TEXT: IN FROM THe
  Welcome to “In From The 
  Cold,” a stretch goal for the 
  Cold Warning Kickstarter. 
  This is a collection of eight 
  pre-generated investigators 
  for use in the Cold Warning 
  scenario.
  While each investigator 
  has some connection to the 
  adventure, they are suitable 
  for play in any 1920’s era Call 
  of Cthulhu game. Seven of 
  these investigators are based 
  on characters depicted on 
  the covers of Golden Goblin 
  Press publications: Islands 
  of Ignorance—The Third 
  Cthulhu Companion, Tales of 
  the Crescent City, and Tales 
  of the Caribbean.  The eighth 
  investigator is original to this 
  supplement.
  So let’s get to know a little bit 
  about them...
  Eight
  Pre-Generated 
  Investigators
  for 7th Edition
  Gwendolyn 
  Carter Woodruﬀ
  from Islands of Ignorance—
  The Third Cthulhu Companion
  This Arkham native is a serious-
  minded career woman, and a 
  skilled field researcher specializ-
  ing 
  in 
  anthropology 
  and 
  archeology, 
  working 
  out 
  of 
  Miskatonic University. She pub-
  lishes under the name Dr. G.C. 
  Woodruff to avoid gender dis-
  crimination 
  (most 
  academics 
  that know her only through her 
  work assume she is male). She 
  speaks several languages, and 
  can handle herself equally well in 
  libraries, desert camps, back al-
  ley 
  brawls, 
  or 
  gun 
  fights. 
  Gwendolyn is a private person 
  who carries a substantial secret 
  (her “younger sister” Penelope is 
  actually her daughter). 
  Connection to Cold Warning
  Gwendolyn Woodruff can be-
  come involved in this case 
  through 
  her 
  connection 
  to 
  Marilyn Sutton. The two barely 
  know one another because Gwen 
  has mostly rebuked attempts at 
  friendship from Marilyn; they 
  are however bound by Daniel 
  Moody (the older brother of 
  Marilyn Sutton whose maiden 
  name is Moody). While Daniel 
  left Gwendolyn stranded at the 
  altar, he is in fact the father of 
  Penelope 
  “Penny” 
  Woodruff. 
  Marilyn has figured this connec-
  tion out, but has told no one. She 
  has written Gwen several times, 
  offering her friendship and ask-
  ing if she could meet her niece. 
  Marilyn considers her brother’s 
  actions reprehensible, and hopes 
  to make some amends towards 
  Penny. No sooner has Gwendolyn 
  decided that now is the time to 
  reopen these old wounds, and 
  that Marilyn deserved to meet 
  her niece, does Marilyn vanish 
  under mysterious circumstanc-
  es. Gwen now seeks to find this 
  woman who was nearly her sis-
  ter-in-law. Lastly, she would as-
  sist her fellow investigators in 
  any case they asked her to par-
  ticipate in.
  
  Charles  
  “Chucky” Dupree
  from Tales of the Crescent City
  This young African American, 
  and New Orleans native, is jovial, 
  dependable, and highly skilled. 
  While he works as an auto me-
  chanic, he is also a competent 
  locksmith and gunsmith. When 
  not working, Chucky is often well 
  dressed, especially if he’s step-
  ping out on the town. He enjoys 
  dancing in various clubs and 
  dance halls, and occasionally 
  singing with his cousin’s jazz 
  band (Cream in Your Coffee). 
  Most of his adventures stem 
  from 
  his 
  childhood 
  friend 
  Rowena, who is constantly drag-
  ging him into whatever strange 
  (or often illegal) thing she is in-
  volved with at the time. 
  Connection to Cold Warning
  Charles Dupree can become in-
  volved 
  in 
  the 
  investigation 
  through his friendship with the 
  late Joseph Sutton. After helping 
  save Joseph Sutton by rescuing 
  him from Hastur cultists in New 
  Orleans, the two became fast 
  friends. In fact, Mr. Sutton paid 
  for Charles’s tuition that allowed 
  him to go to school and become a 
  locksmith. 
  When 
  Rowena 
  Audubon rejected Joseph’s mar-
  riage proposal, Charles was there 
  to comfort his jilted friend. As 
  Joseph and Charles correspond 
  several times a year, Charles 
  would do anything to help his old 
  friend’s widow, feeling as if he 
  knows her personally. Lastly, he 
  would join any caper his fellow  
  investigators asked him to partic-
  ipate in, especially if Roe is also 
  involved. 
  Rowena Audubon
  from Tales of the Crescent City
  “Roe” to her friends, is a lovely, 
  dark haired Creole woman and 
  New Orleans native. She is al-
  ways well dressed and groomed, 
  charming and flirtatious. She 
  “works” as a mystic, fortuneteller, 
  or whatever else strikes her fan-
  cy. In truth, she is a highly suc-
  cessful grifter, and professional 
  con artist. In her world of lies 
  there is one constant: her child-
  hood friend Chucky Dupree. She 
  considers him the only person 
  she can totally trust, and togeth-
  er they have managed to best 
  some of the worst The Crescent 
  City could throw at them.
  Connection to Cold Warning
  Rowena Audubon can become 
  involved in the investigation 
  through a previous relationship 
  with the late Joseph Sutton. 
  While on vacation in New Orleans 
  many years ago Joseph Sutton 
  was abducted by Hastur cultists 
  and rescued by Roe Audubon 
  and Chucky Dupree. Joseph nev-
  er understood the nature of the 
  cultists, believing they were only 
  religious fanatics. Joseph and 
  Roe had a short but intense rela-
  tionship that ended when she 
  refused his proposal of marriage. 
  Roe is heartbroken to learn of 
  Joseph’s death, and would rush 
  off to find and help his widow out 
  of 
  respect 
  for 
  his 
  memory. 
  Alternately, she would join in any 
  adventure other investigators 
  may invite her to participate in. 
  Esteban Calderon
  from Tales of the Caribbean
  Esteban, or “Steve” to those who 
  make an issue with his name, is a 
  tough, shrewd widower living in 
  El Barrio (Spanish Harlem, New 
  York). He works as a private in-
  vestigator that specializes in in-
  surance fraud with several of his 
  biggest clients being in the fruit 
  import business. Esteban travels 
  quite 
  a 
  bit 
  throughout 
  the 
  Caribbean and has good contacts 
  across the region. He was born in 
  
  San Juan, Puerto Rico and still 
  has family there (his son Diego), 
  but unfortunately the two are 
  currently estranged. 
  Connection to Cold Warning
  Esteban Calderon could easily 
  become involved in the scenario 
  by being hired to investigate the 
  case by Dr. Trenton Harrod. As 
  an Arkham psychiatrist, Dr. 
  Harrod has encountered strange 
  cases before and has worked 
  with Esteban, a private detective, 
  in the past to get to the bottom of 
  them. The family of Marilyn 
  Sutton could also hire Esteban, 
  because they are desperate to 
  get in contact with Marilyn out 
  of grave concern for their daugh-
  ter. Lastly, he would join in any 
  investigation if invited by any of 
  the other investigators.
  Janek Markov
  from Cold Warning
  Going by “Jack” this broad chest-
  ed and bearded Russian immi-
  grant is an avid outdoorsman. 
  He works as a park ranger for 
  the Forestry Service and lives 
  full-time in the Blandford State 
  Park of Massachusetts. Janek is 
  very much at home in the forest. 
  A crack shot with a rifle, avid 
  hunter, and tracker, he likes 
  nothing better than finding lost 
  hikers, hunters, or those who 
  have been spirited away into the 
  woods by unsavory types. While 
  he has no family of his own, he 
  supports his brother’s widow 
  and children.
  Connection to Cold Warning
  Janek Markov could easily know 
  Joseph Sutton, and his brother 
  Stuart, as they are all avid hunt-
  ers and outdoorsmen. He may 
  also become involved via strange 
  reports of mysterious creatures 
  being sighted in the woods north 
  of Bangor, Maine. Such a rumor 
  would be enough to cause Janek 
  to ask for a few weeks off, pack 
  up his gear, and set out to do 
  some hunting. Lastly, he would 
  happily join his fellow investiga-
  tors should they request his help, 
  as the rugged wilderness loca-
  tion is likely far outside of their 
  usual element. 
  Elwood 
  Thompson
  from Cold Warning
  Judge Thompson is an older, New 
  England gentleman. While he 
  works in Boston, he resides in 
  Kingsport, the city of his birth. 
  He has been married for 35 years 
  to his politically active wife 
  Susan, and they have several 
  adult children. Thompson enjoys 
  duck hunting, a good pipe, and 
  collecting rare books. He is a 
  graduate of the seven-year Juris 
  Doctor program at Miskatonic 
  University School of Law, and 
  remains a prominent alumnus. 
  In his youth he was a prosecutor, 
  but now serves as a judge with a 
  reputation for fairness. 
  Connection to Cold Warning
  Elwood Thompson could become 
  involved in this investigation 
  through his close friendship with 
  Dr. Trenton Harrod, the Arkham 
  psychiatrist. Dr. Harrod some-
  times confided in and asked 
  Judge Thompson for help, know-
  ing that Elwood often dabbled in 
  strange and otherworldly cases. 
  He might also know Dr. Quentin 
  Wentworth, who is recovering 
  from a heart attack at Winter 
  Haven. Lastly, he would join his 
  fellow investigators should they 
  contact him and request his as-
  sistance in a case.
  Tabitha Bailey
  from Cold Warning
  This attractive, dark haired 
  nurse, who works at St. Mary’s 
  in Kingsport, was a highly deco-
  rated naval nurse that served in 
  
