TEXT: Weekly Wonders
  Alex Riggs, Joshua Zaback
  
  Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License 
  version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, 
  deities, etc) dialogue, plot, storylines, location, characters and trade dress.
  Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, 
  or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or 
  privileges to any art presented herein. Frost giant art by Jason Rainville.
  Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics 
  of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License 
  version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form 
  without written permission.
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, 
  LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, 
  LLC does not guarantee compatibility, and does not endorse this product.
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the 
  compatibility license.
  Designers
  Alex Riggs, Joshua Zaback
  Editor
  Rosa Gibbons
  Credits
  Necromancers of the Northwest, LLC
  8123 236th St SW, Unit 102
  Edmonds, WA, 98026
  www.necromancers-online.com
  
  2
  Fire Giant
  	
  You	share	your	heritage	with	the	mighty	fire	giant,	
  a	powerful	and	tyrannical	giant	closely	associated	with	the	
  element	of	fire.	Your	fire	giant	blood	grants	you	a	number	
  of	special	abilities	relating	to	heat	and	fire,	allowing	you	
  to	punish	your	foes	with	superheated	weapons	and	better	
  withstand	flames.
   
  Bonus Feats: Cleave,	Great	Cleave,	Improved	
  Overrun,	Improved	Sunder,	Iron	Will,	Power	Attack,	Weapon	
  Focus.
   
  Bonus Spells: Produce flame	(7th),	scorching ray 
  (10th),	fireball (13th),	volcanic storm	(16th).
   
  Bloodline Powers: While	bloodraging,	you	gain	
  some	of	the	powers	and	abilities	of	a	fire	giant,	embracing	
  their	burning	passion	for	destruction.
   
  Heat Weapon (Su):	When	you	enter	a	bloodrage,	you	
  can	call	upon	your	fire	giant	heritage	in	order	to	superheat	
  any	melee	or	thrown	weapon	you	wield.	At	1st	level,	whenever	
  you	enter	a	bloodrage,	you	may	choose	to	have	any	damage	
  dealt	by	a	melee	or	thrown	weapon	you	wield	deal	half	fire	
  damage	and	half	damage	of	the	normal	type	for	that	weapon.	
  At	4th	level,	and	every	4	levels	thereafter,	any	weapon	affected	
  by	this	ability	inflicts	an	additional	1	point	of	fire	damage,	to	a	
  maximum	of	+5	fire	damage	at	20th	level.
   
  Boiling Blood (Su):	While	in	the	midst	of	a	bloodrage,	
  your	blood	becomes	superheated,	inflicting	fire	damage	to	
  those	who	injure	you.	At	4th	level,	whenever	you	suffer	at	least	
  5	points	of	slashing	or	piercing	damage	while	in	a	bloodrage,	
  all	adjacent	creatures	are	hit	by	a	spray	of	burning	blood,	
  suffering	1d6	points	of	fire	damage.	Additionally,	whenever	
  you	take	bleed	damage,	all	adjacent	creatures	suffer	a	like	
  amount	of	fire	damage.	
   
  Fire Resistance (Su):	At	8th	level,	you	gain	fire	
  resistance	5.	At	14th	level,	your	fire	resistance	increases	to	15.	
  This	fire	resistance	is	doubled	while	in	a	bloodrage.
   
  Fiery Heart (Su):	At	12th	level,	you	become	immune	
  to	fire	spells	you	cast.	Additionally,	while	in	a	bloodrage,	
  you	extend	a	potent	aura	of	heat	which	causes	all	creatures	
  within	10	feet	of	you	to	suffer	1d6	points	of	fire	damage	at	the	
  beginning	of	your	turn.
   
