TEXT: 1
  Something’s
  Cooking
  A short adventure for four 2nd-
  level PCs
  CREDITS
  Design: 
  Andy Collins
  Editing: 
  Kim Mohan
  Web Production: 
  Sue Cook
  Web Development:
  Mark Jindra
  Graphic Design: 
  Sean Glenn, Cynthia Fliege
  Based on the original DUNGEONS & DRAGONS® game by
  E. Gary Gygax and Dave Arneson and on the new edi-
  tion of the DUNGEONS & DRAGONS game designed by
  Jonathan Tweet, Monte Cook, Skip Williams, Rich
  Baker, and Peter Adkison.
  D&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks owned
  by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinc-
  tive likenesses thereof are trademarks owned by Wizards of the Coast, Inc.
  This material is protected under the copyright laws of the United States of America.
  Any reproduction or unauthorized use of the material or artwork contained herein is
  prohibited without the express written permission of Wizards of the Coast, Inc.
  This product is a work of fiction. Any similarity to actual people, organizations,
  places, or events is purely coincidental.
  ©2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A.
  ADVENTURE SUMMARY
  When Andolyn met Gendrew, it seemed a match made
  in heaven. Andolyn was a skilled wizard with a love of a
  good meal, looking for an excuse to settle down from
  adventuring, while Gendrew was a master chef looking
  to create new methods of cooking. Together, they took
  up a quiet life of baking and brewing, content to live in
  a small cottage on the outskirts of town.
  But now one of their experiments has gone horribly
  wrong, and the characters must save poor Gendrew
  from his own delicious concoction, while defending
  themselves from the inhabitants of the cottage—and
  one unwelcome invader.
  CHARACTER HOOKS
  Any one of these suggestions could be appropriate for
  interesting the characters in the adventure.
  •
  The characters overhear a local complaining about
  “those wizards” who live on the edge of town.
  “They’re always brewing up something strange,” he
  says. “And just this morning, I smelled the foulest
  stench yet coming out of the chimney. They’re up to
  no good, I reckon.”
  •
  The characters are directed to seek out Andolyn to
  purchase alchemical substances or potions.
  •
  A patron of the characters has sent them to negoti-
  ate with Gendrew for the chef ’s services for an
  upcoming banquet.
  THE COTTAGE
  The cottage of Andolyn and Gendrew is a small, unas-
  suming structure about a quarter-mile outside town,
  nestled in a grove of maple trees.
  1. Sitting Room (EL 2)
  Years ago, Andolyn dabbled in animation magic in an
  attempt to create various labor-saving devices. Though
  she didn’t pursue the effort very far, a few of her results
  are here in the sitting room. Unfortunately for the PCs,
  the berserk state of the golem in area5 seems to have
  affected these items as well. Though normally peaceful
  This cozy room has a large sofa and an overstuffed
  chair facing a fireplace in one corner. A small read-
  ing table sits next to a window. A book lies open on
  the table. Archways open into a dining room on one
  side and a hall on the other.
  
  2
  and obedient, the animated objects here are agitated
  and attack anyone that approaches them.
  An animated book (Tiny) lies open on the table. It
  will slam shut on anyone who touches it. It has no spe-
  cial abilities and no hardness.
  The draw cord for the curtains is animated (Tiny)
  and will attempt to constrict anyone within 5 feet. It
  has no hardness.
  An animated poker (Small) is leaning up against the
  fireplace. It will lunge out at anyone approaching it. It
  has hardness 10.
  Animated Book: hp 2; see Monster Manual page 17.
  Animated Draw Cord: hp 2; see Monster Manual
  page 17.
  Animated Poker: hp 5; see Monster Manual page 17.
  2. Dining Room
  This room is still intact, because the golem didn’t reach
  it before heading to the pantry. The silver candlestick
  on the table is worth 20 gp. A side cabinet holds a box
  of silverware (12 pieces worth a total of 24 gp). 
  3. Bedroom (EL 2)
  The bat-winged creature is an imp who serves a devil
  named Woganpuck, an old enemy of Andolyn. He sent
  the imp to cause trouble while the wizard was away, and
  it has succeeded remarkably. Now it holds Gendrew
  prisoner, torturing him periodically.
  The imp will not investigate sounds of combat,
  assuming that any commotion he hears is just the
  sound of the golem breaking more objects below. It will
  immediately attack anyone who opens the door,
  though if it sees any female human who looks like a
  wizard (robes, staff, etc.), it will mistake her for
  Andolyn and attempt to flee invisibly.