  the Great War. In addition to the 
  usual horrors she faced, Tabitha 
  survived her first encounter 
  with the Mythos (a four day zom-
  bie outbreak) while serving on a 
  hospital ship (USS Yardley). The 
  experience left her damaged 
  (she is a functioning alcoholic), 
  haunted, and forever on edge. 
  She’s taken up target and skeet 
  shooting since returning state-
  side, and is ready to battle the 
  dark unknown whenever she 
  uncovers 
  evidence 
  of 
  its 
  existence.  
  Connection to Cold Warning
  Tabitha Bailey can easily have 
  heard about the strange, disturb-
  ing, and otherworldly symptoms 
  of Marilyn Sutton through her 
  medical connections (she per-
  sonally 
  knows 
  Dr. 
  Ephraim 
  Sprague, see Patient Zero, page 
  4, Cold Warning). Alternatively, 
  she might be an acquaintance of 
  the nurse Avery Phillips, now in 
  the employ of cultist Stuart 
  Sutton. Lastly, she may simply 
  be contacted by one of the other 
  investigators, who ask her to join 
  them in this case.
  Matthew Shaw
  This tall and broadly build, man 
  middle-aged man, works as a 
  professional chef. However his 
  true gift and passion is writing 
  strange fiction (that he publish-
  es under various pseudonyms). 
  He lives in Cambridge, Mass-
  achusetts, but grew up in Salem; 
  a city he still visits often. 
  Matthew was first exposed to the 
  Mythos as a teenager, when the 
  ghost of the witch Renata Cooper 
  possessed his younger sister 
  Erin. This instilled in him a life-
  long obsession with learning 
  about, and combating, the dark 
  forces of the Cthulhu Mythos.   
  Connection to Cold Warning
  Matthew Shaw could become in-
  volved in this case through his 
  former relationship with both 
  Joseph 
  and 
  Marilyn 
  Sutton. 
  Shaw catered their wedding and 
  has been on friendly terms with 
  them ever since. Alternatively 
  he may be a friend of Arthur 
  Burgess, a fellow author of pulp 
  horror, who is supposed to be 
  working on something big, but 
  has seemed more and more un-
  stable for several months. Lastly, 
  he may be invited by one of the 
  other investigators to partici-
  pate in solving the mystery of 
  what is happening at Winter 
  Haven.
  
  Player:  _____________________________
  Occupation: Researcher
  Age :  31    Gender: Female
  Residence: Arkham, MA
  Birthplace: Arkham, MA
  OUT OF LUCK
  01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  LUCK
  INSANE 01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  START MAX
  SANITY
  TEMP.
  INSANE
  INDEF. 
  INSANE
  00 01 02 03 04
  05 06 07 08 09 10 11
  12 13 14 15 16 17 18
  19 20 21 22 23 24
  MAX
  MAGIC POINTS
  00 01 02 03 04 05 06
  07 08 09 10 11 12 13
  14 15 16 17 18 19 20
  MAX
  DYING
  UNCONSCIOUS
  MAJOR
  WOUND
  HIT POINTS
  IN FROM THe cold
  IN FROM THe cold
  IN FROM THe cold
  Gwendolyn
  Carter Woodruff 
  COMBAT
  WEAPONS
  Weapon
  Regular
  Hard
  Extreme
  Damage
  Range
  Attacks
  Ammo
  Malf.
   UNARMED
   45
  22 
   9
  1D3 + DB
  —
  1
  —
  —
   BASEBALL BAT
   45
  22 
   9
  1D8
  TOUCH
  1
  —
  —
   .38 REVOLVER
  50
  25
  10
  1D10
  15 YD
  1 (3)
  6
  100
  SKILLS
  Accounting (05%)
  00
  00
  00
  ✖
  Fast Talk (05%)
  20
  10
  4
  Law (05%)
  00
  00
  00
  Science (01%)
      
  00
  00
  00
  ✖
  Anthropology (01%) 70
  35
  14
  ✖
  Fighting (Brawl) (25%) 45
  22
  9
  ✖
  Library Use (05%)
  70
  35
  14
      
  00
  00
  00
  Appraise (05%)
  00
  00
  00
  00
  00
  00
  Listen (25%)
  00
  00
  00
      
  00
  00
  00
  ✖
  Archaeology (01%)
  50
  25
  10
  00
  00
  00
  Locksmith (01%)
  00
  00
  00
  Sleight of Hand (10%) 00
  00
  00
  Art/Craft  (05%)
  00
  00
  00
  ✖
  Firearms
  (Handgun) (20%)
  50
  25
  12
  Mechanical
  Repair (10%)
  00
  00
  00
  ✖
  Spot Hidden (25%)
  50
  25
  10
  00
  00
  00
  Firearms
  (Riﬂ e/Shotgun) (25%) 00
  00
  00
  Medicine (01%)
  00
  00
  00
  ✖
  Stealth (20%)
  30
  15
  6
  00
  00
  00
  00
  00
  00
  ✖
  Natural World (10%) 30
  15
  6
  ✖
  Survival (10%)
      DESERT
  20
  10
  4
  Charm (15%)
  00
  00
  00
  First Aid (30%)
  00
  00
  00
  Navigate (10%)
  00
  00
  00
  Swim (20%)
  00
  00
  00
  Climb (20%)
  00
  00
  00
  History (05%)
  00
  00
  00
  Occult (05%)
  00
  00
  00
  Throw (10%)
  00
  00
  00
  Credit Rating (00%)
  45
  22
  9
  ✖
  Intimidate (15%)
  50
  25
  12
  Operate Heavy 
  Machinery (01%)
  00
  00
  00
  Track (10%)
  00
  00
  00
  Cthulhu Mythos (00%) 18
  9
  3
  Jump (20%)
  00
  00
  00
  ✖
  Persuade (10%)
  20
  10
  4
      
  00
  00
  00
  Disguise (05%)
  00
  00
  00
  ✖
  Language (Other) (01%)
      LATIN
  45
  22
  9
  Pilot (01%)
      
  00
  00
  00
      
  00
  00
  00
  ✖
  Dodge (Half DEX)
  30
  15
  6
  ✖
      GREEK
  35
  17
  7
  ✖
  Psychology (10%)
  20
  10
  4
      
  00
  00
  00
  Drive Auto (20%)
  00
  00
  00
  ✖
      ARABIC
  25
  12
  5
  Psychoanalysis (01%) 00
  00
  00
      
  00
  00
  00
  Electrical 
  Repair (10%)
  00
  00
  00
  ✖
  Language (Own) (EDU)
      ENGLISH
  85
  42
  17
  Ride (05%)
  00
  00
  00
      
  00
  00
  00
  DODGE
  BUILD
  DAMAGE BONUS
  0
  +0
  30
  15
  6
  CHARACTERISTICS
  7
  -1
  +1
  55
  27
  11
  55
  27
  11
  60
  30
  12
  85
  42
  17
  70
  35
  14
  65
  32
  13
  60
  30
  12
  MOVE
  RATE
  STR
  APP
  DEX
  EDU
  POW
  SIZ
  CON
  INT
  IDEA
  75
  37
  15
  12
  14
  70 81
  
  BACKSTORY
  GEAR & POSSESSIONS
  QUICK REFERENCE RULES
  NOTES
  PERSONAL DESCRIPTION:  A tall willowy woman with a serious 
  expression. She dresses fashionably and wears reading glasses. Although 
  attractive her intensity can can be oﬀ -putting and intimidating to some.
  IDEOLOGY / BELIEFS:  “Every question that can be asked has already 
  been answered by someone else. Look to the past, to history, other 
  cultures, legends and folklore for clarity.”
  SIGNIFICANT PEOPLE:  She tends to be a loner, aft er having been stood 
  up at the altar 12 years ago. She is close to her younger sister Penelope 
  (Penny), who is actually her daughter (her parents are the only others to 
  know this).
  MEANINGFUL LOCATIONS:  The Orne Library at Miskatonic University, 
  where she met her ﬁ nance; the Temple of Karnack, in Egypt, where she 
  ﬁ rst encountered the Mythos.
  TREASURED POSSESSIONS:  A .38 caliber revolver, a gift  from her father 
  aft er getting her PHD. She has carried it on every expedition and Mythos 
  investigation. It is inscribed with a quote from Plutarch - “Barba non facit 
  philosophum” (A beard does not constitute a philosopher).
  TRAITS:  She doesn’t smoke, drink, or dance. She is very independent 
  and private, and focuses on her career.
  INJURIES & SCARS:   She has three long, deep scars in her back, the 
  result of a near fatal Sand Dweller attack while doing ﬁ eld research in 
  Giza, Egypt.
  PHOBIAS & MANIAS:  She has Philophobia, a fear of falling in love. 
  She has avoided serious romantic entanglements since her ﬁ ancé 
  abandoned her, but will have discreet encounters (when traveling).
  ARCANE TOMES, SPELLS, & ARTIFACTS:  De Vermis Mysteriis (Mythos 
  De Vermis Mysteriis (Mythos 
  De Vermis Mysteriis
  tome), Elder Sign.
  ENCOUNTERS WITH STRANGE ENTITIES:  Sand Dwellers in Egypt, Yig 
  cultists in Arizona, Shan (in the body of Daniel Moody, her former ﬁ ancé), 
  Rat-Thing (in Arkham) and Ghouls (also in Arkham).
  A baseball bat, .38 revolver, holster, journal, pen, eyeglasses (2 pairs), 2 ﬁ ne suits, 1 rugged suit, 
  ﬁ ne shoes, hiking boots, camping gear, pocket knife, compass, pocket watch, bag of trail mix, box 
  of 50 .38 caliber bullets, ﬁ rst aid kit.
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  SKILL & CHARACTERISTIC ROLLS
  Levels of Success: 
  FUMBLE
  100 / 96+
  FAIL
  > Skill
  REGULAR
  < Skill
  HARD
  ½ Skill
  EXTREME
  1�5 Skill
  CRITICAL
  01
  Pushing Rolls: Must justify reroll; Cannot Push Combat or Sanity Rolls
  WOUNDS & HEALING
  First Aid heals +1 HP  •  Medicine heals +1D3 HP
  Major Wound: Loss of > ½ max HP in one attack  •  Unconscious: Reach 0 HP without Major Wound
  Dying: Reach 0 HP with Major Wound; First Aid can stabilize, then requires Medicine 
  Natural Heal Rate (Normal Wound): +1 HP/day  •  Natural Heal Rate (Major Wound): weekly healing roll
  CASH & ASSETS
  SPENDING LEVEL:  $50 
  CASH:  $300
  ASSETS:  $38,000 (her own home in Arkham, 
  an automobile, some railroad stock, vast 
  antique and antiquity collections).
  ______________________________________________
  ______________________________________________
  ______________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  
  Player:  _____________________________
  Occupation: Mechanic
  Age :  24    Gender: Male
  Residence: New Orleans, LA
  Birthplace: New Orleans, LA
  OUT OF LUCK
  01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  LUCK
  INSANE 01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  START MAX
  SANITY
  TEMP.
  INSANE
  INDEF. 
  INSANE
  00 01 02 03 04
  05 06 07 08 09 10 11
  12 13 14 15 16 17 18
  19 20 21 22 23 24
  MAX
  MAGIC POINTS
  00 01 02 03 04 05 06
  07 08 09 10 11 12 13
  14 15 16 17 18 19 20
  MAX
  DYING
  UNCONSCIOUS
  MAJOR
  WOUND
  HIT POINTS
  IN FROM THe cold
  IN FROM THe cold
  IN FROM THe cold
  Charles
  “Chucky”
  Dupree
  COMBAT
  WEAPONS
  Weapon
  Regular
  Hard
  Extreme
  Damage
  Range
  Attacks
  Ammo
  Malf.
   UNARMED
   45
  22 
   9
  1D3 + DB
  —
  1
  —
  —
   ITHACA AUTO & BURGLAR
   PISTOL GRIP DB SHOTGUN
  60
  30
  12
  2D6/1D6/1D3 5/10/25 YRD
  2
  2
  00
   .32 AUTOMATIC PISTOL
   40
  20
  8
  1D8
  15 YRD
  3 (4)
  6
  99
   SMALL CLUB
   45
  22 
   9
  1D6
  TOUCH
  1
  —
  —
    
