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  Baubles and Brews: The 3.5e Potion Description List
  By Dana Driscoll
  Introduction
   
  Player: “I go open the chest”
   
  DM: “The wooden lid of the chest throws of tendrils of dust as you lift it open..  Reaching 
  inside the chest, you find a square leather purse filled with gold pieces, a silver-plated dagger with 
  runes engraved in the blade with  a ruby in the hilt, and a thick black silk cloak.   Oh..and three 
  potions.”
  While many adventurers see potions as mundane, almost insignificant, magical items, these 
  magical liquids often mean the difference between survival and demise.  Part of the reason for the 
  deprecation of the value of potions is because neither players nor a DM pays them much attention.   
  What do they look like?  What do they taste like? This article is an attempt to breathe life back into 
  those magical baubles and brews—by providing a DM with a descriptive potion list for the 3.5 edition 
  rule set as well as a simple guide to creating new potion descriptions.
  Potion and Oil Description:
   
  Describing a potion or creating a new one is only limited by your imagination.  Even though 
  they are minor magical items, they are still imbued with powerful magic, and should reflect this 
  status.   The key to designing potions is to keep in mind the school of spell, function of spell, and 
  any material components the spell may require.   For this guide, a standardized method was used to 
  derive descriptions for all of the potions and oils found in the SRD (and Dungeon Master’s Guide).
   
  First, each school of magic was assigned a “appearance feature” that remains consistent in 
  each potion belonging to the school.  The best attempts were made to assign each school a somewhat 
  “representative” feature, based on the function of the school. There is no set standard for the 
  “appearances” of such schools in the core materials, so some liberties were taken based on the nature 
  of the school.  The following list was used to assign potions:
  abjuration—metallic
  conjuration—opaque
  divination—transparent
  enchantment—multi-layered
  evocation—swirled
  illusion—sparkles or glimmers
  necromancy—dark/black
  transmutation—constantly moving
  
         
  
  
  
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  Once the school of the potion was determined, if the spell which the potion was derived 
  from had any material components, their properties were added into the potion if possible.  The 
  material components can affect coloring, taste, and consistency.    For example, one of the material 
  components of a darkvision potion is carrots, so not only does the potion of flecks of orange floating 
  inside, but tastes like carrot juice.   Some spells do not have workable material components, and 
  so the spell’s function would be defaulted to in this case.  Finally, a type of potion bottle or vial was 
  assigned, fitting to the type potion itself.
  Potion and Oil Descriptive List
  All lists are in alphabetical order.  For prices and random potion generation, please refer to the 
  Dungeon Masters Guide page 230.
  Magical Oils: 
  Bless weapon:  Comes in a flattened vial with a silver stopper embossed with the creator’s deity.  The 
  oil inside is constantly flowing white and silver.   When poured on a weapon, the weapon takes on the 
  moving quality. 
  Darkness:  Comes in a flattened vial with a black cork stopper.  The oil inside is solid, swirled gray 
  and black with suspended bits of coal.
  Daylight:  Comes in a flattened vial with a white cork stopper.  The oil inside is a solid, swirled gray 
  and white with suspended bright flecks.  
  Flame arrow: Comes in a flattened vial with a red flint stopper.  The slightly yellow oil inside appears 
  to be flaming. 
  Greater magic weapon: Comes in a flattened vial with a silver stopper embossed with the symbol 
  of the creator’s deity or personal rune.  The oil inside has a deep golden appearance and constantly 
  moves in a crisscross pattern.
  Invisibility: Comes in a slim, flattened vial.  It appears to be empty until examined closely.  Upon 
  examination, the bottle has small glimmering ripples of light and color inside. 
  Keen edge:  Comes in a flattened vial with a golden stopper.  The oil inside is filled with an orange 
  liquid that is constantly moving in a jagged pattern. 
  Levitate:  Comes in a circular flattened vial with a white corked top.  The weightless oil inside is white 
  with swirls of gold constantly moving through it.
  Magic stone : Comes in a flattened vial with a stone stopper.  The oil inside has a gray, gritty 
  appearance and constantly moves in circles.  
  Magic vestment: Comes in a flattened vial with a silver stopper embossed with the symbol of the 
  creator’s deity or personal rune.  The oil inside has a slightly shimmery appearance and constantly 
  moves in a crisscross pattern.  
  Magic weapon:  Comes in a flattened vial with a silver stopper embossed with the symbol of the 
  creator’s deity or personal rune.  The oil inside has a slightly golden appearance and constantly moves 
  in a crisscross pattern. 
  Shillelagh: Comes in a flattened vial with a wooden stopper.  The oil inside has a brownish tint and 
  moves in an elongated pattern.  
  
