TEXT: Church of Heironeous v3.5                                                                                                                                              1
  Church of Heironeous
  Followers of the Eternal Paladin, Champion of Justice, Honor, Valor, and Chivalry
  A religious organization for worshippers of Heironeous, this martial church views itself as front-line troops
  in the eternal battle against Evil. The battleaxe and the long sword are the Church's preferred weapons
  for advancing the cause of Good on Oerth, though the divine gifts of its deity often prove helpful. The
  Church of Heironeous has a strict moral code by which its largely lawful and good followers are expected
  to live. The church supports its members by providing training in both martial and clerical skills as well as
  some of the tools needed to effectively combat Evil. 
  Organization
  The Church has three basic levels of membership – Soldiers of Valor (lay members), Justiciars (clergy),
  and Marshals (church leaders). While worship of Heironeous seems to appeal largely to the human
  population of the Principality, valiant members of all races are welcomed into the faith. Ranks are clearly
  delineated and all members are expected to be obedient to the edicts of their superiors.
  The majority of Heironeous' followers, Soldiers of Valor, may be of any class from Commoner to
  Sorcerer, although the fighter and warrior classes are most heavily represented. Soldiers provide most of
  the labor and skills necessary to protect the innocent and combat Evil. Because so many of these laymen
  are commoners, Soldiers of Valor are given armor and shield, battleaxe or longsword, and a blue and
  silver tunic with Heironeous' symbol so that they can be easily identified as Heironeous' followers.
  Additional weapons and armor are available for purchase by members at a slightly reduced cost. All such
  equipment incorporates the lightning bolt and fist that is the symbol of Heironeous into its design. Gifted
  equipment may not be sold, but must be returned to the church when it is no longer needed.
  Justiciars are the clergy of the faith, and are as likely to be paladins as clerics. To the Justiciars,
  Heironeous has granted “miracles” to aid the faithful in their fight against Evil.  Paladin Justiciars are
  expected to physically lead any battle against Evil. Cleric Justiciars are expected to lead any spiritual
  battle against Evil, and to fortify, exhort, and heal the forces of Good. Although a great many cleric
  Justiciars take pride in their combat capabilities, recent teachings have begun to emphasize the
  supportive nature of Heironeous' “miracles.”  Justiciars are given vestments, a holy symbol, shield,
  battleaxe or longsword and a healing kit. The clergy also makes some ecclesiastical tools available for
  purchase.
  Marshals are the leaders of the Church, guiding and supporting their congregations. Only a marshal is
  allowed to establish or head a Church dedicated to Heironeous. Some marshals perform more
  specialized roles as teachers, inquisitors, or administrators. Marshals can channel the greater magics that
  often determine triumph or failure of a battle. Thus, they are greatly respected and command the
  obedience of their followers. A special signet ring and inscribed holy symbol given to them at their
  ordination will identify them as a marshal, enabling them to claim hospitality from followers of Heironeous
  throughout the Principality.
  A Grand Marshal heads the Church of Heironeous within the Principality of Ulek, and all faithful followers
  carry out his orders. He resides in Heironeous’ largest church in Havenhill, where he leads a “War
  Council” made up of marshals from each church of Heironeous within the Principality. The Church was
  formerly headquartered in the capital city of Gryrax, but Grand Marshal Stromgard moved the Council to
  
  Church of Heironeous v3.5                                                                                                                                              2
  Havenhill where it would be easier to attend to matters at the battlefront. This War Council chooses a
  successor from among their number upon the death of a Grand Marshal. Its deliberations are not public
  and may include non-lethal combat, auguries, or other forms of communion with their deity, but a
  unanimous decision is required to select a new Grand Marshal.
