TEXT: The Principality of Innspa / The Adri Marchland 
   
  First Five-Year Plan for Living Greyhawk1 
   
   
  Background and Broad Survey 
   
  The Principality has recently become part of the United Kingdom of Ahlissa. Princess Karasin 
  does not really like this, and in time she will be sure to work against Ahlissa, although very 
  subtly. This will not become evident for the first few years, though (although it may result in 
  an alignment shift to True Neutral in Year Four or Five). For the time being, Karasin will host 
  various festivities in honor of joining Ahlissa. 
   
  Prince Molil has been named ruler of the Adri Marchland. However (as usual), the 
  woodspeople don't honor his claim, and resist him as they resisted everyone else, be it 
  Nyrond, Almor, or the Great Kingdom. Thus, Molil will undertake steps to bring the 
  woodspeople in line. 
   
  An additional political complication will arise in the return of Anarkin, Prelate of Almor just 
  prior to the Greyhawk Wars, who seemed to have succeeded Kevont, but was obviously later 
  replaced by him again. We will establish where Anarkin has hidden since the Wars, and will 
  show his return to Innspa and his subsequent amassing of influence and political power, with 
  the intention of challenging Karasin (which, however, we would like to leave for the second 
  Five-Year Plan). 
   
  All modern sources mention that some of the Knight Protectors have taken refuge in the Adri. 
  We will bring these into the foreground as the campaign progresses, slowly but surely 
  emerging out of the darkness and taking a more active hand in the political goings-on in 
  Innspa. We will introduce Knight Protectors worshiping Heironeous as well as Hextor. 
   
  Ivid the Undying lists Immonara as the ranking druid of not only the Adri, but the entire 
  region. We plan to insert a second druid of the same level (13), a halfling by the name of 
  Tansy Treewee (played by Triad associate2 Alexandra Velten), to challenge Immonara's 
  authority as Archdruid. The first five years will see a slow spreading of Tansy's influence and 
  power, culminating in a ritual duel between the two towards the end of Year Five. 
   
  Ivid also introduces the City of Summer Stars in the Coldwood. Using the druid Griffith 
  Adarion (see the City of Greyhawk boxed set; Griffith will be played by Triad member Robert 
  Goldenbaum3), we will slowly lead PCs to this ancient elven city and the mysteries connected 
  with its downfall (which we believe was caused by a radical sect of elves trying to worship 
  Gruumsh), but this will not happen in Year One, since we need higher-level PCs to brave the 
                                                             
  1 With added annotations to reflect recent developments since the plan's first inception. 
   
  2 Now Triad member. 
   
  3 Since Robert's retreat from the Triad, we have decided to drop Griffith for the time being (unless someone 
  comes up with an interesting plot line or adventure involving him). His part will be performed by Inajira. 
   
  
  dangers of the Coldwood. The Sentinels, the elves guarding the City of Summer Stars, might 
  make a good Prestige Class for elven PCs.4 
   
  Finally, Ivid introduces the concept of the animus, the special type of undead Ivid turned his 
  most powerful generals and advisors into. We plan to have one of these, a former general, set 
  their eye on the Adri. Starting from Year One, the animus will collect his troops (consisting 
  mostly of undead), and the PCs will have to take him down step by step. 
   
  We will also play upon the information (as given in the Ravenloft novel, King of the Dead) 
  that Firan zal'Honan, later known as Azalin the Lich, disappeared in the Adri Forest (to be 
  taken into Ravenloft) after being tricked by the Rhennee. We would like to make use of the 
  Arcanoloth Inajira, from the Ravenloft module Roots of Evil (RM 1), who was involved with 
  Azalin before. We postulate that Inajira has lost his Book of Keeping somewhere in our 
  region, and that he wants it back (pages from the book would also make nice special items for 
  the campaign). 
   
  Very long ago, an ancient dragon held sway over most of the Adri. A thousand years ago, this 
  dragon was worshiped as a god-like being by the humans living in and around the forest. 
  Nowadays, this dragon has all but been forgotten, although ruins of the temples dedicated to 
  his worship still exist. Slowly but surely PCs will stumble upon the secret of this dragon, who 
  is not dead, but merely sleeping. Other parties will take interest in this, as well- 
   
  Another NPC we will introduce is the mage Olafsdottir, a 16th-level wizard with a tower 
  somewhere in the southern Flinty Hills (played by Triad member Rainer Nagel). Rumor has it 
  that he was tried to join the Circle of Eight, but was rejected. His campaign function is a 
  rather passive one, serving as patron (mostly in the form of his two apprentices, Corinne and 
  Ramon Byrrd5) or as mentor for spell teaching (since Innspa does not have a wizards' guild 
  any more). 
   
