TEXT: The Guildhall
  A guildhall denotes the location where most, if not all, of the important functions of
  an organization are coordinated.
   
  by David Dias
  
  GUILDHALL
  A
  guildhall denotes the location where most, if
  not all, of the important functions of an
  organization are coordinated.  
  How to build from the fundation of the
  building to the rooftop is what I hope you'll be
  able to acomplish from reading this.
  Choose your location
  A character can spend time between adventures building a
  Guildhall. Before work can begin, the character must
  acquire a plot of land. If the estate lies within a kingdom or
  similar domain, the character will need a royal charter, a
  land grant, or a deed.Land can also be acquired by
  inheritance or other means. Royal charters and land grants
  are usually given by the crown as a reward for faithful
  service, although they can also be bought. Deeds can be
  bought or inherited. A small estate might sell for as little as
  100 gp or as much as 1,000 gp. A large estate might cost
  5,000 gp or more, if it can be bought at all. Once the estate
  is secured, a character needs access to building materials
  and laborers. The Building a Guildhall table shows the cost
  of building the Guildhall and the amount of time it takes,
  provided that the character is using downtime to oversee
  construction. Work can continue while the character is
  away, but each day the character is away adds 3 days to the
  construction time.
  Building a Guildhall
       
  Construction Cost
        
  Construction Time
  Guildhall,
  Village
  2,500 gp
  60 days
  Guildhall,
  Town
  5,000 gp
  60 days
  Guildhall,
  City
  7,500 gp
  60 days
  Depending on where you want to build your Guildhall,
  the price will change. A house near a small Village like
  Phandalin shouldn't have the same price as a house in
  Waterdeep. The building or terrain costs should change
  according to the place.
  If you believe that the prices might be a bit high for low
  level characters, just make them go on a quest to earn the
  place where they want to build they're Guildhall.
  Basic Guildhall
  After building the guildhall you will have access to an
  Armory, Bedrooms, a Bath, a Kitchen, a Dining Hall, a
  Common Area, a Storage.
  Armory
  Racks of armor and weapons fill this simple room, which
  has enough space to hold equipment for 15 soldiers. The
  walls and floor is made of rough stone.
  Bedrooms
  You have five bedrooms. Each of them has a closet and
  privy. The furnishings are rough, but they include a straw
  bed on a low frame, two chests of drawers and a mirror
  hanging on one wall. The bedclothes are made of rough
  wooll, and the blanket is a patchwork quilt mafe of
  whatever was available. A couple of rough benches form a
  sitting next to a small table.
  Bath
  This standard, sparsely furnished room contains a simple
  wooden tub and a chamber pot, along with some rough
  wooden benches for seating.
  Common Area
  This plain room features bare floors with a few benches
  and walls with uninspiring artwork or tapestries. It might
  ser as a waiting room, a general meeting area, or an all-
  purpose room.
  Dining Hall
  Long, rough, rectangular tables and benches line this main
  hall, both at the edges and in the middle. A fireplace sits at
  one end of the place, providing warmth fo all. The walls of
  such a place are decorated with hanging weapons, animal
  heads, and the like. The floor is made of worn wood.
  Kitchen
  This rudimentary stone kitchen centers around a fireplace.
  It includes a pantry, in which basic foodstuffs are stacked
  on shelves or hung from the ceiling. The kitchen includes
  pots and pans made of tin. A scullery provides storage for
  brooms and rags, along with a basin for washing dishes
  and laundry.
  Storage
  This empty room has rough walls and an unfinished floor.
  Trophy Room
  This glorified storage space allows you to display trophies
  won in your expeditions and adventures. Most trophies
  hang on the walls, while others line tables scattered
  throughout the room.
  1
  PART 1 | GUILDHALL
  
  Maintenance Costs
  It is necessary to have enough people to protect your
  property, to cook and keep everything clean, so the base
  number of Hirelings are 5 Skilled and 3 Untrained.  
   
  The Guildhall will have maintenance costs. This is how
  you'll be able to provide food, clothes, and other household
  items for your hirelings.
  Maintenance Costs
             
  Property
  Total Cost
  per Day
  Skilled
  Hirelings
  Untrained
  Hirelings
  Guildhall, Town or City
  5 gp
  5
  3
   
  Adding to the maintenance costs, you will have to pay your
  Hirelings for they're services.  
   
  Hirelings Costs
  Hireling
  Total Cost per Day
  Skilled
  2 gp
  Untrained
  2 sp
  A basic Guildhall will have a monthly fee of 5 gp + 2 gp for
  each skilled hireling and 2 sp for each untrained hireling.
  That makes a total of 15 gold pieces and 6 silver pieces per
  month.
  Upgrades
  It is possible to upgrade your Guildhall by adding different
  types of rooms. This way your adventurer's won't have to
  pay for services because they might have access to them.
  Guildhall Upgrades
             
