TEXT:  
    
   
   Evil 
  Slay the living just to utilize their corpses. 
   Chaotic 
  Use your magic to get what you want. 
   
   
   
   Ambitious Wizard 
  You use +INT for Dark Arcana and Create Undead. 
   Dark Priest 
  You use +WIS for Dark Arcana and Create Undead. 
   Vile Sorcerer 
  You use +CHA for Dark Arcana and Create Undead. 
   
   
  Fill in the names of your companions in at least one: 
  ____________ understands who is in charge here. 
  Being turned into a mindless undead might actually improve 
  ____________’s intelligence.  
  I should exchange ideas with ____________. Their ‘talents’ 
  intrigue me.  
  Dark Arcana (INT/WIS/CHA) 
  Whenever you would cast a spell stored in your Necromantic Tome, roll +STAT.  *On a 
  10+, you flawlessly cast the spell.  *On a 7-9, the spell has a side effect determined by the 
  GM or you are oblivious to the world around you as you cast the spell.  
   
  Necromantic Tome  
  When you make this character and every time you level up you can choose any one spell 
  whose level is equal to or less than your level from another class and add it to the tome.  
  Phylactery  
  You possess a small trinket that has your immortal soul sealed away inside. Your 
  phylactery is your means of cheating death. So long as your phylactery is in one piece, 
  whenever you would reach 0 or less HP or your necromantic tome is destroyed, in 1d4 
  days you and/or your necromantic tome are recreated and spawned from the phylactery. 
  When all of your phylacteries are destroyed you drop to 0 HP and are gone forever. 
  Unliving  
  You are unaffected by all the constraints of living creatures, with no need to sleep or eat 
  rations to heal damage. Healing magics of the living harm you instead of heal you. You 
  cannot make Last Breath rolls and are simply destroyed when you reach 0 HP unless you 
  have at least one Phylactery left. 
  Create Undead (INT/WIS/CHA) 
  When you wish to animate bodies of dead humanoids into undead servants, roll +STAT.  
  *On a 10+, you can animate all the dead bodies near you and, in any combination, make 
  the following undead servants: 
   ½ a body: You create a shambling undead half the size of a person from left over limbs, 
  organs and other fleshy bits. These servants are too pathetic to fight but will carry out 
  any simple orders you give them. 
   1 body: You create an undead hordeling, be it zombies or skeletons. The servants you 
  create have the Horde tag. They act as one entity with access to only the Basic Moves 
  with a +1 modifier to one stat and +0 for all others. For each undead in the hoard the 
  hordeling has 2 HP and for every two undead in the hoard the hordeling gets +1 to all 
  damage rolls.  
   3 bodies: You create a larger undead that has a useful adaptation to you, +2 to all 
  damage rolls, 8 HP, 1 armor and only has access to the Basic Moves. It has +2 to two 
  stats and +0 to all others. 
   5 bodies: The massive abomination you create has two useful adaptions, +4 to all 
  damage rolls, 12 HP, 2 armor and only has access to the Basic Moves. It has +3 to one 
  stat, +2 to two stats and +1 to all other stats. 
  *On a 7-9, as above, but the GM tells you what complications arise from your ritual. At 
  any one time you can control a number of undead whose total amount of bodies used is 
  less than or equal to 2+ your level. 
  6 
  Names:  Deathglare, Deathbiter, Viralford, Lostglare, Grimshate, Icas, Mebeth, Greyshade, 
  Copse, Lifebane, Grimspest, Blightfester, Deadstar, Coldrose, Nightfever, Paleshard, 
  Gallowlord, Heartreaper, Soulcrutch, Doombranter, Deathcheater 
   
  Face of Skeletal Features or A Empty Darkness Under A Hood 
  Plethora Of Rings, Obsidian Shard Pendant or Stained Sash 
  Temple Robes, Old Wizarding Robes or Rusted Breastplate 
  Skinless Skeleton, Leathery Molded Flesh or Fluid Darkness 
  THE LICH 
  Alignment 
  Before Lichdom 
  
   
    
  Your load is 7+STR.  You start with your necromantic tome (1 weight) and a 
  harvesting sickle (hand, 0 weight).  
   
