TEXT: 1
  ULTIMATE EQUIPMENT
  FIRST PRINTING
  Update 1.0 — Release Date 05/19/16
  This document updates the first printing of Ultimate 
  Equipment to match the second printing.
  UPDATES
  • Page 9—In Table 1–1: Armor and Shields, in medium 
  armor, change the price of kikko armor from “30 gp” 
  to “250 gp” and change the price of four-mirror armor 
  from “45 gp” to “125 gp”.
  • Page 10—In agile breastplate, in the second sentence, 
  change “jump checks” to “Acrobatics checks made to 
  jump”.
  • Page 11—In the four-mirror stat block, change the 
  price from “45 gp” to “125 gp”. In the kikko stat block, 
  change the price from “30 gp” to “250 gp”.
  • Page 18—In the table, in light melee weapons, change 
  the price of light shield to “3 gp/9 gp”, change the price 
  of spiked light shield to “13 gp/19 gp”. In one-handed 
  melee weapons, change the price of spiked heavy 
  shield to “17 gp/30 gp”.
  • Page 20—In light melee weapons, in the aklys entry, 
  change the Dmg (S) value to “1d4” and the Dmg (M) 
  value to “1d6”. In two-handed melee weapons, in the 
  bo staff entry, change the Dmg (S) value to “1d4/1d4” 
  and the Dmg (M) value to “1d6/1d6”. In the chain spear 
  entry, change the Special column to “Double, trip”. 
  Replace the Katana, Double Walking Stick entry with 
  the following: see bottom.
  • Page 26—In Double Walking Stick Katana, before the 
  final sentence, add “When drawn, the blades use the 
  statistics listed on the table.”
  • Page 36—In the scorpion whip description, delete the 
  last sentence and add “If you are proficient with both 
  the scorpion whip and whip, you can use a scorpion 
  whip in either the normal way (as a light performance 
  weapon) or as a whip. When you use a scorpion whip 
  as a whip, it is equivalent to a whip, but deals lethal 
  damage and can harm creatures regardless of their 
  armor bonus.”
  • Page 38—In spiked light shield, change the price to “13 
  gp/19 gp” and in spiked heavy shield, change the price 
  to “17 gp/30 gp”.
  • Page 42—In the Loading a Firearm section (continued 
  from the previous page), in the advanced firearms 
  subsection, at the end add “The Rapid Reload feat 
  reduces this to a free action.”
  • Page 44—In the double-barreled musket description, 
  in the first sentence, change everything after the 
  semicolon to “each barrel can be shot independently 
  as separate attacks, or both can be fired at once as a 
  standard action (the attack action).”
  • Page 45—In the double-barreled pistol description, 
  in the first sentence, change everything after the 
  semicolon to “each barrel can be fired independently 
  as separate attacks, or both can be fired at once as a 
  standard action (the attack action).” In the double-
  barreled shotgun description, change the first 
  sentence to “This twin-barreled shotgun’s barrels can 
  be fired independently as separate attacks, or both 
  can be fired at once as a standard action (the attack 
  action).”
  • Page 47—In the close category, after “iron brush,” 
  add “klar,”. Change the name of the second “Axes” 
  category (the one below crossbows) to “Double”. In the 
  double category, after “Bo staff,” add “chain spear”; 
  after “kusarigama,” add “monk’s spade,”; and after 
  “quarterstaff,” add “taiaha,”. In the thrown category, 
  after “net,” add “pilum,” and after “shuriken,” add 
  “sibat,”.
  Katana, double walking stick 
  50 gp 
  1d4 
  1d6 
  19–20/×2 
  — 
  6 lbs. 
  S 
  —
  
  2
  • Page 51—In mithral, in the price table, change the 
  shield price modifier from “+1,500 gp” to “+1,000 gp”.
  • Page 52—Replace the description of the wyroot 
  material with the following:
  The root of the wyrwood tree has a peculiar quality. When 
  a weapon constructed of wyroot confirms a critical hit, it 
  absorbs some of the life force of the creature hit. The creature 
  hit is unharmed and the wyroot weapon gains 1 life point. As 
  a swift action, a wielder with a ki pool or an arcane pool can 
  absorb 1 life point from the wyrwood weapon and convert it 
  into either 1 ki point or 1 arcane pool point. A wyroot weapon 
  can gain at most 1 life point per day and hold up to 1 life point 
  at a time. More powerful wyroot weapons can gain up to 3 
  life points per day and hold up to 3 life points at a time. Any 
  unspent life points dissipate at dusk. A creature can convert 
  life points from only one wyroot weapon per day. 
  Wyroot can be used to construct any melee weapon made 
  entirely of wood or with a wooden haft. Constructing a 
  weapon that can hold 1 life point increases the cost by 1,000 
  gp; constructing one that can hold up to 2 life points increases 
  the cost by 2,000 gp; and constructing one that can hold up to 
  3 life points increases the cost by 4,000 gp.