   
   
   
  The First Year (591 CY) in Details 
   
  The German Premier will take place in mid-November. We will use the adventure "Welcome 
  to the Adri"6, a one-round scenario by Rainer Nagel having the PCs retrieve a golden dragon 
  statuette from an ancient temple dedicated to the god-dragon. The PCs learn about or meet 
  some major NPCs (Olafsdottir, Corinne, Tansy Treewee), are introduced to some of the plot 
  threads (the animus building an army of undead, Molil's designs on the Adri), and are set on 
  the trail of the dragon temples. 
   
  Next will be an adventure centering on the festivities in Innspa and also covering the 
  reappearance of Prelate Anarkin. The adventure, written by Rainer Nagel, will center on a 
                                                             
  4 And, as we have established by now, would present the only opportunity in the Adri where PCs can get access 
  to the Arcane Archer prestige class. 
   
  5 Now renamed "Raynard Byrgel" after a complaint from Erik. 
   
  6 Renamed "Ahlissa Premier Event" by Erik when creating the Certificates. 
   
  
  recreation of the Battle of a Fortnight's Length for political purposes7; it will also have some 
  Scarlet Brotherhood involvement.8 
   
  At the same time, there will be an adventure by Alexandra Velten, entitled "Murder in the 
  Bath House", a detective adventure set in Innspa.9 
   
  An adventure by Nenad Petrovic will introduce the animus thread by confronting the PCs 
  with a horde of undead destroying a small village.10 
   
  Early in the 2001 (late January/early February), an entire weekend convention will be devoted 
  to LIVING GREYHAWK and the attempts of Prince Molil to bring the eastern portion of the Adri 
  into his grasp.11 Six interlinked adventures, all arising out of the same basic situation (looking 
  for a dragon statuette / festivities in Innspa) will culminate in the search for allies against the 
  fight against Molil's forces. This fight will be played out on the second day of the Weekend. 
  Although a one-time event, the entire affair should count as two Regionals. 
   
  As a result of this battle, there will be several follow-up adventures dealing with mopping-up 
  operations after the battle and the activities of stragglers.12 Adventures are announced by 
  Frank Roters13 and Nenad Petrovic14. 
   
  Another adventure dealing with the activities of an agent of the Northern Kingdom has been 
  suggested by Mike Derbyshire. The adventure will be set inn the small hamlet of Havenwood, 
  which Mike will work out for the campaign.15 
   
  During the Fantasy-Spielfest in late July, there will be a special adventure, "The Stolen 
  Statuette", written by Rainer Nagel, which will deal with the loss of one of the dragon 
  statuettes retrieved so far, and introduce the PCs to one of the Knight Protectors living in the 
  Adri.16 During the FSF, there will also be Metagaming events (thus as the Triad opening a 
                                                             
  7 This adventure, "The Glory of Times Past", is still in editing; however, it its stead Adaptable 1-02, "Festival 
  Knight", will do nicely for a time. The Aerdy Re-Enactment Company, by the way, might make for a nice article 
  for the Living Greyhawk Journal. 
   
  8 The Scarlet Brotherhood action in "Glory" did not rank high on the Brotherhood's scale of goals. They will take 
  their time in replacing their agents killed during this adventure. 
   
  9 The adventure's summary is currently awaiting comment from the Regional Liaison. 
   
  10 Nenad didn't really get the adventure finished; parts of it went into his portion of our Living Greyhawk 
  Weekend. 
   
  11 Due to scheduling problems, the Weekend finally took place on 17/18 March. 
   
  12 Besides what we've got planned, Adaptable 1-06, "Snake in the Grass", fits nicely into this scenario, with the 
  bandits from the opening scene being stragglers from Molil's army. 
   
  13 Who will write "Die Banditen des Adri" in German; I have an outline before me which looks fine. 
   
  14 Who has promised but not yet delivered his outline. 
   
  15 Mike has handed in the adventure by now, and it looks like it could become an Adaptable; once I've gone 
  through it, I'll send it around. 
   
