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  e23.sjgames.com
  Stock #82-1101
  Version 1.0  November 4, 2005
  STEVE JACKSON GAMES
  ®
  ™
  In Nomine was written by Derek Pearcy 
  based on an original game by CROC
  By Derek Pearcy and 
  Elizabeth McCoy
  Additional Inspiration by 
  Emily Dresner
  Illustrated by Ramón Pérez
  and Dan Smith
  Playtesters: Chris Anthony, Amber Baughman,
  Genevieve Cogman, S. DiGiovanni, 
  William J. Keith, Walter Milliken, Kris Overstreet,
  Unni Solåas, Michael Walton
  AN e23 SOURCEBOOK 
  FOR IN NOMINE® FROM
  STEVE JACKSON GAMES
  FOR 3 TO 6 PLAYERS
  SUperiOrS:
  Lilith
  
  SUPERIORS: LILITH
  2
  GURPS IN NOMINE
  This Superior expansion includes material both for the
  traditional In Nomine rules and GURPS In Nomine.
  Converted characters have been only slightly “normal-
  ized” – they are straight conversions, using the rules in
  Chapter 9 of GURPS In Nomine. The only exception is
  in levels of Discord; in a normal conversion, an adapted
  Frequency of Submission table (pp. CI10-11) would be
  used. For simplicity, Discord has been taken “straight,”
  with the default GURPS Basic Set or GURPS
  Compendium I mechanics. Human characters have also
  been rounded or approximated in some cases.
  Note that Songs have had the -5 applied for use outside
  the celestial realm. If these characters go to Hell or
  Heaven, they will have +5 to all Songs.
  Extra Hit Points and
  Reduced Hit Points
  Many converted GURPS characters have Extra Hit
  Points for physical, mental, and celestial combat. The
  physical advantage is written as Extra Hit Points for the
  vessel in question. Extra Hit Points (Mind) are bought
  with the -50% Limitation, “Only for mental combat,” and
  Extra Hit Points (Soul) are bought with the -20%
  Limitation, “Only for celestial combat.” Reduced Hit
  Points for Mind Hits and Soul Hits have the same
  Limitations. See pages 27 and 28 in GURPS In Nomine
  for more information.
  Power Investiture and
  Essence Control
  The GURPS In Nomine advantages Power
  Investiture (p. IN27), and Essence Control (p. IN31) are
  both included in the Basic Celestial Template (pp. IN9-
  10). Non-player celestials are assumed to have the default
  9 levels of Essence Control, and have allocated their ini-
  tial Power Investiture levels to Power Investiture
  (Corporeal) 3, Power Investiture (Ethereal) 3, and Power
  Investiture (Celestial) 3. Any totals listed in the descrip-
  tions include these levels plus any additional purchased.
  Geases
  Many Lilim – especially Lilith’s Free Daughters – hold
  Geases and Geas-hooks (p. 35) on other beings. In GURPS
  In Nomine, these use the Favors mechanic (p. IN38).
  Replace the “availability” multiplier of the base advantage
  (frequently an Ally) with the Frequency of Submission
  multiplier for Geas levels, and roleplay the process of mak-
  ing contact unless the Lilim and her victim are both NPCs,
  or the target is clearly available. If an NPC is stated to have
  points allocated for “generic” Geases or hooks, that the GM
  is expected to define, these are converted between GURPS
  and In Nomine point values at a 3-to-1 ratio, much like
  unused character points (box, p. IN207).
  Page References
  Rules and statistics in this article are specifically
  for the GURPS Basic Set, Third Edition. Any page
  reference that begins with a B refers to the GURPS
  Basic Set – e.g., p. B102 means p. 102 of the GURPS
  Basic Set, Third Edition. Page references that begin
  with CI indicate GURPS Compendium I, and IN to
  GURPS In Nomine. For a full list of abbreviations,
  see p. CI181 or the updated web list at
  www.sjgames.com/gurps/abbrevs.html.
  Contents
  LILITH: HUMAN PRINCESS OF FREEDOM  . . . . . . . . . . 3
  Dissonance  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
  Attunements  . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
  Distinctions  . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
  Relations  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
  Rites  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
  GURPS Point Breakdowns for Lilith  . . . . . . . . 4
  Invocation Modifiers  . . . . . . . . . . . . . . . . . . . . . 5
  LILITH IN DETAIL  . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
  History  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
  Lilith and Adam  . . . . . . . . . . . . . . . . . . . . . . . . . 6
  Personality and Outlook  . . . . . . . . . . . . . . . . . . 6
  Priorities  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
  Lilith – Redemption Candidate?  . . . . . . . . . . . . 7
  Rumors True, Rumors False  . . . . . . . . . . . . . . . 8
  Tests of Freedom  . . . . . . . . . . . . . . . . . . . . . . . . 9
  Tethers of Freedom  . . . . . . . . . . . . . . . . . . . . . 10
  Politics  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
  Freedom and Sorcery  . . . . . . . . . . . . . . . . . . . 12
  Variations on a Theme  . . . . . . . . . . . . . . . . . . 15
  Lilith Then, Lilith Now  . . . . . . . . . . . . . . . . . . 15
  Eater of Children  . . . . . . . . . . . . . . . . . . . . . . . 16
  THE GUILDHALL OF FREE LILIM  . . . . . . . . . . . . . . . 17
  Tether Tolls  . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
  WORKING FOR FREEDOM: TEMPS  . . . . . . . . . . . . . . 18
  Damned Souls  . . . . . . . . . . . . . . . . . . . . . . . . . 20
  Ethereal Ambassadors  . . . . . . . . . . . . . . . . . . 20
  Human Staff  . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
  Bound Lilim  . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
  Angels  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
  Choirs and Job Descriptions  . . . . . . . . . . . . . 23
  THE SISTERHOOD OF LILIM  . . . . . . . . . . . . . . . . . . . 24
  Daughters, Tempters, the Free  . . . . . . . . . . . . 24
  Living Free  . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
  The Lilim Grapevine  . . . . . . . . . . . . . . . . . . . . 24
  Finding Work  . . . . . . . . . . . . . . . . . . . . . . . . . . 25
  Relations  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
  Bound Lilim and the Sisterhood  . . . . . . . . . . . 27
  Typical Work  . . . . . . . . . . . . . . . . . . . . . . . . . . 27
  Disowned Lilim  . . . . . . . . . . . . . . . . . . . . . . . . 28
  Mediators  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
  SAMPLE SERVITORS  . . . . . . . . . . . . . . . . . . . . . . . . . 30
  Keren-Happuch  . . . . . . . . . . . . . . . . . . . . . . . . 30
  Melody  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
  Lilim and Honor  . . . . . . . . . . . . . . . . . . . . . . . 33
  Lilim Dos and Don’ts  . . . . . . . . . . . . . . . . . . . 33
  Dealing With the Game  . . . . . . . . . . . . . . . . . 34
  BRIGHT LILIM, THE GIFTERS  . . . . . . . . . . . . . . . . . . 34
  GEASES
   . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
  Terminology of Favors  . . . . . . . . . . . . . . . . . . 35
  Mechanics of Geases  . . . . . . . . . . . . . . . . . . . 36
  Finding Your Lilim – or Vice Versa  . . . . . . . . 36
  Celestial Appearance of Geases 
  and Geas-Tokens  . . . . . . . . . . . . . . . . . . . . 36
  Buying Geases  . . . . . . . . . . . . . . . . . . . . . . . . . 37
  What You Get for Geases and Vice Versa  . . . 37
  Example Geases and Levels  . . . . . . . . . . . . . . 39
  Buying Restricted Geases  . . . . . . . . . . . . . . . . 39
  ADVENTURE SEEDS  . . . . . . . . . . . . . . . . . . . . . . . . . 40
  The Mad Sorcerer’s Beautiful Daughter  . . . . 40
  Collect the Set  . . . . . . . . . . . . . . . . . . . . . . . . . 41
  Transport Specialists  . . . . . . . . . . . . . . . . . . . . 42
  Romancing the Throne  . . . . . . . . . . . . . . . . . . 42
  The Words of Prophets . . .  . . . . . . . . . . . . . . . 42
  
  The world is what you make of it.
  Long before the Fall, Lilith walked the Earth, beautiful
  and immortal. Created as the first wife of Adam in God’s
  famous experiment in the Garden of Eden, she exercised her
  free will and walked away.
  Lucifer offered her power, dark Essence, and the Word of
  Freedom. Lilith accepted, but has insisted that independence
  means far more to her than power over others. She is the
  Princess of Freedom, and she means it. She holds no
  Principality and commands no Servitors. When she wants
  something, she’ll trade favors. If she comes out ahead . . .
  well, that’s how it goes. Thus, her raw power is far less than
  that of the other major Demon Princes. Technically, she’s not
  even a demon; she’s just Lilith, unique and exquisite, whom
  no one can ever own. But her infernal coronet remains secure,
  because she provides what no other Prince can: the bewitch-
  ing Lilim.
  Each Lilim is an individual creation of Lilith herself.
  Other Princes have engendered their own ideas of the perfect
  infernal seductress, but no one can duplicate the Lilim.
  Having created her children, she leaves them free to succeed
  or fail on their own. If someone else gets the better of a Lilim
  in a fair deal or a fair fight, then Lilith doesn’t care. It’s when
  her Daughters are victimized or treated as disposable that
  she’s been known to get involved.
  Lilith can lie almost as well as a Balseraph – though she
  thinks of it as “changing her mind” about her own intentions.
  However, if she’s accepted a service, she’ll always keep her
  end of the bargain, unlike the other Princes. She can geas her-
  self if she has to, but it’s normally beneath her dignity to lie
  to a being as lowly as a mere Servitor, and she’d be very
  unlikely to geas herself to anyone except a Superior – and
  even then, only to make a point.
  She gets dragged into Hell’s politics only when it’s com-
  pletely unavoidable. She’d like to be completely free, of
  course . . . but how likely is that, really? Lucifer is a power-
  ful protector, and her experience with the Host involved
  being a virtual slave, “lab rat” in a celestial experiment. Many
  Archangels would still like to destroy her, though not all – in
  particular, Marc finds common ground with her, and Jean
  mutters things about “psychoanalysis.”
  Lilith has no permanent Servitors, deeming that too much
  like slavery. She accepts temporary Servitors by trading
  favors. She will bargain with anyone who will work with her,
  and she likes to keep her options open. Temporary Servitors
  may choose to have access to her Rites if they also accept her
  Dissonance Conditions, and she offers the same package to all
  her Daughters. (Few Princes allow a Lilim bound to their
  Word and service to accept, though.)
  DISSONANCE
  While in Lilith’s service, it is dissonant to accept restraints
  or orders except as part of a freely negotiated agreement.
  Actually being imprisoned would not bring dissonance on its
  own; failure to attempt escape would. (Free Lilim are very
  careful to phrase requests to each other politely, instead of
  giving orders; it keeps sisterly relations smooth.)
  ATTUNEMENTS
  Since Lilith has no permanent Servitors, she has no Band
  or Servitor Attunements.
  DISTINCTIONS
  Lilith does not commonly grant Distinctions, but some-
  times it happens, if she’s incredibly pleased with the results a
  Servitor has achieved. These must be earned by completing a
  task that serves her Word or schemes. Of course, there’s
  always a chance she’d bestow such an honor on someone
  who hadn’t realized he was forwarding her purposes – it’s a
  political act to accept, but are you really going to tell a
  Princess “no”? She uses demonic-style titles, mostly because
  she doesn’t much care about coming up with fancier ones.
  Knight Errant
  Those with this Distinction can look another in the eyes
  and automatically know how strongly the subject desires
  power over others, and what he’d do to get it. A Lilim Knight
  Errant may treat this as a Need to be fulfilled, if she wishes –
  with a Geas level equal to the desire’s strength (GM’s discre-
  tion) – but Lilith does not approve of slavery. Leading such a
  power-seeker on and setting him up for a great fall, on the
  other hand . . .
  Captain of the Third Choice
  Any time the Captain is in a situation that appears to be a
  “no-win” one, no matter what choice is made, he can make a
  roll against Perception + Celestial Forces. If successful, and
  if there is any better course of action that he’s missed, the
  Symphony will reveal it to him. (Use the check digit to deter-
  mine how much “better” the new option is, or how many new
  paths are revealed; GM’s choice.) If the situation is truly con-
  strained, at least the Captain will know roughly what price
  each existing choice will exact from him, barring celestial
  intervention.
  SUPERIORS: LILITH
  3
  Lilith
  HUmaN PrincesS 
  of FreEdom
  
  Baron of Freedom
  So far, Lilith has no Barons, and there is much speculation
  (especially among her Daughters) about what requirements,
  responsibilities, and (most importantly) powers might attach
  to such a title. The most favored theory is that a Lilim
  Baroness could trade Geases even as their Mother does,
  exchanging the tokens she holds on others for whatever she
  can get – but considering Lilith’s preference for her own
  monopolies, that is likely wishful thinking.
  RELATIONS
  Technically weaker than the major powers in Hell,
  Lilith is always helpful (and always gets something for it).
  Even those Princes who do not approve of her – notably
  Asmodeus and Baal – find it more trouble than it’s worth
  to be on her bad side; the supply of Lilim who are willing
  to bind to them dries up. She takes pains to be more valu-
  able as a friend to all, no matter what she privately thinks
  of them – she’ll regard every major Prince’s Servitors as
  Associated unless they happen to cross her somehow.
  Servitors of Andrealphus and Valefor are treated as Allied.
  Allied: Andrealphus, Valefor (and vice versa)
  Associated: All others (and all others treat her temporary
  Servitors as Associated, unless the “temps” are normally
  servants of a hostile power)
  RITES
  ● Spend an hour encouraging people to resist the govern-
  ment, question authority, quit their jobs, or leave one-sided
  relationships.
  ● Free a human from physical bondage (+2 Essence).
  ● Destroy, physically or socially, a mortal enemy of
  freedom (+3 Essence).
  ADDITIONAL RITES
  Lilith might grant one of these to someone in the
  appropriate area, in return for a favor.
  ● Meditate two hours at the Berlin Wall.
  ● Walk the Freedom Trail in Boston, Mass. (+2 Essence).
  ● Free any being from bondage, physical or celestial (+2
  Essence).
  ● Lead a revolution into the headquarters of a despot (+3
  Essence, and you’ll probably need it).
  SUPERIORS: LILITH
  4
  SPECIAL TEMPTATIONS
  Secret Songs
  While Lilith would never reveal the full extent of her
  knowledge of secret Songs, she’ll happily hint that she’s
  got access to nearly every Song ever discovered, and has
  spent the time digging a few unique ones out of the
  Symphony herself. But there are some she’s certainly
  aware of (even if others don’t know for sure):
  Correspondence (Liber Canticorum, p. 65), Deception
  (Liber 
  Canticorum, 
  p. 
  67), 
  Freedom 
  (Liber
  Canticorum, p. 69), Fruition (Liber Canticorum, p. 70),
  Pestilence (Liber Canticorum, p. 73), and War (Liber
  Canticorum, p. 78). She may also know a few Songs
  technically available only to her allies, Andrealphus and
  Valefor, but would hardly teach them to anyone who might
  upset those Princes.
  Geases
  Lilith frequently deals in Geases. If someone wants a
  hold on someone else . . . perhaps she can finesse this.
  Someone might be granted a Geas on another being as a
  reward, or purchase one in exchange for services as part of
  a bargain. If the PC wishes to start play owning one of
  these, then the GM may wish to charge points for this
  advantage; see Buying Geases, p. 37 for costs. 
  GURPS POINT
  BREAKDOWNS
  FOR LILITH
  Knight Errant: Celestial Rank +1 [5], and
  Symphonic Knowledge: Power-hunger [30], with the
  Limitation: Eye Contact Only, -20%, and the
  Enhancements: May treat as Need, +10%, and No
  Roll Required, +66%). 52 points.
  Captain of the Third Choice: Celestial Rank +1
  [5]; Symphonic Knowledge: Choices Available [30]
  with a Perception bonus averaging +3 [4]. 39 points.
  If the hopeful Lilim are right about the powers of
  a Baron of Freedom, then that would be a new power,
  worth 15 points, plus another level of celestial Rank.
  20 points.
  As usual (p. IN32), additional Rites are 2 points
  per use, per Essence gained.
  
  CHANCE OF
  INVOCATION: 3
  Any celestial can try to summon Lilith, though she’s
  unlikely to answer a call from anyone but her Daughters or a
  great celestial power. (And most angels would be in big trou-
  ble if their Superiors found out they had spoken to a Demon
  Princess!)
  Why would you want to summon Lilith? To ask a favor
  and offer a trade, of course. You might want to ask for a serv-
  ice from one of her Lilim, or you might want to trade for a
  favor that someone else owes her.
  If you promise Lilith a favor as you summon her, geasing
  yourself to do her will, you can earn an invocation modifier
  equal to the level of the Geas. You owe her nothing if she
  does not appear . . . but if she does appear, you are bound,
  even if she denies whatever it was that you called her for.
  (Remember, she’s entirely likely to trade this favor to some-
  one else, and it might be someone your Superior doesn’t like.)
  Note that a Geas to Lilith cannot be escaped; she deals in
  hard Geases, not Geas-hooks. If you make a deal with her,
  you get no Will roll to let you avoid your end of the bargain.
  The Lilim can sometimes be cheated . . . but Lilith, never.
  INVOCATION
  MODIFIERS
  -6 for anyone but a Lilim or a Superior (instead of -10).
  +Geas Level
  if you promise her a favor, geasing your-
  self as you call her.
  +1 A pair of broken handcuffs.
  +2 A piece of the Berlin Wall.
  +3 A caged creature set free.
  +4 A battlefield where a tyrant fell.
  +5 A human prisoner set free.
  +6 Overthrowing a government – any government.
  State your goal, she won’t ask your soul,
  She might even give you her own . . .
  And maybe you’d be better off alone!
  – Leslie Fish, “Chickasaw Mountain”
  While Lilith was not the original human woman – humans
  evolved according to God’s plan – she was the original 15-
  Force woman, and has remained a unique creature with all
  the complexities of humanity and Word-bound immortals
  combined.
  Her place in Lucifer’s court is secured by the Lilim, and
  by her own efforts. She created the first Tethers to Hell as
  only a human can. She is the only Word-bound human, and
  still no one knows how that happened.
  Some believe that Lilith is an embodiment of all that
  humanity can one day be, and fear they may be right. Others
  pray for it.
  And Lilith keeps her secrets.
  HISTORY
  You want me to remember Eden? A small thing to have
  called me for, but as you choose . . .
  I was intended to be Adam’s equal, a fit mate and helper
  for God’s most intricate and favored creation. It turned out
  that Adam didn’t want an equal so much as he wanted an
  almost-equal, to serve him in his bed and entertain him with
  witty talk at other times, as animals could not do. I voiced my
  problems with this arrangement, of course, but Man had
  been created first, and Lilith second – God would not force
  Adam to treat me with respect, because the Ineffable One
  had created us with Free Will.
  So I utilized that Free Will and left. Adam complained, of
  course, and had angels sent to fetch me home again. I refused
  to return to him, so God granted the spoiled brat another mate
  – that spineless Eve, to be mother to the race of Mankind.
  Was I bitter? I suppose so, for a time. I found other things
  to do, other places to go. After a while, I was content with my
  solitary wanderings, rather like “the cat who walks by him-
  self, and all places are alike to me,” to quote the mortal poet,
  Kipling.
  Then Lucifer sought me out, and told me of the inequities
  in Heaven – even as Adam had prevailed over me, so had
  some angels become favored over others. I . . . liked to believe
  it. Even if it were not entirely true, however, it was clear that
  a conflict was coming, and one that would destroy any who
  wished to remain neutral. The fate of the ethereal gods was
  something I expected from the first. In a choice between “the
  Establishment” and the rebels exercising their Free Will, it
  seemed obvious which one had my sympathies.
  And . . . it was a heady thing, to be so courted by the
  Lord of the Morning Star. I was offered power, relative
  safety from the injustices of Heaven, a Word to ensure that
  my power was not a one-time deal to fade away; my value
  to Lucifer was much greater than it had ever been to Adam
  or God. I think it still is.
  These days, it amuses me to watch my Children walk
  among the Sons of Adam and the Daughters of Eve, and even
  the old debt – as Adam sought to enslave me, so can my
  Children bind his, for a time. And, unlike that ancient patri-
  arch, my offspring offer equal value in return, favors for
  favors rather than enslavement for spoiled selfishness.
  There, little one, you’ve heard my side, as you requested.
  And now we shall discuss what I want from you . . .
  SUPERIORS: LILITH
  5
  Lilith in detail
  
  PERSONALITY
  AND OUTLOOK
  What you only dream about, Wild women do.
  – Natalie Cole, “Wild Women Do”
  Calm and beautiful as an unruffled pool, Princess of
  Freedom and honorary demon, Lilith is an enigmatic figure.
  The actions of most Demon Princes serve the destructive,
  cruel, and literal meanings of their Words, forwarding the
  cause of Hell with a sadistic twist. Lilith’s own Word, on the
  other hand, is taken with a broadness that rivals that of some
  angels. She is as likely to praise a freedom fighter as a psy-
  chopathic anarchist (and vice versa, of course).
  Hell would prefer that she emphasize the Freedom of
  anarchy, where the powerful dominate the weaker, and so she
  often does. Yet she was said to smile when the Berlin Wall
  came down, when the Renaissance occurred, and at the
  Declaration of Independence. The consensual anarchy of the
  Internet is also something that she apparently favors. Nybbas
  chooses to believe that this is due to his influence, as does
  Vapula, but the atypical tolerance and curiosity shown toward
  Lilith by the Archangel Jean might indicate something
  besides the traditional Elohite motivation to understand all
  viewpoints.
  However, despite her apparent modern lack of malicious,
  sadistic cruelty, Lilith is still supremely selfish – her long cen-
  turies of existence have honed her strong will and instinct for
  self-preservation into a desire for self-sufficiency that, at the
  root, overpowers all other emotions. Living around Demon
  Princes has only intensified Lilith’s basic self-absorption; she
  must “look out for number one,” as no one else will do it for
  her. Indeed, many Demon Princes would happily attempt to
  enslave her to produce Lilim for their exclusive use, if she
  ever fell from Lucifer’s infernal favor.
  The basic selfishness inherent in Lilith’s refusal to serve in
  the great experiment of Eden is perplexing and offensive to
  most angels, who serve the Symphony willingly. Her volun-
  tary alliance with Lucifer only confirms their opinion that she
  is “evil” by the standards of Heaven (i.e., selfish). Where
  Lilith sees herself as merely practical and willing to bargain,
  angels see her as a celestial mercenary, selling her favors to
  the highest bidder and seduced by dark power.
  Only the most optimistic point out that, as Adam’s first
  mate, Lilith should have the same capacities for selfishness
  and selflessness that are inherent within all humans; despite
  her previous bad choices, it has been argued, there is still a
  chance that she might choose otherwise in the future, espe-
  cially if her deal with Lucifer became too restrictive to her, or
  were broken on his side.
  This viewpoint is generally considered a theoretical
  exercise, less useful to the War than even the “free will ver-
  sus predestination” discussions that many celestials enjoy.
  Lilith, like her Daughters, finds the aura of slavery in Hell
  to be depressing. Therefore, she possesses various corporeal
  residences; her most favored is in Switzerland, which has
  remained a “free” country for centuries. She often appears as
  a wealthy woman of undefined nobility, traveling throughout
  the world in luxury and tied down by nothing and no one.
  Alternatively, she’s been known to show up in the form of a
  fanatic radical, calling for the overthrow of law in some area
  or other.
  Very occasionally, she attends science fiction conventions,
  where Libertarianism and the consensual anarchy of the Net
  are worshiped by many; there are even songs extolling the
  virtues of anarchy. In imitation of some of her favorite mor-
  tals, Lilith has learned to play a mean 12-string guitar, and is
  more computer-literate than many would expect from an
  ancient Superior.
  SUPERIORS: LILITH
  6
  LILITH
  AND ADAM
  Rarely, Lilith’s thoughts upon Adam have been
  recorded. He was dark of skin and hair, and as phys-
  ically perfect in every way as Lilith herself. Her
  accounts of his personality . . . vary.
  Sometimes she claims he was domineering,
  imperious, a selfish brat. Sometimes she calls him
  stupid and dull, unable to comprehend that there
  was a world outside of Eden. Sometimes she
  implies that he was violent and abusive, deserving
  of hatred.
  And once in the darkness of the night, to a
  Seraph of Destiny she had seduced, she murmured
  that turning her back on him was the hardest part of
  leaving Eden.
  But his resonance could not tell him Truth.
  PRIDE AND HOOKS
  Lilith rarely deals in mere Geas-hooks – that
  hold within a being after a Need has been fulfilled
  and before the Geas is invoked. Hooks can be resis-
  ted. Hooks are gotten by stealth, with the hooked
  person rarely aware of them. Hooks, for Lilith, are
  trivial, and beneath her dignity.
  Of course, she’ll hook a Superior if she can, but
  mere Servitors are fairly safe. (Her hooks – unlike
  those of her Daughters (p. 36) – aren’t visible even
  to Superior senses, though invoking one upon
  another Superior would have problematic results.)
  She’ll deal openly in Geases, or if in a very good
  mood, unofficial favors. Just don’t try to cheat her
  – she doesn’t need hooks to make someone’s life
  miserable.
  