  As a militant faith, most followers of Heironeous can be readily identified by their blue tunics trimmed with
  silver (often worn over the best armor they can afford) or their display of Heironeous' holy symbol – a fist
  holding a lightning bolt.  Justiciars and Marshals wear royal blue and silver robes or tunics over armor and
  prominently display their holy symbol. Clearly embroidered on the sleeve are a number of lightning bolts
  equal to half their combined cleric and paladin levels rounded up. (1st level = 1 bolt, 6th = 3 bolts, 9th = 5
  bolts, etc.)  A marshal's lightning bolts are gold in color, while a Justiciar’s are silver. Soldiers of
  Heironeous need never be in doubt about who is senior in rank. 
  Followers of Heironeous are expected to treat each other as “Brothers-in-Arms” and are held
  responsible for their brothers’ physical and spiritual well being, regardless of rank. Access to an
  appropriate confessor and spiritual advisor is provided to each member. Confessors counsel the brother
  on living in accordance with Heironeous' precepts and may assign appropriate penance for violations,
  even to marshals. (Whether or not a brother confesses his shortcomings, word tends to get back to the
  confessor and judges may exercise their own discretion if a member's behavior falls substantially short of
  Heironeous' ideal.)   Requests for an audience with a church marshal will be granted in an expeditious
  manner (normally that same day). When visiting their home church, the church staff will recognize them
  and refer to them by name. Within the Church, most members are referred to as either “Brother” or
  “Sister” or by their rank title: Soldier, Justiciar, or Marshal.
  The doctrines of the Church of Heironeous are fairly straightforward:
  Oppose Evil at every opportunity. Evil is a plague that will fester and spread without active
  opposition. Evil requires only that good people do nothing to succeed. But valor will bring glory and
  Evil's defeat. 
  Protect the weak and innocent. Do not allow them to suffer by either your action or inaction. Seek
  to right those injustices that may befall them.
  Be honorable and chivalrous in all your dealings. Grant your superiors the respect that is their
  rightful due. Be courteous to all others, especially ladies. Speak truthfully and avoid duplicity. Abide
  by the just laws of Ulek's Prince both in spirit and practice.  Meet challenges bravely with a
  steadfastness of purpose. 
  More detailed information about Heironeous and his followers can be found on pages 171-172 of the
  Living Greyhawk Gazetteer and pages 72-75 of Deities and Demigods. 
  Fortress-like churches of Heironeous can be found in the cities of Havenhill and Gryrax. The newly
  established church at Thunderstrike maintains a large infirmary and provides support for troops
  deployed in the Disputed Territory. Tabernacles (portable shrines often housed in a tent) are maintained
  by the Church in most Royal Army Encampments so that full clerical services can be provided as close to
  front line troops as possible.  Several towns or villages in the southwestern province of Nrodyah along
  the Keoland border also support shrines or chapels. These churches are supported by the tithes of their
  members, generous offerings from those they protect, and payments for spell casting. 
  The larger churches maintain a small garrison of troops within their well-fortified walls. Each sports a
  central chapel surrounded by a well-provisioned armory, infirmary, living quarters, stables, and ample
  grounds for training. These churches usually have a forge and skilled weapon and armor smiths who are
  able to produce some items at a reduced cost for their members. The Church is also able to produce
  some magic items for purchase by faithful worshippers to assist in the ongoing battle against Evil.
  Heironean chapels in the Principality tend to be simple without a great deal of ornamentation beyond
  instructive paintings or statuary. The bulk of the church's wealth is tied up in the tools of their ongoing war
  against Evil.
  
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  Smaller shrines and chapels tend to be sturdy, defensible buildings with an enclosed courtyard and
  priests' quarters located in back for the one or two clerics that may staff these smaller places of worship.
  Tabernacles are designed to serve soldiers on campaign or as temporary centers of worship while a
  better-fortified building is being constructed.
  The Church of Heironeous trains a small number of their marshals as Hospitalers to defend pilgrims and
  refugees on their journeys, as well as field hospitals and larger infirmaries.  The church also trains Sacred
  Exorcists to deal with undead and outsiders that threaten the good people of Ulek. It encourages its
  worshippers to become Templars and Warpriests.  