  • Page 53—In the gold material, in the last paragraph, 
  change the third sentence to read as follows: “Gold 
  armor has hardness 5 and the fragile quality.” In the 
  stone material, change the third paragraph to read as 
  follows: “Light and one-handed bludgeoning weapons, 
  spears, axes, daggers, and arrowheads can all be made 
  of stone.”
  • Page 56—In the “Cauldron, mithral” entry, change the 
  price to “2,501 gp”.
  • Page 57—In the “Grappling hook, mithral” entry, change 
  the price to “2,001 gp”. In the “Manacles, mithral” entry, 
  change the price to “2,015 gp”. In the “Pot, mithral” entry, 
  change the price to “2,001 gp”. In the “Skillet, mithral” 
  entry, change the price to “2,001 gp”. 
  • Page 58—In the troll slayer’s kit entry, change “sp” to 
  “gp”. In the waffle iron, mithral entry, change the price 
  to “2,501 gp”.
  • Page 61—In cauldron, change the mithral price to 
  “2,501 gp”.
  • Page 65—In grappling hook, change the mithral price 
  to “2,001 gp”.
  • Page 68—In manacles, change the mithral price to 
  “2,015 gp”.
  • Page 70—In pot, change the mithral price to “2,001 
  gp”.
  • Page 72—In skillet, change the mithral price to “2,001 
  gp”.
  • Page 74—In waffle iron, change the mithral price to 
  “2,501 gp”.
  • Page 75—In weapon cord, in the second sentence, 
  change “swift” to “move” and in the third sentence, 
  change “0 hit points” to “1 hit point”.
  • Page 77—In the table, in the “Veterinarian’s kit” entry, 
  change the price to “25 gp” and the weight to “1 lb.”.
  • Page 80—In the pets and familiars table, in the “Goat” 
  entry, change the price to “1–6 gp”; in the “Owl” entry, 
  change the price to “20 gp”; and in the “Pig” entry, 
  change the price to “3–10 gp”.
  • Page 81—In the farm and work animals table, in the 
  “Cattle” entry, change the price to “10–50 gp”; in the 
  “Goat” entry, change the price to “1–6 gp”; in the “Pig” 
  entry, change the price to “3–10 gp”; and in the “Sheep” 
  entry, change the price to “2–20 gp”.
  • Page 82—In cattle, change the price to “10–50 gp”.
  • Page 83—In goat, change the price to “1–6 gp”.
  • Page 84—In owl, change the price to “20 gp” and in 
  pig, change the price to “3–10 gp”.
  • Page 85—In sheep, change the price to “2–20 gp”.
  • Page 87—In sleigh and in the land transport table’s 
  sleigh entry, change the price to “100 gp”.
  • Page 93—In the trade goods table, in the 1 gp line, 
  remove “cloves (1 lb.),”.
  • Page 94—In dwarven stout, change the price to “4 cp”.
  • Page 96—In halfling trail rations, change the price to 
  “2 gp”.
  • Page 98—In the hireling entry, change the price to “1 
  sp–3 sp per day”. In the inn stay entry, change the price 
  to “2 sp–32 gp”.
  • Page 99—In the table, in the inn stay (poor) entry, 
  change the price to “2 sp”.
  • Page 103—In the table, in the casting plaster entry, 
  change the Craft DC from “—” to “25”.
  • Page 106—In acid, at the end, add “Crafting this item 
  is a DC 15 Craft (alchemy) check.”
  • Page 115—In benevolent, change the price and cost to 
  “+1 bonus”. 
  • Page 116—In brawling, change the price and cost to “+3 
  bonus”. 
  • Page 122—In spell storing’s text, in the second 
  sentence, change “a swift” to “an immediate”.
  • Page 127—In mistmail, at the end of the second 
  sentence, add “for 3 minutes”. 
  • Page 137—In conductive, change the last sentence to 
  “A given character can use this weapon special ability 
  only once per round (even if she has several conductive 
  weapons), and the power works only with magical 
  abilities of the same type as the weapon (melee or 
  ranged).”
  • Page 138—In courageous, in the last sentence, after 
  “any morale bonus” add “on saving throws against 
  fear”. In cunning, change the second sentence to read 
  “Whenever the weapon’s attack is a critical threat, the 
  Pathfinder Ultimate equipment
  First Printing, Update 1.0
  
  3
  wielder gains a +4 bonus on the confirmation roll if she 
  has 5 or more ranks in a Knowledge skill that would be 
  used to identify the target’s creature type, or a +6 bonus 
  instead if she has 15 or more ranks.” 
  • Page 143—In huntsman, in the second sentence, replace 
  “an enhancement” with “the weapon’s enhancement”.
