TEXT: THE FIFTH DOCTOR SOURCEBOOK
  
  B  credits
  Line deveLoper: Gareth Ryder-Hanrahan
  Writing: Walt Ciechanowski and Darren Watts
  editing: Andrew Kenrick
  cover: Paul Bourne
  graphic design and Layout: Paul Bourne
  creative director: Dominic McDowall
  art director: Jon Hodgson
  speciaL thanks: Georgie Britton and the BBC Team 
  for all their help.
  “My Fifth Faced The Beginning And The End”
  The Fifth Doctor Sourcebook is published by 
  Cubicle 7 Entertainment Ltd 
  (UK reg. no.6036414).
  Find out more about us and our games 
  at www.cubicle7.co.uk
  © Cubicle 7 Entertainment Ltd. 2014
  BBC, DOCTOR WHO (word marks, logos and 
  devices), TARDIS, DALEKS, CYBERMAN and K-9 
  (wordmarks and devices) are trademarks of the 
  British Broadcasting Corporation and are used under 
  licence.
  BBC logo © BBC 1996. Doctor Who logo © BBC 2009. 
  TARDIS image © BBC 1963. Dalek image © BBC/
  Terry Nation 1963.
  Cyberman image © BBC/Kit Pedler/Gerry Davis 1966. 
  K-9 image © BBC/Bob Baker/Dave Martin 1977.
  Printed in the USA
  
  3
  THE fifTH docTor sourcEbook
  B  contents
  introduction  
  4
  chapter one: pLaying in the fifth doctor’s era 
  5
  The Fifth Doctor  
  6
  The Fifth Doctor’s Companions 
  8
  The Fifth Doctor’s TARDIS 
  14
  Playing in the Fifth Doctor’s Era 
  15
  Doctor Who and the 1980s 
  15
  chapter tWo: the fifth doctor’s adventures 
  17
  Castrovalva  
  18
  Four To Doomsday 
  25
  Kinda 
  32
  The Visitation 
  41
  Black Orchid 
  49
  Earthshock 
  54
  Time-Flight 
  62
  Arc of Infinity 
  69
  Snakedance 
  77
  Mawdryn Undead 
  83
  Terminus 
  91
  Enlightenment 
  100
  The King’s Demons 
  110
  The Five Doctors 
  115
  Warriors of the Deep 
  122
  The Awakening 
  128
  Frontios 
  133
  Resurrection of the Daleks 
  139
  Planet of Fire 
  149
  The Caves of Androzani 
  151
  index 
  157
  
  4
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  ‘It’s the end… but the 
  moment has been 
  prepared for.’
  The Fourth Doctor was mortally wounded, 
  betrayed by the Master while saving the universe 
  yet one more time. But with those words, the 
  Doctor merged his physical form with that of his 
  “future incarnation,” the mysterious Watcher, and 
  regenerated for a fourth time. 
  This time, however, wasn’t going to be easy. This 
  Doctor would face heartbreak, failure and loss. Old 
  enemies would return in number to menace the 
  universe. One of his companions would even plot 
  to murder him. And in the end, he would have to 
  sacrifice himself to save another.
  But it wouldn’t all be bad. The Fifth Doctor would 
  save the universe from these threats over and over. 
  He’d make some of the dearest friends he’d ever 
  know. And occasionally, he’d have time to join a 
  party or play a ripping game of cricket. 
  Join the Fifth Doctor and his companions as they 
  explore the infinite dimensions of space and time! 
  Who knows what adventures await you? Brave 
  heart, my friends…
  hoW to use this Book
  The Fifth Doctor Sourcebook is primarily a 
  Gamemaster’s resource for running adventures 
  either with or in the style of the Fifth Doctor. While 
  players will certainly benefit from the background 
  information on the Doctor and his Companions, all 
  of the rules needed to create or portray the Fifth 
  Doctor’s companions are found in the Doctor Who: 
  Adventures in Time and Space core rules.
  This book is designed to be a guide to capturing the 
  feel of the Fifth Doctor’s era and incorporating it 
  into your adventures. Chapter One describes the 
  Doctor, his companions, the TARDIS, and the style of 
  the adventures he had in his first incarnation.  After 
  that, we’ll delve into the Fifth Doctor’s adventures. 
  Each adventure has the following sections:
  •	
  Synopsis: Where did the TARDIS materialise? 
  Who did the Doctor meet? And what horrible 
  fates awaited the travellers there? This section 
  summarises the key events of the adventure 
  as experienced by the Fifth Doctor and his 
  companions.
  •	
  Running the Adventure: Next, we discuss how 
  to run the adventure. We get into the nuts and 
  bolts of plotting and gamemastering, how to 
  adapt the adventure to different Doctors or 
  different groups of player characters, and how 
  to use bits and pieces of the adventure in your 
  own games.
  •	
  Characters, Monsters & Gadgets: If there are 
  important non-player characters, interesting 
  monsters, or shiny new gadgets in the 
  adventure, you’ll find them here. Sometimes, 
  we’ll give you full statistics for a character. At 
  other times, when their Attributes and Skills 
  are obvious or irrelevant, we’ll just list their 
  key Traits.
  •	
  Further Adventures: So, what happens after 
  the Doctor leaves? (Or what happened before 
  he arrived?) These further adventure seeds 
  give ideas on spin-offs, sequels and alternative 
  histories that expand on the Doctor’s initial 
  adventures. There are lots of ways to use 
  these adventures. You can use our suggestions 
  for Further Adventures, or build your own 
  adventures using the material provided. In 
  fact, if your players aren’t familiar with these 
  classic stories, then you can substitute your 
  player characters for the Fifth Doctor and 
  his companions and ‘rerun’ the adventures. 
  Maybe your player characters will take other 
  paths and make different decisions – can they 
  prevent Omega from passing through the 
  Arc of Infinity, or find a way to escape from 
  the antimatter explosion that doomed the 
  dinosaurs, or survive spectrox poisoning in the 
  caves of Androzani?
  introduction
  introduction
  
  chapter one
  pLaying in the fifth doctor’s era
  
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  THE fifTH docTor sourcEbook
  ‘Welcome aboard. I’m the Doctor. Or will be if this 
  regeneration works out.’
  Though by definition the fifth incarnation of the 
  Doctor was the oldest to date chronologically, he 
  was also the youngest in appearance. As soon as 
  we met this new Doctor it was clear he was still the 
  same Time Lord we knew and loved. His ‘difficult’ 
  regeneration revealed this to us quickly, as he spent 
  much of his first day speaking in the manner of each 
  of his predecessors and referring to past companions 
  as if they were still around.
  By the end of his first adventure he had stabilised 
  and settled into his new form. He might have seen 
  things with new eyes but he was the same man he 
  always was at hearts. He was comfortable in his 
  new, more conventionally handsome and athletic 
  body. His manner was more reserved and polite, his 
  smile kinder and his demeanour more trusting. He 
  clearly had not completely abandoned his occasional 
  temper and irascibility, but even when provoked he 
  recovered his composure more quickly. 
  He also seemed to be delighted simply to be the 
  Doctor, travelling up and down the time stream and 
  back and forth across the galaxy seeing the sights 
  and simply helping people. His curiosity about the 
  universe was unabated, and he was refreshingly free 
  of the obligations to the Time Lords or UNIT that kept 
  him in one place for too long. 
  Compared to his earlier incarnations, the Fifth 
  Doctor was both more emotionally reserved himself 
  and quite a bit more empathetic to those around him; 
  though he could become frustrated and annoyed with 
  companions he felt were behaving illogically, he also 
  made more of an effort to understand their points of 
  view. He was far less dictatorial, and more interested 
  in working with people who earned his respect, like 
  Bigon or Doctor Todd. He was self-sacrificing to the 
  extreme, willing to sacrifice all of his future lives to 
  save Tegan and Nyssa from being imprisoned forever 
  on Mawdryn’s ship. 
  He retained his general dislike of unnecessary 
  violence, as well as his ability to coldly apply it 
  when it’s absolutely necessary (as Monarch or 
  the Cyberleader can vouch). He was surprised by 
  Nyssa’s facility with guns while they were avoiding 
  guards on Gallifrey, but adjusted quickly; by the end 
  of the adventure, he was admonishing her to shoot 
  the Ergon faster! That said, he hesitated to kill 
  Davros and bitterly regretted the wholesale killings 
  on Sea Base 4. Indeed, he felt each death around him 
  intensely and personally; his single greatest failure 
  pLaying in the fifth doctor era
  
  7
  THE fifTH docTor sourcEbook
  has to be his inability to save Adric. It was not a coincidence 
  that the companion’s name was the last thing on his lips 
  before his own regeneration. 
  The Doctor also retained the odd sense of style of previous 
  incarnations, though he was considerably more comfortable 
  in one set of clothes, selecting cricket whites and a frock 
  coat with a Panama hat. He decorated his jacket with a sprig 
  of celery, a ridiculous affectation that might come in handy 
  sometime (he was allergic to gases in the “praxis range,” 
  and the celery turned purple in their presence to warn him). 
  Indeed, he was prone to carrying a variety of odds and ends 
  in his pockets that become useful eventually: at any time, 
  he seemed to have chalk, pieces of string, safety pins or a 
  magnifying glass just when they could be useful. He rescued 
  himself from an inadvertent spacing from Monarch’s ship 
  with a well-placed throw of a cricket ball. He carried reading 
  glasses that he didn’t really need, because he thought they 
  make him look smarter. He also carried several coins from 
  various worlds and eras, and was fond of flipping one when 
  deciding between two actions (though he invariably went 
  against the coin’s apparent “decision.”) 
  Time travelling was moderately difficult for the Fifth Doctor. 
  The TARDIS constantly needed repairing, which the Doctor 
  was always just about to “find the time for.” He rarely got 
  where he aimed for; indeed, it took multiple adventures just 
  to get Tegan back to 1981.
  story points a  
  the fifth doctor
  attriButes
  skiLLs
  Biodata
  traits
  stuff
  personaL goaL
  To travel through time and space, see the galaxy’s sights and help 
  people in need.
  personaLity
  The Doctor is far more emotionally reserved than his previous 
  incarnations, as well as far more empathic to his companions. 
  Although he is easily frustrated and annoyed by irrational or 
  illogical actions, he attempts to understand other points of view and 
  is far more willing to work with others towards a common goal. He 
  is willing to sacrifice his own life – all of them – to save those of his 
  friends.
  Background
  The Fifth Doctor might be the oldest to date, but he is also the 
  youngest in appearance; handsome, sprightly and youthful. After a 
  difficult regeneration, he quickly settled into the life of the curious 
  time traveller, his TARDIS – as unreliable as ever, perhaps more so 
  – taking him to interesting places just in the nick of time. 
  a  aWareness
  a  coordination
  a  ingenuity
  a  presence
  a  resoLve
  a  strength
   ○ ○ ○ ○
   ○ ○ ○ ○
   ○ ○ ○ ○ ○ ○ ○ ○
   ○ ○ ○ ○ 
   ○ ○ ○ ○ ○
   ○ ○ ○
  athLetics
  convince
  craft
  fighting
  knoWLedge
  MarksMan
   Medicine
   science
   suBterfuge
   survivaL
   technoLogy
   transport
  10
  4
  4
  8
  4
  5
  3
  TARDIS Key
  Stick of Celery in Lapel
  Cricket Ball
  Brainy Specs (which he doesn’t 
  really need)
  SPECIAL RULES:
  A Kettle and some String: 
  Shortly after his regeneration, 
  the Fifth Doctor lost one of his 
  oldest companions: his sonic 
  screwdriver. Rather than rebuild 
  this useful tool, the Fifth Doctor 
  became, instead, a master of 
  technological improvisation. 
  Whenever the Fifth Doctor uses 
  Jiggery-Pokery, he gains a free 
  Story Point to be used towards 
  that action to build a gadget, 
  improve the roll, etc. If it is not 
  used, it is lost. 
  Artron Battery
  Bio-Rhythmic Control
  Boffin
  Brave
  Charming
  Feel the Turn of the Universe
  Friends (Major: UNIT)
  Frivolous Talent (Cricket)
  Hypnosis (Minor)
  High Office (Special: Lord President of Gallifrey)
  Indomitable
  Keen Senses (Minor: Taste)
  Psychic
  Quick Reflexes
  Resourceful Pockets
  Run For Your Life!
  Technically Adept
  Time Lord (Experienced x4)
  Time Traveller (All)
  Tough
  Vortex
  Adversary (Major: See the Doctor’s description)
  Code of Conduct
  Distinctive
  Impulsive
  Incarnation Allergy (Major: Gases in the Praxis Range)
  Insatiable Curiosity
  Obsession (Travel the Universe)
  Random Regenerator
  4
  3
  3
  2
  5
  1
  3
  5
  3
  0
  5
  2
  8
  Time Lord
  
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  THE fifTH docTor sourcEbook
  B  the fifth doctor’s coMpanions
  The Fifth Doctor inherited his first set of companions 
  from his previous incarnation, though none of the 
  three had been with that Doctor for very long. Adric had 
  been with the Fourth Doctor since their adventures in 
  E-Space, while Nyssa had been a companion since 
  her world of Traken was destroyed by the Master and 
  Tegan had inadvertently come aboard in the same 
  adventure that proved to be the Fourth Doctor’s last. 
  Perhaps that’s why none of the companions had great 
  difficulty adjusting to the new Doctor.  
  The Doctor, despite his youth, quickly settled into the 
  role of ‘father’ to his family unit, since two of his first set 
  of companions were young and impressionable, while 
  Tegan, despite being the oldest, spent most of her first 
  weeks on the TARDIS trying to get back to Heathrow 
  Airport to resume her life as an air hostess. Between 
  Tegan’s complaining and Adric’s bouts of immaturity, 
  the Doctor regularly found himself turning to Nyssa 
  for advice on managing the other two.
  Throughout their time together, the Fifth Doctor 
  tended to treat his early companions much more like 
  equals and friends than his previous incarnations 
  had. He frequently stood back from them to allow 
  them opportunities to succeed on their own; though 
  he downplayed it, he showed tremendous faith in 
  Nyssa by leaving her to build the sonic booster on 
  her own in Visitation, and backed off his own efforts 
  to allow Adric to try to ingratiate himself with Hindle 
  in Kinda. On the other hand, he frequently seemed 
  impatient with Adric’s desires to be “taken seriously,” 
  especially considering how prone he was to trying to 
  ingratiate himself with dangerous enemies. 
  Tegan in particular was a source of considerable 
  frustration for the Doctor. He clearly cared for her, 
  but his recurring failures to return her to her own 
  time led him to begin regarding her as a non-stop 
  complainer. When they finally did make it back 
  to Heathrow, he didn’t question that she wanted 
  to leave, since he’d heard little from her over the 
  preceding weeks except smart-alec cracks about 
  the TARDIS and his abilities as a pilot. He was 
  surprised in Arc of Infinity that she wanted to 
  rejoin them, and continued to keep a wary eye on 
  her for some time. Eventually, he came to accept 
  that she genuinely wanted to be there, only to have 
  her change her mind again after the carnage of 
  Resurrection of the Daleks.
  It’s a sign of the Fifth Doctor’s remarkably trusting 
  nature that Turlough joins the team shortly after 
  Adric’s death. His behaviour during Mawdryn Undead 
  is so suspicious and peculiar that even a distracted 
  Doctor must have been aware of it, and yet he invites 
  him to travel aboard the TARDIS with them (Tegan’s 
  mistrustful reactions notwithstanding, of course). 
  He knows that Turlough is up to something, yet is 
  willing to put himself at risk to give him the chance 
  to redeem himself.
  The Fifth Doctor’s large complement of companions 
  made many of his stories feel fairly crowded compared 
  to earlier Doctors, who usually had only one or two 
  at a time. Many gaming groups have five, six or even 
  more players, and therefore the Fifth Doctor era will 
  feel more comfortable to them than, say the Third or 
  Fourth Doctor with their long stretches with a single 
  companion. Gamemasters will have to be careful 
  not to fall into the same traps some of the canonical 
  adventures did, where individual characters needed 
  to be sidelined or imprisoned for extended periods to 
  allow one or two players to get the spotlight. 
  nyssa of traken 
  Nyssa was the daughter of Consul Tremas, one of 
  the leaders of the planet Traken, and had a privileged 
  upbringing in a beautiful and peaceful society. Even 
  by Traken standards she was exceptionally gifted and 
  was encouraged to pursue her interest in science, 
  especially biochemistry. Unfortunately her life 
  changed forever when the Master targeted Traken in 
  an attempt to maintain his dwindling life force. While 
  his ultimate plan failed, he was still able to steal the 
  body of Nyssa’s father and make it his own. Later 
  the Master’s attempt to control Logopolis also led to 
  the destruction of Traken itself. Nyssa was left with 
  nothing. Having nowhere to go she remained with the 
  Doctor and his companions who had become good 
  friends. 
  pLaying in the fifth doctor era
  
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  THE fifTH docTor sourcEbook
  While she enjoyed being on the TARDIS she looked 
  for somewhere to call home again, where she could 
  build a new life for herself. Unlike others who have 
  suffered as she has, she had no desire to avenge 
  herself on the Master. What he did was horribly 
  wrong, but hurting him would not bring her father 
  or homeworld back. Instead Nyssa looked for ways 
  to make the universe better, as a way to honour her 
  lost family and planet.
  Nyssa was a slight teenage girl, whose unassuming 
  but pretty form hid a keen and dedicated intellect. 
  She seemed older than her years, a teenager with 
  the mind of a dedicated scientist. She was a gifted 
  academic and spent her free time working on 
  experiments to advance her skills and knowledge. 
  Nyssa was deeply hurt by the loss of her father and 
  homeworld, but she buried herself in her studies as 
  a way to hide it. Used to a life of peace and harmony 
  on Traken it was a shock to her to discover how cold 
  and uncaring the universe is, and how unique the 
  peace of Traken was. However she was eager to be 
  useful to those in need, even if helping others took 
  her out of her comfort zone.
  Nyssa decided to leave the TARDIS when she saw 
  the horrors of Terminus and the haphazard way they 
  tried to cure Lazar’s Disease. Realizing she could 
  reform and improve the Vanir’s procedures and 
  save countless lives, she bade farewell to her only 
  surviving friends and threw herself into her work.
  adric
  Adric was a teenager from the planet Alzarius, a planet 
  that shared almost the same E-space co-ordinates for 
  Gallifrey. He was much the same as any teenage boy, 
  except for an incredible ability with mathematics. This 
  led him to a rather sheltered academic upbringing that 
  he tried to rebel against as soon as he hit his teens. 
  Adric ran into the Doctor when the TARDIS became 
  stranded in E-Space. He and the gang of teenagers 
  Adric was trying to join supported the Doctor in 
  trying to wake up the leaders of Alzarian society to 
  the problems they were facing. While the Doctor 
  and Romana dealt with mistfall, Adric lost his older 
  brother in the struggle. He stowed away aboard the 
  TARDIS in the hopes of finding adventure and a new 
  family with Romana and the Doctor. However, to 
  Adric it was no more than an ill-considered teenage 
  attempt to seek adventure and cause trouble. Even 
  so, Adric eventually managed to prove himself a 
  valuable companion, and the Doctor adopted him as 
  a protégé. 
  Adric was a likeable but gawky teenager who masks 
  social shyness with arrogance and an argumentative 
  nature. However, he was extremely loyal to his 
  friends, even to the point of risking his own life. While 
  he liked to think of himself as a teenage gangster, 
  Adric was essentially just trying to act up. He was 
  really just trying to find a place for himself as his 
  intelligence and talent had always kept him outside 
  any group he tried to join. He idolised the Doctor 
  and desperately wanted to be acknowledged and 
  respected by him, though his efforts frequently came 
  across as whiny and selfish.  
  Like many teenagers he believed himself to be always 
  right and almost indestructible, which got him into 
  a lot of trouble. At the end, this determination to 
  prove himself capable makes him stay behind on 
  Captain Briggs’ ship to try to disable the Cybermen’s 
  navigational locks. The effort turns out to be for 
  naught, and he comes to a tragic end in the same 
  explosion that doomed the dinosaurs.
  tegan Jovanka
  Tegan Jovanka wanted to see the world. She 
  became an air hostess so she could travel to every 
  corner of the globe. However, she got a little more 
  than she bargained for on her first day at work. To 
  make sure she wasn’t late she got her Aunt Vanessa 
  to give her a lift. Unfortunately Aunt Vanessa’s car 
  got a flat tyre on the way and they were forced to 
  pull over into a lay-by and fix it. While looking for 
  help, Tegan stepped into the TARDIS (thinking it was 
  a genuine police box) and became hopelessly lost. 
  She was actually very lucky; had she stayed with 
  her Aunt she would have been killed by the Master. 
  Luckily, the Doctor found her first and promised to 
  take her home. Getting Tegan back to the right time 
  and place proved trickier than usual, and as time 
  
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  THE fifTH docTor sourcEbook
  went on she realised she found the life of adventure 
  and excitement that she had craved wasn’t always 
  as much fun as she’d expected.
  While Tegan is easily able to adopt a more ‘customer 
  facing’ attitude, she can be a very loud and difficult 
  person. She is not shy at all about voicing her 
  concerns or frustrations. Most people can hear her 
  coming before they see her, but that doesn’t always 
  give them a chance to get away. On the surface, Tegan 
  is not especially well suited to a life of adventure. She 
  really doesn’t enjoy the “great outdoors” and would 
  rather suffer in high heels than wear something 
  more practical but less fashionable. 
  However, she is very pragmatic and practical when 
  the need arises. When Aunt Vanessa’s car develops 
  a flat tyre she doesn’t wait for help but sets off to 
  get it repaired. The Doctor regenerates shortly after 
  meeting her but she takes this in her stride. She even 
  tries to fly the TARDIS when left alone, believing that 
  it’s better to do something wrong that just stare at 
  the array of buttons and dials. 
  Because she spends so much of her first few 
  adventures trying and failing to get home, she is 
  rarely seen in her best light. On the rare occasions 
  she can relax and loosen up, she can be quite 
  charming and pleasant. Sir Robert and Captain 
  Wrack’s guests certainly thought so! On the other 
  hand, so did Marriner, but she found his singular 
  attentions unpleasant and had no problem telling 
  him so. 
  While she usually rubs most people up the wrong 
  way upon first meeting them, Tegan is the person 
  you want with you in a crisis. Sure, she’ll complain 
  bitterly about it, but she’ll get the job done, whatever 
  it takes.
  visLor turLough
  Vislor Turlough came from an old and powerful 
  family on the planet of Trion, an advanced world with 
  multiple colonies of its own. However, his family 
  was on the losing side of a civil war, and Turlough’s 
  mother was killed while he, his father and brother 
  were all exiled from the planet. Turlough wound up 
  living on Earth in the early 1980s in the guise of an 
  English public school student, with his activities 
  monitored by a Trion agent masquerading as a 
  solicitor in Chancery Lane. 
  Turlough found his situation intolerable, and spent 
  most of his time at school performing pranks. The 
  Black Guardian contacted him there and offered to free 
  him from the Earth in exchange for Turlough killing 
  his old enemy, the Doctor. Turlough was uncertain, 
  but eventually agreed. He travelled with the Doctor as 
  a companion through several adventures, the whole 
  while being pressed to murder him by the Guardian. 
  Turlough resisted when he realised the Doctor was 
  not evil, but the Guardian would not let him renege on 
  their contract. Finally, Turlough refused the prize of 
  Enlightenment to spare the Doctor’s life and was able 
  to throw off the Black Guardian’s control.
  Turlough continued to travel with the Doctor for 
  several more adventures, until he found a colony 
  of Trion and his long-lost brother in Planet of Fire. 
  There, he discovered that a general amnesty has 
  been issued on Trion and he was free to return home, 
  which he does. Turlough was exceptionally good at 
  reading and manipulating people, and generally 
  hid his real emotions from anyone he didn’t trust 
  completely (which was almost everyone). He could 
  be glib and was a very good liar. His instincts for self-
  preservation were strong, though extended exposure 
  to the Doctor and his other companions rubbed off 
  a bit on him over his stay. Indeed, by the time of 
  Warriors of the Deep he was willing to risk his life 
  for the Doctor and Tegan.
  pLaying in the fifth doctor era
  
  11
  THE fifTH docTor sourcEbook story points a  
  nyssa of traken
  attriButes
  skiLLs
  Biodata
  traits
  stuff
  personaL goaL
  To learn and study, help the downtrodden and find a place in the universe.
  personaLity
  Nyssa is a serious and dedicated young woman, the sort to stay in 
  and do her homework rather than go out to a party. However, to 
  Nyssa, the work is as good as a party and she gets great pleasure 
  from uncovering the beauty and mystery of the universe.
  Background
  Brought up on the most peaceful planet in the universe, Nyssa was 
  unprepared for the evil of the Master. He destroyed her planet and 
  stole her father’s body, leaving her with nothing. She joined the Doctor 
  having nowhere 
  else to go, but is 
  determined to find a 
  purpose and honour 
  what she has lost. 
  She is an expert in 
  bio-engineering and 
  cybernetics, and 
  very good at building 
  things. As a princess, 
  she was trained in the 
  formalities of Traken’s 
  high society. She 
  rarely uses violence, 
  though she is quite 
  successful at it when 
  she does. 
  a  aWareness
  a  coordination
  a  ingenuity
  a  presence
  a  resoLve
  a  strength
   ○ ○ ○ 
   ○ ○ ○ 
   ○ ○ ○ ○ ○ ○
   ○ ○ ○ ○
   ○ ○ ○ ○
   ○ ○ 
  athLetics
  convince
  craft
  fighting
  knoWLedge
  MarksMan
   Medicine
   science
   suBterfuge
   survivaL
   technoLogy
   transport
  7
  3
  3
  6
  4
  4
  2
  Ion Bonder (Weld, 2/4/6 or Stun 
  Damage, Restriction:  Limited 
  Charge)
  Attractive (Minor Good)
  Biochemical Genius (Major Good): May create biological and 
  chemical “gadgets” using science instead of Technology for 
  jiggery-pokery.
  Boffin (Major Good)
  Brave (Minor Good)
  Charming (Minor Good)
  Gadget (Minor): Ion Bonder
  Noble (Minor Good): +2 bonus in high society.
  Technically Adept (Minor Good)
  Code of Conduct (Minor Bad): Nyssa is dedicated to peace.
  Last of my Kind (Minor Bad)
  Silver Spoon (Minor Bad): -2 penalty to low class interactions.
  2
  2
  3
  3
  3
  2
  3
  4
  2
  1
  3
  2
  12
  story points a  
  adric
  attriButes
  skiLLs
  Biodata
  traits
  stuff
  personaL goaL
  To find a place somewhere, and see the universe.
  personaLity
  Adric likes to think of himself as a rebel, but he’s actually more of 
  an outcast. He has trouble fitting in which makes him act out, but 
  underneath is a decent kid trying to make friends.
  Background
  Born on the planet Alzarius in the dimension of E-Space in the 32nd  
  century, Adric was part of his society’s elite class. After the death of 
  his brother, he stowed away on the TARDIS. He was present when 
  the Fourth Doctor regenerated into the Fifth. The Master kidnapped 
  him and used his mathematical abilities to generate Block Transfer 
  Computations to create the artificial world of Castrovalva.    
  a  aWareness
  a  coordination
  a  ingenuity
  a  presence
  a  resoLve
  a  strength
   ○ ○ ○
   ○ ○ ○
   ○ ○ ○ ○ ○
   ○ ○
   ○ ○ ○
   ○ ○ ○
  athLetics
  convince
  craft
  fighting
  knoWLedge
  MarksMan
   Medicine
   science
   suBterfuge
   survivaL
   technoLogy
   transport
  6 (10)
  3
  3
  5
  2
  3
  3
  Gold edged award badge for 
  mathematical excellence.
  Woven membership belt of his 
  brother’s gang.
  Argumentative (Minor Bad)
  Boffin (Major Good)
  Brave (Minor Good)
  Fast Healing (Major Good): Attribute Points lost due to injury 
  are regained at 1 point per hour.
  Impulsive (Minor Bad)
  Insatiable Curiosity (Minor Bad)
  Time Traveller (Major Good): Adric is able to get to grips with 
  advanced technology very easily, making him familiar with Tech 
  level 10 and below.
  Vortex (Special Good)
  3
  2
  2
  2
  2
  1
  0
  3
  3
  2
  3
  2
  12
  (Biochemistry)
  (Mathematics)
  
  12
  THE fifTH docTor sourcEbook
  story points a  
  tegan Jovanka
  attriButes
  skiLLs
  Biodata
  traits
  stuff
  personaL goaL
  To get home.
  personaLity
  Tegan is not shy about offering her opinion, but she’s willing to 
  engage with those who disagree with her or be educated by those 
  who know more. She finds injustice personally offensive and 
  refuses to stand by and allow it to carry on. If everyone else is just 
  walking past, Tegan will get involved, even if she is somewhat blunt 
  in her offer of help. When she tries, she can be quite charming. 
  Background
  Tegan became an air hostess to see the world and lead a life of 
  adventure. She got a lot more than she bargained for when she 
  wandered into the TARDIS by mistake.
  a  aWareness
  a  coordination
  a  ingenuity
  a  presence
  a  resoLve
  a  strength
   ○ ○ 
   ○ ○ ○ 
   ○ ○ 
   ○ ○ ○ ○
   ○ ○ ○ ○
   ○ ○ 
  athLetics
  convince
  craft
  fighting
  knoWLedge
  MarksMan
   Medicine
   science
   suBterfuge
   survivaL
   technoLogy
   transport
  5
  2
  3
  2
  4
  4
  2
  None
  Argumentative (Minor Bad)
  Attractive (Minor Good)
  Brave (Minor Good)
  Clumsy (Minor Bad)
  Face In The Crowd (Minor Good)
  Impulsive (Minor Bad)
  Loud (Minor Bad)
  Lucky (Minor Good)
  Run for your Life! (Minor Good)
  Screamer (Minor Good)
  Unadventurous (Minor Bad)
  3
  3
  1
  1
  2
  0
  1
  2
  2
  2
  2
  2
  12
  story points a  
  visLor turLough
  attriButes
  skiLLs
  Biodata
  traits
  stuff
  personaL goaL
  To escape exile on Earth.
  personaLity
  Turlough was a selfish and shallow young man who felt mistreated 
  by just about everyone, and despite the Doctor’s intervention, 
  when under pressure he will often lash out. His first instinct will 
  usually be to ingratiate himself with the villain until he can get his 
  bearings. He is exceptionally good at manipulating people, and has 
  strong self-preservation instincts.
  Background
  Exiled to Earth from the planet Trion, Vislor Turlough found himself 
  trapped in an English public school. Resenting his situation, he 
  frequently acted up and fell prey to the Black Guardian, who tried to 
  turn him into a weapon to kill the Doctor. Instead, the Doctor’s faith 
  and trust helped make Turlough into a better person.
  a  aWareness
  a  coordination
  a  ingenuity
  a  presence
  a  resoLve
  a  strength
   ○ ○ ○
   ○ ○ ○
   ○ ○ ○ ○ ○
   ○ ○ ○ ○ ○
   ○ ○ 
   ○ ○ ○
  athLetics
  convince
  craft
  fighting
  knoWLedge
  MarksMan
   Medicine
   science
   suBterfuge
   survivaL
   technoLogy
   transport
  7
  3
  3
  5
  5
  2
  3
  None
  Charming (Minor Good)
  Dark Secret (Major Bad: Pawn of the Black Guardian)
  Lucky (Minor Good)
  Outcast
  Selfish (Minor Bad)
  Technically Adept (Minor Good)
  Vortex
  2
  4
  1
  2
  2
  0
  1
  3
  3
  1
  4
  2
  12
  
  13
  THE fifTH docTor sourcEbook story points a  
  kaMeLion
  attriButes
  skiLLs
  Biodata
  traits
  stuff
  personaL goaL
  As a machine and weapon of war, Kamelion simply wants to explore the 
  universe for its own sake rather than trying to influence it by emulating 
  someone else. 
  personaLity
  Kamelion has a child-like mind, as he is unfamiliar with the 
  universe beyond his personal experiences. Unfortunately, his 
  telepathic mind causes him great confusion when he meets other 
  beings and this has led to him hiding away in the TARDIS and 
  exploring the universe through ‘book-learning’ rather than going 
  out and experiencing it first-hand. 
  Background
  Kamelion was a 
  metamorphic robot 
  who could assume the 
  form of other people. 
  Its primary form was 
  an obvious silver 
  humanoid robot but 
  when mimicking others 
  he became an exact 
  duplicate. Kamelion’s 
  creators were 
  unknown, although 
  he was discovered 
  on Xeriphas by the 
  Master, who used 
  Kamelion to escape his 
  imprisonment. 
  a  aWareness
  a  coordination
  a  ingenuity
  a  presence
  a  resoLve
  a  strength
   ○ ○ ○ 
   ○ ○ ○ 
   ○ ○ ○ 
   ○ ○ ○ ○
   ○ ○ 
   ○ ○ ○ ○
  athLetics
  convince
  craft
  fighting
  knoWLedge
  MarksMan
   Medicine
   science
   suBterfuge
   survivaL
   technoLogy
   transport
  7
  3
  3
  3
  4
  2
  4
  None
  Robot 
  Armour (Minor Good): Reduce damage 
  by 5.
  Enslaved (Major Bad): Must obey 
  strong-willed humans and suffers -2 to 
  attempts to voice opinion.
  Environmental (Major Good): Suffers no 
  ill effects from any environment.
  Photographic Memory (Major Good): 
  May spend a Story Point to remember 
  something Kamelion has seen but the 
  player has forgotten.
  Shapeshift (Special Good): Can 
  duplicate other people. When confused, 
  Kamelion often adopts a hybrid form 
  that resembles a silver-skinned version 
  of the person he is mimicking. Kamelion 
  gains no new traits when adopting a new 
  form – he cannot, for example, mimic 
  the Master’s hypnotic ability.
  Telepathy (Special Good): Kamelion 
  may read another’s mind enough to use 
  those memories to take on a form that 
  is familiar to the victim. Unfortunately, 
  Kamelion is also easily commanded by 
  someone with a strong mind (treat as a 
  possession attempt).
  Unadventurous (Major Bad)
  0
  0
  2
  3
  0
  2
  0
  0
  4
  0
  4
  3
  12
  story points a  
  perpugiLLiaM ‘peri’ BroWn
  attriButes
  skiLLs
  Biodata
  traits
  stuff
  personaL goaL
  Peri simply wants to have a good time. Bored with a family holiday, 
  she convinces the Doctor to show her the universe. 
  personaLity
  Peri is eager for adventure, finding even desolate planets like 
  Androzani Minor exciting. While she tends to wear revealing 
  outfits, Peri isn’t too concerned with her appearance; she’s merely 
  comfortable in her own skin. Peri is witty and strong-willed, although 
  her attempts at sarcasm seem forced. She isn’t afraid to say what 
  she thinks but this has given her a bit of a reputation as a worrier.
  Background
  From Pasadena, California, 
  Peri had an upper middle 
  class upbringing but her father 
  disappeared from her life at an 
  early age; her mother remarried 
  an archaeology professor. Peri 
  accompanied her mother and 
  stepfather to Lanzarote but 
  longed for adventure. When her 
  stepfather tried to stop her from 
  leaving for Morocco, Peri tried to 
  swim for it. She was fished out 
  by Turlough. She accompanied 
  the Doctor and Turlough to 
  Sarn. After helping defeat the 
  Master, Peri asked the Doctor 
  if she could spend her summer 
  with him.
  a  aWareness
  a  coordination
  a  ingenuity
  a  presence
  a  resoLve
  a  strength
   ○ ○ ○
   ○ ○ ○
   ○ ○ ○ 
   ○ ○ ○ ○
   ○ ○ ○ ○
   ○ ○ 
  athLetics
  convince
  craft
  fighting
  knoWLedge
  MarksMan
   Medicine
   science
   suBterfuge
   survivaL
   technoLogy
   transport
  5
  3
  3
  3
  4
  4
  2
  None
  Attractive (Minor Good): +2 bonus to any rolls that involve the 
  character’s looks.
  Brave (Minor Good): +2 bonus to any Resolve roll when Peri 
  needs to show courage.
  Charming (Minor Good): +2 bonus to attempts to use charm.
  Impulsive (Minor Bad): Peri doesn’t think things through 
  before acting.
  Inexperienced (Special Bad): Peri’s skills and Attribute points 
  are reduced to gain more Story Points.
  Screamer! (Minor Good): Spend a Story Point to stun anything 
  or anyone else in the room for one action.
  2
  3
  0
  2
  2
  0
  0
  3
  0
  0
  2
  2
  18
  
  14
  THE fifTH docTor sourcEbook
  B  the fifth doctor’s tardis
  The Fifth Doctor’s TARDIS was marginally more 
  unreliable than it was for his fourth incarnation. 
  While it excelled at short hops – he was, for example, 
  able to pilot it from the railway station to Cranleigh 
  Hall in Black Orchid – it took him numerous attempts 
  to get Tegan back to Heathrow, 1981. 
  The Doctor wasn’t the only one to fly the TARDIS 
  – at times, Adric, Nyssa, Turlough and even Tegan 
  tried to pilot the ship, although usually without much 
  success.
  the fifth doctor’s tardis
  aWareness
  3
  presence
  3
  coordination
  3
  resoLve
  4
  ingenuity
  5
  strength
  4
  skiLLs
  Knowledge 8, Medicine 2, Science (Temporal 
  Physics) 6, Survival 4, Technology 4, Transport 4.
  traits
  Brave
  Clairvoyance ( Major)
  Face in the Crowd
  Feel the Turn of the Universe
  Lucky
  Psychic
  Resourceful Pockets
  Sense of Direction
  Telepathy
  Tough
  Vortex
  Argumentative
  Impulsive
  Restriction (Tricky Controls, 6 Pilots)
  System Fault (Chameleon Circuit)
  gadget traits
  Scan (x4), Transmit, Forcefield (Major).
  arMour: 30
  speed: 12
  story points: 21
  pLaying in the fifth doctor era
  
  15
  THE fifTH docTor sourcEbook
  B  doctor Who and the 1980s
  As with each of the Doctors, to fully capture the feel 
  of the original stories it’s best to place the modern 
  day in the actual time period they were set. The First 
  Doctor settled for a time in the early 1960s because 
  his granddaughter Susan was fond of that era, while 
  the Third Doctor was “trapped” in the 1970s when he 
  temporarily was deprived of his TARDIS. The Second 
  and Fourth Doctors seemed to simply regularly 
  appear in their time periods out of chance, though 
  certainly connections to individual companions and 
  UNIT added to their appeal. 
  The Fifth Doctor evinces no particular attachment to 
  the early 1980s himself; in fact, it’s primarily Tegan’s 
  time as a companion that causes him to return to 
  that time period regularly. The Doctor’s inability to 
  get her back to Heathrow in 1981 is a running joke 
  for the first several adventures; he misses Earth by 
  about four light-days in physical distance in Four To 
  Doomsday, while he gets the location right but misses 
  the time by about three centuries in Visitation. In 
  between he visits other planets and times by error 
  or intentionally, as when they travel to Deva Loka to 
  let Nyssa rest and recover in Kinda. Finally, in Time-
  Flight, they succeed in returning to her correct time, 
  where she gets left behind inadvertently. 
  In Arc of Infinity it’s the actions of Omega that return 
  the Doctor to 1983, where Tegan rejoins the group. 
  After that, they return twice at Tegan’s request: to 
  relax after the stresses of being possessed by the 
  Mara in Mawdryn Undead and to visit her grandfather 
  in The Awakening. The Daleks’ time tunnel brings 
  them back to 1984 in Resurrection of the Daleks 
  (where Tegan leaves again), and the strange artefact 
  calls the TARDIS back one last time in Planet of Fire. 
  It seems the Fifth Doctor himself has little other 
  attachment to the period. Indeed, if Black Orchid is 
  anything to go by, it appears the 1920s might in fact 
  be his preferred period to visit simply for relaxation 
  and a bit of cricket!
  That being said, new adventures placing the Fifth 
  Doctor in the 1980s can be a great deal of fun. With the 
  advantage of a little distance in time, Gamemasters 
  might insert actual events of the period into their 
  games as local colour in the background or even as 
  actual adventure locations. Referring to the romance 
  and marriage of Prince Charles and Lady Diana, the 
  Brixton riots or the Falklands War might help set the 
  tone of a particular story, or perhaps even smaller 
  details like the new pound coin or the new Smiths 
  single can help the players feel like they’re genuinely 
  experiencing the 1980s!    
  fuLL tardis
  The Fifth Doctor never travelled alone, and usually 
  had two or even three companions. The TARDIS hadn’t 
  been that crowded since the Doctor abducted Susan’s 
  teachers, Ian and Barbara, and fled the junkyard 
  in Totter’s Lane all those years ago. Despite his 
  apparent youth, the Doctor took a paternal interest in 
  several of his companions, mentoring Adric, Nyssa, 
  Turlough and Peri. Only Tegan considered herself an 
  equal of the Doctor (and he certainly didn’t share that 
  opinion!).
  This is the perfect set-up for a roleplaying game; 
  the Fifth Doctor’s very well suited to having multiple 
  companions at once, allowing you to have lots of 
  players. The TARDIS became a sort of travelling 
  club-house, and we got a glimpse of the companion’s 
  living quarters and rooms on board. 
  an innocent aBroad
  Each of the Doctor’s incarnations seems to react 
  against its predecessor. The Fourth Doctor was 
  very much an alien, so the Fifth Doctor became so 
  very human. He brimmed with empathy and pity 
  for others, and was never cruel or callous. He was 
  pLaying in the fifth doctor’s era
  
