TEXT: 
  Survivors of 
  the fleet
  The supporting characters below are 
  additional 
  survivors 
  available 
  for 
  quick 
  reference and use, expanding the list of those 
  provided on pages 204-209 of the Battlestar 
  Galactica rulebook. They can be used as-is, or 
  customized to meet the needs of a particular 
  scene, adventure, or campaign. 
  The Path of 
  Knowledge 
  These supporting characters are focused 
  on knowledge in some fashion—whether 
  furthering their education, challenging some 
  status quo through education, or passing on 
  knowledge to anyone eager to learn. They are all 
  characters useful in supporting roles, and may 
  be utilized as allies to the player-characters (or 
  even as the focus of some plot with powerful 
  consequences). 
  Student (RecRuit)
  Agi d6 Str d6  Vit d6  Ale d8  Int d10 Wil d6
  LP 12; Init d6+d8
  Traits 
  Allure 
  d2, 
  Good-Natured 
  d4, 
  Mathematician d8, Straight-Laced d4, Trusting 
  d4, Youthful d6
  Skills Athletics d6/Running d8/Swimming 
  d10, Influence d4, Knowledge d6, Perception 
  d6, Planetary Vehicles d4, Scientific Expertise 
  d6/Mathematics d10/Physics d8, Technical 
  Engineering d6/Computer Programming d10/
  Electronics d10/Hacking d10
  Description Back on Libris, her boyfriend 
  used to take her to horror movies about school 
  break trips gone wrong. You know, the ones 
  where a group of attractive young co-eds run 
  into trouble. A trip like that would be a relief. 
  No, this young Libran computer science student 
  was on a passenger ship headed to Virgon for 
  spring break with a handful of her friends. She’d 
  scheduled a weeklong party at a sun-soaked 
  getaway where the only decision was what to 
  drink that night. She sat in her summer-print 
  dress with her girlfriends, flipping through 
  a battered copy of Virgon on 100 Cubits a Day, 
  when a message over the ship’s intercom told 
  them that the Colonies were under 
  attack. The ship was fleeing the system to 
  unite with other civilian ships. 
  Now she and her friends are part of a fugitive 
  fleet, pursued by the Cylons. They’ve been 
  attacked frequently, and she’s been staring at 
  the back of the seat in front of her for far too 
  long. There’s nothing to do, and she’s re-read 
  that stupid guidebook more times than she 
  can count. Her group of friends has run out of 
  arguments; they’re all just bored now, waiting 
  for anything to happen. She was one semester 
  away from finishing her advanced computer 
  science degree, so now she hopes she can 
  apply for a position on Galactica. She’d never 
  have imagined herself in a military uniform, 
  but she’s at the point where she’ll do anything 
  to get off the civilian transport. 
  Plot Hooks Following are a few plot hooks 
  involving the student in a Battlestar Galactica 
  campaign:
  New Recruits—The order has been made to 
  scout potential recruits for Galactica and provide 
  redundancy for critical positions. The student 
  applies and passes the initial examination, and 
  now she’s on the bridge learning the ropes. 
  With Lt. Gaeta off-duty from stomach flu, this 
  newcomer is at his duty station when Cylons 
  attack. 
  The Worm—On the bridge, Gaeta notices 
  an unauthorized intrusion into Galactica’s 
  mainframe, coming from within the ship. 
  Col. Tigh sends a security team, and they find 
  the culprit—a young woman with a portable 
  computer, crouched in a service shaft and 
  linked in. She managed to get hold of a 
  console while visiting Galactica on a civilian 
  walkthrough, and claims her intrusion was to 
  prove herself to the command structure for a 
  job onboard. How’d she do it? 
