TEXT:  
  Roguish Archetype 
  Rogues have many features in common, including their 
  emphasis on perfecting their skills, their precise and deadly 
  approach to combat, and their increasingly quick reflexes. 
  But different rogues steer those talents in varying 
  directions, embodied by the rogue archetypes. Your choice 
  of archetype is a reflection of your focus—not necessarily 
  an indication of your chosen profession, but a description 
  of your preferred techniques. 
  Arachnoid Stalker 
  A life-changing event, perhaps being cursed by a drider 
  warlock or bring bitten by a dangerously transmuted 
  arachnid, has imbued you with the properties of a spider. 
  Spider Maneuvers 
  Starting at 3rd level when you select this archetype, you 
  gain access to a web of mystical energy connecting all 
  spiders, allowing you to move and fight like an arachnid. 
       Spider Dice. You have 3 spider dice, which are d8s. A 
  spider die is expended when you use it. You regain all of 
  your expended spider dice when you finish a short or long 
  rest. You gain another spider die at 9th level, and another 
  one at 13th level. 
       Saving Throws. Some of your maneuvers require your 
  target to make a saving throw to resist the maneuver’s 
  effects. The saving throw DC is calculated as follows: 
   
  Spider maneuver save DC = 8 + your proficiency bonus + 
  your Dexterity modifier 
   
       Using Spider Dice. You can expend spider dice to gain 
  a number of different benefits: 
  • Spider Leap. As a reaction when you make a Strength, 
  Dexterity, or Constitution saving throw, you can 
  expend a spider die and add it to the roll. 
  • Web Ball. As a bonus action, you can spend a spider 
  die to project a ball of webbing at creature you can see 
  within 60 feet, knocking them back. Select a creature 
  within 60 feet to make a Strength saving throw. On a 
  failed save, the creature is pushed 10 feet away from 
  you. 
  • Web Pull. As a bonus action, you can spend a spider 
  die to snare an opponent with a web line and pull them 
  closer. Select a creature within 60 feet to make a 
  Strength saving throw. On a failed save, the creature is 
  pulled 10 feet toward you. 
  • Web Trip. As a bonus action, you can spend a spider 
  die to tangle an opponent's feet with your web. Select  
   
   
   
   
   
   
   
   
   
   
   
   
   
  a creature within 60 feet 
  to make a Dexterity saving 
  throw. On a failed save, it 
  falls prone. 
  Webbing 
  At 3rd level, you gain the ability 
  to generate a nearly unlimited amount 
  of silken web. This web is central to many of your spider 
  maneuvers, and usually dissipates within a minute of 
  leaving your grasp. You can make permanent silk when 
  you take a rest, the exact amount of which is determined by 
  the Dungeon Master. 
       Additionally, you can project a line of web as a bonus 
  action, allowing you to create a temporary rope, pull an 
  unattended object, close doors, or snatch a small object 
  weighing less than 5 pounds within 60 feet. 
       Finally, you can project your web as a bonus action, or 
  as a reaction when you fall, at a target location within your 
  movement speed. If the target location can hold your 
  weight, you are pulled there, expending movement 
  normally. 
  Wall Crawling 
  Starting at 9th level, you have the ability to move up, down, 
  and across vertical surfaces and upside down along 
  ceilings, while leaving your hands free. You also gain a 
  climbing speed equal to your walking speed. 
       Additionally, if you are on a ceiling, you can hide from 
  any creature that is at least 10 feet or more below you even 
  if you otherwise lack appropriate cover. 
  Spider Sense 
  At 13th level, you can't be surprised and can add your 
  proficiency bonus to initiative rolls. 
  Relentless 
  Starting at 17th level, when you roll initiative and have no 
  spider dice remaining, you regain 1 spider die. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Arachnoid Stalker.pdf