TEXT: - EXECUTIONER -
  DESCRIPTION
  Headsmen face a difficult, onerous task,
  responsible as they are for official
  beheadings and hangings, as well
  as boiling the heads of decapitated
  felons to serve as warnings on
  the spikes and other posts. Even
  the most brutish headsmen turn
  to drink, and many crack under
  the strain, eventually
  taking their own lives. 
  Given their ghastly
  activities,
  executioners are
  often shunned by
  their
  communities,
  subject to hatred and even
  reprisal from those bereaved.
  Wielding a great axe or great sword
  with more power than finesse, they
  must often strike at a felon's neck
  repeatedly, a gruesome spectacle
  sure to draw bloodthirsty crowds.
  Skills: Consume Alcohol, Intimidate, Gamble or Perception,
  Heal or Search
  Talents: Menacing, Specialist Weapon Group (Two-handed),
  Strike Mighty Blow, Strong-Minded, Very Strong,
  Wrestling
  Trappings: Great Weapon (Two-handed Axe or Two-Handed
  Sword), 10 Yards of Rope, Executioner's Hood
  Career Entries: Bodyguard, Jailer, Labourer, Soldier, Thug,
  Watchman
  Career Exits: Bailiff, Bodyguard, Interrogator, Jailer, Thug
  This expansion for Warhammer Fantasy Roleplay was sourced from www.blackindustries.com.
  It is completely unofficial and in no way endorsed by Games Workshop Limited.
  © Colin Chapman, 2005; Illustration © Andrew Law, 2005 (www.hapimeses.com)
  - Executioner Advance Scheme -
   Main Profile
  WS
  BS
  S
  T
  Ag
  Int
  WP
  Fel
  +10%
  -
  +10%
  +5%
  -
  -
  +10%
  -
   Secondary Profile
  A
  W
  SB
  TH
  M
  Mag
  IP
  FP
  -
  +3
  -
  -
  -
  -
  -
  -
  
SOURCE: textdata/thevault/Warhammer/Fantasy Roleplay/4e (C7)/Cato Contribution/Warhammer Fantasy Roleplay/2nd Edition/Homebrew & Fan Material/Grognard/Careers/Executioner.pdf