TEXT: STA5: EFFECTS
  Effect*
  changes color
  changes direction (spins/rotates)
  changes size
  changes shape
  appears & disappears intermittently (as invisibility)
  ethereal (all visual; no substance)
  teleports itself around same room
  teleports itself to different room
  trapped: alarm
  trapped: blinding light (magical)
  trapped: cold/frost (to all in 1d3×10’ radius)
  trapped: drops stone from ceiling
  trapped: electricity (touch)
  trapped: explodes
  trapped: heat/ﬂame (to all in 1d3×10’ radius)
  trapped: level drain
  trapped: opens pit in ﬂoor [1-in-2 chance = spiked]
  trapped: shoots needles from eyes
  trapped: strength drain (1d3 turns)
  trapped: summons monster(s)
  radiates confusion (1d3×10’ radius)
  radiates darkness (1d3×10’ radius)
  radiates emotion (harmless; at DM’s discretion)
  radiates fear (1d3×10’ radius)
  radiates light (as MU spell)
  radiates silence (1d3×10’ radius)
  radiates smell [1=good/sweet; 2=bad/foul]
  surrounded by fog/mist (obscuring; 1d3×10’ radius)
  acts as jar/phylactery for NPC
  roll 2× on this table, ingoring this result hereafter
   Roll    
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  30
  STA6: VOCAL/BREATH EFFECTS
   Roll    
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  30
  * [1=randomly; 2=timed intervals; 3=based on proximity]
  * E.g., randomly-determined monster or humanoid
  ** Save vs. breath or suffer deafness for 1d30 turns
  * Roll on STA6v  ** surrounded by 1d6 skeletons
  Effect
  vocalizes*: bemoans
  vocalizes*: gives false directions/instructions  
  vocalizes*: gives truthful directions/instructions  
  vocalizes*: intelligent + helpful
  vocalizes*: intelligent + deceitful
  vocalizes*: intelligent + neutral
  vocalizes*: mumbles/gibbers
  vocalizes*: professes oracle(s)
  vocalizes*: repeats phrase
  vocalizes*: sings [1=useful; 2=pointless; 3=charms]
  ventriloquism (roll 1d10 on this table for subject/type)
  breath weapon - gas: poison
  breath weapon - gas: sleep
  breath weapon - gas: nausea
  breath weapon - gas: confusion
  breath weapon - gas: fear
  breath weapon - gas: paralysis
  breath weapon - ﬁre [1=cloud; 2=cone; 3=stream}
  breath weapon - cold [1=cloud; 2=cone; 3=stream}
  breath weapon - acid [1=cloud; 2=cone; 3=stream}
  breath weapon - electricity (stream/bolt)
  casts spell: animate dead  (1d3×/day)** 
  casts spell: charm (1d3×/day)
  casts spell: curse (1d3×/day)
  casts spell: hold person  (1d3×/day)
  casts spell: teleport (target) around room
  casts spell: teleport (target) to different room
  casts spell: web (1d3×/day)
  casts spells (multiple spells at DM’s discretion)
  roll 2× on this table, ingoring this result hereafter
  LIVING STATUE STATS BY MATERIAL/SIZE
  Material/Size
  crystal, 6"
  crystal, 12"-32"
  crystal, 3'-4'
  crystal, 5'-7'
  crystal, 8'+
  marble, 6"
  marble, 12"-32"
  marble, 3'-4'
  marble, 5'-7'
  marble, 8'+
  stone, 6"
  stone, 12"-18"
  stone, 2'
  stone, 3'-4'
  stone, 5'-7'
  stone, 8'+
  HD
  1/2
  1
  2
  3
  4
  1
  2
  3
  4
  5
  1
  2
  3
  4
  5
  6
  Move
  30'(10')
  30'(10')
  60'(20')
  90'(30')
  90'(30')
  15'(5')
  15'(5')
  30'(10')
  30'(10')
  30'(10')
  60'(20')
  60'(20')
  60'(20')
  60'(20')
  60'(20')
  60'(20')
  Dam.
  1d2/1d2
  1d3/1d3
  1d4/1d4
  1d6/1d6
  1d8/1d8
  1d3/1d3
  1d4/1d4
  1d6/1d6
  1d8/1d8
  1d10/1d10
  1d4/1d4
  1d6/1d6
  1d6/1d6
  2d4/2d4
  2d6/2d6
  2d8/2d8
  ST
  NM
  F:1
  F:2
  F:3
  F:4
  F:1
  F:2
  F:3
  F:4
  F:5
  F:1
  F:2
  F:3
  F:4
  F:5
  F:6
  STA6v: VOCALIZING STATUE
  Roll on d30
   
   
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  30
  whispers
  speaks softly
  normal volume
  speaks loudly
  screams
  unbearably loud**
  Volume
  Language
  Common
  As Type
  Arcane
  Telepathic
  Random*
  “d30 Statue Generator, Pt. II”: © 2014, New Big Dragon Games Unlimited
  d30 Statue Generator, Pt. II
  
SOURCE: textdata/thevault/OSR Generic/Old School Adventures D30 Accessories (OSR)/NBD d30 Encounters; Generators/d30 Statue Generator Part 2 (OSR).pdf