         
  
  
  
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  Magical Potions: 
  Aid:  Comes in a round bottle with a silver stopper embossed with the symbol of the creator’s deity.  
  The liquid inside layered light blue and white and retains the layers even when shaken.  It has the 
  consistency of water but is and is slightly tastes of mint.
  Barkskin: Comes in an oval glass bottle with a wooden carved stopper.  The liquid inside is a mix of 
  light and dark brown hues that are constantly swirling in a vertical fashion.  It has a the consistency  
  of syrup and tastes like fresh maple syrup.   The more powerful the bonus, the thicker the syrup.  
  Bear’s endurance:  Comes in a small, square bottle .  The liquid inside is shades of brown and is 
  constantly  moving.  It is a thick consistency  similar to orange juice  and tastes slightly of raw meat.  
  Blur: Comes in a small, oval bottle.  The liquid inside is a transparent lavender with white, slightly 
  blurry suspended sparkles.  It has the consistency of and taste of pure water and when ingested, 
  makes the throat tingle. 
  Bull’s strength: Comes in a small square bottle.  The liquid inside is brown or gray in hue, with several 
  floating short black hairs which are constantly moving inside the bottle.  It has the consistency of 
  orange juice and tastes slightly of dung.  
  Cat’s grace: Comes in a small, square bottle. The liquid is light orange and yellow along with several 
  orange hairs that appear to be constantly moving.   It has the consistency of orange juice and tastes 
  of catnip, slightly of mint.  
  Cure light wounds: Comes in a small ceramic vial.  The opaque liquid inside is light shade of blue.  
  Has the consistency of water and tastes mildly of almonds.
  Cure moderate wounds: Comes in a small ceramic vial.  The opaque liquid inside is a medium shade 
  of blue.   Has the consistency of water and tastes of almonds. 
  Cure serious wounds: Comes in a small ceramic vial.  The opaque liquid inside is a deep shade of 
  blue.   Has the consistency of water and tastes strongly of almonds. 
  Darkvision:  Comes in a ovular swirled vial with glass stopper shaped like an eye.  The liquid inside is 
  a constantly moving orange and gray with flecks of darker orange.  It has a slightly lumpy consistency 
  and tastes of pureed carrots. 
  Delay poison: Comes in a small elongated ceramic bottle.  The liquid inside is a light opaque green.  It 
  has a lumpy consistency and tastes like rotten grass.  
  Displacement: Comes in a pyramid-shaped bottle with a cork stopper.  The liquid inside is a 
  translucent gray with darker purple sparkles.  The liquid is less dense than water and tastes slightly of 
  leather.
  Eagle’s splendor:  Comes in a small square bottle.  The liquid inside is feathered black white and 
  brown that appears to be constantly moving.  It has the consistency of orange juice and tastes 
  slightly of dung.  
  Endure elements: Comes in a rectangular bottle with a copper stopper.  The liquid inside is a metallic 
  copper with small bubbles.  It has a very thin, oily consistency and tastes slightly of dirt.
  Enlarge person: Comes in an elongated ovular bottle with a fancy stopper.  The liquid inside is a dark 
  brown that appears to be constantly moving upward.  It has a thick consistency and has a faint taste 
  of iron shavings. 
  
         
  
  
  