  16
  THE fifTH docTor sourcEbook
  also less certain of himself – perhaps a lingering 
  effect of his ‘difficult’ regeneration – and so was 
  less autocratic and commanding. To reflect this in 
  the game, the Gamemaster should be a little less 
  generous to the Doctor’s player when it comes to 
  giving answers and background information. This 
  Doctor doesn’t know everything, and doesn’t always 
  have the Presence to just walk into a room and seize 
  control of it. 
  Possibly because he was kinder and more human, 
  the Fifth Doctor’s adventures were marked by two 
  ghastly aspects that cropped up time and time again. 
  First, this Doctor had treacherous companions. 
  Some of his other incarnations briefly had less 
  than reliable fellow-travellers (like Mike Yates 
  in The Third Doctor Sourcebook or Adam in The 
  Ninth Doctor Sourcebook), but the Fifth Doctor had 
  Adric, Kamelion and Turlough. Adric wasn’t actually 
  treacherous, but often disagreed with the Doctor. 
  Kamelion harboured no ill-will towards the Doctor 
  directly, but was vulnerable to the Master’s telepathic 
  commands. And, of course, Turlough was forced by 
  the Black Guardian to try to murder the Doctor. 
  Player characters who actively want to kill each other 
  don’t work in this game (it’s Adventures in Time and 
  Space, not Bloody Treachery in Time and Space), but 
  a character who is being compelled by some external 
  force to work against the best interest of the rest of 
  the group can add the extra spice of unpredictability 
  and danger. 
  Secondly, the Fifth Doctor’s adventures often ended 
  in tragedy or mass slaughter. Even if the villains 
  were defeated, most of the supporting cast perished 
  too. Two of his companions – Adric and Kamelion – 
  died. To properly reflect the darker mood of the Fifth 
  Doctor’s era, the Gamemaster should allow for the 
  possibility of failure and defeat. ‘Everybody lives’ 
  should be an exceptionally rare event, an extremely 
  hard-won victory. This Doctor may be kind, but he 
  exists in a universe colder and more callous than 
  ever before.
  the BLack and White guardians
  Of all the entities encountered by the Doctor, the Black 
  and White Guardians are perhaps the most cryptic. The 
  Doctor immediately recognised the White Guardian as 
  a Guardian when he spirited the TARDIS away. Even 
  more curiously, the Fourth Doctor treated the White 
  Guardian with respect and deference – probably the 
  only time he ever displayed such an attitude! Despite 
  this, the White Guardian still gently threatened the 
  Doctor if he did not comply. The White Guardian’s 
  balance and counterpart was the Black Guardian, 
  a being of equal power and majesty. The Doctor 
  thwarted the Black Guardian’s plan to seize the Key 
  to Time, and so the Black Guardian took revenge by 
  sending Turlough to kill the Doctor. Neither Guardian 
  appeared willing or able to interfere directly in the 
  affairs of the universe; both worked through agents. 
  That said, they had immense power, even greater 
  than that of the Eternals. The Guardians were likely 
  embodiments of cosmic forces.
  In other words, they’re the Gamemaster in a funny 
  hat. If you use the Guardians, have them set up moral 
  tests and dilemmas for the player characters. Use 
  the Guardian’s immense, cryptic powers to start 
  stories, never to end them. They’re very much plot 
  devices, so use them wisely and rarely. 
  black Guardian PoinTs
  If the White Guardian’s in a story, then the 
  Black Guardian can also meddle with the 
  affairs of time. One way to represent this is 
  through Black Guardian points. Put a pile of 
  Story Points in the middle of the table. A player 
  can take one of these Story Points whenever 
  they want, no questions asked – but they also 
  gain a Black Guardian point. 
  However, at the worst possible moments, the 
  Black Guardian will collect on this debt. By 
  spending one of the Black Guardian points 
  held by the player, the Gamemaster gets to 
  warp events in the Guardian’s favour. If the 
  player gets a ‘Yes, And’, ‘Yes, But’, or ‘No, 
  And’ or ‘No, But’ result, the Guardian gets 
  control of the ‘And’ or ‘But’. You manage to 
  fly the TARDIS without the Doctor – and go 
  exactly where the Guardian wants you to go. 
  You convince the alien scientist to help you but 
  he’s secretly a servant of the Black Guardian. 
  Alternatively, the player may spend Black 
  Guardian points to buy Disadvantages like 
  Owes Favour, Eccentric, Dark Secret, Help I’m 
  An Alien At A Public School and so on. 
  The Gamemaster can also award Black 
  Guardian points to a character who commits 
  misdeeds and other naughtiness that might 
  attract the Guardian’s attention. 
  pLaying in the fifth doctor era
  
  17
  THE fifTH docTor sourcEbook
  chapter tWo
  the fifth doctor’s adventures
  
  18
  THE fifTH docTor sourcEbook
  ‘My dad used to say that “if” was the most powerful 
  word in the English language.’ 
  B  synopsis
  The city of Castrovalva, unknown time
  Mortally wounded by his fall from the radio 
  telescope (see Logopolis in The Fourth Doctor 
  Sourcebook), the Doctor regenerated into his fifth 
  incarnation. The companions helped the Doctor to 
  his feet and fled back to the TARDIS, pursued by the 
  Pharos Project’s security guards. Unfortunately, 
  the Doctor was still too weak and collapsed in the 
  field, whereupon the companions were seized by 
  the security team. Adric distracted the guards, but 
  was left outside while Tegan and Nyssa brought 
  the Doctor into the TARDIS. The Doctor bolted 
  wide-eyed into the ship’s corridors, leaving Tegan 
  and Nyssa to watch helplessly when the Master’s 
  TARDIS itself appeared and rendered the guards 
  unconscious with an energy blast. Tegan and Nyssa 
  emerged from the TARDIS and collected Adric, who 
  on coming inside began to work the controls, taking 
  off into space.
  Tegan worried about the Doctor, who was still 
  acting oddly and looking for something called the 
  Zero Room. Adric, acting a bit oddly himself, went 
  off looking through the TARDIS for him, finding a 
  trail of discarded clothes and the remnants of the 
  Doctor’s scarf, which he was unwinding to leave a 
  trail of yarn to keep from getting lost in the maze 
  of corridors. The Doctor was still very confused, 
  but knew he needed to find the Zero Room, which 
  could isolate occupants from the ‘complexity’ of 
  the outside world and assist him in healing. As 
  they continued to search, the Doctor began to 
  demonstrate mannerisms and turns of phrase from 
  his previous incarnations, alternating between 
  confidence and fearful misgivings. 
  Meanwhile, Tegan accidentally discovered the ship’s 
  data banks, but she and Nyssa struggled to find any 
  flight instructions. Tegan joked that if they had the 
  index files, they could look up how to find the index 
  files in them, which Nyssa explained was a perfect 
  example of the logical concept of recursion. Tegan 
  theorised that the index files might be found under 
  the entry for “IF,” which turned out to be correct; 
  she then discovered that the TARDIS was already 
  programmed with a new destination: Event One, the 
  hydrogen inrush of the Big Bang that created the 
  universe!
  Tegan and Nyssa tracked the Doctor down deep 
  inside the TARDIS’ lower levels, and managed 
  to find the Zero Room as the Doctor was on the 
  verge of collapse. Once inside he recovered most 
  of his senses.  While the Doctor rested, an image 
  castrovaLva
  castrovaLva
  
  19
  THE fifTH docTor sourcEbook
  of Adric appeared in the Zero Room, warning 
  that the Master had set a trap for them all. What 
  they had thought was Adric was another Block 
  Transfer Computation, a mathematically-generated 
  psychokinetic projection, and the illusory Adric 
  was the one who set the TARDIS’ coordinates for 
  the destructive beginning of the universe. The real 
  Adric was revealed to be the prisoner of the Master, 
  pinned inside a hadron projection web. The illusion 
  dissolved, and Nyssa and Tegan decided it was too 
  dangerous to wake the Doctor: they would have to 
  work this one out for themselves. 
  As the TARDIS hurtled back towards the Big Bang, 
  it began to heat up dangerously. The Doctor left 
  the Zero Room on his own, still near collapse, but 
  was able to find a motorised wheelchair and made 
  his way to the Console Room. With the adrenaline 
  helping to focus his thoughts, the Doctor was able 
  to give Nyssa and Tegan instructions for how to first 
  control the internal life support and then to jettison a 
  portion of the TARDIS’ rooms to generate sufficient 
  thrust to escape the gravity well of the Big Bang. 
  Unfortunately, he collapsed again before explaining 
  how to avoid jettisoning the Console Room itself 
  while doing so! Realising they had no choice, Tegan 
  activated the reconfiguration.
  The Master attempted to convince Adric to join 
  forces with him, but quickly realised Adric was 
  hiding something- the TARDIS was still intact! 
  Despite his rage, the Master knew he had in fact 
  set a second trap behind the first, and the time had 
  come to spring it. Tegan searched the data banks 
  for information about Time Lord regeneration, 
  and found an entry about a city called Castrovalva, 
  which had similar regenerative qualities to Zero 
  Rooms because of its lack of “ambient complexity.” 
  Tegan thought she had worked out how to navigate 
  the TARDIS (despite the Doctor’s misgivings), and 
  set a course for Castrovalva. Unfortunately, the 
  reconfiguration of the TARDIS deleted the Zero 
  Room, and Nyssa was forced to build a small cabinet 
  with the same properties out of the only remaining 
  part: its doors.  
  The TARDIS landed in a lush green forest on 
  Castrovalva’s world, and the companions set 
  off carrying the Doctor inside his cabinet. After 
  struggling through the woods with the awkward 
  burden, they finally came to the city, which stood 
  at the top of a steep cliff. They hid the cabinet in 
  some bushes and searched for an easy way up, 
  unaware they were being watched by figures garbed 
  in colourful feathers and armour. Thwarted by the 
  cliff, they returned to the cabinet, only to find it 
  empty, with traces of blood on the ground nearby. 
  They followed the trail of blood back to the cliff, 
  but had to flee when the feathered hunters tried to 
  capture them. 
  Meanwhile, the confused Doctor tried to climb the 
  cliff on his own. Tegan and Nyssa saw the Doctor 
  farther up the cliff side and tried to catch up to him, 
  but he ignored their shouts since he’d forgotten 
  who they were. At the top, the hunting party, led by 
  Ruther, found the amnesiac Doctor and took him 
  into the city through a hidden door in the rocks, 
  which closed behind them before Nyssa and Tegan 
  could catch up. 
  In Castrovalva, the Doctor met Shardovan, the city’s 
  librarian, and Mergrave, the town physician, who 
  turned out to be quite friendly and solicitous of his 
  health. When he explained that he was unsure who 
  he was, they agreed to take him to the Portreeve, 
  the city’s oldest and wisest man, in the morning 
  once he had rested. When they left him in his room, 
  the Portreeve himself appeared, and promised he 
  would soon find this ‘Doctor’ everyone seemed to 
  be looking for. 
  
  20
  THE fifTH docTor sourcEbook
  Tegan and Nyssa were found on the cliff outside 
  the city walls, and welcomed in. The next morning, 
  Nyssa found the Doctor’s Zero Cabinet, and had it 
  brought to his room while he still slept. There, she 
  encountered an image of Adric, who told her he 
  was still in the power of the Master and warned her 
  that the Doctor must not leave Castrovalva until his 
  regeneration is complete.   
   
  The Doctor was feeling much better the next 
  morning, and joined the Portreeve for breakfast 
  while Shardovan showed the women the library and 
  several books on the history of the city. The Portreeve 
  showed the Doctor a tapestry that reflected images 
  of the world outside the city, explaining how he’d 
  known the travellers were coming. In discussing 
  the previous day’s events, the Doctor realised he 
  had three companions, but couldn’t remember who 
  he’d forgotten. He wandered around in confusion, 
  until a chance encounter with a little girl caused 
  him to remember Adric. Determining to rescue him, 
  the Doctor collected his other companions and tried 
  to leave Castrovalva, but the confusing layout of the 
  streets kept depositing them back in the same public 
  square. Realising the impossibility of the city’s 
  design caused the Doctor to suffer further pain and 
  confusion, and the companions carried him back to 
  his room. There, they discovered the Zero Cabinet 
  had been taken, and the Doctor realised the entire 
  city was a mathematical trap.
  The Doctor sent his companions out in search of 
  the Zero Cabinet, and then manoeuvred the large 
  mirror in his room to block the window and minimise 
  the effect of the occlusion. He then began to study 
  the history books, which seemed very old, and 
  found pages of handwritten notes folded inside. The 
  Doctor asked Mergrave to bring him the rest of the 
  books about Castrovalva’s history, and Mergrave 
  mentioned that the Doctor’s questions sounded like 
  things Shardovan might say. Mergrave offered the 
  Doctor what he claimed to be medicine, and when 
  the Doctor asked how he would know if Mergrave 
  was telling the truth, he replied, “Because, sir, 
  I maintain I am, and I am a man of my word.” The 
  Doctor pointed out that that very statement was 
  an example of recursion. He then asked Mergrave 
  to draw a map of the city and point out where his 
  pharmacy was, and Mergrave was distressed to 
  realise it could be found in four different locations.
  Nyssa and Tegan found the Zero Cabinet being used 
  by the townsfolk doing laundry, and returned it to 
  the Doctor. The Doctor performed the same test on 
  Ruther, who also located the Portreeve’s house four 
  times on the map. The Doctor tried to explain that 
  something was wrong with the city, but he couldn’t 
  quite grasp the problem himself. The Doctor asked 
  for another meeting with the Portreeve, but this 
  time he had Nyssa and Tegan fill the Zero Cabinet 
  with books so he could make his way there secretly 
  himself. Shardovan led the procession carrying the 
  Cabinet to the Portreeve’s house, but partway there 
  Tegan insisted on taking over for him. Shardovan 
  instead was summoned quietly down a side alley by 
  the Doctor, who confronted him with his ‘annotations’ 
  to Castrovalva’s written history that revealed he 
  himself suspected something was awry. Shardovan 
  pointed out that although the books in his library 
  were ancient in appearance, they chronicled the 
  entire history of the city, up to the present day.
  The Cabinet was brought into the Portreeve’s 
  house, whereupon the Portreeve revealed himself 
  to be the Master in disguise and gloated about the 
  perfection of his trap. However, he wanted to see 
  the Doctor’s face one last time before destroying 
  him, and tried to break into the Cabinet by brute 
  force. Meanwhile, Shardovan led the Doctor by a 
  back way to the Portreeve’s house, and they scaled 
  castrovaLva
  
  21
  THE fifTH docTor sourcEbook
  a wall to break in through a window. Ruther and 
  the Mergrave attempted to apprehend the Doctor, 
  but Shardovan convinced them that the Master was 
  their real enemy. 
  They confronted the Master directly, but the 
  tapestry projected images of the Doctor’s break-
  in while the Master smashed the cabinet to pieces. 
  The tapestry’s image then faded, revealing Adric 
  behind it as the Master’s prisoner. The Doctor 
  offered himself to the Master if he would release 
  everybody else, but Ruther attempted to attack the 
  Master directly and was disintegrated. Shardovan 
  then flung himself directly into the web, sacrificing 
  himself but damaging the hadron lines and allowing 
  the Doctor to free Adric. The Master attempted 
  to escape in his own TARDIS, but the illusion had 
  already begun to collapse and the ship could not 
  escape the implosion. 
  The Doctor and his companions tried to flee, but 
  the city began to fold up into itself and they could 
  not determine an escape route. Adric, however, had 
  created the illusion and could not be fooled by it, and 
  led the group to the exit. The Master rushed to join 
  them, but Mergrave turned back at the exit to stop 
  him, and the inhabitants of Castrovalva fell upon the 
  Master as the breach closed and the illusory city 
  disappeared entirely. 
  The companions returned to the TARDIS, and the 
  Doctor was forced to explain to a disappointed Tegan 
  that she had not in fact landed it on her own: the 
  coordinates had been pre-programmed by Adric’s 
  Block Transfer Computation and the TARDIS would 
  have come to Castrovalva no matter what she’d done. 
  Not to worry, though- the Doctor’s regeneration 
  was finally complete and he pronounced himself in 
  “splendid” condition.
   
  continuity 
  •	
  The Doctor briefly manifested aspects, quirks 
  and personality traits of the previous Doctors 
  during his confusion. He used phrases common 
  to earlier forms, including the Second (“When 
  I say run, run!”) and Third (“Reverse the 
  polarity of the neutron flow”). He confused 
  his companions, calling Adric “Jamie,” Tegan 
  “Vickie” and “Jo,” and wondered aloud where 
  Romana was. He found one of the Second 
  Doctor’s recorders and tried to play it, but 
  couldn’t remember how. In a lovely thematic 
  twist, all of this confusion prefigures the 
  appearance of recursion in the plot later.
  •	
  Castrovalva itself is named for a lithograph by 
  M. C. Escher. It does depict a small city on a hill, 
  but does not actually include any of Escher’s 
  well-known impossible architecture or optical 
  illusions. The trap-like nature of the place is 
  drawn more from famous pieces like Relativity 
  or Waterfall.
  •	
  The Doctor took a sprig of celery from 
  Shardovan’s dinner table, declaring it a sign 
  of civilisation. He pinned it to his lapel, where 
  it stayed for multiple adventures. Since 
  Castrovalva is only a Block Transfer Computation 
  from the mind of Adric, it follows that the celery 
  itself is also unreal, which presumably explains 
  why it never wilted. 
  •	
  Event One: Does it mean the Big Bang? It is 
  several times referred to as the “beginning 
  of the galaxy” instead of the universe, but it 
  clearly seems to describe the Big Bang. If so, 
  then if the Doctor’s theories in Terminus are 
  correct, they’re heading back to the moment 
  when Terminus’ engine dumped its core and 
  the resultant explosion created the current 
  universe. The “hydrogen inrush” Nyssa refers 
  to might in fact refer to Terminus’ fuel source. 
  This universe comes to an end in The Big Bang, 
  and a new one is restarted by the Eleventh 
  Doctor in that story. 
  B  running the adventure
  There are three problems facing the Doctor and his 
  companions in this adventure. First is the Doctor’s 
  “difficult” regeneration: he spends the first part 
  of the story confused and wandering, manifesting 
  traits of each of his previous four incarnations, while 
  his overwhelmed companions are dealing with the 
  machinations of the Master and the disappearance 
  
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  THE fifTH docTor sourcEbook
  of Adric. This first source of tension makes the 
  other two, the twin traps of the Master, seem even 
  more menacing.
  The Master springs two different traps on the Doctor 
  here. First he uses the Block Transfer version of 
  Adric to send the TARDIS spiralling back to “Event 
  One,” but it seems that this is just cover for the more 
  fiendish trap behind it- he probably didn’t expect the 
  Doctor to perish at the beginning of the universe, but 
  intended it as a distraction. Indeed, as the Doctor 
  was off his game because of the regeneration the 
  first trap was considerably more dangerous than 
  the Master could have predicted. 
  Castrovalva itself is the Master’s second trap. It’s a 
  puzzle the Doctor couldn’t resist trying to solve, but 
  the very act of solving it would cause it to collapse 
  in on itself with the Doctor still inside. In the end, 
  the Master’s insistence on seeing the Doctor fail in 
  person while disguising himself as the Portreeve 
  is his undoing; if the Doctor and his companions 
  hadn’t found Adric, they wouldn’t have found their 
  way out of Castrovalva when it collapsed. If the 
  Master hadn’t insisted on being there, he could have 
  collapsed it at any time from the outside. Whenever 
  possible, villains like the Master should fail because 
  of their own character flaws.
  This story is an excellent example of villain-
  centred plotting. Gamemasters can easily concoct 
  adventures or even entire mini-campaigns simply 
  by coming up with a plan for the bad guy, and then 
  letting it run while the heroes react to it. 
   
   
  adversaries, not viLLains
  Shardovan and the “people” of Castrovalva are at 
  first believed by Nyssa and Tegan to be antagonistic 
  and “in on” whatever plot is being worked against the 
  Doctor, but they are instead revealed to be innocent 
  dupes created and manipulated by the Master. 
  Despite their artificial creation, they still have free 
  will, and Ruther and Shardovan in particular use it to 
  oppose their creator, making their deaths both tragic 
  and heroic. Look for opportunities for apparently 
  minor NPCs to overcome their limitations and help 
  the player characters. 
  doctor-Lite
  The first half of the story takes place on the TARDIS 
  itself, with the Doctor largely incapacitated. It’s 
  a common problem for new companions to find 
  themselves in danger on a ship that they don’t yet 
  fully understand the workings of (despite it being 
  their current home), and knocking the Doctor out 
  temporarily is an excellent way to underline the 
  strangeness of their circumstances and throw them 
  in the deep end.
  Regeneration isn’t the only reason why a Time Lord 
  (or another powerful, dominant character) might 
  act strangely or be temporarily incapacitated. If one 
  character’s taking over the game too much, work 
  with that player to come up with more reasons why 
  that character has to rely on his friends.
  WiLderness traveL
  The second half of the adventure takes place on 
  Castrovalva; first in the wilds surrounding the city 
  and then the city itself, which sits at the top of a 
  rocky cliff. In order to get there, Nyssa and Tegan 
  have to carry the Zero Cabinet containing the 
  Doctor through a forest, in the process losing their 
  wheelchair and soaking Nyssa in a stream. 
  Overland travel or extended periods in the great 
  outdoors can be resolved by Resolve + Survival 
  rolls, generally one per character every couple of 
  days. Nyssa winding up wet is a good example of 
  a Yes…But result. Of course, you should only roll 
  if it’s important; if the characters get through the 
  wilderness after enduring various adversities, 
  then you can just say “after a while, you struggle 
  through the wilderness”, or describe a montage of 
  the characters’ travels, or even have the players 
  describe what they encountered and how they got 
  past it. 
  Long, uneventful travel scenes can also be an 
  opportunity for roleplaying, as the characters have 
  a chance to discuss recent events without anyone 
  shooting at them!
  castrovaLva
  
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  Zero rooMs
  Time Lords use these rooms to isolate themselves 
  from the ‘ambient complexity’ of the outside world. 
  This comes in particularly handy when a Time Lord 
  is regenerating, since the brain’s synapses are 
  particularly vulnerable in this stage. ‘Complexity’ in 
  this case seems to be a measurement of the sum of 
  two different values – the number of minds nearby 
  that the telepathic Time Lords can ‘hear’, and the 
  amount of advanced technology. Large amounts of 
  either generate enough complexity to imperil Time 
  Lords during regeneration. 
  It also seems that Time Lords simply enjoy the 
  sensation of occasionally cutting themselves off 
  from such complexity. Gallifrey is noted to have 
  a particularly pleasant polygonal Zero Room 
  underneath the Junior Senate Block. Although they 
  can be shaped differently, they are always without 
  furniture and are coloured in soothing pastels.  They 
  universally smell like roses; the Doctor never quite 
  understood why. The Doctor can levitate inside (“even 
  the gravity’s only local”); presumably others can as 
  well if they learn the trick. As the Doctor says, “you 
  don’t do it, it just sort of comes to you.” For more on 
  Zero Rooms, see The Time Traveller’s Companion.
  Hadron ProjEcTion WEb (sPEcial GadGET)
  The Master’s projection web contained hadron 
  power lines that are “lethal to the touch.” It 
  was disguised as a tapestry showing images 
  from outside. The Doctor theorised that it used 
  “some sort of fast particle projection.” With 
  Adric imprisoned within it, the Master could 
  draw upon his calculative powers to create 
  and manipulate the entire city of Castrovalva 
  and its inhabitants. However, his control was 
  not complete; the Master accidentally gave his 
  creations free will. 
  Traits: Transmit, Delete, Block Transfer 
  Specialist, holds 10 Story Points (usable only 
  for BTCs)
  Cost: 9 Story Points
  the tardis index fiLes
  In this adventure, Tegan and Nyssa manage to 
  access information from the TARDIS’ files by 
  entering the first letters of terms they’re searching 
  for. Since the files had already been altered by the 
  Block Transfer image of Adric to make sure they 
  shardovan
  aWareness
  4
  presence
  4
  coordination
  3
  resoLve
  4
  ingenuity
  3
  strength
  3
  Shardovan was created along with Castrovalva 
  by the Master as part of a trap for the Doctor. 
  However, the Master created him too well, and 
  as the city’s librarian he began to doubt the 
  truth of the city’s history, filling books in the 
  library with his handwritten notes about the 
  impossibilities he deduced. When the Doctor 
  revealed the truth, he bravely sacrificed himself 
  to free Adric. 
  skiLLs
  Athletics 2, Convince 2, Knowledge 3 (History of 
  Castrovalva 5), Subterfuge 2, Survival 2.
  traits
  Friend (Minor): The other citizens of 
  Castrovalva. 
  Voice of Authority: +2 to attempts to command 
  other citizens of Castrovalva to obey him.
  goaLs
  To learn the true history and secrets of 
  Castrovalva.  
  tech LeveL: 3  
  story points: 2
  
  24
  THE fifTH docTor sourcEbook
  found Castrovalva, it’s highly likely that this isn’t 
  really how the TARDIS’ library of information is 
  actually accessed, but a false set of data screens 
  created by the Master. As the Doctor pointed out to 
  Tegan, anything she did at the console would have 
  brought them to Castrovalva’s world; presumably, 
  anything she entered into the Index Files would 
  have accessed the Castrovalvan data. 
  further adventures
  •	
  Both of the Master’s traps required the 
  assistance of Adric in creating the necessary 
  Block Transfer Computations. If he’d had 
  enough time, the Master could have easily used 
  Adric to create a few more similar traps and 
  insert them into the TARDIS’ programming the 
  way he did Castrovalva. Perhaps the next world 
  the Doctor visits will also be a fictitious one 
  entered into the Index Files by the Master!
  •	
  The period immediately after Event One in the 
  universe is fraught with peril. The heat levels 
  and density are sufficient to overwhelm the 
  environmental controls of a TARDIS, and the 
  only elements to encounter are hydrogen, 
  helium and lithium, which eventually collapsed 
  into the first stars. Players will certainly need 
  a ship at least as impressive as the TARDIS to 
  survive a trip even close to Event One, but it 
  makes an excellent menace to be avoided by 
  clever boffins when a time-jaunt goes horribly 
  wrong. 
  •	
  A Zero Room represents an excellent endpoint 
  for a “race against time” scenario- a PC or NPC 
  has been struck with a telepathic disease, or 
  a regeneration gone awry, or something else 
  wrong with them, and they need to get to a 
  Zero Room as quickly as possible to recover/
  be treated/whatever. Unfortunately, there are 
  a number of obstacles between the victim and 
  the nearest Zero Room, from physical barriers 
  to antagonistic monsters, not to mention 
  whatever it was that caused the affliction in the 
  first place…
  Making a BTC calculation requires immensely 
  lengthy and difficult calculations that can only 
  be done by a living mind. The Difficulty for the 
  Ingenuity + Science roll is at least 24, even if you’re 
  just trying to mathematically describe a spherical 
  cow or something equally simple. Doing something 
  more complicated, like conjuring a duplicate of an 
  individual or making a whole city from nothing (as 
  in Castrovalva) increases the Difficulty to 27 or 
  more. Only a character with a Science score of at 
  least 4 who has great expertise in mathematics 
  can even attempt a BTC. Getting a really, really 
  good result on the roll can reduce the Story Point 
  cost – a Fantastic Success reduces the number of 
  points needed by 50%.
  In addition to the calculation, the character needs 
  to spend Story Points to ‘fuel’ the computation. Also 
  he’ll need a transmitter of some kind (like a radio 
  telescope or a Hadron Web) if the computation 
  is going to manifest beyond the character’s 
  immediate vicinity.
  The Story Point cost depends on the size and 
  complexity of the computation, but as a guideline:
  1-3 points: A small, simple object like a spanner.
  4-6 points: A large simple object, like a small 
  building, or a small complex object like a Gadget.
  7-9 points: A living being. 
  The Story Point cost can be paid over time, 
  representing the character working on the 
  calculation in advance, or paid by an external 
  ‘battery’ of Story Points like a suitable gadget. 
  For example, the Master was able to use Adric 
  to create a whole false city in Castrovalva – that 
  would have cost at least 50 Story Points, paid for by 
  draining Adric, the Story Points from the Hadron 
  Web, and the Master’s own supply.
  The conjured objects last for as long as the 
  calculation is maintained. A character can maintain 
  multiple BTCs at once, but each one increases 
  the Difficulty for future BTCs by +3. For example, 
  the Monitor uses Block Transfer Computation 
  to conjure a cute kitten. This kitten lasts as long 
  as he continues calculating the mathematical 
  phase-space of the kitten, but it does increase 
  the Difficulty of his BTC calculation to save the 
  universe from total collapse by +3.
  On the bright side, it is a very cute kitten.
  usinG block TransfEr comPuTaTions
  castrovaLva
  
  25
  THE fifTH docTor sourcEbook
  ‘You may keep the pencil.’ 
  B  synopsis
  Monarch’s Space Ship, somewhere near Earth, 1981
  Orbiting the star Inokshi, in the galaxy RE 1489, 
  was the planet Urbanka. Urbanka was populated 
  by a race of frog-like humanoids and ruled by the 
  Monarch and his chief ministers, Enlightenment 
  and Persuasion. The Monarch was enormously 
  long-lived and obsessed with the desire to travel 
  faster than light. He believed that eventually he 
  would master time travel and be able to return to 
  the moment of creation, where he would encounter 
  himself as a god. To this end, he stripped Urbanka 
  of its natural resources to build ever-faster ships, 
  which he used to travel back and forth between his 
  own world and Earth, from which he also took both 
  resources and human slaves. 
  His first trip to Earth was in approximately 33,000 
  BC, and he visited again in about 6000 BC, 2200 BC 
  and 500 BC. Each time, he collected servants from 
  that era- first, Australian aboriginal peoples, then 
  Chinese, Mayans and Greeks. He converted these 
  humans into computer chips, which could then be 
  downloaded into immortal android bodies. 
  However, his technological efforts eventually 
  caused the ecosystems of Urbanka to collapse, and 
  the entire race was forced to convert themselves 
  into computer chips as well. Monarch intended to 
  make one more trip to Earth; this time he would 
  announce himself publicly as coming in peace, but 
  then he planned to release a biological toxin (that 
  the Urbankans naturally secrete) that would wipe 
  out humanity and allow the android Urbankans to 
  take over. 
  The Doctor was trying to return Tegan to Earth in 1981 
  so that she could resume her life as an air hostess. 
  However, the TARDIS was knocked off course by the 
  magnetic field of Monarch’s ship, and materialised 
  in one its labs some four days’ travel from Earth. 
  The Doctor determined that the atmosphere outside 
  was all wrong for Earth and put on his atmospheric 
  helmet to go have a look around. As he explored 
  the laboratory, he was watched by Monarch and his 
  ministers via the floating monoptican. 
  four to dooMsday
  
  26
  THE fifTH docTor sourcEbook
  The companions joined the Doctor out in the lab in 
  their own spacepacks, with Tegan accepting a spare 
  key for the TARDIS in case they got separated. The 
  Doctor and Nyssa were extremely impressed with 
  the advanced nature and quality of the devices in the 
  lab, and the Doctor attempted to contact whoever 
  was running this ship through the monoptican. 
  Though he got no response, a door opened, and the 
  Doctor and Tegan went through while leaving Nyssa 
  to study the devices (and see if they could be used 
  to repair the time-curve circuits on the TARDIS) and 
  Adric to “help,” much to his frustration.
  The Doctor and Tegan followed the opening doors 
  through the ship, eventually arriving in the presence 
  of Monarch and his ministers. Their initial contact 
  seemed friendly enough, and Monarch adjusted 
  the ship’s life support for the comfort of his new 
  guests. Enlightenment asked if Tegan’s dress 
  was fashionable on Earth now, and she explained 
  that she was currently wearing her uniform. The 
  Doctor gave her pen and paper, and Tegan set about 
  drawing examples of fashionable clothing for men 
  and women in 1981. 
  Adric went back into the TARDIS to collect the 
  faulty time-curve units, and while he was inside 
  Nyssa encountered Bigon, the leader of the Greek 
  androids. When Adric emerged she was missing, so 
  he went off in search of her, and wound up joining 
  the Doctor in the control room. Monarch questioned 
  the Doctor about his own reasons for visiting Earth 
  at this time, asked about the artron energy used by 
  the TARDIS, and expressed his surprise that Adric 
  understood the basic theories of relativity, while 
  Tegan completed her drawings. Eventually, the 
  Doctor and his companions were sent to a dining 
  area for refreshments, where they were reunited 
  with Nyssa.
  There, Bigon introduced the travellers to the 
  representatives of the other three primary groups: 
  Kurkutji of Australia, Princess Villagra of the Maya, 
  and Lin Futu of Mandarin China. The Doctor pressed 
  them for information about why they were on this 
  ship, but Bigon told them they must be silent and 
  allow Monarch to provide explanations.
  Monarch attempted to force his way into the TARDIS 
  with various devices, but was thwarted. He returned 
  to the throne room, and sent his ministers, who had 
  changed their forms to appear as humans wearing 
  the clothing Tegan had drawn. They explained that 
  they did not wish to cause fear among the humans 
  by their appearance, as had happened previously. 
  Enlightenment and Persuasion then lied to the 
  Doctor, telling him that Inokshi’s sun had collapsed 
  a thousand years ago and they planned to “resettle” 
  their entire population on Earth. 
  Bigon took the Doctor and the companions to 
  quarters provided for them, where the Doctor used 
  his hat to cover the room’s monopticans and another 
  device to obscure their conversation. The Doctor 
  noted that the three billion humans on Earth were 
  unlikely to simply “make room” for three billion 
  Urbankans, if indeed there were so many on the 
  ship. They set off to explore, which Monarch allowed 
  so he could learn more about the Doctor himself. 
  He ordered Bigon to remain silent about his plans, 
  though Bigon knew the Doctor would oppose them 
  when he learned of them.
  As they explored, Monarch manipulated the 
  doorways so that the Doctor and Tegan were 
  separated from Adric and Nyssa. Persuasion met 
  the Doctor in a hall where the various cultures 
  presented performances of dance and music, 
  called ‘recreationals.’ Meanwhile, Adric and Nyssa 
  four to dooMsday
  
  27
  THE fifTH docTor sourcEbook
  discovered the ship’s vivarium, where the ‘human’ 
  workers maintained Earth-native plants and frogs, 
  and then a room with a low-oxygen environment 
  where they worked on banks of computers. Adric 
  and Nyssa required their spacepacks in the latter 
  room, but the ‘humans’ did not, and Nyssa began 
  to suspect their true nature. In another room, they 
  found one of the Chinese servants working on the 
  metal disk affixed to the hand of another. 
  When the recreational performance switched from 
  Chinese dance to Greek gladiatorial combat, Bigon 
  approached the Doctor and made arrangements 
  to meet him privately, and the Doctor faked a dizzy 
  spell to distract from Bigon slipping away. The 
  combat ended with one warrior plunging his sword 
  into the chest of his opponent, who was then dragged 
  from the stage. The Doctor and Tegan slipped away 
  to meet Bigon, who assured them that the warrior in 
  question was not harmed, and revealed himself to 
  be an android. Indeed, the fallen warrior was soon 
  repaired in front of Adric and Nyssa.
  Monarch had the two younger companions brought 
  before him, and explained the nature of the androids 
  to them. He said that good government always 
  required a class system, and these were simply 
  second-class citizens. Nyssa replied that they were 
  slaves, a term Monarch dismissed as “emotive” and 
  a relic of the “flesh times,” which Urbankan society 
  had left behind long ago. Adric, on the other hand, 
  seemed quite impressed with what Monarch had 
  accomplished, and in response Monarch happily 
  ordered the two released. However, Nyssa continued 
  to insist that Monarch’s plan were tyrannical and 
  she would not support him. 
  Bigon informed the Doctor of Monarch’s true plans 
  of conquest, the horrible toxin being carried in the 
  vivarium and of Monarch’s pursuit of faster-than-
  light technology that he believed would lead to 
  mastery of time travel. The Doctor agreed to help 
  Bigon stop the invasion, and the two left Tegan 
  behind in the quarters while the Doctor used his 
  sonic screwdriver to disable any monopticans they 
  came across.   
  From Adric, Monarch learned of the Master, the 
  Time Lords and the basic functioning of a TARDIS. 
  Nyssa tried to keep Adric from revealing any more 
  of the Doctor’s secrets, but Adric was so taken with 
  Monarch that he eventually agreed to go ask the 
  Doctor to let Monarch tour the ship. Nyssa, on the 
  other hand, was hypnotised by Enlightenment and 
  then sent off to be converted into an android. 
  Bigon and the Doctor travelled through the library, 
  where Bigon explained that the workers at the 
  computer banks were attempting to find ways to 
  travel ever faster to eventually exceed the speed of 
  light. Eventually they came to the mobiliary, where 
  Bigon showed the Doctor the metamorphosis 
  chamber and the billions of stored Urbankan data 
  chips. Lin Futu overheard their discussion, and 
  slipped away to warn Monarch.
  Adric returned to the living quarters in search 
  of the Doctor, but only found Tegan, who was 
  increasingly worried about the coming invasion of 
  Earth. Adric attempted to convince her of Monarch’s 
  good intentions, but she was unmoved and insisted 
  upon trying to get to the TARDIS. Adric tried to 
  stop her from leaving, but she knocked him down 
  and he struck his head on one of the beds, falling 
  unconscious. She entered the TARDIS using the 
  spare key, and began flipping switches at random.
  The Doctor and Bigon discovered Nyssa in the 
  recording chamber and rescued her before the 
  process could be completed. Adric burst into the 
  