  The battered prisoner is Gendrew, Andolyn’s hus-
  band. He looks worse off than he actually is, though he
  is suffering the effects of the imp’s poison (current Dex
  1, normal Dex 8). Anyone investigating his wounds will
  note that some of the “bloodstains” are actually tomato
  sauce (from the wounds of the calzone golem; see areas
  4 and 5).
  The books on the shelves deal primarily with two
  topics: arcane lore and cooking. Many have been dam-
  aged, but most can be repaired with a little work. The
  wardrobe is full of mundane clothing; a secret compart-
  ment in the bottom (Search DC 20 to find) holds a box
  with six potions: bull’s strength, cat’s grace, cure mod-
  erate wounds, endure elements (fire), jump, and vision.
  If Gendrew is revived, he tells the PCs about the cal-
  zone golem’s berserk rage. He doesn’t know where it is
  now, but warns the characters that it is very strong and
  resistant to fire.
  Imp: hp 13; see Monster Manual page 48.
  Gendrew: hp 12 (normal 28); currently suffering
  from 13 points of subdual damage; see NPC Statistics.
  4. Kitchen (EL 1)
  When the imp triggered the calzone golem’s berserk
  rage here, it attacked Gendrew and wreaked havoc in
  the room before heading downstairs to the pantry,
  where it is currently trapped. Anyone searching the
  room can find the following:
  •
  Signs of someone being dragged out of the room
  toward the hallway (DC 13).
  •
  Vaguely humanoid-shaped prints (without distinct
  toes) circling around the room and ending at the
  closed door (DC 15).
  •
  Small spatters of tomato sauce in a few places in the
  room, though no container can be found that might
  have once held this (DC 18).
  A successful Listen check (DC 15) will allow a charac-
  ter to hear a fire crackling in the stove (which is warm
  to the touch). A small fire elemental lives in the stove,
  providing heat for Gendrew’s cooking needs. It cur-
  This fine dining room has a table set for two (though
  it could hold up to four). A large picture window
  provides a view of the trees outside. Archways lead
  to the sitting room and the kitchen.
  A large bed dominates this room. Along one wall are
  bookshelves above a writing desk. Half-open doors
  lead to a wardrobe and water closet, respectively.
  A bloody, battered man lies sprawled across the
  bed, tied at the wrists and ankles. A small bat-
  winged humanoid creature is perched on the desk,
  idly tearing books to pieces.
  This well-appointed kitchen looks like a disaster
  area. Pots and pans are strewn about, broken crock-
  ery lies scattered on the floor, and ingredients of all
  kinds are spattered on the walls. A door (presumably
  leading to a basement) has a chair propped in front
  of it, holding it closed. The air in this room is
  warmer than elsewhere in the cottage.
  
  3
  rently hides from the calzone golem trapped in the
  basement pantry (see area 5) as well as the imp in the
  bedroom (see area 3), both of whom are immune to its
  fiery attacks. It will attack anyone who approaches the
  stove. (It isn’t terribly bright, and fears that anyone
  unfamiliar is an enemy.)
  Small Fire Elemental: hp 9; see Monster Manual
  page 83.
  5. Pantry (EL 3)
  The calzone golem will immediately attack anyone it
  sees. It has a few minor wounds (from the imp), but it
  will fight to the death.
  There is nothing of value left in this pantry; every-
  thing has been destroyed by the golem’s fury. However,
  an Appraise or Profession (cook) check (DC 15) can
  ascertain that the ingredients stored here were of fine
  quality.
  Calzone Golem: hp 30 (normal 33); see New Mon-
  ster.
  CONCLUSION
  At some point during the adventure, Andolyn teleports
  back to the cottage from her investigations. When this
  happens is up to the DM. If the characters are having
  particular trouble with the calzone golem or the imp,
  she can arrive just in time to bail them out. (If this hap-
  pens, you may want to reduce the XP gained from the
  encounter.) Otherwise, she shows up just after the
  fighting settles down. She thanks the characters pro-
  fusely for rescuing Gendrew and apologizes for the
  attacks they endured from the other inhabitants of the
  house. (She won’t hold any grudges over the destruc-
  tion of the fire elemental or animated objects.) 
  Furthermore, she rewards the PCs by giving them
  the box of potions in area 3 (or letting them keep them,
  if they found them). If anyone in the party is a wizard,
  she offers to teach that character one spell. Of course,
  in addition to these rewards, as a wizard and a maker of
  magic items (potions, scrolls, and wondrous items),
  Andolyn can be a powerful ally to the PCs during their
  careers. Gendrew is similarly thankful, and offers to
  prepare a fine feast for the heroes at some later date,
  free of charge. 