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  Fly:  Comes in a glass bottle with a silver stopper shaped like a wing.  It has a variety of browns, 
  reds, tans, and whites that move in a abstract pattern within the bottle.  It has a very thin 
  consistency and when ingested, feels like one is drinking wind.  
  Fox’s cunning: Comes in a small square bottle.  The liquid inside is a vibrant red that is constantly 
  moving in circles.  It has the consistency of orange juice and tastes slightly of dung.
  Gaseous form : Comes in a oval bottle.  The liquid inside looks like constantly swirling smoke inside, 
  but when the cork is popped, it turns to liquid.  When ingested, it feels as though air is moving down 
  their throat.
  Good hope: Comes in an elongated bottle with a golden stopper. The liquid inside is a blue, white, and 
  green layered that maintains the layers even when shaken.   It has a thick consistency and tastes like 
  peanuts.  
  Greater magic fang: Comes in a square vial with a simple cork stopper.  The liquid inside is multiple 
  shades of tan, which constantly move in a zigzag pattern.  It is very thick and tastes of wheat bread.
  Haste:  Comes in a twisted vial with a carved wooden root stopper.  The liquid inside is a variety 
  of red swirls, moving in a very fast and constantly changing pattern.  It has a thin consistency and 
  tastes of licorice.  
  Heroism: Comes in a square elongated bottle.  The liquid inside is layered in gold and red, retaining 
  its layers even if shaken.  It has the consistency of water and is spicy to the taste.  
  Hide from animals: Comes in a flattened square bottle with a simple wooden stopper.  The liquid 
  inside a metallic green.  It has the consistency of water and tastes like celery. 
  Hide from undead:  Comes in a flattened square bottle with a bone stopper.  The liquid inside is a 
  metallic silver.  It has the consistency of water and tastes like dust.  
  Invisibility: This potion comes in a very slim vial.  It appears to be empty until examined closely.  
  Upon examination, the bottle has small glimmering ripples of light and color inside.  It has no taste 
  and no consistency.
  Jump: Comes in a small vial with a green cork stopper.  The liquid inside is a light green swirled with 
  yellow.  When you drink it, it feels as though grasshoppers are jumping down your throat.
  Lesser restoration: Comes in a circular ceramic bottle with a golden stopper bearing the symbol of the 
  creator’s deity.  The liquid inside is white, and it has the consistency and taste of milk.
  Levitate: Comes in a double circular bottle with a white corked top.  The liquid inside is white with 
  swirls of gold constantly moving through it.  The liquid inside weighs nothing and has no taste or 
  consistency. 
  Mage armor: Comes in an ovular vial with a blue stone stopper.  The liquid inside is an opaque pink 
  with bits of brown floating within.  The liquid is very thick and syrupy and tastes like fresh cream 
  when ingested. 
  Magic circle against (alignment): Comes in circular vial with a golden stopper.  The liquid inside 
  appears to be pure gold.  It has the consistency of water and tastes of sugared apples. 
  Magic fang: Comes in a square vial with a simple cork stopper.  The liquid inside is multiple shades of 
  ivory, which constantly move in a zigzag pattern.  It is very thick and tastes of wheat bread. 
  
         
  
  
  
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  Misdirection:  Comes in a abstract-shaped vial with a swirled glass stopper.  The liquid sparks faintly 
  and shows shifting abstract images.  It is the consistency of water and tastes sweet, sour, and bitter 
  at the same time. 
  Neutralize poison: Comes in a small elongated ceramic bottle.  The liquid inside is a dark opaque 
  green.  It has a lumpy consistency and tastes like rotten grass.
  Nondetection: Comes in a small, spiraled bottle with a clear glass stopper.  The liquid white with a 
  metallic sheen.  It is very light and tasteless, but scratches the throat when consumed. 
  Owl’s wisdom Usually comes in a small square bottle.  It has purple liquid that appears to be 
  constantly moving in a feathery pattern.  It has the consistency of orange juice and tastes like dung.  
  Pass without trace: Comes in a small elongated bottle with a wooden stopper shaped like a set of 
  boots.  The liquid inside is a medium brown with green flecks which are constantly moving in a 
  horizontal movement.  It has the consistency of water and tastes like fresh earth.  
  Protection from arrows:  Comes in a ovular vial with a fletched stopper.  The liquid inside is a metallic 
  yellow and brown in an octagon pattern.  It has the consistency of water and tastes like turtle soup.  
  Protection from (alignment): Comes in small circular vial with a golden stopper.  The liquid inside 
  appears to be pure gold.  It has the consistency of water and tastes of fresh apples.
  Protection from energy (type): Comes in an egg shaped glass vial with a gem-encrusted stopper.  The 
  liquid inside has a different metallic colors depending on the protection provided.  The colors are as 
  follows: fire- dark red; cold- dark blue; electricity-gray; acid-dark green; and sonic-dark gray.  Its 
  consistency is like water.  When it is consumed, the drinker feels her skin tingle.
  Rage: Comes in a square vial with a red corked stopper.  The liquid is layered with translucent red, 
  gray, and brown lines that retain their form even when the vial is shaken.  It has the consistency of 
  water and tastes like cinnamon when consumed. 
  Remove blindness/deafness:  Comes in a swirled glass vial with a carved ivory stopper.  It is a very 
  light gray and opaque.  It has a thick consistency and when consumed, the drinker feels heat at their 
  ears or eyes (whichever has been affected).
  Remove curse:  Comes in a swirled glass vial with a carved ivory stopper.  The liquid inside is a light 
  metallic purple.  It is has a thick consistency, tastes of pepper, and when consumed, the drinker’s 
  body tingles all over. 
  Remove disease Comes in a swirled glass vial with carved ivory stopper.  The liquid inside is a very 
  light purple.  When consumed, the drinker feels heat in all areas of her or his body that are plagued 
  by disease
  Remove fear Comes in an flattened glass bottle with a carved ivory stopper.  The liquid is rust colored 
  and has the appearance that the liquid is constantly flowing downward.  It has a thick consistency and 
  tastes of ginger. 
  Reduce person: Comes in an elongated ovular bottle with a fancy stopper.  The liquid inside is a light 
  brown that appears to be constantly moving upward.  It has a thick consistency and has a faint taste 
  of iron shavings.
  Remove paralysis: Comes in a swirled glass vial. The liquid is a very light purple in appearance and 
  has a thick consistency.  When consumed, the drinker feels his or her body tingle.
  