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  mobiliary to tell the Doctor that Tegan was trying 
  to move the TARDIS, followed immediately by 
  Persuasion with orders to “decircuit” Bigon and 
  have the Doctor killed. However, Nyssa used the 
  sonic screwdriver and a pencil to short-circuit the 
  androids, and when Persuasion drew a gun Adric 
  stood in front of the Doctor.
  Tegan finally activated the TARDIS, and Monarch 
  was delighted to see that even humans were 
  capable of piloting the ship. However, she was only 
  able to move a small distance outside Monarch’s 
  ship, as the magnetic field continued to affect the 
  navigational circuits. 
  Monarch ordered that Adric not be harmed, and so 
  the Doctor was instead brought back to the throne 
  room while Bigon had his reason circuits disabled. 
  Monarch claimed to only want peace with the 
  Doctor, and Nyssa was held hostage to ensure his 
  good behaviour. 
  The Doctor pretended to have changed his opinion 
  of Monarch in front of Adric and the monopticans, 
  and the two went off to another of the recreationals. 
  There, where Monarch couldn’t hear, the Doctor 
  confronted Adric about Monarch’s true plans, and 
  though Adric remained convinced of Monarch’s 
  good intentions he was unable to explain why the 
  ship would be carrying so much poison. 
  The two made their way back to the mobiliary, 
  where Adric used the Doctor’s magnifying glass to 
  distract the monoptican while the Doctor convinced 
  Lin Futu that Monarch was unlikely to keep his word 
  of placing him in charge of modern China. Once he 
  was persuaded, Lin Futu helped the Doctor and 
  Adric sneak Bigon out of the recreational under 
  cover of a “dragon dance,” and his reason chip was 
  restored.
  The Doctor donned his spacepack and found a 
  complete spacesuit for Adric, while Bigon and Nyssa 
  jammed the circuits of the various unreasoning 
  androids and caused the “dance floor” of the 
  recreational to become crowded with competing 
  performers as a distraction. The Doctor attempted 
  to leap out of a hatch to the TARDIS with a rope 
  around his waist, but the rope proved too short. As he 
  prepared to try again they were found by Persuasion, 
  and a scuffle broke out between him and Adric. 
  Adric recovered Persuasion’s pistol and fired at him 
  several times, but the minister proved immune and 
  the two struggled until the Doctor returned to the 
  hatch and disabled Persuasion’s circuitboard. 
  The Doctor leapt out into the void again, but fell 
  short a second time. As he tried to return for a third 
  jump, Enlightenment arrived at the hatch and shot 
  Adric, and then released the Doctor’s rope. Adric 
  recovered quickly and wrestled Enlightenment 
  to the ground, removing her circuitboard as well. 
  Thinking quickly, the Doctor hurled his cricket ball 
  at the ship and then caught it again on the rebound, 
  using the momentum to bridge the final distance to 
  the TARDIS. 
  The Doctor materialised the TARDIS back on 
  Monarch’s ship in order to rescue Nyssa and 
  Adric. Monarch turned off the life support in the 
  mobiliary, but the Doctor had brought enough 
  spacepacks for his companions while he himself 
  went into a trance until Adric and Lin Futu could 
  cobble together another. They grabbed the poison 
  container and made their way back to the TARDIS, 
  where they found Monarch blocking their way with a 
  gun. The Doctor threw the poison at Monarch, who 
  immediately succumbed to its effects and shrank 
  away to nothing. 
  Bigon was left in charge of the ship, and suggested 
  that he and the other reasoning androids would seek 
  out a new planet to “start over.” The companions 
  left in the TARDIS, and the Doctor was just in the 
  process of figuring out how to get to Heathrow again 
  when Nyssa suddenly collapsed!
  B  running the adventure
  This adventure is a classic “forestall the alien 
  invasion” story. The TARDIS is going some place 
  else but accidentally winds up on an alien ship, 
  which turns out to be in the process of invading 
  Earth. They’re four days out, which gives our heroes 
  a handy time limit to contend with. At first the threat 
  seems overwhelming; the aliens are far advanced 
  technologically, and have an army of billions in 
  reserve, making it seem unlikely that Earth can 
  offer effective resistance. Worse, they have a secret 
  weapon, a poisonous toxin that shrinks the body 
  even as it destroys internal organs. 
  Since there’s little chance of Earth winning such a 
  conflict in direct combat, it’s clearly up to the heroes 
  currently on board the ship to sniff out the villains’ 
  weaknesses before either the toxin or army can be 
  deployed. Fortunately, Monarch and his team have 
  several- first, they’re ridiculously overconfident 
  and underestimate non-Urbankans, particularly 
  the Doctor. They allow some of their androids 
  (like Bigon and Lin Futu) to have free will, and 
  four to dooMsday
  
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  therefore both eventually assist in plotting against 
  them (though Futu needs to be convinced). Worst, 
  conquering the Earth isn’t even their ultimate goal; 
  Monarch only wants the Earth for its resources in 
  his quest to master faster-than-light travel and 
  through that, time travel. This means he’s quite 
  distracted by learning about the TARDIS, wastes 
  a lot of time trying to break into it physically, and 
  keeps the Doctor and his companions alive in the 
  hopes he can use one of them to get inside the thing. 
  This is a strong and reliable plan for plotting. The 
  players wind up some place accidentally, and 
  spend some time discovering the existence of a 
  threat. The threat at first seems enormous and 
  physically unbeatable, but clever players will stay at 
  it uncovering information, until they can determine 
  the weaknesses the Game Master has built in to 
  the bad guys plan (or uncover a weakness the GM 
  didn’t even notice!). Throw in a couple of reversals 
  of fortune and NPCs whose own motivations make 
  them decide to either help or hinder the heroes, and 
  build to a big set-piece finish.
  pLayer vs. pLayer
  Tegan’s portion of the scenario is particularly 
  interesting. Her player and Adric’s had a bitter 
  confrontation over Monarch’s intentions, which 
  ended with Tegan accidentally knocking Adric out. 
  Monarch
  Voice of Authority: +2 to attempts to order people 
  around. 
  goaLs
  To break the light barrier and travel backwards 
  in time, where he fully expects to find that he 
  himself is a god. 
  tech LeveL: 6 (Although Urbankans do not 
  have FTL Travel, they are highly advanced in 
  bioengineering and robotics). 
  story points: 8
  aWareness
  3
  presence
  5
  coordination
  2
  resoLve
  4
  ingenuity
  5
  strength
  3
  skiLLs
  Convince 3, Fighting 1, Knowledge 3, Marksman 1, 
  Medicine 3, Science 5, Subterfuge 2, Technology 4, 
  Transport 2.
  traits
  Alien 
  Alien Appearance: Green and toadlike.
  Boffin: Monarch’s a technical genius, albeit with 
  a few blind spots. He somehow missed the whole 
  invention of hyperspatial travel, for example.
  Eccentric (Major): Thinks he’s god.
  Hypnosis (Major): +3 bonus to persuading people to 
  follow his suggestions.
  Immortal (Major): He’s not dying of old age any time 
  soon. 
  Natural Weapon (Minor): Monarch can secrete the 
  tissue-shrinking poison natural to Urbankans, and 
  can inject it with a successful Fighting attack.
  Obsession (Major): Breaking the ‘time barrier’ 
  by travelling faster than light. Then he will meet 
  himself, because he thinks he’s a god.
  Monarch ruled the Urbankans for tens of thousands of years, since before they downloaded their minds 
  onto silicon chips and abandoned their organic bodies for cyborgs. (He referred to the era before this 
  conversion as the “Flesh Time,” and decried the emotions of humans as primitive.) However, Monarch 
  himself somehow maintained his organic body, as was revealed when he was subjected to his own toxin 
  and shrank away to nothingness. 
  
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  (This was probably the result of Adric getting a 
  Disastrous result in their conflict). Tegan’s player 
  decided she didn’t think the Doctor was capable of 
  outwitting Monarch, probably since she didn’t know 
  him that well, and that she’d be more helpful if 
  she could return to Earth and at least warn people 
  about the Urbankans. The Gamemaster pointed 
  out that the TARDIS was locked, and Tegan’s player 
  countered by spending a Story Point, saying the 
  Doctor had conveniently given her the spare key. 
  Laughing, the Gamemaster accepted that, but 
  further pointed out Tegan had no idea how to fly the 
  TARDIS. Tegan spends a couple more Story Points, 
  but still can only get her result to the Failure level. 
  So, the GM rules that she gets the TARDIS working, 
  but can’t get it past the ship’s energy field, which 
  leaves it stuck in space next to the ship. This has 
  the added bonus of setting up the exciting “Doctor 
  spacewalks while Adric wrestles Persuasion” 
  scene. 
  urBankan shrinking poison
  This venom, secreted in glands in the neck of 
  Urbankans, can shrink organic tissue. Even a 
  microscopic amount of the toxin is enough to shrink 
  a human to the size of a grain of salt. In game 
  terms, the poison inflicts four levels of damage per 
  round to an organic victim until the victim dies (of 
  being shrunk) or someone treats the poison with a 
  successful Ingenuity + Medicine roll (Difficulty of 12 
  + the amount of damage inflicted by the poison so 
  far). 
  persuasion and enLightenMent
  Weapons:  Persuasion and Enlightenment carry 
  personal guns (S/S/S) that knocked out organics 
  like Adric but had no effect on androids like 
  themselves. 
  tech LeveL: 6 (Although Urbankans do not 
  have FTL Travel, they are highly advanced in 
  bioengineering and robotics).  
  story points: 5
  aWareness
  3
  presence
  4
  coordination
  3
  resoLve
  3
  ingenuity
  3
  strength
  5
  skiLLs
  Athletics 2, Convince 2, Fighting 1, Knowledge 2, 
  Marksman 2, Science 1, Technology 2, Transport 1.
  traits
  Attractive: (only after having used the transformation 
  circuits) +2 to rolls to impress based on physical 
  appearance.
  Voice of Authority: +2 to rolls to order people about.
  Obligation (Major): To serve Monarch.
  Alien
  Robot: Full of wires and gizmos.
  Hypnosis (Major): The androids may influence the 
  minds of others.
  Armour (Minor): All damage suffered is reduced by 5.
  goaLs
  To serve Monarch and help to claim the Earth as 
  their new home (after eliminating the humans.)
  Persuasion (male) and Enlightenment (female) were Monarch’s two ministers, who served as advisors 
  and assistants. Like the other Urbankans, their consciousness was stored on silicon chips and installed 
  in android bodies. They took on human forms after asking Tegan to draw pictures of “fashionable” 
  human beings of the late 20th century, so that they would not be seen as frightening to the locals. 
  Both had their circuit chips removed from their humanoid bodies at the end of Four To Doomsday, but 
  presumably survived. 
  four to dooMsday
  
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  sPacEPack (minor GadGET)
  The TARDIS carries several spacepacks, which are 
  helmets that generate a short-range protective 
  forcefield around the wearer. This forcefield is not 
  strong enough to provide any armour to the wearer, 
  but it does keep in body heat and protects the 
  wearer from the deleterious effects of vacuum and 
  low-level radiation exposure. The spacepack also 
  carries an oxygen supply, providing the wearer with 
  several hours of breathable air. 
  Traits: Environmental (Minor).
  Cost: 1 Story Point
  monoPTican (minor GadGET) 
  Controlled by the central computer on Monarch’s 
  bridge, there seems to be at least one of these 
  floating security cameras in every important 
  room on the ship, as well as at least a few floating 
  through the corridors. A programming defect makes 
  them particularly susceptible to the Doctor’s sonic 
  screwdriver. 
  Traits: Transmit, Weakness (easily reprogrammed).
  Cost: 1 Story Point
  dirEcTional cobalT flux bEam
  Monarch attempted to use a directional cobalt flux 
  beam as a cutting weapon to force his way into the 
  TARDIS, but failed. The beam was mounted on a small 
  tripod, and seemed to only work at short ranges. 
  Range Increments: 2/4/8
  Damage: 2d6/L/L
  Cost: 2 Story Points
  further adventures
  •	
  If Tegan had succeeded in getting the TARDIS to return 
  to Earth, how would the world react? She’s never met 
  anyone at UNIT, but if she demonstrated she had 
  the TARDIS presumably they’d recognise it and get 
  involved. The details of Monarch’s invasion plan are 
  never revealed, but considering how overconfident 
  he was he probably intended to appear in the air over 
  a major city and terrify humanity by unleashing his 
  toxins. He might indeed have been surprised by the 
  destructive response he received…
  •	
  Travellers to Earth’s past might encounter signs of 
  Monarch’s previous visits, or even Monarch himself 
  in ancient Greece or Australia. If Monarch discovers 
  the advanced humans have access to time-travel 
  technologies, he’ll stop at nothing to get at them!
  •	
  So where did Bigon and the other androids take the 
  ship? They seem to have hundreds of ‘servants,’ as 
  well as three billion Urbankans. It might be interesting 
  to find them some decades in the future, having 
  found and settled an uninhabited planet. Given their 
  effectively-immortal bodies and advanced technology, 
  they could fairly quickly rise again to an influential 
  power, perhaps with a culture based in part on Bigon’s 
  Ancient Greek philosophies and politics.
  uPloadEd cHaracTErs
  The Urbankans developed a technique for uploading personalities onto computer chips. These chips could then be 
  inserted into an android to give the personality a body again. An uploaded character counts as a Robot, but must 
  pay two extra Character Points for the trait. The advantage is that the character can be placed in a new body if 
  needed. For example, a character could be immediately given a new body if her old one was destroyed, or she could 
  have a ‘wardrobe’ of android forms that she swaps between as needed (“this is my usual android body, and that’s 
  my party android body, and that giant battleship off the port bow is my fighting body”).
  Any body must have a compatible chip slot; chip slots can be added to other robots by building them as Minor 
  Gadgets.
  
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  ‘You will agree to be me, sooner or later, this side of 
  madness or the other.’ 
  B  synopsis
  Deva Loka, The Future
  Deva Loka was a paradisical planet, covered in lush, 
  fertile jungle. Earth, in desperate need of planets to 
  colonise to help handle overpopulation back home, 
  sent a survey team of seven people to explore the 
  planet they classified S14. They found a world free 
  of predators, with year-round agreeable weather 
  and friendly, primitive humanoid natives called the 
  Kinda. They planned to stay for six seasons before 
  being picked up by a mothership and filing reports 
  on S14’s suitability for colonisation. However, within 
  a few weeks three of the six crew members had 
  gone missing, and the remaining three (Commander 
  Sanders, Science Officer Todd and Security Officer 
  Hindle) were increasingly stressed and at odds with 
  each other.
  Hindle believed the Kinda were responsible for the 
  disappearances, but Sanders was dismissive of 
  Hindle’s desire for increased security and thought 
  Hindle was cracking under the pressure himself. 
  Hindle attempted to register a formal protest, 
  but Todd supported Sanders’ view that the Kinda 
  were not a threat. She did worry, however, that the 
  humans might be seen as a threat by the Kinda, 
  since they were currently holding two of them 
  within the facility for study. Sanders, on the other 
  hand, dismissed the Kinda outright as “ignorant 
  savages.” Todd told Sanders she thought he was 
  too hard on Hindle, but Sanders again dismissed his 
  concerns, saying that his were the only opinions that 
  mattered and further that he welcomed the current 
  “difficulties”; life on Deva Loka was starting to feel 
  too easy to him.
  Meanwhile, the TARDIS materialised in the jungle. 
  Nyssa was suffering from a strange sort of 
  disorientation after nearly being converted into 
  an android and had fainted twice recently, so the 
  Doctor set up a delta wave augmenter (using his 
  sonic screwdriver as a waveform generator) to 
  allow her to sleep deeply for a couple of days and 
  recover. Leaving Nyssa behind, the others decided 
  to explore further into the jungle. They came across 
  a set of crystalline wind chimes hanging from a 
  tree, and the Doctor was impressed to discover that 
  they were organised into harmonics, suggesting a 
  fair amount of sophistication in their making. The 
  chimes made Tegan feel sleepy, and when Adric 
  wandered away the Doctor left her behind to go find 
  the boy.
  Adric and the Doctor found an abandoned Total 
  Survival Suit (TSS), a sort of personal tank. When 
  Adric closed the suit’s front door, it reactivated, 
  and forced the two to walk to the colonists’ dome 
  at gunpoint. There, they encountered the three 
  colonists, who initially regarded them with suspicion 
  and questioned them about the disappearance of 
  Roberts, who had apparently gone out in the suit 
  recently. The Doctor eventually convinced Sanders 
  that he and Adric were not hostile, and joined them 
  for breakfast.
  As Tegan slept, she began to dream, seeing herself 
  alone in an infinite black void. She circled around 
  kinda
  kinda
  
  33
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  a strange black machine, and encountered two 
  strange beings with snake tattoos on their arms, 
  playing draughts. She attempted to speak with 
  them, but they ignored her direct questions, instead 
  blaming each other for creating her as a distraction 
  from their game. A third figure, called the Dukkha, 
  appeared before her laughing menacingly. She 
  asked where she was, and the Dukkha asked her to 
  guess. She pointed out the snake tattoo on his own 
  arm, which he claimed only made sense because 
  “We’re the same as each other.”
  Tegan decided she must be dreaming, and 
  attempted to make the stranger vanish, but when 
  she opened her eyes he was still there, mocking and 
  threatening her. The Dukkha brought out a second 
  Tegan from the darkness, and challenged both of 
  them to determine for themselves which of the two 
  was real and which an illusion. They sat in silence 
  together for a while, and then began to argue over 
  the memory of her first trying ice cream as a child 
  and disliking it.
  When the Doctor learned the colonists were holding 
  two of the Kinda as hostages, he asked to see them. 
  The Kinda were silent and unresponsive, which the 
  Doctor diagnosed as shock resulting from primitive 
  beings meeting the more advanced humans, but 
  Todd expressed doubt that the Kinda were actually 
  as primitive as they seemed. She pointed out that 
  they wore jewellery designed in the shape of a 
  double helix (like DNA in a chromosome), and further 
  pointed out that there were no predators, diseases 
  or in fact any “adverse environmental factors” at all 
  on Deva Loka. She also shared her increasing belief 
  that the Kinda were in fact telepathic, noting that 
  they had no spoken language and yet seemed able 
  to communicate.
  The Doctor noticed Aris, a Kinda male, outside the 
  dome, and Todd said she’d seen him there before 
  though most of the Kinda kept well away from their 
  facility. The Doctor asked about their plans for the 
  planet, but Hindle interrupted, saying that Sanders 
  wanted to see them and criticising Todd for eating 
  native apples against regulations. After they left, 
  Hindle snapped, smashing up Todd’s workspace 
  and destroying several of her plants. When he 
  regained control of himself, he noticed the Kinda 
  prisoners staring at him in a mirror. They seemed 
  mesmerised by Hindle’s mirror as he waved it 
  before them. They stared at each other for a short 
  time, and then one of them removed his double-
  helix and gave it to Hindle. Then, both of the men 
  knelt down subserviently beside him.
  Sanders decided to take the TSS out himself to 
  explore, putting Hindle in charge in his absence 
  despite the Doctor and Todd’s warnings that Hindle 
  wasn’t very stable. As soon as Sanders left, Hindle 
  drew his gun on the Doctor, Adric and Todd, placing 
  them under arrest. Todd began to protest, but the 
  Kinda men also appeared in the hallway pointing 
  guns at them as well. 
  In the jungle, two Kinda women, Panna and Karuna, 
  waited for Sanders to pass by. Panna, who was 
  elderly and blind, believed the humans in the dome 
  needed to learn what it was like to be the Kinda, 
  and that once they did they would go away and 
  leave them in peace. While they waited they were 
  approached by Aris, whose brother was one of the 
  Kinda being held in the dome. Karuna read his mind 
  and spoke his thoughts aloud to Panna, since only 
  the male Kinda were mute. Aris wanted to rescue 
  his brother, but Panna said there was no time left 
  for such an action and told Aris to return to the 
  village. When Sanders finally arrived in his TSS, 
  Karuna presented him with a small wooden box as 
  a gift. When Sanders opened it, he was stunned and 
  horrified by its contents.
  
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  The Doctor and Adric passed the time in their cell 
  doing magic tricks with a coin, to Todd’s annoyance, 
  while Hindle dressed his Kinda supporters in 
  colonial uniforms and then “inspected” them. 
  Eventually, Hindle brought the prisoners back to 
  his control room, where he ranted about “change 
  and decay” and expressed his paranoiac fear of 
  the jungle itself. He announced his intention to 
  “sterilise” the area in a fifty-mile radius around 
  the dome with fire and acid, and then to wait for 
  the mothership to pick them up. Adric claimed he 
  understood Hindle’s concerns and wanted to help. 
  Hindle returned the Doctor and Todd to their cell, 
  but allowed Adric to remain free, placing him on 
  monitor duty. Adric continued to play along, but also 
  managed to palm the key to the cage door. 
  The 
  Dukkha 
  continued 
  to 
  terrorise 
  Tegan, 
  manifesting many more copies of her and then 
  combining all the copies back into a single person. 
  He then told her that the torture would only end 
  if she allowed him to “use her form,” promising 
  that she’d be entertained by the experience. 
  Tegan told the Dukkha to leave her alone, and he 
  responded by vanishing, making her feel truly alone 
  in the darkness. Frightened and exhausted, she 
  surrendered and agreed to let him take control of 
  her body, and the snake tattoo passed on to her 
  arm, both in her mind and on her physical body, 
  which awakened in the wood. 
  Aris returned to the wind chime clearing, where the 
  possessed Tegan teased him by tossing apples at 
  him. He reached out to communicate with her, and 
  she read his fear and anger at the people in the 
  dome. She revealed herself as a being called the 
  Mara, and possessed him as well, promising him 
  power to destroy. The snake tattoo appeared on 
  Aris’ arm as Tegan collapsed.  
  Adric attempted to pass the key to the Doctor while 
  bringing him food, but Hindle saw the clumsy 
  exchange, and had Adric physically punished 
  in front of the others. Further punishment was 
  interrupted by the return of Sanders in the TSS. 
  Sanders ignored Hindle’s stammering attempts at 
  explanation, and tried to give Hindle the wooden 
  box instead. Hindle didn’t want to open it, and the 
  Doctor and Todd were disconcerted to realise that 
  Sanders was also acting strangely, childlike and 
  inappropriately cheerful. Hindle placed Sanders, 
  the Doctor and Todd back in the cage and told them 
  to open the box while he watched from safety in the 
  control room. The Doctor cautiously opened the box 
  over Todd’s objections, and a jester’s stick popped 
  out. The Doctor and Todd laughed in relief, but 
  at that moment the power in the facility went out 
  and the cage door opened by itself in the dark. The 
  two began to experience a vision, seeing the world 
  through the eyes of the Kinda, and seeing Panna 
  and Karuna beckoning to them from a cave. 
  After the vision faded, the Doctor realised that the 
  Kinda were clearly not primitives, and along with 
  Todd headed out into the jungle. The Doctor intended 
  to head for the cave they had seen in the dream, but 
  they quickly became lost. Todd discovered they were 
  being followed by the Kinda’s jester, who emerged 
  along with a number of Kinda and did a mocking 
  dance. The Doctor charmed the crowd by doing the 
  same magic tricks from earlier and producing a 
  coin from behind the jester’s ear.
  When power was restored, Hindle retook control of 
  the dome and Sanders happily went along. Hindle 
  read from the safety officer’s procedures manual, 
  and decided they would use explosives to destroy 
  the dome utterly in order to protect the homeworld 
  and make sure they’d be “safe” forever. He and 
  Sanders set up the explosives, after which Hindle 
  declared a period to “relax and enjoy ourselves.”
  kinda
  
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  Aris emerged from the jungle and demanded that 
  the humans, which he called the “not-we,” be 
  seized and killed. He spoke aloud to the Kinda, 
  which surprised both Todd and the rest of the tribe. 
  Karuna stepped forward to intercede, speaking 
  of a prophecy that when the “not-we” have come, 
  a man with the gift of voice would come forward 
  and must be obeyed. Aris insisted that this was so, 
  but Karuna said only Panna the wise woman could 
  rightly determine, and led the Doctor and Todd away 
  before they could be killed. 
  Hindle and Sanders began to build a toy city out 
  of boxes and various pieces of equipment in the 
  control room, and Hindle was very upset when Adric 
  did not also want to play. Adric tried several times 
  to slip away, but was brought back by Sanders and 
  the Kinda guards.
  Karuna led the Doctor and Todd to Panna’s cave. 
  Panna was expecting Todd, but was surprised at the 
  Doctor’s presence since “no man could open the box 
  without being driven mad.” Since the Doctor was 
  not mad, Panna concluded he must be an idiot and 
  therefore immune to the effect. Amused, the Doctor 
  and Todd went along with her. Panna explained her 
  belief that history was like a wheel turning, and 
  events like these had happened before bringing 
  suffering and death. As she prepared to show them 
  a vision, Aris arrived at the cave and called her out. 
  He claimed the Kinda followed him now, and Karuna 
  confirmed his claims telepathically, before herself 
  succumbing to his will. Aris taunted the old woman, 
  and then left with the Kinda to attack the dome. 
  Todd wanted to follow, but Panna told them to 
  wait, and began to speak of the Mara, the evil ones 
  whose symbol Aris wore on his arm. The Doctor 
  recognised the name “Mara” from legends on other 
  worlds. Though Todd wanted very much to go help 
  the people in the dome, Panna insisted first she 
  must make them understand, and bade them sit to 
  receive her vision. She and the Doctor watched as 
  Panna conjured up a dreamlike scene of the Kinda, 
  lost and confused in a field full of timepieces. As the 
  clocks all ticked down to midnight, the jester writhed 
  in pain on the ground, and the vision dissolved to the 
  laughter of the Mara. As they emerged, the Doctor 
  realised the vision was both the past and the future, 
  and they needed to get back to the dome. However, 
  only Panna knew the way, and when they returned 
  to her side, they found her dead. 
  Karuna broke away from the Kinda and returned to 
  the cave. The Doctor tried to explain that Panna was 
  dead, but Karuna only replied, “Idiot, don’t you know 
  anything? Of course I’m not dead,” as she claimed 
  Panna’s walking stick. She led them back through 
  the jungle, though Todd struggled to accept that 
  Karuna was now also Panna. Karuna explained that 
  the Mara inhabit “the dark places of the inside,” and 
  can cross over to our world through the dreams of 
  unshared minds, like Tegan’s. 
  The Doctor, Todd and Karuna came to the clearing 
  and found Tegan, and woke her from her dreams. 
  The Doctor pressed her to describe the dreams, and 
  she was initially resistant, but eventually described 
  all she had seen.
  Sanders busied himself cutting out dolls from 
  cardboard to inhabit their toy city, while Hindle 
  wondered if the doll people would be happy once 
  he’d blown them all up. Adric finally managed to slip 
  outside and started up the TSS. Aris and the Kinda 
  arrived at the dome, and Aris set the Kinda to work 
  building a false TSS out of branches and leaves. 
  The jester mocked him, but Aris took his stick and 
  crushed it underfoot. When the real TSS emerged 
  from the dome driven by the inexperienced Adric, 
  Aris ordered the Kinda to attack it, and at first 
  
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  they seemed to be winning. However, the TSS fired 
  several shots into the brush and the Kinda panicked 
  and ran. As the TSS advanced on Aris, setting the 
  sham wooden version aflame, the Doctor emerged 
  and helped Adric regain control of the device before 
  anyone was killed. He and Todd then ran inside, 
  while Aris ran away.
  There they found Sanders and the Kinda guards 
  sitting in the control room. Hindle attempted to 
  frighten the Doctor by jumping out of a box, then 
  blamed Sanders when they weren’t terrified. He 
  showed the Doctor and Todd his city, and explained 
  the Kinda followed his orders because he showed 
  them the mirror, which they thought captured their 
  souls. The Doctor inadvertently tore one of the 
  dolls, sending Hindle into a rage, and he reached 
  out to activate the bombs but the Doctor wrestled 
  him away, breaking the mirror in the process. 
  Hindle grabbed the detonator, but Todd grabbed 
  the Kinda’s box, and then convinced Hindle to trade 
  the detonator for it. Hindle opened the box and was 
  struck senseless by the same visions the others 
  had seen. While Hindle recovered, the Doctor 
  deactivated the bombs. 
  The Doctor realised they still needed to drive the 
  Mara out of Aris, and set about collecting reflective 
  solar panels from the dome. With the help of the 
  Kinda, the Doctor built a trap of a circle of mirrors, 
  which would force the Mara to face its own reflection 
  and be destroyed. They surrounded Aris, and the 
  snake tattoo detached from his arm and grew, first 
  to the size of an ordinary snake and then to that of 
  a giant snake, before finally discorporating entirely.
  Sanders and Hindle seemed to recover their wits, 
  and Sanders saw no need to report Hindle’s period 
  of insanity. Todd recommended that Deva Loka be 
  marked as unsuitable for colonisation. With Nyssa 
  fully recovered, the Doctor left paradise behind. 
  continuity
  •	
  Deva Loka was formerly part of the Sumaran 
  Empire, as we learn in Snakedance.
  •	
  Given Adric’s recent track record of appearing 
  to sympathise with the villains, the Doctor’s 
  reaction to his attempt of this gambit again with 
  Hindle is hilariously uncertain. 
  •	
  It’s suggested, but not confirmed, by Todd that 
  the Kinda’s situation on Deva Loka is artificial; 
  perhaps they were once a technologically 
  advanced race, but manipulated their own 
  world to remove disease, predators and other 
  concerns in order to return to an idyllic lifestyle. 
  •	
  What did happen to the other three members of 
  the survey team who went missing before our 
  heroes arrived? Were their minds destroyed 
  by the Box of Jhana, or did they simply become 
  members of the Kinda themselves?
  B  running the adventure
  Like many of the Doctor’s adventures, Kinda is 
  interested in the nature of utopias. How might a 
  perfect society be created, and what dangers might 
  cause it to go awry? The Kinda have apparently 
  chosen to build a utopia themselves, returning 
  to a primitive lifestyle that has conveniently 
  subtracted the actual dangers and inconveniences 
  of being primitive: no disease, no predators, little 
  time required to provide for one’s basic needs, 
  sufficient resources for all. Then, of course, some 
  outsiders come along and mess it all up, either out 
  of ignorance or greed. 
  In this case, the colonists haven’t messed anything 
  up beyond repair: they’ve harassed the local tribes 
  kinda
  
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  people and imprisoned two of them, and in return 
  it seems the tribes people have caused three of 
  their own to mysteriously disappear. It’s one of 
  the player characters (Tegan, in this case) who 
  sets off the accidental booby-trap of the chimes; 
  apparently, the Kinda’s telepathic nature makes 
  communing in this manner perfectly safe for them, 
  but a single unconnected mind like Tegan’s is the 
  perfect escape route from the Dark Inside for the 
  Mara. It’s fortunate for the Kinda and probably that 
  entire sector of space that Tegan was the first non-
  telepath to fall asleep in that clearing; if it had been 
  one of the colonists, the Mara would likely have 
  rampaged unabated.
  the Box
  The Box of Jhana serves as an excellent plot device: 
  each time we see it in use the suspense of what will 
  happen is built up impressively. We don’t see the 
  actual opening by Sanders, but see his addled state 
  afterwards. The second time the Doctor and Todd 
  are the openers, and we see both the misdirection 
  of the jester’s stick and then the vision. The third 
  time, it’s used consciously by the heroes to disarm 
  the antagonist. 
  iLLusions
  When Tegan is trapped in her own mind by the 
  Mara, she sees three figures; might these be her 
  representations of Nyssa, Adric and the Doctor? 
  The first two are playing draughts (which Nyssa and 
  Adric were doing at the beginning of the episode as 
  they waited on the Doctor’s latest invention). 
  The Dukkha might be seen as a horrific counterpart 
  to the Doctor himself, always knowing more than 
  Tegan does about where they are and what is 
  happening, leaving her confused and uncertain 
  about herself. At the table, these roles might 
  have been played by the other players, with some 
  guidance from the Gamemaster.
  The Mara’s torment of Tegan is a great – if horrific 
  – example of Social Combat. The Mara’s attacks 
  drained Tegan’s Resolve until she could no longer 
  resist. 
  and i stay in the tardis!
  Nyssa misses out on this whole adventure because 
  she’s not feeling well. Clearly, her player missed 
  that game session, so the Gamemaster came up 
  with a convenient excuse to keep Nyssa out of the 
  action. “That character stays in the TARDIS” works 
  perfectly well, as does “that character wanders off 
  exploring and has a perfectly nice time” or “that 
  character works behind the scenes to help out.” 
  With her background in bio-sciences, Nyssa might 
  have instead spent the adventure studying the 
  jungle flora.
  More ambitiously, the Gamemaster can try working 
  the character’s absence or inactivity into the 
  adventure. What if the Kinda knocked Nyssa out 
  with a psychic assault, alerting the characters to 
  the dangers of the seemingly peaceful world? 
  The absent character could get abducted by the bad 
  guys (and then rescued at the end of the session, or 
  whenever the missing player returns), or have their 
  own side adventure while separated from the rest 
  of the group.
  If a player can’t make it to the game, don’t think that 
  you’ve lost a character; think that you’ve gained a 
  plot hook!
  
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  hindLe
  aWareness
  4
  presence
  2
  coordination
  3
  resoLve
  2
  ingenuity
  2
  strength
  3
  Hindle was a junior officer who became 
  increasingly stressed during the mission on 
  Deva Loka, and finally had a psychotic break that 
  was instigated by the presence of the Mara. He 
  convinced two Kinda males that he had stolen 
  their souls with a mirror and with their help 
  took over the dome and captured the Doctor 
  and Adric. He became increasingly frightened 
  of the jungle outside and set a large number of 
  explosives to destroy as much of it as he could, 
  while building a toy city out of paper and boxes 
  in the control room. He was shocked out of his 
  madness by opening the Box of Jhana.
  skiLLs
  Athletics 2, Convince 3, Craft 1, Fighting 3, 
  Knowledge 1, Marksman 3, Subterfuge 2, 
  Survival 4, Technology 2, Transport 2.
  traits
  Eccentric (Paranoid)
  Military Rank (Minor)
  Obligation (Colonial Service, Minor Bad)
  tech LeveL: 6 
  story points: 6
  aris
  aWareness
  2
  presence
  3
  coordination
  3
  resoLve
  2
  ingenuity
  2
  strength
  4
  Aris lived an idyllic life on Deva Loka until the 
  arrival of the colonists from Earth, who captured 
  his brother to study. He spent several days spying 
  on the colonists’ dome to try to understand 
  them, but the wise woman Panna forbade him 
  from going inside. He then encountered Tegan 
  after she’d been possessed by the Mara, and 
  became possessed himself. The Mara used his 
  body to take control of the Kinda, but the Doctor 
  was able to drive the Mara from him with a ring 
  of mirrors.
  skiLLs
  Athletic 2, Craft 1, Fighting 2, Knowledge 1, 
  Subterfuge 2, Survival 1.
  traits
  Psychic
  Telepathy (Minor): Only with other Kinda.
  Tough: Reduce all damage suffered by 2.
  Mute: Like all Kinda males, Aris can speak but 
  doesn’t.
  tech LeveL: 1 
  story points: 6
  kinda
  
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  todd
  aWareness
  3
  presence
  3
  coordination
  2
  resoLve
  3
  ingenuity
  4
  strength
  2
  Todd was the Science Officer on the colonisation 
  team, and spent months studying the Kinda. She 
  began to suspect that they were telepathic, and 
  also that they were far less primitive a culture 
  than they seemed. When Hindle and Sanders 
  became unstable, she allied herself with the 
  Doctor to uncover the activities of the Mara. 
  skiLLs
  Athletics 1, Convince 1, Craft 1, Fighting 2, 
  Knowledge 3, Medicine 3, Science 4 (Xenobiology 
  and Xenoecology 4), Survival 2, Technology 3, 
  Transport 2.
  traits
  Boffin: Todd can make and repair gadgets.
  Empathic: +2 to understand other points of 
  view.
  Military Rank (Minor): Todd’s an officer in the 
  colonial service.
  Obligation (Colonial Service, Minor)
  Technically Adept: +2 to repairing and using 
  equipment.
  tech LeveL: 6 
  story points: 3
  sanders
  aWareness
  3
  presence
  4
  coordination
  4
  resoLve
  3
  ingenuity
  3
  strength
  4
  Sanders was the commander of the Deva Loka 
  expedition, and originally considered the job too 
  easy and feared going soft. Thus, he was almost 
  happy when the mission started to go wrong and 
  some of his crew went missing, as it meant a 
  challenge for him. While patrolling in the TSS, he 
  was given the Box of Jhana by Panna, and when 
  he opened it went into an addled mental state, 
  acting childlike and irresponsible and allowing 
  Hindle to take command of the base. When the 
  Doctor drove off the Mara his sanity was restored, 
  and he expressed his desire to stay on Deva Loka 
  even though it was unsuitable for a colony.
  skiLLs
  Athletics 3, Convince 2, Fighting 3, Knowledge 2, 
  Marksman 3, Medicine 1, Subterfuge 2, 
  Survival 4, Technology 2, Transport 3.
  traits
  By the Book: He runs a tight ship.
  Five Rounds Rapid: Sanders can fire in the 
  Runners or Doers phase of an Action Round.
  Military Rank (Major): He’s in command of the 
  expedition.
  Obligation (Colonial Service, Minor): The 
  burdens of command.
  tech LeveL: 6 
  story points: 4
  
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  noT sEEn THE lasT of THEm
  Kinda is not the last time the Mara show up in 
  the Fifth Doctor’s adventures – they return as 
  a major menace in Snakedance. See page 81 
  for stats and rules for the Mara.
  ToTal survival suiT (Tss)
  The TSS is standard issue for Earth’s Colonial 
  Expedition forces. It stands approximately 
  2.5m high, can fit a human inside, and runs 
  on treads. It is accessed by a large door in the 
  front and has a single window on the front. 
  It is controlled by a direct link to the user’s 
  brain, accessed through a helmet wired to 
  the interior. 
  It’s quite difficult to use; without specific 
  training on the unit, controlling a TSS is a Very 
  Difficult task, and failures can be extremely 
  dangerous. The TSS can be pre-programmed 
  with simple commands that don’t require a 
  user (for example, “Return To Base If User 
  Hasn’t Returned In One Hour.”)
  Armour: 10     
  Hit Capacity: 15     
  Speed: 4
  Weapons: Short-Range Directed Beam 
  Weapon (Range 5/10/20, Damage 3/6/9) 
  and Flamethrower (Range 2/5/7, Damage 
  6/12/18, Fires Every Other Round).
  dElTa WavE auGmEnTor (minor GadGET) 
  The Delta Wave Augmentor was a cobbled-
  together gadget the Doctor made out of 
  spare parts and powered with his sonic 
  screwdriver. Delta waves are a form of brain 
  wave, repetitive oscillations of electrical 
  activity within the brain, and are generally 
  associated with the deepest levels of sleep. 
  The Augmentor increases delta wave activity 
  in the brain allowing for more restful, 
  dreamless sleep, allowing the user to heal 
  rapidly.
  Traits: Fast Healing (Minor).
  Cost: 1 Story Point
  further adventures 
  •	
  Deva Loka itself might be the location of further 
  adventures, set either before or after Kinda. If 
  before, they might involve the Kinda before they 
  chose to become non-technological (presuming 
  Todd’s theories about them are correct). What 
  events might cause an entire society to reject 
  technology and return to a primitive lifestyle? 
  Did some reject that decision and leave the 
  planet for somewhere else? 
  •	
  The level of scientific achievement required 
  to create an ecosystem without disease 
  or predators is quite high: can all of that 
  technology really have simply disappeared? 
  And what maintains that idyllic state? Perhaps 
  the planet’s entire ecosphere is controlled by 
  vast computers beneath the surface. If so, an 
  interesting adventure might occur when those 
  computers finally do begin to break down…
  •	
  Of course, the Mara itself might turn up again 
  anywhere in the galaxy; it was sufficiently well 
  known that the Doctor was familiar with its 
  legends despite never having been to Deva Loka 
  before. Any character who opens themselves to 
  the “Dark Places Inside” might find the Mara 
  attempting to take over their mind and return 
  to power.
  kinda
  
  41
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  ‘I’m afraid your pace of life is a little too fast for me, 
  sir.’ 
  B  synopsis
  Somewhere near London, 1666
  Having left Deva Loka behind, the Doctor turned 
  again to returning Tegan to Earth. A small error 
  caused by the lateral balance cones deposited them 
  precisely where they wanted to be in space, but over 
  three hundred years early in time. Tegan, already 
  emotionally raw about leaving her new friends, 
  became very upset and harangued the Doctor for 
  his failures, before storming out of the TARDIS. 
  Tegan was uncertain that this was even Earth, since 
  the smell was so wrong, and the Doctor noticed that 
  in fact someone nearby was burning sulphur and 
  potassium nitrate: gunpowder. Curious, they went 
  off in search of the source, and encountered some 
  local villagers who then attacked them 
  without any provocation. The Doctor and 
  his companions overcame the first two, 
  then fled into the woods as other villagers 
  arrived. Unfortunately, they quickly got 
  lost and couldn’t find the TARDIS again, 
  and then Adric stumbled and twisted his 
  ankle painfully. 
  Aid appeared in the form of Richard Mace, 
  an actor who turned to highway robbery 
  when the theatres in London closed due to 
  the Plague. He frightened their pursuers 
  off with a couple of gunshots, and then 
  took the companions to his hiding place 
  in the local manor’s barn. He explained 
  that the Plague had made the villagers 
  extremely wary of strangers who might 
  be carriers, and that he had rescued them 
  because he’d been living in the wild for the 
  last few weeks and desired an interesting 
  conversation. 
  The Doctor asked about the Plague, and 
  Mace told him that though the immediate 
  area of the village had been clear until a few 
  weeks ago, ever since the comet appeared 
  in the sky the disease was everywhere, the 
  worst he had seen. Nyssa asked if what 
  he’d seen was perhaps a meteor, since 
  there were no comets expected around 
  this time historically, and Mace said that he said 
  seen many falling stars in his life but this had been 
  the most spectacular. 
  The Doctor further noted that Mace was wearing a 
  most unusual ornament around his neck – a small 
  piece of alien technology that Mace had taken for 
  peculiar jewellery, when he found it in the barn’s loft 
  the night before. The Doctor recognised it as made 
  from polygrite, a substance not found on Earth, and 
  set his team to looking around the barn for more 
  such pieces. Nyssa found a small number of used 
  power-packs, which confirmed the Doctor’s theory: 
  the ‘comet’ must have been an alien ship burning 
  through the atmosphere, and finding such fragile 
  pieces lying around unbroken meant that at least 
  some of the crew must have survived the landing 
  and were out and about in the village.
  Mace led the team to the home of the squire who 
  owned the barn, though he was reluctant to disturb 
  the visitation
  
