TEXT: EXPERT CLASSES 
   
   
   
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  BARON (EXPERT) 
   
  The Baron is a cunning warrior and an able leader. The Baron's 
  power derives not from a life of privilege, but from formidable 
  personal skills, used in the service of his domain. Whether 
  negotiating alliances or storming the walls, the Baron's unyielding 
  self-confidence and acumen put him head and shoulders over his 
  rivals. 
  Depending on your campaign, a Baron could be... 
   
  An ambitious lord, driving back anarchy and the 
  wilderness to expand his territory. 
   
  A loyal governor, maintaining an iron grip 
  throughout the province. 
   
  A heroic knight, filling his manor's great hall with 
  trophies of his victories. 
   
  A dashing noble, whose martial valor provides a 
  counterweight to discontent among the lords. 
   
  A mercenary, setting forth from his private 
  keep when gold and glory beckon once 
  again. 
   
  Party Role: Combatant/Backer. You're a 
  lion in battle. You inspire trust, or at least 
  cooperation, in others, and your personal 
  resources give pause to those who would 
  stand in your way. 
  CLASS FEATURES 
  Requirements: Cha 13+, Resolve 4+ ranks, 
  Tactics 4+ ranks, Contempt feat 
  Favored Attributes: Strength, Charisma, 
  Intelligence 
  Class Skills: Athletics, Haggle, Impress, 
  Intimidate, Notice, Resolve, Ride, Sense 
  Motive, Survival, Tactics 
  Skill Points: 6 + Int mod per Level 
  Vitality: 9 + Con mod per Level 
  CORE ABILITY 
  Loyal Armsmen: You gain the Followers 
  feat, the followers consisting of Men-at-Arms. 
  You may gain the Followers feat a second time, 
  as your character options allow. 
  CLASS ABILITIES 
  Perilous Siege: At Level 1, you gain Pathfinder Basics 
  (Indoor/Settled) as a bonus feat. You also gain the Warding Strike 
  trick. 
  Land and Title: At Level 2, you receive a 20% discount when 
  purchasing or improving holdings. Also, NPCs automatically know 
  your name and title. 
  Fiefdom: At Level 3, you gain 30 Reputation which must be 
  spent on Holdings. At Level 7, you receive an additional 30 
  Reputation which must be spent on Holdings. 
  Battle Planning I: At Level 4, you gain 2 of the 
  following battle plans. You may begin each combat 
  with 1 battle plan already in effect and may enact a 
  new one as a full action. Each plan’s benefits last until 
  the end of the current combat or until you enact a 
  different battle plan. A battle plan grants you and 
  each teammate who can see or hear you a +2 morale 
  bonus with the following rolls and values. 
   
  Crush Them!: Melee and unarmed attack 
  checks 
   
  Fire at Will!: Ranged attack checks 
   
  Guard Yourselves!: Defense 
   
  I Want Them Alive!: Subdual damage 
  rolls 
   
  No Prisoners!: Lethal damage rolls 
   
  Press On!: Base Speed (morale bonus × 
  5 ft.) 
   
  Stand Fast!: Vitality (morale bonus × 
  target’s Career Level) 
   
  Steady Now!: Saves 
   
  Battle Planning II: At Level 8, you gain 2 
  additional battle plans (total 4). 
  Well-Equipped: At Level 4, choose mounts, 
  one class of vehicles, or siege weapons. You gain 
  a 20% discount when purchasing those items and 
  related gear from those categories.  
  Rise to Power: At Levels 5 and 9, you gain 1 
  Lifestyle or your Noble Renown increases by 1. 
  Self-Confidence: At Levels 6 and 10, your 
  Wisdom and Charisma scores each rise by 1. 
   
  Table X.X: Baron 
  Level 
  BAB 
  Fort 
  Ref 
  Will 
  Def 
  Init 
  Lifestyle 
  Legend 
  Abilities 
  1 
  +1 
  +0 
  +0 
  +1 
  +1 
  +1 
  +2 
  +1 
  Loyal armsmen, perilous siege 
  2 
  +2 
  +0 
  +0 
  +2 
  +1 
  +1 
  +3 
  +1 
  Land and title  
  3 
  +3 
  +1 
  +1 
  +2 
  +2 
  +2 
  +3 
  +2 
  Fiefdom 
  4 
  +4 
  +1 
  +1 
  +2 
  +2 
  +2 
  +4 
  +2 
  Battle planning I, well-equipped 
  5 
  +5 
  +1 
  +1 
  +3 
  +3 
  +3 
  +4 
  +3 
  Rise to power  
  6 
  +6 
  +2 
  +2 
  +3 
  +4 
  +4 
  +5 
  +3 
  Self-confidence +1 
  7 
  +7 
  +2 
  +2 
  +4 
  +4 
  +4 
  +5 
  +4 
  Fiefdom, Fortunes of war I 
  8 
  +8 
  +2 
  +2 
  +4 
  +5 
  +5 
  +6 
  +4 
  Battle planning II, bonus feat 
  9 
  +9 
  +3 
  +3 
  +4 
  +5 
  +5 
  +6 
  +5 
  Rise to power 
  10 
  +10 
  +3 
  +3 
  +5 
  +6 
  +6 
  +7 
  +5 
  Lord of war, self-confidence +2 
   
  
  (EXPERT CLASS) 
   
   
   
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  Fortunes of War I: At Level 7, you gain Damage Reduction 
  1. During dramatic scenes, this DR increases to 2. 
  Bonus Feat: At Level 8, you gain a bonus Style or Terrain 
  feat. 
  Lord of War: At Level 10, you gain an insight bonus to 
  Defense equal to your Wisdom bonus (minimum +1) against 
  standard characters. Against standard characters, your threat range 
  increases by your Charisma bonus (minimum 1). 
  NPC CLASS ABILITIES 
   
  The following new class abilities from the Baron expert class 
  are available to NPCs using the class ability NPC quality (see 
  Fantasy Craft, page 231). 
  Table X.X: NPC Class Abilities 
  Class Ability 
   
  XP Value 
  Lord of War 
  6 
   
  Designed by pawsplay with the help of the Crafty Forum-ites. 
  Art by roadkillblues of deviantART. 
   
   
  
SOURCE: textdata/thevault/FantasyCraft/Homebrew/03 - Expert - Baron (ver 2.0).pdf