TEXT:  
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. 
  See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does 
  not guarantee compatibility, and does not endorse this product 
   
  MISSING MAGIC: MISCELLANEOUS C™ 
  For the Pathfinder Roleplaying Game. A collection of random magic treasures. Includes 17 wondrous magic items 
  inspired by classic editions, including 7 bardic instruments. 
   
  Table 7-3 Miscellaneous Magic C 
  01-15 
   
  Figurine of Wondrous Power 
     16 
   
  Flask of Curses 
  17-18 
   
  Gauntlets of Dexterity 
  19-20 
   
  Gauntlets of Fumbling 
  21-22 
   
  Gauntlets of Ogre Power 
     23 
   
  Gem of Brightness 
     24 
   
  Gem of Seeing 
     25 
   
  Girdle of Opposite Gender 
  26-28 
   
  Gloves of Swimming  
    and Climbing 
  29-31 
   
  Goggles of Minute Seeing 
     31 
   
  Golem Manual 
     32 
   
  Helm of Brilliance 
  33-37 
  Helm of Comprehend 
        
     Languages and Read Magic 
  38-39 
   
  Helm of Opposite Alignment 
  40-41 
   
  Helm of Telepathy 
     42 
   
  Helm of Teleportation 
  43-44 
   
  Helm of Underwater Action 
     45 
   
  Horn of Blasting 
  46-47 
   
  Horn of Bubbles 
     48 
   
  Horn of Collapsing 
  49-52 
   
  Horn of the Tritons 
  53-59 
   
  Horn of Valhalla 
  60-62 
   
  Horseshoes of Speed 
  63-64 
   
  Horseshoes of the Zephyr 
  65-69 
   
  Incense of Meditation 
     70 
   
  Incense of Obsession 
  71-72 
   
  Instant Fortress 
  73-78 
   
  Instrument of the Bards 
     79 
   
  Ioun Stones 
  80-81 
   
  Iron Flask 
  83-86 
   
  Javelin of Lightning 
  87-98 
   
  Javelin of Piercing 
     99 
   
  Jewel of Attacks 
    100 
   
  Jewel of Flawlessness 
   
   
   
   
   
   
   
   
   
   
   
  FIGURINE OF WONDROUS POWER 
  Roll to determine which figure is found in a random 
  treasure hoard: 
  01-10  
   
  bronze griffon  
  11-20  
   
  ebony fly  
  21-25  
   
  golden lions  
  26-35  
   
  ivory goats  
  36-50  
   
  marble elephant 
  51-60  
   
  obsidian steed 
  61-80  
   
  onyx dog  
  81-85  
   
  serpentine owl  
  86-00  
   
  silver raven  
  See figuring of wondrous power in the Pathfinder 
  Roleplaying Game Core Rulebook 
   
  FLASK OF CURSES 
  See flask of curses in the Pathfinder Roleplaying Game 
  Core Rulebook 
   
  GAUNTLETS OF DEXTERITY 
  Aura transmutation; CL 5th  
  Slot hands; Price 32,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  These thin, light brown leather gloves, of masterwork 
  craftsmanship, grant the wearer a +4 enhancement to 
  Dexterity. They will shrink or enlarge to fit the hands of 
  any wearer sized small to large. See cat’s grace in the 
  Pathfinder Roleplaying Game Core Rulebook 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, cat’s grace 
  Cost 16,000 gp 
   
  GAUNTLETS OF FUMBLING 
  See 
  gauntlets 
  of 
  fumbling 
  in 
  the 
  Pathfinder 
  Roleplaying Game Core Rulebook 
   
  GAUNTLETS OF OGRE POWER 
  Aura transmutation; CL 5th  
  Slot hands; Price 32,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  These 
  heavy, 
  greenish-brown 
  leather 
  gloves, 
  of 
  apparently crude craftsmanship, grant the wearer a +4 
  enhancement to Strength. They will shrink or enlarge to 
  fit the hands of any wearer sized small to large. See 
  bull’s strength in the Pathfinder Roleplaying Game 
  Core Rulebook 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, bull’s strength 
  Cost 16,000 gp 
   
