TEXT:  
  Druids of the 
  North, v1.0 
  This Meta-Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  has joined 
  The Old Faith Druids of the Northern Reaches 
  A Bandit Kingdoms Meta−organization 
  http://games.groups.yahoo.com/group/Druids oftheNorth 
  Org Notes: 
  � 
  First Joined 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Left  
  AR # ____ 
  � 
  __________________ 
   _____________________ 
   
  Meta-Record 
  Home Region must be within Iuz’s Border States 596 CY 
   
  Level of 
  Organization 
  & Annual Costs 
   
  Aspirant 
  2 TUs; 0 gp 
   
  Ovate 
  3 TUs; 0 gp  
   
  Initiate 
  4 TUs; 0 gp 
   
  Druid 
  5 TUs; 0 gp 
   
  Event: ________________ Date: ___________ 
  DM:_______________________________ 
  Bandit Kingdoms or Highfolk Judge Signature 
  RPGA # 
  Fealty to the Druidic Hierarchy: The character must 
  submit to the authority of the Northern Circle of Nine 
  Druids, the three Archdruids of the North, the Great 
  Druid of the Northern Reaches and to the Grand 
  Druid of Oerth and his or her Heirophants. The PC 
  may serve no other masters. Failure to comply results 
  in the PC being expelled from the meta−organization. 
  Enmity of the Army of the Warfields: All members of 
  the Druids of the North receive the Enmity of the 
  Army of the Warfields. The PC suffers a –4 
  Circumstance penalty to Diplomacy checks if the 
  Army NPC is aware that the PC is a member of the 
  Druids of the Northern Reaches. 
  Respect of the Bards of the Old Lore: The character 
  receives a +4 Circumstance bonus to Diplomacy 
  checks made with Bards of the Old Lore. 
  Respect of the common people: The character 
  receives a +4 Circumstance bonus to Diplomacy 
  checks made with Flan farmers in the Bandit 
  Kingdoms or Highfolk. 
  Requirements and One−Time Costs: 
  Aspirant: 
  � 
  Must have played at least one Bandit Kingdoms or Highfolk 
  regional event. 
  � 
  Must worship Beory or a nature deity whose alignment is 
  within one−step of true Neutral.  
  � 
  Must have a true Neutral alignment. 
  � 
  5+ ranks in Knowledge (nature) and Survival. 
   
  One−time cost: 1 TU being inducted into the Old Faith. 
  Ovate: 
  � 
  Must have been a member of the Old Faith for 6 months.  
  � 
  Must be able to cast 3rd level divine or 1st level Ranger spells. 
   
  One−time cost: 1 TU learning the duties of the Ovates. 
  Initiate: 
  � 
  Must have been a member of the Old Faith for 18 months.  
  � 
  Must be able to cast 5th level divine or 2nd level Ranger spells. 
   
  One−time cost: 1 TU learning the duties of the Initiates. 
  Druid of the Northern Circle: 
  � 
  Must have successfully completed the “Nine Druids of the 
  Northern Circle” Meta−regional Special Mission. 
  � 
  Must be able to cast 6th level divine or 3rd level Ranger spells. 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Bandit Kingdoms, Highfolk) 
  All feats, spells, and prestige classes are Access: Any 
  Aspirant: 
  � 
  May purchase the following mundane items: animal call, bark armor, butterfly net, forester’s 
  cloak, holy text (Beory), leather scale armor, wood armor, verminbane (all from A&EG), 
  animal training kit, camouflage kit, blend cream, catstink, healer’s balm, nature’s draught, 
  longstaff (all from CV), masterwork pan pipes (PHB & CV), greatspear (CW), fur clothing 
  (FB), spiderlily essence (RS), blunt arrow (RW).  
  � 
  May learn the feat Sudden Silent (CA). 
  � 
  Gains one permanent Influence Point with the Druids of the Northern Reaches. 
  � 
  Gains one permanent Influence Point with the Bards of the Old Lore. 
  Ovate (all of the previous plus the following): 
  � 
  May purchase the following mundane items: burrower’s saddle, flyer’s saddle (all from RS), 
  forestwarden shroud, leafweave armor, wildwood armor (all from RW), hide shield (SS).  
  � 
  May learn the feats Lore of the Ur−Flan (Dragon #315). 
  � 
  Gains one permanent Influence Point with the Druids of the Northern Reaches. 
  Initiate (all of the previous plus the following): 
  � 
  Gains a +1 Renown bonus to Leadership score when attracting a Neutral fey, magical beast or 
  plant cohort. This does NOT provide access to a non−standard cohort. 
  � 
  PCs of 11th level, who have been a member of the Old Faith for at least two years (real time), 
  may contact the Meta−regional representative to request a Special Mission to challenge one 
  of the Nine Druids of the Northern Circle for their position on the Circle. 
  � 
  Gains one permanent Influence Point with the Druids of the Northern Reaches. 
  Druid of the Northern Circle (all of the previous plus the following): 
  � 
  The PC may retire as one of the Nine Druids of the Northern Circle. 
  � 
  PCs of 15th level may contact the Triad to request a Special Mission to challenge one of the 
  three Archdruids of the North for their position.  
  � 
  Gains one permanent Influence Point with the Druids of the Northern Reaches. 
  Lifestyle Benefits during Bandit Kingdoms 
  or Highfolk Regional Events 
  Living 
  Wild: 
  The 
  PC 
  receives 
  a 
  Circumstance bonus to Survival checks 
  made when “Living off the Wild” during 
  Bandit Kingdoms or Highfolk regional 
  events (based on rank, see below). 
  � 
  Aspirant: +1 
  � 
  Ovate: +2 
  � 
  Initiate/Druid of the Northern Circle: +4 
   
  Skill Bonuses during Iuz Border States 
  Regional or Meta−regional Events 
  Ancient 
  Knowledge: 
  The 
  PC 
  receives 
  a 
  Circumstance bonus to the following skill 
  checks: Concentration, Knowledge (religion), 
  and Spellcraft (divine spells only) (based on 
  rank, see below). 
  Lay of the Land: The PC receives a Circumstance 
  bonus to the following skill checks made when in 
  wilderness areas inside Iuz’s Border States: 
  Balance, Climb, Handle Animal, Hide, Jump, 
  Knowledge (nature), Knowledge (geography), 
  Listen, Move Silently, Spot, Survival, and Swim 
  (based on rank, see below). 
  � 
  Aspirant: +1 
  � 
  Ovate: +2 
  � 
  Initiate/Druid of the Northern Circle: +4 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Bandit Kingdoms/Bandit Kingdoms/DruidsAR.pdf