  SKILLS
  Accounting (05%)
  00
  00
  00
  ✖
  Fast Talk (05%)
  40
  20
  8
  Law (05%)
  00
  00
  00
  Science (01%)
      
  00
  00
  00
  Anthropology (01%)
  ✖
  Fighting (Brawl) (25%) 45
  22
  9
  Library Use (05%)
  00
  00
  00
      
  00
  00
  00
  Appraise (05%)
  00
  00
  00
  00
  00
  00
  ✖
  Listen (25%)
  40
  20
  8
      
  00
  00
  00
  Archaeology (01%)
  00
  00
  00
  ✖
  Locksmith (01%)
  65
  32
  13
  Sleight of Hand (10%) 00
  00
  00
  ✖
  Art/Craft  (05%)
      DANCE
  40
  20
  8
  ✖
  Firearms
  (Handgun) (20%)
  40
  20
  8
  ✖
  Mechanical
  Repair (10%)
  80
  40
  16
  ✖
  Spot Hidden (25%)
  45
  22
  9
  ✖
      SINGING
  40
  20
  8
  ✖
  Firearms
  (Riﬂ e/Shotgun) (25%) 60
  30
  12
  Medicine (01%)
  00
  00
  00
  ✖
  Stealth (20%)
  40
  20
  8
  ✖
      GUNSMITH
  55
  27
  11
  00
  00
  00
  Natural World (10%) 00
  00
  00
  Survival (10%)
      
  00
  00
  00
  Charm (15%)
  00
  00
  00
  First Aid (30%)
  00
  00
  00
  Navigate (10%)
  00
  00
  00
  Swim (20%)
  00
  00
  00
  ✖
  Climb (20%)
  40
  20
  8
  History (05%)
  00
  00
  00
  Occult (05%)
  00
  00
  00
  Throw (10%)
  00
  00
  00
  Credit Rating (00%)
  15
  7
  3
  Intimidate (15%)
  00
  00
  00
  ✖
  Operate Heavy 
  Machinery (01%)
  25
  12
  5
  Track (10%)
  00
  00
  00
  Cthulhu Mythos (00%) 12
  6
  2
  Jump (20%)
  00
  00
  00
  Persuade (10%)
  00
  00
  00
      
  00
  00
  00
  Disguise (05%)
  00
  00
  00
  Language (Other) (01%)
      
  00
  00
  00
  Pilot (01%)
      
  00
  00
  00
      
  00
  00
  00
  ✖
  Dodge (Half DEX)
  32
  16
  6
      
  00
  00
  00
  Psychology (10%)
  00
  00
  00
      
  00
  00
  00
  ✖
  Drive Auto (20%)
  60
  30
  12
      
  00
  00
  00
  Psychoanalysis (01%) 00
  00
  00
      
  00
  00
  00
  ✖
  Electrical 
  Repair (10%)
  10
  5
  2
  ✖
  Language (Own) (EDU)
      ENGLISH
  75
  37
  15
  Ride (05%)
  00
  00
  00
      
  00
  00
  00
  DODGE
  BUILD
  DAMAGE BONUS
  0
  +0
  32
  16
  6
  CHARACTERISTICS
  9
  -1
  +1
  65
  32
  13
  55
  27
  11
  65
  32
  13
  55
  27
  11
  70
  35
  14
  55
  27
  11
  60
  30
  12
  MOVE
  RATE
  STR
  APP
  DEX
  EDU
  POW
  SIZ
  CON
  INT
  IDEA
  75
  37
  15
  11
  14
  70 87
  
  BACKSTORY
  GEAR & POSSESSIONS
  QUICK REFERENCE RULES
  NOTES
  PERSONAL DESCRIPTION:  An African American man of average build, 
  with mirthful eyes and a constant smile. Chucky favors overcoats (to 
  conceal his shotgun), suspenders, and golf caps.
  IDEOLOGY / BELIEFS:  “Most of the world’s problems would vanish 
  overnight if people just got their heads right. People know the right thing 
  to do, and want to do it, but sometimes need a little help.” 
  SIGNIFICANT PEOPLE:  Roe (Rowena), his childhood friend, who has 
  gotten him in and out of trouble since they were nine-years-old. His 
  grandmother “Mama Dupree” who raised him aft er his father died when 
  he was 12.
  MEANINGFUL LOCATIONS:  He loves spending time in the French 
  Quarter, where he feels most at home. City Park, where he likes to go for 
  walks, and Mama Dupree’s home, in Gretna.
  TREASURED POSSESSIONS:  A sturdy metal thermos with his name 
  engraved on it, which is usually ﬁ lled with coﬀ ee. It was a gift  from Roe, 
  an apology oﬀ ering for something neither of them remember anymore.  
  She pawned some of her jewelry to pay for it.
  TRAITS:  Most people consider Chucky to be loyal, generous, and 
  dependable. Sometimes he gets taken advantage of due to his too-good 
  of a heart.
  INJURIES & SCARS:   Chucky has a trick left  shoulder that sometimes 
  dislocates. It was once wrenched out of its socket (and nearly oﬀ ) by 
  Chandler Kreel (who was no longer human at the time).
  PHOBIAS & MANIAS:  Suﬀ ers from Metrophobia - the fear of poetry. 
  Exposure to poetry causes him to sweat, become dizzy, and develop a 
  stutter.
  ARCANE TOMES, SPELLS, & ARTIFACTS:  Owns no Mythos tomes and 
  knows no spells, both of these being by choice. He once burned a copy of 
  The King in Yellow, even aft er someone oﬀ ered him $200 for it.
  ENCOUNTERS WITH STRANGE ENTITIES:  He has encountered the 
  cultist and several servitor creatures of The King in Yellow. He battled 
  the Needle Men (Children of Gla’aki), and is a friend of Vincent DeCroix (a 
  Bayatuouchi).
  A set of mechanic overalls, duﬀ el bag, nice suit (for clubs), average suit (for day to day), dance 
  shoes, common shoes, 4 golf caps, a metal thermos, a pocket watch, a 1926 Chrysler Tourer, 
  lighter, ﬂ ashlight, pocket knife, handcuﬀ s, 2 sets of lock picks (hidden in hat and sock).
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  SKILL & CHARACTERISTIC ROLLS
  Levels of Success: 
  FUMBLE
  100 / 96+
  FAIL
  > Skill
  REGULAR
  < Skill
  HARD
  ½ Skill
  EXTREME
  1�5 Skill
  CRITICAL
  01
  Pushing Rolls: Must justify reroll; Cannot Push Combat or Sanity Rolls
  WOUNDS & HEALING
  First Aid heals +1 HP  •  Medicine heals +1D3 HP
  Major Wound: Loss of > ½ max HP in one attack  •  Unconscious: Reach 0 HP without Major Wound
  Dying: Reach 0 HP with Major Wound; First Aid can stabilize, then requires Medicine 
  Natural Heal Rate (Normal Wound): +1 HP/day  •  Natural Heal Rate (Major Wound): weekly healing roll
  CASH & ASSETS
  SPENDING LEVEL:  $10 
  CASH:  $30
  ASSETS:  $750 (A vast collection of trade 
  tools, his Chrysler Tourer, a shotgun style 
  home in The Marigny Triangle with a garage/
  workshop).
  ______________________________________________
  ______________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  
  Player:  _____________________________
  Occupation: Con Artist
  Age :  25    Gender: Female
  Residence: New Orleans, LA
  Birthplace: New Orleans, LA
  OUT OF LUCK
  01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  LUCK
  INSANE 01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  START MAX
  SANITY
  TEMP.
  INSANE
  INDEF. 
  INSANE
  00 01 02 03 04
  05 06 07 08 09 10 11
  12 13 14 15 16 17 18
  19 20 21 22 23 24
  MAX
  MAGIC POINTS
  00 01 02 03 04 05 06
  07 08 09 10 11 12 13
  14 15 16 17 18 19 20
  MAX
  DYING
  UNCONSCIOUS
  MAJOR
  WOUND
  HIT POINTS
  IN FROM THe cold
  IN FROM THe cold
  IN FROM THe cold
  Rowena
  Audubon
  COMBAT
  WEAPONS
  Weapon
  Regular
  Hard
  Extreme
  Damage
  Range
  Attacks
  Ammo
  Malf.
   UNARMED
   35
  17
  7
  1D3 + DB
  —
  1
  —
  —
   COLD POCKET HAMMERLESS 
   .32 AUTOMATIC PISTOL
  35
  17
  7
  1D8
  15 YRD
  3 (4)
  9
  99
   SMALL KNIFE
   35
  17
  7
  1D4
  TOUCH
  1
  —
  —
    
    
  SKILLS
  Accounting (05%)
  00
  00
  00
  ✖
  Fast Talk (05%)
  60
  30
  12
  ✖
  Law (05%)
  15
  7
  3
  Science (01%)
      
