TEXT:  Inventory Economy 
   Management System
   MVP1 - Main Store Database 
   that can hold and have items 
   added to and subtracted from.
   MVP3 - QoL Tools - Macros or 
   command like tools available 
   to the GM for all actors, and 
   to Players for actors they 
   control.
   Item Card:  ID, Name, Notes, Cost, Location
   Interface window that opens up by button 
   that respects permissions.   GM can open.  
   Players must be granted permissions to 
   open.
   The ability to define a currency by name or 
   multiple currencies.  For the Item Card Cost 
   to reflect the currency configuration.  
   Allows purchases in later MVP.
   MVP2 - Inventories are Actor 
   based and Items can be 
   purchased from the Main 
   Store Database and placed 
   into Actor based Inventories.
   Window that has Main Database Store can 
   be opened by Players who can then 
   purchase an item from the store by paying 
   in the currency.  Actor Currencies are 
   tracked separately and transactions by 
   purchasing from the Main Database Store 
   are logged AND accurate.
   Allows Players to sell items from their 
   inventory to the main store at 50% of cost 
   price.
   Pay Currency to and From the GM to Actors 
   and between Actors.  Actors currency 
   updates and tracks appropriately.  Allow a 
   reason to be stated for the payment.
   Transfer Items from Actor to Actor with 
   logging.
   Only GM can add and subtract from the 
   master store database inventory.
   Players will be able to Buy/Sell from the 
   master database at later MVPs.
   GM Can Charge an amount with a reason 
   into the chat and any player can respond by 
   hitting the pay button to pay it.
   MVP4 - The ability to drag an 
   item from the Master 
   Database Store and create an 
   Item Card in the Foundry Items 
   area with attributes mapping 
   as appropraite.
   MVP5 - The Ability to place an 
   object container on the 
   Canvas that players can 
   interact with if they are within 
   1 grid square of the container 
   and take items from that 
   container to place in their 
   actor inventory system 
   without paying.
   GM Ability to give any Inventory item to any 
   player without charging a cost.
  
SOURCE: textdata/thevault/Any (Any System Generic)/MVP_EconV1.pdf