TEXT: - 1 -
  Gear Up
  Dark Conspiracy
  - 1 -
  GEAR UP!
  Equipment for Dark Conspiracy
  INTRODUCTION
  This book is one of three: Gear Up, Wheels Up, and Guns Up. It con-
  tains the catalog of what is just known as “The Shop”. While many items 
  may seem mundane, many others are quite exotic, all have their purpose. 
  The mundane items are included to add flavor, depth, and force the 
  players to think about their equipment needs. Nothing is worse than plan-
  ning for a quick trip on foot and not having the proper hiking and camping 
  gear, or only having trendy clothes when you need to attend a formal ball, 
  or need a pair of bolt cutters to get past a nasty lock. 
  The exotic items are among the highest tech available but all the 
  items included in this book are commercially available, although not all 
  are legal to possess. 
  All the items here are either currently available or are natural exten-
  sions of items already on the market.
  Game masters will present this to the players to aid them, not only in 
  getting the right equipment but also as a way to get them to think “outside 
  of the box” and give them alternatives.
  NOTES
  SKILL CHECKS: (Change) There are Easy, Normal, Difficult, Very 
  Difficult, and Impossible. Very Difficult checks are done at 1/4 normal, Im-
  possible checks are made at 1/8 normal.
  RANGE: (Change) There are five range bands; Point Blank, Short, 
  Medium, Long and Extreme. Point Blank is ½ the printed range for the 
  weapon. Shots at Point Blank range are an Easy task with an additional 
  -2 DM.
  SKILLS: Skills are divided into Trained and Untrained. 
  Most skills are trained which means that the character must have ac-
  cumulated levels in the skill in order for it to be used.
  Untrained skills may be used by using the ½ the controlling attribute 
  as the skill level before any modifications are made for difficulty is taken 
  into account. 
  ARMOR: Some armor numbers will appear as two numbers sepa-
  rated by a slash (/). The number to the left is the armor verses melee 
  weapons (the number of points reduced not the number of dice) the num-
  ber on the right is verses firearms. Sometimes the number on the right 
  is surrounded by parenthesis ( ) this represents the number of points of 
  lethal damage absorbed by the armor. 
  Knock Down Damage: The term “Subdual Damage” and “Knock-
  down Damage” are interchangeable for the purposes of this book.
  Contents
  Armor 
   
   
  2
  Clothing 
   
   
  4
  Black Bag Equipment 
   
   
  12
  Communications Gear  
   
  16
  Computers 
   
   
  20
  Courier Gear 
   
   
  31
  Camping Gear 
   
   
  33
  Climbing Gear 
   
   
  39
  Hunting Gear  
   
   
  42
  Snow Gear 
   
   
  43
  Survival Gear 
   
   
  43
  Water and Underwater Gear 
   
  46
  Fuel 
   
   
  48
  Hazardous Duty 
   
   
  49
  Kits 
   
   
  50
  Light / Illumination 
   
   
  56
  Lodging / Food / Alcohol 
   
  59
  Luggage 
   
   
  63
  Manuals and Books 
   
   
  64
  Medical 
   
   
  65
  Miscellaneous 
   
   
  71
  Non Lethal Weapons 
   
   
  74
  Optics 
   
   
  79
  Police Gear 
   
   
  81
  Security 
   
   
  86
  Services 
   
   
  91
  Sports Equipment 
   
   
  93
  Surveillance 
   
   
  94
  Tools 
   
   
  101
  Weapons Accessories  
   
  103
  Gear Up- Equipment for Dark Conspiracy
  Copyright © 2016 Far Future Enterprises 
  and Paul Riegel-Green.
  All Rights Reserved. 
  No part of this book may be reproduced 
  in any form or by any means without express 
  written permission from the publisher.
  Gear Up Is produced under license for 
  Dark Conspiracy. 
  by Paul Riegel-Green
  
  - 2 -
  Dark Conspiracy
  Gear Up
  The Shop
  The Shop, that’s what everyone who talks about it, calls 
  it, is located just outside of Dreamland. It’s located there so 
  that those who live and work in Dreamland can sneak out 
  and grab some item, that might not be available without be-
  ing traced. 
  This non-descript entrance is on a quiet side street in a 
  brick warehouse that looks like any other If you didn’t know it 
  was there you would drive right by. 
  It has a simple metal plaque next to the door on the side 
  of a brick Warehouse. It simply states “Acme Import – Ex-
  port”. The door is glass and silvered metal and has a tattered 
  Open / Closed sign that hangs in the window.
  However, from the moment you touch the knob on the 
  front door, you realize that you are entering the shady world 
  where anything can be bought, as the knob is covered with a 
  rough surface to resist the leaving with fingerprints. 
  Inside there are two men, one behind a counter and the 
  other on a stool just inside the door. They are both dressed in 
  dark suits, plain black ties, and are clean-shaven without any 
  distinctive characteristics or markings. They are both acutely 
  focused on you as you enter the shop. 
  No matter how many times you come here you never 
  seen any other customers. The man behind the counter al-
  ways speaks in a hushed monotone voice to welcome you 
  and find out why you have come to his “humble shop”. The 
  man near the door never says a word.
  The man near the door stands as you enter the shop, 
  not in an intimidating fashion but more like out of reflex. He 
  then follows you around the shop with a small white rag in 
  one hand, it’s then you notice that both men are wearing 
  white cotton gloves. As you proceed around the store, every 
  surface that you touch is immediately wiped clean of finger-
  prints.
  The storefront itself is small and full of glass display 
  cases housing hundreds of items and on the back counter is 
  a catalog containing any non- weapon, non-vehicular device 
  an character might need.
  Despite the small size of the storefront if an item is in 
  their catalog or on display the man behind the counter will 
  disappear into the back room and produce the item request-
  ed.
  Several times upon leaving you notice that the open/
  closed sign is flipped back to the open side and you can hear 
  the tiny whir of a motor as the video camera high above the 
  door tracks your movements out of sight.
  ARMOR
  Armor provides protection against attacks.
  Light Armor
  Ballistic Coveralls, Ramtech CO-1: A full body cover-
  all made of a lightweight ballistic cloth that gives the wearer 
  full body protection from stabs and small caliber firearms. 
  Weight 4 Kg Price $150 Availability (S/C) Special Armor (3)
  Ballistic Jacket, Big Ben 1070: A jacket, made of a 
  lightweight ballistic cloth, that gives the wearer upper body 
  protection from stabs and small caliber firearms. Weight 2 Kg 
  Price $100 Availability (S/C) Special Armor (3)
  Ballistic Shirt, Big Ben T201: A T-Shirt, made of a 
  lightweight ballistic cloth, that gives the wearer protection 
  that covers the majority of the upper body from stabs and 
  small caliber firearms. Weight 1 Kg Price $75 Availability 
  (S/C) Special Armor (3)
  Leather Armor: A lightweight custom made armored 
  breastplate made of a thick leather. This affords some pro-
  tection from melee attacks and small caliber rounds. Weight 
  8 Kg Price $350 Availability (R/R) Special Armor 4/1
  Light Undercover, Ramtech Lt 2000: This vest is de-
  signed to be as protective as possible while being totally 
  concealable. Weight 1 Kg Price $100 Availability (S/S) Spe-
  cial Armor 1
  Pull-Up Pouch Vest, Big Ben V111: A lightweight bal-
  listic vest, that covers most of the torso, but can be stored in 
  something as small as a fanny pack when not worn. Weight 
  1 Kg Price $125 Availability (S/S) Special Armor 1
  Stab Vest, Security Industries V-17: A small conceal-
  able vest designed primarily to protect the wearer from stab 
  wounds. It is used extensively by corrections officers. Weight 
  1 Kg Price $75 Availability (S/S) Special Armor 3/-
  Undercover Vest, Miltech Ltd.: This vest is a heavier 
  version of the Light Undercover that gives better coverage 
  but also is more noticeable. Weight 1 Kg Price $200 Avail-
  ability (S/S) Special Armor 2/1
  Medium Armor
  Carbon Fiber Vest, Security Industries CF12: This 
  consists of a solid carbon fiber vest that provides a good 
  overall protection but is not concealable and makes upper 
  body movements a bit more stiff. Weight 3 Kg Price $550 
  Availability (S/C) Special Armor 3
  Concealable Vest, Security Industries CV201: This is 
  your standard issue for most law enforcement being light-
  weight, long wearable and good overall protection. Weight 2 
  Kg Price $400 Availability (S/C) Special Armor 2
  Chain Shirt: A long shirt made of small interlocking 
  rings that provides good protection against melee attacks 
  but not as good as firearms. However, the shirt is very ob-
  vious and and heavy. Weight 20 Kg Price $750 Availability 
  (R/S) Special Armor 6/-
  External Vest, Czech State Factories 5: This is the 
  standard military body armor vest. It is made of Kevlar but 
  is to bulky to be worn concealed. Weight 7 Kg Price $250 
  Availability (C/V) Special Armor 3
  Flak Jacket, Security Industries: (See Dark Con-
  spiracy Pg. 271). Weight 8 Kg Price $400 Availability (R/C) 
  
  - 3 -
  Gear Up
  Dark Conspiracy
  Special Armor 3
  Kevlar Battle Dress Uniform, Miltech Limited: This 
  rarely used but military and police forces due to the expense 
  but it incorporates Kevlar into a normal Battle Dress Uniform. 
  Available in woodland camouflage, blue and black. Weight 6 
  Kg Price $500 Availability (R/C) Special Military Armor 4
  Kevlar Jacket Liner: A special Kevlar liner that can be 
  worn inside of the jacket of a Business or Formal outfit. It 
  is designed to be concealed under the jacket. Weight 5 Kg 
  Price $450 Availability (R/C) Special Armor 4
  Kevlar Vest, RamTech Bodyguard: (See Dark Con-
  spiracy Pg. 270) Weight 2 Kg Price $800 Availability (S/C) 
  Special Armor 4
  Light Duty Vest, Security Industries LT: A lighter 
  weight version of the standard police vest that is designed 
  for comfortable extended wear while sacrificing slightly on 
  protection. Weight 4 Kg Price $600 Availability (S/C) Special 
  Armor 3
  Tactical Vest, Ramtech Assault: This is the standard 
  vest for tactical teams, providing a little wider and heavier 
  protection in addition to several storage pockets for items 
  needed for immediate access. Weight 5 Kg Price $750 Avail-
  ability (R/C) Special Armor 3
  Heavy Armor
  Bomb Squad Suit, Miltech Limited AFG: This suit is 
  a bulky suit that covers the entire body from heat to toe with 
  the exception of the hands. It incorporates a sealed helmet 
  (no need to buy separately). Weight 20 Kg Price $900 Avail-
  ability (I/S) Special Law Enforcement / Military Armor 5
  Close Assault Armor, RamTech: (See Dark Conspir-
  acy Pg. 271). Weight 16 Kg Price $1,200 Availability (-/S) 
  Special Law Enforcement Armor 4
  Dragonskin Armor, Ramtech: This is the ultimate in 
  Tactical vests that comes with shoulder, neck, side, thigh, 
  and crotch, detachable panels. While giving more coverage 
  it is more flexible than the normal tactical vest. Weight 7 Kg 
  Price $1,000 Availability (-/R) Special Military Armor 4
  Forced Entry Unit, Czech State Factories 750: This 
  unit gives most body coverage with excellent protection 
  against melee weapons and good protection against fire-
  arms. Weight 10 Kg Price $800 Availability (I/S) Special Law 
  Enforcement Armor 6/3
  Full Body Armor, Miltech Limited: A total body cover-
  ing, Kevlar armor similar to but not as bulky or effective as a 
  Bomb Squad Suit. Does not include a helmet or face mask. 
  Weight 13 Kg Price $1,000 Availability (-/S) Special License 
  Armor 4
  Plate Mail: This may seem archaic but if your desperate 
  enough you simply can use a steel or iron plate to cover the 
  the torso. It affords good protection against melee weapons 
  and some small arms but is very heavy and bulky. Weight 25 
  Kg Price $1,250 Availability (-/R) Special Armor 10/2
  Special Response Vest, Security Industries SR: This 
  is an External Vest with additional protection covering the 
  neck and groin. Weight 8 Kg Price $800 Availability (S/S) 
  Special Law Enforcement Armor 4
  Helmets
  Bikers, Wilson-Rawlings: This is the standard protec-
  tive head wear worn by persons who ride bicycles. This hel-
  met is lightweight and covers the top to the wearer’s head. It 
  comes in a variety of colors. Weight 0.5 Kg Price $30 Avail-
  ability (V/V) Special Armor (1)
  Climbers, Grizzly 100: A solid lightweight head cover-
  ing worn by climbers to prevent injury from falling rocks and 
  head strikes. Weight 0.5 Kg Price $15 Availability (S/C) Spe-
  cial Armor (1)
  Construction, McFadden Industries: This is the stan-
  dard “Hard Hat” that is common on the workplace today. 
  Weight 1 Kg Price $90 Availability (C/C) Special Armor 1
  Fireman’s, Czech State Factories: This is the classic 
  fireman’s helmet with the long hack bill to allow water run off. 
  Weight 3 Kg Price $100 Availability (S/S) Special Armor 1
  Military Kevlar, Miltech Limited KV-1: (See Dark Con-
  spiracy Pg. 271) Weight 0.5 Kg Price $100 Availability (S/C) 
  Special Military Armor 2
  Military Steel, Garcia-Seguro: (See Dark Conspiracy 
  Pg. 271) Weight 1 Kg Price: $50 Availability (C/V) Special 
  Armor 1
  Motorcycle, Wilson-Rawlings: This helmet filly en-
  closes the head with only a small Plexiglas covered vision 
  slot. The helmets cut off the peripheral vision and hearing, 
  resulting in a –2 penalty to Observation checks to flanks. 
  Weight 2 Kg Price $150 Availability (V/V) Special Armor (3)
  Riot, Security Industries: A police style riot helmet fea-
  turing a hardened plastic shell and a plexiglass shield for the 
  face. Weight 1 Kg Price $100 Availability (R/S) Special Law 
  Enforcement Armor 2
  Sealed: This helmet features its own oxygen supply 
  tank, worn on the back, for up to an hour of air. When worn 
  it makes the wearer immune to inhaled poison and chemi-
  cal attacks. Weight 3 Kg Price $300 Availability (-/R) Special 
  Armor 1
  Sports, Wilson-Rawlings: A helmet designed for a 
  sport that is primarily designed to absorb shock. Weight 1 Kg 
  Price $75 Availability (C/C) Special -
  
  - 4 -
  Dark Conspiracy
  Gear Up
  CLOTHING
  Body coverings worn for comfort, protection, style, and 
  cultural purposes.
  Clothing Sets These consist of one complete set of 
  clothing: pants, shirt underwear, and socks for men, dress or 
  blouse and slacks, underwear and socks or hose for women. 
  Foot ware is purchased separately.
  Civilian
  Business: This is for those occasions where a charac-
  ter needs to be presentable in a business setting. It consists 
  of a suit jacket with matching dress pants, shirt, tie, and un-
  derwear for men. A suit jacket, blouse, skirt or dress slacks 
  and underwear for women. Weight 2 Kg Price $200 Avail-
  ability (S/C) Special - 
  Casual: This set usually consists of a golf shit and kha-
  kis for men, a sweater or causal blouse and skirt or slacks 
  for women. Weight 1 Kg Price $50 Availability (C/C) Special -
  Designer, Gucci-Versace: This consists of an outfit 
  that bears the logos and labels that would be recognized 
  worldwide. It consists of clothes that are appropriate to the 
  wearer and are made just for the wearer. Weight 1 Kg Price 
  $300 Availability (R/S) Special -
  Formal, Gucci-Versace: This is for the black tie event 
  and consists of the tuxedo with jacket, shirt, pants, vest, and 
  tie for men and the classic floor length gown for women. This 
  gains the character a temporary +1 CHA for the first round 
  of interactions. Weight 3 Kg Price $500 Availability (R/C) 
  Special -
  Normal: This set consists of a sports coat, dress shirt, 
  and dress slacks for men. A conservative dress or pants suit 
  for women. Weight 2 Kg Price $75 Availability (C/C) Special -
  Poor: This set usually consisting of T Shirts, jeans, or 
  thin cotton dresses. This is used by individuals who cannot 
  afford more or as part of a cover. This gives the character a 
  +1 DM to interactions with those that are classified as rich 
  and a -1 DM to interacting with the poor or homeless. Weight 
  1 Kg Price $20 Availability (C/C) Special -
  Surgical Scrubs: These are lightweight drawstring 
  pants and pull over top designed to be worn in the medical 
  setting. They are usually done in green or blue. They do not 
  provide any protection from heat or cold. They provide a -1 
  DM to intimidation checks when dealing with medical issues. 
  Weight 0.5 Kg Price $25 Availability (S/C) Special -
  Trendy, Gucci-Versace: These consist of clothes dic-
  tated by whatever the current trends in fashion are. They are 
  appropriate to the sex of the wearer, or lack of sex if the uni-
  sex look ever comes back into fashion. This will allow an indi-
  vidual to fit in among those that buy, wear and produce these 
  clothes. Weight 1 Kg Price $200 Availability (S/S) Special -
  Military/Law Enforcement
  Uniform: This consists of any kind of formally recog-
  nized uniform that you run across in daily life. It could be 
  the hotel maid or waitress or security guard. In their normal 
  setting they tend to blend into the background and go unno-
  ticed. This is often necessary when in disguise as one of the 
  occupations that wear a uniform.
  Fatigues, Czech State Factories: This is the standard 
  shirt and slacks uniform which has flaps on all the pockets, 
  except the front pants pockets. It is a standard for most of 
  your third world military, para-military, police, fire forces and 
  pre-1980 U.S. military forces. This gives a -1 to all Intimi-
  dation checks against non-military individuals in third world 
  countries. It comes in various shades of green, black, and 
  blue. Weight 2 Kg Price $30 Availability (S/C) Special -
  Standard, Law Enforcement Limited: This police uni-
  form consists of a normal shirt, with epaulets, and slacks. 
  The shirt pockets are reinforced to carry a badge and name 
  tag. They come in white, black, light blue, and dark blue. This 
  gives the character a -1 DM to all Intimidation or Interroga-
  tion checks against non-police characters. Weight 2 Kg Price 
  $40 Availability (S/C) Special - 
  Battle Dress Uniform, Miltech Limited: This consti-
  tutes most of the world’s military uniforms as well as police 
  force special operations as well as many civilian hunters. It 
  consists of a four-pocket camouflage jacket and matching 
  six pocket camouflage pants usually with brown or olive drab 
  green underwear. It is made of a material that is interwoven 
  with nylon threads to make it rip resistant. (see Notes on 
  Camouflage Materials below) This gives a -1 DM to all Intimi-
  dation checks against non-military individuals. Weight 3 Kg 
  Price $50 Availability (S/C) Special -
  Military Dress Uniform, Miltech Limited: This is the 
  formal uniform worn by most military forces that push paper 
  for a living or are on parade. These are specific to the branch 
  and rank so that is must be known upon acquiring the uni-
  form. It consists of a suit jacket, blouse, tie, and pants or skirt 
  depending on the sex of the individual. This gives a -1 DM 
  to all Intimidation checks against non-military individuals and 
  -1 DM Act/Bluff Checks against military individuals. Weight 3 
  Kg Price $75 Availability (R/S) Special Military
  Formal Dress Uniform, Miltech Limited: This is the 
  most formal of military uniforms, which can be worn to any 
  formal occasion. Soldiers below E-5 will not have access to 
  these, unless part of a special detail, or part of a cover. Sol-
  diers over E-8 or O-3 are required to purchase one of these. 
  It consists of a suit jacket, blouse, bow tie, and pants or skirt 
  depending on the sex of the character. This gains a -1 DM to 
  all Intimidation skill checks against soldiers of a lower rank 
  than the individual. Weight 3 Kg Price $300 Availability (I/S) 
  Special Military
  Coats
  While there are slight differences in styling most coats 
  INTIMIDATION CHA (Untrained)
  Intimidation is used in two ways. The first way is to ex-
  tract information from a character without having to spend 
  the time to convince them in other slower ways. It’s used a 
  lot against characters that are naturally opposed or hostile 
  to the questions being asked. 
  The second way is to get someone to do something 
  or allow you’re character to do something that they would 
  normally be opposed to. 
  The more opposed the character is to revealing or do-
  ing something the harder the check will be.
  
  - 5 -
  Gear Up
  Dark Conspiracy
  are pretty much the same for both sexes.
  Cape: This consists of a heavy cloth cape that wraps 
  around and clasps at the neck. It is water resistant and comes 
  in many solid colors. Rarely seen these days so it will usu-
  ally draw attention. They are comfortable down to about 20 
  degrees. This coat offers you a -1 DM to all Survival Checks 
  vs. cold. Weight 0.5 Kg Price $20 Availability (S/S) Special -
  Coat, Dress, Gucci-Versace: A full-length coat worn in 
  most business and formal occasions. It features two deep 
  pockets and sometimes has a belt. It is comfortable down 
  to –10 degrees. This coat offers you a -1 DM to all Survival 
  Checks vs. cold. Weight 1 Kg Price $30 Availability (C/V) 
  Special - 
  Coat, Fur, Gucci-Versace: A full-length fur coat that 
  is worn more for its appearance than its protective quality. 
  These coats are usually may be purchased by a character 
  as part of a cover or for their own vanity. They are comfort-
  able down to 10 degrees. This coat offers you a -1 DM to all 
  Survival Checks vs. cold. Weight 2 Kg Price $250 Availability 
  (R/R) Special -
  Coat, Lab: A long white coat with two large and one 
  small pocket, It is knee length and can be buttoned but usu-
  ally isn’t. This is the usual garment for those working in lab 
  and many physicians in hospital setting. It gives the charac-
  ters a -1 DM to Act/Bluff skill checks when presenting them-
  selves in a physician or scientific career. Weight 0.5 Kg Price 
  $10 Availability (C/V) Special -
  Coat, Leather: This consists of a full-length leather coat 
  with or without a belt. It is protective down to 0 degrees. It 
  provides excellent concealment for both holstered and larger 
  weapons. This coat offers you a -1 DM to all Survival Checks 
  vs. cold. Weight 2 Kg Price $150 Availability (S/S) Special -
  Coat, Rain, Trench Style This is the old style single or 
  double breasted, belted trench coat. It has a removable liner 
  and is water resistant. This is designed with the liner in place 
  to keep a person warm down to 0 Degrees. This coat offers 
  you a -1 DM to all Survival Checks vs. cold. Weight 1 Kg 
  Price $50 Availability (C/C) Special -
  Jacket
  Jacket, Field, Miltech Limited. A waist length four-
  pocket jacket with a removable liner and a hide away hood. 
  It comes in all camouflage patterns and black and olive drab 
  green. It is water resistant and cold resistant down to –10 
  degrees with the liner. This coat offers you a -1 DM to all 
  Survival Checks vs. cold. Weight 2 Kg Price $40 Availability 
  (S/C) Special - 
  Jacket, Flight, Boeing Space X A-1: A waist length 
  nylon jacket that is popular among pilot types because of 
  its warmth and lack of bulk. It is a nylon jacket with a green 
  sage exterior. It can be reversed to reveal its’ orange interior 
  for visibility of the wearer in case of emergency. It fits snug 
  against the wrists and allows the wearer to wear it comfort-
  SURVIVAL CHA (Untrained)
  Survival is the ability of the character to operate without 
  hindrance in extreme weather or in wilderness. Should a 
  character have to be in a wilderness setting needing some 
  survival skill, building a fire, creating a shelter, etc.. In addi-
  tion, it gives the character to survive in extreme heat, cold, 
  or in extreme terrain, mountains, rain forest, swamps, des-
  erts, ice fields, etc.
  CAMOUFLAGE PATTERNS
  The clothing in camouflage pattern comes in one of the 
  following styles: Woodland, Tiger Stripe, Tree Bark, Desert, 
  Desert Night, Digital (most common), and Urban.
  Woodland is the most common being used by most of 
  the worlds militaries that have adopted the battle dress uni-
  form. It consists of large irregular patterns of two different 
  colors green, black and brown. This pattern adds 1 to the 
  DC of an opponent’s Spot in most non-urban terrain.
  The Tiger Stripe has been used by the USMC since 
  the 1940s and is widely used by military and para-military 
  forces in tropical regions. It uses the same basic colors 
  as the woodland pattern but uses them in tight irregular 
  “stripes” rather than large blotches. This pattern adds 1 to 
  the DC of an opponents Spot in most jungle terrain.
  The Tree Bark pattern is widely used by hunters and 
  is not an “official” military camouflage. It consists of small 
  irregular blocks of browns, gray, and greens bordered by 
  black in a vertical pattern to imitate the broken appearance 
  of tree bark. This pattern adds 1 to the DC of an opponents 
  Spot in most wooded terrain.
  The Desert pattern consists of a basic tan with large 
  splotches of dark brown and black and even small spots 
  of white. This pattern is extensively used by forces whose 
  combat area is the Middle East and northern Africa. This 
  pattern adds 1 to the DC of an opponents Spot in desert 
  terrain.
  The Desert Night pattern is a basic tan with a criss-
  crossed black pattern superimposed on it. It is not widely 
  available. This pattern adds 1 to the DC of an opponent’s 
  Spot in most desert terrain at night.
  Digital camouflage pattern takes shades of green, gray 
  and black into a small tight camouflage pattern. This has 
  become the standard camouflage for most modern western 
  militaries post 2000..
  Finally the Urban camouflage, another unofficial cam-
  ouflage that has taken off in the civilian market. It consists of 
  a basic gray outfit with irregular shaped spots of black, gray 
  and white covering the fabric.
  Effects of Camouflage: characters wearing camou-
  flage in the proper environment (digital is good for any ter-
  rain). For purposes of this rule stationary means that the 
  character does not move more than 25% of their normal 
  movement. 
  Characters that are behind over three-quarters con-
  cealment and remaining still have Observation checks, to 
  see the character, done at Impossible level. If under one-
  half cover and stationary or moving less than half under 
  three quarters cover, then Observation checks are made 
  at Very Difficult level. If prone stationary in open, stationary 
  under one-quarter cover or moving half or less under one-
  half cover or more then Observation Checks are made at 
  Difficult level. If crawling in the open, or moving one-half or 
  less under one-quarter cover then Observation check made 
  against the character is at Normal level with a +1 DM. 
  
  - 6 -
  Dark Conspiracy
  Gear Up
  able down the 10 degrees. This coat offers you a -1 DM to all 
  Survival Checks vs. cold. Weight 1 Kg Price $35 Availability 
  (R/S) Special -
  Jacket, Leather Bomber, Boeing Space X B-17: A 
  waist length, two-pocket, leather, cinched waist jacket. Due 
  to its design it affords good concealment for shoulder holster. 
  It is often lined with an historic map, a good hide in plain sight 
  place for a useful map to the character. It affords protection 
  down to 10 degrees. This coat offers you a -1 DM to all Sur-
  vival Checks vs. cold. Weight 2 Kg Price $100 Availability 
  (S/C) Special -
  Jacket, Parka, Grizzly: (Expands Dark Conspiracy Pg. 
  274) A knee length heavy-duty coat with a fur edged hood. 
  They come in blue-gray and white and are comfortable down 
  to 50 degrees below zero but are uncomfortable above 0 
  degrees. This coat offers you a -2 DM to all Survival Checks 
  vs. cold and provides a damage reduction of 1 point from 
  any damage as a result of cold. Weight 3 Kg Price $75 Avail-
  ability (C/C) Special - 
  Jacket, Windbreaker: This consists of a lightweight 
  jacket designed more for cool or windy weather rather than 
  cold. It comes in any solid color and is useful in hiding bulky 
  things like a Kevlar vest or a holster underneath. Weight 0.5 
  Kg Price $20 Availability (V/V) Special - 
  Foot Wear:
  Boots: These are outdoor wear that comes in ten va-
  rieties:
  Arctic: These white rubber boots with air bladders for 
  insulation are designed for use in deep snow and extreme 
  cold. These reduce the wearers running speed by 25%. They 
  protect the wearer feet up to 4 hours in any temperature or 
  snow depth. They provide a damage reduction of 1 against 
  cold. They take a full action to put on or remove. Weight 3 Kg 
  Price $125 Availability (S/C) Special -
  Combat, Miltech Limited: These are the standard mili-
  tary issue boots with the high sides for the ultimate in lower 
  leg support. The wearer gains a -1 DM to all Endurance 
  checks verses a long march. In addition, the wearer gains 
  a -1 DM to an Intimidation Check when the check verses 
  normal civilians. They reduce the character’s speed by 5 feet 
  per round for wearers not used to wearing combat boots. 
  Weight 2 Kg Price $100 Availability (C/V) Special -
  Cowboy: These are the standard calf high boots with a 
  pointed toe. The boots are usually adorned with either leath-
  er work or silver or both. Weight 2 Kg Price $100 Availability 
  (C/C) Special -
  Desert, Miltech Limited: These are a brown combat 
  boot that is a bit lighter in weight and having a bit better ven-
  tilation. The wearer gains a -1 DM to all Endurance checks 
  verses a long march. In addition, the wearer gains a -1 DM 
  to an Intimidation Check when the check verses normal civil-
  ians. These reduce speed by 5 feet per round for wearers 
  not used to wearing combat boots. Weight 2.5 Kg Price $175 
  Availability (R/S) Special -
  Dress: These are leather boots like fine leather boots 
  for men or high-heeled boots for women. These are designed 
  more for good looks than to be functional in an outdoor set-
  ting (see Note on Heels below). They reduce the character’s 
  speed by 10 feet per round when moving over slippery ter-
  rain. Weight 2 Kg Price $150 Availability (S/V) Special -
  Fireman’s: The Fireman’s Boots are black. rubberized, 
  oversize boots. They are insulated with a thin layer of NO-
  MEX and has a steel plate in the sole and toe. A charac-
  ter wearing them suffer an overall movement reduction of 5 
  feet but suffer no penalties for wet or slick surfaces and give 
  the character a -1 DM on all checks verses slips and falls. 
  Weight 3 Kg Price $175 Availability (R/R) Special -
  Hiking: These are the standard civilian outdoor boot 
  with rubber soles and a thick tread for good traction. They 
  give good support to the foot and the ankle. The wearer 
  gains a -1 DM to all Endurance checks verses a long march. 
  Weight 2 Kg Price $75 Availability (C/C) Special -
  Jungle, Miltech Limited: These are green or camou-
  flaged combat boots with leather and canvas to allow maxi-
  mum ventilation. The wearer gains a -1 DM to all Endurance 
  checks verses a long march. In addition, the wearer gains a 
  -1 DM to an Intimidation Check when the check verses nor-
  mal civilians. Wearing them reduces the character’s speed 
  by 5 feet per round for wearers not used to wearing combat 
  boots. Weight 2.5 Kg Price $150 Availability (R/S) Special -.
  Over-boots: These are to be fitted over dress or athletic 
  shoes to protect them from the elements and give the wearer 
  an additional level of insulation. Weight 1 Kg Price $50 Avail-
  ability (C/C) Special -
  Work: These are a well-constructed, rugged pair of 
  leather boots with a steel toe and a rubber sole. Weight 2 Kg 
  Price $75 Availability (V/V) Special -
  Flip Flops: This consists of a rubberized base with no 
  upper foot coverage. The make a distinctive sound when 
  walking on solid surfaces. The character has their move-
  ment reduced by 10 feet when moving over muddy or rocky 
  ground. Weight - Kg Price $10 Availability (V/V) Special -
  Sandals: Anything from simple straps and a sole to the 
  up to date Birkenstock slip on. They afford no protection for 
  the feet from the elements bet can be removed or put on 
  without an action. They Reduce the characters speed by 10 
  feet when moving over muddy or very rocky ground. Weight 
  0.5 Kg Price $25 Availability (C/C) Special -
  ENDURANCE CHA (Untrained)
  Endurance comes into effect the characters in one of 
  two ways; the Long March, and the Continuous Activity.
  The Long March consists of any walk, hike, run etc 
  that lasts more than one hour. The first check will start off at 
  normal, then increasing in difficulty for ever 30 minute check 
  after. If running then that will cause the difficulty to increase 
  one lever to, unless the character has specifically trained 
  for long distance running. Failing means that the character 
  must stop and rest for 30 minutes for every check that they 
  had to make before failing a check.
  The Continuous Activity endurance check is made 
  after 12 hours of active or 24 hours of quiet activity. It takes 
  a normal check at first. It increases in difficulty by a level 
  for every 12 hour check thereafter. Failure means that the 
  character must get some sleep, at least 4 hours for every 
  check that they have had to make. 
  
  - 7 -
  Gear Up
  Dark Conspiracy
  Shoes: Shoes have been generalized into three cat-
  egories athletic, dress, and sports.
  Athletic: These are shoes designed athletic activity and 
  as such usually have rubber tracked bottoms for extra trac-
  tion. They come in a variety of colors. The wearer receives 
  a -2 DM when making a check verses a checks involving 
  speed or sudden direction changes. The wearer gains a -1 
  DM to all Endurance checks. Weight 1 Kg Price $50 Avail-
  ability (V/V) Special -
  Dress: These consist of a pair of leather dress shoes for 
  men or a set of heels for women (see note on Heels below). 
  They reduce speed by 10 feet when moving over slippery 
  terrain. Weight 1 Kg Price $150 Availability (S/C) Special -
  Sports: These are leather or canvas shoes with cleats 
  on the bottom to provide the best footing on grass and dirt. 
  They gain a -2 DM when playing in the sport that they are 
  designed for and against slipping on wet ground. Weight 1 
  Kg Price $150 Availability (S/S) Special -
  Head Gear
  Bandanna: This is the basic cloth wrapped around the 
  head. Used primarily to keep hair and or sweat out of the 
  face but has been adopted by some groups to identify mem-
  bers. Weight - Kg Price $5 Availability (V/V) Special -
  Beret: This flat water-resistant cap comes in a wide va-
  riety of colors and patterns. The military uses black, green 
  and red ones to raise the Esprit de corps of certain elite 
  units. Weight - Kg Price $30 Availability (S/S) Special -
  Cap 
  Baseball, Wolson-Rawlings: These come in a variety 
  of colors, both camouflage to match uniforms or with a huge 
  variety of sports and other logos on them. Weight - Kg Price 
  $20 Availability (V/V) Special -
  Boonie, Miltech Limited: This water-resistant cap that 
  features a small brim all the way around. They come in a full 
  selection of camouflage colors as well as black and olive 
  drab green. Weight - Kg Price $15 Availability (S/S) Special -
  Garrison, Miltech Limited: This is the standard dress 
  cap for the dress military uniform for enlisted military indi-
  viduals. It’s a flat folding cloth cap that sits atop the head. 
  Weight - Kg Price $30 Availability (R/S) Special -
  Saucer, Czech State Industries: A flat round cap that 
  is used by many police forces and soldiers dress uniforms 
  for military officers. Weight - Kg Price $150 Availability (I/R) 
  Special -
  Ski, Epoke-Roskgnoil: This is similar to a watch cap 
  but it can be pulled down to totally cover the head with the 
  exception of the eyes and mouth. Weight - Kg Price $10 
  Availability (C/C) Special -
  Watch: This is the typical wool stretch cap that is de-
  signed for cold weather protection. It comes in a wide variety 
  of solid colors. Weight - Kg Price $10 Availability (V/V) Spe-
  cial -
  Desert Shemagh, Miltech Liited: A lightweight desert 
  camouflaged cloth that is designed to be worn over the head 
  to conceal and help with protection from the heat. Weight 
  - Kg Price $25 Availability (R/S) Special -
  Hat 
  Bush (Australian): This hat has a wide brim upturned 
  on one side at the tip and having the other sides brim folded 
  up close to the head. It comes in any solid color but primarily 
  brown and green. Weight - Kg Price $20 Availability (S/S) 
  Special -
  Cavalry, Miltech Limited: A version of a cowboy hat 
  that is made of black felt with a cold cord wrapped around 
  the base of the brim. Weight - Kg Price $40 Availability (R/S) 
  Special -
  Cowboy: A typical western cowboy hat with a wide brim 
  turned up on either side of the head. It primarily is found in 
  various shades of brown, white and black. Weight - Kg Price 
  $30 Availability (S/S) Special -
  Doughboy, Miltech Limited: This hat consists of a 
  rounded, dented top with a wide flat brim. They are usually 
  done in green and brown but can be made into a variety 
  of colors. These are widely used to distinguish military in-
  structors from their units and heavily used in police forces 
  in the United States. Weight - Kg Price $75 Availability (I/R) 
  Special -
  Fedora: The hat of choice for those that choose head-
  gear for work or more formal occasions. They are raised over 
  the top of the head affording a small space for the conceal-
  ment of materials. Weight - Kg Price $50 Availability (S/S) 
  Special -
  Recon Wrap, Miltech Limited: A black cloth designed 
  to be worn around the head in one of many ways from just 
  covering the neck to completely covering the head and hel-
  met. Weight - Kg Price $50 Availability (R/S) Special -
  Wet/Cold Weather Gear: The following gear is de-
  signed specifically for the protection of the individual from 
  rain and or extreme cold weather.
  HIGH HEELS
  It has been said that, “High Heels for women must have 
  been invented by a man”. As such they are detrimental to 
  run in and can cause significant injury. 
  An individual wearing high heels has their run speed 
  reduced by ½. In addition, for every round spent running the 
  character must roll a d10. If the result is a 1 the character 
  falls. An character that has fallen must then spend an action 
  to get up.
   Upon getting up the player roll a d10. If it exceeds the 
  characters CON then the character has twisted their ankle.
  A D10 is rolled and if the character has twisted an ankle 
  then take the roll multiplied by 5 and that represents the 
  percentage of walking speed the character may move until 
  the ankle has been examined and bandaged. The charac-
  ter may not run and if the another d10 and it exceeds the 
  characters CON then the ankle is broken and the character 
  suffers 1 point of damage and cannot move without assis-
  tance.
   If the characters ankle was not twisted then the char-
  acter has its speed reduced 10% for the next three rounds, 
  after which they may move normal.
  Female characters in high heels do gain a temporary 
  -2 DM to any skill that has CHA as a controlling attribute, 
  during the first round of interaction with a male.
  
  - 8 -
  Dark Conspiracy
  Gear Up
  Cold Weather Suit, Grizzly S12: Similar to the rain suit 
  (see below) but it is only water resistant and thickly lined. It is 
  designed to be used in temperatures below 0 degrees. This 
  suit offers you a -2 DM on all Survival checks verses cold 
  and provides a damage reduction of 1 against cold. It re-
  duces the characters movement by 5 feet per round. Weight 
  4 Kg Price $250 Availability (V/V) Special -
  Extreme Cold Weather, Grizzly EC141: This set of 
  clothes consists of thermal underwear, a heavy-duty set of 
  over-pants and a wool shirt. It is designed to keep the wearer 
  warm down to –25 degrees. This suit offers you a -3 DM on 
  all Survival checks verses cold and provides a damage re-
  duction of 2 against cold. Weight 5 Kg Price $400 Availability 
  (C/V) Special -
  Gore-Tex: This suit consists of a thermal based top 
  and a heavy-duty full-length coveralls. It is warm down to 
  about –30 degrees. It reduces the characters movement by 
  5 feet per round. This suit offers the character a -3 DM on all 
  survival checks vs. cold and provides a damage reduction 
  of 1 against cold. Weight 3 Kg Price $900 Availability (S/C) 
  Special -
  Poncho: This consists of a rubberized, hooded 360 de-
  gree cape that can be fitted with a liner for warmth down 
  to 15 degrees. They come in camouflage as well as a full 
  spectrum of solid colors. Weight 0.5 Kg Price $10 Availability 
  (V/V) Special - 
  Rain Suit, Coleman R100: This consists of a water-
  proof hooded pull over jacket and a pair of over-pants that 
  are designed for the individual who is going to be in the rain 
  all day. Weight 1 Kg Price $35 Availability (C/V) Special -
  Thermal Fatigues, Big Ben: See Dark Conspiracy Pg 
  274) Weight 6 Kg Price $100 Availability (C/C) Special -
  Special Outfits:
  These outfits are designed to meet the requirements of 
  special types of jobs. Also see Suits.
  Asbestos Firefighter’s Suit: The Asbestos Firefight-
  er’s Suit consists of a full silvery body covering suit: coat. 
  boot covers and hood. It is designed for the most intense 
  firefighting duties. It provides a -3 DM to all fire based attacks 
  and a damage reduction of 2 against flame damage. It cuts 
  the characters movement in half. Weight 10 Kg Price $750 
  Availability (-/R) Special -
  Bug Deterrent Impregnated: A shirt and pants impreg-
  nated with materials that will deter insects of all types from 
  bothering the wearer. Weight 2 Kg Price $150 Availability 
  (S/S) Special -
  Camosuit: A technologically advanced coverall with a 
  hood. When worn and powered on it will change colors to 
  match the surrounding terrain. Providing that the face is hid-
  den and the wearer is still it makes them nearly impossible 
  to see. Weight 2 Kg Price $5,000 Availability (-/I) Special - 
  Clean Room Suit: This is an all white foot to hood cov-
  ering that is designed to be used in environments that must 
  remain sterile. Weight 2 Kg Price $50 Availability (R/S) Spe-
  cial - 
  Firefighter’s Suit: The Firefighter’s Suit consists of a 
  heavy-duty waterproof pants lined with NOMEX and a heavy, 
  waterproof coat lined with NOMEX. It provides a -2 to all at-
  tacks from fire and a damage reduction of 1 against flame 
  damage. Weight 5 Kg Price $75 Availability (R/S) Special -
  Flight Suit, Boeing Space X A2: This is the standard 
  neck to ankle nomex flight suit issued to all military pilots. It is 
  flame resistant because of the nomex material and features 
  four small zippered pockets as well as two large flapped 
  cargo pockets on the calves. It is typically only available in 
  sage green and sky blue. Weight 1.5 Kg Price $45 Availabil-
  ity (R/S) Special -
  Flight Vest, Boeing Space X 1270: This vest is worn by 
  pilots or aircrew to store all of their survival gear. It features 
  a nylon mesh vest with attachment points for a knife sheath, 
  and a holster (neither are included). In addition, it has small 
  pockets containing a small magnetic compass, fishing line 
  and hooks. Also on the vest is a pocket for an emergency 
  radio and holders for up to three flares, again neither are 
  included. Weight 0.5 Kg Price $50 Availability (I/S) Special -
  G Flight Suit, Boeing Space X GT: This includes ev-
  erything that a Flight Suit has but also has G Suit Leggings. 
  This fit over the legs of the flight suit and fill with air, con-
  stricting the legs, in high G maneuvers keeping the blood in 
  the upper body. This allows the individual to remain consis 
  during maneuvers that would cause non-G suited persons 
  to pass out. Weight 3 Kg Price $100 Availability (I/R) Special 
  Military
  Jacket, Concealed Carry with Holster: This looks 
  like a heavy suit jacket that conceals a hidden pistol holster. 
  Weight 2 Kg Price $100 Availability (R/S) Special - 
  Jacket, Wilson-Rawlings Running: A lightweight 
  jacket that is designed to be water resistant while allowing 
  perspiration to evaporate off the wearer. Weight 0.5 Kg Price 
  $60 Availability (C/C) Special - 
  Over Armor Vest, Security Industries O: A vest with 
  four large pockets that is designed to be worn over an ar-
  mored vest . Weight 1 Kg Price $135 Availability (R/S) Spe-
  cial -
  Coveralls
  Prole: These are the standard wear for Proles. Its a 
  full length paper coverall that is designed to be worn one 
  day then disposed of. Weight - Kg Price $5 Availability (V/V) 
  Special -
  Workman’s: These come in both a neck to ankle or as 
  bib overall styles, depending on the wish of the purchaser. 
  They are designed to allow a fill range of movement while 
  protecting the wearer and his clothing from the dirt and grime 
  of the typical mechanics work area. They feature six deep 
  pockets, two of which are cargo pockets on the legs and 
  two loops to hold tools on the thighs. Weight 2 Kg Price $25 
  Availability (C/C) Special -
  Workman’s, Cold Weather: These are very similar to 
  Workman’s Coveralls except they have a sewn in inner liner. 
  It is water resistant and cold resistant down to –10 degrees 
  with the liner. This coat offers you a -1 DM to all survival 
  checks vs. cold. Weight 4 Kg Price $100 Availability (S/S) 
  Special -
  Shirt, Wilson-Rawlings Running: Like with the Run-
  ning Jacket this piece of clothing is designed to allow per-
  spiration to evaporate off the wearer. Weight - Kg Price $30 
  
  - 9 -
  Gear Up
  Dark Conspiracy
  Availability (R/S) Special -
  Sports Uniform, Wilson-Rawlings: This is an entire 
  uniform for a sport, minus headgear and foot ware. Weight 2 
  Kg Price $150 Availability (C/C) Special -
  Vest, Security Industries CCV Concealed Carry with 
  Holster: Like the Concealed Carry Jacket with Holster it 
  appears to be a normal vest but it also hides a concealed 
  holster for a small pistol. Weight 1 Kg Price $75 Availability 
  (R/S) Special -
  Face Gear
  Face Mask: These cover from the forehead down below 
  the chin and are held in place by a pair of elastic straps. They 
  have eye holes and spaces for the nostrils and mouth other-
  wise cover from front of ear to front of ear. They appear to be 
  made of a thin but stiff foam. As they are worn they limit the 
  side vision so that any Observation attempts outside of the 
  character direct line of sight are subject to a +4 DM..
  Cold Weather, Grizzly: This mask comes in white and 
  is designed for facial protection against extreme cold weath-
  er. It allows the wearer to operate in conditions below –10 
  degrees for periods of time without damage to their face from 
  frostbite. Also they are very useful for skiers and snow mobil-
  ers in cold weather where the wind chill would be a major 
  consideration on exposed skin. This mask makes anyone at-
  tempting to identify the wearer one level more difficult when 
  worn. Weight - Kg Price $10 Availability (C/C) Special -
  Concealing, Capone Limited: This mask can come 
  in any color or camouflage, although it is usually comes in 
  black is designed to protect the wearers’ identity more than 
  anything. This mask gives the character a -1 DM to any at-
  tempts at Intimidation. This mask makes anyone attempting 
  to identify the wearer one level more difficult when worn. 
  Weight - Kg Price $15 Availability (S/C) Special -
  Protective, Miltech Limited: This mask provides an-
  onymity to the wearer and does provide limited protection 
  against shrapnel. If the attack would hit the face all damage 
  would be reduced by 1 point. This mask makes anyone at-
  tempting to identify the wearer one level more difficult when 
  worn. Weight 1 Kg Price $75 Availability (R/S) Special - 
  Glasses/Sunglasses: This item is typical face wear 
  for many people during the summer to eliminate glare and 
  brightness.
  Arctic, Grizzly: These are designed to eliminate glare 
  more than anything and are more of a goggle, fitting tight 
  to the face all around. They give the wearer a –1 DM when 
  attempting an Observation check during the day on snow or 
  ice covered terrain. They also give a -1 DM to the effects of a 
  sudden flash of light. Lastly they give come limited protection 
  to the eyes from wind and cold. Weight Negligible Kg Price 
  $40 Availability (S/S) Special -
  Corrective Lens: These are glasses that are designed 
  not for looks but to correct the wearers eye sight. Weight 
  Negligible Kg Price $60 Availability (V/V) Special -
  Corrective Lens Inserts: These are Corrective Lens 
  Glasses crafted to fit under goggles, masks, and gas masks. 
  Weight Negligible Kg Price $50 Availability (I/R) Special -
  Mirrored: These standard yet stylish sunglasses, these 
  designer shades grant a -1 DM to Intimidation checks and are 
  sure to leave the character brimming with self-confidence. 
  Weight Negligible Kg Price $35 Availability (C/C) Special -
  Safety, ACE: These are standard safety glasses. They 
  give a -1 DM to anything directed against the eyes (first 
  round only). Weight Negligible Kg Price $40 Availability (C/C) 
  Special -
  Safety Lighted, ACE: These are standard safety glass-
  es that are fitted with two small LED emitters. This allows 
  working in dark locations and clandestine work. You can 
  read by the light of the glasses at 3 feet and the light can 
  be seen out to fifteen feet. Weight Negligible Kg Price $45 
  Availability (S/C) Special -
  Serengeti Sunglasses: (See Dark Conspiracy Pg. 
  274) Weight Negligible Price $300 Availability (S/C) Special -
  Standard: These are your typical store bought, wrap 
  around sunglasses. The wearer gains the usual protections 
  against sunlight, glare and wind but also gains a +2 DM 
  applied to any other characters attempt to see where the 
  wearer is looking. Weight Negligible Kg Price $20 Availability 
  (C/V) Special -
  Goggles: These are protective eye ware that covers 
  the face from mid nose to mid forehead, fit tight to the face, 
  and held in place by a strap. They also limit the person who 
  wears them peripheral vision, a shift of one difficulty harder 
  to make Observation checks to the flanks
  Dust, Grizzly: These goggles are like the protective 
  goggles except they only have a thin Plexiglas front so pro-
  vide no protection from solid objects but will still allow char-
  acters to operate in blowing sand and the like without any 
  additional penalty. Weight Negligible Kg Price $5 Availability 
  (V/V) Special -
  Flash: These give the wearer a +1 to their DC when 
  attempting Observation checks during the day on snow or 
  ice covered terrain. They also give a -2 DM against sudden 
  flashes of light. Weight Negligible Kg Price $25 Availability 
  (S/C) Special -
  Glare: Commonly used by skiers, these tinted goggles 
  gut down glare from the suns reflection off of snow and ice. 
  They give the wearer a –1 DM to their Observation checks 
  during the day on snow or ice covered terrain. They also give 
  a -1 DM against sudden flashes of light. Weight Negligible 
  Kg Price $20 Availability (S/C/) Special -
  Protective, ACE: These goggles are designed to pro-
  tect the eye region nor only from dust, and the like, but also 
  from flying debris. Characters wearing protective goggles 
  gain a -1 DM against light directed at the eyes and sudden 
  flashes. They cut off the peripheral vision, resulting in a +2 
  DM to Observation checks to the flanks in addition to the 
  normal goggle effects.. Also, they give a +2 DM to any at-
  tacks from tear gas or mace. Weight Negligible Kg Price $40 
  NOMEX MATERIAL
  This material is lightweight, fire resistant and insulat-
  ing. It will not catch fore unless exposed to open flames for 
  5 minutes and reduces the heat damage from fire by one 
  point per round of exposure.
  Its insulating properties allow the wearer to operate 
  down to 10 degrees comfortably and reduced frostbite dam-
  age by 1 point per round of exposure.
  
  - 10 -
  Dark Conspiracy
  Gear Up
  Availability (S/C) Special - 
  Gloves: While these were originally designed to protect 
  the hands they serve a decorative function as well.
  Arctic, Grizzly: These gloves have three layers:a wool 
  glove insert, a leather shell, like that of the cold weather 
  gloves, and then an outer mitten of heavy thermal material. 
  These gloves come in sage green color. These gloves, since 
  they are mitten style, interfere with the use of a weapon and 
  with fine motor skills. These gloves provide a damage reduc-
  tion of 2 against cold damage directed against the hands. 
  Weight 0.5 Kg Price $30 Availability (S/C) Special -
  Climbing: These are a thin, rubber faced glove are used 
  by rock climbers. They aid in the climber’s grip while protect-
  ing the hands from the face of the rock. Use of these gloves 
  reduce the difficulty of a hand over hand climb on irregular 
  surfaces (i.e. rocks) by -2 DM and over regular surfaces (i.e. 
  brick walls) by -1 DM on Climbing checks. Weight Negligible 
  Kg Price $20 Availability (S/C) Special -
  Cold Weather: These gloves consist of two layers, a 
  woolen glove insert and a leather glove shell. This allows the 
  wearer to keep their hands warm down to 0 degrees. These 
  gloves provide a damage reduction of 1 against cold dam-
  age directed against the hands. These gloves interfere with 
  the use of a weapon and increase the difficulty category by 
  one and fine motor skills checks with the hands by -2 DM. 
  Weight Negligible Kg Price $10 Availability (V/V) Special -
  Dress, Gucci-Versace: These are thin black leather 
  gloves designed to look good on the hand. While they serve 
  little purpose other than for looks they prevent unwanted fin-
  gerprints from being left behind. These gloves interfere with 
  the use of a weapon and increase the difficulty category by 
  one and fine motor skills checks with the hands by -1 DM. 
  Weight Negligible Kg Price $50 Availability (S/S) Special - 
  Fireman’s: A black rubberized shell and a NOMEX 
  liner. These gloves interfere with the use of a weapon and 
  increase the difficulty category by one and fine motor skills 
  checks with the hands by -2 DM. Weight Kg Price $75 Avail-
  ability (S/C) Special -
  Fliers: These are thin, sage green, flame resistant 
  gloves made of Nomex material. These gloves allow full 
  range of motion with the hands and fingers. Weight Negli-
  gible Price $30 Availability (S/C) Special -
  Latex: These are originally designed for use in the med-
  ical field but have found wider use as the tool of the individu-
  al who does not wish to leave behind any fingerprints. They 
  do limit the sensation of touch and should the GM determine 
  that the sense of touch is needed for a skill, it can increases 
  the skill check by +1 or +2 DM. (Box 100 pairs) Weight 0.5 
  Kg Price $10 Availability (C/V) Special -
  Protective, ACE: These are heavy rubber gloves de-
  signed to protect the hands from high voltage and chemicals. 
  Being made of thick rubber. These gloves interfere with the 
  use of a weapon and increase the difficulty category by one 
  and fine motor skills checks with the hands by -2 DM. Weight 
  Negligible Price $30 Availability (S/C) Special -
  Repelling, Wilson-Rawlings: These leather gauntlets 
  are designed to protect the hands against a rope slipping 
  though them while still having a good enough gripping sur-
  face to grab the rope and stop it.
  Repelling attempts made without gauntlets, that miss 
  the Climbing check by more than 3, results in rope burned 
  hands. The character suffers 1 point of damage to their 
  hands. Rope burned hands makes all further repelling at-
  tempts at repelling a Difficulty level harder. until the hands 
  heal. In addition, when suffering burned hands, any task re-
  quiring a tight grip is performed at two difficulty levels harder. 
  These gloves make the use of a weapon impossible and 
  fine motor skills checks with the hands by -2 DM. Weight 
  Negligible Price $40 Availability (S/C) Special -
  Shooting, Czech State Factories: These gloves look 
  like a pair of leather dress gloves but are specially vented 
  in the back to prevent the hands from sweating. The have 
  rubberized grips in the palm and non-trigger finger to keep 
  the weapon firmly in place. The trigger finger is made extra 
  thin to fit into any trigger guard and to give the shooter the 
  full feel of the trigger. Weight Negligible Price $30 Availability 
  (S/C) Special - 
  Tactical, Miltech Limited: These are made from a light-
  weight leather like material that fits the wearers hand like a 
  second skin. It allows the most feeling while still according 
  some protection. They are most often worn by special forces 
  and other special operatives. Weight Negligible Price $20 
  Availability (R/C) Special -
  Trigger Finger, Czech State Factories: These gloves, 
  while the look and function like cold weather, but these have 
  a removable index finger cover. This allows the wearer to op-
  erate in cold climates and still function normally with a gun. 
  Weight Negligible Price $27 Availability (S/C) Special -
  Work, ACE: These are heavy leather or canvas gloves 
  used to protect hands from cuts. scrapes, and bumps while 
  providing a good gripping surface. These gloves do inter-
  fere with the use of a weapon, applying a +2 to all firearms 
  checks, and increase the Difficulty level on fine motor skills 
  with the hands one level. Weight Negligible Price $5 Avail-
  ability (V/V) Special -
  Miscellaneous: 
  Device Transporter: This looks like a bandoleer but its 
  designed to securely hang your cell phone, tablet, or oth-
  er small devices off of it and be ready for immediate use. 
  Weight Negligible Price $80 Availability (C/V) Special -
  Jewelry
  Primarily a woman’s accessory but also does have 
  some effect for men. It consists of a variety of pieces with the 
  exception of watches (which are handled separately).
  Jewelry has several functions in the game. First it can 
  be used as part of a cover, showing off ones wealth, or per-
  ception that they have money. Secondly characters van-
  ity. Thirdly it gives a -1 DM on all initial Intimidation checks 
  against those who perceive themselves of a lesser economic 
  stature. The jewelry can be faked and provide a decoy for the 
  real jewelry. Lastly, it gives a -1 DM to all Seduction checks 
  against characters of another sex.
  Jewelry in addition can make a character a target for 
  thieves depending on the situation.
  Costume: This is fake jewelry made to imitate the real 
  stuff but made with lesser ingredients. 
  
  - 11 -
  Gear Up
  Dark Conspiracy
  It is virtually indistinguishable from real jewelry at a 
  casual glance. The only exception to that is if the piece of 
  costume jewelry is made to copy a real piece of known jew-
  elry then an Observation check at very difficult for casual 
  observation, or a normal difficulty under close inspection, will 
  reveal it to be a counterfeit. 
  Normal costume jewelry if closely inspected an Obser-
  vation check of difficult or Appraisal check at easy to reveal 
  its true nature. An additional -1 DM is applied for each round 
  spent examining the piece up to a -5. Weight Negligible to 
  0.5 Kg Price $10 to 150 Availability (C/V) Special - 
  Fine Jewelry, Gucci-Versace: This is the real stuff 
  provides the character with a certain stature in a crowd. In 
  addition it can be pawned for one half the purchase value. 
  Negligible to 0.5 Kg Price $100 to 5,000 Availability (R/S) 
  Special -
  Handbag
  This is the typical woman’s accessory 
  Clutch: A small handbag that is made to be carried and 
  thus has no strap. Weight Negligible Price $35 Availability 
  (C/C) Special -
  Standard: A bag about 2 feet by one foot on a strap that 
  is used to carry everything a woman needs on the go. Weight 
  0.5 Kg Price $25 Availability (V/V) Special -
  Range Pack: This bag is black and capable of carry-
  ing 8 pounds internally and another 4 in external pouches. 
  Weight 1 Kg Price $50 Availability (S/C) Special -
  Over sized: This bag is a standard shoulder handbag 
  but it measures 2.5 feet by 2.5 feet. Weight 1.0 Kg Price $45 
  Availability (C/C) Special -
  Designer, Gucci-Versace: This bag is a handbag bear-
  ing the marking and quality of a designer. It is immediately 
  recognized by those who know fashion. Weight 1.0 Kg Price 
  $250 Availability (R/S) Special -
  Money Belt: This offers a place of concealment for 
  cash, documents or other flat items. It is worn under normal 
  clothes and is not visible. It has the capacity of storing up to 
  100 pieces of currency without being noticeable by vision. 
  It takes an Observation check at impossible for casual ob-
  servation and a very difficult if watched closer. There is a 
  -1 applied to the Observation checks for every 50 pieces of 
  currency over 100. Weight Negligible Price $15 Availability 
  (S/C) Special -
  Photographer’s Vest, Nikon: This vest is made of cloth 
  and and mesh. It has a series of small pockets to contain film 
  canisters, memory cards, and other things the professional 
  photographer will need in the field. Weight 0.5 Kg Price $60 
  Availability (C/C) Special -
  Wallet
  These are carried by individuals to contain cards, ID, 
  and money.
  Cloth: This wallet is made of cloth and can come in nay 
  color. Weight Negligible Price $5 Availability (V/V) Special -
  Leather: The leather wallet comes in black and is the 
  most common. Weight Negligible Price $10 Availability (V/V) 
  Special - 
  Metal: The Metal Wallet is actually a case that contains 
  those items normally contained inside a wallet. It has the 
  advantage of being unable to be scanned though but it is 
  inflexible. Weight 0.5 Kg Price $15 Availability (C/V) Special - 
  Watches
  While many consider a watch a piece of jewelry it is also 
  a useful tool for many different functions.
  Childrens’ Character, Disney-Kodak: The Child’s 
  Character Wrist Watch is a standard, although undersized 
  watch face for adults, quartz movement wristwatch. It uses 
  the character as the hands. It is water resistant but not water-
  proof. Weight Negligible Price $20 Availability (C/C) Special -
  Digital Wrist: The Digital Wristwatch give the numerical 
  reading for the time. It also has functions for day/date/year, 
  a second time zone, an alarm, and even a stopwatch. It is 
  waterproof down to ten meters. Weight Negligible Price $10 
  Availability (V/V) Special -
  Divers Wrist, Pepsico: The Divers Wristwatch is a 
  quartz movement wristwatch with a second hand that is used 
  to time dives and decompression. It is waterproof down to 
  100 meters. Weight Negligible Price $100 Availability (R/S) 
  Special -
  Pocket: The Pocket watch is primarily for the eccentric. 
  It has a quartz movement and a large face. It is neither water 
  resistant or waterproof. Weight 0.5 Kg Price $50 Availability 
  (R/R) Special -
  Quartz Movement Wrist: This is the standard non-dig-
  ital wristwatch. In addition to providing the time, it also pro-
  vides the day and date. It is waterproof down to 20 meters. 
  Weight Negligible Price $100 Availability (V/S) Special - 
  Solar Powered Digital Wrist: A Digital Wrist Watch that 
  has a small solar panel. This allows the watch to run one day 
  for every hour exposed to light, with the capacity of seven 
  days. Weight Negligible Price $15 Availability (C/C) Special -
  
  - 12 -
  Dark Conspiracy
  Gear Up
  BLACK BAG EQUIPMENT
  Items for covert operations.
  Caltrops, Capone Limited (25): Caltrops are small 
  metal three pointed spikes that are tossed on the round 
  and they always land with one spike up. This forces anyone 
  crossing them to move around or make a check, Acrobatics 
  Normal or AGL Difficult, If moving through at a run then it 
  gets one level more difficult. Failing a check the character 
  crossing will take 1-3 points of damage to the feet and has 
  to halt for one full round to remove the caltrops. If wearing 
  steel bottomed shoes or boots then the character will suffer 
  no damage but will have to make an Acrobatics easy or AGL 
  normal check to avoid falling down. Weight Negligible Price 
  $10 Availability (S/C) Special -
  De-Gaussing Unit: This small black box contains a de-
  vice capable of destroying a computers hard drive. To use 
  it in the first round the De-gausing Unit is placed in contact 
  with the computer and turned on. It will destroy 10% of the 
  hard drive per round in contact. The hard drive is totally unre-
  coverable by any means (See Electronic Hardening below). 
  Weight Negligible Price $500 Availability (I/S) Special -
  Disguise Kits
  Actors Makeup Kit: This is the basic disguise kit. It in-
  cludes a full selection of bases and shades to allow the char-
  acter to change the skin tone and hair coloring. Also, you will 
  find false nails, glasses, hair extensions and even a couple 
  of wigs. This is the minimum required for use of the Disguise 
  Skill. It has enough materials to do four simultaneous dis-
  guises requiring hair or a dozen disguises total before need-
  ing refilled. Weight 3 Kg Price $60 Availability (S/S) Special - 
  Special Effects Makeup Kit: This set has everything in 
  the Actors Makeup Kit and more. It has the molding, breath-
  able plastic skin mixture and glue to do anything from scars 
  to full faces. It has enough materials to do six simultane-
  ous disguises requiring hair or full-face coverings or twenty 
  disguises before needing refilled. This gives a -2 DM to all 
  Disguise checks. Weight 5 Kg Price $200 Availability (R/S) 
  Special -
  Dog Deterrent: This item is a palm sized, ultrasonic 
  emitter that can only be heard by dogs. It is painful to the 
  animal’s ears, so much so that dogs will flee or maintain their 
  distance from the person with the device. It has a range of 
  15 feet and the battery has a life of 15 minutes per charge. 
  Dogs must make a check or else they will flee (Normal 
  Dogs need a 2 or less, Guard Dogs need a 4 or less, Attack 
  Dogs need a 5 or less). If they do not flee then Guard Dogs 
  and Attack Dogs may attempt to enter the 15-foot radius of 
  protection if they pass a second check. 
  Each subsequent round if the dogs are inside the radius 
  they much make a check. If they are standing their ground 
  outside the radius then they do not have to make a check. 
  Weight 0.5 Kg Price $25 Availability (C/C) Special -
  Forgery and Forged Items:
  Currency Forgery Kit, Capone Limited: This allows 
  a character with a Forgery Skill to counterfeit currency. It in-
  cludes a hand press and enough paper and ink to do 100 
  sheets, ten to a sheet, of currency (classified as four runs). It 
  includes plates for a U.S. 20 Dollar bill and the 20 Euro note, 
  but neither of them will pass much scrutiny. It included 4 
  blank plates (enough to do two different bills front and back). 
  See Forged Currency below for effect. Weight 10 Kg Price 
  $1,000 Availability (I/R) Special Illegal 
  Document Forgery Kit, Capone Limited: This kit has 
  everything needed to forge official looking governmental 
  and non-governmental documents. Included are stationary, 
  passport covers, Visa and other identification blanks, a set 
  of official looking seals from customs in over 50 countries. 
  This kit can produce 6 passports with a like number of entry 
  documents, and up to thirty other document pages before 
  needing a refill. 
  When manufactured the character will roll a Forgery 
  check and at whatever level the forgery check would have 
  been passed then that is the level of scrutiny it will pass with 
  an observation check. If the forger failed an easy check then 
  any observation check will let the observer know it is funny 
  money. If the forger passed a very difficult check when mak-
  ing the currency then it will take an Observation check with 
  a very difficult check passed to know it is forged. If the ob-
  server has forgery as a skill then they receive a minus DM 
  equal to ½ their Forgery skill. Weight 12 Kg Price $1,500 
  Availability (I/R) Special Illegal
  Dreamland Pass: A special pass featuring the owner 
  of the passes name, holographic image, right thumb print, 
  and an electronic strip. The electronic strip contains special 
  passwords for levels of dreamland the owner of the car is 
  allowed to go to. These are needed to enter Dreamland, ac-
  cess elevators (only levels approved), and keys to doors. 
  Weight Negligible Price Special Availability (Special) Special 
  Must have Permission of Dreamland
  Forged Currency: Forged currency comes in a variety 
  of qualities but is cheaper to purchase than their denomina-
  tions would denote. When manufactured the character will 
  roll a Forgery check and at whatever level the forgery check 
  would have been passed then that is the level of scrutiny it 
  will pass with an observation check. If the forger failed an 
  easy check then any observation check will let the observer 
  know it is funny money. If the forger passed a very difficult 
  check when making the currency then it will take an Obser-
  vation check with a very difficult check passed to know it is 
  forged. If the observer has forgery as a skill then they receive 
  a minus DM equal to ½ their Forgery skill. Weight Negligible 
  Price ½ face value Availability (I/R) Special Illegal
  Forged Dreamland Pass: This is is a forged electronic 
  pass to the lower levels of a specific Dreamland.The charac-
  ter creating the pass must make a Forgery check. In order to 
  determine that the pass is forged the character must pass an 
  Observation check one level easier than the level of forgery 
  check passed. Weight Negligible Price $5,000 Availability 
  (I/I) Special Illegal
  Forged Papers: These are papers needed for identifi-
  cation, movement, or being able to access different areas. 
  When manufactured the character will roll a Forgery check 
  and at whatever level the forgery check would have been 
  passed then that is the level of scrutiny it will pass with an 
  observation check. If the forger failed an easy check then 
  any observation check will let the observer know it is funny 
  
  - 13 -
  Gear Up
  Dark Conspiracy
  money. If the forger passed a very difficult check when mak-
  ing the currency then it will take an Observation check with 
  a very difficult check passed to know it is forged. If the ob-
  server has forgery as a skill then they receive a minus DM 
  equal to ½ their Forgery skill. Weight Negligible Price $500 
  – 5,000 Availability (I/R) Special Illegal
  Forged Security Pass: A forced electronic security 
  pass. This will give the character access to levels of whatever 
  the security pass is for. The character creating the pass must 
  make a Forgery check. In order to determine that the pass 
  is forged the character must pass an Observation check of 
  the same level that the level of forgery check passed. Weight 
  Negligible Price $500 – 5,000 Availability (I/R) Special Illegal
  Identification Card: Everyone is issued and must al-
  ways have with them a national Identification Card. In addi-
  tion, anyone who is a Prole or an employee of a megacorp 
  will have an ID Card in addition to any security pass they 
  may have. Weight Negligible Price None Availability (V/V) 
  Special -
  Passport: This document is a card with a characters 
  name, photo, and thumbprint. It has a writable magnetic strip 
  on the back that keeps track of all national border crossings. 
  Weight Negligible Price $50 Availability (C/C) Special - 
  Security Pass: (Addition to Dark Conspiracy Pg. 260) 
  This is an electronic card issued by megacorps to regulate 
  who goes to certain levels in corporate facilities. Weight Neg-
  ligible Price None Availability (V/V) Special -
  Transit Papers: This consists of a small book that is is-
  sued to individuals so that they can move from area to area 
  in a city or state. These are usually more important to Proles 
  and lower classes as someone with a Dreamland pass will 
  rarely even be asked for these documents. Weight Negligible 
  Price $50 Availability (C/V) Special -
  Glass Cutter, Capone Ltd GSB: The Glass Cutter con-
  sists of a suction cup and an adjustable arm that holds the 
  cutting blade. The suction cup steadies the device against 
  any smooth surface and a revolving blade that cuts a clean 
  hole through up to three inches of glass. 
  The character simply attaches the suction cup to a glass 
  (requiring one half action). The character then cuts the glass 
  (requiring one half action per six inches in diameter). Finally 
  the character pulls the circle of cut glass free (requiring a half 
  action) with the suction cup. 
  The size of the hole left behind can be adjusted between 
  six inches diameter and a 36 inches diameter (large enough 
  for most characters to slip through). The blade can be used 
  separately on up to one inch of glass but then there is no 
  control over the glass once its cut. Weight 0.25 Kg Price $20 
  Availability (S/S) Special -
  Key Making Set, Ace 1515: This set can make keys 
  to most key locks and about 75% of the world’s autos in 
  the matter of thirty minutes. If the character does not have 
  an original key then they must make a successful Lockpick 
  check, one level more difficult than the lock would be to pick 
  in order to make a key. It has enough blanks to make 30 keys 
  before needing a refill. Weight 20 Kg Price $750 Availability 
  (I/S) Special License
  Lock Picking Sets
  (Replaces Lockpick Tools Dark Conspiracy Pg. 266).
  Auto Jiggler, Capone Ltd AJ: This ten piece set of 
  keys will quickly open and start many foreign and domestic 
  vehicles. They are easy to use, as they do not require the 
  use of a separate tension tool. They take a Lockpick skill 
  check or an AGL check. The difficulty runs from normal for 
  cars 20 or more years old, difficult for those ten years or 
  more older, and very difficult for those newer. They will also 
  open most large padlocks requiring a Lockpick skill or AGL 
  check of very difficult level. Weight 0.25 Kg Price $25 Avail-
  ability (S/C) Special License
  Car Opening Kit, Capone Ltd: This consists of sev-
  eral pieces from a long wire to a flack metal piece, both of 
  which are slipped between the window and the door frame. 
  The use of this kit requires a Lockpick skill check with the 
  difficulty running from normal for cars 20 or more years old, 
  difficult for those ten years or more older, and very difficult 
  for those newer. An AGL check can also be used with a diffi-
  culty running from difficult for cars 20 or more years old, very 
  difficult for those ten years or more older, and impossible 
  for those newer. Weight 2 Kg Price $100 Availability (S/C) 
  Special License
  Electronic Lock Breaker Ring, Capone Ltd ELB: This 
  ring looks like a normal ring when looking at it from the back 
  of the hand. On the palm side , however, there is a two by 
  two inch metal plate. When placed over an electronic lock it 
  causes it to short circuit the lock and make it release, unless 
  it has a dead power lock. The lock however is short circuited 
  in the process and the damage would be obvious to anyone 
  looking at it afterwards. Weight Negligible Price $250 Avail-
  ability (R/S) Special Illegal 
  Electric Lock Pick, Capone Ltd ELP: They require 
  some skill to use, but for most, it is the easiest to use of 
  all snap-guns or conventional picks. Each gun includes four 
  picking needles, three tension tools, and adjustment wrench-
  es. This device grants a -2 DM to Lockpick checks made to 
  open with this device. Weight 0.5 Kg Price $200 Availability 
  (R/S) Special Illegal
  Electronic Lock Pick Capone Ltd ELP2000: A porta-
  ble device that fits over keypad electronic numeric keyboard 
  locks. It gives those with an Electronics skill a chance to 
  open the lock without damaging the keyboard. In addition, 
  should the character also have Lockpick skill a -2 DM to the 
  attempt to defeat this type of lock. Weight 0.25 Kg Price $250 
  Availability (R/S) Special Illegal
  Lock Pick Set, Capone Ltd 1: A small leather case 
  about the size of a wallet containing various small metal picks 
  that used in conjunction with each other and some skill can 
  pick most locks. This set is the basic set that gives the char-
  acter a chance to use their Lockpick skill against the lock. 
  Each lock will have a difficulty associated with them. Weight 
  Negligible Price $30 Availability (S/C) Special License 
  Lock Pick Gun, Capone Ltd LPG: The lock pick looks 
  like a gun and was designed for law enforcement agencies 
  to quickly pick pin tumbler locks. This device is now a com-
  mon black market item, and allows an AGL or Lockpick skill 
  to be used to pick the lock. Unlike conventional hand picks 
  that activate only one or two cylinder pins, this tool is de-
  
  - 14 -
  Dark Conspiracy
  Gear Up
  signed to span all the pins at once. This makes picking the 
  lock one difficulty category easier. Weight 1 Kg Price $150 
  Availability (I/S) Special Illegal
  Magnetic Card Reader / Copier Radio Shack MCR: 
  This looks like a regular credit card swipe machine but in-
  stead it is designed to read the information off of the card 
  and store it. Then a blank card with a magnetic strip is run 
  through another slot on the machine and it will transfer the 
  information to the new card. It also allows the new card to 
  have a different personal identification number applied to it. 
  This is good for copying credit cards, key cards, ID 
  cards and the like. Copying credit cards requires a Cryptol-
  ogy skill check with a Difficult level. Weight 0.5 Kg Price $75 
  Availability (R/S) Special -
  Magnifying Glass, Carson Optical M1: This 4-in. lens 
  grants a -1 DM to Observation checks when searching for 
  small items. It takes a full action or more and focus on an 
  area about three feet by three feet. It may also be used to 
  start fires on a sunny day. Weight Negligible Price $5 Avail-
  ability (V/V) Special -
  Peephole Reverser, Capone Ltd PR: A small, 4 inch 
  long, device used to compromise a doors peephole. When 
  placed against a door’s peephole allows a person on the out-
  side to look through the peephole as if the peephole was 
  designed to look into the home. Weight Negligible Price $75 
  Availability (R/S) Special -
  Pocket Microscope, Carson Optical Pm6: This device 
  is about the size of a fountain pen and contains a 50x mea-
  suring reticle microscope. It can be used to find and analyze 
  minute clues, such as hair, metal fragments, or fingerprints 
  in the field. This gains the character a -2 DM to Observation 
  checks when looking over a specific tiny object. Weight Neg-
  ligible Price $70 Availability (S/C) Special -
  Suit, Blackout: This set of coveralls is made of a black 
  cotton material that covers from the neck to the wrists to the 
  ankles. It gives a -2 DM to Stealth checks when dealing with 
  shadows and a -1 DM when hiding in vegetation. Weight 1 
  Kg Price $150 Availability (R/S) Special -
  Voice Disguiser:
  Voice Changer, Portable Telephone, dbx: This voice 
  changer is compatible with all telephones (cellular, payphone, 
  cordless, & land line). This voice changer has fourteen user-
  programmable voice-modes and one normal voice-mode. It 
  features digital signal processing with a built-in microphone 
  for high-clarity no-distortion voice altering. It takes an Elec-
  tronics Use normal check to set the device up for use or 
  an Electronics Use very difficult check to try to mimic the 
  voice of a known person. It comes in a small metal case that 
  measures 1.10” x 2.75” x 5.25”. Weight 0.5 Kg Price $10 
  Availability (S/C) Special - 
  Voice Disguiser, dbx, Micro: A palm-sized unit that 
  CONVENTIONAL LOCKS AND PICKING
  Conventional key locks are rated by their difficulty to 
  pick. These are then modified by the type of pick being 
  used. 
  This is determined by the chart below
  Lock Type 
  Difficulty
  Simple Padlock 
  Easy
  Master Heavy Duty Padlocks 
  Normal
  Interior Door Lock 
  Easy
  Exterior Door Lock 
  Difficult
  Security Room Lock 
  Very Difficult - Impossible
  Office Furniture Lock 
  Easy
  Auto Lock Over 20 yrs old 
  Normal
  Auto Lock 10 to 20 yrs old 
  Difficult
  Auto Lock Newer than 10 year Very Difficult
  Using an unconventional lock pick; a wire, paperclip, 
  etc. makes picking one level more difficult. 
  CRYPTOLOGY (INT) UNSKILLED
  Cryptology is the skill of devising and breaking codes. 
  This can include not only message codes but also pass-
  words and the like. 
  Developing Codes/Passwords:
  Each Code or Password is divided into tow categories: 
  Manual or Mechanical. Manual codes are ones where an 
  operator has to manually substitute letters/numbers or has 
  to input the password themselves. These are the simpler 
  codes than mechanical codes. Mechanical codes are ones 
  that are generated by a machine based of if its internal con-
  figuration and the code key being used. 
  Each code has a Code Strength that is determined at 
  the time the code is first used. The Code Strength for a 
  Manual Code is determined by a rolling the Cryptology skill 
  of the code maker. If the cryptology check fails Easy then it 
  receives a -4 rating, if passes east then -2, if passes normal 
  the its a 0, if passes difficult +1, if passes very difficult +2, if 
  passes imposible +4. 
  For mechanical codes the Code Strength is determined 
  by making a Cryptology skill check of code developer. If the 
  cryptology check fails Easy then it receives a -2 rating, if 
  passes east then a 0, if passes normal the its +1, if passes 
  difficult +2, if passes very difficult +3, if passes imposible 
  +5.
  To break a code the code breaker must make a Cryp-
  tology check, the difficulty based on the amount of mes-
  sages the code breaker hast to work with. With just a part 
  of a message then it is an impossible check, with a single 
  message its a very difficult check, with two to five messages 
  its a difficult check, with over five messages its a normal 
  difficulty. These rolls are made a DM equal to the code 
  strength of the code. 
  If the code breaker passes its check with the code 
  strength DM then the code has been compromised. The 
  code breaker then can decipher one word in 10 per point 
  they are under the number needed to pass their check. 
  If a manual code is being used on a radio with an 
  encryption system then the Code Strength of -2 the code 
  breaker with a skill of 4 and two messages would have to 
  roll a 4 or less (4/2=2 with a DM of -2). the character rolls a 
  1 which is 3 less than needed so they can decipher 30% of 
  the message. 
  It takes two hours to write a code and one to break it. 
  Times are cut in half if computers are employed.
  
  - 15 -
  Gear Up
  Dark Conspiracy
  can totally change and distort a persons voice. It can be 
  used both on the phone and in person. It can even change a 
  male voice to that of a female one. It is not possible to dupli-
  cate an individuals voice with this device. 
  Anyone with access to sound processing equipment or 
  software can easily determine, Electronic Use or Computer 
  Use easy skill check, that the voice has been distorted. It is 
  not as sophisticated as other phone voice changers but it is 
  highly concealable and portable. Weight 0.5 Kg Price $100 
  Availability (R/C) Special -
  Voice Disguiser, Sony 205: This hand held device 
  changes the pitch of the voice. It can alter the perceived sex 
  of the person using the device or even make it into an inhu-
  man guttural growl. 
  It can in general attempt to imitate an individuals’ voice. 
  In order to fool an individual it takes a minimum of 15 undis-
  turbed minutes with a recording of the individuals’ voice to be 
  imitated in order to set the disguiser. When used, it requires 
  the victim of the hoax to fail a INT check by the character 
  being fooled, difficulty check Difficult for those familiar with 
  the person being imitated, Normal check if very familiar, and 
  Easy check if intimate. 
  It is easily identified as being altered if run through a 
  voice analyzer or a sound processing software. Weight 2 Kg 
  Price $250 Availability (R/S) Special -
  X-Ray Spray, Capone Ltd X4: A spray can that when 
  it mists a piece of normal paper it turns it temporarily trans-
  lucent. This translucence lasts 5 minutes and allows an in-
  dividual a change to look at what is below it, or inside and 
  envelope, without disturbing the paper itself. (Bottle with 10 
  doses) Weight 0.5 Kg Price $250 Availability (R/S) Special 
  Illegal.
  
  - 16 -
  Dark Conspiracy
  Gear Up
  COMMUNICATIONS GEAR
  Items used to convey speech, voice, sounds, video, and 
  information across distances.
  Phones
  Black Box, Capone Ltd: A palm sized device that is 
  used to make calls without having to pay for them or have 
  them traceable. It takes an Electronic Use check at normal 
  difficulty or an INT check at difficult in order to use. Weight 
  0.5 Kg Price $250 Availability (S/C) Special Illegal
  Car, Radio Shack 1960: These are reserved for the 
  executives on the go who feel that they are above carrying 
  a cell phone. They can be operated as long as the car is 
  running or has battery power. Weight 5 Kg Price $100 Avail-
  ability (C/C) Special -
  Cellular Telephone, Tojicorp VHC13: (see Dark Con-
  spiracy Pg 268). Weight 1 Kg Price $800 Availability (C/C) 
  Special -
  Digital Phone, Motorola-Samgun D1500: This one 
  differs from the Cell phone in that it has several advance 
  features. 
  It can take digital photos or video for transmission to 
  another cell phone or modem. It can view digital images or 
  video and also can also access the web via a wireless mo-
  dem (Internet use takes 25% longer and a computer). 
  It also has a walkie-talkie feature that allows two or 
  more phones to be linked together to communicate directly 
  without dialing. 
  Lastly, it has the ability to send and receive text mes-
  sages. Internal batteries power the cell phone for up to 24 
  hours. Weight 1 Kg Price $1200 Availability (S/C) Special -
  Fax Phone, Motorola-Samsung FP10: A traditional fax 
  machine that can transmit and receive 8.5 by 11 inch docu-
  ments and place and receive calls. Weight 5 Kg Price $250 
  Availability (S/C) Special - 
  Fax, Portable Sony Global FAXMan: (see Dark Con-
  spiracy Pg 268). Weight 6 Kg Price $1,200 Availability (C/C) 
  Special -
  Phone, dbx Finger: This phone is the closest thing to 
  Dick Tracy that exists. It consists of a small attachment that 
  goes on your wristwatch or bracelet. This attachment has a 
  microphone and receiver built in. 
  The wearer speaks to the wristwatch to dial a number 
  and to talk. In order to listen the wearer puts his finger to his 
  ear. The vibrations from the receiver are transmitted down 
  the wearers’ wrist, to the finger and then into the ear canal 
  where it is turned back into sounds.
  This takes a successful Electronic Use check at easy 
  difficulty or an INT check at normal in order to set up. Weight 
  Negligible Price $2,500 Availability (R/S) Special -
  Juice Bar, Radio Shack 250: A flat strip that allows the 
  charging of several cell phones, tablets, or similar devices at 
  a time. It charges 1 hour for each five minutes left laying on 
  the charger. Weight 2 Kg Price $40 Availability (C/V) Special 
  - 
  Satellite Downlink Subsystem, Zeiss-Krupp ZK1956 
  PSD Portable: (see Dark Conspiracy Pg 268). Weight 4 Kg 
  Price $12,000 Availability (R/S) Special -
  Satellite Phone, Zeiss-Krupp: A large portable phone 
  with an antenna that, rather than using cell towers, sends its 
  signal off satellites. This makes it more useful in wilderness 
  and backward areas where cell signals can not be picked up. 
  Weight 3 Kg Price $2,000 Availability (R/S) Special -
  Scrambler / Descrambler, Miltech Limited Model 
  IX: (see Dark Conspiracy Pg 268). Weight Negligible Price 
  $2,000 Availability (R/S) Special -
  Phone, Apple-IBM SP2000 Smart: This is your typi-
  cal I Phone or android device capable of being used as a 
  phone, camera or have web use. They tend to be a bit frag-
  ile. Weight 0.5 Kg Price $2,000 Availability (S/C) Special -
  Phone Picture Printer Apple-Packard PP1100 Smart. 
  A device about the same size as the smart phone and plugs 
  into the phone. It can then print off photos, test messages, 
  and even web pages. It can print ten photo sized prints per 
  cartridge which replaces both the paper and ink. Weight 2 
  Kg Price $2,500 Availability (R/C) Special – (Replacement 
  Cartridge) Weight 1.5 Kg Price $1,000 Availability (R/C) Spe-
  cial -
  Phone GE 202, Standard: This is the standard desk 
  style single or multiple line telephone. Weight 2 Kg Price 
  $100 Availability (V/V) Special -
  Wireless, Radio Shack WT: A wireless version of the 
  standard phone. It allows the handset to be up to 500 feet 
  from the base unit. I also, can be picked up on a standard 
  radio scanner that is tuned to the right frequency. Weight 2 
  Kg Price $250 Availability (V/V) Special -
  Radios:
  Backpack Radio, Miltech Limited MP-25: (Replaces 
  Miltech Limited 5/25 km Manpack /Vehicular Radio of Dark 
  Conspiracy Pg. 269) A military style backpack radio. It is ca-
  pable of communicating up to five miles on its battery and 
  with its normal whip antenna and up to 25 miles in a vehicle 
  mount with a vehicle-mounted antenna. It can be equipped 
  with both Morse code and encryption capability. It takes a 
  normal Radio Use skill check to use. Weight 5 Kg Price $800 
  Availability (C/C) Special Military
  Backpack Radio (Secure), Miltech Limited MP25S: 
  (Replaces Miltech Limited 5/25 km Secure Manpack /Ve-
  hicular Radio of Dark Conspiracy Pg. 269) A Miltech Lim-
  ited MP-25 Backpack Radio fitted with a integral encryption 
  device. Weight 6 Kg Price $1,800 Availability (R/S) Special 
  Military 
  Car Transmitter / Receiver, Motorola-Samsung PC 
  Special: This is typical of those used in police cars, It is 
  capable of sending and receiving on one channel with a a 
  selection of six pre-set channels. It operates off of the cars 
  power system, It is not Morse code capable and can reach 
  out to ten mile range. Weight 4 Kg Price $750 Availability 
  (R/S) Special Police
  Morse Code Skill (DEX) Skilled
  The Morse Code Skill is simply the ability to send and 
  receive messages with Morse code. It takes a Morse Code 
  skill check of mornal to send or receive a message in Morse 
  code. The difficulty gets one lever harder, per twenty-five 
  words in a single message sent, of a manually encrypted 
  code. 
  
  - 17 -
  Gear Up
  Dark Conspiracy
  Concealed Radio, Miltech Limited CRT100: This 
  consists of a button sized microphone, an earpiece, and a 
  cigarette pack sized transmitter / receiver. These are com-
  monly used by protective details as the microphone is com-
  monly put in a sleeve and the transmitter is worn on the belt. 
  The palm of the wearers off hand conceals a transmit button 
  so only when the wearer wishes the transmitter is working. 
  These radios have the range of one-half mile and operate 
  only on a single frequency. Weight 0.25 Kg Price $500 Avail-
  ability (S/S) Special - 
  Concealable Radio, Motorola – Samsung X12: A 
  small concealable radio transmitter / receiver usually used 
  in areas where such a radio could result in adverse conse-
  quences if found by the authorities. It is capable of transmit-
  ting a Morse Code signal up to 100 miles in conjunction with 
  a wire antenna. It takes a Radio Use Skill at difficult to use. 
  Weight 1 Kg Price $600 Availability (S/S) Special -
  Emergency Radio, Miltech Limited AN/PRC-128A: 
  This radio, carried by pilots and aircrew primarily, is about 
  the size of a large hand held radio and operates only on a 
  single fixed frequency. The radio can transmit both voice and 
  Morse code signals, the latter is tapped out on a small black 
  button on the top of the unit. It has a range of two miles with 
  its included antenna. It takes passing an Electronic Use skill 
  of difficult, or Radio Use skill of normal, or an INT check of 
  difficult with a +1 DM to use properly. Weight 1 Kg Price $500 
  Availability (S/C) Special -
  Frequency-Hopping, Tandy Jackrabbit: See Dark 
  Conspiracy Pg. 269). Weight 10 Kg Price $800 Availability 
  (R/S) Special - 
  Hand Set Radio:
  Commercial, Radio Shack WT45: A set of two com-
  mercial walkie-talkies. They have a range of from a ¼ mile 
  out to the maximum of a mile, depending on terrain and bat-
  tery charge. They are not capable of being encrypted but 
  they also do not stand out in a civilian setting. They operate 
  on a single frequency but not all hand set radios use the 
  same one. Weight 1 Kg Price $100 Availability (V/V) Special -
  Professional, Shure WT10: A set of two high quality 
  walkie-talkies. They have a range of from a ¼ mile out to 
  the maximum of a mile, depending on terrain and battery 
  charge. They are not capable of being encrypted but they 
  also do not stand out in a civilian setting. They operate on 
  any of five different frequencies. Weight 1 Kg Price $250 
  Availability (C/V) Special - 
  Military, Miltech Limited PR-2K: (Replaces Miltech 
  Limited 2 KM Hand Radio from Dark Conspiracy Pg. 269) 
  A set of two military style walkie-talkies. They have a range 
  of from ½ mile out to the maximum of two miles, depending 
  on terrain and battery charge. They are not capable of being 
  encrypted. They can operate on up to twenty predetermined 
  frequencies. Weight 0.5 Kg Price $250/Pair Availability (C/C) 
  Special Military 
  Headset Radio, Morotrola-Samsung HR25: A radio 
  headset consists of a pair of headset speakers and a thin 
  line microphone connected to a small cigarette style trans-
  mitter – receiver. It allows its wearer to only talk to another 
  character wearing a similar headset at ranges up to one mile 
  away. For each additional mile of range, double the Price 
  out to five miles, maximum. Headset radios may be rigged 
  to send out only encrypted messages (Electronics check at 
  normal to turn on or off). Weight 0.5 Kg Price $250 Availabil-
  ity (S/C) Special - 
  Individual Tactical, Miltech Limited ITR-VII: See Dark 
  Conspiracy Pg. 269). Weight 0.5 Kg Price $550 Availability 
  (S/R) Special - 
  Receiver
  Commercial Tandy 1500: A standard commercial radio 
  that picks up AM, FM, and short wave bands. It has no ca-
  pacity to transmit and is battery powered. Weight Kg Price $ 
  Availability (/) Special -
  Hand Cranked, Coleman HC700: This is very like a 
  Commercial Receiver but it is powered by a hand crank. 
  Then the handle on the back is cranked for sixty seconds 
  powers the radio for an hour. Weight 2 Kg Price $25 Avail-
  ability (V/V) Special -
  Solar Powered, Motorola-Samsung 350: A commer-
  cial receiver equipped with a solar power that is capable of 
  collecting enough energy to power the radio for 4 hours per 
  hour of hour spent in light. Weight 3 Kg Price $75 Availability 
  (C/V) Special -
  Shoulder, Motorola- Samsung SR2: This is standard 
  issue for beat cops with a microphone-speaker that sits on 
  the shoulder of the shirt and a wire that runs down to a small 
  transmitter that is worn on the belt. The transmitter takes up 
  one space on the belt. It must be within a mile of a booster 
  tower or car transmitter / receiver. Weight 3 Kg Price $175 
  Availability (S/S) Special Police
  Teletypewriter, Tandy TTR Radio: This combines 
  a Long-range radio transmitter with the teletypewriter ma-
  chine. The main advantages of the Teletypewriter is that 
  since the text is actually typed in on one end and typed out 
  by the machine on the other end so that there can be no 
  misinterpretation of what was sent. In addition it is easier to 
  send long texts rapidly. It differs from a cipher machine as 
  that most texts are sent in the clear and print out as quickly 
  as they are received. It is capable or reaching out fifty miles. 
  This takes a Radio Use skill check at normal to properly use. 
  Weight 25 Kg Price $750 Availability (I/R) Special -
  Throat Mike, Miltech Limited TMA: This consists of 
  a small microphone that is strapped tightly around the neck 
  of the character. Rather than picking up the voice the mike 
  picks up the vibrations in the voice box and converts them 
  to sound. Since the signaling mike is on the throat it is pos-
  sible to send simple or Morse code signals my clicking the 
  jaw together. 
  The character also gets a small earphone to pick up 
  the signals. The sounds received are directed directly into 
  the ear canal and thus cannot be overheard by others. They 
  broadcast up to one-quarter of a mile without a booster. 
  The booster is attached to the throat mike and worn 
  someplace on the character. It is about the size of a cigarette 
  pack. A hand-held or backpack radio that picks up the signal 
  can re-transmit the signal as far as that radio will broadcast, 
  however it cannot decipher the message to determine what 
  is being said. 
  These units’ only form of encryption is that they can only 
  
  - 18 -
  Dark Conspiracy
  Gear Up
  be understood immediately by another throat mike. No other 
  encryption is available for this kind of mike. Set up encryp-
  tion with Radio Use Normal or Electrical Use Difficult skill 
  check. While the mike will pick up everything said by the 
  wearer it will not pick up any background noises or conversa-
  tion. Weight - Kg Price $350 Availability (I/R) Special -
  Transponder, Tojicorp Tagalong: See Dark Conspir-
  acy Pg. 269). Weight 1 Kg Price $1,800 Availability (S/C) 
  Special -
  Vehicular, Miltech Limited V-50: (Replaces Miltech 
  Limited 50 KM Vehicular Radio of Dark Conspiracy Pg. 270) 
  This looks like a box thirty inches by twelve inches by thirty 
  six inches. The front has switches, dials, and connections 
  and has a power connection site on the rear. This radio 
  slides into a vehicular mount that will provide power from the 
  vehicle or it can be set up and hooked up to a power sup-
  ply that can convert AC to DC power. It includes a vehicular 
  mount, power cord, voice mike and headset. It has a basic 
  range of up to twenty five miles, which can be effected by 
  the antenna. Weight 15 Kg Price $1,200 Availability (C/V) 
  Special -
  Vehicular, Miltech Limited V-50S Secure: (Replaces 
  Miltech Limited 50 KM Secure Vehicle Radio) A Miltech Lim-
  ited V-50 Vehicular Radio fitted with an encryption device. 
  Weight 15 Kg Price $1,450 Availability (S/C) Special Military
  Vehicular Long Range, Miltech Limited V-100: This is 
  similar to the standard Vehicular Radio but it is thirty inches 
  bu thirty inches by thirty six inches. The front has switches, 
  dials, and connections and has a power connection site on 
  the rear. This radio slides into a vehicular mount that will pro-
  vide power from the vehicle or it can be set up and hooked 
  up to a power supply that can convert AC to DC power. It 
  includes a vehicular mount, power cord, voice mike, Morsse 
  code key and headset. It has a basic range of up to 100 
  miles, which can be effected by the antenna. Weight 25 Kg 
  Price $2,000 Availability (R/S) Special 
  Vehicular Long Range, Miltech Limited V-100S Se-
  cure: A Miltech Limited V-100 Vehicular Radio fitted with a 
  an encryption device. Weight 25 Kg Price $2,250 Availability 
  (I/R) Special Military
  RADIO ACCESSORIES: 
  Antennas
  Car, Tojicorps: This is an an additional antenna used 
  for cars tht are carrying additional radio receivers and or 
  transmitters. It is shorter than than the whip antenna but 
  gives 20% normal range. Weight 0.25 Kg Price $50 Avail-
  ability (C/V) Special -
  Directional Antenna, Miltech Limited 45: A dish, six 
  inches across, that is use to limit the direction of the radio 
  signal to a 60 degree arc designated by the person who set 
  up the antenna. 
  This device increases the broadcasting power increas-
  es the effective range by 50% and decreases the chance of 
  interception, outside of the 60 degree arc of the face of the 
  antenna by 75%. The signal can also be picked up out to half 
  the normal range in a 60 degree arc exactly opposite of the 
  primary signal direction. 
  This antenna takes five minutes to set up or break down. 
  The antenna must be within ¼ mile of the radio and have a 
  wire run from it to the radio to work. Weight 2 Kg Price $200 
  Availability (S/S) Special Military
  Pole Antenna, Miltech Limited PA: This consists of an 
  all around antenna mounted on the top of a 20-foot pole. 
  This increases the distance broadcast by the radio by 100%. 
  The antenna comes in a bag, like that of a tent, and has 
  four five-foot pipes, a base, an antenna head, guide ropes, 
  and stakes. 
  It takes ten minutes to set up and take down. The an-
  tenna must be within ¼ mile of the radio and have a wire run 
  from it to the radio to work. Weight 10 Kg Price $400 Avail-
  ability (S/S) Special -
  Tower Antenna, Sony A1: A permanent or semi-per-
  manent antenna similar to a pole antenna. It extended 25-40 
  feet in the area and increases the broadcast distance of the 
  radio by 125% of the radios maximum.
  Being permanent or semi-permanent it takes 1 hour per 
  ten feet to set up and three hours per ten feet to take the 
  tower down, so it can be set up again in a different location.
  This type of antenna must be set up within a mile of the 
  radio and connected by wire. Weight 30 Kg Price $600 Avail-
  ability (R/S) Special - 
  Whip Antenna, Miltech Limited W: A vehicular mount-
  ed, flexible, single metallic rod of ten feet in length. When 
  traveling the whip is bent forward over the top of the vehicle 
  and tied there, giving the radio only 25% of its normal range. 
  When not tied down it will stick straight up and give the radio 
  its normal range. Weight 5 Kg Price $250 Availability (S/C) 
  Special -
  Wire Antenna, Miltech Limited AW: A simple wire that 
  is suspended between two objects and produces a signal 
  that goes 25% further than normal in a 60 degree arc on 
  either side of the wires perpendicular. This leaves an area 
  uncovered by the signal. 
  These antennas take three Minutes to set up and one to 
  take down. Antennas must be within ¼ mile of the radio and 
  have a wire run from it to the radio to work. Weight 2.5 Kg 
  Price $150 Availability (S/C) Special -
  Electronic Encryption
  Electronic Encryption involves using two sets of the 
  same encryption device, one on sending and one on receiv-
  ing end. In addition these devices must have the same key 
  code entered into both units. 
  The voices spoken even if intercepted would not be 
  able to be distinguished or even be recognized as voices. 
  In order to begin the decoding process anyone picking up 
  the signal would have to have a copy of the same encryp-
  tion device.
  Once the message has been received or intercepted 
  and the decoding process has begun then those machines 
  that have the same key code as the transmitter will be able 
  to receive the message. If the receiver does not have the 
  same key code then the code must be broken. (see Cryptol-
  ogy above) 
  
  - 19 -
  Gear Up
  Dark Conspiracy
  MISCELLANEOUS:
  Communications Wire, Miltech Limited: This comes 
  in a small hand held spool or in a large metal spool with a 
  stand. The hand held spool holds 250 meters and the large 
  spool holds 5000 meters of wire. This wire has tons of uses 
  from phone lines, to antenna connections, to trip wires, to 
  demolitions. (250 Meter Roll) Weight 3 Kg Price $250 Avail-
  ability (S/V) Special – (5000 Meter Roll) Weight 30 Kg Price 
  $700 Availability (S/C) Special – (Large Roll Stand) Weight 
  20 Kg Price $500 Availability (S/C) Special - 
  Repeater, Tojicorps: This device is set up to pick up a 
  given signal on a specified frequency and send it out again, 
  giving it a boost in range. This device will send the signal out 
  25 miles from the location of the repeater.
  The repeater must be set up prior to the message being 
  broadcast and has only one frequency that it will repeat at a 
  time, unless manually reset. The repeater will rebroadcast all 
  messages on that frequency. 
  The repeater takes 10 minutes to set up and half that to 
  take down. Weight 2 Kg Price $300 Availability (S/S) Special 
  -
  Satellite Communications Terminal, Tojicorps 55: 
  The Satellite Communications Terminal is much more exten-
  sive than the Satellite phone. It has the capacity to be used 
  as a phone just as the Satellite Phone is. 
  In addition, with a computer equipped with a broadband 
  modem it will act as a transmission center for it to an internet 
  node.
  It can also be used to broadcast video feeds if there is 
  someone monitoring.
  The Satellite Communications Terminal and the Satellite 
  phone is subject to the weather and an Electronics or Com-
  puter Use check may be required to maintain or establish a 
  link in bad weather. The GM will determine the DC depend-
  ing on the severity of the winds, rain and electrical activity. 
  Weight 6 Kg Price $900 Availability (R/S) Special -
  Teletypewriter, Radio Shack TTW2: This is similar to 
  the Radio Teletypewriter above except that it depends on 
  phone lines for transmission/ The main advantages of the 
  Teletypewriter is that since the text is actually typed in on 
  one end and typed out by the machine on the other end so 
  that there can be no misinterpretation of what was sent. In 
  addition it is easier to send long texts rapidly. It differs from 
  a cipher machine as that most texts are sent in the clear and 
  print out as quickly as they are received. Weight 12 Kg Price 
  $700 Availability (R/C) Special -
  Radio Use: INT (Trained)
  This skill is used in the set up and operation of radio 
  equipment. While most anyone can press a button and talk 
  but this helps to minimize the chance of the equipment be-
  ing set up wrong, being on the wrong frequency, or the mes-
  sage being misunderstood ot intercepted / interfered with. 
  This will allow the character to use radio encryption equip-
  ment and be able to use a manual encryption to encrypt and 
  transmit a message. They will know the phonetic alphabet; 
  A - Alpha
  B – Bravo
  C - Charlie
  D – Delta
  E – Echo
  F – Foxtrot
  G – Golf
  H- Hotel
  I – Indigo
  J- Juliet
  K - Kilo
  L – Lima
  M – Mike
  N – November
  O – Oscar
  P – Papa
  Q – Quebec
  R – Romeo
  S – Sierra
  T – Tango
  U – Uniform
  V – Victor
  W – Whiskey
  X – X-Ray
  Y – Yankee
  Z – Zulu
  It also allows the character to repair or even fabricate a 
  radio receiver or transmitter. This is done at one level more 
  difficult than an Electronics check to do the same task.
  
