TEXT: LIGHTNING EVOCATIONS 
  jOLTOFPAIN 
  2nd-level evocation (Sorcerer, Warlock, Wizard) 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V, S 
  Duration: Instantaneous 
  A bolt of white lightning infused with magical pain leaps 
  from your outstretched finger to strike one creature that 
  you can see within range. You make a ranged spell 
  attack against the target. On a hit, the target takes 5d8 
  lightning damage and can't take reactions until the end 
  of your next turn. 
  If damage dealt by this spell forces the target to make 
  a saving throw to maintain concentration, the DC is inc-
  reased by an amount equal to your spellcasting modifier 
  (minimum+ 1), and the target has disadvantage on the 
  saving throw. 
  At Higher Levels. When you cast this spell using a 
  spell slot of 3rd level or higher, the damage increases by 
  ld8 and you increase the DC of saving throws caused 
  by the spell by + 1 for each slot level above 2nd 
  FINGERS OF LIGHTNING 
  5th-level evocation (Sorcerer, Wizard) 
  Casting Time: 1 action 
  Range: Self (100-foot line) 
  Components: V, S, M (a bit of fur; a piece of amber, 
  glass or a crystal rod; and four copper pins) 
  Duration: Instantaneous 
  Your hands arc with electricity as you create 5 lines, 
  each 100 feet long and 5 feet wide, emanating from you 
  in directions of your choice. Each line has its own dir-
  ection and lines can overlap, but they must all fit within 
  a 180 degree angle from you. Each creature within the 
  area of a line must make a Dexterity saving throw. On a 
  failed save, a creature takes 8d6 lightning damage plus 
  ld6 additional lightning damage for each line's area that 
  they are within beyond the first, or half as much damage 
  on a successful save. 
  The lightning ignites flammable objects in the area 
  that aren't being worn or carried 
  At Higher Levels. When you cast this spell using a 
  spell slot of 6th level or higher, you create an additional 
  line of lightning for each slot level above 5th. 
  ART CREDIT: "Stormchaser Mage" By Clint Cearley 
  BY BENEVOLENT EVIL (@EvilBenevolent) 
  ELECTRIC INTERDICTION 
  8th-level evocation (Sorcerer, Wizard) 
  Casting Time: 1 reaction, taken when a creature within 
  range moves, uses an action, bonus action, reaction, 
  or legendary action, or interacts with an object 
  Range: 60 feet 
  Components: V, S 
  Duration: Instantaneous 
  Just before the event can occur, you blast the triggering 
  creature with lightning, forcing it to make a Dexterity 
  saving throw. On a failed saving throw, the target takes 
  1 0d8 lightning damage and must make a Constitution 
  saving throw. On a successful Dexterity saving throw, 
  the target takes half damage and no other effects. 
  If the target fails the Constitution saving throw, the 
  action or effect that triggered this spell is foiled Any 
  spell slots or abilities that the target would have exp-
  ended are still expended Its speed is reduced to 0 feet 
  for the rest of the turn, and if it is the target's turn, the 
  turn ends immediately. 
  At Higher Levels. When you cast this spell using a 
  spell slot of 9th leveL the damage dealt increases by 2d8. 
  ( vl.0) FROM THE ELEMENTS AND 
  BEYOND 
  D&D UNLEASHED 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/D&D Unleashed/Previews from The Elements & Beyond/D&D Unleashed -- Three Lightning Spells (1p0).pdf