TEXT: Spheres Apocrypha: 
  The 
  Essence 
  Smith
  
  2
  “By flame, by strength, by will ingrained, the leylines current shall be 
  tamed!”
  -Ancestral chant of the Dwarven Blacksmiths of 
  Dumaron
  level + his casting ability modifier (minimum: 1). This pool re-
  plenishes once per day after roughly 8 hours of rest.
  Blended Training: The essence smith gains a combat or mag-
  ic talent every time he gains a class level. The essence smith 
  uses his casting ability modifier as his practitioner modifier. 
  This replaces combat training.
  Magical Essence (Su): The essence smith gains a pool of 
  magical essence every level, which he may use to aid in craft-
  ing magic items as shown on Table: Magical Essence. Magical 
  essence is measured in gp, and may be spent in place of gp 
  to cover the raw material cost for creating magical items. No 
  more than 50% of the cost of creating an item may be covered 
  by magical essence; the rest must be covered by conventional 
  means.
  This replaces thunderous blows.
  Table: Magical Essence
  Level
  Magical Essence
  Level
  Magical Essence
  1st
  100 gp
  11th
  15,000 gp
  2nd
  500 gp
  12th
  18,000 gp
  3rd
  1,000 gp
  13th
  21,000 gp
  4th
  2,000 gp
  14th
  24,500 gp
  5th
  3,000 gp
  15th
  28,000 gp
  6th
  4,500 gp
  16th
  32,000 gp
  7th
  6,000 gp
  17th
  36,000 gp
  8th
  8,000 gp
  18th
  40,500 gp
  9th
  10,000 gp
  19th
  45,000 gp
  10th
  12,500 gp
  20th
  50,000 gp
  Enhancement Lord: The essence smith gains the 
  Enhancement sphere as a bonus talent and uses his essence 
  smith level as the caster level. This stacks normally with caster 
  levels gained from other sources. This replaces maintenance, 
  rapid maintenance and equipment specialist.
  Reforge: From 3rd level on, the essence smith can reforge im-
  plements of power from one shape to another (converting a 
  The Essence Smith
  (Blacksmith Archetype)
  Base Attack Bonus: The essence smith gains base attack bo-
  nus equal to a commander of his class level. This modifies base 
  attack bonus.
  Hit Dice: The essence smith uses d8 for his Hit Die.
  Class Skills: The essence smith adds Knowledge (arcana) 
  (Int), Knowledge (religion) (Int), Spellcraft (Int), and Use Magic 
  Device (Cha) to her list of class skills but removes Climb (Str), 
  Intimidate (Cha), and Survival (Wis).
  Casting: The essence smith may combine spheres and talents 
  to create magical effects. The essence smith is considered a 
  Low-Caster and uses Intelligence as his casting ability modifi-
  er. (Note: All casters gain 2 bonus talents and may select a cast-
  ing tradition the first time they gain the casting class feature.)
  Spell Pool: An Essense Smith gains a small reservoir of energy 
  she can call on to create truly wondrous effects, called a spell 
  pool. This pool contains a number of spell points equal to his 
  