  Manner and Appearance
  Unlike many other Superiors, Lilith has never been
  known to appear in a male form. Some believe that she only
  has one body, which she alters with Songs to suit her mood.
  (This would raise interesting questions about the results,
  should that single body be killed corporeally.) She has mani-
  fested as non-humans, or even in partly-human forms, but she
  is always beautiful. African, Nordic, Oriental, Indian . . .
  wolf, panther, horse . . . mythic mermaid or cutesy cat-girl –
  Lilith is never ugly.
  She’s also never crude or clumsy, if she can possibly avoid
  it. She prides herself on her grace, elegance, and refined man-
  ners. Her smile is polished, even if she’s grinding her teeth
  behind it. When angry, she sometimes uses pyrotechnics, but
  even a scream of rage, from her, is never shrill.
  In the celestial realm, and often the Marches as well, she
  routinely manifests the token of every Geas owed to her as a
  gown of stars, proof of her power and deal-making.
  If there was ever a time that Lilith wasn’t the epitome of
  loveliness, no one has come forward to talk about it.
  Attempting to provoke inelegance from her isn’t conducive to
  one’s safety, either.
  PRIORITIES
  Lilith’s top priority is, of course, remaining as free as pos-
  sible herself. Power over others does not attract her, though
  she acknowledges that a certain amount of that is required,
  lest she become too weak to defend herself. (And as a
  Princess, that “certain amount” can be distressingly large to
  others.) She is indifferent to anything that does not directly
  affect her . . . with the exceptions of whims and curiosity.
  Because it furthers her Word, and thus directly affects
  her ability to remain free, she takes some interest in human
  affairs, promoting individual freedoms and discouraging
  rules and regulations imposed by anything outside the
  individual. Sadly, humanity seems to prefer to be ruled –
  no sooner is one despot toppled than another rises in his
  place.
  There are many rumors about Lilith; this amuses her, and
  she encourages the stories to proliferate until no one can tell
  which are true and which are nothing more than wild fancies.
  (Are all Lilim merely manifestations of Lilith herself?) These
  also serve the purpose of keeping others guessing about her
  true abilities and powers, which adds another small protec-
  tion to her personal freedom. One of the more plausible
  rumors suggests that the Princess of Freedom does maintain
  an ethereal Tether to the Far Marches, perhaps to a Domain
  there of her own. Other rumors are more prosaic, involving
  the “Who’s Who of Hell” that she’s supposed to be sleeping
  with, exchanging “the oldest favors of all” in return for
  power, assistance in her own schemes, and continued exis-
  tence. Lucifer, of course, is at the top of her list of supposed
  lovers.
  Besides the knowledge of which rumors are true, Lilith
  possesses many other secrets, and not all of them are her
  own. Those who think her distaste for politics makes her less
  dangerous are sadly mistaken. The Princess of Freedom has
  a great interest in information she can use later, and is sur-
  prisingly tenacious about tracking down the full story once
  she’s found a few clues. (Or perhaps it’s not so surprising;
  her still-human psychology doubtless includes boredom,
  which celestials – especially the Word-bound – don’t under-
  stand as well.)
  SUPERIORS: LILITH
  7
  LILITH – REDEMPTION CANDIDATE?
  Technically, Lilith can never redeem in the binary,
  state-change way that celestials do. She’s too complex a
  being. Like Hellsworn or other selfish humans, she could
  seek salvation – the human equivalent.
  But leaving aside the semantic details (which most
  celestials do; an unfortunate simplification), many angels
  think that Lilith is the best “redemption” candidate among
  the Princes of Hell. They may or may not be correct, but
  most who hold that opinion do so for the wrong reasons,
  mistaking the Princess of Freedom’s complexity for occa-
  sional selflessness.
  Lilith may not be entirely sane by mortal standards –
  Word-bound rarely are – but she’s not a psychopath.
  When she’s in a good mood, such as after acquiring a new
  Tether, she may feel a certain pleased kinship with the
  humans whose actions caused the Tether to occur; she
  might even grant small favors, without thought of debt.
  (Though if she later needed something from one of those
  so gifted . . .) She understands enlightened self-interest as
  well as any of her Daughters, and may spare even a hos-
  tile angel; why eliminate a future deal-potential, if one’s
  own life isn’t actually threatened? (Especially when there
  are other petty retaliations available.) She sings for the
  pleasure of it, plays various musical instruments, dances,
  paints superbly, goes horseback riding and hang-gliding,
  and has many other hobbies which have little or nothing
  to do with her Word. She keeps her promises, and though
  she’ll rarely make a deal that doesn’t benefit her, she
  doesn’t mind if the deal benefits the other party as much
  as he thought it would.
  Thus far, those who mistake her complexity for actual
  selflessness, in the way angels know it, have always paid
  a price – from destruction to Falling to Geases to simple
  embarrassment. Rightly or wrongly, this doesn’t keep oth-
  ers from continuing to hope.
  
  As her children can, she also can look within another and
  determine Needs. It’s harder with Princes, though still possi-
  ble, but Lilith doesn’t restrict herself to that method. She also
  utilizes spies, informants, and any other “mundane” means of
  determining what the Powers of Hell (and Heaven, for that
  matter) need, want, or desire. Then, if she can procure some-
  thing useful, she’ll offer a quiet little bargain . . .
  Lilith’s Word
  “It’s freezing! I haven’t even got a coat! What is it you
  want?”
  “You have freedom, Mister Vimes. Isn’t that vhat everyvun
  vants? Isn’t it supposed to give you a lovely varm glow?”
  – Terry Pratchett, The Fifth Elephant
  SUPERIORS: LILITH
  8
  RUMORS TRUE, RUMORS FALSE
  Lilith is an enigmatic figure, who has held many dif-
  ferent aspects throughout history – and in campaigns.
  Game Masters should consider everything in this chapter
  to be even more mutable than usual – especially if the
  players have read it – and merely the “best guess” of those
  who make it their business to research the Princess of
  Freedom. However, there are some common assumptions
  which celestial society knows only as rumors.
  The Truth
  Lovers:As is suggested whenever the topic comes up,
  Lilith has indeed taken nearly all the Princes to bed at
  least once in their reign. (Like her Daughters, she has a
  distaste for Shedim and so far has avoided them, even cor-
  poreally.) She hasn’t always done so merely for some sort
  of deal; several of her seductions were more to satisfy
  both her curiosity and her own vanity, that she could
  divert even the more single-minded Princes. She’s also
  consorted with Word-bound, ethereals, mortals, angels, a
  very few Archangels . . . basically anyone who interests
  her or has something to trade. She doesn’t take lovers as
  often as most demons believe, or even as often as her fre-
  quently-seductive attitude would imply. Nor does she
  always reveal her nature to an unsuspecting bedmate.
  Tethers: Freedom does have Tethers which are not
  anchored in the Guildhall of Free Lilim (p. 17) – but no
  corporeal-to-ethereal Tethers. She merely has free pas-
  sage through some old Tethers to pagan gods. But some
  Freedom Tethers do lead into Stygia and one does
  debouch somewhere within the Lower Hells.
  Ethereal Domains: While the Princess doesn’t have
  her own ethereal Domain per se, she’s made enough deals
  with various neutral spirits (usually involving a small, but
  steady, stream of Essence) that she has several sections of
  Domains to play in, should she choose. And it is there, in
  the Far Marches, that she usually goes when indulging in
  sleep. She is, of course, a lucid dreamer.
  Sorcery: Long before Kronos was made Prince, and
  long before Hatiphas, Demon of Sorcery and Balseraph of
  Fate, even existed, the uncrowned Lilith learned the ritu-
  als that summoned ethereals or banished them. While not
  the only sorcerer to discover how to do the same with
  demons, she certainly invented several working rituals
  on her own to accomplish just that. This is not an abili-
  ty she advertises, especially since her Sorcery attune-
  ment (Corporeal Player’s Guide, p. 28) and reference
  books don’t contain the required amounts of Fate-
  approved damnation. She now dabbles in necromancy,
  but only after Saminga’s expertise bruised her ego; she’d
  previously ignored the art.
  It is extremely possible that Lilith’s sorcerous skills
  were what allowed Lucifer to contact her – or for her to
  contact him – after the Fall.
  Unknown
  Lilim Creation and Destruction: Lilim whisper that
  the worst punishment their Dark Mother can inflict is to
  remove their very nature, leaving only a large, unfledged
  demonling. Lilith herself believes she could probably do
  this, but she has never tried. Likewise, she might be able
  to bestow the Lilim nature on an unfledged demonling –
  but again, has never attempted it.
  Kronos’ Nature: The Princess believes Kronos is not
  just the Balseraph he seems; he’s too much a counterpart
  to Yves. Her top three theories, in order: he’s a Fallen
  being from the Higher Heavens of the same type as Yves;
  that he’s a manifestation of Yves (Game Master’s Guide,
  p. 99) which Lucifer perverted until Yves had to abandon
  it to preserve his own nature; or that he’s a more-or-less
  self-aware fragment of Lucifer. In all cases, she strongly
  suspects Kronos can Word-bind, just as Yves could in the
  days before the Seraphim Council.
  Lucifer’s Bargain: None save the two participants
  know the exact wording and extent of the deal between
  Lilith and the Lightbringer. However, it is known that
  Lilith was immortal before that bargain was sealed – if not
  why, or who made her so and when.
  The Broadness of her Word: Only the Game Master
  should decide if Lilith has always seen Freedom as gray
  neutrality, instead of blackest malice – or even if her
  apparent view-shift has actually happened! Perhaps it is
  all a subtle plot to lull angelic suspicions . . .
  
  Lilith views her Word in a broad sense, with an emphasis
  on personal, individual freedom: freedom to succeed or fail,
  starve or thrive, live or die, solely according to one’s own
  actions and abilities. She is no more sadistic than a blizzard,
  and no more compassionate. If you can’t make it on your
  own, you’re just not trying hard enough.
  On the other hand, she doesn’t believe that anarchy
  includes the right to enslave others just because there are no
  laws against it. A murderer can maraud all he wants, as far as
  she’s concerned – given the freedom to carry equivalent
  weapons, someone will even that score later – but a slaver
  attracts her displeasure, and particularly successful ones merit
  a little meddling.
  She is tolerant of freely chosen associations, as long as
  each individual can leave at any time. At one point, she might
  have believed that choosing to conceive and bear a child
  implied choosing to raise it to an age of self-sufficiency as
  well, but the acceptance of an infernal Word may well have
  removed that scrap of morality. Her own Daughters are
  “born” adult, so she need not trouble herself with their
  upbringing beyond the initial work to create them.
  Lilith does not want Heaven to win, if only because she
  feels that her own freedom (and existence!) would be lost.
  Neither does she really care if Hell dominates, save that she
  might have freer rein in promoting her own brand of
  Freedom. Truth be told, stalemate suits her just fine – without
  a War to fight, her Lilim might lose their value, and Lilith her-
  self become superfluous, and therefore vulnerable to attack.
  It’s not known to anyone – except Lilith herself – whether
  she initially embraced the more enigmatic aspects of her
  Word instead of just the Hellish ones. It’s undeniable that the
  broader the interpretation of a Word, and the more connected
  with all its aspects a Superior is . . . the more power that
  Superior gets. To the weakest of the major Princes of Hell,
  power is always something to be desired.
  Besides, why should she be restricted in how she
  interprets her own Word?
  “The Secret Ingredient”
  It is well known in Hell that naive Lilim are outnumbered
  by even the traitorous Brights – down to the most newly cre-
  ated, the Temptresses innately understand deal-making. They
  are also rarely without the instincts for Seduction that make
  them Andrealphus’most favored Band. Both of these are due
  to Lilith’s “secret ingredient.”
  Some of the things that Lilith asks as payment from the
  other Princes (or from any other celestial or ethereal spirit, for
  that matter) are Forces. She incorporates these Forces within
  herself for a time, until she is satisfied that they have
  absorbed enough of her nature, and then she takes nine of
  them and forms another Lilim. Newborn Lilim have received
  at least one Ethereal Force that strongly bears their Dark
  Mother’s nature; this is the root of their love of personal
  Freedom, their inborn cunning, and the bitter selfishness that
  Lilith learned in Eden and during her wanderings outside of
  it. Truly, they are created in their Mother’s image.
  It is not known if Lilith possessed the ability to so repli-
  cate herself before she sided with Lucifer, or what else (if
  anything) she could create if the whim took her. She has only
  been known to create demonic Lilim, and appears to have no
  wish to do otherwise. Her children, however, are not able to
  reproduce themselves this way; this is either deliberate, to
  retain her monopoly on the source of Lilim, or simply
  because they are not human, as their Mother is.
  SUPERIORS: LILITH
  9
  TESTS OF
  FREEDOM
  Lilith’s Word is Freedom – but it’s not only the
  lighter aspects. In her mind, there are two kinds of
  people: those who are spineless slaves, and those
  who at least try. And in her less civilized moods,
  she’ll test others (mortal, immortal, or celestial) as
  mercilessly and paradoxically as a Habbalite.
  She’s usually more subtle than the Punishers,
  though. Instead of causing pain or fear, or forcing
  emotions, she allows her raw Power to shine
  through, along with her supernatural charisma. She
  is Lilith, exquisite and wild. With a lift of her chin
  or tilt of her shoulders, she makes sure anyone who
  sees her knows that she is his (or her) ultimate fan-
  tasy. She can even step up her allure gradually, from
  beautiful to bewitching to enthralling.
  It’s a test. Those who go to her by her will and
  not their own, fail – they surrendered without being
  broken, and have implicitly agreed to pay any price
  she asks. She may be pleased, she may even treat
  her new pet kindly until she discards it, but she has
  no respect for a slave. Those who attack are likely
  to be killed, and those who insult her win a grudge.
  Those who politely resist . . . Close your eyes and
  empty your mind, but do not go, for though a touch
  from her could break a soul to her whim – the
  chances are very, very high that she won’t reach out
  and take what is not offered. Choose freedom, and
  walk free . . . enhancing her Word and power.
  Subconsciously, this is the outcome she wants.
  Usually.
  She’s as capricious as any human, though, so
  don’t get overconfident. She hates being pigeon-
  holed or taken for granted, and will happily play
  “reverse reverse-psychology” games if she feels
  like it.
  (It’s not known if anyone ever went to Lilith,
  freely and without regrets, despite such temptations,
  or what she’d do with someone who could give
  themselves without ceding ownership – or if she’d
  even believe such a thing possible.)
  
  Celestials who have found out about this aspect of newly
  created Lilim speculate that it’s the reason why the Band is so
  cooperative among themselves and so varied in personality
  and temperament: just as the Force from Lilith shapes their
  nature, so, perhaps, do the other Forces used in their creation.
  As most of those come from other demons or Princes, Lilim
  are quite selfish. That some Daughters seek redemption may
  be the result of ethereal or even angelic “genetics” that were
  not as suppressed as Lilith thought, if she cared in the first
  place. Indeed, the Princess of Freedom may like having
  agents on the “other side” – they are, after all, still Lilim.
  Lilith gets involved when her children are treated overly
  unfairly, but it’s not out of altruism. Those Daughters sworn
  to a Prince are less likely to benefit from this, but sometimes
  she’ll intervene even for them.
  Besides the given, that her Daughter will owe her, there
  are three basic reasons:
  First, she cannot allow her Free Daughters to be treated as
  property or slaves, as this would go against her Word. (A
  Bound Lilim has chosen to enslave herself to a Prince; if she
  is mistreated, she should leave and take the consequences.
  Her Mother may be persuaded to help, for a price.)
  Second, they are a large part of her power – every time a
  Free Lilim is killed, Lilith has probably lost several Geases.
  She will no more appreciate this than any other Prince would
  like losing a valuable Servitor. Even Bound Tempters may
  owe Mother a few favors.
  Third, her children share some of her own essential nature,
  making an offense against them an offense against her.
  Besides, if other demons got too used to pushing Lilim
  around, especially Free Lilim, the Princes might think they
  could push Lilith herself around.
  Unfortunately, no one – neither Prince nor Tempter –
  knows exactly where Lilith draws the line at abuse, on any
  given day. This keeps the Free Lilim from flouting infernal
  authority too much, even as it restrains Asmodeus’ Servitors
  from naming each and every unbound Lilim as Renegade.
  TETHERS OF FREEDOM
  Lilith has few Hell-Tethers of her own, as she lacks both
  a large Principality, and the desire to bind Seneschals to her
  Tethers, which would “enslave” the Seneschal to her for an
  indefinite time. A very few of the caretakers are attuned
  Seneschals (though never Word-bound to the location; Liber
  Castellorum, p. 33), but only for the most important Tethers
  – and an attunement can be removed when the service is over.
  Her Tethers tend to be transient things – the sites of major
  revolutions, executions of kings and tyrants, or other monu-
  ments to political instability. Once politics and government
  have wrapped themselves around an area and made the link
  to Freedom ironic, Lilith loses interest in preserving that
  Tether, and simply does not renew the bargain with the enti-
  ties in charge of maintaining and defending it. Some of these
  abandoned Tethers linger on, some are destroyed by neglect
  or deliberate celestial action, and some are sold to Princes
  who believe the Tether will serve their Word. (Malphas, in
  particular, benefits when anarchy coalesces into factionalism
  – Lilith is no longer interested, but he is.)
  For as long as a Tether of Freedom has someone tending
  it, however, a celestial helping to maintain it can work off dis-
  sonance with a week’s service per note removed. This can
  include angels, if they want to serve the Word of a Demon
  Princess . . .
  One of her current Tethers, linking to some quiet, secret
  niche in the depths of the Pit, is a building in Palo Alto, where
  certain Net-related anarchistic communications technologies
  were developed and are still in use. Others include the
  remains of the Berlin Wall, Concord Green in Massachusetts,
  the Brazilian statue of Zumbi (a rebel slave), and the statue of
  Armed Freedom on the Washington, D.C. Capitol Building
  roof – which she keeps because of the irony.
  Those Tethers which Lilith currently maintains usually
  lead to the basement of the Guildhall of Free Lilim (p. 17), in
  Shal-Mari: the recruitment hall and apartments for Lilim
  which is the closest thing to a Hellish demesne the Princess
  of Freedom acknowledges.
  The Berlin Wall
  In early November of 1989, the first blow was struck in
  the Berlin Wall to open new border crossings – this symbol-
  ized such freedom, and some might say near-anarchy, that a
  Tether to Freedom was formed on the spot. One of Lilith’s
  highly trusted Daughters, Tahapenes, was also on the spot;
  she’d been keeping an eye on the situation for months, with
  strict instructions to keep her head down and not cause a
  whiff of disturbance. When Taha sensed the forming Tether,
  she placed a mundane call to the nearest of her Mother’s
  estates, and the Tether was stabilized and linked to the
  Guildhall almost before Taha set down the phone. Shortly
  afterward, Lilith showed up and offered her Daughter the
  position of caretaker or attuned Seneschal, if Tahapenes
  should happen to want it. Taha chose attunement – partly
  because she knew how rare it was for her Mother to bind
  someone even that closely, and figured that meant the Wall
  was important. (Taha still believes that Lilith was in the
  crowds that day, and her phone call was unnecessary, but
  doesn’t mention it.)
  Over the next two years, the Wall was almost totally
  destroyed, making it nearly impossible for anyone to pinpoint
  where the Tether’s locus really is. Most assume it formed at
  the Potsdamer Platz, and may still be there, but some believe
  that any part of the Wall (or where it used to be) can be used
  as a Tether to the Guildhall.
  Tahapenes herself works as a tour guide in the area (or two
  tour guides, as she has both a male and female vessel), focus-
  ing on the remains of the Wall, naturally. She does what she
  can to keep alive the memory of the Wall and what its
  destruction symbolized. While she wasn’t the only force
  behind the 20-kilometer marking of the Wall’s former course
  SUPERIORS: LILITH
  10
  
  (first with paint and then with a double row of paving stones)
  in 1997, starting at “Checkpoint Charlie,” she certainly
  approved. Even years later, the remains of the Berlin Wall are
  said to be one of Freedom’s most powerful Tethers, and
  Tahapenes hopes she can keep it that way, even when noth-
  ing is left of the physical Wall but a few monuments.
  POLITICS
  You tell me you want a woman who’s
  As simple as a flower
  Well, if you want me to act like that,
  You’d better pay me by the hour.
  – Natalie Cole, “Wild Women Do”
  Lilith avoids politics whenever she can, but does not con-
  sider deal-making or information-gathering to be “politics.”
  Others may or may not see it that way, but all are unwilling
  to annoy her – she’s too charming, too useful . . . and holds
  too many debts . . . and knows too many secrets . . .
  Her peers view her thusly:
  Demon Princes
  Andrealphus: Charming, stylish, heartbreakingly beauti-
  ful, and wonderful in bed. No morality, no affection, simply
  the trading of body for Need. I have many of her Daughters
  in my service. A reliable ally, and so stylish. (Think of him as
  a perfect example of freedom – do what thou wilt. He refuses
  to acknowledge any bindings other than the ones forced on
  him by position or power – or Geases, of course. It’s hardly
  surprising that we get on so well.)
  Asmodeus: She is flighty, too devoted to herself and not
  enough to Hell. If she did not provide useful services and
  demons for the cause, she would be just another Renegade.
  As it is, I must police her “free” children carefully, since she
  cares not what they do. (To him, I owe nothing. He’s a slave
  at heart, knowing nothing of real freedom. I’m amazed he
  found the spirit to rebel against Heaven in the first place.)
  Baal: Though uninterested in the front lines and undisci-
  plined, she produces devious support personnel. It is better to
  have her working with us than complicating matters as a true
  free agent. (Baal always keeps his word. He doesn’t do much
  business with me, though . . . and when the War is over, who
  will need Lilith?)
  SUPERIORS: LILITH
  11
  MODES OF ADDRESS
  Lilith is not as formal as most Princes, but for the aver-
  age demon, the safest title to start with is “Dread
  Princess” and wait for her to vouchsafe what she wishes
  to be called at the moment. Unless she’s in a snit or sim-
  ply doesn’t want to take the time to correct the demon,
  she’ll explain, “just ‘Princess’” or “‘Lady’ will do.”
  Likewise, groveling may please or annoy her, depending
  upon her mood – but be sure she’ll indicate what she
  wants from someone. (There is one exception: she does-
  n’t tell anyone the rules of a “test of Freedom” (p. 9). She
  doesn’t consciously know them herself.)
  Her Daughters call her “Mother,” with respect, fear, or
  admiration. Lilim also have an almost instinctive ability
  to sense their Mother’s moods when in her presence, and
  react accordingly. Most of the time, Lilith allows her
  Daughters a great deal of latitude in their behavior around
  her. Lilim don’t abuse this; they pay attention to the
  Princess, and say “Yes, Mother” and “No, Mother” very
  politely. The Princess loathes bad manners.
  The most powerful of the Free Lilim sometimes
  refer to Lilith as “Mom,” but almost never to her face,
  while disowned Daughters are in the same boat as other
  demons, though they still have familiarity with her
  mood-swings.
  Lilith addresses her Daughters by name (save the
  disowned ones, who are referred to obliquely when she
  must mention them), or as “dear” or “child.” E.g.,
  “Fetch in that Calabite in the hall, would you, dear?” In
  the collective, she often calls them, “the girls” or “my
  girls.”
  Among themselves, Lilim refer to each other by
  name, as “sister,” or for a predominantly male one,
  “brother.” Very young Lilim are “little sister” while
  very old ones are “big sister.” A very young Daughter is
  a “newborn,” when her siblings refer to her. In the cul-
  ture of Lilim, even a Bound Baroness will – usually –
  tolerate being called “sister” in a suitably respectful
  tone.
  Since most Free Lilim have taken their Mother’s Rites
  and Dissonance Conditions, theirs is a superficially polite
  society. They make requests of one another, to save time
  and unpleasant wrangling, as well as to prevent grudges.
  Even Lilith will not order her Daughters around unless
  there is a previous agreement (e.g., a Geas) to allow the
  Tempter to obey without dissonance. Of course, one of
  the first survival skills a newborn Lilim learns is when a
  request is a request, and when the price of refusal is too
  high.
  Despite their usual good cheer upon meeting a sister,
  and sense of “family,” the Sisterhood has no traditional
  greetings or farewells. The closest they get is “Good
  luck.”
  