  
  2 
  GEM OF BRIGHTNESS 
  See gem of brightness in the Pathfinder Roleplaying 
  Game Core Rulebook 
   
  GEM OF SEEING 
  See gem of seeing in the Pathfinder Roleplaying Game 
  Core Rulebook 
   
  GIRDLE OF OPPOSITE GENDER 
  Aura transmutation; CL 15th  
  Slot belts; Price 4,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This thick leather belt radiates magic appears to be and 
  identifies as a belt of giant strength. When it is buckled 
  on it, its curse takes effect and polymorphs the wearer 
  into the opposite sex. This has no effect on the 
  character’s abilities, height, or weight, but their clothes 
  will no longer fit properly. A polymorph any object or 
  remove curse spell will reverse the effect. See 
  polymorph any object in the Pathfinder Roleplaying 
  Game Core Rulebook 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, polymorph any 
  object Cost 2,000 gp 
   
  GLOVES OF SWIMMING AND CLIMBING 
  See gloves of swimming and climbing in the Pathfinder 
  Roleplaying Game Core Rulebook 
   
  GOGGLES OF MINUTE SEEING 
  See goggles of minute seeing in the Pathfinder 
  Roleplaying Game Core Rulebook 
   
  GOLEM MANUAL 
  Roll to determine which type of manual is found in a 
  random treasure hoard: 
  01-25 
   
  clay 
  26-75 
   
  flesh  
  76-90 
   
  iron 
  91-99 
   
  stone  
    100 
   
  stone guardian 
  See golem manual in the Pathfinder Roleplaying Game 
  Core Rulebook 
   
  HELM OF BRILLIANCE 
  See helm of brilliance in the Pathfinder Roleplaying 
  Game Core Rulebook 
   
  HELM OF COMPREHEND LANGUAGES  
  AND READ MAGIC 
  See helm of comprehend languages and read magic in 
  the Pathfinder Roleplaying Game Core Rulebook 
   
  HELM OF OPPOSITE ALIGNMENT 
  See helm of opposite alignment in the Pathfinder 
  Roleplaying Game Core Rulebook 
   
   
  HELM OF TELEPATHY 
  See helm of telepathy in the Pathfinder Roleplaying 
  Game Core Rulebook 
   
  HELM OF TELEPORTATION 
  See helm of teleportation in the Pathfinder Roleplaying 
  Game Core Rulebook 
   
  HELM OF UNDERWATER ACTION 
  See helm of underwater action in the Pathfinder 
  Roleplaying Game Core Rulebook 
   
  HORN OF BLASTING 
  See horn of blasting in the Pathfinder Roleplaying 
  Game Core Rulebook 
   
  HORN OF BUBBLES 
  Aura illusion; CL 5th  
  Slot none; Price 2,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  When sounded, this ordinary looking brass instrument 
  unleashes a stream of colorful soap bubbles that 
  surrounds the person who blew it. That character is 
  blinded for 1d4 rounds. See color spray in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, color spray 
  Cost 1,000 gp 
   
  HORN OF COLLAPSING 
  Aura evocation; CL 15th  
  Slot none; Price 90,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This instrument is carved from the horn of some great 
  animal and banded in ironed. It can be blown as an 
  ordinary horn, but if the command word is spoken first 
  it unleashes a shockwave that disrupts the landscape. 
  Caverns and buildings collapse, cliffs crumble, and 
  creatures are knocked off their feet. See earthquake in 
  the Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, earthquake 
  Cost 45,000 gp 
   
  HORN OF THE TRITONS 
  Aura transmutation; CL 11th  
  Slot none; Price 240,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This horn is made from a large pearlescent conch shell. 
  When blown, it can create one of the following effects:  
   
  control water 
   
  fear, usable against aquatic creatures only 
   
  summon monster I-IV (aquatic and water 
  elementals only) 
  The horn can be used three times per day by tritons, 
  merfolk, and other aquatic humanoids, but only once 
  per day by other creatures. It can be blown underwater 
  in spite of the absence of air. See control water, fear, 
  
  3 
   
  and 
  summon 
  monster 
  I-IV, 
  in 
  the 
  Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, control water, 
  fear, summon monster I-IV, Cost 118,800 gp 
   
