TEXT: EXTRA-
  DIMENSIONAL
  PUBLISHING
  
  2
  3
  
  4
  5
  CAPITULO 2:  Clases de Aventureros
  CAPITULO 2:  Clases de Aventureros
  Explorer
  Requirements: STR 12, DEX 9, WIS 12
  Primary Characteristic: Strength, Wisdom 
  (STR, WIS)
  Hit Die: 1D8
  Max Level: None
  These adventurers have become specia-
  lized in survival in nature and are expert 
  scouts, trackers, and rangers. They are 
  also habitual fighters, astute and agile 
  hunters who spend the majority of their 
  time traveling from one place to the other. 
  Explorers, also known as rangers, feel a 
  special connection with nature and the 
  beings that live in it. They always strive 
  to not break the balance between the two. 
  Explorers can use any type of armor, but 
  no shields. They are inclined to sport light 
  armors such as leather armor. Explorers 
  can use any weapons, but they will prefer 
  to use long bows and short swords.
  Explorer’s Abilities:
   
  They receive a bonus of +1 per level when 
  they attack goblinoid creatures and giants  
  (ogres, orcs, kobolds, goblins, hobgoblins, 
  ogres, ettins, giants, and trolls). 
  Explorers may only be surprised with a 
  1 on a 1d6 surprise roll. They can surpri-
  se their prey on a 1-3 on a 1d6. They are 
  expert trackers able to identify and follow 
  the trail of a creature both outdoors (1-5 
  on a 1d6) as well as in caverns (1-4 on a 
  1d6). 
  Upon reaching the 8th level, explorers 
  can attract an animal companion (bird of 
  prey, dog, wolf, feline or similar animal 
  described by the narrator). The explorer 
  will have a special connection with this 
  animal and vice versa, with the to train 
  her to attack, defend and engage in simple 
  tasks. If the animal companion dies, the 
  explorer will not be able to attract a repla-
  cement for at least a month.
  Progression Table for Explorers
  Experience 
  Points
  Level
  Hit Dice 
  (1d8)
  0
  1
  1
  2,000
  2
  2
  4,000
  3
  3
  8,000
  4
  4
  16,000
  5
  5
  32,500
  6
  6
  65,000
  7
  7
  120,000
  8
  8
  240,000
  9
  9
  360,000
  10
  +2 HP *
  480,000
  11
  +4 HP *
  600,000
  12
  +6 HP *
  720,000
  13
  +8 HP *
  840,000
  14
  +10 HP *
  950,000
  15
  +12 HP *
  1,100,000
  16
  +14 HP *
  1,200,000
  17
  +16 HP *
  1,300,000
  18
  +18 HP *
  1,400,000
  19
  +20 HP *
  1,500,000
  20
  +22 HP *
  * Constitution Modifiers to Hit Points are 
  ignored.
  
SOURCE: textdata/thevault/Adventures in the East Mark (osr)/Adventures in the East Mark Explorer Class.pdf