  Beleth: She has sense enough to fear me. That is enough.
  If she has something to offer, I shall consider it. (Living out
  there on the edge of the Marches, she makes her own way.
  She can frighten me – but then, I suppose that’s her point. I’ve
  had plans, lately, for her. There are things she wants that I
  can get her. And she’ll owe big. All’s fair . . .)
  Belial: Hey, she’s got her uses, done a few favors for me.
  But she’s not really hot stuff, know what I mean? All talk, no
  fire. (Sure, he’s as scary as any uncontrolled disaster. But he’s
  no rocket scientist. It doesn’t take much to get something from
  him. I’ll make him a deal here and there, though he’s reneged
  once or twice and I had to rake him ‘cross the coals. He won’t
  soon cross me again – if he knows what’s good for him.)
  Haagenti: I wanted a ham sandwich, and she gave me
  one! With a whole pig! It was great! (He’s hungry enough to
  have plenty of Needs. However, he’s developing, and growing
  more intelligent – I’m not sure how many of the other Princes
  have realized that yet. Potential, oh, definitely.)
  Kobal: She’s got a sense of humor, sure, but she rarely
  tells you what’s so funny. I think she’s laughing inside more
  than she ever lets on. Gotta admit, the joke was on Heaven the
  day they let her get away! (He’s always been a free thinker,
  willing to flit from idea to idea, and I value that. He’s not
  bound by reality; no plan seems too outrageous for him. He
  also knows how to repay his debts, good or bad. Another
  admirable quality.)
  Kronos: Lilith is a perfect example of how Fate attracts all
  things, all beings. Even the purest experiment was contami-
  nated from the first. (Kronos . . . [bites her lower lip thought-
  fully and distractingly] I have my theories about what he
  really is. [smiles even more distractingly] No. No, I don’t
  intend to share.)
  Malphas:Anarchy feeds into factions – she should realize
  this and cooperate with me. I could do much if she were less
  stubborn . . . (I am very well aware of the games Malphas
  plays. However, he cannot break the bonds of a Geas, so I’ll
  play along with him; I know who my allies are.)
  Nybbas: Definitely star quality, her and her Daughters!
  We don’t even have a PR problem here – everybody likes
  freedom! Hates anybody but her sitting in the director’s chair,
  though; a real prima donna. Still, nothing controls the audi-
  ence better than beautiful freedom. (Someday he’s going to
  turn around and understand how much he Needs his audi-
  ence. Then he’s going to see who’s been watching him since
  he got his Word. And just maybe he’ll realize that his glasses
  don’t stop me. ‘Til then . . . at least it keeps some of the girls
  gainfully employed. He pays me well for them.)
  Saminga: Freedom is insignificant in the face of Death.
  All die, all come to me. (He negotiates with real energy, but
  that’s the only fun thing about him. And too often, the threat
  of Death is used to steal freedom.)
  Valefor: Goes where she wants to go, does what she wants
  to do, gets what she wants to have. Enjoys stirring up trouble.
  I can appreciate that. And she understands that getting locked
  up in one place is just no fun – I like her, and I’m going to see
  if she wants this necklace I picked up . . . (A likeable rogue,
  but an enigma. I love his freedom. His Needs are a heavy bur-
  den – no, I’m not saying what they are! Nevertheless, what
  Valefor wants, Valefor gets. A Prince after one’s own heart,
  and anything else he can pry loose.)
  Vapula: An interesting control in one of the first experi-
  ments. She’s also a real progressive, embracing technology
  and what it brings. (We used to get on quite well, he and I. I
  think he’s been getting even more obsessed lately, if that’s
  possible, but he can at least maintain a decent professional
  relationship, which is more than I can say for some.)
  Archangels
  It should be noted that Lilith will also bargain with
  Archangels; their views on her shift with the state of the War,
  and with the information or favors she offers. Some refuse to
  deal with her at all times, others are more pragmatic.
  Blandine: She is a Princess, what more need be said? It is
  a pity that such a noble Word is twisted to infernal use. But
  oh, she can be tempting. (I know what she Needs, but I can’t
  give it to her. Her Needs scream at me. Maybe that’s why she
  isolates herself in the Marches.)
  SUPERIORS: LILITH
  12
  FREEDOM AND
  SORCERY
  As noted on p. 8, Lilith has been a sorceress
  since long before Kronos took his coronet, let alone
  crafted Sorcery as a means to damnation. However,
  she has taken care to keep this fact close to her
  chest. Kronos is, after all, deemed the most power-
  ful Prince in Hell, and Lilith is but an immortal mor-
  tal with a minor power base.
  Hatiphas, Demon of Sorcery, knows this secret.
  Kronos sent her to Lilith for polishing, and to
  “teach” Lilith the art – a needless and rejected train-
  ing. Lilith apparently considers her current levels of
  damnation quite sufficient. However, she doesn’t
  want to rub Kronos’ nose in that.
  Some believe that Hatiphas has taught Lilith a
  thing or two, and that the Princess owes her in hard
  Geases. More accurately, there is an . . . understand-
  ing between the two. An “unofficial favor,” if you
  will. Hatiphas is too smooth to make it ugly black-
  mail that would offend the Princess and require
  action to be taken. Lilith is too gracious to omit the
  little considerations whose lack might tempt the
  Serpent into such uncouth thoughts.
  Does Kronos know anyway? Perhaps. But if so,
  he does not notice officially.
  And so continues a very discreet, very elegant
  relationship.
  
  David: Lilith offers “the easy way out.” Unfortunately,
  there’s no such thing. That means she couldn’t give you a
  good deal if she wanted to. She always cheats you. It’s what
  she does. It’s what her Word means. She’s a demon and must
  be destroyed. (Old as stone, slow as stone, thick as stone. He
  refuses to believe that I have any honor whatsoever. So I
  never, ever try to start a fight with him.)
  Dominic: She is evil and must be destroyed. Her seduc-
  tions and Geases have lured angels to Trip and Fall. She is
  dangerous. (Rules, rules, rules – bah. I know he’s got a spe-
  cial place in his dungeons for me. He can’t accept that I was
  never within his jurisdiction to begin with.)
  Eli: A real lady, but don’t promise her the moon unless
  you want to deliver! Loads of fun at parties. [pause] Ah, don’t
  mention you heard that from me. (He’s a Mercurian, so I can
  relax around him, some. He’s such a goof these days. Loads
  of fun at parties. I don’t trust him one little bit.)
  Gabriel: She is a Princess of Hell. She is alone. Not cruel,
  not kind; her sins are omissions, her mercies a lack of malice.
  Freedom enslaved to darkness, enslaving light – how does
  she reconcile the division in her nature? (It’s dangerous to try
  to fulfill a lunatic’s Needs – her urge to punish cruelty makes
  dealing with her worse than walking through a minefield. As
  likely to flame someone as not, too. God drove her insane,
  another cruelty to His name, and her so-called prophecies
  are visions of madness. Yet her ravings can be . . . unsettling-
  ly relevant.)
  Janus: She’s certainly one for stirring things up! I sure
  wish she were on our side – there’s a lot of things we could
  do together to shake up the status quo! (An exciting racing
  partner, but not one to cultivate; I wouldn’t like to do without
  Valefor’s good will. Still, the Wind has its own needs for
  Freedom.)
  Jean: She must have had her reasons to choose as she did.
  If only she could be understood, perhaps . . . But she keeps
  her own counsel, and I have higher-priority things to do than
  psychoanalyze her. Still, she’s certainly not a neo-Luddite –
  unlike some of the people around here. (An intellectual chess-
  master, and yet elemental; I love wild thunderstorms. His
  “hands off humanity” policy is something the other Angel
  Princes could learn from.)
  Jordi: The only Freedom for humanity is that of the wilds,
  but she embraces technology to enhance her Word. She is
  obviously corrupt, and must be viewed with deep suspicion.
  (I could like him, if I didn’t always see his Need for humani-
  ty to be grubbing in the dirt like any other animal. I’ve done
  that. Never again.)
  Laurence: She chose to walk away from God. She cloaks
  herself in the ideology of liberation, but never forget that she
  represents the consequences of free will exercised selfishly –
  the freedom to choose Hell over Heaven. (Heh. How charm-
  ing to know the General of the Host is younger than I. What
  I’d give for the key to unlock the chains around his virtue . . .
  But he’s best avoided; much too dangerous. If you get any
  Geases on his Servitors, though . . . call me.)
  Marc: If only she weren’t so selfish, what we could . . .
  Well, of course I’ve dealt with her from time to time. She’s
  amenable to an honest exchange, though you definitely have
  to watch the fine print around her. I think we both enjoy the
  challenge, really. (I could almost trust him, because he deals
  as sharp as I do. It’s his Word, and my life. But he’s never
  offered me quite enough . . .)
  SUPERIORS: LILITH
  13
  FIRE AND
  FREEDOM
  Prophecies of 
  the Deranged
  Lilith puts no outward stock in the validity of
  Gabriel’s ravings. However, in their few civil con-
  versations since the Archangel of Fire became com-
  pletely unhinged, Gabriel’s fey ramblings have had
  an uncanny ability to point out aspects of Lilith’s
  nature, personality, and actions that the Princess of
  Freedom would rather not contemplate. Further,
  these comments have hit their marks unerringly, in
  ways that Lilith can’t just ignore.
  While her pride will not allow her to refuse to
  deal with Gabriel, should the situation come up,
  she’s rarely happy about it. She has many elaborate
  justifications for her aversion, but in short, Gabriel
  just disturbs her.
  To Smite or Not to Smite
  Gabriel’s opinion on Lilith – which may or may
  not be expressed to Servitors, depending on circum-
  stances – is surprisingly lenient, considering
  Gabriel’s opinions about cruelty and the probable
  attitudes of a Princess of Hell.
  It was not always thus. In earlier times, when
  Lilith was more angry and Gabriel more sane, Fire
  had no enigmatic compassion for the human
  Princess. But Lilith tired of acting solely to spite
  Heaven, and Gabriel . . . also changed. Now,
  Lilith’s cruelties are more likely to be brought on
  by passionate anger, something that perhaps
  touches a chord in the fey Archangel. It probably
  helps that Lilith’s fits of fury are just as likely to be
  directed at demons who have displeased her, as
  they are to target angels or innocent humans.
  Or maybe Gabriel is simply mad.
  
  Michael: Sometimes she has information. And she knows
  better than to lie about its value. But she should never be
  trusted. Not even by the Princes. She’d rather be on her own
  side. (He understands about mercenaries and free agents,
  and I know where I stand when I’m dealing with him. I’m not
  stupid enough to try to face him in battle or meet him down
  dark alleys.)
  Novalis: I feel sorry for her. If she even thought about
  changing her mind, she’d get lynched by both sides. She must
  be very lonely. I just don’t see why no one considers a little
  forgiveness – honey is sweeter than vinegar. And she has
  excellent taste in clothing. (Honestly, she makes my teeth
  hurt. Cloying, saccharine, always remembering she made
  that lovely garden I walked out of . . . But better the honey-
  suckle than the poison ivy; I don’t antagonize her.)
  Yves: It remains to be seen if Fate has truly claimed
  Lilith – her story is not over. Freedom brings hope, and
  hope leads to destiny. (I remember when he named me. And
  I remember when he walked away, and Lucifer explained
  free will to us. Yves is tricky, but I’ll deal with him; the
  knowledge he commands is still tempting.)
  Opinions on Others
  Humanity: Complex, of course. “Half of them are below
  average,” as the saying goes. I’d be quite opposed to their
  extermination.
  Soldiers of God: Fools, typically, who don’t know what
  they’re really giving their lives for. Still, it’s their choice,
  though they’ll only find out what their lives bought after it’s
  too late.
  Soldiers of Hell: Also mostly fools, of the power-hungry
  sort. They make good tools, and the few glorious, self-suffi-
  cient ones are worth knowing.
  Sorcerers: A pitifully deluded bunch, these days. I
  remember when ethereals and demons trembled at the very
  thought of a summoning, but now, sorcerers are rarely better
  than the power-blinded Hellsworn.
  Ethereals: I could have told them that they’d be crushed
  between the millstones of Heaven and Hell, but none asked
  me. It’s nice to be the superior partner in deals with them,
  though I do try not to rub it in.
  Lucifer
  When Lilith was created, Lucifer was one of the first
  beings she ever saw – and certainly the one with the most
  interesting conversation. When he sought her out later,
  after the Fall, he found a lonely, suspicious, and angry
  woman. He nourished the bitterness and resentment within
  her – and also sympathy for the plight of the imprisoned
  demons. With a masterful mix of truth, lies, veiled threats,
  and promises of comfort and power, the First of the new-
  Fallen most carefully seduced her to his cause, emotional-
  ly, mentally . . . and yes, physically, in ways no mortal
  could hope to compete with.
  The human Princess has never quite forgotten the time
  when she was very nearly the center of the Lightbringer’s
  attention, wanted and needed. As much as she ever loved any-
  one, she loved him. Even now, when she intellectually knows
  that the Morning Star put his own Balseraphic spin on the
  facts of the matter, she refuses to even think about the possi-
  bility that it was all lies. It would bruise her vanity. Damage
  her ego. Be embarrassing. Hurt.
  She respects Lucifer’s power, but fears it far less than she
  fears his words. Perhaps he could revoke her coronet and cast
  her down as nothing more than a mere human again, perhaps
  he could destroy her – better that, than to say that she was
  nothing more than a pawn, and he never felt anything for her.
  Better to hear, “It’s over,” than “It never was.”
  For his part, the Lord of Lies has never done anything that
  might force his occasional consort to believe he is only using
  her, or more importantly, that he was only using her. He
  knows well enough the sayings about Hell and the fury of
  women scorned.
  SUPERIORS: LILITH
  14
  TRADING FAVORS
  After she’d founded the first infernal Tethers,
  Lilith was placed in opposition to Marc, the rela-
  tively new Archangel of Trade. Between her weak-
  ness as a Superior, and the Mercurian nature that
  prevented him from making their conflicts violent,
  their first interactions were necessarily indirect and
  – naturally – centered around deal-making. From
  hostility came respect for a worthy opponent, and
  then honest admiration. Marc’s talent for the deal
  had been honed for millennia, and was boosted by
  his Word, but Lilith’s bargaining skills had been
  forged in the stress of the corporeal, negotiating
  with ethereals and other humans, and refined in the
  crucible of Hell. Furthermore, she was a quick
  study. It wasn’t long, as Superiors reckon such
  things, before they were dearest enemies who’d
  defend each other to great injury, if not to the death.
  (Naturally, that doesn’t include anything that’s
  not deniable when it comes to Hellish politics – and
  even some Heavenly ones. But they understand
  each other’s limits, and respect them.)
  It’s an open secret that they’ve taken their rela-
  tionship to corporeal extremes, but there’s never
  been quite enough evidence of such activities to
  keep accusations from being beaten off with a frosty
  stare. Besides, on the demonic side, skill at bargain-
  ing is stereotypically Lilim; if Marc, the angelic
  Trader, is consorting with Lilith as well as dealing
  with her, he’s clearly that much closer to a Fall.
  Lilith just shrugs.
  
  God
  What I mean is this: I have decided to oppose Yaweh’s
  plan. I think he’s wrong, and dangerous, and the events of
  today have proven it. I mean to oppose him. I wish to see him
  cast down from his Palace, and I wish to see him no longer
  able to force his will on me, or the hosts of angels who are
  now under his dominion.
  – Steven Brust, To Reign in Hell
  Lilith’s take on God is much more straightforward. As far
  as the Princess of Freedom is concerned, He’s a sadistic, arbi-
  trary puppet-master – she’s quite convinced that Hell’s party
  line on that matter is perfectly true. She’s quick to point out
  patriarchal, authoritarian influence in divine religions, and
  (usually in reference to Cherubim and Elohim) equally quick
  to ask disturbing questions about why a “benevolent” deity
  would create angels with such painful Dissonance
  Conditions, seeming made to teeter on the edge of a Fall for
  their entire lives. And, nearest and dearest to her heart, is yet
  the grudge that she had to choose between caged comfort and
  free suffering; worse, that due to the conditions of the Eden
  experiment, she knew nothing of the outside world – until it
  was too late to go back.
  VARIATIONS
  ON A THEME
  We all declare for liberty, but in using the same word we
  do not all mean the same thing.
  – Abraham Lincoln
  There are as many ways to portray Lilith as there are 
  people to think of her – even within the same campaign.
  The Three Faces of Lilith
  The Princess of Freedom is still, technically, human. This
  fact alone makes her more complex than any celestial can
  hope to be. (It also means that she, alone of any Prince or
  Archangel, can move as silently within the Symphony as any
  other human.) However, she is as immortal as any celestial,
  and this has affected her psychology. Ancient and intelligent,
  she has plans (and grudges) whose roots lie years or centuries
  in the past – and she has had those millennia to change or
  stagnate . . . 
  There are three basic ways to view Lilith. Various celes-
  tials espouse various theories.
  She’s Malicious. Lilith was, from the first, disobedient and
  selfish. Obviously she harbors a deep hatred of the humanity
  God loves, and justifies it with imagined insults to herself at
  her creation. She jumped at Lucifer’s offer of power, and
  enjoys subjugating others. The strong shall survive, the weak
  be wiped away, and long live Lucifer’s Revolution! Her
  humanity is more of a technicality than her role as a Demon
  Princess, and her Word is an ironic joke of the Lightbringer’s.
  SUPERIORS: LILITH
  15
  LILITH THEN,
  LILITH NOW
  One thing that celestials routinely marvel at is
  humanity’s ability to change. From moment to
  moment, or year to year, humans swing from anger
  to love, emotions to logic, selfishness to selflessness
  . . . Even the Habbalah can’t keep up with the com-
  plex mixed emotions of mortals.
  Lilith is human, and by definition unable to be as
  static as the other Princes. She grows bored with
  one set of feelings and motivations. The only con-
  stant is her Word, and even there she has apparent-
  ly altered it from what it once was.
  The Princess of Freedom was once quite, quite
  bitter toward Heaven and by extension, the rest of
  humanity. She chose harsh freedom over pampered
  slavery, but raged that she had been created to
  expect such comforts. There was a time when, had
  the demons stormed Heaven’s walls, she would
  have been at the forefront, cheerfully hewing down
  angels and blessed souls. There was a time when
  her anger was nearly selfless, her pain and life irrel-
  evant if she could only hurt Heaven enough. There
  was a time when hatred defined her life.
  That time is long past. Such fury simply could
  not live indefinitely in a human heart, however
  immortal. Now she has comforts far beyond the nat-
  ural plenty of Eden. Now she has her researches to
  amuse her, and the politics of Hell to dance within
  when she must.
  Now, her Word is no longer solely irresponsibil-
  ity and denial of authority, but also considered “civ-
  ilized,” and good. Either the “Land of the Free” is
  the biggest joke on humanity, or Lilith has been
  affected by the shifting viewpoints on her own
  Word.
  She still has mood swings, of course. One centu-
  ry, she seeks to spite Heaven in general or some
  Archangel in particular for a plot of hers that was
  destroyed, or even just a slight or insult. The next
  decade, she buys a horse farm just so she can invite
  Marc to go riding with her. Mercurians (and
  Impudites) can barely grasp her personality shifts;
  other celestials usually assume such randomness is
  part of a deep and subtle plot.
  It’s not, entirely. Of course, no one should count
  on Lilith being in a mellow mood, or expect altru-
  ism from her instead of enlightened self-interest.
  She’s grown civilized, but that doesn’t make her
  safe or nice.
  
  She’s Enigmatic. Lilith has her reasons, and some are dis-
  turbingly logical. Eden was an experiment – what experiment
  draws from a sample of two or three? Eden was an experi-
  ment – if God so loves humans, why did he create three as lab
  rats? And, well, if Lucifer appeared to you in person, could
  you stand against his lies? Would you dare tell the
  Lightbringer, “No”? Still, she hasn’t run away, either, and
  those old legends of Lilith as the author of crib death . . . are
  true.
  She’s Trapped. Lilith may be selfish, but some rare com-
  ments imply that, just maybe, Heaven let her down. She owes
  favors of her own to Hell, to Lucifer if no one else – none but
  they know the conditions under which she gained her Word
  and title. Already she makes her home on Earth, speaks with
  Marc (and, it’s rumored, with Eli and Jean), and saves her
  Daughters when she can justify it to Hell. If she were con-
  vinced that Heaven isn’t a place of mindless conformity, that
  she wouldn’t be killed if she defected . . . might she even be
  planning her own escape?
  Just This Human – Right?
  It is perfectly reasonable for a GM who wishes to crip-
  ple Lilith somewhat to assume that, unlike other Superiors,
  she lacks some of their innate abilities (Game Master’s
  Guide, pp. 99-100). In particular, as a human, she might
  lack the ability to make any Band of celestial but Lilim, use
  resonances at all (including the Lilim resonance!), or man-
  ifest more vessels than her own original body (she clearly
  gets to Hell via the Song of Projection?). This would make
  up for a human ability to influence Tethers and not disturb
  the Symphony.
  A Game Master could go the other direction, too: perhaps
  Lilith is indeed gray, and if she chose, she could even make
  angels! Naturally, Heaven would want to rescue the poor
  things and then cover it all up. Unless, of course, making this
  ability public knowledge would make the Princes sufficient-
  ly upset to lead to . . .
  The Renegade Princess
  Of all the Princes in Hell, Lilith is generally considered
  the Most Likely To Run Renegade – both by hopeful angels
  and cynical demons. She loves Freedom and gains power
  from as many aspects of it as she can, selfish or not. Should
  Lucifer ever abandon his role as her protector, as was bar-
  gained long and long ago, the Princes would strike like
  sharks. And Lilith would run.
  A Renegade Lilith is yet selfish, though still taking her
  Word as broadly as any angel and willing to modify her
  behavior if necessary to gain the aid of other Superiors. This
  isn’t selflessness – it’s pragmatism.
  She might seek sanctuary with a group of Grigori, if she
  knows where such are, or make a deal with Marc for protec-
  tion. The Marches would also be a useful hideout for her,
  lending her power to whichever crippled pantheons would
  back her. More exotic settings might have her shelter with Eli
  (what has the AWOLArchangel of Creation been up to . . . ?),
  or psychoanalyzed into good behavior by Jean – if he finally
  decided that task was an optimal usage of his time.
  SUPERIORS: LILITH
  16
  EATER OF
  CHILDREN
  One of the older mortal legends about Lilith
  calls her a night-demon who kills children, respon-
  sible for crib deaths. (Even there, the legend says
  that she does so in repayment for the children of
  hers who are slaughtered by angels.) Newborn
  babies are in danger of her malice, unless protected
  by a charm bearing the names of three angels:
  Sennoi, Samangaluf, and Sansanui. In the legend,
  these are the three who were sent to bring her back
  to Eden, and who told her that if she did not go, they
  would kill her demon children.
  Like many human legends, it’s not entirely true,
  but there’s a seed of fact within it. When Lilith was
  a new Princess, and the Hell-Tethers to Earth
  recently formed, the other Princes were far older
  and stronger than she. While they could rip Forces
  from the cacophony of Hell and create demons,
  Lilith did not have the power reserves to do likewise
  for her Daughters.
  And so she turned to humanity for the raw mate-
  rials: children who were young enough that their
  Forces were not tightly bound, and their personali-
  ties too unformed to taint the Lilim she would build
  with those Forces. She did avoid children who were
  protected – wanted children, who were in their par-
  ents’ prayers – but whether it was some scrap of
  ethics or simple fear that those prayers might have
  an effect . . . Lilith herself claims it was the latter.
  (Admitting to such weakness is atypical for a
  Princess of Hell, but she is blithe about being much
  younger then, with combat never her strongest
  skill.)
  The Force-harvesting was never something
  Lilith particularly considered revenge upon Heaven
  or mortals. It took time, personal attention to Free
  the Forces, and was inefficient. She hasn’t used the
  technique for many centuries now, and prefers not
  to think about it. It does not please her to remember
  she was once so weak that she could not construct a
  Daughter without sneaking into houses like a thief.
  (And Sennoi, Samangaluf, or Sansanui? There
  have been angels with those names. If you find the
  records, Samangaluf is believed dead, Sennoi
  serves Michael, and Sansanui is thought to be with
  the Tsayadim.)
  