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  the nobleman himself for fear of a horsewhipping. 
  As the companions approached the manor, they 
  were nearly run over in the road by the miller’s 
  cart, as the driver seemed to take no notice of them. 
  The Doctor knocked on the front door but got no 
  response, so he and Nyssa went around the back to 
  find an unlocked window. Sneaking inside, they found 
  that no one appeared to be home. Nyssa wondered 
  why the Doctor was so concerned, and he pointed 
  out that if the aliens’ ship had indeed crashed, 
  the survivors might be trapped and therefore 
  desperate, and could be extremely dangerous to a 
  primitive populace. They found another power pack, 
  and gunpowder spilled on the floor, convincing the 
  Doctor that the aliens had been here at some point. 
  Further searching uncovered scarring on a wall 
  from an energy beam and when the Doctor retraced 
  the beam’s path he found a brick wall built illogically 
  across the bottom of a staircase. While he puzzled 
  over it, Nyssa let the others in through the front 
  door. When they returned to the staircase, the 
  Doctor was missing, and a gloved hand slammed 
  the door behind the companions, locking them in the 
  stairway. Tegan called out for the Doctor, who poked 
  his head through the illusory wall and welcomed 
  them through, to the astonishment of Mace. 
  The manor’s basement smelled strongly of Soliton 
  gas, and the Doctor theorised that the mysterious 
  aliens must need it to breathe properly. The wine 
  cellar yielded further clues, including the Soliton 
  generator and several rat cages. While they 
  searched, a mysterious armoured figure entered 
  behind them, wearing robes and a mask suggestive 
  of the grim reaper. Mace panicked and fired two 
  shots at it, and when they had no effect he broke 
  and ran while it shot down first Tegan, then Adric 
  with bolts of energy. The Doctor told Nyssa to 
  run while he manipulated the Soliton generator, 
  knowing that the reactive gas was likely to ignite if 
  further shots were fired. The “reaper” clearly knew 
  this as well, and moved to turn the gas down while 
  the Doctor tried and failed to rouse his unconscious 
  companions, then fled himself before the thing 
  could blast him.
  Upstairs, the Doctor explained to Mace that it was 
  only an android, a “mechanical man” that needed 
  more than flintlocks to harm it. The ornament Mace 
  wore was part of a mind-controlling bracelet worn 
  by prisoners on alien planets, and needed only 
  the sort of power packs they kept finding for fuel 
  to overpower the wearer’s will. The android was 
  doubtless from the same world as the aliens, not the 
  the visitation
  
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  actual figure of Death. Mace seemed unconvinced, 
  even after the Doctor discharged the power pack 
  into the floor as a demonstration, so the Doctor and 
  Nyssa left him behind as they set off for the TARDIS 
  to devise a weapon to defeat the android.
  The android took Adric and Tegan to a makeshift 
  laboratory in the basement, where they were 
  questioned by the android’s master, a Terileptil with 
  a hideously scarred face. He demanded to know who 
  they were and where they came from, noting that 
  the Doctor had used his sonic screwdriver to open 
  the force field in the illusory wall and was therefore 
  not from this world. Adric unwisely revealed the 
  existence of the TARDIS, and the Terileptil ordered 
  his android to “activate” the villagers that he had 
  installed the control bracelets on, sending them in 
  search of the Doctor and his ship. The android then 
  locked Tegan and Adric in a storeroom.
  Before Mace could get very far away, he came upon 
  the crashed escape pod of the Terileptils’ ship in the 
  woods behind the manor, and called the Doctor and 
  Nyssa over to see it. The pod was half-buried in the 
  earth, and had been largely stripped of equipment. 
  This convinced Mace that the Doctor was telling the 
  truth about the aliens, and he asked to join them 
  in finding the TARDIS again. As they tried to leave 
  the pod, however, they were menaced by mind-
  controlled villagers, and one fired an arrow with 
  dangerous accuracy before they could close the 
  pod’s door. As the villagers tried to chop through 
  with axes, the Doctor used the arrow to open the 
  pod’s escape hatch and the three escaped out the 
  other side into the woods. 
  The villagers reported the Doctor’s escape to the 
  Terileptil, and the alien decided to have his men 
  only follow the Doctor at a distance in the hope he’d 
  lead them directly to his ship. As they ran through 
  the woods, Mace jokingly asked if they could instead 
  steal the miller’s horse, which reminded the Doctor 
  of how the miller had left the manor earlier. He sent 
  Nyssa on to the TARDIS to build a sonic booster as 
  a weapon against the android, while he and Mace 
  instead went to speak with the miller himself. 
  In the miller’s barn, Mace found the horse he 
  desired, but the Doctor was more interested by the 
  rats in cages he encountered here as well. When 
  the miller emerged, the Doctor saw he also wore a 
  bracelet, and the miller ignored both of them as he 
  mounted his cart and left. As they left the barn, the 
  Doctor and Mace were then set upon by uncontrolled 
  villagers, who still suspected them of being plague 
  carriers. Before they could be killed, the village’s 
  headman arrived and announced there was a price 
  on their heads, but only if they were alive. He had 
  them locked in the miller’s harness room, and as 
  they were taken away the Doctor saw the control 
  bracelet on his wrist as well.
  Tegan and Adric removed the wooden bars from the 
  window above the storage room’s door and escaped 
  upstairs, but were seen again by the android. Adric 
  made it safely out the window, but Tegan was 
  recaptured. This time the Terileptil placed a control 
  bracelet on her, and put her to work packing up the 
  vials of chemicals he has been producing, warning 
  her not to spill any as they were extremely lethal. 
  Back in the TARDIS Nyssa set to work building 
  a sonic booster out of various spare parts. As 
  she worked, Adric made it back to the TARDIS as 
  well, distraught at having to leave Tegan behind. 
  Nyssa calmed him down at first, but he became 
  increasingly frustrated and decided to set off to find 
  the Doctor himself. When he left the TARDIS he was 
  
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  swiftly taken prisoner by villagers, and Nyssa could 
  only watch on the viewscreens as he was taken 
  away. 
  When the headman arrived to escort the Doctor and 
  Mace back to the manor house, they jumped him and 
  removed the power pack from his bracelet, but he 
  collapsed back out of the room among the villagers 
  and the Doctor was unable to escape. Freed from 
  the Terileptils’ control, the headman told the other 
  villagers that he had been controlled by the Devil. 
  The villagers concluded that the Doctor and Mace 
  were warlocks and prepared to burn down the 
  miller’s barn with them inside. 
  The Terileptil sent his android to collect the Doctor 
  when he detected the headman’s bracelet powering 
  off, and then informed the other two Terileptil 
  survivors, who were waiting for him in London, that 
  their project was complete and he would deliver 
  the chemicals to them that night. He also informed 
  them of the existence of the Doctor, and his intention 
  to steal the TARDIS for their own use. The android 
  scattered the villagers in terror, and took the Doctor 
  and Mace back to the Terileptil. 
  There, the Doctor attempted to negotiate with his 
  foe, offering to take him back to his homeworld. 
  The Terileptil replied that he had received his 
  facial scarring working in the tinclavic mines on 
  Raaga as a prisoner, and since he was a fugitive 
  his home planet, it was precisely the last place 
  he wanted to go. Instead, he intended to take over 
  this world. When the Doctor pointed out that the 
  three fugitives were considerably outnumbered 
  despite their technological advantage, the Terileptil 
  replied that he did not intend to share the Earth 
  with the primitive humans. “Genocide,” gasped the 
  Doctor. The Terileptil put a bracelet on Mace, but 
  only manacled the Doctor and placed him in the 
  storeroom, since he knew the Time Lord would 
  mentally overpower his device. 
  Mace and Tegan loaded the last of the chemicals 
  onto the miller’s cart. Once they were ready to 
  leave, the Terileptil returned to the storeroom, 
  where the Doctor was, of course, preparing to 
  escape. The Terileptil blasted his sonic screwdriver, 
  destroying it completely. He then gloated about his 
  plans, explaining to the Doctor how he genetically 
  manipulated the Black Plague the rats were 
  already carrying to vastly increase its lethality 
  and contagiousness, ensuring that it would spread 
  throughout the human population and wipe it out 
  utterly. The Terileptil then left the storeroom, while 
  Mace held the Doctor at gunpoint and Tegan began 
  to open the rats’ cage.
  The Doctor discharged one of the power packs 
  from his pocket into Mace, knocking him briefly 
  senseless, and then grappled with Tegan. He 
  removed the power pack from her bracelet, 
  causing her to collapse, then did the same to Mace. 
  Mace returned the favour by demonstrating his 
  lockpicking skills with a safety pin on the Doctor’s 
  handcuffs. His skills were unequal to the door’s 
  lock, unfortunately, but the Doctor shot it out with 
  Mace’s pistol. 
  The Terileptil ordered his android to find the TARDIS 
  and pilot it to London to join them, while he took the 
  last cartload of augmented plague bacteria. The 
  Doctor, Tegan and Mace headed to the laboratory, 
  but the miller beat them there and locked them out. 
  The Doctor shorted out the locking mechanism, and 
  he and Mace were able to overpower the miller and 
  remove the power pack from his bracelet. However, 
  the lab itself had been stripped bare, leaving no 
  clues as to where in London the Terileptils were 
  the visitation
  
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  hiding. The Doctor was able to disconnect the 
  master control panel before heading back to the 
  TARDIS. 
  The android, wearing its grim reaper guise, came 
  upon the villagers dragging Adric back to the village 
  and scattered them in terror. Adric then followed the 
  android back to the TARDIS, where Nyssa had just 
  completed tests on her sonic booster. She saw Adric 
  approaching on the viewscreen and went outside to 
  greet him, where she was surprised by the android 
  and chased back inside. The android knocked Adric 
  unconscious, but Nyssa lured it through the control 
  room and back to her bedroom, where she had set 
  up the booster, and turned it on. The vibrations from 
  the sonic booster hit the right frequency to disable 
  the android, causing its power core to explode and 
  making a tremendous mess in the TARDIS. 
   
  Mace helped himself to several guns from the manor 
  while the Doctor and Tegan tried to find a way out: 
  the Terileptil had sealed all the doors and windows 
  before leaving. Adric and Nyssa, still thinking Tegan 
  needed to be rescued, tried to pilot the TARDIS 
  directly into the building, which only worked when 
  Adric mimicked the Doctor and struck the console 
  an angry blow. 
  With the companions reunited at last, the Doctor 
  used the TARDIS’ sensors to scan London, 
  discovering the existence of electrical emissions 
  anachronistic to the period on a quiet street near a 
  bakery. Inside the building, the Terileptils gathered 
  around the Soliton gas generator, recovering from 
  the long cart ride in the open air. The Doctor and 
  his team snuck into the bakery, but made too 
  much noise and were surprised by the Terileptils 
  jumping on them. Mace shot one, but another 
  grappled with the Doctor, causing him to drop the 
  torch he was carrying for light and setting some 
  straw afire. In the Soliton-heavy atmosphere, the 
  fire spread rapidly out of control, and the Doctor 
  and companions were barely able to make it out 
  of the bakery before the Terileptil’s weaponry 
  overheated and began to explode. The Doctor took 
  advantage of the fire by grabbing the augmented 
  plague bacteria from the miller’s cart and hurling 
  it into the flames as well. 
  The Doctor realised they needed to leave the scene 
  before difficult questions were asked, and offered 
  to drop Mace off anywhere he liked. He turned down 
  the offer to joining them, saying that the Doctor’s 
  “pace of life was a little too fast,” and remaining 
  behind to help fight the fire. The Doctor gave him a 
  piece of the Terileptils’ control panel as a keepsake, 
  then dashed back to the TARDIS. Tegan asked if 
  they shouldn’t stay and help fight the fire as well, 
  but the Doctor only replies that this one should be 
  allowed to run its course as the TARDIS vanishes 
  from Pudding Lane. 
   
  
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  continuity
  •	
  This is the first reference to the tinclavic mines 
  of Raaga (“To be sentenced to Raaga is always 
  for life”). 
  •	
  In Pyramids of Mars, the Fourth Doctor burned 
  down the priory that was on the property that 
  UNIT HQ would eventually be built on, and told 
  Sarah Jane they should leave, as he didn’t want 
  to be blamed for starting the fire. “We had 
  enough of that in 1666.” 
  •	
  The lateral balance cones are the mechanical 
  problem of the week for the TARDIS, as they 
  have “temperamental solenoids.”
  •	
  •	
  •	
  B  running the adventure
  This is the Fifth Doctor’s first historical adventure. 
  As always, the first key decision in writing a 
  historical adventure is to pick the time period. 
  Perhaps you wish to place your characters at a 
  specific event in history, or to have them meet a 
  specific character of interest (like Marco Polo, 
  Queen Victoria or Vincent Van Gogh). Or you might 
  be more interested in a time period than a specific 
  event: perhaps you’d like to see the Doctor and 
  his companions interact with pirates, but who and 
  where is less important to you. In this case, the 
  Great Fire of London is the historical event, though 
  it’s been disguised a little by saving it for a surprise 
  twist at the end.
  The next step is to place the characters squarely 
  in the middle of the situation, with a problem 
  to resolve. Again, this is straightforwardly 
  accomplished here: the Terileptils have crashed 
  on Earth while fleeing justice for their crimes, so 
  they’ve decided to simply take over here. Since 
  they’re outnumbered, they need to wipe out the 
  locals; conveniently, a sizeable portion of the 
  locals are already being wiped out by the Bubonic 
  Plague, so they come up with a plan to make the 
  plague even deadlier and contagious. No heroes 
  worth their salt can possibly ignore this!
  Then, to make sure things go according to history, 
  put the bad guys’ main headquarters right where 
  the Great Fire is supposed to have started, and don’t 
  reveal that location until right before the climax; 
  indeed, make tracking down that location (and the 
  plague-infested rats themselves) the final task the 
  heroes have to pull off. Once they learn where the 
  bad guys are, it’s very easy for a Gamemaster to 
  make sure a fire gets started during the course of 
  the heroes resolving the other problem. 
  goodBye, oLd friend
  This is the final appearance of the sonic screwdriver 
  until the Eighth Doctor. This can serve as an object 
  example for Gamemasters: if a gadget or similar 
  plot element in the hands of the players reduces 
  everyone’s fun (in this case by being simply too 
  useful) it should be gotten rid of forthwith. Of 
  course, always take the time to discuss the matter 
  with the players who’ll be affected. We’re sure the 
  Doctor’s player required some cajoling and probably 
  a handful of Story Points! 
  the teriLeptiLs
  Terileptils are a reptilian species, known for 
  their appreciation of the aesthetics of both art 
  and warfare. They require an atmospheric mix 
  of nitrogen, oxygen and Soliton gas for comfort, 
  though they can survive without the latter for a little 
  while. 
  the visitation
  
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  Their scales resemble those of a fish, and are usually 
  of a single colour. They have been spacefarers for 
  many hundreds of years; Terileptil ships participated 
  in the alliance against the Doctor when the Pandorica 
  opened and again at the Siege of Trenzalore (see The 
  Eleventh Doctor Sourcebook).
  mind conTrol bracElETs (major GadGET)
  These bracelets are made from polygrite, 
  and allow the user to control the wearer’s 
  mind. Resisting the effect requires a Very 
  Difficult Resolve + Ingenuity roll. Wearers are 
  controlled by a remote panel. The bracelets 
  are powered by common power packs, and 
  if those are removed the bracelet ceases 
  to function, usually stunning the wearer for 
  several seconds. These bracelets seem to 
  have a basic design flaw, considering how 
  easily the packs can be removed by someone 
  other than the wearer, but maybe the Doctor 
  just happens to know the trick of it.
  The power packs can be made to discharge 
  an energy burst manually. Triggering an 
  energy burst requires either an Ingenuity + 
  Technology roll (Difficulty 15) or an accurate 
  shot. 
  Traits: Hypnosis (special), Transmit, 
  Restriction (requires a power pack).
  Cost: 2 Story Points.
   
  further adventures
  •	
  One might find the Doctor and his companions 
  at other famous fires in history. The library at 
  Alexandria (probably) burned down in AD391, 
  Constantinople burned in 406, Moscow in 1547 
  and Chicago in 1871 as well. Any story the 
  Gamemaster wants to run might benefit from 
  placing a famous historical disaster in the 
  background.
  •	
  The Terileptils have not been seen again as 
  adversaries, but their combination of warlike 
  tendencies and appreciation of art might make 
  them worth a second look. Presumably their 
  android was as, well, disco as he was because 
  the Terileptils thought he looked good that way. 
  What, in that case, might their pulse cannons 
  and warships look like? Even the Sontarans 
  might be disconcerted to see so much glitter on 
  a battlefield…
  richard Mace
  aWareness
  3
  presence
  5
  coordination
  3
  resoLve
  2
  ingenuity
  4
  strength
  3
  Mace was an actor in London until the Plague 
  caused most of the theatres to close. Out of 
  work, he turned to a life of crime, primarily 
  burglary and highway robbery, while retaining his 
  sense of style and gentlemanly demeanour. He 
  assisted the Doctor in thwarting the Terileptils, 
  but declined to join him in the TARDIS, citing his 
  desire for a quieter life.
  skiLLs
  Athletics 1, Convince 2, Craft 3 (Acting 5), 
  Fighting 1, Marksman 2, Subterfuge 3 
  (Lockpicking 5), Survival 2. 
  traits
  Charming: Mace has an undeniable charisma; 
  he gets a +2 to rolls based on charm.
  Resourceful Pockets: He can spend a Story 
  Point to pull out something useful. Unlike the 
  Doctor, who might have anything from any 
  time in his pocket, Mace is usually limited 
  to 17th century bits and pieces. However, 
  he might have picked up all sorts of alien 
  curiosities from the crashed ship…
  Cowardly: In a fight, Mace starts by looking for 
  the exit.
  Eccentric: He’s an actor and a highwayman.
  Unadventurous
  tech LeveL: 3 
  story points: 4
  
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  teriLeptiL Leader
  aWareness
  3
  presence
  3
  coordination
  2
  resoLve
  4
  ingenuity
  4
  strength
  4
  A criminal among his own people, the Terileptil 
  leader (whose name we never learn) was 
  sentenced to a life of hard labour in the tinclavic 
  mines of Raaga. He and several others of his 
  kind escaped, stealing a ship and crashing on the 
  primitive world of Earth in 1666. They decided 
  to eliminate the human race by genetically 
  modifying the already devastating bubonic plague 
  to become even more deadly, but were thwarted 
  by the Doctor and his companions and died in a 
  London bakery, inadvertently starting the Great 
  Fire of London. 
  skiLLs
  Fighting 2, Knowledge 3, Science 5 
  (Bacteriology, Biochemistry 5), Subterfuge 2, 
  Survival 2, Technology 4.
  traits
  Alien
  Dependency (Minor):  Soliton Gas.
  Epicurean Tastes
  Technically Adept: +2 to rolls to use 
  technology.
  Alien Appearance: Like a giant fish on legs.
  Unattractive: Even by Terileptil standards the 
  scarring he received on Raaga is horrifying. 
  tech LeveL: 7 
  story points: 7
  teriLeptiL android
  aWareness
  2
  presence
  3
  coordination
  3
  resoLve
  4
  ingenuity
  2
  strength
  6
  This android was a servant to the Terileptils 
  that escaped from Raaga, and helped them 
  survive the crash and take over the manor. The 
  Terileptils used a cloak and mask to make the 
  android resemble the Grim Reaper, allowing it 
  to even more effectively terrify the local primitive 
  humans.
  skiLLs
  Convince 3, Fighting 2, Marksman 2, Science 1, 
  Subterfuge 2, Technology 2, Transport 1.
  traits
  Robot
  Fear Factor 1/3: The robot gets a +6 bonus to 
  attempts to cause fear, but only against those 
  who believe it is the Grim Reaper. If the robot’s 
  true nature is revealed, its Fear Factor drops 
  to 1.
  Armour (Minor): The android’s metal body 
  reduces damage by 5.
  Natural Weapons (Blaster L (4/L/L))
  tech LeveL: 7 
  story points: 2
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  ‘Well, we haven’t got any costumes.’
  ‘Oh! I was just thinking how charming yours was.’ 
  B  synopsis
  England, Earth, 1925
  Shortly after leaving London in 1666, the TARDIS 
  materialised at Cranleigh railway station at 3 
  o’clock, June 11th, 1925, despite the Doctor’s 
  best efforts to get Tegan home. The Doctor and 
  his companions were surprised to discover Lord 
  Cranleigh’s personal chauffeur at the station, who 
  claimed to have been sent there to pick up “the 
  doctor.” The chauffeur hustled the quartet into his 
  car, as “the game has already started,” though he 
  was mysteriously distracted upon meeting Nyssa. 
  The Doctor was delighted to discover that due to 
  mistaken identity he was expected to join in a cricket 
  match that was already underway. Lord Cranleigh 
  was just as startled as his chauffeur to discover that 
  Nyssa was the spitting image of his own fiancée, 
  Ann Talbot. While the Doctor joined the game (and 
  performed with remarkable skill), Lord Cranleigh 
  introduced the others to his family and the other 
  spectators, all of whom were stunned at Nyssa’s 
  likeness to Ann. With the Doctor’s assistance, his 
  team made a come-from-behind victory and he and 
  the companions were invited to the main house for 
  drinks, followed by a fancy-dress charity ball. Tegan 
  pointed out that they had no costumes, but Lord 
  Cranleigh answered that he always kept extras for 
  last-minute guests. 
  While the game and party continued, a mysterious 
  figure escaped from the bed to which he had been 
  tied and struck down his guard, Latoni, who wore 
  unusual native garb and a disk in his lip. He then 
  killed a servant named Digby and slipped off down 
  a hidden hallway. 
  The Doctor and companions mingled further with 
  the guests, and Tegan admired an exotic black orchid 
  plant on display. Lady Cranleigh explained that her 
  eldest son George, a famous botanist, had brought 
  it back from an expedition. George, unfortunately, 
  had never returned from his last expedition to 
  Brazil two years ago,. Eventually everyone retired 
  to prepare for the ball, and Lord Cranleigh provided 
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  the Doctor with a harlequin’s suit and mask to wear. 
  Meanwhile, Ann decided it would be amusing if she 
  and Nyssa wore identical costumes and masks so 
  no-one could tell them apart. 
  While the Doctor prepared his bath, the same 
  mysterious figure stole into his room via a secret 
  door. The Doctor heard him and emerged, but 
  the figure had slipped away. Exploring the secret 
  passage, the Doctor became locked out of his room 
  in his dressing gown, and headed off further down 
  the passage. The figure re-emerged, revealing 
  hideously-scarred hands, and made off with the 
  Doctor’s costume. 
  The ball began and everyone was having a wonderful 
  time, including the companions. Tegan danced with 
  Sir Robert, the town constable, while Nyssa tried 
  to get Adric to ask her to dance. Adric, for his own 
  part, was far more interested in the buffet provided. 
  Ann and Nyssa slipped away together, and then 
  returned, with no one able to tell who was who. 
  Lady Cranleigh was distracted from her party by 
  the arrival of Latoni, who told her that “his friend” 
  had escaped. The two hurried off together. 
  Meanwhile, the Doctor finally emerged from the 
  dark secret passages into a different hallway, and 
  began exploring. He found yet another secret door, 
  and entered the bedroom where the mysterious 
  figure had been tied, finding a book written in 
  Portuguese. The Doctor returned to the hallway, 
  searching for an exit. Opening a closet door, he 
  found Digby’s corpse stuffed inside.
  Out at the party, the harlequin figure cut in on Adric 
  dancing with one of the identical girls, and took her 
  back into the house. There, he began to get rough 
  with the girl, who called for help. James, one of the 
  butlers, came to her aid, but was instead choked to 
  death by the harlequin. The girl fainted, revealing 
  herself to be Ann, and the figure slipped away 
  with her and returned his costume to the Doctor’s 
  quarters. 
  Returning to the bedroom, the Doctor encountered 
  Lady Cranleigh and Latoni, and took them to see the 
  body he had found. Lady Cranleigh identified him 
  as “one of the servants.” She asked the Doctor to 
  keep this quiet to avoid frightening the guests, while 
  she contacted the police, and the Doctor agreed, 
  returning to his room to don his costume.
  The figure tucked the unconscious Ann into bed, 
  revealing himself to have an equally-hideously 
  scarred face. Lady Cranleigh and Latoni returned 
  to the bedroom, whereupon Ann awoke and fled 
  crying into Lady Cranleigh’s arms. Lady Cranleigh 
  took her away to calm her down, while Latoni found 
  the cowering figure and tied him up again. 
  Lord Cranleigh and Sir Robert discovered the dead 
  butler in the main hall, whereupon the Doctor 
  arrived as well in the harlequin costume. On seeing 
  him, Ann accused the Doctor of killing the butler 
  and attacking her. The Doctor protested, but Lady 
  Cranleigh would not back up his alibi. The constable 
  began to question the Doctor more severely, noting 
  his refusal to give a real name or produce any 
  identification. The Doctor explained that he was a 
  Time Lord, but to little effect, so he took Sir Robert 
  back to the secret hallway to show him the first body. 
  When the body (and Latoni) was found missing, the 
  Doctor realised he was in a great deal of trouble.
  Lord Cranleigh called on his friend who was 
  supposedly sending “the doctor” to him, but learned 
  he had missed the train and that the Doctor was 
  not who they believed him to be. Sir Robert had 
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  the Doctor arrested for murder, and the three 
  companions for being accessories. The Doctor 
  convinced the arresting officer to stop at the railway 
  station so that he could show him the TARDIS as 
  evidence for his claims, but when they arrived the 
  TARDIS had disappeared. However, upon arrival at 
  the police station, they learned the “police box” had 
  been seized by the police already and taken to their 
  yard, where they were unable to open it. The Doctor 
  unlocked the TARDIS and allowed the constable and 
  a policeman to enter. 
  Back at the manor, Lady Cranleigh told her son 
  about the first murder, but refused his demand that 
  the police be informed and the Doctor released, 
  insisting that the Doctor would “come to no harm.” 
  Meanwhile, the scarred man escaped his bonds 
  and attacked Latoni once more. Before losing 
  consciousness, Latoni hid the key to the main door, 
  and so the scarred man was unable to escape the 
  room. Instead, he began grabbing papers and using 
  them to light a fire. 
  While the Doctor was showing the stunned Sir 
  Robert the TARDIS, another policeman arrived 
  saying that the Cranleighs had reported another 
  dead body, presumably the one the Doctor had seen 
  in the cupboard. The Doctor offered to take the 
  constable directly back there with the TARDIS. 
  The scarred man was able to take advantage of 
  the fire to smash down the door and escape, but 
  when he came downstairs he ran into Lord and 
  Lady Cranleigh, as well as the arriving Doctor. The 
  man knocked the Doctor away and grabbed Nyssa, 
  escaping with her back up the stairs, and the fire 
  flared up behind him to delay pursuit. The Doctor 
  confronted Lady Cranleigh, revealing that he had 
  deduced the man was actually George himself, who 
  still loved Ann and had taken Nyssa by mistake. 
  The Doctor led everyone else outside, where they 
  saw George and Nyssa on the roof of the burning 
  manor. Lord Cranleigh began to scale the outside 
  wall, while the Doctor went back inside to find an 
  alternative path to the roof. 
  Lady Cranleigh explained to Sir Robert that the 
  Brazilian natives had been angered when George 
  had taken the sacred black orchid out of the jungle, 
  and they were responsible for his scars as well as 
  for cutting out his tongue. George, who had been 
  driven mad by the ordeal, had been rescued by 
  another tribe, and their chief, Latoni, had brought 
  him home. With Latoni’s and Digby’s help, she had 
  been keeping George hidden in the house in order to 
  avoid a scandal. 
  Lord Cranleigh made it to the roof and confronted 
  George, but was struck when he tried to grab him. 
  The Doctor emerged and told George he had the 
  wrong girl; his beloved Ann was still down below. 
  George looked over and saw a second identical 
  woman, and was confused, but released Nyssa. 
  Lord Cranleigh then went to embrace his brother, 
  but George recoiled, lost his balance and fell to his 
  death from the roof. 
  The Doctor and company stayed for George’s 
  funeral, but returned to the TARDIS afterwards. 
  Ann gave Tegan and Nyssa their dresses to keep, 
  while Lady Cranleigh presented the Doctor with a 
  copy of George’s book, The Black Orchid.  
  continuity
  •	
  The Doctor had to explain to Adric and Nyssa 
  what trains and train stations were for. Nyssa 
  was dismissive of the idea, but the Doctor 
  revealed that as a boy he’d always wanted to 
  drive one. Were there trains on Gallifrey still, or 
  was he observing Earth even then?
  
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  •	
  The Doctor was temporarily caught off-guard 
  by a reference to someone as “the Master” 
  and “the other Doctor,” which was revealed 
  humorously to be a reference to the legendary 
  19th century cricketer W. G. Grace (who was 
  himself also a medical doctor.) 
  •	
  Further humour is derived from Adric and Nyssa 
  failing to disguise their alien backgrounds in 
  any way, but the Cranleighs and their guests 
  being too polite to notice. Nyssa says several 
  times that she’s from Traken, which the guests 
  decide must be a town near Esher, while Adric’s 
  homeworld of Alzarius is mistaken for a Baltic 
  country. 
  B  running the adventure
  Black Orchid does provide a Gamemaster with 
  an excellent example of a ‘change-of-pace’ story, 
  interesting precisely because it’s so different from 
  the high-stakes adventures the Doctor usually has. 
  If you’ve run too many games in a row where the 
  entire universe is threatened by cosmic menaces or 
  invading alien armies, you might consider providing 
  your players with an amusing break by running 
  a quick ‘cozy’ murder-mystery like this one in the 
  manner of Dorothy Sayers or Agatha Christie. 
  This is best done once your group has a few 
  adventures under their belts; much of the pleasure 
  of this sort of story is taking the time to have your 
  characters interact in low-pressure circumstances, 
  and these interactions need time to develop. Tegan’s 
  scenes of relaxing and enjoying dancing (and the 
  company of Sir Robert) are made particularly 
  piquant in contrast to how we’ve regularly seen her 
  to this point: mostly worried, frightened or angry. 
  It’s nice to see that’s not how she is all the time, and 
  to perhaps understand why Nyssa likes her. The 
  gentle teasing Nyssa and Tegan give Adric about 
  his appetite serve a similar purpose of bonding the 
  team together. 
  Similarly, the Doctor gets to be quite blasé about 
  keeping the TARDIS a secret – he convinces the 
  policemen of his innocence primarily by showing 
  them around the TARDIS. On another adventure, 
  that might cause further complications, but in a 
  farcical adventure such as this one, it’s all part of 
  the fun.
   
  dupLicates & Mistaken identities
  This is yet another example of the Doctor running 
  into co-incidental duplicates of himself or his 
  companions (see also The Massacre, in The First 
  Doctor Sourcebook, for example.) Here, it’s used as 
  a tool to draw Nyssa into the adventure, and to set 
  up the threat to her. Mistaken identity also gets the 
  Doctor to Cranleigh Hall. In a way, this confusion of 
  identity serves the same purpose as psychic paper 
  – it puts the player characters in the middle of 
  the story very, very quickly. Avoid putting barriers 
  between your characters and the interesting bits of 
  the story; propel them into the midst of the action 
  as quickly as you can, even if you have to bend 
  plausibility to do it.
  BLack orchid
  
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  further adventures
  •	
  Players might enjoy being thrust into a murder 
  mystery in the manner of the British cozies, 
  where the Doctor and companions are admitted 
  by mistaken identity to a manor house where a 
  will is being read and a series of murders will 
  take place. In a similar vein, the companions 
  might go to some other location solely for 
  the purposes of enjoying a nice party, and get 
  accused of a crime they didn’t commit. In this 
  case, take the common clichés of a cozy murder 
  mystery, but apply them to an entertainingly 
  alien locale like a space station, or the grand 
  halls of Gallifrey. (Indeed, this is sort of the 
  premise of The End Of The World in The Ninth 
  Doctor Sourcebook. For that matter, take a 
  look at The Unicorn and the Wasp in The Tenth 
  Doctor Sourcebook).
  •	
  The Brazilian natives who considered the black 
  orchid a sacred plant sound like a nasty bunch, 
  considering they mutilated a man for taking a 
  flower. Perhaps a group of adventurers might 
  run across them again, and find themselves 
  pursued across the jungle for a similarly 
  inadvertent crime.
  george cranLeigh
  Tough: Reduce all damage suffered by George by 2.
  Obsession (Ann Talbot)
  Unattractive: All those scars give George a -4 
  penalty to any roll based on appearance. 
  Fear Factor 1: +2 to rolls to scare people with his 
  hideous alarming features.
  tech LeveL: 4 
  story points: 3
  aWareness
  2
  presence
  1
  coordination
  2
  resoLve
  2
  ingenuity
  1
  strength
  4
  skiLLs
  Athletic 3, Fighting 2, Knowledge 2, Science 3 
  (Botany 5), Subterfuge 3, Survival 3. 
  traits
  Impulsive: As his career shows, George acts before 
  he thinks. 
  Dark Secret (Major): Everyone thinks George is dead.
  Eccentric (Major)
  Impaired Senses (Major): George’s tongue was cut 
  out by an Amazonian tribe – he now cannot speak.
  George Cranleigh was a famous botanist and explorer, known for his expeditions to the wilds of 
  South America. His last expedition went tragically wrong when he angered a tribe in the Brazilian 
  Amazon by taking one of their sacred black orchids, and they captured and tortured him, scarring his 
  face and ripping out his tongue. He was rescued by members of another tribe, and their chief Latoni 
  returned him to England and stayed with him for months while he recovered. Though most of his 
  physical wounds healed his mind never did, and he 
  continued to try to pursue Ann Talbot, his former 
  fiancée who had now fallen for his brother. In his 
  madness he tried to kidnap her, but accidentally 
  grabbed Nyssa instead. When his brother tried 
  to embrace him after the Doctor talked him into 
  releasing Nyssa, he recoiled in fear and fell to his 
  death from the roof of his family’s manor.
  
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  ‘Now I’ll never know if I was right.’ 
  B  synopsis
  Earth, 2526
  In the year 2526 on Earth, as a scientific expedition 
  explored a newly discovered cave system rich 
  in dinosaur fossils, they were attacked out of 
  the darkness by mysterious beings. Of the eight 
  scientists, only Professor Kyle made it out to the 
  surface. She radioed for assistance from the army, 
  and a squad led by Lieutenant Scott arrived. 
  The soldiers set up a scanning array designed to 
  detect life forms at the cave entrance. When the 
  scanner was activated, no life forms were detected 
  inside. Scott’s team decided to go down and 
  investigate, Kyle leading them to the bodies. As the 
  soldiers advanced through the caves, the scanner 
  on the surface picked up strange readings. Walters 
  and Snyder, the officers left at the surface, thought 
  the scanner was at fault since the equipment was 
  “ancient.” None of the soldiers inside noticed they 
  were being followed by two mysterious figures. 
   
  Dr Kyle led the soldiers back through the tunnels, 
  explaining that the expedition had seemed “cursed” 
  from the beginning, with equipment frequently 
  breaking or going missing. As they travelled, the 
  lights that the scientists installed in the caverns 
  failed briefly, leading to one of the troopers 
  dislocating her shoulder. Scott sent her back to 
  the surface, and Walters reported that he’d seen 
  another of the mysterious signals on the scanner. 
  The cave filled with strange noises, which Dr Kyle 
  said she’d heard before just before the attack. 
  On the TARDIS, Adric complained that the Doctor 
  did not respect or pay sufficient attention to him. 
  A discussion between them degenerated into a 
  shouting match, and Adric announced that he was 
  tired of being an outsider and wished to return 
  to E-Space and Terradon, the world his people 
  originally came from. The Doctor told him that 
  travelling to E-Space again was too dangerous, 
  but Adric insisted that he was capable of doing the 
  calculations necessary to do so safely.
  The Doctor materialised the TARDIS inside the 
  cave system, and announced he was going outside 
  for a walk (because his argument with Adric had 
  made him particularly angry). Tegan went out to 
  help calm him down, while Nyssa told Adric to go 
  ahead and work on the calculations so they could 
  all discuss the problem rationally once the Doctor 
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  had calmed down, before joining the others outside. 
  They convinced the Doctor to apologise and at least 
  look at Adric’s calculations before dismissing the 
  idea outright. Nyssa noticed some remarkably 
  well-preserved dinosaur fossils on the cave wall, 
  and the Doctor explained to her how such creatures 
  once existed all over the Earth before many of them 
  became extinct after a meteor impact 65 million 
  years before.
  On the surface, Walters detected the arrival of the 
  Doctor on his scanner, pointing out to Scott that 
  there were three new life forms in the caves and that 
  one of them registered as having two hearts. Scott 
  ordered his troops to ready their arms and set them 
  to stun. Snyder noticed that the wounded trooper 
  and her partner were making very slow progress 
  and entered the cave herself to assist them. She was 
  still searching for them when Walters saw another 
  flare on the scanner, followed by the life signs of 
  the two soldiers fading out, then Snyder’s own. The 
  mysterious figures had killed them, without ever 
  appearing on the scanner. 
  Walters reported the disappearance of Snyder and 
  the others to Scott. Scott ordered Sergeant Mitchell 
  to take a couple of troops back in that direction while 
  the others continued on in search of the three new 
  “aliens.” As Walters watched, another flare went off 
  near Mitchell’s group. Mitchell found the remains of 
  Snyder, then saw the two figures and reported them 
  to Walters, before being killed. 
  Meanwhile, Scott’s team reached the site of the 
  original attack, and Kyle noticed a new rockfall 
  there. Realising the aliens were close, Scott 
  ordered his troops to take up defensive positions. 
  The Doctor and his group continued to explore, and 
  as they entered the same cavern Scott immediately 
  held them at gunpoint, demanding to know where 
  they hid the bodies. The Doctor insisted they had 
  just arrived themselves, but Scott would hear none 
  of it. Kyle suggested the bodies might be under the 
  rockfall, and Scott put the companions to work 
  clearing it away. 
  Doing so revealed a small metal hatch in the cavern 
  wall. Scott ordered the Doctor to open it, but before 
  he could even try the troops were attacked by the 
  mysterious figures. They and the troops exchanged 
  fire while the companions scattered for cover. 
  Watching them, the Doctor deduced that they must 
  be androids, explaining why they didn’t register on 
  the scanners. The androids scanned the troops, 
  settling on the Doctor and transmitting his image 
  back to their masters: the Cybermen! 
  The Doctor told the troops to concentrate their 
  fire on one of the androids, and they were able to 
  partially damage it, causing them both to withdraw 
  but leaving the soldiers still pinned down. The Doctor 
  theorised they might be protecting whatever was 
  inside the hatch. Meanwhile, Adric wondered where 
  his shipmates had wandered off to and came out of 
  the TARDIS to find them. He nearly stumbled onto the 
  androids, but the companions warned him away.
  The Doctor told Scott to attack the hatch, hoping 
  that the orders the androids had to protect it would 
  conflict with their self-preservation programming 
  and confuse them. The ploy was successful, and 
  while one of the androids was motionless Adric 
  struck it with a rock at the same time a trooper shot 
  it, disabling it. The other android continued fighting 
  on its own, but Scott was able to destroy it as well. 
  When the Cybermen’s contact with the cave was 
  cut off, they realised their plans needed to be 
  hurried along before the Doctor learned what was 
  happening. The Cyberleader ordered the activation 
  of the device hidden inside the hatch: a devastatingly 
  powerful bomb! 
  
