TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  -
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
   1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
   
  All APLs 
  � Potion 
  of 
  protection 
  from 
  desiccation 
  (Adventure; CL 3
  rd; Sandstorm; 300 gp) 
  � *Helm of underwater action (Regional; DMG)
  � *Necklace of adaptation (Regional; DMG) 
  � *Potion of protection from energy (fire) 
  (Regional; DMG) 
  � *Ring 
  of 
  elemental 
  command 
  (water) 
  (Regional; DMG) 
  � *Ring of freedom of movement (Regional; 
  DMG) 
  � *Ring of improved swimming (Regional; 
  DMG) 
  � *Ring of swimming (Regional; DMG) 
  � *Rod of piercing cold (lesser, normal, or 
  greater) (Regional; Frostburn) 
  � *Trident of fish command (Regional; DMG) 
  � *Trident of warning (Regional; DMG) 
  � *Wand 
  of 
  protection 
  from 
  desiccation 
  (Regional; CL 3
  rd; Sandstorm; 4,500 gp) 
  � *Wand of protection from energy (Regional; 
  CL 5
  th; DMG; 11,250 gp) 
  Adventure Record# 
  598 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,186gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  APL 14 
  max 1,800 xp; 6,600 gp
  Death Slave of Sher Kolenka: You have signed a contract 
  placing your life entirely in the hands of Sher Kolenka. He 
  now has the legal right in the Sultanate of Zeif to have you 
  killed for any reason at all, after which he is also legally 
  entitled to animate your remains for as long as pleases him. 
  Fortunately for you, he wishes his slaves to remain in 
  pristine condition. If you are ever in trouble, you may utter 
  the word, “Karshodalaman”, and be teleported back to Sher 
  Kolenka’s abode in Zeir-i-Zeif. This works exactly like the 
  spell word of recall, except that only you are targeted. 
  Using this ability ends the adventure for you and costs you 
  one time unit, since Sher Kolenka will require many 
  demeaning services of you to pay for the disturbance. This 
  works only three times; mark when used. [ ][ ][ ]  
  Witness to the Great Desiccation: You were powerless to 
  stop the Great Desiccation of Zeif, but its perpetrator will 
  not forgive you for trying. From now on, half of all fire 
  damage you are subjected to becomes desiccation damage 
  instead. This is an extraordinary (Ex) condition which no 
  mortal magic can remove. 
  Champion of the Water Folk: Your heroic actions have 
  made the Sultanate of Zeif a safe place for water folk to 
  dwell and saved the land from becoming a parched and 
  barren waste. The remaining local water spirits have 
  marked you as a friend. In any social dealings with 
  creatures of the water subtype, their initial attitude to you is 
  improved by one category. In addition, you receive access 
  to all of the items marked below with an asterisk (*). 
  Ancient Allies: Due to your contact with a formerly 
  forgotten group of adventurers, you may now take an eel 
  (Sto 166) or stingray (Sto 168) as an animal companion, if 
  you have the animal companion class feature. You may also 
  take an eel as a familiar, if you have the familiar class 
  feature. In addition, the Natural Bond feat (CV 111); the 
  rust ray (SC 178), snake’s swiftness (SC 193), and mass 
  snake’s swiftness (SC 193) spells; and the Wavekeeper 
  prestige class (Sto 76) are now Open to you. 
   
   
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  ZEF8-03 Last Splash 
  A Regional Adventure 
  Set in the Sultanate of Zeif Region 
  d 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Zeif/598/Normal Scenarios/ZEF8-03 - Last Splash (APL 2-14)/ZEF8-03 - Last Splash AR.pdf