  If Lilith believed Lucifer was about to lift the protections
  upon her, she would certainly plot to escape with as much of
  her power-base as possible. Even if she had to flee unexpect-
  edly, she would consolidate her power as best she could – by
  bringing Renegades, Outcasts, and Free Lilim (a.k.a.
  Renegades, if their Mother is!) into her rebel power structure.
  This rag-tag collection of demons and Outcasts might make
  joining forces with Archangels . . . tricky. Still, Michael (if
  not the younger Laurence) would certainly see the value in
  having Hell’s attentions divided, and Michael would take
  pleasure in keeping Dominic from hunting down someone
  else who could be useful.
  Redeeming Lilith
  Courage is saying, “Maybe what I’m doing isn’t working;
  maybe I should try something else.”
  – Anna Lappe, O Magazine, June 2003
  Humans don’t redeem as demons do (though they may
  seek salvation, a subtly different process). Their forms and
  abilities don’t change to show that they’re blessed or damned,
  malicious or benevolent – selfish or selfless. This makes even
  a repentant Lilith awkward for Heaven to deal with. Maybe
  they assume she would not be able to withstand the Light of
  Heaven without being burned if she were still sympathetic to
  Hell, but how to tell if she backslides?
  And her attitudes were forged in Hell. She’s used to being
  uncaring of others, used to using her power to get revenge for
  even petty slights, used to testing others for her own amuse-
  ment. It would likely be a full-time job for an Archangel or
  powerful Servitor to win her attention and give her a more
  personal reason to care about what someone else thinks about
  her.
  For, as with redeemed demons, the path to Heaven
  requires caring.
  There is a building in Shal-Mari which is slightly less
  tacky than its surroundings – the Guildhall of Free Lilim. The
  Guildhall was constructed so that there would be a central
  place for Lilim and Princes’representatives to meet and make
  deals. At all times, the huge central room on the ground floor
  is full of booths, each with a representative of a Prince or
  major Word-bound, all calling out the benefits of the jobs
  they’re authorized to deal for. And, of course, it’s even more
  full of Lilim, newborns and elders alike wandering
  around in a sea of attractive green, hunting for
  work to tide them over or seeking out the
  Sweet Deal that they’ll stick with for the
  next century or two. Agents (usually imps
  or gremlins, though occasionally Lilim
  themselves) also circulate, with minions
  seeking out Daughters with special abili-
  ties that will enhance some particular plan,
  or flunkies of powerful Lilim keeping their
  ears open for tasks that their mistresses would
  be interested in. Human souls employed by the
  Guildhall staff scurry about, trying to keep the place clean or
  ferrying messages. The main room is always busy and loud.
  Just off the main room is the bar, where many discreet
  booths provide semi-privacy for more serious deal-making.
  A few more meeting rooms, off the hall that circles the
  main room, are rented out for real privacy: Geas-guaran-
  teed, but costly in Essence or barter. Stairs and elevators
  lead up and down – the basements hold the endpoints of
  (most of) Freedom’s Tethers, guarded by at least one Lilim
  at all times. 
  The middle floors hold offices and apartments of one to
  three rooms, where Lilim stay when they’re in Hell. (And pay
  rent, of course; usually 1 Essence per room per day.)
  Guildhall staff (p. 20) also dwell here; their quarters range
  from barracks-style rooms to lush suites, depending on the
  importance of their jobs.
  On the top floor is a long hall leading to an opulent office
  where Lilith’s secretary – or occasionally the Princess – is
  available for personal deal-making. The secretary is always
  a powerful Lilim herself, who may make her own bar-
  gains. If the demon insists that he needs something
  only the Princess can provide, the secretary will take
  down all the particulars, do some preliminary nego-
  tiating, and forward the report on to her Mother at
  the end of the day.
  The hall to this office is always full of demons,
  arranged into a rough line as they wait their turns.
  Lilith’s avowed policy is “first come, first served,”
  but in practice, more powerful demons will bully or
  bribe their way to the front of the line. (This makes impa-
  tient Word-bound, and demons with Distinctions, likely to
  come down themselves, lest their flunkies be delayed.)
  The rest of the top floor is Lilith’s personal suite, with a
  balcony overlooking the sprawl of Shal-Mari. Very few
  demons ever see these quarters, but they are reported to be
  elegant and expensive. The security relics that the Princess
  presumably uses are discreet, but undoubtedly very, very
  unpleasant. Lilith is rarely in residence at the Guildhall for
  any length of time – she prefers the corporeal realm as a base
  of operations.
  SUPERIORS: LILITH
  17
  The Guildhall 
  of Free Lilim
  
  “Are you not used to being given orders?”
  “Giles always says ‘please’ when he sends me on a mis-
  sion. And afterwards, he gives me a cookie.”
  – Buffy the Vampire Slayer, “Bad Girls”
  Those who serve Lilith directly are entities who have a
  bargain with her – either they’re working off a Geas, or
  they’re doing her a favor that she’s agreed to reward after-
  ward. From time to time, Lilith will trade a Lilim’s Geas to a
  Superior in exchange for use of a Servitor for an equal length
  of time. Sometimes the Superior chooses the “volunteer”;
  sometimes Lilith picks out the lucky celestial. Undoubtedly
  Lucifer could assign her a Servitor (perhaps a Word-bound
  who clearly came under the jurisdiction of Freedom), but so
  far this has not happened.
  Lilith is very frugal in her demands on others, to maintain
  self-sufficiency, and prefers that her temporary Servitors rely
  on their own resources if they get into trouble. Accomplishing
  a task quickly and efficiently, however, may put her in a good
  enough mood that she’ll make more, and more beneficial,
  bargains with that successful Servitor.
  It is possible to enter into long-term arrangements with
  Lilith, functioning roughly as a “permanent” Servitor.
  However, these deals are always arranged so that either party
  can just walk away from the relationship after a certain peri-
  od of time, renewable as circumstances warrant. There are
  some Outcasts and Renegades who seek such contracts, trad-
  ing their services for some small amount of protection, and to
  suggest that they aren’t really on the run. The assistance that
  Lilith offers to such entities is covert, with plausible deniabil-
  ity should Asmodeus (or Dominic!) come sniffing around.
  Now and then, she will openly “purchase” a malcontent from
  his Prince – she insists that such “bought” demons are free to
  leave once their contracts are up, but somehow, those con-
  tracts are always renewed by the desperate Servitor.
  SUPERIORS: LILITH
  18
  Working for 
  Freedom: TempS
  TETHER TOLLS
  Despite some token lip service to “authorized person-
  nel only,” Freedom’s Tethers are free for anyone to use,
  not just minions of Freedom. They are not, of course, free
  to use without some compensation. The typical going rate
  is 1 Essence to descend from Earth to the Guildhall. (If
  you don’t know where you’re going, you can bargain for
  end-point data from the Lilim guard. This may be free, if
  you sweet talk her enough, or very, very expensive.) If
  you can’t spare the Essence, an hour-Geas will usually
  suffice. A Tether that has been kept secret from Heaven
  may have certain practical restrictions on when it can be
  used, or how many people can use it.
  However, the guard on duty keeps at least three sets of
  records. One for the Secretarial Pool (p. 20), one for her-
  self, and one for her Mother. The Secretarial Pool is quite
  willing to sell “ascent-descent statistics” to anyone who
  will pay their rather stiff rates, so if someone wants to
  vanish a bit more quietly, he’ll have to make yet another
  deal. This may require extra Essence into the special reli-
  quary for “donations,” extra Geases, or other little consid-
  erations. Making sure the Lilim guard forgets she ever
  saw him is a bit more expensive. Keeping himself off of
  Lilith’s list will be exorbitant, if it’s even possible – the
  Princess is not adverse to geasing the guards into loyal
  reports to her.
  Ascending from a Freedom Tether also requires at
  least 1 Essence paid to the Seneschal or caretaker on the
  corporeal plane, plus whatever she feels is appropriate for
  the noise and bother on her end of things. Seneschals will
  also be quite happy to offer refills of Essence, at whatev-
  er rates they can get away with. (See What You Get for
  Geases and Vice Versa, p. 37, for how high a Geas a Lilim
  will try to exact in return for parting with Essence.)
  And you’ll still have to bribe the Seneschal and the
  guard on duty, if you don’t want it written down that you
  showed up in the Guildhall.
  Needless to say, the Game usually assigns some out-
  of-favor schmuck to watch the Guildhall for people who
  go in without coming out, and vice versa. One can proba-
  bly find a Lilim willing to help evade said watcher . . . for
  a price.
  
  Organization
  “Organization” and “Freedom” don’t really go together
  very well. Hierarchies don’t mix with anarchy. Still, when
  someone makes a bargain with Lilith, they’ve chosen – pre-
  sumably of their own free will – to bow to her authority for
  the duration.
  Though Lilith likes collecting information, she doesn’t
  have the raw power (or inclination) to spend all her time read-
  ing reports. It would detract from the more entertaining parts
  of life. She is therefore forced to arrange layers of minions to
  triage gathered information and reports of success or failure in
  missions. These layers are as few as she can manage: a good
  secretary who can sort information, winnow out the irrelevant,
  and summarize the rest is very valuable and well-paid.
  Most reports go through two to four layers – for exam-
  ple, one of the “ear on the street” reports about the hot gos-
  sip in Shal-Mari will go to an employee in the Guildhall
  who collects such reports, filters out redundancies, and
  sends it along to a few others who have specialties in certain
  areas (e.g., those who monitor the activities of Dark Humor,
  those who follow any rumors mentioning Game involve-
  ment, etc.). From there, the information is sent to one of
  Lilith’s corporeal estates, to be triaged for importance and
  placed upon her desk. Very hot data either goes straight to
  one of her secretaries, corporeal or celestial, or the agent
  invokes Lilith herself.
  Orders come down via similar chains of “command.” For
  instance, Lilith wants to know if Haagenti plans to move out
  of his most recent restaurant headquarters in Shal-Mari; she
  tells one of her secretaries this, who sends this request to the
  employee in charge of Gluttony-information, who asks the
  celestial report-collector to get more Gluttony data, who
  instructs her informants to ask around or listen in the
  Haagentian section of the Principality.
  Naturally, short-term temps don’t get to participate in this
  data-flow except where it won’t matter that they won’t be
  around long enough to “learn the subject”; they’re more like-
  ly to be used as messengers, collectors of raw information,
  disposable minions for dangerous jobs, or for rare occasions
  when special expertise is needed to get at the data, and no
  appropriate Daughter is available. 
  Even long-term employees are expected to keep their
  records in order, so that they can turn the information over to
  a replacement, should they wish to leave. Training replace-
  ments is optional, but highly approved of. (Most training, in
  service of Freedom, is via the “mentor” method: an estab-
  lished employee takes on an assistant/apprentice and shows
  her the ropes. In exchange, the mentor gains a lackey to do
  the scutwork and owe her for this chance to rise higher – if at
  a different location, should the mentor not be leaving.)
  There are also isolated “cells,” which don’t interact with the
  other groups, and may not know about them or vice versa.
  Most of those are human, such as detective agencies or securi-
  ty groups, and most of those are mundane, utterly unaware that
  one of their more important clients is anything besides rich.
  Jobs
  What other kinds of things can a minion of Freedom be
  expected to do? Promote choice and freedom over rules and
  slavery, generally, with a dose of spying on the side.
  Temporary Servitors find themselves told to remove tyranni-
  cal leaders; protect clinics where birth control is promoted
  (from condoms to abortions; Lilith is decidedly “pro-
  choice”); lobby against laws that would curtail some free-
  dom, using any and all means available; engineer mass jail-
  breaks, sometimes on behalf of unlucky Servitors of Valefor;
  promote and protect communications and transportation tech-
  nology (which might entail conflicts or cooperation with
  either Jean or Vapula, or both); fight for individuals versus
  big business or the government; assist the Servitors of Valefor
  and Andrealphus; deliver offers of favors to Archangels,
  Princes, mortals, or ethereal spirits; and generally find ways
  to promote individual freedoms and/or anarchy.
  If Lilith is extremely annoyed by a situation (or simply a
  dark Hell-bitch), all of the above can be escalated: protect
  pro-choice clinics via assassination of pro-life leaders; fight
  big business with kidnapping of CEOs or their families;
  overthrow governments by aiming and assisting terrorist
  activities . . .
  For Lilim serving her, there are also jobs to collect Geas-
  hooks upon designated people, or merely those in a certain
  area – on Earth, or in Hell – and then invoke them as Lilith
  directs.
  For those tasked with gathering information, it’s almost
  always on other celestials – Lilith’s current pet projects
  include Beleth, Kronos, and Eli – and reports of supernatural
  phenomenon. It’s rare for someone assigned to data-collec-
  tion to get more than snippets; some of them are even sent on
  red-herring diversions, getting misinformation Lilith knows is
  false or looking up secrets either that she already knows, or
  that just plain aren’t there. This keeps any one celestial
  hireling from knowing too much.
  Strangely, Lilith seems to have little interest in her ally,
  Valefor, despite the suspicion heaped upon the Prince of Theft
  by the other Lords of Hell. Presumably, either she already
  knows whatever secrets he holds (or lack thereof), or she does
  all her investigations personally, and very subtly.
  Celestial Jobs
  In Hell, there isn’t much to do in service to Freedom
  except spy. Or at least collect and process information. Lilith
  may not like Hellish politics, but she knows that it’s vital to
  be kept up-to-date on what’s going on. An unknown number
  of demons and demonlings (and damned souls!) make a bit of
  Essence on the side by simply keeping their ears open and
  reporting the gossip they hear. The best paid are those who
  can regularly eavesdrop upon the movers and shakers in the
  various Principalities, but even a lowly demonling from the
  Shal-Mari gutters can save up enough credit – eventually – to
  earn a Force, if it reports the word on the street well enough.
  SUPERIORS: LILITH
  19
  
  Theoretically, she might employ retrieval or transport
  agents – for people or items – but it’s rare that she’d do it
  directly. Most instances of those would be political actions,
  and she’d want them to be plausibly deniable. Others might
  be direct, but covert, to avoid attracting thieves or other hos-
  tile attention. Of course, if she finds out about Lilim exploita-
  tion and decides to take an interest, she might send a team to
  exact her revenge against a non-Princely demon. Those tend
  to be intermittent jobs; a group is hired, rather than serving
  their time “on-call.”
  A much smaller group, mostly Lilim, maintain the
  Guildhall of Free Lilim (p. 17). They collect dues (in
  Essence), deliver the rent to the other Princes of Shal-Mari,
  take responsibility for keeping the peace within the building,
  and make sure that the public areas are kept (relatively) clean.
  Non-Lilim in this group are either cleaning staff or bouncers
  and Tether guards; full demons for security, and demonlings
  or damned souls for cleaning staff.
  The smallest group is that group of powerful Daughters
  who act as secretaries (p. 19) within the Guildhall. Despite
  some younger Lilim’s attempt to upgrade to “executive assis-
  tants,” the group is commonly known as the Secretarial Pool.
  However, no matter the title, being part of the Secretarial Pool
  is a status symbol, not to mention a nice position to accept
  “considerations” from, when people want their petition to
  Lilith given priority.
  Ethereal Jobs
  Those assigned to the Marches wind up spying on a par-
  ticular mortal’s dreamscapes, running messages into the Far
  Marches, seeking ethereal artifacts of power, or – in the case
  of trusted employees – serving as ambassadors in selected
  ethereal Domains. Since Beleth rarely likes anyone but her
  Servitors poking around, especially in the Far Marches, doing
  this work for Freedom can be a bit tricky. Needless to say,
  Blandine’s angels will also be suspicious of any demons they
  catch there.
  Corporeal Jobs
  Besides the list on p. 19, corporeal temps may find
  themselves protecting Freedom Tethers, playing body-
  guard, delivering “messages” to mundanes who’ve
  annoyed the Princesses, acquiring and transporting items
  and people, or performing a task that someone else has
  requested from Lilith. Sometimes a group may be brought
  SUPERIORS: LILITH
  20
  DAMNED SOULS
  The Guildhall doesn’t just employ demons and
  demonlings. A polite human who can be trusted not
  to get out of hand (i.e., steal, laze about, or start
  fights in the Guildhall) can find employment and a
  sanctuary of sorts from the streets of Shal-Mari. If
  they do their jobs well, they become valuable, and
  are even somewhat protected. There’s no uniform
  for servants of the Guildhall, but the Lilim there are
  happy enough to sell clean clothing (cast-offs or
  even new) for Essence or small Geases, so it’s usu-
  ally easy to distinguish a Guildhall soul from other
  damned.
  Most of the human employees come in off the
  street, offering to run errands or provide Essence in
  exchange for a safe place to rest. Some are bought
  from the soul-yards of Hades, escape from a retinue
  of a visiting demon, were payment to one of the
  staff-Lilim, or are dropped off by Lilith herself
  without comment.
  Human servants usually get scutwork jobs:
  cleaning, waiting tables in the bar, running
  errands, and general gofer-ing. Some talented ones
  are part of the Guildhall’s security – more often
  guards or consultants than actual bouncers. The
  hired help doesn’t get molested much; it would
  damage the Guildhall’s reputation to let other
  demons do that, and the Lilim don’t want to drive
  off the employees and have to do the scutwork
  themselves! The hirelings owe a lot of Geases, but
  other than that, the Guildhall is one of the better
  places to work in Shal-Mari.
  ETHEREAL
  AMBASSADORS
  In ethereal Domains where Lilith is tolerated (if
  not always welcomed), she sometimes places an
  ambassador: a demon who can be trusted to perform
  the same sort of job that her secretaries do in the
  Guildhall. The ambassador must be able to triage
  requests, warn off frivolous petitioners with high
  estimated prices, and promote the Word of Freedom
  as best he or she can. There are very few beings in
  this job, since it’s rare that Lilith will want to make
  herself more accessible to some group or other.
  Unless, of course, she’s getting something out of it,
  such as good-will she thinks she needs, or valuable
  information . . .
  Ambassadors may also be told to help protect
  the ethereal Domain, or establish themselves with
  the pantheon by doing favors and collecting hooks
  and Geases. Of course, most Lilim ambassadors
  don’t have to be told, and non-Lilim ones only deal
  in unofficial favors.
  
  together to “troubleshoot” some problem, either for the ben-
  efit of Freedom or someone else. The temps so drafted aren’t
  told much more than the bare minimum necessary to ensure
  that they shoot the trouble instead of innocent bystanders.
  In the realm of data collection, demons with Roles in
  libraries, newspapers, and universities are the ones most like-
  ly to be assigned obscure research tasks. Those in law
  enforcement or organized crime tend to be given either more
  specific instructions about what information is desired, and
  on whom, or else more general commands, such as: “Report
  what happens in this neighborhood for the next month. Daily
  reports. Here’s the address to deliver the reports to.”
  Another common long-term employment option is as
  one of Lilith’s corporeal staff. Demons in these positions
  may simply maintain one of her estates while she’s not in
  residence, keeping alert for disturbances which might indi-
  cate celestial presence, or they may be one of her personal
  secretaries. Personal secretaries either accompany her on
  her travels, or are based in one of her estates; the most pres-
  tigious post is in Lilith’s favorite mansion, “Liberty Hall,”
  in one of the remoter areas of Switzerland.
  Unusual Jobs
  Alot of missions for Freedom count as unusual – especial-
  ly the ones which are fulfilling an obligation to someone else.
  But some jobs are odder than others.
  Of those, they come in four basic flavors: Working with
  people you don’t know the allegiances of, working with
  angels (without letting them know what you are), working
  with angels who do know what you are, and “misc.”
  “Miscellaneous” covers everything that is just plain weird:
  traipsing around Los Angeles looking for a lost kitten, for
  instance, or spending a night shelving un-filed books in a
  small library.
  Misc. can also include catching up with a Renegade or
  human defector who has information Lilith either wants,
  doesn’t want the other side to have, or doesn’t want the Game
  to have. Of all the Princes with their own internal security,
  however, Lilith is the one most likely to offer a choice to the
  Renegade: place the sensitive information within a Memory
  Pearl (Liber Reliquarum, p. 65), and go on with your busi-
  ness. Refuse, and get killed.
  SUPERIORS: LILITH
  21
  HUMAN STAFF
  Naturally, Lilith doesn’t employ demons exclu-
  sively to manage her corporeal resources. That
  would be expensive in terms of Essence and other
  valuable items. Humans, especially mundanes, are
  often perfectly happy with decent wages and a fam-
  ily insurance plan that includes dental benefits.
  With some careful employee selection, even the
  oddest occurrences may be ignored lest the com-
  fortable job be threatened.
  Of course, the Princess stacks the deck shame-
  lessly. If she needs a new maid for one of her hous-
  es, and has a choice between someone who has
  nowhere else to go and is desperate for a job, and
  someone who has five more interviews lined up
  tomorrow, Lilith will take desperation – and reward
  it. Ideally, all her employees are almost fanatically
  loyal to her, considering that “her Ladyship gave me
  another chance, and now I’ve got a job and self-
  respect again.”
  She’s not above seeking out humans, either, or
  picking up “foundlings” she happens across. She
  has a particular fondness for “rescuing” women
  who are on the run from an abusive spouse – or on
  the run from the law for murdering one. And if they
  have children in tow, so much the better. Lilith can
  offer a job far away from custody battles, private
  schooling for everyone who needs it, reasonable
  wages, and safety. All she asks in return is the new
  employee’s best effort and unwavering loyalty.
  Usually, she gets it, and some of her most trusted
  “family retainers” (the ones who know there’s
  something odd about her and “her girls”) have been
  in her employ for generations.
  Because she values a comfortable, quiet, well-
  run household, Lilith doesn’t play mind-games
  with her human staff. It’s not worth fouling her
  own nest. Short-term temps and going slumming
  (corporeally, ethereally, or celestially) are two
  alternate sources of entertainment which won’t
  leave long-term problems in her lap.
  BOUND LILIM
  A Daughter is a Daughter – even a Lilim of
  Saminga can always ask her Mother for help when
  she’s in a bind. Naturally, help comes with a price
  tag attached.
  Bound Lilim most often find themselves passing
  along a little information that surely their Mother
  would have discovered from someone else anyway
  (“spying on your Prince’s organization” is such a
  biased way of putting it . . .). Nothing really treason-
  ous, of course. Just little things, hardly more than
  gossip.
  Unless, of course, you’ve somehow managed to
  offend Mother, or your Prince has really annoyed
  her. If that happens, it’s a bad time to have mixed
  loyalties; with Geases involved, it really is a case of
  “damned if you do, damned if you don’t.”
  