  The Church of Heironeous derives a considerable amount of trust from both the government and the
  people of the Principality who have come to rely on church members' honesty and integrity. Corruption
  could threaten both this good reputation and the hierarchy of power within the church. A very small
  number of marshals are trained as Church Inquisitors to root out this threat. Because they prefer to keep
  knowledge of corruption from becoming widespread, Church Inquisitors tend to keep a low profile, and
  are most often encountered as “substitute confessors.”  Church Inquisitors will have an inquisitor's signet
  ring and a signed authorization from the Grand Marshal to identify them. The ring and authorization is
  issued when the member is commissioned as an inquisitor. (If the special requirement to uncover & foil
  corruption within the church is met in the course of a scenario, it must be noted on the AR of that
  scenario. Alternatively, once otherwise qualified, a player may contact a metarep for a copy of the
  narrative of how an adventurer discovered and helped eliminate some corruption within the Church of
  Heironeous. The narrative must be attached to the AR of the scenario in which the character spends 1 TU
  “participating” in the narrated event.)
  History
  The followers of Heironeous trace their roots to Keoish tradition. By dwarven standards, it is a relatively
  new faith to the Principality, arriving with Keoish troops in the third century when the Principality first
  conquered the Pomarj. The Church proved its value on the battlefield, providing clerical support to the
  Royal Army during the Greyhawk Wars and Prince Olinstaad’s forays against the Pomarj. In the
  somewhat more peaceable years that followed, increasing numbers of Ulekkians embraced its strict code
  of values. It is favorably regarded by Prince Volimar, and closely allied with the other good faiths of the
  Principality of Ulek. As always, followers of Heironeous have tended to be soldiers.
  The Church of Heironeous has a close working relationship with the Royal Army that allows its Justiciars
  to accompany and support their worshippers even in battle. The blue and silver-trimmed robes of its
  Justiciars became a common sight on the front lines in the time of the Hateful Wars. Unfortunately, the
  hazards of war have taken a particularly heavy toll upon the church's members and decimated its clergy.
  So, the Church is actively recruiting members and training clerics at an unprecedented pace to support
  the rightful combat against the threat of the Pomarj. Worshippers are still encouraged to join the army and
  assist the war effort. Clergy continue to serve on the front lines where their skills can best affect the
  outcome of battles. But the Grand Marshal has begun to emphasize the need for sound tactics and wise
  use of resources. 
  Notable Members
  Grand Marshal Mikel Stromgard – A wise, elderly cleric, who learned caution late in life, Grand Marshal
  Stromgard is uncompromising in his standards of honor, yet adamant that good people should never be
  allowed to suffer needlessly. The Grand Marshal was well acquainted with Prince Olinstaad and knew
  him to hold the good people of Ulek close to his heart. He does not know Prince Volimar quite so well, but
  supports him as the heir of his father, hoping history will justify his faith. Despite his personal history of
  heroic deeds, Grand Marshal Stromgard has recently begun to emphasize the need to utilize sound
  tactics, including missile weapons and even tactical withdrawals. (Male Human Cleric) 
  Marshal Harlan Fairite – Head of the church in Thunderstrike, a cleric/paladin with a flair for oratory.
  Marshal Fairite is passionate in his opposition to Evil. As in his younger days as a paladin, he prefers to
  
  Church of Heironeous v3.5                                                                                                                                              4
  lead his followers directly into battle rather than “coaching from the sidelines.”  Though often at odds with
  the Grand Marshal's recent policies, he holds him in high esteem and is obedient to his edicts.  Married
  with three adult sons (paladins all), Marshal Fairite is Stromgard's likely successor. (Male Human
  Paladin/Cleric)  
  Marshal  Evangeline Brightlaw – Head of the church in Havenhill and the most junior member of the
  War Council. Marshal Brightlaw is an ardent proponent of reasoned diplomacy, backed up by a cadre of
  seasoned swordsmen. She prides herself on being able to resolve conflicts with a minimum of bloodshed.