  Property
  Construction
  Cost
  Skilled
  Hirelings
  Unskilled
  Hirelings
  Alchemical, Advanced
  Laboratory
  3000 gp
  +1
  -
  Arcanist's Research
  Room
  3000 gp
  +1
  -
  Jail
  2500 gp
  +1
  -
  Library
  2000 gp
  +1
  -
  Shrine
  3000 gp
  +1
  +1
  Smithy
  2000 gp
  +1
  +1
  Stables
  1500 gp
  -
  +1
  Additional Hirelings should be taken into account to
  calculate the montlhy maintenance costs of your guildhall.
  Each room adds a benefit to your adventurer's party.
  Alchemist's Laboratory
  All sorts of vials, flasks, beakers, burners, crucibles, scales,
  measuring devices, and other alchemical equipment fill this
  space. The room also include a pair of basins and a ready
  supply of water in a barrel lining the wall. Along one wall
  stands a fireplace that not only heats the room but also
  provides the fire necessary for so many kinds of alchemical
  recipes. The floor is rough stone, stained with chemicals.
  Shelves stocked with chemicals and alchemical reagents
  line the walls.  
   
  Benefits
  The alchemist working for you creates a random
  potion.
   
  Roll a d100 for Rarity
  Roll
  Rarity
  1-60
  Common
  61-85
  Uncommon
  86-95
  Rare
  96-100
  Very Rare
  Comsumables
  Item Name
  Rarity
  Potions
   Potion of Healing
  Common
   Potion of Climbing
  Common
   Philter of Love
  Uncommon
   Potion of Poison
  Uncommon
   Potion of Water Breathing
  Uncommon
   Potion of Animal Friendship
  Uncommon
   Potion of Growth
  Uncommon
   Potion of Resistance
  Uncommon
   Potion of Fire Breath
  Uncommon
   Potion of Greater Healing
  Uncommon
   Elixir of Health
  Rare
   Potion of Heroism
  Rare
  2
  PART 1 | GUILDHALL
  
  Comsumables
  Item Name
  Rarity
  Potions
   Potion of Mind Reading
  Rare
   Potion of Diminution
  Rare
   Potion of Gaseous Form
  Rare
   Potion of Clairvoyance
  Rare
   Potion of Invulnerability
  Rare
   Potion of Vitality
  Very Rare
   Potion of Invisibility
  Very Rare
   Potion of Speed
  Very Rare
   Potion of Superior Healing
  Very Rare
   Potion of Flying
  Very Rare
   Potion of Supreme Healing
  Very Rare
  Magic Laboratory
  This simple wood laboratory contains a small mystical
  library, a writting desk, and a lab table for various magical
  experiments. The crude furnishing are made of rough
  wood. A basin sits in one corner, next to an open barrel of
  water. A fireplace squats against another wall, ready to
  provide heat as well as any fire that may be necessary.  
   
  Benefits
  A magic scroll is randomly created by your
  hireling. (Look for spells on Player's Hand Book)
   
  Roll a d100 for Rarity
  Roll
  Rarity
  1-60
  Common
  61-85
  Uncommon
  86-95
  Rare
  96-100
  Very Rare
   
  Jail
  This cell includes iron shackles on the walls and hay
  mattresses strew about. You can shackle up to six prisoners
  in a communal cell. You are able to keep your prisoners
  under the supervision of people you trust.  
   
  Benefits
  Can leave prisoners for interrogation.
  Library
  Plain wooden shelves of books fill this room, arranged in
  any manner you desire. One or two small tables allow
  people to read the books, and a single lectern allows you to
  read a book while standing. This library can hold up to two
  different lots of books on specific subjects. For example, it
  could contain books on religion and arcana. The Book
  sidebar has prices and information for book lots.
  Benefits
  Give Advantage on next Religion or Arcana
  checks.
   
  Smithy
  This basic smithy features a forge, an anvil, and a full set of
  metalworking tools. It has a barrel of water in which hot
  metal can be cooled. The stone walls and stone floors
  guard against accidental fires.  
   
  Benefits
  Repair your weapons and armor.
   
  Shrine
  This space is dedicated to the worship of the higher power
  of your choice. It includes a simple altar, some rough pews
  for the worshipers, and an icon of the power in question.
  There's also a closet for keeping religious supplies and garb
  in. While you don't necessarily need a cleric around so that
  you can visit the place and pray in it, official services can
  only be run here by a person ordained by the higher power
  your character has chosen. The basic chapel has no magic
  extras, but most guildhall builders have their chapels
  hallowed or unhallowed; many chapels commonly include
  items of wondrous architecture.
   
   
  Benefits
  Your hireling can cast healing spells.
   
  Spells
  Name
  Spellcasting
   Cure Wounds (Level 1)
   Gentle Repose (Level 2)
   Lesser Restoration (Level 2)
   Remove Curse (Level 3)
  3
  PART 1 | GUILDHALL
  
  Stables
  This rough, wooden structure features stalls for up to six
  mounts, a wooden water trough, and hay covering the
  unfinished floor. Tack and saddles hang over the dividing
  walls between stalls. The stable requires the employment
  of a groom.  
   
  Benefits
  Take care of your mounts for no fee.
  4
  PART 1 | GUILDHALL
  
  Patreon Website
  https://www.patreon.com/daviddias
  Paypal
  davidias71@gmail.com
  Contact
  davidias71@gmail.com
  5
  PART 1 | GUILDHALL
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/David Dias - The Guildhall - A Guide to Build your Base.pdf