  Bargains and Payment
  Lilith’s primary stock in trade for her “temps” is Songs,
  vessels, relics, her own Rites, and Geases she holds upon
  other individuals. Lilim are particularly likely to want the
  Celestial Song of Charm (to reduce a victim’s Will before
  invoking a hook) or the Celestial Song of Affinity to hunt
  down those who owe them (Liber Canticorum, p. 28). 
  For celestial employees, Essence is an even more common
  currency.
  Lilith will remove dissonance or Discord, which makes
  her a temptation to Outcasts as well as demons. She also has
  access to theoretically unique Songs and Rites, learned from
  ethereal spirits. She normally trades these for Geases, paying
  up front and calling in the favor when she needs something;
  if a buyer is lucky, she’ll have a job for him first, and he can
  collect his payment when it’s done.
  Either way, non-Lilim serving her may choose to partake
  of her Rites and Dissonance Conditions (it’s both or neither,
  no other option), but Lilith will not force them to do so. Just
  don’t go changing your mind afterward; she won’t be
  amused.
  Some hopefuls attempt to determine what Lilith might
  want, and do it without negotiating with her first. If they’re
  very lucky, they’ll have it right, and she’ll be in a good
  enough mood to allow a request for a reward. If the gifter is
  unlucky, either he’s blundered into an operation that already
  had a Servitor of Freedom assigned, or Lilith wasn’t
  impressed enough to do more than say, “Thank you, have a
  nice day.”
  SUPERIORS: LILITH
  22
  ANGELS
  The Princess of Freedom is always willing to deal with
  anyone. Even angels. Sometimes, especially angels.
  Deals
  If you’re an angel, the smart thing to do (if you can call
  any interaction with a Demon Princess “smart”) is find a
  way to contact Lilith which doesn’t involve geasing your-
  self, and then make a straight trade: in exchange for what
  you want, you’ll perform some specific service. Even if
  you discover you’ve pledged to do something you didn’t
  realize would get you in trouble, at least you know the
  wording and, well, the worst is over.
  What’s not very smart at all is to pledge her an unspec-
  ified favor, either while invoking her or in payment for
  what she gives you.
  Geases
  Lilith doesn’t get unspecified Geases on angels nearly
  as often as she’d like (though it happens far more fre-
  quently than Judgment approves of). For the most part,
  the Princess of Freedom treasures the holds she has on
  Heavenly servants. They’re rare, they happen only when
  an angel is desperate, and they’re valuable. She won’t
  throw them away on petty, suicidal tasks.
  Neither will she waste such Geases on mere spying to
  see what can be found. Angels are reserved for those
  tasks which only they can accomplish: discovering key
  pieces of information, chastising an unruly but powerful
  sorcerer, arranging for a theft or escape from a divine
  Tether, or jobs which depend on the angel’s resonance or
  attunements.
  Occasionally, a Geas will place the angel into conflict
  with Heaven in some way – recovering an artifact that his
  Archangel wants, for example, or releasing a prisoner – or
  be more than a little risky, such as an assault on an infer-
  nal Tether. It’s a pity when that happens: an angel burned
  on a deal is an angel who won’t be tempted to make
  another bargain. But one must weigh current necessities
  against future profits.
  Needless to say, an angel who deliberately annoys the
  holder of his Geas will get exactly what such stupidity
  deserves.
  Bright Lilim
  There are never many Bright Lilim, and few of those
  were Frees who owed debts to their Mother. Therefore,
  Lilith prizes any Geas she holds on a Bright Daughter,
  even more than most angels. There are, after all, plenty
  of the other Choirs; if one Cherub doesn’t beg a favor
  today, another can be maneuvered into doing so next
  year.
  This makes the Princess of Freedom even more wroth
  to have such Geases taken from her – such as by Geas-
  stripping (Infernal Player’s Guide, p. 117). If she has
  several Geases on a Bright who then allows them to be
  stripped from her, Lilith will notice the loss of the first
  one, and sell the rest off quickly and cheaply, or arrange
  for a few nasty missions herself.
  If the Geases are not removed, however, the Princess
  prefers to hold on to them indefinitely. Rarities such as
  those are not to be squandered, but sold only for the high-
  est fees and used only when no other minion will do. Of
  course, this means that when such a Geas is called in, it’s
  virtually guaranteed to be something Heaven won’t
  approve of at all. (Thus, the Geases are a “Sword of
  Damocles” above the Lilim’s head, which is why
  Archangels are willing to perform the life-threatening
  Geas-stripping in the first place.)
  
  For something utterly useful to her, Lilith might be moved
  to sponsor a demon’s request for a Word, especially one that
  complements her own. However, the effort required to obtain
  that level of favor would take decades – or centuries! – of
  loyal service.
  Bands and Job Descriptions
  Lilith assigns tasks to her temps based on their abilities:
  skills, relics, resonance, and attunements. Mis-matching
  someone’s temperament and ability with the mission is a
  good way to waste a Geas. (Which doesn’t mean that she
  won’t do it if there’s no one else available who’d be better, or
  if she’s playing a deeper game.)
  Balseraphs, naturally, get set to tasks that require people
  to be convinced of things. Whether it’s PR or simply talking
  their way into a place, the Serpents are most useful there.
  They’re rarely used to interact with angels, or for anything
  requiring accurate reports. They are, after all, Liars.
  As with every other Prince, Djinn are used as guards,
  bodyguards, and muscle where the raw violence of a Calabite
  or the sadism of a Habbalite won’t be acceptable. Stalkers of
  the meticulous breed are frequently given research and infor-
  mation-gathering tasks.
  Calabim are short-term bouncer-guards (usually given
  some device or other to take apart while they wait), 
  and the Band of choice for a job requiring lots and 
  lots of destruction. Gathering several together and
  unleashing them on someone’s stronghold always makes
  an impression.
  Habbalah get assigned tasks which require equal
  amounts of subtlety and nastiness, or could require either
  at any time. They often have a flair for interrogations.
  Sometimes they get instructions to manufacture blackmail,
  by enthralling a target where pictures can be taken.
  The Lilim, when not functioning as secretaries and staff,
  are primarily used for jobs requiring Geases, hooks, gather-
  ing information on certain people’s Needs, or simple black-
  mail. They’re also picked when they already hold a hook on
  someone useful. Lilim are frequently the most-trusted Band –
  though Bound Daughters are less-so.
  SUPERIORS: LILITH
  23
  CHOIRS AND JOB DESCRIPTIONS
  Because, as noted on p. 22, if Lilith really needs an
  angel, there’s usually one, somewhere, who can be
  manipulated . . .
  The Geases used on angels may or may not risk 
  dissonance for the angel, and may or may not involve
  handing the angel over to a demon or a Prince, but
  whether or not they benefit Heaven, they will always
  benefit Lilith. Some of the less-personal uses for angels
  are suggested here, but it is rare indeed that these would
  be “unimportant.”
  Seraphim are fact-checkers. In many ways, they are
  the least likely to be endangered by a Geas. Far more
  often that they’ll be handed a sheaf of papers and told to
  go over them, or forced to sit in where they can hear some
  discussion and take notes about Truth. They are also like-
  ly to be required to give up their memories of what they
  read or heard, onto a Memory Pearl (Liber Reliquarum,
  pp. 65-66).
  Cherubim are protectors for times when a Djinn just
  won’t do. Fortunately for the Guardians, those times are
  rare; unfortunately for a Cherub with a Geas, this means
  that Geas is likely to be around his neck for a long time.
  Ofanim are for transport and getaway. This makes
  them the most likely to find themselves in the getaway car
  when someone runs out of the divine Tether with the
  priceless artifact. Alas, deliberate crashes are going to be
  dissonant by the wording of the Geas.
  Elohim are more likely to be used for their Word-
  specialties than any Choir specialty. They’re also used for
  things that (at least as far as the Elohite is allowed to see)
  do not go against the best interests of the Symphony.
  Lilith knows most Powers would take dissonance from
  the Geas if they felt it conflicted with their Choir nature.
  They also are most likely to come across information that
  later proves to benefit Freedom’s interests as well as the
  Symphony’s. Of course it’s because they’re so sneaky.
  Malakim are at least as bad as Elohim when it comes
  to taking dissonance rather than be compelled by a Geas
  – and even fewer of them are likely to be in a situation to
  be geased in the first place. (And of those, many would
  choose to have the Geas stripped, despite how potentially
  fatal that procedure is.) On the other hand, even Lilith
  sometimes needs a Malakite strike on something that is
  equally offensive to both parties – if for different reasons
  – and an Outcast might have few options regarding
  removal of dissonance and Discord . . .
  Kyriotates are most often spies on demons or mun-
  dane humans, “kidnappers” of those who could not free
  themselves, or thieves and transporters. Usually their
  “kidnapping victims” are mortals, but ethereals and
  demons (or Outcasts) are other potential targets. Or the
  kidnapping may be genuine, of someone who angered the
  Princess – the Domination may not realize that until the
  dissonance hits . . .
  Mercurians are also spies or informants, or used for
  their Word specialties. They may also find themselves
  babysitting mysterious celestials, ethereals, or humans.
  
  A Shedite is used when something needs to be done with
  plausible deniability, or to get information out of a mundane
  via riffling through his mind. Sometimes the Corruptor is
  instructed not to make its host aware of its presence, but to
  simply drift through the host’s routine for a day or so and
  report back. Any dissonance acquired from this is cured after
  the mission.
  Like Balseraphs, Impudites are dropped into events
  where it’s good to be able to make friends the easy way. Like
  Habbalah, they get “enthrallment” jobs. They’re also useful
  in groups which might need to recharge on Essence more
  quickly than Rites and sunsets will allow.
  DAUGHTERS,
  TEMPTERS, 
  THE FREE
  Freedom Road is a long haul,
  Freedom Road is a long haul,
  But it’s worth the ride, even if
  You never get there at all.
  – Leslie Fish, “Freedom Road”
  The Free Daughters don’t exactly serve Lilith directly, but
  they usually have her Rites and her Dissonance Conditions,
  and they do share some of her nature. In some senses, they
  can’t help but serve Lilith’s Word. In other senses, they do a
  great deal of damage to it – try as they might to say otherwise,
  a Lilim’s Geases don’t have to be very fair. Often, they’re
  quite unfair. C’est la vie.
  LIVING FREE
  Never . . . ever suggest they don’t have to pay you. What
  they pay for, they’ll value. What they get for free, they’ll take
  for granted, and then demand as a right. Hold them up for all
  the market will bear.
  – Lois McMaster Bujold, A Civil Campaign
  For a Daughter of Lilith, life is all about value: yours. You
  know you’re a form of currency that you and your Mother
  can both spend. The more valuable you are, the less likely
  that you’ll be squandered on some suicide mission. The more
  valuable you are, the more of your Geases will be bought
  (and for high prices) by other demons, and the closer you’ll
  get to being truly free. But if you lose too many Geases, too
  quickly . . . you’re not very valuable to Mother anymore, now
  are you? Better make a few bargains, to keep your valuation
  high.
  Like any other sister, you want to be able to do as you
  please, but you have to balance that against what other peo-
  ple might want to do to you if you’re not careful. The Game
  is always out there, always waiting for you to kick back and
  relax in just the wrong way so they can haul you in as “insuf-
  ficiently dedicated.” All that stands between you and being
  forced to bind to some Prince for protection (or “protection”)
  is your Mother’s good will, and to a slightly lesser extent, the
  good will of the Sisterhood.
  THE LILIM
  GRAPEVINE
  It’s a fact of life that Lilim gossip. A lot. The so-called
  organization of the Sisterhood requires that they keep track of
  each other, and they don’t just limit themselves to mentioning
  when they’re going to be where. When two Lilim meet on
  any but the briefest or most hostile occasions, they will talk
  about their jobs (as much as they can without compromising
  their employers), their hobbies, their plans (if it won’t com-
  promise them), any angels they’ve seen in the area, any
  demons they’ve seen around (if they haven’t been paid to
  keep silent), and what they’ve heard from or about any of
  their sisters.
  This means that Lilim with any contact with their sisters
  are quite well-informed about the Sisterhood and anything
  concerning it. It’s not uncommon for a Lilim to know at least
  dozens of her sisters’ names, if not hundreds, when she’s
  never actually met the sisters themselves.
  Gossip is also the means by which status and punishment
  are communicated. A Lilim who’s been breaking the unwrit-
  ten rules of the Sisterhood (p. 33) will soon be recognized (at
  least by name) by nearly every Lilim she happens across.
  Someone who pulled off a sweet bargain and has their
  Mother’s favor will also become known, and get the respect
  she deserves for the feat. Likewise, Daughters talk about their
  employers – even if they don’t feel they can talk about job-
  details without endangering the Lilim reputation (p. 33), they
  can certainly say whether or not they enjoy the job, and
  which other demons are “okay people” or “[untranslatable
  Helltongue]” who should be avoided, charged extra, or even
  . . . done something about.
  SUPERIORS: LILITH
  24
  The Sisterhood 
  of Lilim
  
  Even Bound Lilim gossip, amongst their fellow Servitor-
  sisters, with the Free, even with Daughters bound to other
  Princes. After hearing a coffee-klatch of Tempters, some
  demons mutter that the reason Lilith is as well-informed as
  she’s rumored to be isn’t because the Princess spies – it’s
  because she simply visits all “her girls” and listens.
  FINDING WORK
  There are two basic ways for a Lilim to get a job on her
  own: go check out the Guildhall, or pound pavement herself
  and ask people, “Need anything?” Needless to say, the first
  option is preferred to wearing out the shoe leather, but it
  requires going to Hell first, and few Seneschals let a Free
  Lilim use their Tethers without payment.
  Temping
  There are representatives of all the Princes within the
  Guildhall – major, minor, new, and there’s even rumored to
  be a minion of the Prince of Sloth somewhere in a corner,
  or one of “whatshername,” Princess of Oblivion, whom
  everyone else forgot. Some Princes are considered better
  than others to work for.
  Andrealphus: Lust is considered the best place to get ves-
  sels and an education in basic sex-hooks. Many Lilim get
  their first vessel, and even their first bedding, from the Prince
  of Lust.
  Asmodeus: The Prince of the Game dislikes the existence
  of Free Lilim, but he does make use of them. Most Frees find
  him creepy – and unpredictable. One job may have only
  stingy payment attached, while another that looks nearly the
  same, only somewhere else, is rewarded lavishly. Roles and
  vessels are his major payment (of course the Game keeps
  track of them!). He never grants his Lilim Band Attunement,
  though.
  Baal: While not pleased with the Free running around
  unsupervised, Baal occasionally uses “temps” when he does-
  n’t want his own people involved with something. He does-
  n’t pay well, and it’s rumored that sometimes he cheats in
  payment, especially if a girl’s gotten vessel-killed.
  Beleth: Nightmares doesn’t have much use for Free
  Daughters, but sometimes only a Lilim will get just that right
  touch of revolted compulsion, and all the Bound ones are
  busy. Still, Lilim are more likely to be hired by Servitors of
  Beleth than by the Princess herself.
  Belial: The Prince of Fire is interested in any Lilim who
  furthers his Word, but isn’t the most generous of masters –
  unless what you want is destructive, such as a supply of
  explosives.
  Haagenti: Haagenti’s Lilim Band Attunement is prized
  by the Daughters, but he’s leery of handing it out to “temps.”
  Nevertheless, he’s a popular employer, especially for young
  Lilim who figure they can take on several temp-jobs until
  they find out what they can offer to get that coveted cooking
  attunement.
  Kobal: Dark Humor is considered a choice spot for a
  witty Lilim with a fresh take on things – and can be a very
  dangerous job for one who only thinks she’s witty. Still, at
  least he’s a “local” Prince.
  Kronos: Another one of the creepy ones, but attractive to
  both intellectuals (look, books!) and those who enjoy the ego-
  boost of crushing the talking monkeys underfoot.
  Lilith: Working for Mother is considered both one of the
  best, and one of the most frustrating jobs around. It’s the best,
  because there’s status attached within the subculture of Lilim.
  It’s frustrating, because Lilith doesn’t give out Band
  Attunement goodies like the other Princes can. But every
  Daughter’s heard rumors that their Mother might grant
  Distinctions.
  Malphas: Most Daughters consider Malphas a disturbing
  contradiction; he’s very personable in the flesh (especially for
  a Fleshless), but he is a Shedite. And while he smiles upon
  performance of Lilith’s Rites, to get some human walking
  away from another, sometimes a girl gets the feeling that her
  status in the Sisterhood has indefinably slipped after a
  Factions job.
  Nybbas:Another popular source for vessels, the Prince of
  the Media has all the “non-union” talent he might want. The
  jobs he assigns usually come with bit-parts in media produc-
  tions, which definitely makes him one of the fun Princes.
  SUPERIORS: LILITH
  25
  RESISTING
  TEMPTATIONS
  OF THE FLESH
  Andrealphus is quite willing to grant vessels to
  Free Lilim in exchange for service, and of course he
  always tries those vessels out personally. Many Free
  have bound to him after such an experience – but
  not all, or even most, that first time. Lilith dislikes
  coercion of her Daughters, such as his Princely
  power can achieve, and a few cases of Geas-manip-
  ulation on the new-bound Tempter produced some .
  . . unattractive results.
  Of course, Andre is incredibly skilled even when
  he’s not exerting himself, and if a Lilim returns to
  him for another vessel later, well – first time’s “free.”
  For a small price in unofficials, elder Lilim will
  share a bit of wisdom for dealing with the Prince of
  Lust: self-Geases. Bind yourself that you will not
  bind to him for at least a month, until the pleasure-
  rush wears off enough that you can actually think
  about it.
  Even so, there are a lot of once-Free Lilim bound
  to Lust.
  
  Saminga: On the other hand, Death is no fun, and
  Saminga’s never figured out how to lure Free Daughters to
  work for him; offering a zombi servant just doesn’t bring in
  the employees. Worse, he’s the only Prince who unthinking-
  ly sends a (disgusting, in Lilim opinion) Shedite into the
  Guildhall as his representative. Routinely. Only Lilim who
  want something in particular tend to seek jobs with Death,
  and if he needs a Lilim for some reason, the usual prices are
  subject to inflation.
  Valefor: The third of the “top three” Princes to work for,
  and another source of vessels – especially non-human ones,
  for would-be cat-burglars. He might steal the clothes off a
  girl’s back, but he keeps his promises well enough. Jobs often
  involve providing backup for some other demon, or running
  a safe-house for the ever-moving Thieves.
  Vapula: Another temptation for intelligent Tempters,
  especially the technologically-inclined ones, with another
  coveted Lilim Band Attunement. His service is especially
  popular with Daughters who find Fate either too old-fash-
  ioned and strict, or have problems with directly shepherding
  humans down to Hell.
  Long-term Jobs
  Not all contracts are short-term. Indeed, most Princes
  don’t like short term contracts: they’re hardly long enough to
  be noticed, they expose freelancers to his organization (and
  Lilim business ethics or not, leaks do happen), and from his
  point of view they cost more than they’re usually worth. On
  the Lilim side, long-term contracts provide stability; they
  know what they’re going to be doing next week, and can plan
  ahead. It’s the only way to build up any far-ranging future
  plans and work a job at the same time.
  A long-term contract starts at six months, and tops out
  around five to ten years at a time (five is typical), though
  more expansive ones occur. The Geas sworn is usually a rel-
  atively low-level one of “I will abide by the terms of the con-
  tract, which are . . .” but some Princes and Lilim prefer that
  each year of service will be sworn individually, the tokens of
  those Geases held by the Prince or his chosen agent. If she
  does good work, she can renew the contract at the end of the
  period. This is often handled at lower levels and reported
  back to the Prince. Rubber-stamped renewals like this can be
  standard operating procedure for centuries (but see Binding,
  below).
  A Tempter in a long-term contract is even more likely to
  be treated as a Servitor by the Prince’s other minions – for the
  duration of her service, she’s out there saving their necks
  when needed, and being valuable. The Prince won’t want to
  lose his investment, especially not early on in the contract,
  and contracts typically include the clause that Essence will be
  sent to Limbo so the Daughter can make a new vessel if
  killed. By the end of the contract, the Lilim probably has
  enough hooks on her fellows that they’d rather stay on her
  good side, and besides, she might renew the contract if she’s
  not picked on.
  Perhaps ironically, a Daughter with a long-term contract is
  often more trustworthy than a fellow Servitor. Her Geas obli-
  gates her, most often, to function as a loyal Servitor, and
  unless she has eventual plans to bind, she doesn’t have much
  incentive to backstab people “in her way.”
  Binding
  Binding is “the last bargain” for a Free. It’s considered the
  only major choice that she’ll ever make again – Servitors get
  traded around, but only to other Princes. Once you’re bound,
  you’re bound, and that’s final unless you feel like going
  Renegade. So you’d better make sure you sell yourself dear-
  ly, both to give yourself some breathing room while your
  Prince thinks you’re an investment, and because, well . . . If
  you settle for a pittance, that’s all you’re worth, and all you’ll
  ever be worth again. The Sisterhood has a long memory.
  Nevertheless, there are times when Princes expect a Free
  to bind. This varies from Prince to Prince, but takes at least a
  few decades of long-term contracts. More commonly, it’s a
  few centuries.
  From the Princely side of things, the time period they pick
  is one that indicates the Lilim is competent, dedicated to his
  Word, enjoying the work, enjoying the benefits that service
  brings her, and beginning to lack a support network of favors
  (official and unofficial) outside of her work! When all the
  major hooks a Lilim holds are on Servitors of the Media, for
  instance, Nybbas knows that she’s entrenched almost as well
  as a Lilim who’s already chosen to bind.
  The agents of the Princes are rarely subtle when it comes
  down from on high that the Prince would like the long-term
  contract to happen in the next few periods. At first, it’s just a
  few pointed comments of, “You really like this job, don’t
  you?” Then some even more pointed remarks of, “Wouldn’t
  you be happier settled down? You know the Prince keeps the
  good stuff for his own people.” Finally, it boils down to, “You
  know, we’re just not sure you’re really dedicated to the cause.
  Maybe you should go somewhere else when this contract is
  over.” Only the most valuable of Lilim can ignore that last
  and be re-hired – and no one stays that valuable to a Prince
  forever.
  SUPERIORS: LILITH
  26
  