  00
  00
  00
  Anthropology (01%) 00
  00
  00
  ✖
  Fighting (Brawl) (25%) 35
  17
  7
  Library Use (05%)
  00
  00
  00
      
  00
  00
  00
  Appraise (05%)
  00
  00
  00
  00
  00
  00
  ✖
  Listen (25%)
  50
  25
  10
      
  00
  00
  00
  Archaeology (01%)
  00
  00
  00
  00
  00
  00
  Locksmith (01%)
  00
  00
  00
  ✖
  Sleight of Hand (10%) 65
  32
  13
  ✖
  Art/Craft  (05%)
      ACTING
  50
  25
  10
  ✖
  Firearms
  (Handgun) (20%)
  35
  17
  7
  Mechanical
  Repair (10%)
  00
  00
  00
  ✖
  Spot Hidden (25%)
  45
  22
  9
  ✖
      DANCE
  40
  20
  8
  Firearms
  (Riﬂ e/Shotgun) (25%) 00
  00
  00
  Medicine (01%)
  00
  00
  00
  ✖
  Stealth (20%)
  35
  17
  7
      
  00
  00
  00
  00
  00
  00
  Natural World (10%) 00
  00
  00
  Survival (10%)
      
  00
  00
  00
  ✖
  Charm (15%)
  60
  30
  12
  First Aid (30%)
  00
  00
  00
  Navigate (10%)
  00
  00
  00
  Swim (20%)
  00
  00
  00
  Climb (20%)
  00
  00
  00
  History (05%)
  00
  00
  00
  ✖
  Occult (05%)
  50
  25
  10
  Throw (10%)
  00
  00
  00
  Credit Rating (00%)
  12
  6
  2
  Intimidate (15%)
  00
  00
  00
  Operate Heavy 
  Machinery (01%)
  00
  00
  00
  Track (10%)
  00
  00
  00
  Cthulhu Mythos (00%) 15
  7
  3
  Jump (20%)
  00
  00
  00
  Persuade (10%)
  00
  00
  00
      
  00
  00
  00
  ✖
  Disguise (05%)
  25
  12
  5
  ✖
  Language (Other) (01%)
      FRENCH
  60
  30
  12
  Pilot (01%)
      
  00
  00
  00
      
  00
  00
  00
  ✖
  Dodge (Half DEX)
  40
  20
  8
  ✖
      SPANISH
  30
  15
  6
  ✖
  Psychology (10%)
  50
  25
  10
      
  00
  00
  00
  Drive Auto (20%)
  00
  00
  00
      
  00
  00
  00
  Psychoanalysis (01%) 00
  00
  00
      
  00
  00
  00
  Electrical 
  Repair (10%)
  00
  00
  00
  ✖
  Language (Own) (EDU)
      ENGLISH
  70
  35
  14
  Ride (05%)
  00
  00
  00
      
  00
  00
  00
  DODGE
  BUILD
  DAMAGE BONUS
  0
  +0
  40
  20
  8
  CHARACTERISTICS
  8
  -1
  +1
  50
  25
  10
  80
  40
  16
  65
  32
  13
  60
  30
  12
  60
  30
  12
  70
  35
  14
  55
  27
  11
  MOVE
  RATE
  STR
  APP
  DEX
  EDU
  POW
  SIZ
  CON
  INT
  IDEA
  10
  13
  65 84
  50
  25
  10
  
  BACKSTORY
  GEAR & POSSESSIONS
  QUICK REFERENCE RULES
  NOTES
  PERSONAL DESCRIPTION:  Rowena is a beautiful young woman with 
  a creamy complexion typical of her creole heritage. She has dark hair, 
  usually under a stylish hat. She changes her look whenever the mood 
  strikes her (which is oft en).
  IDEOLOGY / BELIEFS:  “Everything is a game, a con, some sort of angle 
  from the church, to the state, to the bedroom. There is no real truth out 
  there, just the lies we tell ourselves, and one another, to get through the 
  day.”
  SIGNIFICANT PEOPLE:  Rowena (“Roe” to her friends) knows lots of 
  people and seems friendly to all of them, but in truth she has only a 
  handful of real friends, chief among them being Chucky Dupree, the most 
  dependable man she has ever met.
  MEANINGFUL LOCATIONS:  She recently purchased a home in 
  Lakefront. It’s a beautiful property that she loves and where she can be 
  herself; it’s the sort of place she’s dreamed of owning since she was a kid. 
  She’s had to work a lot of cons to get it.
  TREASURED POSSESSIONS:  She doesn’t get attached to material 
  possessions. “Money comes and goes. You buy nice things when you are 
  up, and pawn them when you are down.” She is slowly growing attached 
  to her new home, but is weary of that sentiment as she knows one day 
  she might have to sell it or ﬂ ee town.
  TRAITS:  She is very charming and ﬂ irtatious (towards both genders). She 
  is extremely duplicitous, but never towards her true friends.
  INJURIES & SCARS:   An ugly patch of scarred burned skin on her lower 
  back, about the size of her palm. It once held a Yellow Sign Tattoo, placed 
  there while captured by cultists. She had her friend Chucky burn it oﬀ .
  PHOBIAS & MANIAS:  Aft er moments of extreme stress Rowena 
  sometimes has psychogenic amnesia, causing her to forget the event 
  that triggered the episode.
  ARCANE TOMES, SPELLS, & ARTIFACTS:  An enchanted weapon in the 
  form of a small, ornate, silver knife. She conceals it as a hat or hairpin and 
  never leaves home without it. She obtained it in Carcosa, but does not 
  remember how.
  ENCOUNTERS WITH STRANGE ENTITIES:  She has encountered cultists, 
  servitor creatures, and an avatar of Y’golonac. She has battled the Cult 
  of Hastur and spent three days lost in Carcosa (she has no conscious 
  memory of this, but dreams of it oft en).
  Four changes of clothing, eight hats, 12 pairs of shoes, six handbags, a cosmetic case, a travel 
  bag, a crystal ball, tarot cards, a ﬂ ashlight, bottle of rubbing alcohol, 2 handkerchiefs, book of 
  matches, cigarette case with cigarettes, ﬂ ask of gin, strait jacket.
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  SKILL & CHARACTERISTIC ROLLS
  Levels of Success: 
  FUMBLE
  100 / 96+
  FAIL
  > Skill
  REGULAR
  < Skill
  HARD
  ½ Skill
  EXTREME
  1�5 Skill
  CRITICAL
  01
  Pushing Rolls: Must justify reroll; Cannot Push Combat or Sanity Rolls
  WOUNDS & HEALING
  First Aid heals +1 HP  •  Medicine heals +1D3 HP
  Major Wound: Loss of > ½ max HP in one attack  •  Unconscious: Reach 0 HP without Major Wound
  Dying: Reach 0 HP with Major Wound; First Aid can stabilize, then requires Medicine 
  Natural Heal Rate (Normal Wound): +1 HP/day  •  Natural Heal Rate (Major Wound): weekly healing roll
  CASH & ASSETS
  SPENDING LEVEL:  $10 
  CASH:  $24
  ASSETS:  $600 (most of this is clothing, 
  shoes, and her lakeside home in Lakefront).
  ______________________________________________
  ______________________________________________
  ______________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  
  Player:  _____________________________
  Occupation: Private Investigator
  Age :  42    Gender: Male
  Residence: New York, NY
  Birthplace: San Juan, Puerto Rico
  OUT OF LUCK
  01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  LUCK
  INSANE 01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  START MAX
  SANITY
  TEMP.
  INSANE
  INDEF. 
  INSANE
  00 01 02 03 04
  05 06 07 08 09 10 11
  12 13 14 15 16 17 18
  19 20 21 22 23 24
  MAX
  MAGIC POINTS
  00 01 02 03 04 05 06
  07 08 09 10 11 12 13
  14 15 16 17 18 19 20
  MAX
  DYING
  UNCONSCIOUS
  MAJOR
  WOUND
  HIT POINTS
  IN FROM THe cold
  IN FROM THe cold
  IN FROM THe cold
  Esteban “Steve” 
  Calderon
  COMBAT
  WEAPONS
  SKILLS
  ✖
  Accounting (05%)
  70
  35
  14
  Fast Talk (05%)
  00
  00
  00
  ✖
  Law (05%)
  40
  20
  8
  Science (01%)
      
  00
  00
  00
  Anthropology (01%) 00
  00
  00
  ✖
  Fighting (Brawl) (25%) 55
  27
  11
  ✖
  Library Use (05%)
  60
  30
  12
      
  00
  00
  00
  Appraise (05%)
  00
  00
  00
  00
  00
  00
  Listen (25%)
  00
  00
  00
      
  00
  00
  00
  Archaeology (01%)
  00
  00
  00
  00
  00
  00
  ✖
  Locksmith (01%)
  25
  12
  5
  ✖
  Sleight of Hand (10%) 35
  17
  7
  ✖
  Art/Craft  (05%)
      PHOTOGRAPHY
  25
  12
  5
  ✖
  Firearms
  (Handgun) (20%)
  45
  22
  9
  Mechanical
  Repair (10%)
  00
  00
  00
  ✖
  Spot Hidden (25%)
  80
  40
  16
  00
  00
  00
  Firearms
  (Riﬂ e/Shotgun) (25%) 00
  00
  00
  Medicine (01%)
  00
  00
  00
  ✖
  Stealth (20%)
  45
  22
  9
  00
  00
  00
  00
  00
  00
  Natural World (10%) 00
  00
  00
  Survival (10%)
      
  00
  00
  00
  Charm (15%)
  00
  00
  00
  ✖
  First Aid (30%)
  50
  25
  10
  Navigate (10%)
  00
  00
  00
  Swim (20%)
  00
  00
  00
  Climb (20%)
  00
  00
  00
  History (05%)
  00
  00
  00
  Occult (05%)
  00
  00
  00
  Throw (10%)
  00
  00
  00
  Credit Rating (00%)
  20
  10
  4
  Intimidate (15%)
  00
  00
  00
  Operate Heavy 
  Machinery (01%)
  00
  00
  00
  Track (10%)
  00
  00
  00
  Cthulhu Mythos (00%) 10
  5
  2
  Jump (20%)
  00
  00
  00
  Persuade (10%)
  00
  00
  00
      