  Of course, if either one finds any evidence that the
  PCs have been looting their home, Gendrew and
  Andolyn will not be so friendly, instead asking clearly
  for the return of any stolen items and brusquely usher-
  ing the characters out.
  NPC STATISTICS
  Andolyn: Female human Wiz9; CR 9; Medium-size
  humanoid; HD 9d4+12; hp 36; Init +4; Spd 30 ft.; AC 12
  (touch 10, flat-footed 12); Atk +4 melee (1d4–1, dagger);
  SA Spells; AL N; SV Fort +6, Ref +3, Will +8; Str 8, Dex
  10, Con 12, Int 17, Wis 14, Cha 13.
  Skills and Feats: Alchemy +15, Concentration +11,
  Knowledge (arcana) +15, Profession (cook) +6, Spell-
  craft +15; Brew Potion, Combat Casting, Craft Won-
  drous Item, Great Fortitude, Improved Initiative,
  Scribe Scroll, Toughness.
  Possessions: Masterwork dagger, arcane scroll of
  summon monster IV, potion of cure serious wounds,
  bracers of armor +2, wand of magic missile (9th-level
  caster) (44 charges), wand of unseen servant (21
  charges).
  Spells Prepared (normally 4/5/5/4/2/1, many
  already cast; DC = 12 + spell level): 0—mending,
  open/close; 1st—grease, unseen servant; 2nd—arcane
  lock, knock, locate object; 3rd—dispel magic, gust of
  wind; 4th—confusion; 5th—major creation.
  Spellbook: 0—arcane mark, dancing lights, daze,
  detect magic, detect poison, disrupt undead, flare,
  ghost sound, light, mage hand, mending, open/close,
  prestidigitation, ray of frost, read magic, resistance;
  1st—alarm, burning hands, comprehend languages,
  endure elements, grease, jump, mage armor, sleep,
  unseen servant; 2nd—arcane lock, bull’s strength, cat’s
  grace, knock, locate object, pyrotechnics, see invisibil-
  ity; 3rd—dispel magic, gust of wind, hold person,
  secret page, stinking cloud, tongues; 4th—confusion,
  fire shield, improved invisibility, polymorph other;
  5th—major creation, teleport.
  Gendrew: Male human Exp 5; CR 4; Medium-size
  humanoid; HD 5d6+5; hp 28; Init –1; Spd 30 ft.; AC 9
  (touch 9, flat-footed 9); Atk +4 melee (1d4, steak knife);
  AL N; SV Fort +4, Ref +0, Will +6; Str 10, Dex 8, Con 12,
  Int 14, Wis 15, Cha 13.
  Skills and Feats: Alchemy +10, Appraise +10, Deci-
  This basement room looks like it was used as a
  pantry, though every shelf and container here has
  been smashed to bits. Standing in the center of the
  room is a six-foot-tall creature that seems to be made
  entirely of pastry. A few reddish smears mar its well-
  baked crust.
  
  4
  pher Script +10, Gather Information +9, Knowledge
  (history) +10, Knowledge (local) +10, Profession (cook)
  +12, Spot +10; Endurance, Great Fortitude, Skill Focus
  (Profession [cook])
  Possessions: Masterwork steak knife, potion of cure
  moderate wounds, potion of endurance, ring of protec-
  tion +1, masterwork cookware (+2 circumstance bonus
  on Profession [cook] checks).
  NEW MONSTER
  Calzone Golem
  Medium-Size Construct
  Hit Dice: 6d10 (33 hp)
  Initiative: –1 (Dex)
  Speed: 30 ft. (can’t run)
  AC: 13 (–1 Dex, +4 natural)
  Attacks: 2 slams +5 melee
  Damage: Slam 1d8+1 and 1d4 fire
  Face/Reach: 5 ft. by 5 ft./5 ft.
  Special Attacks: Breath weapon, heat
  Special Qualities: Berserk, construct, magic immunity,
  spurt
  Saves: Fort +2, Ref +1, Will +2
  Abilities: Str 17, Dex 9, Con —, Int —, Wis 11, Cha 1
  Climate/Terrain: Any land and underground
  Organization: Solitary or gang (2–4)
  Challenge Rating: 3
  Treasure: None
  Alignment: Always neutral
  Advancement: 7–12 HD (Medium-size); 13–18 HD
  (Large)
  The calzone golem is a strange construct dreamed up
  by Andolyn and Gendrew and created through a deli-
  cate process that mixes alchemy and bakery in ways
  never before imagined by mortal beings. It looks like a
  doughy humanoid, and smells of cheese and tomatoes.
  Combat
  As a golem, the calzone golem is incapable of strategy
  or tactics. Its creator can command it if within 60 feet.