  RELATIONS
  Sensible Servitors of other Words don’t go out of their
  way to bother Free Lilim overmuch. Yes, they get harassed
  and hassled, pushed around when possible, and generally
  treated like other demons – but unless the Diabolical in ques-
  tion has a grudge (or an unquenchable taste for sadism), it’s
  not worth it to get really overboard. Free Lilim don’t have
  much power to hijack, aren’t going to be staying in most
  areas long enough to be worth getting dirt on, and most of the
  time, the only benefits to establishing dominance are short
  term.
  And there’s the other side: an insufficiently intimidated
  Lilim is a time bomb. It’s quite possible that you’ll never
  have to pay the piper for annoying her, but it’s equally possi-
  ble that someday you will, when you least expect it, from
  some geased source you never expected to turn on you. The
  Daughters nurse their grudges like Geases.
  Besides, it’s more rewarding to be friendly with them.
  Free Tempters know they don’t always have immediate
  power to defend themselves, and (sensibly) try not to make
  enemies when they don’t have to. Only the youngest or most
  bitter and rogue Frees start a relationship with hostility and
  dominance games. The rest take their cue from their Mother
  and cultivate charm and elegant politeness. Thus, like their
  Mother, Free Lilim often have little overt power, but aren’t
  easy victims either.
  Intimacies
  Despite their reputation, not all Lilim are dedicated sensu-
  alists, constantly falling into bed with anything attractive (or
  Needy). It’s an easy hook, though, so few are above doing it
  for that reason, if no other.
  From time to time, especially between siblings, more seri-
  ous relationships emerge. Due to the constraints of Geases –
  for either partner could have a debt called in, that might turn
  her against her lover – Daughters don’t swear trustworthiness
  for long. Geas-conflict is not romantic. What is romantic, to
  them, is the exchange of day-Geases, immediately invoked:
  “For this night, betray me not.”
  TYPICAL WORK
  Princes assign Lilim as they see fit, when the Lilim is con-
  tracted to them; so do lesser demons who’ve made their own
  bargains. What Free Daughters typically do with themselves
  is get Geas-hooks on others, bargain their own Geases for
  things they want, serve their time, and spend the rest of their
  existence hooking, bargaining, or kicking back and enjoying
  themselves without a care for the future until the next Geas
  comes due. Repeat ad infinitum. (Some have more ambition,
  of course.)
  Celestial Jobs
  In Hell, taking hooks isn’t always a useful thing – damned
  souls aren’t good for much outside of Hell, and demons are
  both strong-willed and liable to object when a debt is called
  SUPERIORS: LILITH
  27
  THE PLEDGE
  Most Bound Lilim chose that path upon their
  creation, knowing their options from birth and
  telling their Mother which Prince they wished to
  serve. When presented to the Superior-to-be, the
  common statement is some variation of “I am
  yours.”
  But even a Free Daughter may choose to bind
  herself to a Prince – an action which combines dis-
  gust and often near-eroticism (imagine, Needing
  and being so Needed by a Superior, that you could
  dedicate your life to him!). Lilim-authored fiction
  and word-of-mouth have nigh-codified the words of
  such a binding . . .
  “Lord [name], Prince of [Word], I do pledge
  unto thee
  My breath, my life, my self, to your Word and
  whim,
  My Heart within your hands.”
  BOUND LILIM AND
  THE SISTERHOOD
  It doesn’t matter how you got here or where you
  came from. You are my sister. There’s no way you
  could annoy me as much if you weren’t.
  – Buffy the Vampire Slayer, “Blood Ties”
  Binding to a Prince doesn’t make a Lilim any less
  a sister – though most Frees respect her a bit less.
  They’ll still make deals with their Bound sibling, but
  they’re always careful to take into account that the
  other Daughter serves something besides the
  Sisterhood first.
  Those who chose to serve a Prince at birth are
  slightly pitied, for they’ve never known freedom,
  but a little envied for their security.
  Bound Lilim who were once Free collect the
  most veiled scorn. They couldn’t hack the risks of
  freedom. They got caught. They got trapped. The
  more paltry the Daughter’s “final bargain” was, the
  more open the mockery, but for a really good deal, a
  once-Free can gain at least as much respect as those
  of her sisters who bound at birth.
  
  in. One can hook sisters, but that carries its own risks (see
  Lilim and Honor, p. 33). The main reason the Free are found
  in Hell is the Guildhall: there, they can see what jobs are
  available that will get them back to Earth again.
  It’s rare for a Lilim’s bought time to be wasted in Hell,
  since there aren’t as many of them as there are other demons,
  but sometimes a Word-bound demon, or one with a
  Distinction, will hire one temporarily, to play hostess for
  some formal occasion when the other Diabolical wants to be
  impressive, or simply as an “escort” for an evening or so.
  Ethereal Jobs
  In the Marches, there’s not much for a Lilim to do if she
  doesn’t have at least the Corporeal Song of Dreams. If she
  has it, there are still only two things that she’s actually suited
  for: slipping into dreamscapes and spotting Needs – or slip-
  ping into dreamscapes, spotting Needs, and finding a way to
  fulfill them within the dream.
  The latter is generally both unrewarding and dangerous. In
  the first place, there aren’t many Needs that can be fulfilled
  in a mere dream (and the ones which are available are usual-
  ly low-level), and in the second place, managing to fulfill
  them usually counts as a good dream, and therefore slips
  toward Blandine’s side of the Vale. Needless to say, Servitors
  of Nightmares don’t approve of this. Yet if a Daughter slips
  into Dreams’ side of the Marches to start with, she runs the
  risk of encountering angels who don’t like Lilim trying to
  hook sleeping humans. A girl just can’t win.
  Sometimes it’s worth it, though, for the ability to track a
  given human later. All it takes is a Geas/1 hook, and the
  Celestial Song of Affinity (Liber Canticorum, p. 28), and a
  mortal can get a corporeal visit in the morning.
  Or she can take her life into her hands and set out alone
  into the Far Marches, to see what obscure Songs she might
  pick up whilst dodging hostile ethereals and the rumored
  Tsayadim.
  Corporeal Jobs
  Lilim much prefer Earth to either of the other two realms.
  There aren’t damned souls, there usually aren’t slaves
  (human or otherwise), there aren’t demonlings to gnaw on
  their toes or demons to try to push them around . . . It’s just
  better on Earth, both for simply enjoying life and for doing
  what they do best: gathering favors.
  Even Lilim who don’t take long-term contracts with Lust
  often drift into the roles of “kept woman” or “mistress.”
  Where else can one live in relative ease and tend to acquire
  Geases, “unofficials,” gifts, or all three? A Daughter who
  SUPERIORS: LILITH
  28
  DISOWNED LILIM
  For a Lilim, the ultimate punishment for angering
  Mother is being disowned. Lilith declares the Daughter
  worthless, scattering the tokens of the Daughter’s owed
  Geases upon the ground for any to pick up. (She may –
  or may not – keep a single token for herself. No one’s
  ever noticed that she has.) From that point on, the Lilim
  is treated like any other demon: Lilith does not acknowl-
  edge the link for invocation modifiers, revokes any
  Freedom Rites, and if the Tempter is abused or harassed
  unfairly . . . well, there’s a lot of that in Hell.
  Lilith doesn’t do this trivially; most of the times it’s
  happened for sure, the Lilim in question was in the cus-
  tody of the Game for something truly stupid. (Being a
  Fallen Bright counts as truly stupid.) All the other times,
  the Lilim was already bound to a Prince, who collected
  the spurned Geas-tokens. Disownment is, after all, a pun-
  ishment, and not an easy way to become a Truly Free
  Renegade.
  Disowned Lilim rarely survive long. Without protec-
  tion, they’re fair game for anyone who bears them a grudge
  – including (or especially) their sisters. Even if they are pro-
  tected, it’s a cold thing to be unable to rely on their siblings;
  many become depressed, careless, and even suicidal.
  While they live, the disowned are at a disadvantage
  when negotiating with other Tempters; the unwritten
  rules of their Sisterhood (p. 33) include mandates to
  honor unofficial debts to sisters as well as sworn
  Geases, a certain amount of fair dealing, and other
  polite behavior. A normal Daughter abides by these
  rules with her sisters, because Lilim are ruthless about
  taking advantage of fools who try to take advantage of
  them – even (or especially) their sisters. A disowned
  Tempter is often lucky to find a sibling willing to speak
  to her at all.
  On the flip side, the unlucky Lilim has less to lose by
  being untrustworthy – and therefore, she may be less
  inclined to keep unofficial favors or honor the ties of
  kinship. Wise Lilim keep this in mind if dealing with a
  disowned sister.
  There’s rumored to be something worse – in Hell,
  there’s always something worse – than mere disownment.
  It’s claimed that once in a great while, when a Lilim has
  personally angered Lilith, she has reached into the Forces
  of the Daughter and . . . done something. And the result is
  a demonling.
  In GURPS, Disowned would be a Social Stigma,
  worth -5 points, and loss of Lilith as a Patron (p. IN70).
  Chances are good that any prior enemies will become
  Enemies, too.
  
  plays her cards right can work her way up from streetwalker
  to exclusive call girl in a few years, and then, then she’ll have
  the corporeal resources to start getting real hooks.
  Other Lilim try to get those resources via theft, blackmail,
  con jobs, or even honest work – but they’re all working to
  improve their value. It’s amazing how many human Needs
  can be fulfilled just by throwing sufficient quantities of
  money at the problem, and once that’s done, there’s another
  human who owes the Tempter. Acquire enough indebted
  mortals, and one can practically run an entire neighborhood
  or small town to suit oneself. And if Mother or someone else
  calls in a Geas, one has plenty of resources to answer that,
  too. 
  MEDIATORS
  Hell isn’t a particularly trusting place – most demons are
  out for what they can get, and backstabbing is common. Not
  to say that demons can’t get along, make something resem-
  bling friends, and otherwise form alliances on their own, but
  that takes time and a bit of risk – will your buddy betray you
  or not? When there’s so much distrust in Hell, trust is a com-
  modity, and the only guarantee is a Geas.
  And when it comes to Geases, Lilim are the exclusive
  sources for the demon on the street. The basic process is sim-
  ple: some number of demons reach an agreement, find a will-
  ing Lilim, and allow her to geas them to meet their parts of
  the agreement (using the Promises aspect of her resonance to
  geas willing parties; Infernal Player’s Guide, p. 50, or p.
  IN69). Naturally, it can get much more complex.
  To get the title of “Mediator,” a Lilim can’t just geas
  according to whatever the other demons worked out ahead of
  time. Any newborn could do that. A real Mediator has to be
  able to actually mediate: to help her clients reach a mutually
  acceptable agreement, with proper wording of the Geas to
  ensure that neither party will slip out of it afterward. The best
  Mediators are even called in to settle disputes between hos-
  tile factions who are ready to have a period of peace (or
  something close to it), making sure that both sides feel equal-
  ly shafted and equally smug about the bargain.
  No Mediator works for free. Common fees include an
  hour-Geas on the principal parties, 10% of corporeal financial
  transactions, or some other percentage of the bargain she’s
  facilitating. The more difficult the deal-making, the more the
  Lilim charges. (Some will take their payment in servants –
  they usually then charge hefty Geases to the humans or
  damned souls to release them to their own devices.)
  Naturally, as Lilim mediate deals between demons, so
  does their Mother arrange alliances or pacts between Princes.
  Bound Lilim may also find themselves in the position of
  Mediators or “Negotiators” (some of the Free are very insis-
  tent that only a Free Lilim can call herself a Mediator), in the
  employ of higher-ranking fellow Servitors or, if she’s power-
  ful and discreet enough, even her Prince.
  Few demons – including the Lilim themselves – realize
  what a vital function Mediators serve in Hell. Sure, demons
  can learn how to trust their buddies (to an extent), but only
  Lilim can speed that process up and ensure the wheels of Hell
  are properly greased.
  In GURPS, a Mediator would have a positive Reputation
  among demons, and should have points in Merchant and
  Diplomacy. Some, such as a Lilim in Austin, might have a
  positive Reputation among certain angels, too!
  SUPERIORS: LILITH
  29
  
  SUPERIORS: LILITH
  30
  SamplE Servitors
  KEREN-HAPPUCH
  Free Lilim
  Corporeal Forces - 4
  Strength 7
  Agility 9
  Ethereal Forces - 5
  Intelligence 10
  Precision 10
  Celestial Forces - 4
  Will 8
  Perception 8
  Vessels: Little girl/1, Charisma +1 (blond and blue-
  eyed cutie); Human female/3, Charisma +3 (tall, gor-
  geous, black woman); Grandmother/2.
  Notable* Skills: Computer Operations/1, Detect
  Lies/2, Dodge/1, Emote/4, Fast-Talk/4, Fighting/1,
  Languages (various/1), Lockpicking/1, Lying/5, Move
  Silently/4, Seduction/6
  Notable* Songs: Acid/4, Affinity (Celestial/2),
  Artifacts (Ethereal/1), Attraction (Ethereal/4), Charm
  (Celestial/4), Dreams (All/3), Form (All/2), Fruition
  (Corporeal/1), Healing (All/2), Motion (All/3), Shields
  (All/2)
  Attunements: Lilim of Lust, Lilim of Fire, Lilim of
  Factions, Lilim of Theft, Dark Desire, Consume,
  Soundtrack, Vampiric Kiss, Passage
  Discord: 1 Geas/1 (to Lilith), numerous Geas/1s (to
  sisters), several Geas/3s and Geas/4s (to Princes and
  Word-bound). (Assume around 20 Geases of various
  sizes.)
  Artifacts: A pair of ruby earrings, which are a
  Seduction/6 talisman; kept with her Black vessel
  Geases and Hooks: Keren is owed (Buying Geases, p.
  37) approximately 20 character points worth of Geas
  and/or Geas-hooks, divided according to the GM’s whim.
  * As Keren is very old, the Game Master should give
  her other skills and Songs as seems appropriate; she is
  especially likely to know numerous languages, including
  “dead” ones.
  KEREN-HAPPUCH,
  FREE LILIM 1,440
  1/2+ POINTS
  ST 16 [20]; DX 21 [100]; IQ 22 [125]; HT 16 [20].
  Speed 9.25; Move 9.
  Dodge 10.
  Advantages: Band (Lilim) [34]; Band Attunement
  (Lilim of Lust) [20]; Band Attunement (Lilim of Fire)
  [3]; Band Attunement (Lilim of Factions) [15]; Band
  Attunement (Lilim of Theft) [3]; Basic Celestial
  Template [480]; Combat Reflexes [15]; Essence
  Control 13 [4]; Extra Hit Points (Mind) 5 [13]; Extra
  Hit Points (Soul) 3 [12]; Favors (Geases and/or Geas-
  hooks, as the GM chooses) [60]; Manual Dexterity +1
  [3]; Power Investiture (Corporeal) 4 [10]; Power
  Investiture (Ethereal) 5 [20]; Power Investiture
  (Celestial) 4 [10]; Rites and Dissonance of Freedom
  [15]; Servitor Attunement (Lust: Dark Desire) [47];
  Servitor Attunement (Gluttony: Consume) [35];
  Servitor Attunement (the Media: Soundtrack) [10];
  Servitor Attunement (Death: Vampiric Kiss) [40];
  Servitor Attunement (Theft: Passage) [15]; Talisman
  (Sex Appeal [8]); [4]; Vessel (Little girl; Attractive,
  Extra 
  Hit 
  Points 
  +7, 
  Zeroed) 
  [75]; 
  Vessel
  (Grandmotherly type; Extra Hit Points +12, Zeroed)
  [95]; Vessel (tall black woman; Extra Hit Points +17,
  Very Beautiful Appearance, Zeroed) [145].
  Disadvantages: Geas/1 (Lilith) [-1]; at least 5 Geas/4
  (Prince or Word-bound) [-25]; at least 6 Geas/3 (Prince or
  Word-bound) [-18]; at least 9 Geas/1 (assorted sisters) 
  [-9]; Reduced Alertness -4 [-20]; Weak Will -4 [-32].
  Quirks: Incredibly cynical; Keeps the Lilim Code (p. 33)
  even when it’s a little inconvenient, and extends #1 and #2
  to suitable non-Lilim; Likes enforcing the Lilim Code
  upon sisters, should she catch them breaking it; Likes run-
  ning around as a kid. [-4].
  Skills:* Acting-24 [6]; Brawling-20 [1/2]; Computer
  Operation/TL7-21 [1/2]; Detect Lies-20 [1]; Fast-Talk-23
  [4]; Lockpicking/TL7-21** [1/2]; Performance-24 [4];
  Stealth-22 [4]; Sex Appeal-19*** [8].
  Continued on next page . . .
  
  SUPERIORS: LILITH
  31
  SamplE Servitors (Cont’d)
  Songs:* Affinity (Celestial)-19 [2]; Artifacts (Ethereal)
  -19 [1]; Attraction (Ethereal)-22 [8]; Charm (Celestial)-21
  [8]; Dreams (Corporeal)-20 [4]; Dreams (Ethereal)-21
  [4]; Dreams (Celestial)-20 [4]; Form (Corporeal)-19 [2];
  Form (Ethereal)-20 [2]; Form (Celestial)-19 [2]; Fruition
  (Corporeal)-18 [1]; Healing (Corporeal)-19 [2]; Healing
  (Ethereal)-20 [2]; Healing (Celestial)-19 [2]; Motion
  (Corporeal)-20 [4]; Motion (Ethereal)-21 [4]; Motion
  (Celestial)-20 [4]; Numinous Corpus: Acid-21 [8];
  Shields (Corporeal)-19 [2]; Shields (Ethereal)-20 [2];
  Shields (Celestial)-19 [2].
  Languages:*
  English (native)-22 [0]; Helltongue
  (native)-22 [0]; French-19 [1/2]; German-20 [1/2]; Greek-
  20 [1/2]; Japanese-20 [1/2]; Latin-20 [1/2]; Spanish-20
  [1/2].
  *These Songs, skills, and languages, as noted in the In
  Nomine comment above, are her minimum abilities, and
  the GM should feel free to add any plausible others as
  needed.
  ** Includes +1 for her Manual Dexterity.
  *** With her talisman, she has Sex Appeal-23, not
  counting any bonuses for appearance.
  Keren’s full name means “child of beauty,” and she’s
  lived up to that. Most recently, she’s lived up to it via the
  purchase (from the Game, of all places) of a five year old
  little-girl vessel. She also has a drop-dead gorgeous ves-
  sel of a tall, lean, black woman, and one of an old grand-
  motherly type. But given her choice, she’ll run around as
  the five-year-old. Despite her youthful appearance, Keren
  is over 500 years old, and a cynic to the core.
  When she was created, Keren chose to be a Free Lilim,
  and she was a canny one. She didn’t pledge herself freely,
  as other Lilim did, and worked her way down until the
  only Geas upon her was a single hour-Geas, owed to
  Lilith. Valuable and experienced, Keren waited impatient-
  ly for that final hour-Geas to be called in.
  The call never came. Experimentally, she got a minor
  favor from her Mother, paying a month-Geas for it.
  Within a decade, that was sold and invoked, but the final
  favor . . . stayed. Eventually, Keren realized the awful
  truth: there are no Truly Free Lilim. “Mother’s Token”
  does not come off. Freedom . . . is a lie.
  The realization broke her. If true freedom was a sham,
  an unreachable Holy Grail, then to Hell with it. She took
  to pledging her favors as needed for anything that caught
  her fancy, both in self-disgusted spite at her previous fru-
  gality, and to give herself something to do while she wait-
  ed for Armageddon and, she vaguely hopes, the death of
  her Mother – the only thing that might truly free her.
  In the meantime, Keren is Lilim to the core. She’s
  polite enough to her sisters, and well-respected in the
  Sisterhood, even if not precisely liked. Sometimes she
  even has mortal “pets” whom she takes reasonable care
  of. But humans are just toys or pets to her, other demons
  are tools or obstacles, angels are more useful if Fallen and
  sold to a Prince or broken to her whim, and the Sisterhood
  . . . is the Sisterhood, and Keren’s not fool enough to dis-
  regard what protection it can offer.
  Keren-happuch is an old and highly experienced
  character, suitable as a patron for PCs or as a dangerous
  opponent.
  MELODY
  Free Lilim
  Corporeal Forces - 2
  Strength 4
  Agility 4
  Ethereal Forces - 3
  Intelligence 4
  Precision 7
  Celestial Forces - 4
  Will 8
  Perception 8
  Vessel: Human female/2, Charisma +2 (partly appear-
  ance, partly her voice)
  Role: Street singer/1, Status/1
  Skills: Artistry/1 (Musical Instrument: Guitar), Detect
  Lies/1, Dodge/4, Emote/2, Fast-Talk/2, Fighting/1,
  Lying/1, Seduction/1, Singing/2
  Songs: Affinity (Celestial/1), Charm (Celestial/3),
  Healing (Corporeal/1), Motion (Celestial/3), Tongues
  (Corporeal/1)
  Attunements: None
  Discord: 9 Geas/3, owed to Lilith
  Continued on next page . . .
  
  SUPERIORS: LILITH
  32
  SamplE Servitors (Cont’d)
  MELODY, FREE LILIM
  633 1/2 POINTS
  ST 10 [-30]; DX 10 [-30]; IQ 10 [-30]; HT 14 [0].
  Speed 6; Move 6.
  Dodge 8.
  Advantages: Alertness +8 [40]; Band (Lilim) [34];
  Basic Celestial Template [480]; Combat Reflexes [15];
  Enhanced Dodge [15]; Extra Hit Points (Mind) 1 [3];
  Extra Hit Points (Soul) 3 [12]; Manual Dexterity +3 [9];
  Power Investiture (Celestial) 4 [10]; Rites and Dissonance
  of Freedom [15]; Role (Street singer) 1 [5]; Strong Will
  +8 [32]; Vessel (Young Woman; Attractive Appearance,
  Extra Hit Points +5, Voice) [70].
  Disadvantages: 9 Geas/3 (Lilith) [-27] Power Investiture
  (Corporeal) 2 [-10].
  Quirks: Dresses down; Quietly helpful and sweet. [-2].
  Skills: Acting-9 [1/2]; Brawling-9 [1/2]; Detect Lies-7
  [1/2]; Fast-Talk-9 [1]; Musical Instrument (Guitar)-11 [6];
  Performance-11 [1]; Sex Appeal-15 [1]; Singing-16 [1].
  Songs: Affinity (Celestial)-6 [1]; Charm (Celestial)-8 [4];
  Healing (Corporeal)-4 [1]; Motion (Celestial)-8 [4];
  Tongues (Corporeal)-4 [1].
  Languages: English (native)-10 [0]; Helltongue (native)
  -10 [0].
  Melody’s first job was as a back-up vocalist for a
  Nybbasian production. While the stage and screen did-
  n’t appeal to her, the singing did. (Unsurprising, given
  her name.) She took to idling around various cities,
  singing on the sidewalks and in parks, and has built a
  small Role just by living that way. In appearance, she’s
  a leggy blond and very telegenic (body by Nybbas, after
  all), but with a tendency to “dress down.” She has a
  slightly wistful expression that lends her a charm unlike
  that of her Lust-trained sisters, and possesses – of course
  – a voice of polished gold.
  While not the most intelligent of Lilim, Melody is
  fairly sweet. She prefers smiling, happy people around
  her, so she rarely lets her innate selfishness cause strife.
  The number of hooks she’s collected in this low-key
  fashion is astounding. Her quiet “Here, let me help” has
  won more gratitude than many of her sisters’ more 
  polished deliveries.
  Melody is suitable as a starting In Nomine character.
  The GM may, however, wish to say she’s hung onto sever-
  al of those Geas-hooks she’s obtained prior to play. To
  keep her a starting character with favors owed to her,
  change to Vessel/1, Dodge/3, remove Fast-Talk, and add
  6 points of Geas-hooks (p. 35). This will give her GURPS
  version 12 points of Favors, but remove 5 Extra Hit
  Points, Enhanced Dodge, and Fast-Talk, for a point total
  of 604.5.
  
