TEXT:  
   
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
   
  Total Value of Sold Items 
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
   
   
  Total Cost of Bought Items 
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE  
  Cross off all items NOT found 
   
  APL 6-16  
  � The Deep Profit, Caravel (Adventure; Stormwrack; 10,000 
  gp) 
  � Scroll of Submerge Ship  (Adventure; Spell Compendium) 
  � +1 Warning Dagger  (Adventure; MIC) 
   
  Adventure Record# 
  599 CY 
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900xp;  900gp 
   
  APL 8 
  max 1,125xp;  1,300gp 
   
  APL 10 
  max 1,350xp;  2,300gp 
   
  APL 12 
  max 1,575xp;  3,300gp 
   
  APL 14 
  max 1,800xp;  6,600gp 
   
  APL 16 
  max 2,025xp;  9,900gp 
   
  d The Black Spot: Your work against the Alliance has not gone 
  unnoticed, nor will it go unpunished. For your next 10 adventures, 
  at the beginning of each adventure, you must fend off assassination 
  attempts. You must succeed at a DC 23 Fortitude save or die. 
  Before you roll, you may pay for protection, gaining a +2 
  circumstance bonus to your saving throw for each 100 gp you 
  spend. Mark any gold spent this way in “other coin spent.” 
   
  b Dyvers Out! Your testimony to the Council of Lords finalized 
  their decision to deport all Dyversians from the Shield Lands. As a 
  result, the nation's intentions shift toward law and goodness, 
  especially in Amundfort, where the new orderliness is most 
  profound. 
   
  b A New Accord: Your testimony to the Council of Lords that the 
  arms deal between the merchant, Black Modelo, and the minions 
  of Iuz was an isolated incident has spared the Dyversians from 
  imminent deportation. You are a welcome friend to their 
  merchants, for a limited time, and may purchase and may expend 
  this favor to purchase one item at a 20% discount. This favor 
  expires if not used by the end of the calendar year. 
   
  b Scourge of the Seas: The dread pirate, Quincy Wells, and his 
  crew were impressed by how effectively you routed the Iuzians 
  aboard the ship. The bard traveling with the ship composes a 
  slightly exaggerated song about your feats (five balors!), and the 
  tale travels from port to port. If you own a ship worth 10,000 gp 
  and spend 2 TUs each year sailing, you gain access to the Scarlet 
  Corsair prestige class (Stormwrack). 
   
  b The Death of Lord Bladehone/Lavan/Torkeep: You failed to 
  prevent the Lord's death. This is a serious blow to the Shield Lands. 
   
  b Critical Information: By wiles or force of arms, you managed to 
  gain information the Lords deem crucial to the survival of the 
  Shield Lands. You may choose to accept extra XP from this 
  adventure. Extra XP: _____________ 
   
  This Record Certifies that 
      
   
  Played by 
   
    
   
  Player 
  RPGA # 
  Has Completed 
  Legends of the Sleeping God 
  A Shield Lands Regional Adventure 
  Set on the Nyr Dyv 
  Event: 
  Date: 
   
  DM:  
   
    
   
  Signature 
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained  
   
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
   
   
   
   
  Home Region  
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Shield Lands/599/SHL9-03 Legends of the Sleeping God/SHL9-03 Legends AR.pdf