  HORN OF VALHALLA 
  Roll to determine which type of horn is found in a 
  random treasure hoard: 
  01-40  
   
  silver 
  41-75 
   
  brass 
  76-90 
   
  bronze 
  91-100 
   
  iron 
  See horn of valhalla in the Pathfinder Roleplaying 
  Game Core Rulebook 
   
  HORSESHOES OF SPEED 
  See horseshoes of speed in the Pathfinder Roleplaying 
  Game Core Rulebook 
   
  HORSESHOES OF THE ZEPHYR 
  See horseshoes of the zephyr in the Pathfinder 
  Roleplaying Game Core Rulebook 
   
  INCENSE OF MEDITATION 
  See 
  incense 
  of 
  meditation 
  in 
  the 
  Pathfinder 
  Roleplaying Game Core Rulebook 
   
  INCENSE OF OBSESSION 
  See incense of obsession in the Pathfinder Roleplaying 
  Game Core Rulebook 
   
  INSTANT FORTRESS 
  See instant fortress in the Pathfinder Roleplaying 
  Game Core Rulebook 
   
  INSTRUMENTS OF THE BARDS 
  Roll to determine which sort of instrument is found in a 
  random treasure hoard: 
  01-25 
   
  bandora of the fey 
  26-45 
   
  cittern of the woodlands 
  46-55 
   
  harp of reckoning 
  56-60 
   
  harp of fury 
  61-75 
   
  lute of the salamander 
  76-85 
   
  lyre of the elements 
  81-100 
   
  mandolin of liturgy 
  Each of these magical instruments can only be used by a 
  bard. They are the bardic equivalent of magical staves, 
  containing spells and spell-like abilities that can be 
  unleashed when played. Most wear not created by bards 
  themselves, but by clerics, druids, and wizards as gifts 
  or rewards for bards.  
   
  INSTRUMENT OF THE BARDS:  
  BANDORA OF THE FEY 
  Aura transmutation; CL 5th  
  Slot none; Price 40,000 gp; Weight 5 lbs. 
   
  DESCRIPTION  
   
   
   
   
  This simple plucked instrument with three metal 
  strings, a sort of bass version of a cittern, is delicately 
  carved with inscriptions in the sylvan language. The 
  bard can play a song upon it that produces the following 
  effects, once per day each: 
   
  entangle 
   
  magic circle against evil 
   
  shillelagh 
   
  speak with animals 
   See entangle, magic circle against evil, shillelagh, and 
  speak with animals in the Pathfinder Roleplaying 
  Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, entangle, magic 
  circle against evil, shillelagh, speak with animals;  
   Cost 20,000 gp 
   
  INSTRUMENT OF THE BARDS:  
  CITTERN OF THE WOODLANDS 
  Aura conjuration; CL 5th  
  Slot none; Price 30,000 gp; Weight 3 lbs. 
  DESCRIPTION  
   
   
   
   
  The rough-hewn, metal-stringed instrument looks like a 
  flat-backed mandolin. Its neck is crafted from a knotty 
  tree branch and the back of the body is covered with 
  smooth bark. When played by a bard, it can produce the 
  following effects: 
   
  barkskin  
   
  cure light wounds 
   
  magic circle against evil 
   
  obscuring mist 
  See barkskin, cure light wounds, magic circle against 
  evil, obscuring mist in the Pathfinder Roleplaying 
  Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, barkskin, cure 
  light wounds, magic circle against evil, obscuring 
  mist; Cost 15,000 gp 
   
  INSTRUMENT OF THE BARDS:  
  HARP OF RECKONING 
  Aura conjuration; CL 13th  
  Slot none; Price 198,000 gp; Weight 3 lbs. 
  DESCRIPTION  
   
   
   
   
  This small, medieval-style harp is carved and painted to 
  look as if it is covered in vines, with small flowers 
  crafted from inlaid mother of pearl. When played by a 
  bard, it can perform each of the following functions 
  once per day: 
   
  control weather 
   
  cure critical wounds 
   
  magic circle against evil 
   
  wall of thorns 
  See control weather, cure critical wounds, magic circle 
  against evil, and wall of thorns in the Pathfinder 
  Roleplaying Game Core Rulebook. 
   