  LILIM AND HONOR
  We must all hang together, or assuredly we shall all hang
  separately.
  – Ben Franklin, at the signing of the 
  Declaration of Independence.
  From the outside, the sisterhood of the Lilim is surprising-
  ly trustworthy and companionable, an oasis of cooperation in
  the selfish morass of Hell. There are even some Lilim who
  honestly believe that family should come second (right after
  the Lilim herself, of course), and will put themselves into
  some amount of danger to assist a sister.
  It’s all enlightened self-interest.
  Even the palest gray of the Dark Lilim will explain that
  they help out their sisters because their sisters will help them.
  Because of their meshes of Geases – and tendencies to gossip
  freely amongst themselves – they know who is trustworthy
  among them and who isn’t. A trustworthy Lilim can get help
  with her promise as backing, instead of a sworn Geas. One
  who betrays her relatives not only has to back each promise
  with a Geas, but she has to pay more – good will is a com-
  modity with Lilim as much as anything else.
  It’s not altruism. It just looks that way on the surface. And
  that surface is the major thing that keeps Free Lilim safe from
  random demons – they may not have the protection of a
  Prince, but they cooperate. They can Geas each other into
  trustworthiness, when needed, as no other Band can. So wise
  demons don’t cross the Sisterhood without the backing of a
  Prince.
  Which is why the Lilim do that in the first place.
  Reputation, Honor, and Value
  Free Lilim, especially, have a certain reputation in Hell.
  They keep their word, making them the closest thing to trust-
  worthy that demons have. Similarly, there is an unspoken rule
  that they don’t talk about their jobs, especially in front of ene-
  mies of their employers, unless they were seriously mistreat-
  ed. These are both manifestations of Rule #7 – preserve the
  reputation (see below).
  While Lilim can break their word, and even lie about
  whether they’re hooking you or geasing themselves corpore-
  ally, there are a couple of reasons they don’t. The first reason
  they rarely lie about payment for services (though they’re
  happy to misdirect), even to humans, is because it can reduce
  the Symphonic obligation: when the hook is called in, the tar-
  get is far more likely to balk, resist, and maybe even spend
  Essence, or worse – the hook may, ineffably, simply not work.
  The other reason they don’t lie about hooks or self-Geases is
  that it devalues Lilim as a group, losing them precious trust
  among other demons.
  No Daughter wants to be made less valuable, either by her
  own actions or especially those of some idiot sister.
  Newborns are quickly indoctrinated in this by their elders,
  and any Lilim caught breaking Rule #7 in a big way will find
  herself a target for her sisters. Punishments range from 
  personal confrontations by two or more powerful elder
  Daughters, to arranging for corporeal beatings, to arranging
  for corporeal poverty, to celestial beatings, to Force-stripping,
  to death.
  Nearly every Tempter has skirted this edge at least once in
  her existence – either through personal dislike, because she
  wanted something she knew lying could get her, or out of
  SUPERIORS: LILITH
  33
  LILIM DOS
  AND DON’TS
  Though Free Lilim would never stoop to codify-
  ing these rules, most abide by them instinctively.
  Tempters who don’t will have correspondingly
  harder times getting favors and cooperation from
  their sisters; there are fewer things more vicious
  than a sister who’s been betrayed.
  #1. Always repay your debts to sisters: official,
  unofficial, and betrayed. (Betrayals can be repaid
  with interest.)
  #2. Be polite with your sisters, and try not to
  mess up their schemes – see Rule #1.
  #3. Don’t try too hard to hook a sister, or she’ll
  pay you back in kind – and the more of your sisters
  who know you’ve hooked them, the more people
  there are who’d secretly benefit by your soul-death.
  Bargain out in the open, in solid Geases or unoffi-
  cials.
  #4. A Geas is a Geas and your sisters can’t
  always be held accountable for their actions. Be
  understanding after the Geas is up, for one day, you
  may need that leeway too.
  #5. Even when under Geas, try to minimize the
  damage to your sisters. If you can’t, apologize fast
  afterwards; this may require self-Geases.
  #6. Don’t invoke Geas on a sister for something
  really nasty; you owe Geases to your sisters too.
  #7. Never do anything to damage the reputation
  and value of Free Lilim.
  #8. Never annoy Mother. Ever.
  In GURPS, this is a cultural matter, not even
  worth points as a Quirk. (Most humans stay close to
  the speed limit without having Honesty, for
  instance.) A Lilim who thinks she can get away with
  breaking any of these rules, to her benefit, probably
  will. If she’s wrong, she’ll suffer the consequences
  of her choice. Someone who does treat this more
  seriously may have it as a Quirk, if she abides by it
  unless hard-pressed, or as a full Code of Honor
  akin to a Pirate’s Code of Honor, for -5 points.
  
  carelessness. But no smart Lilim has ever made a habit of it,
  even with the little human monkeys. It’s not dissonant – it’s
  just frowned upon to the point that many Daughters don’t
  even think about breaking those rules.
  The most honorable and ethical Lilim extend Rules #1 and
  #2 to even non-sisters, provided those other beings treat them
  decently.
  DEALING WITH
  THE GAME
  As a rule, Free Lilim are more afraid of the Game than the
  average demon. They know that they’re very vulnerable to
  spurious accusations, especially when they’re not in a long-
  term contract. Further, they’re well aware that their Mother
  isn’t necessarily going to bail them out, and the rest of the
  Sisterhood sure isn’t likely to have enough leverage to do
  anything. Yeah, maybe if Asmodeus declared open season on
  Free Daughters, Lilith would do something – but that would
  be cold comfort for the first ones caught and executed.
  Another reason the Game is frightening is that Free
  Tempters don’t take well to captivity. The Dissonance
  Conditions of Freedom prohibit tamely accepting impris-
  onment, and few Gamesters feel like phrasing their orders
  as requests to “Please put on these manacles,” or “Kindly
  step into this cell and remain until someone comes for
  you.” Even Game-sisters are more likely to be sadistic than
  understanding.
  Naturally, no Daughter willingly shows how much the
  Game scares her, and some go to near-suicidal lengths to
  count coup on Asmodeans (though always in ways that won’t
  lead to them). Any Lilim would hook a Gamester in a heart-
  beat if she felt she could get away with it. But the nightmare
  of Hades always colors interactions; many will make disad-
  vantageous unofficial bargains when Gamesters come call-
  ing, if the other demons lean on them correctly. Still, push a
  Lilim far enough, and she’ll find a way to foul up the works
  while remaining within the letter of the agreement.
  Other tactics involve offering physical freebies, having a
  list of “real” Renegades to divert the Game, and the ever-pop-
  ular pretense that the only thing the Lilim can think about is
  sex, clothing, make-up, and money. After all, no one expects
  much from a brainless bimbo, and hauling an “idiot” in as a
  Renegade doesn’t do much for a Gamester’s reputation in
  Hades.
  Though my soul may set in darkness, it will rise in perfect
  light;
  I have loved the stars too fondly to be fearful of the night.
  – Sarah Williams
  Heaven’s reaction to Bright Lilim is covered in the
  Redemption chapter of the Infernal Player’s Guide. Their
  Choir Attunements (typically restricted to Gifters) are in their
  section of Fall of the Malakim, and also listed in the
  Archangelic Superiors books.
  Redeemed Daughters lose the green skin and horns, and
  gain an aura and aura-wings of colors and patterns suitable to
  their personality and Superior. They retain their resonance,
  and can use the Perception-based part on recorded media (In
  Nomine, p. 57) just like most other angels. Two legendary
  Brights are Ephesus, the first Lilim to redeem, and Shiza, the
  first Free Daughter to gain wings, who died in the battle
  against Legion.
  Since there are so few Bright Lilim, each one is practical-
  ly a unique case in how her Mother and sisters react. ABright
  of the Sword is less likely to be trusted than a Lilim of
  Flowers – though the former may be asked for “genuine
  Laurence pinups.” A sister serving Destiny gets an entirely
  different kind of wariness, a Creation-Bright is asked 
  personal questions about her Archangel’s bed, and someone
  working for Jordi is likely to be treated as stark, raving mad.
  A few redeemed Lilim have been disowned, shunned by
  the Sisterhood, and are only spoken of with ritual curses.
  Lilith has ignored some, and the Sisterhood taken the cue that
  “benevolent neglect” was the proper way to deal with that
  sibling. Among angels, it’s said that Lilith has even smiled
  upon her winged Daughters. Indeed, she’s provided covert
  assistance to a Bright . . . rarely, and for a price. Perhaps
  oddly, she seems to have little concern that such Geases
  would be stripped, and was once quoted (by a Bright of
  Destiny) as murmuring, “Once a Lilim, always a Lilim.”
  However, there are no known Free Bright Lilim, and
  Gifters are unlikely to have made a good final bargain (p. 26);
  for that alone, they collect a certain amount of scorn from
  their dark sisters. It’s also dangerous to know a Bright sister,
  or even know of one – the Game knows that angels behave
  with stupid sentiment, and would be pleased to hold a dark
  Lilim hostage in exchange for her angelic sib’s return to Hell.
  Maybe it won’t work, but it keeps Lilim edgy about anyone
  “talking stupid” and is one of the few things that works
  against the Sisterhood’s group power – they use their ability
  to cooperate to keep each other from thinking about redeem-
  ing, lest the Game pick off the stragglers. “Don’t do it,” say
  SUPERIORS: LILITH
  34
  bright Lilim, 
  the Gifters
  
  the Free. “There are no Free Brights. You all get used for
  Malakite toys. There are probably no Bright Lilim anyway,
  since we were never angels. Malakim can’t Fall, we can’t
  redeem, that’s all there is to it.”
  Exceptions have existed, of course. A Lilim of Trade has
  hardly changed, after all, and Marc is one of the few
  Archangels who understands a Daughter’s need for a high
  value. The payment is more likely to manifest as corporeal
  wealth and a personal guard-Cherub, of course, but from the
  Sisterhood’s point of view, anyone given that much corpore-
  al influence and a bodyguard has to have wrangled a decent
  deal. Provided that one can avoid getting tagged for associat-
  ing with a traitor, a Bright sister can be a very good person
  indeed to know. A few hints here and there, and annoying
  demons just vanish in the night, carted off by Malakim.
  Perhaps the most notable exception is Mira, Bright Lilim
  of Dreams. During the Revelations Cycle, Mira was turned
  into a Remnant by her old master, Malphas, after she had ful-
  filled the final Geas he held upon her. For reasons of her own,
  likely having to do with abuse of a geased Lilim, Lilith
  charged a very light price for her aid. Together, she and
  Blandine used Mira’s last Ethereal Force to create a new,
  born-Bright Lilim with dim memories of her original life and
  role in the mysteries around the Trumpets. (And if it didn’t
  happen in the GM’s own game, or hasn’t happened yet, Lilith
  would have done this . . .)
  GEaseS
  Lilith and her Daughters are the center of a web of favors
  that spreads throughout the three planes. Supernaturally
  enforced Geases are the power of the Lilim, and the prison
  that holds them in Hell. Lilim and Geases go together like
  wrists and bracelets . . . or prison shackles.
  TERMINOLOGY
  OF FAVORS
  When discussing Geases, Lilim (and Lilith) quickly get
  technical about their phrasing.
  Active Geas:Afavor which has been invoked and the sub-
  ject is under compulsion to fulfill it. Also, “under Geas,” as
  in, “Sorry, sis, I’m under Geas.”
  Birth-Geases: The nine Geas/3s a Free Lilim owes to her
  Mother, for her creation.
  Favor: This term encompasses unofficial favors, hooks,
  and actual Geases.
  Geas: The supernatural binding itself. (In Nomine, p. 88.)
  Also “geas,” the verb; see Invoke and Self-Geas.
  Geas-conflict: Having two or more active Geases which
  require mutually incompatible resolutions. Dissonant if you
  do, dissonant if you don’t, unless you’re very clever about
  obeying the letter of the invocations in unexpected ways.
  Geas-token: This is the celestial manifestation of a favor
  the token’s holder is owed – either a hook or a Geas (active
  or inactive). It generally resembles a miniature Heart, faceted
  and flickering, and the victim’s image when it was taken can
  be manifested within it briefly. The bearer may choose not to
  manifest this token, or only do so occasionally to show it off.
  Lilith wears a gown of these when in the celestial realm.
  Inactive Geas: A Geas which has yet to be invoked. Also
  known as “unspecified,” “inert,” or “owed.” Inactive and
  active Geases both show as Discord upon celestial forms.
  Invoke: Give the command which makes a hook or owed
  Geas into an active Geas. Also known as “geasing.”
  Hook: More precisely known as a “Geas-hook,” this is
  what a Lilim has after she’s fulfilled a Need, but before she’s
  tried to invoke a Geas upon the subject and he’s had his Will
  roll to attempt to resist. They are also called “potential
  Geases.” (Only Superiors can see Geas-hooks as “shadow-
  Discord” upon someone, and only if they’re looking.)
  Need: That desire or actual need which a Lilim sees with-
  in someone’s eyes when she uses her resonance. (A Game
  Master may describe these poetically, but Needs are very
  rarely hard for the character to interpret.)
  Official favor or promise: A self-Geas or a Geas placed
  upon a willing subject (see Promises, p. 50 of the Infernal
  Player’s Guide).
  Promise: Another term like “favor,” encompassing unof-
  ficials and actual Geases, but rarely hooks.
  Promise officially: To self-geas. The usual form of this is,
  for a Lilim, is “I promise officially,” or “I swear by my
  nature.” (See Reputation, Honor, and Value, p. 33, for why
  Lilim rarely lie when they do this.)
  Restricted Geas: A package deal of a Geas (or hook) on
  someone else, and a specified self-Geas which, obviously,
  restricts how the Lilim may invoke that favor. (Lilim tend to
  refer to the token they hold as the “restricted Geas,” which
  may confuse someone into thinking that the Geas itself is lim-
  ited.) Lilim who tread the knife-edge of associating with
  angels may gain “restricted” Geases on them; she has prom-
  ised that she will not ask for favors that will cause dissonance.
  Self-Geas: A Geas that a Lilim has placed upon herself.
  Many use archaic or formal language while doing this, along
  with a description – of what the self-Geas does and does not
  entail – that could make a lawyer swoon.
  Specified Geas: A Geas whose terms are known and
  agreed upon, almost always invoked immediately. Many self-
  Geases are specified, such as, “For the next hour, I will not lie
  to you.” An “unspecified” Geas is the same as an inactive
  Geas, above.
  Unofficials: A term for any promises or favors which
  don’t have a hook or Geas attached – but which are
  expected to be repaid in the future, or held to in the pres-
  ent. (E.g., an unofficial promise of help means you don’t
  run out on the one you promised, and in return, she owes
  you, unofficially.)
  SUPERIORS: LILITH
  35
  
  MECHANICS
  OF GEASES
  Barring special attunements, a Lilim must sense a Need
  and fulfill it to get a potential Geas. At that stage, the only
  way for the victim to avoid the Geas-hook is to refuse the
  favor she offers! While the hook has found no purchase, this
  causes the Daughter no dissonance – only annoyance.
  A Geas-hook does not show up as Discord until it is
  invoked, though a Superior who is looking will notice a
  Lilim’s hook. If Lilith dealt in hooks, especially upon
  Superiors themselves in some ineffable way, her hooks
  would likely be invisible to all but God and Lucifer.
  Only Lilith can trade the Geases she holds. Her Daughters
  can pledge unspecified favors, self-geas themselves to a spe-
  cific task, geas a willing subject, or attempt to invoke Geas-
  hooks – but they cannot directly trade the favors they hold,
  even to other Lilim. They could trade them to Lilith, but that’s
  a tricky business, usually not worth the Princess’effort; she’d
  rather you just promise to invoke the Geas only when and as
  she specifies. (Now, if you had a hold on a Superior . . .) The
  favor-networks of the Sisterhood usually involve seeking out
  someone who holds a Geas on someone who holds a Geas on
  someone who . . .
  Anyone consciously able to expend Essence may, if he
  wishes, promise a favor to a Lilim – specified or unspecified.
  She need only exert her will (no roll required, just a round of
  concentration, but the subject must not resist) and the Geas
  will manifest.
  Once a Geas is invoked and active, only the invoker (or
  her soul-death) can cancel and remove it. If she won’t coop-
  erate . . . the victim had best pray for Intervention.
  FINDING YOUR LILIM
  – OR VICE VERSA
  Someone who’s made a deal with a Lilim does not have
  this problem – he’s worked out the wording of the deal
  already (and probably paid up front). However, it’s a little
  harder if you’ve purchased a Geas from Lilith, or need to
  track down someone you have a hook on. Most beings (Lilim
  or not) have to rely on the Celestial Song of Affinity (Liber
  Reliquarum, p. 29, or p. IN159) for this – if you hold a token
  on someone, you may use this Song to locate him (or her),
  just as if you possessed an artifact of his making. Most Lilim
  will have this Song, if only at level 1!
  Lilith herself, of course, has a much better knowledge of
  where her children (or anyone else who owes her) have got-
  ten themselves off to. When she calls in a debt, it may take
  the form of appearing to the subject, exerting a celestial sum-
  mons of some kind (from a vague “tugging back to the
  Guildhall” to the Celestial Song of Tongues), or simply call-
  ing the debtor up on the phone. Having Lilith invoke a Geas
  for you will, naturally, cost extra. This is sometimes worth it,
  if you suspect the target has sold out and is sitting in the mid-
  dle of a squad of Malakim as demon-bait.
  CELESTIAL
  APPEARANCE OF
  GEASES AND
  GEAS-TOKENS
  Like all Discord, Geases appear clearly in celestial form.
  An inert or invoked Geas almost always manifests celestially
  as some form of shackle, chain, or bracelet, with the size rep-
  resenting the level of the Geas. Only Superiors can tell the
  difference between an inert Geas that has yet to be invoked
  and one that is active and compelling the wearer.
  When someone chooses to manifest a Geas-token, it usu-
  ally looks like a miniature Heart or a fragment thereof, the
  size corresponding to the level of the owed favor. Some Lilim
  SUPERIORS: LILITH
  36
  FAVORS UPON
  FAVORS
  Every now and then, a Lilim will get into
  enough hot water with someone that she really
  doesn’t want to become beholden to them in any
  way. After all, if anyone wants a hold on a Free
  Lilim, there’s one easy source. Is your enemy pow-
  erful or desperate enough to go to Lilith, just to get
  you into his hands? Would he be willing to risk
  Lilith’s displeasure (p. 9) at improper abuse of a
  Daughter?
  Are you a little more friendly with angels than
  you ought to be?
  Persuading Lilith not to trade your Geas to an
  individual or small group (e.g., you really want to
  avoid Asmodeus, Beleth, and Kronos) . . . Well, it’s
  possible. But safety is not free. Making this deal
  will at least double the level of the Geas(es) thus
  protected, and requires Lilith to be in a very good
  mood even to consider the notion. You may find
  yourself pledging your Dark Mother every favor
  you hold, as well.
  This is one of the documented (in Heaven, any-
  way) favors that Lilith has done for a Bright Lilim.
  What she used those Geases for is not general
  knowledge. The curious can, of course, ask her . . .
  if they’re willing to pay the price.
  
  have learned mental tricks and instead of just a gem, they
  may display a fancy ring, charm bracelet, or deck of cards –
  but each one will include the gem-like token and be instantly
  recognizable for what it is.
  Geas-tokens are primarily used to prove that one has a
  hold on someone, as a reminder of what is owed, as a focus
  for a Song of Affinity, and as a boast. Perhaps a Lilim will
  never invoke a hook on an angelic Seneschal, but she can
  flaunt it while bragging to her sisters and, with the Celestial
  Song of Affinity, she will be able to find him again. (At the
  GM’s option, other attunements, Distinctions, Songs, or sor-
  cerous rituals might work on or through a Geas.) She can also
  use it as proof in a game of “Collect the Set” (p. 41).
  If the subject or holder of a Geas is utterly destroyed, the
  celestial manifestations of that Geas will vanish in a suitable
  way; note that human souls can retain Geases, either as vic-
  tims or holders! It’s hard to collect from a blessed soul, and
  no Lilim has figured out how to contact one in the upper
  Heavens (nor have any been called in from there . . . yet), but
  the damned are easier to find, and so are dreamshades
  (Corporeal Player’s Guide, pp. 82-83). Damned souls who
  are owed a favor may also be able to invoke it, or be forced
  to use it as a stronger entity wills – “If you tell her to do this,
  I won’t give you to Saminga’s demons.” Geas-manifestations
  will vanish if the subject or holder is in Limbo (Heaven and
  Hell, p. 79), but they reappear if the person ever emerges.
  Undead created by the usual ritual (mummies, vam-
  pires, and zombis who were intended to be as such retain
  favors, owed or owing. Zombis created by Saminga’s
  appropriate Servitor Attunement are just dead meat, though
  – the soul is not bound into them as it is for those who will-
  ingly seek to become undead, and so the Geas is not there.
  Whatever favors might accrue to the body’s former soul are
  fled with it.
  Reincarnation is a trickier matter. For the most part, the
  manifestations of Geases and hooks vanish when a human
  dies and doesn’t show up as a ghost, damned soul, or
  blessed soul. There are no verifiable instances of a Geas-
  token or a hook showing up when a soul is reincarnated –
  but there are a score of rumors. There are also rumors of
  actual Geases somehow persisting through a human’s
  rebirth, both upon Lilim and held by Lilim; these tales are
  more common, and many Lilim will trace them back to sis-
  ters by name who had this happen to them. Unfortunately,
  those named sisters tend to be dead, vanished, or bound to
  Fate and very hard to find.
  WHAT YOU GET
  FOR GEASES AND
  VICE VERSA
  In Heaven, and among other Bands besides Lilim, the pri-
  mary celestial currency is Essence. Among the Daughters of
  Lilith, the primary currency is the Geas. In Hell, therefore,
  there is an exchange rage between Geases and Essence. The
  obvious rate would be 1-2 Essence per day of Geas service,
  but the inconvenience factor makes that higher – usually 3-5
  Essence per level of Geas. Of course, a bit of dickering can
  always occur, if someone really needs the Essence or favor 
  . . . When high levels of Essence are owed, payment plans can
  be worked out.
  Since Lilim often trade for resources, GMs may want to
  use the following conversions – both to determine how hard
  a Tempter had to work to get where she is today, and what
  she’d have to promise for future advances: Geas/3: 1 charac-
  ter point; Geas/4: 3 cp; Geas/5: 5 cp; Geas/6: 10 cp. (GURPS
  In Nomine costs are handled as per pp. IN37-38.)
  SUPERIORS: LILITH
  37
  BUYING GEASES
  Lilim tend to accumulate hooks and sometimes
  actual Geases upon others as they go about their
  business. If the GM wishes, Lilim PCs may start
  with favors owed to them, or may purchase them
  between adventures. These costs are only for those
  favors which are obtained during character creation,
  between adventures, or with active GM con-
  nivance! Anything a Lilim gets for herself, during
  play, is a “freebie.”
  The character point cost of having a hook in
  someone depends on its level and the victim’s
  importance. The cost of a Geas-hook in a mortal is
  equal to the level of the favor times half the
  human’s Status. If the hook is in a celestial or ethe-
  real, multiply that by 2; if the hook is in a celestial
  from the other side, multiply by 3! (In cases of
  beings with no Role, treat Status as 1.) If the victim
  has extra abilities (e.g., is undead, a sorcerer, filthy
  rich, Word-bound, etc.) or is otherwise exceedingly
  useful, the GM should charge accordingly, if he 
  permits it at all.
  The formula above can result in a fractional cost.
  Since In Nomine does not use half-points, the play-
  er must either round up, purchase a higher-level
  hook, or buy more than one at a time (to get a whole
  number). Obtaining multiple favors is an especially
  reasonable thing for a Lilim to do during character
  creation.
  Note that the above prices are for a hook; the
  subject may still resist with a successful Will roll
  (minus the level of the favor). If the Daughter wish-
  es to have an actual unspecified Geas owed to her,
  one that cannot be resisted when it is called in, the
  cost is double that of an equivalent hook.
  For buying a Geas or hook in GURPS, see pp.
  IN37-38.
  