  When not directly controlled, most calzone golems
  stand as steadfast guardians of kitchens, pantries, or
  dining halls.
  Breath Weapon (Su): Once every 5 rounds, the cal-
  zone golem can exhale a cloud of nauseating gas as a
  free action. This is identical with a stinking cloud spell
  except that the range is 0 and the effect is a cloud that
  spreads in a 5-foot radius, 5 feet high. The Fortitude
  save to negate the effect has a DC of 13.
  Heat (Ex): The calzone golem generates so much
  heat that its mere touch deals additional fire damage. 
  Berserk (Ex): When a calzone golem is struck by a
  slashing or piercing weapon, it must make a Will save
  (DC 12), or its elemental spirit breaks free and goes
  berserk. The uncontrolled golem begins rampaging,
  attacking the nearest living creature or smashing some
  object smaller than itself if no creature is within reach,
  then moving on to spread more destruction. Once the
  golem goes berserk, no known method can reestablish
  control.
  Construct: Immune to mind-influencing effects,
  poison, disease, and similar effects. Not subject to criti-
  cal hits, subdual damage, ability damage, energy drain,
  or death from massive damage.
  Magic Immunity (Ex): Calzone golems are immune
  to all spells, spell-like abilities, and supernatural effects,
  except as follows. Cold-based effects slow them (as the
  slow spell) for 2d6 rounds, no saving throw. Fire-based
  effects deal no damage but rather harden the golem
  temporarily, increasing its natural armor bonus by +1
  for every 3 points of damage it would otherwise deal
  (this hardening fades after 1d4 hours). The golem rolls
  no saving throw against fire effects.
  Spurt (Ex): If the calzone golem is struck for damage
  by a slashing or piercing weapon, it spurts out a small
  splash of extremely hot juices from the wound. This
  spurt inflicts 1 point of fire damage to all individuals
  within 5 feet of the golem. 
  Construction
  A calzone golem’s body is created from a mixture of fine
  ingredients, including approximately 100 pounds of
  flour, 50 pounds of cheese, four gallons of tomato
  sauce, and large quantities of salt, yeast, and sugar.
  Mushrooms, olives, or other ingredients may be added
  to the tomato sauce as desired. Season with oregano
  and black pepper to taste. All ingredients must be fresh
  and of the highest quality.
  The golem costs 10,000 gp to create, including 500
  gp for the ingredients. Assembling the body requires a
  successful Profession (cook) check (DC 15), along with
  2 hours of baking at approximately 450 degrees.
  The creator must be 9th level and able to cast arcane
  spells. Completing the ritual drains 250 XP from the
  creator and requires burning hands, grease, major cre-
  ation, and stinking cloud.
  
  5
  ABOUT THE AUTHOR
  With a family that includes a newspaper editor, the author
  of a correctional law journal, and an online sports editor,
  Andy Collins had little hope of escaping a life of writing.
  As a child growing up in Olympia, Washington, he was
  surrounded by sources of inspiration, from Middle-Earth
  to Star Wars to Carl Sagan's Cosmos. But none of that
  could prepare him for the strange blue rulebook he
  received on his tenth birthday that was full of odd pen-
  and-ink drawings and arcane terms such as “hit points”
  and “Armor Class.” Though no one around him realized it
  at the time, that seemingly innocuous birthday present
  was to have a profound effect on his life.
  Andy graduated from Stanford University in 1994
  with a degree in English. His primary area of focus was
  medieval and Shakespearean literature, including six
  months of study in Oxford, England. After graduation, he
  worked as the office manager of a small business software
  company but deep down, he now knew that his future lay
  in the field he’d been “in” since 1981: the adventure
  gaming industry. 
  After some volunteer work with Wizards of the Coast's
  Arena League in late 1995, Andy was brought aboard as a
  full-time Wizards employee on April 1, 1996. Two years
  later he moved from the Organized Play division to Role-
  playing R&D as an editor on the ALTERNITY® team. Since
  then he has dabbled in both design and editing on a vari-
  ety of game lines. His professional credits include co-
  designing the newest version of the Gamma World cam-
  paign setting (with Jeff Grubb) and the upcoming Star
  Wars Roleplaying Game (with Bill Slavicsek), as well as
  editing the DARK MATTER™ campaign setting (with
  Michele Carter), the Tangents sourcebook, and Beyond
  Science: A Guide to FX (with Julia Martin). He also co-
  starred in “Dial M For Murderousness” and soon will
  appear in a remake of the 1957 classic film “Gladys the
  Groovy Mule.”
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Adventures/Pre-Generated Adventures/LVL2 Cooking.pdf