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  The Doctor set about opening the hatch, which 
  had been damaged by the troopers’ weapons, and 
  immediately recognised the bomb inside. However, 
  at first he thought that it had been activated by 
  him opening the hatch, and, blaming himself, 
  determined to try to stop it while Tegan got everyone 
  else in the caves into the TARDIS for protection. 
  Once he realised that was not the case, he rushed 
  into the TARDIS to jam the signal being sent to the 
  bomb. Having accomplished that, he and Adric set 
  about disarming it before the bomb’s owner could 
  override the jamming signal. Though the jamming 
  was eventually defeated, it bought enough time for 
  the Doctor to dismantle the bomb.
  The Cybermen realised that no one on 26th century 
  Earth had the technological skills to defeat their 
  bomb, so someone must have helped them. The 
  Cyberleader reviewed the android’s recordings, and 
  though he did not recognise the Doctor or any of his 
  companions, he did see the TARDIS in the background 
  and realised who these strangers must be.
  The Doctor tried to get Scott and his team off the 
  TARDIS so he could go out and find whoever was 
  beaming the signal to the bomb, but Scott insisted 
  that if Earth was under attack he was going to 
  help defend it. While they traveled out into deep 
  space in search of the signal, the Doctor and Adric 
  apologised to each other for their earlier fight, and 
  Adric admitted he actually did not want to leave the 
  TARDIS at all. 
  In Sector 16, a freighter was docked at a space 
  station near Earth. Security checks were tight 
  because Earth was hosting a major interstellar 
  conference. On board the freighter, Ringway (the 
  security officer) and Berger (the pilot) discussed 
  how delays caused by the general alert threatened 
  to make them miss their arrival deadlines, and 
  consequently forfeit their bonuses. In fact, they 
  were in such a rush that they had neglected to file 
  any reports on three missing crewmen on their own 
  ship for fear of additional bureaucratic delays. As 
  the freighter’s captain, Briggs, returned to the ship 
  herself and got the freighter underway, the TARDIS 
  materialised in her hold in search of the broadcast 
  signal. The Doctor and Adric left the others inside 
  while they took a look around. 
  The two wandered around the maze of corridors 
  in the ship, with the Doctor making every effort to 
  get noticed. Two security guards noticed them, but 
  followed them at a distance while first Ringway 
  and then Briggs were informed. The Doctor heard 
  screams and, running to investigate, found the two 
  guards dead at the same time that Ringway arrived 
  to arrest them for murder. Despite their protests, 
  he brought the pair to the bridge.
  While Briggs questioned the Doctor and Adric, 
  both the freighter and the TARDIS detected the 
  sudden presence of a powerful magnetic field 
  surge. Unknown to both, throughout the holds of the 
  freighter Cybermen soldiers wrapped in clear plastic 
  began to activate. Berger traced the power loss to 
  Hold 4, and Briggs ordered Ringway to send a squad 
  down to investigate. The Cyberleader, realising the 
  power surge would be detected, ordered that it was 
  time to take control of the ship. 
  Berger and the Doctor tried to convince Briggs 
  to bring the freighter out of warp to investigate 
  the problems, but Briggs pointed out that if they 
  emerged from warp, Earth’s security forces would 
  stop the ship, and the resulting delays would 
  lead to loss of bonuses and a heavy fine she was 
  unwilling to risk. Ringway’s team took up defensive 
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  positions around the hold, assuming there were 
  more stowaways inside. Around them, the security 
  cameras began to go offline. 
  On the TARDIS, Scott tired of waiting for the Doctor 
  and assembled his team to find out what was 
  happening. Tegan insisted on accompanying them, 
  while Nyssa and Kyle stayed behind to wait for 
  word from the Doctor. From the bridge, the Doctor 
  watched in horror as the remaining cameras picked 
  up dozens of Cybermen marching through the hold. 
  Ringway’s forces engaged them in combat, but their 
  weapons had little effect and the Cybermen began 
  to slaughter them. Scott and his team heard the 
  firing from a distance and, setting their weapons on 
  “kill”, made their way forward. 
  Ringway returned to the bridge and aimed a gun at 
  Captain Briggs, revealing himself to be a Cyberman 
  spy. The Doctor made a joking reference to the 
  Cybermen’s aversion to gold, and Adric tried to hide 
  his own gold star badge, but Ringway saw him doing 
  so and confiscated it. Berger hid behind a console, 
  and when Ringway realised he’d lost track of her, 
  the Doctor and Briggs were able to take advantage 
  and overpower him, sealing the doors just before 
  the Cybermen made it onto the bridge. 
  The Doctor pocketed Adric’s badge, while Briggs 
  insisted they only needed to hold out until the 
  freighter reached Earth, at which point local 
  security could handle the Cybermen. Adric asked 
  how many of the mysterious silos the Cybermen 
  had emerged from the freighter was carrying, 
  and Briggs realised her ship was carrying fifteen 
  thousand of them – an invasion force that would 
  overwhelm Earth’s defences.
  The Cyberleader arrived at the bridge to oversee 
  their efforts to cut through the bulkhead doors, 
  insisting that the Doctor himself was to be taken 
  alive. The Cybermen used a thermal lance to 
  melt through the door. The Doctor tapped into 
  the systems the freighter used to stabilise the 
  containers holding the antimatter that powered the 
  engines. When the door was softened by the heat, 
  the Cybermen began to physically tear through, but 
  the Doctor used the stabilising system to solidify the 
  door with a Cyberman still stuck partway through. 
  Scott’s team found the massacred remains of the 
  security forces, then retreated into hiding just 
  before being spotted by Cyberman sentries left 
  behind. They massed their fire on two of the guards, 
  knocking them down, and Tegan burst forth and 
  seized one of their weapons, using it to finish off 
  the Cyberman at close range. Unfortunately, the 
  other one escaped despite being wounded, and 
  made its way to the Cyberleader. Realising the 
  freighter had more humans on it than Ringway had 
  told them, the Cyberleader ordered the activation 
  of more Cybermen to defeat them. Meanwhile, 
  the Cybermen placed explosive charges on the 
  bulkheads to destroy them completely. 
  When the doors blew open, the blast wave knocked 
  the Doctor and Adric down, and soon the entire 
  bridge was controlled by the Cybermen. The 
  Cyberleader immediately had one of his soldiers 
  kill Ringway for deceiving them. He gloated that 
  the Doctor would live just long enough to watch the 
  Earth destroyed. The Cybermen installed a new 
  control mechanism to the freighter’s warp drive, 
  locking out the navigational system and turning the 
  freighter into a flying bomb that Earth’s defence 
  forces would not detect until too late. 
  
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  More Cyberman smashed their way out of the 
  storage silos in the holds, and Scott’s team took 
  cover to hide from them, but Tegan slipped past them 
  and made her way towards the bridge on her own. 
  Unfortunately, she did not make it far before being 
  taken captive herself. Scott and his troops retreated 
  back to the TARDIS. As they approached, Nyssa 
  opened the doors, but two Cybermen emerged 
  from the dark hold and attacked the troops at the 
  door, forcing their way inside. A fire fight ensued, in 
  which both Cybermen were killed, but Dr Kyle died 
  as well. Scott claimed the two Cyberman weapons, 
  and returned outside to try to retake the ship over 
  Nyssa’s protests. 
  The Cyberleader revealed to Adric that the 
  conference on Earth was being attended by the 
  leaders of many worlds, with the intention of signing 
  treaties to unite their forces into an army large 
  enough that the Cybermen themselves would not 
  be able to defeat. Tegan was brought to the bridge, 
  where the Cyberleader threatened her as an example 
  to show the Doctor that his emotions, particularly 
  of friendship, were a weakness. Once the ship’s 
  systems had been locked down, the Cyberleader 
  ordered his troops to evacuate the ship so they could 
  prepare to hunt down and kill any survivors after the 
  freighter struck the planet. The Cyberleader used 
  Tegan as a hostage to force the Doctor to bring him 
  to safety on the TARDIS (since the main fleet was still 
  too far away to pick him up), but ordered that Adric 
  be left behind as he only needed one hostage. The 
  Doctor protested, but Adric volunteered to stay, and 
  the Doctor and Tegan returned to the TARDIS with 
  the Cyberleader and his guard, who was ordered to 
  search the ship.
  Scott and his last couple of men made their way 
  back to the bridge, where they surprised and 
  overpowered the two Cybermen who’d been left 
  behind as guards. Adric and Berger set to work 
  trying to disconnect the Cybermen’s device from 
  the drive so they could change their heading, while 
  Scott and Briggs tried to fend off the last few from 
  reaching the bridge.
  The Cyberleader ordered the Doctor to lock 
  onto the freighter and follow it to Earth. Adric’s 
  remarkable capabilities with mathematics allowed 
  him to overcome the first of three computational 
  locks on the device, and when Berger attempted 
  to re-engage navigational systems the ship’s drive 
  malfunctioned, causing the freighter to begin to 
  travel back in time. The TARDIS continued to follow 
  it, and the Cyberleader tried to order the Doctor to 
  reboard the freighter to deal with the humans but 
  because of the warp jump the Doctor was physically 
  unable to do so. 
  When Adric defeated the second of the locks, the 
  freighter emerged from warp 65 million years 
  into the past, but still locked onto Earth’s spatial 
  coordinates. The Cyberleader was satisfied; if 
  the freighter destroyed the Earth in the past, that 
  seemed just as good to him as destroying it in the 
  present. However, the Doctor realised that the 
  explosion of the freighter’s antimatter engines in 
  this period must have been the event that wiped out 
  most of the dinosaurs, and indeed this explosion was 
  meant to happen in Earth’s history so the mammals 
  could become the dominant species. 
  On the freighter, the humans scrambled to make 
  it to escape pods before they entered the Earth’s 
  inescapable gravity well. Adric insisted he could 
  still defeat the final lock, but Scott ordered him off 
  the bridge, pulling him physically into the lift. As 
  soon as Scott let go, though, Adric determined the 
  way to defeat the lock and slipped away from them 
  just before the lift closed for another attempt.
  The escape pod called the TARDIS, and Scott told 
  them that all but Adric had made it off the ship 
  safely. The Cyberleader, realising he had failed, 
  determined to kill the Doctor, but Tegan threw off 
  his aim with his gun and the Doctor was able to jam 
  Adric’s gold badge into his respirator, crippling him. 
  The Cyberleader fired wildly, damaging the TARDIS 
  controls, and the Doctor wrested the gun away at 
  last and shot the Cyberleader dead. 
  Back on the freighter, Adric was working on the final 
  navigational lock when a wounded Cyberman left 
  behind by the others made its way onto the bridge. 
  It fired once at Adric but missed, destroying the 
  lock interface, before expiring itself. Adric looked 
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  helplessly at the damaged console, and then at 
  the viewscreen showing Earth directly ahead. He 
  clutched the belt he had gotten from his brother, 
  knowing he was helpless.
  The Doctor tried to repair the TARDIS controls 
  in time to rescue Adric, not noticing that the 
  remaining Cyberman had returned to the console 
  room. Fortunately, Nyssa was able to grab the 
  Cyberleader’s gun in time to shoot it before it could 
  kill the Doctor. However, the Doctor’s efforts were 
  for naught. As he and the other companions watched, 
  the freighter exploded in Earth’s atmosphere with 
  Adric still on board. 
   
   continuity
  •	
  Why does the Cybermen’s lock on the 
  navigational system of the freighter cause the 
  ship to become a time machine? Perhaps the 
  time warp was generated by the ship’s engines. 
  The SS Madame de Pompadour (in The Girl in 
  the Fireplace) was able to use its engines to 
  tear holes in space-time. Perhaps with enough 
  power and the right calculations, any ship with 
  a hyperspace drive can be turned into a time 
  machine, albeit an unreliable and dangerous 
  one (in much the same way that any car can be 
  a submarine if you roll the windows up tight and 
  drive straight into the ocean).
  •	
  Adric is the first companion to die while 
  travelling with the Doctor since Katarina and 
  Sara Kingdom (The Daleks’ Master Plan in The 
  First Doctor Sourcebook). 
  •	
  The 26th century army seems reasonably 
  gender-integrated.
  •	
  Trakenites are sufficiently close to human 
  physiologically that Lt. Scott’s scanner didn’t 
  register Nyssa as an alien, though it did the 
  Doctor. Perhaps his two heartbeats specifically 
  gave him away. 
  B  running the adventure
  While Earthshock as an adventure has a solid 
  and reliable “Cybermen attempt to destroy the 
  Earth” plot line, it is most well-remembered as 
  the adventure in which Adric died. Player character 
  death is a touchy subject and should be handled with 
  great care by Gamemasters; players can become 
  very attached to their characters and having one die 
  can be quite traumatic, as well as terribly disruptive 
  to the plans of the Gamemaster herself. Player 
  character death is rare in Doctor Who: Adventures 
  in Time and Space, and it should be; there should 
  always be plenty of ways for players to fail or struggle 
  that don’t involve player characters dying (NPCs, of 
  course, are a completely different question!).
  However, the occasional reminder of mortality 
  is 
  sometimes 
  dramatically 
  appropriate, 
  and 
  so Gamemasters should occasionally consider 
  discussing the possibility of such deaths with 
  their players. When a character has completed a 
  dramatic arc, or simply no longer seems to fit with 
  the group, an agreed-upon death, perhaps one of 
  heroic sacrifice, might be just the thing.
  Beyond Adric’s cruel fate, the adventure itself is 
  a nice example of escalating threats. The opening 
  scenes are wonderfully atmospheric, as the 
  hapless NPC scientists and soldiers are cut down 
  mercilessly by the mysterious figures. A skilled 
  Gamemaster could present this as a quick scene 
  “for the audience” before the players actually get 
  involved, ratcheting up the suspense at the table. An 
  even better technique might be to allow the players 
  to take on the roles of the NPCs temporarily, with 
  everyone knowing in advance they’re playing 
  ‘redshirts’ who are unlikely to survive. This not only 
  allows the Gamemaster to show off her villains at 
  their best, but gets the player characters personally 
  invested in defeating them after taking the initial 
  clobbering the bad guys deal out.
  Once the Doctor has dealt with the androids and 
  the bomb, there’s a natural break in the story while 
  the locale shifts to Captain Briggs’ ship. Again, we 
  begin with the suspenseful search of the cargo hold, 
  where the Doctor and Adric promptly get captured 
  and blamed for the mysterious disappearances. 
  Once they reach the bridge, the magnitude of the 
  problem is finally revealed and it’s a dead run to 
  
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  the climax, where Adric makes the fateful decision 
  to turn back and try to solve the lock puzzle one 
  last time and the Doctor displays an impressive 
  savagery in killing the Cyberleader.
  THErmal lancE
  This tripod-mounted gun can melt the interior 
  doors of a spaceship in less than a minute, 
  allowing the fiendish Cybermen to tear their 
  way in. 
  Traits: Bulky, Delete, Restriction (takes time 
  to build to full effect).
  further adventures
  •	
  Did 
  the 
  interstellar 
  conference 
  actually 
  accomplish the alliance between multiple 
  governments that the Cyberleader feared? 
  If it represents an important milestone in 
  interstellar relations, perhaps the Cybermen 
  were not the only race interested in interfering. 
  Either other local enemies, or time travellers 
  wishing to reshape the course of history might 
  also show up to cause troubles. 
  •	
  There might be further possibilities here as well 
  for the heroic Lieutenant Scott. Now that Scott 
  knows his enemy, he can return to his own time 
  and become a leader in the united front against 
  the Cybermen. Presumably humanity and its 
  allies win – by Revenge of the Cybermen (which 
  occurs more than 300 years later) the Fourth 
  Doctor notes they no longer have an empire, 
  or even a single planet. Perhaps he might be 
  encountered some years later as a veteran of a 
  campaign against the metal menaces. 
  •	
  That freighter had escape pods. Some of the 
  Cybermen might have ejected moments before 
  it smashed into Earth. If anything could survive 
  in the nuclear winter caused by the impact, 
  it would be the Cybermen. What could a few 
  desperate Cybermen do in the wilderness of 
  65 million years ago? What if they entombed 
  themselves to wait for civilisation to arise 
  again, or started converting the native Silurians 
  into Cybermen? For that matter, we’ve seen 
  the Cybermen create non-humanoid cyborgs, 
  like the Cybershades (see The Next Doctor in 
  The Tenth Doctor Sourcebook) – can Cyber-
  dinosaurs be far behind?
  Lieutenant scott
  aWareness
  4
  presence
  3
  coordination
  3
  resoLve
  4
  ingenuity
  3
  strength
  4
  Scott was a Lieutenant in the army unit instructed 
  to investigate the deaths of a team of geologists 
  in a cave system. The investigation revealed a 
  Cyberman plot to destroy the Earth, which Scott 
  helped the Doctor thwart despite the tragic 
  deaths of Adric, Dr Kyle and several soldiers 
  under Scott’s command.
  skiLLs
  Athletic 4, Fighting 3, Knowledge 2, 
  Marksman 3, Subterfuge 2, Survival 2,
  Transport 2.
  traits
  By the Book: Scott adheres to military doctrine.
  Crack Shot: +2 bonus to Marksman when 
  making especially tricky or impressive shots.
  Obligation (Minor): To the military.
  Military Rank (Major): He’s a lieutenant.
  Quick Reflexes: Always goes first in his Action 
  Phase.
  Tough: Reduce all damage suffered by 2.
  tech LeveL: 6 
  story points: 3
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  captain Briggs
  aWareness
  3
  presence
  3
  coordination
  3
  resoLve
  4
  ingenuity
  3
  strength
  2
  Captain 
  Briggs 
  commanded 
  a 
  freighter 
  that was secretly used by the Cybermen to 
  smuggle thousands of their soldiers through 
  Earth’s orbital security systems. She was so 
  concerned about making her shipment on time 
  (and avoiding the cash penalties for missing 
  deadlines) that she ignored the disappearance 
  of several of her crew until matters were far too 
  late. Fortunately, the Doctor was able to defeat 
  the Cybermen, though her ship was destroyed 
  in the process.
  skiLLs
  Athletic 1, Convince 2, Fighting 2, 
  Knowledge 2, Marksman 2, Subterfuge 3, 
  Technology 2, Transport 3.
  traits
  Argumentative: Captain Briggs doesn’t listen 
  to good advice. 
  Obsession (Major): The bottom line. Profit 
  above all.
  tech LeveL: 6 
  story points: 2
  cyBerLeader
  aWareness
  3
  presence
  4
  coordination
  2
  resoLve
  4
  ingenuity
  3
  strength
  7
  This Cyberleader (there have been several) 
  was tasked with disrupting the interstellar 
  conference on Earth that would have united many 
  worlds against them in the 26th century. Once he 
  learned that the Doctor was responsible for his 
  initial plan failing, he resolved not only to defeat 
  him but to humiliate him personally. Despite his 
  claims otherwise, he frequently seemed to betray 
  emotions such as hatred and desire for revenge.
  skiLLs
  Convince 3, Fighting 3, Knowledge 3 (Tactics 5), 
  Marksman 2, Medicine 1, Science 1, 
  Subterfuge 2, Technology 4, Transport 2.
  traits
  Armour (Major): Reduces damage sustained 
  by 10.
  Cyborg
  Fear Factor 3: +6 to intimidating others. 
  Networked: Connected to the other Cybermen.
  Slow: Speed during Chases is 1. 
  Technically Adept: +2 to rolls to use complex 
  devices.
  Weakness (Major): Gold jams his internal 
  systems, inflicting four levels of damage per 
  round.
  tech LeveL: 7 
  story points: 8
  
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  ‘It’s times like this I wish I still had my scarf.’ 
  B  synopsis
  Heathrow Airport, London, 1982
  Concorde flight 192-GVF (Golf Victor Foxtrot), under 
  the command of Captain Urquhart, was making 
  its final approach to Heathrow Airport when it 
  began experiencing radio contact difficulties with 
  air traffic control. As the controllers watched, the 
  plane disappeared from the radar screen, and they 
  feared the worst. However, there were no reports of 
  crash or explosion; the plane simply disappeared!
  The Doctor and his companions were still grieving 
  the death of their friend, Adric, and Tegan could not 
  understand why they couldn’t go back in time again 
  and rescue Adric before the freighter exploded. 
  The Doctor explained that some rules could not 
  be broken, and they needed to accept that Adric 
  was dead. In order to cheer himself and 
  the others up, the Doctor proposed a 
  visit to London’s Great Exhibition of 1851. 
  However, on the way there the TARDIS 
  encountered turbulence in the Vortex, 
  caused by another time-travelling ship. 
  In order to avoid accidentally converging, 
  the Doctor had the TARDIS materialise 
  immediately, depositing them at Heathrow 
  Airport.
  The Doctor stepped out of the TARDIS 
  to pick up a copy of The Times, but was 
  accosted by the airport’s security crew. 
  Andrews, the chief of security, was already 
  harried by the disappearance of Concorde 
  and demanded to know what a police box 
  was doing in a Heathrow terminal. The 
  Doctor referred him to UNIT, citing Sir John 
  Sudbury, Brigadier Lethbridge-Stewart 
  and Department C19.
  UNIT told Heathrow’s managers that the 
  Doctor had full security clearance and 
  that the Doctor should be briefed about 
  the disappearance of the plane. Despite 
  Tegan’s doubts and protests, the Doctor 
  agreed to take a look at the situation, 
  and he quickly theorised that the plane 
  vanishing and the turbulence the TARDIS 
  experienced were related, and the plane 
  may have travelled through time. He requested 
  another plane fly along the exact same flight path 
  with the TARDIS on board, a second Concorde, 
  this one encoded Golf Alpha Charlie and crewed 
  by Captain Stapley, First Officer Bilton and Flight 
  Engineer Scobie. 
  Though Stapley and his crew felt the Doctor’s 
  theories about time warps were pretty unlikely, 
  they took off and circled around again to follow the 
  exact approach the previous flight had taken, and 
  disappeared from the air traffic control screens at 
  the same point. As the Doctor predicted, the TARDIS’ 
  equipment showed they were time travelling as they 
  flew. However, the plane continued to receive radio 
  signals apparently coming from Heathrow! Indeed, 
  they landed seemingly without incident, but while 
  walking across the tarmac, Nyssa had a brief vision 
  of decaying corpses around her and screamed. The 
  Doctor urged them all to concentrate and clear their 
  minds, and the perceptual induction illusion they 
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  had all been under was cleared away. In place of an 
  airport, they found themselves staring at rocky, hilly 
  terrain empty of life. They were still at Heathrow, 
  but 140 million years earlier than they had planned!
  Stapley and Bilton found the idea that they’d landed 
  so easily on the rocks and hills unbelievable, and 
  the Doctor pointed out the illusion they were under 
  probably made them think the landing was much 
  less bumpy than it actually was. Tegan saw the 
  other Concorde in the distance and headed off 
  towards it without waiting for the others, and the 
  Doctor followed her. While the two were separated, 
  they saw a building in the distance behind one of the 
  hills, and then a pile of wreckage that seemed to be 
  of an ancient alien spaceship. 
  Meanwhile, inside the mysterious stone citadel, a 
  corpulent bearded figure calling himself Kalid gave 
  orders to the assembled passengers of the first 
  plane in a singsong voice. Through a glowing crystal 
  orb he watched the activities of the Doctor and the 
  others outside, eventually concentrating his focus 
  on the TARDIS in Alpha Charlie’s hold. He sent some 
  of the passengers out to claim it.
  Back at the first plane, Nyssa seemed to receive a 
  premonition of danger and ran off, with the plane’s 
  crew in pursuit of her. As they climbed over hills, they 
  suddenly found themselves facing the M4 motorway, 
  but Nyssa and Stapley convinced the others it was 
  only another illusion, and it faded before them. They 
  then saw the TARDIS being carried away, and Scobie 
  and Bilton recognised some of Victor Foxtrot’s crew 
  among them. They dashed down to intercept them, 
  but the crew of the other plane were still ensorcelled 
  by the illusion and believed they were in New York 
  City. Trying to physically overpower them and drag 
  them away, Bilton and Scobie were themselves 
  suddenly grabbed by creatures made of some sort 
  of grey goo. They were transported away in a flash, 
  while Stapley and Nyssa looked on with horror.
  The Doctor and Tegan finally caught back up with 
  Stapley and Nyssa, and as they described what 
  happened to the others the same effect also 
  attacked the Doctor, leaving him trapped in a 
  bubbling energy field. Nyssa stopped Stapley from 
  trying to free him, saying that she somehow knew 
  he was in no danger. Inside the energy field, the 
  Doctor received a weak telepathic communication 
  from somewhere, requesting his help. When he 
  was released, he explained to the others that the 
  creatures they saw were Plasmatons, protein-based 
  matter created psycho-kinetically from particles in 
  the atmosphere, and generally harmless.
  Bilton and Scobie found themselves in the presence 
  of Kalid inside the citadel, and they fell victim again 
  to the mental control and joined the passengers in 
  loading in the TARDIS. Bilton, on seeing the TARDIS, 
  briefly regained his senses, but the fat creature 
  chanted and was able to reclaim his mind. Kalid 
  sent Bilton to join the others in their labours, while 
  he attempted to open the TARDIS. Failing this, he 
  summoned an image of the Doctor in his globe.
  Professor Hayter from the University of Darlington, 
  a passenger on Victor Foxtrot, made his way to 
  the Doctor and his team, explaining that he taught 
  psychological conditioning and was able to resist 
  the mesmeric effect that controlled his fellow 
  passengers. However, he believed they had in fact 
  been captured by the Russians and were in Siberia 
  somewhere, and found their claims to be in the 
  distant past difficult to accept. Nevertheless, he 
  agreed to show them the way back into the ancient 
  building. 
  As they approached the citadel, Nyssa suddenly 
  began to suffer a seizure, and began speaking 
  strangely as though controlled. The Doctor prevented 
  
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  the others from helping her, realising that this was 
  the same intelligence that had tried to reach him 
  before. The voice speaking through Nyssa seemed 
  confused and told them to resist the control. Kalid, 
  still watching through his globe, sent a Plasmaton 
  to trap Nyssa to keep her from speaking any further. 
  The Doctor knew the only way to free her was at the 
  source of the energy projection and led Stapley and 
  Hayter forwards, leaving Tegan behind to watch 
  after Nyssa. 
  The Doctor and the others snuck into the citadel, 
  and found Bilton, Scobie and the Victor Foxtrot 
  passengers entranced and at work attempting to 
  open a small sealed chamber with primitive tools 
  and brute force. Hayter and Stapley tried to free 
  some of the slaves from the illusions they were 
  under, but they resisted, and Stapley himself briefly 
  fell back under the mental domination before Hayter 
  was able to free him. Stapley in turn freed Bilton. 
  The Doctor continued on in search of the TARDIS, 
  eventually finding a hidden door that led to Kalid’s 
  chamber where it stood. Kalid, who 
  seemed to know the Doctor, warned him 
  to treat him with respect since he had 
  learned the art of magic in the deserts of 
  Arabia. The Doctor expressed his disbelief, 
  wondering what Kalid was doing at the 
  end of a time contour and why he’d taken 
  the TARDIS, which Kalid referred to as 
  a “miraculous cabinet.” Kalid said that 
  he and the Doctor would do great work 
  together, but the Doctor realised that 
  despite his remarkable abilities, Kalid was 
  only tapping into some other source of 
  power. 
  Stapley and Bilton freed Scobie in turn, at 
  which point Kalid noticed their escape and 
  summoned more Plasmatons to take them 
  to his chambers. He placed the humans 
  inside a plasma barrier and threatened 
  their safety if the Doctor did not hand over 
  the key to the TARDIS.
  Over Tegan’s protests, Nyssa insisted on 
  going into the citadel as well, feeling that 
  she was receiving some sort of premonition 
  that the Doctor needed their help. The two 
  women snuck inside, but Kalid’s globe soon 
  detected them, and he created illusory 
  apparitions in an attempt to frighten them 
  off – first their dead friend Adric, who 
  warned them that continuing would lead 
  to his own destruction, followed by the Melkur 
  (from The Keeper of Traken, in The Fourth Doctor 
  Sourcebook) and a Terileptil. Nyssa saw through 
  the illusions and convinced Tegan to continue on. 
  As Kalid and the Doctor watched, the two women 
  entered the sanctum, the room that Kalid had been 
  using his captive workers to break into manually. 
  Kalid, increasingly panicked, threatened the crew 
  with a Plasmaton manifestation of a deadly hydra if 
  the Doctor would not submit.
  Inside the sanctum, Nyssa again received a 
  telepathic signal from the intelligence guiding her, 
  and smashed the sarcophagus in the centre of the 
  room with a metal carving. This disrupted Kalid’s 
  control of the power completely, stunning both 
  him and the two women, and the hydra vanished. 
  Hayter examined Kalid’s globe and found electronic 
  circuits in its base, which he believed proved his 
  own theories about hypersonic mesmerism at 
  work. As the Doctor struggled to understand what 
  was happening, Kalid rose from the ground and cast 
  off his disguise, revealing himself as the Master!
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  The Doctor realised that the electronics in the base 
  came from the Master’s own TARDIS, and deduced 
  that after escaping from Castrovalva his enemy 
  had found himself trapped in Earth’s past. The time 
  contour he created to 1982 had netted him a plane 
  full of slaves, but in order to penetrate the sanctum 
  itself and fully access the power within, he required 
  the Doctor’s TARDIS as well. The Master again 
  threatened to kill the crew if the Doctor did not turn 
  over the key, and this time the Doctor relented. The 
  Master slipped inside the TARDIS and it vanished, to 
  the astonishment of the onlookers. 
  Realising that the sanctum must be behind the wall 
  the passengers were trying to break through, the 
  Doctor and Hayter headed back to them while leaving 
  the crew behind, since they were less able to resist 
  the mind control. The Doctor revealed he’d left the 
  coordinate override switch on inside his ship, which 
  he hoped would delay the Master somewhat. The 
  other passengers had stopped hallucinating and 
  were milling around in confusion when the Doctor 
  and Hayter arrived. Hayter explained the situation 
  as best he could and put the other passengers back 
  to work, while the Doctor found the Master’s own 
  TARDIS and deduced that must be where the other 
  passengers were hidden. The Master had created 
  an induction loop around the outside of the sanctum 
  in order to draw power from it.
  The Master returned the TARDIS to the main hall after 
  his first attempt to penetrate the sanctum failed in 
  order to cannibalise some of his own equipment from 
  the globe, and Stapley and Bilton took advantage by 
  slipping into the TARDIS themselves. They hid in 
  the hallway while the Master worked on repairs. 
  When his next effort failed as well, the Master left 
  to get additional parts of his own, and Stapley took 
  advantage of his absence to attempt to sabotage the 
  TARDIS himself by swapping parts around inside 
  the console. When the Master returned, however, 
  he had abandoned the idea of using the Doctor’s 
  TARDIS and instead simply removed circuits he 
  needed to repair his own, leaving Stapley and Bilton 
  inside as he activated the dematerialisation at 
  random and left before it activated. The two officers 
  found themselves hovering in the air outside, some 
  distance above the citadel. 
  The passengers finally broke through the wall of 
  the sanctum, and the Doctor and Hayter went inside 
  to rescue Nyssa and Tegan, who had been knocked 
  out by the energy discharge caused by damaging 
  the sarcophagus. Inside the sarcophagus they 
  found a living alien organism, looking like a mass 
  of orange jelly. The Doctor noted that its psychic 
  power was extraordinary, but that it seemed 
  conflicted, sometimes assisting the Master but 
  also summoning Nyssa and protecting the women 
  from the psychokinetic blast. As they puzzled it 
  out, the creature’s power began to return, and the 
  mesmerised passengers sealed the wall back up, 
  trapping the Doctor and friends inside!
  Hayter found a number of small statues scattered 
  around the sanctum, and guessed they might be 
  religious artefacts. The Doctor realised they were 
  in fact victims of the Master’s tissue compressor, 
  and identified the bodies as members of the 
  Xeraphin race, believed to have been wiped out in 
  the crossfire of an ancient war. The creature in the 
  sarcophagus was in fact a gestalt being, a melding 
  of the psychic energy of the entire race into a single 
  creature containing all of their wills. This was what 
  the Master wanted to tap into to replace the damaged 
  dynamorphic generator of his own TARDIS, in order 
  to escape once more into time. 
  The Xeraphin reached out one more time to Nyssa, 
  intending to fill her with their knowledge so they 
  can communicate with the Doctor, but he realised 
  the energy would kill her and forbade it. Hayter 
  volunteered instead, feeling the risk was worth 
  the vast amount of knowledge he could gain, and 
  psychically merged with the Xeraphin, destroying 
  his physical body. Using the knowledge of humanity 
  they had gained, the Xeraphin manifested the 
  hologramatic form of one of their individual forms 
  by the name of Anithon.
  Anithon explained that after their planet had been 
  destroyed by barbarians, the Xeraphin had come to 
  as-yet-uninhabited Earth in the spaceship they’d 
  seen wrecked outside, in order to rebuild their 
  society. However, they suffered from radiation 
  poisoning and had to form into this “unity” to survive 
  and regenerate. Just as they had begun to do so, 
  
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  they were found by the Master, who killed the first 
  few Xeraphin to emerge and then offered them a 
  deal, exchanging their energies for limitless power. 
  The evil impulses within the Xeraphin unity wanted 
  to help the Master, while the good opposed him.
  As they spoke, another Xeraphin called Zarak 
  manifested beside Anithon, representing the evil 
  part of the group mind. Zarak spoke of the dreams 
  the Master had given their people, of conquering 
  space and destroying their enemies, being feared 
  and adored. He attempted to take complete control 
  of the gestalt mind, summoning other evil Xeraphin 
  to help him, and Anithon pleaded with the Doctor to 
  help the good Xeraphin instead. The Doctor, Nyssa 
  and Tegan all opened their minds telepathically to 
  Anithon, contributing their wills to the struggle. 
  Scobie found Angela from Victor Foxtrot wandering 
  in the halls, trying to resist the mind control. She 
  told him they had sealed the Doctor and Hayter back 
  inside the sanctum, and he had her lead him to it. 
  While he tried to find a way in, the Master emerged 
  from his own TARDIS and put Angela back under 
  his control while Scobie hid. The Master added the 
  Doctor’s TARDIS components to the induction coil 
  he’d already built. 
  The Xeraphin continued to battle within itself, and 
  the three heroes tried their best to help, but the 
  outcome was inconclusive. The Master activated his 
  improved induction loop, and teleported the entire 
  sarcophagus out of the sanctum entirely and into 
  his TARDIS as a new power source. The Doctor and 
  his companions were stranded inside the sanctum 
  with no means of escape!
  With the Xeraphin now serving as a power source, 
  the Master loaded the last of the passengers into his 
  TARDIS and dematerialised, leaving Scobie behind. 
  Outside, Stapley and Bilton continued to try to make 
  sense of the Doctor’s TARDIS, to little effect, when 
  suddenly Professor Hayter appeared with them, 
  took control of the TARDIS and materialised it inside 
  the sanctum. The Doctor was stunned that Stapley 
  could fly the TARDIS at all, let alone with such 
  precision, but Stapley demurred and said it was 
  all due to Hayter, who was suddenly nowhere to be 
  found! Tegan explained that they’d just seen Hayter 
  die in front of them, and Nyssa theorised that he had 
  actually been absorbed into the Xeraphin life force. 
  Perhaps some portion of the creature was still 
  trying to help them.
  They materialised outside the sanctum, where they 
  found Scobie. Realising that the Master wouldn’t be 
  able to escape this time until he’d fully integrated the 
  Xeraphin as a power source, the Doctor instructed 
  Nyssa to send the TARDIS back to the cargo hold of 
  Alpha Charlie, and Stapley and his crew to ready the 
  plane for take-off. Stapley pointed out the plane had 
  been slightly damaged while landing, but thought 
  they could cannibalise needed repair parts from 
  Victor Foxtrot. The Doctor and Tegan checked the 
  Master’s globe, but all of the parts the Master had 
  stolen were already gone. 
  Stapley and his team went to work on repairs. They 
  needed compressed air for the start-up, which 
  Stapley proposed to get from the tires on Victor 
  Foxtrot. The Doctor stopped him, realising the plane 
  they saw was undamaged. The others suspected 
  another illusion, but the Doctor realised this wasn’t 
  the work of the Xeraphin; the Master had activated 
  his chameleon circuit to look like Concorde and 
  materialised his TARDIS around the other plane. 
  The plane/TARDIS vanished before their eyes, 
  leaving them to think they were stranded in this 
  time; then, it returned again, as the Master himself 
  could not leave this era either! 
  The Master exited his TARDIS and confronted the 
  Doctor with his Tissue Compression Eliminator, 
  demanding to know what he had done. The Doctor 
  was puzzled, but Stapley explained that this was 
  in fact the result of his own attempt at sabotage 
  earlier. Realising they needed to work together, 
  the Doctor offered the Master his temporal limiter 
  in exchange for his releasing all the passengers 
  and returning the other components from his own 
  TARDIS. With no other choices, the Master agreed.
  The Doctor delayed giving the Master the part 
  he needed as long as he could, to give Stapley’s 
  team time to finish repairing the plane, but the 
  Master’s patience waned and he threatened to kill 
  passengers if the Doctor did not deliver. As soon 
  as he did, the Master released the passengers 
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  and dematerialised, travelling back along the time 
  contour to Heathrow in 1982. The Doctor then 
  revealed to his friends that he had secretly installed 
  a temporal inhibitor in the equipment he gave the 
  Master, which meant that they themselves would 
  be able to return to Heathrow at an earlier point in 
  time, “beating” him there. 
  Tegan got the passengers aboard Alpha Charlie, and 
  Stapley and his crew were able to successfully take 
  off despite the absence of a runway. The Doctor and 
  his companions returned to the TARDIS in the hold, 
  and activated their own time circuits, putting the 
  plane back on the time contour to 1982. The plane 
  materialised safely on the approach to Heathrow, and 
  safely landed while the TARDIS itself materialised 
  on the roof of a nearby building. Moments later, the 
  Master’s TARDIS tried to materialise there as well, 
  but with the Doctor blocking it way, it was instead 
  knocked back into the Vortex and from there back 
  to Xeriphas itself, with the limiter burning itself 
  out and therefore stranding the Master there. The 
  Doctor presumed the Xeriphin would be able to 
  regenerate on their homeworld, which should have 
  been safe to inhabit after 140 million years.
  Tegan took advantage of a brief respite to wander 
  through the airport, trying to decide whether to 
  continue to travel with the Doctor, and both the 
  Doctor and Nyssa assumed she wanted to stay 
  behind in her own time. Airport security arrived 
  on the roof to find out what all the fuss was about, 
  but Stapley and his crew arrived on the scene to 
  vouch for the Doctor and distract the security so 
  he and Nyssa could slip away and dematerialise. 
  As Stapley and the others watched the TARDIS fade 
  away, Tegan came running up, having decided only 
  too late that she wanted to remain a companion.
   continuity
  •	
  UNIT is reasonably quick on the draw in this 
  story, realising the arrival of the Doctor and 
  the disappearance of the plane are probably 
  related and clearing the bureaucratic hurdles 
  from his path swiftly. 
  •	
  Why is the Master in disguise when the Doctor’s 
  not even around? Presumably he’s certain 
  that the time corridor he’s left behind to 20th 
  century England will draw him in eventually, 
  and he stays in character to practice his role. 
  B  running the adventure
  Time-Flight serves two purposes as an adventure, 
  resolving the ongoing “Will Tegan ever get home?” 
  sub-plot and bringing back the Master. The Master 
  comes up with a typically convoluted plan to solve 
  his latest problem, which is that his own TARDIS 
  is broken. If he can only get it up and running, the 
  power he’s stolen from the mysterious Xeraphin 
  will allow him to wreak havoc across the universe. 
  But where to get parts for his repairs? Time to set a 
  trap to lure in the Doctor!
  The Xeraphin are an interesting race to speculate 
  upon. The Master has planted the seeds of evil 
  within them; to hear Zarak, it doesn’t sound like the 
  Xeraphin had much experience with evil impulses or 
  desires of conquest before the Master showed up. 
  Keep in mind the Master killed the first few of them 
  to emerge from the Unity, and yet some portion of 
  their group mind was still willing to hear him out 
  and support his plan to conquer the universe. The 
  most frightening thing about the Xeraphin seems 
  to be their colossal naiveté, which paired with their 
  incredible power would leave them to be marks for 
  any number of villains besides the Master.
  If the Master’s TARDIS had not been damaged during 
  the escape from Castrovalva, or at least had only 
  needed repairs the Master himself could perform, 
  then he might have eventually overpowered the 
  will of Anithon and the other good Xeraphin, and 
  begun his promised rampage across the cosmos. 
  Presumably, of course, one of his first actions 
  would have been to lure the Doctor into some sort of 
  ludicrously over-planned trap, from which he’d have 
  to escape and free the Xeraphin from his control. 
  What would have happened if the Master hadn’t 
  found the Xeraphin? At some point, presumably 
  they would have regenerated the radiation damage 
  in their gestalt form and returned to their individual 
  forms. Without the Master around to encourage their 
  ‘evil’ sides, they might have formed a successful 
  new society and spread across the continents 
  
