TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found          MIC – Magic Items 
  Compendium 
   
  APL 2 
  � Boots of elvenkind (Adventure; DMG) 
  � Cloak of elvenkind (Adventure; DMG) 
  � Ring of feather falling (Adventure; DMG) 
  � Stench Stone (Adventure; CL 3
  rd; MIC; 300 gp) 
   
  APL 4 (all of APL2 plus the following) 
  � +1 holy composite longbow (+4 Str) (Adventure; DMG) 
  � +1 holy scimitar  (Adventure; DMG) 
  � Powder of Black Veil (Adventure; CL 3
  rd; MIC; 750 gp) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � Ring of Darkhidden (Adventure; CL 3
  rd; MIC; 2,000 gp) 
  � Sphere of Awakening (Adventure; CL 9
  th; MIC; 1,800 gp) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � Bracers of Accuracy (Adventure; CL 5
  th; MIC; 4,000 gp) 
  � Pearl of Power (1st level) (Adventure; DMG) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � +4 holy greatsword (Adventure; DMG) 
  � Swordbow, light (Adventure; CL 5
  th; MIC; 6,330 gp) 
  � Goggles of lifesight (Adventure; CL 3rd; Libris Mortis; 2,000 
  gp) 
  � Ring of counterspells (Adventure; DMG) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � Angelhelm (Adventure; CL 9
  th; MIC; 10,000 gp)  
  � Pearl of Power (2nd level) (Adventure; DMG) 
  � Pearl of Power (3rd level) (Adventure; DMG) 
  Adventure Record# 
  597 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
   
  Contract of Zilchus: You signed and broke a contract of Zilchus 
  imbued with the quest spell. You now suffer the negative effects of 
  a geas/quest spell, taking 3d6 damage each day. Also you must 
  succeed at a DC 26 Fortitude save or be sickened each day. The 
  damage does not reset at the beginning of each adventure 
   
  A CL 20 remove curse ends this effect, as does a limited 
  wish, miracle, or wish of any CL. 
   
  Favor of Asyth Zomawyn: For talking him out of completing the 
  ritual or helping him complete the ritual, Asyth gives you his 
  thanks. This counts as a temporary influence point with Asyth 
  Zomawyn (CL 20). This point can be redeemed to purchase 
  available spells at his caster level.  
   
  Favor of Jareader Zomawyn: For not aiding Asyth complete his 
  ritual, Jareader gives you his thanks. You receive access to all the 
  items below as if you had completed the adventure as well as full 
  gold. This also counts as a temporary influence point with Jareader 
  Zomawyn (CL 18) or the Cathedral of Zilchus in Dyvers. This 
  point can be redeemed to purchase available spells at his caster 
  level.  
   
   
  Favor of Xullithan: For aiding Asyth complete the ritual, 
  Xullithan gives you his thanks. This favor counts as a temporary 
  influence point with Xullithan, the temple of Nerull in Dyvers, or 
  the Horned Society. When an adventure allows for spells to be 
  purchased, Xullithan (CL 16) is now an available source for said 
  spells. 
   
  Gateway to Heaven: The ritual was completed and a hole was torn 
  into the celestial planes. You now satisfy the special requirements 
  for the Contemplative prestige class regardless of your deity. 
   
  Spell Access: Clerics may spend one of the three influence points 
  above to gain access to the following spells (including spells from 
  lower APLs): APL 2 faith healing, APL 4 close wounds, APL 6 mass 
  shield of faith, APL 8 positive energy aura, APL 10 mass sanctuary, 
  APL 12 mass restoration. 
   
  Tears of the Fallen: Any weapon crafted from the Tear of the 
  Blood Moon and/or the Tear of Molaho Khem may no longer be 
  enhanced with Holy or Sacred. If the blade already has one or both 
  of these enhancements you can trade them for Unholy or Profane 
  respectively, or receive a refund of the value you paid for those 
  enhancements. Neither enhancement may be added to the weapon 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  This Record Certifies that 
  _______________________________________________
  Character Name 
   
   
  Class and Levels
  _______________________________________________
  Player Name      
        RPGA #
  Has Completed 
  Dyv7-04 Throw Open the Gates of Heaven 
  A Regional Adventure 
  Set in the Dyvers Region 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Dyvers/597/Normal Scenarios/DYV7-04 - Throw Open the Gates (APL 2-12)/DYV7-04 - Throw Open the Gates of Heaven AR.pdf