  The Signal—Galactica gets a high-priority 
  message from one of the ships in the civilian 
  fleet—a young woman claims that while 
  examining data transmission logs for her ship, 
  she’s detected an almost undetectable virus 
  hiding in the ship’s mainframe, claiming that 
  it could be in others, if not all of the civilian 
  
  
  Bonus 
  Content
  ships. When Galactica sends an escort 
  over to retrieve her, she’s missing, and 
  her friends say that a strange man was 
  asking about her just about the same time she 
  disappeared. Is she alive or dead? What did she 
  find? Who was that man? 
  RevolutionaRy 
  (veteRan)
  Agi d8 Str d6  Vit d8  Ale d8  Int d10 Wil d8
  LP 16; Init d8+d8
  Traits Advanced Education d4, Contrarian 
  d4, Friends in Strange Places d6, Hideout d6, 
  Idealist d4, Prejudice (Governments) d4
  Skills Artistry d6/Writing d10, Covert 
  d6/Sabotage d8, Discipline d6/Leadership 
  d8, Influence d6/Persuasion d10/Politics d8, 
  Knowledge d6/History d8/Law d8, Mechanical 
  Engineering d4, Melee Weapon Combat d4, 
  Perception d4, Performance d6/Oratory d8
  Description He was born on Tauron, the 
  son of wealthy industrialists. As such, he 
  went to the finest schools on Caprica. While 
  in college, he fell in with a politically active 
  group of students just to meet a girl, but he 
  began reading their propaganda, and actually 
  listening at the meetings. A fire lit in his soul.
  Upon his activist awakening, he rejected 
  his family’s wealth and the easy opportunities 
  it afforded him. He sought out places in the 
  Twelve Colonies where social injustice was 
  prevalent. He and his allies worked tirelessly, 
  up front and behind the scenes, organizing 
  unions and rallies to stop unfair governmental 
  oppression and other social exploitation. 
  Labeled an extremist for his views, he’s a 
  political dissident wanted by authorities on 
  several worlds. Because of this, he was forced 
  to go underground, using a fake identity while 
  traveling. He’s been a revolutionary for decades 
  . . . advocating peaceful solutions where 
  possible, but knowing full well that sometimes 
  people will get hurt. 
  He was en route to Tauron, posing as a 
  crewman on a bulk hauler using forged papers, 
  when the Cylons struck. Initially he kept a 
  low profile to avoid arrest and prosecution. 
  But now he’s seen the way the fleet really 
  behaves—a dubiously elected government 
  walking hand-in-hand with the military, led 
  by a self-proclaimed messiah. He’s written 
  pamphlets and created revolutionary cells 
  full of like-minded citizens, people who 
  aren’t going to let their government become 
  a dictatorship. They’ve collected weapons and 
  other valuable resources, and made deals with 
  crews and captains of certain key ships. 
  He’s decided that now is the time to act, 
  and he is not alone. 
  Plot Hooks Here are a few plot hooks 
  involving the revolutionary in a Battlestar 
  Galactica campaign: 
  The Leaflet—While vacationing on Cloud 
  Nine, a leaflet is shoved into one of the player 
  character’s hands. It’s about a demonstration 
  to be held later that day, addressing the vast 
  social inequities being perpetuated by a fascist 
  regime. The emotionally charged text hints that 
  this rally is recruitment for a larger movement 
  that will “take back control over our destinies” 
  and “throw off the chains of our military 
  overlords.” The time for the rally is swiftly 
  approaching and an astonishing number of 
  people are beginning to mill around. When the 
  leader arrives and begins to speak, what will 
  the player characters do? 
  The Uprising—On a routine jump, with no 
  Cylons in sight, several ships suddenly refuse 
  to comply with Galactica’s jump command. The 
  captains radio that their engines are disabled, 
  with key components stolen. They say that a 
  “peaceful protest” is underway, and that the 
  ships will not be restored to functionality until 
  the protesters’ demands are met. There’s no 
  sign of Cylons, so the danger isn’t immediate, 
  but every second the fleet is not mobile is a 
  second more for the toasters to catch up to 
  them. Thousands of innocent lives are at stake. 
