TEXT: WILD CARDS - SCARE SHEETS
  1
  TOM WEATHERS
  SCARE SHEET: TOM WEATHERS
  HISTORY
  The Radical first appears in May 1969, in People’s Park, San 
  Francisco, and saves the Lizard King from the first Hardhat. 
  He’s a handsome, charismatic, hippie of about twenty with 
  long blond hair. He then vanishes.
  The Radical resurfaces in the summer of 1994 (still look-
  ing like a twenty-year-old, although aging normally from 
  that point) when Mark Meadows is being beaten to death by 
  a Card Shark goon in a secret drug lab in China. He plays a 
  major role in preventing the Trump virus from being released 
  over Hong Kong, then embarks on a career as a professional 
  revolutionary seeking to bring about Marxist governments in 
  various Third World countries, including Burma, Indonesia, 
  Colombia, Turkmenistan, and Afghanistan. None go very 
  far. Weathers invariably breaks with his allies when he deems 
  them insufficiently ideologically pure.
  He eventually hooks up with Dr. Kitengi Nshombo, then the 
  leader of just another minor faction in the endlessly bloody 
  Congo War. With Nshombo handling the political end of things 
  and Weathers the military they quickly vanquish the Democratic 
  Republic of the Congo, then the Republic of the Congo, 
  Cameroon, and Equatorial Guinea, and are well on the way to 
  ruling all of central Africa as the People’s Paradise of Africa.
  During the Nigerian War, Weathers escapes an assassination 
  attempt at the hands of Noel Matthews in his Bahir form. He’s 
  saved only by the powers of the healing ace nicknamed Our 
  Lady of Pain.
  The People’s Republic of China backs the PPA in its attempt to 
  liberate Nigeria. The Chinese send Sun Hei-lian, a famous tele-
  vision journalist by day and a colonel in the Chinese Ministry 
  of State Security (the Guojia Anquan Bu, or Goanbu for short) 
  the rest of the time, to cover the war. She’s about forty but still 
  beautiful, experienced, and hard-nosed about her role, which 
  is to seduce Weathers so she can keep a close eye on him.
  A short time after Butcher Dagon is wounded in battle 
  against Committee aces manipulated into supporting the 
  PPA, Our Lady of Pain is summoned to the Nshombos’s 
  presidential palace to heal the enemy ace. When she initially 
  balks at healing an enemy, Dagon explains matter-of-factly 
  that he wasn’t on the Nigerian side of the war, but was all 
  the time a double agent for the PPA. Realizing the atrocities 
  Dagon had committed as part of the ruse, Dolores refuses to 
  heal him. Dagon threatens the girl and Tom Weathers kills 
  him. When a disillusioned Dolores insists that the truth be 
  released to the world, despite the fact that the two are lovers 
  (and that she saved his own life previously), Weathers simply 
  and brutally kills her too.
  Sir,
  One of the world’s most mysterious, powerful—and crazy—aces, Tom Weathers, resurfaced in the early 1990s after his 
  single brief appearance in 1969. No one knows where he spent the intervening years. An ardent, committed revolutionary, 
  his name was linked to a number of radical groups, causes, and rebellions, none of which got terribly far until he joined 
  President-For-Life Nshombo of the nascent People’s Paradise of Africa. With Nshombo guiding their political fortunes and 
  Weathers fighting their battles, the PPA became an unstoppable pan-African threat.
  Until Weathers’s final confrontation at Bunia with a group of aces from the Committee and some mysterious allies.
  We can only hope the reports out of Africa are true, and we can add Tom Weathers to the Dead docket.
  Jamal Norwood
  SCARE operative
  
  2
  WILD CARDS - SCARE SHEETS
  	
  TOM WEATHERS
  Name: Tom Weathers 
  (The Radical is not 
  recognizably the 
  same person as Mark 
  Meadows)
  WC Name:  Tom Weathers is known 
  in the PPA as Mokèlé-mbèmbé 
  (after a legendary hippo-slaying 
  river dragon)
  Occupation:Professional revolutionary and field marshal 
  of the PPA army
  Base: A score of countries undergoing revolutions or civil 
  wars; currently the People’s Paradise of Africa
  WC Status: Ace
  Ethnicity: Caucasian
  The British support Nigerians in the conflict. The Order of 
  the Silver Helix kidnaps Thomas Drake from Noel Matthews’s 
  home and the Highwayman drops Drake on the battlefield 
  where the PPA is about to clash with the Nigerians, with the 
  head of an advancing PPA tank column at ground zero. Drake 
  panics and the predictable mushroom cloud billows.
