TEXT: Corey Elliston, AKA The Snowdrop 
  They say that some have greatness thrust upon them 
  but then you always thought you were pretty great 
  anyway, which lead you to where you are now: 
  burdened with these crazy powers but trying to make 
  the best of it. Your whole body runs at sub-zero 
  temperatures, due to a curse laid on you as a result of 
  some crazy pact your ancestors entered into with a 
  witch: the only way to lift the curse is to find a 
  modern descendant of the witch and kill them! Like, 
  how weird is that?! 
   
  Your parents Duncan & Eleanor really did try 
  to protect you for as long as they could, but you were 
  always too proud and vain to listen to them: you 
  thought they were just being over-protective, but 
  now you can’t even touch them for fear that the same 
  thing will happen as last time and you’ll send them to 
  the hospital with hypothermia, or worse... 
   
  Actually, you’ve found that parts of this 
  whole ‘superbeing’ thing are cool (yeah, lame joke or 
  what?!) though the whole ‘don’t touch anyone for too 
  long’ has limited your social interactions, forcing you 
  to get work loading & unloading trucks at the frozen 
  goods factory. You’ve done your best not to draw 
  attention, but your co-worker Mike has seen the 
  colour trying to push through the layers of thick, 
  warm clothing you wear, and dammit, he’s cute! He 
  keeps trying to find out more about you, inviting you 
  to social events... is he romantically interested? Just 
  trying to be a friend? Or does he suspect there’s 
  more to you than meets the eye? 
   
  What’s the point of superpowers if you don’t 
  use them? You roam London in your spare time, 
  looking for crimes to stop and people to save: maybe 
  that makes you a vigilante, but they should be 
  grateful for your help!
   
   Take +1 Speed.  
   Take +1 Genius. 
   
   Advance a basic move.  Advance a basic move. 
   Take a style move. 
   Take a style move. 
   Advance a style move.  Advance a style move. 
   
  Basic Moves: fill in the circle when you advance one of 
  these. 
   Strike: to attack a target. 
   Steel yourself: to recover from harm. 
   Press on: to move into danger. 
   Rescue: to save yourself or others. 
   Stand firm: to hold your ground. 
   Persuade: to get another to do as you say. 
   Investigate: to seek information. 
   Improvise: to get an inspired solution. 
  Trait 
  Your curse is aligned with the hours of darkness, so 
  you have learned to be Nocturnal in your habits in 
  order to make the best of it: remove all your pain and 
  tags at sunset each day so that you begin each night 
  refreshed and ready to do battle against evil.  
   
  Special 
  When you entrust your secret identity with another, 
  you both reset your pain to zero. 
   
  Status 
  Circle ‘like’ or ‘dislike’ for each other hero: you can 
  support those you like and taunt those you dislike. 
   
   
   
  Steel Spring is guilty of pride, the same as me.  
   
   
   
  Dr. Dusk represents what I aspire to be like. 
   
   
   
  Lady Smoke does not take herself seriously. 
   
  Might+1 
  Strike, Steel Yourself 
  Will=0 
  Stand Firm, Persuade 
  Speed+1 
  Press On, Rescue 
  Genius-1 
  Investigate, Improvise 
  Pain 
  When you have filled in all your pain shields, you 
  must face death; you can remove pain during any 
  scene if you steel yourself. 
  Experience 
  When you have filled in all your experience shields, 
  take an advance from the list below and reset your 
  experience to zero. Mark 3 experience to start. 
  
  Fill in the circle by a style move when you take it; fill in the 
  target when you advance that move. You begin with the 
  moves marked. 
   
   Freeze Ray: when you strike, add this to list of outcomes: 
  "They are tagged with frozen.”  
   You may target an area instead of an individual 
  when you make this move; on a 10+, everyone in the 
  target area is frozen. 
   
   Ice Form: when in your ice form, you take no pain from 
  cold or ice.  
   When in your ice form, you take no pain from fire or 
  heat. 
   
   Ice Sculpture: you can create any small object out of ice 
  in seconds.  
   You can create any large object out of ice in 
  seconds. 
   
   Heat Vision: you can see things by the heat they give 
  off.  
   You can follow the trail of heat left by anything. 
   
   Cold Breath: you can freeze liquids and extinguish fires 
  by blowing on them for a minute.  
   You can freeze liquids and extinguish fires by 
  blowing on them for a second. 
   
   Wall of Ice: you may push to physically stand firm or 
  rescue by creating an icy barrier. 
   On a 10+, the target or source of danger is 
  defeated. 
  Basic Rules & Terminology 
  Most moves require you to roll 2d6, adding the 
  results together and modifying the total by a stat to 
  get your result. 
  o 6 or less is a miss: there will be consequences for 
  this. 
  o 7-9 is a hit, but not a perfect one: the outcome 
  won’t be the best. 
  o 10 or more is a hit and it’s usually the best 
  success you can hope for. 
  o If you have advanced a move, you get a 
  spectacular success on 12 or more. 
   
  Forward: an effect that applies to the next move you 
  make, e.g. ‘take +1 forward’ means you add +1 to 
  your next die roll. 
   
  Ongoing: an effect that persists for some time, e.g. 
  ‘take -1 Speed ongoing’ means you roll with -1 each 
  time you use Speed, until the condition affecting you 
  wears off. 
   
  Push: any basic move can be pushed, if you have a 
  style move or other advantage that enables you to 
  do so. When you push a basic move, you have more 
  chance of success, but a miss means that you fall 
  prey to hubris and go too far. 
   
  Ace: all basic and style moves can be advanced, 
  making them more effective; when you ace a move, 
  you act as if it were advanced the next time you use 
  it.  
   
   
   
   
  Character art made with Superhero Creator 2.0 ©JTmovie 
  When a target is frozen, they are unable to move 
  their limbs or joints and remain stuck to the spot. 
   
  
SOURCE: textdata/thevault/Just Heroes (PbtA)/The Snowdrop.pdf