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  (which were just beginning to split up from Pangaea 
  at the time), taming the dinosaurs and possibly 
  inadvertently affecting – or even preventing – the 
  rise of mammals. This could be a very interesting 
  alternative history to visit…
  further adventures
  •	
  Presumably at some point the Doctor did return to 
  the Great Exhibition, perhaps with Nyssa before 
  Arc of Infinity begins? It’s certainly an interesting 
  place to go, with Prince Albert organising, pretty 
  much anybody who was anybody in Victorian 
  London showing up, and displays and exhibits 
  including the Koh-i-noor Diamond, Matthew 
  Brady’s Civil War daguerreotypes and Samuel 
  Colt’s pistol demonstrations.
  •	
  So, the Master clearly escapes Xeriphas in order 
  to turn up again in 13th century England in The 
  King’s Demons. However, what becomes of the 
  Xeraphin themselves? Do they successfully 
  regenerate into an entire race and resettle a 
  planet 140 million years later? Is Xeriphas a 
  healthy home planet for them at that point, or 
  might another race have arisen in the meantime 
  who aren’t delighted to share the planet? And 
  what happened to Zarak? Did he learn his lesson 
  from the Master, or is he still evil and power-
  hungry himself?
  •	
  The Doctor recognises the Plasmatons for what 
  they are fairly easily; if they’re simply created 
  out of particles in the air, perhaps other psychic 
  races know the trick to creating them as well. 
  They might make useful servants for any other 
  psychic villain a Gamemaster might use. Or, 
  perhaps a young psychic, still unaware of the 
  extent of his powers, creates them accidentally 
  and is terrorised by them?
  pLasMatons
  aWareness
  1
  presence
  3
  coordination
  2
  resoLve
  3
  ingenuity
  1
  strength
  5
  skiLLs
  Fighting 2
  traits
  Fear Factor (3)
  Slow (Speed 1 in chases)
  Teleport (only back to their creator)
  The Xeraphin used their psychic powers to create Plasmatons, which are solid objects created by 
  telekinetically condensing random particles of matter in the atmosphere. When the Master was 
  controlling their powers, he was able to manifest large, ugly creatures of limited intelligence and 
  motion that seemed to be formed of grey goo. These creatures served as guards or could be used to 
  seize a target; once they had someone in their grasp they could “teleport” back to the Master’s control 
  room. He was also able to use the Plasmaton energy to create paralysing fields to entrap individual 
  targets; these resembled sparkly, translucent soap bubbles. Lastly, the Plasmaton field could be used 
  to manifest illusions. These were generally drawn from the minds of their targets and were quite 
  detailed and believable, except that they were not physically solid.
  When the Master was using this energy, he was only able to maintain one effect at a time; in other 
  words, if he wanted to create a Plasmaton field to capture someone, then the guard creatures would 
  vanish. It’s likely that the Xeraphin did not suffer from this limitation when they were in control.
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  ‘What we are, we owe to you!’ 
  B  synopsis
  The Arc of Infinity, unknown time
  The Doctor and Nyssa took advantage of some quiet 
  moments to effect some repairs on the TARDIS, 
  including the audio linkup for the scanner. The 
  sensors picked up a massive burst of radiation about 
  to converge with the ship, but the source could not 
  be detected. The Doctor hurriedly tried to change 
  course and avoid it, but discovered he was no longer 
  in control of the TARDIS. The energy transmission 
  penetrated the TARDIS, enveloping the Doctor and 
  causing him to collapse.
  Unbeknownst to the Doctor, someone on Gallifrey 
  secretly made contact with Omega in the antimatter 
  universe and transmitted his bio-data extract from 
  the Matrix, an act of treason and something only 
  possible for members of the High Council. 
  Omega required the bio-data in order to 
  bond with the Doctor, a process which 
  would allow him to remain in the matter 
  universe.
  Two Gallifreyans working in Time Control, 
  Talor and Damon detected the transmission. 
  Talor tried to report the breach to the 
  Castellan, but was assassinated by a 
  mysterious figure, who also destroyed the 
  details of the transmission. All that could 
  be determined was that it was the Doctor’s 
  bio-data that had been sent. 
  Meanwhile, two backpackers, Robin Stuart 
  and Colin Frazier, arrived in Amsterdam in 
  1983. Colin was intending to meet his cousin, 
  Tegan, when she had a few days off from her 
  job. However, the two young men had made 
  it to the city early and had no place to stay. 
  The hostels were full, so Robin took Colin 
  to a site for “sleeping rough” he’d heard 
  about, a crypt beneath the Frankendael 
  mansion. The crypt was next to a pumping 
  station keeping Amsterdam above water, 
  and though Colin was uncertain the location 
  was warm and dry. 
  That night, Colin was awoken by strange 
  noises and lights coming from the 
  pumphouse next to the crypt. He went to investigate, 
  and found a strange door which hadn’t been there 
  before. The door opened and a strange creature 
  (a creation of Omega’s called an Ergon) emerged, 
  shooting Colin with a matter converter ray and 
  causing him to disappear. 
  Robin awoke later that night and realised Colin was 
  missing. He went in search of his friend and found 
  the same mysterious door. When the Ergon emerged 
  and fired its weapon, Robin ducked behind a statue 
  and was able to escape the crypt. After getting over 
  his panic, Robin snuck back inside to retrieve his 
  belongings, and saw Colin installing some alien 
  machinery in the pumping station as though he was 
  sleepwalking. Unable to snap him out of his zombie-
  like state, Robin fled again in search of help.
  The Doctor regained consciousness on the TARDIS, 
  and realised that a creature from another dimension 
  had attempted to bond with him. The TARDIS was in 
  arc of infinity
  
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  a region of space called the Arc of Infinity, a largely 
  empty area that had formed when a Q-Star collapsed 
  and created a weak point in the structure of this 
  dimension. The quad magnetism of the region would 
  shield an antimatter being from physical detection, 
  at least temporarily, so finding the creature would 
  be tricky. 
  On Gallifrey, the High Council met to discuss the 
  incursion into this universe from the antimatter 
  universe they had detected. They could not find 
  its physical location because of the temporal 
  distortion, but they recognised the extreme danger 
  it presented. Commander Maxil of the Chancellery 
  Guard was sent to Time Control with an order to 
  recall the Doctor’s TARDIS to Gallifrey. 
  The TARDIS materialised on Gallifrey, and the 
  Doctor and Nyssa emerged into the Security 
  Compound. The Doctor realised that finding the 
  shielded antimatter creature in our universe was 
  a difficult task, and knew the Time Lords would 
  decide that killing the Doctor to break the bond to 
  be a much simpler solution. The Doctor set off for 
  the Time Lords’ main computer system room, but 
  was intercepted on the way by guards. Maxil shot 
  the Doctor with his stunner, and the two were taken 
  back into the TARDIS in custody while the Council 
  prepared to meet with him. Maxil removed the time/
  space element from his TARDIS to keep him from 
  fleeing. 
  The Council was split on the topic of dealing with 
  the Doctor. Cardinal Zorac pointed out that violence 
  seemed to follow the Doctor everywhere, while 
  his old friend Hedin countered that in this case the 
  Time Lords had taken him against his will and met 
  him first with armed guards. When he was brought 
  before the full Council, he pressed the Castellan for 
  information about his bio-data, but was interrupted 
  by President Borusa’s arrival. Borusa dismissed 
  the Doctor’s claims of a traitor on Gallifrey, and 
  instead was most concerned about the fate of the 
  positive matter universe if the mysterious invader 
  remained. Therefore, he felt forced to order the 
  termination of the Doctor, and had him returned 
  to the security compound while a warrant was 
  created. Nyssa’s impassioned pleas on the Doctor’s 
  behalf also fell on deaf ears. On the way back to the 
  TARDIS, Damon tried to speak to the Doctor but was 
  blocked by Maxil; however, he was able to slip the 
  Matrix transmission data to him secretly.
  Back on Earth, Robin met Tegan and told her about 
  what had happened to Colin, and to his surprise 
  she was considerably less sceptical. Unwilling 
  to abandon her cousin, she and Robin set about 
  investigating on their own.
  Hedin expressed his concern about the Doctor 
  and Nyssa’s claims of treason among the High 
  Council, but the Castellan dismissed the possibility. 
  Damon contacted Nyssa secretly, and the two 
  convinced Hedin to try to help them get access 
  to the Doctor in custody. The Castellan agreed, 
  intending to eavesdrop on their conversation, but 
  Damon convinced Maxil they had permission to 
  meet in private. The Doctor asked Damon to find a 
  new space-time circuit for his TARDIS (preferably 
  without a recall circuit) and to search the Matrix for 
  signs of power equipment being moved off-planet. 
  Damon assembled a time element by hand, but the 
  chimes announcing the Doctor’s pending execution 
  sounded throughout the city and he helped Nyssa 
  open a weapons cabinet to steal a gun. While 
  Borusa read the warrant of termination, Nyssa 
  snuck back into the Council chambers, shooting a 
  arc of infinity
  
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  couple of guards on the way. She held Borusa at 
  gunpoint to help her friend escape, but the Doctor 
  refused to disobey the President’s direct order and 
  instead convinced her to lay down her weapon. 
  The termination cubicle was activated, and as the 
  Doctor was engulfed in fumes a universe away 
  Omega ordered Colin to activate the mysterious 
  device. Briefly the image of Omega appeared where 
  the Doctor was standing; then both faded away, 
  leaving no trace of either. 
  Borusa checked the Matrix and announced the 
  antimatter creature’s connection to our dimension 
  had been cleared, saving the universe at the cost of 
  the Doctor’s life. Nyssa tearfully stormed out of the 
  Council’s chambers and returned to the TARDIS, 
  where Damon had just finished installing the new 
  time element.
  However, Borusa was mistaken on several counts. 
  Omega was still present and in control of the 
  Matrix itself, and the Doctor’s consciousness had 
  been projected directly into the Matrix while his 
  body remained hidden inside a force field within 
  the termination chamber! The Doctor had guessed 
  something like that would happen, since he knew 
  his adversary could not afford to let his link to the 
  material universe be disrupted. 
  Robin and Tegan made their way down into the 
  crypt through the service tunnels, and found Colin’s 
  sleeping bag. However, the main door was locked 
  from the other side. They gathered up Colin’s 
  belongings, but were interrupted by Colin coming 
  in through the door and operating the strange 
  machinery attached to the pumping unit. Robin 
  restrained Tegan from reaching out to the zombie-
  like Colin, but she brushed him off and pursued 
  her cousin. Unfortunately, when she rounded the 
  corner she encountered the Ergon, which shot and 
  apparently disintegrated her. Moments later, Robin 
  himself suffered the same fate.
  Maxil and the Castellan discovered that the final 
  circuit for the Doctor’s termination was never 
  completed, and the Doctor could not have died from 
  the process. Furthermore, Maxil determined that 
  Nyssa was correct, and the Doctor’s bioscan was 
  indeed transmitted by someone on Gallifrey. The 
  Castellan questioned Nyssa and Damon directly, 
  in the process revealing that he knew the Doctor 
  was still alive, and ordered Maxil to do a full 
  security sweep of the citadel. With Damon’s aid, the 
  Castellan analysed the rigged termination of the 
  Doctor and found the President’s own codes had 
  been used, so he called a meeting of the rest of the 
  Council without Borusa, leaving Damon and Nyssa 
  locked in the control room.
  Tegan and Colin found themselves transported to 
  Omega’s TARDIS, where the Ergon telepathically 
  scanned Tegan and learned of her friendship with the 
  Doctor. Omega then spoke with his Gallifreyan co-
  conspirator, learning of the Castellan’s suspicions 
  and intended search. He contacted the Doctor in 
  the Matrix to negotiate his non-interference with 
  his activities, using Tegan as a hostage. The Doctor 
  reluctantly agreed, and Omega released him from 
  the Matrix and removed the force field hiding and 
  protecting his physical body. 
  The Doctor went straight to the Matrix control 
  room (bypassing the security systems with his own 
  Presidential code) and found Nyssa and Damon. 
  Damon revealed that, as the Doctor suspected, 
  a fusion booster (a device designed to draw vast 
  amounts of energy from any large source of 
  hydrogen) had recently been transported using the 
  President’s codes…  to Earth!
  
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  The Castellan presented the Council with his 
  suspicions of Borusa, thinking that his motives 
  must include some means of connecting the Arc of 
  Infinity to the Matrix itself in order to tap its nearly-
  limitless power. They agreed to wait until the Doctor 
  was found to confront the President, but Maxil 
  discovered that Hedin had set up his own meeting. 
  Meanwhile, the Doctor set out to find Borusa 
  himself, but ran afoul of the many guards searching 
  for him. Only Nyssa’s quick shooting stopped the 
  Doctor from being captured. When they arrived at 
  the President’s quarters, they found Borusa held at 
  gunpoint by Councillor Hedin, who was demanding 
  the Matrix master controls be isolated from the 
  general network. Hedin took them hostage as well, 
  revealing himself to be the conspirator behind the 
  deception. He claimed he only wanted to undo the 
  ancient injustice that had left Omega trapped in 
  the antimatter dimension, and refused to believe 
  the Doctor’s claims that Omega was insane. When 
  the Castellan arrived at the President’s chambers 
  and saw Hedin holding everyone at gunpoint, he 
  misunderstood the situation and fired at the Doctor, 
  but Hedin jumped in front and took the bolt himself, 
  dying instantly. 
  The Doctor, thinking quickly, told the President 
  to shut down the Matrix entirely in order to delay 
  Omega’s transfer, but he was too late- on the 
  President’s own screen the visage of Omega 
  appeared, gloating. When the President told Omega 
  Hedin was dead, he became angry and shut down 
  access. The Doctor realised that if Omega had 
  Tegan hostage, he was likely on Earth, and asked 
  the President’s help in getting his own TARDIS 
  ready for travel. The Doctor plugged into the Matrix 
  again, and asked to contact Tegan again to prove 
  she was still unharmed. When Omega produced 
  her, she told him they were in Amsterdam before 
  Omega abruptly cut her off. The Doctor claimed 
  the information meant nothing, since they couldn’t 
  leave Gallifrey, and Omega agreed no harm would 
  come to her if the Doctor did not interfere with his 
  transfer.
  The President used a pulse loop in the Matrix to 
  distract Omega from noticing the departure of the 
  Doctor’s repaired TARDIS. Arriving in Amsterdam, 
  the Doctor and Nyssa began to search the city for 
  the hostel Tegan mentioned. Eventually they made it 
  to the correct one, where they found Robin’s note he 
  left for Tegan in case he missed her at the airport, 
  giving directions to the crypt. 
  Omega’s transfer circuit reached full power, and 
  he began to transform his body into positive matter 
  while his old body simultaneously disintegrated. 
  The Doctor and Nyssa entered the crypt, realising 
  that the fusion booster must be connected to the 
  water pumps. As the Doctor worked on short-
  circuiting the booster, the Ergon emerged from 
  Omega’s TARDIS and fired its ray, narrowly missing 
  the Doctor. The two began to wrestle, and Nyssa 
  grabbed the matter converter pistol and shot the 
  Ergon, teleporting it back inside. 
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  The Doctor and Nyssa entered Omega’s TARDIS, 
  where he was still holding Tegan hostage. Omega 
  insisted he still had enough energy to transfer, 
  but when the fusion booster exploded the Doctor 
  begged Omega to return to the antimatter universe 
  rather than suffer an incomplete transfer. Omega 
  refused and pressed on, even as his TARDIS 
  exploded around him. When the energy surge 
  dissipated, Omega rose to his feet, revealing that 
  his body was not only solid and visible, but an 
  exact duplicate of the Doctor’s own! Taunting the 
  Doctor with his plans to build another TARDIS to 
  return to Gallifrey, Omega fled into the streets of 
  Amsterdam. 
  The Doctor knew that Omega’s body was unstable, 
  and searched the wreckage of the TARDIS for 
  the matter converter pistol. Once they found it, 
  they began to follow his trail across the city. As 
  Omega rested by a canal, he noticed that the skin 
  on his hands was disintegrating. Realising that the 
  Doctor was right, he ran in stark terror through the 
  streets as his flesh melted away. The Doctor and his 
  companions pursued him, following the sounds of 
  screams from horrified bystanders. 
  Finally, they trapped him on a short wharf, where 
  Omega announced that if he could not live, then all 
  would join him in destruction, and he began to will 
  his breakdown into antimatter to accelerate. The 
  Doctor was forced to shoot him with the matter 
  converter, disrupting his body entirely before it 
  could explode. 
  On Gallifrey, the assembled Time Lords detected 
  the death of Omega as the antimatter dissipated. 
  Borusa hoped that it meant that the ‘wretched 
  creature’ who was once one of their greatest could 
  at last know peace. On Earth, Tegan announced that 
  since she had lost her job, she was free to rejoin her 
  friends on the TARDIS, to Nyssa’s delight and the 
  Doctor’s rather more reserved reaction. 
   
  continuity
  •	
  According to the Time Lords, the TARDIS 
  Recall Circuit has only been used twice before: 
  presumably they refer to The Deadly Assassin 
  and The War Games. 
  •	
  The destruction of a Time Lord has only been 
  ordered once before – when the renegade 
  Morbius was executed.
  B  running the adventure
  Arc of Infinity belongs to the sub-genre of Doctor 
  Who adventures that deal with ‘Intrigue on Gallifrey.’ 
  The Doctor is a fairly rebellious and unusual sort of 
  Time Lord, and therefore every so often it’s a fun 
  idea to push him into interacting with them again. 
  The Time Lords in these types of stories are always 
  hidebound and short-sighted, completely unaware 
  of the villain scheming right under their noses, 
  
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  and generally interfere with the Doctor solving the 
  problem up until the climax of the story. Invariably, 
  they wind up having to thank the Doctor and his 
  friends for saving them from the menace. They then 
  promptly forget about the whole affair and resume 
  their customary arrogance until the next time the 
  Doctor needs to save them.
  Usually in these adventures the stakes are 
  extremely high, and the villains particularly 
  dangerous, powerful and threatening to all life in 
  the galaxy. Omega certainly qualifies here, since his 
  very presence in our universe will be tremendously 
  destructive. Of course, in order to cross over, he 
  needs the bio-data of a Time Lord, and who better 
  than the Doctor himself, since three incarnations of 
  him were responsible for his last defeat?
  The Doctor usually has an ally or two among the 
  Gallifreyans, who recognise that the Doctor’s 
  generally a good guy and probably has their best 
  interests at heart. Here we have two: Hedin, who 
  seems to be the voice of reason on the High Council, 
  and Damon, who may be lower in status but holds a 
  useful job within Time Control. Of course, the twist 
  is that Hedin turns out to be Omega’s co-conspirator, 
  though he does die saving the Doctor’s life. 
  When portraying Gallifrey during the era of the 
  Fifth Doctor, they should be treated as a clueless 
  bureaucracy that means well but is capable of 
  terrible mistakes; keep in mind, they did have 
  every intention of killing the Doctor here, though 
  they were trying to save the universe. Of course, 
  Borusa himself is also clearly unstable, as we’ll see 
  later on in The Five Doctors. The Time Traveller’s 
  Companion is full of useful insight into the history of 
  Gallifrey and the Time Lords, and is indispensable to 
  Game Masters looking to set stories on the Doctor’s 
  home world.
  attack of the Mysterious hooded stranger
  Most adventures begin with the player characters 
  arriving on some distant planet or time period and 
  getting into trouble by mischance. They’re tourists 
  and tourists, wanderers in the fourth dimension 
  who go looking for trouble. To mix things up a little, 
  have the villains target the player characters and 
  force them to react. In this adventure, it’s Omega 
  who kicks things off by trying to possess the Doctor. 
  The Doctor’s immediately forced onto the defensive 
  – instead of discovering trouble and deciding to get 
  involved, he’s fighting to protect himself from the 
  start. 
  Also, note that while there’s lots of foreshadowing 
  about the identity of the villain, Omega stays ‘off-
  stage’ for most of the adventure. The longer your 
  arch-villain stays a lurking presence, the more you 
  build up his legend in the minds of the players. Drop 
  clues, mention the villain’s name, have minions talk 
  about the villain in terrified and hushed tones – but 
  avoid a direct confrontation with him for as long as 
  you can. 
  the strange in the faMiLiar
  The climactic battle against Omega, with the fate of 
  the universe at stake, takes place in Amsterdam. 
  arc of infinity
  
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  oMega (in the doctor’s forM)
  Time Traveller (all)
  Vortex Born
  Eccentric
  Obsession (Major, Escape the Anti-Matter 
  Universe)
  Selfish
  Weakness (Major –Anti-Matter Ghost)
  tech LeveL: 11 
  story points: 27
  aWareness
  3
  presence
  6
  coordination
  3
  resoLve
  6
  ingenuity
  12
  strength
  5
  skiLLs
  Convince 3, Knowledge 6, Science 6 (Engineering), 
  Survival 4, Technology 6.
  traits
  Boffin
  Indomitable
  Photographic Memory
  Psychic
  Reverse The Polarity of The Neutron Flow
  Technically Adept
  Voice of Authority
  Block Transfer Specialist
  Mind Lord
  Time Lord
  Time Lord Engineer
  Time Lord - Experienced
  Omega is one of the earliest and greatest Time Lords, a contemporary of Rassilon and the creator 
  of the Stellar Manipulator, the device that created the source of Gallifreyan power. However, he was 
  accidentally teleported to the Anti-matter Universe and believed dead for centuries. He has attempted 
  twice to re-enter our universe and take his revenge, but was thwarted by the Doctor both times. 
  In Enlightenment, the Doctor encounters timeless 
  immortal entities from outside time – on a sailing 
  ship. The Fourth Doctor saved all of time and space 
  at Jodrell Bank, not at Gallifrey or some other 
  cosmic arena. For that matter, look at the most 
  iconic image of Doctor Who – the magical machine 
  that transcends all of time and space looks like a 
  phone box.
  When you include cosmic forces and threats in your 
  games, contrast or even merge them with familiar 
  or utterly mundane things. Cosmic threats can 
  become very abstract or incomprehensible (just 
  what is a Black Guardian, anyway?), and hard to 
  describe (the Doctor may be able to see all that is, 
  was and ever will be, but as a mere mortal, you’ve 
  got to use paltry words to convey the ineffable), so 
  make them concrete by using a mundane setting. 
  A universe-spanning overlord running around 
  Amsterdam is much more interesting that the 
  same overlord in an inversed chrono-synclastic 
  infundibulum.
  further adventures
  •	
  This of course can’t be the final appearance 
  of Omega. His disembodied intelligence, too 
  powerful to simply fade from existence along 
  
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  with his stolen body, searches for another 
  appropriate host. What if he possessed one of 
  the leftover Yetis in the London Underground? 
  •	
  Where did the Doctor and Hedin become such 
  good buddies? Hedin might make an interesting 
  sidekick or partner to the Doctor in an earlier 
  incarnation (for either of them). He’s probably 
  more respectable and conventional than the 
  Doctor, since he eventually earned a post on 
  the High Council, but as a friend of the Doctor 
  and secret Omega-worshipper he makes an 
  interesting NPC.
  MaxiL
  aWareness
  3
  presence
  4
  coordination
  4
  resoLve
  5
  ingenuity
  4
  strength
  3
  Maxil is a member of the Chancellery Guard 
  under the command of the Castellan on Gallifrey. 
  He’s a strictly order-following, by-the-book 
  soldier who is also a little quick on the draw. 
  He doesn’t tolerate backtalk; when Damon 
  questions the orders Maxil gives him, his first 
  reaction is to order him arrested. Interestingly, 
  he bears a remarkable physical resemblance to 
  the Sixth Doctor. 
  skiLLs
  Athletics 2, Convince 1, Fighting 2, Knowledge 1, 
  Marksman 2, Science 1, Subterfuge 1, Technology 1.
  traits
  Psychic: Plebeian Gallifreyan level, (see Time 
  Travellers Companion p. 182).
  Resistance (Radiation)
  Voice of Authority
  By The Book
  Code of Honour (Major: Gallifreyan Law)
  Impulsive
  equipMent: Staser (S/S/S or 6/L/L); Guard 
  Armor [3].
  tech LeveL: 10 
  story points: 3
  the ergon
  aWareness
  1
  presence
  3
  coordination
  2
  resoLve
  3
  ingenuity
  2
  strength
  5
  The Ergon was built as a personal servant by 
  Omega, and sent to Amsterdam to maintain and 
  protect the fusion booster until Omega could get 
  there. It was destroyed when Omega’s TARDIS 
  exploded. 
  skiLLs
  Athletics 2, Fighting 2, Marksman 2, 
  Subterfuge 2, Technology 3, Transport 2.
  traits
  Alien
  Armour (Reduces damage by 5)
  Psychic
  Technically Adept
  tech LeveL: 10 
  story points: 2
  arc of infinity
  
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  “Mind you, it’s surprising what does come into your 
  head.” 
  B  synopsis
  Manussa, The Future
  The TARDIS lands on Manussa, the former 
  homeworld of two previous “destroyed” empires, 
  the Manussan Empire and Sumaran Empire. The 
  Doctor had recently taught both companions how 
  to read and set the navigational charts, and Tegan 
  apparently entered the coordinates of Manussa 
  as their next destination in the process. Tegan 
  herself was suffering from nightmares of caves 
  and snakes, apparently related to her experiences 
  with the Mara in Kinda, but she could not remember 
  them upon waking. The Doctor deduced that the 
  Mara still existed inside Tegan’s mind, influencing 
  her behaviour.
  Manussa itself was a colonised world of the 
  Federation, and was hosting Lon, the son of the 
  esteemed Federator, and his mother 
  Tanha for their festival. Every ten 
  years the Manussans celebrated the 
  destruction of the Mara and the end of 
  the Sumaran Empire at the hands of 
  the Federation. Though this was Lon’s 
  first diplomatic mission on behalf of his 
  father, he was extremely bored, and only 
  agreed to go on an outing to the local 
  caves with Research Director Ambril 
  at the urgings of Tanha. Tanha much 
  preferred Ambril’s predecessor, who 
  once took her and her husband to meet 
  the Snakedancers, a group of mystics 
  who lived in the wilds of the mountains 
  and claimed to know the “truth” about 
  the Mara, which was that it would 
  someday return to Manussa. 
  The Doctor hypnotised Tegan and 
  helped her remember the details of 
  her nightmares. In a trance, Tegan 
  returned first to her memories of Deva 
  Loka, and then to being six years old in 
  her garden. When the Doctor pressed 
  her to go even deeper into her dream, 
  her voice changed, becoming deeper 
  as she shouted “Go away!” The Doctor 
  recognised it as the voice of the Mara 
  inside her, and gave her a sonic device to wear, 
  inhibiting her from dreaming and preventing the 
  Mara from controlling her any further. 
  In the Manussan market square, preparations for 
  the festival continued, and a carnival barker named 
  Dugdale attempted to convince passers-by to enter 
  his Mara-themed hall of mirrors. He tried his act on 
  Lon before realising who he was, but Lon dismissed 
  his “shoddy little booth” and moved on. Eventually 
  Ambril led them to the entrance to the Caves of the 
  Mara, which were shaped like the jaws of a snake, 
  as Tegan had dreamed them. There he began 
  an enthusiastic lecture on the pictograms and 
  artefacts found within, which only bored Lon even 
  further. Lon asked about the legends of the Mara’s 
  return, but Ambril dismissed them as unscientific 
  superstitions and nonsense.
  With the sonic device blocking her from hearing 
  anything else, Tegan had to be taken in hand by 
  Nyssa as the Doctor led them out of the TARDIS 
  to find the caves Tegan dreamt of. They passed 
  snakedance
  
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  through the market square, but when they came to 
  the cave entrance Tegan recoiled in fear. Nyssa had 
  to stay outside with her while the Doctor continued 
  investigating. As they sat quietly, a fairgoer tried 
  to convince them to buy some toy snakes, but 
  Tegan became frightened by them and ran off into 
  the market. There, she quickly became lost and 
  disoriented, collapsing.
  The Doctor arrived at the Cave of the Mara while 
  Ambril was continuing his tour, describing the 
  Great Crystal that once resided in the mouth of 
  the giant snake carved on the wall and how it was 
  removed hundreds of years ago for safekeeping. 
  When Ambril repeated his belief that the legends 
  of the Mara’s return were simply that, the Doctor 
  loudly claimed that, unfortunately, they were all too 
  true. Ambril tried to have security throw the Doctor 
  out, but Lon, at last finding something interesting, 
  intervened to let him speak. The Doctor explained 
  that the Mara existed as a latent mental force in the 
  mind of his companion, but when they went outside 
  to see her over Ambril’s protests Nyssa explained 
  that she had run off. Lon mocked the Doctor as he 
  departed in search of his friend. 
  When Tegan recovered, she was in the tent of a 
  fortune teller working the market place, who had 
  rescued her from the street and removed the 
  Doctor’s sonic dream inhibitor. The fortune teller 
  tried to relax Tegan, and revealed that she was 
  actually only an entertainer, telling people what 
  they wanted to hear. As the Mara regained control 
  of Tegan’s body, it laughed cruelly, and caused 
  an image of a snake skull to appear in a crystal 
  ball, which then exploded. As the fortune-teller 
  screamed, Tegan slipped away back into the crowd. 
  The Doctor sent Nyssa out to search the market 
  some more while he went to get more information 
  about the Mara and what it wanted on this world 
  from Ambril. Tegan saw Nyssa first, and snuck up to 
  surprise her outside the fortune-teller’s tent. Tegan 
  was acting very strangely, her emotions veering 
  wildly as she enjoyed the commotion caused by 
  the arrival of security people to help the distraught 
  fortune teller, then in terror begged Nyssa for help. 
  Nyssa tried to lead her back to the TARDIS, but 
  Tegan broke away and fled into the crowd again. 
  The Doctor pushed his way inside to see Ambril 
  again (despite the efforts of his assistant Chela), 
  but the Director remained dismissive of what he 
  considered to be the Doctor’s mad rants, since his 
  position exposed him to many irrational theories 
  the Manussan public had about the Sumaran period 
  in general and the Mara in particular. The Doctor 
  continued to press him, finally getting Chela to tell 
  him more details about the legends of the return of 
  the Mara. Chela said that the Mara is said to return 
  in a dream, to retake control of humanity “when 
  minds meet in the Great Crystal.” When the Doctor 
  corrected Ambril’s interpretation of the meaning 
  of an ancient Sumaran headdress, Ambril lost his 
  temper and ordered the Doctor out. When he left, 
  Chela caught up to him in the marketplace and 
  gave him a smaller blue crystal identified by the 
  Snakedancers as the “Little Mind’s Eye.”
  Tegan slipped into Dugdale’s Hall of Mirrors booth 
  in order to avoid Nyssa, and enjoyed looking at 
  her distorted reflections until one mirror showed 
  herself wearing the snake skull instead of her own 
  head. The Mara began to speak to her, offering her 
  peace and rest if she would only surrender her will. 
  The skull in the mirror disappeared, but Tegan now 
  again bore the snake tattoo on her arm. Dugdale 
  overheard her conversation with “herself” and, 
  mistaking it for a ventriloquist’s trick, offered to 
  snakedance
  
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  partner with her. Tegan turned on the unfortunate 
  man, terrifying him and sending him off in search of 
  the one man who mattered to her now – Lon!
  The Doctor reunited with Nyssa, who was still 
  searching for Tegan, and took her back to the Mara’s 
  Cave. There, he studied the pictograms on the wall 
  for clues. One appeared to show the Great Crystal 
  firing beams of some sort into the heads of people 
  standing around it. Eventually he deduced that the 
  lines must be flowing not from the crystal, but to it, 
  which was what was meant by the “meeting of the 
  minds.” He and Nyssa returned to the TARDIS, where 
  they experimented with the smaller crystal until 
  they determined that it could focus thoughts and 
  transform them into energy. The Great Crystal, the 
  Doctor theorised, should be capable of much more, 
  perhaps even turning thoughts directly into matter. 
  Dugdale called upon Lon and told him he had been 
  “summoned.” Lon was amused at the impudence of 
  the man and decided to go with him. They returned 
  to Dugdale’s booth, where Lon went inside and 
  met Tegan. She held out her hand to him, and, still 
  curious, Lon took it. He screamed then, and the 
  snake tattoo formed on his own arm. Tegan then led 
  Lon and Dugdale back to the Mara’s Cave. There, 
  she discovered that the Great Crystal was missing; 
  fortunately, Lon remembered that Ambril had taken 
  it into safekeeping. Pressing her tattoo against part 
  of the cave wall caused it to move aside, revealing a 
  vast chamber full of dusty Sumaran artefacts. 
  The Doctor attempted to force his way into Ambril’s 
  dinner party in order to find the Great Crystal, but 
  Ambril had had enough of the Doctor’s ravings and 
  ordered him thrown in prison. There, Chela came to 
  visit him, and told him he’d be locked up until after 
  the ceremony later that afternoon in order to avoid 
  any further public outrages. When the Doctor tried 
  to talk his way out, Chela mentioned that Dojjen, 
  the previous director, had spoken the same way of 
  the Mara’s return, but despite his reservations he 
  decided to trust Ambril and left the Doctor behind 
  bars.
  Dugdale recognised that the artefacts in the cave 
  were worth a fortune, but Lon further knew that 
  the cave would also be a powerful inducement for 
  Ambril to assist them. Tegan entranced Dugdale 
  with glowing eyes, and then sent Lon to find Ambril 
  (after stopping by the palace to pick up long gloves 
  to cover his new tattoo.) 
  Ambril read Dojjen’s journal, and showed Chela 
  what he termed to be “mad scribblings” and “woolly 
  minded nonsense” near the end of his term as 
  Director, just before he retreated into the hills. 
  When Lon arrived, he asked to speak with Ambril 
  privately, and Chela slipped out with Dojjen’s diary. 
  Lon asked to see the Great Crystal, but Ambril 
  protested that not even his father was allowed to 
  do so. Lon then produced a small goblet from the 
  cave, and used it to tempt Ambril into coming to see 
  where he had found it. 
  Nyssa snuck into the prison to talk to the Doctor, 
  hiding in the shadows when Chela returned to show 
  him Dojjen’s journal. Chela admitted that the key 
  to the cell was in Ambril’s office, and Nyssa snuck 
  off to try and get it herself. Meanwhile, Chela told 
  the Doctor about how the Federation had banned 
  the Snakedance over a hundred years ago, and how 
  they believed that the Mara could only be resisted 
  by those with perfectly clear minds and so practised 
  putting themselves in trances. 
  Nyssa found the key, but was caught by Tanha and 
  her bodyguard while doing so, winding up in the 
  cell with the Doctor. The two puzzled over Dojjen’s 
  diary again for a while, and Nyssa pointed out that 
  in order to focus mental energy as it did, the Great 
  Crystal had to be free of any structural imperfection, 
  tuned to the wavelengths of human thought; even 
  the effects of gravity during its construction would 
  deform it. Therefore, the Crystal had to have been 
  made by an advanced society, and the pre-Sumaran 
  Manussans must not have been the technological 
  primitives the Federation took them for. In fact, in 
  creating the Great Crystal, they “summoned” the 
  very being that doomed them. 
  Lon led a blindfolded Ambril back to the hidden cave, 
  having promised that Ambril could take full credit 
  for the discovery of the artefacts. Upon removing 
  the blindfold, Ambril was at first amazed by the 
  collection of unsuspected riches, but then came 
  
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  upon the entranced Dugdale mindlessly reciting his 
  marketplace spiel. Tegan angrily spoke in the voice 
  of the Mara, demanding to know where the Great 
  Crystal was. Lon threatened Ambril with never 
  finding this cave again, unless he agreed to allow 
  the Great Crystal to be used in the ceremony. Ambril 
  agreed rather than lose this matchless collection.
  Lon and Ambril returned to Ambril’s office, where 
  they met Tanha and Chela. Ambril, at Lon’s urging, 
  formally announced the ceremony would be changed 
  to include the Great Crystal and Lon playing the part 
  of his illustrious ancestor. Chela was horrified, but 
  the Director overruled any protest, and went to fetch 
  the Crystal. Chela palmed the key to the Doctor’s 
  cell, made his excuses and left. Unfortunately, 
  Lon saw him do so, and sent guards to arrest all 
  of them, claiming they were part of a conspiracy to 
  assassinate him. 
  When Lon tried to order the guards to kill the 
  prisoners, though, Tanha intervened, refusing to 
  believe these “crazy” people actually intended her 
  son harm. They returned to the Director’s office, 
  where both the Doctor and Chela protested the 
  changes in the ceremony. When the Doctor noticed 
  that Lon was wearing long gloves, he realised that he 
  also had been possessed by the Mara. As Ambril was 
  about to open the case containing the Crystal, the 
  Doctor, Nyssa and Chela broke for the doors, evading 
  the guards. Lon ordered the guards to pursue them, 
  but they escaped into the marketplace crowds. 
  Realising they only had a few hours before the 
  ceremony, the Doctor decided they needed to find 
  Dojjen himself. The Doctor led them out of the 
  city, and then sat down among some sculptures to 
  concentrate on the small stone and use it as a sort 
  of telepathic radio to send his thoughts to Dojjen. 
  After a brief wait, Dojjen himself silently appeared, 
  having walked down from the hills. He produced 
  from his bag a small but poisonous snake, and 
  allowed the snake to bite him on the wrist. He then 
  offered the snake to the Doctor to do the same, and 
  he did so despite Nyssa’s protests. Dojjen then began 
  to speak to the Doctor telepathically, calming him. He 
  explained to the Doctor that the snakedance is not 
  just the ceremony, but life itself, the struggle for 
  control and the battle against fear. The Mara could 
  only be defeated by the Doctor finding the “still point” 
  within himself. When he emerged from his trance, he 
  realised that somehow Dojjen had been able to help 
  him survive the snake’s venom. They said goodbye to 
  Dojjen and hurried back to the city.
  Lon prepared himself for the ceremony, donning the 
  brightly-colored raiment of his ancestor. The family 
  joined the great processional and paraded through 
  the city to the Mara’s cave. The ceremony itself 
  began, with Lon playing the part of his ancestor, 
  rejecting in turn the metaphorical temptations of the 
  Mara to give in to fear (represented as a handful of 
  dust) and despair (presented as a withered branch). 
  The third temptation, greed, was then offered to 
  Lon as a fake Great Crystal in the mouth of a snake 
  puppet. Lon, however, refused to follow the script, 
  and took the crystal from the puppet while claiming 
  loudly that both it and the ceremony itself were 
  fakes. He then smashed the faux crystal at his feet 
  to the horror of the assembled crowd. 
  Lon then announced that he was ending the farce 
  and bringing real knowledge to a world that had 
  grown soft. He demanded that Ambril produce the 
  real Great Crystal, and removed his glove, revealing 
  the tattoo of the Mara on his arm. Seizing the crystal, 
  Lon took it to the wall carving where it once resided, 
  announcing that the Mara had at last returned after 
  five hundred years. Tegan emerged from the hidden 
  cave with a live snake wrapped around her arm to 
  join him as he placed it in the wall. 
  The Doctor, Nyssa and Chela overpowered a guard 
  and snuck back into the cave, but were too late to 
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  stop Lon from replacing the Great Crystal. As he 
  did so, the wall carvings began to light up, and the 
  assembled citizens clutched their heads and fell to 
  their knees as the Mara began to take physical form 
  from all of their fears. Tegan dropped the snake she 
  was carrying to the ground, and it began to grow 
  in size into the form of the Mara. Only the Doctor 
  was able to resist the effect, and he shouted at the 
  crowd not to look at the snake, not to give it their 
  fear and belief that made it stronger, but to no avail. 
  He pulled out the small crystal again and began to 
  concentrate on it. The Mara recognised that he was 
  somehow interfering with its manifestation, and 
  tried at first to force him mentally to submit and 
  look upon it. When that failed, it tried to trick the 
  Doctor by crying out in Tegan’s voice, but the Doctor 
  continued to resist, drawing strength from Dojjen 
  as he gazed into his own crystal. The Mara then 
  sent Dugdale and Lon to wrest the smaller crystal 
  from the Doctor, but each was struck down when 
  they touched it. The Doctor then rushed to the snake 
  carving and ripped the Great Crystal again from its 
  socket. The Mara, unable to complete its physical 
  manifestation, collapsed to the ground and slowly 
  dissolved. 
  The crowd slowly recovered its senses, and even Lon 
  seemed to return to normal with his tattoo having 
  vanished. In the wilderness, Dojjen rose to his feet 
  and walked back up into the hills with a gentle smile. 
  The Doctor sat with Tegan and comforted her as she 
  recovered from the feelings of rage and hatred she 
  had felt with the Mara inside her, reassuring her that 
  this time the Mara was truly destroyed. 
  the Mara 
  Telepathy (Special): The Mara can communicate 
  with the minds of others.
  Weakness (Major): The Mara cannot abide its 
  own reflection. If it sees itself, it takes four levels 
  of Resolve damage.
  Special – Sow Insanity: The Mara can poison the 
  minds of others. If it speaks to a victim (either 
  through psychic contact, or using a possessed 
  host as a mouthpiece) and wins a Presence + 
  Resolve contest, it can either give the victim a 
  new Bad Trait, or increase an existing Minor Bad 
  Trait to Major. The Mara gains 1 Story Point when 
  it sows insanity, as it feeds on madness.
  tech LeveL: 7 
  story points: 9
  aWareness
  5
  presence
  8
  coordination
  4
  resoLve
  6
  ingenuity
  4
  strength
  -
  skiLLs
  Convince 4, Knowledge 4, Subterfuge 3.
  traits
  Alien
  Distinctive (Minor): Well, it’s a giant psychic snake. 
  More to the point, though, those possessed by the 
  Mara gain a Distinctive serpent tattoo that marks 
  them as its hosts. 
  Fear Factor (4)
  Hypnosis (Special): The Mara can possess those who 
  make themselves vulnerable to it. There are lots of 
  ways to become vulnerable to the Mara – sleeping 
  in the wrong place, certain psychic techniques, 
  deliberately opening your mind to the creature and 
  being hypnotised by a servant of the Mara all work. 
  Incorporeal: The Mara is a creature of psychic energy. 
  It cannot be hurt by any physical attacks. It’s immortal 
  and indestructible. It can be defeated by driving it 
  away (by damaging its Resolve).
  Psychic (Special): Can read minds and emotions.
  Shapeshifter: The Mara can present itself in any form 
  it wishes. 
  The Mara is an entity of pure psychic energy, a serpentine creature of hatred and deceit that dwells 
  in the dark places of the mind. It feeds on the suffering of others, and seeks out those vulnerable to 
  possession so it can drive them insane.
  
