TEXT:  
   
   
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4  
  � Arrow of human slaying (Adventure, DMG) 
  � Shatterspike (Regional, DMG) 
  � Wand of cure light wounds (Adventure, DMG) 
  � Brooch of shielding (Adventure, DMG) 
  � Pearl of power (1st level) (Adventure, DMG) 
   
  APL 6 (all of APL 4 plus the following)  
  � Wand of cure moderate wounds (Adventure, DMG) 
   
  APL 8 (all of APLs 4-6 plus the following) 
  � +2 light crossbow (Regional, DMG) 
   
  APL 10 (all of APLs 4-8 plus the following) 
  � Bag of holding (type II) (Adventure, DMG) 
  � Pearl of power (4th level) (Adventure, DMG) 
   
  APL 12 (all of APLs 4-10 plus the following) 
  � Pearl of power (5th level) (Adventure, DMG) 
   
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
   
   
  � Favour of the Svirfneblin: Although they are currently 
  homeless, the grateful svirfneblin are not without resources.  They 
  will provide two LG legal upgrades from the DMG to any weapon, 
  suit of armour, or shield.   The upgrades can both be on one item. 
  The upgrades need not be done simultaneously.  Alternatively, the 
  svirfneblin will provide a +2 upgrade to a single stat boost item of 
  the PCs choice, but this costs both upgrade favours. You must pay 
  normal price for any upgrade. 
   
  � Favour of the Khund: Haig Righ Barandon is please. In 
  recognition of your heroic deeds, the Dwur bards immortalise your 
  name in song.  You gain a +4 bonus to all Charisma-based checks 
  when dealing with Khund in Perrenland. In addition, Barandon 
  grants you access to any one item from the royal armoury.
  Currently, that means a +2 version of any weapon on table 7-5 in 
  the PHB, or a +4 stat boost item. Cross off this part of the favour 
  when used. The reputation bonus is permanent. 
   
  � Aura of Madness: You have a -1 penalty on skill checks and 
  must succeed on a DC 10 Concentration check in order to cast any 
  spells until your itching insanity is cured by heal, greater 
  restoration, miracle, or wish. 
  � Blooded Hand: A very bad but necessary thing has been done, 
  and you are plagued by nightmares. Roll 1d10 at the start of every 
  adventure. On a roll of 1 you start the adventure fatigued. For your 
  determination in doing the deed you receive the Blessing of Zodal, 
  who will grant you one spontaneous (free action) casting (by you 
  or on you) of any spell with Healing in its descriptor. Cross out 
  when this is used, as it takes away the nightmares (and the ongoing 
  penalty) as well. 
   
  � Heroic Deed: You have managed to bring rescue, but at a cost, 
  the svirfneblin have been slaughtered.  Everyone is very 
  understanding, but you have a -4 to all Charisma based checks with 
  the Khund as they feel you have dishonoured them. The Hussen 
  clan is both pleased and saddened by the return of their daughters. 
  You gain full GP for the adventure and regional access to all the 
  items on the AR. 
   
  � Plaything of the Chasme: After a month as the tormented 
  plaything of the Chasme you have managed to escape recovering 
  your items in the process.  You have lost one permanent point of 
  Constitution and 4 TUs in time. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  A Nation Mocked: Relief Mission 
  A Regional Adventure 
  Set in Perrenland 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Perrenland/596/Normal Scenarios/PER6-09 - Relief Mission (APL 4-12)/PER6-09 Relief Mission AR.pdf