  Foe of Frost (Su):	The	intense	hatred	of	cold	that	
  all	fire	giants	feel	allows	you	to	be	far	more	potent	against	
  creatures	that	favor	those	elements.	At	16th	level,	all	fire	
  damage	you	deal	against	creatures	with	fire	vulnerability	is	
  doubled,	instead	of	being	multiplied	by	1.5.	Additionally,	
  creatures	with	the	cold	descriptor	suffer	a	-2	penalty	on	their	
  saving	throws	against	spells	you	cast	with	the	fire	descriptor.	
   
  Fire Giant Ascension (Ex):	As	you	reach	the	zenith	of	
  your	power,	you	truly	embody	the	fire	giant.	At	20th	level,	you	
  gain	immunity	to	fire,	and	whenever	you	enter	a	bloodrage,	
  your	size	is	increased	by	1	step,	to	a	maximum	of	Huge	size.	
  This	transformation	grants	you	a	+4	size	bonus	to	Strength,	a	
  -2	penalty	to	Dexterity,	and	a	+2	bonus	to	Constitution.	Apply	
  all	necessary	modifiers	to	your	AC,	attack	rolls,	CMB,	CMD,	
  natural	armor	bonus,	and	skill	checks	to	reflect	your	new	size.	
  When	you	increase	in	size	in	this	way,	your	gear	also	increases	
  in	size	to	match	your	new	size,	and	your	weapons	deal	
  damage	appropriate	to	your	new	size.	This	is	a	polymorph	
  effect	and	persists	for	the	duration	of	the	bloodrage.
  Frost Giant
  	
  You	can	trace	your	lineage	back	to	the	formidable	
  frost	giant,	a	feared	combatant	and	dreaded	raider.	Your	
  unique	ancestry	grants	you	a	number	of	special	abilities	
  relating	to	cold	and	warfare,	allowing	you	to	conduct	your	
  own	deadly,	frigid	raids	and	survive	in	the	frost	giants’	frozen	
  mountain	home.	
   
  Bonus Feats: Cleave,	Great	Cleave,	Improved	
  Overrun,	Improved	Sunder,	Power	Attack,	Skill	Focus	
  (Stealth),	Toughness.
   
  Bonus Spells: chill touch (7th),	bull’s strength 
  (10th), sleet storm (13th), ice storm (16th).
   
  Bloodline Powers: While	bloodraging,	you	gain	
  some	of	the	powers	and	abilities	of	a	frost	giant,	becoming	a	
  frozen	warrior.
   
  Winter Warrior (Su):	Your	frost	giant	ancestry	makes	
  you	especially	adapted	to	fighting	in	cold	climates.	At	1st 
  level,	you	are	constantly	treated	as	though	under	the	effects	
  of	an	endure elements	spell,	except	that	this	protection	only	
  extends	to	cold	temperatures.	Additionally,	when	you	enter	a	
  bloodrage,	you	become	able	to	see	through	mist,	rain,	sleet,	
  and	snow	without	impediment,	and	can	move	along	snow	
  and	ice	without	any	penalty	for	movement	or	need	to	make	
  Acrobatics	checks	to	keep	your	balance.	
   
  Chill Weapons (Su):	The	cold	rage	of	the	frost	giant	
  flows	through	you,	freezing	your	weapons.	At	4th	level,	while	
  in	a	bloodrage,	melee	and	thrown	weapons	you	wield	deal	an	
  additional	1d6	points	of	cold	damage.	At	10th	level,	this	cold	
  damage	increases	to	1d8,	and	at	16th	level,	it	increases	to	2d6.	
   
  Cold Resistance (Su):	At	8th	level,	you	gain	cold	
  resistance	5.	At	14th	level,	this	cold	resistance	increases	to	15.	
  This	cold	resistance	is	doubled	while	in	a	bloodrage.	
  