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  B  running the adventure
  Nightmares that presage the coming adventure are 
  an excellent tool for getting players committed to 
  the story. Don’t overuse them as a device or dwell on 
  them for too long, but when a character learns that 
  they’ve been dreaming of something awful, it adds 
  immeasurably to the effect of them encountering it 
  again in the waking world. 
  This is an excellent example of creating an alien 
  culture that’s different, but familiar enough to be 
  recognisable and useful for storytelling. The lovely 
  little details of the ceremony and the festival, like 
  the incidental demons asking for spare change after 
  they “strike” passers-by with their little staves, 
  stand out. The Gamemaster’s efforts here will be 
  rewarded with a more vivid setting, and you should 
  always look for opportunities to add them. Also, be 
  sure and encourage your players to do so as well. 
  When they add a lovely detail to the setting, reward 
  them with Story Points just as if they had roleplayed 
  their character well; think of it as roleplaying the 
  setting, which is almost as important. 
  Great NPCs have memorable motivations. Lon 
  does a fantastic job of turning Ambril to his side by 
  showing him the cave filled with Sumaran artefacts, 
  and then pointing out that he doesn’t know how to 
  get back here. If he didn’t help the villains, he’d live 
  forever with the knowledge that the trove existed 
  but never be able to see them, hold them, study and 
  catalogue them. It’s a truly evil temptation, and it 
  works perfectly. 
  further adventures
  •	
  The concept of the Mara comes from Buddhism, 
  where it is a demon of illusion and temptation. 
  Can the characters help an isolated monastery 
  in the Himalayas deal with an alien onslaught? 
  •	
  The TARDIS has travelled to all sorts of strange 
  places, including the Land of Fiction. Could it 
  end up in the “Dark Places of the Inside”, the 
  hellish dimension of shadows where the Mara 
  was trapped?
  •	
  The Great Crystal had the power to give the Mara 
  physical existence. What other psychic entities 
  might seek to break through into the material 
  universe with the crystal. For example, could it 
  help Omega (see page 69) leave his antimatter 
  universe?
  Lon
  aWareness
  4
  presence
  5
  coordination
  3
  resoLve
  4
  ingenuity
  4
  strength
  3
  Lon is the son of the current Federator, leader 
  of the Federation that controls the system of 
  Manussa. In his father’s absence, Lon and his 
  mother represented the Federation at Manussa’s 
  decennial celebration of the defeat of the Mara. 
  At first, Lon could barely be bothered to stir 
  from his bed to participate, but an encounter 
  with Tegan led to him being possessed by the 
  Mara and nearly responsible for unleashing the 
  monster on the Manussans again. It is hoped that 
  he learned a few lessons about responsibility 
  from the experience.
  skiLLs
  Athletics 1, Convince 2, Knowledge 2, 
  Subterfuge 1.
  traits
  Charming (Minor Good) 
  Obligation (to his family and the Federation, 
  Major Bad) 
  Voice of Authority (Minor Good) 
  tech LeveL: 7 
  story points: 3
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  ‘Oh, I know how many beans make five, Doctor.’ 
  B  synopsis
  England, Earth, 1983
  At the Brendon Public School for Boys in 1983, two 
  students, Vislor Turlough and “Hippo” Ibbotson, 
  took their maths teacher’s vintage Humber out for 
  an unauthorised spin around the grounds, to the 
  amusement of their friends. Turlough pushed the 
  prank a little too far and wrecked the car in a nearby 
  field. As he lay unconscious, he had an out-of-body 
  experience, in which a mysterious black-clad figure 
  who called himself Turlough’s “guardian” offered 
  to allow him to leave Earth and return to his real 
  home, if in exchange the young man performed one 
  task for him: kill “one of the most evil creatures in 
  the universe” – the Doctor! 
  The Headmaster and several of the faculty came 
  to clean up the accident and tend to the injured 
  students, as did the car’s owner: Alistair Lethbridge-
  Stewart, formerly the Brigadier of the British 
  offices of UNIT! Neither boy was seriously hurt, but 
  Turlough was diagnosed with a mild concussion 
  and shock and sent to the school’s infirmary. By 
  his bed he discovered a strange crystal cube, which 
  the hospital’s matron said had been found in his 
  jacket when he was brought in. When he was left 
  alone again, he studied the crystal, and he heard 
  the voice of the Black Guardian in his head, telling 
  him that they would be together “until our business 
  is concluded.”
  The TARDIS became caught in a warp ellipse: 
  an orbital path of another ship travelling 
  simultaneously through time and space. In order 
  to avoid a collision with the other ship, the Doctor 
  materialised the TARDIS directly inside it. The 
  Doctor and his companions emerged from the 
  TARDIS into the other ship, which was appointed 
  like an art deco luxury liner but apparently 
  abandoned. Everything on the ship was in fine 
  working order, and apparently designed for the 
  comfort of passengers. The Doctor was surprised 
  once to find a wall lined with mysterious portraits 
  of aliens. He then found a flight status console 
  suggesting the ship had been in continuous orbit 
  for three thousand years. Nyssa found a transmat 
  device, left in transmit mode six years ago by the 
  last person to use it, to teleport to Earth. The three 
  of them returned to the TARDIS, but found that it 
  could not dematerialise.
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  The Black Guardian ordered Turlough to go to the 
  obelisk on the hill overlooking the school grounds, 
  and  explains how to deactivate the camouflage 
  screen that protected a hidden transmat capsule. 
  When it appeared, Turlough entered, and the device 
  vanished again. Hippo, terrified, fled back to the 
  school. He found the Brigadier and told him about 
  Turlough’s disappearance inside a “big silver ball,” 
  and the two of them headed back to the obelisk. 
  The capsule appeared on the mysterious orbiting 
  ship, and Turlough emerged. He found the same 
  control panel the Doctor had used, but when he 
  tried to activate it the Black Guardian ordered him 
  not to use them. Turlough protested that it was a 
  spaceship and he could use it to get home, but the 
  Guardian told him that he had been brought here 
  to kill the Doctor. In frustration, Turlough tried to 
  cast the glowing cube away, but found that he was 
  physically unable to remove it. Resigned, Turlough 
  agreed to follow his orders.
  The Doctor and his companions headed back to 
  the transmat room, where he determined that the 
  transmat beam was somehow interfering with the 
  TARDIS. Nyssa saw the capsule and realised it 
  must have just returned to the ship in the last few 
  minutes. However, while they were dashing back 
  and forth, they left the door unlocked and Turlough 
  was able to slip inside. When the Doctor returned 
  again, he found Turlough standing at the control 
  station studying its workings. 
  Turlough claimed that he had simply found the 
  transmat capsule on Earth by accident, stepped 
  inside and then found himself here. The Doctor 
  seemed to accept this, though both of his 
  companions found the story more suspicious. The 
  Doctor determined that the beam needed to be 
  turned off back on Earth, and decided to use the 
  transmat to get back there – once he’d disconnected 
  the beam, Nyssa and Tegan could follow in the 
  TARDIS. Turlough asked to go back in the transmat, 
  and the Doctor agreed. 
  The two men emerged again on Earth in 1983, 
  and the Doctor began to dismantle the control 
  mechanisms hidden in a nearby sculpture. The 
  Black Guardian commanded Turlough telepathically 
  to kill the Doctor, and in response Turlough picked 
  up a heavy rock while the Doctor’s back was turned. 
  However, the mechanism exploded suddenly and 
  knocked both men down, so the Doctor never 
  noticed he was in danger. 
  As the Doctor puzzled over the short-circuit, the 
  TARDIS appeared briefly next to the obelisk, but 
  before the materialisation completed it disappeared 
  again. Turlough demonstrated a remarkable 
  knowledge of the physics of warp ellipses, but again 
  the distracted Doctor took no notice. As the Doctor 
  continued to work, Brigadier Lethbridge-Stewart 
  and Hippo returned to the obelisk. At first the Doctor 
  was delighted to see his old friend, but the Brigadier 
  didn’t recognise him.
  The Brigadier returned the two students back to the 
  school, and the Doctor followed him inside, trying 
  to explain that he’d regenerated again since their 
  last meeting. However, the Brigadier continued 
  to have no idea who the Doctor was, though when 
  the Doctor mentioned UNIT the alarmed Brigadier 
  took him back to his quarters so nobody would 
  overhear their discussion of the still-secret agency. 
  In his cottage, the Doctor asked about several of 
  his old friends, including Sergeant Benton, Harry 
  Sullivan, Jo Grant, Sarah Jane Smith, and Liz Shaw, 
  establishing that the Brigadier remembered most 
  of them. The Doctor than began to remind him of 
  the adventures they had together, and a flood of 
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  memories came surging back to the Brigadier, 
  including the Yeti, the Cybermen, the Daleks and of 
  course the Doctor in his previous incarnations. 
  Once his memories had returned, the Brigadier 
  was happy to see his old friend, though when the 
  Doctor suggested he might require some treatment 
  for his apparent memory problems he reacted 
  angrily. He then admitted that he’d had a nervous 
  breakdown of some sort in recent years, and had 
  been receiving treatment from the campus doctor. 
  He’d been working at this school since 1977, 
  teaching maths and coaching the rugby team. When 
  the Doctor expressed his concerns about finding 
  his TARDIS and companions again, the Brigadier 
  also mentioned that he remembered once meeting 
  a girl named Tegan, an attractive young lady with 
  an Australian accent, but he couldn’t quite place the 
  details. 
  Meanwhile, the TARDIS rematerialised next to the 
  obelisk again, but the Doctor was not around when 
  Nyssa and Tegan emerged. Confused, they waited a 
  short while, and then the transmat capsule finally 
  appeared beside them. When they opened it up, a 
  horribly injured figure was lying on the floor, burned 
  beyond recognition. Thinking that this was the 
  Doctor after a horrible accident with the transmat, 
  they took the figure into the TARDIS. While Nyssa 
  attempted to help the ‘Doctor,’ wrapping him in 
  blankets, Tegan remembered that Turlough was 
  supposed to be with him, and went out in search of 
  him. However, there was no sign of him, and Nyssa 
  theorised he might have been “atomised” by the 
  transmat failure.
  Tegan realised they needed some assistance with 
  the injured ‘Doctor’, and headed down the hill to 
  the school she could see below. She asked for 
  directions to find a doctor, and ran into a several-
  years-younger Brigadier on the campus. When she 
  mentioned the TARDIS offhandedly, he immediately 
  offered to help and explained who he was. He sent 
  a student to fetch the campus medic and meet them 
  at the obelisk. On their way back, Tegan showed 
  him the TARDIS tracking device she carried, and 
  he absent-mindedly put it in his own pocket. The 
  Brigadier mentioned the campus was celebrating 
  the Queen’s Silver Jubilee, which Tegan knew was in 
  1977. Therefore, they must have travelled back into 
  the past in the TARDIS. She realised that this in turn 
  meant that the man in the transmat capsule might 
  not be the Doctor after all! She and the Brigadier 
  raced up the hill to find out.
  Turlough, back in the infirmary, dreamed of telling 
  the Headmaster of his situation with the Black 
  Guardian and asked for his advice. He confided to 
  the Headmaster that he planned to use the transmat 
  device to escape, leaving the Doctor for the Guardian 
  to deal with himself. The Headmaster then revealed 
  himself in the dream to be the Guardian, and 
  Turlough realised that he was never going to escape 
  a being with such powers. He used the sheets from 
  his bed to escape out the infirmary’s window, and 
  scaled the hill once more.
  In 1983, the Brigadier remembered that he had met 
  Tegan in June of 1977, though he was still sketchy 
  on the details. He then received a call from the 
  infirmary matron telling him that Turlough had 
  disappeared again. His memories were slowly 
  returning to him, and he described them to the 
  Doctor as they investigated. 
  Back in the TARDIS, the burned man began to heal 
  from his injuries, but continued to carry on his 
  impersonation of the Doctor for Nyssa, claiming 
  he’d suffered a botched regeneration to explain his 
  different appearance. He insisted that they travel to 
  the orbiting ship at once, but Nyssa refused to leave 
  without Tegan. Fortunately, Tegan and the Brigadier 
  arrived shortly thereafter. When they entered the 
  TARDIS, the figure turned around, revealing its 
  new form: that of a hideous alien with a partially-
  exposed brain!
  In 1983, the Brigadier suddenly stopped telling the 
  Doctor his memories, claiming he couldn’t go any 
  further; the events were too horrible, and apparently 
  somehow related to his nervous breakdown. The 
  Doctor then found Turlough’s mysterious cube 
  abandoned in the infirmary, and realised that they 
  needed to get back to the transmat capsule before 
  Turlough figured out how to operate it himself. 
  When they got there, they found Turlough inside the 
  capsule, which was still trapped here by the broken 
  
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  transmitter. The Doctor, suspicious of Turlough at 
  last, gave him back the cube, and set about resetting 
  the transmitter. 
  Tegan didn’t believe the alien’s claims to be the 
  Doctor, but Nyssa and the Brigadier were both 
  unsure. The alien again demanded to be taken back 
  to the other ship, claiming it needed equipment 
  that would be in the laboratory there. After some 
  debate, Nyssa decided to trust the ‘Doctor’ despite 
  Tegan’s warnings, and returned the TARDIS to the 
  orbiting ship. 
  The Doctor attempted to use the transmitter to 
  bounce a signal off the warp ellipse itself, allowing 
  it to short out the time differential energy, and 
  sending it back to Tegan and Nyssa in 1977, so 
  that they could then follow it and join them in the 
  present. The Doctor asked the Brigadier if he’d 
  accompanied them back to 1977 in the TARDIS, but 
  he couldn’t remember and didn’t understand why 
  it mattered until the Doctor pointed out the grave 
  dangers of meeting yourself at a different point in 
  your personal timeline (see the Blinovich Limitation 
  Effect, below). Unfortunately, the transmitter 
  couldn’t handle the strain and exploded, apparently 
  stranding the Doctor on Earth, until the Brigadier 
  remembered that Tegan had given him her TARDIS 
  tracking device back in 1977, and that he still had it 
  at his house. The three set off to find it. 
  In the ship, the alien told the companions to stay 
  behind in the TARDIS, but Tegan refused to let 
  him go out alone, arguing that either he was the 
  Doctor and needed their help, or he wasn’t and they 
  shouldn’t let him out of their sight. Eventually, the 
  creature collapsed in front of the doors, at which 
  point the Brigadier agreed to let him leave the ship. 
  After a few minutes, the Brigadier decided to follow 
  him covertly, ordering the “girls” to stay behind. 
  The Doctor repaired the now-broken tracking 
  device, and detected the presence of the TARDIS 
  on the orbiting ship within the warp ellipse. The 
  Doctor realised that whoever the alien was, he had 
  presumably been injured by the transmat process 
  and couldn’t use it to return to its ship itself, so 
  needed the TARDIS to do so. They hurried back to 
  the transmat capsule, where they used the tracking 
  device to navigate a course to the ship. 
  The capsule arrived on the ship, and the Doctor, 
  Turlough and the Brigadier (1983 vintage) emerged. 
  The Doctor sent Turlough to find the TARDIS, 
  while he explored the ship with the Brigadier. They 
  discovered a laboratory full of strange devices, one 
  of which the Doctor immediately recognised as a 
  metamorphic symbiosis generator, used on Gallifrey 
  by Time Lords to help them through regenerative 
  crises. This one had been stolen and modified to 
  include seven extra regeneration cubicles. 
  Turlough, once alone, attempted to contact the 
  Black Guardian for advice. At first he received no 
  response, but eventually the Guardian’s image 
  appeared in one of the portraits on the wall. He 
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  instructed Turlough to open the hidden wall panel, 
  which slid aside to reveal Mawdryn’s seven fellow 
  mutated aliens, who woke from their stasis and 
  lurched clumsily forward. Turlough fled in terror, 
  and the creatures slowly followed. 
  While the Doctor studied the generator, the Brigadier 
  heard sounds from outside and went to investigate, 
  narrowly avoiding running into his younger self, who 
  was searching for the alien. When he returned to 
  the lab, the Doctor was gone, but Mawdryn himself 
  was lying on the floor, having crawled across the 
  ship. Making the same mistake a second time, the 
  Brigadier mistook Mawdryn for an injured Doctor, 
  and helped him into one of the cubicles. 
  The real Doctor had returned to the TARDIS, where 
  he brushed past his surprised companions in a rush 
  to his own lab. He discovered that they had also 
  brought the Brigadier with them, and realising the 
  terrible danger if the two should meet, ran out again 
  in search of both with Nyssa and Tegan behind him. 
  They headed back to the lab, leaving Tegan behind 
  in the hallway to stop the Brigadier if he should turn 
  up. Turlough snuck back into the TARDIS again and 
  tried to use it to escape, but the Black Guardian 
  refused to allow him to leave until the Doctor’s 
  defeat was complete.
  As Mawdryn began to stabilise again, the Brigadier 
  recognised his mistake. He demanded to know 
  where the Doctor was, and when Mawdryn didn’t 
  answer he threatened to cut off the generator’s 
  power. Mawdryn explained that this wouldn’t kill 
  him. Indeed, nothing could kill him any more. When 
  the Doctor arrived, Mawdryn revealed what the 
  Doctor had suspected: he and his associates had 
  stolen the Gallifreyan device in an effort to make 
  themselves immortal. However, the process had 
  gone horribly wrong, and they were now trapped 
  in a state of continuous, painful regeneration, 
  unable to die. They had been banished from their 
  homeworld on this ship, and now whenever its orbit 
  passed them within transmat distance of a planet 
  one of them would leave to search for a means by 
  which they could finally die. Now, they finally had 
  found a possibility: if the Doctor would sacrifice the 
  energy of his own future regenerations, they could 
  free themselves of their nightmarish existence.
  The companions were horrified when they grasped 
  what Mawdryn was asking for, with Tegan claiming 
  it would be “murder eight times over.” The Doctor 
  refused to give up his future regenerations, and 
  Mawdryn then agreed to let them all leave, but said 
  they would have to accept the consequences of their 
  actions. When the Doctor and his friends left, the 
  mutants seemed to despair, but Mawdryn promised 
  them he would return, and of his own free will. 
  The Guardian realised there were two versions of 
  the Brigadier loose on the ship, and recognised the 
  danger inherent to such a situation. He ordered 
  Turlough to leave the TARDIS and make sure the 
  two did not come into contact with each other. 
  Turlough searched the ship until he found the 
  younger Brigadier in a hallway, and confronted 
  him. He told the Brigadier he was taking him to the 
  Doctor, but instead he locked him in the mutant’s 
  hidden stasis room. This didn’t hold the Brigadier 
  for long, though, as he rapidly picked the lock and 
  escaped back out into the ship.
  Turlough then met the Doctor at the TARDIS, and the 
  Doctor told him to find the younger Brigadier and 
  take him in the transmat capsule safely back to 1977 
  while he took the older one back to 1983. When the 
  TARDIS left the ship, though, Nyssa and Tegan were 
  immediately struck with the horrifying symptoms 
  of mutation, their skin withering as they collapsed 
  to the floor. The Doctor quickly realised that they 
  had been contaminated with the same mutation 
  Mawdryn and the mutants had, and that travelling in 
  time was rapidly increasing the effects. He returned 
  the TARDIS back to where it came from, hoping 
  that would induce a remission in their symptoms. 
  Unwilling to give up so quickly, the Doctor tried to 
  reverse the polarity of the neutron flow and travel 
  the reverse direction of the warp ellipse to escape 
  back to Earth, but this only resulted in Nyssa and 
  Tegan being de-aged back down their individual 
  timelines, turning into children. The Doctor was 
  forced again to return to Mawdryn’s ship. 
  Meanwhile, the younger Brigadier made his way 
  to Mawdryn and the mutants, and they quickly 
  deduced the dangers of having the two on board 
  the ship. Mawdryn directed the Brigadier back 
  to the transmat capsule to get him back to Earth. 
  However, when the TARDIS returned to the ship a 
  second time, the transmat beam was blocked again 
  and the capsule again returned to the ship. 
  Turlough discovered the young Brigadier was on 
  the loose again when the Black Guardian upbraided 
  him for his incompetence, and promised again to 
  keep the two apart long enough for the Doctor to 
  suffer his ultimate defeat. In the transmat capsule, 
  the younger Brigadier realised he wasn’t going 
  anywhere, and removed the TARDIS tracking device 
  
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  from the controls. Tucking it in his pocket, he set out 
  again into the ship.
  When the Doctor and companions emerged from 
  the TARDIS at last, Tegan accused Mawdryn of 
  infecting them with his own mutation. Mawdryn 
  confirmed that they had been infected, but not 
  intentionally; the constant experiments they had 
  tried in efforts to cure themselves or simply kill 
  themselves had made the mutations contagious. 
  Their only hope now was to remain on the ship. The 
  Brigadier asked if their symbiosis generator could 
  cure the two women using the Doctor’s life force as 
  well, but while the mutants agreed it was possible, 
  they refused to allow the Doctor to use it unless they 
  also could share in his life-energy in order to kill 
  themselves. The Doctor was forced to agree rather 
  than allow his closest friends to die, and returned to 
  the mutant’s laboratory. 
  The Doctor connected himself, Nyssa, Tegan 
  and the mutants to the symbiosis generator, and 
  instructed the older Brigadier how to work the 
  consoles. The younger Brigadier heard the sounds 
  of the machine starting up and followed them to the 
  laboratory himself. Turlough raced after him and 
  attempted to physically stop him from entering, 
  but the Brigadier shoved him aside and entered. As 
  the two Brigadiers stared at each other across the 
  console, the older one suddenly said, “I remember!” 
  and raised his hand. The younger one reached out 
  as well, and when the two touched there was a 
  tremendous flash of temporal energy. 
  The energy fed directly into the generator, protecting 
  the Doctor curing Tegan and Nyssa and finally killing 
  the mutants. The two Brigadiers were knocked 
  senseless but otherwise unharmed. The older one 
  recovered first, and the Doctor sent him with Nyssa 
  to the heart of the TARDIS to wait until they returned 
  the still-unconscious younger Brigadier to 1977, 
  where he could begin the treatment for the nasty 
  shock and “breakdown” he had suffered. 
  After the flash, Turlough’s hand immediately went 
  to the cube in his pocket, but when he withdrew 
  it it was cracked and lightless, and the Guardian 
  seemed to be gone. He then slipped aboard the 
  TARDIS again and hid in an inner hallway while the 
  Brigadiers were returned. The Doctor returned 
  the older Brigadier, once again hale and hearty, to 
  1983, at which point they realised Turlough was still 
  missing, perhaps back aboard the ship. When they 
  rushed back inside to go rescue him, he was already 
  standing at the console. “Doctor, may I join you?” he 
  asked. The Doctor held out his hand and said “I think 
  you already have.” Nyssa and Tegan glanced at each 
  other, none too sure of their new companion. 
   
   
  B  running the adventure
  Mawdryn Undead takes full advantage of the 
  pleasures of a time-travel game, placing the 
  heroes in two different times with two versions of a 
  beloved NPC and letting the story focus on the twin 
  timelines. The climax throws the danger of having 
  two Brigadiers into the mix the with the Doctor’s 
  horrifying choice; let his companions face eternal 
  imprisonment on an orbiting spaceship or sacrifice 
  his future regenerations. 
  The adventure itself shows the easiest way to do 
  a story like this: divide the party, perhaps in time 
  but not in space, and then provide a location in 
  the adventure that both groups can come together 
  in. Since Mawdryn’s ship is travelling in the warp 
  ellipse, it can be reached from both points in time 
  for the climax. 
  MaWdryn undead
  
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  A clever trick is added to the mix by the Brigadier’s 
  amnesia about the events of his own past. This way, 
  the character playing him can participate in the 
  events of one time and then gradually “remember” 
  them in the next. This creates the dramatic effect of 
  having the Brigadier relate the events of 1977 to the 
  Doctor of 1983 immediately after we witness them 
  happening in real time. 
  Amnesia itself, while an awful cliché in some fiction, 
  is perhaps an under-used trick in roleplaying 
  games. It allows the Gamemaster to mess around 
  with the order of events while avoiding railroading 
  the players into having to act in specific ways to 
  match the “history.” If nobody’s quite sure how 
  something happened in the past until the players 
  have actually played a given scene out, the players 
  have maximum freedom to do whatever seems 
  appropriate for their characters.  
  the BLinovitch LiMitation effect 
  The Blinovitch Limitation Effect describes how the 
  universe reacts to repeated crossings of an individual 
  timestream. When the very fabric of the universe is 
  stretched by repeatedly time travelling to the same 
  location or individual, the space-time continuum 
  reacts by making that period more resistant to 
  change. A secondary effect is that people carry with 
  them an “energy level” related to the exact time and 
  place they originally come from when they travel in 
  time. Two versions of the same person, from different 
  originating points in the timestream, have different 
  levels of this energy, and if they should come into 
  contact with each other the differentiation between 
  their temporal energies can interact with chaotic but 
  usually destructive effects.
  When the two Brigadiers touched, the temporal 
  differentiation “shorted out,” and the energy surge 
  simultaneously cured Nyssa and Tegan and killed 
  the mutants. This is the same energy effect from 
  Father’s Day (See The Ninth Doctor Sourcebook) 
  when younger and older Roses accidentally touched, 
  except in that case the Reapers fed on the resultant 
  energy surge. Were the two teams on the ship in 
  danger of an imminent Reaper attack? Perhaps this 
  is what the Black Guardian was concerned about 
  when he told Turlough to keep the Brigadiers apart 
  (otherwise, one would think this was an excellent 
  opportunity to be rid of the Doctor).
  For more on the Limitation Effect, Warp Ellipses 
  and all sorts of other time travel fun, see The Time 
  Traveller’s Companion. 
  transMats
  Transmats are a common form of transportation 
  among many cultures of a certain technological 
  level. Humanity first developed this technology 
  somewhere around the 21st century. Basic 
  transmat use requires a transmission/reception 
  station at both ends of a journey, though later 
  improvements allow matter to be transported 
  without such equipment. A transmat station scans 
  the object to be teleported, and then reduces the 
  object to its component atoms and streams them 
  through higher dimensions to the destination 
  location, where the object is recreated exactly by 
  the receiver. The distance transmats can reach 
  varies depending on the level of technology; early 
  versions can only reach interplanetary distances, 
  but more advanced models can travel vast, even 
  intergalactic distances.
  The version that the Doctor encounters here 
  is comparatively primitive, since it requires a 
  “transmat module,” a large silver ball with sufficient 
  room inside for several people. The entire module is 
  transmatted back and forth between two stations, 
  in this case one on Earth near the Brendon School 
  and the other on Mawdryn’s ship. 
  mETamorPHic symbiosis rEGEnEraTor
  The metamorphic symbiosis regenerator is a 
  device used by Time Lords to assist themselves 
  medically with difficult regenerations. 
  Mawdryn stole one from Gallifrey and used it 
  on himself his fellow scientists, unfortunately 
  turning them all into immortal but horrifying 
  and pain-wracked mutants in a constant state 
  of regeneration. 
  A Symbiosis Regenerator allows a character 
  to spend a Story Point to turn a result of ‘Down’ 
  to a result of ‘Same’ when rolling for Attribute 
  Changes due to Regeneration (or, if using the 
  more detailed Time Traveller’s Companion 
  rules for regeneration, a regenerating 
  character can spend the Story Points stored in 
  the Regenerator to augment his Regeneration 
  rolls while regenerating). Or, to put it another 
  way, the regenerator regenerates generated 
  results of regeneration. Easy as navigating a 
  warp ellipse, really. 
  Contains 6 Story Points.
  
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  iT Was THE docTor all alonG!
  Twice, the companions mistake the horribly 
  mutated form of Mawdryn for the Doctor. While 
  this may be at least partially due to Mawdryn’s 
  deceptions, it does suggest an interesting trick 
  that a Gamemaster could try – a Time Lord 
  could look like anyone after a regeneration, 
  so you could run a game session involving 
  mistaken identities, with someone else 
  masquerading as the next regeneration (The 
  Next Doctor, in The Tenth Doctor Sourcebook, 
  plays with this idea in another way).
  further adventures
  •	
  Harry Sullivan is “seconded to NATO, last heard 
  of doing something very hush-hush at Porton 
  Down.” This sounds like a plot starter to me! In 
  1983 Porton Down was home to the Chemical 
  Defence Establishment, among various other 
  secret government science projects (like the 
  Microbiological Research Establishment). The 
  CDE studied chemical warfare and the effects 
  of other nerve agents. If the characters find 
  themselves in Porton Down – say, investigating 
  Torchwood’s 
  reverse-engineering 
  of 
  alien 
  technology – Harry might be a useful ally.
  •	
  Criminals of some sort stealing advanced 
  technology (from Gallifrey or any other 
  advanced race) and then misusing it, to the 
  detriment of themselves and others, is an 
  always-reliable motif. Imagine the chaos that 
  ordinary thieves from the 21st century could 
  create with only a handful of the Doctor’s minor 
  gadgets, like Psychic Paper that could get them 
  into any number of secure locations, or a Sonic 
  Screwdriver that could open bank vaults!  
  •	
  Brendon Public School seems to be a magnet 
  for weirdness. At the very least, it’s got an exiled 
  alien aristocrat, an amnesiac ex-UNIT officer, 
  and a hidden transmat device on the grounds 
  (and remember, none of them have anything 
  to do with each other – Turlough only finds out 
  about the transmat thanks to the intervention of 
  the Black Guardian). What other strange things 
  go on there? Shapeshifters on the staff? Alien 
  ships landing on the rugby pitch? Ancient relics 
  turning up in history class?
  MaWdryn
  test (Difficulty 15); if he fails, his Strength and 
  Coordination drop to 1 for some time due to the 
  pain of the regeneration.
  Obsession (Major): Finding a way to die.
  Vortex: His ship’s stuck in a warp ellipse, giving it 
  limited time travel capacity.
  tech LeveL: 6  
  story points: 6
  aWareness
  3
  presence
  3
  coordination
  2
  resoLve
  4
  ingenuity
  5
  strength
  3
  skiLLs
  Convince 3 (Lying 5), Knowledge 3, Medicine 5, 
  Science 4, Subterfuge 3, Technology 3, Transport 2.
  traits
  Alien
  Alien Appearance: You can see his brain.
  Boffin: Mawdryn was a scientist, and a genius, but 
  Time Lord biology was beyond him.
  Outcast: He and his fellow researchers were exiled 
  for their crimes.
  Unattractive (Special): He might have a lovely 
  personality, but he automatically fails any roll 
  relying on physical appearance. 
  Immortal (Special): Mawdryn cannot die. He keeps 
  regenerating no matter what happens. After each 
  regeneration, he must make a Strength + Resolve 
  MaWdryn undead
  
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  ‘It’s a relief. I was hoping for something rather better 
  on the other side.’ 
  B  synopsis
  The centre of the universe, the Future
  Under the Black Guardian’s instruction, Turlough 
  sabotaged the TARDIS by removing part of the 
  space-time element, causing the ship’s internal 
  dimensions to destabilise. Walls began to phase in 
  and out of existence, as the whole vessel threatened 
  to fade out. The TARDIS’ safety cutouts activated, 
  jamming the rotors. The Doctor used the viewer to 
  pull up Nyssa’s room, where the view was fogged 
  by an expanding dimensional instability that 
  threatened to disintegrate her entire room. Through 
  the field Nyssa could barely make out a wall, and a 
  door with a terrifying painting of a skull on it. The 
  Doctor instructed her to go through it for her own 
  safety. She emerged into the corridor of 
  another ship, trying to stay ahead of the 
  field and dropping her notebook as she 
  ran. 
  After she left her room, the instability 
  field slowly faded, but the TARDIS 
  began to make ominous and unfamiliar 
  noises. On the screen, Tegan noticed the 
  mysterious doorway in Nyssa’s room 
  was closing, and the Doctor raced in to 
  jam it open with a chair. He explained 
  that the TARDIS must have “merged” 
  with another spacecraft, a safety feature 
  built in to protect the passengers in case 
  of impending structural breakdown (and 
  one that he’d never seen occur before!) 
  He 
  crawled 
  through 
  the 
  doorway 
  himself, ordering Tegan and Turlough to 
  stay behind. 
  Moments after he left, however, Tegan 
  heard a mournful howl coming from 
  the ship, and fearing for her friends 
  crawled in after them. Turlough planned 
  to stay behind, but the Black Guardian 
  appeared to him and ordered him to 
  follow, and kill, the Doctor. When he 
  entered the other ship, the door behind 
  them slammed shut, trapping them all 
  inside. 
  The Doctor caught up with Nyssa deeper into the 
  ship, which seemed to be an old passenger liner, 
  abandoned except for the mysterious howling 
  sound. Nyssa wondered about the skulls painted on 
  many of the doors, but the Doctor was concerned 
  with getting back to the TARDIS and off this ship.
  Meanwhile, the ship they were exploring was 
  boarded by space pirates Kari and Olvir. They headed 
  for the bridge, but were surprised to discover that 
  it was automated. The ship had no apparent crew, 
  but still maintained an atmosphere on board. Kari 
  suspected that their briefing had been wrong and 
  tried to contact the raiding ship, but then they 
  heard the Doctor and Nyssa wandering lost in the 
  hallways, and ambushed them at gunpoint when 
  they emerged onto the bridge. 
  Kari tried to question the Doctor, mistaking him 
  and Nyssa for rival pirates. While they talked, 
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  Olvir watched on the screens as the raider ship 
  detached from the liner and fled, leaving Kari and 
  Olvir behind. Kari pulled a gun on Nyssa, telling 
  the Doctor she was commandeering his ship, but 
  he knew that she was bluffing, since he recognised 
  from the change in engine sounds that the liner 
  was preparing to dock with another ship itself. She 
  softened her stance, asking him to take them off the 
  liner with him, and he promised to do so if they kept 
  their guns holstered. 
  Turlough and Tegan continued to search for Nyssa. 
  Tegan heard a plaintive cry for help from behind 
  one of the skull-marked doors, and mistaking it 
  for Nyssa tried to open it. Tegan got the door to 
  open a small amount, and when she did multiple 
  bandaged arms emerged, clawing and grabbing at 
  her. Turlough arrived just in time to rescue her, and 
  the two returned to where the door to the TARDIS 
  had been. 
  The ship’s computer began to announce their 
  arrival at their destination, saying that passengers 
  should prepare to disembark before sterilisation 
  procedures began. In the hallway, Tegan and 
  Turlough watched in horror as the doors opened, 
  and humans bearing the unmistakable signs 
  of disease and decay began to stagger out. The 
  computer announced, “There is no return. This is 
  Terminus.” Olvir recognised the name and fled in 
  horror, shouting that “This is Terminus, where all 
  the Lazars come to die! We’re on a leper ship!”
  The Doctor, Nyssa and Kari returned to the bridge, 
  trying to understand what was going on.  A wave 
  of dizziness passed over Nyssa as she searched 
  for data blocks, but she recovered quickly. She 
  found Olvir hiding beneath the stairs. Olvir knew 
  of Terminus because his sister had died of Lazar’s 
  disease, and spent her final days being treated at 
  the medical station called Terminus. He added that 
  as far as he knew nobody had ever been cured at 
  Terminus, which was run by a private company that 
  played on the fears the public had about the disease. 
  The Doctor noticed that Terminus was located at the 
  exact centre of the known universe. 
  Tegan and Turlough continued to try to find a way out 
  of the maintenance tunnels, with no luck. As they 
  watched, a man wearing an unusual suit of armour 
  walked down the halls, and when he seemed 
  satisfied that the passengers were gone, ordered 
  the security robot to sterilise the area. Tegan and 
  Turlough redoubled their efforts to escape. The 
  tunnels began to flood with gas…  
  The Doctor, Nyssa and the pirates were still on 
  the bridge when the computer announced the 
  preparations for “Stage One sterilisation,” and 
  decided they needed to get out immediately. The 
  Doctor pulled up a schematic of the ship, but they 
  were uncertain where the TARDIS was, so they split 
  up to find it. 
  On Terminus, the Lazars were managed by a staff 
  of “handlers” called the Vanir, who wore armoured 
  suits to protect themselves both from the disease 
  and the dangerous levels of radiation given off by the 
  poorly maintained engines of the station. One of the 
  Vanir, Bor, discovered that the radiation levels were 
  rising quickly and decided to enter the “Forbidden 
  Zone” to investigate.  
  Olvir and Nyssa looked for the TARDIS, but again 
  Nyssa was overwhelmed by sickness and had to 
  stop to rest. When a security robot came into their 
  corridor, Olvir tried to help her back to her feet, 
  but as he touched her skin he realised that she had 
  been contaminated and was herself now a victim of 
  Lazar’s disease. The robot identified her as a Lazar 
  and seized her arm, and as it led her away Olvir 
  turned his back on her cries for help. 
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  The robot dropped Nyssa off at the central station, 
  where Valgard and the other Vanir processed 
  Lazars like “baggage.” One of the Vanir told Valgard 
  not to anger Eirak, their leader; Valgard answered 
  derisively that Eirak’s only power was control of 
  the supplies of Hydromel, the drug that kept them 
  all alive. Nyssa asked Valgard about Terminus’ 
  function, and was horrified to learn that there were 
  in fact no doctors at all on Terminus; the Vanir were 
  here only to process the Lazars in, and deliver them 
  to something called the Garm, a creature living in 
  the Forbidden Zone. Beyond that, Valgard knew 
  nothing of the Lazars’ fate. 
  Another of the Vanir, Sigurd, collected the Hydromel 
  shipment from the liner, making sure to replace his 
  armour’s own supply before turning the packages 
  over to Eirak. When he returned to the central 
  station, Sigurd stopped Nyssa from overpowering 
  a distracted Valgard and slipping away. The two 
  escorted her down the elevator to the Forbidden 
  Zone. Behind them, Olvir followed stealthily.
  The Doctor and Kari continued to search the liner 
  for the TARDIS, but instead came across Nyssa’s 
  bloodstained skirt. Kari tried to call Olvir, but the 
  radiation levels scrambled her communicator. The 
  sterilisation gas began to flood the corridor they 
  were in, and the two fled. 
  At the heart of Terminus, Nyssa was given a robe 
  and sent to wait with the other Lazars in a holding 
  cell. Eirak ordered Valgard to summon the Garm, 
  so that at least Bor’s body and his valuable armour 
  could be found. Valgard did so, using the control 
  box mounted at the edge of the Forbidden Zone, 
  and the giant dog-like creature silently obeyed his 
  commands.
  The Doctor and Kari entered Terminus to escape 
  the sterilisation gas, and eventually made their way 
  to the edge of the Forbidden Zone, with the Doctor 
  musing on the coincidence of Terminus being 
  exactly at the centre of the universe. Valgard snuck 
  up on the two from behind, striking down Kari and 
  grappling with the Doctor. As they wrestled, Kari 
  recovered her wits and her weapon, firing a shot at 
  the radiation shielding behind Valgard, stunning him 
  momentarily. Kari noted that her gun’s power pack 
  was now dead as she and the Doctor fled, unaware 
  they were entering the Forbidden Zone. 
  Turlough and Tegan finally found a part of the 
  maintenance 
  tunnels 
  where 
  the 
  bars 
  were 
  sufficiently weak to be broken by hand, and they 
  emerged back into the liner’s corridors. They 
  avoided the security robots and continued back to 
  the TARDIS, while Turlough asked Tegan whether 
  she’d be able to kill someone if she had to. She said 
  she could, if it was important, but then dismissed 
  Turlough as “weird” for bringing something like that 
  up.
  Eirak processed the latest shipment of Hydromel, 
  which was smaller than expected and contained 
  some capsules that were filled with nothing but 
  coloured water. Sigurd feared the company was 
  angry at their performance, and wondered why 
  no one ever came to see the awful conditions they 
  were working in. When Valgard burst in to tell Eirak 
  of the strangers he had seen, the Vanir jumped to 
  the conclusion that they must be spies sent by the 
  company. Valgard challenged Eirak’s leadership 
  of the Vanir, but Eirak responded that if Valgard 
  returned with the spies, Eirak would step down in 
  his favour. 
  Olvir continued to spy upon the Vanir, looking for a 
  way to rescue Nyssa. He stole a helmet and cape 
  from their supply room, but was seen by Sigurd, 
  