  - 20 -
  Dark Conspiracy
  Gear Up
  COMPUTERS
  All forms of information processing.
  Book Reader, Amazon On Fire: This is the standard 
  hand held device the size of a small tablet. It has the ca-
  pacity to store two hundred books and enough rechargeable 
  battery to last 12 hours. Weight 0.5 Kg Price $100 Availability 
  (V/V) Special -
  Desktop Personal Computer, GE9000: (see Dark 
  Conspiracy Pg 268). Weight 8 Kg Price $6,500 Availability 
  (S/C) Special -
  Gaming System, Sony 45 Console: This is your typi-
  cal gaming system and monitor. Weight 3 Kg Price $250 
  Availability (V/V) Special - 
  Gaming System, Sony Portable: This is the common 
  gaming system and includes a monitor. The system comes 
  with a dozen games. Weight 0.25 Kg Price $150 Availability 
  (V/V) Special -
  Laptop Portable Computer, Zenith FX2: (see Dark 
  Conspiracy Pg 268). Weight 2 Kg Price $4,500 Availability 
  (R/C) Special -
  PDA Motorola-Samsung BBY: A small hand held de-
  vice designed to act as a portable calendar, and note taking 
  device. Weight 0.25 Kg Price $150 Availability (C/V) Special 
  -
  Tablet Apple-IBM 7500: This is the larger version of 
  a smart phone. It has some more capability than the smart 
  phone but it is not as capable as a full size computer. It is 
  smaller than a sheet of paper and up to ¼ inch in thickness. 
  Weight 0.5 Kg Price $100 Availability (C/C) Special -
  Tablet Hybrid, Apple-IBM 9000: A tablet that uses a 
  computer operating system. It has the capacity to have an 
  attached keyboard and a port for a zip drive to transport doc-
  uments and programs into and out of the tablet. Weight 0.5 
  Kg Price $200 Availability (S/C) Special -
  Upgrade: This allows a computer to store more and run 
  faster and better. If on a laptop it must be done at the time 
  of purchase. Weight Negligible Price $250 Availability (C/C) 
  Special -
  Virtual Reality System, Sony 444: A combination of a 
  computer and game system that immerses the user totally 
  into its own world. Weight 6 Kg Price $1,500 Availability (I/S) 
  Special - 
  Peripherals: 
  These are all the other pieces of hardware that are not 
  included in your basic computer setup. All peripherals pur-
  chased at the same time as the computer are considered 
  installed. 
  If not installed each item description will each have a 
  set-up time and if needed a difficulty for Computer Use or 
  Electronics needed to set them up. A character with Com-
  puter Use skill will need to hook up the peripheral, or an 
  Electronics skill one level more difficult. This is only used in 
  situations where time is critical, but in many situations where 
  it doesn’t matter then no roll is needed.
  AV Feed, Zenith 1450: This allows the computer to ei-
  ther to receive a cable television signal or a closed circuit 
  television signal. The type of signal being received doesn’t 
  matter but can only process one kind of signal at a time. The 
  signals can be received via a cable, a wireless connection, 
  or by a modem. Weight Negligible Price $100 Availability 
  (V/V) Special -
  Cam and Microphone, Radio Shack SM7: This con-
  sists of a small digital video camera and microphone that 
  transmits images and sound through the computer’s mo-
  dem. In addition, setting the feed’s software up to constantly 
  record (or to transmit to another computer the character is 
  using), this peripheral can act as a security device. 
  Cam and Microphones feeds are meant to be used up 
  close and have a range increment of 5 feet with a maximum 
  range of 4 increments. The maximum recording time is 24 
  hours for the standard hard drive that comes with all com-
  puters or 72 hours for an expanded hard drive (see below). 
  Installation for the remote feed has a difficulty of normal 
  Computer Operations check and and takes an hour. Weight 
  Negligible Price $10 Availability (V/V) Special -
  CD Burner, Intel-Packard 7: This drive operates like a 
  CD-ROM drive, with the added ability of writing data to for-
  matted CDs. The character may use the drive to burn a copy 
  up to 700 megs of information to a disc in 3 minutes. Instal-
  lation is a Computer Operations easy difficulty and takes 30 
  minutes. Weight 0.25 Kg Price $75 Availability (V/V) Special 
  -
  CDs, Sony One Time Use: These come in towers of 
  25 and can hold 700 megs of information per CD. These are 
  good only for data, music, and computer video files. Once a 
  burn has been made onto them, no matter the size, they are 
  considered used. 
  Any subsequent attempts to burn additional information 
  onto them, without special software require a Computer Use 
  check with a difficulty of Easy (+1 DM per additional burn). 
  If the attempt is failed or the attempt overfills the disk it will 
  crash the CD and all the information will be lost (unless Data 
  Recovery see below).
  Information burned onto a One Time Use CD cannot 
  be deleted, removed or altered in any way. Weight 0.25 Kg 
  Price $20 Availability (V/V) Special -
  CDs, dbx Rewritable: These come in towers of 25 and 
  can hold 700 megs of information per CD. These are good 
  only for data, music, and computer video files. Information 
  burned onto a Rewritable CD can be deleted, removed and 
  altered in any way the character wishes. Weight 0.25 Kg 
  Price $30 Availability (V/V) Special -
  CD ROM Drive, Intel-Packard 19: This is identical to 
  the CD burner except it had no ability to record data on a 
  CD. Installation is a Computer Operations easy difficulty and 
  takes 30 minutes. Weight 0.25 Kg Price $25 Availability (V/V) 
  Special -
  Computer Black Box, Intel-Packard B: This device is 
  connected directly to the computer’s hard drive. It is designed 
  to be durable like a plane’s flight recorder should something 
  catastrophic happen to the computer itself. It maintains and 
  constantly updates its own internal copy of the computer’s 
  entire hard drive.
  Every black box is protected by powerful surge protec-
  tion and is just a one-way link to the drive, ensuring that even 
  if the computer’s memory is completely wiped, this copy will 
  remain. Installation takes a Computer Use check at very dif-
  
  - 21 -
  Gear Up
  Dark Conspiracy
  ficult and takes 6 hours. Weight 1 Kg Price $500 Availability 
  (I/C) Special -
  Dual Processors, Intel Packard DP5: This item adds 
  a second processor to the computer and then links both pro-
  cessors together. This dramatically increases the machine’s 
  efficiency (dual processors offer the best benefit when the 
  computer multitasks). 
  When an character uses a computer with dual proces-
  sors, he may simultaneously perform two tasks on the com-
  puter that require skill checks. Each skill check follows the 
  normal rules for skill check difficulties, time consumed, etc. 
  The character suffers no inherent bonus for performing these 
  tasks at the same time, though applicable modifiers to ei-
  ther skill check apply to both. Installation takes a Computer 
  Operations check at very difficult and takes 4 hours. Weight 
  Negligible Price $500 Availability (R/S) Special -
  DVD Burner, Intel Packard D15: This drive operates 
  like a DVD-ROM drive, with the added ability of writing data, 
  music and DVDs to specially formatted CDs. It includes a 
  basic software package that will piece through most DVDs 
  anti-copy software. The character may use the drive to burn 
  a copy up to 4.5 gigabytes of information to a disc in 5 min-
  utes. Installation is an easy Computer Operations difficulty 
  and takes 30 minutes. Weight 0.25 Kg Price $125 Availability 
  (C/C) Special -
  DVD, One Time Use, Sony: These come in towers of 
  25 and can hold 4.5 GB of information per DVD. These are 
  good only for data, music, and computer video files. Once a 
  burn has been made onto them, no matter the size, they are 
  considered used. 
  Any subsequent attempts to burn additional information 
  onto them, without special software require a Computer Use 
  easy difficulty check (+1 DM per additional burn). If the at-
  tempt is failed or the attempt overfills the disk it will crash the 
  CD and all the information will be lost (unless Data Recovery 
  see below).
  Information burned onto a One Time Use DVD cannot 
  be deleted, removed or altered in any way. Weight 0.25 Kg 
  Price $40 Availability (C/C) Special -
  DVD, Rewritable, dbx: These come in towers of 25 and 
  can hold 4.5 GB of information per CD. These are good only 
  for data, music, and computer video files.
  Information burned onto a Rewritable DVD can be de-
  leted, removed and altered in any way the character wishes. 
  Weight 0.25 Kg Price $60 Availability (S/S) Special -
  DVD ROM Drive, Intel-Packard D8: This peripheral al-
  lows the computer to run DVD movies as well as data discs. 
  Installation is an Easy difficulty Computer Operations and 
  takes 30 minutes. Weight 0.25 Kg Price $50 Availability (S/S) 
  Special -
  Flash Drive, Radio Shack F1000: A small device about 
  the size of a pen that can hold up to 64 megabytes of infor-
  mation. It can be plugged into any machines USB port. It 
  takes 4 minutes to upload or send out its full memory capac-
  ity. Weight Negligible Price $15 Availability (C/C) Special -  
  Flat Panel Monitor, Zenith 21: This monitor is a very 
  thin 6” deep monitor on its own stand. Once installed on the 
  desktop computer it will reduce the desktop’s weight by 15#. 
  Installation takes an easy Computer Operations check and 
  10 minutes. Weight 5 Kg Price $100 Availability (C/C) Spe-
  cial -
  Frag Switch, Capone Limited Fg1: This special pe-
  ripheral hidden inside the computer near the computer’s 
  motherboard and hard drive. It is a device of last resort. 
  When the character hits three pre-set keys at the same 
  time followed by enter (taking a half action), the Frag Switch 
  sends a powerful electrical charge through all the computer’s 
  systems. It in effect fries all its circuits and wipes out all the 
  stored data. Installation takes a Computer Operations very 
  difficult check and takes 2 hours. Weight 0.5 Kg Price $250 
  Availability (R/S) Special -
  Hard Drives:
  Expanded Hard Drive, Intel-Packard 2500: A 1 TB 
  hard drive that is added to the computer, vastly increasing its 
  storage capacity. All but the most complicated audio/video 
  files may be stored on the computer with ease. Installation 
  takes a Computer Operations normal difficulty check and 1 
  hour. Weight 0.25 Kg Price $350 Availability (C/C) Special -
  External Hard Drive, GE 900: For those systems that 
  can’t have their hard drives expanded (laptops) or the owner 
  does not want to go to the trouble of replacing the hard drive 
  with either an expanded or removable hard drive, this is the 
  answer.
  It is a standard computer hard drive that sits in its own 
  case outside of the normal computer and can be accessed 
  as a separate drive. Anything that is recorded onto it can 
  then be transferred to another computer just like swapping 
  a disc, except your moving the entire drive. It also allows 
  the computer to be used and little trace be left of anything 
  that was copied or downloaded. Weight 0.25 Kg Price $400 
  Availability (S/C) Special -
  Removable Hard Drive, Apple-IBM 35: This is the 
  standard computer hard drive except it is set up to be re-
  moved from the computer itself a the touch of a button. It can 
  then be stored separately or inserted into any computer with 
  a similar setup. Installation takes an easy difficulty Computer 
  Operations check and takes 30 minutes. Weight 0.25 Kg 
  Price $500 Availability (R/S) Special -
  Keyboard, Folding, Radio Shack 410: A flexible key-
  board that literally folds in half for storage when not in use. 
  Weight Negligible Price $100 Availability (R/S) Special -
  Keyboard, Tablet, Apple-IBM: A keyboard that attach-
  es to the tablet style computer. Weight Negligible Price $50 
  Availability (S/C) Special -
  Laptop Desk with Fan, Intel-Packard LTDF: A small 
  desk that can be placed on the lap, table, or similar surface 
  to give the user a better angle at the keys . It has a small 
  fan built in that cools the laptop so that it does not overheat. 
  Weight 2 Kg Price $100 Availability (S/C) Special -
  Memory Card Transmitter, Capone Limited T15: This 
  looks and functions like a normal memory card, but in addi-
  tion it transmits the information stored via a radio signal. The 
  receiver calls for the transmission and must be within one 
  mile of the memory card. In addition, the memory card must 
  be powered at the time of the signal. Weight Negligible Price 
  $275 Availability (I/S) Special -
  Modems
  
  - 22 -
  Dark Conspiracy
  Gear Up
  Cellular Modem, Motorola-Samsung CM5: A wi-fi 
  hotspot that connects to the internet via a cellular signal. It 
  can handle up to 6 items (computers, tablets, smart phones, 
  etc.) at the time. Weight Negligible Price $300 Availability 
  (S/C) Special -
  High Speed Modem, GE 15: A high speed modem that 
  can be used both as a secure wireless and/or a hard wired 
  modem. It can handle up to five items hard wired into the 
  modem. Weight Negligible Price $100 Availability (V/V) Spe-
  cial -
  Wireless Modem, Teledyne 500: This allows any num-
  ber computers to work off of a single High Speed Modem. All 
  the computers must be within five hundred feet of the wire-
  less modem. It also allows the computer to operate on any 
  open wireless network. Installation takes an easy Computer 
  Operations check and takes 1 hour. Weight Negligible Price 
  $250 Availability (I/S) Special -
  Network Hub, Tojicorps H15: This connection allows 
  any amount of computers to be hooked together to form a 
  hub in intra network. It allows each computer to access infor-
  mation and programs on any of the computers for use at the 
  individuals work station.
  An individual working on files not copied to his work sta-
  tion computer risks crashing the system (Computer Opera-
  tions easy skill check not to crash.
  The hub itself or any of the individual work stations can 
  be hooked to the internet via normal means. Installation 
  takes a Computer Operations skill of difficult and 30 minutes 
  per linked computer. Weight 3 Kg Price $600 Availability (I/S) 
  Special -
  Printers:
  3D, Apple-IBM 1700: This printer has the ability to 
  make three dimensional objects out of a plastic type mate-
  rial. It has the capacity to make objects up to 1728 cubic 
  inches. The refill has he same capacity. Installation takes a 
  difficult Computer Operations check and 1 Hour. Weight 12 
  Kg Price $1,500 Availability (I/R) Special – (Refills) Weight 5 
  Kg Price $700 Availability (I/R) Special -
  Ink Jet, Intel Packard 1: These printers sacrifice the 
  crisp clarity of the Laser Printer for speed and lightweight 
  versatility. They can print both black and white and color al-
  though their images are easily distinguishable from a photo. 
  Every 500 pages a refill kit must be purchased. Installation 
  takes a Computer Operations normal skill check and takes 
  30 minutes. Weight 5 Kg Price $150 Availability (V/V) Special 
  - (Refill) Weight 1 Kg Price $25 Availability (V/V) Special -
  Laser, Intel Packard 505: This type of printer offers the 
  best in print quality on text and images in both black and 
  white and color. They are heavy and bulky therefore, are lim-
  ited to the use in stationary systems. Every 2000 pages a 
  refill kit has to be purchased. Installation takes a Computer 
  Operations normal skill check and takes 30 minutes. Weight 
  5 Kg Price $600 Availability (S/C) Special - (Refill)Weight 
  1Kg Price $100 Availability (S/C) Special -
  Multiple Function, GE 80: This printer is a laser printer 
  that also functions as a scanner, fax and copier. It is a Fax 
  Machine, Copier, Scanner, and Printer. It is a normal fax ma-
  chine when hooked into a conventional phone line. It also 
  has the capacity to copy up to 6 pages per minute in black 
  and white and 2 pages per minute in color. It can scan items 
  at the rate of 1 page per minute, longer for more detailed 
  photos. Scans can either be transmitted to a computer or 
  directly onto the internet depending on the connections and 
  wishes of the user. Lastly when hooked into a computer or in 
  a computers network, it can act as a printer. It has the same 
  rate of printing as it does copying. Installation takes a Com-
  puter Operations normal skill check and takes 30 minutes. It 
  needs a refill kit every 2000 pages. Weight 8 Kg Price $850 
  Availability (S/C) Special – (Refill) Weight 1 Kg Price $150 
  Availability (S/C) Special -
  Portable Multiple Function, Sony PMF: This device 
  allows for a wide variety of devices to be rolled into one. 
  It works as a Printer, Multiple Function. Installation takes a 
  Computer Operations normal skill check and takes 30 min-
  utes. It takes a refill for every 500 pages. Weight 3 Kg Price 
  $1,000 Availability (S/C) Special – (Refill) Weight 0.5 Kg 
  Price $175 Availability (S/C) Special -
  Photo, Kodak-Disney 600: A printer dedicated to print-
  ing photograph quality prints off of computer generated or 
  digital camera captured images. It has the capacity to read 
  imaged directly from a digital camera allowing some small 
  changes (lighting, cropping, etc.) and then printing without 
  storing. If connected to a computer they will print out any 
  computer generated image sent to it. These photos are in-
  distinguishable from real film photos produced in the older 
  way. Every 125 photos printed a refill kit must be purchased. 
  Installation takes a Computer Operations normal skill check 
  and takes 30 minutes. Weight 4 Kg Price $800 Availability 
  (R/S) Special - (Refill) Weight 1 Kg Price $175 Availability 
  (R/S) Special - 
  Portable, Intel-Packard 170: A very small printer only 
  capable of handling a single sheet of paper fed at a time, 
  thus making printing very slow on multi page documents. Its 
  great advantage is that it is about this size of a ruler and 
  about 4 inches in height. This makes it ideal for the person 
  with the laptop or PDA that isn’t concerned about speed or 
  print quality. Every 200 pages a refill kit has to be purchased. 
  Installation takes a Computer Operations normal skill check 
  and takes 30 minutes. Weight 2 Kg Price $850 Availability 
  (R/S) Special – (Refills) Weight 0.5 Kg Price $150 Availability 
  (R/S) Special -
  Projector, Nikon 505: This consists of a small projec-
  tor that is connected to the computer through one of its USB 
  ports. It allows the projecting of what is on the computers 
  screen onto a screen or wall for group viewing. Installation 
  takes a Computer Operations normal skill check and takes 
  30 minutes. Weight 6 Kg Price $1,500 Availability (R/S) Spe-
  cial -
  Refrigerated Case, GE R90: This was a joint project 
  between NASA and the US Army to replace the computer’s 
  standard case with a fully sealed version. This case works 
  like a refrigerator, piping cool air in around the motherboard, 
  processor, and cards. It has a secondary benefit of keeping 
  dust out of the system and allowing the computer to run at 
  the highest possible speed without the chance of a literal 
  meltdown. It adds 5#s to the weight of the computer. Instal-
  lation takes a Computer Operations difficult skill check and 
  
  - 23 -
  Gear Up
  Dark Conspiracy
  takes 45 minutes. Weight 6 Kg Price $1,500 Availability (R/S) 
  Special -
  ROM Burner, Tojicorp (see Dark Conspiracy Pg. 266). 
  Weight 30 Kg Price $275,000 Availability (-/R) Special -
  Scanners
  Flatbed, Intel-Packard S215: This one looks like a 
  small thin copier. You lay the item to be scanned on top and 
  close and press a button and the image is captured in a for-
  mat that the computer can use. It van handle objects up to 
  8.5” by 14”. It takes about a minute to make one scan. Instal-
  lation takes an easy Computer Operations skill check and 30 
  minutes. Weight 2 Kg Price $225 Availability (C/V) Special -
  Hand, Sony 9711: The Hand Scanner is a hand held 
  version of the flatbed scanner above. Its main advantages is 
  that it is portable and quick (making two 11 inch passes per 
  minute). It however, is only effective against flat objects and 
  its five inch scanning width makes it less than ideal in a lot 
  of scanner for many uses. This scanner is used by running 
  the scanner itself over the object, much like it was a rolling 
  pin, and scanning all that it passes directly over. Installation 
  takes an normal Computer Operations skill check and 10 
  minutes. Weight 0.5 Kg Price $150 Availability (I/S) Special -
  Portable, dbx S2: This handheld scanner offers the 
  ability to scan 8.5” by 11” documents without having to be at 
  the computer to do it. It has the capacity to store up to 100 
  documents before having to be downloaded into a computer 
  for processing, printing, etc.. It is battery powered and about 
  the size of a ruler. It can handle up to 6 pages per minute. 
  Weight 2 Kg Price $350 Availability (S/C) Special - 
  Signal Tapper, Tojicorps 7: This allows the computer 
  user with a modem to connect into a service be it a carrier 
  (broadband or otherwise or into a service that is online). This 
  does not make the hacker invisible however and there is a 
  constant chance of being noticed.
  The character must make a Computer Use check upon 
  logging in and upon accessing information that is sensitive 
  or would normally Price to access. The GM will determine 
  the difficulty level of the check depending on the security of 
  the system being tappped. If these checks are passed then 
  the character will not be noticed. A character will have to do 
  a “maintenance” Computer Operations check in the number 
  of hours equal to his initial check. 
  If the character scores a critical success then he does 
  still have to roll a maintenance Computer Operations check. 
  Instead of being hours that they can remain it is equal to the 
  difference between the roll and the number needed to pass 
  the computer use check roll in days, provided they did not 
  log off or go into a sensitive area. 
  If the character rolls a failure then the tap is noticed by 
  another subscriber and reported to the system administrator. 
  This however takes time, equal to ten times the Computer 
  Use check roll in minutes before the system administrator 
  is notified.
  If the character rolls a critical failure then the tap is im-
  mediately noticed by the system administrator. Providing the 
  character is not seeking out sensitive data then the system 
  administrator will, at GM’s option either just shut down the 
  connection or summon the police (which takes d6 hours).
  If the system administrator finds the character in a sen-
  sitive area or attempting to access a sensitive area they may 
  attempt to put a trace on the line. Then it becomes an op-
  posed roll for the character and the system administrator in 
  Computer Use Skill (System Administrators have a 5 or bet-
  ter Computer Use skill). Failure means that he traces it back 
  to the originating account and city.
  This takes a character pass a Computer Operations 
  Skill at normal difficulty and 1 hour of time to install. Weight 
  Negligible Price $750 Availability (I/R) Special -
  Tape Library, dbx 1330: This has a similar purpose to 
  a Black Box with several key differences. First of all it is obvi-
  ous and external. 
  Secondly it does not back up the entire hard drive auto-
  matically. Instead it does so when an operator prompts it to 
  and / or at regular intervals. The usual interval for an auto-
  matic backup is daily or upon shutting down the system. The 
  tape library can be connected into a network hub to back up 
  the entire hub. This takes a Computer Operations easy skill 
  check and 30 minutes. Weight 1 Kg Price $185 Availability 
  (C/C) Special -
  Television Box, Magnovox-Samsung 11: A small box 
  that allows the computer to pick up television signals and 
  display them on the computers monitor. Weight 0.5 Kg Price 
  $100 Availability (V/C) Special -
  Virtual Reality Gear, Sony VR71: This is the cutting 
  edge of technology as it allows the operator to see and feel 
  things that are not real but rather computer generated items. 
  It includes a central control box, gloves overshoes and a vi-
  sor headset.
  It has been embraced but the gaming industry and the 
  adult entertainment industries have been pushing the tech-
  nology but it also has many other applications. The major 
  one being the ability to maneuver around a computer net-
  work like you were walking from office to office. It could prove 
  to be a great boom for hackers, those hunting them and 
  computer professionals looking for problems.
  This takes a character a Computer Operations skill of 
  difficult and two and a half hours to install. Weight 3 Kg Price 
  $1,000 Availability (I/R) Special -
  Wireless Peripherals: Peripherals such as a keyboard 
  and a mouse can be purchased with wireless hookups. This 
  saves on space and set up speed. In addition the user can 
  be up to 20 feet from the actual computer and still be using it.
  The following peripherals can be set up with wireless 
  hookups
  Keyboard and Mouse (Computer), Radio Shack 111
  Cam and Microphone, Tandy 1410
  Flatbed Scanner, Sony 11W
  Portable Fax / Scanner / Printer, Intel-Packard 781WP
  When using wireless peripherals, the character suffers 
  a +1 DM penalty to all Computers Use checks. (Keyboard) 
  Weight 1 Kg Price $25 Availability (S/C) Special – (Cam and 
  Microphone) Weight Negligible Price $25 Availability (S/C) 
  Special – (Flatbed Scanner) Weight 3 Kg Price $300 Avail-
  ability (S/C) Special – (Portable Fax / Scanner / Printer) 
  Weight 5 Kg Price $1,000 Availability (S/C) Special - 
  WiFi Spot Finder, Magnavox,Samsung 19W: This is 
  the size of a key fob but when the button is pressed it will 
  
  - 24 -
  Dark Conspiracy
  Gear Up
  search for wi-fi signals. When it enters an area with wi-fi cov-
  erage then it will light up with a green light on the tip. Weight 
  0.5 Kg Price $50 Availability (S/C) Special -
  SERVICES
  While this is far from an exhaustive list of services avail-
  able online it covers most of the major types. Installation is 
  usually based off of Computer Programming skill but can 
  also be installed with Computer Operations skill at one level 
  more difficult, unless the item specifies differently. 
  Connection Dial Up, Comcast: This is the oldest form 
  of Internet access. It requires access to a normal phone line 
  which it uses to connect with. This type of connection re-
  quires the full time consumption for a given Internet task.
  When a character uses an dial up modem Internet con-
  nection to perform some skill check during a combat round, 
  his actions occur if his normal total.
  A character may only use one kind of connection at a 
  time. The advantage of the dial up connection is that it can 
  be used from anyplace with a working phone.
  Installation take a Computer Programming or Computer 
  Operations skill of easy and 30 minutes. Weight Negligible 
  Price $25/Month Availability (V/V) Special -
  Connection, DSL, Comcast: When an character uses 
  this high-speed internet connection to perform a skill check 
  outside of combat, the time consumed by each task is re-
  duced to 3/4 normal (rounded up).
  When a character uses an dial up modem Internet con-
  nection to perform some skill check during a combat round, 
  his actions occur if his initiative way 4 higher than his normal 
  total.
  Installation take a Computer Programming skill of easy 
  and 45 minutes. Weight Negligible Price $50/Month Avail-
  ability (C/V) Special - 
  Connection, T1, Microsoft: When an character uses 
  this high-speed internet connection to perform a skill check 
  outside of combat, the time consumed by each task is re-
  duced to 3/4 normal (rounded up).
  When a character uses an dial up modem Internet con-
  nection to perform some skill check during a combat round, 
  his actions occur if his initiative way 6 higher than his nor-
  mal total. Installation take a Computer Programming skill of 
  normal and one hour. Weight Negligible Price $100/Month 
  Availability (S/C) Special -
  Subscription, Janes: This series of data bases cover-
  ing all forms of military and para-military weapons, vehicles 
  and equipment. Anyone spending an hour looking through 
  these manuals will be able to identify any commonly used 
  piece of military hardware. This includes operational char-
  acteristics, nationalities that use such an item, its strong 
  points and weak points. For more unusual pieces of military 
  hardware, or with limited information to start with it will take 
  an INT check easy to gain the correct entry. This gives the 
  most up to date information on the newest equipment and 
  prototypes. Installation takes a Computer Programming skill 
  check of easy and 1 hour. Weight Negligible Price $200/
  Month Availability (C/C) Special -
  Subscription, Westlaw: The character using this ser-
  vice for an hour gains a -5 DM to all checks dealing with 
  history, current affairs, and the law pertaining to a specific 
  subject. This benefit can be gained only once per day per 
  skill. Installation takes a Computer Programming skill check 
  of normal and 30 minutes. Weight Negligible Price $450/
  Month Availability (C/C) Special -
  SOFTWARE
  Computers all come with the standard word processing, 
  spreadsheet and operating systems included at the time of 
  purchase. Any other software purchased at the same time 
  as the computer comes installed otherwise there is an Instal-
  lation DC and Installation Time listed. The Installation time 
  includes time to get the software up and running to where 
  you can use it.
  COMPUTER OPERATION SKILL USES
  Every time a computer is used to perform a task the 
  GM may require a Computer Operations check. This can 
  be for anything from running a program to hacking into a 
  system or inserting a virus onto a system. 
  The GM will give a time frame for how long it will take 
  to complete the task and a difficulty level. This difficulty level 
  can be varied by the character deciding to take more or less 
  time to complete the computer operation. 
  The character using the computer must then make a 
  Computer Operations check. A check is made for every 4 
  hours the task requires.
  If the character rolls a Critical Success then the time 
  required is cut in half. The character could decide to take 
  the full time and be extra thorough in the case of a search 
  and come up with additional pertinent information.
  If the character rolls a success then the computer is 
  used as planned.
  If a character rolls a failure then the task is not com-
  pleted and only 2 hours is taken off of the completion time. 
  If A second failure on this task then no time is taken off the 
  completion time for this period. If it is a third failure on this 
  task then the task has to be restarted from the beginning.
  If the character rolls a Critical Failure then the task 
  must be restarted from the beginning. A second critical fail-
  ure on a task means that the computer has crashed and 
  all work has been lost. In addition it will take 8 hours and 
  a Computer Operations check equal to the one being per-
  formed to get the computer back online.
  If the character is attempting to fix a crash and fails 
  then they roll a d6 and multiply that by 10 to determine the 
  percentage of data lost on the hard drive. If they roll a Criti-
  cal Failure while attempting a repair then the computer is no 
  longer serviceable and they can recover d20 percent of the 
  data it contained for transfer to another machine. To recover 
  this data takes a further 8 hours and a Computer Opera-
  tions skill check of difficult.
  If the character does not have the computer use skill 
  then they might be able to still perform some tasks at 
  double the normal time and with once more level of diffi-
  culty against and INT check. Should a crash occur then that 
  would end any chance of an unskilled person from using 
  the system.
  
  - 25 -
  Gear Up
  Dark Conspiracy
  Characters with the Computer Operations skill can re-
  duce the time by 10% for every skill point that they have 
  down to 20% of the total.
  Anti-Virus, Norton-AVG: This software finds, isolates 
  and ultimately eliminates computer viruses (see Computer 
  Viruses below). Each virus is given a difficulty level and each 
  Anti-Virus Program is given a numerical value that is used 
  with all checks. 
  Every time the computer is started the operator rolls 
  an Anti-Virus Check against and viruses that the computer 
  contains . If it is a non-custom (see Viruses) virus then the 
  computer will deal with the problem and eliminate the virus. 
  If it is a custom virus and the check is passed then it will 
  notify the operator that there is a virus present and if hooked 
  up to the Internet it will seek out an update to deal with it. 
  This operation will take 5 minutes and require the system to 
  be shut down and restarted. Once restarted then the opera-
  tor will make another virus check (this time with a -5 DM to 
  his roll) to clean the virus.
  If the operator rolls a failure anytime they start the com-
  puter then the virus gains a +1 DM until the operator updates 
  the anti-virus software.
  The operator can choose to sweep the computer with 
  the anti-virus software manually, this process takes an hour. 
  This will give the operator another check for viruses just like 
  when starting the machine but gives them a -3 to the die 
  roll. The operator also gets a check every time a virus is 
  introduced to a system. A normal check as if the computer is 
  being booted up. 
  Installation takes a Computer Programming skill check 
  at normal difficulty and takes 1 hour. Weight Negligible Price 
  $50 Availability (V/V) Special -
  Auto-Dialer, Comcast: A simple little program that is 
  set up to dial phone numbers. It can be used to deliver a 
  message or determine if it is a working voice or data line. In 
  addition. It can be set or simply be programmed to dial the 
  same number over and over again to tie up a phone line.
  Obviously, this requires access to a working phone line 
  in order to work. Installation is a Computer Programming of 
  easy difficulty and takes 20 minutes. Weight Negligible Price 
  $20 / Month Availability (V/V) Special -
  CAD/CAM: CAD/CAM is a set of programs that are de-
  signed to do scientific, manufacturing and architectural draw-
  ings. The user can produce a professional set of blueprints 
  for a house or small office building in an hour. Installation 
  takes a Computer Programming normal check and 3 hours. 
  Weight Negligible Price $4,000 Availability (S/C) Special -
  CD Burning, Microsoft Special; This software unlike 
  the software that comes with the CD burning drive allows the 
  computer to use a CD or DVD one time use to be used as if 
  is was a CD or DVD re-writable. Installation is a Computer 
  Operation easy task and takes 15 minutes. Weight Negli-
  gible Price $20 Availability (V/V) Special -
  Code-Cracker, Miltech Limited: The Code Cracker 
  program takes a message, or the like, that is in code and 
  aids in the decoding of the item. The use of this program 
  gives the character with the Cryptology skill a -2 DM to their 
  Cryptology roll when attempting to decode the item. If the 
  character does not have the Cryptology skill this program 
  will allow him a chance to break the code with a Cryptology 
  Skill of 0. Installation takes a normal Computer Programming 
  check and 12 hours. Weight Negligible Price $10,000 Avail-
  ability (-/I) Special Military
  Composite Picture Software, Nikon: This allows the 
  individual to make a composite sketch of a face without 
  being a sketch artist. It has several thousand generic pre-
  drawn facial parts that can be positioned on one of several 
  facial types. Installation takes a Computer Programming 
  easy check and 4 hours. Weight Negligible Price $15 Avail-
  ability (C/V) Special -
  Dark Web Access: Unlike the internet or even the Deep 
  Web, the Dark Web is only used by aliens. Thus access is 
  only available when it has been discovered by the characters 
  as part of an adventure. An operator does not want to spend 
  a lot of time in the Dark Web as it is constantly being pa-
  trolled by the aliens, For ever 30 minutes spent on the Dark 
  Web you must make a Computer Operations check. The dif-
  ficulty of the check will be set by the GM depending on how 
  much time it will take and how sensitive the materials sought 
  are. Failure means that the aliens have ascertained the com-
  puters location. Hows quickly they respond depends on how 
  threatening your searching on the Dark Web is to them.
  It also can have an effect on the mental state of the user. 
  For ever hour spent on the Dark Web the character must 
  make a CON check, failure means that the character will be 
  overtaken with feelings of dread and paranoia for each hour 
  spent on the Dark Web in the last session. Weight Negligible 
  Price Special Availability (Special) Special Illegal 
  Database, Google-Wikipedia Information: This pro-
  gram contains a collection of information on a given area. 
  It will give the character with a successful Computer Opera-
  tions of normal with a -2 DM for checks in the same area as 
  the database. Installation takes a Computer Programming 
  skill check at normal and one hour. Weight Negligible Price 
  $5 / Month Availability (V/V) Special -
  Database Jane’s Military: This database replaces 
  the series of books covering all forms of military and para-
  military weapons, vehicles (military and civilian) and military 
  equipment. Anyone spending an hour looking through this 
  database the character will be able to identify any commonly 
  used piece of military hardware. This includes operational 
  characteristics, nationalities that use such an item, its strong 
  points and weak points. For more unusual pieces of military 
  hardware, or with limited information to start with it will take 
  a Computer Operations check with a difficult level to gain the 
  correct entry. Weight Negligible Price $300 / Month Availabil-
  ity (S/C) Special -
  Data Recovery, Norton-AVG: This allows a character 
  COMPUTER PROGRAMMING: (EDU TRAINED)
  Computer Programming Skill allows the character to 
  develop their own programs and maximize the use of exist-
  ing programs. The development of programs will have the 
  GM set up difficulty check(s) and time based off the com-
  plexity of the program.
  Also Computer Programming skill also acts as Com-
  puter Use skill at ½ the Computer Programming skill level. 
  
  - 26 -
  Dark Conspiracy
  Gear Up
  to recover data which is lost or otherwise compromised. A 
  character using this program must roll a Computer Opera-
  tions or Computer Programming check against the following 
  difficulties, depending on the problem.
  Computer Crashed 
   
  Very Difficult 
  Program or File Accidentally Deleted  Normal
  Program or File Deliberately Deleted Difficult
  Disk Drive Reformatted  
   
  Difficult (will only re-
  cover fragments of files)
  Installation takes a Computer Programming skill check 
  at normal and 2 hours. Weight Negligible Price $250 Avail-
  ability (S/C) Special -
  DVD Copying, Microsoft: This unlike the software that 
  comes with the DVD burning drive, allows the copying of 
  even the most copy protected DVDs. Installation is a Com-
  puter Operation easy task and takes 15 minutes. Weight 
  Negligible Price $30 Availability (S/C) Special -
  Deep Web Access, Capone Limited: The Deep Web 
  has been set up by computer users that are doing things that 
  are illegal or unsavory. It is the place to go to if you looking 
  to find a black hat hacker, or buy some illegal drugs or weap-
  ons, or get some items that would be untraceable.
  If the character makes contact, to buy a weapon lets 
  say, must then make a computer skill check. Failure means 
  that the contact thinks your law enforcement and breaks off 
  contact. Weight Negligible Price Special Availability (Special) 
  Special Illegal
  Encryption, Miltech Limited: This program encrypts 
  the data stream and email so that the recipient must also 
  have the same software with the same key settings in order 
  to decrypt it. If looked at without decoding it will just appear 
  as a bunch of gibberish. It takes a Cryptology check of very 
  difficult in order to be able to break one block of messages. 
  The blocks are preset and can be as small as a single mes-
  sage or as long as an entire day. The quicker the changes 
  the more chance that the recipient will have the wrong code 
  set. Installation takes a Computer Programming skill check 
  of difficult and 2 hours. Weight Negligible Price $7,500 Avail-
  ability (-/I) Special Military
  Evidence Eliminator Norton-AVG: This program elimi-
  nates any trace of items viewed on the Internet or deleted 
  off of a hard drive. It washes the hard drive and its’ caches 
  every time the system is shut down. This makes it virtually 
  impossible to recover any data once this occurs. The bad 
  thing is that it does not distinguish between things acciden-
  tally deleted and those done on purpose. Installation takes 
  a Computer Programming check at difficult and 2 hours. 
  Weight Negligible Price $75 Availability (S/C) Special -
  Facial Recognition Software, Microsoft: This software 
  works with the computers camera, or other attached video 
  input, to compare points on the face with those of faces 
  stored in the computers database. It can compare a photo 
  or a video captured face against a data base of faces with 
  100% accuracy. The chance of success is simply based off 
  of if the face is in the data base, but with the larger data base 
  the search will take longer. 
  If a character is in disguise then the character using the 
  software must roll a successful easy Computer Use or Com-
  puter Programming check with a positive DM equal to the 
  targets Disguise skill rating.
  Installation takes a Computer Programming normal 
  check and 3 hours. Weight Negligible Price $5,000 Availabil-
  ity (I/R) Special -
  Firewall, Norton-AVG: This program protects comput-
  ers, that are hooked up to the Internet, from receiving un-
  wanted or perhaps harmful files. There are three levels of 
  protection that a firewall can be set at. 
  Level One gives a +2 DM to anyone attempting to enter 
  or insert a program into the computer without the operators 
  approval. The operator’s use is not affected.
  Level Two gives a +4 DM to anyone attempting to enter 
  or insert a program into the computer without the operators 
  approval. The operator using the Internet to perform a task 
  will have a +1 DM applied to their skill check and it will take 
  10% longer.
  Level Three gives a +6 DM to anyone attempting to en-
  ter or insert a program into the computer without the opera-
  tors approval. The operator using the Internet to perform a 
  task will have a +1 DM applied to their skill check and it will 
  take 25% longer.
  Installation takes a Computer Programming skill check 
  of normal for level 1, difficult for level 2, and very difficult for 
  level 3. Installation takes 2 hours for level 1. 5 hours for level 
  2, 10 hours for level 3.
  Weight Negligible Price $55 Availability (C/C) Special -
  Global Mapping, Google-Wikipedia: This item allows 
  the computer to tie into a GPS Locator (see below). It will 
  display a map and referencing all the known data, grid co-
  ordinates feet above sea level, etc.. Should the set-up be 
  moving it will also provide direction, speed. etc..
  If the character had Internet access makes a successful 
  Computer Use skill of normal they can get up to the second 
  weather, and route information. Weight Negligible Price $25 
  Availability (C/V) Special - 
  Hacker Mask, Capone Limited: A program that is de-
  signed to disguise the location of the computer using it while 
  operating on the Internet. It works by bouncing the signals off 
  of different nodes or “jumping” giving all sorts of false routes 
  for the tracer to follow. 
  When initiating the hacker mask the character will state 
  how many “jumps” he wishes to attempt. The character must 
  then make a Computer Programming or Computer Opera-
  tions skill check at normal difficulty for each jump, with a +1 
  DM being added for each jump (cumulative). i.e. it would be 
  a normal check with a +1 DM for first jump, with a +2 DM for 
  second jump, etc.. 
  If the hacker is successful then the connection is made. 
  Those attempting to trace the hack must then make a Com-
  puter Programming od Computer Operations skill check at 
  normal with a DM equal to the DM of the hacker working 
  connection in reverse. i.e. if the hacker used 5 jumps suc-
  cessfully the first leg back towards the hacker would have a 
  DM +1, the next a DM +2, on so forth. If all are successfully 
  passed then it leads back to the hackers location. 
  If the hacker fails then the connection is not made and 
  the hacker can make a new attempt with less jumps or try it 
  
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  Gear Up
  Dark Conspiracy
  at another time. There is no limit to the number of attempts 
  a hacker can make during a given 24 hour period provid-
  ing each have less jumps than the previous unsuccessful 
  attempt.
  If the hacker is discovered and then goes back into the 
  same system then the System Operator will have a -1 DM to 
  their Computer Use skill check to trace the hacker per time 
  he has been discovered. 
  Installation takes a hard skill check and takes 30 min-
  utes. Weight Negligible Price $1,500 Availability (I/R) Special 
  Illegal
  Hacker Trap Software, Norton-AVG: This piece of 
  software will upon command allow the operator to see ex-
  actly what data is being transmitted out of the computer. This 
  will expose any attempts to hack into a system and retrieve 
  data from a given computer system. It adds +3 DM to the 
  checks of a hackers attempt to retrieve data, if they are trying 
  to do so without being noticed. Installation takes a Comput-
  er Programming hard check and takes 30 minutes. Weight 
  Negligible Price $1,500 Availability (R/S) Special -
  Image Processing, Nikon: This piece of software al-
  lows the user to clean up, restore, or doctor an image or 
  video. It comes with the capacity to hook up to any scan-
  ner, digital camera, video camera, video cassette recorder, 
  or similar device.
  It takes one minute to upload a photograph to the sys-
  tem or the run time of the video tape. Once there it can be 
  viewed no matter what format it started off in and be convert-
  ed with the proper output device to any other format. I.e. you 
  can take PAL videotape from the UK run it through the sys-
  tem, with no skill check, and with a standard video recorder 
  produce as many tapes of it as you want to spend time to do. 
  You can also convert videotapes to DVD format, although it 
  does not alter the quality to DVD quality. 
  This soft ware was designed to edit and clean up photos 
  and videotape but it can also be used to alter them. The use 
  of this software gives the character a -3 DM to all Computer 
  Use attempts to doctor an image or determine if an image 
  has been doctored.
  Installation takes a Computer Programming normal 
  check and takes 2 hours. Weight Negligible Price $150 Avail-
  ability (S/C) Special - 
  Monitoring Software, Microsoft: When this is added 
  to a computer it will record everything, all programs run, all 
  keystrokes, all web sites visited, all chat conversations, and 
  both sides of all instant messages. This information is sent 
  to another computer via e-mail on a given schedule, from 30 
  minutes to 24 hours. Installation takes Computer Program-
  ming at very difficult level and takes 1 hour. Weight Negli-
  gible Price $400 Availability (I/S) Special Illegal
  Net Detective Software, Norton - AVG: Characters 
  use this to gain background information on persons that they 
  are interested in. It searches through public records and will 
  retrieve driving histories, criminal records, credit histories, 
  real estate transactions, social security information, hospital 
  admissions records, etc.. 
  It requires an Internet connection in order to be used. 
  The program can be used to find a specific piece of informa-
  tion (such a search can take from 30 minutes to 4 hours) 
  or compile a complete dossier on a person (taking 12 to 36 
  hours to complete). It can take a successful Computer Op-
  erations skill check if information is limited on the subject of 
  DOCTORING IMAGES
  Characters may doctor photographs, images and 
  video. In order to do this they use the characters Forgery, 
  Computer Operations, and or a Visual Art skills. Forgery 
  and Visual Art)skills is used when doctoring photos or film 
  the pre-computer way. Forgery, Computer Operations, and 
  or Visual Art skills are used when you are dealing with com-
  puter generated images or video.
  There are two basic types of images that can be doc-
  tored, those that are in hard copy and those that are in com-
  puter format. The doctoring of hard copy images requires a 
  copy of the image or film and a Photographic Development 
  Kit (see below). The doctoring of a computer image requires 
  the stored image and access to a computer.
  The chance of success depends on the subject matter 
  of the picture, anyone in the picture and how outrageous 
  the subject is going to turn out to be. 
  The chance of a picture passing for real is determined 
  as follows: Character rolls a skill check against Forgery, 
  Computer Operations (for computer images) or Visual Art 
  skills. The value is equal to the most difficult level that would 
  have been passed with the skill check roll. If the character 
  fails an easy check then the photo doesn’t pass at all. 
  When viewed the viewer can make a Forgery, Visual 
  Arts, or ½ their INT skill check at the same level that was 
  passed above with a DM listed below. If they pass then they 
  know the image has been doctored,
  Images take from 10 minutes to a number of days to 
  doctor depending on how much needs changed, video al-
  ways taking much longer than individual images. 
  Item 
  DM
  Image Well Known 
  -5
  Person In Image Well Known 
  -4
  Person In Image Known  
  -2
  Situation Unbelievable  
  -6
  Situation very believable  
  +2
  Per Minute of Video  
  -1
  Extensive Sound Work Needed  
  -3
  Casual Inspection 
  +2
  Thoroughly Inspected 
  -2
  Image Well Known: Image Well Known is taking a 
  known image, i.e. the Pearl Harbor Attack, and modifying 
  it somehow, i.e. adding a Japanese miniature submarine in 
  the harbor.
  Person In Image Well Known: The person in the image 
  is well known to the viewer of the photo, i.e. your wife. 
  Person In Image Known: The person shown is known 
  to the viewer, i.e. the President of the United States.
  Situation Unbelievable: The situation is unbelievable to 
  the viewer, i.e. the President shaking hands with an alien. 
   Situation Totally Believable: The situation is totally be-
  lievable to the viewer, i.e. The President is inserted into a 
  photo of a meeting of his advisers which he really didn’t 
  attend.
  
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  Dark Conspiracy
  Gear Up
  the search. 
  The key thing once the search is initiated the character 
  does not have to do anything else. While working it operates 
  behind the computers operating system so it is invisible on 
  the computer itself, although it does require an ongoing in-
  ternet connection. 
  The installation takes a Computer Programming skill 
  check at normal and one hour of time. Weight Negligible 
  Price $75 Availability (S/C) Special -
  Shredder, Norton-AVG: This program when set off will 
  destroy and make unrecoverable all the materials on a com-
  puters hard drive. This is not a quick process, taking 1 hour 
  for every 100MB of the hard drive. Once started it can only 
  be stopped by loss of power but the hard drive will not be 
  able to be booted up again as it goes after the operating 
  system first.
  Installation takes a Computer Programming skill check 
  at normal or Computer Operations skill check at difficult and 
  takes an hour. Weight Negligible Price $300 Availability (S/C) 
  Special -
  Sound Processing, dbx: This software plays, restores, 
  enhances, and may doctor sound recordings and live audio 
  feeds. All the hardware and connections required to link the 
  computer to a recorder, transmitter telephone are included. 
  Hooking the gear up requires no skill check, nor does 
  feeding the base audio into the computer, though the entire 
  process takes 5 minutes, plus 1 minute per minute in length 
  of the audio recording or feed. 
  Once loaded, the character may analyze the audio, or 
  alter them using the rules for Doctoring Images rules above. 
  If the character is trying to analyze a recording the pro-
  gram will allow character to clean up and enhance the audio 
  so that it can be heard clearly. This takes a Computer Opera-
  tions / Computer Programming skill check at normal. 
  In addition, it can isolate specific noise patterns in the 
  recording, allowing it to be deciphered what they are. To iso-
  late a specific noise takes a Computer Operations skill check 
  at normal and takes 3 minutes per minute of the recording 
  being analyzed. To decypher what specific sounds are is at 
  least a Computer Operations difficult skill check and 5 min-
  utes per minute of the recording. The difficulty and time can 
  be varied by the GM depending on the sound being analyzed 
  and how long the sound is.
  Lastly, this can be used to voice prints and compare 
  them. It takes a Computer Operations skill of normal and 
  takes 10 minutes for the comparison. Weight Negligible 
  Price $500 Availability (S/C) Special - 
  Voice Analyzer, dbx: This works with the computer and 
  any microphone. It records a conversation and splits the 
  voices among the people talking, up to twelve people. Af-
  ter a few moments of conversation it will gauge everyone’s 
  stress levels and then can determine changes in these levels 
  brought about by the person being deceptive or less than 
  forthcoming with all they knew. This takes a Computer Op-
  erations skill of difficult and ten minutes to analyze. Weight 
  Negligible Price $1,000 Availability (I/R) Special - 
  Virus
  Viruses come in many forms of which some are delin-
  eated below according to what they do.
  Cookie Sampler, Capone Limited: This virus is usually 
  introduced via remote infection or embedded infection. What 
  it does is that it activates itself every so often and looks for 
  an Internet connection. If it finds one then it will send out a 
  copy of the cookie folder (information on all the sights the 
  computer has visited) to a pre-arranged email address.
  What this does is give the recipient of the information 
  about the computer system and uses. It will give the receiver 
  a complete rundown on the programs the computer has run 
  and all of the Internet sites that it has visited.
  The Cookie Sampler Virus is primarily used by someone 
  who wishes to remotely enter the computers system to gain 
  access to programs and the information that it contains. This 
  gives a hacker a +5 to their chance to enter a system unde-
  tected and do what they wish.
  If a character wishes to custom develop their own Cook-
  ie Sampler it takes a Computer Programming check od dif-
  ficult and 5 days to complete. Failure means that the charac-
  ter must start over at the beginning again. Weight Negligible 
  Price Special Availability (-/-) Special Illegal 
  Infinite Loop, Capone Limited: This virus works by 
  sending the computers operating system into a meaning-
  less loop of tasks that will reduce its computing power and 
  VIRUS DELIVERY DIRECT
  Viruses are delivered to the computer in one of three 
  basic ways. They can be loaded directly onto the computer. 
  The viruses can be sent via a network or the Internet to the 
  computer, or they can be hidden in another program that 
  the target computer will install.
  If the character with the virus has direct access to the 
  computer that they wish to infect then the simplest and most 
  reliable way is to directly load it onto the system. This would 
  require a media device with the virus on it and time at the 
  computer to be infected.
  Direct Infection: Direct infection of a computer re-
  quires the character delivering the virus to pass a normal 
  Computer Operations skill check (a Computer Program-
  ming check if it is a custom virus). This check takes one 
  minute after you have access to the computer.
  Failure means that the virus was not loaded (if Anti-
  Virus software is present then the virus can not be loaded 
  onto the computer as it already recognizes it). If it simply 
  didn’t take then the operator can check again this time tak-
  ing 2 minutes and a difficulty of difficult. If failure continues 
  the time doubles and the difficulty increases by one level. 
  If four attempts fail then the virus for some reason is not 
  compatible and the character will have to get a new virus.
  Catastrophic Failure with direct infection means that 
  the virus not only failed but also damaged the virus render-
  ing it useless.
  The one major problem with this sort of virus delivers 
  is the face that the character can be associated with the 
  delivery. Through passwords to access the system or ob-
  servation devices or even passive observation of others in 
  the computers area its possible to have the character linked 
  to the delivery. 
  
  - 29 -
  Gear Up
  Dark Conspiracy
  speed. This virus will cause any computer use to take double 
  the normal time. This doubles again at a preset interval, the 
  shorter the interval the more aggressive the virus the easier 
  it will be to detect. Eventually programs will not be able to be 
  run and data will not be able to be saved.
  Detecting the virus is done at the start up of the com-
  puter . The chance at detecting the virus without an anti-virus 
  software requires a Computer Operations difficult skill check. 
  If it is a custom virus then spotting it takes a Computer Op-
  erations skill check of very difficult or a Computer Program-
  ming skill check of difficult. 
  If a character wishes to custom develop their own Infi-
  nite Loop Virus it takes a Computer Programming check of 
  difficult and 5 days to complete. Failure means that the char-
  acter must start over at the beginning again. Weight Negli-
  gible Price Special Availability (-/-) Special Illegal
  Lethal, Capone Limited: This virus leads to the dis-
  abling and eventually destruction of the computers hard 
  drive and stored information. 
  Once delivered every time the computer is started if the 
  computer operator gets their normal chance of detecting 
  a virus. However, if a catastrophic failure is rolled then the 
  computers hard drive suffers a catastrophic failure and the 
  machine is rendered unsuable. 
  If the machine boots a d20 is rolled and if a 1 or less is 
  rolled then the computer’s hard drive crashes. A –1 DM is 
  applied every day or every time the computer is booted up.
  The computer is useless until worked on by someone 
  with Computer Operations skill (against a difficulty of very 
  difficult). This attempt take 8 hours. Catastrophic failure 
  means the machine is irrecoverable.
  If it is successfully restarted, thus the virus was removed 
  they must then roll to see how much damage was done. Roll 
  a d20 multiply that amount by 5. That will give you the per-
  centage of the hard drive that was rendered useless.
  Unless programs and data are reloaded every time a 
  new program is run from the existing library or new set of 
  stored date is recalled from the hard drive the computer op-
  erator must roll % dice If the die roll is equal to or less than 
  the % damage of the hard drive then that program or set of 
  data is lost. Weight Negligible Price Special Availability (-/-) 
  Special Illegal
  Lockout, Capone Limited: This virus does not harm 
  the computer it simply takes over the password files and 
  changes the passwords to one specified by the virus opera-
  tor prior to its introduction into the system.
  Once it has “Locked Out” (i.e. changed) a password 
  then only the virus operator can access those files. The virus 
  will only change the passwords for those sections that were 
  accessed between the introduction of the virus and its acti-
  vation (its dormant period).
  During its dormant period the virus can be spotted just 
  like any Cookie Sampler Virus could be. Once the virus ac-
  tivates it will be immediately spotted when anyone attempts 
  to access a part of the machine that has been locked out.
  Bypassing the locked out password takes five minutes 
  plus a Computer Use skill check of very difficult or a Com-
  puter Programming check of difficult. That must be done for 
  each password effected. Weight Negligible Price Special 
  Availability (-/-) Special Illegal
  Trojan Horse, Capone Limited: This program is similar 
  to the Lockout Virus in that it targets passwords. Instead of 
  changing the passwords it simply records them. At a given 
  timer interval or on command it transmits them to a location 
  designated by the virus operator. This allows the virus opera-
  tor to simply enter password protected areas like they were 
  the normal computer operator.
  This virus is hard to spot but becomes very easy should 
  the virus operator begin deleting files or if the system op-
  VIRUS DELIVERY REMOTE
  The second method of delivery is a remote delivery via 
  a network or the Internet. This method is more difficult be-
  cause you cannot specifically target just a single computer 
  you may end up infecting several and not get the one you 
  want. 
  Remote Infection: Remote infection requires a Com-
  puter Operations check difficult (Computer programming if 
  it is a custom virus). This check takes five minutes after you 
  have access to the computer.
  Failure means that the virus was not loaded (if Anti-
  Virus software is present then the virus can not be loaded 
  onto the computer as it already recognizes it). If it simply 
  didn’t take then the operator can check again this time tak-
  ing 10 minutes and a difficulty increase of one level. If failure 
  continues the time doubles and the difficulty increases by 
  one level with each subsequent attempt. If three attempts 
  fail then the virus for some reason is not compatible and the 
  character will have to get a new virus.
  Catastrophic Failure means that the virus not only 
  failed but also damaged the virus rendering it useless.
  The major problem with this form of delivery is the fact 
  that your virus will be spotted quickly and the word spread 
  that it is out there. If spread via the Internet then the virus 
  will be discovered on a roll of 5 or less per day (-1 for each 
  additional day). 
  Once spotted on the Internet it will give computer op-
  erators a normal Computer Operations check of spotting it/ 
  within d6 days of being spotted on the Internet there will be 
  an update on Anti-Virus programs to deal with it. Once the 
  virus is found it will take 1d20 days to trace the virus to its 
  source node (unless the Hackers Mask software is used) 
  and possibly back to the originator.
  VIRUS DELIVERY EMBEDDED
  The last method of delivery is to embed the virus into 
  another piece of software, either the one a computer will 
  routinely download, such as a cookie, or in a software pro-
  gram that the virus sender will know that the user will want 
  to download. 
  This type of infection requires a Computer Program-
  ming check of difficult to embed the virus in the software. 
  Then it will take the computer operator making a Computer 
  Use skill very difficult check to prevent the virus from infect-
  ing the computer when the software is loaded. 
  Failure in the first step means that the virus has to be 
  reloaded into the software. Catastrophic failure means that 
  the software chosen and the virus are not compatible.
  
  - 30 -
  Dark Conspiracy
  Gear Up
  erators pick up on the fact that areas are being accessed at 
  times when they should not be or should the virus operator 
  be on at the same time the computer user wishes to en-
  ter, thus locking out the user. The chance of the virus being 
  spotted by the operator is Computer Operations skill check 
  of difficult, -1 DM per access after the first. The GM may 
  determine certain actions warrant an automatically spotting 
  of the virus. Weight Negligible Price Special Availability (-/-) 
  Special Illegal
  Worm, Capone Limited: The Worm Virus targets a 
  specific piece of software rather than the computer as a 
  whole. Each work is custom made to attack a specific piece 
  of software and only that piece of software. 
  It is introduced into the system as any virus is and re-
  mains there until the software package it is designed to at-
  tack is opened. Once the software is opened the virus is ac-
  tivated. The Computer operator must immediately make a 
  Computer Operations skill check of difficult. If the operator 
  fails this check then the software is irreparable and can not 
  be recovered. 
  If the check is passed the operator realizes the program 
  is infected and may attempt to remove the virus (See Anti-
  Virus earlier). Weight Negligible Price Special Availability (-/-
  ) Special Illegal
  
  - 31 -
  Gear Up
  Dark Conspiracy
  COURIER GEAR
  Cipher Machine
  Cipher Machines come in many variants but they fall 
  into three basic categories: Digital, Electronic, and Rotor.
  Digital, Miltech Limited: The digital machine uses a 
  computer processor to create ciphers in with Block or Stream 
  format. They are relatively cheap if you already have access 
  to the computer hardware. Successful use of this requires 
  both ends of the transmission to have the same software.
  Digital Cipher Machine Software: The software comes 
  in two forms: Stream and Stock.
  Stream Encryption Software, Miltech Limited: This 
  encrypts the message bit by bit. This grants the user a -2 DM 
  gear bonus to the character’s Cryptology Skill Check when 
  encrypting the message. Weight Negligible Price $1,500 
  Availability (-/I) Special Military
  Stock Encryption Software, Miltech Limited: This 
  encrypts breaks the message into small record able blocks 
  and then encrypts each of the blocks separately. This grants 
  the user a -4 DM gear bonus to the character’s Cryptology 
  Skill Check when encrypting the message. Weight Negligible 
  Price $3,000 Availability (-/I) Special Military
  Electronic, Miltech Limited: This uses a key card that 
  can change anywhere from every week to daily to hourly de-
  pending on the sensitivity of the matter being transmitted. 
  The successful use of this cipher requires both ends of the 
  transmission having the same electronic hardware and the 
  same settings. This device grants a -2 DM gear bonus to 
  the character’s Cryptology Skill Check. Weight 30 Kg Price 
  $15,000 Availability (-/I) Special Military
  Rotor, Czech State Factories: This cipher machine 
  depends on wheels and wiring to encode and decode mes-
  sages. The code sets can be changed from weekly, during 
  peacetime to hourly during operations. The machines must 
  be used in tandem, i.e. at both ends of the transmission. This 
  grants a -1 DM gear bonus to the character’s Cryptology Skill 
  Check. Weight 35 Kg Price $10,000 Availability (-/I) Special 
  Military
  Ring, Miltech Limited TeleCipher: Teletypewriters 
  have a special coding machine similar to the Electronic Ci-
  pher machine above. Keys are entered on a weekly, daily or 
  even hourly basis and when a coded message is received 
  it is preceded and followed by the ringing of bells to alert 
  the user. This grants a -1 DM gear bonus to the character’s 
  Cryptology Skill Check. Weight 2 Kg Price $1,500 Availability 
  (-/I) Special Military 
  Cipher, Miltech Limited Emergency: This is far from 
  sophisticated. It consists of a simple letter substitution code 
  that only two stations have so they can send an emergency 
  message, one time. The major advantage is that, while a 
  simple code, is difficult to break because the code break-
  ers get so little to work with, the cryptography checks DM is 
  equal to minus 1 for every 10 words the messages using the 
  code contains (including words like a, and, the, etc.). The 
  major disadvantage is that only two stations can use and 
  understand it and then it can only be done once. In addition, 
  the code would have to be given to both stations directly. 
  This code is easy to hide in plain sight, worked into the bor-
  der of a map or hidden with special marks in a given page 
  of a book, etc. Weight Negligible Price $750 Availability (I/R) 
  Special Military
  Courier Pouch, American Express-Samsonite: The 
  Courier pouch is a large (12”x12”) leather bag with a zipper 
  closure and a fold over waterproofing seal. The zipper can 
  be padlocked and the while bag can be worn as a shoulder 
  bag or carried like and attaché case. The bag itself has an 
  armor value of 1. Weight 3 Kg Price $300 Availability (R/S) 
  Special – Armor 1
  Dead Drop Spike: The dead drop spike is a hollowed 
  out object into which can be papers, film, keys, etc.. Then 
  when the character feels that they are unobserved the char-
  acter drops it at a given location (Sleight of Hand Skill), cam-
  ouflage it if possible (Sleight of Hand Skill) and keeps on 
  moving. 
  These two Sleight of Hand checks are made The char-
  acter making the drop (the drop character) makes a roll 
  against the character’s Sleight of Hand skill. The roll is com-
  pared to the drop character determines at what the most diffi-
  cult level that the roll passed. If the drop character misses an 
  easy check then anyone making an observation check when 
  they are handling the Dead Drop Spike it will be noticed as 
  something out of place and in need of further examination. 
  Otherwise the character observing (observing character) will 
  have to pass an Observation check one level harder than 
  drop character passed their Sleight of Hand skill passed at.
  A second Sleight of Hand check needs made when at-
  tempting to drop or pick up the Dead Drop Spike from the 
  drop location. The drop character makes a roll against the 
  character’s Sleight of Hand skill. The roll is compared to the 
  drop character determines at what the most difficult level 
  that the roll passed. If the drop character misses an easy 
  check then anyone making an observation check sees the 
  drop and knows exactly where the Dead Drop Spike is lo-
  cated.. Otherwise the observing character will have to pass 
  an Observation check one level harder than drop character 
  passed their Sleight of Hand skill passed at to see the drop 
  off or pick up.
  If the area is searched between the drop and the pick up 
  then the searcher will have to make an Observation check 
  one level harder than the drop character made with a +2 DM.
  The Dead Drop Spike would later be retrieved by the 
  characters contact. Weight 1 Kg Price $500 Availability (I/S) 
  Special -
  Sleight of Hand (AGL Trained)
  This is the ability of the character to make quick mo-
  tions of the hands that can go unseen by the casual ob-
  server. Among these are making small objects disappear 
  out of their hands, slipping small objects into their hands, 
  picking up or placing small items. Unless the character is 
  under close observation the character will need to pass a 
  easy skill check, GM’s discretion depending on the situation 
  and size of objects being manipulated. If under direct ob-
  servation then the check will become normal. If under close 
  scrutiny, i.e. someone things your up to no good, it takes a 
  difficult skill check.
  
  - 32 -
  Dark Conspiracy
  Gear Up
  Hollow Object: This makes the old adage hide in plain 
  sight so true. Simply put it is a mundane looking object hav-
  ing enough of its contents removed to allow something to be 
  hidden inside. They have been made out of books to hold 
  guns or small radios or coins used to conceal microdots or 
  small messages. Observation skill checks will expose the 
  items hidden secrets, normal level if the item is know and 
  handled, difficult if the item is unknown but handled, and 
  very difficult if just observed. Weight -1Kg Off Normal Weight 
  Price +$150 over normal cost Availability (S/C) Special -
  Microfilm: Microfilm comes in two forms the Fiche, 
  which is widely used by commercial organizations to archive 
  documents and the Microdot, which is used for concealed 
  transportation of documents. Microfilm allows up to ten nor-
  mal pages to be stored on a microdot, fifty pages on a sheet 
  of microfiche, or 250 pages on a roll of microfiche.
  Camera, Nikon 7A Microfilm: A small, credit card sized 
  camera designed to produce microfilm. It takes one second 
  per page to photograph and the camera holds enough film 
  for fifty exposures. Once photographed the camera is placed 
  in a larger machine that processes the film. This processing 
  takes 1 minute per exposed image. Weight 2 Kg Price $500 
  Availability (R/S) Special - 
  Printer/Reader, Intel-Packard 102M: This device in-
  corporates the Desk Top reader (see below) and a printer 
  so that individual images may be printed out. The printer is 
  capable of producing up to 11” by 17” pages at the rate of 
  one per minute and only prints in black and white. Weight 10 
  Kg Price $500 Availability (S/C) Special -
  Reader, Desktop, Sony 71: This reader is slightly larger 
  than a computer monitor and is capable of reading all types 
  of microfilm. It can allow a user to search thru an entire roll 
  of microfiche in a matter of minutes. There is no penalty for 
  using this kind of reader when trying to gather and analyze 
  information stored on the film examined. Weight 7 Kg Price 
  $300 Availability (S/C) Special -
  Reader, Nikon 350 Hand Held: This reader is much 
  smaller and more portable than the desktop version. It uses 
  the ambient light available in order to view the images. Due 
  to the size of the viewer it is possible only to view them at 
  50% of their normal size. It could take up to ten minutes to 
  review a roll of microfiche. When attempting to view micro-
  dots with this reader it requires a strong light source. Weight 
  2 Kg Price $150 Availability (R/S) Special -
  Scanner, dbx MS12 Microfilm: Is looks like a hatbox 
  sized metal case with a small viewer on top and an eleven 
  inch wide paper feed device near the bottom on the front. 
  This allows a document to be fed into the machine and 
  scanned onto microfiche. The viewer on top allows the op-
  erator to oversee and make sure that he has a clear image 
  before committing it to film. It can process about four regular 
  pages a minute. It only does microfiche. Weight 10 Kg Price 
  $3,500 Availability (I/S) Special -
  Paper and Ink: Despite the changes in the world its is 
  often to transmit messages and data via the conventional 
  pen and ink. In order to secure these messages either in 
  transmission or from capture several types of materials have 
  been developed.
  Ink: 
  Invisible: This ink goes on like normal ink but after 30 
  seconds it becomes invisible to normal sight. It must then 
  either be heated or exposed to some form of catalyst in order 
  to raise the ink back out of the paper and make it legible. 
  If the paper is suspected and closely examined it may 
  be determined that some form of invisible ink has been used 
  on it with an Observation check at very difficult level. Weight 
  0.5 Kg Price $30 Availability (I/S) Special - 
  Water Soluble: This ink appears to be a normal ink but 
  should the message be compromised and the character im-
  merses the paper in liquid its nature becomes apparent. Af-
  ter one round of exposure the ink will run and be unrecover-
  able after 2 rounds the ink will be totally lifted from the paper. 
  Weight 0.5 Kg Price $50 Availability (I/S) Special -
  Paper: 
  Edible: This paper is designed so that it may be con-
  sumed by a character with no ill effects at the rate up to three 
  pages, at the Price of half an action. (Ream 250 sheets) 
  Weight 1 Kg Price $50 Availability (I/S) Special -
  Flash: Flash paper was originally developed by book-
  ies to avoid vice police raids. This paper flashes up in an all 
  consuming flame given the proper friction (taking one-half 
  action) or exposure to an open flame. A character may ignite 
  up to three pages with the friction method. Any number of 
  pages can be flashes with exposure to an open flame. (ream 
  250 sheets) Weight 1 Kg Price $75 Availability (I/S) Special -
  Water Soluble: Water Soluble paper simply dissolves if 
  placed in any liquid in one round. It will instantly dissolve if 
  the liquid if placed in acid. (Ream 250 sheets) Weight 1 Kg 
  Price $80 Availability (I/S) Special - 
  
  - 33 -
  Gear Up
  Dark Conspiracy
  ENVIROMENTAL GEAR
  CAMPING GEAR
  HIKING
  Load Bearing Equipment: 
  Web Belt and Suspenders, Coleman 99: This modular 
  system is designed to carry the maximum amount of equip-
  ment with minimum strain. It consists of a web belt (capable 
  of holding 14 pouch slots), load-bearing suspenders (capa-
  ble of holding up to 4 pouch slots, with webbing loops on 
  the side for 6 grenades). When wearing load bearing equip-
  ment, the character’s Strength is considered 1 higher for the 
  purposes of encumbrance. It comes in comes in olive drab 
  green and desert tan colors. Weight 0.5 Kg Price $25 Avail-
  ability (S/C) Special -
  Pouches
  Pouch, Miltech Limited 40 Ammunition: This pouch 
  can hold up to 3 magazines of 30 rounds or less 5.56mm 
  rounds or smaller, or 2 magazines of 30 rounds or less of 
  ammunition over 5.56mm. It takes 1 Pouch Spot on a set of 
  Load Bearing Equipment. Weight 0.25 Kg Price $15 Avail-
  ability (S/C) Special - 
  Pouch, Motorola-Samsung 709 Cell Phone: This 
  pouch holds any style of cell phone do that it can be carried 
  safely. It takes ½ pouch spot on the Load Bearing Equip-
  ment. Weight Negligible Price $20 Availability (C/V) Special -
  Pouch, Coleman 45 Compass: This pouch holds a 
  military magnetic or inertial compass out of harms way but 
  conveniently located on the person. It takes ½ pouch spot 
  on the Load Bearing Equipment. Weight Negligible Price $5 
  Availability (S/V) Special - 
  Pouch, Steri-Med 10 Disposable Gloves: In the mod-
  ern world with its blood born diseases it has become neces-
  sary to have a ready supply of disposable gloves. This rakes 
  up ½ pouch slot and contains 10 pair of disposable gloves. 
  Weight Negligible Price $10 Availability (S/V) Special -
  Pouch, Coleman DD4 Flashlight: This pouch is made 
  to hold any standard or maglight flashlight. It allows easy 
  access to the item without taking up any more than ½ pouch 
  slot. Flashlight not included. Weight 0.25 Kg Price $15 Avail-
  ability (S/V) Special -
  Pouch, Miltech Limited GMU Gas Mask: This pouch 
  is made to store a gas mask on the equipment belt. It is 
  made for ease of quick access and takes up 3 pouch slots. 
  Gas Mask is not included. Weight 1 Kg Price $40 Availability 
  (S/C) Special - 
  Pouch, Miltech Limited G1 Grenade: This pouch holds 
  two grenades in a safe but ready state. It takes 1 Pouch Spot 
  on a set of Load Bearing Gear. Weight 0.25 Kg Price $10 
  Availability (R/C) Special - 
  Pouch, Law Enforcement Limited 111 Handcuff: This 
  pouch is designed to clip on either a normal belt or load bear-
  ing gear. It holds a set of handcuffs (not included) but allows 
  them to be easily extracted with just one hand. It takes one 
  pouch slot. Weight Negligible Price $25 Availability (S/C) 
  Special - 
  Pouch, Coleman 10 Small Miscellaneous: This pouch 
  is about this size of the Compass Pouch and can contain 
  small items up to 4”x4”x.5” and up to 0.5#. It takes up ½ 
  pouch slot. Weight 0.25 Kg Price $25 Availability (C/V) Spe-
  cial -
  Pouch, Coleman 25 Medium Miscellaneous: This 
  pouch is about this size of the Compass Pouch and can 
  contain small items up to 5”x7”x2” and up to 2#. It takes up 
  one pouch slot. Weight 0.5 Kg Price $35 Availability (C/V) 
  Special -
  Pouch, Coleman 50 Large Miscellaneous: This pouch 
  is about this size of the Compass Pouch and can contain 
  small items up to 7”x10”x3” and up to 5#. It takes up to one 
  and a half pouch slots. Weight 1 Kg Price $50 Availability 
  (C/V) Special -
  Pouch, Law Enforcement Limited 19 Radio (Hand-
  held): This pouch is designed to clip on either a normal belt 
  or load bearing gear. It holds a hand held radio (not included) 
  securely but also allows access to the speaker, microphone, 
  and all buttons. It takes a pouch slot. Weight 0.25 Kg Price 
  $25 Availability (S/C) Special -
  Pouch, Coleman 55 Shells: This Pouch is designed to 
  hold 20 shotgun shells ready for use. It takes 1 pouch slot 
  on a set of Load Bearing Gear. Weight 0.25 Kg Price $25 
  Availability (S/C) Special - 
  Pouch, Coleman 40 Small Arms Ammunition: This 
  pouch holds 4 magazines of .38 caliber or smaller shells and 
  2 magazines of over .38 caliber shells or 2 speed loaders. 
  It takes 1 Pouch spot on a set of Load Bearing Equipment. 
  Weight 0.25 Kg Price $20 Availability (S/C) Special - 
  Pouch: Law Enforcement Limited 9 Thigh, Ammuni-
  tion: This extends down from the web belt, taking ½ pouch 
  slot on the belt, and secures around the outside of the thigh. 
  It has the capacity of holding 4 thirty round magazines. 
  Weight 0.25 Kg Price $30 Availability (S/C) Special - 
  Pouch: Thigh, Law Enforcement Limited 19 Canister 
  Grenade: This extends down from the web belt, taking ½ 
  pouch slot on the belt, and secures around the outside of 
  the thigh. It has the capacity of holding three canister style 
  grenades (smoke, thermite, etc.). Weight 0.25 Kg Price $40 
  Availability (S/C) Special - 
  Pouch, Thigh, Law Enforcement Limited 72G Gas 
  Mask: This gas mask container it designed to be worn on 
  the outside of the thigh, independent of the load bearing 
  equipment. It has the ability to store a gas mask, replace-
  ment filters, and a M-256 Chemical Detector Kit. It comes in 
  either front loading or top loading. Weight 0.25 Kg Price $30 
  Availability (S/C) Special - 
  Pouch, Thigh, Law Enforcement G30 Grenade 
  Launcher: This pouch is worn on the thigh and has the 
  ability to contain six 30 or 40 mm grenade launcher rounds. 
  Weight 0.25 Kg Price $40 Availability (R/C) Special - 
  Pouch, Thigh, Magazine: A versatile pouch that can 
  hold up to eight thirty round magazines, or a 200 round mag-
  azine drum, or it can act as a large miscellaneous pouch 
  worn on the thigh. Weight 0.5 Kg Price $40 Availability (R/C) 
  Special - 
  Pouch, Thigh, Shell: This is not a real pouch but more 
  of a belt that attaches to the thigh. It hangs down along the 
  
  - 34 -
  Dark Conspiracy
  Gear Up
  outside of the thigh and holds up to 20 shotgun shells. It 
  holds ten shells per side and when not in use the two sides 
  are folded up to secure and protect the shells. Weight 0.25 
  Kg Price $35 Availability (S/C) Special - 
  Pouch: Thigh, Small Arms & Cuffs: This extends 
  down from the web belt, taking ½ pouch slot on the belt, and 
  secures around the outside of the thigh. It has the capacity 
  of holding 2 pistol magazines and a set of handcuffs. In ad-
  dition, it is designed so that it can be fit over the lower end 
  of the holster and not interfere with the weapons extraction. 
  Weight Negligible Price $25 Availability (S/C) Special - 
  Note on Pouches: All are made of nylon water resistant 
  material and come in OD green, Brown, and Black.
  Case, Law Enforcement Limited 200 Handcuffs: A 
  black leather case designed to hold a set of handcuffs for 
  easy access. It takes one full pouch slot. Weight Negligible 
  Price $20 Availability (S/C) Special -
  Commando Chest Harness, Raven Industries 7. This 
  a type of suspenders that has four ammunition pouches and 
  two smaller utility pouches built in. Weight 0.5 Kg Price $60 
  Availability (R/C) Special - 
  Rings: 
  Flashlight, Coleman 1900: A hard plastic ring that at-
  tached to the belt of load bearing gear. It can hold a standard 
  or maglight flashlight at the ready. It takes up ½ a pouch slot. 
  Weight Negligible Price $15 Availability (S/C) Special -
  Nightstick, Law Enforcement Limited NS3: A hard 
  plastic ring that attached to the belt of load bearing gear. It 
  can hold a nightstick at the ready. It takes up ½ a pouch slot. 
  Weight Negligible Price $20 Availability (S/C) Special -
  Riot Vest, Raven Industries 1900: This is the ultimate 
  load bearing system for those involved a riot situation. These 
  come in a full range of camouflage colors. 
  It holds two large pouches, each with holders for eight 
  40mm grenade launcher shells. It has four waist pockets 
  each capable of carrying three canister grenades and two 
  shoulder flaps each containing 6 shotgun rounds. 
  It has a handle on the back behind the neck so that the 
  wearer can be dragged should they become unconsis. It also 
  includes a hydration unit and tube on the back. 
  When wearing this, the character’s STR is considered 1 
  higher for the purposes of encumbrance. Weight 2 Kg Price 
  $75 Availability (R/S) Special Police
  Tactical Vest, Raven Industries T1: This vest is a 
  simple load bearing system designed for use with combat 
  forces and police SWAT units. As such it is rather inflexible 
  and is set up for a combat load. It consists of a web belt 
  with three ammunition pouches and 4 additional pouch slots. 
  The Pouches are included and are selected at the time of 
  purchase.
  The vest itself comes in two basic types, selected at 
  time of purchase. One vest has space for ten 40mm gre-
  nades, or regular grenades and the other has space for 40 
  shotgun shells. 
  In addition, it comes with a built in First Aid pouch on the 
  left shoulder. 
  When wearing this, the character’s Strength is consid-
  ered 1 higher for the purposes of encumbrance. These come 
  in a full range of camouflage colors. Weight 3 Kg Price $80 
  Availability (S/C) Special Police
  Backpacks
  These are essential to moving quantities of small items 
  over a distance comfortably. Each will be given a weight ca-
  pacity, which is the amount of weight the backpack is de-
  signed to hold. Each one will also list a weight reduction, 
  which is a percentage the weight is reduced in the backpack 
  due to good distribution.
  Alice Pack, Miltech Limited 1F Full: This pack comes 
  with a full frame and can carry up to 125# of gear. It has 
  straps above and below the backpack itself to carry bulky 
  items, like a sleeping bag, etc. and five large outside pockets 
  to carry items that access is needed to readily. 
  The entire bag, including the outside pockets, are lined 
  so that it is waterproof providing the total submersion is not 
  for over twenty minutes. 
  This pack can be broken down to its frame, which would 
  be an equipment pack, and an Alice Pack (see descriptions 
  for both below). The Alice Pack portion of the Full Alice Pack 
  carries up to 125# of the gear and reduces the weight by 
  50% while the 25 pounds that is carried strictly on the frame 
  reduces the weight by 25%. Weight 4 Kg Price $75 Avail-
  ability (S/C) Special -
  Alice Pack, Miltech Limited 1: This pack is the frame-
  less version of the Full Alice Pack. It has straps above and 
  below the backpack itself to carry bulk items, like a sleep-
  ing bag, etc. and five large outside pockets to carry items 
  LOAD BEARING EQUIPMENT CARRYING CAPACITY
  Each section of the Load Bearing equipment has a 
  capacity to hold a certain number of “pouches”. The term 
  pouch slots refers to a measurement of size rather than a 
  physical item. Each item designed for use on a load bear-
  ing set will specify its size in pouches. The Following is a 
  sample list
  Pouch, Ammunition  
  1 Pouch
  Pouch, Small Arms 
  1 Pouch
  Pouch, Grenade 
  1 Pouch
  Pouch, Shell 
  1 Pouch
  Pouch, Compass 
   ½ Pouch
  Pouch, First Aid 
   ½ Pouch
  Pouch, Small Miscellaneous 
   ½ Pouch
  Pouch, Medium Misc. 
  1 Pouch
  Pouch, Large Misc.  
  1 ½ Pouches
  Pouch, Handheld Radio 
  1 Pouch
  Butt Backpack  
  3 Pouches (Belt Only)
  Holster, Large Side Arm 
  2 Pouches
   
  (.45 cal or 9 mm or larger)
  (Belt Only)
  Holster, Small Side Arm 
  1 Pouch
  (Belt Only)
  Entrenching Tool w/ Cover 
  2 Pouches (Belt Only)
  Canteen, Cup, Cover 1 Quart  2 Pouches (Belt Only)
  Baton Holder 
   ½ Pouch (Belt Only)
  Handcuff Case 
  1 Pouch
  Knife Sheath 
  1 Pouch
  
  - 35 -
  Gear Up
  Dark Conspiracy
  that access is needed to readily. The entire bag, including 
  the outside pockets, are lined so that it is waterproof provid-
  ing the total submersion is not for a prolonged period, over 
  twenty minutes.
  The pack portion of the Alice Pack carries up to 100# of 
  the gear and reduces the weight by 50% while the 25 pounds 
  that is carried strictly on straps reduces the weight by 20%. 
  Weight 2 Kg Price $30 Availability (S/C) Special - 
  Assault, Raven A1: This pack is designed for long pa-
  trol missions where the Alice pack is just to much for, but 
  the troops need to carry some supplies. It has four exterior 
  pockets for ready access items and both those and the main 
  compartment are waterproofed just like the Alice Pack. This 
  pack can carry 75# of gear and reduces the weight by 30%. 
  Weight 2 Kg Price $50 Availability (C/C) Special -
  Butt Pack, Miltech Limited VTN: This pack clips onto 
  the web belt portion of the persons Load Bearing Gear and 
  takes up 4 Pouch spots. It is waterproofed as the Alice Pack 
  and has no pockets. It can carry 30# of gear and reduces 
  the weight by 20%. This cannot be worn on the Assault Vest. 
  Weight 1 Kg Price $35 Availability (C/V) Special -
  Computer Field Bag Samsonite C10: A padded bag 
  that can be worn two shoulder or one shoulder backpack 
  and can contain a laptop with the maximum protection from 
  movement and shock. Weight 2 Kg Price $60 Availability 
  (S/V) Special -
  Day Pack, Coleman 701: A lightweight backpack a bit 
  larger than a book bag and has several external pockets. 
  It comes in a wide variety of colors. Weight 2 Kg Price $40 
  Availability (C/V) Special - 
  Equipment Pack, Ace 1000: A lightweight metal frame 
  that is designed primarily to carry the backpack radio. It has 
  straps, however, can be configured to carry any bulk item, 
  Tents, sleeping bags, etc.. It carries 25# with a weight reduc-
  tion of 20%. Weight 2 Kg Price $40 Availability (S/C) Special 
  -
  Field Pack, Grizzly: (See Dark Conspiracy Pg. 274) 
  Weight 2 Kg Price $20 Availability (V/V) Special -
  Picnic, Coleman 25: A civilian backpack that contains 
  everything you need to set up a picnic of four, other than 
  food. It has plates, cups, silver wear, serving utensils and 
  a water container. Weight 5 Kg Price $90 Availability (C/V) 
  Special -
  Range Pack, Grizzly 17: The Range Pack is larger 
  than an Assault pack but not quire the size of an Alice Pack. 
  It can be used for everything and can be converted to either 
  a shoulder hag or a bag with handles as well. Weight 3 Kg 
  Price $100 Availability (S/C) Special -
  Tactical Laptop Case, Apple-IBM TLC: A padded lap-
  top case that can be slung over one shoulder or carried on 
  handles. Its designed that it can be set down, flipped open 
  and run the laptop without having to remove it from the case. 
  Weight 3 Kg Price $50 Availability (S/C) Special -
  Tactical Tablet Case, Apple-IBM TTC: A tablet case 
  with the same characteristics as the Tactical Laptop Case. 
  Weight 0.25 Kg Price $25 Availability (C/V) Special -
  Sleeping Bags
  One of the essential elements of camping is to have the 
  ability to sleep out of doors and maintaining ones body tem-
  perature.
  Commercial, Mountainaire: (Expands Dark Conspira-
  cy Pg. 274) This is the standard rectangular shaped sleeping 
  bag. While it is comfortable down to 0 degrees overnight, 
  it offers no protection from the nights creepy crawlies that 
  might want to join you inside a warm sleeping bag. It is 
  made from lightweight material and comes in any solid color. 
  Weight 4 Kg Price $50 Availability (V/V) Special -
  Light, Coleman LT: A lighter weight version of the Com-
  mercial Sleeping Bag. It, however, is only comfortable down 
  to 30 degrees. Its primarily used for summer time camping. 
  Weight 1 Kg Price $50 Availability (C/V) Special - 
  Mummy Style, Mountainaire MS2: This is standard 
  military issue sleeping bag. It is not as roomy as the com-
  mercial sleeping bag. It does come to hood on one end that 
  the person in the bag can put on over their head to reveal 
  just their face to the elements. This makes it warmer and 
  keeps out unwanted visitors. It is comfortable down to –10 
  degrees overnight. Due to its slender, form fitting nature it is 
  quite light and comes in olive drab green. This sleeping bag 
  is water resistant with its attached cover. Weight 2 Kg Price 
  $80 Availability (C/V) Special - 
  Evacuation (EVAC), Miltech Limited EV: This bag is 
  used for removing non-ambulatory wounded from the Arctic. 
  It also, makes an excellent cold weather sleeping bag. It has 
  a little more room than the standard mummy back and has 
  a detachable fur edged hood. It is comfortable down to –25 
  degrees overnight. The Evac Bag is filled with down which 
  means that it is lightweight but subject to leaving feather trails 
  if it is punctured. However, if it gets wet it triples in weight. It 
  is water resistant with its attached cover. Weight 3 Kg Price 
  $150 Availability (R/S) Special - 
  Other Sleeping Gear:
  Air Mattress, Coleman 1: A heavy-duty version of the 
  commercial air mattress. It takes five minutes to inflate and 
  three to deflate and is designed to keep one person and / or 
  sleeping bag off of the ground. It can be used as a flotation 
  device if inflated. It comes in olive drab green. Weight Negli-
  gible Price $15 Availability (C/V) Special - 
  Bedroll, Grizzly 1: This is the old standby used today 
  in much of the worlds more temperate climates. It consists 
  of two heavy wool blankets, a small pillow, and a pair of rope 
  ties. Weight Negligible Price $10 Availability (V/V) Special -
  Blanket, BBB Manufacturing WB3: A single double 
  bed sized wool blanket in olive drab green. Weight Negligible 
  Price $5 Availability (V/V) Special - 
  Folding Cot, Coleman 700: This is the ultimate in com-
  fort in the field. It can be set up in the matter of 5 minutes and 
  takes the same time to take down and store properly. Weight 
  6 Kg Price $30 Availability (S/C) Special - 
  Hammock, IKEA 19: A net Hammock that can be set 
  up between any two fixed points. It includes two pitons that 
  can be driven into wood or stone to aid in securing it. Weight 
  Negligible Price $20 Availability (C/V) Special -
  Pillow, BBB Manufacturing PW19: This is included 
  for those characters that crave comfort and style even when 
  they are in the field. Weight 0.5 Kg Price $10 Availability 
  
  - 36 -
  Dark Conspiracy
  Gear Up
  (V/V) Special -
  Sleeping Mat, Grizzly SM: This replaced the air mat-
  tress with the U.S. military and is simply a flexible dense 
  foam mat. It is designed not to transfer hear cold and mois-
  ture from the ground up. It is lightweight and gray in color. 
  Weight Negligible Price $5 Availability (S/C) Special - 
  Tent:
  Simple accommodations for the character in the wil-
  derness. Tents, while they are designed to protect from the 
  elements are rarely waterproof, but are usually just water 
  resistant.
  2 Man Dome, Coleman S2MD: This is the typical small 
  two-person dome tent. It is lightweight and sets up on the 
  matter of three minutes, the same time to break down. This 
  model, unlike the other kinds of tents, does have a floor. 
  Weight 4 Kg Price $25 Availability (S/C) Special -
  4 Man Dome, Grizzly 444: This is the typical four-per-
  son dome tent. It is lightweight and sets up on the matter 
  of five minutes, the same time to break down. This model, 
  unlike the other kinds of tents, does have a floor. Weight 6 
  Kg Price $70 Availability (S/C) Special -
  4 Person Cabin, Bezubovo Ventures Wind: (Expand-
  ing Dark Conspiracy Pg. 272) This is the classic family walled 
  tent. It has aluminum piles and sidewalls that will allow a 
  normal adult to stand erect near the center. It is designed 
  to sleep four adults comfortably. Weight 12 Kg Price $100 
  Availability (C/C) Special -
  10 Man Tent: (See Dark Conspiracy Pg. 272) Weight 35 
  Kg Price $250 Availability (S/S) Special -
  General Purpose, Miltech Limited GP Small: A heavy 
  canvas tent used by the military for various missions, only 
  the smallest shown here. It allows an adult to stand with only 
  a slight stoop at the wall and it goes into a peak 10 toot tall at 
  the center. It can comfortably sleep 6 adults or provide work 
  space for up to ten persons. Weight 100 Kg Price $1,000 
  Availability (R/S) Special - 
  Inflatable Tent, Bezubovo Ventures Sea: This tent 
  provides a 20 foot by 20 foot living/work space beneath an 
  arched ceiling that can hold up to all but the most severe of 
  weather. It comes with its own air compressor to inflate the 
  ridges that support the waterproof shell. It takes 10 minutes 
  to prepare the tent for inflation and a further 30 minutes to 
  inflate it. It takes 45 minutes to take it down and store it. It 
  does come with a floor. Weight 25 Kg Price $350 Availability 
  (R/S) Special -
  Kitchen, Miltech Limited Special Purpose: A General 
  Purpose Tent that has an additional section with a raised roof 
  that is used as a kitchen area. The raised roof has slots to 
  allow heat from the kitchen to rise and escape. Weight 200 
  Kg Price $1,500 Availability (R/S) Special -
  Luxury, Bezubovo Ventures Ultimate: This tent is the 
  size of the General Purpose tent but rather than the heavy 
  canvas it is made of a lightweight, rip resistant nylon. On the 
  inside there is a liner that can be put up to keep out the cold. 
  In addition, it has covered wooden floor panels that smooth 
  out the ground and allow the employment of regular furniture 
  inside. Weight 150 Kg Price $5,000 Availability (-/R) Special -
  Medical, Miltech Limited Special Purpose: This tent 
  is a specialized General Purpose Tent. It has a small vesti-
  bule on one end where a wash station would be set up. In 
  addition it has a canvas floor that can be laid down. Weight 
  150 Kg Price $1,250 Availability (R/S) Special -
  Shelter Half, Grizzly A1: This is the simplest form of 
  shelter, consisting of ½ of a tent. It can be combined with 
  another shelter half to form a complete pup style tent for two. 
  The single half can be make into a lean to and give the char-
  acter some overhead protection. This tent takes 10 minutes 
  to set up and five to break down for storage. Weight 0.5 Kg 
  Price $15 Availability (S/V) Special -
  Survival Dome, Off Grid Supply 12: A small two man 
  tent that is designed to be quickly deployed in dangerous sit-
  uations. It has heavy duty ribs that will resist crushing dam-
  age. It has a floor that protects the inhabitants. The material 
  is fireproof and heat dispersing, in case of being caught in a 
  fire. Weight 5 Kg Price $200 Availability (R/S) Special -
  PERSONAL CAMPING:
  Bug Deterrent Portable, Grizzly BD: A small device 
  that hangs from the characters belt emitting a lightly scented 
  bug deterrent. This keeps bugs at bay for 12 hours with a 
  diameter of 10 feet. Weight Negligible Price $5 Availability 
  (V/V) Special -
  Mess Kit, Coleman MK5: This is the typical aluminum 
  mess kit that contains two plate halves and set of eating 
  utensils. It folds into a self-contained unit. It includes a cover 
  that takes up 2 pouch slots . Weight 0.25 Kg Price $5 Avail-
  ability (V/V) Special -
  Canteen: These items include the canteen itself, a cup, 
  and a cover for carting purposes. 
  1 Quart, Miltech Limited 1: This consists of a plas-
  tic canteen, aluminum cup and canvas cover designed for 
  wearing on load bearing equipment belts. This takes up 1 
  pouch spot. Weight 0.25 Kg (Empty) Price $5 Availability 
  (C/V) Special - 
  2 Quart, Grizzly QC: This is your typical commercial 
  kid’s round canteen. It comes with a shoulder strap and is 
  typically made of aluminum. Weight 0.5 Kg (empty) Price 
  $20 Availability (C/V) Special - 
  Arctic, Miltech Limited 478: A specially insulated can-
  teen designed to keep water from freezing while operating in 
  temperatures down to –30 degrees for prolonged periods of 
  time. It holds 1 & ½ quarts and takes up 2 pouch slots on the 
  equipment belt. Weight 1 Kg (Empty) Price $20 Availability 
  (R/S) Special - 
  Flask, LG Suppliers 19: This metal hip flask is more of-
  ten associated with liquor than water but can be used to hold 
  a pint of any liquid with the cap serving as the cup. Weight 
  Kg Price $ Availability (/) Special -
  Gallon, Coleman GC: A large square flexible sided 
  canteen that can hold up to a gallon. It can hook onto an 
  equipment belt, taking 4 pouch slots, or worn from a shoul-
  der strap. Weight 0.5 Kg Price $10 Availability (C/V) Special - 
  Hydration Pack, 3 Day, Grizzly 3D: A large bladder 
  canteen that contains enough water that a person under nor-
  mal exertion would need to consume in three days. It has a 
  removable cap for pouring on a mouth tube that can be drunk 
  through. The mouth tube can also attach to a gas mask that 
  
  - 37 -
  Gear Up
  Dark Conspiracy
  allows drinking without the removal of the mask. Weight 1 Kg 
  (Empty) Price $60 Availability (S/C) Special -
  Hydration Pack, Grizzly BHP Belt: A smaller version 
  of the Hydration Pack 3 Day, that is worn on the belt. It is 
  designed for short term use for hot weather or or under con-
  ditions that require a lot of exertion. It contains enough for 
  12 hours under the conditions listed. It takes up ½ belt slot. 
  Weight 1 Kg (Empty) Price $45 Availability (S/C) Special -
  Hydration Pack, Czech State Factories Thigh: A larg-
  er version of the Hydration Pack, Belt. The major differences 
  being it has straps to attack to the thigh and it contains water 
  for a full days use. Weight 1 Kg (Empty) Price $60 Availability 
  (S/C) Special - 
  Compass:
  Digital Compass, Grizzly: This is your standard com-
  pass with a digital face. In addition it can keep track of your 
  direction and beep if you have varied from the azimuth that 
  you have input into it, even if in your pocket. Weight Negli-
  gible Kg Price $20 Availability (S/C) Special - 
  Magnetic Compass, Miltech Limited 2090: This de-
  vice is the standard lensatic compass that the military uses. 
  This allows the character a -2 DM on all Map Reading 
  checks. It will also allow the character to travel cross-country 
  to a given destination and a map without fear of getting lost 
  (See Map-Reading). Weight Negligible Price $10 Availability 
  (C/V) Special - 
  Inertial Compass, Radio Shack 1919: The Inertial 
  Compass allows a character to calibrate a starting location 
  then up to 5 other points. The Inertial Compass will then slow 
  the direction and distance from one point to the next. This al-
  lows the character to have a -3 DM on Map Reading checks. 
  Weight Negligible Price $35 Availability (S/C) Special -
  Pocket Compass, Coleman: A small magnetic com-
  pass that is easily stored or hidden. It isn’t the most exacting 
  when shooting azimuths but works for the average boy scout 
  or casual camper. Weight Negligible Price $5 Availability 
  (V/V) Special -
  Global Positioning System (GPS) Receiver:
  Dashboard Mounted, Intel-Packard 301: The Dash-
  board Mounted version of the GPS acts just like the hand 
  held version except mounted to a cars dashboard.. It gets its 
  power from the vehicle. Weight 1 Kg Price $100 Availability 
  (S/C) Special -
  Hand Held, Motorola-Samsung 11: A GPS that is car-
  ried in the hand or pocket. It is given a rubberized cover 
  to give it some shock resistance. Weight 0.5 Kg Price $85 
  Availability (S/C) Special -
  Handle Bar Mounted, Intel-Packard 700: The Handle 
  Bar Mounted version of the GPS acts just like the hand held 
  version except mounted to a motorcycles handle bars. It gets 
  its power from the vehicle. Weight 2 Kg Price $125 Availabil-
  ity (S/C) Special -
  Wrist Mounted, Motorola-Samsung 21: The Wrist 
  Mounted version of the GPS acts just like the hand held ver-
  sion except that it is miniaturized and is worn like a wrist 
  watch. Weight Negligible Price $150 Availability (R/S) Spe-
  cial -
  Field Grooming Kit, Coleman: This consists of no 
  rinse soap, shampoo, and conditioner, as well as the normal 
  grooming items in a small waterproof container. Weight 1 Kg 
  Price $35 Availability (S/C) Special - 
  Digital Map Measurer, Czech State Factories: This 
  credit card sized device is designed to digitally measure ac-
  curate distances on a map or globe. Beyond that it also in-
  corporates a magnetic compass, digital clock, calculator and 
  a mini-flashlight. Weight 0.5 Kg Price $100 Availability (R/S) 
  Special -
  Map Pouch, Miltech Limited 407 Individual: A case 
  that allows the bearer to fold a map and display a 5” by 7” 
  section of may under a plastic cover. The case is made of 
  nylon and has a nylon cover that has a Velcro seal over the 
  plastic face. The plastic face is markable with grease pencil 
  or dry erase markers. It is designed to fit in a cargo pocket 
  on a BDU Uniform. Weight 0.5 Kg Price $15 Availability (S/C) 
  Special - 
  Swiss Army Knife, Czech State Factories: This is 
  the ultimate multiple purpose tool. It has over 30 features 
  including: a large blade, small blade, corkscrew, can opener, 
  cap lifter, screwdriver, wire stripper, reamer punch, key ring, 
  tweezers, toothpick, scissors, hook, wood saw, fish sealer, 
  hook disgorger, ruler, nail file, metal file, nail cleaner, metal 
  saw, fine screwdriver, chisel, pliers, wire cutters, Phillips 
  screwdriver, magnifying glass, ballpoint pen, pin, chemist’s 
  spatula, belt cutter, electrician’s blade with wire scraper, and 
  mini-screwdriver. It can be uses as an improvised weapon 
  but it is a very weak one. Weight Negligible Price $10 Avail-
  ability (C/V) Special - 
  MAP-READING SKILL (INT, UNSKILLED):
   A successful check with this skill will allow a charac-
  ter to determine their location on a map through simple 
  observation. In addition, it will allow the character to plot 
  the quickest, or easiest, or etc. route from a given point to 
  another given point. 
  DETERMINE LOCATION 
   
  Difficulty
  On Roadway, Stationary, 
   
  Regular Route Markers 
   
  Easy
   
  No Regular Markers 
   
  Normal
  On Roadway, Moving.
   
