TEXT: Although the Church and Union share the 
  spoils of Necropolis’ natural resources, when it 
  comes to naming conventions for geological for-
  mations the Church has dominance. Part of the 
  reason behind this is the Union’s failure to agree 
  a naming convention.
  This lead to different Corporations giving 
  features different names, and sometimes even 
  different classiﬁ cations. This in turn lead to 
  confusion and small skirmishes during the post-
  colonization period, as rival Corporations fought 
  over the same piece of land thanks to bureaucratic 
  blunders.
  When the Third Reformation Church arrived, 
  it immediately began reclassifying and labelling 
  the entire surface of Salus.
  With over half the population using a single 
  naming convention, the Unions quickly caved 
  and adopted the Church terms (ostensibly just 
  to keep the Church quiet over the matter). How-
  ever, the Corporations still use the older names, 
  many of which the Church never learned, when 
  they want to refer to a location under a thin veil 
  of secrecy.
  The entire surface of Salus was mapped shortly 
  after colonization. Despite this, very little of the 
  planet has actually been explored in detail by 
  humans. Vast areas of desert and forest, great 
  rolling plains, and craggy mountains have yet to 
  feel the tread of mankind’s feet. More seductively, 
  at least for certain Church Ofﬁ ces, their secrets 
  are yet to be revealed.
  Although the few centuries which have passed 
  since are a blink of an eye in geological terms, 
  large portions of the surface have changed. 
  Within the Dead Zones, the landscape has 
  warped beyond recognition. Forests have become 
  twisted masses of vegetation or windswept plains, 
  grasslands have turned to deserts of ash and dust, 
  and rivers ﬂ ooded low-lying areas to form dank 
  marshes or dried completely.
  Outside the areas blanketed by darkness gen-
  erators, the Church and Union can use the few 
  remaining satellites to generate maps. Their reli-
  ability is questionable, though, as the Rephaim 
  landscape their realms regularly using necro-
  mancy and weird science.
  OFFICE OF SURVEY
  OFFICE OF SURVEY
  In charge of the continued mapping of Salus 
  and of updating the many maps used by both 
  civilians and the Sacri Ordines is the Ofﬁ ce of 
  Survey, a sub-ofﬁ ce within the Ofﬁ ce of Scientiﬁ c 
  Research. Its head ofﬁ ce is located within Vatican 
  City, not far from Ofﬁ ce of the Inquisition.
  The bureaucrats, cartographers, geologists, 
  and scientists of the Ofﬁ ce of Civilian Survey work 
  closely with the Ofﬁ ces of Information, Transport, 
  Antiquities, and Colonization, among others. 
  Those within the Ofﬁ ce of Resource Survey are 
  colleagues with the Ofﬁ ce of Natural Resources 
  (whose job it is to exploit Salus’ resources for 
  Church use), while the Ofﬁ ce of Military Survey 
  handle maps for the various Sacri Ordines’ intel-
  ligence ofﬁ cers.
  Outside of satellite mapping, cartographers are 
  also present on the ground, measuring distances 
  with laser theodolites. Although few new cities 
  are being raised, those that already exist are con-
  stantly undergoing modiﬁ cation as new roads are 
  laid and older residential blocks cleared to make 
  way for new apartments or industrial zones.
  While a variety of electronic maps are available, 
  the Ofﬁ ces also produce old-fashioned paper 
  maps at varying scales. Civilians maps are avail-
  able from all good bookstores.
  For reasons of security, many Preceptories 
  appear on civilian maps as blank spaces simply 
  labelled “Preceptory.” Many Lazarite facilities are 
  not even displayed on maps available to the other 
  Sacri Ordines.
  GEOGRAPHICAL TERMS
  GEOGRAPHICAL TERMS
  
  2
  NECROPOLIS 2350
  NECROPOLIS 2350
  Latin (sing, plu) 
   
   
  Feature
  Catena, catenae 
   
   
  Chain of craters
  Cavus, cavi  
   
   
  Hollows or irregular, steep-sided depressions
  Chaos 
   
   
   
  Large areas of broken, empty terrain
  Chasma, chasmata  
   
  Deep ﬁ ssure with steep sides
  Colles 
   
   
   
  Small hills or undulations
  Crater, craters 
   
   
  Circular depression
  Desert, desertus 
   
   
  Desert
  Dorsum, dorsa 
   
   
  Ridge
  Fluctus 
   
   
   
  Flow terrain
  Flumen, ﬂ uminis 
   
   
  River
  Fossa, fossae  
   
   
  Long, narrow, shallow depression
  Insula, insulae 
   
   
  Island
  Labes 
   
   
   
  Landslide (from the Latin meaning “fall” or “ruin”)
  Labyrinthus, labyrinthi 
   
  Network of intersecting valleys
  Lingula, lingulae 
   
   
  Extension of a plateau with tongue-like protrusions
  Mare, maris  
   
   
  Sea
  Mensa, mensae 
   
   
  A ﬂ at-topped prominence with cliff-like edges)
  Mons, montes 
   
   
  Mountain
  Patera, paterae 
   
   
  Irregular crater or bowl
  Planitia, planitiae 
   
   
  Low plain
  Planum, plana 
   
   
  Plateau or high plain
  Promunturium, promunturii 
  Promontory or headland
  Rupes 
   
   
   
  Steep slope
  Scopulus, scopuli 
   
   
  Irregular scarp or one with lobes
  Silva, silvae  
   
   
  Forest
  Sulcus, sulci  
   
   
  Furrows or trenches and ridges
  Terra, terrae  
   
   
  Continent
  Tholus, tholi  
   
   
  Small, rounded mountain or hill
  Undae 
   
   
   
  Dunes (from the Latin for “wave”)
  Vallis, valles  
   
   
  Valley
  Vastitas, vastitates 
   
   
  Extensive plain
  LIST OF TERMS
  LIST OF TERMS
  The WM can use the terms below to add extra 
  ﬂ avor to his Necropolis 2350 games when giving 
  the names of geographical features. This is espe-
  cially good in brieﬁ ngs or when talking to folk on 
  the ground. Just add the actual name of the fea-
  ture to the beginning or end of the Latin term.
  Rather than trying to learn which geological 
  terms go before the name and which after, choose 
  whichever you feel works best (Vastitas Borealis, 
  Olympus Mons, or Syria Planum are 21st century 
  examples from Mars).
  Unless you’ve got a Latin speaker in your 
  group, the players won’t mind inaccuracies, so 
  long as you’re consistent with you name struc-
  ture. Of course, you can always explain away the 
  occasional error as a regional variation.
  
SOURCE: textdata/thevault/Triple Ace Games/Necropolis 2350/Necropolis 2350 Geographical Terms.pdf