  00
  00
  00
  ✖
  Disguise (05%)
  20
  10
  4
  ✖
  Language (Other) (01%)
      ENGLISH
  50
  25
  10
  Pilot (01%)
      
  00
  00
  00
      
  00
  00
  00
  ✖
  Dodge (Half DEX)
  32
  16
  6
      
  00
  00
  00
  ✖
  Psychology (10%)
  70
  35
  14
      
  00
  00
  00
  Drive Auto (20%)
  00
  00
  00
      
  00
  00
  00
  Psychoanalysis (01%) 00
  00
  00
      
  00
  00
  00
  Electrical 
  Repair (10%)
  00
  00
  00
  ✖
  Language (Own) (EDU)
      SPANISH
  80
  40
  16
  Ride (05%)
  00
  00
  00
      
  00
  00
  00
  DODGE
  BUILD
  DAMAGE BONUS
  0
  +0
  32
  16
  6
  CHARACTERISTICS
  7
  -1
  +1
  55
  27
  11
  55
  27
  11
  60
  30
  12
  40
  20
  8
  80
  40
  16
  65
  32
  13
  60
  30
  12
  MOVE
  RATE
  STR
  APP
  DEX
  EDU
  POW
  SIZ
  CON
  INT
  IDEA
  70
  35
  14
  11
  16
  80 89
  Weapon
  Regular
  Hard
  Extreme
  Damage
  Range
  Attacks
  Ammo
  Malf.
   UNARMED
   55
  27
  11
  1D3 + DB
  —
  1
  —
  —
   ASTRA MOD 400 
   9MM AUTOMATIC PISTOL
  45
  22
  9
  1D10
  15 YRD
  2 (3)
  9
  98
   .38 REVOLVER
   45
  22
  9
  1D8+1
  10 YRD
  2 (3)
  5
  00
   SMALL KNIFE
  55
  27
  11
  1D4
  TOUCH
  1
  —
  —
   BLACKJACK
  55
  27
  11
  1D8
  TOUCH
  1
  —
  —
  
  BACKSTORY
  GEAR & POSSESSIONS
  QUICK REFERENCE RULES
  NOTES
  PERSONAL DESCRIPTION:  Esteban is a middle-aged man with 
  graying hair and a weathered complexion. He has an athletic build and 
  understated style, cultivated to better blend in with crowds.
  IDEOLOGY / BELIEFS:  “Everyone has something to hide, even from 
  themselves. Everyone is a self-contained mystery, but some are darker 
  than others. If you watch, listen, and ask the right questions, the truth 
  always shakes loose.” 
  SIGNIFICANT PEOPLE:  His son Diego, even though the two are 
  estranged. They had a falling out ﬁ ve years ago and Esteban hopes to one 
  day reconcile. Diego lives in Ponce, Puerto Rico, and is married.
  MEANINGFUL LOCATIONS:  El Barrio (East Harlem/Spanish Harlem) 
  in New York City, where he lives and keeps an oﬀ ice. Unfortunately, he 
  spends 8 months of the year traveling for work and living out of a suitcase.
  TREASURED POSSESSIONS:  Although widowed for 12 years, Esteban 
  still wears his wedding ring. It’s a painful reminder of his failings, because 
  he was unable to save her from the creature that took her life. He battles 
  the Mythos as a form of penance.
  TRAITS:  He is the silent type, choosing his words with care. He is 
  observant, diligent, and when solving mysteries, he radiates a sense of 
  calm conﬁ dence.
  INJURIES & SCARS:   There are laceration scars on both calves, a deep 
  scar across his right bicep (from a machete), scars on the backs of both 
  knuckles, and a stabbing scar on the right side of his cheek.
  PHOBIAS & MANIAS:  He suﬀ ers from chiroptophobia (fear of bats) and 
  oclophobia (fear of owls). Basically, anything ﬂ ying about at night sets 
  him on edge.
  ARCANE TOMES, SPELLS, & ARTIFACTS:  He knows the spells Cure 
  Blindness and Cause Darkness, but only uses them when he has no other 
  options.
  ENCOUNTERS WITH STRANGE ENTITIES:  Esteban has encountered the 
  Luska and Chickcharney in the Bahamas, Zombies in Haiti, and a Million 
  Favored One in Jamaica, as well as various cultists in New York, New 
  England, and across the Caribbean.
  A suitcase, three suits, 2 hats, shaving kit, cigarette case, lighter, notepad, pen, binoculars, 
  handcuﬀ s, handkerchief, 20 feet of rope, shoulder holster, machete, camping gear, hiking boots, 
  canteen, mosquito netting.
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  SKILL & CHARACTERISTIC ROLLS
  Levels of Success: 
  FUMBLE
  100 / 96+
  FAIL
  > Skill
  REGULAR
  < Skill
  HARD
  ½ Skill
  EXTREME
  1�5 Skill
  CRITICAL
  01
  Pushing Rolls: Must justify reroll; Cannot Push Combat or Sanity Rolls
  WOUNDS & HEALING
  First Aid heals +1 HP  •  Medicine heals +1D3 HP
  Major Wound: Loss of > ½ max HP in one attack  •  Unconscious: Reach 0 HP without Major Wound
  Dying: Reach 0 HP with Major Wound; First Aid can stabilize, then requires Medicine 
  Natural Heal Rate (Normal Wound): +1 HP/day  •  Natural Heal Rate (Major Wound): weekly healing roll
  CASH & ASSETS
  SPENDING LEVEL:  $10 
  CASH:  $40
  ASSETS:  $1,000 (mostly investiments in 
  freight and import companies connected to 
  the Caribbean fruit industry. He owns very 
  little physical property due to his constant 
  traveling).
  ______________________________________________
  ______________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  
  Player:  _____________________________
  Occupation: Outdoorsman
  Age :  40    Gender: Male
  Residence: Blandford, MA
  Birthplace: Barnal, Russia
  OUT OF LUCK
  01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  LUCK
  INSANE 01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  START MAX
  SANITY
  TEMP.
  INSANE
  INDEF. 
  INSANE
  00 01 02 03 04
  05 06 07 08 09 10 11
  12 13 14 15 16 17 18
  19 20 21 22 23 24
  MAX
  MAGIC POINTS
  00 01 02 03 04 05 06
  07 08 09 10 11 12 13
  14 15 16 17 18 19 20
  MAX
  DYING
  UNCONSCIOUS
  MAJOR
  WOUND
  HIT POINTS
  IN FROM THe cold
  IN FROM THe cold
  IN FROM THe cold
  Janek “Jack” 
  Markov
  COMBAT
  WEAPONS
  SKILLS
  Accounting (05%)
  00
  00
  00
  Fast Talk (05%)
  00
  00
  00
  Law (05%)
  00
  00
  00
  Science (01%)
      
  00
  00
  00
  Anthropology (01%) 00
  00
  00
  Fighting (Brawl) (25%) 00
  00
  00
  Library Use (05%)
  00
  00
  00
      
  00
  00
  00
  Appraise (05%)
  00
  00
  00
  00
  00
  00
  Listen (25%)
  00
  00
  00
      
  00
  00
  00
  Archaeology (01%)
  00
  00
  00
  00
  00
  00
  Locksmith (01%)
  00
  00
  00
  Sleight of Hand (10%) 00
  00
  00
  Art/Craft  (05%)
  00
  00
  00
  ✖
  Firearms
  (Handgun) (20%)
  30
  15
  6
  Mechanical
  Repair (10%)
  00
  00
  00
  ✖
  Spot Hidden (25%)
  75
  37
  15
  00
  00
  00
  ✖
  Firearms
  (Riﬂ e/Shotgun) (25%) 75
  37
  15
  Medicine (01%)
  00
  00
  00
  ✖
  Stealth (20%)
  70
  35
  14
  00
  00
  00
  00
  00
  00
  ✖
  Natural World (10%) 50
  25
  10
  ✖
  Survival (10%)
      
  40
  20
  8
  Charm (15%)
  00
  00
  00
  First Aid (30%)
  00
  00
  00
  ✖
  Navigate (10%)
  40
  20
  8
  Swim (20%)
  00
  00
  00
  Climb (20%)
  00
  00
  00
  History (05%)
  00
  00
  00
  Occult (05%)
  00
  00
  00
  Throw (10%)
  00
  00
  00
  Credit Rating (00%)
  12
  6
  2
  ✖
  Intimidate (15%)
  35
  17
  7
  Operate Heavy 
  Machinery (01%)
  00
  00
  00
  ✖ Track (10%)
  60
  30
  12
  Cthulhu Mythos (00%) 15
  7
  3
  Jump (20%)
  00
  00
  00
  Persuade (10%)
  00
  00
  00
      
  00
  00
  00
  Disguise (05%)
  00
  00
  00
  ✖
  Language (Other) (01%)
      ENGLISH
  45
  22
  9
  Pilot (01%)
      
  00
  00
  00
      
  00
  00
  00
  ✖
  Dodge (Half DEX)
  33
  16
  6
      
  00
  00
  00
  Psychology (10%)
  00
  00
  00
      
  00
  00
  00
  Drive Auto (20%)
  00
  00
  00
      
  00
  00
  00
  Psychoanalysis (01%) 00
  00
  00
      
  00
  00
  00
  Electrical 
  Repair (10%)
  00
  00
  00
  ✖
  Language (Own) (EDU)
      RUSSIAN
  70
  35
  14
  Ride (05%)
  00
  00
  00
      
  00
  00
  00
  DODGE
  BUILD
  DAMAGE BONUS
  1
  +1D4
  33
  16
  6
  CHARACTERISTICS
  7
  -1
  +1
  55
  27
  11
  60
  30
  12
  70
  35
  14
  70
  35
  14
  70
  35
  14
  65
  32
  13
  65
  32
  13
  MOVE
  RATE
  STR
  APP
  DEX
  EDU
  POW
  SIZ
  CON
  INT
  IDEA
  45
  22
  9
  13
  12
  60 84
  Weapon
  Regular
  Hard
  Extreme
  Damage
  Range
  Attacks
  Ammo
  Malf.
   UNARMED
  25
  12
  5
  1D3 + DB
  —
  1
  —
  —
   MAUSER MODEL 40B
   .30-06 SPORT HUNTING RIFLE
  75
  37
  15
  2D6+4
  130 YRD
  1/2 (1)
  5+1
  00
   COLT (M1917) REVOLVER
  30
  15
  6
  1D10
  15 YRD
  2 (3)
  6
  00
   CAMP KNIFE
  25
  12
  5
  1D4
  TOUCH
  1
  —
  —
    