  Regular Route Markers 
   
  Normal
   
  No Regular Markers 
   
  Difficult
  Wilderness, 
   
  Clearly Visible Landmarks 
   
  Difficult
   
  No Visible Landmarks 
   
  Very Difficult
  DETERMINE ROUTE 
   
  Difficulty
  On Roadway, 
   
  Simplest 
   
  Easy
   
  Quickest 
   
  Normal
   
  Easiest 
   
  Difficult
  Wilderness
  Simplest 
   
  Normal
  Quickest 
   
  Difficult
  Easiest 
   
  Very Difficult
  
  - 38 -
  Dark Conspiracy
  Gear Up
  BASE CAMP
  Animal Deterrent, Grizzly 7A Solar Powered: This 
  looks like a fat round metal and plastic stake with a small 
  solar panel on top. It emits a sound that deters animals, from 
  dogs and cats to rats and raccoon. Each animal that enters 
  within 30 feet of the device must make a check of 15 to stay 
  in the area. Weight 1 Kg Price $25 Availability (S/C) Special - 
  Cooler
  These are your typical commercial coolers that keep 
  food cold on ice for periods of time.
  Small, Coleman 10: This cooler has enough space to 
  stand up eight cans of pop or beet on the bottom, in two lev-
  els and has a large carrying handle on the top. It can contain 
  up to 20 pounds of perishable material on ice for 4 hours 
  frozen or 12 hours cooled. Weight 2 Kg Price $15 Availability 
  (C/V) Special -
  Large, Coleman 25: This cooler is made to hold up to 
  50 pounds of perishable material. It has carrying handles on 
  either end and is 2’ x 2.5’ x 5’. It can keep materials, on ice, 
  frozen for 6 hours or cool for 24 hours. Weight 4 Kg Price $40 
  Availability (C/V) Special -
  Powered, Bezobovo Ventures Ultimate: A cooler the 
  size of the Large Cooler but while it is insulated it is also 
  refrigerated. It can work off internal power for 12 hours or be 
  hooked into a generator or other power source. It provides 
  more reliable cooling for things that need it (medicines) and 
  one compartment can be made into a freezer. Weight 8 Kg 
  Price $300 Availability (S/C) Special -
  Chair, Bezobovo Ventures Soft Portable: A chair that 
  folds down to store in its own drawstring bag that is 3” across 
  and 18” long. It has arms and a nylon sear and back. Weight 
  3 Kg Price $15 Availability (C/V) Special -
  Cookware Set, Grizzly 85: A basic camp cookware set 
  consisting of a large pot, one small pot, one coffee pot, a 
  large frying pan, small frying pan, cooking utensils, a camp-
  fire grate and a fish cooking holder. The entire set is made 
  of blue steel and is designed to fit in its own carrying bag. 
  Weight 3 Kg Price $20 Availability (S/C) Special -
  Portable Heat Source Bezobovo Ventures Warm: 
  The Portable Heat Source raises the temperature within a 10 
  foot radium between 10 and 25 degrees depending on the 
  enclosure and ventilation. It burns for 8 hours with a single 
  propane fuel cylinder. The Portable Heat Source measures 
  twenty inches by twenty inches by thirty-six inches. Weight 6 
  Kg Price $40 Availability (S/C) Special - 
  Oven, Grizzly 147 Solar Powered: The Solar Powered 
  Oven, isn’t as much powered as it, is heated by the sun. It 
  consists of a series of panels that fold out to form a special 
  plexiglass top cabinet. Foods placed inside will bake as the 
  suns heat is let in, trapped and bounced around inside the 
  cabinet. The length of time something takes to cook depends 
  on the intensity of sunlight. Weight 4 Kg Price $100 Avail-
  ability (S/C) Special -
  Pocket Weather Station, Off Grid Supply: A small de-
  vice about the size of a large calculator that given 5 minutes 
  can determine all the basic meteorological readings, tem-
  perature, barometric, etc.. Armed with this information it then 
  can make a reasonably accurate prediction for weather for 
  up to 24 hours in the future. The more time the weather sta-
  tion is operated continuously the better the chance for an ac-
  curate reading. The chance of getting an accurate prediction 
  gets a -1 DM for every 10 minutes it is left to run before the 
  prediction is called for, up to 60 minutes (-6)
  Weather Prediction Time Frame 
  Dificulty/DM
  Next Hour 
   
  Easy
  Next 4 Hours 
   
  Normal / +1
  Next 8 Hours 
   
  Normal
  Next 12 Hours 
   
  Normal / -1
  Next 18 Hours 
   
  Difficult
  Next 24 Hours 
   
  Difficult / -1
  Weight Kg Price $ Availability (/) Special -
  Portable Power Source, Off Grid Supply: The Por-
  table Power Source is not a generator but instead more of a 
  large battery. This has the ability to power a small home ap-
  pliance fir 24 hours. After the power supply is exhausted then 
  it must be plugged back into a electrical plug for 6 hours to 
  recharge. Weight 2 Kg Price $125 Availability (R/C) Special - 
  Stool, Camp, Coleman: This is the classic folding 
  wooden and nylon stool. It folds down to 4 inches by 16 
  inches by 24 inches. Weight 1 Kg Price $10 Availability (C/V) 
  Special -
  Stove
  While many campers elect to go for the fire for cooking 
  it is not always practical, especially if your trying to operate 
  unnoticed. Much more controlled method of cooking it the 
  camp stoves.
  Commercial, Coleman: A commercially available two 
  burner stove relying on a small propane tank for its source 
  of ignitable materials: It has the capacity to cook 12 meals or 
  have both burners going continuously for 4 hours. Weight 6 
  Kg Price $50 Availability (S/C) Special - 
  Military, Czech State Industries: A large aluminum 
  stove with oven that is capable of cooking four different items 
  on the top and bake at the same time. For mass feedings the 
  top can be converted into a large grill for cooking everything 
  from scrambled eggs to hamburgers. Weight 25 Kg Price 
  $500 Availability (I/S) Special - 
  MRE Cooker Bag, Miltech Limited CB4: A special bag 
  that holds a main dish pouch of an MRE. You simply add a 
  small amount of water and set it aside and the chemical re-
  action will heat the MRE to a warm almost hot temperature. 
  Weight Negligible Price $15 Availability (S/C) Special - 
  Portable, Grizzly Sterno: A very small single burner 
  stove whose cooking heat is provided by a can of Sterno 
  fuel. This provides heat primarily to warm already prepared 
  meals and water. The burner area is large enough to hold a 
  canteen cup. The stove folds flat and the Sterno can provide 
  heat for up to one hour and is not reusable. Weight Negli-
  gible Price $5 Availability (V/V) Special - 
  Tent Stove, Bezobovo Ventures Warmth: A modern 
  wood burning version of the old pot bellied stove. It is used 
  to generated head primarily but does have a cooking surface 
  on the top capable of cooking a single pot at a time. Weight 
  15 Kg Price $60 Availability (S/C) Special - 
  
  - 39 -
  Gear Up
  Dark Conspiracy
  Shower System, Bezobovo Ventures Relaxing: This 
  consists of a black water container with a long hose with a 
  nozzle on the end. This has the capacity to hold 5 gallons 
  of water. It is laid in a sunny spot to heat the water and then 
  suspended above the shower area where the individual can 
  open the nozzle and allow the water to flow. Weight 1 Kg 
  (Empty) Price $10 Availability (S/C) Special - 
  Table, Bezobovo Ventures Dinner Portable: This 
  table is made in the same style as the Portable Chair, in 
  fact they use the same size transport bags. When unfolded 
  it produces a 30” square nylon table that can hold up to 150 
  pounds of pressure. Weight 4 Kg Price $30 Availability (S/C) 
  Special - 
  Universal Power Supply, Bezobovo Ventures Zap: 
  The Universal Power Supply converts the power from an 
  electrical power source (wall plug, generator, battery, etc.) 
  and converts it into the form of electrical power that is need-
  ed for devices either AC or DC. It can only convert to one 
  kind of power at a time but can have up to 10 of power outlet 
  off of it. Weight 10 Kg Price $500 Availability (R/S) Special -
  CLIMBING GEAR
  This section replaces the Climbing Kit, for those who 
  want more realism than a simple kit can provide.
  Ascenders, Grizzly: Ascenders are hand grips that 
  slide up and down the rope then automatically tighten when 
  the character is not applying pressure. This helps to prevent 
  slipping and gains the character -1 DM to Climbing skill when 
  climbing with ropes. Weight Negligible Price $50 Availability 
  (S/C) Special - 
  Bungi Cord and Harness, LG Suppliers 200: This is 
  the same harness and cord that has become popular among 
  those who seek extreme thrills. It can hold up to 400 pounds. 
  The length of the cord must be specified at the time of pur-
  chase since the cord must all be from one piece for strength. 
  The cord is 100 feet in length. Weight 15 Kg Price $100 
  Availability (S/C) Special -
  Cam
  Cams are used in freehand climbing and leave no dam-
  age in their wake. A Cam gives the climber a +4 to their 
  climbing skill. A character must be using at least two Cams 
  at once in order to gain this bonus. Cams are just as quick 
  Small, Grizzly S: The Small Cam are anchors used 
  inside small “finger” cracks, ‘finger cracks’ only permit a 
  climber’s fingers in. Weight Negligible Price $40 Availability 
  (S/C) Special - 
  Medium, Grizzly M: The Medium Cam are anchors 
  used inside hand cracks, ‘hand cracks’ permit a climber’s 
  hand or foot in. Weight Negligible Price $60 Availability (S/C) 
  Special -
  Large, Grizzly L: The Large Cam are anchors used 
  inside cracks larger than “hand cracks”. Weight Negligible 
  Price $100 Availability (S/C) Special - 
  Chalk Bag, Wilson-Rawlings: Use of the Chalk Bag 
  spreads chalk over the characters hands and gain a -1 DM 
  to all Climbing checks. In addition, it can be thrown and blind 
  an opponent. In order to be successful the character must 
  make a ranged attack. Weight Negligible Price $5 Availability 
  (S/C) Special - 
  Climbing Hammer, Grizzly CH2: The Climbing Ham-
  mer is used to hammer pitons in place. When the hammer 
  is used to secure pitons reduced the time to secure a pi-
  ton to three rounds. The climbing hammer can be used as a 
  bludgeoning weapon that will cause 1d4 points of damage. 
  Weight 2 Kg Price $90 Availability (S/C) Special - 
  Climbing Harness, Wilson-Rawlings 1008: The 
  Climbing Harness consists of a set of padded straps that 
  wraps around a character’s thighs and waist. This is worn 
  to reduce stress while hanging from a rope. The character 
  gains a -1 DM to Climbing skill checks involving rope. The 
  character may hang their climbing tools from the harness. 
  Weight Negligible Price $60 Availability (S/C) Special - 
  Cordlette, Grizzly: The Cordlette is a specialized climb-
  ing device used to better distribute weight and allow a rope 
  to hold more. It consists of a series of three anchors above 
  with a rope threaded through them. When a character uses a 
  cordlette then the character gains a -2 to their Climbing skill 
  check. The rope can also support twice its normal allowed 
  weight. Weight 1 Kg Price $20 Availability (S/C) Special - 
  Crash Pad, Coleman 45: The Crash Pad is literally a 
  portable couch / bed that the climber can take with them on 
  long climbs. Then rest is needed the character sets up the 
  crash pad with the use of a cordlette (not included) and then 
  they can sit and rest or even sleep. Weight 3 Kg Price $50 
  Availability (S/C) Special -
  Evacuation Harness, law Enforcement Limited 7: 
  The Evacuation Harness is designed for the evacuation of 
  patients via rope from a variety of mountain climbing, spe-
  lunking, and high altitude situations (buildings, ski lifts, etc.). 
  They distribute the patient’s weight well enough to cut their 
  weight by 25% for lifting and lowering purposes. Weight 2 Kg 
  Price $70 Availability (S/C) Special -
  Flying Squirrel Suit, Wilson-Rawlings Flyer: A full set 
  of coveralls that have additional material from wrist to ankle. 
  This allows a person to make a leap and glide up to 50 plus 
  miles per hour, depending on the height and winds. Weight 3 
  Kg Price $150 Availability (R/S) Special -
  Grappling Hook w/ 10 meters of Rope, ACE 10M: 
  (Replaces Grapple Dark Conspiracy Pg. 272) This comes 
  in two styles, collapsing and non-collapsing. They each 
  have three prongs so when tossed they have the maximum 
  chance of hooking onto something. The chances of hook-
  Climbing Skill (Addition): 
  There are three primary climbing styles: Freehand, 
  Cam, and Piton and Rope. Freehand is exactly that, no use 
  of ropes or other equipment. Cam Style is very similar to 
  Freehand Style but uses Cams as climbing aids. Piton and 
  Rope Style is traditional mountain climbing style. 
  Use of Climbing Gear / Decent Gear: The basic Climb 
  Skill as presented in the game is primarily directed at free 
  hand climbing. 
  Less skilled climbers, or those climbing surfaces that 
  do not lend itself to freehand or cam climbing use the Pitons 
  and guide ropes. 
  The various devices presented below get allow for bo-
  nuses to the Climb skill.
  
  - 40 -
  Dark Conspiracy
  Gear Up
  ing are based off of the area the hook is being tossed into. 
  Weight 1 Kg Price $60 Availability (C/C) Special - 
  Ice Axe, Grizzly IA: The Ice Axe is the essential tool 
  when ascending through deep snow or climbing on ice. It 
  has a long handle to aid in walking in deep snow. The head 
  consists of a flattened blunt head add a serrated sharp head. 
  The flattened blunt head is used to hold when using as a 
  walking aid and used to gain a hold on existing cracks in an 
  ice wall. The serrated edge is for digging in and creating its 
  own holds. If the Ice Axe is used as a weapon it does 1d4 
  points of damage. Weight 4 Kg Price $55 Availability (S/C) 
  Special - 
  Ice Boots, Off Grid Supply 19: The Ice Boots consist 
  of a heavy arctic boot with built in metal ice cleats for climb-
  ing on icy terrain. A character gains a -2 DM to their Balance 
  skill checks when operating on icy terrain. Weight 5 Kg Price 
  $25 Availability (R/S) Special - 
  Ice Cleats, Grizzly A12: The Ice Cleats convert any set 
  of boots into ice boots. Weight 1 Kg Price $15 Availability 
  (S/C) Special - 
  Pitons
  Explosive, Hercules Powder Company 19: The Ex-
  plosive Piton appears to be a normal piton but is had a small 
  explosive charge in the tip that drives the piton in instantly 
  and securely in any rock face. The time required to secure 
  this type of piton is reduced to 1 round. Should it be used as 
  a weapon it does 1d4 points of damage. Weight 0.5 Kg Price 
  $25 Availability (S/C) Special -
  Snow Pickets, Grizzly SP: Snow Picket Pitons are the 
  lightest weight of the pitons. They are designed to be driven 
  into snow at a 15 degree angle away from the tension. When 
  working in snow all other pitons suffer a +2 DM penalty. It 
  takes 2 rounds to secure this piton in snow. Weight 0.5 Kg 
  Price $20 Availability (S/C) Special - 
  Standard, Wilson-Rawlings P19: Standard pitons are 
  steel and are hammered into rock with a ring for a rope. 
  Weight Negligible Price $10 Availability (S/C) Special -
  Titanium, Grizzly TP1: Titanium pitons are hammered 
  into cracks in the rock face. It has a ring through which a 
  rope can be threaded through. If used as a weapon it does 
  1d2 points of damage. Weight Negligible Price $15 Availabil-
  ity (S/C) Special - 
  Ladder, Ace 19 Portable: This light-weight, steel ladder 
  is made to roll up into a small cylinder. The rungs are slip 
  resistant and can hold up to 1000#. This ladder can be set 
  up and deployed in under 30 seconds. Weight: 1# per foot 
  Price: $5 per foot Availability (/) Special - 
  Ladder, ACE TL12 Telescoping: This ladder made 
  from strong aluminum and closes to the size 30 inches x 19 
  inches. It opens to the size of 12.5 feet and has the capacity 
  of 300 pounds per rung load capacity. Weight 5 Kg Price $85 
  Availability (S/C) Special -
  Repelling Harness, Wilson-Rawlings 405: A nylon 
  strap set that holds a person securely to the rope during the 
  repelling process. It can be set for the normal repel or the 
  “Australian Crawl” (Face First) version when the harness is 
  donned. 
  It is possible to fashion a harness in a critical situation 
  out of rope but such a successful Climbing skill with a dif-
  ficulty of normal. Critical Failure means that the character 
  believes the rig is set right and it will fail once a Climbing 
  Check is called for. 
  Weight 0.5 Kg Price $60 Availability (S/C) Special -
  Rock Shoes, Wilson-Rawlings: Rock Shoes are basi-
  cally rubber socks that are form fitting and allow the charac-
  ter to feel the grip as if they were bare feet. The surface of 
  the shoe is slightly sticky and allows a character to balance 
  their weight on ledges as small as one inch. Weight 1 Kg 
  Price $80 Availability (S/C) Special - 
  Rope: (See Dark Conspiracy Pg. 273) Weight 5 Kg per 
  Coil Price $100 per 50 meter coil Availability (V/V) Special -
  Tactical Rope Bag, Grizzly TRB: This bag is designed 
  to store conveniently and quickly deploy up to 200 feet of 
  rope. It can be worn as a backpack, on a shoulder strap as a 
  shoulder bag, or attached to an alice type pack. It allows all 
  200 feet of rope to be deployed for use in a single round due 
  to its special loading, which takes 30 minutes for 200 feet of 
  rope. Weight 21 Kg Price $455 Availability (S/C) Special - 
  Two Cable Bridge, Grizzly B2: This item consists of 
  two cables set 5 foot apart that can be made into a make-
  shift bridge with one set five foot above the other. This allows 
  people to cross hand over hand from one side to another. 
  The two cable bridge can span a distance of up to fifty 
  meters. It includes a harness good for both humans or up to 
  350# of cargo, the cables, and four special pitons to hold the 
  cable tension. 
  It is possible to deliver the pitons via a special crossbow 
  bolt or shotgun shell. 
  This allows crossing at the rate of 20 meters per minute. 
  CLIMBING USING PITONS
  The use of pitons and hammer does not have a huge 
  effect the use of the Climbing skill. It however does have a 
  dramatic effect on what happens if the Climb check is failed.
  Proper positioning of pitons is important. In order to 
  find a secure anchor point the character must pass a climb 
  check against the Difficulty below
  Surface 
   
   
  Difficulty
  Brick Building 
   
  Normal
  Ice, Hard 
   
   
  Very Hard
  Ice, Rotten 
   
   
  Impossible
  Rock, Solid  
   
  Normal
  Rock, Mixed  
   
  Difficult
  Snow 
   
   
  Difficult
  Wood 
   
   
  Normal
  When the pitons are properly set to support weight up 
  to the character’s weight times is half the normal for stress.
  With a successful check the character can not fall more 
  than twice the distance between the last piton set and the 
  character. 
  Critical Success: The piton holds twice the maximum 
  weight allowed and will not come out unless the character 
  wants it to.
  Critical Failure: the piton appears to be normally se-
  cured but fails under the load. 
  
  - 41 -
  Gear Up
  Dark Conspiracy
  Each minutes spent on the bridge requires a AGL check at 
  difficult. A check failure means that another minute must be 
  spent on the bridge. A critical failure means that the person 
  has fallen and if not in a harness must make a AGL difficult 
  check to catch to bottom cable or fall to the bottom of the 
  obstacle spanned. A critical failure in a harness means that 
  the character loses the minute for the failure plus four more 
  minutes to recover their balance. Weight 15 Kg Price $450 
  Availability (R/S) Special -
  Three Cable Bridge, Grizzly B3: This is what is known 
  as a three-wire bridge. It consists of a single cable on the 
  bottom and two guide wires on the top. The three-cable 
  bridge can span a distance of up to one hundred fifty meters. 
  It includes a harness good for both humans up to 450#, the 
  cables, and four special pitons to hold the cable tension. 
  It is possible to deliver the pitons via a special crossbow 
  bolt or shotgun shell. 
  This allows crossing at the rate of 40 meters per min-
  ute. Each 3 minutes spent on the bridge requires a AGL nor-
  mal check,. A check failure means that another 3 minutes 
  must be spent on the bridge. A critical failure means that the 
  person has fallen and if not in a harness must make a AGL 
  check difficult to catch to bottom cable or fall to the bottom of 
  the obstacle spanned. A critical failure in a harness means 
  that the character loses the minute for the failure plus two 
  more minutes to recover their balance. Weight 25 Kg Price 
  $600 Availability (R/S) Special - 
  Zip Line, Wilson-Rawlings 95: This was originally de-
  signed as an emergency escape device but it has made its 
  way into everything from boot camps to recreation parks. It 
  consists of a cable set at a 20 degree angle or better. The run 
  of the cable can be up to 100 meters. The set consists of the 
  cable, two mounting pitons and a runner and recovery rope. 
  The runner is an overhead pulley that actually runs down the 
  cable while the character holds on underneath. The entire 
  run from top to bottom takes less than one minute. Weight 
  10 Kg Price $145 Availability (R/S) Special - 
  FIRING POSTURE: 
  Firing posture is used for aimed shots and for snap 
  shots against quick or mostly concealed targets. There are 
  basically four kinds of weapons fire: Snap Shot, Aimed Fire, 
  Prepared Snap Shot, and Pick Off. 
  The Snap Shot is your basic firing from the hip a shot 
  taken with little or no aiming. This allows the full use of the 
  automatic fire capacity of a weapon, producing a 3 round 
  burst. The three round burst are all rolled separately with 
  the second shot receiving a +2 DM penalty and the third 
  shot receiving a +5 DM penalty.
  The Aimed Fire requires one-half action and can be 
  used with all rates of fire, although the bonus only applies to 
  the first shot. The character conducting aimed fire must be 
  stationary from the start of aiming until the time the shot is 
  taken. The character gains a -1 DM to their fire. The bonus 
  only applies to the first shot (see snap shot for automatic 
  fire penalty).
  The Prepared Snap Shot is just that a character re-
  mains stationary and covers a given area waiting for a tar-
  get (i.e. hunter). The character gains a -1 DM per round (af-
  ter the first) while stationary and aiming in up to a 45 degree 
  arc (maximum -3). In addition, the Prepared Snap Shot can 
  get a shot off at targets that are visible dot only a fraction 
  of a round (someone peeking around the corner) without 
  penalty. Once a character leaves the Prepared Snap Shot 
  mode then they must start all over. Characters conducting 
  a Prepared Snap Shot that conducts fire outside of their 
  covered arc must conduct a snap shot with a +1 DM penalty 
  to start off with. The bonus only applies to the first shot (see 
  snap shot for automatic fire penalty). 
  The Pick Off is used when there is a known target but 
  it is in a difficult (partially or mostly concealed) position or for 
  some reason the target isn’t to be eliminated immediately. 
  The character must initially be stationary and in position to 
  see the target. The character gains a -1 DM per round (after 
  the first) that they are conducting a Pick Off and can actually 
  see the target. If the line of sight is lost to the target then the 
  bonus stops at that level. It can continue to grow once the 
  targets line of sight is regained (to a max -5 DM). 
  If the target’s line of sight is lost for three consecu-
  tive rounds then the bonus is reduced by 1 for every round 
  thereafter (down to 0). The bonus only applies to the first 
  shot (see snap shot for automatic fire penalty).
  Aimed Shot Strain: The prepared shot and pick off 
  shots require multiple rounds of aiming in order to gain their 
  advantage. Holding this position takes its toll on the firer. A 
  +1 DM penalty is applied per four rounds of aiming.
  CALLED SHOT
  This is an aimed shot that if successful will hit the loca-
  tion that is called for by the character shooting. The char-
  acter must fulfill all of the requirements of Aimed Fire. In 
  addition, the character must take a full round with the target 
  in sight to aim. The player then calls out where his character 
  wants to hit. 
  The character must then roll a successful hit modified 
  by the chance to hit that location. Hit locations are defined 
  as either one or two d10 hit locations. The chance to fire 
  and hit the location are determined by the chart below.
  Called Shot Chance To Hit
  Normal Chance 
  1d10 
  2d10
  1-5  
   
  1 
  1
  6-12 
   
  1 
  2
  13+  
   
  2 
  3
  Normal Chance means the normal chance to hit with 
  the weapon used. This includes any modifications for dis-
  tance, aiming, scope, designator or other factors.
  There is a -1 DM applied to the roll if the target is aware 
  of the shooter targeting them or are moving under fire.
  If a hit is rolled then damage applied is doubled.
  If the character’s shot misses by 1 then the character 
  missed the location a d10 is rolled for location. If the loca-
  tion of the called shot is rolled then its a flesh wound and 
  only does 1/3 normal damage. If the location is adjacent to 
  the called shot location, it becomes the location hit, only 
  doing ½ normal damage. If any other location is rolled then 
  the shot is a miss. 
  
  - 42 -
  Dark Conspiracy
  Gear Up
  HUNTING GEAR
  Blind, Raven Industries BB: This consists of a sheet 
  of canvas and several poles that once set up and properly 
  camouflaged makes for a hidden firing position for hunters. 
  When used in forest or swamp this adds a +4 bonus to the 
  characters Hide skill. Weight 8 Kg Price $100 Availability 
  (R/S) Special - 
  Cage:
  These are animal cages with bars or mesh to corre-
  spond to the size of animal to be placed inside.
  Small Animal, BBB Manufacturing 19: This can han-
  dle up to a large dog or down to small rabbits or cats. It is 
  fully collapsible in one piece and sets up in 2 rounds. The 
  cage can take 10 points of damage before being breached. 
  Weight 2 Kg Price $30 Availability (V/V) Special -
  Medium Animal, Grizzly 750: This can handle a deer 
  and the like or medium size cats (cougars, mountain lions. 
  It collapses in one piece but take 4 rounds to set up. The 
  cage can take 15 points of damage before being breached. 
  Weight 10 Kg Price $50 Availability (C/V) Special -
  Large Animal, Coleman LG: This can handle small or 
  medium bears and the larger cats.. It breaks sown into 6 
  pieces and takes two people 8 rounds to set up. The cage 
  can take 25 points of damage before being breached. Weight 
  50 Kg Price $150 Availability (S/C) Special -
  Zoo Specimen, Raven Industries Z1: This can handle 
  all manner of medium and large animals (not humans the 
  lock is to simple). It breaks down into 6 pieces and takes a 
  minimum of three people 15 minutes to set up. The cage can 
  take 40 points of damage before being breached. Weight 60 
  Kg Price $500 Availability (R/S) Special -
  Camouflage Net, Miltech Limited: The Camouflage 
  Net is a 30 foot by 30 foot netting that is weaved with strips 
  that are designed to camouflage a position in either plains, 
  forest, swamp, desert, ice or urban patterns of camouflage. 
  When the Camouflage Net is used to conceal a position the 
  character gets a +4 bonus to the characters Hide skill, pro-
  viding the net if for the proper terrain. Weight 5 Kg Price $30 
  Availability (S/C) Special - 
  Elbow and Knee Pads, Wilson-Rawlings EKP: These 
  are used in many sports for protection against injury and 
  they do provide protection. In addition, they can be used in a 
  hunting or sniper situation to lessen the stress on the joints 
  that is caused by long periods of immobility. They give a -2 
  on any Endurance checks made necessary because of long 
  periods of immobility in a firing position. It also slows the 
  character five feet per round. Weight Negligible Price $60 
  Availability (S/C) Special -
  Personal Camouflage:
  Camouflage Compact, Law Enforcement Limited 
  CC3: This comes with three camouflage colors in a small 
  plastic case. Characters using face paint gain a -1 DM to all 
  Stealth checks in the appropriate terrain. This can be used to 
  camouflage 5 individuals. Weight Negligible Price $10 Avail-
  ability (S/C) Special -
  Face Paint, Miltech Limited 7510: Face Paint comes 
  in tubes with different earth tones. These come in colors for 
  one specific environment woodlands/plains, urban, desert, 
  and snow. Characters using face paint gain a -2 DM to all 
  Stealth checks in the appropriate terrain. It contains enough 
  for 6 applications. Weight Negligible Price $5 Availability 
  (C/V) Special - 
  Traps
  Trap, Raven Industries 603 Cage: The cage trap is 
  a five foot square mesh cage with a one way gate. Prop-
  erly baited it will draw in an animal and keep it. Animals 
  must make a Survival or Intelligence check of difficult to be 
  trapped. Weight 5 Kg Price $50 Availability (S/C) Special - 
  Trap, Raven Industries 3150 Jaw: The jaw trap 
  is the classic animal trap that snaps shut on the animal’s 
  leg. The trap is hidden, anchored and set only to be set off 
  when stepped on by a certain weight or above. Any crea-
  ture approaching the trap makes a Observation check one 
  level more difficult that the Survival check difficulty that was 
  passed by the character placing the trap.
  If successful, the creature avoids the trap. If the crea-
  ture fails then the creature sets off the trap. The creature 
  can make a AGL check very difficult or take 1d6 points of 
  damage and be snared. If the damage done exceeds 1/6th 
  of the creatures total Hit Points then the bone is broken (see 
  Broken Bones below) 
  Once ensnared the character must make a Survival or 
  STR check of difficult level to free themselves without remov-
  ing the trapped limb.
  Weight 5 Kg Price $100 Availability (R/S) Special -
  Trap, Capone Limited 3 Lockjaw: The Lockjaw Trap 
  is a version of the Jaw Trap specifically designed to catch 
  humans. Physically it is simply a larger version of the Jaw 
  Trap, with the addition of a locking device.
  The trap is hidden, anchored and set only to be set off 
  when stepped on by a certain weight or above. Any crea-
  ture approaching the trap makes a Observation check one 
  level more difficult that the Survival check difficulty that was 
  passed by the character placing the trap. The creature can 
  make a AGL check very difficult or take 2d4 points of dam-
  age and be snared. If the damage done exceeds 1/6th of the 
  creatures total Hit Points then the bone is broken (see Bro-
  ken Bones below)
  Once ensnared the character must make a Survival or 
  STR check of very difficult level to free themselves without 
  removing the trapped limb. 
  Weight 10 Kg Price $250 Availability (-/R) Special Illegal
  Sniper Bag, Raven Industries 10: The Sniper Bag is 
  a pack and harness system that allows the shooter to mount 
  his gear in a shooting rest-pack. All of your gear can be con-
  tained in an accessible pack in front of you that doubles as 
  a rifle rest. It forms a box for a flat firing position, and two 
  pouches can be clipped on to the top face to create a V-notch 
  rest. All pouches can open to the top facing the shooter in the 
  prone position. Ammo tray pouches and other pouches can 
  be clipped to the equipment harness (up to 6 pouch slots). 
  Weight 5 Kg Price $150 Availability (R/S) Special -
  Sniper Seat, Grizzly 100SS: A metal-framed seat that 
  is used to secure a hunters position on a tree or on a pole. 
  This allows the sniper to remain in position in a tree or on 
  
  - 43 -
  Gear Up
  Dark Conspiracy
  a pole for any period without having to make any kind of 
  checks once the initial climbing check is passed. The initial 
  climbing check is passed with a normal check. This also al-
  lows the sniper to have both hands free while in location. 
  Weight 5 Kg Price $35 Availability (S/R) Special - 
  Suit, Miltech Limited Ghillie: The Ghillie Suit aids with 
  the greatest weapon a sniper has, their ability to hide. Ghillie 
  Suits come in four basic colorations, green/brown for woods, 
  jungle, and plains, tan/brown for desert, gray for urban, and 
  white for snow. The individual sniper then supplements the 
  basic suit with local vegetation. 
  A character employing the Ghillie Suit in the proper en-
  vironment gain a -4 DM to anyone making an Observation 
  check made against them. Weight 5 Kg Price $80 Availability 
  (R/S) Special - 
  SNOWGEAR
  Avalanche Beacon, Grizzly B112: The Avalanche 
  Beacon is a radio beacon worn on a skier or hiker in case of 
  avalanche or mishap. This beacon is picked up on a special 
  frequency and allows quick location of the person in case of 
  emergency. The signals are not individualized so it is impos-
  sible to distinguish one beacon from another. Weight 1 Kg 
  Price $200 Availability (S/C) Special - 
  Shoes, Epoke- Rosignoil Snow: The Snow Shoes 
  provide a wide platform that slips over a character’s nor-
  mal shoes. This provides increased traction and distributes 
  the characters weight so that they do not sing fat into deep 
  snow. This allows the character full movement speed across 
  deep snow. The character gains a -4 DM for any AGL checks 
  cause by traveling across snow. This includes a pack to carry 
  the shoes in when not in use. Weight 3 Kg Price $80 Avail-
  ability (R/S) Special -
  Skis
  Cross Country, Epoke-Roskgnoil: (See Dark Con-
  spiracy Pg. 273) Weight 8 Kg Price $250 Availability (C/C) 
  Special -
  Downhill, Epoke-Roskgnoil: These are smaller Skis 
  built for speed and their ability to be controlled in sudden 
  direction changes. Weight 8 Kg Price $350 Availability (S/C) 
  Special - 
  Snowboard, Epoke-Roskgnoil: A wide flat ski that 
  has fittings for both feet. While it was originally intended 
  for hands free aerobatic skiing, it does allow a more novice 
  skier better control over their movements. It uses the same 
  bindings and boots as a downhill ski. Weight 3 Kg Price $65 
  Availability (C/C) Special - 
  Suit, Epoke-Roskgnoil Ski: This consists of a light-
  weight parka jacket, and matching cold weather over-pants. 
  These are covered with a nylon, water resistant fabric. They 
  are made to keep the skier warm down to –10 degrees and 
  outside for hours at a time. Weight 4 Kg Price $250.00 Avail-
  ability (C/C) Special - 
  SURVIVAL GEAR
  Balloon Extraction Kit, Miltech Limited 1970: This kit 
  includes a harness, similar to a parachute harness, 300 feet 
  of nylon cord packed into a back pack, a crash helmet with 
  visor, a small barrage balloon and a helium tank. The helium 
  tank is capable of filling the balloon fully within 5 minutes 
  and could make the balloon airworthy within 3 minutes. The 
  rope in the backpack is packed in such a way as to making 
  it self-extracting. 
  The extraction kit requires a specially equipped multi 
  engine aircraft or helicopter for pick up. The balloon extrac-
  tion kit acts as follows: The person puts on the harness, in-
  flated the balloon, releases it and then sits down. The aircraft 
  must fly straight and level for at least 1000 meters up to the 
  point at which it picks up the line and releases the balloon. 
  The person is then lifted off the ground and strung behind 
  the aircraft until they are reeled in, at the rate of 20 meters 
  per minute. 
  The extraction requires the pilot to make a Pilot normal 
  check to pick up and a Pilot check of easy per 5 minutes 
  of retrieving the extracted individual (the difficulty becomes 
  two levels more difficult if any maneuvers are attempted). If 
  the Pilot fails the pickup test then he has to go around and 
  try again. If the pilot fails the retrieval test then the charac-
  ter takes 1d4 damage. Weight 5 Kg Price $1,500 Availability 
  Broken Bones:
  Broken bones are possible whenever a character takes 
  massive damage to an extremity. Any arm or leg wound 
  that receives 25% or more of the characters hit points in a 
  single wound has a chance of breaking the bone. For 25% 
  damage but less than 50% then the character must make a 
  CON check at difficult, at 50% to under 75% check at very 
  difficult, over 75% is impossible check. If fails the bone is 
  broken, if passed its just bruised. 
  In addition, broken bones are quite possible with jaw 
  traps (see individual trap for chances). 
  If the character attempts to walks on their own without 
  splinting the bone of a leg break, they must make a CON 
  check very difficult and takes 1d2 points of damage. A char-
  acter moving as such can only move 5 feet per round. Fail-
  ure means that the character falls to the ground and takes 
  1d4 points of damage. There is a +1 DM applied for every 
  round after the first this is attempted, whether successful 
  or not. 
  The character may move with the full assistance of an-
  other creature at the rate of ½ speed. 
  If the leg is splinted then the character can move 5 
  foot per round without mechanical assistance. With the me-
  chanical assistance of a single crutch and move at 1/3rd 
  normal speed, with two crutches they can move at 1/2 nor-
  mal speed.
  Once the leg is in the cast then the character can move 
  5 foot per round without mechanical assistance. With the 
  mechanical assistance of a single crutch and move at 1/2 
  normal speed, with two crutches they can move at normal 
  speed -5 feet.
  It takes 45 minus the characters CON in days in a cast 
  in order to be healed. It takes 60 minus the characters CON 
  in days in a splint in order to be healed. It takes 90 minus 
  the characters CON in days without any support in order to 
  be healed and has a 50% chance to cause a limp if a leg 
  bone break. 
  
  - 44 -
  Dark Conspiracy
  Gear Up
  (R/S) Special - 
  Blanket, Emergency, Off Grid Supply 503: A thin sil-
  ver, reflective blanket, originally designed for space use. It 
  comes in a small 4” by 7” by ½” package and expands to be 
  four foot by five foot. It can be used to hold in heat and or 
  hold out heat. Its reflective surface conserves the body heat 
  of the person who has it on while reflecting off excessive 
  heat from the sun. In addition, its reflective surface can be 
  used in a signal and it is waterproof enough to form a small 
  lean to shelter. Weight 0.5 Kg Price $15 Availability (S/C) 
  Special -
  Bug Out Bag, Off Grid Supply 39: A backpack sized 
  bag that contains three days worth of sealed water, eighteen 
  MREs, collapsible 2 gallon water bag, small first aid kit, a 
  whistle, multipurpose tool, waterproof matches, emergency 
  blanket, thin plastic poncho, fire starter, fifty foot cord, 10 
  years duct tape, three cyalume light sticks, P-38 can open-
  er, pocket compass, sewing kit, wire saw, and toilet tissue. 
  This is all contained in a waterproof one shoulder backpack. 
  Weight 10 Kg Price $125 Availability (S/C) Special -
  Fire Starter: 
  Flint and Steel, Grizzly FS92: This the modern ver-
  sion of the classic fire starting tool. Small and compact it 
  can have a fire started in one minute with a simple AGL or 
  Survival check. The difficulty runs from normal for dry grass 
  and kindling to very difficult for wet kindling or raining condi-
  tions. It takes one minute per attempt to start a fire. Weight 
  Negligible Price $5 Availability (C/V) Special -
  Gas, Coleman 3: This small, hand-held device contains 
  a small amount of propane and a spark maker. This allows 
  anyone to start a fire without any skill. It will start a fire every 
  time providing there are good materials to burn. Weight Neg-
  ligible Price $10 Availability (C/V) Special - 
  Ignition Sticks, Coleman 77: These three in long plas-
  tic tubes contain a chemical mix that then the tube is broken 
  will allow them to mix. These chemicals will combust and 
  burn for a minute in order to start a fire. Weight 1 Kg Price 
  $25 (4 Uses) Availability (C/V) Special -
  Lighter, BBB Manufacturing Z Disposable: A small 
  plastic lighter, the kind that is very common. Weight Negli-
  gible Price $2 Availability (V/V) Special -
  Lighter, Zippo: A metal cased lighter, many times en-
  graved. Weight Negligible Price $50 Availability (S/C) Spe-
  cial -
  Magnesium Fire Starter, Coleman 8: Unlike the flint 
  and steel of old this consists of a magnesium bar and steel. It 
  is much more effective at producing a spark. Small and com-
  pact it can have a fire started in three rounds with a simple 
  AGL or Survival check. The DC runs from easy for dry grass 
  and kindling to difficult for wet kindling or raining conditions. 
  It takes one round per attempt to start a fire. Weight 0.5 Kg 
  Price $15 Availability (C/V) Special - 
  Flare:
  Flares come in three varieties, the self-firing, the non-
  firing, and those designed for a flare gun.
  Gun, Coleman Can8: This handgun-like item launch-
  es an Illumination or Signal Flare 500 feet in any direction. 
  Weight 3 Kg Price $45 Availability (S/C) Special - 
  Illumination, Hercules Powder Company I8: This 
  flare, once it reaches its zenith, or after a specified time for 
  those dropped from the air, deploys a parachute and starts to 
  burn. This burning illuminates a 200-ft. radius for 5 minutes, 
  then illuminates a 100-ft. radius for an additional 5 minutes. 
  This item is available in both gun and self firing versions. 
  Weight 1 Kg Price $10 Availability (S/C) Special -
  Marking, Ford-Revlon MK 8: This flare is a non-firing 
  flare that is used to mark something along the ground. They 
  usually burn in a bright red color, cause most often the signal 
  is for danger. This burning illuminates a 20-ft. radius for 5 
  minutes (50 rounds), then illuminates a 5-ft. radius for an 
  additional 5 minutes. Weight 1 Kg Price $15 (bundle of 3) 
  Availability (V/V) Special -
  Miniature, Coleman M8: This self-firing flare is much 
  smaller than its standard signaling counterpart. Otherwise 
  it acts like the Signaling Flare with the exception that the 
  illuminated area is only a 25-ft radius for 3 minutes. Weight 
  0.5 Kg Price $35 Availability (R/S) Special -
  Self Firing, Czech State Factories: These have a 
  small internal charge that causes the flare to shoot off up to 
  250 feet in any direction. Weight 1 Kg Price $25 Availability 
  (R/S) Special -
  Signaling, Czech State Factories ZZ8: This flare once 
  SKIING: (DEX) (UNSKILLED) 
  The skiing skill encompasses both cross-country skiing 
  and downhill skiing, as well as snowboarding. 
  Skis, unlike normal standing, take a check simply to 
  remain erect and stationary. In addition there is a check 
  needed to proceed forward and to make sharp turns, and 
  even stopping as well as fancy maneuvers. So while it can 
  be accomplished unskilled, it is recommended to gain some 
  skill in using it.
  Standard checks are made every minute in crisis situ-
  ations or every 10 minutes for normal situations. Standard 
  checks are made for standing, walking or forward motion. 
  “Walking” is the only way to move directly sideways or uphill 
  from a stopped position.
  Event checks include speed skiing (over 50% of the 
  base speed up to max), making a turn of over 45 degrees 
  while moving forward, making a 90 degree turn while mov-
  ing forward, stopping (normal and on a dime) any kind of 
  jump. These checks are made when the character wishes 
  to perform one of these tasks or every minute in the case 
  of speed skiing.
  Sample DCs
  Standing 
   Easy
  Walking 
   Normal -1 DM
  Forward Motion 
  Normal
  Speed Skiing 
  Very Difficult
  45 Deg Turn 
  Difficult
  90 Deg Turn 
  Very Difficult
  Normal Stop 
  Normal
  Stop on a Dime 
  Difficult
  Jump 
   Difficult to Impossible
  
  - 45 -
  Gear Up
  Dark Conspiracy
  fired will shoot up to its zenith and then explode in a speci-
  fied color, similar to a firework. This is done more to draw 
  attention rather than to illuminate but it will illuminate a 30-ft 
  radius for one-half minute (5 rounds). These are available as 
  both self-firing and flare gun shells. Weight 1 Kg Price $15 
  Availability (S/C) Special -
  Torch, Hercules Powder Company T7: This non-firing 
  flare is designed to be held in the hand and used as an il-
  lumination device. As such it illuminates a 20-ft radius for 5 
  minutes, and a 10-ft radius for an additional five minutes. 
  Weight 1 Kg Price $10 Availability (S/C) Special -
  Trip, Miltech Limited Type A: These self-firing flares 
  are set out as booby traps. It consists of a small canister 
  containing the flare and a trip wire firing device. They make 
  a distinctive thump when they go off to draw more attention 
  to the spot and send a flare 150 feet up. There it acts as 
  a combination of both a signaling flare and an illumination 
  flare. It has the large flash of the signaling flare but also il-
  luminates a 100-ft radius for 3 minutes and a 20-ft radius of 
  an additional 3 minutes. Weight 0.5 Kg Price $40 Availability 
  (R/S) Special Military
  NOTE: Flare Paths: If the flare’s flight path is interrupt-
  ed, roll 1d6. If the result is a 1 or 2, the flare sticks to the 
  object (or person) until it goes out. Otherwise, it bounces off 
  in a random direction — use the grenade-like deviation rules 
  to determine this — and continues until it’s interrupted again 
  or runs its course. The flare inflicts 1d4 damage on anyone it 
  touches and may ignite any flammable or combustible items 
  it comes in contact with.
  Insect Repellent, Coleman Cutter: This bottle of thick, 
  relatively odorless, liquid is designed to keep insects away 
  from areas applied. It takes 5 minutes to apply the repellent 
  to a human and it will last 6 hours per application. The time it 
  lasts will be cut by one minute per minute spent submerged 
  in water. Weight Negligible Price $5 Availability (V/V) Special 
  -
  Kit, Grizzly Dlx Explorer: This kit, made into its own 
  small butt pack, contains a military grade lensatic compass 
  (protective cover with sighting wire and lens, large, easy to 
  read face with luminescent markings map scaling tool), a 
  heavy duty mini-flashlight (including a spare bulb and bat-
  teries) and a 15-function survival tool (ruler, fish scaler, de-
  hooker, Phillips head screwdriver, knives, bottle opener, can 
  opener, file, flathead screwdriver, needle-nose pliers, open-
  jaw pliers, and a wire cutter with stripper.). Weight 5 Kg Price 
  $50 Availability (S/C) Special - 
  Matches in Waterproof Pouch, Off Grid Supply: This 
  small hard plastic case contains a dozen wooden matches 
  and a striker. When sealed it is waterproof down to 30-feet 
  and up to one half hour. Weight Negligible Price $5 Avail-
  ability (C/V) Special - 
  Signal Mirror, Grizzly 56: A small, 5 inch by 7 inch mir-
  ror that has a small hole in the center. The person using it 
  can look through the hole and direct its signal to a given 
  area. The signaler needs to know Morse Code in order to be 
  effective in communicating a message and not just give a lo-
  cation. Weight Negligible Price $5 Availability (V/V) Special - 
  Strobe:
  These hand size devices give off a pulsing signal that 
  can be picked up by those who can see the location and view 
  the spectrum.
  White Light, Martin-Dynatech: This emits a flashing 
  white light at 10-second intervals and has a battery capable 
  of signaling for 1 hour. Weight 0.5 Kg Price $15 Availability 
  (S/C) Special - 
  Infrared, Martin Dynatech: This strobe emits a flash 
  of infrared light every 10-seconds and has a battery capable 
  of signaling for 1 hour. It can be picked up by anyone with 
  infrared or thermal imaging even through underbrush and 
  other light cover. Weight 0.5 Kg Price $25 Availability (S/C) 
  Special - 
  Sunscreen, Coleman SPF60: This is becoming more 
  and more necessary for those who spend as much time out-
  side as an character in the field would. It takes 5 minutes to 
  properly apply and lasts 6 hours without exposure to water. 
  Weight Negligible Price $5 Availability (V/V) Special - 
  Ultimate Survival Kit, Off Grid Supply Ult: This con-
  sists of needle nose pliers, phillips and flat head screwdriv-
  ers, bottle opener, can opener, tweezers, miniature light, sig-
  NIGHT VISION AND ITS LOSS:
  Characters operating in a dark setting develop what is 
  called night vision, which means that they can see further 
  in the darkness than someone without night vision. Flares, 
  a sudden illumination, or a light shined into the characters’ 
  eyes can temporarily blind them.
  Characters without taking the time to gain night vision 
  (i.e. slipping into a dark room after moving down a well light 
  hallway) will have to feel their way around. The character 
  will gain 10% of their night vision distance per round that 
  they spend in the darkness (or in red light as used in sub-
  marines to prepare for surface duty at night).
  In the military the soldiers are taught when a flare goes 
  off to close one eye, go prone if possible and remain still. 
  This allows the individual to still function after a moment 
  of blindness in both the illumination and recover their night 
  vision.
  To simulate this the character will get an AGL save 
  against a difficulty of normal to respond correctly to a flare 
  or sudden illumination at night. If the character passes then 
  they reacquire their night vision at double the normal night 
  vision acquisition rate. They will be totally blinded for one 
  round but can then act normally, with some loss of depth 
  perception in the light. If they fail they are totally blinded for 
  1d6 rounds and they reacquire their night vision at ½ the 
  normal rate, after the light source is removed.
  Just to note the reason for going prone and remaining 
  immobile while under a flare is that it has been shown that 
  the eye will tend to pick up more on the motion of the person 
  rather than the person themselves.
  Characters using Light amplification devices are totally 
  blinded twice as long by flares and sudden lights and need 
  a AGL save of difficult to react correctly to it. Characters 
  using infrared or thermal devices have their devices blinded 
  when looking directly at a flare or along a path that includes 
  a flare.
  
  - 46 -
  Dark Conspiracy
  Gear Up
  naling mirror, fire starter, emergency cord (50’), fishing kit, 
  whistle, waterproof bag, wire hand saw, survival blanket, wa-
  terproof matches, and a sewing kit all in a waterproof case. 
  Weight 5 Kg Price $30 Availability (C/C) Special - 
  Water Purification Tablets, Off Grid Supplies: These 
  iodine-based germicidal tablets purify water, making it drink-
  able. One bottle treats up to 50 quarts of water. Weight Neg-
  ligible Price $10 Availability (C/V) Special - 
  Water Purification Machine, Off Grid Supplies 305: 
  This device can be solar powered, internal battery powered 
  or hooked to a car battery. It purifies from one gallon a min-
  ute, on internal battery power, up to 3.7 gallons a minute, 
  when operated off of a car. It produces up to 600 gallons a 
  day. Weight 20 Kg Price $750 Availability (S/C) Special - 
  WATER AND UNDERWATER EQUIPMENT
  Air Compressor: (see Dark Conspiracy Pg. 272) 
  Weight 45 Kg Price $200 Availability (C/C) Special -
  Aqualung, Pepsico Merlite (See Dark Conspiracy Pg. 
  272) Weight 12 Kg Weight $200 Availability (C/C) Special -
  Boat
  Boat, Grizzly Marine 1 Inflatable 2 Man: This boat has 
  the capacity of two men or about 600#. This boat comes with 
  its own canister to inflate it. It takes two full rounds (taking 
  one-half action the first round) to inflate with the compressed 
  air and 15 rounds with a foot pump (taking full actions each 
  round). It takes 3 rounds to deflate fully, taking one-half ac-
  tion to initiate. It also includes two collapsing oars. Weight 5 
  Kg Price $40 Availability (C/V) Special - 
  Boat, Coleman 4B Inflatable 4 Man: This boat has the 
  capacity of four men or about 1,200#. This boat comes with 
  its own canister to inflate it. It takes three full rounds (taking 
  one-half action the first round) to inflate with the compressed 
  air and 25 rounds with a foot pump (taking full actions each 
  round). It takes 5 rounds to deflate fully, taking one-half ac-
  tion to initiate. It also includes four collapsing oars. Weight 15 
  Kg Price $225 Availability (S/C) Special - 
  Boat, Miltech Limited ZZ Zodiac: This boat has the 
  capacity of ten men or about 3,000#. This boat comes with 
  its own canister to inflate it. It takes five full rounds (taking 
  one-half action the first round) to inflate with the compressed 
  air and 50 rounds with a foot pump (taking full actions each 
  round). It takes 10 rounds to deflate fully, taking one-half ac-
  tion to initiate. It also includes four collapsing oars. It van be 
  quipped with an outboard engines capable of 5 knots or a 
  high performance outboard capable of 20 knots.. Weight 40 
  Kg Price $1,000 Availability (R/S) Special - 
  Camera, Nikon U1200 Underwater: The Underwater 
  Camera comes in all the normal camera styles (Digital, Pro-
  fessional, and Standard) that are sealed into a waterproof 
  case. They are watertight down to any practical depth. They 
  use standard films from non-underwater cameras but the 
  film can only be changed when out of the water. Weight 1 Kg 
  Price Double Normal Price Availability (S/C) Special - 
  Dive Computer, Pepsico Smart Stuff: The Dive com-
  puter looks and is worn like an over sized wrist watch. The 
  Dive Computer displays the current depth, dive time remain-
  ing, water temperature and how fast you are ascending or 
  descending (in feet per minute). It has a computer memory 
  that will store the information as well as up to 30 other dives. 
  It has a warning alarm for low air supply, rapid decompres-
  sion, etc.. Weight 1 Kg Price $200 Availability (C/V) Special - 
  Diving Light
  Available in two varieties, hand held and tank mounted.
  Hand Held, Martin Dynatech 12U: The Hand Held Div-
  ing Light is a waterproof flashlight with a wrist lanyard, It has 
  the ability to illuminate out to 20 feet. Weight 1 Kg Price $85 
  Availability (C/V) Special - 
  Pistol Grip, Coleman 111P: The Pistol Grip Diving 
  Light is a waterproof floodlight with a wrist lanyard. It has the 
  ability to illuminate out to 40 feet. Weight 2 Kg Price $100 
  Availability (S/C) Special - 
  Tank Mounted, Pepsico UW: The Tank Mounted Div-
  ing Light is mounted on the end of the divers air tank. It 
  sends out a beam of light out to a range of 20 feet straight 
  up the characters spine. It allows the character to keep his 
  hands free but is limited in flexibility. Weight 1 Kg Price $300 
  Availability (S/C) Special - 
  Fins, Pepsico Standard: The use of Fins increases a 
  characters swimming speed by 10 feet per round. Weight 1 
  Kg Price $20 Availability (C/V) Special - 
  Flare, Hercules Powder Company 1112 Underwa-
  ter: The Underwater Flare is an underwater version of the 
  Torch Flare, described above. It illuminates a 20 foot radius 
  for three minutes and 10 foot radius for an additional three 
  minutes. Weight 0.5 Kg Price $20 Availability (S/C) Special - 
  Glow Spray, Pepsico: The Glow Spray is actually a 
  single use spray can under great pressure. The Glow Spray 
  fluoresces; it is primarily used to mark a locations and items. 
  It is available in a variety of colors in single use containers. 
  Weight 0.5 Kg Price $50 Availability (R/C) Special - 
  Ink Bomb, Miltech Limited 2799: The Ink Bomb is a 
  baseball-sized globe that contains a thick black liquid. When 
  broken, by as little as hand pressure makes a cloud of inky 
  black liquid. The cloud beings at a 5 foot diameter the first 
  round of release. It grows an additional 5 feet in diameter per 
  round to a maximum of fifty feet in diameter. 
  All divers in or who pass through the cloud suffer the 
  effects of total blackout. This effect will continue until they 
  take a half action to wipe their mask off. The entire diver will 
  be covered with a black filmy oil. Weight 0.5 Kg Price $50 
  Availability (R/S) Special - 
  Life Preservers:
  Emergency Inflation, Grizzly 1919: The Emergency 
  Inflation Life Preserver is worn like a normal vest covering 
  the upper portion of the chest and back. It is only activated if 
  three of the sensors on the front of the vest sense water. It is 
  made so that should someone become unconis in the water 
  it will keep their face above the waterline. Weight 1 Kg Price 
  $70 Availability (S/C) Special - 
  Manual Inflation, Pepsico Man 1: The Manual Infla-
  tion Live Preserves is a flay yellow vest that upon pushing 
  a button or pulling a cord will immediately inflate and keep 
  a character above water. Weight 1 Kg Price $35 Availability 
  (C/C) Special - 
  
  - 47 -
  Gear Up
  Dark Conspiracy
  Permanently Buoyant, Pepsico P 13: The Permanent-
  ly Buoyant Life Preserved is a thick orange life preserver that 
  requires no action on the part of the wearer in order to keep 
  them above the water. Weight 1 Kg Price $15 Availability 
  (C/V) Special - 
  Lift Bag, Pepsico: A bag that inflates on command un-
  derwater and with the attached straps can lift objects up to 
  2000# to the surface. Weight 5 Kg Price $2,000 Availability 
  (S/C) Special -
  Light Stand, Martin Dynatech 4x4 Underwater: A 
  small bank of lights on an adjustable pole. The lights are 
  waterproof and can project a visible light out to 100 meters 
  in clear water conditions. Weight 5 Kg Price $350 Availability 
  (S/C) Special - 
  Mask
  Full Face, Pepsico Ultimate: A mask that fits the res-
  pirator into it. It can also allow for a underwater radio micro-
  phone. Ir gives the diver a much better view overall. 
  It is capable of transmitting to a receiver or recorded 
  within 500 feet underwater of ¼ of a mile on the surface. The 
  major catch being the diver must shit off their air supply and 
  kick the mouthpiece out of their mouth, it remains in place in 
  the mask (taking half an action) before they can talk. They 
  must get the mouthpiece back in their mouth and turn on the 
  air supply (taking half an action) in order to breath again.
  Weight 0.25 Kg Price $300 Availability (S/C) Special - 
  Goggles, Grizzly G2: These are the standard for div-
  ers. They are lighter than the Full Face Mask and keeps the 
  respirator free in case it needs replaced underwater. Weight 
  Negligible Price $20 Availability (C/V) Special - 
  Prop Fowler, Capone Limited Special: This looks like 
  a long metalic net with floats on one side. The Prop Fowler 
  its drug along in the front of a ship, it will then pass under the 
  moving ship and wrap around the shops propellers. The ship 
  must roll a D20 on a 1-5 the ships propeller is fully fowled 
  and the ship loses all propulsion. On a 6-15 the propeller is 
  partially fouled and reduced the speed by 50%. On a 16+ the 
  fowler misses and has no effect. Large ships have multiple 
  propellers and roll for each propeller. Having less than all the 
  props fowled will lessen the effects on speed. Weight 40 Kg 
  Price $600 Availability (-/R) Special Illegal 
  Raft, Pepsico Eelcraft Inflatable: (See Dark Con-
  spiracy Pg. 272) Weight 30 Kg Price $500 Availability (C/C) 
  Special - 
  Rebreather, Ford-Revlon Moray: (See Dark Con-
  spiracy Pg 372) Weight 10 Kg Price $400 Availability (C/C) 
  Special -
  Rebreather Recharge Kit: (See Dark Conspiracy Pg. 
  273) Weight 5 Kg Price $100 Availability (C/C) Special -
  Shark Repellant, Proctor, Gamble, Johnson, and 
  Johnson (PGJ&J): lectronic Shark Repellant is useful for 
  both divers and swimmers. It produces an electronic field 
  that is uncomfortable for the sharkd to enter. It will not stop a 
  determined shark (perhaps a hungry or starving one) but will 
  keep away the curious with easier sources of food. The field 
  is effective out to 15 feet. The batteries last 4 hours without 
  changing. Weight 2 Kg Price $400 Availability (R/S) Special - 
  Sled:
  Hands Free, Pepsico Sport: The Hands Free Sled 
  is the propulsion portion of the underwater sled that is de-
  signed for hands free use. It mounts on the bottom back of 
  the divers scuba tank and a small dial control pad that comes 
  up and attaches to either the divers weight belt or their tank 
  strap. It has a maximum speed of 25 feet per round (about 
  3 miles per hour). The entire apparatus can be dropped off 
  the tank with the pressing of a button in one round. It takes 
  10 minutes and the tank to be by itself to mount the hands 
  free sled. Weight 2 Kg Price $500 Availability (R/S) Special - 
  Snorkel, Coleman 765: The Snorkel Sled is very simi-
  lar to the underwater sled but is designed to be more buoy-
  ant than the other sleds. This is to keep the snorkel diver out 
  DIVING (STR) (SKILLED)
  This allows the character to properly use underwater 
  breathing apparatuses. They will be able to set up diving 
  gear and calculate proper decompression times.
  Shallow Dive (no decompression needed): Normal 
  check -2 DM
  Moderate Dive; Normal check
  Deep Dive: Difficult Check
  Very Deep Dive: Very Difficult Dive
  Diving in covered location (Cave, Wrreck, etc.) +1 Lev-
  el Difficulty
  Underwater Emergency: +1 Level Difficulty
  Low Visibility: +1 DM
  Moderate Water Speed: +1 DM
  High Water Speed: +2 DM
  Extreme Cold Water Dive: +2 DM
  Failure means that the character needs to surface by 
  making a surface check. The character must roll a diving 
  check for each level (Shallow, Deep, Very Deep) one level 
  easier than the normal check. I.E. A shallow dive would 
  need one easy check, a very deep dive would take a suc-
  cessful Difficult, Normal, and Easy check. All DM’s apply. 
  Failing a surface check means that they character 
  will have to make a second check at that level at one level 
  more difficult. A second failure will mean that the character 
  will have to make a difficult CON check. Failing this check 
  means the character passes out and will die in 1d6 rounds 
  unless assisted. If the CON check is passed the character 
  must pass a diving check one level harder than the one the 
  character failed before. 
  If the diving check was failed in a covered location the 
  character must make the normal diving in covered location 
  check before ascending, A second failure will mean that the 
  character will have to make a difficult CON check. Failing 
  this check means the character passes out and will die in 
  1d6 rounds unless assisted. If the CON check is passed the 
  character must pass a diving check with a +1 DM.
  Moderate to Very Deep Dives may declare an emer-
  gency surface and bypass decompression. This character 
  will have to be in a decompression chamber in a number of 
  rounds equal to the characters CON once surfaced or they 
  will die. Once in the decompression chamber they have to 
  remain there 4 hours per level, moderate, deep, very deep 
  levels. 
  
  - 48 -
  Dark Conspiracy
  Gear Up
  of trouble. It has a maximum speed of 15 feet per round. The 
  entire apparatus can be dropped or picked up in one round. 
  Weight 10 Kg Price $375 Availability (S/C) Special - 
  Standard, Pepsico Blue: The Standard Sled is the 
  hands on version of the hands free underwater sled. It is held 
  in two hands and is controlled by movement of the hands. It 
  has a maximum speed of 25 feet per round (about 3 miles 
  per hour). The entire apparatus can be dropped or picked 
  up in one round. Weight 12 Kg Price $500 Availability (S/C) 
  Special - 
  Assault, Miltech Limited 9641: The Assault Sled is 
  based off of the design of the Standard underwater sled. The 
  major modification is the electronics. It has a built in dive 
  computer, waterproof lantern flashlight, and waterproof GPS 
  - that is usable to a depth of 75 feet. It is held in two hands 
  and is controlled by movement of the hands. It also has lash 
  down storage on top for up to 30 ponds of gear. It has a 
  maximum speed of 30 feet per round, slowing 1 foot for ev-
  ery 3 pounds of extra gear stored. The entire apparatus can 
  be dropped or picked up in one round. Weight 15 Kg Price 
  $1,000 Availability (I/R) Special Military 
  Snorkel and Mask, Pepsico: For cases in which the 
  characters just need to traverse water without being seen on 
  the surface there is the Snorkel and Mask. This allows the 
  swimmer to remain submerged and swim underwater a few 
  feet. The diver must be within a couple feet of the surface in 
  order to get fresh oxygen and the snorkel can bee spotted 
  then it is out of the water. Weight Negligible Price $5 Avail-
  ability (V/V) Special - 
  Suit:
  The following includes the types of diving gear:
  Wet, Pepsico 1112: The Wet Suit is a full rubber wet 
  suit designed for use with scuba gear in normal underwater 
  diving. It offers limited protection from cuts and scrapes and 
  when wet make all grappling attempts 25% more difficult. 
  While it does take five minutes to full don the suit as it fits 
  more like a second skin and thus does not limit the charac-
  ters range of movement. The suit comes with a hood that 
  limits the characters hearing and also has a neck to ankle 
  custom fitted rubber suit. Weight 5 Kg Price $50 Availability 
  (C/C) Special - 
  Carbon Fiber, Miltech Limited: A wet suit that has a 
  carbon fiber protection for the torso, upper arms and thighs 
  of the diver. This makes all Diving Checks one level harder 
  due to its restrictive nature. Weight 8 Kg Price $450 Avail-
  ability (S/C) Special - Armor 1
  Chain Mail, Pepsico CM3: This wet suit is lines with a 
  lightweight chain mail. The protection covers the torso, upper 
  arms and thighs of the diver. This makes all Diving Checks 
  one level harder due to its restrictive nature. Weight 12 Kg 
  Price $250 Availability (S/C) Special - Armor 1 
  Cold Water Wet, Pepsico CW1000: The Cold Water 
  Wet Suit is designed just like the normal wet suit but it adds 
  an additional layer if insulated material in the interior of the 
  suit. It offers limited protection from cuts and scrapes and 
  when wet make all grappling attempts 25% more difficult. 
  While it does take eight minutes to full don the suit it fits more 
  like a second skin and thus does not limit the characters 
  range of movement. The suit comes with a hood that limits 
  the characters hearing and also has a neck to ankle custom 
  fitted rubber suit. It is uncomfortable to wear in water over 50 
  degrees. Weight 7 Kg Price $100 Availability (S/C) Special - 
  Deep Water Wet, Pepsico DWW: This Deep Water Wet 
  Suit is designed to help the diver survive deep sea dives. It 
  has the interior of a wet suit but that is covered with a canvas 
  like material. This causes all major motor skills, jumping and 
  the like, attempts, out of the water, have their DC increased 
  by 25%. This suit takes ten minutes to don and to remove. 
  Weight 15 Kg Price $500 Availability (R/S) Special - 
  Dry, Coleman S176: The dry suit is designed for dives 
  in cold water. Its designed to dive for extended periods in 
  water under 60 degrees. Weight 5 Kg Price $400 Availability 
  (S/C) Special - 
  Tank
  Air with Regulator, Pepsico AT: This allows the diver 
  to remain underwater for up to 45 minutes on average. Any 
  divers may wear to tanks without interfering with their move-
  ments underwater. Weight 10 Kg Price $50 Availability (C/C) 
  Special - 
  Aqualung Air: (See Dark Conspiracy Pg. 272) Weight 5 
  Kg Price $100 Availability (C/C) Special -
  Rebreather with Regulator, Pepsico RB: A large 
  backpack that allows the diver to remain underwater for up to 
  8 hours. It recycles the divers breath and thus it produces no 
  bubbles. Weight 15 Kg Price $250 Availability (S/C) Special - 
  Waterproof Bag, Coleman WPB: The Waterproof Bag 
  is a nylon duffel bag that is double sealed with an inner wa-
  tertight section. It can be caddied by hand or worn over one 
  or both shoulders (along the divers belly) by the divers. The 
  bag opens to the size of 24 inches by 12 inches by 12 inches 
  and can carry up to 30 pounds. Weight Negligible Price $15 
  Availability (C/C) Special - 
  Weight Belt, Pepsico 10: The Weight Belt is just that a 
  web belt with weights on it to counteract the diver’s buoyant 
  force. Divers wearing a weight belt descend 5 extra feet a 
  round and ascend 5 fewer feet per round. A character may 
  ditch their belt at any point (which requires a half action), 
  after which the characters movement up and down returns 
  to normal. Weight 1 Kg (unwieghted) Price $30 Availability 
  (C/C) Special - 
  Vest, Coleman WWV White Water Rafting: This White 
  Water Rafting Vest consists of an over the shoulders har-
  ness with a permanently inflated life vest. In addition, there is 
  stiff Styrofoam piece that extends up for the rear of the vest 
  to the back of the head in order to provide support against 
  whiplash. Lastly, it has a heavy duty strap across the back 
  to aid in being pulled back into the boat should one gall out. 
  Weight 2 Kg Price $65 Availability (C/C) Special - 
  FUEL
  Alcohol: (See Dark Conspiracy Pg 260). (Liter) Weight 
  1 Kg Price $0.35 Availability (C/C) Special - 
  Avgas: (See Dark Conspiracy Pg 260). (Liter) Weight 1 
  Kg Price $0.50 Availability (C/C) Special - 
  Diesel: (See Dark Conspiracy Pg 260). (Liter) Weight 1 
  Kg Price $0.40 Availability (C/C) Special - 
  
  - 49 -
  Gear Up
  Dark Conspiracy
  Gasoline: (See Dark Conspiracy Pg 260). (Liter) Weight 
  1 Kg Price $0.50 Availability (C/C) Special - 
  Gasoline Substitute: A mixture of gasoline and etha-
  nol. (Liter) Weight 1 Kg Price $0.45 Availability (C/C) Special 
  - 
  JP-4 This is the fuel for Jet Aircraft and can be used in-
  stead of Avgas in Jet Turbine Powered helicopters. (Gallon) 
  Weight 3 Kg Price $5 Availability (S/C) Special -
  Hydrogen Fuel Cell: A large cylnder that contains 
  enough fuel to power a normal sized, hydrogen powered 
  care for 500 miles. (Cell) Weight 15 Kg Price $250 Availabil-
  ity (S/C) Special -
  HAZARDOUS DUTY
  Anti-Mine System, Czech State Factories: This is 
  used by combat engineers to destroy mines. It looks like a 
  flare that is placed on the mine and burns through the mine 
  with a thermite charge that melts the mine without setting it 
  off. Weight 1 Kg Price $150 Availability (R/C) Special Military 
  Bomb Sniffer, Hercules Powder Company Blood-
  hound: The Bomb Sniffer id a hand held unit that can detect 
  the odors of most explosive compounds (C-4, TNT, Black 
  Powder, etc.). The Bomb Sniffer has a range of up to 25 
  feet. A character using this gains a character a -2 to their 
  Observation skill check when searching for and attempting 
  to identify chemical explosives. It will not pick up ammonium 
  nitrate or other non-conventional explosives. Weight 2 Kg 
  Price $250 Availability (R/C) Special - 
  Bomb Sweep Detonator, Motorola-Samsung 101: 
  The Bomb Sweep Detonator is a small electronic device that 
  locates signals from radio controlled explosives. On com-
  mand detonates all of them within 120 feet. Radio controlled 
  explosives with encrypted detonation signals are unaffected. 
  Weight 2 Kg Price $750 Availability (R/S) Special Military 
  Chemical Analyzer, Zeiss-Krupp 1: The Chemical 
  Analyzer is designed to identify suspicious gases and liquid 
  toxins. The gases can be identified out to a distance of 40 
  feet and up to 10 feet for liquids. It gives the character a -3 
  to their Science skill checks. Weight 4 Kg Price $1,000 Avail-
  ability (S/C) Special - 
  Chemical Agent Detector Kit, Miltech Limited M256: 
  This kit is compact, simple-to-use kit designed to detect blis-
  ter, nerve, blood, and Lewisite characters, but goes not de-
  tect choking agents. It has enough chemicals to conduct 50 
  tests before needing a refill. Detection of chemical agents 
  are conducted by an NBC or INT check of easy with this 
  unit. It is a easy NBC check or a normal INT check to identify 
  the individual agent with this unit. Detection of if it is safe to 
  remove a protective mask is an easy NBC check or normal 
  INT check with this unit. Weight 1 Kg Price $200 Availability 
  (S/C) Special Military 
  Chemical Agent Detector Kit, Czech State Factories 
  C-2: The Chemical Agent Detector Kit C-2 is a full chemical 
  detection kit that can identify the presence and type of any 
  chemical attack. The character needs to have either an NBC 
  or Science skill in order to use this kit. It has enough chemi-
  cals to conduct 100 tests before needing a refill. Detection of 
  chemical agents are present requires a NBC with an easy or 
  a Science check with a normal check. It is a NBC check with 
  a normal check or a or Science check with a difficult check 
  to identify the individual agent. Detection of if it is safe to 
  remove a protective mask is a NBC or Science easy check. 
  Weight 10 Kg Price $1,200 Availability (R/S) Special Military 
  Chemical Detection Paper, Miltech Limited M101: 
  The Chemical Agent Liquid Detector papers are designed to 
  meet the need for a simple, rapid method of detecting and 
  differentiating between the 3 Major groups of liquid chemi-
  cal warfare agents. They are considered the most essential 
  piece of chemical detection gear used by individual soldiers. 
  It consists of a 25 page count book and color comparison 
  card. Weight Negligible Price $20 Availability (S/C) Special - 
  Confined Space Rescue System, Grizzly S12: The 
  Confined Space Rescue System consists of a seven-foot 
  high tripod that is attached to a fifty-foot 500# test rope. It 
  also includes a harness and carabiner. It can be set to de-
  scend at the rate of 1 foot to 10 feet per round and ascend at 
  the rate of one foot to five feet per round maximum. Weight 
  10 Kg Price $3,000 Availability (S/C) Special - 
  Dosimeter
  Pen, Miltech Limited M1000: A Dosimeter measures 
  the amount of radiation that the character is exposed to. Do-
  simeters must be calibrated before use, they can be held in 
  storage no longer than a month before needing recalibration. 
  This requires an NBC or electronics check at normal difficul-
  ty. . Weight Negligible Price $250 Availability (S/C) Special - 
  Lapel, Sony D12: The Lapel Dosimeter is a flat rect-
  angular button that is usually worn on the lapel or pocket of 
  the characters’ shirt. Unlike the pocket dosimeter and the 
  Geiger counter it does not give a reading per say. Instead 
  when it reaches a dangerous radiation level it will change 
  color from blue to yellow to orange and finally to red. This will 
  give anyone who sees it an indication of the level of radiation 
  that a character has been exposed to cumulatively. Weight 
  Negligible Price $150 Availability (C/V) Special - 
  Pocket, Radio Shack 457D: The Pocket Dosimeter is 
  about the size of a fountain pen and can be used both as a 
  dosimeter and a sort of Geiger counter. The latter being able 
  to be done because by looking in one end of the dosimeter 
  it gives you a reading, your rate of exposure, and if it is read 
  before and immediately after exposure to a radioactive sub-
  stance it will give an account of exactly how radioactive the 
  substance is. Weight Negligible Price $250 Availability (S/C) 
  Special - 
  Gas Mask:
  The proper use of a Gas Mask give you -3 DM for all 
  checks verses all poisonous gases or inhaled substances. A 
  character wearing a gas mask can operate in areas contain-
  ing those gases and substances without need for a further 
  check. Be careful because many chemical agents, nerve 
  gases and the like, condense into liquids which can attack 
  through the skin so an entire HAZMAT or chemical defense 
  suit may be required. Also, the filters only last for 24 hours 
  from first exposure.
  Filter, Replacement: A replacement filter for a gas 
  mask, you must specify the type of mask its got at time of 
  purchase. They are good for 24 hours once they have been 
  
  - 50 -
  Dark Conspiracy
  Gear Up
  exposed to a chemical agent before they need changed. 
  Weight ½ Mask Weight Price ½ Mask Cost Availability Same 
  As Mask Special Same As Mask 
  7800, 3M Mask: A commercially available gas mask. It 
  features a full face see through mask front. Ir has an easy 
  change filter on the front but has no provision for drinking. 
  Weight 2 Kg Price $425 Availability (C/V) Special - 
  M4A1 Mask, Miltech Limited: This is an Israeli pro-
  duced mask with small eye holes and a large filter below the 
  mouth. However, with the large face filter it has no provision 
  for drinking. Weight 2 Kg Price $350 Availability (S/C) Spe-
  cial - 
  M-17A1 Mask, Miltech Limited: This was for the lon-
  gest time the standard gas mask for the United States Mili-
  tary. It has large eye holes but even so the wearer suffers a 
  +1 DM to all Observation checks. It has filters built into the 
  cheeks of the mask. It has capacity for drinking. However, 
  since the filters are built into the cheeks of the mask, it takes 
  removal of the mask and up to ten minutes to change the set 
  of filters. Weight 3 Kg Price $150 Availability (C/V) Special - 
  M-40 Mask, Miltech Limited: A gas mask with a full 
  face see through mask with a large canister filter on the right 
  cheek that is becoming the standard in the U.S. Army. This 
  setup allows it to have a drinking tube and a quick change 
  of filter. Weight 2 Kg Price $275 Availability (S/C) Special - 
  MCU-2 Mask, Miltech Limited: This is similar to the 
  M-40 Mask except the filter is on the left cheek. It is the stan-
  dard mask for the U.S. Navy and Air Force. Weight 2 Kg 
  Price $200 Availability (S/C) Special - 
  PGB KM-16A Mask, Czech State Factories: This is 
  the standard gas mask for the Russian military. Its eye holes 
  are are smaller than the M-17 giving it a +2 DM on any Ob-
  servation checks. It has a large filter on the left side of the 
  mask.. Weight 3 Kg Price $200 Availability (S/V) Special - 
  PSDM17 Mask, Miltech Limited: (See Dark Conspira-
  cy Pg. 270). Weight 1 Kg Price $150 Availability (S/C) Spe-
  cial Military
  TF-1A Mask, Czech State Factories: A Chinese made 
  gas mask that features a tube that runs from the mash to a 
  canister style filter. It has provisions for drinking but like with 
  the PGB KM-16A it has small eye holes and thus suffers from 
  a +2 DM on all Observation checks. Weight 3 Kg Price $150 
  Availability (S/C) Special - 
  Voice Amplifier, Radio Shack: A device that is de-
  signed for use with the M-17A1 and M-40 masks that will 
  amplify the voice of the wearer to normal levels. Weight Neg-
  ligible Price $100 Availability (S/V) Special - 
  SPEAKING AND GAS MASKS: When wearing a gas 
  mask the wearers voice volume will come across as a whis-
  per and shouting will reach normal volume. There is also the 
  chance of being misunderstood unless being listen to close-
  ly. This is further exacerbated if using the radio or telephone. 
  Geiger Counter, Grumman D3: (See Dark Conspiracy 
  Pg. 270) Weight 0.5 Kg Price $500 Availability (C/C) Special 
  -
  Kits:
  HAZMAT Decontamination, Miltech Limited: The 
  HAZMAT Decontamination Kit includes everything, but wa-
  ter, that is needed to decontamination of individuals, equip-
  ment, and vehicles. It includes a decontamination shelter, 
  a decontamination waste water tank, two decontamination 
  wands (for individuals, equipment, or vehicles) a decontami-
  nation trident (for equipment and vehicles) and enough de-
  contamination solution for 100 individuals and their equip-
  ment or 10 vehicles. Ten individuals or one vehicle can be 
  decontaminated at once. See NBC for decontamination. 
  Weight 250 Kg Price $12,000 Availability (I/R) Special - 
  HAZMAT Detection, Czech State Factories: The 
  HAZMAT Detection Kit has tests for over 100 different air-
  borne, solid, and liquid contaminants. Analysis takes a 
  Chemistry or an NBC Skill check at normal levels for a suc-
  cessful use. Each test takes a minute for initial reading and 
  ten minutes for a detailed analysis. Weight 2 Kg Price $700 
  Availability (R/S) Special - 
  Metal Detector, 3M 1015: The Metal Detector is a hand 
  held device with a 3 foot wand. If the wand passes over more 
  than one-quarter of an ounce of metal, which can be buried 
  up to 5 feet under earth. It will then give off and audio and 
  visual signal. A character using it will have an Observation 
  difficult level check with a -1 DM to detect metal mines and 
  an Observation check normal check with a -1 DM when deal-
  ing with buried metal. Weight 3 Kg Price $125 Availability 
  (C/V) Special - 
  Mine Detector, Miltech Limited: The Mine Detector is 
  similar to a Metal Detector set up to pick up mines laid un-
  derground. This set can pick up both metallic and most non-
  metallic mines. The Mine Detector Set consists of a back-
  pack, headset and detecting wand. A trained operator can 
  create a marked walking path at the rate of three minutes 
  per meter. Manual removal of mines takes ten minutes per 
  mine and takes an AGL normal for trained combat engineers 
  or infantrymen or difficult for all others. A character using it 
  will have an Observation normal level check with a -2 DM to 
  detect metal mines, a difficult with non-metalic mines with 
  a -2 DM, and an Observation check difficult check with a -1 
  DM when dealing with buried metal. Weight 5 Kg Price $300 
  Availability (R/S) Special - 
  Motion/Temperature Detector, Epoke-Rosignoil 547: 
  DECONTAMINATION: 
  Decontamination takes a lot of man hours but it is the 
  only way to ensure that there will be no effect or spread of 
  a contaminant. There are three kinds of decontamination 
  Individuals, Equipment, and Vehicles.
  Individuals takes ¾ of a man hour per individual, with 
  a maximum of 3 decontamination workers. (3 decontamina-
  tion workers would take ¼ of a hour to decontaminated one 
  individual). In addition, the individual must spend another ¼ 
  hour in the shower.
  Individual’s equipment takes ½ man hour per individu-
  al’s gear. Other great takes ½ man hour per 250# of weight. 
  There is a maximum of one decontamination worker for ev-
  ery 250#.
  Vehicles take 6 man hours to decontaminate with a 
  maximum of 4 decontamination workers per vehicle. Dou-
  ble the time for an aircraft. 
  
  - 51 -
  Gear Up
  Dark Conspiracy
  The Motion / Temperature Detector is worn by an individual 
  on a necklace or in a pocket. If the individual becomes mo-
  tionless for more than 1 minute or should the temperature 
  gauge register dangerous temperatures then it will go off. It 
  sets off an audible alarm and a flashing light. Weight 0.25 Kg 
  Price $400 Availability (S/C) Special -
  Nerve Agent Vapor Detector, Czech State Factories 
  73: This detector is a simple, inexpensive, expendable de-
  vice used by the individual to detect the presence of nerve 
  character vapors. The detectors are used to quickly deter-
  mine if a chemical attack is dangerous in the immediate vi-
  cinity (15 foot radius) and when it is safe to unmask. It is 
  only usable for one real attack. Weight 5 Kg Price $1,000 
  Availability (I/S) Special - 
  Spider Landmine System, Miltech Limited: A power-
  ful self propelled, remote controlled, anti-tank mine that is 
  maneuvered into position by the combat engineer, taking a 
  normal AGL check. There it will plant itself. It also plants six 
  anti-personnel mines, one every 60 degrees. The anti-per-
  sonnel mines can either be loaded with explosives or gas. If 
  left without being detonated for a specified period the mines 
  will be deactivated. Weight 1 Kg Price $750 Availability (I/S) 
  Special Military
  Suits:
  The following suits are designed for use in environments 
  which are impossible for humans to survive. 
  Asbestos, Ram Tech Fire Suit: The Asbestos Suit 
  offers a character a -4 DM on all checks verses heat and 
  fire damage. In addition, provides a damage reduction of 3 
  points per round attacked by fire against fire damage. It cov-
  ers the entire body and is silver in color. It slows a character 
  wearing it by 5 feet per round. Weight 3 Kg Price $250 Avail-
  ability (C/C) Special - 
  Chemical Escape, Zeiss-Krupp CE5: The Chemical 
  Escape Suit one use suit provides a temporary 100% barrier 
  of protection against chemicals and acids. It has a zipper 
  front, attached hood and boots. It is useful only for a single 
  exposure up to 15 minutes in length and is rendered inef-
  fective if it takes 3 points of penetrating damage. It takes 3 
  minutes to don or remove. Weight 2 Kg Price $350 Availabil-
  ity (S/C) Special - 
  HazMat, Czech State Factories HZS: This is the fully 
  hooded and rubberized hazardous materials suit. It is com-
  pletely self-contained with oxygen tank capable of supplying 
  air for up to 30 minutes. It takes 5 minutes to put on or take 
  off the suit properly and usually takes another 5 minutes to 
  check seals and integrity once the suit is on. It slows the 
  wearing character by 10 feet per wound and is rendered use-
  less if it takes 6 points of penetrating damage. 
  This suit allows you to operate in any environment con-
  taminated with radioactive fallout, or chemical or biological 
  characters. You are immune to the effects of all diseases, 
  gases, and radiation while wearing this suit. If the suit takes 
  3 or more points of damage, it is rendered useless. It is ex-
  tremely hot to work and fine motor skills are affected. 
  If an character is operating in a Hazmat suit in over 70 
  degree heat then they must make a Endurance check every 
  6 minutes at normal or pass out from the heat build up. A per-
  son wearing the suit has a +2 to +4 DM added to all checks 
  for fine motor skills and the use of firearms is impossible. 
  Weight 3 Kg Price $500 Availability (R/S) Special - 
  NBC, Miltech Limited: An NBC (Nuclear, Biological, 
  and Chemical) Suit is a charcoal impregnated suit that is 
  used with the gas mask. It provides protection from chemical 
  characters and affords limited protection from nuclear and 
  biological characters. If the suit takes 3 or more points of 
  damage, it is rendered useless. 
  It is extremely hot to work and fine motor skills are af-
  fected. If a character is operating in a NBC suit in over 70 
  degree heat then they must make a Endurance check at 
  normal every 10 minutes or pass out from the heat build up. 
  A person wearing the suit has +1 to +3 DM added to all 
  all checks for fine motor skills, including the use of firearms. 
  This suit takes 5 minutes to put on and take off. It slows the 
  wearing character by five feet per wound and is rendered 
  useless if it takes 10 points of penetrating damage. Weight 5 
  Kg Price $750 Availability (R/S) Special - 
  Test Strip, Miltech Limited M111: This strip of specially 
  impregnated paper that changes color when it comes into 
  contact with various chemical characters, be they airborne or 
  in droplet form. It does not pick up tear character but will the 
  remaining kinds of chemical characters. The test strips come 
  in a container of 20 and each are 2 inches by 4 inches and 
  take ½ pouch slot if worn on load bearing equipment. Weight 
  0.5 Kg Price $100 Availability (R/C) Special - 
  Chemical Weapons and Counter Measures Kits
  Kits incorporate all the equipment needed to perform 
  certain skills. If attempting to perform a skill without the prop-
  er kit then the character receives a +2 DM penalty to their 
  skill checks.
  Appraisal Kit, 3M: The Appraisal Kit contains all of the 
  equipment to appraise a specific type of item: jewelry, paint-
  ings, sculptures, etc.. Weight 3 Kg Price $1,000 Availability 
  (S/C) Special - 
  Artisan Kit, 3M: This is for use with certain portions 
  of the Craft Skill. Weight 5 Kg Price $500 Availability (C/V) 
  Special -
  MOPP (MISSION ORIENTED PROTECTIVE POSTURE):
  How chemical agents effect the characters depend on 
  their MOPP or Mission Oriented Protective Posture. MOPP 
  is rated from 0 to 4. MOPP 0 means that the character has 
  no chemical defense equipment available. 
  MOPP 1 means that the character has a gas mask 
  ready but not worn. 
  MOPP 2 indicates the character is wearing an NBC suit 
  is worn but not sealed and the gas mask is at the ready 
  (Character only suffers the -5 feet to movement penalty). 
  MOPP 3 means the character is in a gas mask and 
  NBC suit, which is closed but no gloves (Character only suf-
  fers the -5 feet to movement penalty and an ACP penalty of 
  -1). There is a modified MOPP 3 that is useful in some situ-
  ations which means only a gas mask is worn.
  MOPP 4 means the character is in a gas mask and full 
  NBC suit. 
  
  - 52 -
  Dark Conspiracy
  Gear Up
  NERVE AGENTS
  Nerve agents, such as Sarin and VX are very fast act-
  ing agents that are usually disseminated in cloud or spray. It 
  can be inhaled directly or be picked up as droplets that can 
  be picked up on the skin and clothes. The character must 
  make a CON check are as follows;
  Form 
  MOPP 
  Check
  Gaseous 
  0 
  Difficult +1 DM
   
  1 
  Difficult
   
  2 
  Difficult -1 DM
   
  3 
  Normal -1 DM
   
  4 
  Easy -1 DM
  Liquid 
  0 
  Very Difficult -1 DM
   
  1 
  Difficult +1 DM
   
  2 
  Difficult 
   
  3 
  Normal
   
  4 
  Easy
  If the check is missed then the character is incapaci-
  tated in 2-3 rounds. 
  Continued exposure will mandate additional checks. A 
  check will have to be made for every round if still in gaseous 
  form and not wearing a gas mask, every other round if mov-
  ing through an area effected by nerve agent. 
  Once incapacitated if Atropine is not injected within 5 
  rounds then the character dies. If exposure continues after 
  the first round of Atropine is injected then additional injec-
  tions will be required.
  If no aid is given then the character dies.
  Recovery: A character incapacitated by Nerve agent 
  will be totally unable to function for d10 days per round of 
  exposure once Atropine has been administered. If the inca-
  pacitation is for over 60 days then skilled medical attention 
  at a medical facility is needed. If no skilled medical care is 
  available then the recovery time will double.
  Once the initial recovery period has passed the charac-
  ter will be able to function (walk, talk, think, etc.) but strenu-
  ous activity will cause a relapse after only 2-7 rounds. 
  Four Types of Chemical Agents
  There are four basic kinds of chemical weapons: Nerve, Blood, Blister, and Tear. Nerve and Blood agents are designed 
  to kill while the Blister and tear agents are designed to incapacitate.
  BLOOD AGENTS
  Blood Agents, such as Hydrogen Cyanide, is very simi-
  lar to nerve agent in the way it is disseminated and picked 
  up by a character. The character must make a CON checks 
  are as follows:
  Form 
  MOPP 
  Check
  Gaseous 
  0 
  Difficult 
   
  1 
  Difficult 
   
  2 
  Normal -1 DM
   
  3 
  Normal
   
  4 
  Easy
  Liquid 
  0 
  Difficult
   
  1 
  Difficult -1 DM
   
  2 
  Normal -1 DM 
   
  3 
  Easy
   
  4 
  Easy
  If the check is missed then the character is incapaci-
  tated in 2-5 rounds if inhaled or 2d6 rounds if absorbed. 
  Continued exposure will mandate additional saves. 
  A save will have to be made for every other round if still 
  in gaseous form and not wearing a gas mask, every three 
  rounds if moving through an area affected by agent. 
  Once incapacitated if Ammonium Nitrate Inhaler is not 
  used within 5 rounds then the character will require skilled 
  medical care. If Ammonium Nitrate Inhaler is used then the 
  character will stabilize for five rounds. If exposure continues 
  after the first five rounds of Ammonium Nitrate is used then 
  additional inhalers will be required.
  If no treatment is given the character dies in 2d20 
  rounds.
  Recovery: A character incapacitated by Blood agent 
  will require skilled medical care and the introduction of an 
  injection of Sodium Nitrate within an hour of exposure. 
  Once a character has received treatment they will be 
  totally unable to function for d8 days per round of exposure. 
  TEAR AGENTS
  This is designed to force a character from an area. A character in the area of effect must make a saving throw according 
  to the kind of delivery system used. They must continue to make saving throws every round of exposure. Characters in MOPP 
  3 or higher does not have to make any saving throws. A modified MOPP 3 also would not have to make a saving thro unless 
  the weapons system specifies otherwise. 
  The character who make their saving throw will suffer an ACP of -1 per round of exposure. Characters who miss their 
  saving throw suffer an ACP of -2 and the loss of 5 feet of movement per round of exposure.
  The character will recover movement and ACP penalties at the rate of 5 feet and 1 for every two rounds spent clear of 
  the tear gas. This process is sped up to every round if there is a breeze or water is applied.
  
  - 53 -
  Gear Up
  Dark Conspiracy
  BLISTER AGENTS
  Blister Agents, such as Mustard Gas, is disseminated 
  in a gas cloud from a very hot source. It effects both be-
  ing inhaled and on the skin. It produces blisters in all areas 
  contacted. These CON checks are made for each round of 
  exposure.
  Form 
  MOPP 
  Check
  Gaseous 
  0 
  Difficult 
   
  1 
  Difficult 
   
  2 
  Difficult
   
  3 
  Normal
   
  4 
  No Effect
  Liquid 
  0 
  Difficult -1 DM
   
  1 
  Normal -1 DM
   
  2 
  Normal -1 DM 
   
  3 
  Easy
   
  4 
  No Effect
  Inhaled: Character will be incapacitated in 2-11 rounds.
  Skin Absorption: Incapacitated in 2-16 rounds. 
  Gaseous (no Gas Mask) and Save Missed By 7+: 
  Lung Scarring (-1 CON permanently, -5 feet movement 
  penalty permanetly, and -1 to CHA). If CON drops below 1, 
  the character dies.
  Gaseous (no Gas Mask) and Save Missed By 4-7: If 
  Blinded (No Vision. -1 CHA). 
  Otherwise, or if a gas mask was worn, or its encoun-
  tered in a liquid form, the character must make another 
  save as follows:
  No Gas Mask Save Missed by 1-3:  Normal +1 DM
  Gas Mask Worn, Gaseous Form: 
  Normal
  Liquid Form:  
  Normal -1 DM
  Failure means the character is visibly scarredes and 
  suffers a -1 CHA loss.
  Recovery: If the character’s lungs were scarred and 
  they received skilled medical care then the character gets a 
  save, once a day for a week starting 24 hours after the initial 
  effect. If a character passes a CON check difficult then the 
  character can recover 1 CON, 1 CHA and +5 feet to move-
  ment. This is to a maximum of a -1 CON and -1 CHA. This 
  recovery is rolled for each day for a week but the recovery 
  takes one week per day it took to roll the save.
  If the character is blinded and they received skilled 
  medical care then the character gets a save, once a day for 
  a week starting 24 hours after the initial effect. If a character 
  passes a CON check normal. Once passed the characters 
  sight will return fully in the number of days after passing the 
  check that it took to pass the check. In addition, they will 
  recover 1 CHA If a character is just scarred and gets skilled 
  medical care will get a then the character gets a save, once 
  a day for a week starting 24 hours after the initial effect. If a 
  character passes a CON check Easy -1 DM. Each success-
  ful check will gain back 1 CHA to a max of -1 CHA. 
  NBC: (INT) (TRAINED)
  NBC or Nuclear, Biological, and Chemical weapons 
  skill indicates the character has received training in the 
  employment of and the defense against nuclear, biological, 
  and chemical weapons. A character with the NBC skill can 
  operate various pieces of NBC equipment. 
  Check: NBC skilled characters can take checks to de-
  termine the following:
  Checking For 
  Difficulty 
  Determine Agent Present 
  Normal
  Determine Chemical Agent Type   Normal + 1 DM
  Determine Biological Agent Type  Very Difficult
  Determine counter-measures  
  Normal
  Decontamination 
   Difficult
  Plotting 
  Difficult
  Proper Employment 
  Difficult -1 DM
  Determine Agent is Present: The character can, with-
  out the employment of mechanical devices, if there is a 
  reasonable possibility of chemical agents or radiation in an 
  area. This check should be called for whenever the charac-
  ter comes within LOS of an area that is affected or if there is 
  a smoke cloud present and the threat of NBC exists.
  Determine Chemical Agent Type: The character 
  can, without employment of mechanical devices, the type 
  of chemical agents that are present and if they still pose 
  a danger. This check takes 5 rounds in the vicinity of the 
  agent.
  Determine Biological Agent Type: The character 
  can, without employment of mechanical devices, the gen-
  eral type of biological agents that are present and if they still 
  pose a danger. This check takes 15 rounds in the vicinity of 
  the agent.
  Determine Appropriate Counter-Measures: The 
  character can after determining the type of agent present 
  can determine the appropriate actions to take in order to 
  deal with the effects of the agent on both personnel and 
  equipment.
  Decontamination: The character can determine the 
  appropriate methods of decontamination for individual 
  items.(see Decontamination below) 
  Plotting: The character, with a minimum of meteoro-
  logical information, can determine the spread of fallout, or 
  agents of all kinds. This will allow the character to know 
  what areas will be infected at what point so that they can 
  operate safely. 
  Proper Employment: The character, given a general 
  target location, can determine the best location and method 
  to employ a nuclear, biological or chemical weapon to ob-
  tain maximum damage. 
  