  16 Due to recent campaign developments, the adventure will feature the theft of a statue from the temple of 
  Heironeous, which is currently on the rise again, due to player activities. 
   
  
  quarter of Innspa for player development), and we'd like to play "River of Blood" as well as 
  its promised sequel.17 
   
  The last adventure currently projected for this year is a Regional by Oliver Gross, giving us 
  our first glimpse at the Rhennee of the Adri.18 
   
  During the Essen Game Fair, we'd like to use one, or at most two, Core modules, if new ones 
  exist at this time. 
   
  Towards the end of the year (possibly after Essen), there will be our second LG Weekend, 
  again offering an interlinked three-round adventure. This adventure will deal with the 
  machinations of Inajira to get one page of his Book of Keeping, which has turned up in 
  Innspa, back in his possession, and with Anarkin's plotting to gain his influence in Innspa. 
   
   
   
   
  Year Two (592 CY) in Brief 
   
  Year Two will see the final mopping up of the stragglers from Molil's army, as well as the 
  discovery of a new series of (larger) temples dedicated to the god-dragon. Another layer of 
  the scheme of the animus will be laid bare. However, our main focus (including at least one 
  Weekend) will deal with the discovery of the way to the City of Summer Stars, and contact 
  with the Sentinels. Anarkin will strengthen his influence in Innspa19, while Tansy will gain a 
  greater foothold in the forest. Molil will lie low, resorting to the occasional spy and saboteur. 
   
   
   
   
  Year Three (593 CY) in Brief 
   
  We will continue the threads of the animus and Tansy, but will focus on other topics. Anarkin 
  will turn his attention to the remaining Knight Protectors20, while Inajira follows the PCs' 
  advances towards the City of Summer Stars. PCs should have established relations with the 
  Sentinels by then, but will not actually enter the City. Molil's activities will increase again, 
  although he will still refrain from direct military action. There will be localized attacks on 
  isolated villages. It will become obvious that, a millennium ago, the people of the region 
  worshipped an actual dragon living here. The Rhennee will become more active, in a 
  mysterious way. 
                                                             
  17 Which turns out to be "As He Lay Dying". Erik has already nodded his approval. 
   
  18 I already have the outline, and it looks fine; the working title is, "The Chase." 
   
  19 It would now appear that, due to unprecedented actions on the part of a small but dedicated number of PCs, the 
  resurgent Heironeous temple (see footnote 16) would be seen as one of his first allies; Anarkin will establish first 
  ties with this temple late in 592 CY. At around this time, the Scarlet Brotherhood will have sent new agents to 
  Innspa, who, however, are content with watching from afar; as long as they believe that Anarkin's actions might 
  help to destabilize the United Kingdom of Ahlissa, they will not work against him again. 
   
  20 At this point of the campaign, I'm thinking of an adventure in which the Scarlet Brotherhood actually helps the 
  PCs in fending off a plot against Anarkin, since by now they regard him as a good means of bringing unrest to 
  the Principality, thus weakening Ahlissa. 
   
  
   
   
   
   
  Year Four (594 CY) in Brief 
   
  Immonara finally begins to take action against Tansy, while the plans of the animus are 
  revealed to the PCs, who by now have deprived him of three of his henchmen (and will get of 
  the fourth and final one in this year). PCs may enter the City of Summer Stars, but will not be 
  able to penetrate its deeper mysteries. The Knight Protectors will side with Anarkin, leaving 
  Karasin in a precarious position. PCs will find out that, somewhere in the heart of the forest, 
  is the actual grave of the ancient god-dragon; by the end of the year, they will know where it 
  is. The actions of the Rhennee become more focused, obviously centering on Inajira. 
   
   
   
   
  Year Five (595 CY) in Brief 
   
  Most of the plots come to fruition: The PCs converge on the animus and finally take him out, 
  thus ending this threat to the forest. Tansy and Immonara, after having mustered their forces, 
  finally meet eye to eye in ritual druidic combat, the result of which will be played out as a 
  special event late in the year (either at the Essen Game Fair or during an LG Weekend). PCs 
  find the lair of the god-dragon, just to find out that the dragon is only sleeping. They also 
  penetrate the secrets of the City of Summer Stars, finding out about the blasphemy against the 
  elven gods which took place there. Inajira will make his final play, only to be thwarted by the 
  PCs (with some Rhennee aid). Anarkin, his strength bolstered by the aid of the Knight 
  Protectors, will challenge Karasin, then outcome of which we'd like to keep open for now, 
  depending on campaign developments. 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Ahlissa (Adri)/FiveYearPlan - Version 31.12.2008.pdf