  
  BACKSTORY
  GEAR & POSSESSIONS
  QUICK REFERENCE RULES
  NOTES
  PERSONAL DESCRIPTION:  A bearded, and broad chested man with a 
  weathered complexion and sharp eyes. Jack’s clothing favors function 
  over form and seems best suited to the life of an avid outdoors man. 
  IDEOLOGY / BELIEFS:  “A man should ﬁ nd his place in the world and 
  do his best to help maintain the balance between all things. Part of that 
  balance is the choice between being the hunter or the quarry.”
  SIGNIFICANT PEOPLE:  While he tends to be something of a loaner, Jack 
  is rather attached to his sister-in-law Sasha, his niece Alina, and nephew 
  Pavel. He ﬁ nancially supports them since the death of his brother three 
  years ago.
  MEANINGFUL LOCATIONS:  While it’s a relatively new place to him, Jack 
  is deeply attached to the Chester-Blandford State Park in MA (2800 acres, 
  established in 1924), where he lives and works as a Park Ranger. 
  TREASURED POSSESSIONS:  His sport hunting riﬂ e, a Mauser 40B 
  (which is much more than he can aﬀ ord). It was a gift  from a wealthy man 
  he had saved from cultists deep in the woods of Vermont. It is not only an 
  excellent riﬂ e, but a reminder of a life he saved.
  TRAITS:  He has a tell when he is lying, he chews his lip. As a force of 
  habit, Jack will oft en stop moving suddenly, in order to listen to his 
  surroundings.
  INJURIES & SCARS:   He has deep scars on both calves and a foot, from 
  when he was nearly brought down by a pack of wolves. He also has a scar 
  from a gunshot which passed through his right forearm.
  PHOBIAS & MANIAS:  A proud Russian immigrant, Jack’s very seldom-
  seen temper is prone to spike if he overhears racist or derogatory 
  comments directed against immigrants or minorities.
  ARCANE TOMES, SPELLS, & ARTIFACTS:  Jack purposely avoids learning 
  spells, reading tomes, or handling artifacts of the Mythos. He knows they 
  are sometimes useful, so he will not destroy them outright, but he leaves 
  their use to others.
  ENCOUNTERS WITH STRANGE ENTITIES:  Several times he has 
  combated cultists who were using the wilderness for secret lairs and 
  sacriﬁ cial rituals. Jack has tracked down and eliminated a pack of 
  werewolves, fought and drove oﬀ  a Gnophkeh, and helped destroy Dark 
  Young on three separate occasions.
  Sweater, fur hat, thick overcoat, hunting boots, backpack, messkit, ﬂ int and tinder, 20 feet of 
  rope, canteen, box of 50 rounds of .30-06 shells, lantern, ﬁ shing line and hook, pocket-watch, 
  compass, dried fruit and meat for 2 days, wallet with forestry agent badge.
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  SKILL & CHARACTERISTIC ROLLS
  Levels of Success: 
  FUMBLE
  100 / 96+
  FAIL
  > Skill
  REGULAR
  < Skill
  HARD
  ½ Skill
  EXTREME
  1�5 Skill
  CRITICAL
  01
  Pushing Rolls: Must justify reroll; Cannot Push Combat or Sanity Rolls
  WOUNDS & HEALING
  First Aid heals +1 HP  •  Medicine heals +1D3 HP
  Major Wound: Loss of > ½ max HP in one attack  •  Unconscious: Reach 0 HP without Major Wound
  Dying: Reach 0 HP with Major Wound; First Aid can stabilize, then requires Medicine 
  Natural Heal Rate (Normal Wound): +1 HP/day  •  Natural Heal Rate (Major Wound): weekly healing roll
  CASH & ASSETS
  SPENDING LEVEL:  $10 
  CASH:  $24
  ASSETS:  About $200 worth of personal 
  gear, stored at the cabin he lives in Chester-
  Blandford State Park, and more than $300 in 
  personal savings. His nephew Pavel is listed 
  as his beneﬁ ciary. 
  ______________________________________________
  ______________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  
  Player:  _____________________________
  Occupation: Judge
  Age :  58    Gender: Male
  Residence: Boston, MA
  Birthplace: Kingsport, MA
  OUT OF LUCK
  01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  LUCK
  INSANE 01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  START MAX
  SANITY
  TEMP.
  INSANE
  INDEF. 
  INSANE
  00 01 02 03 04
  05 06 07 08 09 10 11
  12 13 14 15 16 17 18
  19 20 21 22 23 24
  MAX
  MAGIC POINTS
  00 01 02 03 04 05 06
  07 08 09 10 11 12 13
  14 15 16 17 18 19 20
  MAX
  DYING
  UNCONSCIOUS
  MAJOR
  WOUND
  HIT POINTS
  IN FROM THe cold
  IN FROM THe cold
  IN FROM THe cold
  Elwood
  Thompson
  COMBAT
  WEAPONS
  SKILLS
  Accounting (05%)
  00
  00
  00
  Fast Talk (05%)
  00
  00
  00
  ✖
  Law (05%)
  85
  42
  17
  Science (01%)
      
  00
  00
  00
  Anthropology (01%) 00
  00
  00
  Fighting (Brawl) (25%) 00
  00
  00
  ✖
  Library Use (05%)
  60
  30
  12
      
  00
  00
  00
  Appraise (05%)
  00
  00
  00
  00
  00
  00
  ✖
  Listen (25%)
  50
  25
  10
      
  00
  00
  00
  Archaeology (01%)
  00
  00
  00
  00
  00
  00
  Locksmith (01%)
  00
  00
  00
  Sleight of Hand (10%) 00
  00
  00
  Art/Craft  (05%)
  00
  00
  00
  Firearms
  (Handgun) (20%)
  00
  00
  00
  Mechanical
  Repair (10%)
  00
  00
  00
  Spot Hidden (25%)
  00
  00
  00
  00
  00
  00
  ✖
  Firearms
  (Riﬂ e/Shotgun) (25%) 55
  27
  11
  Medicine (01%)
  00
  00
  00
  ✖
  Stealth (20%)
  35
  17
  7
  00
  00
  00
  00
  00
  00
  Natural World (10%) 00
  00
  00
  Survival (10%)
      
  00
  00
  00
  Charm (15%)
  00
  00
  00
  First Aid (30%)
  00
  00
  00
  Navigate (10%)
  00
  00
  00
  Swim (20%)
  00
  00
  00
  Climb (20%)
  00
  00
  00
  ✖
  History (05%)
  55
  27
  11
  ✖
  Occult (05%)
  35
  17
  7
  Throw (10%)
  00
  00
  00
  Credit Rating (00%)
  60
  30
  12
  ✖
  Intimidate (15%)
  25
  12
  5
  Operate Heavy 
  Machinery (01%)
  00
  00
  00
  Track (10%)
  00
  00
  00
  Cthulhu Mythos (00%) 10
  5
  2
  Jump (20%)
  00
  00
  00
  ✖
  Persuade (10%)
  60
  30
  12
      
  00
  00
  00
  Disguise (05%)
  00
  00
  00
  ✖
  Language (Other) (01%)
      LATIN
  35
  17
  7
  Pilot (01%)
      
  00
  00
  00
      
  00
  00
  00
  ✖
  Dodge (Half DEX)
  22
  11
  4
      
  00
  00
  00
  ✖
  Psychology (10%)
  70
  35
  14
      
  00
  00
  00
  Drive Auto (20%)
  00
  00
  00
      
  00
  00
  00
  Psychoanalysis (01%) 00
  00
  00
      
  00
  00
  00
  Electrical 
  Repair (10%)
  00
  00
  00
  ✖
  Language (Own) (EDU)
      ENGLISH
  80
  40
  16
  Ride (05%)
  00
  00
  00
      
  00
  00
  00
  DODGE
  BUILD
  DAMAGE BONUS
  0
  +0
  22
  11
  4
  CHARACTERISTICS
  5
  -1
  +1
  55
  27
  11
  50
  25
  10
  60
  30
  12
  80
  40
  16
  80
  40
  16
  80
  40
  16
  45
  22
  9
  45
  22
  9
  MOVE
  RATE
  STR
  APP
  DEX
  EDU
  POW
  SIZ
  CON
  INT
  IDEA
  11
  16
  80 89
  Weapon
  Regular
  Hard
  Extreme
  Damage
  Range
  Attacks
  Ammo
  Malf.
   UNARMED
  25
  12
  5
  1D3 + DB
  —
  1
  —
  —
   REMINGTON MODEL 10R
   12 GAUGE SHOTGUN 
  55
  27
  11
  4D6/2D6/1D6 7/15/35 YRD
  1
  5+1
  99
   WOOD AXE
  25
  12
  5
  1D6
  TOUCH
  1
  —
  —
    
    
  