  - 54 -
  Dark Conspiracy
  Gear Up
  Bomb Disposal Kit, Miltech Limited: The Bomb Dis-
  posal Kit contains all the tools and equipment needed to 
  disarm most bombs. This includes non metallic tools, wire 
  jumpers, small mirrors, etc.. Weight 4 Kg Price $750 Avail-
  ability (R/S) Special -
  Booby Trap Kit, Capone Limited: This kit contains all 
  the materials, other than the explosives, needed to create 
  twenty booby traps. Weight 3 Kg Price $300 Availability (R/S) 
  Special Illegal
  Chemical Kit, 3M: A small chemical lab that allows 
  the creation and testing off all kinds of chemicals and com-
  pounds. Weight 6 Kg Price $200 Availability (C/V) Special - 
  Engineer Demolitions Kit, McFadden Industries: 
  (See Dark Conspiracy Pg. 265). Delete Wire, Trip or Tim-
  ers from this kit. Weight 30 Kg Price $500 Availability (R/C) 
  Special License
  Blasting Machine, McFadden Industries: (see Dark 
  Conspiracy pg 265). Weight 0.5 Kg Price $95 Availability 
  (S/C) Special License
  Cap, McFadden Industries Electronic Blasting: (see 
  Dark Conspiracy pg 264). (Box of 50) Weight Negligible 
  Price $2 Availability (R/C) Special License
  Cap, McFadden Industries Nonelectric Blasting: 
  (see Dark Conspiracy pg 264). (Box of 50) Weight Negligible 
  Price $1 Availability (R/C) Special License
  Fuse, McFadden Industries Instant: (see Dark Con-
  spiracy pg 265). Weight 3 Kg/Coil Price $15/Coil Availability 
  (S/C) Special License
  Fuse, McFadden Industries Time: (see Dark Conspir-
  acy pg 265). Weight 3 Kg Price $25 Availability (S/C) Special 
  License
  Igniter, McFadden Industries: (see Dark Conspiracy 
  pg 265). Weight Negligible Price $75 Availability (R/C) Spe-
  cial License
  Igniter, McFadden Industries Fuse: (see Dark Con-
  spiracy pg 265). Weight Negligible Price $3 Availability (S/C) 
  Special License
  Tools, McFadden Industries Demolitions: (see Dark 
  Conspiracy pg 264). Weight 4 Kg Price $35 Availability (C/V) 
  Special -
  Wire, Electrical: (see Dark Conspiracy pg 264). Weight 
  5 Kg Price $20 Availability (V/V Special -
  Military Demolitions Kit, Czech State Factories: This 
  kit is designed for military forces to build a explosive devices 
  without penalty. It has the components to build four kinds of 
  bombs, Command Detonated, Fused, Timer, and Radio Det-
  onated. It contains enough materials to make 10 command 
  detonated bombs, 30 minutes of fuse bombs, 6 timer bombs, 
  and 2 radio detonated bombs, along with anti-handling de-
  vices for up to 5 bombs. (not including the explosives them-
  selves). Weight 6 Kg Price $1,000 Availability (R/S) Special 
  Military 
  Frame Charge, Hercules Powder Company: (see 
  Dark Conspiracy pg 265). Weight 2 Kg Price $100 Availabil-
  ity (-/R) Special License
  Radio Detonation Broadcast Unit, RamTech: (See 
  Dark Conspiracy Pg. 264). Weight 0.3 Kg Price $350 Avail-
  ability (-/R) Special License
  Radio Detonation Receiver Unit, RamTech: (See 
  Dark Conspiracy Pg. 264). Weight Negligible Price $250 
  Availability (-/R) Special License
  Primercord, Hercules Powder Company: Primercord, 
  also called Detcord is a flexible plastic covered rope that 
  is filled with plastic explosives. Its designed to be shaped 
  and places to destroy or cut like a shaped charge. The DP 
  value is equal to ¼ KG Hercules Powder Company (Civilian 
  Grade) Plastic Explosives per Meter. Weight 0.5 Kg/Meter 
  Price $50/Meter Availability (S/C) Special License 
  Timer: (see Dark Conspiracy pg 265). Weight 0.25 Kg 
  Price $20 Availability (S/C) Special License
  Wire, Trip: (see Dark Conspiracy pg 265). Weight 2 Kg 
  Price $30 Availability (V/V) Special -
  Explosives
  Black Powder, Hercules Powder Company: The clas-
  sic gunpowder Explosive Power: DP values of .5 per kilo-
  gram. Weight 2.5 Kg Price $100 Availability (S/C) Special -
  Dynamite Stick, Hercules Powder Company: (see 
  Dark Conspiracy pg 264). (Case of 100 sticks) Weight 30 Kg 
  Price $600 Availability (S/V) Special License
  Plastic Explosive, Hercules Powder Company (Civil-
  ian Grade): (see Dark Conspiracy pg 264). (Case) Weight 
  30 Kg Price $600 Availability (-/C) Special License 
  Semitek, Chech State Factories (Military Grade): 
  (see Dark Conspiracy pg 264). (Case) Weight 30 Kg Price 
  $750 Availability (-/R) Special Military
  Ammonium Nitrate: This is the classic fertilizer and 
  diesel fuel explosive. While cheap and easily accessible, it 
  lacks the punch of more conventional explosives. It can only 
  be made into a shaped charge if it is sandbagged, which 
  takes 4 sandbags per pound. DP values of .5 per kilogram. 
  Weight 0.5 Kg Price $50 Availability (S/C) Special Purchases 
  over 100 KG need license
  Nitro Glycerine, McFadden Industries: This is the 
  most powerful explosive. White it enjoys a reputation for be-
  ing unstable, recent developments have made that untrue. It 
  comes in a liquid form. DP values of 5 per kilogram. Weight 
  Kg Price $ Availability (/) Special - 
  Gun Cleaning Kit, Beretta-Colt: The Gun Cleaning Kit 
  contains a complete set of brushes, patches, rods, solvents, 
  oils and polishes needed to clean and maintain firearms. 
  Characters with the actual skill of Gunsmithing or Small 
  Arms skills have the ability to get a special Gun Cleaning 
  check (see below). Weight 0.5 Kg Price $100 Availability 
  (C/V Special - 
  Photographic Development Kit, Nikon DK1313: 
  The Photographic Development Kit contains everything the 
  character needs to develop film of all kinds. It has the abil-
  ity to develop 135 standard grade still photos and 2 hours 
  of motion picture film. The character doubles the number of 
  pictures if they are made into slides or developed only in 
  black and white. The number of photos and the amount of 
  motion picture film developed is reduced by 1/3 if develop-
  ing Professional grade film. The number of photos and the 
  amount of motion picture film developed is reduced by 1/2 if 
  developing Intelligence grade film. This kit contains volatile 
  chemicals which are easily ignited. Weight 10 Kg Price $95 
  Availability (C/V) Special – (Refills 135 prints) Weight 2 Kg 
  
  - 55 -
  Gear Up
  Dark Conspiracy
  Price $25 Availability (C/V) Special - 
  Kit, Science, Sony K159: The Science Kit provides all 
  the equipment needed for a single field of Science skill. The 
  major ones being chemistry, physics, biology, etc.. Weight 10 
  Kg Price $325 Availability (C/V) Special - 
  Kit, Proctor, Gamble. Johnson & Johnson 1200 
  Speed Grooming: The Speed Grooming Kit is designed for 
  the character that has to go from detrimental situations to 
  a social situation. The kit takes two full actions to employ. 
  Once completed any Charisma penalties from combat or like 
  conditions are wiped out. Weight 3 Kg Price $50 Availability 
  (V/V) Special - 
  Kit, Proctor, Gamble. Johnson & Johnson 95 Toi-
  letry: This kit contains everything needed to maintain proper 
  hygiene and grooming. Separate kits are used foe either 
  sex. Failure to use a toiletry or (field grooming kit when in 
  BOMB MAKING: INT, SKILLED: 
  While this some will say is a part of demolitions skill, 
  and there is a lot of overlap there, the Bomb Making Skill 
  is primarily designed for those who are trying to make an 
  explosive device that is portable and designed to kill.. De-
  molitions is more concerned with destroying an object or 
  objects, while bombs can do that when their primary object 
  is formed into a shaped charge. Bombs are far less dis-
  criminating.
  BOMB RESULTS
  Type of Bomb 
   
  Difficulty
  Pipe 
   
   
  Easy
  Bomb 
   
   
  Normal
  IED  
   
  Normal -1 DM
  Shaped Charge 
   
  Difficult 
  Car Bomb 
   
  Normal
  Command Detonated +2 DM
  Fused 
   
   
  +0 DM
  Timer 
   
   
  +2 DM
  Radio Detonated 
   
  +3 DM
  Complex Detonator 
   
  +4 DM
  Dead Mans Switch 
   
  +1 DM
  Anti-Handling Device +2 DM
  Critical Failure: If a Critical Failure is rolled then the 
  bomb maker must roll a d20 against the average of the 
  characters INT and AGL if the roll exceeds the average the 
  device goes off during construction. Otherwise the device is 
  a dud and must start over.
  Disarming: The character attempting to disarm the 
  device must roll a Bomb Making or Demolitions roll pass-
  ing the difficulty of the difficulty required to make the bomb. 
  If the bomb has an anti-handling device then the check 
  must be made one level more difficult than manufactured 
  (an additional +1 DM is applied if Demolitions skill is being 
  used to disarm). If it has a complex detonator then it is one 
  level more difficult than manufactured with a +2 DM if using 
  Bomb Making a +3 DM if using Demolitions skill.
  Failure: If a failure is rolled then the attempt failed and 
  a d10 is rolled. If the device is equipped with an Anti-Han-
  dling Device then any failing roll of 1-4 will cause the device 
  to go off, that goes up to a 1-6 if it is with a complex detona-
  tor otherwise is on a 1-2 the device goes off.
  Critical Failure: Device goes off. 
  TYPES OF BOMBS
  Bombs fall into five basic types. These are Command 
  Detonated, Fused, Timer, Radio Detonated, and Complex. 
  A Command Detonated bomb is one where you actu-
  ally have a wire run from the device to a person setting off 
  the bomb. The person has an electrical device, hand held 
  plunger, switch or something similar, and the bomb is set 
  off by activating the electronic device. Also falling into this 
  category are bombs wired to vehicle ignition switches. 
  Fused bombs have a built in fuse that is activated by 
  some form of chemical action, usually a flame being set to 
  the fuse cord. It then it takes a certain amount of time for the 
  fuse to set off the bomb, according to the length of the fuse. 
  Timer bombs are hooked to some kind of clock and set 
  to go off at a given time. 
  Radio Detonated bombs feature a special miniature 
  signal receiver and transmitter that will set off the device 
  once the signal is received.
  Complex bombs feature some combination of detona-
  tors or some other form of detonation, speed, altitude, etc.. 
  There are several categories of bombs as well. They 
  are Pipe, IED, Shaped Charged, and Car Bomb.
  The Pipe bomb is the simplest to manufacture raking 
  little or no tools and can be made from any explosive except 
  Ammonium Nitrate. They come in 1, 2, 5, and 10 pound 
  varieties. Most times they are fuse detonated but they can 
  be set off by any type of detonator. These can be filled with 
  nails and the like to double the damage done to unarmored 
  targets while armored targets take half the normal damage.. 
  Improvised Explosive Devices (I.E.D.) takes an al-
  ready existing piece of ordinance, grenade, bomb, artillery 
  shell, etc. and makes it into a bomb. They can be detonated 
  by any means other than fused.
  Shape Charged bombs do double the normal damage 
  against armored targets and only half the normal damage 
  against unarmored ones. This can be detonated by any 
  means.
  Car Bombs are simply large amounts of explosives 
  being packed into a vehicle to make it mobile to get to its 
  intended target. Cars can handle up to 500 pounds (con-
  cealed) or 1000 pounds (open) of explosive. They can be 
  detonated with any kind of detonator.
  Dead Mans Switch: The Dead Mans Switch is Com-
  mand or Radio Detonator that is activated by the depres-
  sion of a switch on the detonator. The switch must then be 
  held down or the device detonates.
  Anti-Handling Device: The anti-handling device is 
  one in which when the device has been armed then it can 
  not be moved or bumped without going off. This can not be 
  used with a Fuse Detonated Device.
  The DC for making a bomb depends on the type of 
  bomb modified by the type of detonator.
  
  - 56 -
  Dark Conspiracy
  Gear Up
  the wilderness) will cause a –1 CHA to be applied to all in-
  terpersonal contacts, per day. A -2 CHA penalty is applied to 
  first contact with members of the opposite sex, again a per 
  day cumulative penalty. Weight 3 Kg Price $20 Availability 
  (V/V) Special -
  LIGHT / ILLUMINATION SOURCES
  Cyalume Light Stick, Czech State Factories: The Cy-
  alume Light Stick comes in various colors and produce a 
  non-heat generating light. The generate the light for 12 hours 
  and once activated can not be turned off. Each stick is only 
  usable once. These sticks give off enough light to read by at 
  one foot of distance. Weight Negligible Price $10 Availability 
  (V/V) Special - 
  Filters, Light:
  These are small colored plastic discs that are put over 
  the lenses of flashlights to give them special properties
  Blue: The blue filter attaches to any normal sized flash-
  light and produces a smooth beam of blue light. Characters 
  use the blue filter to track the wounded at night, because 
  blood stands out more distinctly against foliage when viewed 
  under blue light. The filter is also useful for close range, non-
  tactical applications - such as map reading -- as it reduces 
  the intensity of light output. Weight Negligible Price $1 Avail-
  ability (V/V) Special -
  IR: The slip-on infrared filter cancels out the non-infra-
  red portion of the light spectrum to produce a smooth beam 
  of infrared light for use with night vision devices and infrared-
  capable video cameras. Weight Negligible Price $1 Availabil-
  ity (V/V) Special -
  Red: The red filter attaches to any normal sized flash-
  light and produces a smooth beam of red light that will not 
  degrade night vision as white light would. The filter is also 
  useful for close range, non-tactical applications - such as 
  map reading -- as it reduces the intensity of light output. 
  Weight Negligible Price $1 Availability (V/V) Special -
  Flare, Road: (See Dark Conspiracy Pg. 273) Weight 0.3 
  Kg Price $10 Availability (V/V) Special -
  Flashlight
  Baton, Security Industries 19: This flashlight screws 
  onto the handle of any telescoping baton. It has the char-
  acteristics of a standard flashlight. Weight 1 Kg Price $40 
  Availability (S/C) Special -
  Battery Less, Off Grid Supply 2000: The Battery Less 
  Flashlight does not rely upon a battery power. Instead the 
  flashlight is shaken up and down for one minute for every 15 
  minutes of light. It produces a beam which is strong enough 
  to be read in up to 8 feet, illuminates up to 25 feet and is 
  visible at 50 yards. Weight 1 Kg Price $30 Availability (C/V) 
  Special -
  Command, Miltech Limited: A flashlight, developed for 
  the special forces, that can vary its white light intensity as to 
  not wash out your night vision or reveal a position. It has the 
  capacity to be switched to produce an infrared beam. It also 
  has a button to signal with, using Morse Code. 
  It also comes with a detachable head strap that can be 
  worn on the head or helmet. It produces a beam which is 
  strong enough to be read in up to 7 feet, illuminates up to 21 
  feet, and is visible at 40 yards at maximum intensity. Weight 
  0.5 Kg Price $20 Availability (S/C) Special - 
  Flat, Martin Dynatech: This is about the size of a set 
  of opera glasses. It folds closed to conceal its true identity. 
  It produces a beam which is strong enough to be read in up 
  to 8 feet, illuminates up to 12 feet, and is visible at 25 yards. 
  Weight 0.5 Kg Price $7 Availability (V/V) Special - 
  Flood, 3M Katrina: This is the largest of the flashlights. 
  It sends out a 6 inch wide beam of light that is strong enough 
  see objects at a football field distance. Weight 2 Kg Price 
  $100 Availability (S/C) Special -
  Heat Powered Off Grid Supply Hot One: A flashlight 
  that takes the heat of the hand and converts it into power 
  for the light. It is not the brightest light but can illuminate up 
  to ten feet away. Weight 2 Kg Price $30 Availability (R/S) 
  Special -
  Helmet Mounted, Czech State Factories 202: A small 
  light that is mounted in the front of a helmet. It can illuminate 
  objects out to 30 feet. Weight 0.5 Kg Price $40 Availability 
  (S/C) Special - 
  Maximum, Law Enforcement Limited: This is among 
  the toughest of flashlights, as they can double as batons and 
  still remain useful. They are large being 18 to 24 inches in 
  length and between 3 and 4 inches across. It produces a 
  beam which is strong enough to be read in up to 8 feet, illu-
  minates up to 25 feet and is visible at 50 yards. Weight 2 Kg 
  Price $50 Availability (S/V) Special -
  Minilight Head Harness, Grizzly HHF2: This harness 
  fits on a helmet, hat or even a bare head. It attaches to a 
  mini flashlight (not included) to allow hands free illumination 
  wherever the wearer looks. Weight 0.5 Kg Price $35 Avail-
  ability (S/C) Special -
  Penlight, Martin Dynatech: A small LED light the size 
  of a pen. Despite its size it put out a lot of light but is only 
  useful to illuminate objects out to 5 feet. Weight Negligible 
  Price $20 Availability (V/V) Special -
  Pocket, Radio Shack 207A: A compact flashlight fits 
  in pocket and remains aimed at the direction the pocket is 
  facing. This leaves all hands free. Weight 0.5 Kg Price $25 
  Availability (C/V) Special - 
  Snake, ACE 3501: They are long flexible flashlights be-
  ing 24 to 36 inches in length and between 3 and 4 inches 
  across. The key thing is that the body of the flashlight is flex-
  ible and twistable so that it can be wrapped around some-
  thing to provide hands free light to a given area. It produces 
  a beam which is strong enough to be read in up to 7 feet, 
  illuminates up to 21 feet and is visible at 40 yards. Weight 2 
  Kg Price $15 Availability (V/V) Special -
  Standard, Martin Dynatech: (Expands Dark Conspira-
  cy Pg. 274) A typical civilian flashlight. It is able to illuminate 
  objects out to 150 feet. Weight 0.2 Kg Price $20 Availability 
  (V/V) Special -
  Tactical, Czech State Factories TF3: This is very simi-
  lar to the Flat Flashlight except it does not close. It has a 
  Velcro strip on the back that can be wrapped around a hand 
  or an object to keep it steady and keep it from falling. It pro-
  duces a beam which is strong enough to be read in up to 
  4 feet, illuminates up to 15 feet, and is visible at 25 yards. 
  
  - 57 -
  Gear Up
  Dark Conspiracy
  Weight 2 Kg Price $55 Availability (S/C) Special -
  Three Mile, Grizzly 3X: This flashlight is designed to 
  produce a light that can be spotted at night at a distance 
  of three miles. It produces a beam which is strong enough 
  to be read in up to 50 feet, illuminates up to 300 feet, and 
  is visible at 5300 yards. Weight 2 Kg Price $45 Availability 
  (S/C) Special - 
  Floodlight:
  IR/UV Floodlight: The Infrared / Ultraviolet floodlight is 
  a man-portable floodlight with filters to produce both infrared 
  and ultraviolet illumination. This allows a character to flood 
  an area out to 180 feet with a specific type of illumination. 
  These types of illumination are invisible to the naked eye, 
  being outside the human vision. When an character wears 
  Infrared or Ultraviolet goggles in an area flooded with the 
  same illumination it allows the proper use of the goggles. 
  Switching between types of light requires one-half action. 
  Weight 4 Kg Price $95 Availability (S/C) Special -
  White Light Floodlight: The White Light Floodlight is a 
  man portable floodlight that produces a beam of white light 
  5 foot wide and up to 150 feet long. Weight 4 Kg Price $60 
  Availability (S/C) Special - 
  Generator
  Small Portable 1.5 Kilowatt: A small portable genera-
  tor that is the size of a large backpack. It has a one gallon 
  fuel tank that will keep the generator running 8 hours. Weight 
  25 Kg Price $100 Availability (C/V) Special -
  Small Portable 1.5 Kilowatt, Wind Powered: A 1.5 
  kilowatt generator that relies on a 25 foot fall windmill rather 
  than fossil fuels. The mast and blades of the windmill are 
  made of PVC plastic. And can be broken down into five foot 
  segments. Weight 60 Kg Price $550 Availability (R/S) Spe-
  cial -
  Medium Portable 5 Kilowatt: A larger version of the 
  1.5 KW generator. It has a 2 gallon fuel tank that will keep 
  the generator running for 8 hours. Weight 40 Kg Price $800 
  Availability (C/V) Special -
  Large Trailer Mounted 10 Kilowatt: This generator is 
  mounted on a small trailer that can be pulled by most any 
  vehicle or even a horse. It has a five gallon fuel tank that 
  runs the generator for 8 hours. Weight 100 Kg Price $600 
  Availability (S/C) Special -
  Very Large Trailer Mounted 50 Kilowatts: A large 
  generator, actually two of them run in tandem. When both 
  are running they produce 50 Kw, individually they produce 
  25 Kw. It has a 10 gallon fuel tank that will run the full genera-
  tor for 6 hours or a single one for 12 hours. Weight 250 Kg 
  Price $4,000 Availability (I/S) Special -
  Illuminator
  Infrared, Martin Dynatech III: This looks like a stan-
  dard flashlight but instead of producing white light it produc-
  es an Infrared beam that can be viewed through night vision 
  or thermal vision equipment. In addition, anyone using this 
  has their location revealed to those looking from the direc-
  tion the beam is pointing. Weight 2 Kg Price $150 Availability 
  (S/C) Special - 
  Ultraviolet, Martin Dynatech UV12: This looks like a 
  standard flashlight except it produces a beam of Ultraviolet 
  light. This is very useful in picking up fluids and fibers that are 
  missed by the naked eye. Weight 2 Kg Price $125 Availability 
  (S/C) Special - 
  Lantern
  Kerosene, Coleman 1: This is your standard camping 
  lantern, providing reading light out to 15 feet, general illu-
  mination out to 30 foot radius and are visible at 60 yards. 
  Weight 0.5 Kg Price $10 Availability (C/V) Special -
  Electric, Martin Dynatech E33: This is very similar to 
  the Kerosene Lantern other than the fact that it puts out a 
  cold white light powered by a battery. They provide read-
  ing light out to 10 feet, general illumination out to 30 foot 
  radius and are visible at 60 yards. The battery is capable of 
  powering the lantern for 36 hours. Weight 1 Kg Price $25 
  Availability (S/C) Special -
  Electric Directional, Martin Dynatech Eye: This is 
  identical to the Electric Lantern except it has a cover that can 
  be raised limiting the arc of light to 180 degrees, 90 degrees, 
  or 45 degrees. They provide reading light out to 20 feet, gen-
  eral illumination to 40-60 foot distance (depending on the arc 
  covered) and are visible at 80 yards. Weight 1 Kg Price $40 
  Availability (S/C) Special - 
  LED Area Work Light, McFadden Industries: The 
  LED Area Work Light is a compact but bright light consisting 
  of 30 LED emitter lights. It had the capacity of illuminating, to 
  room light levels, a fifty foot diameter and gives some lighting 
  out to one hundred fifty feet in diameter. In addition, it can 
  be focused into a beam 5 feet wife by 500 feet long (the first 
  200 feet are to room levels of lighting). It has the capacity to 
  be hung easily. It has internal batter capacity for 12 hours 
  (90 minute recharge time) or run off of either ac or dc power 
  sources. Weight 5 Kg Price $100 Availability (S/C) Special -
  Light Set, Miltech Limited General Illumination: This 
  set includes everything needed to hook from a portable pow-
  er source or a generator to a light bulb. It includes cables 
  capable of reaching 100 yards, and wiring capable of sup-
  porting 44 light sockets complete with reflectors and bulbs. 
  In addition, it has the capacity to turn 20 light sockets into 
  outlets to run normal 110 volt appliances. It comes in an OD 
  green two level chest. Weight 15 Kg (per box 2 boxes in set) 
  Price $1,000 Availability (R/S) Special -
  Marker Light, Martin Dynatech Pail7 Personal: A 
  small light that is used primarily to identify the wearer loca-
  tion after dark. It is visible at 300 feet and is small enough to 
  be worn on a belt or a shoulder. Weight Negligible Price $10 
  Availability (V/V) Special - 
  Power Supply, McFadden Industries 770 Portable: 
  Basically a giant battery that stores 1.5kw of electrical pow-
  er. Once that power is expended then the unit must be re-
  charged. Weight 10 Kg Price $60 Availability (C/V) Special -
  Solar Panel
  Backpack Mounted, Off Grid Supply SP2: A solar 
  panel that is the size of a standard backpack. It can gener-
  ate up to .25kw of power during daylight hours. Weight 5 Kg 
  Price $125 Availability (C/V) Special -
  
  - 58 -
  Dark Conspiracy
  Gear Up
  Portable, Martin Dynatech PSP10 A solar panel that 
  can be broken down and fit into a backpack. When set up, 
  which requires a successful normal Electrical Check and tak-
  ing up to 30 minutes. Will produce 1Kw of power. It takes the 
  same check and time to disassemble this item. Weight 2 Kg 
  Price $80 Availability (S/C) Special -
  Standard, McFadden 3303: A 3x6 panel designed for 
  permanent installation. It produces up to 5Kw of power. As-
  sembly/disassembly takes 4 hours and a normal Electrical 
  Check. Weight 10 Kg Price $100 Availability (C/V) Special -
  Spotlight
  Spotlight, Miltech Limited IRS-T4 Infared: (See Dark 
  Conspiracy Pg. 270). Weight 3 Kg Price $5,000 Availability 
  (R/C) Special Military
  Spotlight, Martin Dynatech Deer Stalker White 
  Light: (See Dark Conspiracy Pg. 270) Weight 5 Kg Price 
  $100 Availability (V/V) Special -
  WEAPONS FUNCTION:
  Anytime a firearm is fired and a natural 1 is rolled it 
  malfunctioned. The severity of the malfunction depends on 
  the level of maintenance the weapon receives.
  When a malfunction is rolled the player will roll a d20 
  and compare that to the characters Small Arms skill. If the 
  d20 is equal to or less than the characters level minus 
  the number of days since the weapon has been properly 
  cleaned then it is a minor malfunction. Otherwise it is a ma-
  jor malfunction.
  If a Minor Malfunction is rolled then the player rolls a 
  d20 and consults the following chart depending on the type 
  of weapon.
  Malfunction  
  Single 
  Semi 
  Auto
  Out Of Ammunition 
  1-8 
  1-10 
  1-15
  Minor Jam 
   
  9-20 
  11-20 16-20
  If a Major Malfunction is rolled then the player rolls a 
  d20 and consults the following chart depending on the type 
  of weapon.
  Malfunction  
  Single 
  Semi 
  Auto
  Major Jam 
   
   1-9 
  1-11 
  1-13
  Sight Alignment Out 
  10-19 
  12-19 14-19
  Misfire 
   
   20 
   20 
   20
  OUT OF AMMUNITION: Weapon needs to be reloaded
  MINOR JAM: Weapon can not be fired until the jam is 
  cleared, taking a 1/2 action.
  MAJOR JAM: Weapon can not be fired until the jam is 
  cleared this takes a full action and a DEX, Gunsmithing, or 
  Small Arms skill check at normal is passed.
  SIGHT ALIGNMENT OUT: This means that the range 
  bands for each shot are increased by one and there are 
  no further aimed shots can be made until someone with 
  Gunsmithing, or Small Arms works on the weapon for 30 
  minutes (Passing a normal level, +1 DM if Small Arms skill) 
  and test fires it for another 30 minutes.
  MISFIRE: Weapon is out of action, until it can be exam-
  ined by a character with Gunsmithing, or Small Arms skills. 
  The player with the examining character will roll a d10 (+2 
  DM with Small Arms skill) and if the die roll exceeds the 
  Gun Smith or Small Arms skill (whichever is greater) and 
  the number of days since it had been cleaned then it is a 
  full misfire. 
  If the number is less than or equal then the receiver is 
  damaged and it must be replaced requiring the purchase 
  equal to 1/3 the purchase Price of the weapon and a Gun-
  smithing check of easy. 
  If it exceeds the number then weapon is not repairable. 
  GUN CLEANING
  A character may clean a weapon (taking 30 minutes). 
  If a character has neither Gunsmithing, or Small Arms Skill 
  then a AGL check is called for. An Normal difficulty check is 
  needed to clean the weapon .
  If a cleaning kit is available then the difficulty is cut by 
  to Easy. 
  If the check is passed then the weapon is properly 
  cleaned (see above for effects on malfunctioning). If it does 
  not then the cleaning is not properly done and does not 
  count as cleaned for purposes of malfunctioning. A cleaning 
  check may be made at minimum of every 6 hours, or after a 
  weapons malfunction.
  Should a Critical Success be rolled during cleaning 
  then the weapon ignores the next weapons malfunction.
  Should a Critical Failure be rolled during cleaning then 
  any weapons malfunctions automatically become Major 
  malfunctions.
  Gunsmithing AGL Unskilled
  Gunsmithing has a lot of overlap with Small Arms with 
  the major exceptions. These exceptions are given enough 
  time and a workshop you can manufacture your own weap-
  ons, load your own ammunition, and deal with modifications 
  to known firearms.
  In addition, the character with this skill can properly 
  maintain weapons in good order, and deal with weapons 
  malfunctions.
  The Character with this skill will easily be able to identi-
  fy most weapons, determine their function, their safety, etc. 
  and be able to use them without a non-proficiency penalty. 
  Exotic firearms the character may determine the informa-
  tion above either by a quick exam, with no DM if the weapon 
  is not to exotic, to being required some study (1-10 minutes) 
  and a difficulty level check to be determined by the GM. 
  It can take days, weeks, even months to manufacture 
  a weapon from scratch, depending on the complexity and 
  what that character has to work with. The DC ranges from 
  14 for a single shot, single use pistol to a 26 for an au-
  tomatic rifle. Critical success will cut the time by half but 
  critical failure means the project has to be scrapped and 
  started again.
  Repairing malfunctions is found under GUN CLEAN-
  ING and WEAPONS FUNCTION: below. 
   Modifying an existing weapon, giving an automatic fire 
  ability to an AR-15, developing a flash suppressor and si-
  lencer for an AK-47 takes time and a difficulty check estab-
  lished by the GM. 
  
  - 59 -
  Gear Up
  Dark Conspiracy
  FOOD AND SHELTER 
  The basic requirements for living.
  ALCOHOL
  Beer: This is the standard bottle or pint of beet or ale. 
  Weight 0.25 Kg Price $5 Availability (V/V) Special -
  Fine Wine, Bottle: A full bottle of a win that is consid-
  ered far better than the standard wine. There are 12 glasses 
  in a bottle. Weight 0.5 Kg Price $250 Availability (S/C) Spe-
  cial -
  Fine Wine, Glass: A glass of a wine which is consid-
  ered far better than the standard wine. Weight Negligible 
  Price $25 Availability (S/C) Special -
  Hard Liquor Bottle: A bottle of a given hard liquor. 
  There are 20 shots or mixed drinks in a bottle. Weight 1 Kg 
  Price $25 Availability (V/V) Special -
  Mixed Drink: A drink containing both alcohol and mix-
  ers. Weight Negligible Price $15 Availability (V/V) Special -
  Wine, Bottle: A bottle of a standard wine. There are 12 
  glasses in a bottle. Weight 1 Kg Price $30 Availability (C/V) 
  Special -
  Wine, Glass: A glass of a standard wine. Weight Negli-
  gible Price $10 Availability (V/V) Special -
  Shot: A 2 ounce drink of a hard liquor. Weight Negligible 
  Price $10 Availability (V/V) Special -
  FOOD
  C Rations: This is the older style of field rations that is 
  still in use in some third world countries. It consists of a small 
  box containing enough food for a meal, stored in cans. (Case 
  10) Weight 10 Kg Price $25 Availability (C/V) Special - 
  MRE: Meals Ready to Eat is the standard field rations 
  for most modern military forces. It comes in plastic vacuum 
  pouches. (Case 12) Weight 8 Kg Price $60 Availability (V/V) 
  Special -
  Nutrient Bars: Nutrient Bars are small bars designed 
  as an emergency food substitute. They provide little in satis-
  faction of hunger but to provide needed calories for an active 
  lifestyle. After three days they slowly begin to lose their ef-
  fectiveness until after fourteen days of continuous consump-
  tion the body will no longer absorb their nutrients. (Case 24) 
  Weight 2 Kg Price $25 Availability (V/V) Special - 
  Fast Food: Fast Food represents the standard ham-
  burger, hot dog, pizza, chicken place with food designed 
  primarily for on the go. Weight 2 Kg Price $10 Availability 
  (V/V) Special - 
  Restaurant
  Dive: The Dive is the classic greasy spoon diner or deli. 
  It features lots of counter seating and limited booth and table 
  space. Its clientele it primarily industrial and blue collar work-
  ers and is directed more towards quick breakfasts and lunch-
  es. Weight Negligible Price $15 Availability (V/V) Special - 
  Family: The Family restaurant produces good quality 
  food and a good clean atmosphere. Weight Negligible Price 
  $25 Availability (V/V) Special -
  Upscale: The Upscale restaurant is the standard family 
  restaurant or bar and grill. It serves a wide variety of good 
  food at reasonable Price. Alcohol can be purchased. Weight 
  INTOXICATION 
  When drinking alcohol the character will become in-
  toxicated. Becoming intoxicated comes in five levels, not ef-
  fected, buzzed, drunk, falling down drunk, and passed out.
  Starting out when drinking the character will have to 
  make an East CON check with a DM based upon they type 
  of drink. The character makes a check with each drink and 
  with each failure the character will move down through the 
  levels of drunkeness.
  Alcohol
  Type of Drink 
  DM
  Beer 
  +1
  Fine Wine Glass 
  +2
  Mixed Drink 
  +3
  Wine Glass 
  +2
  Shot 
  +4
  Additional Dms:
  Item 
  DM
  Eaten Prior 
  -2
  Consuming Food 
  -2
  Buzzed 
  +1
  Drunk 
  +3
  Falling Down Drunk 
  +5
  INTOXICATION NOTES
  Buzzed: While buzzed you have a temporary reduction 
  of AGL and INT by 1, minimum of 1, It takes one hour of 
  non-drinking to fully recover.
  Drunk: When a character is Drunk they have the ef-
  fects of being buzzed with an additional reduction of 1 in 
  AGL, INT, CON and CHA. It takes two hours of non drinking 
  to become buzzed. Once the character sleeps and awak-
  ens the character will have to make a CON check at normal 
  or have a hangover.
  Falling Down Drunk: When a character is falling down 
  drunk they have all the effects of being Drunk and their AGL 
  reduced to 1. INT and CHA reduced by 2, minimum 1. CON 
  is reduced by. 1. It takes three hours of non drinking to be-
  come Drunk. Once the character sleeps and awakens the 
  character will have to make a CON check at difficult or have 
  a hangover.
  Passed Out. The character will pass out within 30 min-
  utes of becoming this level of intoxication. They are totally 
  oblivious to everything and will be out got at least 6 hours 
  and then may awaken and be Falling Down Drunk. If the 
  character elects to remain passed out then the recovery 
  time for each other level will be cut in half. When waking the 
  character will have to make a CON check at very difficult 
  level or else have a hangover.
  Hangover effects: If a character is suffering a hangover 
  then they must make an INT check at easy for any task tak-
  ing a lot of concentration, and AGL check at easy for those 
  requiring fine motor skills or balance, and a CON check at 
  easy for actions requiring very physical activities. This effect 
  lasts 2 hours for being Drunk, four hours for being Falling 
  Down Drunk and six hours for being Passed Out Drunk.
  
  - 60 -
  Dark Conspiracy
  Gear Up
  Negligible Price $40 Availability (S/V) Special -
  Gourmet: The Gourmet restaurant is the ultimate din-
  ing experience and usually requires business attire or better 
  to be served. The food and alcohol is expensive and exotic. 
  Weight Negligible Price $100 Availability (I/S) Special - 
  LODGING
  There are two kinds of housing, Long Term and Short 
  Term. Long Term Lodging is the characters home, base of 
  operations, and place to go to relax. Short Term Lodging are 
  hotels, motels, and other accommodations that are used for 
  a night to a month but with no real intention of living there 
  forever.
  Long Term
  Apartment: This is just one of a number or identical 
  apartments in a building. The building is entered via a front 
  security door, which you have to punch a special entry code 
  to unlock the door. The building itself usually houses four to 
  twelve units per floor and had ten to fifty floors.. There are 
  one elevator for every twelve floors and also requires the 
  special entry code punched into it as well before the elevator 
  will operate. There are full time security cameras on the main 
  and service entrances to the building as well as the foyer. 
  There are motion sensor operated cameras on each floor 
  hallways. These are monitored at a a central station off site. 
  They include one to three bedrooms, a kitchen, living 
  room and a full bath. They are simple efficient layouts with 
  white or beige walls and a large sealed window in the liv-
  ing, and a small one in the kitchen. Each apartment, like all 
  the common areas are centrally heated and air conditioned. 
  Each apartment has its own entry code separate from the 
  buildings entry code. In addition, there are two panic buttons 
  one in the master bedroom and one inside the entry door, 
  which will summon the building security. 
  One of the options on each apartment is to have a reti-
  nal or hand scanner installed for the entry key. Also, you may 
  subscribe the the buildings Maid service who will clean your 
  apartment on a weekly basis, or on request. Lastly, many 
  buildings offer a chef service who will come into your apart-
  ment and make any meals you request, treat as an upscale 
  restaurant meal for quality and price. Weight Negligible Price 
  $500/Month Availability (V/V) Special - 
  Brownstone: This is an older apartment building usu-
  ally housing less than a dozen units plus a pair of basement 
  apartments that have entrances that come out on either side 
  of the front stoop.. These buildings are noted for their brick 
  construction and their tell tale concrete steps up to the main 
  entrance. 
  The building may be entered via the main front entrance 
  or through s service entrance, which is in the back. The 
  main entrance has a key lock that accommodates each of 
  the apartments keys to open and the service entrance in the 
  rear has a separate key that is kept by the building supervi-
  sor. There are no elevators but have a wide staircase in the 
  center of the building. There are no security systems in the 
  building.
  Each of the brownstone’s apartments have high ceilings 
  with a large living room / dining room, a kitchen, two bed-
  rooms, and a full bath. Each of the rooms, other than the 
  bathroom have a window(s) and they have hardwood floors. 
  And are heated by a central boiler system and may be air 
  conditioned individually.
  The basement apartments are the only two with pri-
  vate entrances, but they have regular height ceilings and 
  are smaller overall than the normal brownstone apartment. 
  They also only have windows in the living room and kitchen. 
  Weight Negligible Price $700/Month Availability (V/V) Spe-
  cial -
  Farm House: A farm house in a rural area that used to 
  house a farming family before the Aricorps took over the indi-
  vidual farms. While most farm houses were simply bulldozed 
  by the Agricorps, some were not for various reasons, such 
  as condition of the farms sale or they are “haunted”. 
  The Agricorps bulldozed one of the haunted homes only 
  to have many unexplained deaths and break downs which 
  Price the company’s bottom line. So if they research a haunt-
  ing they will send in a ghost hunting team. If the ghost hunt-
  ing team can not declare the property cleared then they will 
  simply sell off the farm house to whoever will buy it while they 
  farm around it.
  The Farm House is actually consist of three buildings, 
  the house, a barn, and a shed. It has a little plot that sur-
  rounds the house that was enough for a small horse corral 
  and a garden.
  The house itself is two stories with doors on front and 
  back and an entrance to a cellar. There is a porch that wraps 
  around two sides of the house. The main entrance leads into 
  a foyer which has small sitting or living rooms to either side, 
  a hallway that goes to the back of the house and a stair-
  case that leads upstairs. Through the living room to the left 
  is a sliding door that opens into the dining room which has 
  ELECTRICAL USAGE
  This chart is put forth so the GM’s have some idea 
  of the electrical usage of some common items. All are ex-
  pressed in KW/hour or per load.
  Space Heater 
  1.5 Kw
  Home Furnace 
  10.5 Kw
  Window Air Conditioner 
  .75 Kw
  Home Central Air Conditioner  
  3.0 Kw
   Water Heater 
  .5 Kw
  Stove 
  2 Kw
  Microwave 
  .3 Kw / Min 
  Coffee Maker 
  .12 Kw / Use
  Dishwasher 
  .2 Kw / Use
  Toaster 
  .05 Kw / Use
  Refrigerator / Freezer 
  .2 Kw
  Television 
  .15 Kw
  Gaming System 
  .025 Kw
  Computer 
  .025 Kw
  Monitor 
  .01 Kw
  Radio 
  .025 Kw
  Light Bulb (Incandescent) 
  .08 Kw
  Light Bulb (Florescent) 
  .05 Kw
  Clothes Dryer 
  3 Kw / Load
  Vacuum Cleaner 
  .75 Kw
  
  - 61 -
  Gear Up
  Dark Conspiracy
  a swinging door that goes to the kitchen that dominates the 
  rear of the house. Through the sitting room on the right is a 
  den / office. The hallway leads back to bast openings for the 
  dining room and kitchen and a door to the den and finally 
  ending in the back door to the house. Each room has at least 
  one window.
  The staircase leads upstairs to four bedrooms, a bath, 
  and a further staircase leading to the attic. Each bedroom is 
  about the same size and only has a very small closet, if one 
  at all, by modern standards. They each have two windows. 
  Under the staircase there is stairs leading down the the 
  cellar. The cellar has a dirt floor and dirt walls and has en-
  trances via the staircase into the house and another stairs 
  leading to an outside entrance.
  Most homes have running water, electricity and central 
  heating, but not all. Rarely do they have any form of air con-
  ditioning. Most times the driveways are of dirt and gravel. 
  Behind the house a short distance, usually across the area 
  that was used for the garden is a large shed, large enough to 
  house a tractor. This shed’s primary purpose was to house 
  tools and implements used around the main farmhouse 
  area. If the home has a generator it would be housed there.
  Lastly is a barn with enough space for a small horse 
  corral. The barn is big enough for stalls down each side with 
  storage space for a tractor and storage for hay bales up-
  stairs. Weight Negligible Price $750/Month Availability (S/C) 
  Special -
  House: This is what was your typical suburban home 
  was. They tend to be cookie cutter but even at that now 
  they are becoming more and more rare as none are being 
  made and more are being abandoned for apartments and 
  prole studios. It is entered by doors at the front or back of the 
  home. The front door enters into a living room which has a 
  large window. Off the living room to the left is a small alcove 
  hallway that has doors leading to two or three bedrooms and 
  a bathroom. A door in the living room leads to the kitchen. 
  The back door enters into the kitchen. 
  It sometimes has an one or two can garage attached or 
  detached. Weight Negligible Price $1,000/Month Availability 
  (C/V) Special - 
  Loft: These are large redone apartments found in re-
  worked warehouses and industrial buildings. The building is 
  entered via a key locked heavy steel door. The door is cov-
  ered by a security camera and light. These doors are located 
  on the street side of the building and one at the bottom of the 
  enclosed staircase leading to the underground garage. 
  Once entering the street door you’ll see a long hallway 
  leading to a staircase that leads to the garage below. The 
  hallway is very well lit and has doors for each of lofts, usually 
  sit to twelve per building. 
  The Loft itself have twenty foot high ceilings with large 
  windows set high and running the entire length of one side 
  of the loft. The loft itself is often given fake wooden floors 
  or their original concrete floors and have several metal or 
  concrete pillars inside. They are very open floor plans incor-
  porating a living / dining area, a kitchen area and a sleeping 
  area. The only walls inside the loft usually are only six to sev-
  en feet and most times only surround the bathroom. Weight 
  Negligible Price $800/Month Availability (S/C) Special -
  Mansion: This is the ultimate stand alone lodging. It is 
  surrounded by a seven foot high stone fence that surrounds 
  the house and its grounds. It has a metal gate with an elec-
  tronic number pad lock and an intercom to the house for re-
  mote opening. The driveway comes up and split to a circle in 
  door of the house or a large pad behind the house in front of 
  a six car garage.
  The gate is covered with a security camera as is the 
  main and servant entrances and garages. In addition, there 
  are motion lights surrounding the house and at various loca-
  tions on the grounds.
  There are two entrances, the main entrance and a ser-
  vant entrance in back. The main entrance consists of a set of 
  wooden double doors surrounded with leaded colored glass. 
  It opens onto a large foyer with an entrance to the right to a 
  large living room backed with a formal dining room backed 
  with a large kitchen, which houses the service entrance. The 
  left opens onto a sitting room / library backed by an office. 
  Behind the office but only accessible via the kitchen is a 
  breakfast nook and a half bath.
  Up the wide wooden staircase is six to eight bedrooms 
  and three to six bathrooms.
  The grounds contain a large veranda accessed off 
  french doors in the living room along with in ground pool 
  and usually a tennis court as well as open areas for various 
  purposes. Weight Negligible Price $5,000/Month Availability 
  (I/R) Special -
  Penthouse: Penthouses come in two varieties Primary 
  and Secondary.
  Primary Penthouses are on the top floor of most mod-
  ern apartment buildings, and all inside of Dreamland. They 
  consist of large living / entertaining areas, three or four large 
  bedrooms with their own bathrooms a gourmet kitchen, a 
  butlers room with its own bathroom, an office, and a large 
  open veranda surrounded by two foot thigh four foot high 
  concrete planter walls.
  These units have their own private elevators that open 
  directly into the living / entertaining area and can only be 
  accessed with a special code, one for the owner and one 
  that the owner can give out to guests for one days access. 
  The elevator has a security camera that is sent to both the 
  penthouse and the building security.
  The penthouse come with daily maid service and a live 
  in cook/butler. In addition, they may also subscribe to the 
  buildings companion service and have one of those either 
  on call or living in.
  There is a small built in safe in the office. With a hid-
  den entrance in the master bedroom is a panic room that 
  will safeguard those who get into it. It can be opened with a 
  code number from the outside, in order to gain access to the 
  large safe inside, or by hitting the panic button in the mas-
  ter bedroom. Once the panic button is pressed in the mas-
  ter bedroom it will not work again until the system is reset. 
  Once inside and the door closed there is a building phone 
  to the security office. The door can only be opened with a 
  code known to the security office and the penthouse owner. 
  Weight Negligible Price $4,000/Month Availability (I/R) Spe-
  cial -
  Secondary Penthouses are like the primary penthouse 
  
  - 62 -
  Dark Conspiracy
  Gear Up
  but they have a private elevator that exits onto a hallway 
  housing doors to four penthouses. These penthouses are ¼ 
  the size of the primary penthouse having three bedrooms 
  and no butlers room. In addition it has a smaller veranda 
  taking up ½ of one side of the building. It has daily maid 
  service but only has chef service on request and the same 
  with companion service. Also, it has no panic room or large 
  safe. Weight Negligible Price $2,000/Month Availability (I/R) 
  Special - 
  Prole Studio: These are prefab studio apartments that 
  are stacked ten stories high twenty five per story. They are 
  connected together by a common hallway and a staircase on 
  with end of the building. These can be picked up and moved 
  from precinct to precinct as the studios inhabitants vote is 
  cold from company to company. 
  The studio itself come with a couch, with a pull out bed, 
  a reclining chair and a large flat screen television. Behind 
  that in the studio is a small table under a wall mounted micro-
  wave and a half refrigerator and a freezer of about the same 
  size to hold a weeks worth of company meals. In the back is 
  a garbage chute, a bathroom and a small closet containing a 
  weeks worth of company paper jumpsuits. Weight Negligible 
  Price $100/Month Availability (V/V) Special - 
  Squat: This is the lowest form of lodging, and lower 
  and your on the street. It is located in some long abandoned 
  building. It consists of a ten foot by ten foot area surrounded 
  by plywood or chicken sire and cardboard. Its basically space 
  with a roof but no electricity heating or running water. Weight 
  Negligible Price $200/Month Availability (V/V) Special -
  Townhouse: This is an apartment turned on its side ba-
  sically. First of all they have a private entrance that is either 
  key or keypad entry. It opens into the kitchen / breakfast nook 
  on the left stairs going up on the right and straight ahead is 
  a dining room / living room area. On the far side of the living 
  room is sliding glass doors that lead out onto a small fenced 
  patio. Up the stairs are two bedrooms and a bathroom with 
  a half bath under the stairs. Weight Negligible Price $500/
  Month Availability (V/V) Special -
  Short Term
  One Star: One Star Accommodations are basic rooms 
  with a bed and small dresser. They usually do not have bath-
  rooms, televisions, or phones. Bathrooms, including shower 
  facilities are located at the ends of the hall. Phones, in the 
  form of payphones are located on each floor or in the located 
  in the main floor. There is usually a television in a room off 
  the entrance. These Inns do not provide for a bar or restau-
  rant. Rooms may be purchased for an hour, a day, a week or 
  a month. These are usually located in the inner city or in far 
  outlying areas of urban centers. Weight Negligible Price $20/
  Night Availability (V/V) Special - 
  Two Star: Two Star Accommodations are much better 
  off than One Star Accommodations. They feature two twin 
  beds and a small dresser. They all have bathrooms consist-
  ing at least of showers, toilets, and sinks. Most rooms offer 
  televisions, pay per use phones, and in room air condition-
  ing. These Inns do not provide for a bar or restaurant. Some 
  units contain small kitchenettes, usually for long term guests 
  to cook meals in. they can sometimes be rented by the hour, 
  but can always be rented by the day, week or month. Weight 
  Negligible Price $35/Night Availability (V/V) Special - 
  Three Star: Three Star Lodgings are your standard in-
  expensive chain hotels and motels. The typical room con-
  sists of one or two beds, a dresser, table, chair, open closet, 
  full bathroom, television, and telephone. Some allow parking 
  at the door or have access directly to the outside from the 
  room itself. Some have coffee shops or even restaurants as-
  sociated with them. Weight Negligible Price $50/Night Avail-
  ability (V/V) Special - 
  Four Star: Four Star Lodgings are your typical hotel 
  accommodations, featuring everything with a Three Star 
  Inn. The rooms are larger and many offer single large beds, 
  smoke free rooms, high speed Internet access, and room 
  service. They have usually both a café, full service restau-
  rants, and bars associated with them. Some even have a 
  small number of suites. Weight Negligible Price $100/Night 
  Availability (C/V) Special - 
  Five Star: Five Star Lodgings are the top of the line 
  hotels offering everything that a hotel possibly could to their 
  guests. Weight Negligible Price $250/Night Availability (S/C) 
  Special -
  
  - 63 -
  Gear Up
  Dark Conspiracy
  LUGGAGE
  Luggage reduces the effective weight of the items car-
  ried inside 20% up to the value listed for that piece. However 
  should a piece be overloaded then it loses all of its weight 
  reducing ability. In addition many bags feature handles which 
  will encumber a hand and prevent it from being used for oth-
  er purposes.
  Aluminum Case, American Express-Samsonite 
  Lock Tight: A case a bit larger than a Brief Case. It has an 
  aluminum shell that will protect items inside from shock dam-
  age and X-Rays. It is at a cost though as any security areas 
  will want to see inside. Weight 3 Kg Price $70 Availability 
  (S/C) Special - 
  Brief Case, American Express-Samsonite Execu-
  tive: A standard brief case of 22 inches by 14 inches by 9 
  inches. It has a single handle and two latches that have three 
  number locks. Weight 2 Kg Price $20 Availability (C/V) Spe-
  cial -
  Contractor’s Bag. McFadden Industries 7000: A 
  rough leather bag that is used to hold tools, nails, and other 
  supplies. It has outside loops got up to 8 tools and four pock-
  ets for tape measure and other small items. It has a zipper 
  top, double handles and a leather shoulder strap. Weight 5 
  Kg Price $50 Availability (C/V) Special -
  Duffel Bag:
  Classic Top Loading. Czech State Factories 1900 
  This large canvas bag has a end opening. This bag can carry 
  up to eighty pounds either by carrying handle or shoulder 
  straps. Its major drawback is the inaccessibility of items in 
  the bag below the first few layers. Weight 1 Kg Price $45 
  Availability (C/V) Special -
  Modern, American Express-Samsonite HD: A large 
  bag, 3 foot by 1.5 feet by one foot. with a large top zippered 
  central container and two small external pockets with flaps. It 
  has double handles and a shoulder strap. It is canvas in con-
  struction. Weight 2 Kg Price $55 Availability (V/V) Special - 
  Fanny Pack, Grizzly 1980: A small zippered pouch on 
  a belt capable of holding about ten pounds. Weight Negli-
  gible Price $15 Availability (V/V) Special - 
  Garment Bag American-Express-Samsonite Flat 
  One: This bag is long and flat and made to carry suits and 
  dresses without folding them. In addition, there are spots for 
  a pair of shoes and even a grooming kit. Weight Negligible 
  Price $50 Availability (V/V) Special -
  Gym Bag Wilson-Rawlings Universal: A smaller ver-
  sion of the overnight case and is capable of handling ten 
  pounds of equipment. Weight Negligible Price $20 Availabil-
  ity (V/V) Special -
  Laptop Carrier, GE250 Laptop Carrier: A specialized 
  shoulder bad designed to carry a laptop, accessories and a 
  portable laser printer. It can be sued as a standard shoulder 
  bag but then its weight limit is thirty-five pounds. Weight Kg 
  Price $ Availability (/) Special -
  Laundry Bag, Czech State Factories A1: A 2 foot high 
  2 foot diameter cylindrical bag. It is made with a canvas cov-
  ering with a rubber liner. Weight 2 Kg Price $40 Availability 
  (V/V) Special - 
  Map Case, Miltech Limited M: The map case is a flat, 
  rectangular, OD Green, canvas bag containing a space for 
  a map to be displayed under a plastic cover, space for ad-
  ditional maps and papers, pens and a map ruler. The latter is 
  a square plastic piece that converts the maps distances into 
  miles and kilometers and aids in breaking down grid coordi-
  nates. It can be worn on a load bearing equipment belt taking 
  5 slots or be worn with a shoulder strap. Weight 1 Kg Price 
  $35 Availability (C/V) Special - 
  Overnight Bag American Express-Samsonite Quick: 
  A small handle bag, usually in a half moon shape that is 
  make to be carry on luggage and hold fifteen pounds of ma-
  terial. Weight 2 Kg Price $50 Availability (V/V) Special -
  Sample Case, 3M Traveling: This looks like a large 
  attaché case but instead of the sides opening, it has a flat 
  top that opens. Allowing access while it is sitting flat on the 
  ground. It is also, typically 6 to 10 inches thick and can carry 
  thirty pounds of materials. Weight 3 Kg Price $75 Availability 
  (C/V) Special -
  Shoulder Bag, Gucci-Versace: A bag about the size 
  of a sample case but it is soft sided and usually has three or 
  more large zippered compartments. It gets it name from the 
  fact, that while it has handles, it also is mostly carried on a 
  shoulder strap. This can carry up to forty pounds. Weight 1 
  Kg Price $60 Availability (V/V) Special -
  Suitcase, American Express-Samsonite Softy: This 
  is the standard soft sided case designed to hold several 
  days worth of clothing and accessories. It can handle up to 
  fifty pounds of materials. Weight 2 Kg Price $115 Availability 
  (V/V) Special -
  Two Day Tactical Gear Bag, Miltech Limited: The Two 
  Day Tactical Gear Bag is a bag that converts from briefcase 
  to backpack to shoulder bag. It has hidden straps for both 
  conversion to a backpack or a shoulder bag. It has the ca-
  pacity to handle thirty-five pounds of gear. Weight 4 Kg Price 
  $120 Availability (C/V) Special -
  
  - 64 -
  Dark Conspiracy
  Gear Up
  MANUALS AND BOOKS
  Various printed materials with important infomation in 
  accessible formats.
  Do It Yourself Manual: A manual that allows the in-
  dividual to fix a particular piece of equipment. This gives a 
  character using a mechanical, electronics or electrical skills, 
  on the device in the manual, they gain a bump up one level in 
  their skill check. So if the character was performing a check 
  they would receive a -3 DM. Weight Negligible Price $15 
  Availability (C/C) Special - 
  Field Manual: Field Manuals cover all aspects of 
  military organization, tactics, and employment. Studying a 
  Field Manual gains a -1 DM gear bonus (Max -3) for every 
  15 minutes spent studying to relative checks dealing with 
  something in the Field Manual. Weight Negligible Price $20 
  Availability (S/V) Special - 
  Equipment Manual: The Equipment Manual is fro a 
  specific piece of equipment. For every 15 minutes spent 
  with the Equipment Manual the character gains a -2 DM for 
  checks with that piece of equipment, including troubleshoot-
  ing and repairs. Weight Negligible Price $20 Availability (V/V) 
  Special - 
  Janes: This series of books covering all forms of military 
  and para-military weapons, vehicles and equipment. Anyone 
  spending an hour looking through these manuals will be 
  able to identify any commonly used piece of military hard-
  ware. This includes operational characteristics, nationalities 
  that use such an item, its strong points and weak points. 
  For more unusual pieces of military hardware, or with limited 
  information to start with it will take an INT check at normal 
  to gain the correct entry. Weight 3 Kg Price $500 Availability 
  (R/C) Special - 
  Language Manual: This is the ultimate book for one 
  specific language allowing a character to temporarily gain (1 
  Day) of 1 in an existing Individual Language skill (to a total 
  maximum Skill Add of 3) for every hour of studying. In addi-
  tion, if a character has Linguistics gives a temporary gain (12 
  hours) of 1 level in the specific language for every 1 hour of 
  studying (Minimum of 1 added but can not exceed the cur-
  rent Linguistics Skill -1). Lastly it can be used as a phrase 
  book. Weight Negligible Price $20 Availability (V/V) Special - 
  Maps
  Blueprints: Those give the layout of a building and can 
  show things not normally known like duct work, hidden pas-
  sages or doors, special construction requirements, built in 
  security devices, and the buildings strengths and vulnerabili-
  ties. They can be interpreted with an Engineer skill or an INT 
  check. Weight 1 Kg Price $350 Availability (C/V) Special - 
  Navigational: Navigational maps cover a given area 
  showing elevations, major landmarks, depth soundings, 
  navigational obstacles and roads. Weight Negligible Price 
  $20 Availability (V/V) Special -
  Road Atlas: The Road Atlas shows all the roads appro-
  priate for the given level of the map. A national or regional at-
  las shows major roads with come city details. If a state atlas 
  then the details get much better and if a city atlas will give all 
  the roads in the city. Weight 1 Kg Price $25 Availability (V/V) 
  Special - 
  Tactical: Tactical Maps are similar to Navigational Maps 
  but they show even more details. Weight Negligible Price 
  $30 Availability (R/C) Special -
  Scientific Manual: The Scientific Manual is used to 
  gain a temporary increase, in a characters already existing, 
  Chemistry or Science Skill. The character gains a -1 DM per 
  30 minutes of quiet study (up to a max of double Science skill 
  level -1). A temporary increase lasts 24 hours. Weight 2 Kg 
  Price $50 Availability (C/V) Special -
  Travel Manual: The Travel Manual is for a given coun-
  try or region, with threefold utility: First, is the general use 
  which gains the character a -2 DM gear bonus, after 1 hour 
  of study, to their Observation Skill, to determine some known 
  piece of information on a area, structure, monument, etc.. 
  Secondly, the character gains a -1 DM to their Observation 
  Skill, after 2 hours of study, when determining some un-
  known piece of information or when dealing with a cultural or 
  sub-cultural aspect or custom. Lastly if the character speaks 
  the local language, sufficient time, 30 minus the characters 
  intelligence, the character may attempt to imitate a native. 
  Weight negligible Price $30 Availability (V/V) Special - 
  SCIENCE EDU SKILLED
   This skill covers all Scientific fields in a general way. 
  It give the character reduced abilities in Biology, Chemistry, 
  and Physics. If a Biology, Chemistry, and Physics check is 
  called for the character can make a Science check at one 
  level more difficulty. If a different field of science is called 
  for then the Science check is made at the normal difficulty. 
  LINGUISTICS INT SKILLED
  This skill is used to be able to translate an unknown 
  language. This language can be modern, or a dialect, or 
  one that is long extinct. The chances are based off of the 
  size of the sample and if it is a dialect, unknown or extinct.
  Type 
  Difficulty 
  Dialect of Character’s Main Language Easy
  Dialect of Known Language 
  Normal -1 DM
  Dialect of Modern Language 
  Difficult -1 DM
  Unidentified Modern Language 
  Normal
  Unidentified Rare Modern Language 
  Difficult
  Identified Extinct Language 
  Difficult 
  Unidentified Extinct Language 
  Very Difficult 
  Small Sample 
  +1 Difficulty Level
  Verbal only 
  +2 DM
  Known Language: A language other than the charac-
  ter’s main language that the character has a skill level in.
  Modern Language: A language that exist in the mod-
  ern world.
  Rare Modern Language: A language that is only rare-
  ly used in the world, Native American Languages, some Af-
  rican Languages.
  Extinct Language: This includes Latin, ancient Greek.
  Small Sample: a sample of less than 25 words
  Verbal only: Means that the character only has a 
  chance to hear it once, i.e. not on tape.
  
  - 65 -
  Gear Up
  Dark Conspiracy
  MEDICAL
  Materials for the treaments of wounds and injuries.
  Adrenalin, Pfizer-Roche Injectable: A bottle of 100 
  units of liquid adrenalin. It is used to treat heart attacks, and 
  asthma, It can also function as a temporary local anesthetic 
  and to give an extra boost of energy to a tired individual. 
  Since it is in a liquid form it takes a hypodermic and a Medical 
  Skill of 2 or better to administer safely. Failure can cause the 
  character receiving the shot to die of an overdose. Weight 
  0.1 Kg Price $250 Availability (V/V) Special Medical
  Adrenalin, Steri-Med Auto-Injector: A single use 
  Adrenalin injection that is in an Auto Injector. That means 
  that it includes everything needed in use. It is designed for an 
  unskilled individual to use on themselves or others. Weight 
  Negligible Price $25 Availability (V/V) Special Medical
  Ammonia Inhaler, Steri-Med: Ammonia Inhalers, com-
  monly called smelling salts, are useful in the treatment of 
  Blood Agents. They must be administered within 15 minutes 
  of succumbing to the blood agent. Once administered they 
  will stabilize the patient at their current level for up to 15 
  minutes per administration. They may be administered up to 
  three times to a single patient before their antidote become 
  ineffective and the patient will continue to worsen without 
  proper medical care. The box carries enough for three ad-
  ministrations. (Box 10) Weight Negligible Price $5 Availability 
  (C/V) Special -
  Anesthetic, Total: (See Dark Conspiracy Pg. 271) 
  Weight 0.1 Kg Price $1,000 Availability: (R/C) Special Medi-
  cal
  Anesthetic, Local (See Dark Conspiracy Pg. 271) 
  Weight 0.1 Kg Price $1,000 Availability (R/C) Special: Medi-
  cal
  Antibiotic, Pfizer-Roche IV: This is an intravenous bag 
  that containing 100 units of liquid antibiotic. This is used for 
  characters having serious fevers and infections. A Character 
  can have one IV Antibiotic bag per 24 hour period. It takes 
  an hour hooked up to the bag to receive the medicine. This 
  requires an IV Kit to use. Weight 2 Kg Price $200 Availability 
  (S/V) Special Medical 
  Antibiotic, Pfizer-Roche Liquid: A bottle of 100 units 
  of liquid antibiotic. It is used to combat infections of all types. 
  Since it is in a liquid form it takes a Hypodermic and a Medi-
  cal Skill of 1 or better to administer safely. Weight 0.1 Kg 
  Price $500 Availability (V/V) Special Medical
  Antibiotic, Pfizer-Roche Oral: A bottle containing 50 
  capsules containing antibiotics. They are taken three cap-
  sules a day until the bottle is empty to fully treat an infec-
  tion. Weight Negligible Price $15 Availability (V/V) Special 
  Medical 
  Antidote Shot: The Antidote Shot comes into two vari-
  eties, Universal and Specific.
  Pfizer-Roche Universal: The Universal Antidote is a 
  broad antidote that will buy time with some but not all toxins. 
  A character injected with the Universal Antidote gain a -2 DM 
  on all further checks for exposure to radiation, chemicals, 
  and known toxins for a number of hours equal to the charac-
  ters Constitution. In addition, it stabilizes the character and 
  allows normal healing. The character will heal normally from 
  the administration of this antidote on. Weight 0.1 Kg Price 
  $200 Availability (C/V) Special Medical 
  Pfizer-Roche Specific: Specific Antidotes are useful 
  against one of the following, exposure to radiation, chemi-
  cals, known toxins, biological weapons. If used against the 
  correct agent then the character will be stabilized at the level 
  they are now and receives a +4 on all further saves for a 
  number of hours equal to the characters Constitution. The 
  character will heal normally from the administration of this 
  antidote on. Weight 0.1 Kg Price $200-2,500 (depending on 
  rarity of poison) Availability (I to C depending on rarity of poi-
  son) Special Medical 
  Anti-Fever, Pfizer-Roche: A container of 50 tablets that 
  is used to reduce a characters fever. It can treat a fever in as 
  few as 2 and as many as 21 pills administered over a week. 
  The characters Constitution will bounce back to normal one 
  hour after injecting and stay there for four hours. Weight 
  Negligible Price $10 Availability (V/V) Special - 
  Antivenin, Pfizer-Roche: This is 100 units of a liquid 
  Anti-venom. It can take 10 to 50 units of anti-venom to coun-
  teract the effects of a poison. The amount needed depends 
  on the how potent the poison is and how long it has been 
  since the poison was introduced into the body. To properly 
  use it is necessary to use a hypodermic needle, not included, 
  and a Medical of 2+. Weight 0.1 Kg Price $500 Availability 
  (S/C) Special Medical
  Antivenin, Steri-Med Auto-Injector: (See Dark Con-
  spiracy Pg. 271) Weight 0.3 Kg Price $45 Availability (R/S) 
  Special Medical
  Atropine, Steri-Med Auto-Injector: This large pen look 
  alike device is actually the only thing that will save your life in 
  case you run into nerve gas. It comes in pairs and they are 
  simple to use. You simply remove the cap and smash the 
  smaller end into your thigh. A needle is automatically thrust 
  into the leg and delivers the antidote. The standard is two 
  atropine injectors used within five minutes of the exposure. 
  This does not make you superman and invulnerable, after in-
  jecting it you must make a CON check difficult, failure means 
  that the character becomes so sick that all they can do is lay 
  there for the next hour. The dosage must be repeated every 
  30 minutes one remains exposed to the character or else it 
  will wear off and after four doses it will become ineffective 
  again for another 48 hours. Weight 0.25 Kg Price $50 Avail-
  ability (R/S) Special - 
  Bag, Miltech Limited Aidmans’: The Aidmans’ Bag is 
  used by combat medics in the field and contains everything 
  necessary for the initial treatment of injuries from a combat 
  prospective. It adds -1 DM to all Medical Skill checks when 
  dealing with non-combat injuries and illnesses. In addition, it 
  has enough materials to treat 1 Critical, 2 Serious, 5 Slight 
  and 30 Scratch injuries (A Serious injury supplies can be bro-
  ken down into enough supplies for 3 Slight injuries). It does 
  include small quantities of medicines (including 4 pain killing 
  auto injectors) for pain and common ailments in the field. It 
  comes contained in its own shoulder bag. It also includes 10 
  doses of Quik Clot. Weight 5 Kg Price $110 Availability (S/C) 
  Special Medical
  Bag, Miltech Limited Field Medic: This bag is used 
  by combat physicians in the field and contains everything 
  necessary for the initial treatment of injuries from a combat 
  
  - 66 -
  Dark Conspiracy
  Gear Up
  prospective. It adds -3 DM to all Medical Skill checks when 
  dealing with non-combat injuries and illnesses. In addition, it 
  has enough materials to treat 3 Critical, 6 Serious, 14 Seri-
  ous and 50 Scratch injuries (Supplies can be broken down 
  into enough supplies for 3 of the next level lower injuries). 
  It does include medicines (including 10 pain killer auto in-
  jectors, 3 Anti-venom auto injectors and 100 doses of Oral 
  Anti-Fever medicine.) for pain and common ailments in the 
  field. It also contains a stethoscope, blood pressure cuff, 10 
  pr of latex gloves and 5 filter masks. It comes contained in 
  its own backpack. Weight 10 Kg Price $330 Availability (R/C) 
  Special Medical 
  Bag, Steri-Med Medicine: The Medicine Bag contains 
  a hundred doses of all common oral medicines, and fifty 
  units of injectable medicines, and five bags of saline. It also 
  includes twenty hypodermics and five IV Kits. Weight 12 Kg 
  Price $750 Availability (R/C) Special Medical 
  Blood, Pfizer-Roche Artificial: This is one unit of 
  blood, that is artificially enhanced and available in an IV Bag. 
  It is made to have a longer shelf life than Blood, Whole. It 
  lasts 45 days without refrigeration, 90 days with refrigeration, 
  and 270 days under normal freezer storage. Weight Kg Price 
  $ Availability (/) Special - 
  Blood, Plasma: (replaces Blood, Whole, Dark Con-
  spiracy Pg. 271) This is standard blood that is used by 
  most medical facilities. It is used there because it is easy to 
  collect,cheap to buy and they have proper storage refrigera-
  tors for the blood. It lasts last 35 days under refrigeration and 
  can be frozen within an hour of collection, lasting 90 days. 
  Weight 0.5 Kg Price $50 Availability (-/C) Special Medical
  Blood, Pfizer-Roche Powder: A powder that when 
  mixed with a IV Bag of saline will reconstitute itself into a 
  blood. Its principal value is that it does not require any spe-
  cial refrigeration and lasts for a year in its packaging. It re-
  quired an Saline IV bag and IV Kit. 
  It is designed as a temporary measure to stabilize the 
  patient and only two IV bags of Substitute Blood may be 
  used per treatment. Weight 0.2 Kg Price $75 Availability (-/S) 
  Special Medical
  Blood, Pfizer-Roche Synthetic: A blood stock that is 
  designed to be able to be stored for a long period. It an be 
  held for up to twelve months if refrigerated and 3 years if 
  frozen. It is not subject to transfusion reactions. Weight 0.5 
  Kg Price $150 Availability (-/S) Special Medical
  Blood Whole (See Dark Conspiracy Pg. 271) Weight 
  0.5 Kg Price $25 Availability (-/C) Special Medical
  Empathy Booster Drug, Dead Files LLC: (See Dark 
  Conspiracy Pg. 271) Weight Negligible Price Special Avail-
  ability (-/-) Special -
  Essential Oils
  These all come in small vials that have 10 doses, unless 
  specified otherwise. 
  Hangover Cure: This lessens the effect of a hangover 
  or the effects of drinking alcohol by half for one hour per 
  dose. It consists of Lavender and Grapefruit oils dissolved 
  in a glass of water that is then consumed. Weight: Negligible 
  Price $12 Availability (C/V) Special -
  Headaches: This can relieve headaches and minor 
  pain and consists of inhaled mixture of Peppermint and wa-
  ter. Weight Negligible Price: $5 Availability (V/V) Special -
  Fatigue: This is an inhaled mixture of Clementine Or-
  ange and Peppermint essential oils. This will cut in half the 
  effects of fatigue for one hour. Weight Negligible Price:$10 
  Availability: (V/V) Special -
  Fever: This is very similar to the Headache Essential Oil 
  but the Peppermint in a larger amount of water and comes in 
  mister that is sprayed on forehead and neck. Weight: Negli-
  gible Price: $8 Availability: (V/V) Special -
  Insect Bites: This lessens the effect of bites from non-
  poisonous insects. It consists of a mixture to Tea Tree and 
  Lavender oils rubbed over the effected area. Weight: Negli-
  gible Price: $6 Availability (V/V) Special -
  Memory: This is inhaled and contains Basil. Rosemary, 
  Lemon, and Black Pepper Oils. It allows a character a sec-
  ond chance to remember something they just cant seem to 
  remember within 30 minutes of inhaling. Weight: Negligible 
  Price: $20 Availability: (C/V) Special - 
  Sanitizer: This comes in a palm sized squeezable con-
  tainer containing Peppermint, Tear Tree, and Sweet Orange 
  Oils with Aloe Vera. Weight Negligible Price: $10 Availability 
  (C/V) Special -
  Sleep: This allows the character to relax and have a 
  good restful sleep. It consists of inhaled Chamomile and 
  Lavender essential oils. Weight Negligible Price $9 Availabil-
  ity: (V/V) Special -
  Hypodermic Syringe, Steri-Med: A box of 100 Hypo-
  WOUND LEVELS
  Wounds in Dark Conspiracy fall into one of four levels 
  Scratch, Slight, Serious and Critical. In addition, They have 
  to be broke down into Open and Closed as far as treatment 
  goes. 
  Open woulds are ones who have broken the surface, 
  bullet rounds, knife cuts, etc.. These wounds have to be 
  covered and are more prone to becoming infected in even 
  a healthy person. 
  Closed Wounds are one like damage from a punch or a 
  broken bone. These wounds may need some external treat-
  ment, such as a splint, but are less likely to become infected 
  in a normally healthy person.
  The chance for infection is determined by a failed CON 
  check at double normal level. If the wound is open and not 
  covered the chances increase to a failed CON check at nor-
  mal level. If the wound is a Serious wound then the CON 
  check, either open or closed, is cut in half. Failure means 
  the wound is infected.
  Infections then come in several levels. A CON check is 
  rolled if it is equal to ¼ of the CON then it can be treated with 
  simple anti-fever medicine and rest. If over ¼ and equal to 
  or under ½ CON then the character must receive an Oral 
  Antibiotic for a week. If over a ½ and equal to or below CON 
  then the character must receive two weeks of Oral Antibi-
  otic and rest or two shots of Liquid Antibiotics with a week 
  between. If over normal CON score then the character must 
  receive IV Antibiotics for five days. 
  
  - 67 -
  Gear Up
  Dark Conspiracy
  dermic needles and syringes. They are usable with all liq-
  uid medicines. (Box) Weight 1 Kg Price $50 Availability (-/V) 
  Special Medical
  IV Kit, Steri-Med: This represents everything that is 
  needed n to set up an intravenous medicine system. In in-
  cludes needles, tubing, and drip controls. It is needed to use 
  and IB bag medicines, Weight 0.1 Kg Price $25 Availability 
  (-/V) Special Medical
  Kit, First Aid, Proctor, Gamble, Johnson & Jonson 
  Basic: This comes in a rigid plastic waterproof box. It con-
  tains enough materials to deal with one Serious, 3 Slight 
  and 10 Scratch wounds along with common ailments. This 
  kit provides a -1 DM to all Medical Skill checks dealing with 
  wounds. Weight 2 Kg Price $25 Availability (V/V) Special - 
  Kit, BroMenn Corporation Doctors: (See Dark Con-
  spiracy Medical Kit, BroMenn Corporation Doctors Pg. 27) 
  Weight 5 Kg Price $1,000 Availability (-/C) Special Medical
  Kit, Steri-Med Personal Medical: (See Dark Conspir-
  acy Medical Kit, Steri-Med Personal Pg. 271) Weight 0.2 Kg 
  Price $100 Availability (V/V) Special -
  Liquid Skin Patch, BroMenn Corporation: The Liq-
  uid Skin Patch immediately halts blood loss. A character 
  that rests with the Liquid Skin Patch applied will heal 1d6 
  points for the first 24 hour period, 1d4 the second consecu-
  tive period, 1d2 the third consecutive period. This patch will 
  only work on penetrating wounds. Weight Negligible Price $5 
  Availability (C/V) Special -
  Litter, Lightweight, Czech State Factories: A canvas 
  litter that can be folded down to ¼ its normal length for ease 
  of transportation. Immobilizing bars can be put in place in 
  case of possible spine injury. It reduces the effective weight 
  of the individual being carried by 40% that is then split be-
  tween the two bearers. Weight 10 Kg Price $550 Availability 
  (S/C) Special -
  Mask, Filter, Steri-Med: A heavy duty rubberized mask 
  with two small filters, one on each cheek. These are primar-
  ily aimed to keep out dust, dirt, smells, and a good variety of 
  viruses. Weight 0.5 Kg Price $25 Availability (C/V) Special -
  Mask, Surgical, BroMenn Corporation: A box of fifty 
  face formed coverings for the mouth and nose. It has a strap 
  that ties behind the head that will keep the mask secure to 
  the face. This is effective to keep the wearer face from most 
  airborne viruses and smells. Weight 0.25 Kg Price $30 Avail-
  ability (C/V) Special -
  Moss Dressing: A natural dressing that helps an open 
  wound heal and not become infected. It acts like treatment 
  with an Oral Antibiotic. A Moss Dressing must be changed 
  daily and be used for five, ten or even 15 days depending on 
  the seriousness of the wound. It does not require the wound 
  to be sutured in order to use this item.
  Moss Dressing can be prepared with a successful Medi-
  cal or Survival check when in a non-desert terrain. They may 
  be stored up to 24 hours without special packaging. If pack-
  aging is available that would prevent it from drying out it will 
  maintain its potency for five days. Weight 0.25 Kg Price $20 
  Availability (C/C) Special -
  Narcan, Pfizer-Roche: This is 50 units of liquid that is 
  designed to counteract any drugs that are in a characters 
  system. Each dose is 10 units and will act within just a few 
  moments. Weight 0.1 Kg Price $400 Availability (-/S) Special 
  Medical 
  Olive Oil Ointment: Olive oil made into an ointment can 
  be applied externally and will act as a mild pain reliever. It 
  takes a Survival or Herbalism check to successfully produce 
  the ointment. Weight Negligible Price $20 Availability (C/V) 
  Special - 
  ANTIBIOTICS AND TREATMENTS OF WOUNDS
  When a character receives an open wound or is sub-
  jected to an infectious disease must check for infection/fe-
  ver.
  The disease should specify the path that the disease, 
  when checks for infection are needed, how much treatment 
  it will take, when and how much treatment will be needed if 
  the character catches the disease.
  Infections are possible for open wounds, including bul-
  let wounds, even after being treated. The wound will need 
  closed and covered and an Oral Antibiotic, typically two a 
  day for a week.
  If treated in that way within 24 hours then the CON 
  check will be made at 2 times CON. For every 24 hours in 
  delaying proper treatment it cuts the Check in half, 48 hours 
  would be a normal CON, 72 hours would be at ½ CON, etc. 
  A check is made each day until proper treatment is received 
  or the check is failed. This will continue for one week from 
  receiving the wound, if all checks have been passed then 
  the character has fought off any infection on their own and 
  no further checks are needed.
  Failing the CON check means that an infection has set 
  in. The character must make a normal CON check each day 
  until receiving treatments with antibiotics. Failure means 
  that the character is incapacitated. If treated with anti-fever 
  medicine prior to becoming incapacitated the character 
  gets a +2 on the characters CON check. 
  An incapacitated character can not walk and has all 
  characteristics cut in half. An incapacitated character can 
  has to receive antibiotics or else they can die. 
  For each day the character has gone without treatment 
  before becoming incapacitated it takes a minimum of one 
  days of recovery. An incapacitated character, that is eligible 
  for recovery and receiving IV antibiotics makes a normal 
  CON check and upon passing will be recovered. For those 
  treated with Liquid Anti-Virus the recovery check is made at 
  ½ CON. It treated with Antibiotic Pills the check is made at 
  ¼ CON. If under the care of a character with a Medical skill 
  they apply their skill level to the sick characters CON. 
  If still incapacitated after twice the recovery period then 
  the checks are at one half the CON check in the previous 
  period. If the character fails a CON check by twice the target 
  number then he becomes critical. Should it happen again 
  before the character rolls a recovery then the character suc-
  cumbs to the infection. If under the care of a character with 
  a Medical skill they apply their skill level to the sick charac-
  ters CON.
  Recovery of characters is done with the gain of a point 
  to each characteristic per day after recovery has been 
  rolled, up to their normal score.
  
  - 68 -
  Dark Conspiracy
  Gear Up
  Pain Killer, Pfizer-Roche Liquid: A heavy duty pain 
  killer that is designed to make even the most heavily wound-
  ed character be comfortable. When injected the character 
  makes a CON check at twice normal to stay awake. Then 
  the character must make a CON check at difficult to remain 
  coherent, otherwise the character will be the same as if un-
  der the influence of God Speak. The effects of this medicine 
  lasts 6 hours. Weight 0.1 Kg Price $500 Availability (-/C) 
  Special Medical
  Pain Killer, Pfizer-Roche Oral: (replaces Pain Killer, 
  Mild Dark Conspiracy Pg. 271) A light duty pain killer that is 
  designed for light and Scratch wounds. It comes in a white 
  pill form. In order for the character to be able to function, 
  as well as the character can with the wound, the character 
  must pass a CON check. This check is easy CON for Scratch 
  Wounds, normal CON for Slight Wounds, difficult CON for 
  Serious Wounds, Very Difficult CON for Critical Wounds. It’s 
  effects last 4 hours. The bottle contains 50 pills, taken 2 at 
  a time. Weight 0.5 Kg Price $500 Availability (C/V) Special -
  Pharmacist Kit, Pfizer-Roche: The Pharmacist Kit 
  contains everything needed to make 100 Oral doses of Anti-
  Fever, Antibiotic, and Pain Killers each. To make up a batch 
  of 25 pills takes a successful Pharmacology Skill check or 
  a Chemistry skill check at ½ skill level. The Kit can also be 
  able to make toxins with a successful Pharmacology Skill or 
  Chemistry Skill at ½ skill level. Replacement material kits 
  are available. Weight 10 Kg Price $1,500 Availability (-/S) 
  Special Medical
  Physician On Call: This computer program allows 
  BLOOD LOSS
  Blood loss is a critical item when dealing with wounds. 
  Damage taken from blood loss should be recorded sepa-
  rately as it can be replenished. All damage from blood loss 
  are taken from the characters total hit points and not ap-
  plied against any specific area.
  Closed Scratch Wounds is not at risk of bleeding. 
  Open Scratch Wounds will take a CON check at easy and 
  if failed the character will bleed 1 point of damage per two 
  minutes.
  Closed Slight Wounds take a CON check at easy. 
  Failing means that the character is bleeding internally at 
  the rate of 1 point of damage per two minutes. Open Slight 
  Wounds take a CON check at normal and if fails the wound 
  will bleed at the rate of 1 point of damage per minute, pass-
  ing means the wound will bleed at the rate of 1 point of 
  damage per two minutes.
  Closed Serious Wounds will take a CON check at 
  normal. Failing means that the character will bleed inter-
  nally at the rate of 1 point of damage per minute. Open 
  Serious wounds will take a CON check at difficult. If the 
  check is equal to ¼ CON or less then the wound bleeds at 
  1 point of damage a minute. If under ½ CON then it bleeds 
  at 2 points a minute. If equal to CON or less the character 
  bleeds, taking 3 points of damage a minute. If the roll is 
  over CON then the character suffers the loss of 5 points of 
  damage per minute.
  Closed Critical Wounds will take a CON check at dif-
  ficult. Failing means that the character will bleed internally 
  at the rate of 1 point of damage per minute. Open Serious 
  wounds will take a CON check at very difficult. If the check 
  is equal to 1/8 CON or less then the wound bleeds at 1 
  point of damage a minute. If under 1/8 CON then it bleeds 
  at 2 points a minute. If equal to CON or less the character 
  bleeds, taking 3 points of damage a minute. If the roll is 
  over CON then the character suffers the loss of 5 points of 
  damage per minute.
  BLEEDING AND REMEDIES
  Closed Wound Bleeding must be handled by some-
  one with a Medical skill. Slight wounds with internal bleed-
  ing require a Medical check at double normal. If Serious 
  wound with internal bleeding require a Medical skill check 
  at normal for temporary stoppage, it will require surgery and 
  a medical check at normal to permanently fix the problem. 
  Serious wounds with internal bleeding has a danger zone 
  is 12 hours per minute untreated until surgically repaired. 
  Slight wounds have no danger zone for reopening.
  Open Wound Bleeding can be stopped with pressure 
  bandage on a temporary basis. If taking 1 point of damage 
  a minute or less a then a bandage, or something similar 
  must be held on the wound for two minutes. If taking more 
  than one point of damage a minute then the bandage must 
  be held into place for a number of minutes equal to double 
  the amount of damage you were taking, 
  Wounds bleeding at the rate of three or more points of 
  damage per minute then the wound must be sutured. Until 
  the wound is sutured it can be bandaged which will reduce 
  the bleeding to one point every two minutes or one point 
  every minute , respectively, until sutured. 
  Characters with bandaged wounds, that are still in the 
  danger zone, that performs a Serious exertion then they 
  must make a CON check at double normal. If the character 
  fails then the wound reopens and will start bleeding again 
  at ½ the rate as before. The danger zone is four hours for 
  Scratch wounds, 12 hours for Slight wounds and as long 
  as it takes to get sutured and 48 hours for Serious wounds.
  Quik Clot will act as a bandage without the chance of 
  reopening. Spray gun bandages will act as a bandage but 
  cut the danger zone for reopening in half. 
  Characters can receive blood in order to counteract the 
  effects of bleeding or recovering from blood lost. For every 
  IV bag of blood (Artificial, Plasma, Powder, or Synthetic) 
  will give the receiver ten points of damage from blood loss 
  back, but it takes one hour hooked up the the IV.
  In an emergency the character may look for a transfu-
  sion. The character rolls a d10, on a 1-5 character is O, on 
  a 6-8 the character is A on 9 the character is B and on a 0 
  then the character is AB. O can donate to anyone but can 
  only receive O. Blood type A can receive type A or O. Type 
  B can receive type B or type O. Type AB can receive type 
  A, B and O. The character will get 2 points of blood damage 
  back per five minutes. The character giving the transfusion 
  suffers temporary damage equal to the amount of damage 
  repaired in the receiving character. It takes five minutes to 
  set up and another five minutes to take apart. Both charac-
  ters must remain still in order to conduct the transition.
  
  - 69 -
  Gear Up
  Dark Conspiracy
  a computer operator to contact a physician who can diag-
  nose most diseases and talk someone with any Medical skill 
  through Slight or emergency medical procedures. The pro-
  cedures would be performed at the average of the charac-
  ters Medical skill and Medical Skill 5 for the physician on call. 
  This requires a computer, tablet, or smart phone with internet 
  access, voice and camera to use. Weight Negligible Price 
  $50/Month Availability (V/V) Special -
  Pine Resin: This, when applied to a bleeding wound 
  will cause the wound to cease bleeding. This effect is usable 
  as an emergency patch but will lose effectiveness after five 
  minutes. Weight 0.25 Kg Price $10 Availability (-/V) Special - 
  Potassium Iodate, Steri-Med: This is an emergency 
  treatment for the exposure to radiation. When taken every 
  four hours it will halt the progression of radiation sickness. 
  The treatment will require several weeks to run its course. 
  A full treatment will take ½ of a bottle per character. Weight 
  0.25 Kg Price $200 Availability (-/S) Special Medical
  Pouch, Steri-Med First Aid: This item is designed to be 
  used by the individual soldier and worn on their load bearing 
  equipment. It takes ½ pouch slot. It has enough materials 
  to deal with one Slight and 3 Scratch wounds. The Slight 
  wound treatment can be turned into a bandage for a Serious 
  beleding wound, in an emergency. Weight 0.25 Kg Price $50 
  Availability (V/V) Special - 
  Poultice: The poultice is a natural substance that is 
  used to treat various ailments. It is very low tech solution to a 
  medical problem. This is only really useful for open wounds.
  Ash: This poultice is used to treat burns. It makes heal-
  ing occur at double the normal rate and with a much smaller 
  than normal scar. Weight 0.25 Kg Price $10 Availability (V/V) 
  Special -
  Bran: This is applied to a bleeding or weeping wound. 
  This stops the wound from continuing to bleed or weep and 
  allows healing to start and occur at double the normal rate. 
  Weight 0.25 Kg Price $15 Availability (V/V) Special -
  Mashed Pumpkin: This is applied to an open wound 
  that will help prevent infection and speed healing. It will give 
  a 50% reduction in the chance of infection and wounds will 
  heal at double the normal rate. Weight 0.25 Kg Price $20 
  Availability (V/V) Special - 
  Quik Clot, Pfizer-Roche: Quik Clot is useful for pen-
  etrating wounds. Quik Clot immediately halts blood loss. A 
  character who rests with the Quik Clot will heal 1d8 points for 
  the first 24 hour period, 1d6 the second consecutive period, 
  1d4 the third consecutive period. Weight 0.25 Kg Price $40 
  Availability (S/C) Special Medical
  Restraint Set, BroMenn Corporation: Unlike hand-
  cuffs the Restraint Set uses wide leather straps, for both 
  arms and legs, that are designed not only to restrain the indi-
  vidual and not injure the individual should they be thrashing 
  around and the like. They can be used in several different 
  ways, to cuff the wrists and or ankles, can allow the wearer 
  to be put in four point restraints (wrists and ankles bound to 
  another object), and can also be used to hogtie the wearer. 
  These would require a STR check at impossible. Weight 3 
  Kg Price $100 Availability (S/C) Special - 
  Saline, Pfizer-Roche: This is an IV bag containing a 
  saline (salt and water solution). It can be used to help with 
  dehydration or in conjunction with other medicines. Weight 3 
  Kg Price $10 Availability (C/V) Special - 
  Sedative, Pfizer-Roche Mild: (See Dark Conspiracy 
  Pg. 271). Weight 0.5 Kg Price $500 Availability (C/V) Special 
  Medical
  Sedative, Pfizer-Roche Strong (See Dark Conspiracy Pg. 
  271). Weight 0.5 Kg Price $500 Availability (S/C) Special 
  Medical
  Sodium Nitrate, Pfizer-Roche: Sodium Nitrate is the 
  primary treatment for blood agents. Sodium Nitrate is not in-
  cluded in the Medicine Bag, although it could be produced by 
  the Pharmacist Kit, with Pharmacy or Chemistry skill check 
  at normal, or a Chemist Kit, with Chemistry at normal. Intro-
  duction of this medicine is required in order for a character to 
  begin recovering from a Blood Agent Attack. Weight 0.1 Kg 
  Price $50 Availability (S/C) Special Medical
  Spirit of Camphor: This is formed into a rub that is ab-
  sorbed through the skin. It gives a Scratch anesthetic and 
  anti-itching applications. Its vapors are very useful against 
  coughs and congestion. If rubbed onto muscles or joints 
  it will relieve inflammation and the effects of sprains and 
  strains. If administered orally in small quantities it will relieve 
  fatigue. Weight Negligible Price $5 Availability (V/V) Special - 
  Spray Gun, BroMenn Corporation Medical: A small 
  plastic gun like devise that allows the the spraying of a clear 
  antibiotic bandage often called second skin. It contains 
  enough materials to bandage 10 wounds. It then has an in-
  sert into the magazine, looking a lot like a CO2 canister that 
  contains propellant and second skin materials. Weight 1 Kg 
  Price $60 Availability (S/V) Special - 
  STREET DRUGS
  All street drugs are considered addictive.
  A2750: Is often snorted or put into a nasal spray bottle 
  and sprayed up the nose. It acts as a depressant, making 
  reactions lower but also can reduce the amount of bleeding. 
  Weight 0.25 Kg Price $20 Availability (I/R) Special Illegal
  Aware: This is small silver pill that acts as an upper. It 
  gives the character a +2 to Observation checks but a -2 to 
  all Stealth checks. Weight 0.25 Kg Price $50 Availability (I/R) 
  Special Illegal
  Flash: A white capsule with a red band running long 
  ways around it. These pills are a speed that improves the 
  characters reactions but high is short lived and after the 
  shakes hit. The shakes last twice as long and gives the char-
  acter a -2 to all skills using AGL. Weight 0.25 Kg Price $35 
  Availability (I/S) Special Illegal
  FIRST AID SKILL INT (UNTRAINED)
  The ability to treat Slight wounds without a Medical 
  Skill. In addition, they can use this skill to stabilize a char-
  acter until someone with Medical ability and / or needed 
  equipment or medicines are available to treat them. 
  HERBALISM SKILL INT (TRAINED)
  A low tech Medical skill, the character is familiar with 
  the use of Essential Oils, Mosses, Poultices, and Tinctures. 
  They can find the natural ingredients for the low tech medi-
  cines and those higher tech medicines and compounds.
  
  - 70 -
  Dark Conspiracy
  Gear Up
  GH: A clear, odorless, colorless liquid that usually 
  comes in small ¼ ounce vials. It can be downed straight or 
  mixed with any liquid. 
  Taking ¼ of an ounce will make the character take a 
  CON check in order to stay awake otherwise they will feel 
  drunk, If the con check is missed by double the normal then 
  they character has overdosed and will die of cardiac arrest in 
  5 minuted unless treated.
  For every additional ¼ ounce consumed, within the 2 
  hour effective time of the drug, the CON check is reduced to 
  ½, ¼ , 1/10th, overdose. The chances of overdosing is also 
  increased correspondingly. 
  The drug effects the character for 2 hours and if knocked 
  out the character will remember nothing. If drunk everything 
  will appear surreal (see Intoxication). Weight 0.1 Kg Price 
  $50 Availability (I/S) Special Illegal
  God Speak: A small, thin film that is places in the 
  mouth. Within a moment the effects of the hallucinogen will 
  take effect. It will be an intense intoxication. This is extremely 
  addictive.
  When Consumed the character must make a CON 
  check. Passing means that the character has a quiet trip al-
  though the character will be totally out of it for up to an hour. 
  Failing means that its a bad trip and the character will 
  become very loud, screaming, even thinking they can fly. 
  Failing by twice CON means that its been a a bad trip and 
  will be followed up by random flashbacks that can happen at 
  any time. Weight Negligible Price $25 Availability (I/S) Spe-
  cial Illegal 
  Gut: A leafy green plant that is chewed. Upon ingesting 
  a leaf for every CON point, which takes about 5 minutes per 
  leaf, the character will become fearless and reckless. The 
  character will feel indestructible for 10 minutes per leaf con-
  sumed. Weight 0.25 Kg Price $10 Availability (S/C) Special 
  Illegal
  Hulk: A liquid that is injected and will give the character 
  a temporary increase in their STR by +3. This effect is quick 
  acting lasting 15 minutes. After which the characters normal 
  STR is reduced by 3 (1 Minimum). Weight 0.25 Kg Price $70 
  Availability (S/C) Special Illegal
  Iron Skin: A Dark Blue and Yellow pill that is a heavy 
  duty pain killer. It is not normally used for medicinal purposes 
  because of its hallucinogenic and addictive properties. Upon 
  consuming the character takes a CON check at twice normal 
  CON, passing it means that the character can act pain free. 
  Pain free does not mean that additional damage could be 
  done through actions that the character takes. 
  Then they must make an additional CON check at dou-
  ble, failing this means that the character is delusional The 
  effects of delusion comes and goes and the character may 
  not be able to rely upon what they think they see. 
  In addition, they must make a check at double, failing 
  means that the character is extremely drowsy. If Drowsy all 
  checks are at ½ normal. In addition if stationary for over 15 
  minutes the character must make a normal CON check or 
  fall asleep for the remaining duration of the pills effect.
  The effects of this pill last 2 hours. When the effects 
  have worn off then the character must pass a CON check at 
  double normal or else they have become addicted. Weight 
  0.25 Kg Price $50 Availability (I/S) Special Illegal
  No Mind: No mind is a yellow powder wish is usually 
  snorted, ingested or injected. Upon taking it the character 
  will become euphoric and will take a CON check at ½ nor-
  mal. If passed the character will sit or lay down relaxed and 
  be totally unaware of their surroundings. This catatonic state 
  will last one hour and the character will remember nothing 
  from then nor d6 hours prior to taking the drug.
  If the CON check is failed the character will pass out. 
  The character will be out one hour. Upon waking the char-
  acter will have no memory of the time passed out nor the 
  previous 24 hours. The character can attempt to remember 
  specific things if prompted to. To remember items the char-
  acter must pass a normal INT check. Weight 0.1 Kg Price 
  $80 Availability (-/R) Special Illegal
  Snowball: A brown powder that is melted, which turns 
  into a white liquid. It is then placed in a syringe and injected 
  into a vein. This will cause the heart to race and the charac-
  ter to get an obvious high. The character will be sweaty and 
  pinhole the iris but will allow the character quicker reactions. 
  The small Iris will make the character suffer from night blind-
  ness, see Night Vision above. 
  The effects last 30 minutes after which the character will 
  need to rest for 30 minutes. During that time the character 
  will have the shakes causing anything involving manual dex-
  terity (including small arms and the like) a +3 die modifier. 
  This drug is highly addictive, see Addiction below. Weight 0.1 
  Kg Price $40 Availability (R/S) Special Illegal 
  Unhib: A purple pill that can totally reduce a characters 
  inhibitions. Once consumed the character must roll a CON 
  check. If passes then the character feels the effects but can 
  control their urges with a successful INT check. Failing the 
  CON check then the character will act on urges that it nor-
  mally wouldn’t. Weight 0.25 Kg Price $50 Availability (I/S) 
  Special Illegal
  Xeno: A black liquid that was invented in some dark 
  PHARMACOLOGY SKILL EDU (TRAINED)
  This gives the character the ability to make medicines 
  and other chemical compounds. The character gains -1 DM 
  for every three levels of Chemistry when making a medi-
  cine. They give a -1 DM to a Chemistry Skill check for mak-
  ing a chemical compound for every three levels of Pharma-
  cology Skill. 
  WOUNDS AND PAIN:
  Scratch wounds will not cause a significant amount of 
  pain that will effects the characters ability to perform ac-
  tions. Slight wounds will cause the character to take an 
  easy CON check when attempting to exert the part of the 
  body wounded. A Serious wound will cause the character to 
  make a CON check at difficult when attempting to use the 
  exert the part of the body wounded. 
  Anyone with a Serious wound will suffer a temporary -2 
  to STR and AGL and -1 to INT and EMP until the character 
  receives Pain Killers. Liquid Pain Killers will take effect in 
  one minute and Oral Pain Killers will take effect in five min-
  utes. Critical wounds will cause the character to become 
  incapacitated.
  
  - 71 -
  Gear Up
  Dark Conspiracy
  drug chemists lab someplace. It was intended to be a liquid 
  God Speak but it failed. However if injected it can temporarily 
  increase a characters Empathy. When injected the character 
  must roll an EMP check. If the character passes they will 
  feel at peace, If the character fails then they receive a +2 
  Empathy. These effects last 30 minutes after which the char-
  acter’s Empathy goes to 0 for 30 minutes, if they received 
  the bonus or not. Weight 0.1 Kg Price $25 Availability (R/S) 
  Special Illegal
  Yellow Jacket: A yellow and black capsule that when 
  consumed will allow the character to go 24 hours without 
  the feeling that they need food. A pill can be taken for three 
  days in a row without ill effects. After that the character will 
  receive a -2
  STR and CON per day until actual food is consumed. 
  The character will recover at +4 to STR and CON, back 
  to their normal levels for every 24 hours while food is con-
  sumed. Weight 0.25 Kg Price $45 Availability (R/C) Special 
  Illegal
  ADDICTION
  Street Drugs, along with Pain Killers and Tranquilizers 
  can be addictive. Normally, when using one of these drugs 
  the character will have to make an Easy CON check. There 
  is a +1 DM applied for each consecutive day using the same 
  drug. This DM is cumulative. Should the character take time 
  away from the drugs then the DM will lessen but 1 for each 
  day away from the drug. 
  Example, James uses a pain killer for the last week so 
  on day 7 the player would roll an Easy CON check with a +6 
  DM. If James, who did not become addicted, then doesn’t 
  take the drugs for 3 days he would have to take an Easy 
  CON check with a +3 DM .
  If the character passes then there are no effect on the 
  character other than to add a day to use for the DM.
  Effects of Addiction: If a character fails then they are 
  addicted. This first effect is that the character will need two 
  doses to get the same effect. 
  The character will then roll a Normal CON check (with 
  the DM starting over). Failing that means that they will have 
  to take three times normal dosage. Each failure will cause 
  the dose needed to go up another level and the the CON 
  check more difficult.
  When CON check reaches Impossible and it is failed the 
  character overdoses and has to be treated for the overdose 
  in addition to the addiction.
  Going Cold Turkey: Each day without the drug, the char-
  acter, suffers a + DM equal to the cumulative days on the 
  drug (minus any days spent drug free) to all checks.
   