  The player characters are sent as a delegation 
  to meet with the protest leader, and hear his 
  demands. 
  The 14th Colony—Galactica finds a relatively 
  habitable world with breathable air, edible 
  algae, and other plant life. The radiation is low 
  
  
  Survivors of 
  the fleet
  enough that human life could be sustained for a 
  while. The downside is that it’s perilously close 
  to a pair of Cylon base stars. A large contingent 
  on one fleet ship demands authorization to 
  land and set up a colony there. They don’t want 
  a ship, or a military escort, and the would-be 
  colonists haven’t got any strategic military 
  knowledge. This cause célèbre erupts throughout 
  the fleet, causing the President to take them 
  seriously. An anonymous message claims that 
  their goal isn’t really colonization, but that it’s 
  a gambit in a larger game being played by a 
  single instigator . . . the revolutionary. 
  teacheR (veteRan)
  Agi d4 Str d4  Vit d6  Ale d10 Int d12+d2  
  Wil d10
  LP 16; Init d4+d10
  Traits Advanced Education d10, Elderly 
  d6, Infamy d6, Pacifist d6, Renowned d6, 
  Uncommon Knowledge d6
  Skills Artistry d6/Writing d10, Influence d6, 
  Knowledge d6/History d12/Religion d12+d4/
  Sociology d12+d4, Perception d6/Deduction 
  d8/Investigation d10, Performance d6/Oratory 
  d8
  Description Born on Gemenon and raised 
  within the faith, this woman was once a 
  believer. She devoted her life to careful 
  examination of the Sacred Scrolls and shared 
  in the religious beliefs held by most the 
  Twelve Colonies. In school, she chose to study 
  anthropology and behavioral science rather 
  than religious scholasticism—rare choices for a 
  Gemenese. Despite her religious background, 
  she examined her religion from a historical 
  and anthropological perspective rather than in 
  a spiritual context. The result of her study was 
  publication of the book Stellar Mythology: An 
  Examination of the Sacred Scrolls. In this work, 
  she claimed that the Sacred Scrolls were of 
  dubious origin, and likely the Lords of Kobol 
  were simply early interstellar pioneers, leaders 
  of the fleet that founded the Twelve Colonies. 
  The book was a tremendous success on the 
  more liberal of the colony planets, including 
  Caprica, Libris, and Virgon, while it sparked 
  riots on Gemenon and Sagittaron. She was 
  declared an apostate, a heretic, and much worse 
  on her homeworld. She refused to refute 
  her book, claiming it was based on careful 
  research rather than blind faith. Because 
  of this, she was forced to leave the planet, 
  hounded by death threats, demonstrations, 
  and a public call for her incarceration and 
  summary execution. For years, she was 
  granted political asylum on Virgon, a situation 
  that caused immense political difficulty for the 
  Virgonese government as it denied requests to 
  arrest and extradite her. 
  Eventually the furor faded and she gradually 
  re-entered public life. Without much ado, she 
  accepted a position as an instructor at one of 
  Caprica’s most prestigious universities and 
  taught there for more than a decade. This 
  was not without incident, as death threats 
  continued to be issued, and the university kept 
  a bodyguard with her at all times. She and her 
  husband were recently on vacation to Virgon 
  without their bodyguard, when the Cylons 
  attacked and they once more found themselves 
  fugitives (though of a different sort). She has 
  grown worried about the civilian government’s 
  reliance on prophecy, and wishes to make 
  these concerns known. 
  Plot Hooks Here are a few plot hooks 
  involving the teacher in a Battlestar Galactica 
  campaign: 
  Religious Asylum—The President has a 
  difficult political situation on her hands: 
  an imbroglio between the Virgonese and 
  Gemenese representatives on the Quorum of 
  Twelve. The Gemenese delegate calls for the 
  Virgonese to surrender a political refugee, a 
  woman who wrote a scathing and heretical 
  book that rejected the divinity of the Lords 
  of Kobol. The Virgonese delegate demands 
  military assistance to keep this woman safe, 
  but honestly wants to be clear of the whole 
  situation. Threats arise from zealots calling 
  for her death. The matter is set for discussion 
  before the Quorum, but that’s a few days away. 