  BACKSTORY
  GEAR & POSSESSIONS
  QUICK REFERENCE RULES
  NOTES
  PERSONAL DESCRIPTION:  Elwood is an older gentleman with a bit of a 
  paunch, although he still remains ﬁ t. He takes pride in his well groomed 
  mustache, has matching bushy eyebrows, and a receding hairline.
  IDEOLOGY / BELIEFS:  “Everyone deserves the beneﬁ t of the doubt until 
  the evidence proves otherwise. Once an individual, or entity, is found 
  to be a threat to the common good that threat must be contained or 
  eliminated.”
  SIGNIFICANT PEOPLE:  His wife Susan, who is heavily involved with 
  women’s and civil rights politics. While this sometimes embarrasses him 
  in professional circles, he is proud of her passion and conviction.
  MEANINGFUL LOCATIONS:  His study, at his home in Kingsport, contains 
  a vast collection of classic rare books. Also the campus of Miskatonic 
  University, where he met Susan 40 years ago.
  TREASURED POSSESSIONS:  His library ﬁ lled with rare ﬁ rst edition 
  books. Unknown to his wife or their adult children, the collection is worth 
  a small fortune. When he passes, it will provide his family with enough 
  money (once sold) to support them comfortably.
  TRAITS:  When nervous he cleans out his pipe, and when deep in 
  contemplation he smokes.
  INJURIES & SCARS:   He dislocated his knee four years ago while duck 
  hunting (at least that’s what he tells people) and it has been weakened 
  ever since. It acts up in cold or damp weather.
  PHOBIAS & MANIAS:  While not a full blown phobia, he fears being 
  trapped in a burning building or sinking ship. Thompson has recurring 
  nightmares of both scenarios.
  ARCANE TOMES, SPELLS, & ARTIFACTS:  He owns a ﬁ rst edition copy of 
  Liber Ivonis, and from it has learned the spell Voorish Sign.
  ENCOUNTERS WITH STRANGE ENTITIES:  In his career as a prosecutor, 
  and later a judge, he has encountered many people who have fallen 
  under the sway of Mythos creatures. He knows about, and has come up 
  against the Deep Ones of Innsmouth several times. 
  Fine suit, hunting clothing, overcoat, hat, gloves, scarf, judge’s robes, pipe, ﬁ ne tobacco, box of 
  wooden matches, wood axe, 12 gauge shotgun, box of ﬁ ft y shotgun shells, journal, pen, pocket 
  watch, wedding band, toiletry case, bottle of aspirin, binoculars, compass.
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  SKILL & CHARACTERISTIC ROLLS
  Levels of Success: 
  FUMBLE
  100 / 96+
  FAIL
  > Skill
  REGULAR
  < Skill
  HARD
  ½ Skill
  EXTREME
  1�5 Skill
  CRITICAL
  01
  Pushing Rolls: Must justify reroll; Cannot Push Combat or Sanity Rolls
  WOUNDS & HEALING
  First Aid heals +1 HP  •  Medicine heals +1D3 HP
  Major Wound: Loss of > ½ max HP in one attack  •  Unconscious: Reach 0 HP without Major Wound
  Dying: Reach 0 HP with Major Wound; First Aid can stabilize, then requires Medicine 
  Natural Heal Rate (Normal Wound): +1 HP/day  •  Natural Heal Rate (Major Wound): weekly healing roll
  CASH & ASSETS
  SPENDING LEVEL:  $50 
  CASH:  $300
  ASSETS:  $300,000, half of which is tied up 
  in his large Kingsport home, ﬁ lled with rare 
  paintings (his wife’s passion) and his rare 
  book collection. The rest is deposited in 
  various bank accounts, stock shares, and 
  government bonds.
  ______________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  
  Player:  _____________________________
  Occupation: Nurse
  Age :  25    Gender: Female
  Residence: Nashua, NH
  Birthplace: Newburyport, MA
  OUT OF LUCK
  01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  LUCK
  INSANE 01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  START MAX
  SANITY
  TEMP.
  INSANE
  INDEF. 
  INSANE
  00 01 02 03 04
  05 06 07 08 09 10 11
  12 13 14 15 16 17 18
  19 20 21 22 23 24
  MAX
  MAGIC POINTS
  00 01 02 03 04 05 06
  07 08 09 10 11 12 13
  14 15 16 17 18 19 20
  MAX
  DYING
  UNCONSCIOUS
  MAJOR
  WOUND
  HIT POINTS
  IN FROM THe cold
  IN FROM THe cold
  IN FROM THe cold
  Tabitha
  Bailey
  COMBAT
  WEAPONS
  SKILLS
  Accounting (05%)
  00
  00
  00
  Fast Talk (05%)
  00
  00
  00
  Law (05%)
  00
  00
  00
  ✖
  Science (01%)
      BIOLOGY
  16
  8
  3
  Anthropology (01%) 00
  00
  00
  ✖
  Fighting (Brawl) (25%) 45
  22
  9
  Library Use (05%)
  00
  00
  00
  ✖
      CHEMISTRY
  11
  5
  2
  Appraise (05%)
  00
  00
  00
  00
  00
  00
  ✖
  Listen (25%)
  55
  27
  11
      
  00
  00
  00
  Archaeology (01%)
  00
  00
  00
  00
  00
  00
  Locksmith (01%)
  00
  00
  00
  Sleight of Hand (10%) 00
  00
  00
  Art/Craft  (05%)
  00
  00
  00
  ✖
  Firearms
  (Handgun) (20%)
  70
  35
  14
  Mechanical
  Repair (10%)
  00
  00
  00
  ✖
  Spot Hidden (25%)
  80
  40
  16
  00
  00
  00
  Firearms
  (Riﬂ e/Shotgun) (25%) 00
  00
  00
  ✖
  Medicine (01%)
  61
  30
  12
  ✖
  Stealth (20%)
  35
  17
  7
  00
  00
  00
  00
  00
  00
  Natural World (10%) 00
  00
  00
  Survival (10%)
      
  00
  00
  00
  Charm (15%)
  00
  00
  00
  ✖
  First Aid (30%)
  90
  45
  18
  Navigate (10%)
  00
  00
  00
  Swim (20%)
  00
  00
  00
  Climb (20%)
  00
  00
  00
  History (05%)
  00
  00
  00
  Occult (05%)
  00
  00
  00
  Throw (10%)
  00
  00
  00
  Credit Rating (00%)
  20
  10
  4
  Intimidate (15%)
  00
  00
  00
  Operate Heavy 
  Machinery (01%)
  00
  00
  00
  Track (10%)
  00
  00
  00
  Cthulhu Mythos (00%) 14
  7
  2
  Jump (20%)
  00
  00
  00
  Persuade (10%)
  00
  00
  00
      
  00
  00
  00
  Disguise (05%)
  00
  00
  00
  Language (Other) (01%)
      
  00
  00
  00
  Pilot (01%)
      
  00
  00
  00
      
  00
  00
  00
  ✖
  Dodge (Half DEX)
  35
  17
  7
      
  00
  00
  00
  ✖
  Psychology (10%)
  35
  17
  7
      
  00
  00
  00
  Drive Auto (20%)
  00
  00
  00
      
  00
  00
  00
  Psychoanalysis (01%) 00
  00
  00
      
  00
  00
  00
  Electrical 
  Repair (10%)
  00
  00
  00
  ✖
  Language (Own) (EDU)
      ENGLISH
  75
  37
  15
  Ride (05%)
  00
  00
  00
      
  00
  00
  00
  DODGE
  BUILD
  DAMAGE BONUS
  0
  +0
  35
  17
  7
  CHARACTERISTICS
  5
  -1
  +1
  55
  27
  11
  55
  27
  11
  60
  30
  12
  60
  30
  12
  60
  30
  12
  75
  37
  15
  65
  32
  13
  70
  35
  14
  MOVE
  RATE
  STR
  APP
  DEX
  EDU
  POW
  SIZ
  CON
  INT
  IDEA
  11
  12
  60 85
  Weapon
  Regular
  Hard
  Extreme
  Damage
  Range
  Attacks
  Ammo
  Malf.
   UNARMED
  45
  22
  9
  1D3 + DB
  —
  1
  —
  —
   SMITH & WESSON MILITARY & POLICE
   .38 CALIBER REVOLVER
  70
  35
  14
  1D10
  15 YRD
  2 (3)
  6
  00
   POCKET KNIFE
  45
  22
  9
  1D4
  TOUCH
  1
  —
  —
    
    
  
  BACKSTORY
  GEAR & POSSESSIONS
  QUICK REFERENCE RULES
  NOTES
  PERSONAL DESCRIPTION:  Tabitha has long dark hair, sharp eyes, and a 
  distant cynical smile. She dresses casually, has an athletic build, and an 
  attractive symmetrical face. 
  IDEOLOGY / BELIEFS:  She came back from serving in the Great War, as 
  a naval nurse, with a jaded and fatalistic world-view. Since then she feels 
  it’s only a matter of time before any situation turns dire.
  SIGNIFICANT PEOPLE:  Tabitha distances herself from people in general. 
  She does, however, remain close to a few of her fellow former naval 
  nurses, especially Janis Ulster, who now works at St. Mary’s in Kingsport. 
  MEANINGFUL LOCATIONS:  Since returning from the war, nowhere 
  feels normal, safe, or familiar. She has found some comfort in visiting 
  places such as Old South Church in Newburyport (despite her atheism), 
  Cardigan’s Gun Shop and Shooting Range, and Rourke’s Speakeasy.
  TREASURED POSSESSIONS:  A delirious soldier, whom she comforted, 
  gave her his Purple Heart and told her he loved her before he passed. 
  The memory haunts her, but she cherishes the medal as it represents the 
  good she did and the people she tried to help. 
  TRAITS:  She always sits with her back to a wall, and when nervous she 
  tries to put something solid behind her as if she’s afraid of being attacked 
  from behind. She also has a gift  for snarky comments.
  INJURIES & SCARS:   So far she has been lucky to enough to avoid 
  injuries that have left  scars. She badly hurt her back abandoning ship 
  when the USS Yardley went down, but she knows good surgeons (who 
  owed her favors) and has made a full recovery. 
  PHOBIAS & MANIAS:  She has a fear of corpses since the hospital ship 
  USS Yardley sank. She has taken to drinking as a way to cope so she can 
  continue to work as a nurse, and is currently a functioning alcoholic. 
  ARCANE TOMES, SPELLS, & ARTIFACTS:  Currently she knows no spells 
  and possesses no artifacts, although she is trying to ﬁ nd a spell to put the 
  reanimated dead back to rest. 
  ENCOUNTERS WITH STRANGE ENTITIES:  She has encountered 
  zombies—at ﬁ rst a handful and then hundreds—over four nightmarish 
  days on board the USS Yardley. She was only one of 24 survivors (18 of 
  whom died from bite wounds and reanimated within 48 hours of rescue). 
  Nurses uniform, naval uniform, comfortable shoes, simple dress, pant suit, sweater, boots, coat, 
  hat, gloves, medical bag, ﬂ ask (w/ gin), holster, gun belt holding ﬁ ft y .38 caliber bullets, strait 
  jacket, Purple Heart medal, compact, notepad, pen.
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  SKILL & CHARACTERISTIC ROLLS
  Levels of Success: 
  FUMBLE
  100 / 96+
  FAIL
  > Skill
  REGULAR
  < Skill
  HARD
  ½ Skill
  EXTREME
  1�5 Skill
  CRITICAL
  01
  Pushing Rolls: Must justify reroll; Cannot Push Combat or Sanity Rolls
  WOUNDS & HEALING
  First Aid heals +1 HP  •  Medicine heals +1D3 HP
  Major Wound: Loss of > ½ max HP in one attack  •  Unconscious: Reach 0 HP without Major Wound
  Dying: Reach 0 HP with Major Wound; First Aid can stabilize, then requires Medicine 
  Natural Heal Rate (Normal Wound): +1 HP/day  •  Natural Heal Rate (Major Wound): weekly healing roll
  CASH & ASSETS
  SPENDING LEVEL:  $10 
  CASH:  $40
  ASSETS:  $1000, mostly tied up in her Ford 
  Model A, personal possessions, and $300 in 
  savings.
  ______________________________________________
  ______________________________________________
  ______________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  
  Player:  _____________________________
  Occupation: Chef
  Age :  45    Gender: Male
  Residence: Cambridge, MA
  Birthplace: Salem, MA
  OUT OF LUCK
  01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  LUCK
  INSANE 01
  02 03 04 05 06 07 08
  09 10 11 12 13 14 15
  16 17 18 19 20 21 22
  23 24 25 26 27 28 29
  30 31 32 33 34 35 36
  37 38 39 40 41 42 43
  44 45 46 47 48 49 50
  51 52 53 54 55 56 57
  58 59 60 61 62 63 64
  65 66 67 68 69 70 71
  72 73 74 75 76 77 78
  79 80 81 82 83 84 85
  86 87 88 89 90 91 92
  93 94 95 96 97 98 99
  START MAX
  SANITY
  TEMP.
  INSANE
  INDEF. 
  INSANE
  00 01 02 03 04
  05 06 07 08 09 10 11
  12 13 14 15 16 17 18
  19 20 21 22 23 24
  MAX
  MAGIC POINTS
  00 01 02 03 04 05 06
  07 08 09 10 11 12 13
  14 15 16 17 18 19 20
  MAX
  DYING
  UNCONSCIOUS
  MAJOR
  WOUND
  HIT POINTS
  IN FROM THe cold
  IN FROM THe cold
  IN FROM THe cold
  Matthew
  Shaw
  COMBAT
  WEAPONS
  SKILLS
  ✖
  Accounting (05%)
  15
  7
  3
  Fast Talk (05%)
  00
  00
  00
  ✖
  Law (05%)
  35
  17
  7
  Science (01%)
      