  3
   
  Freezing Rage (Su):	While	in	the	grips	of	a	bloodrage,	
  your	frost	giant	blood	chills	your	body	to	the	core,	causing	
  those	close	to	you	to	suffer	freezing	wounds.	At	12th	level,	
  while	in	a	bloodrage	you	project	a	dread	chill	which	causes	
  adjacent	creatures	to	suffer	1d6	points	of	cold	damage	if	they	
  end	their	turn	adjacent	to	you.	Creatures	that	suffer	damage	
  as	a	result	of	this	ability	must	succeed	on	a	Fortitude	save	(DC	
  10	+	1/2	your	level	+	your	Charisma	modifier)	or	be	staggered	
  for	1	round.	A	creature	that	successfully	saves	against	this	
  ability	need	not	save	against	it	again	for	24	hours;	however,	
  he	may	still	suffer	cold	damage	as	a	result	of	this	ability.
   
  Frost Power (Su):	At	16th	level,	you	treat	any	spell	you	
  cast	with	the	cold	descriptor	as	though	your	caster	level	were	
  2	higher	than	it	actually	is.	Additionally,	while	in	a	bloodrage,	
  you	may	apply	the	effects	of	a	single	metamagic	feat	you	
  possess	to	a	spell	you	cast	without	increasing	the	casting	time	
  or	spell	level.	You	may	use	this	ability	once	per	day	at	16th 
  level,	and	an	additional	time	per	day	at	20th	level.
   
  Frost Giant Ascension (Su):	As	you	reach	the	zenith	
  of	your	power,	you	truly	embody	the	frost	giant.	At	20th	
  level,	you	gain	immunity	to	cold,	and	whenever	you	enter	a	
  bloodrage,	your	size	is	increased	by	1	step,	to	a	maximum	of	
  Huge	size.	This	transformation	grants	you	a	+4	size	bonus	
  to	Strength,	a	-2	penalty	to	Dexterity,	and	a	+2	bonus	to	
  Constitution.	Apply	all	necessary	modifiers	to	your	AC,	attack	
  rolls,	CMB,	CMD,	natural	armor	bonus,	and	skill	checks	to	
  reflect	your	new	size.	When	you	increase	in	size	in	this	way,	
  your	gear	also	increases	in	size	to	match	your	new	size,	and	
  your	weapons	deal	damage	appropriate	to	your	new	size.	
  This	is	a	polymorph	effect	and	persists	for	the	duration	of	the	
  bloodrage.
  Stone Giant
  	
  You	are	descended	from	the	enigmatic	and	solemn	
  stone	giant.	Your	special	heritage	grants	you	power	over	the	
  element	of	earth	and	great	skill	in	throwing	and	catching	
  rocks.		
   
  Bonus Feats: Improved	Precise	Shot,	Iron	Will,	
  Point	Blank	Shot,	Power	Attack,	Precise	Shot,	Quick	Draw,	
  Skill	Focus	(Sense	Motive).
   
  Bonus Spells: Soften earth and stone	(7th),	earth 
  glide	(10th),	stoneskin	(13th),	move earth	(16th).
   
  Bloodline Powers: While	bloodraging,	you	gain	
  some	of	the	powers	and	abilities	of	a	stone	giant,	becoming	
  stoic	and	mighty.
   
  Rock Throwing (Ex):	Beginning	at	1st	level,	you	gain	
  the	ability	to	throw	rocks	of	up	to	2	size	categories	smaller	
  than	yourself	(A	Medium	creature	can	throw	a	Tiny	rock,	
  dealing	1d6	points	of	bludgeoning	damage,	while	a	Small	
  creature	can	throw	a	Diminutive	rock,	dealing	1d4	points	of	
  bludgeoning	damage).	You	gain	a	+1	racial	bonus	on	attack	
  rolls	with	thrown	rocks.	For	the	purposes	of	this	ability,	a	
  “rock”	is	any	large,	bulky,	and	relatively	regularly	shaped	
  object	made	of	any	material	with	a	hardness	of	at	least	5.	
  You	can	hurl	the	rock	up	to	five	range	increments.	You	add	
  1-1/2	times	your	Strength	modifier	to	damage	rolls	made	with	
  thrown	rocks.	
  	