  The threats are escalating, and the player-
  characters are put in charge of taking care of 
  this political hot potato. 
  Death 
  and 
  the 
  Heretic—The 
  teacher’s 
  husband contacts the Colonial Military, asking 
  for security. He claims that small groups 
  
  
  Bonus 
  Content
  of Gemenese have asked about her, 
  and he’s worried there will be reprisals 
  against her now that she is no longer guarded 
  and under political asylum. The delegate from 
  Virgon claims that she can no longer offer 
  asylum without a planetary sovereignty or a 
  Virgonese security force, and that the matter 
  now belongs to the Colonial military. It was 
  Commander Adama’s problem. He made it 
  Colonel Tigh’s problem. Tigh has made it 
  the player characters’ commanding officer’s 
  problem. Now it’s their problem. The threat 
  to her life is real, and these fundamentalist 
  Gemenese are ready to do what it takes to kill 
  the blasphemer—something that should have 
  been done decades ago. 
  The Tyranny of Worship—The author of a still-
  controversial book calling into question the 
  divinity of the Lords of Kobol has been speaking 
  publicly, demanding the resignation of the 
  President. The charge? Exploiting religious 
  “mumbo-jumbo” to keep the remains of the 
  human race on a foolhardy and misbegotten 
  quest for a mythical holy land that few believed 
  in before the Cylons attacked. Her arguments 
  are compelling, and she is gaining followers, 
  throwing the President and the Quorum of 
  Twelve into turmoil. Riots have broken out, 
  for and against the position. The players are 
  sent into the middle of this tumult to broker a 
  peaceful solution. 
  the SeekeR 
  (SeaSoned veteRan)
  Agi d10 Str d8  Vit d8  Ale d10 Int d8  
  Wil d10
  LP 22; Init d10+d10
  Traits Addiction (Killing) d10, Anger Issues 
  d4, Athlete d8, Brawler d2, Cool Under Fire d2, 
  Hardy Constitution d4, Rival d4, Sadistic d4, 
  Shadow d6, Tough d8
  Skills Athletics d6/Dodge d8, Covert d6/
  Open Locks d8/Stealth d8, Influence d6/
  Conversation d8/Intimidation d10, Melee 
  Weapon Combat d6/Knives d10, Perception 
  d6/Search d8/Tracking d8, Performance d6/
  Impersonation d8, Planetary Vehicles d6, 
  Unarmed Combat d6/Brawling d10
  Description He always felt like an outsider, 
  though his life was a good one—loving parents, 
  a decent home in a good neighborhood, and 
  a friendly community. Something inside 
  him was broken, however, and he began his 
  experimentation on small animals—captured 
  mice, frogs, and birds—before graduating to 
  neighborhood pets. His parents mistook it for 
  an interest in veterinary medicine, but they 
  were wrong. Then a neighborhood child went 
  missing, and though his role in her death was 
  never discovered, his parents began to suspect 
  that they harbored a monster. 
  When he was old enough, “the incident” 
  took care of them, and he was able to survive 
  off their savings and death benefits for the next 
  decade as he discovered he had a hunger for 
  causing death—an almost inhuman fascination 
  in the single moment where life fled a living 
  body. He killed dozens of people as he perfected 
  his skills, and ironically, his arrest came from 
  an unrelated matter—possession of a quantity 
  of morpha he’d used as a lure for those street 
  dwellers destined to become his victims. 