  She has made special efforts to eliminate undead from the Principality and trains Sacred Exorcists.
  (Female human cleric/Sacred Exorcist)
  Marshal Grant Garsson – Head of the church in Gryrax. Jovial and friendly, the middle-aged Marshal
  Garsson often fills his sermons with old war stories. Fluent in dwarven, he has cultivated a good working
  relationship with most of the Army commanders in Gryrax. (Male Human Cleric/Warpriest)   
  Marshal Perkin Goodwin – Chief Confessor. A small easygoing man with a love for good food and
  conversation, Marshal Goodwin travels throughout the Principality visiting churches and training
  confessors to spot spiritual weakness early. Quite persistent in his questioning, the thirty-ish Marshal has
  been effective at preventing corruption. (Male Human Cleric/Church Inquisitor)
  Justiciar Rahlund Greathart – The epitome of the holy warrior, Justiciar Greathart has been at the
  forefront of several major battles against the forces of the Pomarj, and is one of the church's best-known
  warriors. Despite his towering bulk (well over 6 foot), a full helmet and impeccable manners often hide his
  orcish ancestry. (Rahlund actually has less than one-quarter orcish blood, but is still considered a half-
  orc.)  He often notes that people should be judged by their deeds rather than presumptions about their
  heritage, and punctuates the observation with a toothy grin. Rahlund frequently assists in the training of
  paladins, when not otherwise engaged in battle. (Male Half-Orc Paladin)
  Requirements
  Each tier’s requirements are built upon those of the ranks below, and costs are cumulative. Thus a cleric
  who joins as a Justiciar will need to meet all the requirements for both Justiciar and Soldier. But when a
  Justiciar is promoted to Marshal status mid year, he need pay only the additional costs of the Marshals
  (because he has already paid for all Justiciar benefits that year). Annual costs must be paid for all
  qualifying ranks on the first AR of the new year. Initial costs are paid only once. If at any time you fail to
  meet the requirements of your rank (through level loss or another tragedy) your rank will be reduced to
  the highest rank for which you qualify.
  Lay Worshippers – Soldiers of Valor 
  • 
  Follower of Heironeous 
  • 
  Obey all lawful commands of superiors.
  • 
  Protect the weak or innocent. 
  • 
  Honorably advance the Cause of Good. 
  • 
  Uphold ideals of honor, justice, and chivalry.
  • 
  Must be a citizen of the Principality of Ulek (Must have had Principality of Ulek as home region for the
  past 52 Time Units. Characters created within the last year whose home region is the Principality of
  Ulek are also eligible.)
  • 
  2 TU spent initially learning the precepts of Heironeous.
  • 
  1 TU annually in service to the Church.
  • 
  Donate 5% of income to the Church of Heironeous or 500 gp on the first AR of each new year.
  Clergy - Justiciars (paladins and clerics) 
  • 
  Must continue to meet all requirements of Soldiers of Valor.
  • 
  Ability to turn undead.
  • 
  3 Ranks in Knowledge: Religion
  
  Church of Heironeous v3.5                                                                                                                                              5
  • 
  2 TU spent learning the responsibilities of a Justiciar.
  • 
  2 additional TU annually spent in service to the Church beyond the one required of Soldiers of Valor.
  (3 total each year)
  • 
  Donate an additional 5% of income to the Church beyond that required of Soldiers OR an additional
  500 gp on the first AR of each new year. (total 10% or 1,000gp)
  Church Leaders – Marshals
  • 
  Must continue to meet all requirements of Justiciars.
  • 
  Must have served as a Justiciar for a minimum of 1 year real time and 52 TU.
  • 
  5 additional Ranks in Knowledge: Religion (total 8 ranks)
  • 
  5 additional Ranks in Diplomacy. (total 8 ranks)
  • 
  Able to cast 3rd level divine spells.