  Choose your weapon: 
   Totem of skulls (reach, two-handed, you get a +1 to all Dark Arcana rolls, 
  2 weight) 
   Wand carved from a femur (near, +1 damage, doesn’t require ammo, 1 
  weight) 
   Grim scythe (reach, two-handed, +2 damage, 3 weight) 
   
  Choose two: 
   Corpse gold bracers (worn, 0 weight)
   Collar embedded with human teeth (worn, 0 weight) 
   Shovel (close, two-handed, 1 weight) 
   Jar containing whispers of the dead (1 weight) 
   15 stolen coins
   Bag of books (5 uses, 1 weight)
   
   
   
  When you gain a level from 2-5, choose from these moves. 
   Dark Majesty  
  You can control an additional 3 bodies worth of undead with Create Undead. 
   A Spoiling Of Other Sorts 
  You can use dead plants in place of bodies for Create Undead. 
   Meat Alternative 
  You can use dead animals in place of bodies for Create Undead. 
   Recycle 
  You can use the bodies of destroyed undead in place of bodies for Create 
  Undead. 
   A Faithful Servant 
  At any time you can destroy one of the undead you created, using at least one 
  or more bodies, for one of the following effects: 
   Quick Fix: You or one of your other undead heal damage equal to 2+ the 
  number of bodies used to create the undead that was sacrificed. The Undead 
  sacrificed have to be at least comprised of 1 full body. 
   Spare Parts: The undead you sacrifice turns back into the dead humanoid 
  bodies that it was made from. 
   Necrotic Detonation: All living creatures in the Close distance of the 
  sacrificed undead takes 1d4 damage for each body it took to make it. 
   Putrid Cloud: Give you and your other undead in the Close distance of the 
  sacrificed a forward to armor equal to the number of bodies used to create it.  
   Swollen Bulk 
  Undead you create have an additional 2 HP. 
   Gnarled Skin 
  Undead you create get +1 armor.  
   Violent Return 
  Undead you create add +1 to all damage rolls. 
   Corpse Wagon 
  You gain an undead beast of burden and a rickety cart that it pulls. It will 
  always follow you at your command. It can carry 6 weight of items or carry 
  up to 10 bodies.  
   Cemetery Dance  
  Whenever you would Make Camp in a cemetery, tomb or other mass burial 
  site, you count as having access to 20 dead bodies.  
   Grave Research 
  You can choose any two spells from any one or two other classes whose 
  level is equal to or less than your level and add them to your necromantic 
  tome. 
   Back-Up Phylactery 
  You gain a second phylactery. You and/or your necromantic tome can 
  respawn from either your original or your second phylactery.  
  When you gain a level from 6-10, choose from these moves or the level 2-
  5 moves. 
   Imperious Will 
  Replaces: Dark Majesty 
  You can control an additional 6 bodies worth of undead with Create Undead. 
   Unliving Slaver 
  Add the following spells to your necromantic tome: 
   
  Control Undead (ongoing): You cast this spell on any undead creature and, 
  so long as this spell is ongoing, they must follow any command you give 
  them. While the spell is ongoing you cannot use Dark Arcana.   
   
  Bone Lash (ongoing): You create a sinister whip of bones to thrash your foes 
  with. The bone lash has the following tags: (reach, 1 piercing, +2 damage, 0 
  weight). This lash stays as long as the spell is ongoing. While the spell is 
  ongoing you get a -1 to all Dark Arcana rolls.   
   Fuelled By Necromancy 
  Replaces: Swollen Bulk 
  Undead you create have an additional 4 HP. 
   Reinforced Hide 
  Replaces: Gnarled Skin 
  Undead you create get +2 armor.  
   Murderous Implements 
  Replaces: Violent Return 
  Undead you create add +2 to all damage rolls. 
   Independence 
  Requires: Intelligence or Wisdom of 18 
  Undead you create have the Intelligent tag. 
   Hive mind 
  Requires: Intelligence or Charisma of 18  
  You can see and hear everything your created undead do. 
   False Life 
  Requires: Wisdom or Charisma of 18 
  All of the undead you create appear to look like living counterparts of 
  themselves.  
   Lore Of The Dead 
  Requires: Grave Research 
  You can choose any two spells from any one or two other classes whose 
  level is equal to or less than your level and add it to your necromantic tome. 
   Just In Case... 
  Requires: Back-Up Phylactery  
  You gain a third phylactery that you and/or your necromantic tome can 
  respawn out of.
   
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/The Lich.pdf