TEXT: If you are having 
  problems:
  And...
  Then Try...
  Game Effect:
  Good For...
  Hitting your opponent
  (high Parry)
  Your team outnumbers the opponent
  GANGING UP.
  +1 Fighting per additional attacker
  Team
  You are more agile than the opponent
  An Agility TRICK.
  (Throwing sand in foe’s face)
  Success: Opponent –2 Parry until next action
  Raise: Opponent –2 plus Shaken
  Team
  You are smarter than your opponent
  A Smarts TRICK.
  (“Look behind you!”)
  Success: Opponent –2 Parry until next action
  Raise: Opponent –2 plus Shaken
  Team
  You are quick-witted
  (have the TAUNT skill)
  TAUNTING.
  (“You’re so ugly...”)
  Success: +2 bonus for next action against opponent
  Raise: +2 bonus plus opponent Shaken
  You (success)
  Team (raise)
  You are fearsome
  (have the INTIMIDATE skill)
  or your foe is cowardly
  INTIMIDATING.
  (Flex muscles or give a war cry.)
  Success: +2 bonus for next action against opponent
  Raise: +2 bonus plus opponent Shaken
  You (success)
  Team (raise)
  You are OK with lowering your defenses 
  until next action
  A WILD ATTACK.
  (Strike him down with all of your 
  anger!)
  +2 to Fighting attack and damage, but –2 to Parry 
  until next action
  You 
  (if you take 
  him down)
  You are using a ranged weapon
  AIMING.
  (Don’t fire until you see the whites 
  of their eyes.)
  Miss one action for +2 Shooting
  You
  You are using a melee weapon
  Switching to a RANGED ATTACK.
  Target number is the usual 4 at short range instead 
  of target’s Parry
  You
  You are going to die if you keep fighting
  WITHDRAWING from combat to 
  fight another day!
  All adjacent non-Shaken opponents get a free at-
  tack. Try DEFEND option for +2 Parry but normal 
  movement
  You
  (assuming 
  you survive!)
  Damaging your opponent
  (high Toughness*)
  You are not having problems hitting your 
  opponent
  A CALLED SHOT to unarmored 
  areas or head/vitals.
  Limb: –2
  Head/Vitals: –4
  Small Target: –4
  Tiny Target: –6
  Ignore armor if successful
  +4 damage for Head/Vitals
  You
  You are OK with lowering your defenses 
  until next action
  A WILD ATTACK.
  +2 to Fighting attack and damage, but –2 to Parry 
  until next action
  You 
  (if you take 
  him down)
  Savage Worlds Combat Survival Guide
   
   
  Recover from being Shaken = Spirit roll 
  Soaking Wounds = Vigor roll
  *Many of the combat maneuvers that assist in hitting an opponent also help deal damage, as they increase the chance of getting a raise and extra +1d6 damage 
  (or they make an opponent Shaken).
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/_Core/Savage Worlds - Combat Survival Guide.pdf