  3
  staff to an amulet for instance), in addition to magic armor and 
  shields. The essence smith can also restore broken magic items 
  of any kind.
  This modifies reforge.
  Master Artificer (Ex): Beginning at 2nd level, the essence 
  smith uses his class level as his caster level when meeting the 
  prerequisites of, and crafting items with, any item creation 
  feat. This stacks normally with caster levels gained from other 
  sources. He may use Craft or Profession skills in place of all 
  Spellcraft skill checks made to create, modify, and repair magic 
  items when working with material related to his chosen skill 
  (such as using Profession (blacksmith) in place of Spellcraft 
  when working to create magical armor). Lastly he gains an item 
  creation feat of his choice for which he meets the prerequisites.
  This replaces skilled craftsman and artisan savant.
  Smithing Insights
  The essence smith has exclusive access to the following smith-
  ing insights:
  Crafting Insight
  The essence smith gains an insight bonus to all checks related 
  to crafting magical items equal to half his essence smith level 
  (minimum 1).
  Improved Enhancement
  When using the (enhance) ability Equipment Enhancement, 
  the enhancement bonus stacks with existing enhancement 
  bonuses (this still does not allow a weapon to have a higher 
  enhancement bonus higher than 5, or 6 if the essence smith 
  possesses Greater Enhancement), though multiple uses of this 
  ability do not stack with itself.
  Greater Enhancement (requires essence smith 5)
  By spending an extra spell point the essence smith may substi-
  tute the enhancement bonuses granted by the enhance equip-
  ment ability from the Enhancement sphere to instead add spe-
  cial abilities from the list of special abilities an armorist may 
  add to her summon and bound weapons. Adding these special 
  abilities consumes an amount of bonus equal to the property’s 
  base price modifier. These special abilities are added to any the 
  weapon already has, but duplicates do not stack. If the weapon 
  or armor is not magical, at least a +1 enhancement bonus must 
  be added before any other special abilities can be added. These 
  bonuses and special abilities are decided when the spell point 
  is spent and cannot be changed until the next time the essence 
  smith uses this ability. He may exchange a +1 bonus to provide a 
  number of weapon or armor properties with a gp cost (instead 
  of a cost in enhancement bonus) equal to 500 gp per essence 
  smith level.
  This counts as possessing an arcane pool for the purposes of 
  feats that depend on that class ability.
  Disenchant (requires essence smith 5)
  The essence smith may unweave the enchantments on a magi-
  cal item, adding the raw material cost of that item to his mag-
  ical essence pool. The essence smith must possess the item’s 
  prerequisite item creation feats, and must spend one day with 
  the item before he may disenchant it. When disenchanting an 
  item with a limited number of uses divide the cost of creat-
  ing the item by the original number of charges, then multiply 
  by the remaining uses to find the amount of magical essence 
  gained. If the item was created at lower than the usual cost 
  (such as via an essence smith with the Efficient Enchanting 
  craftsman technique), the essence smith only gains the actual 
  amount the item cost to create as magical essence. Artifacts 
  cannot be disenchanted, nor may it be used to disenchant 
  costless magic items generated by class abilities. Constructs 
  may be disenchanted, but they must be willing (which usually 
  means mindless and under your control), or helpless during the 
  entire disenchantment process.
  Hidden Cache (Sp)
  The essence smith gains Extradimensional Storage as a magic 
  talent even if he does not possess the Warp sphere. He uses the 
  essence smith level as the caster level when using that space 
  ability (this stacks normally with caster levels gained from oth-
  er sources). This insight may be taken insight twice, which up-
  grades his spell-like ability to have the effect of two purchases 
  of Extradimensional Storage.
  Supreme Artificer
  When using a Craft or Profession skill with the Master Artificer 
  ability to create a magic item, the essence smith may craft that 
  magic item whether or not he possesses its prerequisite base 
  sphere. Crafting a magic item in this fashion increases the skill 
  check required to make the item by +5.
  Item Master
  When determining the save DC of a magic item he activates 
  that determines its power by the formulae 10 + 1/2 the item’s 
  caster level, he may add his casting ability modifier to the save 
  DC. In addition, he may use his casting ability modifier for any 
  sphere effects from any magic item he activates that require 
  
  4
  Credits
  Creative Director: Adam Meyers
  Author: David Spektorov
  Editing: Johannes Luber
  Layout: Rachel Meyers
  Ver. 1.3 7/15/19
  it (such as the Chameleon talent from the Light sphere). As 
  a standard action he may spend a spell point and touch any 
  magic item, allowing it to function this way for other wielders 
  for one minute.
  Master of Repair
  The essence smith gains Potent Alteration from the Creation 
  sphere, or another talent from the Creation sphere of his 
  choice if he already possesses said talent. If he does not pos-
  sess the Creation sphere, he also gains the Creation sphere but 
  gains the Limited Creation drawback, being only able to use 
  alter. When using the alter ability to Repair or Destroy items, 
  he uses his essence smith level as his caster level. This stacks 
  normally with caster levels gained from other sources. In addi-
  tion he can always repair or destroy magic items he has created 
  regardless of their material composition.
  Class Features
  The following smithing insights are available for all blacksmiths:
  Expanded Crafting
  The blacksmith gains one item crafting feat he meets the pre-
  requisites for as a bonus feat. He may take this feat multiple 
  times, each time gaining another item crafting feat he meets 
  the prerequisites for.
  Crafting Competence
  The blacksmith chooses one Craft skill. He gains a compe-
  tence bonus to that Craft skill equal to his blacksmith level. 
  He may select this talent multiple times, each time choosing a 
  new Craft skill.
  
  5
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  Spheres Apocrypha: The Essence Smith: Spirit and all other Drop Dead 
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SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Drop Dead Studios/DDS - Spheres Apocrypha - The Essence Smith.pdf