  00
  00
  00
  Anthropology (01%) 00
  00
  00
  ✖
  Fighting (Brawl) (25%) 65
  32
  13
  ✖
  Library Use (05%)
  60
  30
  12
      
  00
  00
  00
  ✖
  Appraise (05%)
  20
  10
  4
  00
  00
  00
  Listen (25%)
  00
  00
  00
      
  00
  00
  00
  Archaeology (01%)
  00
  00
  00
  00
  00
  00
  Locksmith (01%)
  00
  00
  00
  Sleight of Hand (10%) 00
  00
  00
  ✖
  Art/Craft  (05%)
      COOKING
  55
  27
  11
  ✖
  Firearms
  (Handgun) (20%)
  30
  15
  6
  Mechanical
  Repair (10%)
  00
  00
  00
  ✖
  Spot Hidden (25%)
  60
  30
  12
  ✖
      WRITING
  65
  32
  13
  ✖
  Firearms
  (Riﬂ e/Shotgun) (25%) 35
  17
  7
  Medicine (01%)
  00
  00
  00
  ✖
  Stealth (20%)
  30
  15
  6
  00
  00
  00
  00
  00
  00
  Natural World (10%) 00
  00
  00
  Survival (10%)
      
  00
  00
  00
  Charm (15%)
  00
  00
  00
  ✖
  First Aid (30%)
  10
  5
  2
  Navigate (10%)
  00
  00
  00
  Swim (20%)
  00
  00
  00
  Climb (20%)
  00
  00
  00
  ✖
  History (05%)
  35
  17
  7
  ✖
  Occult (05%)
  35
  17
  7
  Throw (10%)
  00
  00
  00
  Credit Rating (00%)
  12
  6
  2
  Intimidate (15%)
  00
  00
  00
  Operate Heavy 
  Machinery (01%)
  00
  00
  00
  Track (10%)
  00
  00
  00
  Cthulhu Mythos (00%) 10
  5
  2
  Jump (20%)
  00
  00
  00
  ✖
  Persuade (10%)
  40
  20
  8
      
  00
  00
  00
  Disguise (05%)
  00
  00
  00
  Language (Other) (01%)
      
  00
  00
  00
  Pilot (01%)
      
  00
  00
  00
      
  00
  00
  00
  ✖
  Dodge (Half DEX)
  27
  13
  5
      
  00
  00
  00
  Psychology (10%)
  00
  00
  00
      
  00
  00
  00
  Drive Auto (20%)
  00
  00
  00
      
  00
  00
  00
  Psychoanalysis (01%) 00
  00
  00
      
  00
  00
  00
  Electrical 
  Repair (10%)
  00
  00
  00
  ✖
  Language (Own) (EDU)
      ENGLISH
  80
  40
  16
  Ride (05%)
  00
  00
  00
      
  00
  00
  00
  DODGE
  BUILD
  DAMAGE BONUS
  1
  +1D4
  27
  13
  5
  CHARACTERISTICS
  6
  -1
  +1
  55
  27
  11
  55
  27
  11
  60
  30
  12
  80
  40
  16
  80
  40
  16
  65
  32
  13
  65
  32
  13
  50
  25
  10
  MOVE
  RATE
  STR
  APP
  DEX
  EDU
  POW
  SIZ
  CON
  INT
  IDEA
  11
  13
  65 89
  Weapon
  Regular
  Hard
  Extreme
  Damage
  Range
  Attacks
  Ammo
  Malf.
   UNARMED
  65
  32
  13
  1D3 + DB
  —
  1
  —
  —
   FN-BROWNING MLE 1900
   .32 CALIBER AUTOMATIC PISTOL
  35
  17
  7
  1D8
  15 YRD
  3 (4)
  7+1
  99
   SMALL KNIFE
  65
  32
  13
  1D4
  TOUCH
  1
  —
  —
    
    
  
  BACKSTORY
  GEAR & POSSESSIONS
  QUICK REFERENCE RULES
  NOTES
  PERSONAL DESCRIPTION:  A stocky middle aged gentlemen, well 
  dressed but with an understated style. He is clean shaven with well 
  groomed hair which is fading to gray. 
  IDEOLOGY / BELIEFS:  “The world is full of stories, both wonderful and 
  terrible. By being open to new experiences and observant of the world on 
  around you gives you a window into all the tales has to oﬀ er.”
  SIGNIFICANT PEOPLE:  Erin Shaw, his younger sister. It was Erin who ﬁ rst 
  got him involved in investigating the Mythos when she was possessed at 
  age 13. She is now almost 40 and has no memory of the incident. 
  MEANINGFUL LOCATIONS:  The Salem Athenaeum, a private library on 
  Essex Street in his hometown of Salem. He has been a member in good 
  standing since he was 16 years old.
  TREASURED POSSESSIONS:  A brand new Remington Model 1 portable 
  typewriter. It was a gift  from his sister and has made his writing much 
  easier, especially when he is traveling and researching a story (i.e. 
  investigating the Mythos).
  TRAITS:  He tends to be on the quiet side, especially around large groups 
  of people, but he is constantly taking everything in.
  INJURIES & SCARS:   He has a burn in the shape of a hand print over his 
  heart, from a witch who was stopping his heart. A bite scar on his right 
  hand from a Rat-Thing. 
  PHOBIAS & MANIAS:  Agoraphobia—fear of crowds—but only when 
  under stress. Usually he can keep this under control. 
  ARCANE TOMES, SPELLS, & ARTIFACTS:  A newly bound copy 
  of Thaumaturgical Prodigies in the New-English Canaan, which he 
  transcribed from an original and had printed. 
  ENCOUNTERS WITH STRANGE ENTITIES:  He has a great deal of 
  experience with ghosts, witches, and their servitor creatures. He has also 
  taken part in several exorcisms of both malevolent human spirits and 
  inhuman entities. 
  Three suits, shoes, pocket watch, cigarette case, lighter, ﬂ ashlight, toiletry set, notebook, pen, set 
  of culinary knives, box of salt, 20 feet of rope, portable typewriter, wallet, boots, overcoat, gloves, 
  a dozen candles, ﬁ rst aid kit, set of handcuﬀ s, disposable box camera, bottle of ink, handkerchief.
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  _____________________________________________________________________________________________________
  SKILL & CHARACTERISTIC ROLLS
  Levels of Success: 
  FUMBLE
  100 / 96+
  FAIL
  > Skill
  REGULAR
  < Skill
  HARD
  ½ Skill
  EXTREME
  1�5 Skill
  CRITICAL
  01
  Pushing Rolls: Must justify reroll; Cannot Push Combat or Sanity Rolls
  WOUNDS & HEALING
  First Aid heals +1 HP  •  Medicine heals +1D3 HP
  Major Wound: Loss of > ½ max HP in one attack  •  Unconscious: Reach 0 HP without Major Wound
  Dying: Reach 0 HP with Major Wound; First Aid can stabilize, then requires Medicine 
  Natural Heal Rate (Normal Wound): +1 HP/day  •  Natural Heal Rate (Major Wound): weekly healing roll
  CASH & ASSETS
  SPENDING LEVEL:  $10 
  CASH:  $48
  ASSETS:  $600 (A small modest home in 
  Cambridge, a few personal possessions,
  and a modest savings of $120).
  ______________________________________________
  ______________________________________________
  ______________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  ____________________________________________________________________________
  
SOURCE: textdata/thevault/Call of Cthulhu (CoC) (BRP) [multi]/Adventures/1920s/CoC 7e - 1920s - Adv - Cold Warning - In From The Cold (Pregens).pdf