  While	you	are	in	a	bloodrage,	you	are	considered	one	
  size	category	larger	than	you	actually	are	for	the	purposes	
  of	throwing	rocks.	A	Medium	creature	would	therefore	
  be	considered	Large	for	the	purposes	of	this	ability	while	
  bloodraging,	and	be	able	to	throw	a	Small	rock,	dealing	1d8	
  points	of	bludgeoning	damage.
   
  Body of Stone (Ex):	At	4th	level,	your	natural	
  armor	bonus	increases	by	+1.	At	9th	level,	and	every	5	levels	
  thereafter,	this	bonus	to	natural	armor	increases	by	a	further	
  +1.	
  
  4
   
  Rock Catching (Ex):	At	8th	level,	your	stone	giant	
  heritage	confers	the	rock	catching	universal	monster	ability	
  and	a	+8	bonus	on	Reflex	saves	made	to	catch	thrown	rocks.	
  Additionally,	while	in	a	bloodrage,	you	are	treated	as	though	
  you	were	one	size	category	larger	than	you	actually	are	for	the	
  purposes	of	catching	rocks.	Finally,	a	number	of	times	per	day	
  equal	to	your	Charisma	modifier,	whenever	you	catch	a	rock	
  during	a	bloodrage,	you	may	throw	that	rock	at	any	creature	
  within	range	as	an	immediate	action.
   
  Earth Power (Su):	At	12th	level,	whenever	you	cast	a	
  spell	with	the	earth	descriptor,	you	treat	your	caster	level	as	
  though	it	were	2	higher	than	it	actually	is.	
   
  Earth Shaker (Su):	You	are	capable	of	throwing	rocks	
  with	such	intense	power	as	to	cause	the	very	earth	to	tremble.	
  At	16th	level,	whenever	you	deal	damage	to	a	creature	with	a	
  thrown	rock,	you	cause	a	small	localized	tremor	beneath	that	
  creature’s	feet.	The	affected	creature	must	succeed	on	a	Reflex	
  save	(DC	10	+	1/2	your	bloodrager	level	+	your	Charisma	
  modifier)	or	be	knocked	prone	and	suffer	an	additional	
  amount	of	damage	equal	to	the	damage	dealt	by	the	thrown	
  rock	(less	any	Strength	bonus).	
   
  Stone Giant Ascension (Su):	As	you	reach	the	height	
  of	your	power,	you	truly	embody	the	stone	giant.	At	20th	
  level,	you	automatically	catch	all	rocks	thrown	at	you	each	
  round,	and	may	throw	any	number	of	rocks	back	each	round.	
  Additionally,	you	gain	a	+5	racial	bonus	on	all	attack	rolls	
  made	with	thrown	rocks.	When	you	enter	a	bloodrage,	your	
  size	is	increased	by	1	step,	to	a	maximum	of	Huge	size.	This	
  transformation	grants	you	a	+4	size	bonus	to	Strength,	a	-2	
  penalty	to	Dexterity,	and	a	+2	bonus	to	Constitution.	Apply	
  all	necessary	modifiers	to	your	AC,	attack	rolls,	CMB,	CMD,	
  natural	armor	bonus,	and	skill	checks	to	reflect	your	new	size.	
  When	you	increase	in	size	in	this	way,	your	gear	also	increases	
  in	size	to	match	your	new	size,	and	your	weapons	deal	
  damage	appropriate	to	your	new	size.	This	is	a	polymorph	
  effect	and	persists	for	the	duration	of	the	bloodrage.	When	
  so	transformed,	you	can	throw	rocks	of	up	to	Medium	size	
  (for	a	Large	creature),	which	deal	2d6	points	of	bludgeoning	
  damage.
  Storm Giant 
  	
  Your	ancestors	are	noble	and	mighty	storm	giants,	
  among	the	greatest	of	giantkind.	This	unique	heritage	grants	
  you	great	skill	with	weapons	and	the	ability	to	do	battle	in	
  raging	seas	while	wielding	the	power	of	wild	lightning.	
   