  If the character passes then nothing happens. It the 
  character would have normally failed then there are no fur-
  ther effects for that check roll. 
  If the character fails but only because of the additional 
  DM bonus caused because of the character must make a 
  CON check equal to the one they failed to cause them to 
  become addicted. If passed then the character is not feeling 
  well and all checks are made one level harder until the char-
  acter gets rest If the character fails then they collapse and 
  need medical attention within 10 minutes. A Normal Medical 
  check will suffice to stabilize the character until they can get 
  in treatment.
  Addiction Treatment: The length of treatment is equal to 
  the length of time the character was using the drugs times 
  two plus seven days, minus the number of days drug free 
  divided by 2.
  The first third of the treatment the character must re-
  main inpatient and bedridden. The second third of the treat-
  ment the character can be active but all checks are two lev-
  els more difficult. The last third of the treatment the character 
  can be fully active but checks are made at one level more 
  difficult. Once treatment is completed then the character 
  continues as normal.
  Readdiction: A character that has been addicted that 
  again takes a potentially addictive drug then they start their 
  addiction CON checks at Normal rather than Easy. Other-
  wise, they proceed as normal.
  Tranquilizer, Steri-Med On Count Auto Injector: (See 
  Dark Conspiracy Pg. 273) Weight 0.1 Price $75 Availability 
  (-/S) Special Medical
  Warrior Aid and Litter System: The Warrior Aid And 
  Litter System is a quad folded stretcher, an Aidman’s Bag, 
  and a Medical Restraint Set. It all fits into a shoulder bag that 
  is 24” by 15” by 12”. Weight 17 Kg Price $700 Availability 
  (S/C) Special Medical 
  MISCELLANEOUS
  Fire Extinguisher
  A Fire Extinguisher comes in three variety: Foam, Gas, 
  and Water. They are useful in putting out various kinds of 
  fires. In addition they may be used as weapons, besides be-
  ing a club.
  Ace 900 Foam: A Foam Fire Extinguisher or Gas Fire 
  Extinguisher may be used for an attack against the face (out 
  to 10 feet). If the Attack is successful then the target gets a 
  AGL check at difficult or be blinded 1d4 rounds. In addition 
  with a foam ranged attack, if the target is on a hard surface 
  then the target and anyone else who passes through that 
  location will have to make a AGL Easy check or fall and lose 
  all actions that round. Once someone has fallen the area 
  becomes normal again. Weight 3 Kg Price $100 Availability 
  (V/V) Special - 
  Czech State Factories T19 Gas: A Gas Fire Extin-
  guisher when used can be sued to create a cloud that ob-
  scures all sight in up to 4 adjacent 5-foot squares for 1d4 
  rounds. During that time all ranged attacks through or from 
  the effected areas suffer a ranged attack DM of +2. Weight 3 
  Kg Price $90 Availability (V/V) Special - 
  BBB Manufacturing WWW Water: If on a hard surface 
  Water Fire Extinguishers can lay down a slick area in up to 
  three adjacent 5-foot squares. Anyone in these areas and 
  anyone else who passes through that location will have to 
  make a AGL check of Easy or fall and lose all actions that 
  round. Once someone has fallen the area becomes normal 
  again. Weight 12 Kg Price $75 Availability (V/V) Special - 
  
  - 72 -
  Dark Conspiracy
  Gear Up
  GHOST HUNTING:
  EMF, Temperature Detector, Digital Recorder Unit, 
  GA Technology Triple Threat: This devices combines three 
  basic ghost hunting instruments. It has an Electromagnetic 
  Force (EMF) detector that picks up on variations in electro-
  magnetic fields. It has a digital recorder to record all sounds 
  in the area, heard and unheard. It also has a built in digital 
  thermometer to record changes in the temperature around 
  the device. Weight 1 Kg Price $85 Availability (R/S) Special - 
  Kits
  Dead Files LLC Blessing Kit: This small case includes 
  several crosses, chalk, holy water, a small bible, several 
  sage sicks, disposable lighter and a container of salt. This is 
  used by the Ghost Hunter to sanctify an area and force neth-
  erworld beings and spirits out or prevents them from coming 
  in. Weight 4 Kg Price $200 Availability (S/C) Special - 
  TAPS Industries ATK-900 Advanced Ghost Hunting: 
  This includes everything in the TAPS Industries BTK-50 Ba-
  sic Ghost Hunting Kit plus some additions. These are a com-
  puter central hub, three infared cameras with tripods and 
  100 meters of cord each and a hand held thermal imaging 
  device. Weight 5 Kg Price $270 Availability (S/C) Special -
  TAPS Industries BTK-50 Basic Ghost Hunting: This 
  kit includes all the basic tools used by “Ghost Hunters”. It 
  includes a digital recorder, a video camera equipped with 
  an infrared light and film, a mini-light flashlight, and an elec-
  tromagnetic field meter. The various pieces are explained 
  in different sections except the electromagnetic field (EMF) 
  meter.
  The EMF meter picks up changes in electromagnetic 
  fields, which are given off by all electrical devices but also 
  are reported to be given off by spirits, ghosts, and demonic 
  entities that are trying to manifest in our plane of existence. 
  Weight 5 Kg Price $180 Availability (S/C) Special -
  Alba Industries Paraphysicist Field: (See Dark Con-
  spiracy Pg. 272) Weight 5 Kg Price Special Availability (-/-) 
  Special -
  Laser Grid Projector, TAPS Industries LGP2: A small 
  box that projects out a series of laser dots in a cone out to 
  one hundred feet and to 45 degrees to each side. Anything 
  solid moving between the projector and thy end of the laser 
  dot will be able to be noticed even in complete darkness. 
  Weight 2 Kg Price $500 Availability (R/S) Special - 
  Motion / EMF Fluxuation Sensor TAPS Industries 
  ME2: A small round device when set on the ground will pick 
  up and light up when it detects movement close by. In addi-
  tion, It has several small lights that pick up electromagnetic 
  fields, the the stronger the field the more the lights light up. 
  It also has an audio alarms should either the motion sensor 
  or EMF be set off Weight 1 Kg Price $500 Availability (R/S) 
  Special - 
  Spirit Box, GA Technology SB-9: A small round box 
  when turned on scans thru radio frequencies rapidly in or-
  der to pick up spirit voices. It has the capacity to pick up 
  from words to entire sentences. However, it produces a lot of 
  white noise. Weight 1 Kg Price $600 Availability (R/S) Spe-
  cial - 
  Spirit Guide, Tobins: This tome is hard to find but it 
  is invaluable for the ghost hunter in identifying the various 
  types of orbs, mists, spirits, and demons that have been met 
  by ghost hunters over the years. Weight 2 Kg Price $1,000 
  Availability (I/S) Special - 
  Horse Tack: (See Dark Conspiracy Pg. 272) Weight 10 
  Kg Price $50 (+) Availability (C/C) Special -
  Instant Power, Motorola-Samsung Zap: Instant Pow-
  er is a small device that plugs into the recharging port of any 
  small, hand-held. rechargeable device (Cell Phone, Radio, 
  GPS, etc.). Once plugged in it gives one out of use to the 
  device. Weight 0.5 Kg Price $100 Availability (C/V) Special - 
  INSTRUMENT
  Keyboard
  Intel- Packard Electronic: The Electronic Keyboard 
  is a standard piano keyboard set into a 5 inch deep plastic 
  case. It has the capacity to electronically simulate a piano, 
  organ. drums, and woodwinds. Weight 5 Kg Price $150 
  Availability (C/V) Special - 
  Standard: A piano or organ and are rarely seen out of 
  the homes of the well to do or schools. This is because they 
  are very expensive, and take a lot of space. Weight 200 Kg 
  Price $1,750 Availability (S/C) Special - 
  Percussion: This can be anything from the single snare 
  drum to a full drum set. Snare Drum Standard Drum Set Pro-
  fessional Drum Set Kettle Drums. Weight 50 Kg Price $500 
  Availability (C/V) Special - 
  Stringed:
  Guitar: This can be either the standard or the electric 
  guitar. The Electric Guitar includes an electric amplifier. 
  Weight 2 Kg Price $150 Availability (C/V) Special - 
  Orchestral: Among the Orchestral Strings are the Vio-
  lin, Viola, Cello, and the Bass. They each have their own 
  pitches and purposes. Weight 2 Kg Price $175 Availability 
  (C/V) Special - 
  Wind: Wind instruments would include everything from 
  flutes to clarinets to trumpets to tubas. Weight 2 Kg Price 
  $180 Availability (C/V) Special - 
  Jerrycan, 20 Liter: (See Dark Conspiracy Pg. 272) 
  Weight 1 Kg (empty) Price $25 Availability (V/V) Special - 
  Landing Zone Strobe Kit, Miltech Limited: The Land-
  ing Zone Strobe Kit consists of a series of strobe lights that 
  are used to mark off landing pads at night. They can be set 
  to either strobe white light or infrared. Each of the dozen 
  strobe lights is batter powered and capable of running a full 
  24 hours before needing a battery change. The kit includes 
  a carting case the size of a large suitcase, a dozen strobes 
  with replacement bulbs and batteries, an a 100 foot measur-
  ing tape. Weight 15 Kg Price $300 Availability (R/C) Special - 
  Liquid Nitrogen Cylinder: (See Dark Conspiracy Pg. 
  272) Weight 1 Kg Price $45 Availability (-/R) Special -
  Pack Saddle: (See Dark Conspiracy Pg. 272) Weight 5 
  Kg (Empty) Price $40 Availability (C/C) Special -
  Remote Control: This consists of several different types 
  of remote control vehicles. Normal operation of the vehicles 
  
  - 73 -
  Gear Up
  Dark Conspiracy
  with the control box is a double Easy AGL check. Special 
  maneuvers with the vehicle take an additional AGL check at 
  either normal or difficult AGL, depending on the maneuver. 
  The batteries last thirty minutes of continual operation and 
  takes two hours to recharge. 
  Aircraft, Bezobovo Ventures: A model propeller driven 
  aircraft. It is capable of flying at 30 miles an hour out to a 
  distance of a mile from the controller. It has the ability to 
  carry 1 pound with the loss of 10 miles per hour. It includes a 
  remote control hand unit. Weight 3 Kg Price $45 Availability 
  (C/V) Special - 
  Boat, Bezobovo Ventures: A small boat capable of 
  moving at 20 miles per hour and carrying 2 pounds of weight 
  out to a distance of one mile from the controller. It includes a 
  remote control hand unit. Weight 2 Kg Price $45 Availability 
  (C/V) Special - 
  Car, Radio Shack: A scale model car that is capable of 
  moving 15 miles per hour and carrying up to one pound over 
  smooth terrain, the speed is cut in half over rough terrain. 
  It must remain within one mile of the remote control unit. It 
  includes a remote control hand unit. Weight 2 Kg Price $35 
  Availability (C/V) Special - 
  Helicopter, BBB Manufacturing: A scale model of a 
  helicopter which is capable of flying at 12 miles per hour out 
  to a distance of one mile from the controller. It can carry up 
  to ½ pound. It includes a remote control hand unit. Weight 2 
  Kg Price $65 Availability (C/V) Special - 
  Sandbags, Czech State Factories: The versatile nylon 
  sandbag when empty it weighs nothing but when filled its still 
  one of the cheapest forms of armor protection. When filled 
  with 50# of sand or dirt they provide protection for an area 
  two feet long by one-foot high. It takes 8 damage points be-
  fore any damage can be transferred past the sandbag. (Bun-
  dle of 100) Weight 5 Kg Price $35 Availability (S/C) Special - 
  Translator
  Pocket, Mototola-Samsung Universal: The Pocket 
  Translator is calculator-sized device will give the translation 
  from any one of 12 languages to any other of 12 languages. 
  In addition to spelling out the correct word it will also give you 
  a phonetic pronunciation of the translation. Weight 0.25 Kg 
  Price $40 Availability (C/V) Special - 
  Single Language, Tandy T2000: This is similar to the 
  Pocket Translator but it only contains a single language. 
  Weight 0.25 Kg Price $25 Availability (C/V) Special - 
  Multiple Languages, Intel-Packard Ult20 Talking: A 
  Pocket Translator with the ability to turn on a voice pronun-
  ciation of the translated word or terms. Weight 0.25 Kg Price 
  $65 Availability (C/V) Special - 
  Vacuum Sealer, BBB Manufacturing: A sealing device 
  that can handle anything up to one foot in width and up to 
  three foot in length. It preserves things within and keeps it 
  identical to when the item was sealed. Weight 3 Kg Price $80 
  Availability (C/V) Special - 
  MUSICAL SKILL AGL (TRAINED)
  This allows a character to select a type of instrument 
  (Keyboard, Percussion, Guitar, Orchestral Stringed or 
  Wind) and know how to play it. The difficulty will come from 
  the piece that the character is trying to play with the instru-
  ment and how much time they have to practice the piece.
  In addition, this will allow the character to sing, again 
  the difficulty comes from the difficulty of the piece and how 
  much practice the character has.
  The character must select the piece their Musical Skill 
  is for when the Musical skill selected. This skill can be se-
  lected again to get a different instrument.
  
  - 74 -
  Dark Conspiracy
  Gear Up
  NON-LETHAL WEAPONS
  AMMUNITION
  Hand Grenades
  The following types of non-lethal grenades are avail-
  able.
  Concussion: (Modified from Dark Conspiracy Pg. 263) 
  The Concussion Grenade is designed to be a low-lethality 
  solution to crowd control. Anyone with 30 foot radius when 
  the grenade must make a CON check at very difficult lev-
  el (an impossible check if in a small enclosed area) or be 
  forced to grab ones ears and go to the characters knees for 
  1d4 rounds. (Case of 20) Weight 30 Kg Price $120 Availabil-
  ity (/V) Special Police 
  CS Gas (Baseball): The CS Baseball style grenade is 
  designed to produce a quicker more concentrated effect 
  of CS (Tear) gas. CS gas is a riot control toxin designed to 
  incapacitate the target by causing intense irritation of the 
  eyes, nasal passages, and exposed skin. A CS gas grenade 
  emits a vapor cloud covering a 10 feet diameter. This cloud 
  disperses in 1d4 minutes in ventilated areas, or one minute 
  when used outdoors. Anyone caught in the radius of the gas 
  must make a CON check at very difficult or be blinded and 
  stunned for 2d6 minutes. In addition, anyone who moves into 
  the cloud must make a CON check at difficult of be blind-
  ed and stunned for 2d6 minutes. Any character wearing a 
  gas mask, when entering the area of effect, is unaffected 
  by this attack. It does not expand like CS Gas Emitter Gre-
  nade does. (Case of 20) Weight 15 Kg Price $400 Availability 
  (R/S) Special Police 
  CS Gas (Emitter): (Modified from Dark Conpiracy 
  Chemical Grenade Pg. 263) A canister style grenade that 
  will pop and start emitting white CS gas. If forms an initial 
  gas cloud of 10 foot in diameter and it expands at the rate of 
  5 feet per minute for 3 minutes. This cloud lasts 5 minutes 
  outdoors and 15 minutes indoors. It requires a lot of heat to 
  activate the gas and can catch anything flammable materials 
  that it lands on on fire. (see CS Gas (baseball) above for the 
  effects). (Case of 16) Weight 16 Kg Price $500 Availability 
  (R/S) Special Police 
  CS/CN Gas: The CS/CN grenade works just like the CS 
  Gas Emitter Grenade. The Major difference being the CN 
  portion for the gas causes violent nausea in addition to the 
  tearing agent. This effect will cause the character to make an 
  additional CON check at difficult or else having to stop and 
  vomit for 1d10 rounds. Naturally if the character managed 
  to get their mask on after being effected they will have to 
  remove it and replace it. Any character wearing a gas mask, 
  when entering the area of effect, is unaffected by this attack. 
  (Case of 16) Weight 16 Kg Price $700 Availability (R/S) Spe-
  cial Military 
  Flash: A Flash Grenade is designed as a diversion and 
  incapacitation device. When it goes off it emits a bright flash 
  of light that can blind anyone looking in the direction of the 
  flash within 50 ft. Those possibly effected by the flash must 
  make a CON check at difficult or be blinded 2d6 rounds. Sec-
  ondly all characters looking in the direction of the flash within 
  50 ft must make a CON check at very difficult or lose their 
  night vision (See Night Vision Its Loss and Effect). Lastly, It 
  draws characters attention to the area of the flash. (Case of 
  16) Weight 18 Kg Price $350 Availability (R/S) Special Police 
  Flash/Bang: Like the flash grenade, but the flash/bang 
  also explodes with a deafening noise. Anyone looking in 
  the grenade’s direction when it goes off must make a CON 
  check at very difficult or be blinded for 2d6 rounds. In ad-
  dition, anyone within a 30-foot radius of the blast, or in an 
  enclosed space when the device goes off, must make an 
  additional CON check at very difficult or be deafened and 
  stunned for 1d6 rounds. All characters looking in the direc-
  tion of the flash within 50 ft must make a CON check at im-
  possible or lose their night vision (See Night Vision Its Loss 
  and Effect). Lastly, It draws characters attention to the area 
  of the flash. (Case of 16) Weight 18 Kg Price $700 Availabil-
  ity (R/S) Special Police 
  Smoke: A cylindrical grenade that emits a gray/white 
  (or colored if the canister specifies) smoke that will rapidly fill 
  an area fifteen feet by fifteen feet by fifteen foot high. It will 
  partially obscure the starting in the second round in which it 
  is employed and will totally obscure for the next 5 rounds, 
  The smoke will last fen minutes, minus one minute per five 
  miles per hour the wind is blowing. (Case 20) Weight 12 Kg 
  Price $150 Availability (S/C) Special - 
  Thermite: (Modified from Dark Conspiracy Pg. 263) 
  This is another cylindrical type grenade except when acti-
  vated it causes a heat of around 2500 degrees Celsius. This 
  is used in the military to destroy key pieces of equipment and 
  render them unusable if captured. It hot enough it can melt 
  its way though a cars engine block. (Case of 16) Weight 20 
  Kg Price $250 Availability (S/C) Special License
  White Phosphorous: (Modified from Dark Conspiracy 
  Pg. 263) A canister style grenade that explodes spreading 
  white phosphorous over a ten foot radius. This will cause 
  2d6 points of damage to any character in a five foot diameter 
  of the initial grenade explosion. In addition this will produce 
  a smoke screen of 15 feet by 15 feet by 15 feet that will 
  obscure partially in one round and will totally obscure for the 
  next 3 rounds, The smoke will last ten minutes, minus one 
  minute per five miles per hour the wind is blowing. Weight 20 
  Kg Price $170 Availability (-/C) Special Military 
  Grenade Launcher
  The following types of non-lethal ammunition are used 
  by the grenade launcher. 
  CS Gas: (modified from Dark Conspiracy Pg. 262) 
  A Grenade Launcher version of the CS Gas Emitter Gre-
  nade. The 40mm Grenade version is identical with the hand 
  grenade. The 30mm Grenade version only requires a CON 
  check at difficult levels. (Case of 44) Weight 25 Kg Price 
  $120 Availability (-/S) Special Police 
  CS/CN Gas: A Grenade Launcher version of the CS/CN 
  Gas Grenade. The 40mm Grenade version is identical with 
  the hand grenade. The 30mm Grenade version only requires 
  a. CON check at difficult levels. (Case of 44) Weight 25 Kg 
  Price $150 Availability (-/R) Special Military 
  Flash: This is the Grenade Launcher version of the 
  Flash Hand Grenade. The 40mm Grenade version is identi-
  cal with the hand grenade. The 30mm Grenade version re-
  
  - 75 -
  Gear Up
  Dark Conspiracy
  quires a difficult CON check with +2 DM. (Case of 44) Weight 
  25 Kg Price $100 Availability (-/S) Special Police 
  Flash/Bang: This is the Grenade Launcher version of 
  the Flash Hand Grenade. The 40mm Grenade version is 
  identical with the hand grenade. The 30mm Grenade version 
  requires a difficult CON check with +2 DM. (Case 44) Weight 
  25 Kg Price $150 Availability (-/S) Special Police 
  High Vision: The High Vision Grenade is a 40mm gre-
  nade launched camera that is fired into the air. It goes up and 
  feeds back a real time overhead camera image of 200 foot 
  radius of the firer for 10 rounds. The camera feeds back to a 
  small 4 inch screen. Weight 0.75 Kg Price $250 Availability 
  (S/C) Special - 
  Illumination: (modified from Dark Conspiracy Pg. 262) 
  The Illumination Grenade is a grenade launched skyward 
  and the next round it pops producing a magnesium flare on a 
  parachute. It provides white light illumination over a 150 foot 
  (100 foot for 30mm grenade) radius. Characters in the area 
  of effect or looking into the area must roll a AGL check of 
  difficult (+2 DM if in the area of effect) or the characters lose 
  their night vision (see Night Vision and its loss). This area is 
  illuminated for 11-30 rounds (1d20+10). (Case of 44) Weight 
  20 Kg Price $75 Availability (-/C) Special Police 
  IR Illuminator: The IR Illuminator Grenade is a grenade 
  launched skyward and the next round it pops producing a 
  flare producing an infrared light on a parachute. It provides 
  infrared illumination over a 150 foot (100 foot for 30mm gre-
  nade) radius. Weight 0.75 Kg Price $200 Availability (S/C) 
  Special - 
  Oracle: This is very similar to High Vision except its 
  camera only works in the infrared spectrum. Weight 0.75 Kg 
  Price $400 Availability (/) Special - 
  Stun: (see Dark Conspiracy Pg. 262). (Case of 44) 
  Weight 20 Kg Price $800 Availability (-/S) Special Police 
  Grenade, Rifle
  White Phosphorous: (see Dark Conspiracy Pg. 262) 
  (Case of 10) Weight: 20 Kg Price: $100 Availability (-/C) Spe-
  cial Military
  Paint Ball
  Gas Ball: These look like conventional paintballs but 
  instead of pain they contain a concentrated tear gas. This 
  ball does not create a cloud except around the individual and 
  his clothing. Until the individual is washed and removes their 
  clothing they must make a CON check of normal with a +1 
  DM for each gas ball that hits) or be blinded and stunned for 
  2d6 rounds. In addition, like with all Paint Ball type hits the 
  target must make a CON check at normal with a +1 for every 
  2 balls that hits him this round) or be stunned 1-3 rounds. 
  (Box 100) Weight 2 Kg Price $25 Availability (S/C) Special 
  Police 
  IR Marking: The IR Marking Paint Ball looks like a con-
  ventional paint ball. Inside, however is a special liquid that 
  leave no visible mark unless an IR illumination source is 
  passed over it then it will show up. This will produce a spat-
  ter mark of one foot in diameter. (Box 250) Weight 4 Kg Price 
  $5 Availability (S/C) Special - 
  Visible Paint: This is your normal paint ball, when it 
  strikes a solid object it will explode producing a foot diameter 
  spatter mark of a variety of paint colors. (Box 1000) Weight 
  10 Kg Price $20 Availability (V/V) Special - 
  UV Marking: The UV Marking Paint Ball is identical to 
  the IR Marking except it only shows up under UV light. (Box 
  250) Weight 4 Kg Price $5 Availability (S/C) Special -
  Gun, Beretta-Colt 7000: A special long arm that ap-
  pears to be a shotgun. It is made to only fire a special less 
  lethal ammunition that is designed just for it. It has a pump 
  action and has an internal magazine that holds 5 rounds. It 
  has a point blank range of 50 feet, short range 100 feet, me-
  dium range 200 feet, long range 400 feet, and extreme range 
  of 800 feet. If the round hits, the character must make a CON 
  check, at Impossible for point blank range, very difficult at 
  short range, Difficult at medium range, Normal at long range, 
  and Easy at extreme range. Weight 6 Kg Price $2,500 Avail-
  ability (R/S) Special Police 
  Rifle
  Baton Bullet: These low-lethality projectiles are de-
  signed to disperse crowds, similar in function to the beanbag 
  round covered under shotgun ammunition. Baton rounds 
  have a blast increment of 5 feet. It inflicts normal damage 
  but it is all subdual damage. (Box 20) Weight 1 Kg Price $60 
  Availability (S/C) Special - 
  Rubber Bullet: These bullets operate just as a normal 
  bullet but are made to inflict pain rather than permanent 
  damage. Combat with rubber bullets is conducted normal-
  ly but they inflict only 1/3 normal damage. The Remaining 
  2/3rds damage plus 50% is inflicted as subdual damage. If 
  the target is subdued by the bullet then they go prone and 
  remain so for 1d6+4 rounds or until a CON check is passed 
  at difficult. When prone the victim is in to much agony to do 
  anything. Once recovered the victim takes double the time 
  for any action and has their movement cut by 1/3rd for the 
  next 15 minutes. They have no effect through armor with 
  an effect against bullets. (Box of 20) Weight 1 Kg Price $45 
  Availability (C/V) Special - 
  Shotgun
  Beanbag Shell: The Bean Bag Shell is a non-lethal 
  shell used for control rather than killing. The Bean Bag Shells 
  must be loaded individually (taking ½ of an action). The dam-
  age done by the bean bag round is equal to that of a normal 
  shotgun round but it is subdual damage. (Box 12) Weight 1 
  Kg Price $35 Availability (S/C) Special License 
  Anti-Friction Spray: This comes in a large metal con-
  tainer about the size and look of a small fire extinguisher. 
  When activated it will shoot out a white liquid that will coat 
  the ground in a conical pattern out to fifteen feet from the 
  sprayer. Anyone or anything attempting to move across this 
  will have to make a check. If it is a living thing then they will 
  have to pass an AGL check at very difficult, if it is a vehicle 
  then the driver will have to make a Driving check at very dif-
  ficult. Failure will cause the individual to fall or the vehicle 
  to spin out of control. Weight 0.5 Kg Price $165 Availability 
  (S/C) Special - 
  
  - 76 -
  Dark Conspiracy
  Gear Up
  Baton
  This originally was called a nightstick but the advent of 
  technology they have become something more. They come 
  in seven basic varieties, Metal, Nightsick, Riot, Spring, Stun, 
  Full Stun, and Telescoping.
  Metal, Security Industries Old Steady: A thin metal 
  two foot long rod made of metal. Weight 0.5 Kg Price $10 
  Availability (V/V) Special - 
  Nightstick, Law Enforcement Limited 1000: This is 
  the standard wooden laminate or plastic laminate stick that 
  has been used by law enforcement agencies word wide for 
  ages. They are usually 2 inches around and 18 to 24 inches 
  long. Weight 0.5 Kg Price $35 Availability (V/V) Special - 
  Riot, Czech State Industries Kent State: These come 
  in two basic forms short (24”) with side handle and long (36”). 
  While they can be swung like a club but they are primarily 
  used to thrust and force an individual back. 
  A character with a weapons proficiency in batons can 
  use the baton to parry. This is done against melee attacks 
  and takes a full action. The defending character receives 
  half the characters to hit bonus as a boost to their armor 
  class against melee attacks. If an individual has weapons 
  expertise with a baton and is using the side handle short 
  baton they can block and conduct a swinging attack against 
  an opponent in melee. Weight 1 Kg Price $35 Availability 
  (C/V) Special - 
  Spring, Security Industries: A metal baton whose 
  closed is 2 inches by 8 inches. When the release is engaged 
  the telescoped sections come flying out to its full 24” length, 
  powered by a spring. If the initial attack is successful then the 
  victim must, in addition to taking damage make a Con check 
  of difficult, or have the wind knocked out of them (stunned) 
  for 1d4 rounds. It takes a full minute and a hard surface to 
  repack the baton in the handle. While extended it can still be 
  used as a slashing baton. Half of this weapons damage is 
  subdual. Weight Kg Price $ Availability (/) Special - 
  Stun, Czech State Factories SS: This for all purposes 
  looks like a normal 24” laminate nightstick. The tip howev-
  er is equipped with a device that acts as a stun gun. The 
  device can be used normally as a slashing baton but when 
  using it to thrust you have the option to initiate a stunning 
  attack, declare such an attack before resolving the “To Hit” 
  roll (see Stun Gun for effects). It has enough battery power 
  for 6 stunning attack attempts. Half of this weapons damage 
  is subdual. Weight 1 Kg Price $50 Availability (S/C) Special - 
  Full Stun, Law Enforcement Limited FS: This looks 
  like a standard Stun Baton but instead of just the tip being 
  equipped with it the entire length can be used as a stun gun 
  (other than the handle). It has enough battery power for 6 
  stunning attack attempts. Half of this weapons damage is 
  subdual. Weight 1 Kg Price $125 Availability (S/C) Special - 
  Telescoping, Security Industries 250: This is de-
  signed like the Spring Baton but without a spring. Instead it 
  has a weighted tip that allows it to extend fully when swung 
  or simply released while being pointed to the ground. This 
  makes the opening silent and quick. Half of this weapons 
  damage is subdual. Weight 0.5 Kg Price $15 Availability 
  (V/V) Special - 
  Cattle Prod, BBB Manufacturing FH23: A Cattle Prod 
  is 3 foot long metallic tube with a rubber handle and a switch. 
  When the switch is thrown and a successful melee touch at-
  tack is made then the defender must make a CON check of 
  difficult, or be stunned for ld4 rounds. Weight 1 Kg Price $80 
  Availability (C/V) Special - 
  CS Sprayer
  Standard, Law Enforcement Limited: This looks like a 
  large metal spat canister with a button a spout and a handle 
  on top. When the pin is pulled and the button pressed it will 
  emit a cloud of CS gas that spreads out from the nozzle in a 
  cone at the rate of 2 feet per minute the button is held down. 
  (see CS Baseball Grenade for effects). It has enough in the 
  contains enough to make a spray for 5 minutes. Weight 0.5 
  Kg Price $12 Availability (V/V) Special - 
  Mass, Law Enforcement Limited: A larger version of 
  the Standard CS Sprayer except it shoots five feet per min-
  ute and can spray for 15 minutes. Weight 2 Kg Price $35 
  Availability (S/C) Special - 
  Dart Gun: The Dart Gun looks like a small bolt action 
  rifle that fires darts. These darts have needle tips and work 
  like syringes. 
  If there are no contents in the dart then the dart will inflict 
  1d3 points of damage. Any fluid loaded into the dart will start 
  affecting the target the next round.
  Once fired the Dart Gun must be manually reloaded 
  which take half a round action. Weight 4 Kg Price $450 Avail-
  ability (S/C) Special - 
  Dazzle Light: This looks like a large flashlight but acts 
  like a flash grenade to all those that are looking it when the 
  operator sets it off. It is more effective at night than during the 
  day. Anyone looking in the direction of the dazzle gun when 
  it goes off must make a CON check (Difficult – daytime, Very 
  Difficult - night) or be blinded for 2d6 rounds. In addition, 
  even if they do make their save they lose their night vision 
  for 2d6 rounds (consecutive with any vision loss). Weight 2 
  Kg Price $350 Availability (R/C) Special - 
  Grenade Launcher, Law Enforcement Limited Mk 
  32: The Mark 32 Grenade Launcher is a lightweight, shoul-
  der fired grenade launcher with the unusual feature of having 
  a six-barrel cylinder on it, similar to that if a revolver. That 
  means that it can fire up to 6 grenades without reloading, re-
  loading taking half an action per grenade. Weight 6 Kg Price 
  $750 Availability (R/S) Special Police 
  LRAD: The LRAD looks like a flat metal bod on a mount. 
  The box is 2 foot by two foot by six inches. It has an adjust-
  able metal stand with three feet or it can be mounted on a 
  pivot mount for a heavy weapon in a vehicle. When activated 
  it will send out a piercing noise that can disorient or incapaci-
  tate individuals. Its area of effect is a cone going out to 100 
  yards. There are three settings. 
  On the lowest settings anyone in the area of effect must 
  make a CON check at normal or be stopped in their tracks 
  covering their ears. If at medium setting the character must 
  pass a CON check at ½ normal or else have to stop become 
  nauseous having to cover ears, if passed then the character 
  must stop in their tracks covering their ears, if passed by ¼ 
  CON then the character can act normally. If at the highest 
  
  - 77 -
  Gear Up
  Dark Conspiracy
  setting the character must pass a CON check at ¼ normal, if 
  failed the character will go to the ground in the fetal position 
  with hands over their ears, if passed then the character has 
  to stop become nauseous having to cover ears, if passed 
  by 1/10th CON then the character must stop in their tracks 
  covering their ears. Weight 50 Kg Price $2,000 Availability 
  (R/C) Special Police 
  Mace
  A concentrated version of tear gas used in liquid form for 
  personal defense.
  Beeper, Security Industries: This looks like a normal 
  beeper but instead contains a mace sprayer. Upon casual 
  viewing and a Observation check at very difficult an observer 
  will notice it’s not a real beeper, this goes to a Observation 
  check of East or INT check of normal if the observer is also 
  handling the device. It has the capability of delivering a shot 
  of mace out to a range of 15 feet. See Commercial Mace 
  below for chance to hit and effects. Weight 0.1 Kg Price $15 
  Availability (V/V) Special - 
  Commercial, Security Industries: Commercial Mace 
  comes in a small canister that is worn on the belt (taking ½ 
  pouch slot). This small canister sprays a toxic jet stream or 
  cloud of droplets at a target. The character using the Mace 
  must strike a target in the face for this weapon to work, so 
  your target receives a +4 bonus to his Defense against mace 
  attacks. If successful a hit is scored, the target must make a 
  CON check of Difficult with a -4 penalty or suffer blindness 
  for 1d4 rounds. Each canister contains enough spray for 2 
  uses. The maximum range of this attack is 5’. The attack with 
  this item is a full action (shaking then firing). Weight 0.25 Kg 
  Price $30 Availability (V/V) Special - 
  Riot Container Mace Sprayer, Law Enforcement 
  Limited: This consists of a pressurized container topped 
  with a trigger and nozzle mechanism. It dispenses a cloud 
  of tear gas billowing forth from the nozzle at the rate or five 
  feet per round to a maximum of twenty-five feet. In a place 
  with no wind it will come out in a cone equal to ½ of the dis-
  tance from the dispenser, thus at 10 feet from the dispenser 
  the cone would be 5 feet wide. This cloud disperses in 2d6 
  rounds in ventilated areas, or 1d6 rounds when used out-
  doors. Anyone caught in the radius of the toxin must make 
  a Fortitude save (DC 15) or be blinded and stunned for 2d4 
  rounds. Anyone wearing a gas mask is unaffected by the at-
  tack. The dispenser measures 9” high by 3 1/2” in diameter. 
  It contains enough for 10 shots. Weight 1 Kg Price $50 Avail-
  ability (S/C) Special - 
  Netgun: The Netgun looks like a shotgun with a 40mm 
  grenade launcher in place of the barrel. It looks menacing 
  but instead it fires a net designed to capture opponents. 
  When using the Netgun you use make a normal ranged 
  attack verses an unarmored target value. If a hit is scored 
  then the target gets to make a AGL check of very difficult 
  or become entangled. Entangled characters suffer a +2 for 
  all firearms to attack rolls, +4 for other attack rolls, +4 to the 
  characters AGL checks and AGL based skill checks, and 
  cuts their speed by half per hit obtained. If a characters’ AGL 
  falls to 0 or below then the character falls over and is totally 
  incapacitated. Entangled targets can not run or charge.
  Once entangled the target character may attempt to es-
  cape, taking a full action. This can be done by sheer force, 
  cutting their way out, or use of the Escape Artist skill. The 
  sheer force attempt is a Strength difficult check. They may 
  attempt to cut their way free, with a slashing weapon, and 
  doing 5 points of damage on the net. The Escape artist can 
  use their skill to escape with a difficult check to slip out.
  Netguns can only be used on Tiny to Large sized oppo-
  nents, inclusive, out to a maximum range of 30 feet. Weight 
  4 Kg Price $700 Availability (I/S) Special – (Reloads) Weight 
  1 Kg Price $95 Availability (R/C) Special - 
  Paintball Guns
  These are weapons that use a Carbon Dioxide canister 
  to fire up to 100 one inch paint balls, see Ammunition, Paint 
  Balls above.
  Pistol, Wilson-Rawlings 1000: The Paintball Pistol 
  looks a lot like a conventional pistol. The pistol carries 10 
  paintballs inside. It takes one CO2 container per 50 shots. 
  Weight 2 Kg Price $40 Availability (C/V) Special - 
  Rifle, Wilson-Rawlings 2500: The Paintball Rifle is de-
  signed to mimic the look of a conventional assault rifle. The 
  rifle carries 30 paintballs inside. It takes one CO2 container 
  per 50 shots. Weight 4 Kg Price $225 Availability (C/V) Spe-
  cial - 
  Sub-Machine Gun, Wilson Rawlings 1200: The Sub-
  Machinegun looks very similar to a conventional automatic 
  rifle, with the exception of the paintball hopper on top of it. 
  The paintball hopper can hold up to 200 paint ball rounds. 
  It takes one CO2 container per 50 shots. Weight 3 Kg Price 
  $350 Availability (C/V) Special -
  CO2 Canister, BBB Manufacturing: This is the propel-
  lant for up to 50 paintball shots. (Box 10) Weight 1 Kg Price 
  $10 Availability (C/V) Special -
  Ring Airfoil Projector: The Ring Airfoil Projectile (RAP) 
  gun is a “non-lethal” weapon that fires an aerodynamic, cir-
  cular-shaped munitions that can “sting” with blunt force, or 
  discharge a chemical on impact - or both. The blunt force 
  projectile that does ½ normal and ½ subdual damage. The 
  chemical projectile, in addition to doing some damage re-
  leases a tear agent that acts like CS Gas (Baseball) above 
  (except only effects a 5’ diameter. The dual projectile acts as 
  a blunt force projectile doing ½ subdual damage and emits 
  a tear agent as above but this agent only affects the target. 
  Weight 3 Kg Price $700 Availability (I/S) Special - 
  Sap: The sap at its simplest is just a sack, usually leath-
  er these days, filled with lead shot. If used by surprise of from 
  behind the Sap will do 1d6 damage, of which 1/3 is normal 
  damage and 2/3 sudual damage. If calling a head shot from 
  behind or a surprised opponent who is not wearing armor 
  on their head, the chance of success is a ¼ Melee Combat 
  check. If successful the character struck must pass a CON 
  check at very difficult or be knocked out. If knocked out then 
  the character will be out fifteen minutes minus the characters 
  CON.
  If the character with the SAP does not have surprise or 
  
  - 78 -
  Dark Conspiracy
  Gear Up
  attacking from the rear then the sap does 1d4 points of actu-
  al damage. Weight 1 Kg Price $25 Availability (V/V) Special - 
  Spray Foam Gun, Law Enforcement Limited: The 
  Spray Foam Gun looks like a large water gun that is attacked 
  to a small backpack. It however shoots out a thick, white 
  foam. This foam adheres to whatever it hits (a hit taking a 
  melee touch attack), and immediately begins to harden. 
  This cause the temporary loss of 1d3 points of AGL and –5 
  feet movement per hit. Each backpack contains enough for 
  5 shots. Weight 1 Kg (Empty) Price $100 Availability (S/C) 
  Special - 
  Stun Gun: The use of a Stun Gun is based off of a 
  successful melee touch attack. If successful, the victim suf-
  fers weapons damage and must make a Con check or be 
  stunned.
  Stun Gun Cell Phone, Security Industries 777: The 
  Stun Gun Cell Phone is a fake cell phone that actually con-
  ceals a stun gun. A touch weapon and causes an opponent 
  touched by the device (Melee attack) 1d2 points of dam-
  age and causes the target to take a CON check. This CON 
  check is at difficult level and must be made or the opponent 
  is stunned 1d4 rounds. Stun Gun Cell Phones have enough 
  power for 5 shots before they must be recharged (taking 4 
  hours). Weight 0.5 Kg Price $20 Availability (V/V) Special - 
  Stun Gun Pen, Security Industries 202: This work-
  ing pen also can act as a stun gun. A touch weapon and 
  causes an opponent touched by the device (Melee attack) 1 
  point of damage and cause the target to take a CON check. 
  This CON check is at difficult level with a +1DM and must 
  be made or the opponent is stunned 1d2 rounds. Stun Gun 
  Pens have enough power for 3 shots before they must be 
  recharged (taking 4 hours). Weight 0.1 Kg Price $25 Avail-
  ability (V/V) Special - 
  Stun Gun, Czech State Factories ST Standard: 
  A touch weapon and causes an opponent touched by the 
  device (Melee attack) 1-2 points of damage and cause the 
  target to take a CON check. This CON check is at very dif-
  ficult level and must be made or the opponent is stunned 1d3 
  rounds. They have enough power for 10 shots before they 
  must be recharged (taking 4 hours). Weight 0.5 Kg Price $15 
  Availability (V/V) Special - 
  Taser, Law Enforcement Limited 703: The Taser looks 
  like a pistol but instead shoots out two metal darts attached 
  to the Taser with thin metal wires. These will stroke the target 
  and dig in. Characters wearing armor that is effective against 
  firearms will suffer no effects. It has an effective range of 
  twenty five feet.
  When the trigger is pulled again there will be an electri-
  cal shock sent to the barbs sufficent enough to cause the 
  character to take a CON check at impossible difficulty. Fail-
  ing it will cause the muscles to seize up and the character to 
  fall to the ground. The character will remain unable to move 
  for 3 minutes.
  Additional shocks can be spent causing an additional 3 
  minutes of disabling. The Taser carried enough power for 5 
  charges to be sent before needing recharging.
  The Taser can be reloaded with a new set of barbs in 
  one round but any previously launched can not be shocked 
  again. Weight 3 Kg Price $500 Availability (S/C) Special – 
  (Reloads Pk 4) Weight 2 Kg Price $115 Availability (S/C) 
  Special - 
  
  - 79 -
  Gear Up
  Dark Conspiracy
  OPTICS
  Binoculars
  These come in seven grades: Commercial, Compact, 
  Digital, Infrared, Light Amplification, Military, and Range 
  Finding.
  Commercial, Zeiss-Krupp 4x: (See Dark Conspiracy 
  Pg. 270). Weight 0.5 Kg Price $75 Availability (V/V) Special -
  Compact, Carson Optical 19: These feature a roll in 
  on themselves style that makes them very compact and con-
  cealable. The Compact Binoculars, however are not very 
  powerful and thus only gain a -1 DM to Observation checks 
  when viewing objects far away. Weight 0.5 Kg Price $250 
  Availability (V/V) Special - 
  Digital, GE 19: This combines the abilities of pair of 
  compact binoculars with a digital camera. The Digital Bin-
  oculars, however are not very powerful and thus only gain 
  a -1 DM to Observation checks when viewing objects far 
  away. Each film stick can take 5 Intelligence grade pictures, 
  or 80 standard grade pictures, or video of up to 5 minutes in 
  length. Weight 0.5 Kg Price $475 Availability (V/V) Special - 
  Infrared, Czech State Factories 9000: These are a 
  form of infrared viewer that allows the user to utilize both 
  the head and infrared illuminations but some power of mag-
  nification. They give a -2 DM to Observation checks against 
  heat sources, such as engines and the like, and -4 DM at 
  night against IR illuminated objects. Weight 0.5 Kg Price 
  $245 Availability (C/V) Special - 
  Light Amplification, Miltech Limited LT3: Light Am-
  plification Binoculars is a set of binoculars, based off the 
  Commercial Binoculars, that amplifies the ambient light. Pro-
  viding there is some light available then the character using 
  them will be able to see through them as a normal set of 
  binoculars and it was daylight. They are rendered useless 
  in total darkness. Light Amplification Binoculars are useless 
  during the daytime, causing blindness for a round, but can 
  be used normally during dawn and dusk hours. Weight 1 Kg 
  Price $1,100 Availability (S/C) Special - 
  Military, Miltech Limited 1991: These are designed to 
  be powerful, hearty and non-reflective. They grant a -3 DM 
  to Observation checks against objects far away. In addition, 
  they have a non-reflective coating on the glass so that sun-
  light will not reflect off of it and give away their position. Last-
  ly, they are made with a heavy-duty rubberized casing that 
  stops jars and jolts form damaging the focus mechanism or 
  lenses. Weight 0.5 Kg Price $250 Availability (V/V) Special - 
  Range Finding Binoculars, Carson Optical 099: 
  These look like a standard set of military binoculars with a 
  small tube attached to the center top and a small red but-
  ton on the right side. As binoculars they work just as Military 
  Binoculars. However, when the red button is pressed a very 
  low power laser will emit a signal and in the right eyepiece 
  will appear the distance to the object being observed. This is 
  accurate to within ten meters and out to a distance of 1,500 
  meters. Weight 0.75 Kg Price $275 Availability (C/V) Special 
  - 
  Goggles
  Infrared Goggles, Czech State Factories Nat: The In-
  frared Goggles completely cover the character’s eyes. This 
  cuts off the character’s peripheral vision, this causing a +2 
  to Observation checks to the flanks or rear. Then worn and 
  looking into an area illuminated in infrared light, the character 
  can see as if it was daylight. A character using the goggles 
  observing items which give off a lot of heat, engines, etc. 
  gains a -2 DM on all Observation checks. Weight 1 Kg Price 
  $280 Availability (C/V) Special - 
  Light Intensification Goggles, Miltech Limited OLI: 
  Light Intensification Goggles completely cover the charac-
  ter’s eyes. These goggles amplify the existing ambient light 
  in an area. These cut off the character’s peripheral vision, 
  this causing a +2 DM to Observation checks against objects 
  to the flanks or rear. These goggles allow the character to 
  see at night without penalties. They need a small amount 
  of ambient light in order to function properly. They are very 
  vulnerable to sudden flashes of light, such as a Flash Bang 
  Grenade and in such cases the length of blindness is dou-
  bled. Weight 1 Kg Price $1,800 Availability (S/C) Special - 
  Multiband IR / UV, Miltech Limited: (See Dark Con-
  spiracy Pg. 270). Weight 0.5 Kg Price $850 Availability (R/C) 
  Special Military
  Night Vision Goggles, Czech State Factories N2200: 
  Night Vision Goggles completely cover the character’s eyes. 
  They use passive infared in order to be able to see at night. 
  These cut off the character’s peripheral vision, this causing 
  a +2 DM to Observation checks against objects to the flanks 
  or rear. These goggles allow the character to see at night 
  without penalties. Weight 1 Kg Price $1,500 Availability (S/C) 
  Special - 
  Night Vision Goggles, Miltech Limited Military: A set 
  of goggles that appear to have six cylindrical vision sights 
  on the front. These allow the character to see at night with-
  out penalty. Observation checks to the forward half of the 
  character are done with a -1 DM outside of that area the 
  character suffers a +1 DM to Observation checks. Weight 1 
  Kg Price $2,700 Availability (S/C) Special - 
  Ultraviolet Goggles, BBB Manufacturing: The Ultra-
  violet Goggles completely cover the character’s eyes. This 
  cuts off the character’s peripheral vision, this causing a +2 
  DM to Observation objects to the flanks or rear. Then worn 
  and looking into an area illuminated in ultraviolet light, the 
  character can see as if it was daylight. A character using the 
  goggles observing items which give off a lot of heat, engines, 
  etc. gains a -2 DM on all Observation checks. Weight 1 Kg 
  Price $200 Availability (S/C) Special - 
  Laser Rangefinder
  Standard, Czech State Factories Spotter: The Stan-
  dard Laser Rangefinder is a hand held monocular. It instantly 
  and accurately measures distances up to 500 yards using a 
  6 power monocular. When in use it does require a full action 
  and the use of one of the characters hands. Weight 1 Kg 
  Price $170 Availability (C/V) Special - 
  Enhanced, Miltech Limited 8805: The Enhanced La-
  ser Ranger Finder is identical to the Standard Laser Range-
  finder except that it includes speed calculator. This calculator 
  determines direction and speed of the target, relative to the 
  viewer. Weight 2 Kg Price $400 Availability (S/C) Special - 
  Mini-Night Vision Monocular, Carson Optical 301: 
  
  - 80 -
  Dark Conspiracy
  Gear Up
  This a single eye version of the Light Intensification Goggles. 
  This eliminates the problems with the characters peripheral 
  vision, but if hand held it does occupy a hand or if wearing a 
  helmet it may be mounted on there. This monocular allows 
  the character to see at night without penalties. They need a 
  small amount of ambient light in order to function properly. 
  They are very vulnerable to sudden flashes of light, such as 
  a Flash Bang Grenade and in such cases the length of blind-
  ness is doubled. Weight 1 Kg Price $110 Availability (S/C) 
  Special - 
  Thermal Imager, Miltech Limited 2001: The Thermal 
  Imager is a hand held device that reads the heat given off by 
  objects. It allows characters to see in total darkness, through 
  camouflage, foliage, through smoke of most kinds, mist, fog, 
  and even through some thin walls. The images are read on 
  a green CRT screen as heat signatures. The viewer can be 
  detached from the imaging unit to allow remote viewing of up 
  to 10 feet through the use of a fiber optic cable. Weight 1 Kg 
  Price $200 Availability (S/C) Special - 
  
  - 81 -
  Gear Up
  Dark Conspiracy
  POLICE GEAR
  These items are commonly carried by law enforcement 
  officials around the world. Many law enforcement officers 
  also carry firearms, batons, mace spray, and tasers (see 
  Non-Lethal Weapons).
  Ammunition:
  Hollow Point Bullets: Hollow Point ammunition is 
  among the most devastating even made. When a hit is ob-
  tained the damage is determined normally then it is reduced 
  by one for every point of armor protection (not AGL bonus) 
  the target has. The remaining damage is then doubled. (Box 
  of 30) Weight 1.5 Kg Price $100 Availability (-/S) Special Po-
  lice 
  Teflon Bullets: These are bullets designed to defeat 
  Kevlar armor. Any time a bullet of this type his someone with 
  Kevlar armor the armor is ignored. If the person is wearing 
  any other kind of armor the armor effect is halved. (Box of 30) 
  Weight 1.25 Kg Price $125 Availability (R/C) Special Police 
  Engine Buster: The Engine Buster round is a shot-
  gun round that is not intended for use against living targets. 
  These shells are designed to immobilize vehicles. If a hit is 
  obtained against the engine compartment of a motor vehicle, 
  car or truck sized, has a 50% change of rendering the engine 
  inoperable, increasing by 15% per hit after that. Larger en-
  gines up to the size of locomotives can be disabled, starting 
  with 10% and increasing by 10% per round after.
  If used against a living target then the chances to his are 
  reduced to if the target is unarmored. The damage however 
  is reduced by 1d6. (Box of 20) Weight 2 Kg Price $200 Avail-
  ability (R/S) Special - 
  Ball Camera, Nikon: A plastic ball that is between the 
  size of a baseball and a softball. It is designed to be thrown 
  into a location and from there it can broadcast video from 
  360 degrees and from floor to directly above it. It can broad-
  cast this to a tablet sized receiver that can be up to one-half 
  mile away. It can be switched from normal vision to light in-
  tensification to areas of darkness. Weight 1 Kg Price $125 
  Availability (R/C) Special - 
  Ballistic Blanket, RamTech: This Ballistic Blanket var-
  ied from two foot by six foot to ten foot by ten foot. It provides 
  protection from bullets, acid, and fire. It gives the charac-
  ter behind the blanket a +2 to an opponents chance to hit 
  them with firearms plus 1 point of armor. If acid or fire is 
  used against a character behind a ballistic blanket it reduces 
  damage by 50% for first round then 25% second round and 
  no protection thereafter. Weight 5 Kg Price $400 Availability 
  (S/V) Special - 
  Bang Pole, Law Enforcement Limited: The “Bang 
  Pole” is designed for the deployment of diversionary devices 
  (such as flash and flash bang grenades). The “Bang Pole” 
  enables you to reach second floor heights, into hard to ac-
  cess areas, and eliminates “flying” device bodies. It looks 
  like a long pole with a flat shovel end that is set 90 degrees to 
  the pole. Weight 6 Kg Price $250 Availability (C/V) Special - 
  Barrier Tape, Law Enforcement Limited: Barrier Tape 
  is the well known Police Line Do Not Cross tape that is found 
  around crime scenes and the like. This will cause all non-
  authoritative characters some reason for hesitation to cross. 
  It comes in a roll 1000 feet in length. Weight 2 Kg Price $25 
  Availability (C/V) Special - 
  Car and Truck Wheel Immobilizer, Law Enforcement 
  Limited: The Car and Truck Wheel Immobilizer is commonly 
  known as a Boot. This is attached, which takes five minutes, 
  to the vehicles wheel and makes it impossible for the vehicle 
  to be driven. Removal takes a key or a successful Lockpick 
  skill check at difficult. Weight 10 Kg Price $580 Availability 
  (S/C) Special - 
  Credentials and Badges
  The easiest way to get past someone’s resistance in a 
  lot of situations it to act under the banner of apparent author-
  ity. The following badges and credential sets are available. 
  While they will not stand up to close scrutiny (Observation 
  check of difficult (up one level if the individual examining 
  them is familiar with the real credentials, a -2 DM is applied 
  if they take a good look at the credentials, one level more 
  difficult if the character is already trying to hide something 
  from the authorities). The prices, availability, and Special are 
  assuming you are not a member of that force, otherwise cre-
  dentials would be provided by the agency. 
  Bounty Hunter: Gives the bearer a -2 DM to Intimida-
  tion and -1 DM to Persuasion and Interrogation checks when 
  dealing with getting information from or about a known crimi-
  nal. Weight Negligible Price $500 Availability (I/S) Special 
  Illegal 
  Corporate Security: Gives the bearer a -2 DM to Intimi-
  dation, and Interrogation checks when dealing with people in 
  and around the corporate controlled area. Weight Negligible 
  Price $3,000 Availability (I/R) Special Illegal
  Criminal Investigative Service: Criminal Investigate 
  Service Gives the bearer a -3 DM to Intimidation and -2 DM 
  to Persuasion and Interrogation checks in dealing with mili-
  tary individuals. Weight Negligible Price $1,000 Availability 
  (I/R) Special Illegal  
  Coroner: Gives the bearer a -1 DM to Intimidation 
  checks. Weight Negligible Price $1,000 Availability (I/R) Spe-
  cial Illegal 
  Crime Lab: Gives the bearer a -1 DM to Persuasion 
  checks when dealing with criminal situations. Weight Negli-
  gible Price $1,000 Availability (I/R) Special Illegal 
  Federal Bureau of Investigation: Gives the bearer a 
  -2 DM to Intimidation, and Interrogation checks when dealing 
  with people inside the United States. Weight Negligible Price 
  $5,000 Availability (I/R) Special Illegal 
  Fire Investigator: Gives the bearer a -1 DM to Intimi-
  dation and Interrogation checks when dealing with people 
  associated with a fire or a burned building. Weight Negligible 
  Price $1,000 Availability (I/R) Special Illegal 
  Immigration and Naturalization Service: Gives the 
  bearer -4 DM on Intimidation checks when dealing with il-
  legal or first generation immigrants. Weight Negligible Price 
  $2,500 Availability (I/R) Special Illegal 
  Interpol: Gives the bearer a -2 DM on Intimidation and 
  Interrogation checks when dealing with people inside of Eu-
  rope. Weight Negligible Price $4,000 Availability (I/R) Spe-
  cial Illegal 
  Military Police: Gives the bearer a -2 DM on Intimida-
  
  - 82 -
  Dark Conspiracy
  Gear Up
  tion and a -1 DM on Interrogation checks in dealing with mili-
  tary individuals. Weight Negligible Price $3,000 Availability 
  (I/R) Special Illegal 
  Marshal: Gives the bearer -2 DM to Intimidation checks 
  when dealing with people inside the United States. Weight 
  Negligible Price $4,000 Availability (I/R) Special Illegal 
  Police/Sheriff: Must specify law enforcement agency. 
  Gives the bearer a -2 DM to Intimidation and Interrogation 
  checks when dealing with people inside the jurisdiction. 
  Weight Negligible Price $4,500 Availability (I/R) Special Il-
  legal 
  Private Investigator: Gives the bearer a -1 DM to Per-
  suasion checks when attempting to gain information. Weight 
  Negligible Price $500 Availability (R/S) Special Illegal 
  Secret Service: Gives the bearer a -4 DM to Intimida-
  tion checks and -2 DM on Persuasion checks when dealing 
  with people. Weight Negligible Price $7,500 Availability (-/I) 
  Special Illegal 
  Uniformed Corporate Security: Gives the bearer -2 
  DM to Intimidation checks when dealing with people inside 
  the Corporate Facilities. Weight Negligible Price $1,200 
  Availability (I/R) Special Illegal 
  Drug Detection Kit, Security Industries 1: This kit 
  is a fast, efficient way of detecting if a substance is an il-
  legal drug (be it marijuana, cocaine, heroine, or metham-
  phetamine). With this kit, you will not need glass ampoules 
  or spatulas, and results appear in seconds. This kit con-
  tains enough materials to perform up to 50 tests for each 
  of the four named substances. It has its own carrying case. 
  Weight 5 Kg Price $500 Availability (S/C) Special – (Re-
  fills) Weight 4 Kg Price $400 Availability (S/C) Special -  
  EVIDENCE GATHERING
  Evidence Collection Kit 
  Basic, Law Enforcement Limited E1: The Basic Evi-
  dence Collection Kit consists of a small shoulder bag. If 
  contains 20 pair of vinyl gloves, 20 each small, medium and 
  large evidence bags, 2 clothing collection bag, 20 liquid col-
  lection swabs, tweezers, 20 numbered plastic markers with 
  built in ruler for photographic evidence collection, and a body 
  bag. Weight 3 Kg Price $50 Availability (C/C) Special - 
  Deluxe, Law Enforcement Limited E200: The Deluxe 
  Evidence Collection Kit is contained in a large shoulder bag. 
  It contains 40 pair of vinyl gloves, 40 each small, medium, 
  and large evidence bags, 4 clothing collection bags, 40 liq-
  uid collection swabs, tweezers, 20 numbered plastic mark-
  ers with built in ruler for photographic evidence collection, 5 
  gunshot residue tests, 10 drug testing kits, 3 body bags, and 
  a liver temperature probe. Weight 10 Kg Price $700 Avail-
  ability (S/C) Special - 
  Explosive Detection Kit, Miltech Limited: The Explo-
  sive Detection Kit is a aerosol based test kit. If used prior to 
  an explosion it can be sprayed to determine the presence of 
  explosives. If used after an explosion then it will determine 
  the presence of expended ordinance for clean up and evi-
  dence gathering purposes. The spray adheres to and turns 
  bright blue under UV light. The kit includes a series of col-
  lection swabs which are treated with different chemicals to 
  change color when in the presence of specific types of ex-
  plosives. The kit contains enough materials to conduct 100 
  tests. Weight 6 Kg Price $450 Availability (R/S) Special - 
  Explosives Testing Kit, Law Enforcement Limited: 
  The Explosives Testing Kit is a miniature, testing laboratory, 
  in a briefcase. It detects not only the presence of all com-
  mercial and military explosives but can also be used to de-
  tect black powder and nitrate explosive compounds. It can 
  tell the difference between the types of explosives and can 
  be used on both surfaces and persons having contact with 
  them. It takes a Science check or INT check with a normal 
  difficulty to operate and takes 3-5 minutes for a preliminary 
  result and double that for full results (Double both if using 
  just an INT check). If used properly it will not give a false 
  report. Weight 12 Kg Price $500 Availability (S/C) Special - 
  Explosive Vapor Detector, Hercules Powder Compa-
  ny: The Explosive Vapor Detector is run over an object and it 
  then collects fumes given off by the object. The detector will 
  alert the presence of known explosives that include: Com-
  mercial and military explosives based on TNT, NG, PETN, or 
  RDX and explosives with EGDN, DMNB markers. The Alert 
  is made with both a noise signal and a flashing light. It can 
  also have its information gathered fed directly into a com-
  puter via a cable line. It requires an Electronics Check easy 
  to get to work properly as it is designed to auto calibrate. A 
  charge lasts 5.5 hours or it can be run off of an AC adapter. 
  The hand-held portion weighs 1.5 Kg. Weight 20 Kg Price 
  $1,500 Availability (S/C) Special - 
  Expray, Czech State Factories: Expray is designed to 
  detect the presence of TNT and plastic explosive residue on 
  objects or persons. It consists of two spray canisters and 100 
  special sheets of paper. The paper is wiped of a surface that 
  is suspected to have come in contact with the explosives. 
  Then the first canister is sprayed on it, if it turns violet then 
  the presence of TNT is detected. If not the second spray can 
  is sprayed onto the paper and should it turn pink then the 
  presence of plastic explosives is detected. There are enough 
  materials to conduct 100 tests. Weight 1 Kg Price $250 Avail-
  ability (S/C) Special - 
  Fingerprint Taking Kit, Law Enforcement Limited 
  Field: This compact kit is ideal for taking field fingerprints. 
  Included are a pocket pad and one fingerprint record card-
  holder. The contents of this portable outfit are fitted into an 
  attractive, textured, copolymer-molded carrying case. It has 
  enough cards to do ten sets and enough ink in its pad to do 
  25 sets. Weight 2 Kg Price $115 Availability (S/C) Special - 
  Instant Shooter ID Kit, Czech State Factories: The 
  Instant Shooter ID Kit employs a tested chemical detection 
  technique useful for identifying and capturing traces of gun-
  shot residue (GSR) left at crime scenes and on suspects. 
  The kit provides a visible indication of gunshot residue in 
  minutes with a 90% certainty. It is a one-time use kit and has 
  enough materials to examine one individual and up to 100 
  square feet of flat surface. (10 Uses) Weight 2 Kg Price $275 
  Availability (R/S) Special - 
  Latent Print Kit, Law Enforcement Limited: The La-
  tex Print Kit consists of enough powder and materials to lift 
  50 fingerprints. It includes Silk Black Latent Powder, Lifting 
  
  - 83 -
  Gear Up
  Dark Conspiracy
  Tape, a Fiberglas brush, a Backing sheet pad 3” x 5” (50 
  sheets), latex gloves, and a black leather carrying case. 
  Weight 3 Kg Price $35 Availability (S/C) Special - 
  Luminol, Law Enforcement Limited 100: Luminol 
  when mixed with water can be used to detect the presence 
  of blood. When sprayed over an area and exposed to a 
  black light it will reveal the presence of blood even when it 
  has been washed away to normal sight. This bottle contains 
  enough do an area of 400 square feet. (10 Doses) Weight 3 
  Kg Price $200 Availability (S/C) Special - 
  Forced Entry Tools
  Auto Entry Kit, Law Enforcement Limited 309: The 
  Auto Entry Kit contains the most versatile tools to open a 
  very wide variety of vehicles. The kit includes a window 
  wedge to separate the window from the door to access the 
  interior of the door. It makes a keyless entry to an Auto with 
  a AGL check normal to very difficult depending on the age 
  and make of the car. An instruction manual and soft carry 
  case are included. Weight 2 Kg Price $120 Availability (C/V) 
  Special License 
  Auto Glass Punch, Law Enforcement Limited 1900: 
  The Auto Glass Punch is a small device. It requires one hand 
  for use and takes ½ action. It has adjustable power handle 
  for light or heavy punch. It fits into a medium miscellaneous 
  pouch. Weight 0.5 Kg Price $15 Availability (C/V) Special - 
  Backpack, Grizzly 245 Manual Entry Tool: This 
  backpack is based off of the Equipment Rack for the Alice 
  Back Pack. It has three specially made spots that contain a 
  sledge, a Halligan and a set of bolt cutters. (See individual 
  tools for exact effects). Weight 10 Kg Price $200 Availability 
  (S/C) Special License 
  Battering Ram, Law Enforcement Limited Big Kick: 
  This steel battering ram is worn on a sling and handled by 
  a single person with two hands. It allows the breaking in of 
  almost any door with one or two swings. It makes the break-
  ing of a door a STR check (Normal to very difficult depending 
  on the door and any reinforcement). If the first swing is not 
  successful then the second swing will reduce the difficulty 
  level by one. Each attempt takes one full round, with a round 
  to recover between if another attempt needs to be made. 
  Weight 15 Kg Price $280 Availability (S/C) Special Police 
  Club Buster, Law Enforcement Limited 702: This 
  device is used for one purpose, to defeat “The Club” type 
  of auto protection devices. It takes one full action to put on 
  and break the club device. Weight 5 Kg Price $90 Availability 
  (S/C) Special License 
  Door Buster, Law Enforcement Limited 1911: The 
  Door Buster looks like a long barreled pistol and fires a 
  charge of .27 cal to set off the unit’s action. The Door Buster 
  with the lock buster piston will easily penetrate any lockset 
  up to 3” through the key way disabling the lock. With the Bolt 
  buster Chisel inserted into the tip the Door buster shears 
  bolts, hinges, studs, padlocks or other fixed metal objects. 
  The chisel is placed against the object shearing it with tre-
  mendous force. The powder actuated charges come in 10 
  cartridge strip loads. It takes one action to reload the car-
  tridge strip or change a tip. It takes ½ action to cock and fire. 
  Weight 3 Kg Price $600 Availability (R/C) Special Police 
  Flash Bang Strip, Miltech Limited Ultimate: The 
  Flash Bang Strip is a thin two inch wide metallic strip with 
  a thin wire extending from one end. It is intended to slip un-
  der doors and then command detonated by a person on the 
  other end of the wire, up to fifteen feet away. It then goes off 
  as a flash bang grenade (see Flash bang Grenade above for 
  the effects). Weight 5 Kg Price $250 Availability (S/C) Spe-
  cial Police 
  Glass Buster, Czech State Factories: The Glass Bust-
  er is the ideal tool for tactical personnel needing to breach 
  glass windows quickly, effectively and with little warning. The 
  Glass Buster is mounted on your pistol and brought to posi-
  tion directly on the glass. The Glass Buster does not inter-
  fere with the ability to engage the suspect with his weapon. 
  Weight 1 Kg Price $20 Availability (S/C) Special - 
  Go Bar, Check State Factories: A multi-purpose tool 
  that has a built in lock puller and a flat edge to pop latches. It 
  is slightly over 20 inches in length. This defeats and conven-
  tional door handle lock with one action (STR check difficult). 
  It takes one action to pull a single hinge (STR check normal). 
  Weight 4 Kg Price $350 Availability (S/C) Special Police 
  Halligan, BBB Manufacturing: A forty-four inch long 
  metal tube with the flat edges like a Go Bar (see above) a 
  Sledge hammer head (see sledge hammer) and a point ca-
  pable of piercing sheet metal. Weight 3 Kg Price $240 Avail-
  ability (C/V) Special - 
  Tactical Fence Climber, Czech State Factories Over 
  Top: The Tactical Fence Climber is a flat metal double L 
  shaped object that is hinged at the top. It is flipped over the 
  top of a chain link fence (even those topped with barbed 
  wire) and gives a step up and down for those climbing over 
  the fence. It takes ½ and action to deploy and a full action 
  to retrieve. It allows climbing the fence in one action, with 
  one hand free, without fear of being caught up on any wire. 
  Weight 2 Kg Price $135 Availability (R/S) Special Police 
  Tactical Wire Ladder Covert System Miltech Limited 
  SF: Designed for the SEAL’s to board ships it consists of a 
  telescoping, black, lightweight, aluminum pole topped with a 
  grapnel. Attached to A wire sided tactical ladder. The entire 
  device is neutral buoyancy in the water and can be extended 
  to its full 65 feet in 3 minutes. The pole is 21 feet long in its 
  collapsed state. Weight 15 Kg Price $950 Availability (R/S) 
  Special Police 
  Handcuffs
  Ankle, BBB Manufacturing: These are like standard 
  handcuffs with larger cuffs and a longer chain that allows it 
  to fit around an ankle and still allow the cuffed individual to 
  move at the rate of 10 feet. Weight 2 Kg Price $45 Availability 
  (C/V) Special - 
  Belly Chain, Security Industries: This limits the move-
  ment of a standard set of cuffs that are cuffed in front of the 
  individual to about 6 inches above or below the middle of the 
  stomach. Weight 4 Kg Price $85 Availability (C/V) Special - 
  Black Box, Law Enforcement Limited: The Black Box 
  fits over the center of the center of a set of hinged cuffs. It 
  locks them so they can not move or gain direct access to the 
  cuffs lock without removing the black box. Weight 1 Kg Price 
  $20 Availability (S/C) Special - 
  
  - 84 -
  Dark Conspiracy
  Gear Up
  Hinged, Law Enforcement Limited: Hinged Handcuffs 
  have the cuffs attached directly together, rather than having 
  a small chain as in standard handcuffs. This allows for better 
  storage but makes it more difficult to apply to an uncoop-
  erative suspect attaches these cuffs. Weight 1 Kg Price $35 
  Availability (C/V) Special - 
  Hobbles, Security Industries: These are web mate-
  rial straps that allow the individual to walk at the rate 5 feet. 
  Weight 2 Kg Price $25 Availability (S/C) Special - 
  Hogtie Set, BBB Manufacturing: A set of standard 
  handcuffs and ankle cuffs that are connected by an adjust-
  able web material connector. These allow the individual to 
  be hogtied, hands behind back ankles cuffed and pulled up 
  in back to connect with the hands via a short connector. This 
  allows the person cuffed no movement. Weight 3 Kg Price 
  $65 Availability (C/V) Special - 
  Key and Key Ring, Law Enforcement Limited: The 
  Key and Key Ring is a key ring that doubles as a handcuff 
  key. This allows the locking and unlocking of handcuffs. A 
  half action if the individual doing so is not in the cuffs. If the 
  individual attempting to unlock is in the cuffs then it is a full 
  action. Critical failure means that the individual dropped the 
  key and must retrieve it before they can make any further at-
  tempts to open the cuffs. Weight Negligible Price $50 Avail-
  ability (S/C) Special - 
  Plastic, Raven Industries: (Replaces Handcuffs Dark 
  Conspiracy Pg. 273) These look and work as a zip tie but 
  they are preformed into two loops that are slipped on and 
  tightened all in one move. They are only designed for use 
  as a temporary restraint as they can be broken with a STR 
  check at impossible, becoming very difficult check after 5 
  minutes of work on them. They are used most often in mass 
  arrest situations where the chance of resistance or escape 
  is low. Weight 0.001 Kg Price $2 Availability (S/V) Special: 
  Law Enforcement
  Standard, Law Enforcement Limited: (Replaces 
  Handcuffs Dark Conspiracy Pg. 273) These consist of two 
  wrists shackled connected by a short chain. Once locked 
  they can only be removed with a key. Weight 0.2 Kg Price $ 
  20 Availability (S/V) Special Law Enforcement
  Holding Cell: The Holding Cell is just that a temporary 
  cell that can be set up anyplace to hold individuals. It takes 
  30 minutes and a mechanical tool set to set up or take down. 
  It has a floor, ceiling and four barred walls as well as a door 
  with a standard jail lock. Weight 500 Kg Price $3,000 Avail-
  ability (R/S) Special -
  Inspection Mirror
  Inspection Mirror, Security Industries 11: This con-
  sists of a 5” mirror mounted on 12” metal pole. Inspection 
  mirrors see around corners - into attics - over barricades look 
  for the “bad” guys, drugs, contraband, booby traps and other 
  objects normally hidden from view. Weight 2 Kg Price $80 
  Availability (S/C) Special - 
  Inspection Mirror, Security Industries V12 Vehicle: 
  This consists of an 8” mirror mounted on a telescoping 48” 
  metal pole. This is made to look under and on top of vehi-
  cles. It can have a standard flashlight mounted onto the shaft 
  that will allow it to look into normally unlit recesses. Weight 3 
  Kg Price $100 Availability (S/C) Special - 
  Light, Police, Law Enforcement Limited: A single ro-
  tating colored light used by unmarked police cars. It comes 
  in red, blue, or green. It comes with a suction base that can 
  hold it to the dash or car roof. It works off of a cars lighter 
  or outlet. Weight 5 Kg Price $90 Availability (R/S) Special 
  Police 
  Megaphone, BBB Manufacturing Big Voice Hand 
  held: The hand held Megaphone or bullhorn is a battery op-
  erated voice enhancer. It has a pistol type grip and a trigger 
  for activation or a detachable microphone. It allows a normal 
  voice to be heard at 100 yards. Weight 3 Kg Price $40 Avail-
  ability (C/V) Special - 
  Metal Detector
  Key Chain, BBB Manufaturing: The Key Chain Metal 
  Detector is housed in a case that is the size of a large key 
  chain fob. It can detect metal objects over 6 ounces within 
  one foot. Weight 0.5 Kg Price $80 Availability (C/V) Special - 
  Wand, Security Industries: The Wand Metal Detector 
  is a flat wand about 20 inches in length and 4 inches across. 
  It will detect any metal objects it passes over within two feet. 
  Weight 2 Kg Price $180 Availability (C/V) Special - 
  Mobile Rolling Office, American Express-Samsonite: 
  The Mobile Rolling Office is a combination of luggage and 
  portable desk. It has four rollers and a handle on the unit as 
  well as one that extends up to allow it to roll. When the top 
  is opened (like a sample case (see luggage)) there is a pad-
  ded spot for a laptop computer and its associated peripher-
  als and an area for files. When the side is opened it forms a 
  desk with spots for forms, pens pencils and the like. Weight 
  5 Kg Price $150 Availability (S/C) Special - 
  Patrol Box, American Express-Samsonite: A large 
  shoulder bad that contains everything that a police officer 
  might need while out on patrol, from a clipboard and tickets 
  ESCAPE ARTIST AGL TRAINED
  This skill is used when the character has been re-
  strained in some manner, cuffed, tied, shackled, etc.. It is not 
  intended for use to break out a jail cell, that would be more 
  of a lockpick skill. Each mechanical device will give you a 
  base escape artist difficulty, These difficulties are modified 
  below, as well as listing those non device restraints.
  Restraint Style  
  Difficulty
  Ankle 
   
   
  Normal if hands free or in front,
   
   
   
  Difficult if hands behind
  Belly Chain 
   
  One Level More Difficult 
  Black Box 
   
  One Level More Difficult 
  Hinged  
   
  Normal in front 
   
   
   
  Difficult in back 
  Hobbles  
   
  Difficult 
  Plastic  
   
  Normal
  Restraint Set, Commercial  Difficult 
  Restraints Set, Medical 
  Very Difficult 
  Rope Tied 
   
  Normal
  Roped to Something 
  Difficult 
  Standard 
   
  Difficult in front, 
   
   
   
  Very Difficult Behind
  
  - 85 -
  Gear Up
  Dark Conspiracy
  to extra cuffs and magazines. Then set up it also asks as a 
  portable desk when needed. Weight 4 Kg Price $90 Avail-
  ability (S/C) Special - 
  Patrol Gear Bag, American Express-Samsonite: The 
  Patrol Gear Bag is a medium duffle bag that has been de-
  veloped for police forces. The main interior compartment is 
  large enough to house a spare uniform and light duty vest. 
  In addition it has interior pockets for additional magazines. 
  The exterior pockets are designed to hold a flashlight, night-
  stick, maps, radio, glasses and other small items. It is water 
  resistant. Weight 1 Kg Price $60 Availability (S/C) Special - 
  Radio, Police
  These are authentic police radios and are illegal to pos-
  sess.
  Radio, Teledyne Police Base Unit: This full sized radio 
  is run off of normal electricity and uses a standard external 
  radio antenna. It has ten frequency settings. They can re-
  ceive and broadcast out to 30 miles, more or less depend-
  ing on the antenna. Weight 5 Kg Price $700 Availability (I/S) 
  Special Police 
  Radio, Teledyne Police Car: This is mounted to the 
  cars electrical system and has a detachable car antenna. It 
  has three frequency settings. They can receive and broad-
  cast out to 20 miles. Weight 3 Kg Price $500 Availability 
  (R/S) Special Police 
  Radio, Teledyne Police Hand Held: This is the stan-
  dard issue police radio with the transmitter worn on the belt 
  and the hand unit usually worn on the shoulder epaulets. It 
  has two frequency settings. They can broadcast about a mile 
  to any police car or base unit, from there the messages are 
  rebroadcast over the police network. Weight Negligible Price 
  $150 Availability (S/C) Special Police 
  Radio, Police Scanner, Motorola-Samsung: This unit 
  has 500 channels that may be programmed to constantly 
  monitor up to 10 frequencies, and may be set to spot trans-
  missions that switch between frequencies. Popular frequen-
  cies include local police, fire, and other support services. 
  This device may not be used to pick up military frequencies, 
  which are transmitted far lower than civilian channels. When 
  hooked up to a computer, a police scanner can record trans-
  missions directly onto the hard drive. Weight 3 Kg Price $250 
  Availability (C/V) Special - 
  Riot Shield, Law Enforcement Limited: A clear Plexi-
  glas shield that covers the body from the chin to the knees. 
  Weight 5 Kg Price $140 Availability (S/C) Special - Armor 3/2
  Spike Strip, Law Enforcement Limited: This looks like 
  a metal scissor folding device that fold down to three feet 
  long but when expanded it will cover a lane and a half of 
  road. When tossed out it will produce spikes capable of pen-
  etrating any vehicles tire. 
  Successful deployment takes an AGL check at easy. If 
  there is room for maneuver, the driver of a vehicle may take 
  a Vehicle Use check at very difficult to avoid. If run over the 
  character must make a Vehicle Use or AGL or driving check 
  at very difficult. Failure means that the vehicle spins out, It 
  takes a minute and a successful AGL or Vehicle Use check 
  at very difficult to have regained control, failing this means 
  the car has stalled out and a check can not be made for 2 
  minutes.. Failure by double the chance causes the car to 
  wreck and possibly injure those inside.
  If the character regains or remains in control then the 
  character must roll an AGL or Vehicle Use check every so of-
  ten at difficult or lose control as above. Every fifteen minutes 
  (minus one minute for every five miles per hour the vehicle is 
  moving) the driver must make a Tire Check, which is a roll of 
  8 or below or the tire shreds and all further driving checks are 
  a one level more difficult. Weight 4 Kg Price $135 Availability 
  (S/C) Special Police 
  Swedge, Security Industries: The Swege is designed 
  to prevent doors from being opened behind you (Unless you 
  release the Swedge). It has a spring top plate secures and 
  holds the door closed (The door would have to be broken 
  through, except under conditions below. It has a reusable, 
  adhesive pad for hard surfaces, that will cause the door to 
  requires a STR check of very difficult to get through. It also 
  has a fiber hook bottom plate for carpeted surfaces that will 
  cause the door to require a STR check of Impossible to get 
  through. It has a high door adapter for doors with a lot of 
  bottom clearance. Weight 1 Kg Price $200 Availability (C/V) 
  Special - 
  Tracked Robot, Allard Technology: A small fully 
  tracked robot that weighs about twenty pounds. It is fully 
  tracked so its capable of going over most terrain even a ver-
  ticle obstacle of a foot tall. It has a working arm and a camera 
  boom. 
  The working arm has a pincer capable of lifting objects 
  up to ten pounds in weight. The working arm can push ob-
  jects and can be used to set the robot upright if it is off its 
  normal alignment. The camera arm is just that an adjustable 
  arm that carries a small video camera. This camera is used 
  for steering and also reconnaissance.
  The robot is controlled by a character up to ¼ mile away. 
  It has a tablet to view what the camera sees and a joystick 
  to control movement of the robot and movement of the arms. 
  Weight 15 Kg Price $2,500 Availability (R/C) Special Police 
  Vehicle Cantrips, Law Enforcement Limited: This 
  consists of a backpack sized bag of metal cantrips that are 
  about the size of a human fist. They are capable of punc-
  turing tires of any vehicle that crosses them. If spotted by 
  the driver, an Observation check at normal during the day or 
  difficult at night. If spotted the driver may attempt to evade, 
  a Vehicle Use check at difficult. See Spike Strip for effects. 
  Weight 2 Kg Price $150 Availability (R/C) Special Police 
  Xnet: A net like device that is laid on the ground across 
  a road and when it is run over by a wheeled vehicle it will 
  wrap up the wheels and lock them up. If spotted by the driv-
  er, an Observation check at normal during the day or difficult 
  at night. If spotted the driver may attempt to evade, a Vehicle 
  Use check at difficult normal. Weight 6 Kg Price $250 Avail-
  ability (S/C) Special - 
  
  - 86 -
  Dark Conspiracy
  Gear Up
  SECURITY
  Alarms
  Camera, Nikon: A small motion sensor with a floodlight 
  and a small camera. When the motion sensor is tripped the 
  light comes on and the camera starts taking pictures at the 
  rate of one every 5 seconds until 15 seconds after the motion 
  sensor ceases to detect motion. There is also a version that 
  does not have a floodlight instead has a low light filter for 
  nighttime. Weight 2 Kg Price $250 Availability (R/S) Special - 
  Door Stop, Sony 304: The Door Stop Alarm looks like 
  an old fashioned triangular door stop but not only does it 
  function in that capacity (making the STR check one level 
  more difficult). This unit also includes a built in audio alarm 
  that will go off in the event that the door is forced enough 
  that the stop is called for. Weight 1 Kg Price $20 Availability 
  (S/C) Special - 
  Infrared Radio Shack TC19: The Infrared Alarm con-
  sists of a sensor that covers a given conical area out to 50 
  feet in distance from the sensor unit. When set up it can be 
  set to detect infrared signatures of things that are larger than 
  small animals and such. It can be associated with a floodlight 
  that it will turn on once tripped. It can be also equipped with 
  an audio alarm or hooked into an existing alarm system.). If 
  the character can get to the device undetected then it can be 
  bypassed with a Sleight of Hand check of difficult. Weight 1 
  Kg Price $750 Availability (S/C) Special - 
  Light, Teledyne: A small motion sensor that is hooked 
  to a floodlight. The light turns on when the motion sensor it 
  stripped and covers the same basic area as the motion sen-
  sor. The Light stays on 30 seconds after the motion sensor 
  ceases to detect motion. Weight 2 Kg Price $100 Availability 
  (R/S) Special - 
  Motion Sensor, Radio Shack MBT 3000 (see Dark 
  Conspiracy Pg. 266). Weight 2 Kg Price $3,600 Availability 
  (R/S) Special - 
  Motion Sensor, Sony MS500: The Sony MS500 Mo-
  tion Sensors do just hat sense the pressure waves given off 
  by motion. They have settings for various sensitivities ac-
  cording to height and mass being moved. These settings are 
  used to eliminate false alarms be eliminating the motion of 
  small animals and blowing of curtains. If an area is known 
  that it will be totally unoccupied during the time the sensor is 
  on then the maximum setting can be used but for example 
  in a home setting you would use a lesser setting because 
  of pets and other things. It is effective to about 30 yards in 
  a conical shape, when there are no physical obstructions. 
  Weight 2 Kg Price $5,000 Availability (R/S) Special - 
  Personal, Tandy 337: The Personal Alarm is a small 
  device otherwise known as a panic button. When pressed it 
  sends out a signal to a specified receiver, either controlled 
  by an individual or by an alarm company. In addition, it can 
  be suspended from the middle bar of a window and will act 
  as an alarm if the window is opened. The personal alarm can 
  be set to give off an audio alarm in addition to the signal or 
  instead of the signal. Weight Negligible Price $30 Availability 
  (S/V) Special - 
  Real Estate, Sony RE1900: This is the standard home/
  office alarm system that will note, once armed if any doors 
  or windows are opened and report it to a central facility. This 
  model will not work if the lines or cut or the power goes out. It 
  is armed and disarmed with a keypad located inside the pro-
  tected area.). It can be bypassed with a Electronics check of 
  difficult. Weight 15 Kg Price $1,000 Availability (S/C) Special 
  - 
  Safe, Radio Shack FS3: This is an alarm specifically 
  set up for a safe (see safe below). It will be set off if a spe-
  cific key sequence is not entered onto the pad prior to the 
  opening of the safe door. (See Key Pad locks below foe the 
  chance to disable it). It can be bypassed with a Electronics 
  check of very difficult. Weight 2 Kg Price $250 Availability 
  (R/C) Special - 
  Window, Radio Shack WW19 Window Lock and 
  Alarm: The Window Lock and Alarm is a device placed on a 
  sliding window. Should the window be jarred or opened it will 
  set off an audio alarm. Should the window be broken then it 
  will set off the alarm as well. Unlike most window alarms it 
  also functions as a lock (Sleight of Hand check Difficult -1 
  DM). Also it is portable and not permanently attached so it 
  can be detached and take with the character. Weight Negli-
  gible Price $50 Availability (R/V) Special - 
  Briefcase, Shocking, American Express-Samsung: 
  A normal looking briefcase that will deliver a shock should the 
  briefcase is not disarmed prior to being handled. In addition, 
  if it ends up being taken it can be activated remotely. In any 
  case it would deliver the shock that requires a CON check of 
  very difficult, failure mean that the person is incapacitated for 
  1d6 rounds. In all other cases it acts as a normal briefcase. 
  Weight 3 Kg Price $250 Availability (R/C) Special - 
  Cell Phone Eraser, Motorola-Samsung 3333: A cell 
  phone program that will erase the phones calling history from 
  the phone and also from the phone called. It will also auto-
  matically erase, from both the senders phone and the re-
  ceiving phone, any text messages or photographs sent. This 
  information can still be received from the cell phone provider 
  but it will require going to the provider to get the information. 
  Weight Negligible Price $25 Availability (S/V) Special - 
  Detector
  Bug Detecting Tools: (see Dark Conspiracy Pg. 267). 
  Weight 6 Kg Price $2,400 Availability (S/C) Special - 
  Microwave, Allard Technologies: This device is used 
  to detect cell phones, to gain their frequency and trans-
  mission information. It does not gain the substance of the 
  transmission just the underlying signal information that is 
  needed to clone the phone number. When used it will locate 
  active cell phones with 250 yards and relay to the hand unit 
  the strength (from which distance can be determined) and 
  phone number. This takes an INT or Electronics check of 
  easy to complete. Once a frequency and number are known 
  then the cell phone can be tracked, whenever it is on and the 
  microwave detector is within 250 yards (for active use) or 25 
  yards (for just being on). This takes and Electronics check 
  difficult to succeed. It can also do the same for the new wire-
  less cellular modems. Weight 1 Kg Price $160 Availability 
  (R/S) Special - 
  Tape/RF, Security Industries: This device detects 
  tape recorders and transmitting style bugs. It takes an INT 
  
  - 87 -
  Gear Up
  Dark Conspiracy
  or Electronics check at normal to successfully detect the 
  bugs and recorders. It works in both alarm mode and a silent 
  mode alarms with vibration. Weight 1 Kg Price $500 Avail-
  ability (R/S) Special - 
  Door Blocker, Security Industries: The door blocker 
  is a steel adjustable door brace that installs easily under 
  a door knob adjusting to fit most hinged doors. End caps 
  can be removed to allow for use on sliding glass doors as 
  well. It causes someone wishing to open the door is required 
  to force it to have a +2 DM applied to the character’s STR 
  check. Weight 2 Kg Price $150 Availability (C/V) Special - .
  Encryption Devices: Encryption devices come in two 
  varieties: Open and Closed. Open Encryption devices al-
  low a code to be inputted and changed on a periodic basis. 
  Closed encryption systems are hard wired with their encryp-
  tion code. They are always purchased and used in sets. 
  Without a version of the encryption device it is impossible to 
  decode a message sent with an encryption device. 
  The individual set will give you the base difficulty for a 
  Cryptology skill check. This is reduced by 1 for every mes-
  sage that is sent with that device (for closed) or code set (for 
  open). 
  Each type of device is sold as a set of two, one for ei-
  ther end of the conversation. The closed devices are set up 
  to be exclusive to each other so even if you had another 
  set, Set A would not be able to decode Set B, without some 
  modification. The difficulty for this is listed with the individual 
  equipment.
  Cellular Phone Set, Motorola-Samsung: The Cellular 
  Phone set can be used with any kind of cell phone, digital 
  phone, even satellite phones). The base difficulty for de-
  crypting the signal is an Very Difficult Cryptology skill check. 
  It requires and Repair or Electronics skill check of difficult 
  to modify two different sets of closed devices to decrypt the 
  same signal and then the receiver of the modified unit rolls a 
  d10 times 10 to determine the percentage of the conversa-
  tion is understandable. Weight 1.5 Kg Price $990 Availability 
  (R/C) Special - 
  Modem Set, Comcast: The Modem Encryption at-
  taches to the modem so if the computer is wireless the sig-
  nal can still be intercepted between the computer and the 
  modem unencrypted. The base difficulty for decrypting the 
  signal is very difficult to decrypt with Cryptology skill. It re-
  quires a Electronics of Computer Use skill check difficult to 
  modify two different sets of closed devices to decrypt the 
  same signal and then the receiver of the modified unit must 
  roll a d10*10 to determine how much of the conversation is 
  understandable. Weight 2.5 Kg Price $760 Availability (R/V) 
  Special - 
  Phone Scrambler, Apple-IBM: A portable device that 
  fits over the handset of most telephones. This is only avail-
  able in a closed architecture system. The base difficulty for 
  decrypting the signal is very difficult to decrypt with Cryp-
  tology skill. It requires and Electronics skill check difficult to 
  modify two different sets of closed devices to decrypt the 
  same signal and then the receiver of the modified unit mus-
  troll a d8*10+20 to determine the percentage of the conver-
  sation is understandable. Weight 1 Kg Price $140 Availability 
  (S/V) Special - 
  Radio, Security Industries: These come in two types 
  Closed architecture and Open architecture. The base diffi-
  culty for decrypting the signal is very difficult to decrypt with 
  Cryptology skill. It requires and Electronics or Radio Use skill 
  check difficult to modify two different sets of closed devices 
  to decrypt the same signal and then the receiver of the modi-
  fied unit must roll a d8*10+20 to determine the percentage 
  of the conversation is understandable. Weight 5 Kg Price 
  $1,000 Availability (R/S) Special - 
  Voice/Fax/Data, Security Industries: This is intended 
  for use on Fax Machines, but can also be used for teletype-
  writers. The base difficulty for decrypting the signal is difficult 
  to decrypt with Cryptology skill. It requires and Electronics 
  skill check of difficult to modify two different sets of closed 
  devices to decrypt the same signal and then the receiver 
  of the modified unit must roll a d6*10+40 to determine the 
  percentage of the conversation is understandable. Weight 4 
  Kg Price $850 Availability (R/C) Special - 
  Faraday Cage Bag, Allard Technologies: A metallic 
  bag that is capable of fitting a computer desktop CPU. When 
  inside the bag it item is incapable of sending or receiving any 
  kinds signals. Its used to isolate electronic devices for exte-
  rior signals. Weight 2 Kg Price $50 Availability (S/C) Special - 
  Heat Seeker, Security Industries: This hand held sen-
  sor can pick up shifts in heat at up to 300 yards. It had dif-
  ferent settings to try to focus on things such levels of body 
  heat, or engine heat, etc and to eliminate false positives. It 
  gives off an audible signal when it detects something, into its 
  included earpiece. Wind, high temperatures, and obstacles 
  will limit the heat seekers range and the device does use 
  a laser that can be detected. The chances of detecting a 
  heat source, that is a positive match, requires an Intelligence 
  check and depends on the range, temperature and the heat 
  source itself. To find a human or something like a hot motor is 
  an Observation check of easy, a firing weapon is a difficulty 
  of difficult (a -1 DM for each consecutive round fired). The 
  difficulty gets one level more difficult if the target is over 100 
  yards, the wind is over 5 knots, the temperature is over 90 
  degrees, or the target is over half concealed behind a solid 
  ELECTRONIC HARDENING
  Electronic hardening can be used on any device that 
  has electronic circuitry. Primarily computers, phones, radi-
  os, but even cars and the like may need shielding. Shielded 
  objects receive a saving throw if they are subjected to some 
  form of electro magnetic pulse. The Save is a 14 or less on 
  a d20, for being in the On or operating condition when hit by 
  the pulse and 10 for being in the off condition. 
  The hardening adds +6 to the Purchase DC per layer 
  of hardening otherwise changes nothing about the object. 
  Each additional layer of hardening give a +2 to the save for 
  the object (Maximum of 3 additional layers may be added). 
  If hardening is added it must be done at once, i.e. you can 
  t harden an object then go back later and add to the hard-
  ening (if you did you would have to go back to the base 
  purchase DC +12). 
  Hardening will also allow objects, radios and the like, 
  to be used in areas of radiation with only a slight impact on 
  their performance. 
  
  - 88 -
  Dark Conspiracy
  Gear Up
  structure (these are cumulative). The seeker must have a 
  clear line of sight to the target. Weight 2 Kg Price $275 Avail-
  ability (S/C) Special - 
  Infiltration Alarm, Security Industries: This consists 
  of two small boxes, one with an infared pointer and the other 
  with an infared receiver. When the beam is broken then it will 
  transmit a signal to a receiver, that looks like a beeper, within 
  ¼ mile. In addition, they both contain tiny mercury tremble 
  switches that will send an alarm if they are moved once they 
  are emplaced. Weight 0.25 Kg Price $100 Availability (S/C) 
  Special - 
  Jammer:
  Cell Phone, Motorola-Samsung: This looks a lot like 
  a cell phone but it is designed to block cellular signals. It is 
  used in one of two ways. If the cell phones signal frequen-
  cy is known then it can be blocked out to the range of 250 
  yards. The other way is to use it is as a general cell phone 
  jammer that will cause all cell phones within the radius of 30 
  yards will have no signal. Jamming requires a lot of energy 
  so much so that a single frequency can only be jammed for 
  thirty minutes on a single charge. Jamming a all frequencies 
  can only be done for ten minutes on a single charge. Weight 
  1.5 Kg Price $275 Availability (S/C) Special Licecnse 
  Radio, Allard Technologies: This looks a lot like a 
  Long Range Vehicular Radio but it is designed to jam the 
  signals of all radios. When actively jamming the radio send 
  out many kinds of signals aimed at blocking the ability of a 
  radio to clearly send and receive signals. This is not like the 
  other jammers that totally block signals. Instead this jammer 
  can operate on a narrow band or a wide band. When operat-
  ing on a narrow band the operator of the radio attempting 
  to send a signal must pass a CHA check at 1/10th normal. 
  When done against a jammer operating on a wide band the 
  radio operator must pass a check at ½ normal. This check is 
  done for each message sent while the jammer is operating 
  and the sending or receiving radio is within twenty five miles 
  of the jammer. Radio jamming units take a lot of power and 
  operate for long periods of time making them easy to locate 
  with a Radio Locator. Weight 8 Kg Price $700 Availability 
  (S/C) Special License 
  Video Jammer, Sony: A small hand held device that 
  looks a lot like a walkie talkie with two antennas. When 
  turned on it will block the usual transmission range of video, 
  wireless computers and bluetooth wireless transmissions 
  within 100’ feet. Weight 4 Kg Price $240 Availability (S/C) 
  Special License 
  Wireless, Security Industries: A bit larger than the 
  Cellular Phone Jammer and has a thick stubby (6 inch) long 
  antenna. It will cause all wireless signals within 100 yards to 
  be blocked. Jamming requires a lot of energy so much so 
  that a single frequency can only be jammed for twenty min-
  utes on a single charge. Weight 5 Kg Price $275 Availability 
  (S/C) Special License 
  Laser Listening Defeating System, Czech State Fac-
  tories: This system defeats Laser Listening systems with an 
  INT check of easy. It will also defeat microphones located in 
  air conditioning ducts on an INT check of normal. Weight 2 
  Kg Price $75 Availability (S/C) Special - 
  Locator:
  Cell Phone, Motorola-Samsung: A small hand held 
  device that can locate an individual cell phone within 100 
  yards. It will give the direction and the faster the direction 
  arrow blinks the closer the cell phone is. This requires an 
  Electronic Use skill check at normal in order to use properly. 
  Weight 1.5 Kg Price $500 Availability (S/C) Special - 
  Computer Intel-Packard: This is able to locate a com-
  puters wireless signal within 100 yards. It can distinguish 
  between the different computers and when one is selected 
  it will home in to within 20 feet. The computer must be on 
  and have a wireless setup on order to be detected in this 
  way. This takes a Computer Operations skill check at normal 
  in order to use. Weight 2 Kg Price $490 Availability (S/C) 
  Special - 
  Radio, Teledyne: A bit of a larger unit, about the size 
  of a backpack. It can pick up and hone in on a radio within 
  a mile as long as it is on and transmitting. This makes pick-
  ing up morse code signals easier than normal voice signals 
  due to the amount of time they have to spend transmitting. 
  This takes a Radio Use skill check at normal in order to use 
  properly. Weight 5 Kg Price $525 Availability (S/C) Special - 
  Locks
  Lock picks may offset, but do not negate, the penalty for 
  not having a lock picking kit.
  Combination, BBB Manufacturing: These locks con-
  sist of a moving dial that has to be stopped on a certain 
  number in sequence to open. There are two types Inset and 
  portable. The inset locks are part of a door or safe and takes 
  a pass on a Lock Pick Skill Check of Difficult. The Portable 
  locks are on a hasp and can be locked through a chain or 
  the like and takes a passing Lock Pick Skill Check of Normal 
  to defeat. (Loose Combination Lock) Weight 1 Kg Price $20 
  Availability (V/V) Special - 
  Deadbolt, ACE: This basic home or office lock for the 
  security minded. They come in three varieties, Double, Re-
  movable, and Single. Double Dead bolts require a key to 
  operate from both sides. Single Dead bolts require a key rod 
  the operation of one side but had a key built into the other 
  side. The Removable dead bolt is like a single dead bolt but 
  the built in key can be removed. In order to pick the lock 
  the character has an Lockpicking skill check of difficult level. 
  Weight 1.5 Kg Price $25 Availability (V/V) Special - 
  Lock, Electronic
  There are several different types of electronic locks. 
  Buzzer, Radio Shack: The buzzer is the simplest of 
  electronic locks. It consists of a person pressing a button, 
  that looks a lot like a doorbell button, which releases the 
  lock. The drawback is that access through this entry point 
  requires a second person. It can be disabled by a character 
  using an Electronics skill check of difficult. Weight 1.5 Kg 
  Price $250 Availability (S/C) Special - 
  Keypad, Security Industries: This is split between 
  simple keypad (numbers 0-9) and complex (letters and num-
  bers). They require a sequence input correctly, failure three 
  times in a row will lock the lock until released by a master 
  code. It will also generate an alarm if tied into a larger alarm 
  
  - 89 -
  Gear Up
  Dark Conspiracy
  system. Simple keypads can be disabled with an Electronics 
  check of difficult level or a Lock pick of very difficult. Com-
  plex keypads need an Electronics check of difficult level or a 
  Lock pick of very difficult to disable. Weight 2 Kg Price $350 
  Availability (S/C) Special - 
  Keycard, Allard Technologies: This lock uses a key 
  card with a magnetic strip similar to a credit card. This lock 
  is controlled by a remote location which can keep track of 
  which cards are used to enter which doors and limit cards 
  access to areas. In addition, it will set off alarms if improp-
  erly accessed. These keycard locks can be disabled with an 
  Electronics check of very difficult. Weight 2.5 Kg Price $200 
  Availability (C/V) Special - 
  Scan: This lock is unlocked with the scan of a unique 
  part of the body, thumbprint, handprint, face, retina, or voice. 
  The boy part is pressed or presented for view (or special se-
  quence of words spoken), These locks can only be disabled 
  with an Electronics check of very difficult.
  Level 2 scanners can tell the difference between dead 
  and living items being scanned and between live voice and 
  a recording.
  Allard Techmolgies Palm Code Scan: This requires 
  the palm scan like a palm scanner and then a code being 
  entered on an attached keyboard. Weight 5 Kg Price (Level 
  1) $1,200 (Level 2) $2,400 Availability (S/C) Special -
  Allard Technologies Palm Scan: This requires the 
  placing of the right palm onto a flat scanner before the locked 
  item will unlock. Weight 5 Kg Price (Level 1) $1,000 (Level 2) 
  $2,000 Availability (S/C) Special -
  Allard Technologies Retinal–Palm Scan: This lock re-
  quires a simultaneous Retinal (eye) and palm scan to unlock 
  the item. Weight 5 Kg Price (Level 1) $1,500 (Level 2) $3,000 
  Availability (S/C) Special -
  Allard Technologies Retinal-Palm-Voice Scan: This 
  lock requires a simultaneous retinal, palm, and voice verifi-
  cation to unlock. Weight 5 Kg Price (Level 1) $2,000 (Level 
  2) $4,000 Availability (S/C) Special -
  Allard Technologies Retinal Scan: This requires the 
  scan of an eye to match one of those in its system to unlock. 
  Weight 5 Kg Price (Level 1) $1,400 (Level 2) $2,800 Avail-
  ability (S/C) Special -
  Allard Technologies Thumb Scan: This requires the 
  scanning of a thumb with a print that matches one in the 
  locks system. Weight 3 Kg Price (Level 1) $750 (Level 2) 
  $1,500 Availability (S/C) Special -
  Allard Technologies Voice Scan: This requires a posi-
  tive voice match saying a key phrase to unlock. Weight 2 
  Kg Price (Level 1) $900 (Level 2) $1,800 Availability (S/C) 
  Special -
  Padlock, ACE: This is your standard key operated por-
  table lock. It takes a character with a Lockpick skill check of 
  normal to disable. Weight 1 Kg Price $20 Availability (V/V) 
  Special - 
  Spring: The Spring Type Lock appears to be a standard 
  door lock but whenever the door closes the spring mecha-
  nism locks it so that it requires a key to enter and sometimes 
  even to exit. They usually have some form of intercom as-
  sociated with it in case you have no key. It takes a character 
  with a Lockpick skill check of difficult to disable. Weight 0.5 
  Kg Price $20 Availability (V/V) Special - 
  Standard, BBB Manufacturing: this is your standard 
  door lock. It takes a Lockpick skill check of easy for interior 
  doors and normal skill check for exterior doors to unlock. 
  Weight 0.5 Kg Price $15 Availability (V/V) Special - 
  Microdot Kit: This kit is part microdot maker and part 
  reader. It is used commercially to mark items in case they 
  are stolen. Small messages could be substituted, up to fifty 
  characters (including spaces and punctuation). The micro-
  dots are designed to stick to all kinds of surfaces. This device 
  can also read microdots made with this kind of kit. It has 
  enough materials to make five hundred microdots, with refills 
  holding the same amount. Weight 3 Kg Price $300 Availabil-
  ity (R/S) Special - 
  Powders
  These are a series of powders that are spread on ob-
  jects and if they are handled will leave tell tale signs on the 
  object and the person that handled them.
  Florescent Invisible Powder: This powder is applied 
  lightly to target object with a soft bristle brush. It remains 
  invisible until it exposed to UV light. In addition, it will be 
  transferred to any surface that touches the covered surface. 
  Weight Negligible Price $25 Availability (I/R) Special - 
  Invisible Stain Powder: Invisible stain thief detection 
  powder is applied to objects and after the protected item 
  comes in contact with the skin, the body’s amino acids react 
  with the powder, immediately creating a stain that can be 
  picked up on ultraviolet light. This stain can last up to several 
  days. It comes in container brush and gloves for application. 
  The ½ ounce bottle contains enough powder to cover nine 
  square feet. Weight Negligible Price $25 Availability (R/S) 
  Special -  
  Visible Stain Powder: Visible stain thief detection pow-
  der is applied to objects and after the protected item comes 
  in contact with the skin, the body’s amino acids react with the 
  powder, immediately creating a highly visible purple stain. 
  This stain can last up to several days. It comes in container 
  brush and gloves for application. The ½ ounce bottle con-
  tains enough powder to cover nine square feet. Weight Neg-
  ligible Price $25 Availability (S/C) Special - 
  SAFES
  McFadden Industries Floor/Wall: Floor/Wall safe is a 
  floor mounted or wall embedded safe measuring 3’ by 2’ by 
  4’ deep. It can be equipped with an inset combination lock 
  (at price shown), a Key or a Keypad, Key Card, or Scan elec-
  tronic locks. It has a hardness of 40 wound points. Weight 40 
  Kg Price $290 Availability (S/C) Special - 
  Secondary Industries Incendiary/Content Destruc-
  tion Safe: This appears to be a normal safe, except is that 
  it is only 20 inches by 20 inches by 20 inches inside. Should 
  the safe be improperly opened there is a thermite charge 
  that will destroy all the contents within a round. Anyone in 
  close contact with the safe when it goes off suffers 2d6 of 
  heat damage, subject to a reflex save that cuts damage in 
  half. It can be equipped with an inset combination lock (at 
  price shown), a Key or a Keypad, Key Card, or Scan elec-
  tronic locks. It has a hardness of 20 wound points. Weight 60 
  
  - 90 -
  Dark Conspiracy
  Gear Up
  Kg Price $575 Availability (I/R) Special - 
  IKEA Portable: A safe that is designed to keep small 
  items safe while still being able to be transported. It is found 
  in many hotel rooms and limousines. It is 15 in. by 15 in. by 
  18 in., with a hardness of 15 wound points. Weight 10 Kg 
  Price $80 Availability (C/V) Special - 
  BBB Manufacturing Stand Alone: This safe, while 
  is outdated anymore because of its size. They usually run 
  about 36 inches b y 50 inches and are 36 inches deep, with a 
  hardness of 35 wound points. These are only ever equipped 
  with a combination or key lock. Weight 250 Kg Price $450 
  Availability (I/S) Special - 
  Shredder, BBB Manufacturing: A small device about 
  the size of a trash can that can be fed up to fifty sheets of pa-
  per at a time. It will cut paper, card stock, and plastic or lami-
  nated cards into strips. It can also be fitted with a pulverizer 
  that will turn those strips into tiny little dots for the ultimate in 
  security. Weight 3 Kg Price $300 Availability (R/C) Special - 
  Radio Direction Finder, Teledyne S1965B (See Dark 
  Conspiracy Pg. 269) Weight 2 Kg Price $1,500 Availability 
  (C/C) Special -
  Telephone Tap Detector, GE 4514: You place the tele-
  phone receiver into this device and it will send a signal along 
  the line and it will detect all kinds of phone taps that may be 
  on the phone or on the line. It takes a normal Electronics 
  check to use properly. It will not determine the location of the 
  tap only let the user know that it is being tapped. Weight 2 Kg 
  Price $150 Availability (S/C) Special - 
  White Noise Generator, dbx: This device generates 
  “white” noise that can only be heard except by electronic de-
  vices. It defeats electronic listening devices. When switched 
  on it will drown out all noise other than the white noise be-
  ing transmitted by any audio receiver or microphone. An 
  individual with computerized Sound Processing or manual 
  sound processing equipment can attempt to isolate voices or 
  other noises with a DC of 30 on computer or electronics skills 
  check. This analysis takes twice the normal time (see Sound 
  Processing Equipment). Weight 1 Kg Price $140 Availability 
  (S/C) Special - 
  Wire Tap Trap: This device is plugged into a phone line 
  and can defeat most wire taps. It also generates noise on the 
  line defeating most recorders. Once the Wire Tap Trap has 
  been detected it take a Repair DC 25 to get phone bugs and 
  recorders to work past the interference. Weight 0.5 Kg Price 
  $170 Availability (S/C) Special - 
  
  - 91 -
  Gear Up
  Dark Conspiracy
  SERVICES 
  Most of these services are over the heads of most char-
  acters but they may be able to be accessed illegally or as 
  part of some governmental mission.
  Access to FBI Fingerprint Database: This allows an 
  individual to access to the FBI’s fingerprint database that in-
  cludes fingerprints of all individuals who have been arrested, 
  convicted, or imprisoned in the federal justice system. Also, 
  it will include access to fingerprints of all federal and mili-
  tary employees that required any level of security clearance 
  or who have see time in a combat zone. In addition, most 
  persons who have been arrested for any sort of felony, on 
  a state or local level will have their fingerprints on the FBI 
  system. Starting in 2005 immigrants on visas will have their 
  fingerprints added to the system. The base time for a search 
  is 48 hours for an unknown suspect, if a specific suspect is 
  in mind and their fingerprints are in the database then the 
  comparison takes 10 minutes. The base DC for the search 
  is 20 (verses Computer skill) for an unknown suspect, and a 
  DC of 8 if the suspect is known (to determine if the prints are 
  in the system). The time and DC will increase if the individual 
  has been involved in black operations, for FBI, CIA, etc. (+12 
  hours and +8 DC). If the fingerprints being sought are those 
  of a post 2005 immigrant, then the search time is increased 
  by twelve hours and the DC by +10. Weight Negligible Price 
  $3,000 Availability (-/S) Special Police 
  Access to FBI Wiretaps: This allows the individual ac-
  cess to FBI surveillance of a known individual. The Controller 
  will be able to identify if an individual is under FBI surveil-
  lance before the characters try to gain access. This will in-
  clude, but not be limited to, up to hundreds of hours of wire 
  taps both tape and transcriptions, photos of the individual 
  and any close associates, family and friends, known ene-
  mies and a complete criminal history, including crimes which 
  the individual may have played a hand in. Characters spend-
  ing an hour reviewing this briefing and information get a free 
  Inspiration check. Weight Negligible Price $3,500 Availability 
  (-/S) Special Police 
  Access to Police DNA Database: This allows the char-
  acter to search the police computer files for matching DNA. 
  Local police will have DNA from all post 1990 sexual offend-
  ers and most murders. This DNA will be from those arrested, 
  tried and or convicted of the offenses listed. If the characters 
  know the person they wish to compare their sample too, they 
  will know in advance should the person be in the database. 
  If the person is known then to comparison will take 24 hours 
  for a general match and a week for a complete match. If the 
  person is unknown then the comparison will take 72 hours 
  for a general match and two weeks for a complete match. 
  In order to compare the characters must have blood, saliva, 
  sperm, skin cells or a hair follicle it extract the DNA from. 
  Weight Negligible Price $2,500 Availability (-/S) Special Po-
  lice 
  Access to Police Fingerprint Database: This is identi-
  cal to the access to FBI Fingerprint Database except that 
  the only fingerprints available for comparison are those of 
  persons arrested in that jurisdiction, city employees, persons 
  who have applied for concealed carry permits for weapons, 
  and those how have been fingerprinted for jobs or other 
  outside security concerns. The base time for a search is 
  60 hours for an unknown suspect, if a specific suspect is in 
  mind and their fingerprints are in the database then the com-
  parison takes 30 minutes. The base DC for the search is 20 
  (verses Computer skill) for an unknown suspect, and a DC 
  of 8 if the suspect is known (to determine if the prints are in 
  the system). Weight Negligible Price $2,250 Availability (-/S) 
  Special Police 
  Access to Police Records: This gives the character 
  a quick snapshot of the persons criminal history of an indi-
  vidual. It is actually two different reports, a Criminal History 
  Report and a Full report. A criminal history report includes 
  current warrants that are recognized in the juristiction in 
  which the records are searched, convictions, and arrests A 
  full report includes everything in a criminal history report and 
  sometimes investigations conducted against, known aliases, 
  known accomplices, places of arrest, probation and parole 
  information (such as employment and living arrangements 
  if/while they are on parole or probation), and methods of 
  operation. Weight Negligible Price $1,500 Availability (-/C) 
  Special Police 
  Access to Police Traffic Cameras: In most of your ma-
  jor metropolitan areas in Europe, Japan, and North America 
  the police maintain a series of cameras that cover all of the 
  major roads and arteries in the city. A perfectly unobtrusive 
  way to observe a street corner or track a car providing you 
  have access to the cameras. This gives the character ac-
  cess to these cameras without having to hack into the cables 
  or bluff their way in and out of a police traffic control room. 
  Weight Negligible Price $2,500 Availability (-/S) Special Po-
  lice 
  Access to Private Surveillance Cameras: Increas-
  ingly all types of businesses are installing surveillance cam-
  eras. These cameras will extend, in most businesses, from 
  the exterior of the business to the entrance to any public 
  areas, and even to employee only areas, such as counting 
  rooms and rooms containing high theft items. This gives the 
  characters the ability to observe a given period of time on the 
  cameras. The Controller will determine if the placement and 
  number of cameras will yield any information to the Charac-
  ters. Weight Negligible Price 1500 Availability (S/C) Special - 
  Access to Project Epsilon: Project Epsilon is the U.S. 
  National Security Agencies phone listening program. This 
  project is able to pick up and record any conversation held 
  on a phone anyplace in the world. A search for a phone con-
  versation could take months or even years and then still miss 
  it due to the volumes of data that are accumulated on a daily 
  basis. Therefore, in order to conduct a search of the Project 
  Epsilon database it is necessary to have some of the infor-
  mation; region from which the call was made, language the 
  call was made in, date the call was made or range of dates, 
  any special word or phrases that may have been used. 
  
