TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2: 
  � 
  Goggles of Night (Adventure; DMG) 
  � 
  Masterwork Large Maul  (Adventure; 330 gp, Complete 
  Warrior) 
   
  APL 4 (all items from APL 2 plus): 
  � 
  +1 Large Maul (Adventure; 2,350 gp; Complete Warrior) 
  � 
  Boots of Striding and Springing  (Adventure; DMG) 
  � 
  Hand of the Mage (Adventure; DMG) 
   
  APL 6 (all items from APLs 2-4 plus): 
  � 
  +1 Large Flaming Maul (Adventure; 8,330 gp; Complete 
  Warrior) 
  � 
  Clear Spindle Ioun Stone (Adventure; DMG) 
   
  APL 8 (all items from APLs 2-6 plus): 
  � 
  +1 Large Flaming Frost Maul (Adventure;  18,330 gp; 
  Complete Warrior) 
  � 
  Rope of Entanglement (Adventure; DMG) 
   
  APL 10 (all items from APLs 2-8 plus): 
  � 
  Iridescent Spindle Ioun Stone (Adventure; DMG) 
  � 
  Stone Horse, Destrier (Adventure; DMG) 
   
  APL 12 (all items from APLs 2-10 plus): 
  � 
  +1 Large Flaming, Frost, Shock Maul (Adventure;  32,330 
  gp; Complete Warrior) 
  � 
  Mask of the Skull (Adventure; DMG) 
   
   
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
   
  �Honorable Mention of Larissa Hunter: You have proven your 
  worth to Dyvers and are recognized by Magister Hunter for 
  service above and beyond the call of duty. She makes available to 
  you a number of rewards based on your current and previous 
  service to the Free Lands. In addition to this one, for each 
  “Honorable Mention” you have received and waited rather than 
  receive special access, you may use as listed below. Please note, 
  favors may only be used once (meaning that if you have 4 favors, 
  you can select the rewards for having 1 favor and 3 favors 
  [including 2 favors twice] or 4 favors, but not all of them). 
  1 Favor: All items on this AR have regional access. 
  2 Favors: The magister makes available for you to purchase any 
  one suit of armor or shield made from mithral. These items have 
  the crest of Dyvers emblazoned on them. 
  3 Favors: You may purchase a Grand House within the city limits 
  of Dyvers as described in the Dyvers Town and City Project rules. 
  4 Favors: As reward for your continued valorous service, you have 
  been recommended to replace one of the massacred gentry 
  houses. To receive the title of Gentry of Dyvers, your character 
  must reach mandatory retirement. You must have Dyvers as your 
  home region when you retire. That character must pass a 
  successful character audit performed by the Triad and participate 
  in a one-person Special Mission immediately after retirement. 
  �Recommendation of Felbon, Guildmaster of the League of 
  Assassins: You have gained the attention of the guildmaster of the 
  Assassins Guild. He offers you his personal recommendation for 
  admittance into the Alliance. 
  �Disfavor of Felbon: You betrayed the guildmaster of the 
  Assassins Guild. You may no longer play any adventure that enters 
  the Free Lands of Dyvers, or you are assassinated and your body is 
  irretrievable. This disfavor can only be offset by a Special Mission 
  or 10 Alliance influence points. 
  �Adopted Maesha: You’ve discovered that Goraes Strenethal 
  surgically implanted his phylactery into a young human girl, 
  Maesha, orphaning her in the process. You have taken her on as 
  your ward. All upkeep costs are doubled as long as Maesha is your 
  ward. (Rewards paying for upkeep apply to both of you.)   
   
  NOTE: Only one player per table may adopt Maesha. 
  �Cured Maesha: You managed to have the phylactery removed 
  from Maesha’s chest without killing her.   The gem can be 
  removed by a heal, limited wish, miracle, regeneration, or wish 
  spell without killing her. 
  �Killed Maesha: Rather than risk having the lich Goraes 
  Strenethal return, you killed the young girl Maesha and destroyed 
  his phylactery. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Dyv5-07 End of the Line 
  A Regional Adventure 
  Set in the Dyvers Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Dyvers/595/Normal Scenarios/DYV5-07 - End of the Line (APL 2-12)/DYV5-07 - End of the Line AR.pdf