  Bonus Feats:	Cleave,	Combat	Reflexes,	Improved	
  Bull	Rush,	Improved	Critical	(greatsword),	Improved	Sunder,	
  Iron	Will,	Power	Attack,	Vital	Strike
   
  Bonus spells: Levitate	(7th),	water walk	(10th),	call 
  lightning	(13th),	control winds	(16th).	
   
  Bloodline Powers: While	bloodraging,	you	gain	
  some	of	the	powers	and	abilities	of	a	storm	giant,	the	
  mightiest	of	giants.
   
  Weapon Skills (Ex):	At	1st	level,	you	gain	the	Weapon	
  Focus	feat	for	the	weapon	of	your	choice.	Additionally,	you	
  count	as	a	fighter	of	your	level	for	the	purposes	of	qualifying	
  for	what	feats	you	can	take.	
   
  Water Warrior (Su):	Your	storm	giant	blood	allows	
  you	to	be	a	more	effective	combatant	under	the	waves.	At	4th 
  level,	you	gain	the	ability	to	breathe	underwater.	Additionally,	
  while	in	a	bloodrage,	you	are	treated	as	though	under	the	
  effects	of	a	freedom of movement spell for the purposes of 
  your	ability	to	fight	underwater,	but	not	for	other	purposes	
  (such	as	resisting	paralyzing	magic	or	escaping	a	grapple).	
   
  Resist Electricity (Su):	At	8th	level,	you	gain	electricity	
  resistance	5.	At	14th	level,	this	electricity	resistance	is	
  increased	to	15.	This	electricity	resistance	is	doubled	while	in	
  a	bloodrage.
   
  Lightning Master (Su):	At	12th	level,	whenever	
  you	cast	a	spell	with	the	electricity	descriptor	while	in	a	
  bloodrage,	that	spell	deals	an	additional	amount	of	electricity	
  damage	equal	to	your	bloodrager	level.	
   
  Thunderbolts (Su):	At	16th	level,	as	a	standard	action,	
  you	can	throw	a	powerful	thunderbolt	at	any	target	within	
  100	feet.	The	thunderbolt	requires	a	successful	ranged	touch	
  attack	to	hit.	A	successful	hit	deals	1d6	points	of	electricity	
  damage	per	level	and	stuns	the	target.	A	successful	Reflex	
  save	(DC	10	+	1/2	your	bloodrager	level	+	your	Charisma	
  modifier)	halves	this	damage	and	negates	the	stunning	effect.		
   
  Storm Giant Ascension (Su):	As	you	reach	the	
  zenith	of	your	power,	you	truly	embody	the	storm	giant.	At	
  20th	level,	you	gain	immunity	to	electricity,	and	whenever	
  you	enter	a	bloodrage,	your	size	is	increased	by	1	step,	to	a	
  maximum	of	Huge	size.	This	transformation	grants	you	a	+4	
  size	bonus	to	Strength,	a	-2	penalty	to	Dexterity,	and	a	+2	
  bonus	to	Constitution.	Apply	all	necessary	modifiers	to	your	
  AC,	attack	rolls,	CMB,	CMD,	natural	armor	bonus,	and	skill	
  checks	to	reflect	your	new	size.	When	you	increase	in	size	in	
  this	way,	your	gear	also	increases	in	size	to	match	your	new	
  size,	and	your	weapons	deal	damage	appropriate	to	your	new	
  size.	This	is	a	polymorph	effect	and	persists	for	the	duration	
  of	the	bloodrage.
  
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  15. COPYRIGHT NOTICE 
   
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.  
   