  • 
  3 TU spent learning the responsibilities of a Marshal.
  • 
  2 additional TU annually spent in service to the Church beyond the 3 required of Justiciars (5 TU total
  each year).
  • 
  Continue to tithe 10% of income or donate 1,000gp to the Church of Heironeous on the first AR of
  each new year.
  Note: All tithes should be noted in the items bought section of the AR.
  Benefits
  Lay Worshippers – Soldiers of Valor
  • 
  Treated as “Brother-in-Arms” by Church members. 
  • 
  Granted a confessor and expeditious audiences with Church Marshals 
  • 
  A +1 competence bonus to Diplomacy when dealing with other worshippers of Heironeous within the
  Principality of Ulek.
  • 
  Presented with a blue tunic, scale mail, heavy steel shield, either a longsword or battleaxe, and their
  own copy of “Precepts, Prayers and Battle Hymns of Heironeous.”  Each will be emblazoned with the
  fist and lightning bolt symbols of Heironeous, so that the Soldiers of Valor are easily recognized as a
  force for Good. Additionally, assistance is given to members to emblazon their personal equipment
  with heraldic devices of the Church of Heironeous.
  • 
  Access to a 20% discount on the following items from the PHB:
  Healer's kit
  Full plate mail
  MW battleaxe
  MW large steel shield
  Silver holy symbol
  MW full plate mail
  MW longsword 
  MW small steel shield
  Breastplate
  Chain mail barding for a warhorse
  • 
  Access to purchase the following magic items:
  Wand of Cure Light Wounds (DMG)
  Silversheen (DMG)
  • 
  Access to purchase the following magic item enhancements:
  Shock weapon upgrade (DMG)
  • 
  Access to the following prestige class:
  Hospitaler (DoF)
  Clergy - Justiciars 
  • 
  All benefits of Soldiers of Valor.
  • 
  An additional +1 competence bonus to diplomacy beyond that of Soldiers when dealing with other
  worshippers of Heironeous in the Principality of Ulek. (+2 bonus total)
  • 
  A +2 competence bonus to Diplomacy when dealing with members of the Royal Army in the
  Principality of Ulek.
  • 
  Presented with cleric vestments & bronze holy symbol, healer's kit, large steel shield, either a
  longsword or battleaxe, and their own copy of “Precepts, Prayers and Battle Hymns of Heironeous.”
  Each item will be emblazoned with the fist & lightning bolt symbols of Heironeous, so that the Justiciar
  
  Church of Heironeous v3.5                                                                                                                                              6
  is easily recognized as a force for Good. Additionally, assistance is given to members to emblazon
  their personal equipment with heraldic devices of the Church of Heironeous. 
  • 
   Access to the following feats:
  Divine Might (DoF)
  Empower Turning (DoF)
  Divine Vengeance (DoF)
  Extra Slot (T&B)
  Divine Vigor (DoF)
  Heighten Turning (DoF)
  • 
  Access to the following spells:
  Blessed Aim (DoF)
  Flame of Faith (DoF)
  Burial Blessing (DoF)
  Knife Spray (DoF)
  Curse of the Brute (DoF)
  Sword Stream (DoF)
  Divine Sacrifice (DoF)
  Zeal (DoF)
  • 
  Access to the following mundane items:
  Spruce Altar Case (DoF)
  Vigil Candle (DoF)
  Candelabra (A&E)
  Timekeeping Candle (DoF)
  Gold Holy Symbol (DoF)
  Holy Text (A&E)
  • 
  Access to the following magic items:
  Stone Horse, Destrier (DMG)
  Horseshoes of the Zephyr (DMG)
  • 
  Access to the following magic item enhancement:
  Holy weapon (DMG)
  • 
  Access to the following prestige class: 
  The church commissions Sacred Exorcists and encourages its Justiciars to become Warpriests
  and Templars.