   
  
  4 
  CONSTRUCTION 
   
   
   
   
  Requirements 
  Craft 
  Wondrous 
  Item, 
  control 
  weather, cure critical wounds, magic circle against 
  evil, and wall of thorns;  Cost 99,000 gp 
   
  INSTRUMENT OF THE BARDS:  
  HARP OF FURY 
  Aura evocation; CL 13th  
  Slot none; Price 200,000 gp; Weight 20 lbs.  
  DESCRIPTION  
   
   
   
   
  This large, single-pedal type golden harp resembles an 
  angel’s wing, and glows with an obvious magical aura. 
   
  confusion 
   
  control weather 
   
  fire storm 
   
  magic circle against evil  
  See confusion, control weather, fire storm, and magic 
  circle against evil in the Pathfinder Roleplaying Game 
  Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, confusion, 
  control weather, fire storm, and magic circle against 
  evil;  Cost 116,000 gp 
   
  INSTRUMENT OF THE BARDS:  
  LUTE OF THE SALAMANDER 
  Aura abjuration; CL 7th  
  Slot none; Price 76,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This lute has a deep red glossy finish with a motif of 
  orange and yellow flames. When played by a bard, it can 
  perform the following functions once per day:  
   
  hold animal 
   
  magic circle against evil 
   
  neutralize poison 
   
  protection from energy (fire) 
  See hold animal, magic circle against evil, neutralize 
  poison, protection from energy in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, hold animal, 
  magic circle against evil, neutralize poison, protection 
  from energy; Cost 38,000 gp 
   
  INSTRUMENT OF THE BARDS:  
  LYRE OF THE ELEMENTS 
  Aura transmutation; CL 9th  
  Slot none; Price 150,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This lyre is carved from a single piece of hardwood, and 
  is inscribed with the symbols of the four elements. 
  When played by a bard, it can produce each of the 
  following effects once per day: 
   
  control winds 
   
  magic circle against evil 
   
  transmute rock to mud 
   
  wall of fire 
  See control winds, magic circle against evil, transmute 
  rock to mud, and wall of fire in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, control winds, 
  magic circle against evil, transmute rock to mud, and 
  wall of fire; Cost 75,000 gp 
   
  INSTRUMENT OF THE BARDS:  
  MANDOLIN OF LITURGY 
  Aura abjuration; CL 5th  
  Slot none; Price 72,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This plain but well-crafted mandolin is inscribed with 
  the holy symbols of the deities of arts and music. When 
  played by a bard, it can produce the following effects 
  once per day: 
   
  cure serious wounds 
   
  dispel magic 
   
  magic circle against evil 
   
  protection from energy (electricity) 
  See cure serious wounds, dispel magic, magic circle 
  against evil, and protection from energy in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, cure serious 
  wounds, dispel magic, magic circle against evil, 
  protection from energy  Cost 36,000 gp 
   
  IOUN STONES 
  Roll to determine which type of stone is found in a 
  random treasure hoard: 
  01-10 
   
  Clear   
  11-20 
   
  Dusty rose  
   
  21-26 
   
  Deep red   
  27-32 
   
  Incandescent blue   
  33-38 
   
  Pale blue   
  39-44 
   
  Pink  
   
  45-50 
   
  Pink and green  
   
  51-56 
   
  Scarlet and blue  
   
  57-62 
   
  Dark blue  
   
  63-68 
   
  Iridescent  
   
  69-74  
   
  Pale lavender  
   
  75-80 
   
  Pearly white  
   
  81-86 
   
  Pale green  
   
  87-92 
   
  Orange   
  93-99 
   
  Vibrant purple  
   
    100 
   
  Lavender and green  
  See ioun stones in the Pathfinder Roleplaying Game 
  Core Rulebook 
   
  IRON FLASK 
  See iron flask in the Pathfinder Roleplaying Game 
  Core Rulebook 
   
  JAVELIN OF LIGHTNING 
  Aura evocation; CL 5th  
  Slot none; Price 750 gp; Weight 2 lbs. 
   