  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte 
  Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, 
  Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. 
  Pathfinder Roleplaying Game Reference Document. © 2011, Paizo Publishing, LLC; Author: Paizo Publishing, 
  LLC.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on 
  material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on 
  material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, 
  Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve 
  Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. 
  Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, 
  Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, 
  James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob 
  McCreary, Jason Nelson, Tom Phillips, Stephen Radney- MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork 
  Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game GameMastery Guide. © 2010, Paizo Publishing, LLC; Author: Cam Banks, 
  Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, 
  Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, 
  David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, 
  Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
  Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, 
  Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, 
  Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, 
  Tork Shaw, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn
  Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, 
  Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason 
  Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.
  Pathfinder Roleplaying Game Monster Codex. © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan 
  Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., 
  Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, 
  Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game NPC Codex. © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, 
  Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, 
  Patrick Renie, Sean K Reynolds, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim 
  Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen 
  K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Campaign. © 2013, Paizo Publishing, LLC; Authors: Jesse Benner, 
  Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, James Jacobs, Ryan 
  Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, Patrick Renie, Sean K 
  Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen Townshend.
  Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse 
  Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin 
  McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Equipment. © 2012 Paizo Publishing, LLC; Authors: Dennis Baker, Jesse 
  Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, 
  Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC 
  Stephens, and Russ Taylor. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica 
  Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill 
  Webb; Based on original content from TSR. 
  Brood of the Spider Queen: Spider Bloodlines Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
  Lords of the Leaves: Elven Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Wells of Wonder: Arcane Fonts Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Magic of the Mire: Lizardfolk Spells Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Kings of the Mountain: Dwarven Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
  Weekly Wonders: Vengeful Curses Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Weekly Wonders: From the Bags of Giants Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Weekly Wonders: Magical Instruments Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Weekly Wonders: Giant Slaying Spells Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Princes of the Plains: Halfling Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Weekly Wonders: Giant-Blooded Feats Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Weekly Wonders: Legacy Character Creation Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
  Weekly Wonders: Giant Bloodlines Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Regents of the Road: Gnome Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Weekly Wonders: Fog and Garden Giants Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback
  Weekly Wonders: Troll Magic Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua 
  Zaback 
  Scions of Sin: Tiefling Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Weekly Wonders: Secret Spirits Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Weekly Wonders: Giant Treasures Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Descended from Dragons: Kobold Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
  Weekly Wonders: Forgotten Oni Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Weekly Wonders: Cavalier Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Weekly Wonders: Cinematic Dinosaurs Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Masters of Midnight: Drow Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Weekly Wonders: Giant Bloodrager Bloodlines Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
   
  END OF LICENSE 
  
   
  Giants are fearsome and iconic fantasy foes, but very rarely do player 
  characters get a chance to enjoy the bulk, power, and pure destructive 
  capabilities that being a giant has to offer. While there is room for 
  debate about some types of giants, such as hill giants and ogres, other 
  species, like fire and storm giants, are clearly magical in nature. Yet no 
  bloodrager bloodline exists for players who want to have characters 
  descended from giants...until now!
   
  This book introduces four giant-themed bloodlines for 
  bloodragers. Featured are the fire giant, the frost giant, 
  the stone giant, and the storm giant. In addition to 
  providing elemental powers associated with the type of 
  giant in question�such as superheated blood that burns 
  your attackers, the ability to see and move through mist 
  and ice as though it weren’t there, the ability to throw 
  rocks and make the very earth shake, and the ability to 
  rocks and make the very earth shake, and the ability to 
  hurl mighty thunderbolts�these bloodlines also grant 
  players giant power, granting them some of the strength 
  and size of giants.
   
  Whether you want to play a giant-blooded character with an 
  exciting new bloodline, just want to expand your bloodrager’s 
  bloodline options, or are a GM looking for just the right thing to 
  spice up a giant shaman or berserker’s stat-block, 
  this book is for you.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Necromancers of the Northwest/Weekly Wonders - Giant Bloodrager Bloodlines.pdf