  - 92 -
  Dark Conspiracy
  Gear Up
  The Base DC (verses Computer skill) for a search is a 
  35 if the following information is provided, language or lan-
  guages it may be in, hemisphere if originated at, and year it 
  was made (post 1965). 
  The following modifications are made to the base DC
  Location originating call narrowed 
   
  by Nation  
  -1
   
  Region within Nation  
  -2
   
  State or Province  
  -4
   
  City  
  -6
  Date the call made Narrowed to 
   
  Month  
  -2
   
  Day 
   -4
   
  Twelve hour Block  
  -5
   
  Hour  
  -7
   
  Unique Key Phrase Used  
  -3
   
  Unique Key Word Used  
  –3
  The base time for such a search is controlled by two 
  factors, time span call was made and where in the world the 
  call was made. The base time for a search is 72 hours. If the 
  call was made in other than English the time is increased 
  by 50%. If the call can only be narrowed to the nation in 
  which it originated then the time increases by 33% if on the 
  hemisphere is known then the time increases by 50%. If the 
  call can be narrowed to the state or province of origination 
  then the time is reduced be 10% and if narrowed to the city 
  then the search time goes down 33%. If the date the call was 
  made can only not be narrowed to at least the month the 
  call was made the time increases by 100%, if down to the 
  month then the increase is 50%. If the time can be narrowed 
  down to the hour then the time for the search is decreased 
  by 33%. If the call was made over 3 months ago the search 
  time decreases by 25% (as more of those have been cata-
  loged fully). Weight Negligible Price $10,000 Availability (-/R) 
  Special Military
  Access to Public Records Collection Service: A com-
  mercial service that will gather information on an individual 
  through the use of public documents. Information gathered 
  includes credit rating and credit information (payment history 
  types of loans and credit extended to the individual), current 
  and previous addresses, known Aliases, employer and job 
  title, lawsuits, general military service (branch, highest rank, 
  type of discharge, some times specialty), warrants, real es-
  tate owned and real estate transactions, registered political 
  party affiliation (if any), professional and social organizations 
  the individual, and marriages, births, deaths, and divorces. 
  Weight Negligible Price $250 Availability (S/C) Special - 
  Access to Satellite Imagery: This gives the characters 
  access to any satellite imagery of a given location as close 
  to the time the characters requests as the satellite passes 
  over. These images could be anything from general in nature 
  giving a wide picture down to be able to read the headlines in 
  the newspaper. The Controller will determine the time frame 
  the pictures were taken in, relative to the time requested, 
  and the resolution of the pictures. Weight: - Price: Per Satel-
  lite per Pass. Weight Negligible Price $5,000 Availability (-/R) 
  Special Military 
  Electronics Sweeping Service: A professional service 
  that will come into a given location. There they will sweep 
  and remove all bugs, check for wire taps on all phone, fax 
  and modem lines and check windows for active laser listen-
  ing devices. Weight Negligible Price $750 Availability (S/V) 
  Special - 
  Live Feed from Drone: When time is of the essence 
  and real time viewing is called for then this is the service to 
  call upon, after checking with the Controller to see if there 
  are assets in the area. This will allow you to observe a given 
  area unobtrusively and for a length of time lasting up to sev-
  eral hours, depending upon how far away the launch site is. 
  This mission could take from several hours to a day to get 
  launched. This can provide both video and thermal imaging 
  on a live feed basis back to a base location. Weight Negli-
  gible Price $5,500 Availability (-/S) Special Military 
  Live Feed from Satellite: When live feeds are needed 
  and there is no drone capacity for the area then satellites 
  are tasked with the job. This requires at least 24 hours ad-
  vance set-up if a satellite passes close enough, the Control-
  ler would know. It will then give you up to 20 minutes of live 
  video and thermal imaging of a given location. Weight Negli-
  gible Price $9,000 Availability (-/R) Special Military 
  Re-Tasking Drone: If unmanned drone assets are 
  available, ask the controller, they may be re-tasked in this 
  way to provide pictures, both moving and still of a specified 
  location. Once the re-tasking has been done it may take 
  anywhere from several hours to a day to get back results, 
  depending on where the drone launch team is located and 
  communications assets available. Weight Negligible Price 
  $8,000 Availability (-/R) Special Military
  Re-Tasking Satellite: This involves using a satellite, 
  usually a surveillance satellite, and giving it a new job or task, 
  temporarily. This will allow satellites to provide images of an 
  area that is near the satellites path. The two key elements 
  in re-tasking is if the time over the target or area observed. 
  If the time over target is not sufficient, i.e. you want pictures 
  coming in to camera range of a given area and going out of 
  range, to give you a better idea of the activity taking place 
  in a given location. If the area observed is not normally cov-
  ered but is near a satellites normal flight path then the area 
  being observed can be changed. The Controller will let the 
  characters know if there are satellite assets that can be re-
  tasked to provide help to the characters. Weight Negligible 
  Price $12,000 Availability (/I) Special Military 
  Re-tasking provides only copies of the materials photo-
  graphed and Life Feeds provides an access line to the data 
  as it comes back from the platform. Also note that Govern-
  mental (spy) satellites can read what a person is reading 
  in the newspaper while commercial satellites might able to 
  determine if a person is in the open in a 3 block radius.
  
  - 93 -
  Gear Up
  Dark Conspiracy
  SPORTS EQUIPMENT
  Game Equipment, Wilson-Rawlings: This is every-
  thing that you would need to play a given sport. For exam-
  ple baseball you’d have bases, batting helmets, bats, balls 
  and gloves or for tennis you’d have rackets, balls, a net and 
  marking materials for the court. Weight 5 – 50 Kg Price $20-
  500 Availability (V/V) Special - 
  HAHO Navigation Computer, Miltech Limited: High 
  Altitude High Opening (HAHO) Navigation Flight Computer 
  features a high-altitude, cold weather GPS receiver, inertial 
  navigation compass, and magnetic compass. A micro-pro-
  cessor performs the necessary calculations and provides the 
  user interface target coordinates and other mission related 
  data. Additional advanced air and ground functionalities are 
  available such as Peer-to-Peer wireless networking. Weight 
  0.5 Kg Price $600 Availability (R/S) Special - 
  Hang Glider Wilson-Rawlings: This glider allows up 
  to 500# to be launched, sail and landed safely. The biggest 
  problem is the fact that it is so dependent on the wind. The 
  chief advantage is the fact that it is a virtually silent mode of 
  transportation. It takes 5 minutes to set up or tear down to fit 
  in a bag that is the size of a duffel bag. Weight 25 Kg Price 
  $4,000 Availability (S/C) Special - 
  High Altitude Jump System, Miltech Limited: This 
  is everything a parachutist needs for a high altitude jump 
  (HAHO or HALO), except for the parachute. This allows a 
  parachutist to jump at altitudes in excess of 10,000 feet. It 
  includes a helmet (with space for tactical radio), jump suit, 
  oxygen system and goggles. Weight 10 Kg Price $1,250 
  Availability (R/S) Special - 
  Monocular, Golfing, Carson Optical: A small tele-
  scope that will not draw attention to itself in public. It is 4 
  power, which means objects viewed appear to be 4 times 
  closer than they were. Its lens is marked in such a way that 
  with a successful Knowledge: Mathematics or INT check 
  with a DC of 10 can figure out the size of an observed object 
  (if the distance is known) or the distance should the size of 
  the object be known. Weight 0.25 Kg Price $25 Availability 
  (R/C) Special - 
  Parachute, Wilson-Rawlings: A standard parachute. 
  It is safely usable in up to 10 knot winds and can be set for 
  Static Pull, Ring Pull, or Altitude opening. Static Pull means 
  that you are tethered to the airplane and your chute begins 
  the opening process as soon as you leave the airplane. The 
  Ring Pull means that the skydiver must pull a ring attached 
  to one of the shoulder harnesses to deploy the parachute. 
  The Altitude opening means that the parachute will automati-
  cally deploy when the built in altimeter reaches a preset al-
  titude (this is used often as a backup). Weight 20 Kg Price 
  $450 Availability (S/C) Special - 
  Parawing, Wilson-Rawlings: This variation on the clas-
  sic parachute allows the more accurate landing with much 
  greater control. Parawings do require a higher altitude, 500 
  feet verses 200 feet for the parachute, for a jump to be made 
  from. The use of a Parawing does require the Parachute Skill 
  otherwise landing accuracy and chances of mishap are the 
  same as with a parachute. A parawing is required for HALO 
  and HAHO jumps (see HALO/HAHO Jumps below). Weight 
  18 Kg Price $550 Availability (R/C) Special - 
  Ultralight, LG Suppliers: A small powered aircraft. 
  They feature a small propeller engine with an open cockpit 
  and a minimal fusalage. It is capable of carrying a single 
  individual and a small amount of cargo, about 350#s total. 
  It has a range of 100 miles and has a top speed of 50 miles 
  per hour. It requires a Pilot skill check with a DC of 10 to take 
  off and land, the DC goes to 18 if the take off or landing area 
  is unimproved. It takes a Pilot DC of 5 to fly normally, DC 10 
  if wind over 10 knots, +1 DC per knot over 10. It can be as-
  sembled and broken down in 30 minutes. Weight 50 Kg Price 
  $2,000 Availability (I/S) Special - 
  
  - 94 -
  Dark Conspiracy
  Gear Up
  SURVEILLANCE
  Audio Recorders
  Audio Recorder, dbx 162X: (see Dark Conspiracy Pg 
  267). Weight 2 Kg Price $750 Availability (S/S) Special - 
  Audio Recorder, Xomax: (see Dark Conspiracy Pg 
  267). Weight 0.3 Kg Price $75 Availability (V/V) Special - 
  Digital, dbx 1990: This it a tiny hand held audio record-
  er that records sounds in digital form in the device. It is about 
  3” x 5” x 1/2” Weight Negligible Price $175 Availability (S/C) 
  Special -
  Micro-Tape, Sony: This small hand held tape recorder 
  is about the size of a paperback. It has a built in microphone 
  and can be set for record or noise record. The latter only re-
  cords when it hears a noise or voice and shuts off after three 
  seconds of silence. Its tapes last only 12 minutes. Weight 
  0.25 Kg Price $125 Availability (S/C) Special - 
  Professional Tape, dbx 3000Z: These are larger cas-
  sette tape recording machines with additional quality con-
  trol features. It can use a wide variety of detachable micro-
  phones, including parabolic mikes, phone tap mikes,.etc.. 
  Weight 3 Kg Price $250 Availability (S/C) Special - 
  Audio Recording Cartridge, Veradero: (see Dark 
  Conspiracy Pg 268). Weight Negligible Price $5 Availability 
  (V/V) Special - 
  Audio Recording Cartridge, Fujo 190 Micro-Tape: 
  This is the recording tape for the Sony Micro-Tape Audio Re-
  corder Weight Negligible Price $3 Availability (V/V) Special - 
  Bionic Ear, Sony: This device fits in an ear like a hear-
  ing aid. It allows the character to hear normal voices at 100 
  yards and whispered ones at 10 yards. Wind and background 
  noise will shorten the distances but will not totally interfere. 
  Weight Negligible Price $10 Availability (S/C) Special - 
  Black Box, Capone Limited Little: is attached to a 
  phone receiver that allows the character to make calls with-
  out having the numbers being called or the fact that the call 
  took place being recorded. Weight 0.25 Kg Price $200 Avail-
  ability (I/S) Special Illegal 
  Body Wire Transmitter: The Body Wire Transmitter is 
  designed to be worn by a character. It has the capability of 
  picking up and transmitting normal conversation at about 15 
  feet. It has a small transmitter capable of transmitting up to 
  one mile (half that in cities, and one tenth that underground). 
  This bug has a difficulty of difficult against electronic sweeps. 
  Weight 0.1 Kg Price $250 Availability (S/C) Special - 
  Broadcast Monitoring Equipment: (see Dark Con-
  spiracy Pg 267). Weight 1 Kg Price $400 Availability (R/C) 
  Special - 
  BUGS
  Bugs, clandestine listening and observation devices 
  come in Audio and Video basic varieties. Each of these has 
  several options to customize it to the mission.
  Audio Bug
  Eavesdropper, I, Radio Shack: (See Dark Conspiracy 
  Pg. 267). Weight Negligible Price $120 Availability (C/V) 
  Special - 
  Eavesdropper II, Radio Shack: (See Dark Conspiracy 
  Pg. 267). Weight Negligible Price $450 Availability (S/C) 
  Special - 
  Eavesdropper III, Radio Shack: (See Dark Conspiracy 
  Pg. 267). Weight Negligible Price $1,100 Availability (R/S) 
  Special - 
  Eavesdropper Monitor, Radio Shack: (See Dark Con-
  spiracy Pg. 267). Weight 0.6 Kg Price $550 Availability (S/C) 
  Special - 
  Audio Bug Accessories
  Burst Transmission: A sophisticated addition to an 
  audio bug that records internally up to 6 hours of conversa-
  tion (its voice activated). Then at a specified interval it sends 
  a condensed signal that takes only 2 seconds. A passive 
  system that records information and this is undetectable by 
  normal electronic sweeping, unless it is transmitting. The 
  receiver must be within one and one half miles of the bug 
  transmitter. This adds a +3 DM against electronic sweeping. 
  Due to the increased size it is easier to find in a physical 
  search (–1 DM). Weight Negligible Price +$250 Availability 
  (R/S) Special - 
  Voice Activated: This set-up for an audio bug means 
  that the bug will only be active if it detects noise. It can be 
  used with a Normal Set-Up, a Burst Transmitter, or a Digital 
  Memory. This adds +2 DM against electronic sweeping. Due 
  to the increased size it is easier to find in a physical search 
  (–1 DM). Weight Negligible Price +$150 Availability (S/C) 
  Special - 
  Data Bug, Intel-Packard: The Data bug is placed in-
  side of a computer next to the computer’s hard drive. There 
  it collects every keystroke made and every file opened. Then 
  at specified intervals it will send a transmission to a receiver 
  within three-quarters of a mile. The placement of this bug 
  takes a Computer Operations Skill check of normal to suc-
  cessfully place. This bug is discovered on a Computer Op-
  erations Skill check difficult if the computer cover is open, 
  otherwise it is undetectable. Weight Negligible Price $700 
  Availability (S/C) Special - 
  ACCESSORIES
  Items to enhance surveillance.
  Data Bug Accessories
  Data Burst Transmission: This is added to any bug 
  that allows it to collect information and be transmitted out to 
  a receiver within ¼ mile in a short transmission. This makes 
  the bug much harder to locate because it is not continually 
  transmitting. However, it is not good for real time collection of 
  information as the information will be delayed until the trans-
  mission is made. Weight Negligible Price +$350 Availability 
  (R/S) Special -     
  Digital Memory: A small attachment to an audio or vid-
  eo bug that allows it to record and store the information col-
  lected. The information must later be physically retrieved be 
  re4moval of the digital memory from the bug. This makes the 
  bug very difficult to detect by electronic sweeping (DM +4) 
  but due to the increased size it is easier to find in a physical 
  search (DM –2). Weight Negligible Price +$650 Availability 
  (S/C) Special - 
  
  - 95 -
  Gear Up
  Dark Conspiracy
  Video, Nikon Basic: The Basic Video Bug is a pinhole 
  camera. This comes with a standard lens the picks up any-
  thing in 60 degree conical arc. This kind of bug can be com-
  bined with an audio bug. This bug has an Observation check 
  of normal against electronic seeps. Weight Negligible Price 
  $1,100 Availability (S/C) Special - 
  Video Bug Accessories
  Infrared Lens: This lens allows the camera to see in-
  frared light in situations of darkness. This allows the camera 
  to pick up any heat source in its vision area but they images 
  tend to be diffuse. In addition, It can pick up residual heat left 
  over by the presence of a heat source (body) that has moved 
  shortly before. This lens makes it slightly easier to spot with 
  a physical search (DM -1). Weight Negligible Price +$500 
  Availability (S/C) Special - 
  Low Light: This camera lens allows the camera to see 
  in dark conditions similar to a Low Light Scope (see above). 
  It can not see in total darkness but can see within a few feet 
  of light as little as the luminescent dial of a wrist watch. This 
  lens makes it slightly easier to spot with a physical search 
  (DM -1). Weight Negligible Price +$300 Availability (S/C) 
  Special - 
  Wide Angle Vision: This lens allows the camera to 
  see anything in a 120 degree conical arc. This lens makes it 
  slightly easier to spot with a physical search (DM -2) and with 
  an Electronic Sweep (DM -1). Weight Negligible Price +$400 
  Availability (S/C) Special - 
  Zoom: This lens allows the camera to zoom up to four 
  times power lens. This lens makes it slightly easier to spot 
  with a physical search (DM -3) and with an Electronic Sweep 
  (DM -1). Weight Negligible Price +$350 Availability (S/C) 
  Special - 
  CAMERAS
  There are two basic kinds of cameras, still and motion 
  picture.
  Still:
  360 Degree, LG Supply: This camera is set up on a tri-
  pod and will slowly pin in a full circle taking a series of digital 
  images. These can be downloaded directly or printed out as 
  digital photos. This will show a three hundred sixty degree 
  view from the cameras position. This is excellent for get-
  ting accurate picture of a location. Weight 8 Kg Price $1,500 
  Availability (R/S) Special - 
  Disposable Kodak – Disney Snap: (see Dark Con-
  spiracy Pg 268). Weight 0.3 Kg Price $10 Availability (C/C) 
  Special - 
  Full Spectrum, Nikon: This camera takes pictures that 
  cover not only the normal light spectrum but ultraviolet and 
  infared spectrum. It was developed by “ghost hunters” but 
  can also be useful for picking up things not normally seen by 
  the naked eye. Weight 3 Kg Price $1,200 Availability (S/C) 
  Special - 
  Miniature, Kodak-Disney: Here is a camera can easily 
  fit in the palm of your hand. Miniature cameras cannot be 
  improved with additional lenses or support equipment and 
  come equipped with flash. They have a range increment of 
  10 ft., and it has 12 exposures. Weight Negligible Price $250 
  Availability (I/R) Special - 
  Professional, Nikon SPS5000: A fully manual 35mm 
  camera designed to be used by a professional photographer 
  with professional or intelligence grade film. Professional 
  Cameras have a range increment of 50 ft. Weight 3 Kg Price 
  $1,000 Availability (S/C) Special - 
  Still Camera, Nikon DLR-35 Advanced: (see Dark 
  Conspiracy Pg 268).Weight 3 Kg Price $850 Availability 
  (C/C) Special - 
  Still / Video:
  Digital, Sony: This camera stores images electronically 
  (on removable memory chips). With the proper equipment 
  and cables, pictures taken with a digital camera can be up-
  loaded into a computer, ready for email or printing. A stan-
  dard memory stick holds up to 250 images or 10 minutes of 
  motion pictures. Digital cameras have a Spot check cap of 
  25 and a range increment of 40 ft. Weight 1 Kg Price $350 
  Availability (S/C) Special -
  Video
  DVD, Sony: This camera records DVD quality video 
  and sound directly onto a DVD. Weight 4 Kg Price $450 
  Availability (S/C) Special -
  Professional, Fuji: A professional grade shoulder video 
  camera with a removable microphone. It is designed for use 
  with Professional and Intelligence Grade Tapes. Weight 6 Kg 
  Price $1,000 Availability (R/S) Special - 
  Video Recording Camera, Tojicorp Kapture II: (see 
  BUG DETECTION
  Bugs are detected in one of two ways, Physical Search 
  and Electronic Sweeping. It is placed either with a timed 
  place or a quick place.
  A Timed Place is when the person placing the bug has 
  time alone with the location to place the bug. If the char-
  acter makes an INT check (a -2 DM if the character has 
  Intelligence agency, security or police forces in their back-
  ground). The level the INT check is passed is the difficulty at 
  which the searcher must pass an observation check to find.
  Failing a timed place means that the placement must 
  be made again taking a further five minutes. 
  A Quick place is when a bug is placed even under ob-
  servation and the character placing it rolls a d20 and adds 
  the character’s Sleight of Hand Skill. This is referred to as 
  the Bug’s Hide Number.
  When conducting a physical search the character 
  searching will roll an Observation check according to the 
  chart below:
  Bug’s Hide Number Observation Check Difficulty
  . 
  20+ 
   
  Impossible
   
  17-19 
   
  Very Difficult 
   
  13-16 
   
  Difficult +1 DM
   
  8-12 
   
  Difficult 
   
  6-8 
   
  Normal
   
  1-5 
   
  Normal -1 DM
  When conducting an electronic sweep see the device 
  for the chance to detect the bug. 
  
  - 96 -
  Dark Conspiracy
  Gear Up
  Dark Conspiracy Pg 268). Weight 4 Kg Price $500 Availabil-
  ity (C/C) Special -
  CAMERA ACCESSORIES
  Fiberscope: A attachment to an existing camera. The fi-
  berscope is a cable thickness and is usually used in inspect-
  ing popes and the like. It has 25 feet of cable and can turn 
  and look around corners. It has a small light source includes 
  with it. Weight 3 Kg Price $2,500 Availability (S/C) Special -
  Infrared (IR) Filter Lens: This lens can be used with 
  Standard or Professional cameras. It allows photography 
  in complete darkness. If used with an IR Illuminator (see 
  Above) reasonable quality pictures can be shot in darkness 
  without a flash (+1 DM) to Observation checks. Without an 
  IR Illuminator it will allow the picking up of heat signatures 
  on film without a flash, which can be identified later by type 
  but not individual in an image (i.e. human, truck, tank (some-
  times even type) etc.). Weight Negligible Price $25 Availabil-
  ity (S/V) Special -
  Night Vision Filter: This acts as a night vision goggles 
  for a camera allowing it to see in the dark but in a green tint. 
  It can be used in all but complete darkness. It, however, can 
  flare out, produce an all white screen, when exposed to a 
  sudden change in lighting. Weight Negligible Price $30 Avail-
  ability (S/V) Special - 
  Special Vision Adapter, Nikon: (see Dark Conspiracy 
  Pg 268). Weight Negligible Price $15 Availability (S/C) Spe-
  cial -
  Super-Telephoto Lens, Kodak-Disney: The Super-
  telephoto Lens multiplies a camera’s range increment by 5. 
  It is only usable with Standard and Professional Cameras. 
  Weight 2 Kg Price $300 Availability (S/C) Special -
  Film
  There are three basic types of film.
  Commercial Grade, Fuji: This is the standard for film 
  and it is easily acquired; available for all cameras. There are 
  24 exposures per roll. Weight Negligible Price $5 Availability 
  (V/V) Special -
  Professional Grade, Fuji: (Replaces Fjji Film, Conven-
  tional Dark Conspiracy Pg 268). This film is of higher quality 
  and resolution than commercial grade film. This film, if used 
  in Professional Camera gains a -2 DM to all Observation 
  checks on the developed film. There are 12 exposures per 
  roll. Weight Negligible Price $8 Availability (C/C) Special -
  Intelligence Grade, Fuji: This is rarely found outside of 
  intelligence and military circles. If used with a Professional 
  Camera then those viewing the pictures gain a -4 DM to Ob-
  servation checks on the developed film. There are only 6 
  exposures per roll. Weight Negligible Price $15 Availability 
  (C/C) Special -
  Film Developing: All film must be developed in order to 
  be viewed. It take one hour per grade (professional 2 hours, 
  etc). Weight Negligible Price $10 Availability (V/V) Special -
  Photo Film and Slide Converter: This device, about 
  the size of a breadbox, will take photos, film, both still and 
  video, and slides store the images them and send them out 
  as digital images. Weight 3 Kg Price $140 Availability (S/C) 
  Special -
  Tripod: 
  All Terrain: A standard tripod fitted with wide grips on 
  the base and legs that can be adjusted to any angle. It is 
  made to be used outside in all terrain and weather condi-
  tions. Weight 3 Kg Price $100 Availability (S/C) Special - 
  Standard: When set up, taking 3 minutes and using a 
  standard or professional camera it doubles the range incre-
  ments. Weight 2 Kg Price $50 Availability (C/C) Special -
  Tabletop: A small tripod that is used to hold a cam-
  era steady while only being 24 inches off the table or floor. 
  Weight 1 Kg Price $25 Availability (C/C) Special - 
  Tape
  There are three basic types of tapes.
  Commercial Grade Video, Verdadero: (Replaces Ver-
  dadero Video Cartridge Dark Conspiracy Pg. 268).This is 
  the standard for film and it is easily acquired; available for 
  all cameras. There is two hours of time available on a tape. 
  Weight Negligible Price $5 Availability (V/V) Special - 
  Professional Grade Video, Verdadero 200: This film 
  is of higher quality and resolution than commercial grade 
  film. This film, if used in Professional Camera gains a -2 DM 
  to Observation checks on the developed film. There is one 
  hour of time available on a tape. Weight Negligible Price $15 
  Availability (S/C) Special -
  Intelligence Grade Video, Verdadero 1000: This is 
  rarely found outside of intelligence and military circles. If 
  used with a Professional Camera then those viewing the 
  pictures gain a -4 DM to Observation checks on the devel-
  oped film. There is thirty minutes of time available on a tape. 
  Weight Negligible Price $30 Availability (R/S) Special -
  Cellular Phone Cloner, Motorola-Samsung: This 
  looks like a cell phone and can act as a normal smart phone 
  but it can be switched to clone mode. This allows this device 
  to pick the information of any cell phone within ten feet. It 
  will collect the phone number, contacts, all text messages 
  and photos stored on the target cell phone. The Cell Phone 
  Cloner while it picks up signals from all the cell phones must 
  select a single number in order for its abilities to be used. 
  The character can then select one cell phone to follow 
  and it will receive all text messages and photographs. In ad-
  dition, the character can also listen into any phone conversa-
  tions that take place on the phone. These messages will be 
  received no matter where the character is at. Weight 0.5 Kg 
  Price $215 Availability (I/S) Special -
  Cellular Phone Interceptor, Motorola-Samsung: This 
  is similar to the Cellular Phone Cloner except the phone 
  number to be intercepted must be known. It will receive all 
  text messages and photographs that the cell phone does but 
  remove things from the cellular phone intercepted. All phone 
  calls will be able to be listened to and the numbers called 
  and received be recorded from the time of the interception 
  on. 
  The Cell Phone Interceptor must be within within fifty 
  feet to acquire the interception. They must remain within a 
  
  - 97 -
  Gear Up
  Dark Conspiracy
  ¼ mile of each other or else the interception must be made 
  over again. Any data on the phone prior to the interception 
  and any received during any breaks in the interception is 
  not transmitted. Weight 0.5 Kg Price $315 Availability (I/S) 
  Special Illegal
  Chase Launcher and Device, Law Enforcement Lim-
  ited: This looks like a pistol with a twelve inch shotgun barrel 
  on it. It looks intimidating but it fires a small round pellet, This 
  pellet is designed to be fired at a vehicle where it will attach 
  itself on contact with an adhesive and a magnet. The pellet 
  contains a small transmitter that can be tracked on a spe-
  cially equipped tablet anyplace in the world with an internet 
  connection or within five miles of the target vehicle. It takes a 
  firearms skill check at normal to hit a car, it can be modified 
  by speed, directions, lighting, etc..
  If the pellet hits metal the magnet will adhere and a spe-
  cial chemical will be released to dissolve the adhesive. It will 
  remain attached for twenty-four hours or should the motion 
  of the vehicle stop for five minutes the magnet with deacti-
  vate and the transmitter will drop to the ground. The transmit-
  ter has enough power to transmit for thirty-six hours.
  If the pellet hits a non-metal surface then the adhesive 
  will keep the transmitter in place until the vehicles motion 
  stops for five minutes or twenty-four hours has been reached.
  If the spot where the transmitter takes a general glance 
  takes an Observation Skill check at very difficult level or if 
  doing a close search an Observation Skill check at normal. 
  (Gun) Weight 4 Kg Price $500 Availability (I/S) Special Police 
  (Tracker) Weight 6 Kg Price $1,500 Availability (I/S) Special 
  Police (Pellet) Weight Negligible Price $200 Availability (I/S) 
  Special Police
  Computer Snooper: This looks like a simple plug con-
  nector that plus into the keyboard cable and the computer. 
  It records every stroke typed, up to 8000 keystrokes. This 
  snooper must be retrieved in order to retrieve its data. It can 
  be set up to store the first 8000 keystrokes or the last. Weight 
  Negligible Price $200 Availability (S/C) Special -
  Drone
  Small, BBB Manufacturing: A small, hand sized, re-
  mote controlled airborne vehicle that is capable of carrying ¼ 
  of a pound. It is a small single or four bladed helicopter with 
  its payload carried below. If the payload is a camera its fixed 
  and the aircraft has to be aimed in order to point the camera. 
  It is incapable of using any sort of weaponry. It can fly for up 
  to 30 minutes and must remain within ½ mile of the controller 
  or else it will crash. It can fly at ten miles per hour. Weight 0.5 
  Kg Price $100 Availability (C/V) Special -
  Medium, LG Supplier: A small, propeller driven, re-
  mote control aircraft. If has the wingspan of 24 inches and 
  can either be launched buy a bungi cord or be taken off with 
  100 foot runway roll over relatively flat terrain. It is capable of 
  carrying up to one pound or a special Dragons Eye Camera. 
  It can fly for up to 30 minutes and must remain within a mile 
  of the controller or else it will crash. It can fly up to twenty 
  miles per hour. It is usually launched and operated by a two 
  or three man team. It can be landed like a normal plane of 
  caught in the net that is its carrying case. It takes about 5 
  minute to attach/detach the wings and prepare for launch or 
  pack it up.
  The Dragon’s Eye Camera is fitted on the underside of 
  the drone and it views straight down 360 degrees. This infor-
  mation is transmitted back to a tablet that is within a mile of 
  the aircraft. It can see in normal light and dim light but not in 
  darkness. The camera is fixed and it will see out in a diam-
  eter of one-hundred yards at its normal operation altitude of 
  five hundred feet. Weight 2 Kg Price $250 Availability (S/C) 
  Special -
  Large, Boeing Space X: A reconnaissance drone that 
  is designed to be operated out of an airbase and it is propel-
  ler driven and taken off a normal runway. It is seven foot 
  high, fifty-five foot wingspan, and about thirty feet in length. It 
  can fly 775 miles, up to 135 miles per hour, and up to 25,000 
  feet in high.
  It comes with a fully adjustable camera that can see in 
  normal light and low light conditions. It can see objects as 
  small as a license plate from its max altitude. It can be con-
  trolled from anyplace in the world and transmit its images in 
  real time anyplace in the word via satellite hookups. Weight 
  50 Kg Price $2,500 Availability (R/S) Special Police
  Large, Miltech Limited Armed: A Large Drone that has 
  been modified to carry two Hellfire anti-tank guided missiles. 
  It has its range reduced to 500 miles and its maximum speed 
  decreased to 100 miles per hour when equipped with the 
  missiles. The sighting is done through the normal camera 
  fitted along with a laser designator. Weight 250 Kg Price 
  $25,000 Availability (-/R) Special Military
  Global, Boeing Space X: A very large drone that is 
  powered by a jet engine. It is just under 50 foot in length 
  fifteen foot high and with a wing span of one hundred thirty 
  feet. It is capable of flying 15,000 miles at 350 miles per hour. 
  It can carry cameras and laser designators weighing up to 
  3000 pounds. 
  It can be fitted with day and night cameras, electronic 
  eavesdropping equipment, Ladars, and laser designators. 
  The camera can read a newspaper from its 60,000 foot at-
  titude during the day. The electronic eavesdropping equip-
  ment can pick up radio, telephone, cell phone, wireless and 
  satellite signals. Ladar will pickup the undulation of the ter-
  rain, man made objects, and even underground positions. 
  Weight 400 Kg Price $100,000 Availability (-/I) Special Mili-
  tary
  Jammer, Sony Microwave: The Microwave Jammer is 
  hand sized jamming device can be used to block a single 
  microwave frequency to prevent cell phone transmissions or 
  knock out wireless computer networks. To jam a specific cell 
  phone the frequency must be known and the phone must be 
  within 250 yards of the jamming device. It will act as a normal 
  no signal area for that cell phone. Weight 5 Kg Price $500 
  Availability (S/C) Special -
  Laser Eavesdropper, Hand Held: The Hand Held La-
  ser Eavesdropper consists of a small laser pointer, a small 
  box that decodes the feedback, and an ear piece. It can be 
  used to pick up normal conversations going on within 10 feet 
  of a glass or unpainted metal object struck with the laser at 
  a distance of up to 50 feet. The listener and the target spot 
  must have a clear line of sight. Weight 10 Kg Price $800 
  Availability (S/C) Special - 
  
  - 98 -
  Dark Conspiracy
  Gear Up
  Laser Monitoring System: A large unit with a tripod 
  mounted laser and a laptop sized signal decoder and re-
  corder. It requires a window pane, or other glass object as 
  target to be most effective. It can pick up normal conversa-
  tions within 20 feet, of the object painted with the laser, out to 
  a range 500 Yards. The laser designator and the target spot 
  must have a clear line of sight. Weight 100 Kg Price $4,500 
  Availability (I/R) Special -
  Lie Detector
  Lie Detector, Hand-Held, Sony: The Hand Held Lie 
  Detector measures vocal patterns given off in a characters 
  speech. It grants the using character a -2 DM to Interroga-
  tion checks. This can be operated clandestinely but it takes 
  a Sleight of Hand difficult check to keep it hidden. Weight 2 
  Kg Price $150 Availability (S/C) Special -
  Lie Detector, Law Enforcement Limited Polygraph: This 
  device measures physiological changes that indicate decep-
  tion, It will not tell the character conducting the polygraph ex-
  actly what the lie is. It will also be ineffective if the character 
  taking the polygraph actually believes whatever falsehood 
  is being perpetrated. The character running the polygraph 
  gets a -3 DM to Interrogation checks. It takes about an hour 
  to conduct a proper test. Weight 6 Kg Price $250 Availability 
  (C/C) Special -
  Microphone, Shure SM80&D Directional: (See Dark 
  Conspiracy Pg. 269) Weight 5 Kg Price $3,000 Availability 
  (C/C) Special -
  Microphone, Laser: A small device about the size of a 
  cell phone. It allows the sender to speak into the device that 
  is pointed at the receiver and send a private message that 
  is not picked up by normal electronic eavesdropping. The 
  receiver must be in a line of sight and be within 250 feet. 
  Should the line of sight between the transmitter and receiver 
  be blocked then that portion of the message is lost. Weight 3 
  Kg Price $300 Availability (S/C) Special -
  Microphone, dbx Parabolic: This looks like a clear 
  plastic bowl with some electronics in the center of the bowl 
  and a handle on what would be the bottom of the bowl. It has 
  two output cords one for a headset the other to go to a re-
  corder. Its designed to pick up voices and noises from a dis-
  tance. Weight 5 Kg Price $1,350 Availability (S/C) Special - 
  Pocket Microscope: This allows the examination of tiny 
  and microscopic objects while not taking up a huge amount 
  of space. Weight 1 Kg Price $65 Availability (S/V) Special -
  Radar Unit, Miltech Limited Portable: The Portable 
  Radar Unit can detect personnel within line of sight out to ½ 
  mile, vehicles out to a mile and aircraft at 10 miles. Weight 
  250 Kg Price $5,000 Availability (S/C) Special -
  Sight, UV Hand Held: This looks like a small hand held 
  single eye sight. Rather than picking up normal light it oper-
  ated on the ultraviolet spectrum. This takes an Observation 
  skill check at normal in order to be able to interpret the imag-
  es. This has the ability to see objects that are hidden behind 
  soft cover, brush, camouflage nets, etc.. Weight 1 Kg Price 
  $25 Availability (R/S) Special -
  Snoop Spray: Snoop Spray comes in a normal aero-
  sol can. When sprayed it creates a thin cloud 5 foot wide, 
  five foot high, and up to 30 feet long. This mist will reveal 
  any sort of light beams, laser or infrared in the area without 
  interfering with the beam. Infrared beams become visible in 
  normal light. In addition, it provides a -2 DM on Observation 
  attempts against trip wires. Weight 2 Kg Price $150 Avail-
  ability (I/R) Special Illegal 
  Sonar Unit, Czech State Factories Portable: The 
  Portable Sonar Unit is towed behind a boat and can detect 
  objects underwater down to 3000 feet. Weight 50 Kg Price 
  $8,000 Availability (R/S) Special -
  Sound Processing Equipment, dbx: Sound Process-
  ing Equipment consists of s small electronic box as well as 
  a sound control board. It has inputs for all types of sound 
  equipment. It allows the breaking down of sound to remove 
  layers of sound so that specific sounds can be differentiated. 
  It takes an Electronics check at difficult to break down sound 
  tracks. It gains a character -2 to Observation checks after a 
  successful Electronics check. It can also be used to delib-
  erately obscure sounds that are then taped. Weight 50 Kg 
  Price $3,500 Availability (S/C) Special -
  Surveillance Sunglasses: The Surveillance Sunglasses 
  look like normal sunglasses. They look and function like reg-
  ular sunglasses, but they also let you see what is going on 
  behind the character. They are available in plastic frame or 
  metal frame. Weight Negligible Price $500 Availability (R/C) 
  Special Military
  Telephone Equipment: The following items are used 
  with various kinds of telephone equipment and are useful for 
  intercepting and manipulating phones. 
  Call Router, Sony: The Call Router is attached to a 
  telephone line and is used to reroute phone calls either in or 
  out of a phone line. It can also originate a phone call into the 
  number being effected (this call would be untraceable). This 
  adds +4 DM against electronic sweeps for bugs and is not 
  possible to be picked up by a physical search. Weight 3 Kg 
  Price $235 Availability (R/S) Special -
  Caller ID Defeater, Radio Shack: A small device that 
  attached to any kind of phone that will keep hidden, even 
  from the phone companies, the phone number making the 
  call. Weight 0.5 Kg Price $100 Availability (S/V) Special -
  Cellular Signal Blocker, Motorola-Samsung Low 
  Power: This low power transmitter creates a dead space, 
  similar to that of being out of range to a transmission tower, 
  for cell phones and other wireless devices. It will block all cell 
  phone transmissions, wireless computer hook up and similar 
  signals within 20 meters of this device when activated. Un-
  less the signal that you wish to block is isolated before the 
  blocker is employed, it requires an INT check at difficult to 
  block an individual devices signal. Weight 3 Kg Price $250 
  Availability (S/C) Special Illegal
  Cellular Phone Interceptor, Sony: The Cellular Phone 
  Interceptor looks like a laptop but it allows monitoring of con-
  versations that are being sent or received within a ¼ mile 
  radius. It can be locked onto a specific cell phone number al-
  lowing monitoring and the picking up and decoding of pass-
  words for voice mail, etc.. It can identify cell phones in use by 
  telephone number and can record both sides of the conver-
  sation, recording up to 20 numbers calling in or out. It comes 
  in Analog (normal cell phone) and Digital versions. Weight 3 
  Kg Price $400 Availability (R/C) Special Illegal
  
  - 99 -
  Gear Up
  Dark Conspiracy
  Cellular Signal Blocker, Motorola-Samsung High 
  Power: This high power transmitter creates a dead space, 
  similar to that of being out of range to a transmission tower, 
  for cell phones and other wireless devices. It will block all 
  cell phone transmissions, wireless computer hook up and 
  similar signals within 200 meters of this device. Unless the 
  signal that you wish to block is isolated before the blocker is 
  employed, it requires an INT check with a normal difficulty to 
  block an individual devices signal. Weight 4 Kg Price $500 
  Availability (R/C) Special Illegal
  Dial Tone Recorder, Tandy: The Dial Tone Recorder is 
  a small device that looks a lot like a digital audio recorder. It 
  has a small but powerful directional microphone that is tuned 
  into the frequencies used in the dial tone. If within 25 feet 
  and line of sight of a handset when a number is dialed it will 
  be recorder and can be repeated. Weight 1 Kg Price $350 
  Availability (S/C) Special -
  Linesman Phone, Radio Shack: A handset, with a built 
  in number pad that can be plugged directly into the phone 
  lines at a telephone exchange box or a telephone pole con-
  nection. This takes an normal Electronics check to do so. 
  If a specific phone number is to be selected then it takes a 
  Electronics check at very difficult. Weight 3 Kg Price $120 
  Availability (S/C) Special -
  Monitor Plug, Intel-Packard: This item plugs into any 
  modular phone jack and the line from the phone then plugs 
  into the other end of the Telephone Monitor Plug. This Plug 
  allows a second line to monitor both ends of any phone con-
  versations that take place on that phone. As a bug it is obvi-
  ous but is used mostly by employers to monitor employee’s 
  conversations. Weight 1 Kg Price $35 Availability (C/V) Spe-
  cial -
  Number Register, Intel-Packard: This plugs into the 
  modular phone jack on the phone and it registers every num-
  ber that is dialed by that phone. As a bug it is obvious but is 
  used mostly by employers to monitor employee’s phone use. 
  Weight 0.25 Kg Price $10 Availability (V/V) Special -
  Pole Phone, Radio Shack: Unlike the Linesman’s 
  phone this phone is designed to be spliced into a phone line. 
  The pole phone is often utilized in the military situation to tap 
  into civilian lines in order to utilize them for communications. 
  It takes a Electronics check at easy to use and one of normal 
  to tap a specific line before it hits a trunk exchange box or 
  pole. Once it hits the trunk exchange or pole it is impossible 
  to tap a specific line with any certainty. Weight 3 Kg Price 
  $170 Availability (S/C) Special -
  Spy Phone, Miltech Limited: This looks like a normal 
  cellular phone but when activated specially it will transmit 
  surrounding sounds back to an incoming caller. In order to 
  accomplish this it rings in secretly and without changing the 
  main phone from Standby mode. In addition it acts as a nor-
  mal cellular phone. Weight 1 Kg Price $370 Availability (R/S) 
  Special Police
  Telephone Tap, GE: (Replaces Wire Tapping Tools 
  from Dark Conspiracy Pg. 267). Weight 2 Kg Price $300 
  Availability (R/C) Special Police
  Line-Tap, GE: The line tap has the advantage that you 
  do not physically have to enter the room with the phone to 
  be tapped. It instead is applied to the phone junction box, 
  which is usually located in a special room (in large buildings) 
  or on the outside of homes or on the telephone pole. It takes 
  between 30 seconds to install on a box on the outside of the 
  house, a minute to install on a pole and two minutes to five 
  minutes to install in a telephone room box depending on if 
  the amount of lines coming into the box. 
  This unlike other taps can allow the person installing the 
  tap to listen directly in on the line while at the box with a 
  linesman;s phone. It can also be used to intercept calls on 
  the line. This can be done by calling out on the line so that 
  the receiver believes that the call is coming from the number 
  tapped. Also, it can be used to intercept outgoing calls to 
  impersonate the person being called.
  Tapping a line takes an Electronics check at normal. 
  Spotting a Line Tap would require a Observation check at 
  normal when observing a outside house box or line box up 
  close. A Telephone room tap would require an Observation 
  check at Difficult. Weight .5 Kg Price $400 Availability (R/C) 
  Special Illegal 
  Phone Tap, GE: A small flat round button size device 
  that needs simply to be placed on the bottom of the tele-
  phone base. This will record and transmit all numbers called 
  as well as recordings of all conversations held on the phone. 
  These are sent by a burst transmission to a receiving unit at 
  a distance up to ¼ mile away. It takes a few seconds to install 
  and can be done when alone with the phone or with a Sleight 
  of Hand skill check at normal. Weight Negligible Price $500 
  Availability (R/C) Special Police 
  Receiver Tap, GE: A small telephone bug that has to be 
  placed into the telephone receiver. This will record and trans-
  mit all telephone calls made by the phone. It only transmits 
  the conversation and not the numbers being called. It will 
  use the phone line to transmit its information at a designated 
  times and to designated phone number receiver. Weight 
  Negligible Price $550 Availability (S/C) Special Police 
  Thermal Neutron Activator, Miltech Limited: The 
  Thermal Neutron Activator bathes an object or area (10 foot 
  by 10 foot by 10 foot) with low energy neutrons. These neu-
  trons interact with certain substances and produce gamma 
  rays which are then measured by the device. This grants a 
  character -5 DM to Observation when conducting a search 
  for explosives or nuclear material. Weight 5 Kg Price $2,500 
  Availability (I/R) Special Police 
  Trackers:
  Digital, Teledyne: The Digital Tracker consists of a 
  base unit and a tracking bug. The tracking bug sends out an 
  encrypted signal that the receiver can pick up at a maximum 
  range of three miles. The receiver can rack up to ten track-
  ing bugs at once. The receiver displays range and distance 
  to the bug. It comes with a directional vehicle antenna and a 
  directional hand held antenna. The unit includes four tacking 
  bugs. This adds +1 DM against electronic sweeping. Weight 
  Negligible Price $2,200 Availability (-/S) Special -
  GPS Vehicle, Teledyne: The GPS Vehicle Tracker is a 
  device attaches, via a magnetic plate, to an object and trans-
  mits a signal relaying the position of the device according to 
  the Global Positioning System. It is then read out on a spe-
  
  - 100 -
  Dark Conspiracy
  Gear Up
  cial hand unit. This transmitter will continue to send a signal 
  out for eighteen days from being activated. Since the tracker 
  sends out a satellite signal it can be traced anyplace in the 
  world other than underground. This adds +3 DM against 
  electronic sweeping. Due to the increased size it is easier to 
  find in a physical search, Observation check normal. Weight 
  Negligible Price $3,000 Availability (-/R) Special -
  Standard, Teledyne: A Standard Tracking Bug. This 
  sends out a signal that is picked up by a directional handset. 
  The closer the bug and receiver are the more rapid the tone 
  becomes. The tone gets louder the more directly the handset 
  is pointed at the tracking bug. It can only be used with one 
  bug at a time. This adds -2 DM against electronic sweeping. 
  Weight Negligible Price $1’250 Availability (-/S) Special -
  Transponder, Tojicorp Discrete Micro: (See Dark 
  Conspiracy Pg. 269) Weight Negligible Price $1,800 Avail-
  ability (-/S) Special -
  Wall Listening Device, GE: This unique device is used 
  to listen through walls. It is capable of listening through up to 
  20” of solid concrete, doors, windows etc.. It can also record 
  by plugging into any standard recorder. This device allows 
  the highest possible sound quality. Weight 1 Kg Price $40 
  Availability (S/C) Special -
  Watch, dbx Recording: This looks like a normal wrist 
  watch but when a certain button is pressed it will record 
  sounds for up to 15 minutes. Weight Negligible Price $50 
  Availability (C/V) Special -
  Parachute: AGL: Skilled (Additions)
  High Altitude Jumps: High Altitude Low Opening 
  (HALO) and High Altitude High Opening (HAHO), jumps 
  require a Parachute check at normal before the parachute 
  opening. Failure means that another check has to be made 
  at a +1 DM (Cumulative) until it is passed, if it becomes 
  mathematically impossible to pass a Parachute check or an 
  AGL check then the character “Roman Candles” . Each DM 
  is then also applied to the landing. These are cut in half if 
  the character elects to forego a precision landing and just 
  come down where they can.
  A Character that Roman Candles must make a very 
  difficult AGL check, failure means the character is dead, 
  otherwise the character has suffered two broken legs and 
  loses ½ of their hit points. A Roman Candle may be waived 
  by the GM.
  HAHO: This is High Altitude High Opening. This allows 
  the character to conduct a jump miles from the target, out of 
  airplane engines earshot, and fly themselves into the land-
  ing zone. This requires a parawing and oxygen bottle. This 
  requires a Parachute check as follows;
  HALO: This is High Altitude Low Opening: This is used 
  when the character is trying to insert in an area where they 
  might be picked up on radar or searchlight. It gets them to 
  the ground the fastest.
  HAHO / HALO JUMP LANDING DIFFICULTY
  Under 5 miles from target 
   Normal check
  5 to 10 miles from target 
   Difficult check
  11 to 15 miles from Target 
   Very Difficult Check
  Night Jump 
   +1 Level Difficulty
  Forested or Light Urban Landing  +2 DM
  Heavily Forested or City Landing   +4 DM
  Failure means that the character has crashed. The 
  character then rolls a normal difficulty Parachute check. If 
  this is passed then the character misses their landing zone 
  (LZ), If the character fails by less than ½ their Parachute 
  check then they have crashed or been hung up. But ½ or 
  more then they are injured. 
  If they miss the LZ the character rolls a d20 and a d8. 
  The D20 roll times the number of miles the character was 
  from the LZ. This is the number of meters the character 
  is from the original LZ. The D8 will represent the cardinal 
  directions, read clockwise, to determine the direction the 
  character is off from the original LZ.
  If the character crashes and they are NOT in Forested 
  or Urban terrain the character lands hard. If in a Forested or 
  Urban terrain the character rolls a d20, on a 5 or less they 
  are hung up in light urban, on a 10 or less they are hung 
  up in Forested or City Terrain, and on a 12 or less in For-
  ested terrain they are hung up. If they are hung up the para-
  chute is hung up and the character is suspended above 
  the ground taking 1d6 points of damage. They have to cut 
  themselves loose and climb down. If they are not hung up 
  they take 1d2 points of damage and has to take two gull 
  rounds to gather up their chute.
  If the character rolls Injured they must pass a CON 
  check at normal or break a leg (See Broken Bones). 
  
  - 101 -
  Gear Up
  Dark Conspiracy
  TOOLS
  Arc Welder: (see Dark Conspiracy Pg. 265). Weight 75 
  Kg Price $850 Availability (C/C) Special -
  Belt, ACE 12 Tool: A wide leather belt that holds up to 
  a dozen hand tools and a tape measure. Weight 3 Kg Price 
  $50 Availability (V/V) Special -
  Blade Sharpener, BBB Manufacturing. A hand sized 
  metal object that will let blades of all sizes to be slid through 
  and sharpened. Weight 1 Kg Price $30 Availability (C/V) 
  Special - 
  Bolt Cutters
  Shielded, BBB Manufacturing: These act in every way 
  the same as Standard Bolt Cutters (see below). In addition 
  they are insulated to withstand the shock of cutting high pow-
  er lines. Weight 6 Kg Price $150 Availability (S/C) Special -
  Standard, ACE: The standard bolt cutters look like a 
  2.5 foot long scissors with a heavy metal end on it. Then 
  end only opens 2 inches but anything caught in the cutter 
  portion can be cut. The use of this requires a STR check 
  and is compared to the item that closes resembles the item. 
  Metal Hasp: up to an easy STR check, padlock up to what 
  was a normal STR check, case hardened padlock up to very 
  difficult STR check. Weight 4 Kg Price $70 Availability (V/V) 
  Special - 
  Duct Tape, ACE: This wide tape has a million and one 
  uses and I am sure the characters will find a few more. It 
  comes in a 100 yard roll, three or four inches wide and in 
  various colors from silver to black to all kinds of decorator 
  shades. Weight 0.5 Kg Price $15 Availability (V/V) Special -
  Entrenching Tool, Miltech Limited: The Entrenching 
  Tool is a small portable folding shovel capable of being worn 
  on load bearing equipment. Weight 2 Kg Price $15 Availabil-
  ity (C/V) Special -
  Hatchet, ACE: A small single bladed ax used by camp-
  ers and hunters because of its size and lightweight. Weight 
  0.5 Kg Price $20 Availability (V/V) Special -
  KITS (TOOL KITS)
  Assortments of useful tools.
  Aircraft
  (Replaces Aircraft Tools from Dark Conspiracy Pg. 265).
  Fixed Wing, Boeing-Space X: This contains all the 
  basic tools needed to maintain jet aircraft. Many of these 
  tools can be used on all types of aircraft but those especially 
  for jet engines. Weight 30 Kg Price $1,750 Availability (S/S) 
  Special -
  Propeller Boeing-Space X: This contains all the basic 
  tools needed to maintain a propeller aircraft. Many of these 
  tools can be used on all types of aircraft but those especially 
  for propeller engines. Weight 22 Kg Price $1,100 Availability 
  (S/S) Special -
  Rotary Wing, Boeing-Space X: This contains all the 
  basic tools needed to maintain a rotary wing (helicopters 
  and VTOL) aircraft. Many of these tools can be used on all 
  types of aircraft but those especially for their hybrid engines. 
  Weight 25 Kg Price $2,000 Availability (S/S) Special -
  Automotive 
  Basic, Ford-Revlon: The Basic Automotive Tool Kit 
  gives the character all of the tools necessary to complete 
  normal automotive maintenance and minor engine repairs. 
  Weight 10 Kg Price $800 Availability (C/C) Special -
  Deluxe, Ford-Revlon: The Deluxe Automotive Tool Kit 
  gives the character all the tools needed to perform any auto-
  motive repairs. Weight 25 Kg Price $1,500 Availability (S/S) 
  Special -
  Basic, ACE: (see Dark Conspiracy Pg. 265). Weight 5 
  Kg Price $250 Availability (V/V) Special -
  Computer, Intel-Packard: The Computer Tool Kit sup-
  plies all the tools needed to set up and maintain a computer 
  system and server at a user level. Weight 4 Kg Price $1,000 
  Availability (S/S) Special -
  Construction, McFadden Industries: (see Dark Con-
  spiracy Pg. 265). Weight 30 Kg Price $400 Availability (V/V) 
  Special - 
  Craftsman
  Carpenter Tool Kit, McFadden Industries: Carpenter 
  Tool Kit provides non-power tools needed to perform general 
  carpentry work. Included are saws, hammers, screwdrivers, 
  etc.. Weight 20 Kg Price $350 Availability (V/V) Special -
  Woodworking Tool Kit, ACE: Woodworking Tool Kit 
  provides non-power tools needed in fine woodworking. In-
  cluded are saws, hammers, chisels, etc.. Weight 15 Kg Price 
  $400 Availability (C/C) Special - 
  Electrical
  (Modified from Electrical Repair Tool Kit Dark Conspir-
  acy Pg. 265). 
  Basic, Teledyne: The Basic Electrical Tool Kit gives the 
  character the tools to perform basic electric repairs. Weight 
  3 Kg Price $350 Availability (V/V) Special -
  Deluxe, Tledyne: The Deluxe Electrical Tool Kit gives 
  the character all the tools necessary to fully utilize the Elec-
  trical Skill. The character using this gets a -2 DM to all Elec-
  trical skill checks. Weight 4 Kg Price $550 Availability (C/C) 
  Special -
  Electronic Repair, Teledyne: (see Dark Conspiracy 
  Pg. 265). Weight 3 Kg Price $350 Availability (V/V) Special -
  Excavating Tools, McFadden Industries: (see Dark 
  Conspiracy Pg. 265). Weight 20 Kg Price $250 Availability 
  (V/V) Special -
  Heavy and Tracked Vehicle Tools, Miltech Limited 
  (see Dark Conspiracy Pg. 266). Weight 15 Kg Price $2,200 
  Availability (-/S) Special - 
  Electrical Skill AGL (Trained)
  The electrical skill is used to work on, repair or disable 
  electrical devices. It also gives the character a basic under-
  standing in how the device works.
  
  - 102 -
  Dark Conspiracy
  Gear Up
  Heavy Ordnance Tools, Czech State Factories: (see 
  Dark Conspiracy Pg. 265). Weight 12 Kg Price $2,400 Avail-
  ability (-/S) Special Military 
  Mechanics Tool Kits
  Basic, ACE: This give all the basic tools needed to fix 
  mechanical devices. Weight 9 Kg Price $750 Availability 
  (V/V) Special - 
  Deluxe, ACE: The Deluxe Mechanics Tool Kit gives the 
  user a -2 DM to all Mechanics skill checks. Weight 15 Kg 
  Price $1,300 Availability (S/C) Special - 
  Power Hand Tools, McFadden Industries (see Dark 
  Conspiracy Pg. 266). Weight 35 Kg Price $1,200 Availability 
  (V/V) Special - 
  Small Arms, Czech State Factories: (see Dark Con-
  spiracy Pg. 266). Weight 5 Kg Price $750 Availability (C/C) 
  Special - 
  Small Engine, Ford-Revlon: The Small Engine Took 
  Kit contains all the tools needed to maintain and repair small 
  engines. Weight 10 Kg Price $300 Availability (C/C) Special - 
  Wheeled Vehicle Tools: (Changed to Automotive 
  Tools).
  Leg Gaffs: These fit on the insides of the calves and 
  have pikes on them. They are designed to help the character 
  climb up telephone poles and trees. It gives a character a -2 
  DM on all climbing checks when using them on telephone 
  poles or trees. Weight Kg Price $ Availability (/) Special - 
  Machine Shop, Portable (see Dark Conspiracy Pg. 
  266). Weight 1.75 Tons Price $12,000 Availability (S/S) Spe-
  cial - 
  Pocket Saw, Off Grid Supplies: The Pocket Saw con-
  sists of two rings connected with a carbide steel serrated 
  wire. It is capable of making quick work of small trees and 
  even sheet metal. Weight Negligible Price $20 Availability 
  (C/V) Special - 
  Portable Winch, ACE: The Portable Winch comes with 
  a base unit and a bumper attachment kit. It has a drum and 
  250 feet of cable with the capacity of lifting 6,000 pounds. It 
  reels out cable at up to 25 feet per minute and can reel in, on 
  average, as fast as ten feet per minute. If running on its own 
  power it can operate got one hour but it can be powered by 
  a car engine or other power source. It can also come with a 
  large drum and a 500 foot cable. Weight 15 Kg Price $195 
  Availability (S/C) Special - 
  Pulaski Axe: The Pulaski axe has an axe handle and 
  a wide axe head on one side. On the side opposite the axe 
  there is a wide hoe blade. This is extensively used by fire-
  fighters. Weight 4 Kg Price $45 Availability (S/C) Special - 
  Shovel, ACE: This is your standard shovel with a metal 
  blade and wooden handle. Weight 2 Kg Price $20 Availability 
  (V/V) Special - 
  Siphon Hose: The Siphon Hose is a 6 foot hose with a 
  built in bellows to start the flow. Weight 1 Kg Price $15 Avail-
  ability (V/V) Special - 
  Sledge Hammer, McFadden Industries: A two hand-
  ed sledge useful in pounding things in or breaking doors. It 
  doubles the roll for an attempt to force a door. Weight 8 Kg 
  Price $45 Availability (C/C) Special - 
  Wire Cutters, ACE: Wire Cutters are small hand held 
  scissor like device capable of cutting and stripping wires of 
  all kinds. In addition, it is capable of cutting barbed wire, con-
  certina wire, small chains, and chain link fences. Weight 1 Kg 
  Price $35 Availability (C/C) Special - 
  
  - 103 -
  Gear Up
  Dark Conspiracy
  WEAPONS ACCESSORIES
  Bandoleer
  5 Round Shotgun: A single strap that is worn across 
  the characters chest. It contains two ammunition pouches 
  (see load bearing equipment above). In addition, there are 
  loops that hold five shotgun shells at the ready reload. This 
  reduces the reload time to a single action per round. Weight 
  Negligible Price $20 Availability (S/C) Special - 
  Ammunition: A single strap that contains three ammu-
  nition pouches (see load bearing equipment above). Weight 
  0.5 Kg Price $30 Availability (S/C) Special - 
  Belt Fed: A single strap that holds a belt of 250 8 mm 
  belt linked ammunition or 100 15mm or less belt linked am-
  munition or 20 larger belt linked ammunition. Weight 1 Kg 
  Price $65 Availability (S/C) Special - 
  Barrel Extension: A eighteen inch extension that can 
  be added to any rifle barrel of a specific caliber. This can be 
  fitted on to the end of any standard rifle that does not have 
  a built in flash suppressor. It gives a -2 DM to all shots, over 
  point blank range. where the weapon is supported by more 
  than the shooters hand. It gives the shooter a +2 DM to all 
  shots taken at point blank range and a +1 DM where the 
  shooter is firing without additional support, these DM s are 
  cumulative. Weight 1 Kg Price $180 Availability (S/C) Special 
  - 
  Beowulf Receiver: A replacement receiver and barrel 
  for an M-16 or M-4 rifle. This allows the weapon to shoot a 
  .50 caliber round. It has its own magazine that contains five 
  rounds. It takes five minutes for a character with a Gunsmith 
  skill or fifteen minutes with a Firearms skill to replace the ex-
  isting receiver and barrel with the Beowulf receiver. Weight 2 
  Kg Price $1,000 Availability (R/S) Special Military 
  Bipod/Tripod:
  Bipod: This is attached to the end of a rifle and gives 
  the shooter a -1 DM on To Hit at ranges medium and longer. 
  Weight 1 Kg Price $30 Availability (C/C) Special - 
  Tripod: When an automatic weapon it eliminates the 
  minus on the To Hit penalty for additional rounds fired.
  Tripod, NLT (NATO) Light (see Dark Conspiracy Pg. 
  260). Weight 7 Kg Price $500 Availability (-/C) Special Mili-
  tary 
  Tripod, NMT (NATO) Medium (see Dark Conspiracy 
  Pg. 260). Weight 10 Kg Price $650 Availability (-/C) Special 
  Military 
  Tripod NHT (NATO) Heavy: (see Dark Conspiracy Pg. 
  260). Weight 22 Kg Price $800 Availability (-/C) Special Mili-
  tary 
  Brass Catcher: An attachment that can be fitted on ei-
  ther an automatic pistol or semi-automatic or automatic rifle. 
  It catches up to thirty pieces of brass that the weapon auto-
  matically ejects. On any 20 roll the weapon jams and has to 
  be cycled, taking the shooters next round, and expending 
  one round of live ammo, before it can be fired again. It is pri-
  marily used by snipers or assassins who don’t want to leave 
  tell tale brass behind that could identify them or their weap-
  on. Weight Negligible Price $10 Availability (S/C) Special - 
  Butt Stock Ammo Pouch: A nylon set of pouches 
  that fit onto a butt stock of a rifle. It holds two magazines 
  of ammo. Weight 1 Kg Price $35 Availability (C/V) Special - 
  Case:
  Double Rifle, American Express - Samsonite: A hard 
  sided case that holds two rifles side by side. Weight 5 Kg 
  Price $65 Availability (S/V) Special - 
  Pistol, American Express - Samsonite: A soft cover 
  case that is capable of storing any automatic or revolver. 
  Weight 2 Kg Price $30 Availability (V/V) Special - 
  Rifle, American Express - Samsonite: A soft sided 
  case that hold a rifle with any accessories separately. Weight 
  4 Kg Price $35 Availability (C/V) Special - 
  Sniper Rifle, American Express - Samsonite: A hard 
  sided case with both handles and a sling, capable of carrying 
  a sniper rifle with all attachments still on it. Weight 4 Kg Price 
  $50 Availability (C/C) Special - 
  Fanny Pack, Grizzle PFP Pistol: A pistol case that is 
  disguised as a fanny pack. This will pass visual scrutiny un-
  less a Very Difficult Observation Check is passed. Weight 1 
  Kg Price $20 Availability (S/C) Special - 
  Folding Stock: This allows many different types of 
  long guns (rifles, shotguns, etc.) to become concealable and 
  lighter weight. Certain weapons, M-16 and the like, that use 
  the butt stock for their blowback operation can not be fitted 
  with a folding stock. (Adjustments to normal weapon) Weight 
  -2.5 Kg Price -$250 Availability (Normal) Special - 
  Ghillie Rifle Wrap, Grizzly 1000: A wrap for a rifle that 
  goes with a ghillie suit that causes all Observation Checks 
  receive a +1 DM. Weight 0.5 Kg Price $20 Availability (S/C) 
  Special - 
  Holder, Forearm Shell: The Forearm Shell Holder 
  straps to the users forearm and contains spaces for eight 
  shotgun shells. Weight 0.5 Kg Price $20 Availability (S/C) 
  Special - 
  Holster
  Ankle, Bianchi: This concealing holster is worn around 
  the ankle and can carry short barreled pistols and revolv-
  ers. It is not designed for a quick draw as it has a strap that 
  comes over the top of the weapon to keep it securely in place. 
  Weight Negligible Price $30 Availability (C/C) Special - 
  Assault Pistol Holster with Cover Flap, Czech State 
  Factories: This thigh holster carries any pistol and small 
  machine pistols, mac-10, mac-11, Uzi, etc.. It is the proven 
  method to keep weapon accesible, and leaving waist free for 
  vest, or LBE gear. Universal holster is inner-lined and pad-
  ded to protect pistol and resist crushing. Cover flap prevents 
  accidental weapon loss in high stress situations. Weight 0.5 
  Kg Price $70 Availability (S/C) Special - 
  Belly Band, Bianchi: This holster fits down the front of 
  the individual’s pants. It has the capacity to hold any pistol 
  and most revolvers. In addition, it has the capacity to hold 
  two pistol magazines and a pair of handcuffs. Any individu-
  al’s attempt to Spot DC is increased by 10 on any attempt 
  to spot objects in this holster. It takes one-half action to ac-
  cess each item in the holster, plus one-half action to draw 
  
  - 104 -
  Dark Conspiracy
  Gear Up
  each item out. If any item is prepared to access then the 
  holder loses its concealment bonus. Weight 0.25 Kg Price 
  $20 Availability (S/C) Special - 
  Belt, Bianchi: This holster is worn attached to a normal 
  belt and can be set up to be drawn across the body (worn on 
  front hip side opposite gun hand), straight up (worn on gun 
  hand side) or out and up (worn in hollow in back). It has an 
  optional pistol securing strap. Weight Negligible Price $20 
  Availability (C/V) Special - 
  Chest, Bianchi: This holster will carry any kind of pistol 
  and is set up to sit on the users chest as similar to the flight 
  vest holster. The weapon is secured by a strap and is used 
  to carry a pistol when body space is at a premium, like a 
  parachute jump. Weight 0.5 Kg Price $75 Availability (C/V) 
  Special - 
  Executive Organizer, American Express-Samsonite: 
  A standard 8.5” by 11” Executive Organizer with a plus. It’s 
  everything an organizer should be, with a leather exterior 
  and durable nylon interior, and a full-featured planner. In ad-
  dition in the back it has a holster for any small to medium 
  size pistol. Large Pistols and revolvers will be easily spotted. 
  For someone to notice something is different about the case 
  is a Observation skill check of difficult (normal if a large pistol 
  or any revolver) to determine a weapon is being carried in 
  the case. Weight 3 Kg Price $175 Availability (S/C) Special - 
  Flight Vest, Miltech Limited: This holster is used in 
  conjunction with the Flight Vest to hold a pistol in case of an 
  emergency. The weapon is secured by a flap and the holder 
  is worn on the chest on the opposite side from the gun hand. 
  Weight 0.5 Kg Price $170 Availability (S/C) Special - 
  Hip: This is the standard holster that is worn on LBE 
  equipment belt. It comes in two styles, one with a flap to se-
  cure and protect the weapon and one with a securing strap 
  to keep the weapon in place. The flap style will half the users 
  dexterity when trying a quick draw. Weight 0.5 Kg Price $25 
  Availability (C/V) Special - 
  Shoulder, Bianchi: (See Dark Conspiracy Pg. 274) 
  Weight 1 Kg Price $50 Availability (C/C) Special -
  Small Concealed, Bianchi: (See Dark Conspiracy Pg. 
  274) Weight 0.3 Kg Price $15 Availability (C/C) Special -
  Illuminator, Allard Technologies: A small powerful 
  flashlight that can be fitted in an included mount on the un-
  derside of a pistols barrel, or a rifles fore stock or barrel. It 
  sens out a shaft of light some 100 feet that allows the shoot-
  er to identify targets in the dock. Weight 0.5 Kg Price $120 
  Availability (S/C) Special - 
  Laser Sight: (See Dark Conspiracy Pg. 273) Weight 1 
  Kg Price $800 Availability (S/C) Special -
  Laser Sight, AN/PAQ-4A IRLS Allard Technologies 
  Espion Ultraviolet: (See Dark Conspiracy Pg. 274) Weight 
  1 Kg Price $1,800 Availability (-/S) Special Military
  Laser Target Designator: This produces a laser signal 
  that can be picked up by various passive laser guided muni-
  tions. Sometimes the laser has to be held on the target other 
  times once the munition has picked up the designation then 
  the laser can be shut down. It has a 5000 yard range and 
  must be in line of sight of the person using the designator 
  and the munition. Weight 0.5 Kg Price $190 Availability (S/C) 
  Special - 
  M-16/AR-15 CS Projector, Beretta-Colt: When placed 
  on the Muzzle Flash Suppressor of an M-16 or AR-16 it al-
  lows a rifle grenade to be fired containing CS gas. The gre-
  nade acts in every way as a Grenade Launcher CS Grenade, 
  including purchasing. Setting up the grenade for fire take 
  ½ an action and removing the projector takes ½ an action. 
  Weight 0.5 Kg Price $250 Availability (S/C) Special Military
  Magazines
  Detachable ammunition containers for firearms.
  Banana: The Banana Magazine is designed for assault 
  style military weapons and it holds 30 rounds of ammuni-
  tion. These are illegal in the United States post ‘90s. (Empty) 
  Weight 0.25 Kg Price $45 Availability (R/S) Special Military 
  Box: This is the standard magazine used for most au-
  tomatic and semi automatic rifles and non revolver pistols. 
  Weight 0.1 Kg Price $15 Availability (V/V) Special - 
  Pistol Grip: The Pistol Grip is fitted to long guns that 
  have had their butt stock removed (saving about 30% of the 
  weapons weight and making them concealable) or been 
  fitted with a folding stock. It allows the weapon to be fired 
  comfortably without bringing it to the shoulder. It, however, 
  doubles the penalties for more than one round being fired in 
  a round. Weight 0.25 Kg Price $60 Availability (S/C) Special - 
  Recoil Compensator: This fits onto the butt of most 
  rifles. It reduces the penalty for automatic fire by ½ and char-
  acters firing an aimed shot gets ½ the bonus for their first 
  aimed shot for all subsequent aimed shots on the same tar-
  get. It takes a character with a gunsmith skill 5 minutes to 
  put on or take off. Weight 0.5 Kg Price $45 Availability (C/C) 
  Special - 
  Rifle Front Grip: The Rifle Front Grip is a handle that 
  extends straight down from the fore stock of a rifle. Its al-
  lows easier spraying fire and halves the penalties for multiple 
  shots when the weapon is used two handed. Weight 0.25 Kg 
  Price $70 Availability (S/C) Special - 
  Weapons Safe
  Secure storage for weapons.
  Multiple, Security Industries: A heavy metal box about 
  thirty inches by thirty inches one foot. It has a combination 
  lock on it that Lockpick skill at normal to open without the 
  combination. Inside it has a rack for five pistols or revolvers 
  and magazines or speed loaders. Weight 80 Kg Price $300 
  Availability (C/C) Special - 
  Single, BBB Manufacturing: A heavier than normal 
  lock box with a key lock. When opened reveals a padded 
  inside that can house a pistol and its magazine or speed 
  loader. It takes a Lockpick at normal to open without the key. 
  Weight 40 Kg Price $80 Availability (C/C) Special - 
  Rifle, Security Industries: A five foot tall three foot 
  wide heavy duty safe. When opened it has racks for six rifles 
  and six pistols as well as magazines speed loaders and ex-
  tra ammunition. It has a good combination lock that takes a 
  Lockpick check at very difficult to open without the combina-
  tion. Weight 220 Kg Price $550 Availability (C/C) Special - 
  
  - 105 -
  Gear Up
  Dark Conspiracy
  Under Bed, IKEA: A very large safe on small rollers 
  that is made to fit under a bed. It can contain up to ten rifles 
  and ten pisrols, magazines, and extra ammunition. It has a 
  heavy duty key lock that takes a Lockpick check at Difficult 
  to open without a key. Weight 175 Kg Price $700 Availability 
  (S/C) Special - 
  Scope
  Czech State Factories Electro-Optical: This acts as 
  a standard scope at long and extreme ranges. In addition, it 
  gives the firer a -1 DM to aimed shots at short and medium 
  ranges. It also can be used to see at medium and less range 
  in duck and dawn conditions without penalty. Weight 3 Kg 
  Price $450 Availability (S/C) Special - 
  Weaver M-22 Standard Telescopic Sight: (See Dark 
  Conspiracy Pg. 270). Weight 0.5 Kg Price $750 Availability 
  (C/C) Special -
  Teledyne Catseye Starlight: (See Dark Conspiracy 
  Pg. 270) Weight 2 Kg Price $1,250 Availability (R/S) Special 
  Military
  Miltech Limited Thermal: The Thermal Scope allows 
  the character to engage targets at normal ranges without 
  having to worry about soft cover as the thermal imager picks 
  up the heat from the target. Weight 3 Kg Price $4,500 Avail-
  ability (R/S) Special - 
  Silencer: The Silencer is useful in muffling or changing 
  the sound produced by a shot from a rifle or pistol. An char-
  acter trying a Observation check to locate someone using a 
  silencer, or even determine that a shot was fired suffers a +4 
  DM. Silencers are only useful for the weapons for which they 
  were purchased. After 10 rounds have been fired through 
  the silencer then the penalty is reduced by 1 and so forth 
  until there is no penalty. It a weapon id fired automatically 
  thru a silencer then each round counts as two for purposes 
  of determining when the silencer wears out. Silencers make 
  quick drawing a full action and all shorts at medium or longer 
  range suffer a +2 DM. Weight 0.25 Kg (Pistol) 0.75 Kg Price 
  $750 Availability (S/C) Special Illegal
  Silencer / Suppressor (See Dark Conspiracy Pg. 273) 
  Weight 0.5 (Pistol) 1 Kg (SMG/Rifle) Price $1,000 Availabil-
  ity: (S/C) Special Illegal
  Slings
  Most rifles come equipped with a sling but what follows 
  are a few specialized slings, mostly got non-rifles. Weapons 
  without slings carried for long distances give the weapons 
  bearer a +2 DM on Endurance checks. 
  Heavy Weapon: Allows Light Machine Guns and Heavy 
  Automatic Rifles (the BAR and the like) to be fired from the 
  hip. Weight 2 Kg Price $40 Availability (C/C) Special - 
  One Arm: This sling allows the weapon to be carried on 
  the shoulder, slung and unslung with just one arm. Weight 1 
  Kg Price $15 Availability (C/C) Special - 
  Over Top: This sling fits over the top of the weapon 
  rather than underneath. This allows the weapon to be worn 
  on the back and slip out into a firing position without costing 
  any action. Weight 1 Kg Price $25 Availability (C/C) Special - 
  Standard: This is the normal nylon sling that is fit on 
  most rifles. Weight 0.75 Kg Price $10 Availability (C/C) Spe-
  cial - 
  Submachinegun: The Submachinegun Sling is a top 
  mounted sling designed so that small lightweight subma-
  chineguns can be carried in a concealed position and be 
  combat ready in ½ an action. These are very popular among 
  protective services (Secret Service, etc.). Weight 0.75 Kg 
  Price $30 Availability (S/C) Special - 
  Shotgun: This allows the Shotgun, which is usually not 
  equipped with a sling to have a sling for carrying purposes. 
  Weight 1 Kg Price $20 Availability (C/C) Special - 
  Top with Butt Stock Ammo Pouch: The Sling Top with 
  Butt Stock Ammo pouch is a top mounting of the sling allows 
  the wearer to suspend their weapon under the arm in the 
  Ready-Fire Mode (sling positioned over the shoulder with 
  the weapon hanging right side up under the arm in a ready 
  to fire position). Additionally, the stock mounted magazine 
  pouch holds two magazines. Weight 2 Kg Price $50 Avail-
  ability (C/C) Special - 
  Speed Loader: A magazine for a revolver with a flip out 
  cylinder. It allows the full reload or a revolver with one full ac-
  tion, rather than taking one round to reload each chamber of 
  the cylinder individually. Weight Negligible (Empty) Price $15 
  Availability (C/C) Special - 
  Suppressor
  Pistol: This is fitted to the end of a pistol and reduces its 
  around by seventy-five percent. It makes any character who 
  hears it must make an Observation, Firearms, or Intelligence 
  check at ¼ to identify the shots as what they are. The effect 
  of identifying the/ shot for what it is are lost after three shots 
  fired in six minutes or less. Weight 0.25 Kg Price $250 Avail-
  ability (C/V) Special - 
  Rifle: This is an up scaled pistol suppressor. The major 
  difference is the initial chance to identify is made at ½ but if 
  made at normal then it will be misidentified as a pistol shot. 
  The effect of identifying the/ shot for what it is are lost after 
  three shots fired in five minutes or less. Weight 0.5 Kg Price 
  $350 Availability (C/V) Special - 
  Tactical Laser Illuminator: This combines the Illumi-
  nator and the Laser Designator into one unit. See above for 
  the effects of each. Weight 3 Kg Price $380 Availability (S/C) 
  Special - 
  Trigger Lock, BBB Manufacturing: This is fitted into 
  the trigger of a weapon and renders it unable to fire unless 
  unlocked and removed, taking two rounds. It can be un-
  locked without a key with a Lockpick skill check at normal. 
  Weight Negligible Price $10 Availability (V/V) Special - 
  
  - 106 -
  Dark Conspiracy
  Gear Up
  PRICE CHART
  The price chart is broken down into Item, Weight, Price, 
  Availability, and Special. Weight is expressed in kilograms. 
  Price is expressed in dollars. 
  Availability is broken into two letters, on the left of the 
  slash is availability without contacts, the one on the right is 
  with a contact use. 
  Availability is broken down into 
  V - Very Common, 
  C – Common, 
  S – Scarce, 
  R – Rare, and 
  I – Very Rare. 
  Special includes Armor Effect, Legality to Own, or any-
  thing else that would effect the purchase of the item. Armor 
  Effect is the armor protection of the item and it can appear 
  as a single number or two numbers separated by a slash. 
  The number to the left of the slash is against firearms and 
  the number to the right is against melee weapons. Legality 
  is no letter, L is for needs a license needed, M is for Military 
  Only, and I is for Illegal. License can be obtained, taking 
  1-6 days, providing the character is not a convict and has a 
  reason for the purchase. 
  Military items can be purchased if the character has 
  terms in the military, when the character is being created. 
  For each term spent in the military the character can pur-
  chase one level if availability. After 1 term Very Common 
  military items can be purchased, after two terms Common, 
  on to after five or more terms Very Rare items can be pur-
  chased. These items must be purchased when the charac-
  ter first starts playing.
  AVAILABILITY CHART (roll equal to or less on D20)
  Location Availability 
   
  Dreamland  Mike Town  
  Bot City 
  Very Rare 
   5 
   3 
   1
  Rare 
   10 
   8 
   5
  Scarce 
   14 
   12 
   8
  Common 
  17 
   14 
  10
  Very Common  
   19 
  15 
  12
   
  Precincts 
  Ant Hills 
  Burbs
  Very Rare 
  1 
   1 
   
  Rare  
  1 
   2 
   3
  Scarce 
  5 
   5 
   6
  Common 
  7 
   7 
   9
  Very Common 
   9 
   9 
   12
   
  Demonground Crop Farms 
  Outlaw
  Very Rare 
   1 
  1 
  1
  Rare 
   1 
  4 
  2
  Scarce 
   6 
  7 
  7
  Common 
   8 
  9 
  9
  Very Common 
   11 
   10 
  14
  PRICE CHART NOTES
  Dreamland:  
  +4 DM for illegal items, 
   
   
   
   
  other than street drugs.
  Mike Town:  
  +2 DM for items over $1000
  Bot City:  - 2 DM if dealing with tools or tool kits
   
   
   
  +2 DM for items over $1000
  Precincts:  +2 DM for items over $750
   
   
   
  +3 DM for Military Items
   
   
   
  +1 DM for License Items, 
   
   
   
  - 2 DM for Illegal items
  Ant Hills:  +2 DM for items over $750, 
   
   
   
  +3 DM for Military Items, 
   
   
   
  +1 DM for License Items
  Burbs:  
   
  +2 DM for Military Items, 
   
   
   
  +1 DM for items over $1000
  Demonground: Used military items -2 DM (roll d20 on 
  18-20 item defective) 
  Crop Farms:  - 2 DM if dealing with tools or tool kits. 
   
   
   
  +1 DM for items over $1500
  Out Law: Licensed items available without a license at 
  150% normal Price. Items have a 50% chance of being 
  stolen +10% per availability level over Common. All military 
  items are stolen. -1 DM for every 10% offered above nor-
  mal price for illegal items.
  