  
  5 
   
  DESCRIPTION  
   
   
   
   
  This single-use item looks more like an iron rod than a 
  javelin. It transforms into a lightning bolt when thrown, 
  dealing 5d6 to a single target. No roll is required to hit, 
  but the target can make a DC 15 Reflex save for half 
  damage. 
  See 
  lightning 
  bolt 
  in 
  the 
  Pathfinder 
  Roleplaying Game Core Rulebook 
  CONSTRUCTION 
   
   
   
   
  Requirements 
  Craft 
  Magic 
  Arms 
  and 
  Armor, 
  lightning bolt; Cost 375 gp 
   
  JAVELIN OF PIERCING 
  Aura strong transmutation; CL 15th  
  Slot none; Price 32,000 gp; Weight 2 lbs. 
  DESCRIPTION  
   
   
   
   
  When the user holds it in her hand and utters a 
  command word, this javelin magically flies toward a 
  designated target. A normal to hit roll must be made, 
  and it deals normal damage for a javelin (2d4/2d6). It 
  will attack any target chosen by the user for up to 4 
  rounds, after which it flies back to the user’s hand for 
  one round. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Magic Arms and Armor, animate 
  object; Cost 16,000 gp 
   
  JEWEL OF ATTACKS 
  Aura necromancy; CL 7th  
  Slot none; Price 1,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This large, flawless 1,000 gold piece gem is as beautiful 
  as it is cursed. It is safe to handle, examine and admire 
  it, but once placed into a pocket, pouch, purse or pack 
  for more than 1 minute the person carrying the gem 
  gains a –4 penalty on all attack rolls, saving throws, 
  ability checks, and skill checks.  Once the curse has 
  been unleashed, the gem turns into an ugly, worthless 
  rock. This can only be countered by a remove curse 
  spell. See bestow curse in the Pathfinder Roleplaying 
  Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, bestow curse 
  Cost 500 gp 
   
  JEWEL OF FLAWLESSNESS 
  Aura enchantment; CL 5th  
  Slot none; Price 750 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  When placed among other jewels and gemstones, this 
  jewel will cause an appraiser to rate the gems as one 
  category higher in value than they actually are.  
  Low-quality gems   
  10 gp each 
  Semi-precious gems  
  50 gp each 
  Medium quality gems 
  100 gp each 
  High quality gems   
  500 gp each 
  Jewels  
   
   
  1,000 gp each 
  Grand jewels  
   
  5,000 gp+ each 
  Grand jewels will be appraised to have unknown 
  magical properties, even if they do not, and will be 
  valued 10% higher. This item can be used once per day.  
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, suggestion 
  Cost 375 gp 
   
   
   
  For more tables, as well as statistics for a full range of 
  magic items, check out the following Asparagus 
  Jumpsuit Missing Magic products*: 
  AJ7300 
  Missing Magic: Random Treasure 
  AJ7301 
  Missing Magic: Potions 
  AJ7302 
  Missing Magic: Scrolls 
  AJ7303 
  Missing Magic: Rings 
  AJ7304 
  Missing Magic: Rods, Staves, Wands 
  AJ7305 
  Missing Magic: Miscellaneous Magic A 
  AJ7306 
  Missing Magic: Miscellaneous Magic B 
  AJ7307 
  Missing Magic: Miscellaneous Magic C 
  AJ7308 
  Missing Magic: Miscellaneous Magic D 
  AJ7309 
  Missing Magic: Miscellaneous Magic E 
  AJ7310 
  Missing Magic: Artifacts and Relics 
  AJ7311 
  Missing Magic: Armor and Shields 
  AJ7312 
  Missing Magic: Magic Weapons 
  *If you don’t own any of the above fine Asparagus Jumpsuit 
  products, the gamemaster can choose a pre-generated item of 
  the type rolls from the selection in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
   
   
  
  6 
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  15 COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and 
  Dave Arneson. 
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance 
  Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
  Asparagus Jumpsuit™ 
  Asparagus Jumpsuit™ is Berin Kinsman (formerly known as UncleBear) and his wife, the artist Katie Kinsman.  Visit us at 
  asparagusjumpsuit.com.  
   
  MISSING MAGIC: MISCELLANEOUS C™ © Copyright 2012 Berin Kinsman. All rights reserved. This is version 1.1 of this 
  document, released on July 21, 2012. 
   
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying 
  Game Compatibility License. See http://paizo.com/pathfinderRPG/ compatibility for more information on the compatibility 
  license. 
   
   
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Asparagus Jumpsuit/Missing Magic - Wondrous Items, Misc C.pdf