  • Page 154—In earthenf lail, change the second 
  sentence to “This +1 heavy flail ignores the hardness 
  of any object with hardness less than 20.” In the third 
  sentence, change “its shattering property” to “this 
  property”.
  • Page 159—In screaming bolt, at the end of the first 
  sentence, add “for 1 round”.
  • Page 168—In ring of continuation, in the second 
  sentence, after “Whenever the wearer of the ring casts 
  a spell with a range of personal” add “and a duration of 
  10 minutes per level or greater”.
  • Page 170—In ring of ferocious action, change the 
  second and third sentence to “Once per day, when the 
  wearer gains the staggered condition from an enemy’s 
  attack, she can ignore that condition for up to 5 rounds. 
  This does not prevent her from gaining the staggered 
  condition again, and it doesn’t protect her if she gained 
  the staggered condition multiple times.” 
  • Page 171—In ring of inner fortitude, at the end, add “If 
  the ring prevents any damage, drain, or penalty that 
  are associated with a beneficial effect, it also negates 
  the beneficial effect.”
  • Page 173—In ring of revelation, in the first paragraph, 
  in the last sentence, at the end add “, and Use Magic 
  Device doesn’t allow a character to gain a revelation 
  from this ring”. 
  • Page 193—Some of the prices in the staves table are 
  incorrect. The correct values appear in the remaining 
  staves entries, but are not repeated here for the table.
  • Page 195—In staff of cackling wrath, change the price 
  to “56,700 gp”, the CL to “9th”, and the cost to “28,350 
  gp”. In staff of courage, change the price to “20,800 gp” 
  and the cost to “10,400 gp”.
  • Page 199—In staff of obstacles, change the price to 
  “52,850 gp” and the cost to “27,050 gp”.
  • Page 200—In staff of shrieking, change the CL to 
  “10th”, the price to “36,000 gp”, and the cost to “18,000 
  gp”. In staff of slumber, change the cost to “49,216 gp”.
  • Page 201—In staff of speaking, change the CL to “13th”, 
  the aura to “strong enchantment”, the price to “57,200 
  gp”, and the cost to “28,600 gp”. In staff of stealth, 
  change the price to “39,300 gp” and the cost to “20,900 
  gp”.
  • Page 202—In staff of the master, in the final 
  paragraph, change the first sentence to “Additionally, 
  the wielder can apply any metamagic feats she knows 
  when she casts the spells above from the staff.” Change 
  the third sentence to “She can apply no more than one 
  metamagic feat to a spell cast from the staff in this 
  way.” 
  • Page 203—In staff of understanding, change the price 
  to “14,400 gp” and the cost to “7,200 gp”. 
  • Page 208—In belt of fallen heroes, change the CL to 
  “7th”; in the third sentence, change “an unseen servant” 
  to “a spiritual ally”; in the last sentence, change “While 
  the summoned hero is active” to “Whether or not the 
  summoned hero is active”; and in the requirements, 
  change “unseen servant” to “spiritual ally”.
  • Page 216—In mnemonic vestment, at the end, add “A 
  mnemonic vestment must be worn for 24 consecutive 
  hours before using its effects.”
  • Page 222—In quick runner’s shirt, in the second 
  sentence, change “on his turn” to “and then immediately 
  end his turn, losing any unspent actions. A character 
  must wear this shirt continuously for 24 hours before 
  he can activate this ability.” 
  • Page 228—In boots of escape, in the requirements, 
  after “Craft Wondrous Item,” add “dimension door,”.
  • Page 231—In feather step slippers, in the first 
  sentence, change “These” to “Once per day for 10 
  minutes, these”. 
  • Page 232—In jaunt boots, change the third sentence to 
  “Three times per day, as a move action, the wearer can 
  move up to 15 feet (or her movement speed if it’s less 
  than 15 feet).” In nightmare horseshoes, in the third 
  sentence, change “Once per day on” to “On” and delete 
  “for a period of 1 minute”.
  • Page 233—In tremor boots, in the second sentence, 
  change “20 feet” to “5 feet”. 
  • Page 237—In gloves of reconnaissance, in the second 
  sentence, change “15” to “5”. Replace the last two 
  sentences with “The wearer can use the gloves once 
  per day for up to 1 minute. The wearer must wear the 
  gloves continuously for 24 hours before activating this 
  ability.” 
  • Page 239—In poisoner’s gloves, after the fifth 
  sentence, add “In the case of a personal infused extract, 
  the opponent receives both a Fortitude save and spell 
  resistance.” In talons of Leng, in the requirements, 
  after “Craft Magic Arms and Armor,” add “Craft 
  Wondrous Item,”.
  • Page 240—In cap of the free thinker, change the 
  second sentence to “Once per day, when the wearer fails 
  a saving throw against a mind-affecting effect, she can 
  reroll the save and take the second result.” 