  - 107 -
  Gear Up
  Dark Conspiracy
  Index
  1.5 kw- Small Portable 1.5 Kilowatt (Generator) 57
  1.5 kw- Small Portable 1.5 Kilowatt, Wind Powered (Genera-
  tor) 57
  102M- Printer/Reader, Intel-Packard 102M 32
  1112- Wet, Pepsico 1112 (Suit) 48
  147- Oven, Grizzly 147 Solar Powered (, ) 38
  1500- Commercial Tandy 1500 (Communications, Radios, 
  Receiver) 17
  170- Portable, Intel-Packard 170 (Printers) 22
  1700- 3D, Apple-IBM 1700 (Printers) 22
  19- Hammock, IKEA 19 (, Other Sleeping Gear) 35
  19- Ladder, Ace 19 Portable 40
  1900- Flashlight, Coleman 1900 (Hiking, Rings) 34
  2 Man Dome, Coleman S2MD (, Tent) 36
  2 Quart, Grizzly QC (Personal Camping) 36
  20 liter- Jerrycan, 20 Liter 72
  3 Day- Hydration Pack, 3 Day, Grizzly 3D (Personal Camp-
  ing) 36
  3303- Standard, McFadden 3303 (Solar Panel) 58
  350- Reader, Nikon 350 Hand Held 32
  3501- Snake, ACE 3501 (Flashlight) 56
  360 Degree, LG Supply (Cameras, Still) 95
  3D, Apple-IBM 1700 (Printers) 22
  3M- 7800, 3M Mask (Gas Mask) 50
  3M- Appraisal Kit, 3M (Chemical Weapons and Counter 
  Measures Kits) 51
  3M- Artisan Kit, 3M (Chemical Weapons and Counter Mea-
  sures Kits) 51
  3M- Chemical Kit, 3M (Chemical Weapons and Counter 
  Measures Kits) 54
  3M- Flood, 3M Katrina (Flashlight) 56
  3M- Metal Detector, 3M 1015 50
  4 Man Dome, Grizzly 444 (, Tent) 36
  4 Person Cabin, Bezubovo Ventures Wind (, Tent) 36
  5 kw- Medium Portable 5 Kilowatt (Generator) 57
  5 Round Shotgun (Bandoleer) 102
  505- Projector, Nikon 505 22
  7500- Tablet Apple-IBM 7500 20
  765- Snorkel, Coleman 765 (Sled) 47
  7800, 3M Mask (Gas Mask) 50
  900-Ace 900 Foam (Fire Extinguisher) 71
  A2750 (Street Drugs) 69
  Access to FBI Fingerprint Database 91
  Access to FBI Wiretaps 91
  Access to Police DNA Database 91
  Access to Police Fingerprint Database 91
  Access to Police Records 91
  Access to Police Traffic Cameras 91
  Access to Private Surveillance Cameras 91
  Access to Project Epsilon 91
  Access to Public Records Collection Service 92
  Access to Satellite Imagery 92
  Access- Dark Web Access (Software) 25
  Access- Deep Web Access, Capone Limited (Software) 26
  Ace 900 Foam (Fire Extinguisher) 71
  ACE- Basic, ACE (Kits (Tool Kits), Automotive ) 101
  ACE- Basic, ACE (Mechanics Tool Kits) 101
  ACE- Belt, ACE 12 Tool 101
  ACE- Deadbolt, ACE (Locks) 88
  ACE- Deluxe, ACE (Mechanics Tool Kits) 101
  Ace- Equipment Pack, Ace 1000 (, ) 35
  ACE- Hatchet, ACE 101
  Ace- Ladder, Ace 19 Portable 40
  ACE- Ladder, ACE TL12 Telescoping 40
  ACE- Padlock, ACE (Lock, Electronic) 89
  ACE- Protective, ACE (Glasses/Sunglasses) 9
  ACE- Protective, ACE (Gloves) 10
  ACE- Safety Lighted, ACE (Glasses/Sunglasses) 9
  ACE- Safety, ACE (Glasses/Sunglasses) 9
  ACE- Shovel, ACE 101
  ACE- Snake, ACE 3501 (Flashlight) 56
  ACE- Standard, ACE (Bolt Cutters) 101
  ACE- Work, ACE (Gloves) 10
  Activated- Voice Activated (Bugs, Audio Bug Accessories) 94
  Actors Makeup Kit (Disguise Kits) 12
  Adrenalin, Pfizer-Roche Injectable 65
  Adrenalin, Steri-Med Auto-Injector 65
  Agent- Chemical Agent Detector Kit, Czech State Factories 
  C-2 49
  Agent- Chemical Agent Detector Kit, Miltech Limited M256 
  49
  Agent- Nerve Agent Vapor Detector, Czech State Factories 
  73 51
  Aid- Warrior Aid and Litter System (Street Drugs) 71
  Air Compressor 46
  Air Mattress, Coleman 1 (, Other Sleeping Gear) 35
  Air with Regulator, Pepsico AT (Tank) 48
  Air- Aqualung Air (Tank) 48
  Aircraft, Bezobovo Ventures 73
  Airfoil- Ring Airfoil Projector (, Paintball Guns) 77
  Alarm- Infiltration Alarm, Security Industries (Detector) 88
  Alba Industries Paraphysicist Field (Kits) 72
  Alcohol 48
  Alice Pack, Miltech Limited 1 (Hiking, Backpacks) 34
  Alice Pack, Miltech Limited 1F Full (Hiking, Backpacks) 34
  All Terrain (Accessories, Tripod) 96
  Allard Technologies Palm Code Scan (Lock, Electronic) 89
  Allard Technologies Palm Scan (Lock, Electronic) 89
  Allard Technologies Retinal Scan (Lock, Electronic) 89
  Allard Technologies Retinal-Palm Scan (Lock, Electronic) 89
  Allard Technologies Retinal-Palm-Voice Scan (Lock, Elec-
  tronic) 89
  Allard Technologies Thumb Scan (Lock, Electronic) 89
  Allard Technologies Voice Scan (Lock, Electronic) 89
  Allard- Illuminator, Allard Technologies 103
  Allard- Keycard, Allard Technologies (Lock, Electronic) 89
  Allard- Microwave, Allard Technologies (Detector) 86
  Allard- Radio, Allard Technologies (Jammer) 88
  Altitude- High Altitude Jump System, Miltech Limited 93
  Aluminum Case, American Express-Samsonite Lock Tight 
  63
  Amazon- Book Reader, Amazon On Fire 20
  American- Courier Pouch, American Express-Samsonite 31
  American- Modern, American Express-Samsonite HD (Duf-
  fel Bag) 63
  American- Pistol, American Express- Samsonite (Case) 102
  
  - 108 -
  Dark Conspiracy
  Gear Up
  American- Rifle, American Express- Samsonite (Case) 102
  American- Suitcase, American Express-Samsonite Softy 63
  Ammonia Inhaler, Steri-Med 65
  Ammonium Nitrate (Explosives) 54
  Ammunition (Bandoleer) 102
  Amplification- Light Amplification, Miltech Limited LT3 (Bin-
  oculars) 79
  Amplifier- Voice Amplifier, Radio Shack 50
  Analyzer- Chemical Analyzer, Zeiss-Krupp 1 49
  Analyzer- Voice Analyzer, dbx (Software) 28
  Anesthetic, Local 65
  Anesthetic, Total 65
  Angle- Wide Angle Vision (Bugs, Video Bug Accessories) 95
  Animal Deterrent, Grizzly 7A Solar Powered (Base Camp) 
  38
  Animal- Large Animal, Coleman LG (Cage) 42
  Animal- Medium Animal, Grizzly 750 (Cage) 42
  Animal- Small Animal, BBB Manufacturing 19 (Cage) 42
  Ankle, BBB Manufacturing (Handcuffs) 83
  Ankle, Bianchi (Holster) 102
  Antenna- Directional Antenna, Miltech Limited 45 (Commu-
  nications, Radio Accessories, Antennas) 18
  Antenna- Pole Antenna, Miltech Limited PA (Communica-
  tions, Radio Accessories, Antennas) 18
  Antenna- Tower Antenna, Sony A1 (Communications, Radio 
  Accessories, Antennas) 18
  Antenna- Whip Antenna, Miltech Limited W (Communica-
  tions, Radio Accessories, Antennas) 18
  Antenna- Wire Antenna, Miltech Limited AW (Communica-
  tions, Radio Accessories, Antennas) 18
  Anti-Fever, Pfizer-Roche 65
  Anti-Friction Spray (Ammunition, Shotgun) 75
  Anti-Mine System, Czech State Factories 49
  Antibiotic, Pfizer-Roche IV 65
  Antibiotic, Pfizer-Roche Liquid 65
  Antibiotic, Pfizer-Roche Oral 65
  Antidote Shot 65
  Antivenin, Pfizer-Roche 65
  Antivenin, Steri-Med Auto-Injector 65
  Apartment (Lodging, Long Term) 60
  Apple-IBM- 3D, Apple-IBM 1700 (Printers) 22
  Apple-IBM- Keyboard, Tablet, Apple-IBM 21
  Apple-IBM- Phone, Apple-IBM SP2000 Smart (Communica-
  tions, Phones) 16
  Apple-IBM- Tablet Apple-IBM 7500 20
  Apple-IBM- Tablet Hybrid, Apple-IBM 9000 20
  Appraisal Kit, 3M (Chemical Weapons and Counter Mea-
  sures Kits) 51
  Aqualung Air (Tank) 48
  Aqualung, Pepsico Merlite 46
  Arc Welder 101
  Arctic (Foot Wear, Boots) 6
  Arctic, Grizzly (Glasses/Sunglasses) 9
  Arctic, Grizzly (Gloves) 10
  Arctic, Miltech Limited 478 (Personal Camping) 36
  Area- LED Area Work Light, McFadden Industries (Lantern) 
  57
  Arm- One Arm (Slings) 104
  Armor- Close Assault Armor, RamTech (Heavy Armor) 3
  Armor- Dragonskin Armor, Ramtech (Heavy Armor) 3
  Armor- Full Body Armor, Miltech Limited (Heavy Armor) 3
  Armor- Leather Armor (Light Armor) 2
  Armor- Over Armor Vest, Security Industries O (Special Out-
  fits) 8
  Arms- Small Arms, Czech State Factories (Mechanics Tool 
  Kits) 101
  Army- Swiss Army Knife, Czech State Factories (, ) 37
  Artisan Kit, 3M (Chemical Weapons and Counter Measures 
  Kits) 51
  Asbestos Firefighter’s Suit (Special Outfits) 8
  Asbestos, Ram Tech Fire Suit (Suits) 51
  Ascenders, Grizzly 39
  Ash 69
  Assault Pistol Holster with Cover Flap, Czech State Facto-
  ries (Holster) 102
  Assault- Close Assault Armor, RamTech (Heavy Armor) 3
  Assault, Miltech Limited 9641 (Sled) 48
  Assault, Raven A1 (Hiking, Backpacks) 35
  Athletic (Foot Wear, Shoes) 7
  Atlas- Road Atlas (Maps) 64
  Atropine, Steri-Med Auto-Injector 65
  Audio Recorder, dbx 162X (Audio Recorders) 94
  Audio Recorder, Xomax (Audio Recorders) 94
  Audio Recording Cartridge, Fujo 190 Micro-Tape (Audio Re-
  corders) 94
  Audio Recording Cartridge, Veradero (Audio Recorders) 94
  Auto Entry Kit, Law Enforcement Limited 309 (Forced Entry 
  Tools) 83
  Auto Glass Punch, Law Enforcement Limited 1900 (Forced 
  Entry Tools) 83
  Auto Jiggler, Capone Ltd AJ (Lock Picking Sets) 13
  Auto-Dialer, Comcast (Software) 25
  AV Feed, Zenith 1450 (Peripherals) 20
  Avalanche Beacon, Grizzly B112 43
  Avgas 48
  Aware (Street Drugs) 69
  Axe- Ice Axe, Grizzly IA 40
  Axe- Pulaski Axe 101
  Backpack Mounted, Off Grid Supply SP2 (Solar Panel) 57
  Backpack Radio (Secure), Miltech Limited MP25S (Commu-
  nications, Radios) 16
  Backpack Radio, Miltech Limited MP-25 (Communications, 
  Radios) 16
  Backpack, Grizzly 245 Manual Entry Tool (Forced Entry 
  Tools) 83
  Bag- Bug Out Bag, Off Grid Supply 39 44
  Bag- Chalk Bag, Wilson-Rawlings 39
  Bag- Computer Field Bag Samsonite C10 (, ) 35
  Bag- Garment Bag American-Express-Samsonite Flat One 
  (Duffel Bag) 63
  Bag- Gym Bag Wilson-Rawlings Universal (Duffel Bag) 63
  Bag- Laundry Bag, Czech State Factories A1 63
  Bag- Lift Bag, Pepsico 47
  Bag- MRE Cooker Bag, Miltech Limited CB4 (, Stove) 38
  Bag- Overnight Bag American Express-Samsonite Quick 63
  Bag- Shoulder Bag, Gucci-Versace 63
  Bag- Sniper Bag, Raven Industries 10 42
  Bag- Tactical Rope Bag, Grizzly TRB 40
  
  - 109 -
  Gear Up
  Dark Conspiracy
  Bag- Waterproof Bag, Coleman WPB 48
  Bag, Miltech Limited Aidmans’ 65
  Bag, Miltech Limited Field Medic 65
  Bag, Steri-Med Medicine 66
  Bag.- Contractor’s Bag. McFadden Industries 7000 63
  Ball Camera, Nikon (Ammunition) 81
  Ball- Gas Ball (Ammunition, Paint Ball) 75
  Ballistic Blanket, RamTech (Ammunition) 81
  Ballistic Coveralls, Ramtech CO-1 (Light Armor) 2
  Ballistic Jacket, Big Ben 1070 (Light Armor) 2
  Ballistic Shirt, Big Ben T201 (Light Armor) 2
  Balloon Extraction Kit, Miltech Limited 1970 43
  Banana (Magazines) 103
  Band- Belly Band, Bianchi (Holster) 102
  Bandanna (Head Gear) 7
  Bang Pole, Law Enforcement Limited (Ammunition) 81
  Bang- Flash Bang Strip, Miltech Limited Ultimate (Forced 
  Entry Tools) 83
  Bar- Go Bar, Check State Factories (Forced Entry Tools) 83
  Bar- Handle Bar Mounted, Intel-Packard 700 (Personal 
  Camping, Global Positioning System (GPS) Receiver) 37
  Bar- Juice Bar, Radio Shack 250 (Communications, Phones) 
  16
  Barrel Extension 102
  Barrier Tape, Law Enforcement Limited (Ammunition) 81
  Bars- Nutrient Bars (Food) 59
  Baseball, Wolson-Rawlings (Head Gear, Cap ) 7
  Basic, ACE (Kits (Tool Kits), Automotive ) 101
  Basic, ACE (Mechanics Tool Kits) 101
  Basic, Ford-Revlon (Kits (Tool Kits), Automotive ) 101
  Basic, Law Enforcement Limited E1 (Evidence Collection Kit 
  ) 82
  Basic, Teledyne (Kits (Tool Kits), Electrical) 101
  Baton Bullet (Ammunition, Rifle) 75
  Baton, Security Industries 19 (Flashlight) 56
  Battering Ram, Law Enforcement Limited Big Kick (Forced 
  Entry Tools) 83
  Battery Less, Off Grid Supply 2000 (Flashlight) 56
  Battle Dress Uniform, Miltech Limited (Clothing Sets, Mili-
  tary/Law Enforcement) 4
  Battle- Kevlar Battle Dress Uniform, Miltech Limited (Me-
  dium Armor) 3
  BBB Manufacturing Stand Alone (Safes) 90
  BBB Manufacturing WWW Water (Fire Extinguisher) 71
  BBB- Ankle, BBB Manufacturing (Handcuffs) 83
  BBB- Blanket, BBB Manufacturing WB3 (, Other Sleeping 
  Gear) 35
  BBB- Combination, BBB Manufacturing (Locks) 88
  BBB- Halligan, BBB Manufacturing (Forced Entry Tools) 83
  BBB- Helicopter, BBB Manufacturing 73
  BBB- Lighter, BBB Manufacturing Z Disposable (Fire Starter) 
  44
  BBB- Megaphone, BBB Manufacturing Big Voice Hand held 
  (Inspection Mirror) 84
  BBB- Pillow, BBB Manufacturing PW19 (, Other Sleeping 
  Gear) 35
  BBB- Shielded, BBB Manufacturing (Bolt Cutters) 101
  BBB- Shredder, BBB Manufacturing 90
  BBB- Single, BBB Manufacturing (Weapons Safe) 103
  BBB- Small Animal, BBB Manufacturing 19 (Cage) 42
  BBB- Small, BBB Manufacturing (Accessories, Drone) 97
  BBB- Standard, BBB Manufacturing (Lock, Electronic) 89
  BBY- PDA Motorola-Samsung BBY 20
  Beacon- Avalanche Beacon, Grizzly B112 43
  Beanbag Shell (Ammunition, Shotgun) 75
  Bed- Under Bed, IKEA (Weapons Safe) 104
  Bedroll, Grizzly 1 (, Other Sleeping Gear) 35
  Beeper, Security Industries (, Mace) 77
  Beer (Alcohol) 59
  Belly Band, Bianchi (Holster) 102
  Belly Chain, Security Industries (Handcuffs) 83
  Belt Fed (Bandoleer) 102
  Belt- Money Belt 11
  Belt- Web Belt and Suspenders, Coleman 99 (Hiking, Load 
  Bearing Equipment) 33
  Belt- Weight Belt, Pepsico 10 48
  Belt, ACE 12 Tool 101
  Belt, Bianchi (Holster) 103
  Beowulf Receiver 102
  Beret (Head Gear) 7
  Beretta-Colt- Gun, Beretta-Colt 7000 (Ammunition, Paint 
  Ball) 75
  Bezobovo- Aircraft, Bezobovo Ventures 73
  Bezobovo- Boat, Bezobovo Ventures 73
  Bezobovo- Chair, Bezobovo Ventures Soft Portable (, ) 38
  Bezobovo- Powered, Bezobovo Ventures Ultimate (Base 
  Camp, Cooler) 38
  Bezobovo- Shower System, Bezobovo Ventures Relaxing (, 
  Stove) 39
  Bezobovo- Table, Bezobovo Ventures Dinner Portable (, 
  Stove) 39
  Bezobovo- Tent Stove, Bezobovo Ventures Warmth (, Stove) 
  38
  Bezubovo- Inflatable Tent, Bezubovo Ventures Sea (, Tent) 
  36
  Bezubovo- Luxury, Bezubovo Ventures Ultimate (, Tent) 36
  Bianchi- Ankle, Bianchi (Holster) 102
  Bianchi- Belt, Bianchi (Holster) 103
  Bianchi- Chest, Bianchi (Holster) 103
  Bianchi- Shoulder, Bianchi (Holster) 103
  Big- Ballistic Jacket, Big Ben 1070 (Light Armor) 2
  Big- Ballistic Shirt, Big Ben T201 (Light Armor) 2
  Big- Thermal Fatigues, Big Ben (Wet/Cold Weather Gear) 8
  Bikers, Wilson-Rawlings (Helmets) 3
  Bionic Ear, Sony (Audio Recorders) 94
  Bipod (Bipod/Tripod) 102
  Bites- Insect Bites (Essential Oils) 66
  Black Box, Capone Limited Little (Audio Recorders) 94
  Black Box, Capone Ltd (Communications, Phones) 16
  Black Box, Law Enforcement Limited (Handcuffs) 83
  Black Powder, Hercules Powder Company (Explosives) 54
  Black- Computer Black Box, Intel-Packard B (Peripherals) 
  20
  Blackout- Suit, Blackout 14
  Blade Sharpener, BBB Manufacturing 101
  Blanket- Ballistic Blanket, RamTech (Ammunition) 81
  Blanket, BBB Manufacturing WB3 (, Other Sleeping Gear) 
  35
  
  - 110 -
  Dark Conspiracy
  Gear Up
  Blanket, Emergency, Off Grid Supply 503 44
  Blasting Machine, McFadden Industries 54
  Blind, Raven Industries BB 42
  Blocker- Door Blocker, Security Industries (Detector) 87
  Blood Whole 66
  Blood, Pfizer-Roche Artificial 66
  Blood, Pfizer-Roche Powder 66
  Blood, Pfizer-Roche Synthetic 66
  Blood, Plasma 66
  Blue (Filters, Light) 56
  Blue- Standard, Pepsico Blue (Sled) 48
  Blueprints (Maps) 64
  Boat, Bezobovo Ventures 73
  Boat, Coleman 4B Inflatable 4 Man (Boat) 46
  Boat, Grizzly Marine 1 Inflatable 2 Man (Boat) 46
  Boat, Miltech Limited ZZ Zodiac (Boat) 46
  Body Wire Transmitter (Audio Recorders) 94
  Body- Full Body Armor, Miltech Limited (Heavy Armor) 3
  Boeing- Flight Suit, Boeing Space X A2 (Special Outfits) 8
  Boeing- Flight Vest, Boeing Space X 1270 (Special Outfits) 8
  Boeing- Global, Boeing Space X (Accessories, Drone) 97
  Boeing- Jacket, Flight, Boeing Space X A-1 (Outerware, 
  Jacket) 5
  Boeing- Large, Boeing Space X (Accessories, Drone) 97
  Boeing-Space- Propeller Boeing-Space X (Kits (Tool Kits), 
  Aircraft) 101
  Bomb Disposal Kit, Miltech Limited (Chemical Weapons and 
  Counter Measures Kits) 54
  Bomb Sniffer, Hercules Powder Company Bloodhound 49
  Bomb Squad Suit, Miltech Limited AFG (Heavy Armor) 3
  Bomb Sweep Detonator, Motorola-Samsung 101 49
  Bomb- Ink Bomb, Miltech Limited 2799 46
  Bomber- Jacket, Leather Bomber, Boeing Space X B-17 
  (Outerware, Jacket) 6
  Booby Trap Kit, Capone Limited (Chemical Weapons and 
  Counter Measures Kits) 54
  Book Reader, Amazon On Fire 20
  Boonie, Miltech Limited (Head Gear, Cap ) 7
  Booster- Empathy Booster Drug, Dead Files LLC 66
  Boots- Ice Boots, Off Grid Supply 19 40
  Bottle- Fine Wine, Bottle (Alcohol) 59
  Bottle- Hard Liquor Bottle (Alcohol) 59
  Bottle- Wine, Bottle (Alcohol) 59
  Bounty Hunter (Credentials and Badges) 81
  Box (Magazines) 103
  Box- Black Box, Capone Limited Little (Audio Recorders) 94
  Box- Black Box, Capone Ltd (Communications, Phones) 16
  Box- Black Box, Law Enforcement Limited (Handcuffs) 83
  Box- Computer Black Box, Intel-Packard B (Peripherals) 20
  Box- Patrol Box, American Express-Samsonite (Metal De-
  tector) 84
  Box- Spirit Box, GA Technology SB-9 72
  Box- Television Box, Magnovox-Samsung 11 23
  Bran 69
  Brass Catcher 102
  Breaker- Electronic Lock Breaker Ring, Capone Ltd ELB 
  (Lock Picking Sets) 13
  Bridge- Three Cable Bridge, Grizzly B3 41
  Bridge- Two Cable Bridge, Grizzly B2 40
  Brief Case, American Express-Samsonite Executive 63
  Briefcase, Shocking, American Express-Samsung (Alarms) 
  86
  Broadcast Monitoring Equipment (Audio Recorders) 94
  Broadcast- Radio Detonation Broadcast Unit, RamTech 54
  BroMenn- Kit, BroMenn Corporation Doctors 67
  Brownstone (Lodging, Long Term) 60
  Bug Detecting Tools (Detector) 86
  Bug Deterrent Impregnated (Special Outfits) 8
  Bug Deterrent Portable, Grizzly BD (Personal Camping) 36
  Bug Out Bag, Off Grid Supply 39 44
  Bug- Data Bug, Intel-Packard (Bugs, Audio Bug Accesso-
  ries) 94
  Bullet- Baton Bullet (Ammunition, Rifle) 75
  Bullet- Rubber Bullet (Ammunition, Rifle) 75
  Bullets- Teflon Bullets (Ammunition) 81
  Bungi Cord and Harness, LG Suppliers 200 39
  Buoyant- Permanently Buoyant, Pepsico P 13 (Life Preserv-
  ers) 47
  Bureau- Federal Bureau of Investigation (Credentials and 
  Badges) 81
  Burner- CD Burner, Intel-Packard 7 (Peripherals) 20
  Burner- DVD Burner, Intel Packard D15 (Peripherals) 21
  Burner- ROM Burner, Tojicorp 23
  Burning- CD Burning, Microsoft Special (Software) 25
  Burst Transmission (Bugs, Audio Bug Accessories) 94
  Burst- Data Burst Transmission (Bugs, Data Bug Accesso-
  ries) 94
  Bush (Australian) (Head Gear, Hat ) 7
  Business (Clothing Sets, Civilian) 4
  Buster- Club Buster, Law Enforcement Limited 702 (Forced 
  Entry Tools) 83
  Buster- Door Buster, Law Enforcement Limited 1911 (Forced 
  Entry Tools) 83
  Buster- Engine Buster (Ammunition) 81
  Buster- Glass Buster, Czech State Factories (Forced Entry 
  Tools) 83
  Butt Pack, Miltech Limited VTN (Hiking, Backpacks) 35
  Butt Stock Ammo Pouch 102
  Buzzer, Radio Shack (Lock, Electronic) 88
  C Rations (Food) 59
  Cabin- 4 Person Cabin, Bezubovo Ventures Wind (, Tent) 36
  Cable- Three Cable Bridge, Grizzly B3 41
  Cable- Two Cable Bridge, Grizzly B2 40
  CAD/CAM (Software) 25
  Cage- Faraday Cage Bag, Allard Technologies (Detector) 87
  Call Router, Sony (Accessories, Telephone Equipment) 98
  Caller ID Defeater, Radio Shack (Accessories, Telephone 
  Equipment) 98
  Caltrops, Capone Limited (25) 12
  Cam and Microphone, Radio Shack SM7 (Peripherals) 20
  Cam and Microphone, Tandy 1410 (Wireless Peripherals) 23
  Camera- Ball Camera, Nikon (Ammunition) 81
  Camera- Still Camera, Nikon DLR-35 Advanced (Cameras, 
  Still) 95
  Camera, Nikon (Alarms) 86
  Camera, Nikon 7A Microfilm 32
  Camera, Nikon U1200 Underwater 46
  Camosuit (Special Outfits) 8
  
  - 111 -
  Gear Up
  Dark Conspiracy
  Camouflage Compact, Law Enforcement Limited CC3 (Per-
  sonal Camouflage) 42
  Camouflage Net, Miltech Limited 42
  Camp- Stool, Camp, Coleman (, ) 38
  Camping)- Canteen (Personal Camping) 36
  Can8- Gun, Coleman Can8 (Flare) 44
  Canister- CO2 Canister, BBB Manufacturing (, Paintball 
  Guns) 77
  Canteen (Personal Camping) 36
  Cantrips- Vehicle Cantrips, Law Enforcement Limited 85
  Cap, McFadden Industries Electronic Blasting 54
  Cap, McFadden Industries Nonelectric Blasting 54
  Cape (Outerware, Coats) 5
  Capone- Auto Jiggler, Capone Ltd AJ (Lock Picking Sets) 13
  Capone- Black Box, Capone Ltd (Communications, Phones) 
  16
  Capone- Caltrops, Capone Limited (25) 12
  Capone- Concealing, Capone Limited (Face Gear) 9
  Capone- Cookie Sampler, Capone Limited (Software, Virus) 
  28
  Capone- Frag Switch, Capone Limited Fg1 (Peripherals) 21
  Capone- Glass Cutter, Capone Ltd GSB 13
  Capone- Hacker Mask, Capone Limited (Software) 26
  Capone- Infinite Loop, Capone Limited (Software, Virus) 28
  Capone- Lethal, Capone Limited (Software, Virus) 29
  Capone- Lockout, Capone Limited (Software, Virus) 29
  Capone- Peephole Reverser, Capone Ltd PR 14
  Capone- Prop Fowler, Capone Limited Special 47
  Capone- Trap, Capone Limited 3 Lockjaw (Traps) 42
  Capone- Trojan Horse, Capone Limited (Software, Virus) 29
  Capone- Worm, Capone Limited (Software, Virus) 30
  Capone- X-Ray Spray, Capone Ltd X4 15
  Car and Truck Wheel Immobilizer, Law Enforcement Limited 
  (Ammunition) 81
  Car Opening Kit, Capone Ltd (Lock Picking Sets) 13
  Car Transmitter / Receiver, Motorola-Samsung PC Special 
  (Communications, Radios) 16
  Car, Radio Shack 1960 (Communications, Phones) 16
  Car, Radio Shack 73
  Car, Tojicorps (Communications, Radio Accessories, Anten-
  nas) 18
  Carbon Fiber Vest, Security Industries CF12 (Medium Ar-
  mor) 2
  Carbon Fiber, Miltech Limited (Suit) 48
  Card- Identification Card (Forgery and Forged Items) 13
  Card- Magnetic Card Reader / Copier Radio Shack MCR 14
  Card- Memory Card Transmitter, Capone Limited T15 21
  Carpenter Tool Kit, McFadden Industries (Kits (Tool Kits), 
  Craftsman) 101
  Carrier- Laptop Carrier, GE250 Laptop Carrier 63
  Carry- Jacket, Concealed Carry with Holster (Special Out-
  fits) 8
  Carson- Compact, Carson Optical 19 (Binoculars) 79
  Carson- Magnifying Glass, Carson Optical M1 14
  Carson- Pocket Microscope, Carson Optical Pm6 14
  Case- Aluminum Case, American Express-Samsonite Lock 
  Tight 63
  Case- Brief Case, American Express-Samsonite Executive 
  63
  Case- Map Case, Miltech Limited M 63
  Case- Refrigerated Case, GE R90 22
  Case- Sample Case, 3M Traveling 63
  Case- Tactical Laptop Case, Apple-IBM TLC (, ) 35
  Case- Tactical Tablet Case, Apple-IBM TTC (, ) 35
  Case, Law Enforcement Limited 200 Handcuffs (Hiking, 
  Pouches) 34
  Casual (Clothing Sets, Civilian) 4
  Catcher- Brass Catcher 102
  Catseye- Teledyne Catseye Starlight (Scope) 104
  Cattle Prod, BBB Manufacturing FH23 (Ammunition, Baton) 
  76
  Cavalry, Miltech Limited (Head Gear, Hat ) 7
  CD Burner, Intel-Packard 7 (Peripherals) 20
  CD Burning, Microsoft Special (Software) 25
  CD ROM Drive, Intel-Packard 19 (Peripherals) 20
  CDs, dbx Rewritable (Peripherals) 20
  CDs, Sony One Time Use (Peripherals) 20
  Cell Phone Eraser, Motorola-Samsung 3333 86
  Cell Phone, Motorola-Samsung (Jammer) 88
  Cell Phone, Motorola-Samsung (Locator) 88
  Cell- Holding Cell 84
  Cell- Hydrogen Fuel Cell 49
  Cellular Modem, Motorola-Samsung CM5 (Modems) 22
  Cellular Phone Cloner, Motorola-Samsung (Accessories, 
  Tape) 96
  Cellular Phone Interceptor, Motorola-Samsung (Accesso-
  ries, Tape) 96
  Cellular Phone Interceptor, Sony (Accessories, Telephone 
  Equipment) 98
  Cellular Phone Set, Motorola-Samsung (Detector) 87
  Cellular Signal Blocker, Motorola-Samsung High Power (Ac-
  cessories, Telephone Equipment) 99
  Cellular Signal Blocker, Motorola-Samsung Low Power (Ac-
  cessories, Telephone Equipment) 98
  Cellular Telephone, Tojicorp VHC13 (Communications, 
  Phones) 16
  Chain Mail, Pepsico CM3 (Suit) 48
  Chain Shirt (Medium Armor) 2
  Chain- Belly Chain, Security Industries (Handcuffs) 83
  Chain- Key Chain, BBB Manufaturing (Metal Detector) 84
  Chair, Bezobovo Ventures Soft Portable (, ) 38
  Chalk Bag, Wilson-Rawlings 39
  Changer- Voice Changer, Portable Telephone, dbx (Voice 
  Disguiser) 14
  Character- Childrens’ Character, Disney-Kodak (Watches) 
  11
  Charge- Frame Charge, Hercules Powder Company 54
  Chase Launcher and Device, Law Enforcement Limited (Ac-
  cessories, Tape) 97
  Chech- Semitek, Chech State Factories (Military Grade) (Ex-
  plosives) 54
  Chemical Agent Detector Kit, Czech State Factories C-2 49
  Chemical Agent Detector Kit, Miltech Limited M256 49
  Chemical Analyzer, Zeiss-Krupp 1 49
  Chemical Detection Paper, Miltech Limited M101 49
  Chemical Escape, Zeiss-Krupp CE5 (Suits) 51
  Chemical Kit, 3M (Chemical Weapons and Counter Mea-
  sures Kits) 54
  
  - 112 -
  Dark Conspiracy
  Gear Up
  Chest- Commando Chest Harness, Raven Industries 7 (Hik-
  ing, Pouches) 34
  Chest, Bianchi (Holster) 103
  Childrens’ Character, Disney-Kodak (Watches) 11
  Cipher- Digital Cipher Machine Software (Cipher Machine) 
  31
  Cipher, Miltech Limited Emergency (Cipher Machine) 31
  Classic Top Loading. Czech State Factories 1900 (Duffel 
  Bag) 63
  Clean Room Suit (Special Outfits) 8
  Cleaning- Gun Cleaning Kit, Beretta-Colt 54
  Cleats- Ice Cleats, Grizzly A12 40
  Climbers, Grizzly 100 (Helmets) 3
  Climbing (Gloves) 10
  Climbing Hammer, Grizzly CH2 39
  Climbing Harness, Wilson-Rawlings 1008 39
  Close Assault Armor, RamTech (Heavy Armor) 3
  Clot- Quik Clot, Pfizer-Roche 69
  Cloth (Wallet) 11
  Club Buster, Law Enforcement Limited 702 (Forced Entry 
  Tools) 83
  Clutch (Handbag) 11
  CO2 Canister, BBB Manufacturing (, Paintball Guns) 77
  Coat, Dress, Gucci-Versace (Outerware, Coats) 5
  Coat, Fur, Gucci-Versace (Outerware, Coats) 5
  Coat, Lab (Outerware, Coats) 5
  Coat, Leather (Outerware, Coats) 5
  Coat, Rain, Trench Style (Outerware, Coats) 5
  Coats)- Cape (Outerware, Coats) 5
  Code-Cracker, Miltech Limited (Software) 25
  Cold Water Wet, Pepsico CW1000 (Suit) 48
  Cold Weather (Gloves) 10
  Cold Weather Suit, Grizzly S12 (Wet/Cold Weather Gear) 7
  Cold Weather, Grizzly (Face Gear) 9
  Cold- Extreme Cold Weather, Grizzly EC141 (Wet/Cold 
  Weather Gear) 8
  Cold- Workman’s, Cold Weather (Coveralls) 8
  Coleman- Air Mattress, Coleman 1 (, Other Sleeping Gear) 
  35
  Coleman- Boat, Coleman 4B Inflatable 4 Man (Boat) 46
  Coleman- Commercial, Coleman (, Stove) 38
  Coleman- Crash Pad, Coleman 45 39
  Coleman- Day Pack, Coleman 701 (, ) 35
  Coleman- Dry, Coleman S176 (Suit) 48
  Coleman- Flashlight, Coleman 1900 (Hiking, Rings) 34
  Coleman- Folding Cot, Coleman 700 (, Other Sleeping Gear) 
  35
  Coleman- Gallon, Coleman GC (Personal Camping) 36
  Coleman- Gas, Coleman 3 (Fire Starter) 44
  Coleman- Gun, Coleman Can8 (Flare) 44
  Coleman- Hand Cranked, Coleman HC700 (Communica-
  tions, Radios, Receiver) 17
  Coleman- Ignition Sticks, Coleman 77 (Fire Starter) 44
  Coleman- Insect Repellent, Coleman Cutter 45
  Coleman- Kerosene, Coleman 1 (Lantern) 57
  Coleman- Large Animal, Coleman LG (Cage) 42
  Coleman- Large, Coleman 25 (Base Camp, Cooler) 38
  Coleman- Light, Coleman LT (, Sleeping Bags) 35
  Coleman- Mess Kit, Coleman MK5 (Personal Camping) 36
  Coleman- Miniature, Coleman M8 (Flare) 44
  Coleman- Picnic, Coleman 25 (, ) 35
  Coleman- Pistol Grip, Coleman 111P (Diving Light) 46
  Coleman- Pocket Compass, Coleman (Personal Camping, 
  Compass) 37
  Coleman- Pouch, Coleman 10 Small Miscellaneous (Hiking, 
  Pouches) 33
  Coleman- Pouch, Coleman 25 Medium Miscellaneous (Hik-
  ing, Pouches) 33
  Coleman- Pouch, Coleman 40 Small Arms Ammunition (Hik-
  ing, Pouches) 33
  Coleman- Pouch, Coleman 45 Compass (Hiking, Pouches) 
  33
  Coleman- Pouch, Coleman 50 Large Miscellaneous (Hiking, 
  Pouches) 33
  Coleman- Pouch, Coleman 55 Shells (Hiking, Pouches) 33
  Coleman- Pouch, Coleman DD4 Flashlight (Hiking, Pouch-
  es) 33
  Coleman- Rain Suit, Coleman R100 (Wet/Cold Weather 
  Gear) 8
  Coleman- Small, Coleman 10 (Base Camp, Cooler) 38
  Coleman- Snorkel, Coleman 765 (Sled) 47
  Coleman- Stool, Camp, Coleman (, ) 38
  Coleman- Sunscreen, Coleman SPF60 45
  Coleman- Vest, Coleman WWV White Water Rafting 48
  Coleman- Waterproof Bag, Coleman WPB 48
  Combat, Miltech Limited (Foot Wear, Boots) 6
  Combination, BBB Manufacturing (Locks) 88
  Comcast- Auto-Dialer, Comcast (Software) 25
  Comcast- Connection, DSL, Comcast (Services) 24
  Command, Miltech Limited (Flashlight) 56
  Commando Chest Harness, Raven Industries 7 (Hiking, 
  Pouches) 34
  Commercial Grade Video, Verdadero (Accessories, Tape) 96
  Commercial Grade, Fuji (Accessories, Film) 96
  Commercial Tandy 1500 (Communications, Radios, Receiv-
  er) 17
  Commercial, Coleman (, Stove) 38
  Commercial, Mountainaire (, Sleeping Bags) 35
  Commercial, Radio Shack WT45 (Communications, Radios, 
  Hand Set Radio) 17
  Commercial, Security Industries (, Mace) 77
  Commercial, Zeiss-Krupp 4x (Binoculars) 79
  Communications Wire, Miltech Limited (Communications, 
  Miscellaneous) 19
  Communications- Satellite Communications Terminal, Toji-
  corps 55 (Communications, Miscellaneous) 19
  Compact- Camouflage Compact, Law Enforcement Limited 
  CC3 (Personal Camouflage) 42
  Compact, Carson Optical 19 (Binoculars) 79
  Compass- Digital Compass, Grizzly (Personal Camping, 
  Compass) 37
  Compass- Inertial Compass, Radio Shack 1919 (Personal 
  Camping, Compass) 37
  Compass- Magnetic Compass, Miltech Limited 2090 (Per-
  sonal Camping, Compass) 37
  Compass- Pocket Compass, Coleman (Personal Camping, 
  Compass) 37
  Compensator- Recoil Compensator 103
  
  - 113 -
  Gear Up
  Dark Conspiracy
  Composite Picture Software, Nikon (Software) 25
  Compressor- Air Compressor 46
  Computer Black Box, Intel-Packard B (Peripherals) 20
  Computer Field Bag Samsonite C10 (, ) 35
  Computer Intel-Packard (Locator) 88
  Computer Snooper (Accessories, Tape) 97
  Computer- Desktop Personal Computer, GE9000 20
  Computer- Dive Computer, Pepsico Smart Stuff 46
  Computer- Laptop Portable Computer, Zenith FX2 20
  Computer, Intel-Packard (Kits (Tool Kits), Automotive ) 101
  Concealable Radio, Motorola- Samsung X12 (Communica-
  tions, Radios) 17
  Concealable Vest, Security Industries CV201 (Medium Ar-
  mor) 2
  Concealed Radio, Miltech Limited CRT100 (Communica-
  tions, Radios) 17
  Concealed- Jacket, Concealed Carry with Holster (Special 
  Outfits) 8
  Concealed- Small Concealed, Bianchi 103
  Concealing, Capone Limited (Face Gear) 9
  Concussion (Ammunition, Hand Grenades) 74
  Confined Space Rescue System, Grizzly S12 49
  Connection Dial Up, Comcast (Services) 24
  Connection, DSL, Comcast (Services) 24
  Connection, T1, Microsoft (Services) 24
  Construction, McFadden Industries (Helmets) 3
  Construction, McFadden Industries (Kits (Tool Kits), Automo-
  tive ) 101
  Container- Riot Container Mace Sprayer, Law Enforcement 
  Limited (, Mace) 77
  Contractor’s Bag. McFadden Industries 7000 63
  Cooker- MRE Cooker Bag, Miltech Limited CB4 (, Stove) 38
  Cookie Sampler, Capone Limited (Software, Virus) 28
  Cookware Set, Grizzly 85 (, ) 38
  Copying- DVD Copying, Microsoft (Software) 26
  Cord- Bungi Cord and Harness, LG Suppliers 200 39
  Cordlette, Grizzly 39
  Coroner (Credentials and Badges) 81
  Corporate Security (Credentials and Badges) 81
  Corporate- Uniformed Corporate Security (Credentials and 
  Badges) 82
  Corrective Lens (Glasses/Sunglasses) 9
  Corrective Lens Inserts (Glasses/Sunglasses) 9
  Costume (Jewelry) 10
  Cot- Folding Cot, Coleman 700 (, Other Sleeping Gear) 35
  Counter- Geiger Counter, Grumman D3 50
  Country- Cross Country, Epoke-Roskgnoil (Skis) 43
  Courier Pouch, American Express-Samsonite 31
  Coveralls- Ballistic Coveralls, Ramtech CO-1 (Light Armor) 2
  Cowboy (Foot Wear, Boots) 6
  Cowboy (Head Gear, Hat ) 7
  Cranked- Hand Cranked, Coleman HC700 (Communica-
  tions, Radios, Receiver) 17
  Crash Pad, Coleman 45 39
  Crime Lab (Credentials and Badges) 81
  Criminal Investigative Service (Credentials and Badges) 81
  Cross Country, Epoke-Roskgnoil (Skis) 43
  CS Gas (Ammunition, Grenade Launcher) 75
  CS Gas (Baseball) (Ammunition, Hand Grenades) 74
  CS Gas (Emitter) (Ammunition, Hand Grenades) 74
  CS- M-16/AR-15 CS Projector, Beretta-Colt 103
  CS/CN Gas (Ammunition, Grenade Launcher) 75
  CS/CN Gas (Ammunition, Hand Grenades) 74
  Cure- Hangover Cure (Essential Oils) 66
  Currency Forgery Kit, Capone Limited (Forgery and Forged 
  Items) 12
  Currency- Forged Currency (Forgery and Forged Items) 12
  Cutter- Glass Cutter, Capone Ltd GSB 13
  Cutters- Wire Cutters, ACE 101
  Cyalume Light Stick, Czech State Factories 56
  Czech State Factories Electro-Optical (Scope) 104
  Czech State Factories T19 Gas (Fire Extinguisher) 71
  Czech- Anti-Mine System, Czech State Factories 49
  Czech- Expray, Czech State Factories (Evidence Collection 
  Kit ) 82
  Czech- External Vest, Czech State Factories 5 (Medium Ar-
  mor) 2
  Czech- Fatigues, Czech State Factories (Clothing Sets, Mili-
  tary/Law Enforcement) 4
  Czech- Fireman’s, Czech State Factories (Helmets) 3
  Czech- HAZMAT Detection, Czech State Factories (Kits) 50
  Czech- HazMat, Czech State Factories HZS (Suits) 51
  Czech- Helmet Mounted, Czech State Factories 202 (Flash-
  light) 56
  Czech- Hydration Pack, Czech State Factories Thigh (Per-
  sonal Camping) 37
  Czech- Infrared, Czech State Factories 9000 (Binoculars) 79
  Czech- Military, Czech State Industries (, Stove) 38
  Czech- Riot, Czech State Industries Kent State (Ammuni-
  tion, Baton) 76
  Czech- Rotor, Czech State Factories (Cipher Machine) 31
  Czech- Sandbags, Czech State Factories 73
  Czech- Saucer, Czech State Industries (Head Gear, Cap ) 7
  Czech- Self Firing, Czech State Factories (Flare) 44
  Czech- Shooting, Czech State Factories (Gloves) 10
  Czech- Signaling, Czech State Factories ZZ8 (Flare) 44
  Czech- Standard, Czech State Factories Spotter (Laser 
  Rangefinder) 79
  Czech- Stun, Czech State Factories SS (Ammunition, Ba-
  ton) 76
  Czech- Tactical, Czech State Factories TF3 (Flashlight) 56
  Czech- TF-1A Mask, Czech State Factories (Gas Mask) 50
  Czech- Trigger Finger, Czech State Factories (Gloves) 10
  D12- Lapel, Sony D12 (Dosimeter) 49
  Dark Web Access (Software) 25
  Dart Gun (, ) 76
  Dashboard Mounted, Intel-Packard 301 (Personal Camping, 
  Global Positioning System (GPS) Receiver) 37
  Data Bug, Intel-Packard (Bugs, Audio Bug Accessories) 94
  Data Burst Transmission (Bugs, Data Bug Accessories) 94
  Data Recovery, Norton-AVG (Software) 25
  Database Jane’s Military (Software) 25
  Database, Google-Wikipedia Information (Software) 25
  Day Pack, Coleman 701 (, ) 35
  Day- Two Day Tactical Gear Bag, Miltech Limited 63
  Dazzle Light (, ) 76
  dbx- CDs, dbx Rewritable (Peripherals) 20
  dbx- Digital, dbx 1990 (Audio Recorders) 94
  
  - 114 -
  Dark Conspiracy
  Gear Up
  dbx- DVD, Rewritable, dbx (Peripherals) 21
  dbx- Microphone, dbx Parabolic (Accessories, Lie Detector) 
  98
  dbx- Phone, dbx Finger (Communications, Phones) 16
  dbx- Portable, dbx S2 (Scanners) 23
  dbx- Scanner, dbx MS12 Microfilm 32
  dbx- Sound Processing, dbx (Software) 28
  dbx- Tape Library, dbx 1330 23
  dbx- Voice Analyzer, dbx (Software) 28
  dbx- Voice Disguiser, dbx, Micro (Voice Disguiser) 14
  dbx- Watch, dbx Recording (Accessories, Trackers) 100
  DD4- Pouch, Coleman DD4 Flashlight (Hiking, Pouches) 33
  De-Gaussing Unit 12
  Dead Drop Spike 31
  Dead Files LLC Blessing Kit (Kits) 72
  Deadbolt, ACE (Locks) 88
  Decontamination- HAZMAT Decontamination, Miltech Lim-
  ited (Kits) 50
  Deep Water Wet, Pepsico DWW (Suit) 48
  Deep Web Access, Capone Limited (Software) 26
  Degree- 360 Degree, LG Supply (Cameras, Still) 95
  Deluxe, ACE (Mechanics Tool Kits) 101
  Deluxe, Ford-Revlon (Kits (Tool Kits), Automotive ) 101
  Deluxe, Law Enforcement Limited E200 (Evidence Collec-
  tion Kit ) 82
  Deluxe, Tledyne (Kits (Tool Kits), Electrical) 101
  Demolitions- Engineer Demolitions Kit, McFadden Industries 
  (Chemical Weapons and Counter Measures Kits) 54
  Demolitions- Military Demolitions Kit, Czech State Factories 
  54
  Descrambler- Scrambler / Descrambler, Miltech Limited 
  Model IX (Communications, Phones) 16
  Desert Shemagh, Miltech Liited (Head Gear, Cap ) 7
  Desert, Miltech Limited (Foot Wear, Boots) 6
  Designer, Gucci-Versace (Clothing Sets, Civilian) 4
  Designer, Gucci-Versace (Handbag) 11
  Desk- Laptop Desk with Fan, Intel-Packard LTDF 21
  Desktop Personal Computer, GE9000 20
  Desktop- Reader, Desktop, Sony 71 32
  Detecting- Bug Detecting Tools (Detector) 86
  Detection- Chemical Detection Paper, Miltech Limited M101 
  49
  Detection- Drug Detection Kit, Security Industries 1 (Creden-
  tials and Badges) 82
  Detection- Explosive Detection Kit, Miltech Limited (Evi-
  dence Collection Kit ) 82
  Detection- HAZMAT Detection, Czech State Factories (Kits) 
  50
  Detective- Net Detective Software, Norton- AVG (Software) 
  27
  Detector- Chemical Agent Detector Kit, Czech State Facto-
  ries C-2 49
  Detector- Chemical Agent Detector Kit, Miltech Limited 
  M256 49
  Detector- Lie Detector, Hand-Held, Sony (Accessories, Lie 
  Detector) 98
  Detector- Lie Detector, Law Enforcement Limited Polygraph 
  (Accessories, Lie Detector) 98
  Detector- Metal Detector, 3M 1015 50
  Detector- Mine Detector, Miltech Limited 50
  Detector- Motion/Temperature Detector, Epoke-Rosignoil 
  547 50
  Deterrent- Animal Deterrent, Grizzly 7A Solar Powered 
  (Base Camp) 38
  Deterrent- Bug Deterrent Impregnated (Special Outfits) 8
  Deterrent- Bug Deterrent Portable, Grizzly BD (Personal 
  Camping) 36
  Deterrent- Dog Deterrent (Disguise Kits) 12
  Detonation- Radio Detonation Broadcast Unit, RamTech 54
  Detonation- Radio Detonation Receiver Unit, RamTech 54
  Detonator- Bomb Sweep Detonator, Motorola-Samsung 101 
  49
  Developing- Film Developing (Accessories, Film) 96
  Development- 
  Photographic 
  Development 
  Kit, 
  Nikon 
  DK1313 54
  Device Transporter 10
  Devices- Encryption Devices (Detector) 87
  Dial Tone Recorder, Tandy (Accessories, Telephone Equip-
  ment) 99
  Dial- Connection Dial Up, Comcast (Services) 24
  Diesel 48
  Digital Cipher Machine Software (Cipher Machine) 31
  Digital Compass, Grizzly (Personal Camping, Compass) 37
  Digital Map Measurer, Czech State Factories (, ) 37
  Digital Memory (Bugs, Data Bug Accessories) 94
  Digital Phone, Motorola-Samgun D1500 (Communications, 
  Phones) 16
  Digital Wrist (Watches) 11
  Digital- Solar Powered Digital Wrist (Watches) 11
  Digital, dbx 1990 (Audio Recorders) 94
  Digital, GE 19 (Binoculars) 79
  Digital, Miltech Limited (Cipher Machine) 31
  Digital, Sony (Cameras, Still / Video) 95
  Digital, Teledyne (Accessories, Trackers) 99
  Direction- Radio Direction Finder, Teledyne S1965B 90
  Directional Antenna, Miltech Limited 45 (Communications, 
  Radio Accessories, Antennas) 18
  Directional- Electric Directional, Martin Dynatech Eye (Lan-
  tern) 57
  Disguiser- Voice Disguiser, dbx, Micro (Voice Disguiser) 14
  Disguiser- Voice Disguiser, Sony 205 (Voice Disguiser) 15
  Disney-Kodak- Childrens’ Character, Disney-Kodak (Watch-
  es) 11
  Disposable Kodak- Disney Snap (Cameras, Still) 95
  Disposal- Bomb Disposal Kit, Miltech Limited (Chemical 
  Weapons and Counter Measures Kits) 54
  Dive (Food, Restaurant) 59
  Dive Computer, Pepsico Smart Stuff 46
  Divers Wrist, Pepsico (Watches) 11
  Dlx- Kit, Grizzly Dlx Explorer 45
  Do It Yourself Manual 64
  Document Forgery Kit, Capone Limited (Forgery and Forged 
  Items) 12
  Dog Deterrent (Disguise Kits) 12
  Dome- 2 Man Dome, Coleman S2MD (, Tent) 36
  Dome- 4 Man Dome, Grizzly 444 (, Tent) 36
  Dome- Survival Dome, Off Grid Supply 12 (, Tent) 36
  Door Blocker, Security Industries (Detector) 87
  
  - 115 -
  Gear Up
  Dark Conspiracy
  Door Buster, Law Enforcement Limited 1911 (Forced Entry 
  Tools) 83
  Door Stop, Sony 304 (Alarms) 86
  Double Rifle, American Express- Samsonite (Case) 102
  Doughboy, Miltech Limited (Head Gear, Hat ) 7
  Downhill, Epoke-Roskgnoil (Skis) 43
  Downlink- Satellite Downlink Subsystem, Zeiss-Krupp 
  ZK1956 PSD Portable (Communications, Phones) 16
  Dragonskin Armor, Ramtech (Heavy Armor) 3
  Dreamland Pass (Forgery and Forged Items) 12
  Dreamland- Forged Dreamland Pass (Forgery and Forged 
  Items) 12
  Dress (Foot Wear, Boots) 6
  Dress (Foot Wear, Shoes) 7
  Dress- Battle Dress Uniform, Miltech Limited (Clothing Sets, 
  Military/Law Enforcement) 4
  Dress- Coat, Dress, Gucci-Versace (Outerware, Coats) 5
  Dress- Formal Dress Uniform, Miltech Limited (Clothing 
  Sets, Military/Law Enforcement) 4
  Dress- Kevlar Battle Dress Uniform, Miltech Limited (Me-
  dium Armor) 3
  Dress- Military Dress Uniform, Miltech Limited (Clothing 
  Sets, Military/Law Enforcement) 4
  Dress, Gucci-Versace (Gloves) 10
  Dressing- Moss Dressing 67
  Drink- Mixed Drink (Alcohol) 59
  Drive- CD ROM Drive, Intel-Packard 19 (Peripherals) 20
  Drive- DVD ROM Drive, Intel-Packard D8 (Peripherals) 21
  Drive- Expanded Hard Drive, Intel-Packard 2500 (Hard 
  Drives) 21
  Drive- External Hard Drive, GE 900 (Hard Drives) 21
  Drive- Flash Drive, Radio Shack F1000 (Peripherals) 21
  Drive- Removable Hard Drive, Apple-IBM 35 21
  Drone- Re-Tasking Drone 92
  Drop- Dead Drop Spike 31
  Drug Detection Kit, Security Industries 1 (Credentials and 
  Badges) 82
  Dry, Coleman S176 (Suit) 48
  DSL- Connection, DSL, Comcast (Services) 24
  Dual Processors, Intel Packard DP5 (Peripherals) 21
  Duct Tape, ACE 101
  Dust, Grizzly (Glasses/Sunglasses) 9
  Duty- Light Duty Vest, Security Industries LT (Medium Ar-
  mor) 3
  DVD Burner, Intel Packard D15 (Peripherals) 21
  DVD Copying, Microsoft (Software) 26
  DVD ROM Drive, Intel-Packard D8 (Peripherals) 21
  DVD, One Time Use, Sony (Peripherals) 21
  DVD, Rewritable, dbx (Peripherals) 21
  DVD, Sony (Cameras, Video) 95
  Dynamite Stick, Hercules Powder Company (Explosives) 54
  Dynatech- Electric, Martin Dynatech E33 (Lantern) 57
  Dynatech- Flat, Martin Dynatech (Flashlight) 56
  Dynatech- Infrared, Martin Dynatech (Strobe) 45
  Dynatech- Infrared, Martin Dynatech III (Illuminator) 57
  Dynatech- Penlight, Martin Dynatech (Flashlight) 56
  Dynatech- Portable, Martin Dynatech PSP10 (Solar Panel) 
  58
  Dynatech- Spotlight, Martin Dynatech Deer Stalker White 
  Light (Spotlight) 58
  Dynatech- Standard, Martin Dynatech (Flashlight) 56
  Dynatech- Ultraviolet, Martin Dynatech UV12 (Illuminator) 57
  Ear- Bionic Ear, Sony (Audio Recorders) 94
  Eavesdropper II, Radio Shack (Bugs, Audio Bug) 94
  Eavesdropper III, Radio Shack (Bugs, Audio Bug) 94
  Eavesdropper Monitor, Radio Shack (Bugs, Audio Bug) 94
  Eavesdropper- Laser Eavesdropper, Hand Held (Accesso-
  ries, Drone) 97
  Eavesdropper, I, Radio Shack (Bugs, Audio Bug) 94
  Edible (Paper and Ink, Paper) 32
  Eelcraft- Raft, Pepsico Eelcraft Inflatable 47
  Effects- Special Effects Makeup Kit (Disguise Kits) 12
  Elbow and Knee Pads, Wilson-Rawlings EKP 42
  Electric Directional, Martin Dynatech Eye (Lantern) 57
  Electric Lock Pick, Capone Ltd ELP (Lock Picking Sets) 13
  Electric, Martin Dynatech E33 (Lantern) 57
  Electrical- Wire, Electrical 54
  Electronic Lock Breaker Ring, Capone Ltd ELB (Lock Pick-
  ing Sets) 13
  Electronic Lock Pick Capone Ltd ELP2000 (Lock Picking 
  Sets) 13
  Electronic Repair, Teledyne (Kits (Tool Kits), Electrical) 101
  Electronic, Miltech Limited (Cipher Machine) 31
  Electronics Sweeping Service 92
  Eliminator- Evidence Eliminator Norton-AVG (Software) 26
  Emergency Inflation, Grizzly 1919 (Life Preservers) 46
  Emergency Radio, Miltech Limited AN/PRC-128A (Commu-
  nications, Radios) 17
  Emergency- Blanket, Emergency, Off Grid Supply 503 44
  EMF, Temperature Detector, Digital Recorder Unit, GA Tech-
  nology Triple Threat (Ghost Hunting) 72
  Empathy Booster Drug, Dead Files LLC 66
  Encryption Devices (Detector) 87
  Encryption- Stock Encryption Software, Miltech Limited (Ci-
  pher Machine) 31
  Encryption- Stream Encryption Software, Miltech Limited 
  (Cipher Machine) 31
  Encryption, Miltech Limited (Software) 26
  Enforcement- Case, Law Enforcement Limited 200 Hand-
  cuffs (Hiking, Pouches) 34
  Enforcement- Maximum, Law Enforcement Limited (Flash-
  light) 56
  Enforcement- Nightstick, Law Enforcement Limited NS3 
  (Hiking, Rings) 34
  Enforcement- Pouch, Law Enforcement Limited 111 Hand-
  cuff (Hiking, Pouches) 33
  Enforcement- Pouch, Law Enforcement Limited 19 Radio 
  (Handheld) (Hiking, Pouches) 33
  Enforcement- Pouch, Law Enforcement Limited 9 Thigh, 
  Ammunition (Hiking, Pouches) 33
  Enforcement- Standard, Law Enforcement Limited (Clothing 
  Sets, Military/Law Enforcement) 4
  Engine Buster (Ammunition) 81
  Engine- Small Engine, Ford-Revlon (Mechanics Tool Kits) 
  101
  Engineer Demolitions Kit, McFadden Industries (Chemical 
  Weapons and Counter Measures Kits) 54
  Enhanced, Miltech Limited 8805 (Laser Rangefinder) 79
  
  - 116 -
  Dark Conspiracy
  Gear Up
  Entrenching Tool, Miltech Limited 101
  Entry- Auto Entry Kit, Law Enforcement Limited 309 (Forced 
  Entry Tools) 83
  Entry- Forced Entry Unit, Czech State Factories 750 (Heavy 
  Armor) 3
  Epoke-- Shoes, Epoke- Rosignoil Snow 43
  Epoke-Rosignoil- Motion/Temperature Detector, Epoke-Ros-
  ignoil 547 50
  Epoke-Roskgnoil- Cross Country, Epoke-Roskgnoil (Skis) 
  43
  Epoke-Roskgnoil- Downhill, Epoke-Roskgnoil (Skis) 43
  Epoke-Roskgnoil- Ski, Epoke-Roskgnoil (Head Gear, Cap ) 
  7
  Epoke-Roskgnoil- Snowboard, Epoke-Roskgnoil 43
  Epoke-Roskgnoil- Suit, Epoke-Roskgnoil Ski 43
  Equipment Manual 64
  Equipment Pack, Ace 1000 (, ) 35
  Equipment- Game Equipment, Wilson-Rawlings 93
  Escape- Chemical Escape, Zeiss-Krupp CE5 (Suits) 51
  Estate- Real Estate, Sony RE1900 (Alarms) 86
  Evacuation (EVAC), Miltech Limited EV (, Sleeping Bags) 35
  Evacuation Harness, law Enforcement Limited 7 39
  Evidence Eliminator Norton-AVG (Software) 26
  Excavating Tools, McFadden Industries (, ) 101
  Executive Organizer, American Express-Samsonite (Hol-
  ster) 103
  Expanded Hard Drive, Intel-Packard 2500 (Hard Drives) 21
  Explosive Detection Kit, Miltech Limited (Evidence Collec-
  tion Kit ) 82
  Explosive Vapor Detector, Hercules Powder Company (Evi-
  dence Collection Kit ) 82
  Explosive- Plastic Explosive, Hercules Powder Company 
  (Civilian Grade) (Explosives) 54
  Explosive, Hercules Powder Company 19 (Pitons) 40
  Explosives Testing Kit, Law Enforcement Limited (Evidence 
  Collection Kit ) 82
  Expray, Czech State Factories (Evidence Collection Kit ) 82
  Extension- Barrel Extension 102
  External Hard Drive, GE 900 (Hard Drives) 21
  External Vest, Czech State Factories 5 (Medium Armor) 2
  Extinct Language (Maps) 64
  Extraction- Balloon Extraction Kit, Miltech Limited 1970 43
  Extreme Cold Weather, Grizzly EC141 (Wet/Cold Weather 
  Gear) 8
  Face Mask (Face Gear) 9
  Face Paint, Miltech Limited 7510 (Personal Camouflage) 42
  Face- Full Face, Pepsico Ultimate (Mask) 47
  Facial Recognition Software, Microsoft (Software) 26
  Family (Food, Restaurant) 59
  Fanny Pack, Grizzle PFP Pistol (Case) 102
  Fanny Pack, Grizzly 1980 (Duffel Bag) 63
  Faraday Cage Bag, Allard Technologies (Detector) 87
  Farm House (Lodging, Long Term) 60
  Fast Food (Food) 59
  Fatigue (Essential Oils) 66
  Fatigues- Thermal Fatigues, Big Ben (Wet/Cold Weather 
  Gear) 8
  Fatigues, Czech State Factories (Clothing Sets, Military/Law 
  Enforcement) 4
  Fax Phone, Motorola-Samsung FP10 (Communications, 
  Phones) 16
  Fax- Portable Fax / Scanner / Printer, Intel-Packard 781WP 
  (Portable Fax / Scanner / Printer, Intel-Packard 781WP:) 
  23
  Fax, Portable Sony Global FAXMan (Communications, 
  Phones) 16
  Fed- Belt Fed (Bandoleer) 102
  Federal Bureau of Investigation (Credentials and Badges) 
  81
  Fedora (Head Gear, Hat ) 7
  Feed- AV Feed, Zenith 1450 (Peripherals) 20
  Feed- Live Feed from Drone 92
  Feed- Live Feed from Satellite 92
  Fence- Tactical Fence Climber, Czech State Factories Over 
  Top (Forced Entry Tools) 83
  Fever (Essential Oils) 66
  Fiber- Carbon Fiber Vest, Security Industries CF12 (Medium 
  Armor) 2
  Fiber- Carbon Fiber, Miltech Limited (Suit) 48
  Fiberscope (Accessories) 96
  Field Grooming Kit, Coleman (, ) 37
  Field Manual 64
  Field Pack, Grizzly (, ) 35
  Field- Computer Field Bag Samsonite C10 (, ) 35
  Field- Jacket, Field, Miltech Limited (Outerware, Jacket) 5
  Files- Dead Files LLC Blessing Kit (Kits) 72
  Film Developing (Accessories, Film) 96
  Film- Photo Film and Slide Converter (Accessories, Film) 96
  Filter- Mask, Filter, Steri-Med 67
  Filter, Replacement (Gas Mask) 49
  Finder- WiFi Spot Finder, Magnavox,Samsung 19W (Por-
  table Fax / Scanner / Printer, Intel-Packard 781WP:) 23
  Finding- Range Finding Binoculars, Carson Optical 099 (Bin-
  oculars) 79
  Fine Jewelry, Gucci-Versace (Jewelry) 11
  Fine Wine, Bottle (Alcohol) 59
  Fine Wine, Glass (Alcohol) 59
  Finger- Phone, dbx Finger (Communications, Phones) 16
  Finger- Trigger Finger, Czech State Factories (Gloves) 10
  Fingerprint Taking Kit, Law Enforcement Limited Field (Evi-
  dence Collection Kit ) 82
  Fins, Pepsico Standard 46
  Fire Investigator (Credentials and Badges) 81
  Fire- A Fire Extinguisher comes in three variety (Fire Extin-
  guisher) 71
  Fire- Magnesium Fire Starter, Coleman 8 (Fire Starter) 44
  Firefighter’s Suit (Special Outfits) 8
  Firefighter’s- Asbestos Firefighter’s Suit (Special Outfits) 8
  Fireman’s (Foot Wear, Boots) 6
  Fireman’s (Gloves) 10
  Fireman’s, Czech State Factories (Helmets) 3
  Firewall, Norton-AVG (Software) 26
  Firing- Self Firing, Czech State Factories (Flare) 44
  First- Kit, First Aid, Proctor, Gamble, Johnson & Jonson Ba-
  sic 67
  Five Star (Lodging, Short Term) 62
  Fixed Wing, Boeing-Space X (Kits (Tool Kits), Aircraft) 101
  Flak Jacket, Security Industries (Medium Armor) 2
  
  - 117 -
  Gear Up
  Dark Conspiracy
  Flare, Hercules Powder Company 1112 Underwater 46
  Flare, Road 56
  Flash (Ammunition, Grenade Launcher) 75
  Flash (Ammunition, Hand Grenades) 74
  Flash (Glasses/Sunglasses) 9
  Flash (Paper and Ink, Paper) 32
  Flash (Street Drugs) 69
  Flash Bang Strip, Miltech Limited Ultimate (Forced Entry 
  Tools) 83
  Flash Drive, Radio Shack F1000 (Peripherals) 21
  Flash/Bang (Ammunition, Grenade Launcher) 75
  Flash/Bang (Ammunition, Hand Grenades) 75
  Flashlight, Coleman 1900 (Hiking, Rings) 34
  Flask, LG Suppliers 19 (Personal Camping) 36
  Flat Panel Monitor, Zenith 21 (Peripherals) 21
  Flat, Martin Dynatech (Flashlight) 56
  Flatbed Scanner, Sony 11W (Wireless Peripherals) 23
  Flatbed, Intel-Packard S215 (Scanners) 23
  Fliers (Gloves) 10
  Flight Suit, Boeing Space X A2 (Special Outfits) 8
  Flight Vest, Boeing Space X 1270 (Special Outfits) 8
  Flight Vest, Miltech Limited (Holster) 103
  Flight- G Flight Suit, Boeing Space X GT (Special Outfits) 8
  Flight- Jacket, Flight, Boeing Space X A-1 (Outerware, Jack-
  et) 5
  Flint and Steel, Grizzly FS92 (Fire Starter) 44
  Flip Flops (Foot Wear, ) 6
  Flood, 3M Katrina (Flashlight) 56
  Floodlight- IR/UV Floodlight (Floodlight) 57
  Floodlight- White Light Floodlight (Floodlight) 57
  Flops- Flip Flops (Foot Wear, ) 6
  Florescent Invisible Powder (Powders) 89
  Flying Squirrel Suit, Wilson-Rawlings Flyer 39
  Foam- Spray Foam Gun, Law Enforcement Limited (, ) 78
  Folding Cot, Coleman 700 (, Other Sleeping Gear) 35
  Folding Stock 102
  Folding- Keyboard, Folding, Radio Shack 410 21
  Food- Fast Food (Food) 59
  Forced Entry Unit, Czech State Factories 750 (Heavy Armor) 
  3
  Ford-Revlon- Basic, Ford-Revlon (Kits (Tool Kits), Automo-
  tive ) 101
  Ford-Revlon- Deluxe, Ford-Revlon (Kits (Tool Kits), Automo-
  tive ) 101
  Ford-Revlon- Marking, Ford-Revlon MK 8 (Flare) 44
  Ford-Revlon- Rebreather, Ford-Revlon Moray 47
  Forearm- Holder, Forearm Shell 102
  Forged Currency (Forgery and Forged Items) 12
  Forged Dreamland Pass (Forgery and Forged Items) 12
  Forged Papers (Forgery and Forged Items) 12
  Forged Security Pass (Forgery and Forged Items) 13
  Forgery- Currency Forgery Kit, Capone Limited (Forgery and 
  Forged Items) 12
  Forgery- Document Forgery Kit, Capone Limited (Forgery 
  and Forged Items) 12
  Formal Dress Uniform, Miltech Limited (Clothing Sets, Mili-
  tary/Law Enforcement) 4
  Formal, Gucci-Versace (Clothing Sets, Civilian) 4
  Four Star (Lodging, Short Term) 62
  Fowler- Prop Fowler, Capone Limited Special 47
  Frag Switch, Capone Limited Fg1 (Peripherals) 21
  Frame Charge, Hercules Powder Company 54
  Free- Hands Free, Pepsico Sport (Sled) 47
  Frequency-Hopping, Tandy Jackrabbit (Communications, 
  Radios) 17
  Front- Rifle Front Grip 103
  Fuel- Hydrogen Fuel Cell 49
  Fuji- Professional, Fuji (Cameras, Video) 95
  Full Body Armor, Miltech Limited (Heavy Armor) 3
  Full Face, Pepsico Ultimate (Mask) 47
  Full Spectrum, Nikon (Cameras, Still) 95
  Full Stun, Law Enforcement Limited FS (Ammunition, Baton) 
  76
  Function- Multiple Function, GE 80 (Printers) 22
  Function- Portable Multiple Function, Sony PMF (Printers) 
  22
  Fur- Coat, Fur, Gucci-Versace (Outerware, Coats) 5
  Fuse, McFadden Industries Instant 54
  Fuse, McFadden Industries Time 54
  G Flight Suit, Boeing Space X GT (Special Outfits) 8
  G2- Goggles, Grizzly G2 (Mask) 47
  Gaffs- Leg Gaffs 101
  Gallon, Coleman GC (Personal Camping) 36
  Gamble.- Kit, Proctor, Gamble. Johnson & Johnson 1200 
  Speed Grooming 55
  Gamble.- Kit, Proctor, Gamble. Johnson & Johnson 95 Toi-
  letry 55
  Game Equipment, Wilson-Rawlings 93
  Gaming System, Sony 45 Console 20
  Gaming System, Sony Portable 20
  Garcia-Seguro- Military Steel, Garcia-Seguro (Helmets) 3
  Garment Bag American-Express-Samsonite Flat One (Duffel 
  Bag) 63
  Garrison, Miltech Limited (Head Gear, Cap ) 7
  Gas Ball (Ammunition, Paint Ball) 75
  Gas- CS Gas (Ammunition, Grenade Launcher) 75
  Gas- CS Gas (Baseball) (Ammunition, Hand Grenades) 74
  Gas- CS Gas (Emitter) (Ammunition, Hand Grenades) 74
  Gas- CS/CN Gas (Ammunition, Grenade Launcher) 75
  Gas- CS/CN Gas (Ammunition, Hand Grenades) 74
  Gas, Coleman 3 (Fire Starter) 44
  Gasoline 49
  Gasoline Substitute 49
  GC- Gallon, Coleman GC (Personal Camping) 36
  GE 202- Phone GE 202, Standard (Communications, 
  Phones) 16
  GE- Digital, GE 19 (Binoculars) 79
  GE- Line-Tap, GE (Accessories, Telephone Equipment) 99
  GE- Multiple Function, GE 80 (Printers) 22
  GE- Phone GE 202, Standard (Communications, Phones) 
  16
  GE- Refrigerated Case, GE R90 22
  Gear- Cowboy (Head Gear, Hat ) 7
  Gear- Fedora (Head Gear, Hat ) 7
  Gear- Patrol Gear Bag, American Express-Samsonite (Metal 
  Detector) 85
  Gear- Virtual Reality Gear, Sony VR71 23
  Gear- Watch (Head Gear, Cap ) 7
  
  - 118 -
  Dark Conspiracy
  Gear Up
  Gear)- Bandanna (Head Gear) 7
  Gear)- Beret (Head Gear) 7
  Geiger Counter, Grumman D3 50
  General Purpose, Miltech Limited GP Small (, Tent) 36
  GH (Street Drugs) 70
  Ghillie Rifle Wrap, Grizzly 1000 102
  Glare (Glasses/Sunglasses) 9
  Glass Buster, Czech State Factories (Forced Entry Tools) 83
  Glass Cutter, Capone Ltd GSB 13
  Glass- Auto Glass Punch, Law Enforcement Limited 1900 
  (Forced Entry Tools) 83
  Glass- Fine Wine, Glass (Alcohol) 59
  Glass- Magnifying Glass, Carson Optical M1 14
  Glass- Wine, Glass (Alcohol) 59
  Glider- Hang Glider Wilson-Rawlings 93
  Global Mapping, Google-Wikipedia (Software) 26
  Global, Boeing Space X (Accessories, Drone) 97
  Glow Spray, Pepsico 46
  Glycerine- Nitro Glycerine, McFadden Industries (Explo-
  sives) 54
  Go Bar, Check State Factories (Forced Entry Tools) 83
  God Speak (Street Drugs) 70
  Goggles (Glasses/Sunglasses) 9
  Goggles- Infrared Goggles, Czech State Factories Nat (Gog-
  gles) 79
  Goggles- Ultraviolet Goggles, BBB Manufacturing (Goggles) 
  79
  Goggles, Grizzly G2 (Mask) 47
  Golfing- Monocular, Golfing, Carson Optical 93
  Google-Wikipedia- Database, Google-Wikipedia Information 
  (Software) 25
  Google-Wikipedia- Global Mapping, Google-Wikipedia (Soft-
  ware) 26
  Gore-Tex (Wet/Cold Weather Gear) 8
  Gourmet (Food, Restaurant) 60
  GPS Vehicle, Teledyne (Accessories, Trackers) 99
  Grade- Commercial Grade Video, Verdadero (Accessories, 
  Tape) 96
  Grade- Commercial Grade, Fuji (Accessories, Film) 96
  Grade- Intelligence Grade Video, Verdadero 1000 (Acces-
  sories, Tape) 96
  Grade- Intelligence Grade, Fuji (Accessories, Film) 96
  Grade- Professional Grade Video, Verdadero 200 (Acces-
  sories, Tape) 96
  Grade- Professional Grade, Fuji (Accessories, Film) 96
  Grappling Hook w/ 10 meters of Rope, ACE 10M 39
  Grenade Launcher, Law Enforcement Limited Mk 32 (, ) 76
  Grid- Laser Grid Projector, TAPS Industries LGP2 72
  Grip- Pistol Grip (Magazines) 103
  Grip- Pistol Grip, Coleman 111P (Diving Light) 46
  Grizzly- 2 Quart, Grizzly QC (Personal Camping) 36
  Grizzly- Animal Deterrent, Grizzly 7A Solar Powered (Base 
  Camp) 38
  Grizzly- Arctic, Grizzly (Glasses/Sunglasses) 9
  Grizzly- Arctic, Grizzly (Gloves) 10
  Grizzly- Ascenders, Grizzly 39
  Grizzly- Avalanche Beacon, Grizzly B112 43
  Grizzly- Backpack, Grizzly 245 Manual Entry Tool (Forced 
  Entry Tools) 83
  Grizzly- Bedroll, Grizzly 1 (, Other Sleeping Gear) 35
  Grizzly- Boat, Grizzly Marine 1 Inflatable 2 Man (Boat) 46
  Grizzly- Climbers, Grizzly 100 (Helmets) 3
  Grizzly- Climbing Hammer, Grizzly CH2 39
  Grizzly- Cold Weather, Grizzly (Face Gear) 9
  Grizzly- Cookware Set, Grizzly 85 (, ) 38
  Grizzly- Cordlette, Grizzly 39
  Grizzly- Digital Compass, Grizzly (Personal Camping, Com-
  pass) 37
  Grizzly- Dust, Grizzly (Glasses/Sunglasses) 9
  Grizzly- Emergency Inflation, Grizzly 1919 (Life Preservers) 
  46
  Grizzly- Field Pack, Grizzly (, ) 35
  Grizzly- Goggles, Grizzly G2 (Mask) 47
  Grizzly- Hydration Pack, Grizzly BHP Belt (Personal Camp-
  ing) 37
  Grizzly- Ice Axe, Grizzly IA 40
  Grizzly- Ice Cleats, Grizzly A12 40
  Grizzly- Jacket, Parka, Grizzly (Outerware, Jacket) 6
  Grizzly- Kit, Grizzly Dlx Explorer 45
  Grizzly- Large, Grizzly L (Cam) 39
  Grizzly- Medium Animal, Grizzly 750 (Cage) 42
  Grizzly- Medium, Grizzly M (Cam) 39
  Grizzly- Oven, Grizzly 147 Solar Powered (, ) 38
  Grizzly- Portable, Grizzly Sterno (, Stove) 38
  Grizzly- Range Pack, Grizzly 17 (, ) 35
  Grizzly- Shelter Half, Grizzly A1 (, Tent) 36
  Grizzly- Signal Mirror, Grizzly 56 45
  Grizzly- Sleeping Mat, Grizzly SM (, Other Sleeping Gear) 36
  Grizzly- Small, Grizzly S (Cam) 39
  Grizzly- Sniper Seat, Grizzly 100SS 42
  Grizzly- Snow Pickets, Grizzly SP (Pitons) 40
  Grizzly- Three Mile, Grizzly 3X (Flashlight) 57
  Grizzly- Titanium, Grizzly TP1 (Pitons) 40
  Grooming- Field Grooming Kit, Coleman (, ) 37
  Grumman- Geiger Counter, Grumman D3 50
  Gucci-Versace- Coat, Dress, Gucci-Versace (Outerware, 
  Coats) 5
  Gucci-Versace- Coat, Fur, Gucci-Versace (Outerware, 
  Coats) 5
  Gucci-Versace- Designer, Gucci-Versace (Clothing Sets, Ci-
  vilian) 4
  Gucci-Versace- Designer, Gucci-Versace (Handbag) 11
  Gucci-Versace- Dress, Gucci-Versace (Gloves) 10
  Gucci-Versace- Fine Jewelry, Gucci-Versace (Jewelry) 11
  Gucci-Versace- Formal, Gucci-Versace (Clothing Sets, Civil-
  ian) 4
  Gucci-Versace- Trendy, Gucci-Versace (Clothing Sets, Civil-
  ian) 4
  Guide- Spirit Guide, Tobins 72
  Guitar (Stringed) 72
  Gun Cleaning Kit, Beretta-Colt 54
  Gun- Dart Gun (, ) 76
  Gun- Lock Pick Gun, Capone Ltd LPG (Lock Picking Sets) 
  13
  Gun- Spray Gun, BroMenn Corporation Medical 69
  Gun- Stun Gun (, ) 78
  Gun- Stun Gun Cell Phone, Security Industries 777 (, ) 78
  Gun- Stun Gun Pen, Security Industries 202 (, ) 78
  
  - 119 -
  Gear Up
  Dark Conspiracy
  Gun- Stun Gun, Czech State Factories ST Standard (, ) 78
  Gun- Sub-Machine Gun, Wilson Rawlings 1200 (, Paintball 
  Guns) 77
  Gun, Beretta-Colt 7000 (Ammunition, Paint Ball) 75
  Gun, Coleman Can8 (Flare) 44
  Gut (Street Drugs) 70
  Gym Bag Wilson-Rawlings Universal (Duffel Bag) 63
  Hacker Mask, Capone Limited (Software) 26
  Hacker Trap Software, Norton-AVG (Software) 27
  HAHO Navigation Computer, Miltech Limited 93
  Half- Shelter Half, Grizzly A1 (, Tent) 36
  Halligan, BBB Manufacturing (Forced Entry Tools) 83
  Hammer- Climbing Hammer, Grizzly CH2 39
  Hammer- Sledge Hammer, McFadden Industries 101
  Hammock, IKEA 19 (, Other Sleeping Gear) 35
  Hand Cranked, Coleman HC700 (Communications, Radios, 
  Receiver) 17
  Hand Held, Martin Dynatech 12U (Diving Light) 46
  Hand Held, Motorola-Samsung 11 (Personal Camping, 
  Global Positioning System (GPS) Receiver) 37
  Hand- Power Hand Tools, McFadden Industries (Mechanics 
  Tool Kits) 101
  Hand, Sony 9711 (Scanners) 23
  Handle Bar Mounted, Intel-Packard 700 (Personal Camping, 
  Global Positioning System (GPS) Receiver) 37
  Hands Free, Pepsico Sport (Sled) 47
  Hang Glider Wilson-Rawlings 93
  Hangover Cure (Essential Oils) 66
  Hard Liquor Bottle (Alcohol) 59
  Hard- Expanded Hard Drive, Intel-Packard 2500 (Hard 
  Drives) 21
  Hard- External Hard Drive, GE 900 (Hard Drives) 21
  Hard- Removable Hard Drive, Apple-IBM 35 21
  Harness- Climbing Harness, Wilson-Rawlings 1008 39
  Harness- Commando Chest Harness, Raven Industries 7 
  (Hiking, Pouches) 34
  Harness- Evacuation Harness, law Enforcement Limited 7 
  39
  Harness- Minilight Head Harness, Grizzly HHF2 (Flashlight) 
  56
  Harness- Repelling Harness, Wilson-Rawlings 405 40
  Hatchet, ACE 101
  HAZMAT Decontamination, Miltech Limited (Kits) 50
  HAZMAT Detection, Czech State Factories (Kits) 50
  HazMat, Czech State Factories HZS (Suits) 51
  Head- Minilight Head Harness, Grizzly HHF2 (Flashlight) 56
  Headaches (Essential Oils) 66
  Headset Radio, Morotrola-Samsung HR25 (Communica-
  tions, Radios, Hand Set Radio) 17
  Heat Powered Off Grid Supply Hot One (Flashlight) 56
  Heat Seeker, Security Industries (Detector) 87
  Heat- Portable Heat Source Bezobovo Ventures Warm (, ) 
  38
  Heavy and Tracked Vehicle Tools, Miltech Limited (, ) 101
  Heavy Ordnance Tools, Czech State Factories (, ) 101
  Heavy Weapon (Slings) 104
  Held- Hand Held, Martin Dynatech 12U (Diving Light) 46
  Held- Hand Held, Motorola-Samsung 11 (Personal Camping, 
  Global Positioning System (GPS) Receiver) 37
  Helicopter, BBB Manufacturing 73
  Helmet Mounted, Czech State Factories 202 (Flashlight) 56
  Hercules- Black Powder, Hercules Powder Company (Explo-
  sives) 54
  Hercules- Bomb Sniffer, Hercules Powder Company Blood-
  hound 49
  Hercules- Dynamite Stick, Hercules Powder Company (Ex-
  plosives) 54
  Hercules- Explosive, Hercules Powder Company 19 (Pitons) 
  40
  Hercules- Flare, Hercules Powder Company 1112 Underwa-
  ter 46
  Hercules- Frame Charge, Hercules Powder Company 54
  Hercules- Illumination, Hercules Powder Company I8 (Flare) 
  44
  Hercules- Plastic Explosive, Hercules Powder Company (Ci-
  vilian Grade) (Explosives) 54
  Hercules- Primercord, Hercules Powder Company 54
  Hercules- Torch, Hercules Powder Company T7 45
  High Altitude Jump System, Miltech Limited 93
  High Speed Modem, GE 15 (Modems) 22
  High Vision (Ammunition, Grenade Launcher) 75
  Hiking (Foot Wear, Boots) 6
  Hinged, Law Enforcement Limited (Handcuffs) 84
  Hip (Holster) 103
  Hobbles, Security Industries (Handcuffs) 84
  Hogtie Set, BBB Manufacturing (Handcuffs) 84
  Holder, Forearm Shell 102
  Holding Cell 84
  Hollow Object 32
  Hollow Point Bullets (Ammunition) 81
  Hook- Grappling Hook w/ 10 meters of Rope, ACE 10M 39
  Horse Tack 72
  Horse- Trojan Horse, Capone Limited (Software, Virus) 29
  Hose- Siphon Hose 101
  House (Lodging, Long Term) 61
  House- Farm House (Lodging, Long Term) 60
  Hub- Network Hub, Tojicorps H15 (Modems) 22
  Hulk (Street Drugs) 70
  Hunter- Bounty Hunter (Credentials and Badges) 81
  Hybrid- Tablet Hybrid, Apple-IBM 9000 20
  Hydration Pack, 3 Day, Grizzly 3D (Personal Camping) 36
  Hydration Pack, Czech State Factories Thigh (Personal 
  Camping) 37
  Hydration Pack, Grizzly BHP Belt (Personal Camping) 37
  Hydrogen Fuel Cell 49
  Hypodermic Syringe, Steri-Med 66
  I- Eavesdropper, I, Radio Shack (Bugs, Audio Bug) 94
  Ice Axe, Grizzly IA 40
  Ice Boots, Off Grid Supply 19 40
  Ice Cleats, Grizzly A12 40
  ID- Caller ID Defeater, Radio Shack (Accessories, Tele-
  phone Equipment) 98
  Identification Card (Forgery and Forged Items) 13
  Igniter, McFadden Industries 54
  Igniter, McFadden Industries Fuse 54
  Ignition Sticks, Coleman 77 (Fire Starter) 44
  II- Eavesdropper II, Radio Shack (Bugs, Audio Bug) 94
  III- Eavesdropper III, Radio Shack (Bugs, Audio Bug) 94
  
  - 120 -
  Dark Conspiracy
  Gear Up
  IKEA Portable (Safes) 90
  IKEA- Hammock, IKEA 19 (, Other Sleeping Gear) 35
  Illumination (Ammunition, Grenade Launcher) 75
  Illumination, Hercules Powder Company I8 (Flare) 44
  Illuminator- IR Illuminator (Ammunition, Grenade Launcher) 
  75
  Illuminator, Allard Technologies 103
  Image Processing, Nikon (Software) 27
  Imager- Thermal Imager, Miltech Limited 2001 (Laser 
  Rangefinder) 80
  Immigration and Naturalization Service (Credentials and 
  Badges) 81
  Impregnated- Bug Deterrent Impregnated (Special Outfits) 8
  in- Matches in Waterproof Pouch, Off Grid Supply 45
  Individual Tactical, Miltech Limited ITR-VII (Communica-
  tions, Radios, Hand Set Radio) 17
  Industries- Alba Industries Paraphysicist Field (Kits) 72
  Industries- Baton, Security Industries 19 (Flashlight) 56
  Industries- Blind, Raven Industries BB 42
  Industries- Cap, McFadden Industries Electronic Blasting 54
  Industries- Cap, McFadden Industries Nonelectric Blasting 
  54
  Industries- Construction, McFadden Industries (Helmets) 3
  Industries- Fuse, McFadden Industries Instant 54
  Industries- Fuse, McFadden Industries Time 54
  Industries- Igniter, McFadden Industries 54
  Industries- Igniter, McFadden Industries Fuse 54
  Industries- McFadden Industries Floor/Wall (Safes) 89
  Industries- Riot, Security Industries (Helmets) 3
  Industries- Secondary Industries Incendiary/Content De-
  struction Safe (Safes) 89
  Industries- TAPS Industries ATK-900 Advanced Ghost Hunt-
  ing (Kits) 72
  Industries- TAPS Industries BTK-50 Basic Ghost Hunting 
  (Kits) 72
  Industries- Tools, McFadden Industries Demolitions 54
  Industries- Trap, Raven Industries 3150 Jaw (Traps) 42
  Industries- Trap, Raven Industries 603 Cage (Traps) 42
  Industries- Vest, Security Industries CCV Concealed Carry 
  with Holster 9
  Inertial Compass, Radio Shack 1919 (Personal Camping, 
  Compass) 37
  Infiltration Alarm, Security Industries (Detector) 88
  Infinite Loop, Capone Limited (Software, Virus) 28
  Inflatable Tent, Bezubovo Ventures Sea (, Tent) 36
  Inflation- Emergency Inflation, Grizzly 1919 (Life Preservers) 
  46
  Inflation- Manual Inflation, Pepsico Man 1 (Life Preservers) 
  46
  Information- Database, Google-Wikipedia Information (Soft-
  ware) 25
  Infrared (IR) Filter Lens (Accessories) 96
  Infrared Goggles, Czech State Factories Nat (Goggles) 79
  Infrared Lens (Bugs, Video Bug Accessories) 95
  Infrared Radio Shack TC19 (Alarms) 86
  Infrared, Czech State Factories 9000 (Binoculars) 79
  Infrared, Martin Dynatech (Strobe) 45
  Infrared, Martin Dynatech III (Illuminator) 57
  Inhaler- Ammonia Inhaler, Steri-Med 65
  Ink Bomb, Miltech Limited 2799 46
  Ink Jet, Intel Packard 1 (Printers) 22
  Insect Bites (Essential Oils) 66
  Insect Repellent, Coleman Cutter 45
  Inserts- Corrective Lens Inserts (Glasses/Sunglasses) 9
  Inspection Mirror, Security Industries 11 (Inspection Mirror) 
  84
  Inspection Mirror, Security Industries V12 Vehicle (Inspec-
  tion Mirror) 84
  Instant Power, Motorola-Samsung Zap 72
  Instant Shooter ID Kit, Czech State Factories (Evidence Col-
  lection Kit ) 82
  Intel- Dual Processors, Intel Packard DP5 (Peripherals) 21
  Intel- DVD Burner, Intel Packard D15 (Peripherals) 21
  Intel- Ink Jet, Intel Packard 1 (Printers) 22
  Intel- Laser, Intel Packard 505 (Printers) 22
  Intel- Packard Electronic (Keyboard) 72
  Intel-Packard- CD Burner, Intel-Packard 7 (Peripherals) 20
  Intel-Packard- Computer Intel-Packard (Locator) 88
  Intel-Packard- Computer, Intel-Packard (Kits (Tool Kits), Au-
  tomotive ) 101
  Intel-Packard- Dashboard Mounted, Intel-Packard 301 (Per-
  sonal Camping, Global Positioning System (GPS) Re-
  ceiver) 37
  Intel-Packard- Flatbed, Intel-Packard S215 (Scanners) 23
  Intel-Packard- Portable, Intel-Packard 170 (Printers) 22
  Intel-Packard- Printer/Reader, Intel-Packard 102M 32
  Intelligence Grade Video, Verdadero 1000 (Accessories, 
  Tape) 96
  Intelligence Grade, Fuji (Accessories, Film) 96
  Intensification- Light Intensification Goggles, Miltech Limited 
  OLI (Goggles) 79
  Interpol (Credentials and Badges) 81
  Investigative- Criminal Investigative Service (Credentials 
  and Badges) 81
  Investigator- Fire Investigator (Credentials and Badges) 81
  Investigator- Private Investigator (Credentials and Badges) 
  82
  Invisible (Paper and Ink, Ink) 32
  Invisible Stain Powder (Powders) 89
  Invisible- Florescent Invisible Powder (Powders) 89
  Iodate- Potassium Iodate, Steri-Med 69
  IR (Filters, Light) 56
  IR Illuminator (Ammunition, Grenade Launcher) 75
  IR Marking (Ammunition, Paint Ball) 75
  IR- Multiband IR / UV, Miltech Limited (Goggles) 79
  IR/UV Floodlight (Floodlight) 57
  Iron Skin (Street Drugs) 70
  It- Do It Yourself Manual 64
  IV Kit, Steri-Med 67
  Jacket- Ballistic Jacket, Big Ben 1070 (Light Armor) 2
  Jacket- Flak Jacket, Security Industries (Medium Armor) 2
  Jacket- Kevlar Jacket Liner (Medium Armor) 3
  Jacket- Yellow Jacket (Street Drugs) 71
  Jacket, Concealed Carry with Holster (Special Outfits) 8
  Jacket, Field, Miltech Limited (Outerware, Jacket) 5
  Jacket, Flight, Boeing Space X A-1 (Outerware, Jacket) 5
  Jacket, Leather Bomber, Boeing Space X B-17 (Outerware, 
  Jacket) 6
  
  - 121 -
  Gear Up
  Dark Conspiracy
  Jacket, Parka, Grizzly (Outerware, Jacket) 6
  Jacket, Wilson-Rawlings Running (Special Outfits) 8
  Jacket, Windbreaker (Outerware, Jacket) 6
  Jackrabbit- Frequency-Hopping, Tandy Jackrabbit (Commu-
  nications, Radios) 17
  Jammer- Video Jammer, Sony (Jammer) 88
  Jammer, Sony Microwave (Accessories, Drone) 97
  Jane’s- Database Jane’s Military (Software) 25
  Janes 64
  Janes- Subscription, Janes (Services) 24
  Jerrycan, 20 Liter 72
  Jet- Ink Jet, Intel Packard 1 (Printers) 22
  Jewelry- Fine Jewelry, Gucci-Versace (Jewelry) 11
  Jiggler- Auto Jiggler, Capone Ltd AJ (Lock Picking Sets) 13
  JP-4 49
  Juice Bar, Radio Shack 250 (Communications, Phones) 16
  Jungle, Miltech Limited (Foot Wear, Boots) 6
  Katrina- Flood, 3M Katrina (Flashlight) 56
  Kerosene, Coleman 1 (Lantern) 57
  Kevlar Battle Dress Uniform, Miltech Limited (Medium Ar-
  mor) 3
  Kevlar Jacket Liner (Medium Armor) 3
  Kevlar Vest, RamTech Bodyguard (Medium Armor) 3
  Kevlar- Military Kevlar, Miltech Limited KV-1 (Helmets) 3
  Key and Key Ring, Law Enforcement Limited (Handcuffs) 84
  Key Chain, BBB Manufaturing (Metal Detector) 84
  Key Making Set, Ace 1515 13
  Keyboard and Mouse (Computer), Radio Shack 111 (Wire-
  less Peripherals) 23
  Keyboard, Folding, Radio Shack 410 21
  Keyboard, Tablet, Apple-IBM 21
  Keycard, Allard Technologies (Lock, Electronic) 89
  Keypad, Security Industries (Lock, Electronic) 88
  Killer- Pain Killer, Pfizer-Roche Liquid 68
  Killer- Pain Killer, Pfizer-Roche Oral 68
  Kit- Actors Makeup Kit (Disguise Kits) 12
  Kit- Appraisal Kit, 3M (Chemical Weapons and Counter Mea-
  sures Kits) 51
  Kit- Artisan Kit, 3M (Chemical Weapons and Counter Mea-
  sures Kits) 51
  Kit- Balloon Extraction Kit, Miltech Limited 1970 43
  Kit- Bomb Disposal Kit, Miltech Limited (Chemical Weapons 
  and Counter Measures Kits) 54
  Kit- Booby Trap Kit, Capone Limited (Chemical Weapons 
  and Counter Measures Kits) 54
  Kit- Car Opening Kit, Capone Ltd (Lock Picking Sets) 13
  Kit- Chemical Kit, 3M (Chemical Weapons and Counter Mea-
  sures Kits) 54
  Kit- Currency Forgery Kit, Capone Limited (Forgery and 
  Forged Items) 12
  Kit- Document Forgery Kit, Capone Limited (Forgery and 
  Forged Items) 12
  Kit- Engineer Demolitions Kit, McFadden Industries (Chemi-
  cal Weapons and Counter Measures Kits) 54
  Kit- Field Grooming Kit, Coleman (, ) 37
  Kit- Gun Cleaning Kit, Beretta-Colt 54
  Kit- IV Kit, Steri-Med 67
  Kit- Mess Kit, Coleman MK5 (Personal Camping) 36
  Kit- Microdot Kit 89
  Kit- Military Demolitions Kit, Czech State Factories 54
  Kit- Pharmacist Kit, Pfizer-Roche 68
  Kit- Photographic Development Kit, Nikon DK1313 54
  Kit- Rebreather Recharge Kit 47
  Kit- Ultimate Survival Kit, Off Grid Supply Ult 45
  Kit, BroMenn Corporation Doctors 67
  Kit, First Aid, Proctor, Gamble, Johnson & Jonson Basic 67
  Kit, Grizzly Dlx Explorer 45
  Kit, Proctor, Gamble. Johnson & Johnson 1200 Speed 
  Grooming 55
  Kit, Proctor, Gamble. Johnson & Johnson 95 Toiletry 55
  Kit, Science, Sony K159 55
  Kit, Steri-Med Personal Medical 67
  Kitchen, Miltech Limited Special Purpose (, Tent) 36
  KM-16A- PGB KM-16A Mask, Czech State Factories (Gas 
  Mask) 50
  Knee- Elbow and Knee Pads, Wilson-Rawlings EKP 42
  Knife- Swiss Army Knife, Czech State Factories (, ) 37
  Known Language (Maps) 64
  Kodak- Disposable Kodak- Disney Snap (Cameras, Still) 95
  Kodak-Disney 600 (Printers) 22
  Kodak-Disney- Miniature, Kodak-Disney (Cameras, Still) 95
  Kodak-Disney- Photo, Kodak-Disney 600 (Printers) 22
  L- Large, Grizzly L (Cam) 39
  Lab- Coat, Lab (Outerware, Coats) 5
  Lab- Crime Lab (Credentials and Badges) 81
  Ladder, Ace 19 Portable 40
  Ladder, ACE TL12 Telescoping 40
  Landing Zone Strobe Kit, Miltech Limited 72
  Landmine- Spider Landmine System, Miltech Limited 51
  Language Manual 64
  Language- Extinct Language (Maps) 64
  Language- Known Language (Maps) 64
  Language- Modern Language (Maps) 64
  Language- Single Language, Tandy T2000 (Translator) 73
  Languages- Multiple Languages, Intel-Packard Ult20 Talking 
  (Translator) 73
  Lapel, Sony D12 (Dosimeter) 49
  Laptop Carrier, GE250 Laptop Carrier 63
  Laptop Desk with Fan, Intel-Packard LTDF 21
  Laptop Portable Computer, Zenith FX2 20
  Laptop- Tactical Laptop Case, Apple-IBM TLC (, ) 35
  Large Animal, Coleman LG (Cage) 42
  Large Trailer Mounted 10 Kilowatt (Generator) 57
  Large- Very Large Trailer Mounted 50 Kilowatts (Generator) 
  57
  Large, Boeing Space X (Accessories, Drone) 97
  Large, Coleman 25 (Base Camp, Cooler) 38
  Large, Grizzly L (Cam) 39
  Large, Miltech Limited Armed (Accessories, Drone) 97
  Laser Eavesdropper, Hand Held (Accessories, Drone) 97
  Laser Grid Projector, TAPS Industries LGP2 72
  Laser Listening Defeating System, Czech State Factories 
  (Jammer) 88
  Laser Monitoring System (Accessories, Drone) 98
  Laser Sight 103
  Laser Sight, AN/PAQ-4A IRLS Allard Technologies Espion 
  Ultraviolet 103
  Laser Target Designator 103
  
  - 122 -
  Dark Conspiracy
  Gear Up
  Laser- Microphone, Laser (Accessories, Lie Detector) 98
  Laser- Tactical Laser Illuminator 104
  Laser, Intel Packard 505 (Printers) 22
  Latent Print Kit, Law Enforcement Limited (Evidence Collec-
  tion Kit ) 82
  Latex (Gloves) 10
  Launcher- Chase Launcher and Device, Law Enforcement 
  Limited (Accessories, Tape) 97
  Launcher- Grenade Launcher, Law Enforcement Limited Mk 
  32 (, ) 76
  Laundry Bag, Czech State Factories A1 63
  Law- Basic, Law Enforcement Limited E1 (Evidence Collec-
  tion Kit ) 82
  Law- Camouflage Compact, Law Enforcement Limited CC3 
  (Personal Camouflage) 42
  Law- Case, Law Enforcement Limited 200 Handcuffs (Hik-
  ing, Pouches) 34
  Law- Deluxe, Law Enforcement Limited E200 (Evidence Col-
  lection Kit ) 82
  law- Evacuation Harness, law Enforcement Limited 7 39
  Law- Hinged, Law Enforcement Limited (Handcuffs) 84
  Law- Luminol, Law Enforcement Limited 100 (Evidence Col-
  lection Kit ) 83
  Law- Mass, Law Enforcement Limited (Ammunition, CS 
  Sprayer) 76
  Law- Maximum, Law Enforcement Limited (Flashlight) 56
  Law- Nightstick, Law Enforcement Limited 1000 (Ammuni-
  tion, Baton) 76
  Law- Nightstick, Law Enforcement Limited NS3 (Hiking, 
  Rings) 34
  Law- Pouch, Law Enforcement Limited 111 Handcuff (Hiking, 
  Pouches) 33
  Law- Pouch, Law Enforcement Limited 19 Radio (Handheld) 
  (Hiking, Pouches) 33
  Law- Pouch, Law Enforcement Limited 9 Thigh, Ammunition 
  (Hiking, Pouches) 33
  Law- Pouch, Thigh, Law Enforcement G30 Grenade Launch-
  er (Hiking, Pouches) 33
  Law- Pouch, Thigh, Law Enforcement Limited 19 Canister 
  Grenade (Hiking, Pouches) 33
  Law- Pouch, Thigh, Law Enforcement Limited 72G Gas 
  Mask (Hiking, Pouches) 33
  Law- Standard, Law Enforcement Limited (Ammunition, CS 
  Sprayer) 76
  Law- Standard, Law Enforcement Limited (Clothing Sets, 
  Military/Law Enforcement) 4
  Law- Standard, Law Enforcement Limited (Handcuffs) 84
  Law- Taser, Law Enforcement Limited 703 (, ) 78
  Leather (Wallet) 11
  Leather Armor (Light Armor) 2
  Leather- Coat, Leather (Outerware, Coats) 5
  Leather- Jacket, Leather Bomber, Boeing Space X B-17 
  (Outerware, Jacket) 6
  LED Area Work Light, McFadden Industries (Lantern) 57
  Leg Gaffs 101
  Lens- Corrective Lens (Glasses/Sunglasses) 9
  Lens- Corrective Lens Inserts (Glasses/Sunglasses) 9
  Lens- Infrared Lens (Bugs, Video Bug Accessories) 95
  Lens- Super-Telephoto Lens, Kodak-Disney (Accessories) 
  96
  Lethal, Capone Limited (Software, Virus) 29
  LG- Flask, LG Suppliers 19 (Personal Camping) 36
  LG- Medium, LG Supplier (Accessories, Drone) 97
  LG- Ultralight, LG Suppliers 93
  Library- Tape Library, dbx 1330 23
  Lie Detector, Hand-Held, Sony (Accessories, Lie Detector) 
  98
  Lie Detector, Law Enforcement Limited Polygraph (Acces-
  sories, Lie Detector) 98
  Lift Bag, Pepsico 47
  Light Amplification, Miltech Limited LT3 (Binoculars) 79
  Light Duty Vest, Security Industries LT (Medium Armor) 3
  Light Intensification Goggles, Miltech Limited OLI (Goggles) 
  79
  Light Set, Miltech Limited General Illumination (Lantern) 57
  Light Stand, Martin Dynatech 4x4 Underwater 47
  Light Undercover, Ramtech Lt 2000 (Light Armor) 2
  Light- Cyalume Light Stick, Czech State Factories 56
  Light- Dazzle Light (, ) 76
  Light- Low Light (Bugs, Video Bug Accessories) 95
  Light- Marker Light, Martin Dynatech Pail7 Personal (Lan-
  tern) 57
  Light- White Light Floodlight (Floodlight) 57
  Light- White Light, Martin-Dynatech (Strobe) 45
  Light, Coleman LT (, Sleeping Bags) 35
  Light, Police, Law Enforcement Limited (Inspection Mirror) 
  84
  Light, Teledyne (Alarms) 86
  Light)- Blue (Filters, Light) 56
  Light)- IR (Filters, Light) 56
  Light)- Red (Filters, Light) 56
  Lighted- Safety Lighted, ACE (Glasses/Sunglasses) 9
  Lighter, BBB Manufacturing Z Disposable (Fire Starter) 44
  Lighter, Zippo (Fire Starter) 44
  Lightweight- Litter, Lightweight, Czech State Factories 67
  Limited- Arctic, Miltech Limited 478 (Personal Camping) 36
  Limited- Assault, Miltech Limited 9641 (Sled) 48
  Limited- Boat, Miltech Limited ZZ Zodiac (Boat) 46
  Limited- Boonie, Miltech Limited (Head Gear, Cap ) 7
  Limited- Caltrops, Capone Limited (25) 12
  Limited- Cavalry, Miltech Limited (Head Gear, Hat ) 7
  Limited- Cipher, Miltech Limited Emergency (Cipher Ma-
  chine) 31
  Limited- Code-Cracker, Miltech Limited (Software) 25
  Limited- Combat, Miltech Limited (Foot Wear, Boots) 6
  Limited- Command, Miltech Limited (Flashlight) 56
  Limited- Concealing, Capone Limited (Face Gear) 9
  Limited- Desert, Miltech Limited (Foot Wear, Boots) 6
  Limited- Digital, Miltech Limited (Cipher Machine) 31
  Limited- Doughboy, Miltech Limited (Head Gear, Hat ) 7
  Limited- Electronic, Miltech Limited (Cipher Machine) 31
  Limited- Encryption, Miltech Limited (Software) 26
  Limited- Garrison, Miltech Limited (Head Gear, Cap ) 7
  Limited- Jungle, Miltech Limited (Foot Wear, Boots) 6
  Limited- Kitchen, Miltech Limited Special Purpose (, Tent) 36
  Limited- Lethal, Capone Limited (Software, Virus) 29
  Limited- Lockout, Capone Limited (Software, Virus) 29
  Limited- Medical, Miltech Limited Special Purpose (, Tent) 36
  
  - 123 -
  Gear Up
  Dark Conspiracy
  Limited- Military, Miltech Limited PR-2K (Communications, 
  Radios, Hand Set Radio) 17
  Limited- Miltech Limited Thermal (Scope) 104
  Limited- NBC, Miltech Limited (Suits) 51
  Limited- Pen, Miltech Limited M1000 (Dosimeter) 49
  Limited- Pouch, Miltech Limited 40 Ammunition (Hiking, 
  Pouches) 33
  Limited- Pouch, Miltech Limited G1 Grenade (Hiking, Pouch-
  es) 33
  Limited- Pouch, Miltech Limited GMU Gas Mask (Hiking, 
  Pouches) 33
  Limited- Protective, Miltech Limited (Face Gear) 9
  Limited- Ring, Miltech Limited TeleCipher (Cipher Machine) 
  31
  Limited- Spotlight, Miltech Limited IRS-T4 Infared (Spotlight) 
  58
  Limited- Suit, Miltech Limited Ghillie 43
  Limited- Tactical, Miltech Limited (Gloves) 10
  Limited- Trap, Capone Limited 3 Lockjaw (Traps) 42
  Limited- Trip, Miltech Limited Type A 45
  Limited- Vehicular, Miltech Limited V-50 (Communications, 
  Radios, Receiver) 18
  Limited- Vehicular, Miltech Limited V-50S Secure (Communi-
  cations, Radios, Receiver) 18
  Limited- Worm, Capone Limited (Software, Virus) 30
  Line- Zip Line, Wilson-Rawlings 95 41
  Line-Tap, GE (Accessories, Telephone Equipment) 99
  Liner- Kevlar Jacket Liner (Medium Armor) 3
  Linesman Phone, Radio Shack (Accessories, Telephone 
  Equipment) 99
  Liquid Nitrogen Cylinder 72
  Liquid Skin Patch, BroMenn Corporation 67
  Liquor- Hard Liquor Bottle (Alcohol) 59
  Listening- Laser Listening Defeating System, Czech State 
  Factories (Jammer) 88
  Listening- Wall Listening Device, GE (Accessories, Track-
  ers) 100
  Litter, Lightweight, Czech State Factories 67
  Live Feed from Drone 92
  Live Feed from Satellite 92
  Loader- Speed Loader (Slings) 104
  Local- Anesthetic, Local 65
  Lock Pick Gun, Capone Ltd LPG (Lock Picking Sets) 13
  Lock Pick Set, Capone Ltd 1 (Lock Picking Sets) 13
  Lock- Electric Lock Pick, Capone Ltd ELP (Lock Picking 
  Sets) 13
  Lock- Electronic Lock Breaker Ring, Capone Ltd ELB (Lock 
  Picking Sets) 13
  Lock- Electronic Lock Pick Capone Ltd ELP2000 (Lock Pick-
  ing Sets) 13
  Lock- Trigger Lock, BBB Manufacturing 105
  Lockout, Capone Limited (Software, Virus) 29
  Loft (Lodging, Long Term) 61
  Long- Vehicular Long Range, Miltech Limited V-100 (Com-
  munications, Radios, Receiver) 18
  Long- Vehicular Long Range, Miltech Limited V-100S Se-
  cure (Communications, Radios, Receiver) 18
  Loop- Infinite Loop, Capone Limited (Software, Virus) 28
  Low Light (Bugs, Video Bug Accessories) 95
  LRAD (, ) 76
  LT- Light, Coleman LT (, Sleeping Bags) 35
  Luminol, Law Enforcement Limited 100 (Evidence Collection 
  Kit ) 83
  Luxury, Bezubovo Ventures Ultimate (, Tent) 36
  M- Medium, Grizzly M (Cam) 39
  M-16/AR-15 CS Projector, Beretta-Colt 103
  M-17A1 Mask, Miltech Limited (Gas Mask) 50
  M-22- Weaver M-22 Standard Telescopic Sight (Scope) 104
  M-40 Mask, Miltech Limited (Gas Mask) 50
  M4A1 Mask, Miltech Limited (Gas Mask) 50
  M8- Miniature, Coleman M8 (Flare) 44
  Machine Shop, Portable 101
  Machine- Blasting Machine, McFadden Industries 54
  Machine- Digital Cipher Machine Software (Cipher Machine) 
  31
  Machine- Water Purification Machine, Off Grid Supplies 305 
  46
  Magazine- Pouch, Thigh, Magazine (Hiking, Pouches) 33
  Magnesium Fire Starter, Coleman 8 (Fire Starter) 44
  Magnetic Card Reader / Copier Radio Shack MCR 14
  Magnetic Compass, Miltech Limited 2090 (Personal Camp-
  ing, Compass) 37
  Magnifying Glass, Carson Optical M1 14
  Magnovox-Samsung- Television Box, Magnovox-Samsung 
  11 23
  Mail- Chain Mail, Pepsico CM3 (Suit) 48
  Mail- Plate Mail (Heavy Armor) 3
  Makeup- Actors Makeup Kit (Disguise Kits) 12
  Makeup- Special Effects Makeup Kit (Disguise Kits) 12
  Making- Key Making Set, Ace 1515 13
  Man- 10 Man Tent (, Tent) 36
  Man- 2 Man Dome, Coleman S2MD (, Tent) 36
  Man- 4 Man Dome, Grizzly 444 (, Tent) 36
  Mansion (Lodging, Long Term) 61
  Manual Inflation, Pepsico Man 1 (Life Preservers) 46
  Manual- Equipment Manual 64
  Manual- Field Manual 64
  Manual- Language Manual 64
  Manual- Scientific Manual (Maps) 64
  Manual- Travel Manual (Maps) 64
  Manufacturing- BBB Manufacturing Stand Alone (Safes) 90
  Manufacturing- BBB Manufacturing WWW Water (Fire Ex-
  tinguisher) 71
  Manufacturing- Blanket, BBB Manufacturing WB3 (, Other 
  Sleeping Gear) 35
  Manufacturing- Lighter, BBB Manufacturing Z Disposable 
  (Fire Starter) 44
  Manufacturing- Pillow, BBB Manufacturing PW19 (, Other 
  Sleeping Gear) 35
  Map Case, Miltech Limited M 63
  Map Pouch, Miltech Limited 407 Individual (, ) 37
  Map- Digital Map Measurer, Czech State Factories (, ) 37
  Mapping- Global Mapping, Google-Wikipedia (Software) 26
  Marine- Boat, Grizzly Marine 1 Inflatable 2 Man (Boat) 46
  Marker Light, Martin Dynatech Pail7 Personal (Lantern) 57
  Marking- IR Marking (Ammunition, Paint Ball) 75
  Marking- UV Marking (Ammunition, Paint Ball) 75
  Marking, Ford-Revlon MK 8 (Flare) 44
  