  Noel Matthews, on the trail of Drake, fights Weathers over 
  the boy. Unsurprisingly, Weathers gets the upper hand, and 
  Matthews changes plans, kidnaping Sprout, Weathers’s devel-
  opmentally retarded daughter, who’s followed him from war 
  zone to war zone, and whom Weathers has uncharacteris-
  tically left unprotected. Matthews leaves a message that the 
  Committee will be in touch to arrange an exchange. Weathers 
  decides to give them Drake, then kill every last member 
  of the Committee.
  The exchange is set for Jackson Square in New 
  Orleans. Weathers pops in with Drake and they 
  exchange hostages. Weathers then whips out his 
  old peace medallion, whirls it around his head, 
  and impales it in Drake’s chest. Sekhmet deserts 
  John Fortune and enters Drake, but can’t stop 
  the explosion. The Amazing Bubbles enfolds 
  Drake in her arms, and tells him to let it go, 
  managing to absorb the power of Drake’s 
  nuclear blast, saving New Orleans and all the 
  Committee aces.
  Weathers returns to the PPA, crankier than 
  ever. The wars continue. Nigeria falls, followed 
  by Rwanda, Burundi, Uganda, and the Central 
  African Republic. Then the PPA picks a fight 
  with Sudan, bringing it into conflict with the 
  Caliphate of Arabia. Weathers continues to 
  grow edgier and angrier. Worse, he finds 
  his control slipping away. Sometimes 
  when he’s asleep, he and Mark Meadows, 
  whom he contemptuously thinks of as 
  “the old hippie,” have angry conver-
  sations. It goes even farther than 
  he realizes, though, as some-
  times Meadows asserts control 
  over their sleeping body. To 
  avoid Meadows in his dreams, 
  Weathers sleeps less and 
  less—which doesn’t help 
  his temper.
  In one of the 
  brief 
  periods 
  where Meadows 
  has control, he 
  talks to Hei-lian, 
  who’s 
  astonished 
  when the new personality speaks through the Radical’s mouth. 
  Mark begs her to find a way to free him—or, if not, to 
  destroy them both. He doesn’t want anyone else to 
  suffer for the derailment of his dream of peace 
  and love, especially not her. Meadows is falling 
  in love with Hei-lian, although he doesn’t tell 
  her that until sometime later.
  Innocently, Sprout adds her own pres-
  sure, asking Weathers when her 
  “real daddy” would be coming 
  back, and accusing Weathers 
  of making him go away. 
  Weathers flees, seeking solace 
  in the random destruction of 
  Sudanese military units.
  Meanwhile, 
  Meadows 
  is 
  working behind the scenes 
  in Weathers’s subconscious, 
  talking to his “friends” with 
  impacts that are soon appar-
  ent. During a river battle 
  in Sudan, Weathers tries to 
  change into his were-dolphin 
  form, and finds that power 
  has deserted him. Then a 
  new voice speaks in his head: 
  Cetus Dauphin (Aquarius) 
  telling Weathers that his 
  madness 
  endangers 
  the 
  world and that Dauphin 
  would no longer be a part of 
  it. Things are falling apart.
  Weathers and Nshombo hatch 
  a plan to disrupt the peace con-
  ference in Paris regarding the 
  PPA/Caliphate 
  war. 
  When 
  Bugsy clumsily lets slip that 
  Noel Matthews and Bahir are 
  one and the same, Weathers 
  
  WILD CARDS - SCARE SHEETS
  3
  TOM WEATHERS
  POWERS 
  Ace Body: Enhanced Trait 38 (Agility 4, Strength 8, Stamina 5, 
  Perception 8) • 38 points
  Energy Absorption: Immunity 20 (Fire Attacks, Light Attacks) 
  • 20 points
  Energy Projection (24-point array)
    Fire Shaping: Ranged Shapeable Area Damage 6 (DC 21; 
  Concentration) • 24 points
     Flame Blast: Ranged Damage 12 (fire, DC 27) • 1 point
    Plasma Blast: Ranged Damage 6 (Linked; DC 21; Ranged), 
  Weaken Toughness 6 (Linked; Affects Objects Only) • 1 point
     Sunlight Blast: Ranged Damage 12 (light, DC 27) • 1 point
  Flight: Flight 7 (250 MPH) • 14 points
  Invisibility: Concealment 4 (All Visual Senses) • 8 points
  Mind Shield: Enhanced Trait 6 (Will 6; Limited to Mental 
  Powers) • 6 points
  Moonlight Sight: Senses 1 (Low-light Vision) • 1 point
