TEXT:  
  GP
  Starting GP
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6 
  � 
  Masterwork bone armor (Adventure, 170 gp, Arms & 
  Equipment Guide) 
  � 
  Dwarvencraft warhammer (Adventure, 612 gp, Races 
  of Stone) 
  � 
  Tunic of steady spellcasting (Adventure, CV) 
  � 
  Lightning lance (Adventure, see above) 
  � 
  Cerulean sign +1 (Adventure, 4,000 gp, see above) 
  � 
  Book of Ner-Ilem the Aberration Hunter (Adventure, 
  see above) 
  � 
  Wand of mirror image (Adventure, DMG) 
   
  APL 8 (all of APL 6 plus the following) 
  � 
  +1 bone armor (Adventure, 1,170 gp, Arms & 
  Equipment Guide) 
  � 
  +1 dwarvencraft warhammer (Adventure, 2,612 gp, 
  Races of Stone) 
  � 
  Amulet of intellect +2 (Adventure, see above) 
  � 
  Headband of conscious effort (Adventure, CV) 
   
  APL 10 (all of APLs 6-8 plus the following) 
  � 
  +1 thundering dwarvencraft warhammer (Adventure, 
  8,612 gp, Races of Stone) 
  � 
  Cerulean sign +2 (Adventure, 16,000 gp, see above) 
  � 
  Silverspear (functions as a +2 silver shortspear) 
  (Adventure, 8,391 gp, Lords of Madness) 
  � 
  Lesser chasuble of fell power (Adventure, CA) 
  � 
  Belt of one mighty blow (Adventure, Miniatures HB)
  CA = Complete Arcane; CV = Complete Adventurer 
  Adventure Record#
  595 CY
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 1,800 XP; 1,800 gp
   
  APL 8 
  max 2,250 XP; 2,600 gp
   
  APL 10 
  max 2,700 XP; 4,600 gp
   
   
  � Gnome Vale Gemstone: Your gemstone given to you by the
  gnomes of Gnome Vale has been enchanted to allow you to invoke
  one spell, once per day. You may treat the gemstone as a use-
  activated magic item that does not provoke attacks of opportunity.
  The caster level for the spell is 5th. Choose one of the following
  based upon the gemstones you possess; cross off the other two. 
  Blue gemstone: mirror image 1/day; green gemstone: levitate
  1/day; yellow gemstone: resist energy 1/day. 
   
  � Amulet of Intellect +2: This item, specially crafted by the grell,
  functions in all ways as a headband of intellect +2 (Dungeon
  Master’s Guide, page 258), except for its location when worn, and
  its price (6,000 gp). The item cannot be crafted by non-grell. 
   
  � Book of Ner-Ilem the Aberration Hunter: This small, thick book
  contains extensive notes and special instructions on fighting
  aberrations. Studying this book allows access to the abolisher
  prestige class; if you spend 4 time units to seek out some of the
  contacts listed in the book and possess the cerulean sign, you also
  gain access to the keeper of the Cerulean Sign prestige class. In
  addition, the book provides knowledge of the feat Aberration
  Banemagic and the spells detect aberration and invoke the
  cerulean sign (you now have access to these items; they must be
  taken normally). See Lords of Madness. Price 2,500 gp. 
  � Lightning Lance: Grell living in colonies or nests defend their
  homes with lightning lances, silver tubelike devices about 3 feet in
  length. These weapons deal 3d6 points of electricity damage (no
  save) to a single enemy within 60 feet with a successful ranged
  touch attack. A lightning lance usually functions only in the grasp
  of a grell, although a DC 25 Use Magic Device check allows a
  character of a different race to employ the weapon. A lightning
  lance has 5 charges. Spent charges are renewed each day, so a
  wielder can expend up to 5 charges in any 24-hour period. 
  Faint evocation; CL 3rd; Grell Alchemy, shocking grasp;
  Price 3,800 gp. 
   
  � Cerulean Sign: This strange blue medallion bears an ancient
  glyph. As long as it is carried (excluding extradimensional spaces),
  it grants the carrier a +1 resistance bonus on all Will saving throws
  made against effects that originate from aberrations. 
   
  If worn, the cerulean sign also grants a luck bonus to your
  Armor Class and on all saving throws against attacks from
  aberrations, as well as a luck bonus on level checks made to
  penetrate an aberration’s spell resistance. The bonus depends on
  the strength of the cerulean sign found (see below). 
   
  Moderate abjuration; CL 7th; Craft Wondrous Item, invoke
  the cerulean sign; Price varies. Lords of Madness, page 196. 
  This Record Certifies that 
  _______________________________________________ 
  Played by____________________________________________
  Player 
  RPGA # 
  Has Completed 
  Secrets of Tsojcanth – Mid-Level 
  A Core Special Adventure 
  Set in the Lost Caverns of Tsojcanth 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core Specials/595/CORS5-03 Secrets of Tsojcanth/CORS5-03 Secrets of Tsojcanth Mid-Level AR.pdf