  • Page 245—In jingasa of the fortunate soldier, in 
  the first sentence change “luck” to “def lection”. In 
  the second sentence, change “Once per day when” 
  to “When”. At the end, add “This ability functions 
  only once, though the jingasa continues to grant 
  Pathfinder Ultimate equipment
  First Printing, Update 1.0
  
  4
  its def lection bonus even after the other ability is 
  expended.” 
  • Page 246—In mask of stony demeanor, change the 
  price to “8,000 gp”, the cost to “4,000 gp”, and in the 
  requirements, change “Craft Rod” to “Craft Wondrous 
  Item”.
  • Page 247—In plague mask, change the price to “7,500 
  gp” and the cost to “3,750 gp”.
  • Page 255—In amulet of mighty fists, change the prices 
  for each version (in order from +1 bonus to +5) to “4,000 
  gp”, “16,000 gp”, “36,000 gp”, “64,000 gp”, and “100,000 
  gp”.
  • Page 256—In amulet of mighty fists, change the costs 
  for each version (in order from +1 bonus to +5) to “2,000 
  gp”, “8,000 gp”, “18,000 gp”, “32,000 gp”, and “50,000 
  gp”.
  • Page 261—In torc of lionheart fury, at the end, add “up 
  to once per round.”
  • Page 262—In charlatan’s cape, change the aura from 
  “faint” to “strong” and the CL from “3rd” to “13th”.
  • Page 266—In highwayman’s cape, replace the last 
  sentence with “Regardless of the cape’s current facing, 
  the wearer can spend an immediate action at will to roll 
  an Escape Artist check against being grappled, bound, 
  or restrained as if the cape targeted her with liberating 
  command (Ultimate Combat).” In hunter’s cloak, in the 
  second sentence, remove “once per day”.
  • Page 270—In bonebreaker gauntlets, change the name 
  to “bonebreaker bracers” and change all references in 
  the description from “gauntlets” to “bracers”. 
  • Page 272—In bracer’s of falcon’s aim, change the final 
  sentence to “Once per day, on command, the wearer 
  gains the benefits of aspect of the falcon for 1 minute. 
  The wearer must wear these bracers continuously for 
  24 hours before activating this ability.” 
  • Page 273—In gauntlets of skill at arms, change the 
  name to “high elven bracers” and change all references 
  to gauntlets or gloves into “bracers”. 
  • Page 275—In sleeves of many garments, in the second 
  sentence, after “transform”, add “the appearance of”.
  • Page 300—In goblin fire drum, change the third 
  sentence to “All fires (including fire spells and effects) 
  within 30 feet of the player deal an additional 1 point of 
  fire damage (or 2 points for the greater version).”
  • Page 302—In harp of shattering, change the second 
  sentence to “The harp has 10 charges, which refresh 
  each day at daybreak.” and remove the last sentence. 
  • Page 320—In snapleaf, in the third sentence (the first 
  sentence at the top of the page), change “Activating a 
  snapleaf is” to “While falling, the bearer can snap and 
  destroy the snapleaf as”, and change “and gives the 
  bearer” to “to gain”.
  • Page 343—In the table, change the last two lines to:
  98 
  Unwieldy glaive
  99–100 
  GM’s choice
  • Page 359—In singing sword, in the first bullet point, 
  change “Eight times per day” to “For 22 rounds per 
  day”. 
  • Page 370—In Table 7–13, add the following after the 
  64–65 entry.
  66 
  Sai 
  67 
  Sap 
  68 
  Scimitar
  69 
  Scythe 
  70–73 
  Shortbow 
  74–75 
  Shortspear 
  76–80 
  Shortsword 
  81 
  Shuriken 
  82 
  Sickle 
  83–84 
  Sling
  • Page 382—In table 7–42, in the greater medium 
  column, change the chance of a 3rd-level wand from 
  “21–80” to “21–100”.
  Pathfinder Ultimate equipment
  First Printing, Update 1.0
  
  5
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  System Reference Document © 2000, Wizards of the Coast, 
  Inc.; Authors: Jonathan Tweet, Monte Cook, Skip Williams, 
  based on material by E. Gary Gygax and Dave Arneson.
  Pathfinder Roleplaying Game Core Rulebook © 2010, Paizo 
  Publishing, LLC; Author: Jason Bulmahn, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams. 
  Pathfinder Roleplaying Game Ultimate Equipment © 2012, 
  Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
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  Pathfinder Roleplaying Game Ultimate Equipment, First Printing, 
  Update 1.0 © 2016, Paizo Inc. Author: Jason Bulmahn.
  OPEN GAME LICENSE Version 1.0a
  Pathfinder Ultimate equipment
  First Printing, Update 1.0
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/Core Rules/Ultimate Equipment (1st Printing) Errata - MAY 2016.pdf