  Phase Out: Insubstantial 4 (Incorporeal) • 20 points
  Photonic Form: Movement 1 (Space Travel 1) • 2 points
  Shapeshift: Morph 3 (humanoid forms, +20 Deception checks 
  to disguise) • 15 points
  Speak with Dolphins: Comprehend 2 (Animals; Narrow Type: 
  Dolphins) • 2 points
  Tough: Protection 6 (+6 Toughness), Regeneration 16 (1.6 per 
  round) • 22 points
  SKILLS 
  Expertise: Politics 2 (+3), Intimidation 2 (+6), Persuasion 2 
  (+6), Ranged Combat: Energy Projection 3 (+8)
  ADVANTAGES 
  Languages (French)
  TOM WEATHERS 
  POWER LEVEL 12
  STRENGTH
  STAMINA
  AGILITY
  DEXTERITY
  FIGHTING
  INTELLECT
  AWARENESS
  PRESENCE
  10/2
  8/3
  6/2
  5
  8
  1
  2
  4
  OFFENSE 
  INITIATIVE +6
  Blast +8
  Ranged, Damage 12 (fire or light)
  Fire Shaping —
  Ranged, Shapeable Area Damage 6 (fire)
  Unarmed +8
  Close, Damage 10
  DEFENSE 
  Dodge
  8
  Fortitude
  10
  Parry
  8
  Toughness
  14
  Will
  14/8*
  *Against non-mental powers
  COMPLICATIONS 
  Motivation—Certainty: Mark Meadows’s greatest dream is 
  to be able to Do Right, without doubts or uncertainties. Tom 
  Weathers’s is to Be Right, and he accepts no doubts, either his 
  own or those of others.
  Disability: Weathers’s increasing madness makes him an 
  unpredictable ally, fully capable of simply killing someone 
  whom he loses trust in.
  Identity: Weathers’ greatest weakness is that in reality he’s only 
  part of the composite being known as Cap’n Trips. He’s con-
  trolled the gestalt for over a decade, but Mark Meadows never 
  gives up his campaign against Weathers’s mind. Meadows can’t 
  control Weathers’s body except haltingly when the ace is in 
  deep sleep, but he can hold an internal dialogue with Weathers, 
  acting as an annoying conscience, and with Cap’n Trips’s other 
  “friends,” one by one convincing them to refuse Weathers the 
  use of their powers.
  Relationship: Weathers unconditionally loves his daughter, 
  Sprout—the only emotion he shares with Mark Meadows. He 
  spends great amounts of time and energy keeping her safe and 
  isolated from virtually the entire world.
  Weakness: Weathers can’t use any drugs more powerful than 
  coffee or chocolate, for fear of giving Meadows a chance to 
  wrest away control of their body.
  Abilities 54 + Powers 171 + Advantages 1 + Skills 5 + Defenses 
  10 = 241
  goes ballistic. A battle erupts which leaves several Committee 
  members dead and Lohengrin badly wounded. Weathers 
  escapes, barely surviving the epic confrontation.
  It doesn’t help his mood when Weathers loses the fire pow-
  ers of Jumpin’ Jack Flash while pursuing his vendetta against 
  Matthews. He decides he won’t sleep anymore, and believes, in 
  spite of all evidence to the contrary, he’s becoming more pow-
  erful.
  In the meantime, Matthews has been working on a convo-
  luted plot, part of which is designed to make Weathers believe 
  Nshombo’s political rectitude is failing. Weathers is lured to 
  the president-for-life’s yacht, where he finds a good portion of 
  the national treasury, in the form of a pallet of gold bars, in the 
  yacht’s hold. Tom kills Dr. Kitengi Nshombo, along with some 
  of the PPA child-aces who are protecting the yacht.
  
  4
  WILD CARDS - SCARE SHEETS
  	
  TOM WEATHERS
  With President-for-Life Nshombo dead, the People’s Paradise 
  of Africa begins to unravel, its foreign allies abandoning it. 
  But Tom Weathers won’t let go of his dream or his anger. 
  When the Committee aces make their attack on the wild 
  card virus lab at Bunia, he charges into the fight, only to have 
  Cosmic Traveler desert him. Still, he overcomes Rustbelt, 
  only to be faced with Bubbles, who manages to wound him. 
  Then Monster comes.
  The most powerful and malevolent of Meadows’ avatars arises 
  from the depths of the Radical’s pain. The demonic form 
  grows to a gargantuan height, but not even the lightning he 
  calls down can injure Bubbles. They pound on each other, nei-
  ther able to strike a disabling blow, only making each other 
  bigger and stronger with each assault.