  - 124 -
  Dark Conspiracy
  Gear Up
  Marshal (Credentials and Badges) 82
  Martin- Electric Directional, Martin Dynatech Eye (Lantern) 
  57
  Martin- Electric, Martin Dynatech E33 (Lantern) 57
  Martin- Flat, Martin Dynatech (Flashlight) 56
  Martin- Hand Held, Martin Dynatech 12U (Diving Light) 46
  Martin- Infrared, Martin Dynatech (Strobe) 45
  Martin- Infrared, Martin Dynatech III (Illuminator) 57
  Martin- Light Stand, Martin Dynatech 4x4 Underwater 47
  Martin- Marker Light, Martin Dynatech Pail7 Personal (Lan-
  tern) 57
  Martin- Penlight, Martin Dynatech (Flashlight) 56
  Martin- Portable, Martin Dynatech PSP10 (Solar Panel) 58
  Martin- Spotlight, Martin Dynatech Deer Stalker White Light 
  (Spotlight) 58
  Martin- Standard, Martin Dynatech (Flashlight) 56
  Martin- Ultraviolet, Martin Dynatech UV12 (Illuminator) 57
  Martin-Dynatech- White Light, Martin-Dynatech (Strobe) 45
  Mashed Pumpkin 69
  Mask- 7800, 3M Mask (Gas Mask) 50
  Mask- Face Mask (Face Gear) 9
  Mask- Hacker Mask, Capone Limited (Software) 26
  Mask- M-17A1 Mask, Miltech Limited (Gas Mask) 50
  Mask- M-40 Mask, Miltech Limited (Gas Mask) 50
  Mask- M4A1 Mask, Miltech Limited (Gas Mask) 50
  Mask- MCU-2 Mask, Miltech Limited (Gas Mask) 50
  Mask- PGB KM-16A Mask, Czech State Factories (Gas 
  Mask) 50
  Mask- PSDM17 Mask, Miltech Limited (Gas Mask) 50
  Mask- Snorkel and Mask, Pepsico 48
  Mask- TF-1A Mask, Czech State Factories (Gas Mask) 50
  Mask, Filter, Steri-Med 67
  Mask, Surgical, BroMenn Corporation 67
  Mass, Law Enforcement Limited (Ammunition, CS Sprayer) 
  76
  Mat- Sleeping Mat, Grizzly SM (, Other Sleeping Gear) 36
  Matches in Waterproof Pouch, Off Grid Supply 45
  Mattress- Air Mattress, Coleman 1 (, Other Sleeping Gear) 
  35
  Maximum, Law Enforcement Limited (Flashlight) 56
  McFadden Industries Floor/Wall (Safes) 89
  McFadden- Blasting Machine, McFadden Industries 54
  McFadden- Cap, McFadden Industries Electronic Blasting 
  54
  McFadden- Cap, McFadden Industries Nonelectric Blasting 
  54
  McFadden- Construction, McFadden Industries (Helmets) 3
  McFadden- Construction, McFadden Industries (Kits (Tool 
  Kits), Automotive ) 101
  McFadden- Fuse, McFadden Industries Instant 54
  McFadden- Fuse, McFadden Industries Time 54
  McFadden- Igniter, McFadden Industries 54
  McFadden- Igniter, McFadden Industries Fuse 54
  McFadden- Nitro Glycerine, McFadden Industries (Explo-
  sives) 54
  McFadden- Power Supply, McFadden Industries 770 Por-
  table (Lantern) 57
  McFadden- Standard, McFadden 3303 (Solar Panel) 58
  McFadden- Tools, McFadden Industries Demolitions 54
  MCU-2 Mask, Miltech Limited (Gas Mask) 50
  Measurer- Digital Map Measurer, Czech State Factories (, 
  ) 37
  Medical, Miltech Limited Special Purpose (, Tent) 36
  Medium Animal, Grizzly 750 (Cage) 42
  Medium Portable 5 Kilowatt (Generator) 57
  Medium, Grizzly M (Cam) 39
  Medium, LG Supplier (Accessories, Drone) 97
  Megaphone, BBB Manufacturing Big Voice Hand held (In-
  spection Mirror) 84
  Memory (Essential Oils) 66
  Memory Card Transmitter, Capone Limited T15 21
  Memory- Digital Memory (Bugs, Data Bug Accessories) 94
  Merlite- Aqualung, Pepsico Merlite 46
  Mess Kit, Coleman MK5 (Personal Camping) 36
  Metal (Wallet) 11
  Metal Detector, 3M 1015 50
  Metal, Security Industries Old Steady (Ammunition, Baton) 
  76
  Micro-Tape, Sony (Audio Recorders) 94
  Microdot Kit 89
  Microfilm 32
  Microphone- Cam and Microphone, Radio Shack SM7 (Pe-
  ripherals) 20
  Microphone- Cam and Microphone, Tandy 1410 (Wireless 
  Peripherals) 23
  Microphone, dbx Parabolic (Accessories, Lie Detector) 98
  Microphone, Laser (Accessories, Lie Detector) 98
  Microphone, Shure SM80&D Directional (Accessories, Lie 
  Detector) 98
  Microscope- Pocket Microscope (Accessories, Lie Detector) 
  98
  Microscope- Pocket Microscope, Carson Optical Pm6 14
  Microsoft- CD Burning, Microsoft Special (Software) 25
  Microsoft- Connection, T1, Microsoft (Services) 24
  Microsoft- DVD Copying, Microsoft (Software) 26
  Microsoft- Monitoring Software, Microsoft (Software) 27
  Microwave, Allard Technologies (Detector) 86
  Mike- Throat Mike, Miltech Limited TMA (Communications, 
  Radios, Receiver) 17
  Mile- Three Mile, Grizzly 3X (Flashlight) 57
  Military Demolitions Kit, Czech State Factories 54
  Military Dress Uniform, Miltech Limited (Clothing Sets, Mili-
  tary/Law Enforcement) 4
  Military Kevlar, Miltech Limited KV-1 (Helmets) 3
  Military Police (Credentials and Badges) 81
  Military Steel, Garcia-Seguro (Helmets) 3
  Military- Database Jane’s Military (Software) 25
  Military, Czech State Industries (, Stove) 38
  Military, Miltech Limited 1991 (Binoculars) 79
  Military, Miltech Limited PR-2K (Communications, Radios, 
  Hand Set Radio) 17
  Miltech Limited Thermal (Scope) 104
  Miltech- 1 Quart, Miltech Limited 1 (Personal Camping) 36
  Miltech- Alice Pack, Miltech Limited 1 (Hiking, Backpacks) 
  34
  Miltech- Alice Pack, Miltech Limited 1F Full (Hiking, Back-
  packs) 34
  Miltech- Arctic, Miltech Limited 478 (Personal Camping) 36
  
  - 125 -
  Gear Up
  Dark Conspiracy
  Miltech- Assault, Miltech Limited 9641 (Sled) 48
  Miltech- Backpack Radio, Miltech Limited MP-25 (Communi-
  cations, Radios) 16
  Miltech- Bag, Miltech Limited Aidmans’ 65
  Miltech- Bag, Miltech Limited Field Medic 65
  Miltech- Boat, Miltech Limited ZZ Zodiac (Boat) 46
  Miltech- Boonie, Miltech Limited (Head Gear, Cap ) 7
  Miltech- Butt Pack, Miltech Limited VTN (Hiking, Backpacks) 
  35
  Miltech- Camouflage Net, Miltech Limited 42
  Miltech- Carbon Fiber, Miltech Limited (Suit) 48
  Miltech- Cavalry, Miltech Limited (Head Gear, Hat ) 7
  Miltech- Cipher, Miltech Limited Emergency (Cipher Ma-
  chine) 31
  Miltech- Code-Cracker, Miltech Limited (Software) 25
  Miltech- Combat, Miltech Limited (Foot Wear, Boots) 6
  Miltech- Command, Miltech Limited (Flashlight) 56
  Miltech- Communications Wire, Miltech Limited (Communi-
  cations, Miscellaneous) 19
  Miltech- Concealed Radio, Miltech Limited CRT100 (Com-
  munications, Radios) 17
  Miltech- Desert Shemagh, Miltech Liited (Head Gear, Cap ) 7
  Miltech- Desert, Miltech Limited (Foot Wear, Boots) 6
  Miltech- Digital, Miltech Limited (Cipher Machine) 31
  Miltech- Directional Antenna, Miltech Limited 45 (Communi-
  cations, Radio Accessories, Antennas) 18
  Miltech- Doughboy, Miltech Limited (Head Gear, Hat ) 7
  Miltech- Electronic, Miltech Limited (Cipher Machine) 31
  Miltech- Emergency Radio, Miltech Limited AN/PRC-128A 
  (Communications, Radios) 17
  Miltech- Encryption, Miltech Limited (Software) 26
  Miltech- Enhanced, Miltech Limited 8805 (Laser Rangefind-
  er) 79
  Miltech- Evacuation (EVAC), Miltech Limited EV (, Sleeping 
  Bags) 35
  Miltech- Face Paint, Miltech Limited 7510 (Personal Cam-
  ouflage) 42
  Miltech- Garrison, Miltech Limited (Head Gear, Cap ) 7
  Miltech- General Purpose, Miltech Limited GP Small (, Tent) 
  36
  Miltech- HAZMAT Decontamination, Miltech Limited (Kits) 50
  Miltech- Individual Tactical, Miltech Limited ITR-VII (Commu-
  nications, Radios, Hand Set Radio) 17
  Miltech- Ink Bomb, Miltech Limited 2799 46
  Miltech- Jacket, Field, Miltech Limited (Outerware, Jacket) 5
  Miltech- Jungle, Miltech Limited (Foot Wear, Boots) 6
  Miltech- Kitchen, Miltech Limited Special Purpose (, Tent) 36
  Miltech- Large, Miltech Limited Armed (Accessories, Drone) 
  97
  Miltech- Light Set, Miltech Limited General Illumination (Lan-
  tern) 57
  Miltech- M-17A1 Mask, Miltech Limited (Gas Mask) 50
  Miltech- M-40 Mask, Miltech Limited (Gas Mask) 50
  Miltech- M4A1 Mask, Miltech Limited (Gas Mask) 50
  Miltech- Magnetic Compass, Miltech Limited 2090 (Personal 
  Camping, Compass) 37
  Miltech- Map Pouch, Miltech Limited 407 Individual (, ) 37
  Miltech- MCU-2 Mask, Miltech Limited (Gas Mask) 50
  Miltech- Medical, Miltech Limited Special Purpose (, Tent) 36
  Miltech- Military Kevlar, Miltech Limited KV-1 (Helmets) 3
  Miltech- Military, Miltech Limited 1991 (Binoculars) 79
  Miltech- Military, Miltech Limited PR-2K (Communications, 
  Radios, Hand Set Radio) 17
  Miltech- Mine Detector, Miltech Limited 50
  Miltech- NBC, Miltech Limited (Suits) 51
  Miltech- Pen, Miltech Limited M1000 (Dosimeter) 49
  Miltech- Pole Antenna, Miltech Limited PA (Communications, 
  Radio Accessories, Antennas) 18
  Miltech- Pouch, Miltech Limited 40 Ammunition (Hiking, 
  Pouches) 33
  Miltech- Pouch, Miltech Limited G1 Grenade (Hiking, Pouch-
  es) 33
  Miltech- Pouch, Miltech Limited GMU Gas Mask (Hiking, 
  Pouches) 33
  Miltech- Protective, Miltech Limited (Face Gear) 9
  Miltech- PSDM17 Mask, Miltech Limited (Gas Mask) 50
  Miltech- Recon Wrap, Miltech Limited (Head Gear, Hat ) 7
  Miltech- Ring, Miltech Limited TeleCipher (Cipher Machine) 
  31
  Miltech- Spotlight, Miltech Limited IRS-T4 Infared (Spotlight) 
  58
  Miltech- Suit, Miltech Limited Ghillie 43
  Miltech- Tactical, Miltech Limited (Gloves) 10
  Miltech- Test Strip, Miltech Limited M111 51
  Miltech- Throat Mike, Miltech Limited TMA (Communica-
  tions, Radios, Receiver) 17
  Miltech- Trip, Miltech Limited Type A 45
  Miltech- Undercover Vest, Miltech Ltd. (Light Armor) 2
  Miltech- Vehicular, Miltech Limited V-50 (Communications, 
  Radios, Receiver) 18
  Miltech- Vehicular, Miltech Limited V-50S Secure (Communi-
  cations, Radios, Receiver) 18
  Miltech- Whip Antenna, Miltech Limited W (Communications, 
  Radio Accessories, Antennas) 18
  Miltech- Wire Antenna, Miltech Limited AW (Communica-
  tions, Radio Accessories, Antennas) 18
  Mind- No Mind (Street Drugs) 70
  Mine Detector, Miltech Limited 50
  Mini-Night Vision Monocular, Carson Optical 301 (Laser 
  Rangefinder) 79
  Miniature, Coleman M8 (Flare) 44
  Miniature, Kodak-Disney (Cameras, Still) 95
  Minilight Head Harness, Grizzly HHF2 (Flashlight) 56
  Mirror- Inspection Mirror, Security Industries 11 (Inspection 
  Mirror) 84
  Mirror- Inspection Mirror, Security Industries V12 Vehicle (In-
  spection Mirror) 84
  Mirror- Signal Mirror, Grizzly 56 45
  Mirrored (Glasses/Sunglasses) 9
  Mixed Drink (Alcohol) 59
  MK- Marking, Ford-Revlon MK 8 (Flare) 44
  Mobile Rolling Office, American Express-Samsonite (Metal 
  Detector) 84
  Modem Set, Comcast (Detector) 87
  Modem- Cellular Modem, Motorola-Samsung CM5 (Mo-
  dems) 22
  Modem- High Speed Modem, GE 15 (Modems) 22
  Modem- Wireless Modem, Teledyne 500 (Modems) 22
  
  - 126 -
  Dark Conspiracy
  Gear Up
  Modern Language (Maps) 64
  Modern- Rare Modern Language (Maps) 64
  Modern, American Express-Samsonite HD (Duffel Bag) 63
  Money Belt 11
  Monitor Plug, Intel-Packard (Accessories, Telephone Equip-
  ment) 99
  Monitor- Eavesdropper Monitor, Radio Shack (Bugs, Audio 
  Bug) 94
  Monitor- Flat Panel Monitor, Zenith 21 (Peripherals) 21
  Monitoring Software, Microsoft (Software) 27
  Monitoring- Broadcast Monitoring Equipment (Audio Re-
  corders) 94
  Monitoring- Laser Monitoring System (Accessories, Drone) 
  98
  Monocular, Golfing, Carson Optical 93
  Moray- Rebreather, Ford-Revlon Moray 47
  Morotrola-Samsung- Headset Radio, Morotrola-Samsung 
  HR25 (Communications, Radios, Hand Set Radio) 17
  Moss Dressing 67
  Motion / EMF Fluxuation Sensor TAPS Industries ME2 72
  Motion Sensor, Radio Shack MBT 3000 (Alarms) 86
  Motion Sensor, Sony MS500 (Alarms) 86
  Motion/Temperature Detector, Epoke-Rosignoil 547 50
  Motorcycle, Wilson-Rawlings (Helmets) 3
  Motorola- Concealable Radio, Motorola- Samsung X12 
  (Communications, Radios) 17
  Motorola-- Shoulder, Motorola- Samsung SR2 (Communica-
  tions, Radios, Receiver) 17
  Motorola-Samgun- Digital Phone, Motorola-Samgun D1500 
  (Communications, Phones) 16
  Motorola-Samsung- Cellular Modem, Motorola-Samsung 
  CM5 (Modems) 22
  Motorola-Samsung- Fax Phone, Motorola-Samsung FP10 
  (Communications, Phones) 16
  Motorola-Samsung- Hand Held, Motorola-Samsung 11 (Per-
  sonal Camping, Global Positioning System (GPS) Re-
  ceiver) 37
  Motorola-Samsung- PDA Motorola-Samsung BBY 20
  Motorola-Samsung- Pouch, Motorola-Samsung 709 Cell 
  Phone (Hiking, Pouches) 33
  Motorola-Samsung- Solar Powered, Motorola-Samsung 350 
  (Communications, Radios, Receiver) 17
  Motorola-Samsung- Wrist Mounted, Motorola-Samsung 21 
  (Personal Camping, Global Positioning System (GPS) 
  Receiver) 37
  Mototola-Samsung- Pocket, Mototola-Samsung Universal 
  (Translator) 73
  Mountainaire- Commercial, Mountainaire (, Sleeping Bags) 
  35
  Mountainaire- Mummy Style, Mountainaire MS2 (, Sleeping 
  Bags) 35
  Mounted- Backpack Mounted, Off Grid Supply SP2 (Solar 
  Panel) 57
  Mounted- Dashboard Mounted, Intel-Packard 301 (Personal 
  Camping, Global Positioning System (GPS) Receiver) 37
  Mounted- Handle Bar Mounted, Intel-Packard 700 (Personal 
  Camping, Global Positioning System (GPS) Receiver) 37
  Mounted- Helmet Mounted, Czech State Factories 202 
  (Flashlight) 56
  Mounted- Large Trailer Mounted 10 Kilowatt (Generator) 57
  Mounted- Tank Mounted, Pepsico UW (Diving Light) 46
  Mounted- Wrist Mounted, Motorola-Samsung 21 (Personal 
  Camping, Global Positioning System (GPS) Receiver) 37
  Mouse- Keyboard and Mouse (Computer), Radio Shack 111 
  (Wireless Peripherals) 23
  Movement- Quartz Movement Wrist (Watches) 11
  MRE (Food) 59
  MRE Cooker Bag, Miltech Limited CB4 (, Stove) 38
  MS12- Scanner, dbx MS12 Microfilm 32
  Multiband IR / UV, Miltech Limited (Goggles) 79
  Multiple Function, GE 80 (Printers) 22
  Multiple Languages, Intel-Packard Ult20 Talking (Translator) 
  73
  Multiple- Portable Multiple Function, Sony PMF (Printers) 22
  Multiple, Security Industries (Weapons Safe) 103
  Mummy Style, Mountainaire MS2 (, Sleeping Bags) 35
  Narcan, Pfizer-Roche 67
  Navigation- HAHO Navigation Computer, Miltech Limited 93
  Navigational (Maps) 64
  NBC, Miltech Limited (Suits) 51
  Nerve Agent Vapor Detector, Czech State Factories 73 51
  Net Detective Software, Norton- AVG (Software) 27
  Net- Camouflage Net, Miltech Limited 42
  Netgun (, ) 77
  Network Hub, Tojicorps H15 (Modems) 22
  Neutron- Thermal Neutron Activator, Miltech Limited (Acces-
  sories, Telephone Equipment) 99
  NHT- Tripod NHT (NATO) Heavy (Bipod/Tripod) 102
  Night Vision Filter (Accessories) 96
  Night Vision Goggles, Czech State Factories N2200 (Gog-
  gles) 79
  Night Vision Goggles, Miltech Limited Military (Goggles) 79
  Nightstick, Law Enforcement Limited 1000 (Ammunition, Ba-
  ton) 76
  Nightstick, Law Enforcement Limited NS3 (Hiking, Rings) 34
  Nikon 7A- Camera, Nikon 7A Microfilm 32
  Nikon- Camera, Nikon (Alarms) 86
  Nikon- Camera, Nikon 7A Microfilm 32
  Nikon- Camera, Nikon U1200 Underwater 46
  Nikon- Image Processing, Nikon (Software) 27
  Nikon- Photographer’s Vest, Nikon 11
  Nikon- Professional, Nikon SPS5000 (Cameras, Still) 95
  Nikon- Projector, Nikon 505 22
  Nikon- Reader, Nikon 350 Hand Held 32
  Nikon- Video, Nikon Basic (Bugs, Data Bug Accessories) 95
  Nitrate- Ammonium Nitrate (Explosives) 54
  Nitrate- Sodium Nitrate, Pfizer-Roche 69
  Nitro Glycerine, McFadden Industries (Explosives) 54
  Nitrogen- Liquid Nitrogen Cylinder 72
  NLT- Tripod, NLT (NATO) Light (Bipod/Tripod) 102
  NMT- Tripod, NMT (NATO) Medium (Bipod/Tripod) 102
  No Mind (Street Drugs) 70
  Noise- White Noise Generator, dbx 90
  Normal (Clothing Sets, Civilian) 4
  Norton-AVG- Data Recovery, Norton-AVG (Software) 25
  Norton-AVG- Evidence Eliminator Norton-AVG (Software) 26
  Norton-AVG- Firewall, Norton-AVG (Software) 26
  Norton-AVG- Shredder, Norton-AVG (Software) 28
  
  - 127 -
  Gear Up
  Dark Conspiracy
  Number Register, Intel-Packard (Accessories, Telephone 
  Equipment) 99
  Nutrient Bars (Food) 59
  Object- Hollow Object 32
  of- Spirit of Camphor 69
  Off- Backpack Mounted, Off Grid Supply SP2 (Solar Panel) 
  57
  Off- Battery Less, Off Grid Supply 2000 (Flashlight) 56
  Off- Blanket, Emergency, Off Grid Supply 503 44
  Off- Heat Powered Off Grid Supply Hot One (Flashlight) 56
  Off- Ice Boots, Off Grid Supply 19 40
  Off- Survival Dome, Off Grid Supply 12 (, Tent) 36
  Oil- Olive Oil Ointment 67
  Olive Oil Ointment 67
  On- Physician On Call 68
  One Arm (Slings) 104
  One Star (Lodging, Short Term) 62
  One- CDs, Sony One Time Use (Peripherals) 20
  One- DVD, One Time Use, Sony (Peripherals) 21
  only- Verbal only (Maps) 64
  Opening- Car Opening Kit, Capone Ltd (Lock Picking Sets) 
  13
  Oracle (Ammunition, Grenade Launcher) 75
  Orchestral (Stringed) 72
  Ordnance- Heavy Ordnance Tools, Czech State Factories (, 
  ) 101
  Organizer- Executive Organizer, American Express-Sam-
  sonite (Holster) 103
  Out- Bug Out Bag, Off Grid Supply 39 44
  Outfits)- Camosuit (Special Outfits) 8
  Oven, Grizzly 147 Solar Powered (, ) 38
  Over Armor Vest, Security Industries O (Special Outfits) 8
  Over sized (Handbag) 11
  Over Top (Slings) 104
  Over-boots (Foot Wear, Boots) 6
  Overnight Bag American Express-Samsonite Quick 63
  P19- Standard, Wilson-Rawlings P19 (Pitons) 40
  Pack Saddle 72
  Pack- Alice Pack, Miltech Limited 1 (Hiking, Backpacks) 34
  Pack- Alice Pack, Miltech Limited 1F Full (Hiking, Back-
  packs) 34
  Pack- Butt Pack, Miltech Limited VTN (Hiking, Backpacks) 
  35
  Pack- Day Pack, Coleman 701 (, ) 35
  Pack- Equipment Pack, Ace 1000 (, ) 35
  Pack- Fanny Pack, Grizzle PFP Pistol (Case) 102
  Pack- Fanny Pack, Grizzly 1980 (Duffel Bag) 63
  Pack- Field Pack, Grizzly (, ) 35
  Pack- Hydration Pack, 3 Day, Grizzly 3D (Personal Camp-
  ing) 36
  Pack- Hydration Pack, Czech State Factories Thigh (Per-
  sonal Camping) 37
  Pack- Hydration Pack, Grizzly BHP Belt (Personal Camp-
  ing) 37
  Pack- Range Pack (Handbag) 11
  Pack- Range Pack, Grizzly 17 (, ) 35
  Packard- Intel- Packard Electronic (Keyboard) 72
  Packard- Laser, Intel Packard 505 (Printers) 22
  Pad- Crash Pad, Coleman 45 39
  Padlock, ACE (Lock, Electronic) 89
  Pain Killer, Pfizer-Roche Liquid 68
  Pain Killer, Pfizer-Roche Oral 68
  Paint- Face Paint, Miltech Limited 7510 (Personal Camou-
  flage) 42
  Paint- Visible Paint (Ammunition, Paint Ball) 75
  Panel- Flat Panel Monitor, Zenith 21 (Peripherals) 21
  Paper- Chemical Detection Paper, Miltech Limited M101 49
  Papers- Forged Papers (Forgery and Forged Items) 12
  Papers- Transit Papers (Forgery and Forged Items) 13
  Parachute, Wilson-Rawlings 93
  Parawing, Wilson-Rawlings 93
  Parka- Jacket, Parka, Grizzly (Outerware, Jacket) 6
  Pass- Dreamland Pass (Forgery and Forged Items) 12
  Pass- Forged Dreamland Pass (Forgery and Forged Items) 
  12
  Pass- Forged Security Pass (Forgery and Forged Items) 13
  Pass- Security Pass (Forgery and Forged Items) 13
  Passport (Forgery and Forged Items) 13
  Patrol Box, American Express-Samsonite (Metal Detector) 
  84
  Patrol Gear Bag, American Express-Samsonite (Metal De-
  tector) 85
  PDA Motorola-Samsung BBY 20
  Peephole Reverser, Capone Ltd PR 14
  Pen, Miltech Limited M1000 (Dosimeter) 49
  Penlight, Martin Dynatech (Flashlight) 56
  Penthouse (Lodging, Long Term) 61
  Pepsico- Aqualung, Pepsico Merlite 46
  Pepsico- Chain Mail, Pepsico CM3 (Suit) 48
  Pepsico- Dive Computer, Pepsico Smart Stuff 46
  Pepsico- Divers Wrist, Pepsico (Watches) 11
  Pepsico- Fins, Pepsico Standard 46
  Pepsico- Full Face, Pepsico Ultimate (Mask) 47
  Pepsico- Glow Spray, Pepsico 46
  Pepsico- Hands Free, Pepsico Sport (Sled) 47
  Pepsico- Lift Bag, Pepsico 47
  Pepsico- Manual Inflation, Pepsico Man 1 (Life Preservers) 
  46
  Pepsico- Permanently Buoyant, Pepsico P 13 (Life Preserv-
  ers) 47
  Pepsico- Raft, Pepsico Eelcraft Inflatable 47
  Pepsico- Standard, Pepsico Blue (Sled) 48
  Pepsico- Tank Mounted, Pepsico UW (Diving Light) 46
  Pepsico- Weight Belt, Pepsico 10 48
  Pepsico- Wet, Pepsico 1112 (Suit) 48
  Percussion 72
  Permanently Buoyant, Pepsico P 13 (Life Preservers) 47
  Person- 4 Person Cabin, Bezubovo Ventures Wind (, Tent) 
  36
  Personal- Desktop Personal Computer, GE9000 20
  Personal, Tandy 337 (Alarms) 86
  Pfizer-Roche Specific 65
  Pfizer-Roche Universal 65
  Pfizer-Roche- Adrenalin, Pfizer-Roche Injectable 65
  Pfizer-Roche- Anti-Fever, Pfizer-Roche 65
  Pfizer-Roche- Antibiotic, Pfizer-Roche IV 65
  Pfizer-Roche- Antibiotic, Pfizer-Roche Liquid 65
  Pfizer-Roche- Antibiotic, Pfizer-Roche Oral 65
  
  - 128 -
  Dark Conspiracy
  Gear Up
  Pfizer-Roche- Antivenin, Pfizer-Roche 65
  Pfizer-Roche- Blood, Pfizer-Roche Artificial 66
  Pfizer-Roche- Blood, Pfizer-Roche Powder 66
  Pfizer-Roche- Blood, Pfizer-Roche Synthetic 66
  Pfizer-Roche- Narcan, Pfizer-Roche 67
  Pfizer-Roche- Saline, Pfizer-Roche 69
  Pfizer-Roche- Sedative, Pfizer-Roche Mild 69
  Pfizer-Roche- Sedative, Pfizer-Roche Strong 69
  PGB KM-16A Mask, Czech State Factories (Gas Mask) 50
  Pharmacist Kit, Pfizer-Roche 68
  Phone GE 202, Standard (Communications, Phones) 16
  Phone Picture Printer Apple-Packard PP1100 Smart (Com-
  munications, Phones) 16
  Phone Scrambler, Apple-IBM (Detector) 87
  Phone Tap, GE (Accessories, Telephone Equipment) 99
  Phone- Cell Phone Eraser, Motorola-Samsung 3333 86
  Phone- Cell Phone, Motorola-Samsung (Jammer) 88
  Phone- Cell Phone, Motorola-Samsung (Locator) 88
  Phone- Cellular Phone Cloner, Motorola-Samsung (Acces-
  sories, Tape) 96
  Phone- Cellular Phone Interceptor, Motorola-Samsung (Ac-
  cessories, Tape) 96
  Phone- Cellular Phone Interceptor, Sony (Accessories, Tele-
  phone Equipment) 98
  Phone- Cellular Phone Set, Motorola-Samsung (Detector) 
  87
  Phone- Digital Phone, Motorola-Samgun D1500 (Communi-
  cations, Phones) 16
  Phone- Fax Phone, Motorola-Samsung FP10 (Communica-
  tions, Phones) 16
  Phone- Linesman Phone, Radio Shack (Accessories, Tele-
  phone Equipment) 99
  Phone- Pole Phone, Radio Shack (Accessories, Telephone 
  Equipment) 99
  Phone- Satellite Phone, Zeiss-Krupp (Communications, 
  Phones) 16
  Phone- Spy Phone, Miltech Limited (Accessories, Telephone 
  Equipment) 99
  Phone, Apple-IBM 
  SP2000 
  Smart 
  (Communications, 
  Phones) 16
  Phone, dbx Finger (Communications, Phones) 16
  Phosphorous- White Phosphorous (Ammunition, Grenade, 
  Rifle) 75
  Phosphorous- White Phosphorous (Ammunition, Hand Gre-
  nades) 75
  Photo Film and Slide Converter (Accessories, Film) 96
  Photo, Kodak-Disney 600 (Printers) 22
  Photographer’s Vest, Nikon 11
  Photographic Development Kit, Nikon DK1313 54
  Physician On Call 68
  Pick- Electric Lock Pick, Capone Ltd ELP (Lock Picking 
  Sets) 13
  Pick- Electronic Lock Pick Capone Ltd ELP2000 (Lock Pick-
  ing Sets) 13
  Pick- Lock Pick Gun, Capone Ltd LPG (Lock Picking Sets) 
  13
  Pick- Lock Pick Set, Capone Ltd 1 (Lock Picking Sets) 13
  Pickets- Snow Pickets, Grizzly SP (Pitons) 40
  Picnic, Coleman 25 (, ) 35
  Picture- Composite Picture Software, Nikon (Software) 25
  Picture- Phone Picture Printer Apple-Packard PP1100 Smart 
  (Communications, Phones) 16
  Pillow, BBB Manufacturing PW19 (, Other Sleeping Gear) 35
  Pine Resin 69
  Pistol (Suppressor) 104
  Pistol Grip (Magazines) 103
  Pistol Grip, Coleman 111P (Diving Light) 46
  Pistol- Assault Pistol Holster with Cover Flap, Czech State 
  Factories (Holster) 102
  Pistol, American Express- Samsonite (Case) 102
  Pistol, Wilson-Rawlings 1000 (, Paintball Guns) 77
  Plasma- Blood, Plasma 66
  Plastic Explosive, Hercules Powder Company (Civilian 
  Grade) (Explosives) 54
  Plastic, Raven Industries (Handcuffs) 84
  Plate Mail (Heavy Armor) 3
  Plug- Monitor Plug, Intel-Packard (Accessories, Telephone 
  Equipment) 99
  Pocket (Watches) 11
  Pocket Compass, Coleman (Personal Camping, Compass) 
  37
  Pocket Microscope (Accessories, Lie Detector) 98
  Pocket Microscope, Carson Optical Pm6 14
  Pocket Saw, Off Grid Supplies 101
  Pocket Weather Station, Off Grid Supply (, ) 38
  Pocket, Mototola-Samsung Universal (Translator) 73
  Pocket, Radio Shack 207A (Flashlight) 56
  Pocket, Radio Shack 457D (Dosimeter) 49
  Point- Hollow Point Bullets (Ammunition) 81
  Pole Antenna, Miltech Limited PA (Communications, Radio 
  Accessories, Antennas) 18
  Pole Phone, Radio Shack (Accessories, Telephone Equip-
  ment) 99
  Pole- Bang Pole, Law Enforcement Limited (Ammunition) 81
  Police- Light, Police, Law Enforcement Limited (Inspection 
  Mirror) 84
  Police- Military Police (Credentials and Badges) 81
  Police- Radio, Police Scanner, Motorola-Samsung (Radio, 
  Police) 85
  Police/Sheriff (Credentials and Badges) 82
  Poncho (Wet/Cold Weather Gear) 8
  Poor (Clothing Sets, Civilian) 4
  Portable Fax / Scanner / Printer, Intel-Packard 781WP (Por-
  table Fax / Scanner / Printer, Intel-Packard 781WP:) 23
  Portable Heat Source Bezobovo Ventures Warm (, ) 38
  Portable Multiple Function, Sony PMF (Printers) 22
  Portable Power Source, Off Grid Supply (, ) 38
  Portable Winch, ACE 101
  Portable- Bug Deterrent Portable, Grizzly BD (Personal 
  Camping) 36
  Portable- Fax, Portable Sony Global FAXMan (Communica-
  tions, Phones) 16
  Portable- IKEA Portable (Safes) 90
  Portable- Laptop Portable Computer, Zenith FX2 20
  Portable- Medium Portable 5 Kilowatt (Generator) 57
  Portable- Small Portable 1.5 Kilowatt (Generator) 57
  
  - 129 -
  Gear Up
  Dark Conspiracy
  Portable- Small Portable 1.5 Kilowatt, Wind Powered (Gen-
  erator) 57
  Portable- Voice Changer, Portable Telephone, dbx (Voice 
  Disguiser) 14
  Portable, dbx S2 (Scanners) 23
  Portable, Grizzly Sterno (, Stove) 38
  Portable, Intel-Packard 170 (Printers) 22
  Portable, Martin Dynatech PSP10 (Solar Panel) 58
  Potassium Iodate, Steri-Med 69
  Pouch- Courier Pouch, American Express-Samsonite 31
  Pouch- Map Pouch, Miltech Limited 407 Individual (, ) 37
  Pouch- Pull-Up Pouch Vest, Big Ben V111 (Light Armor) 2
  Pouch, Coleman 10 Small Miscellaneous (Hiking, Pouches) 
  33
  Pouch, Coleman 25 Medium Miscellaneous (Hiking, Pouch-
  es) 33
  Pouch, Coleman 40 Small Arms Ammunition (Hiking, Pouch-
  es) 33
  Pouch, Coleman 45 Compass (Hiking, Pouches) 33
  Pouch, Coleman 50 Large Miscellaneous (Hiking, Pouches) 
  33
  Pouch, Coleman 55 Shells (Hiking, Pouches) 33
  Pouch, Coleman DD4 Flashlight (Hiking, Pouches) 33
  Pouch, Law Enforcement Limited 111 Handcuff (Hiking, 
  Pouches) 33
  Pouch, Law Enforcement Limited 19 Radio (Handheld) (Hik-
  ing, Pouches) 33
  Pouch, Law Enforcement Limited 9 Thigh, Ammunition (Hik-
  ing, Pouches) 33
  Pouch, Miltech Limited 40 Ammunition (Hiking, Pouches) 33
  Pouch, Miltech Limited G1 Grenade (Hiking, Pouches) 33
  Pouch, Miltech Limited GMU Gas Mask (Hiking, Pouches) 
  33
  Pouch, Motorola-Samsung 709 Cell Phone (Hiking, Pouch-
  es) 33
  Pouch, Steri-Med 10 Disposable Gloves (Hiking, Pouches) 
  33
  Pouch, Steri-Med First Aid 69
  Pouch, Thigh, Law Enforcement G30 Grenade Launcher 
  (Hiking, Pouches) 33
  Pouch, Thigh, Law Enforcement Limited 19 Canister Gre-
  nade (Hiking, Pouches) 33
  Pouch, Thigh, Law Enforcement Limited 72G Gas Mask 
  (Hiking, Pouches) 33
  Pouch, Thigh, Magazine (Hiking, Pouches) 33
  Pouch, Thigh, Shell (Hiking, Pouches) 33
  Pouch, Thigh, Small Arms & Cuffs (Hiking, Pouches) 34
  Poultice 69
  Powder- Black Powder, Hercules Powder Company (Explo-
  sives) 54
  Powder- Explosive, Hercules Powder Company 19 (Pitons) 
  40
  Powder- Flare, Hercules Powder Company 1112 Underwater 
  46
  Powder- Illumination, Hercules Powder Company I8 (Flare) 
  44
  Powder- Primercord, Hercules Powder Company 54
  Powder- Torch, Hercules Powder Company T7 45
  Power Hand Tools, McFadden Industries (Mechanics Tool 
  Kits) 101
  Power Supply, McFadden Industries 770 Portable (Lantern) 
  57
  Power- Instant Power, Motorola-Samsung Zap 72
  Power- Portable Power Source, Off Grid Supply (, ) 38
  Power- Universal Power Supply, Bezobovo Ventures Zap (, 
  Stove) 39
  Powered- Heat Powered Off Grid Supply Hot One (Flash-
  light) 56
  Powered- Solar Powered Digital Wrist (Watches) 11
  Powered- Solar Powered, Motorola-Samsung 350 (Commu-
  nications, Radios, Receiver) 17
  Powered, Bezobovo Ventures Ultimate (Base Camp, Cooler) 
  38
  Primercord, Hercules Powder Company 54
  Print- Latent Print Kit, Law Enforcement Limited (Evidence 
  Collection Kit ) 82
  Printer- Phone Picture Printer Apple-Packard PP1100 Smart 
  (Communications, Phones) 16
  Printer/Reader, Intel-Packard 102M 32
  Private Investigator (Credentials and Badges) 82
  Processing- Image Processing, Nikon (Software) 27
  Processing- Sound Processing Equipment, dbx (Accesso-
  ries, Lie Detector) 98
  Processing- Sound Processing, dbx (Software) 28
  Processors- Dual Processors, Intel Packard DP5 (Peripher-
  als) 21
  Proctor- Kit, Proctor, Gamble. Johnson & Johnson 1200 
  Speed Grooming 55
  Proctor- Kit, Proctor, Gamble. Johnson & Johnson 95 Toiletry 
  55
  Proctor- Shark Repellant, Proctor, Gamble, Johnson, and 
  Johnson (PGJ&J) 47
  Prod- Cattle Prod, BBB Manufacturing FH23 (Ammunition, 
  Baton) 76
  Professional Grade Video, Verdadero 200 (Accessories, 
  Tape) 96
  Professional Grade, Fuji (Accessories, Film) 96
  Professional Tape, dbx 3000Z (Audio Recorders) 94
  Professional, Fuji (Cameras, Video) 95
  Professional, Nikon SPS5000 (Cameras, Still) 95
  Professional, Shure WT10 (Communications, Radios, Hand 
  Set Radio) 17
  Projector, Nikon 505 22
  Prole (Coveralls) 8
  Prole Studio (Lodging, Long Term) 62
  Prop Fowler, Capone Limited Special 47
  Propeller Boeing-Space X (Kits (Tool Kits), Aircraft) 101
  Protective, ACE (Glasses/Sunglasses) 9
  Protective, ACE (Gloves) 10
  Protective, Miltech Limited (Face Gear) 9
  PSDM17 Mask, Miltech Limited (Gas Mask) 50
  Pulaski Axe 101
  Pull-Up Pouch Vest, Big Ben V111 (Light Armor) 2
  Pumpkin- Mashed Pumpkin 69
  Purification- Water Purification Machine, Off Grid Supplies 
  305 46
  
  - 130 -
  Dark Conspiracy
  Gear Up
  Purification- Water Purification Tablets, Off Grid Supplies 46
  Purpose- General Purpose, Miltech Limited GP Small (, 
  Tent) 36
  Quart- 1 Quart, Miltech Limited 1 (Personal Camping) 36
  Quart- 2 Quart, Grizzly QC (Personal Camping) 36
  Quart, Miltech Limited 1 (Personal Camping) 36
  Quartz Movement Wrist (Watches) 11
  Quik Clot, Pfizer-Roche 69
  Radar Unit, Miltech Limited Portable (Accessories, Lie De-
  tector) 98
  Radio Detonation Broadcast Unit, RamTech 54
  Radio Detonation Receiver Unit, RamTech 54
  Radio Direction Finder, Teledyne S1965B 90
  Radio- Backpack Radio (Secure), Miltech Limited MP25S 
  (Communications, Radios) 16
  Radio- Backpack Radio, Miltech Limited MP-25 (Communi-
  cations, Radios) 16
  Radio- Buzzer, Radio Shack (Lock, Electronic) 88
  Radio- Car, Radio Shack 1960 (Communications, Phones) 
  16
  Radio- Car, Radio Shack 73
  Radio- Commercial, Radio Shack WT45 (Communications, 
  Radios, Hand Set Radio) 17
  Radio- Concealable Radio, Motorola- Samsung X12 (Com-
  munications, Radios) 17
  Radio- Concealed Radio, Miltech Limited CRT100 (Commu-
  nications, Radios) 17
  Radio- Emergency Radio, Miltech Limited AN/PRC-128A 
  (Communications, Radios) 17
  Radio- Flash Drive, Radio Shack F1000 (Peripherals) 21
  Radio- Headset Radio, Morotrola-Samsung HR25 (Commu-
  nications, Radios, Hand Set Radio) 17
  Radio- Inertial Compass, Radio Shack 1919 (Personal 
  Camping, Compass) 37
  Radio- Infrared Radio Shack TC19 (Alarms) 86
  Radio- Juice Bar, Radio Shack 250 (Communications, 
  Phones) 16
  Radio- Keyboard, Folding, Radio Shack 410 21
  Radio- Pocket, Radio Shack 207A (Flashlight) 56
  Radio- Pocket, Radio Shack 457D (Dosimeter) 49
  Radio- Safe, Radio Shack FS3 (Alarms) 86
  Radio- Teletypewriter, Radio Shack TTW2 (Communica-
  tions, Miscellaneous) 19
  Radio- Voice Amplifier, Radio Shack 50
  Radio- Window, Radio Shack WW19 Window Lock and 
  Alarm (Alarms) 86
  Radio- Wireless, Radio Shack WT (Communications, 
  Phones) 16
  Radio, Allard Technologies (Jammer) 88
  Radio, Police Scanner, Motorola-Samsung (Radio, Police) 
  85
  Radio, Security Industries (Detector) 87
  Radio, Teledyne (Locator) 88
  Radio, Teledyne Police Base Unit (Radio, Police) 85
  Radio, Teledyne Police Car (Radio, Police) 85
  Radio, Teledyne Police Hand Held (Radio, Police) 85
  Raft, Pepsico Eelcraft Inflatable 47
  Rain Suit, Coleman R100 (Wet/Cold Weather Gear) 8
  Rain- Coat, Rain, Trench Style (Outerware, Coats) 5
  Ram- Asbestos, Ram Tech Fire Suit (Suits) 51
  Ram- Battering Ram, Law Enforcement Limited Big Kick 
  (Forced Entry Tools) 83
  Ramtech- Ballistic Coveralls, Ramtech CO-1 (Light Armor) 2
  Ramtech- Dragonskin Armor, Ramtech (Heavy Armor) 3
  RamTech- Kevlar Vest, RamTech Bodyguard (Medium Ar-
  mor) 3
  Ramtech- Light Undercover, Ramtech Lt 2000 (Light Armor) 
  2
  Ramtech- Tactical Vest, Ramtech Assault (Medium Armor) 3
  Range Finding Binoculars, Carson Optical 099 (Binoculars) 
  79
  Range Pack (Handbag) 11
  Range Pack, Grizzly 17 (, ) 35
  Range- Vehicular Long Range, Miltech Limited V-100 (Com-
  munications, Radios, Receiver) 18
  Range- Vehicular Long Range, Miltech Limited V-100S Se-
  cure (Communications, Radios, Receiver) 18
  Rare Modern Language (Maps) 64
  Rations- C Rations (Food) 59
  Raven- Assault, Raven A1 (Hiking, Backpacks) 35
  Raven- Blind, Raven Industries BB 42
  Raven- Plastic, Raven Industries (Handcuffs) 84
  Raven- Riot Vest, Raven Industries 1900 (Hiking, Rings) 34
  Raven- Sniper Bag, Raven Industries 10 42
  Raven- Tactical Vest, Raven Industries T1 (Hiking, Rings) 34
  Raven- Trap, Raven Industries 3150 Jaw (Traps) 42
  Raven- Trap, Raven Industries 603 Cage (Traps) 42
  Raven- Zoo Specimen, Raven Industries Z1 (Cage) 42
  Re-Tasking Drone 92
  Re-Tasking Satellite 92
  Reader- Book Reader, Amazon On Fire 20
  Reader- Magnetic Card Reader / Copier Radio Shack MCR 
  14
  Reader, Desktop, Sony 71 32
  Reader, Nikon 350 Hand Held 32
  Real Estate, Sony RE1900 (Alarms) 86
  Reality- Virtual Reality Gear, Sony VR71 23
  Reality- Virtual Reality System, Sony 444 20
  Rebreather Recharge Kit 47
  Rebreather with Regulator, Pepsico RB (Tank) 48
  Rebreather, Ford-Revlon Moray 47
  Receiver Tap, GE (Accessories, Telephone Equipment) 99
  Receiver- Beowulf Receiver 102
  Receiver- Radio Detonation Receiver Unit, RamTech 54
  Recharge- Rebreather Recharge Kit 47
  Recognition- Facial Recognition Software, Microsoft (Soft-
  ware) 26
  Recoil Compensator 103
  Recon Wrap, Miltech Limited (Head Gear, Hat ) 7
  Recorder- Audio Recorder, dbx 162X (Audio Recorders) 94
  Recorder- Audio Recorder, Xomax (Audio Recorders) 94
  Recording- Audio Recording Cartridge, Fujo 190 Micro-Tape 
  (Audio Recorders) 94
  Recording- Audio Recording Cartridge, Veradero (Audio Re-
  corders) 94
  Recording- Video Recording Camera, Tojicorp Kapture II 
  
  - 131 -
  Gear Up
  Dark Conspiracy
  (Cameras, Video) 95
  Recovery- Data Recovery, Norton-AVG (Software) 25
  Red (Filters, Light) 56
  Refrigerated Case, GE R90 22
  Register- Number Register, Intel-Packard (Accessories, 
  Telephone Equipment) 99
  Regulator- Air with Regulator, Pepsico AT (Tank) 48
  Regulator- Rebreather with Regulator, Pepsico RB (Tank) 48
  Removable Hard Drive, Apple-IBM 35 21
  Repair- Electronic Repair, Teledyne (Kits (Tool Kits), Electri-
  cal) 101
  Repeater, Tojicorps (Communications, Miscellaneous) 19
  Repellant- Shark Repellant, Proctor, Gamble, Johnson, and 
  Johnson (PGJ&J) 47
  Repellent- Insect Repellent, Coleman Cutter 45
  Repelling Harness, Wilson-Rawlings 405 40
  Repelling, Wilson-Rawlings (Gloves) 10
  Replacement- Filter, Replacement (Gas Mask) 49
  Rescue- Confined Space Rescue System, Grizzly S12 49
  Resin- Pine Resin 69
  Response- Special Response Vest, Security Industries SR 
  (Heavy Armor) 3
  Restaurant)- Dive (Food, Restaurant) 59
  Restaurant)- Family (Food, Restaurant) 59
  Restaurant)- Gourmet (Food, Restaurant) 60
  Restaurant)- Upscale (Food, Restaurant) 59
  Restraint Set, BroMenn Corporation 69
  Reverser- Peephole Reverser, Capone Ltd PR 14
  Rewritable- CDs, dbx Rewritable (Peripherals) 20
  Rewritable- DVD, Rewritable, dbx (Peripherals) 21
  Rifle (Suppressor) 104
  Rifle Front Grip 103
  Rifle- Double Rifle, American Express- Samsonite (Case) 
  102
  Rifle- Ghillie Rifle Wrap, Grizzly 1000 102
  Rifle- Sniper Rifle, American Express- Samsonite (Case) 
  102
  Rifle, American Express- Samsonite (Case) 102
  Rifle, Security Industries (Weapons Safe) 103
  Rifle, Wilson-Rawlings 2500 (, Paintball Guns) 77
  Ring Airfoil Projector (, Paintball Guns) 77
  Ring, Miltech Limited TeleCipher (Cipher Machine) 31
  Riot Container Mace Sprayer, Law Enforcement Limited (, 
  Mace) 77
  Riot Shield, Law Enforcement Limited 85
  Riot Vest, Raven Industries 1900 (Hiking, Rings) 34
  Riot, Czech State Industries Kent State (Ammunition, Baton) 
  76
  Riot, Security Industries (Helmets) 3
  Road Atlas (Maps) 64
  Road- Flare, Road 56
  Robot- Tracked Robot, Allard Technology 85
  Rock Shoes, Wilson-Rawlings 40
  Rolling- Mobile Rolling Office, American Express-Samsonite 
  (Metal Detector) 84
  ROM Burner, Tojicorp 23
  ROM- CD ROM Drive, Intel-Packard 19 (Peripherals) 20
  ROM- DVD ROM Drive, Intel-Packard D8 (Peripherals) 21
  Room- Clean Room Suit (Special Outfits) 8
  Rope 40
  Rope- Tactical Rope Bag, Grizzly TRB 40
  Rosignoil- Shoes, Epoke- Rosignoil Snow 43
  Rotary Wing, Boeing-Space X (Kits (Tool Kits), Aircraft) 101
  Rotor, Czech State Factories (Cipher Machine) 31
  Round- 5 Round Shotgun (Bandoleer) 102
  Router- Call Router, Sony (Accessories, Telephone Equip-
  ment) 98
  Rubber Bullet (Ammunition, Rifle) 75
  Running- Jacket, Wilson-Rawlings Running (Special Outfits) 
  8
  Running- Shirt, Wilson-Rawlings Running 8
  S- Small, Grizzly S (Cam) 39
  S176- Dry, Coleman S176 (Suit) 48
  S2- Portable, dbx S2 (Scanners) 23
  S215- Flatbed, Intel-Packard S215 (Scanners) 23
  Saddle- Pack Saddle 72
  Safe, Radio Shack FS3 (Alarms) 86
  Safety Lighted, ACE (Glasses/Sunglasses) 9
  Safety, ACE (Glasses/Sunglasses) 9
  Saline, Pfizer-Roche 69
  Sample Case, 3M Traveling 63
  Sample- Small Sample (Maps) 64
  Sampler- Cookie Sampler, Capone Limited (Software, Virus) 
  28
  Samsung- Shoulder, Motorola- Samsung SR2 (Communica-
  tions, Radios, Receiver) 17
  Sandals (Foot Wear, ) 6
  Sandbags, Czech State Factories 73
  Sanitizer (Essential Oils) 66
  Sap (, ) 77
  Satellite Communications Terminal, Tojicorps 55 (Communi-
  cations, Miscellaneous) 19
  Satellite Downlink Subsystem, Zeiss-Krupp ZK1956 PSD 
  Portable (Communications, Phones) 16
  Satellite Phone, Zeiss-Krupp (Communications, Phones) 16
  Satellite- Re-Tasking Satellite 92
  Saucer, Czech State Industries (Head Gear, Cap ) 7
  Saw- Pocket Saw, Off Grid Supplies 101
  Scan (Lock, Electronic) 89
  Scanner- Flatbed Scanner, Sony 11W (Wireless Peripher-
  als) 23
  Scanner, dbx MS12 Microfilm 32
  Science- Kit, Science, Sony K159 55
  Scientific Manual (Maps) 64
  Scrambler / Descrambler, Miltech Limited Model IX (Com-
  munications, Phones) 16
  Scrambler- Phone Scrambler, Apple-IBM (Detector) 87
  Scrubs- Surgical Scrubs (Clothing Sets, Civilian) 4
  Sealed (Helmets) 3
  Sealer- Vacuum Sealer, BBB Manufacturing 73
  Seat- Sniper Seat, Grizzly 100SS 42
  Secondary Industries Incendiary/Content Destruction Safe 
  (Safes) 89
  Secret Service (Credentials and Badges) 82
  Security Pass (Forgery and Forged Items) 13
  Security- Baton, Security Industries 19 (Flashlight) 56
  
  - 132 -
  Dark Conspiracy
  Gear Up
  Security- Beeper, Security Industries (, Mace) 77
  Security- Commercial, Security Industries (, Mace) 77
  Security- Concealable Vest, Security Industries CV201 (Me-
  dium Armor) 2
  Security- Corporate Security (Credentials and Badges) 81
  Security- Flak Jacket, Security Industries (Medium Armor) 2
  Security- Forged Security Pass (Forgery and Forged Items) 
  13
  Security- Hobbles, Security Industries (Handcuffs) 84
  Security- Keypad, Security Industries (Lock, Electronic) 88
  Security- Metal, Security Industries Old Steady (Ammuni-
  tion, Baton) 76
  Security- Multiple, Security Industries (Weapons Safe) 103
  Security- Radio, Security Industries (Detector) 87
  Security- Rifle, Security Industries (Weapons Safe) 103
  Security- Riot, Security Industries (Helmets) 3
  Security- Spring, Security Industries (Ammunition, Baton) 76
  Security- Stab Vest, Security Industries V-17 (Light Armor) 2
  Security- Swedge, Security Industries 85
  Security- Tape/RF, Security Industries (Detector) 86
  Security- Telescoping, Security Industries 250 (Ammunition, 
  Baton) 76
  Security- Vest, Security Industries CCV Concealed Carry 
  with Holster 9
  Security- Voice/Fax/Data, Security Industries (Detector) 87
  Security- Wand, Security Industries (Metal Detector) 84
  Security- Wireless, Security Industries (Jammer) 88
  Sedative, Pfizer-Roche Mild 69
  Sedative, Pfizer-Roche Strong 69
  Seeker- Heat Seeker, Security Industries (Detector) 87
  Self Firing, Czech State Factories (Flare) 44
  Semitek, Chech State Factories (Military Grade) (Explo-
  sives) 54
  Sensor- Motion Sensor, Radio Shack MBT 3000 (Alarms) 86
  Sensor- Motion Sensor, Sony MS500 (Alarms) 86
  Serengeti Sunglasses (Glasses/Sunglasses) 9
  Service- Secret Service (Credentials and Badges) 82
  Set- Cookware Set, Grizzly 85 (, ) 38
  Set- Hogtie Set, BBB Manufacturing (Handcuffs) 84
  Set- Key Making Set, Ace 1515 13
  Set- Light Set, Miltech Limited General Illumination (Lantern) 
  57
  Set- Lock Pick Set, Capone Ltd 1 (Lock Picking Sets) 13
  Set- Modem Set, Comcast (Detector) 87
  Set- Restraint Set, BroMenn Corporation 69
  Sets- Business (Clothing Sets, Civilian) 4
  Sets- Casual (Clothing Sets, Civilian) 4
  Sets- Normal (Clothing Sets, Civilian) 4
  Sets- Poor (Clothing Sets, Civilian) 4
  Sets- Uniform (Clothing Sets, Military/Law Enforcement) 4
  Shack- Car, Radio Shack 1960 (Communications, Phones) 
  16
  Shack- Commercial, Radio Shack WT45 (Communications, 
  Radios, Hand Set Radio) 17
  Shack- Pocket, Radio Shack 207A (Flashlight) 56
  Shack- Pocket, Radio Shack 457D (Dosimeter) 49
  Shack- Teletypewriter, Radio Shack TTW2 (Communica-
  tions, Miscellaneous) 19
  Shack- Wireless, Radio Shack WT (Communications, 
  Phones) 16
  Shark Repellant, Proctor, Gamble, Johnson, and Johnson 
  (PGJ&J) 47
  Sharpener- Blade Sharpener, BBB Manufacturing 101
  Shell- Beanbag Shell (Ammunition, Shotgun) 75
  Shell- Pouch, Thigh, Shell (Hiking, Pouches) 33
  Shelter Half, Grizzly A1 (, Tent) 36
  Shemagh- Desert Shemagh, Miltech Liited (Head Gear, Cap 
  ) 7
  Shield- Riot Shield, Law Enforcement Limited 85
  Shielded, BBB Manufacturing (Bolt Cutters) 101
  Shirt- Ballistic Shirt, Big Ben T201 (Light Armor) 2
  Shirt- Chain Shirt (Medium Armor) 2
  Shirt, Wilson-Rawlings Running 8
  Shocking- Briefcase, Shocking, American Express-Samsung 
  (Alarms) 86
  Shoes- Rock Shoes, Wilson-Rawlings 40
  Shoes, Epoke- Rosignoil Snow 43
  Shooter- Instant Shooter ID Kit, Czech State Factories (Evi-
  dence Collection Kit ) 82
  Shooting, Czech State Factories (Gloves) 10
  Shop- Machine Shop, Portable 101
  Shot (Alcohol) 59
  Shot- Antidote Shot 65
  Shotgun (Slings) 104
  Shoulder Bag, Gucci-Versace 63
  Shoulder, Bianchi (Holster) 103
  Shoulder, Motorola- Samsung SR2 (Communications, Ra-
  dios, Receiver) 17
  Shovel, ACE 101
  Shower System, Bezobovo Ventures Relaxing (, Stove) 39
  Shredder, BBB Manufacturing 90
  Shredder, Norton-AVG (Software) 28
  Shure- Microphone, Shure SM80&D Directional (Accesso-
  ries, Lie Detector) 98
  Shure- Professional, Shure WT10 (Communications, Ra-
  dios, Hand Set Radio) 17
  Sight- Laser Sight 103
  Sight- Laser Sight, AN/PAQ-4A IRLS Allard Technologies Es-
  pion Ultraviolet 103
  Sight, UV Hand Held (Accessories, Lie Detector) 98
  Signal Mirror, Grizzly 56 45
  Signal Tapper, Tojicorps 7 23
  Signal- Cellular Signal Blocker, Motorola-Samsung High 
  Power (Accessories, Telephone Equipment) 99
  Signal- Cellular Signal Blocker, Motorola-Samsung Low 
  Power (Accessories, Telephone Equipment) 98
  Signaling, Czech State Factories ZZ8 (Flare) 44
  Silencer / Suppressor 104
  Silencer 104
  Single Language, Tandy T2000 (Translator) 73
  Single, BBB Manufacturing (Weapons Safe) 103
  Siphon Hose 101
  sized- Over sized (Handbag) 11
  Ski- Suit, Epoke-Roskgnoil Ski 43
  Ski, Epoke-Roskgnoil (Head Gear, Cap ) 7
  Skin- Iron Skin (Street Drugs) 70
  Skin- Liquid Skin Patch, BroMenn Corporation 67
  Sledge Hammer, McFadden Industries 101
  
  - 133 -
  Gear Up
  Dark Conspiracy
  Sleep (Essential Oils) 66
  Sleeping Mat, Grizzly SM (, Other Sleeping Gear) 36
  Small Animal, BBB Manufacturing 19 (Cage) 42
  Small Arms, Czech State Factories (Mechanics Tool Kits) 
  101
  Small Concealed, Bianchi 103
  Small Engine, Ford-Revlon (Mechanics Tool Kits) 101
  Small Portable 1.5 Kilowatt (Generator) 57
  Small Portable 1.5 Kilowatt, Wind Powered (Generator) 57
  Small Sample (Maps) 64
  Small- Pouch, Thigh, Small Arms & Cuffs (Hiking, Pouches) 
  34
  Small, BBB Manufacturing (Accessories, Drone) 97
  Small, Coleman 10 (Base Camp, Cooler) 38
  Small, Grizzly S (Cam) 39
  Smoke (Ammunition, Hand Grenades) 75
  Snake, ACE 3501 (Flashlight) 56
  Sniffer- Bomb Sniffer, Hercules Powder Company Blood-
  hound 49
  Sniper Bag, Raven Industries 10 42
  Sniper Rifle, American Express- Samsonite (Case) 102
  Sniper Seat, Grizzly 100SS 42
  Snoop Spray (Accessories, Lie Detector) 98
  Snooper- Computer Snooper (Accessories, Tape) 97
  Snorkel and Mask, Pepsico 48
  Snorkel, Coleman 765 (Sled) 47
  Snow Pickets, Grizzly SP (Pitons) 40
  Snowball (Street Drugs) 70
  Snowboard, Epoke-Roskgnoil 43
  Sodium Nitrate, Pfizer-Roche 69
  Software- Composite Picture Software, Nikon (Software) 25
  Software- Facial Recognition Software, Microsoft (Software) 
  26
  Software- Hacker Trap Software, Norton-AVG (Software) 27
  Software- Monitoring Software, Microsoft (Software) 27
  Software- Net Detective Software, Norton- AVG (Software) 
  27
  Software- Stock Encryption Software, Miltech Limited (Ci-
  pher Machine) 31
  Software- Stream Encryption Software, Miltech Limited (Ci-
  pher Machine) 31
  Solar Powered Digital Wrist (Watches) 11
  Solar Powered, Motorola-Samsung 350 (Communications, 
  Radios, Receiver) 17
  Soluble- Water Soluble (Paper and Ink, Ink) 32
  Soluble- Water Soluble (Paper and Ink, Paper) 32
  Sonar Unit, Czech State Factories Portable (Accessories, 
  Lie Detector) 98
  Sony- CDs, Sony One Time Use (Peripherals) 20
  Sony- Digital, Sony (Cameras, Still / Video) 95
  Sony- DVD, Sony (Cameras, Video) 95
  Sony- Fax, Portable Sony Global FAXMan (Communica-
  tions, Phones) 16
  Sony- Flatbed Scanner, Sony 11W (Wireless Peripherals) 23
  Sony- Gaming System, Sony 45 Console 20
  Sony- Gaming System, Sony Portable 20
  Sony- Hand, Sony 9711 (Scanners) 23
  Sony- Jammer, Sony Microwave (Accessories, Drone) 97
  Sony- Kit, Science, Sony K159 55
  Sony- Lapel, Sony D12 (Dosimeter) 49
  Sony- Micro-Tape, Sony (Audio Recorders) 94
  Sony- Reader, Desktop, Sony 71 32
  Sony- Tower Antenna, Sony A1 (Communications, Radio Ac-
  cessories, Antennas) 18
  Sony- Voice Disguiser, Sony 205 (Voice Disguiser) 15
  Sound Processing Equipment, dbx (Accessories, Lie Detec-
  tor) 98
  Sound Processing, dbx (Software) 28
  Source- Portable Heat Source Bezobovo Ventures Warm (, 
  ) 38
  Source- Portable Power Source, Off Grid Supply (, ) 38
  SP2000- Phone, Apple-IBM SP2000 Smart (Communica-
  tions, Phones) 16
  Space- Confined Space Rescue System, Grizzly S12 49
  Speak- God Speak (Street Drugs) 70
  Special Effects Makeup Kit (Disguise Kits) 12
  Special Response Vest, Security Industries SR (Heavy Ar-
  mor) 3
  Special Vision Adapter, Nikon (Accessories) 96
  Specific- Pfizer-Roche Specific 65
  Specimen- Zoo Specimen, Raven Industries Z1 (Cage) 42
  Spectrum- Full Spectrum, Nikon (Cameras, Still) 95
  Speed Loader (Slings) 104
  Speed- High Speed Modem, GE 15 (Modems) 22
  SPF60- Sunscreen, Coleman SPF60 45
  Spider Landmine System, Miltech Limited 51
  Spike Strip, Law Enforcement Limited 85
  Spike- Dead Drop Spike 31
  Spirit Box, GA Technology SB-9 72
  Spirit Guide, Tobins 72
  Spirit of Camphor 69
  Sports (Foot Wear, Shoes) 7
  Sports Uniform, Wilson-Rawlings 9
  Sports, Wilson-Rawlings (Helmets) 3
  Spot- WiFi Spot Finder, Magnavox,Samsung 19W (Portable 
  Fax / Scanner / Printer, Intel-Packard 781WP:) 23
  Spotlight, Martin Dynatech Deer Stalker White Light (Spot-
  light) 58
  Spotlight, Miltech Limited IRS-T4 Infared (Spotlight) 58
  Spray Foam Gun, Law Enforcement Limited (, ) 78
  Spray Gun, BroMenn Corporation Medical 69
  Spray- Anti-Friction Spray (Ammunition, Shotgun) 75
  Spray- Glow Spray, Pepsico 46
  Spray- Snoop Spray (Accessories, Lie Detector) 98
  Spray- X-Ray Spray, Capone Ltd X4 15
  Spring (Lock, Electronic) 89
  Spring, Security Industries (Ammunition, Baton) 76
  Spy Phone, Miltech Limited (Accessories, Telephone Equip-
  ment) 99
  Squad- Bomb Squad Suit, Miltech Limited AFG (Heavy Ar-
  mor) 3
  Squat (Lodging, Long Term) 62
  Squirrel- Flying Squirrel Suit, Wilson-Rawlings Flyer 39
  Stab Vest, Security Industries V-17 (Light Armor) 2
  
  - 134 -
  Dark Conspiracy
  Gear Up
  Stain- Invisible Stain Powder (Powders) 89
  Stain- Visible Stain Powder (Powders) 89
  Stand- Light Stand, Martin Dynatech 4x4 Underwater 47
  Standard (Accessories, Tripod) 96
  Standard (Handbag) 11
  Standard (Keyboard) 72
  Standard (Slings) 104
  Standard Sunglasses (Glasses/Sunglasses) 9
  Standard- Fins, Pepsico Standard 46
  Standard, ACE (Bolt Cutters) 101
  Standard, BBB Manufacturing (Lock, Electronic) 89
  Standard, Czech State Factories Spotter (Laser Rangefind-
  er) 79
  Standard, Law Enforcement Limited (Ammunition, CS 
  Sprayer) 76
  Standard, Law Enforcement Limited (Clothing Sets, Military/
  Law Enforcement) 4
  Standard, Law Enforcement Limited (Handcuffs) 84
  Standard, Martin Dynatech (Flashlight) 56
  Standard, McFadden 3303 (Solar Panel) 58
  Standard, Pepsico Blue (Sled) 48
  Standard, Teledyne (Accessories, Trackers) 100
  Standard, Wilson-Rawlings P19 (Pitons) 40
  Star- Five Star (Lodging, Short Term) 62
  Star- Four Star (Lodging, Short Term) 62
  Star- One Star (Lodging, Short Term) 62
  Star- Three Star (Lodging, Short Term) 62
  Star- Two Star (Lodging, Short Term) 62
  Starter- Magnesium Fire Starter, Coleman 8 (Fire Starter) 44
  State- Czech State Factories Electro-Optical (Scope) 104
  State- Czech State Factories T19 Gas (Fire Extinguisher) 71
  State- Fatigues, Czech State Factories (Clothing Sets, Mili-
  tary/Law Enforcement) 4
  State- Fireman’s, Czech State Factories (Helmets) 3
  State- HazMat, Czech State Factories HZS (Suits) 51
  State- Military, Czech State Industries (, Stove) 38
  State- Rotor, Czech State Factories (Cipher Machine) 31
  State- Saucer, Czech State Industries (Head Gear, Cap ) 7
  State- Semitek, Chech State Factories (Military Grade) (Ex-
  plosives) 54
  State- Shooting, Czech State Factories (Gloves) 10
  State- Signaling, Czech State Factories ZZ8 (Flare) 44
  State- Tactical, Czech State Factories TF3 (Flashlight) 56
  Station- Pocket Weather Station, Off Grid Supply (, ) 38
  Steel- Flint and Steel, Grizzly FS92 (Fire Starter) 44
  Steel- Military Steel, Garcia-Seguro (Helmets) 3
  Steri-Med- Adrenalin, Steri-Med Auto-Injector 65
  Steri-Med- Antivenin, Steri-Med Auto-Injector 65
  Steri-Med- Atropine, Steri-Med Auto-Injector 65
  Steri-Med- Bag, Steri-Med Medicine 66
  Steri-Med- Kit, Steri-Med Personal Medical 67
  Steri-Med- Pouch, Steri-Med 10 Disposable Gloves (Hiking, 
  Pouches) 33
  Steri-Med- Pouch, Steri-Med First Aid 69
  Steri-Med- Tranquilizer, Steri-Med On Count Auto Injector 
  (Street Drugs) 71
  Sterno- Portable, Grizzly Sterno (, Stove) 38
  Stick- Cyalume Light Stick, Czech State Factories 56
  Stick- Dynamite Stick, Hercules Powder Company (Explo-
  sives) 54
  Sticks- Ignition Sticks, Coleman 77 (Fire Starter) 44
  Still Camera, Nikon DLR-35 Advanced (Cameras, Still) 95
  Stock Encryption Software, Miltech Limited (Cipher Ma-
  chine) 31
  Stock- Butt Stock Ammo Pouch 102
  Stock- Folding Stock 102
  Stool, Camp, Coleman (, ) 38
  Stop- Door Stop, Sony 304 (Alarms) 86
  Stove- Tent Stove, Bezobovo Ventures Warmth (, Stove) 38
  Stream Encryption Software, Miltech Limited (Cipher Ma-
  chine) 31
  Strip- Spike Strip, Law Enforcement Limited 85
  Strip- Test Strip, Miltech Limited M111 51
  Studio- Prole Studio (Lodging, Long Term) 62
  Stun (Ammunition, Grenade Launcher) 75
  Stun Gun (, ) 78
  Stun Gun Cell Phone, Security Industries 777 (, ) 78
  Stun Gun Pen, Security Industries 202 (, ) 78
  Stun Gun, Czech State Factories ST Standard (, ) 78
  Stun- Full Stun, Law Enforcement Limited FS (Ammunition, 
  Baton) 76
  Stun, Czech State Factories SS (Ammunition, Baton) 76
  Style- Mummy Style, Mountainaire MS2 (, Sleeping Bags) 35
  Sub-Machine Gun, Wilson Rawlings 1200 (, Paintball Guns) 
  77
  Submachinegun (Slings) 104
  Subscription, Janes (Services) 24
  Subscription, Westlaw (Services) 24
  Substitute- Gasoline Substitute 49
  Subsystem- Satellite Downlink Subsystem, Zeiss-Krupp 
  ZK1956 PSD Portable (Communications, Phones) 16
  Suit- Asbestos Firefighter’s Suit (Special Outfits) 8
  Suit- Bomb Squad Suit, Miltech Limited AFG (Heavy Armor) 
  3
  Suit- Clean Room Suit (Special Outfits) 8
  Suit- Cold Weather Suit, Grizzly S12 (Wet/Cold Weather 
  Gear) 7
  Suit- Firefighter’s Suit (Special Outfits) 8
  Suit- Flight Suit, Boeing Space X A2 (Special Outfits) 8
  Suit- Flying Squirrel Suit, Wilson-Rawlings Flyer 39
  Suit- G Flight Suit, Boeing Space X GT (Special Outfits) 8
  Suit- Rain Suit, Coleman R100 (Wet/Cold Weather Gear) 8
  Suit, Blackout 14
  Suit, Epoke-Roskgnoil Ski 43
  Suit, Miltech Limited Ghillie 43
  Suitcase, American Express-Samsonite Softy 63
  Sunglasses- Serengeti Sunglasses (Glasses/Sunglasses) 9
  Sunglasses- Standard Sunglasses (Glasses/Sunglasses) 9
  Sunglasses- Surveillance Sunglasses (Accessories, Lie De-
  tector) 98
  Sunscreen, Coleman SPF60 45
  Super-Telephoto Lens, Kodak-Disney (Accessories) 96
  Suppliers- Flask, LG Suppliers 19 (Personal Camping) 36
  Supply- Power Supply, McFadden Industries 770 Portable 
  (Lantern) 57
  Supply- Universal Power Supply, Bezobovo Ventures Zap (, 
  Stove) 39
  Surgical Scrubs (Clothing Sets, Civilian) 4
  
  - 135 -
  Gear Up
  Dark Conspiracy
  Surgical- Mask, Surgical, BroMenn Corporation 67
  Surveillance Sunglasses (Accessories, Lie Detector) 98
  Survival Dome, Off Grid Supply 12 (, Tent) 36
  Survival- Ultimate Survival Kit, Off Grid Supply Ult 45
  Swedge, Security Industries 85
  Sweep- Bomb Sweep Detonator, Motorola-Samsung 101 49
  Sweeping- Electronics Sweeping Service 92
  Swiss Army Knife, Czech State Factories (, ) 37
  Switch- Frag Switch, Capone Limited Fg1 (Peripherals) 21
  Syringe- Hypodermic Syringe, Steri-Med 66
  System- Anti-Mine System, Czech State Factories 49
  System- Gaming System, Sony 45 Console 20
  System- Gaming System, Sony Portable 20
  System- Shower System, Bezobovo Ventures Relaxing (, 
  Stove) 39
  System- Spider Landmine System, Miltech Limited 51
  System- Virtual Reality System, Sony 444 20
  T1- Connection, T1, Microsoft (Services) 24
  Table, Bezobovo Ventures Dinner Portable (, Stove) 39
  Tablet Apple-IBM 7500 20
  Tablet Hybrid, Apple-IBM 9000 20
  Tablet- Keyboard, Tablet, Apple-IBM 21
  Tablet- Tactical Tablet Case, Apple-IBM TTC (, ) 35
  Tabletop (Accessories, Tripod) 96
  Tablets- Water Purification Tablets, Off Grid Supplies 46
  Tack- Horse Tack 72
  Tactical (Maps) 64
  Tactical Fence Climber, Czech State Factories Over Top 
  (Forced Entry Tools) 83
  Tactical Laptop Case, Apple-IBM TLC (, ) 35
  Tactical Laser Illuminator 104
  Tactical Rope Bag, Grizzly TRB 40
  Tactical Tablet Case, Apple-IBM TTC (, ) 35
  Tactical Vest, Ramtech Assault (Medium Armor) 3
  Tactical Vest, Raven Industries T1 (Hiking, Rings) 34
  Tactical Wire Ladder Covert System Miltech Limited SF 
  (Forced Entry Tools) 83
  Tactical- Individual Tactical, Miltech Limited ITR-VII (Com-
  munications, Radios, Hand Set Radio) 17
  Tactical, Czech State Factories TF3 (Flashlight) 56
  Tactical, Miltech Limited (Gloves) 10
  Tagalong- Transponder, Tojicorp Tagalong (Communica-
  tions, Radios, Receiver) 18
  Taking- Fingerprint Taking Kit, Law Enforcement Limited 
  Field (Evidence Collection Kit ) 82
  Tandy- Commercial Tandy 1500 (Communications, Radios, 
  Receiver) 17
  Tandy- Frequency-Hopping, Tandy Jackrabbit (Communica-
  tions, Radios) 17
  Tandy- Personal, Tandy 337 (Alarms) 86
  Tandy- Teletypewriter, Tandy TTR Radio (Communications, 
  Radios, Receiver) 17
  Tank Mounted, Pepsico UW (Diving Light) 46
  Tap- Phone Tap, GE (Accessories, Telephone Equipment) 
  99
  Tap- Receiver Tap, GE (Accessories, Telephone Equipment) 
  99
  Tap- Telephone Tap Detector, GE 4514 90
  Tap- Telephone Tap, GE (Accessories, Telephone Equip-
  ment) 99
  Tap- Wire Tap Trap 90
  Tape Library, dbx 1330 23
  Tape- Barrier Tape, Law Enforcement Limited (Ammunition) 
  81
  Tape- Duct Tape, ACE 101
  Tape- Professional Tape, dbx 3000Z (Audio Recorders) 94
  Tape/RF, Security Industries (Detector) 86
  Tapper- Signal Tapper, Tojicorps 7 23
  TAPS Industries ATK-900 Advanced Ghost Hunting (Kits) 72
  TAPS Industries BTK-50 Basic Ghost Hunting (Kits) 72
  Target- Laser Target Designator 103
  Taser, Law Enforcement Limited 703 (, ) 78
  Tech- Asbestos, Ram Tech Fire Suit (Suits) 51
  Techmolgies- Allard Techmolgies Palm Code Scan (Lock, 
  Electronic) 89
  Technologies- Allard Technologies Palm Scan (Lock, Elec-
  tronic) 89
  Technologies- Allard Technologies Retinal Scan (Lock, Elec-
  tronic) 89
  Technologies- Allard Technologies Retinal-Palm Scan (Lock, 
  Electronic) 89
  Technologies- Allard Technologies Retinal-Palm-Voice Scan 
  (Lock, Electronic) 89
  Technologies- Allard Technologies Thumb Scan (Lock, Elec-
  tronic) 89
  Technologies- Allard Technologies Voice Scan (Lock, Elec-
  tronic) 89
  Teflon Bullets (Ammunition) 81
  Teledyne Catseye Starlight (Scope) 104
  Teledyne- Basic, Teledyne (Kits (Tool Kits), Electrical) 101
  Teledyne- Digital, Teledyne (Accessories, Trackers) 99
  Teledyne- Light, Teledyne (Alarms) 86
  Teledyne- Radio, Teledyne (Locator) 88
  Teledyne- Radio, Teledyne Police Base Unit (Radio, Police) 
  85
  Teledyne- Radio, Teledyne Police Car (Radio, Police) 85
  Teledyne- Radio, Teledyne Police Hand Held (Radio, Police) 
  85
  Teledyne- Standard, Teledyne (Accessories, Trackers) 100
  Teledyne- Wireless Modem, Teledyne 500 (Modems) 22
  Telephone Tap Detector, GE 4514 90
  Telephone Tap, GE (Accessories, Telephone Equipment) 99
  Telephone- Cellular Telephone, Tojicorp VHC13 (Communi-
  cations, Phones) 16
  Telescoping, Security Industries 250 (Ammunition, Baton) 76
  Teletypewriter, Radio Shack TTW2 (Communications, Mis-
  cellaneous) 19
  Teletypewriter, Tandy TTR Radio (Communications, Radios, 
  Receiver) 17
  Television Box, Magnovox-Samsung 11 23
  Temperature- EMF, Temperature Detector, Digital Recorder 
  Unit, GA Technology Triple Threat (Ghost Hunting) 72
  Tent Stove, Bezobovo Ventures Warmth (, Stove) 38
  Tent- 10 Man Tent (, Tent) 36
  Tent- Inflatable Tent, Bezubovo Ventures Sea (, Tent) 36
  Terminal- Satellite Communications Terminal, Tojicorps 55 
  (Communications, Miscellaneous) 19
  Terrain- All Terrain (Accessories, Tripod) 96
  
  - 136 -
  Dark Conspiracy
  Gear Up
  Test Strip, Miltech Limited M111 51
  Testing- Explosives Testing Kit, Law Enforcement Limited 
  (Evidence Collection Kit ) 82
  TF-1A Mask, Czech State Factories (Gas Mask) 50
  Thermal Fatigues, Big Ben (Wet/Cold Weather Gear) 8
  Thermal Imager, Miltech Limited 2001 (Laser Rangefinder) 
  80
  Thermal Neutron Activator, Miltech Limited (Accessories, 
  Telephone Equipment) 99
  Thermite (Ammunition, Hand Grenades) 75
  Thigh- Pouch, Thigh, Law Enforcement G30 Grenade 
  Launcher (Hiking, Pouches) 33
  Thigh- Pouch, Thigh, Law Enforcement Limited 19 Canister 
  Grenade (Hiking, Pouches) 33
  Thigh- Pouch, Thigh, Law Enforcement Limited 72G Gas 
  Mask (Hiking, Pouches) 33
  Thigh- Pouch, Thigh, Magazine (Hiking, Pouches) 33
  Thigh- Pouch, Thigh, Shell (Hiking, Pouches) 33
  Thigh- Pouch, Thigh, Small Arms & Cuffs (Hiking, Pouches) 
  34
  Three Cable Bridge, Grizzly B3 41
  Three Mile, Grizzly 3X (Flashlight) 57
  Three Star (Lodging, Short Term) 62
  Throat Mike, Miltech Limited TMA (Communications, Radios, 
  Receiver) 17
  Time- DVD, One Time Use, Sony (Peripherals) 21
  Timer 54
  Titanium, Grizzly TP1 (Pitons) 40
  TL12- Ladder, ACE TL12 Telescoping 40
  Tledyne- Deluxe, Tledyne (Kits (Tool Kits), Electrical) 101
  Tojicorp- Cellular Telephone, Tojicorp VHC13 (Communica-
  tions, Phones) 16
  Tojicorp- ROM Burner, Tojicorp 23
  Tojicorp- Transponder, Tojicorp Discrete Micro (Accessories, 
  Trackers) 100
  Tojicorp- Transponder, Tojicorp Tagalong (Communications, 
  Radios, Receiver) 18
  Tojicorps- Car, Tojicorps (Communications, Radio Accesso-
  ries, Antennas) 18
  Tojicorps- Network Hub, Tojicorps H15 (Modems) 22
  Tojicorps- Repeater, Tojicorps (Communications, Miscella-
  neous) 19
  Tojicorps- Signal Tapper, Tojicorps 7 23
  Tone- Dial Tone Recorder, Tandy (Accessories, Telephone 
  Equipment) 99
  Tool- Carpenter Tool Kit, McFadden Industries (Kits (Tool 
  Kits), Craftsman) 101
  Tool- Entrenching Tool, Miltech Limited 101
  Tool- Woodworking Tool Kit, ACE (Kits (Tool Kits), Crafts-
  man) 101
  Tools- Excavating Tools, McFadden Industries (, ) 101
  Tools, McFadden Industries Demolitions 54
  Top with Butt Stock Ammo Pouch (Slings) 104
  Top- Classic Top Loading. Czech State Factories 1900 (Duf-
  fel Bag) 63
  Top- Over Top (Slings) 104
  Torch, Hercules Powder Company T7 45
  Total- Anesthetic, Total 65
  Tower Antenna, Sony A1 (Communications, Radio Accesso-
  ries, Antennas) 18
  Townhouse (Lodging, Long Term) 62
  TP1- Titanium, Grizzly TP1 (Pitons) 40
  Tracked Robot, Allard Technology 85
  Trailer- Large Trailer Mounted 10 Kilowatt (Generator) 57
  Trailer- Very Large Trailer Mounted 50 Kilowatts (Generator) 
  57
  Tranquilizer, Steri-Med On Count Auto Injector (Street 
  Drugs) 71
  Transit Papers (Forgery and Forged Items) 13
  Transmission- Burst Transmission (Bugs, Audio Bug Acces-
  sories) 94
  Transmitter- Car Transmitter / Receiver, Motorola-Samsung 
  PC Special (Communications, Radios) 16
  Transmitter- Memory Card Transmitter, Capone Limited T15 
  21
  Transponder, Tojicorp Discrete Micro (Accessories, Track-
  ers) 100
  Transponder, Tojicorp Tagalong (Communications, Radios, 
  Receiver) 18
  Transporter- Device Transporter 10
  Trap- Booby Trap Kit, Capone Limited (Chemical Weapons 
  and Counter Measures Kits) 54
  Trap- Hacker Trap Software, Norton-AVG (Software) 27
  Trap, Capone Limited 3 Lockjaw (Traps) 42
  Trap, Raven Industries 3150 Jaw (Traps) 42
  Trap, Raven Industries 603 Cage (Traps) 42
  Travel Manual (Maps) 64
  Trench- Coat, Rain, Trench Style (Outerware, Coats) 5
  Trendy, Gucci-Versace (Clothing Sets, Civilian) 4
  Trigger Finger, Czech State Factories (Gloves) 10
  Trigger Lock, BBB Manufacturing 105
  Trip- Wire, Trip 54
  Trip, Miltech Limited Type A 45
  Tripod (Bipod/Tripod) 102
  Tripod NHT (NATO) Heavy (Bipod/Tripod) 102
  Tripod, NLT (NATO) Light (Bipod/Tripod) 102
  Tripod, NMT (NATO) Medium (Bipod/Tripod) 102
  Trojan Horse, Capone Limited (Software, Virus) 29
  TTR- Teletypewriter, Tandy TTR Radio (Communications, 
  Radios, Receiver) 17
  Two Cable Bridge, Grizzly B2 40
  Two Day Tactical Gear Bag, Miltech Limited 63
  Two Star (Lodging, Short Term) 62
  U1200- Camera, Nikon U1200 Underwater 46
  Ultimate Survival Kit, Off Grid Supply Ult 45
  Ultralight, LG Suppliers 93
  Ultraviolet Goggles, BBB Manufacturing (Goggles) 79
  Ultraviolet, Martin Dynatech UV12 (Illuminator) 57
  Under Bed, IKEA (Weapons Safe) 104
  Undercover Vest, Miltech Ltd. (Light Armor) 2
  Undercover- Light Undercover, Ramtech Lt 2000 (Light Ar-
  mor) 2
  Unhib (Street Drugs) 70
  Uniform (Clothing Sets, Military/Law Enforcement) 4
  Uniform- Battle Dress Uniform, Miltech Limited (Clothing 
  Sets, Military/Law Enforcement) 4
  Uniform- Formal Dress Uniform, Miltech Limited (Clothing 
  Sets, Military/Law Enforcement) 4
  
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  Uniform- Military Dress Uniform, Miltech Limited (Clothing 
  Sets, Military/Law Enforcement) 4
  Uniform- Sports Uniform, Wilson-Rawlings 9
  Uniformed Corporate Security (Credentials and Badges) 82
  Unit- De-Gaussing Unit 12
  Unit- Forced Entry Unit, Czech State Factories 750 (Heavy 
  Armor) 3
  Unit- Radar Unit, Miltech Limited Portable (Accessories, Lie 
  Detector) 98
  Unit- Sonar Unit, Czech State Factories Portable (Accesso-
  ries, Lie Detector) 98
  Universal Power Supply, Bezobovo Ventures Zap (, Stove) 
  39
  Universal- Pfizer-Roche Universal 65
  Up- Connection Dial Up, Comcast (Services) 24
  Upgrade 20
  Upscale (Food, Restaurant) 59
  UV Marking (Ammunition, Paint Ball) 75
  UV- Sight, UV Hand Held (Accessories, Lie Detector) 98
  Vacuum Sealer, BBB Manufacturing 73
  Vapor- Explosive Vapor Detector, Hercules Powder Com-
  pany (Evidence Collection Kit ) 82
  Vapor- Nerve Agent Vapor Detector, Czech State Factories 
  73 51
  Vehicle Cantrips, Law Enforcement Limited 85
  Vehicle- GPS Vehicle, Teledyne (Accessories, Trackers) 99
  Vehicle- Wheeled Vehicle Tools (Mechanics Tool Kits) 101
  Vehicular Long Range, Miltech Limited V-100 (Communica-
  tions, Radios, Receiver) 18
  Vehicular Long Range, Miltech Limited V-100S Secure 
  (Communications, Radios, Receiver) 18
  Vehicular, Miltech Limited V-50 (Communications, Radios, 
  Receiver) 18
  Vehicular, Miltech Limited V-50S Secure (Communications, 
  Radios, Receiver) 18
  Ventures- Chair, Bezobovo Ventures Soft Portable (, ) 38
  Ventures- Luxury, Bezubovo Ventures Ultimate (, Tent) 36
  Ventures- Powered, Bezobovo Ventures Ultimate (Base 
  Camp, Cooler) 38
  Ventures- Table, Bezobovo Ventures Dinner Portable (, 
  Stove) 39
  Verbal only (Maps) 64
  Very Large Trailer Mounted 50 Kilowatts (Generator) 57
  Vest- Carbon Fiber Vest, Security Industries CF12 (Medium 
  Armor) 2
  Vest- Concealable Vest, Security Industries CV201 (Medium 
  Armor) 2
  Vest- External Vest, Czech State Factories 5 (Medium Ar-
  mor) 2
  Vest- Flight Vest, Boeing Space X 1270 (Special Outfits) 8
  Vest- Flight Vest, Miltech Limited (Holster) 103
  Vest- Kevlar Vest, RamTech Bodyguard (Medium Armor) 3
  Vest- Light Duty Vest, Security Industries LT (Medium Armor) 
  3
  Vest- Over Armor Vest, Security Industries O (Special Out-
  fits) 8
  Vest- Photographer’s Vest, Nikon 11
  Vest- Pull-Up Pouch Vest, Big Ben V111 (Light Armor) 2
  Vest- Riot Vest, Raven Industries 1900 (Hiking, Rings) 34
  Vest- Special Response Vest, Security Industries SR (Heavy 
  Armor) 3
  Vest- Stab Vest, Security Industries V-17 (Light Armor) 2
  Vest- Tactical Vest, Ramtech Assault (Medium Armor) 3
  Vest- Tactical Vest, Raven Industries T1 (Hiking, Rings) 34
  Vest- Undercover Vest, Miltech Ltd. (Light Armor) 2
  Vest, Coleman WWV White Water Rafting 48
  Vest, Security Industries CCV Concealed Carry with Holster 
  9
  Video Jammer, Sony (Jammer) 88
  Video Recording Camera, Tojicorp Kapture II (Cameras, 
  Video) 95
  Video, Nikon Basic (Bugs, Data Bug Accessories) 95
  Virtual Reality Gear, Sony VR71 23
  Virtual Reality System, Sony 444 20
  Visible Paint (Ammunition, Paint Ball) 75
  Visible Stain Powder (Powders) 89
  Vision- High Vision (Ammunition, Grenade Launcher) 75
  Vision- Mini-Night Vision Monocular, Carson Optical 301 (La-
  ser Rangefinder) 79
  Vision- Night Vision Filter (Accessories) 96
  Vision- Night Vision Goggles, Czech State Factories N2200 
  (Goggles) 79
  Vision- Night Vision Goggles, Miltech Limited Military (Gog-
  gles) 79
  Vision- Special Vision Adapter, Nikon (Accessories) 96
  Voice Activated (Bugs, Audio Bug Accessories) 94
  Voice Amplifier, Radio Shack 50
  Voice Analyzer, dbx (Software) 28
  Voice Changer, Portable Telephone, dbx (Voice Disguiser) 
  14
  Voice Disguiser, dbx, Micro (Voice Disguiser) 14
  Voice Disguiser, Sony 205 (Voice Disguiser) 15
  Voice/Fax/Data, Security Industries (Detector) 87
  w/- Grappling Hook w/ 10 meters of Rope, ACE 10M 39
  Wall Listening Device, GE (Accessories, Trackers) 100
  Wand, Security Industries (Metal Detector) 84
  Warrior Aid and Litter System (Street Drugs) 71
  Watch (Head Gear, Cap ) 7
  Watch, dbx Recording (Accessories, Trackers) 100
  Water Purification Machine, Off Grid Supplies 305 46
  Water Purification Tablets, Off Grid Supplies 46
  Water Soluble (Paper and Ink, Ink) 32
  Water Soluble (Paper and Ink, Paper) 32
  Water- Cold Water Wet, Pepsico CW1000 (Suit) 48
  Water- Deep Water Wet, Pepsico DWW (Suit) 48
  Waterproof Bag, Coleman WPB 48
  Waterproof- Matches in Waterproof Pouch, Off Grid Supply 
  45
  Weapon- Heavy Weapon (Slings) 104
  Weather- Cold Weather (Gloves) 10
  Weather- Cold Weather Suit, Grizzly S12 (Wet/Cold Weather 
  Gear) 7
  Weather- Cold Weather, Grizzly (Face Gear) 9
  Weather- Extreme Cold Weather, Grizzly EC141 (Wet/Cold 
  Weather Gear) 8
  Weather- Gore-Tex (Wet/Cold Weather Gear) 8
  Weather- Pocket Weather Station, Off Grid Supply (, ) 38
  Weather- Poncho (Wet/Cold Weather Gear) 8
  
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  Weather- Workman’s, Cold Weather (Coveralls) 8
  Weaver M-22 Standard Telescopic Sight (Scope) 104
  Web Belt and Suspenders, Coleman 99 (Hiking, Load Bear-
  ing Equipment) 33
  Web- Dark Web Access (Software) 25
  Web- Deep Web Access, Capone Limited (Software) 26
  Weight Belt, Pepsico 10 48
  Welder- Arc Welder 101
  Westlaw- Subscription, Westlaw (Services) 24
  Wet- Cold Water Wet, Pepsico CW1000 (Suit) 48
  Wet- Deep Water Wet, Pepsico DWW (Suit) 48
  Wet, Pepsico 1112 (Suit) 48
  Wheeled Vehicle Tools (Mechanics Tool Kits) 101
  Whip Antenna, Miltech Limited W (Communications, Radio 
  Accessories, Antennas) 18
  White Light Floodlight (Floodlight) 57
  White Light, Martin-Dynatech (Strobe) 45
  White Noise Generator, dbx 90
  White Phosphorous (Ammunition, Grenade, Rifle) 75
  White Phosphorous (Ammunition, Hand Grenades) 75
  Whole- Blood Whole 66
  Wide Angle Vision (Bugs, Video Bug Accessories) 95
  WiFi Spot Finder, Magnavox,Samsung 19W (Portable Fax / 
  Scanner / Printer, Intel-Packard 781WP:) 23
  Wilson-Rawlings- Bikers, Wilson-Rawlings (Helmets) 3
  Wilson-Rawlings- Chalk Bag, Wilson-Rawlings 39
  Wilson-Rawlings- Climbing Harness, Wilson-Rawlings 1008 
  39
  Wilson-Rawlings- Jacket, Wilson-Rawlings Running (Spe-
  cial Outfits) 8
  Wilson-Rawlings- Motorcycle, Wilson-Rawlings (Helmets) 3
  Wilson-Rawlings- Parachute, Wilson-Rawlings 93
  Wilson-Rawlings- Parawing, Wilson-Rawlings 93
  Wilson-Rawlings- Pistol, Wilson-Rawlings 1000 (, Paintball 
  Guns) 77
  Wilson-Rawlings- Repelling Harness, Wilson-Rawlings 405 
  40
  Wilson-Rawlings- Repelling, Wilson-Rawlings (Gloves) 10
  Wilson-Rawlings- Rifle, Wilson-Rawlings 2500 (, Paintball 
  Guns) 77
  Wilson-Rawlings- Rock Shoes, Wilson-Rawlings 40
  Wilson-Rawlings- Shirt, Wilson-Rawlings Running 8
  Wilson-Rawlings- Sports Uniform, Wilson-Rawlings 9
  Wilson-Rawlings- Sports, Wilson-Rawlings (Helmets) 3
  Wilson-Rawlings- Standard, Wilson-Rawlings P19 (Pitons) 
  40
  Wilson-Rawlings- Zip Line, Wilson-Rawlings 95 41
  Winch- Portable Winch, ACE 101
  Wind 72
  Windbreaker- Jacket, Windbreaker (Outerware, Jacket) 6
  Window, Radio Shack WW19 Window Lock and Alarm 
  (Alarms) 86
  Wine- Fine Wine, Bottle (Alcohol) 59
  Wine- Fine Wine, Glass (Alcohol) 59
  Wine, Bottle (Alcohol) 59
  Wine, Glass (Alcohol) 59
  Wing- Fixed Wing, Boeing-Space X (Kits (Tool Kits), Aircraft) 
  101
  Wing- Rotary Wing, Boeing-Space X (Kits (Tool Kits), Air-
  craft) 101
  Wire Antenna, Miltech Limited AW (Communications, Radio 
  Accessories, Antennas) 18
  Wire Cutters, ACE 101
  Wire Tap Trap 90
  Wire- Body Wire Transmitter (Audio Recorders) 94
  Wire- Communications Wire, Miltech Limited (Communica-
  tions, Miscellaneous) 19
  Wire- Tactical Wire Ladder Covert System Miltech Limited 
  SF (Forced Entry Tools) 83
  Wire, Electrical 54
  Wire, Trip 54
  Wireless Modem, Teledyne 500 (Modems) 22
  Wireless, Radio Shack WT (Communications, Phones) 16
  Wireless, Security Industries (Jammer) 88
  Wolson-Rawlings- Baseball, Wolson-Rawlings (Head Gear, 
  Cap ) 7
  Woodworking Tool Kit, ACE (Kits (Tool Kits), Craftsman) 101
  Work (Foot Wear, Boots) 6
  Work- LED Area Work Light, McFadden Industries (Lantern) 
  57
  Work, ACE (Gloves) 10
  Workman’s (Coveralls) 8
  Workman’s, Cold Weather (Coveralls) 8
  Worm, Capone Limited (Software, Virus) 30
  Wrap- Recon Wrap, Miltech Limited (Head Gear, Hat ) 7
  Wrist Mounted, Motorola-Samsung 21 (Personal Camping, 
  Global Positioning System (GPS) Receiver) 37
  Wrist- Digital Wrist (Watches) 11
  Wrist- Divers Wrist, Pepsico (Watches) 11
  Wrist- Quartz Movement Wrist (Watches) 11
  WT10- Professional, Shure WT10 (Communications, Ra-
  dios, Hand Set Radio) 17
  WWV- Vest, Coleman WWV White Water Rafting 48
  X-Ray Spray, Capone Ltd X4 15
  Xeno (Street Drugs) 70
  Xnet 85
  Yellow Jacket (Street Drugs) 71
  Zeiss-Krupp- Chemical Analyzer, Zeiss-Krupp 1 49
  Zeiss-Krupp- Chemical Escape, Zeiss-Krupp CE5 (Suits) 51
  Zeiss-Krupp- Commercial, Zeiss-Krupp 4x (Binoculars) 79
  Zeiss-Krupp- Satellite Phone, Zeiss-Krupp (Communica-
  tions, Phones) 16
  Zenith- AV Feed, Zenith 1450 (Peripherals) 20
  Zip Line, Wilson-Rawlings 95 41
  Zippo- Lighter, Zippo (Fire Starter) 44
  Zone- Landing Zone Strobe Kit, Miltech Limited 72
  Zoo Specimen, Raven Industries Z1 (Cage) 42
  Zoom (Bugs, Video Bug Accessories) 95
  
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SOURCE: textdata/thevault/Dark Conspiracy/3rd Party/Dark Conspiracy - Gear Up!.pdf