         
  
  
  
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  Resist energy:  Comes in a egg shaped glass vial with a gem-encrusted stopper.  The liquid inside has 
  a metallic sheen based on the type of energy protection granted.  The colors are as follows: fire-red; 
  cold-blue; electricity-white; acid-green;  and sonic-light gray.  It has the consistency of water and 
  makes the skin tingle when consumed.   
  Sanctuary: Comes in a ovular glass vial with a silver stopper embossed with the symbol of the 
  creator’s deity.  The liquid inside has a metallic  blue and white patterned appearance.  It has the 
  consistency of milk and tastes like buttermilk.  
  Shield of faith: Comes in a ovular glass vial with a bronze stopper embossed with the symbol of the 
  creator’s deity.  The liquid inside has a blue and silver metallic pattern.  It has the consistency of milk 
  and tastes like cocoa.  
  Spider climb This potion comes in a rectangular bottle.  It is a clear liquid with small black liquid 
  spiders constantly crawling.  When consumed, it tickles the throat.
  Tongues: Comes in a short, flat bottle with a red glass stopper.  Depending on the creator, it may 
  even have a stopper shaped like a tongue or mouth.  It is a light tan and translucent in appearance.  
  When consumed, it heats up the drinker’s mouth.
  Undetectable alignment:  Comes in a  swirled glass bottle with a gray glass stopper.  The liquid inside 
  is light orange in appearance with a metallic sheen.  It has a syrupy consistency and tastes like 
  overripe pears. 
  Water breathing:  Comes in a smooth, rounded bottle with a blue cork stopper.  It appears to have 
  constantly moving dark blue fish swimming in seawater.  It tastes, smells, and has the consistency of 
  sea water.
  Water walk :  Comes in a smooth, rounded bottle with a blue glass stopper.  The liquid inside looks 
  exactly like seawater and appears to have moving waves.  It tastes, smells, and has the consistency 
  of sea water. 
  Reference: General Potion Information (Taken from the 
  3.5 SRD)
  “A potion is a magic liquid that produces its effect when imbibed. Magic oils are similar to 
  potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only 
  once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 
  minute.
  Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any 
  decisions about the effect —the caster who brewed the potion has already done so. The drinker of a 
  potion is both the effective target and the caster of the effect (though the potion indicates the caster 
  level, the drinker still controls the effect). The person applying an oil is the effective caster, but the 
  object is the target.
  Physical Description: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or 
  glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 
  2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12. Vials hold 1 ounce of 
  liquid.
  Identifying Potions: In addition to the standard methods of identification, PCs can sample 
  from each container they find to attempt to determine the nature of the liquid inside. An experienced 
  character learns to identify potions by memory—for example, the last time she tasted a liquid that 
  reminded her of almonds, it turned out to be a potion of cure moderate wounds. 
  
         
  
  
  
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  Activation: Drinking a potion or applying an oil requires no special skill. The user merely 
  removes the stopper and swallows the potion or smears on the oil. The following rules govern potion 
  and oil use. Drinking a potion or using an oil on an item of gear is a standard action. The potion or 
  oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. A successful attack 
  (including grappling attacks) against the character forces a Concentration check (as for casting a 
  spell). If the character fails this check, she cannot drink the potion. An enemy may direct an attack of 
  opportunity against the potion or oil container rather than against the character. A successful attack 
  of this sort can destroy the container.  A creature must be able to swallow a potion or smear on an oil. 
  Because of this, incorporeal creatures cannot use potions or oils.  Any corporeal creature can imbibe a 
  potion. The potion must be swallowed. Any corporeal creature can use an oil. A character can carefully 
  administer a potion to an unconscious creature as a full-round action, trickling the liquid down the 
  creature’s throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature. 
  The caster level for a standard potion is the minimum caster level needed to cast the spell (unless 
  otherwise specified).”
  
         
  
  
  
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  Open Gaming Licence
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  15 COPYRIGHT NOTICE
  Open Game Licence v 1.0 Copyright 2000, Wizards of the Coast, Inc. System Reference Document Copyright 2000, Wizards of the 
  Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by Dave Arneson and E. Gary Gygax.
  Silven Crossroads and the Silven Crossroads logo are registered trademarks. Copyright ©2003 Kosala Ubayasekara. All Rights 
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  Baubles and Brews: The 3.5e Potion Description List  Copyright 2004, Dana Driscoll
  
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