TEXT:  
  Divine Domains 
  In a pantheon, every deity has influence over different 
  aspects of mortal life and civilization, called a deity’s 
  domain. All the domains over which a deity has influence 
  are called the deity’s portfolio. For example, the portfolio 
  of the Greek god Apollo includes the domains of 
  Knowledge, Life, and Light. As a cleric, you choose one 
  aspect of your deity’s portfolio to emphasize, and you are 
  granted powers related to that domain. Your choice might 
  correspond to a particular sect dedicated to your deity. 
  Apollo, for example, could be worshiped in one region as 
  Phoebus (“radiant”) Apollo, emphasizing his influence over 
  the Light domain, and in a different place as Apollo 
  Acesius (“healing”), emphasizing his association with the 
  Life domain. Alternatively, your choice of domain could 
  simply be a matter of personal preference, the aspect of the 
  deity that appeals to you most. 
       Each domain’s description gives examples of deities 
  who have influence over that domain. Gods are included 
  from the worlds of the Forgotten Realms, Greyhawk, 
  Dragonlance, and Eberron campaign settings, as well as 
  from the Celtic, Greek, Norse, and Egyptian pantheons of 
  antiquity. 
  Wealth Domain 
  Being one of the most popular pursuits of humanoids the 
  world over, it should not come as a surprise that the 
  accumulation of material wealth is governed by its own 
  deities. Sitting at the confluence of industry and fertility, 
  gods of wealth are assiduous in demanding tribute, but pay 
  back their most loyal followers generously, showering them 
  with gold. 
  Wealth Domain Spells 
  Cleric Level 
  Spells 
  1st 
  identify, unseen servant 
  3rd 
  arcane lock, locate object 
  5th 
  glyph of warding, tongues 
  7th 
  fabricate, Leomund's secret chest 
  9th 
  creation, geas 
  Appraisal 
  When you choose this domain at 1st level, you are blessed 
  with insights into the price of everything. As an action, you 
  can accurately determine the market price of any object, 
  and what it would be worth second-hand. 
   
   
   
  Leverage 
  Also at 1st level, when you cast a spell that requires 
  material components with a gp value, you require only half 
  of that value of material to cast the spell. 
  Channel Divinity: Riches 
  Starting at 2nd level, you can use your Channel Divinity to 
  beseech your deity for a bit of extra cash. 
       As an action, you present your holy symbol and speak a 
  solemn promise, causing coins or gems worth 2d10 + your 
  Wisdom modifier (in gp) to instantly appear in your hands. 
  Bribe 
  When you reach 6th level, you can use your divine 
  understanding to determine how to bribe almost any 
  creature. As an action, you can make a Wisdom (Insight) 
  check in relation to any creature you can see that is hostile 
  towards you (DC equals 10 + that creature's CR, rounded 
  down.) On a success, you can then bribe that creature with 
  rare or luxurious goods, or simply gold, if the target values 
  it. The bribe costs an amount in gp equal to the half the 
  creature's XP value and, once completed, that creature 
  cannot be hostile towards you for the next 24 hours. The 
  effect ends early if you attack or otherwise harm the 
  creature. You can't bribe any creature with an Intelligence 
  of 3 or lower, or any creature the DM deems inappropriate. 
  Potent Spellcasting 
  At 8th level, you add your Wisdom modifier to the damage 
  you deal with any cleric cantrip. 
  Tycoon 
  By 17th level, your deity showers you with vast riches. 
  Whenever you would gain money, whether through selling 
  goods and services, receiving gifts, conducting downtime 
  activities, picking pockets, or simply finding treasure in a 
  dungeon, the amount of money you gain is doubled. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Wealth Domain.pdf