  What You Can 
  Do With Geases
  A Geas can always be used “normally” – a task that can
  be accomplished in a certain period of time, which does not
  necessarily endanger the subject or go against his nature. See
  p. 88 of In Nomine for an example of this. A Geas can also
  be used to create a temporary Servant, as per p. 188 of the
  Liber Servitorum, probably trading off duration to lower the
  victim’s Will to resist orders.
  The Tempters often ask for things that don’t take as long
  as the Geas could command someone, but do have problems
  attached – either it troubles the victim’s moral sense, endan-
  gers someone he cares about, or threatens his own life!
  Lilim are also assigned tasks that can be threatening to
  their existence, or merely their vessels. The Geas required for
  this will naturally be higher level than the time it takes to per-
  form the action: “Go jump in that volcano” may take only an
  hour to perform, but it is not a Geas/1!
  Add levels for duration and task and subtract 1 to get Geas
  level. If less than 1, it counts as a Geas/1. If the final level is
  greater than 6, the request exceeds a Geas/6 and cannot be
  demanded. For instance, a Geas/3 could compel a single
  action (Level 0) that risks dissonance (Level 4), a month
  (Level 4) of trivial actions (Level 0), or a week (Level 3) of
  “normal work” (Level 1).
  The “Equiv.” Column is roughly what a Lilim can ask for,
  not necessarily what she will trade a Geas for. Attempting to
  command a higher-level task than the Geas can compel will
  cause the destruction of the Geas! (Lilim have an instinctive
  ability to know what they can get away with; players should
  discuss wording with the GM. Other demons may have to
  pay a Lilim for advice.) A task the invoker believes to be
  impossible cannot be commanded! 
  A Geas can also be used in a negative sense: “Don’t leave
  this room for one hour,” or “Do not geas a customer of this
  establishment for one month, without permission.” In cases
  such as that, the subject will gain a note of dissonance (or a
  point of damage) every time he violates the Geas until the
  duration is passed, and unlike the “active” form – “Do this!”
  – the dissonance (or damage) suffered will persist after the
  Geas has expired! The Geas-level required for a “negative” is
  one higher than the duration would ordinarily require; exten-
  uating circumstances may cause a Lilim to bind herself less
  “fairly.” The Daughters dislike geasing themselves to nega-
  tive tasks, and will insist on careful wording of such a pledge.
  AGeas that becomes impossible to fulfill – such as obtain-
  ing something that has been destroyed, for instance – will
  vanish, causing the subject a final note of dissonance or point
  of damage. Its effects can then be cured normally.
  Indefinite and 
  Restricted Geases
  A Lilim may also promise to invoke a Geas or hook only
  in certain ways; this is a specified Geas upon herself. It is
  also, therefore, subject to the normal limitations of Geases –
  if the level of the task is greater than 6, it cannot be com-
  manded (see above). For most restrictions, this is fine with
  the Lilim! Maybe she can’t use a given Geas for a year, but
  after that year . . .
  The other thing about a restricted, but unspecified Geas is
  that it can be invoked contrary to the restriction – if the Lilim
  feels like eating dissonance, or is forced into it. Besides the
  dissonance, this is against the Lilim code (Lilim Dos and
  Don’ts, p. 33) because it causes hard feelings among sisters
  and tends to damage the reputation of Lilim.
  SUPERIORS: LILITH
  38
  GEASES AND
  CHARACTER
  IMPROVEMENTS
  Lilim are in a relatively unique position of being
  able to promise a Geas – accept a disadvantage – in
  return for immediate benefits . . . and do it in char-
  acter. Game masters may not approve of this, or
  may welcome the roleplaying opportunities.
  The main text gives conversion rates between
  character points and Geases. Depending on circum-
  stances and opportunity for roleplaying (or the lack
  of it), GMs may require character improvements to
  be paid for with points alone, points and favor-trad-
  ing, or just the Geas.
  Level
  Equiv.
  Duration
  Task
  0
  1 act
  moments
  trivial
  1
  1 Ess.
  1 hour
  “normal work”
  2
  3 Ess.
  1 day
  hard or uncomfortable
  3
  1 cp
  1 week
  definitely unpleasant; somewhat contrary to character
  4
  3 cp
  1 month
  risks dissonance; definitely contrary to character
  5
  5 cp
  6 months
  causes dissonance; risks vessel loss; traumatically contrary to character
  6
  10 cp
  1 year
  causes Discord; causes vessel loss; possibly life-threatening
  +1 for “negative” tasks with a duration (see below)
  
  If you want an indefinite restriction on a Geas, you gener-
  ally have to trust the Lilim’s sense of honor that she’ll either
  re-pledge herself to the restriction in a year, or simply honor
  the restrictive clauses without an actual Geas involved, as an
  unofficial. This is relatively safe, and there’s always a chance
  that she’ll use the favor before the restrictive period is up,
  anyway.
  There is one loophole, which Lilim rarely discuss and of
  which only the youngest newborns are unaware. If you are on
  good terms with the Lilim in question, sufficient that she
  doesn’t hate your guts, you can request a specified, restrictive
  Geas that essentially states, “I will not invoke this Geas
  according to the restrictions, because I do not wish to betray
  you.” (It is actually more elegant when spoken in Helltongue,
  surprisingly, and is beautiful if sung in the angelic speech.)
  For as long as the Lilim does not wish to betray her subject,
  her self-Geas will niggle at her before it wears off, and it will
  cost her a note of dissonance not to renew the restrictive self-
  Geas for another year.
  Indeed, any Geas which includes similar terms, relying on
  a Lilim’s actual lack of malice, can be “indefinite” in this
  fashion. Unless or until, of course, the Lilim changes her
  mind.
  It’s another reason why Lilim like to be on good terms
  with the rest of the Sisterhood.
  SUPERIORS: LILITH
  39
  EXAMPLE GEASES
  AND LEVELS
  Geas/1: Personally show someone the way to a
  location; fetch groceries; copy a supposedly innocu-
  ous computer file and hand it over; use a Song
  requiring 1 Essence (such as Corporeal Healing) in
  a safe area.
  Geas/2: Carry an innocuous, non-dangerous
  item for a week; comb a database thoroughly for
  some specific information; look the other way when
  someone comes by a guard station; help strew
  banana peels in front of a Malakite’s apartment
  door.
  Geas/3: Leave your daily newspaper at a diner
  after you’ve read it, for about a month; write a care-
  fully researched editorial for a newspaper; be in the
  bathroom when the thieves run out of the bank with
  the alarms going off; use a Song requiring 2
  Essence in a dubiously safe location; do something
  that may garner a note of dissonance.
  Geas/4: Serve as a courier for secret messages
  of dubious content for a week; deliver the pass-
  words for a computer system; help rob a bank; let an
  enemy go free one time; use an Essence-heavy
  Song in a mildly dangerous place.
  Geas/5: Harbor someone innocuous for half a
  year; engage in smuggling for a week; let several
  enemies go free right under your nose; harbor an
  obvious “dubious character” for a month and don’t
  tell anyone; disable security alarms for something
  under your care; throw yourself between someone
  else and a bullet; put a human in the hospital; risk
  losing Forces, if it doesn’t reduce you below 7.
  Geas/6: Work somewhere for a year and keep
  careful tabs on everyone there, delivering reports;
  violate your Superior’s Dissonance Conditions
  more than once; jump into a volcano for no obvious
  reason (celestials only); commit a serious crime,
  such as murder; assist your Superior’s worst enemy,
  once; betray a friend; risk losing several Forces.
  (And, of course, you can geas someone to
  invoke an equal or lower Geas of her own on some-
  one, with the words you specify.)
  BUYING
  RESTRICTED
  GEASES
  Lilim are able – even encouraged – to purchase
  Geases at character creation and between sessions
  (see Buying Geases, p. 37). Restricted Geases, how-
  ever, include a “package deal” of a Geas on the
  Lilim. The GM can deal with this in several ways.
  ● Each Geas is priced separately (one as an
  advantage, one as the usual Discord), and if they
  cancel out, so be it. This is most likely to be used
  during character creation.
  ● The cost for the total package – the Geas on
  the target and the Lilim’s self-Geas regarding it –
  can never be reduced below 1 point. (Or higher, if
  the GM wills it.)
  ● The Geas on the target is paid for normally; the
  self-Geas gains no points back. This is very appro-
  priate for Geases bought between sessions.
  If a restricted Geas is acquired during a game,
  due to roleplaying and in-character actions, then
  neither part of the package needs to involve points
  at all.
  
  SUPERIORS: LILITH
  40
  Adventure Seeds
  THE MAD
  SORCERER’S
  BEAUTIFUL DAUGHTER
  An NPC Lilim (or a suitably cooperative player character)
  with favors owed to her by the group has been summoned by
  a rather-more-knowledgeable-than-most sorcerer, Richard
  “of the Book of Moonless Midnight.” He knows better than
  to think that all Lilim are little green succubi, for instance.
  However, he seems to believe that humans can be turned into
  demons. Or at least, into Lilim.
  The man’s daughter, Mary, is in a coma, victim of an inop-
  erable brain cancer which has not responded to either
  chemotherapy or his own attempts at the Corporeal Song of
  Healing. (At the GM’s option, the poor girl may have other
  problems, such as birth defects that keep her wheelchair-
  bound even if healthy.) His familiar, it turns out, is an imp of
  Fate who has been whispering suggestions to him.
  (The imp is trying to do two things at once – damn the sor-
  cerer by causing him to be responsible for his daughter’s
  death, and remove Mary from the scene, because her fate is
  mediocre-bad and her destiny is very, very bright. Details are
  up to the GM, but the imp is sure that Mary is almost
  inevitably on the path of destiny. To this end, it’s been feed-
  ing Richard bits of suitably skewed information, and may
  well have been responsible for making sure that the attempts
  at cures haven’t worked.)
  Richard is nigh unto filthy rich, and if that isn’t tempting
  enough, knows at least one Corporeal Song or possesses a
  relic which the summoned demon would like to acquire. His
  desire? To have the demon intercede on his behalf to have his
  daughter turned into a Daughter.
  It’s an interesting request, and when contacted, Lilith will
  be intrigued enough to agree, if he can meet certain other cri-
  teria. First, she’ll accept a suitably obscene amount of corpo-
  real cash. Second, she’ll require at least three children below
  the age of five, female, who are near relatives. (Or five chil-
  dren below the age of one, gender and bloodlines irrelevant.)
  If a squeamish demon asks, no, the children need not be in
  good health – if the Diabolical wishes to free a sickly, brain-
  damaged child from life, that’s fine with her. Just keep the
  children alive till the ceremony can be performed. Here, call
  this cell phone number when they’ve got the goods.
  This is probably where the rest of the group will come in,
  as the summoned demon calls in favors to get the required
  raw material – this can be played as dark and heartless or
  gray-morality as the GM desires. Mary’s condition can be
  used as a ticking time bomb to cause kinder PCs to cut cor-
  ners (or become very frantic to find unwell children, to salve
  their selfish consciences). For the very squeamish, double the
  number of children, but leave them alive afterward . . . minus
  a Force each. They’ll grow back. Really.
  In the end, celestial ingenuity will probably prevail against
  mundane security matters and the stray angel or two. The cer-
  emony can be performed – they don’t get to watch, but are
  kept nearby in order to get rid of inconvenient corpses, return
  live children, run random errands (“order take-out, would you,
  dear?”), or be on hand to blame if something goes wrong –
  and then everyone can go back to their own devices. Provided,
  of course, that the GM feels no need to add complications . . .
  Complications
  (Some or all of the following can be combined, depending
  on how Hellish the GM wishes to make the characters’lives.)
  ● The procedure works. Mary’s consciousness is now
  incarnated within a Lilim. Indeed, the process has worked
  too well – Mary is the first (and probably only) human who
  has been turned into a demon while retaining her soul!
  (Normally, “turning a human into a demon” results in a
  demon with access to the human’s memories, with the
  human destroyed entirely (Corporeal Player’s Guide, p. 79).
  This is the result the imp expects.) This information will
  come out when the imp of Fate “familiar” realizes that
  Mary’s original destiny is still in effect, and Richard has not
  been damned by killing his daughter! This may result in the
  imp (or its immediate superior) somehow commandeering
  the group to “finish the job” – get Richard to kill Mary – or
  at least soul-kill Mary the Lilim. Of course, as Mary is now
  a Daughter, Lilith will object to the party outright slaughter-
  ing her. They’ll have to make the assassination more
  untraceable. If Servitors of Destiny show up to belatedly try
  to help Mary of the bright (Bright?) destiny, they’ll undoubt-
  edly want to meddle.
  (Mary, being unique, will attract a great deal of interest
  from nearly all the Superiors on both sides once they find out
  about her; this complication might work best in a game with
  a meta-plot focusing on the nature of Lilim, humanity, and/or
  Lilith.)
  
  ● The procedure works – but Mary or one of the other
  children was the attuned charge of a Cherub! (One of
  Dreams, in Mary’s case; in the other cases, they probably
  had to put the angel in Trauma, or lucked out and kid-
  napped the child when the Cherub was already so indis-
  posed.) The Cherub has managed to attach a Nemesis
  attunement (Angelic Player’s Guide, p. 30, or GURPS In
  Nomine, p. IN47) to the member of the group who deliv-
  ered the mortal to Lilith most directly. In a while, that PC
  is going to be coping with an angel who can track him
  unerringly, has no obligation to protect him, and is out for
  some Divine Retribution. (The group might try to buy off
  the Cherub by offering him Mary as a substitute; depend-
  ing on circumstances, this could work! Fate isn’t going to
  be happy if it’s discovered they handed a Lilim over for
  “brainwashing” into redemption, which is the probable
  result of such an action.)
  ● The process works, but Lilith exacted a final price from
  Richard – his own soul. If (when) he arrives at Hellmouth
  Gate, he’s hers. Naturally, when the man hangs himself upon
  realizing that Mary the Lilim is no more his daughter than his
  imp familiar is, a player character is recruited to see that
  Richard’s soul is safely delivered unto the Guildhall. (A PC
  Lilim can recruit her own security, such as the rest of the
  player characters.) This will require sharp eyes at the gates of
  Hell, bribes, threats, and general business as usual in Hades.
  Don’t get underfoot of the angels of Final Judgment. (Who
  can really complicate matters if Richard was sincerely repen-
  tant – they might decide to boost the sorcerer’s soul Upstairs!
  Paranoid demons may want to get to the soul before the two
  angels get a look at him, and find a back door to smuggle him
  in, so the angels don’t see him!)
  ● Not only did the “birthing” work, but Lilith has offered
  a small, but useful, reward if the player characters will act as
  mentors for the newborn Lilim. They’re expected to keep her
  out of trouble, and keep close tabs on her actions for future
  reference; Lilith will want a full report when she comes call-
  ing. The group will have to earn the newborn’s trust to get her
  to keep them posted on all her actions, or else get very good
  at spying on a secretive Lilim.
  ● With her old body as her vessel (“waste not, want not,”
  is Lilith’s opinion; it’s going to be that or the body of one of
  the other children), Mary the Lilim starts out with a nice Role.
  Of course, it’s one with a “miracle cure” attached! (Or a mys-
  terious disappearance.) Mary’s going to have attracted atten-
  tion, both mundane and probably divine. While sniffing
  Gamesters can be warned off by dropping hints of Lilith’s
  personal involvement, not to mention the Fate connection,
  tenacious human detectives and angels are harder to get rid
  of. Mary doesn’t have any skills at hiding from investiga-
  tions, so the player characters are on their own if they want to
  find a way to protect her from discovery. (Which is, as it hap-
  pens, the best way to keep those investigations from landing
  on their doorsteps!)
  COLLECT THE SET
  It’s a popular game among Lilim to acquire favors from
  various designated targets – the Guildhall holds the lists of
  the most popular games, though any place with a concentra-
  tion of Daughters may start up a local Collection for enter-
  tainment.
  The rules are simple: everyone who is listed as being in
  the game (and you do have to register) contributes the pledge
  of a self-Geas to the pot. This “ante” ranges in value from an
  hour to a year, and entitles the Lilim to participate.
  (Registering for the game with the master-list holder just
  before announcing one’s victory is very bad form, and usual-
  ly invalidates the registration.) Then the Lilim tries to
  “Collect the Set” – acquire a Geas or hook from every target
  that Collection lists. The first winner gets the pot, with the
  other players pledging a Geas to her of the appropriate time.
  Proof is demanded, of course, in the form of tokens (p. 36). A
  token you got, but had to use, doesn’t count. The game may
  start up again, of course, but the tokens that won the previous
  round can’t be used on the next one. (Generally, non-winning
  tokens can, though.)
  Collections are generally known by their targets: “Los
  Angeles Seneschals,” “Known Austin Celestials,” “Boston
  Malakim.” One game, requiring the ante of a year-Geas, is
  “The Royal Flush.” Its goal is to collect a Geas or hook on
  one each of the major Choirs and Bands, and upon a
  Servitor of each major Superior! (These can overlap, fortu-
  nately: having a hook in a Seraph of the Sword counts for
  the Seraph requirement, and the Laurencian requirement.)
  The one with the highest payoff and lowest number of 
  registered participants is “The Golden Ring”; the ante is a
  SUPERIORS: LILITH
  41
  
  century, and the goal is a Geas (or hook, if such is possible!)
  on the Lightbringer himself . . .
  Aside from the hi-jinks inherent in a normal game, the
  GM may add a Lilim who has managed to rig a given
  Collection. She may have done this on her own, be working
  for someone who did it, or be blackmailed or geased into
  doing it against her will – but all the targets are prepared in
  advance to let her hook or geas them, so that she can win the
  game. Can this plan be discovered and thwarted? If not, what
  will she (or her unknown masters) do with all the Geases
  she’s won?
  TRANSPORT
  SPECIALISTS
  As noted on p. 21, Lilith employs humans in her corpore-
  al locations, and prefers desperate ones. However, in this case
  the desperate human is the illegitimate child of a prostitute
  and an important man. Cori, aged a mature 12, just wants to
  get out of the situation, her mother wants to continue black-
  mailing the father, and the father . . . has arranged for private
  investigators to find out where the pair are, and some Men In
  Black to kidnap his daughter. Meanwhile, one of Cori’s
  schoolmates also wants to run away.
  Lilith wants the daughter (they’ve made a deal), and has
  assigned a selection of her temps – or people who just owe
  her – to obtain the human girl and get her to a not-so-local
  estate. Alas, she has not bothered to learn more than that the
  girl is in an untenable position and wants out. Therefore, it
  will be the transport-and-escort player characters who discov-
  er that Daddy wants his Little Girl, Mommy Dearest is trying
  to get them both out of town, and the kid herself has acquired
  one of her schoolmates as a spare passenger and refuses to go
  without her friend. The trip will be hard enough with Cori as
  a willing conspirator in her “kidnapping”; do the PCs really
  want their cargo to be unwilling? Better hope they have an
  extra plane ticket.
  (For the record, Lilith will be amused by a well-presented
  “Two for the price of one, ma’am!” claim, and may be
  inclined to bestow minor rewards.)
  ROMANCING
  THE THRONE
  While only very bold demons attempt to woo the Princess
  herself, somewhat less-bold ones seek to influence lesser
  powers – such as the Secretarial Pool (p. 20). Normally, this
  is done according to the usual unwritten rules of gift-giving
  and empty promises (or not-so-empty ones, when Geases are
  involved), and everyone knows where they stand.
  However, in this case, one of the Secretaries is rattled. You
  see, the anonymous gifts are expensive, elegant, and just what
  she needs. Concerned that she’s getting far too many geas-
  hooks sunk into her despite her celestial sunglasses, she’s
  pulled strings and dangled carrots, and acquired the PCs.
  Hopefully, they’ll be able to figure out who’s sending her
  gifts. And, also hopefully, that won’t get them in hot water
  with some powerful demon – such as, oh, Staciel, Lilim
  Countess of the Game?
  Possibilities
  ● The Game is involved. If not Staciel herself, then some-
  one who has a handle on a Lilim – likely one with the Lilim
  of Lust attunement.
  ● It’s inter-Lilim politics. A younger – but canny –
  Daughter is attempting to get holds upon her elder sister, to
  leverage herself into the Secretarial Pool at an early age.
  ● The PFD (Superiors 2: Pleasures of the Flesh, p. 30)
  believes that this Secretary has been helping Lust-demons go
  Renegade or otherwise depart the service of the Beautiful
  Prince. A Lilim of Lust is attempting to secure . . . assistance
  in stopping this little problem and funneling any would-be
  deserters back into the clutches of Andrealphus’secret police.
  ● Somewhere in Shal-Mari, there is a damned sorcerer
  who managed to avoid, or escape, the Archive before being
  Force-stripped to idiocy. Using sorcerous rituals or Songs, he
  (or she?) is predicting what the Lilim will want, and provid-
  ing it out of the goodness of his self-interest. He wants
  employment in the Guildhall.
  ● The source of the inexpensive gifts is a very, very lucky
  and observant demonling. It just wants a date or several.
  ● It’s an annoying prank being played on her by a couple
  of her fellow Secretaries.
  ● The anonymous gifts are, in actual fact, coming from
  several sources! Use any or all of the above.
  And, for one-shots, there’s always Lucifer . . .
  THE WORDS OF
  THE PROPHETS . . .
  Lilith has, recently, been stopping shock still and utter-
  ing strange predictions, couched in the language of prophe-
  cy. When she comes to, she remembers nothing of what she
  said during the fugue-state – but it’s quickly been proven to
  be relevant and beneficial to the person she was speaking
  to at the time.
  Despite her sudden seclusion in one of her corporeal
  estates – and which one she’s picked is unknown – the rumor
  has gotten around that Lilith, the human Princess, has become
  a prophet (Corporeal Player’s Guide, p. 68), just like the mad
  Gabriel!
  Demons may be interested in bettering themselves. So far,
  every subject of a prophecy has benefited from his advance
  knowledge, either as a foreshadowing of good fortune, or by
  receiving data that helped him in a crucial moment. Princes
  may also want more information about what’s going on, and
  send their Servitors on some pretext or other. (Lilith is not
  currently seeing other Princes directly, for whatever reason.)
  Angels won’t have personal greed as a motive, but their
  SUPERIORS: LILITH
  42
  
  Archangels will be twice as interested in the phenomenon as
  the Princes are. Fire, Destiny, and Dreams are all likely to sit
  up and take notice of signs that an enemy Superior is God-
  touched. Trade will also be attempting to contact her (and
  offer sanctuary for her and as many of her Daughters as she
  could bring with her), while Lightning may decide that this
  could be important enough to bring resources to bear on
  widening the rift between Hell and Freedom. Laurence may
  even recall that Lilith is human, and insist on putting togeth-
  er a fact-finding team, composed of Servitors who have some
  contact with Lilim and can infiltrate without getting (more)
  Geases upon them.
  Is it true? The answer depends on the GM.
  ● It is true. Much to her chagrin and horror – and Gabriel’s
  fey delight – Lilith is tapped into the true Symphony and bab-
  bling the words of God. Demons could take advantage of this,
  either directly by using prophecies about them, or less direct-
  ly by promising to report to their Princes that she’s just been
  getting into the stash of the Prince of Drugs. Blackmail’s such
  an ugly word; let’s use “trading favors.” Angels may be able
  to find out her true feelings about Hell, Heaven, and Eden,
  and thus move toward a reconciliation.
  ● It’s an elaborate ruse. Lilith wants to confuse Heaven
  (and Hell), and is making this all up. She’s using informa-
  tion from her network of spies, and careful string-pulling,
  to “predict” good news or give information the target can
  use to his advantage. (She could be working with Kobal on
  a grand joke, perhaps showing up Asmodeus as being
  unable to tell a false prophet from a real one if he tries to
  arrest her. She might be stirring the pot as a favor to
  Malphas. She could even have allied with Asmodeus him-
  self, and is reporting exactly who shows up to listen to
  “God-touched ravings!” Or maybe she’s doing a favor for
  Eli . . .)
  ● It’s not quite true. Lucifer is known to create false
  prophets (Corporeal Player’s Guide, pp. 68-69), and this is
  what’s been happening. If Lilith is his willing accomplice, it’s
  likely to be a trap for any angels – or Archangels! – who
  become unwary because of it. If she’s the Lightbringer’s
  unwitting tool in this, though, it might be the wedge that
  Heaven hopes for; Lilith would not appreciate her loyalty
  being so tested.
  SUPERIORS: LILITH
  43
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