  With the mindless Monster in control of his material form, 
  Weathers finds his mind stuck in Mark Meadows’s subcon-
  scious realm, where they have a final confrontation. Weathers 
  can’t harm Meadows, but the original owner of their body and 
  mind doesn’t take advantage of the situation: He just wants to 
  explain their shared history to his creation, giving him one 
  last chance to surrender. Weathers isn’t interested in giving 
  up, as he’s sure he’ll be able to defeat the Committee aces after 
  Monster burns through his rage, but Meadows predicts the 
  aces will finally have been pushed far enough to kill a weak-
  ened Weathers.
  Meanwhile, in the exterior world, Monster grabs Bubbles 
  and throws her into the ruins of the Red House where she’s 
  trapped under the debris. With the only ace who matches 
  Monster in power out of the picture, defeat for the Committee 
  aces is imminent.
  Noel Matthews, though, has popped off and grabbed the 
  medal from the glass coffin of Dolores Michel, Our Lady 
  of Pain, and given it to Cameo, who channels the dead ace. 
  Dolores hurls the pain she’d absorbed over her lifetime at the 
  avatar of the man who killed her. It strikes at Weathers even 
  though he and Meadows are still cocooned in Meadows’s sub-
  conscious, and Weathers feels the agony and dies. Meadows 
  feels the pain as well, but doesn’t resist it, and lives. Monster 
  disappears, and in his place is a helpless Mark Meadows. As 
  predicted, the Committee aces debate killing him while he’s 
  vulnerable, but in the end they decide not to become as mon-
  strous as Weathers.
  Sometime later, Mark, Sun Hei-lian (who has come to 
  love Meadows for the good man he is), and Sprout meet a 
  Takisian starship in the New Mexico desert to emigrate to 
  Takis, where Mark hopes he’ll be able to do useful scientific 
  work again.
  PERSONALITY
  Charismatic, arrogant, and increasingly paranoid, Tom 
  Weathers is an all-around dangerous being. He’s not afraid, 
  as he keeps saying, to break a few eggs to cook his desired 
  omelet. He’s ruthless and incapable of any positive emotions, 
  except for the unconditional love he has for his developmen-
  tally disabled daughter, Sprout.
  Weathers talks about altruistically doing things for amor-
  phous concepts like “the revolution” or “the people,” but when 
  it comes to actual revolutionary movements and government 
  or real people, none can live up to his artificially high stan-
  dards, usually with fatal results.
  POWERS & ABILITIES
  The Radical is the most powerful ace on the planet, as he can 
  call on all the avatars of Cap’n Trips, even those Trips himself 
  lost the ability to summon. Eventually, though, some of the 
  powers slip away from him.
  In his 1969 appearance and again during the 1990s, Tom Weathers 
  goes by the name The Radical, and wears a heavy flowing peace 
  medallion on a chain around his neck, using it as a focus for 
  his powers and sometimes directly as a weapon. As the years of 
  misuse go by, the glow eventually fades from the medallion, and 
  Weathers stops wearing it and abandons the Radical name.
  Although he knows the language well enough speak it like a 
  native, Weathers speaks French with a deliberate American 
  accent intended to be insulting to the French ear.
  ALLIES
  While the People’s Paradise of Africa is still functional, 
  Weathers has the full resources of the nation at his comment. 
  But even many of these allies distance themselves from him as 
  his madness increases.
  ENEMIES
  Anyone he perceives to be an enemy of the revolution is an 
  enemy of Weathers. Which is to say eventually everyone. And 
  with prolonged exposure to him, even the most mild-man-
  nered grow to consider him an enemy.
  
  WILD CARDS - SCARE SHEETS
  5
  TOM WEATHERS
  CREDITS & LICENSE
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  System Reference Document, Copyright 2000, Wizards of the 
  Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip 
  Williams, based on original material by E. Gary Gygax 
  and Dave Arneson. 
  Modern System Reference Document, Copyright 2002-2004, 
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  Wild Cards SCARE Sheet #20: Tom Weathers, Copyright 2013, 
  Green Ronin Publishing; Authors John Jos. Miller and 
  Steve Kenson.
  Wild Cards - SCARE Sheet #20: Tom Weathers
  Writing and Design: John Jos. Miller and Steve Kenson
  Development: Jon Leitheusser
  Original Character Creation: Victor Milán
  Editing: Spike Y Jones
  Art Direction: Pauline Benney
  Graphic Design: Hal Mangold
  Interior Art: Cyril Van der Haegen
  Publisher: Chris Pramas
  Green Ronin Staff: Pauline Benney, Joe Carriker, Steve Kenson, Jon 
  Leitheusser, Nicole Lindroos, Hal Mangold, Jack Norris, Chris 
  Pramas, Donna Prior, Evan Sass, Marc Schmalz
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