  Then he saw on the news that the dumping 
  ground for the bodies of his victims had been 
  discovered. Fearing that someone would link 
  him to the evidence, he escaped while in 
  transit for his arraignment hearing, and made 
  his way to a nearby star-port. He boarded a 
  transit, realizing that a Colonial marshal was 
  hot on his trail. 
  When the Cylons struck, he breathed a 
  sigh of relief. He’d been given a reprieve, and 
  the law would likely never catch up with him. 
  The bodies of his victims were likely cinders 
  now, consumed by the fires of invasion. If he 
  could only hold out and refrain from killing 
  again, he’d be fine. But, jammed into this 
  passenger liner with nothing save the threat of 
  Cylon death to break the monotony, he feared 
  he wouldn’t be able to maintain his mask of 
  humanity. 
  Then the news broke that the Cylons not 
  only looked human, but that their agents had 
  
  
  Survivors of 
  the fleet
  been hiding among humanity for a while, and 
  that they seemed to be made of flesh and blood 
  like everyone else. It suddenly made sense to 
  him: he was a Cylon. After all these years, he 
  was actually just fulfilling his programming. 
  Now, he’s made a few makeshift weapons, and 
  is ready to resume the task he was designed 
  for: killing humans. 
  Plot Hooks Following are a few plot hooks 
  involving the seeker in a Battlestar Galactica 
  campaign:
  Murder, Interrupted—A woman was attacked 
  after an evening drinking in one of the lounges 
  on Cloud Nine. The characters are asked to 
  investigate. Under questioning, she admits 
  that she got very drunk and fell asleep on one of 
  the park benches. Then someone picked her up 
  and carried her. She couldn’t remember much, 
  other than waking up in a service corridor 
  with a man standing over her, holding a long, 
  slender knife. They struggled, and her screams 
  alerted a crewman. The assailant ran, fearing 
  a confrontation. In the confusion, at least two 
  transit flights were able to leave Cloud Nine 
  before it was closed down. The weirdest thing 
  is that the woman claims the attacker hissed 
  “Quiet, human!” at her during the attack. 
  A Taste for Blood—The unthinkable has 
  happened. A ghastly murder, with a citizen 
  tortured and horribly mutilated. His body is 
  found in a storage bin on a transport vessel that 
  shuttles hundreds of citizens each day back and 
  forth between ships in the fleet. This was no 
  crime of passion, and the wounds look almost 
  clinical in nature. The killer took his time, and 
  the scant evidence points to the actual murder 
  being committed elsewhere. The characters 
  are called to investigate the grisly matter. Will 
  they discover who did it, before he kills again? 
  From Hell—A couple of obviously related 
  murders have occurred (similar to the one 
  described in “A Taste for Blood”, above) a 
  month apart. There are few leads, no 
  witnesses, and very little evidence. An air 
  of tension and dread has risen across the fleet, 
  and false alarms are fraying everyone’s nerves. 
  Dozens of false leads have exhausted the trail. 
  Then reporter Playa Palacios (described on 
  page 200 of the core rulebook) contacts the 
  President. She claims she’s received a letter 
  from the killer in which he confesses that he’s 
  a Cylon hiding among them, programmed to 
  strike fear and distrust into the weak hearts of 
  humankind. He boasts that he’s going to kill 
  until he’s fulfilled his programming, and that 
  there’s nothing the Colonial military can do to 
  stop him. The characters are ordered to find the 
  killer and stop him, be he Cylon or madman. 
  Credits
  Writer
  Jason Durall
  eDiting & Development
  Cam Banks, Jamie Chambers
  graphiC Design
  sean macdonald
  layout & typesetting
  Digger hayes
  Battlestar galactica © usa Cable 
  entertainment llC. licensed by universal 
  studios licensing lllp. all rights reserved.
  margaret Weis productions and the mW logo 
  are trademarks owned by margaret Weis 
  productions, ltd. all rights reserved.
  
SOURCE: textdata/thevault/Battlestar Galactica/3rd Party/Survivors of the Fleet Pt. 2.pdf