  Church Leaders – Marshals
  • 
  All benefits of Justiciars.
  • 
  An additional +2 competence bonus to Diplomacy when dealing with other worshippers of Heironeous
  in the Principality of Ulek. (total = +4 bonus)
  • 
  Presented with special Marshal's Vestments, a signet ring, special silver & gold holy symbol, and
  prayer book upon ordination as a Marshal. The ring & holy symbol will be personally inscribed with
  the Marshal's name and will be accepted as evidence of their Marshal status throughout the
  Principality. It will cost double the PHB value to replace the items if lost or destroyed.
  • 
  The Church of Heironeous or its faithful followers provide for your standard upkeep in regional
  scenarios.
  • 
  Access to the following spells:
  Castigate (DoF)
  Regenerate Mod. Wounds (MotW)
  Lesser Aspect of the Deity (DoF)
  Righteous Wrath of Faithful (DoF)
  Mass Resist Elements (T&B)
  Unfailing Endurance (DoF)
  Regenerate Light wounds (MotW)
  Weapon of the Deity (DoF)
  • 
  Access to purchase the following magic item:
  Periapt of Wisdom +4 (DMG) 
  • 
  Access to purchase the following magic item enhancement:
  +2 Armor Upgrade
  • 
  Access to the following prestige classes:
  Church Inquisitor (Must either have note on AR of meeting special requirement in play or spend
  1 TU “participating” in uncovering some corruption in the Church. Contact a metagame
  representative for the narrative and attach it to the AR in which the TU is deducted).
  Leaving the Church of Heironeous
  The Church understands that not everyone is willing to uphold the high standards of conduct that
  Heironeous has set. With great reluctance, the Church will allow such individuals to go their own way,
  provided that their obligations through the end of the year have been fulfilled. (Payment of at least 1000
  gp in tithes will be assumed to cover the obligation of tithing through the end of the year.)  If the person
  was a member in good standing for at least 2 years, properly settled affairs before leaving, and continues
  
  Church of Heironeous v3.5                                                                                                                                              7
  to worship Heironeous, no penalties will be applied. They retain feats learned and items purchased, but
  lose all granted accesses. All future interactions with the Church will include questions about why they left
  and an invitation to return to full membership. 
  If the person was not a member in good standing or they were a member for less than 2 years, they will
  still be expected to cover their obligations through the end of the 2nd year. (Payment of 1000gp each year
  will be assumed to cover the tithing obligation.)  They will suffer a -4 circumstance penalty for the next 2
  years in all interactions with members of the Church of Heironeous who will remember them as poor
  examples of the faith. They will be asked to remove any insignia or devices that might associate them
  with the Church of Heironeous. A person is not considered in good standing if their tithes were not up to
  date, their conduct was less than honorable, or they have chosen to renounce worship of Heironeous.
  Should they choose to rejoin the church, they may only join as a Soldier of Valor where they must serve
  faithfully for a minimum of 6 months before being allowed to advance into the Justiciar ranks. They retain
  feats learned and items purchased, but lose all granted accesses.
  If a member has engaged in evil, dishonorable, or felonious conduct (NPCs will note such behavior and
  report it to church marshals), a tribunal will be assembled to pass judgment on their actions. The member
  will spend 1 TU defending his actions before the Tribunal. If they demonstrate that they willfully,
  knowingly violated the church's code of ethics, they will be expelled from membership.  They will be
  turned over to appropriate civil authorities if their actions are deemed unlawful. And they'll suffer a -4
  circumstance penalty in all interactions with members of the Church of Heironeous for the next 10 years
  because such deeds are long remembered. They retain feats learned and items purchased, but lose all
  granted accesses.
  Credits:
  Author:
   
  Patty Kinyon
  Additional Design and Editing:
  PoU Metagaming Committee
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Ulek/Church of Heironeous v3-5.pdf