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  who reported to Eirak. The two set off to capture 
  this third spy themselves, but Olvir duped them. 
  He then slipped off to the Forbidden Zone himself, 
  where Valgard thought he was another Vanir come 
  to check on his progress. “I’m going!” Valgard 
  shouted angrily, and marched into the Zone. 
  The Doctor and Kari came upon an injured Bor deep 
  in the Forbidden Zone, trying to build a radiation 
  shield around the damaged engine out of scrap 
  metal. He explained that he’d tried to pull out some 
  of the control circuits, but accidentally pulled some 
  of the wrong ones and now feared he’d “made it 
  worse.” He was afraid of what would happen if the 
  engine exploded, as “nothing in the universe would 
  be safe,” and that one had previously exploded quite 
  a long time ago. Valgard arrived on the scene at 
  that point, intending to take the “spies” back after 
  he’d beaten some respect into them, physically 
  attacking them. The Doctor knocked him back into 
  Bor’s scrap-metal “wall”, scattering some pieces. 
  The Garm then arrived, still trying to find Bor. 
  The Vanir selected Nyssa to be the next of the 
  Lazars to be given to the Garm, and chained her 
  up at the entrance to the Forbidden Zone. They 
  activated the signal to call the Garm, who picked 
  up the unconscious body of Bor and returned to 
  the entrance in response. The Doctor and Kari took 
  advantage of the confusion and fled the engine 
  room.
  The Garm returned Bor to Eirak for treatment of his 
  radiation poisoning. In the confusion, Olvir tried to 
  free Nyssa, but he could not break the chains. As 
  the Garm advanced, Olvir fired several shots at it 
  to no effect. The creature collected Nyssa and took 
  her into the Zone, with Olvir still in pursuit. 
  Sigurd tried to help Bor, who was deliriously talking 
  about the “dead pilot” and how the engines couldn’t 
  take another restart, which he said would lead to a 
  “big bang all over again.” Eirak saw that his armour 
  was damaged and useless, and forbade Sigurd to 
  waste any more Hydromel in trying to cure him. 
  The Doctor followed the control circuit lines 
  Bor had mentioned, eventually finding the main 
  control room for Terminus itself, and the corpse 
  of the ship’s original pilot. The Doctor analysed 
  the consoles and determined that Terminus was 
  actually a time machine, using enormous amounts 
  of energy. He hypothesised that the pilot found 
  that one of his engines had become unstable and 
  jettisoned it into the void just before it went critical. 
  The resulting explosion was so large that it caused 
  a massive chain reaction, which became Event One 
  of the current universe: the Big Bang! As a result, 
  the ship was itself propelled billions of years into 
  the future while remaining in the same place in 
  space, explaining why Terminus sat at the exact 
  centre of the universe. Kari wondered if the same 
  thing would happen if the second engine exploded, 
  but the Doctor feared that the explosion would likely 
  destroy the current universe.
  Turlough and Tegan made it to the liner’s bridge, 
  but could not determine how to make the door to 
  the TARDIS reappear. Turlough slipped away and 
  contacted the Black Guardian with his crystal, but 
  his master was angry that the Doctor was still 
  alive and struck him with a burst of mental agony. 
  Turlough promised that he would kill the Doctor, 
  but first he needed to get back to the TARDIS. The 
  Guardian told him to find the emergency bypass 
  switch “beneath your feet.” When Tegan showed 
  up looking for him, Turlough lied and said he’d just 
  realised what one of the devices they passed in the 
  maintenance tunnels must be for. 
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  The Garm chained Nyssa up in the engine room, and 
  Olvir chose that moment to burst out from hiding 
  and try to free her again. Unfortunately, Valgard 
  was still lurking around and struck him down with 
  his staff. The two men fought, and Olvir eventually 
  overcame his opponent, but the Garm took Nyssa 
  away again in the confusion. Olvir’s gun was too 
  close to the engine, and Valgard warned him 
  not to try for it. He had finally realised that Olvir 
  wasn’t a company spy, since he’d recognised the 
  combat training Olvir demonstrated as the same 
  he’d received many years before as a raider. He 
  explained that he’d been captured and sentenced 
  to slave labour on Terminus; all of the Vanir were 
  slaves, kept working by the company’s control of 
  the Hydromel supplies they needed to survive the 
  conditions on the ship. Olvir set off in pursuit of 
  Nyssa again, leaving Valgard behind. 
  Back in the maintenance tunnel, Turlough found the 
  emergency bypass. When he pulled the wires out, 
  there was a small explosion, causing the entire ship 
  to rock and shake. In the Terminus control room, 
  several of the consoles short-circuited and burst 
  into flames, and the Doctor realised that the ship’s 
  computer had begun the process to jettison the 
  second engine. The mechanisms were controlled 
  by a large red lever, which slowly was moving to its 
  final position, and the two tried to stop it but were 
  not strong enough. 
  Not knowing what they’d started, Turlough and 
  Tegan saw that the door to the TARDIS had partially 
  materialised, and returned to the circuit to try to 
  complete the process but were unable to do so. 
  The liner’s automated systems announced that it 
  was planning to leave Terminus, having offloaded 
  its cargo, and Tegan raced back to the bridge to try 
  to stop its departure while the Doctor and Nyssa 
  were still missing. As the liner prepared to leave, 
  the door to the TARDIS finally materialised, and 
  Turlough stepped through. Tegan threw switches 
  and pressed buttons at random to try to stop 
  the launch, and finally slammed her hand on the 
  console in frustration, aborting the launch. 
  Nyssa awakened in Terminus’ decontamination 
  chamber, and discovered she had been cured of 
  the Lazar’s disease. Outside, Olvir confronted the 
  Garm and asked it to take him to see her. When Olvir 
  entered, Nyssa took him by surprise and jumped on 
  top of him before realising who he was. She now 
  understood that the “cure” process was haphazard 
  at best, with no scientific diagnosis or controls; 
  the Garm simply gave sufferers a massive dose of 
  radiation and hoped for the best. She was outraged, 
  but Olvir wasn’t interested in debating the matter 
  and only wanted to escape quickly. 
  Still unable to stop the slow progress of the control 
  lever, the Doctor and Kari decided to see if the 
  Garm was strong enough to do so. They returned 
  to the Forbidden Zone entrance and activated the 
  summoning box. When the Garm arrived, they tried 
  to use the box again to lure it further to the control 
  room, but the Garm told them no deception was 
  necessary, as it was compelled to obey the holder 
  of the control box. They explained to the Garm 
  what must be done, and it turned its considerable 
  strength to the task of moving the lever. 
  Inside the TARDIS, Turlough summoned the Guardian 
  again, but found he was still dissatisfied. Turlough 
  insisted the Doctor was trapped in Terminus and 
  probably dead already, but the Guardian angrily 
  struck Turlough down with a beam from the crystal 
  cube. 
  Terminus rumbled and shook as it prepared to 
  jettison the second engine, and the Garm struggled 
  with all of its might. Finally the lever began to 
  slowly move back, and the Doctor took advantage by 
  tearing out the control wires of the console, ending 
  the immediate threat. In exchange for its help, the 
  Garm asked the Doctor to destroy the control box 
  and end its servitude to the Vanir, and the Doctor did 
  so, smashing it to the floor. 
  The Doctor and Kari returned to the engine room, 
  intending to disconnect the cables Bor had found to 
  keep the problem from reoccurring, but they were 
  intercepted by Valgard, who held them at gunpoint. 
  Nyssa and Olvir ambushed Valgard, disarming him 
  again. Nyssa told Valgard that with the help of the 
  Garm, Terminus could become a real, functioning 
  hospital, and asked if he and the Vanir would help. 
  
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  He angrily replied that the company controlled the 
  Hydromel, and therefore it didn’t matter what the 
  Vanir thought about anything. Nyssa then asked 
  him, what if they had a regular, steady supply 
  of their own Hydromel? Valgard showed her the 
  supplies they receive, and Nyssa said she could not 
  only synthesise it, she might even improve on it. 
  Kari and Olvir destroyed the control cables, and 
  Terminus’ engine powered down completely. 
  Eirak returned to the Vanir’s headquarters, where 
  Valgard and Sigurd confronted him. Valgard had 
  returned with the “intruders,” and according to their 
  wager that made him the new leader of the Vanir. 
  He informed Eirak they’d be doing things differently 
  now on. The Doctor suggested that Valgard make 
  friends with the Garm, now that he was no longer 
  their servant. 
  The Doctor and Nyssa found Tegan wandering the 
  corridors of the liner. Nyssa informed her friends 
  that she intended to stay behind on Terminus and 
  help them build a new facility here to cure the 
  Lazars. Though they both tried to talk her out of 
  what seemed to be a massive and dangerous job, in 
  the end they understood her reasoning and bid her 
  farewell. As the Doctor and Tegan returned to the 
  TARDIS, Turlough regained consciousness on the 
  console room floor. The Black Guardian told him 
  there would be no more excuses: he must kill the 
  Doctor!
  B  running the adventure
  The first part of Terminus is a fairly typical “TARDIS 
  encounters an abandoned ship” scenario, where 
  the answer to the mysteriously empty corridors and 
  bridge is that it’s an automated cargo ship carrying 
  diseased passengers locked up in its hidden 
  holds. What a marvellous cliffhanger revelation! 
  Immediately, the characters are revealed to be 
  in jeopardy: have they already been infected with 
  this mysterious disease? Concerned players will 
  immediately look to their own welfare: is there a 
  cure for this disease? Well, Terminus claims that it 
  has one, but Olvir knows it has a terrible reputation 
  and his own sister never returned from her trip 
  there. This should serve as sufficient inspiration for 
  the players to explore the place when they arrive, 
  to determine if they themselves can be saved from 
  this awful fate!
  Once they get inside, of course, Terminus is 
  revealed to be a pretty awful place. Enslaved and 
  then abandoned by their corporate masters, the 
  Vanir shuffle about performing their horrid jobs 
  of processing the unfortunate victims of disease, 
  while their space station slowly disintegrates 
  around them. It’s a surprisingly dark setting, which 
  makes Nyssa’s decision to stay in the end all the 
  more heroic.
  echoes of the past
  Although Terminus is set in the far future, it makes 
  great use of terms and themes from mythology. The 
  Vanir are one of the two sets of gods in the Norse 
  myths, and several of the individual Vanir are named 
  after deities or warriors. The Garm is the name of the 
  dog that guards the entrance to the land of the dead. 
  Even Hydromel is named for a mixture of honey and 
  water that, when fermented, becomes mead. 
  The idea of Terminus serving as the science-fiction 
  equivalent of a leper colony is an interesting one 
  as well, especially with the distant promise of an 
  actual cure. Historical leper colonies, particularly 
  in the Middle Ages, had no such intention; leprosy 
  was believed to be both incurable and contagious, 
  so sufferers were simply quarantined well away 
  from society (and frequently cared for, if they were 
  lucky, by monastic orders.) 
  Giving historical periods a sci-fi remix is a great 
  tool to use when creating your own adventures. 
  Pick a culture or mythology from Earth’s past, 
  and then come up with a technological take on it. 
  For example, take a garden party from the 1900s 
  (like the party in Black Orchid on page 49, only with 
  fewer murders and mysterious South American 
  tribesmen) and transplant it to the moons of Saturn 
  in 2550. Who are the guests? Who are the servants? 
  What sort of entertainments do they have? Keep the 
  social relations and structure the same, but change 
  all the trappings.
  LaZar’s disease
  This 
  disease 
  afflicts 
  humans, 
  and 
  causes 
  degeneration of the body’s tissues. Victims become 
  weak and disorientated, then feverish, and later 
  develop ghastly lesions. Eventually, the disease 
  proves fatal. It can be transmitted through touch, 
  or even by breathing the same air as a Lazar victim. 
  A character exposed to Lazar’s disease must make 
  a Strength + Resolve test (Difficulty 15) to avoid 
  contracting the plague. After that, the character 
  either loses one Attribute point every few hours, or 
  gains a Minor Bad Trait such as Unattractive, Slow 
  Reflexes or Forgetful. 
  terMinus
  
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  Regular doses of Hydromel counteract the effects 
  of the disease, while exposure to large amounts of 
  radiation can cure it. This requires an Ingenuity + 
  Medicine roll against Difficulty 24. If the roll fails, 
  the patient dies of radiation poisoning. (In the case 
  of the Terminus Station and the Garm, no-one was 
  making that roll when Nyssa was placed in the 
  chamber, so she spent Story Points to boost the 
  result).
  the origins of terMinus
  The corporation did not build Terminus, nor did the 
  Vanir. The station was found floating in deep space, 
  at the exact centre of the universe. The Doctor 
  discovered the station could once travel in time, and 
  the controls and computer systems were similar 
  to human technology. That suggests humans built 
  Terminus – but when?
  In many ways, Terminus station is reminiscent of 
  another ghastly period of human history – the lonely 
  years of the far far future, at the end of time (see 
  Utopia in The Tenth Doctor Sourcebook). Terminus 
  means the end point, after all, and Professor Yana 
  did recall there had once been time travel. Maybe as 
  the stars died and the universe grew cold, some of 
  the last humans built a giant time machine and tried 
  to travel back to the youth of creation. They overshot 
  their mark, and ended up triggering Event One.
  That said, the Doctor did note that the manual 
  override required tremendous, even inhuman 
  strength. Maybe there were other species on the 
  crew, or the builders were incredibly strong.
  This adventure introduces never-seen-before 
  TARDIS safety protocols: if the TARDIS is 
  about to break up, it’s programmed to lock on 
  to the nearest safe physical space outside the 
  Vortex so the passengers can disembark. As 
  the Doctor himself notes when Tegan points 
  out he’s never mentioned it before, “it never 
  worked before!”
  steriLisation roBot 
  Sterilisation robots are programmed to clean 
  up the ships that deliver Lazars to Terminus, 
  decontaminating the quarters and corridors and 
  making sure everybody disembarks before the ship 
  is sent out again. Each robot has a “grabbing claw” 
  with a Coordination of 4 and a Strength of 5, and 
  is programmed to scan any lifeforms it comes in 
  contact with; if they’re infected with Lazar’s disease, 
  the robot grabs them and delivers them to the Vanir.
  the garM
  aWareness
  2
  presence
  4
  coordination
  2
  resoLve
  4
  ingenuity
  3
  strength
  8
  The Garm was the monstrous creature who 
  guarded the Forbidden Zone and took Lazar 
  patients for their “treatment” by exposure to 
  radiation. He had enormous strength and was 
  controlled by the Vanir with a sonic device that 
  the Doctor eventually destroyed, freeing him. He 
  may have been created or recruited by Terminus’ 
  original crew, since the Vanir seemed to know so 
  little about him themselves.  
  skiLLs
  Fighting 4, Knowledge 2, Medicine 3.
  traits
  Alien Appearance (Special)
  Code Of Conduct (Minor Bad): Tries to help the 
  Lazars
  Keen Senses (Minor Good): Hearing
  Weakness (Minor): Vulnerable to Sonic Control
  Immunity (Major Good): Energy Weapons
  tech LeveL: 7 
  story points: 6
  
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  further adventures
  •	
  So, Terminus’ engine exploding is the cause of 
  Event One (see Castrovalva)? This implies there 
  was another entire universe before the current 
  one, which was obliterated and replaced by the 
  Big Bang. Or perhaps it wasn’t obliterated at 
  all, but merely separated by barriers of time 
  and dimension, precisely the sort of obstacle 
  the TARDIS is designed to skip right over. In a 
  circumstance like that in Castrovalva, maybe 
  the TARDIS is just tough enough to survive the 
  actual explosion and find itself in a completely 
  different preceding universe. This might be a 
  good opportunity for an ambitious Gamemaster
  •	
  •	
  to completely clear the boards, introducing 
  entire new races and cultures, or perhaps a 
  setting that’s completely alien and follows 
  different physical laws. Or, maybe even more 
  strangely, there’s nothing different in that 
  previous universe at all. Just another identical 
  set of player characters, having their own 
  adventures until they run into themselves on a 
  giant starship with badly failing engines… 
   
  •	
  It seems unlikely that Terminus, Inc. will simply 
  give up on what seems to be a pretty profitable 
  operation of “treating” Lazars. Perhaps they try 
  to come back and retake the base, leading to a 
  “base under siege” story and some secrets about 
  them revealed? Once Nyssa gets the synthetic 
  Hydromel production working, the Vanir will 
  kari
  aWareness
  2
  presence
  3
  coordination
  4
  resoLve
  2
  ingenuity
  3
  strength
  2
  Kari and Olvir are space pirates. They specialise 
  in boarding small commercial craft and stealing 
  their cargo, preferably with as little violence as 
  possible. 
  skiLLs
  Athletics 2, Convince 1, Knowledge 2, Marksman 
  3 (Blaster Pistol 5), Subterfuge 3 (Space Piracy 
  5), Survival 2, Technology 2, Transport 2.
  traits
  Argumentative (Minor Bad)
  Quick Reflexes (Minor Good)
  tech LeveL: 7 
  story points: 3
  oLvir
  aWareness
  3
  presence
  3
  coordination
  3
  resoLve
  1
  ingenuity
  2
  strength
  3
  skiLLs
  Athletics 2, Fighting 3, Knowledge 2, 
  Marksman 1, Medicine 1, Subterfuge 2, 
  Technology 1, Transport 1.
  traits
  Attractive (Minor Good)
  Cowardly (Minor Bad)
  Impulsive (Minor Bad)
  tech LeveL: 7 
  story points: 3
  terMinus
  
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  be pretty loyal to her and have no interest in 
  returning to the old ways of doing things. 
  •	
  An interesting side feature within Terminus is 
  the presence of the “space pirates” Kari and 
  Olvir. Apparently this part of the universe at this 
  time is plagued with pirates and raiders. Valgard 
  claims to have been a raider himself before 
  being captured and forced to join the Vanir; he 
  says that he recognises the fighting style Olvir 
  demonstrates because they were trained by 
  the same commander, presumably the guy who 
  abandoned Kari and Olvir once they figured out 
  the cargo ship wasn’t a prize worth taking. 
  Space pirates may become involved as a complication 
  in any sort of story set out in the frontiers of the 
  galaxy. If Kari can be taken as an example of 
  the breed, they specialise in hit-and-run tactics, 
  striking at cargo ships with small boarding parties 
  and counting on speed and surprise to escape with 
  whatever isn’t nailed down. Because they don’t 
  seem to seek out much in the way of intelligence 
  on potential targets, they might accidentally try 
  to rob dangerous aliens, open cargo holds hiding 
  various plot devices or otherwise blunder into the 
  paths of player characters in all sorts of dangerous 
  circumstances.
  vaLgard
  aWareness
  3
  presence
  3
  coordination
  3
  resoLve
  4
  ingenuity
  4
  strength
  4
  Valgard was a soldier who became one of the 
  Vanir, processing Lazar sufferers on Terminus. 
  He challenged Eirak for leadership of the Vanir 
  and won, throwing his lot in with Nyssa and her 
  efforts to reform Terminus’ procedures.
  skiLLs
  Athletics 3, Fighting 3, Knowledge 2, Medicine 1, 
  Subterfuge 1, Survival 2, Technology 1. 
  traits
  Clumsy (Minor Bad), 
  Dependency (Hydromel – Major Bad)
  Tough (Minor Good)
  tech LeveL: 7 
  story points: 3
  eirak
  aWareness
  3
  presence
  4
  coordination
  3
  resoLve
  3
  ingenuity
  4
  strength
  3
  Eirak was the leader of the Vanir, working directly 
  for Terminus Inc. and overseeing the distribution 
  of Hydromel to the station. He challenged 
  Valgard to enter the Forbidden Zone, and when 
  he returned lost his command.
  skiLLs
  Athletics 1, Convince 2, Fighting 2, Knowledge 2, 
  Medicine 2, Survival 2, Technology 1, Transport 1.
  traits
  Charming (Minor Good)
  Dependency (Hydromel – Major Bad)
  Selfish (Minor Bad)
  tech LeveL: 7 
  story points: 3
  
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  “You are a Time Lord. A lord of time. Are there lords 
  in such a small domain?” 
  B  synopsis
  Somewhere in the Solar System, Unknown Time
  The Doctor was working to discover the source 
  of a mysterious power drain on the TARDIS while 
  Turlough and Tegan idly played chess in the 
  Console Room. A strange voice repeatedly echoed 
  in the Doctor’s head, and he eventually deduced 
  that whatever was tapping the power was trying 
  to communicate with him. He increased the 
  TARDIS’ power levels, feeding the drain, much to 
  his companions’ consternation as smoke began to 
  billow from the console. 
  He 
  then 
  moved 
  into 
  the 
  corridor, 
  and gradually a holographic image 
  manifested: the White Guardian! It faded in 
  and out, trying to warn the Doctor of some 
  sort of danger, but the signal remained 
  too weak. The Doctor was able to make 
  out a set of galactic coordinates, but the 
  message was suddenly interrupted by the 
  arrival of the Black Guardian as well. He 
  had no difficulty getting his own gloating 
  message across; the Black Guardian 
  controlled the Doctor’s destiny, and he 
  would soon be dead! With that cryptic 
  message, both Guardians disappeared 
  from the TARDIS. The Doctor realised 
  Turlough had turned down the power 
  feed, and angrily told him never to disobey 
  his instructions again. 
  The Doctor entered the coordinates he’d 
  been given, and the TARDIS materialised… 
  somewhere, almost instantaneously. The 
  Doctor decided to go out and investigate, 
  telling Tegan to stay behind in case the 
  White Guardian tried again to contact them. 
  When she protested, he told her he needed 
  someone behind he could trust, eliciting 
  an outraged squawk from Turlough. 
  Outside, the Doctor and Turlough seemed 
  to be in a dark warehouse, but the 
  swaying of the floor and sound of rats 
  and straining ropes suggested instead 
  the hold of a sailing ship – the SS Shadow. 
  They quickly hid to avoid a sailor carrying 
  a lantern as he “checked the stores,” but they 
  noticed the strange, almost hypnotised look on his 
  face. They left the cargo hold and headed for the 
  crew’s quarters, where they found a number of 
  sailors playing cards.
  The Doctor decided to blend in with the sailors as if 
  he’d just joined the crew. They welcomed him when 
  he announced he was “the doctor,” not realising it 
  was an old sailor slang term for the ship’s cook. 
  They told him they’d been below decks for two days, 
  waiting for word from the officers, though none of 
  them seemed to quite remember how or when they 
  joined the ship themselves. Despite this oddity, the 
  crew was in good spirits; they’d been paid a month 
  in advance, and were very excited for the upcoming 
  race.
  enLightenMent
  enLightenMent
  
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  The crew assumed Turlough was a green sailor, 
  so they began to warn him – in jest – about how 
  dangerous the jobs on a ship were. The hilarity came 
  to a sudden halt when an officer came in, signalling 
  that he wanted the Doctor to accompany him. The 
  Doctor left with him, noting to Turlough that he 
  should make for the TARDIS if things got difficult.
  Inside the TARDIS the lights flickered again, and 
  Tegan turned up the power to help while failing 
  to notice an officer of the ship peering into the 
  viewscreen. The White Guardian materialised 
  briefly again, saying, “…must not win. Tell the Doctor, 
  winner takes all!” Then the power drain overloaded 
  the TARDIS’ systems again, causing another 
  console explosion. This time, in the darkness Tegan 
  noticed the officer in the viewscreen, and briefly 
  mistook him for the White Guardian before seeing 
  him pitch and fall off the side of the TARDIS. She 
  headed outside to see if he was hurt, but was caught 
  by the ship’s first mate, Marriner. He called her a 
  stowaway and said he should “clap her in irons,” but 
  she turned off her light and hid behind some crates. 
  She fled through the dark hold, avoiding one officer 
  and striking another with her torch, but when she got 
  to the top of the stairs Marriner was already there 
  waiting for her. He told her not to be frightened, and 
  offered to take her to see her friends. She asked 
  what he’d done with them, to which he replied, 
  “Nothing. I haven’t met them yet.” He then escorted 
  her to the officer’s mess. 
  The Doctor was also led to the officer’s mess, 
  where he was rather annoyed to find Tegan. She 
  told him what the White Guardian had managed to 
  say before contact was lost, but the Doctor was just 
  as puzzled. Captain Striker then entered the mess, 
  introducing himself and revealing he already knew 
  who the Doctor and Tegan were. Like Marriner, 
  Striker displayed a strange lack of emotion, but 
  politely invited them to join him for dinner. 
  Turlough began to make friends with the crew, 
  joining them at cards and making small chatter. 
  He tried to find out more details about this race, 
  including where the finish line might be, but the crew 
  still displayed a maddening lack of information. The 
  ship began to pitch wildly, which the crew took to 
  mean that the wind was “freshening up,” and that 
  the race would soon begin.
  Upstairs, Marriner arrived at the mess, announcing 
  that rum rations were ready. Striker apologised 
  for ending dinner so abruptly and left with his 
  officers, while Marriner offered to show Tegan 
  the wheelhouse. The Doctor lingered a moment, 
  finishing what seemed to be an excellent meal, and 
  then followed them out the door, pointedly heading 
  in the opposite direction.
  A series of whistles told the crew it was time to head 
  aloft for their grog rations, and they happily piled 
  upstairs. Jackson, taking Turlough’s confusion to 
  mean he was also a teetotaller, took him in hand 
  and promised to look out for him on deck. Turlough, 
  however, slipped away and instead found the Doctor 
  in the hallways. As they went off to find Tegan, they 
  heard someone scream upstairs. 
  Tegan also heard the terrified scream, and asked 
  Marriner what was happening. He dismissed it, saying 
  that it often happened to new crew when they first go 
  aloft. She was surprised again by his callousness, 
  and that the ship would use inexperienced crew in 
  a race, but was distracted again when she noticed 
  strange “wetsuits” hanging on the wall, out of place 
  on an Edwardian sailing ship. 
  Marriner took her into the wheelhouse, where 
  Striker and his officers were manning the wheel, and 
  the Doctor and Turlough soon joined her. Ignored 
  by the officers, the Doctor picked up a map, which 
  
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  Tegan took to show the course of the race, including 
  marker buoys, but the Doctor thought differently. 
  He was proved correct when Marriner opened a 
  cabinet, revealing advanced electronic controls. A 
  viewscreen showed that they were in fact on one of 
  several spaceships, lined up for a race around the 
  solar system! Each ship was designed to resemble 
  ancient sailing ship designs from throughout human 
  history.
  Tegan’s 
  feelings 
  of 
  sea-sickness 
  intensified, 
  and Striker ordered Marriner to take her to “her 
  quarters.” The Doctor whispered to Turlough to 
  follow her while he looked around on the bridge 
  a bit more, but both were surprised when Striker 
  revealed he could hear them perfectly well from 
  across the room, and insisted there was no need for 
  deception since they were guests, not prisoners. 
  Marriner escorted Tegan to a fine stateroom, where 
  he pressed a “rum mixture” on her, insisting it would 
  make her feel better despite her demurrals and 
  even taking a sip himself to show it was safe. She 
  finally took a sip, watching him carefully, and found 
  it “marvellous.” She quickly drifted off to sleep, and 
  Marriner arranged her on the bed before leaving. 
  Turlough found another stairway guarded by an 
  officer, who would not let him go up to the deck as 
  he’d “only be in the way” of the crew working there. 
  Turlough asked what work the crew was doing, and 
  the officer replied that they were hauling lanyards. 
  When Turlough expressed his disbelief, the officer 
  told him that they “observed the spirit as well as the 
  rules of the race.” 
  The Doctor asked Striker about the race as they 
  approached Venus, and he said that his closest 
  competitor was Critias the Greek, showing his brig 
  on the screen. The Doctor marvelled at each ship’s 
  period accuracy, and Striker replied that there’d 
  be no point to the race without it. The Doctor then 
  pointed out that the Greek captain was wearing an 
  out-of-period ring with a red stone, and asked why 
  that single detail was wrong. Striker said that the 
  Doctor would have to ask him that when they met. 
  Turlough found Tegan asleep in her room and woke 
  her. She felt “marvellous” after her nap, no longer 
  space sick, and Turlough guessed she’d drank 
  some of what they feed the crew, which seemed to 
  do them no harm. Tegan took notice of her quarters 
  for the first time, and saw that it included a mix 
  of some features of her room on the TARDIS and 
  some of her bedroom back in Brisbane, including a 
  framed portrait of her Aunt Vanessa, as though they 
  had been reading her memories. 
  Striker told the Doctor that they participated in the 
  race as a diversion. When the Doctor asked whether 
  the crew were also a “diversion,” Striker said they 
  were “Ephemerals,” mortal beings like the Doctor 
  himself. When the Doctor became angered at the 
  cavalier manner Striker took, the Captain suddenly 
  seemed to realise that the Doctor was no ordinary 
  Ephemeral, but a time traveller, and at the same time 
  the Doctor realised Striker was reading his mind. 
  In the hallway Turlough and Tegan were nearly 
  run over by crewmen in spacesuits heading up to 
  the rigging. Tegan expressed her disbelief that 
  the crewman from primitive eras would accept 
  travelling through space without question, or that 
  a spaceship actually required sails and rigging. 
  Turlough was pulled aside by Jackson, who told him 
  the rest of the crew had gone mad, probably with 
  drink. He himself, still sober, had thought he was 
  sailing a ship around the planets, and assumed the 
  officers had drugged his drinking water. He slipped 
  Turlough the key to the rum locker, saying they had 
  to work together to throw the grog overboard, since 
  the rest of the crew wouldn’t go aloft without it. 
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  Striker decided to cut their turn around Venus 
  as closely as possible, ordering his crew into the 
  rigging to trim the topsails despite the Doctor 
  warning of the danger. Among the crewmen ordered 
  aloft was Jackson, who refused his drink and was 
  forced physically out onto the deck by the officers, 
  shouting and struggling. Turlough and Tegan raced 
  back to the bridge, where Striker had taken control 
  of the wheel for some precarious manoeuvres, 
  saying that this excitement was all that made 
  eternity bearable. 
  The ship narrowly escaped the gravitational pull 
  of Venus as it swung around, and the Doctor said it 
  was merely luck they hadn’t crashed into the planet. 
  Striker insisted otherwise, and gloated that they 
  now held a solid lead over Critias and the Buccaneer, 
  with the other ships well behind. As they watched, 
  Critias attempted the same manoeuvre to catch 
  up, but cut it too close and exploded spectacularly. 
  Striker and Marriner merely took off their hats for 
  a moment of silent respect to their opponent, and 
  then returned to the race. Tegan was horrified by 
  their lack of concern for the crew of the other ship, 
  but the Doctor was unsurprised. He noted that 
  these ships were built to handle enormous stress, 
  and doubted the gravity well of Venus could have 
  destroyed one; instead, he suspected sabotage or 
  enemy fire. 
  Tegan and Turlough returned to her room, while the 
  Doctor confronted Striker about the death of Critias. 
  Striker insisted that he had nothing to do with any 
  sabotage, and if it did happen, it wasn’t technically 
  against the rules. As they spoke, the Doctor realised 
  that the humans on the ship weren’t actually needed 
  to serve as crew, but the Eternals still needed them 
  for something they themselves lacked: creativity. 
  As he became outraged at how the Eternals lived as 
  parasites off the Ephemerals, he learned something 
  else; for a moment, while he was angry, Striker was 
  unable to read his mind. 
  Marriner intercepted the two companions, offering 
  to escort them to the stateroom, and Turlough took 
  advantage of the opportunity to slip behind for 
  a moment and use his cube to contact the Black 
  Guardian for advice. The Guardian materialised 
  physically in the hallway and grabbed Turlough by 
  the throat, pointing out that Turlough had had many 
  opportunities to kill the Doctor. Turlough said that 
  he was not a killer, and the Black Guardian struck 
  him down, condemning him to eternal life trapped 
  aboard this ship. He faded away again with an evil 
  cackle.
  Meanwhile, Marriner was confused as to why 
  Tegan was so unhappy with him. She told him it 
  was because he didn’t seem to care about what 
  happened to the other ship. He tried to reassure 
  her, explaining that the Eternals on board were 
  “transferred” back home. Only the humans had 
  died, and “Ephemerals have such short lives in any 
  case.” This of course only disgusted Tegan further, 
  and she slammed the door in Marriner’s face while 
  he tried to assure her that she was different from 
  any Ephemeral he’d ever met before. 
  The Doctor joined Tegan in her room, and she tried 
  to convince him to leave the ship, but he felt he 
  couldn’t without finding out what the prize for the 
  race was. She asked to go back to the TARDIS, but 
  the Doctor was resistant for fear of the Eternals 
  discovering it. Unfortunately, the Eternals were 
  capable of reading minds anywhere on the ship, 
  and learned of the TARDIS. They went in search of 
  Turlough, and found him lying in the hallway. He lied 
  and insisted that he had fallen, despite the marks 
  on his throat that Tegan could see. All three headed 
  back to the hold, but the TARDIS was now missing 
  and they were again seized by the crew!
  Striker invited the Doctor and Turlough to see the 
  outer deck, but Turlough wanted none of it and tried 
  to betray Jackson by giving Striker the key to the 
  rum locker, but Striker already knew about it. The 
  Doctor, disappointed again in his new companion, 
  asked if Jackson would be punished for his mutiny. 
  Striker replied that it was merely part of the 
  entertainment, and superior beings had no need 
  to punish inferiors. The Doctor pressed Striker on 
  what the prize for the race was, and Striker replied 
  that the prize was “Enlightenment,” which in turn 
  would help him acquire what he wanted most. 
  Marriner insisted that Tegan suit up and join him on 
  the outer deck. She continued to resist his efforts 
  
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  to become friendly with her, but she had to concede 
  that the view was beautiful. The ship had an energy 
  barrier that enclosed a breathable atmosphere, so 
  they were able to remove their helmets. The Doctor 
  and Turlough emerged in their own suits, and while 
  the Doctor indulged his curiosity Turlough could 
  only hear the voice of the Black Guardian resounding 
  in his head, telling him he’d live forever trapped on 
  this ship. He strode to the rail of the ship and leapt 
  off into open space, shouting, “I’ll never serve you 
  again!!” 
  The crew attempted to throw a life preserver to 
  Turlough, but he was already too far away. Tegan 
  insisted the ship turn around to rescue him, but 
  Marriner told her it was ridiculous to risk losing 
  the race to save a single Ephemeral, and that his 
  suffering would be short as his suit did not have 
  much of an oxygen supply. However, to everyone’s 
  surprise, the trailing ship Buccaneer, commanded 
  by Captain Wrack, slowed its pursuit and cast out 
  a net, collecting Turlough and pulling him on board 
  their own ship. 
  The buccaneers took Turlough to their wheelhouse, 
  where he was surprised to see the captain was in 
  fact a woman. Before addressing him, she gave 
  her first mate Mansell a bejewelled sword, a gift 
  intended for Captain Davey of one of the other ships. 
  Mansell expressed surprise at such an ornate and 
  expensive gift, and Wrack jested that she hoped it 
  served Davey as well as the present she had given 
  Critias. She also gave Mansell invitations to a party 
  on her ship to distribute to the other ships, and 
  dismissed him. 
  Marriner told Tegan they had heard from Wrack that 
  Turlough was safely on board. He continued to poke 
  around in her mind telepathically, fascinated by her 
  thoughts, until she was finally able to block him out 
  temporarily with her anger. This only fascinated him 
  even more.
  Mansell arrived in a lifeboat to deliver the invitation 
  to Striker, who declined it. The Doctor saw an 
  opportunity to rescue Turlough and asked if they 
  could go in his place. Marriner said he would 
  accompany them as well, and created an envelope 
  containing an acceptance out of nothingness for 
  Mansell to take back with him. 
  Wrack had Turlough manacled and began to taunt 
  him with a long knife, asking if he’d ever seen a man 
  flogged to death or keelhauled. She asked why he 
  came to her ship, and he challenged her to read his 
  mind. She replied that his mind was fascinatingly 
  devious. She asked again, and he told her that 
  he came to her because he’d heard that she was 
  ruthless and likely to win the race, and he wanted 
  to learn from her the secrets of power. She was 
  amused, and set him free. 
  The ship began to rock as they entered a dangerous 
  asteroid storm, and Marriner took them back to the 
  wheelhouse. On the Buccaneer, Mansell reported 
  that Davey was closing fast, so Wrack gave him 
  the wheel and told him to be ready to move away 
  when she “activated.” She told Turlough to follow 
  her below if he wanted to see how she was going to 
  win the race. In the hold she threw a lever marked 
  “vacuum shield,” and then stepped into a hidden 
  chamber, closing the door in Turlough’s face and 
  laughing. 
  From Striker’s ship they watched as Davey’s ship 
  slowly caught and passed the Buccaneer. Suddenly, 
  his ship exploded in a massive fireball! Marriner 
  concluded they must have been hit by an asteroid, 
  but the Doctor wasn’t so sure; after all, Critias’ ship 
  had also been destroyed while challenging Wrack.
  Wrack emerged from her secret room with a 
  satisfied smile. Turlough asked what she had done, 
  but she only said that she’d improved their odds of 
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  winning. She led him back upstairs, where guests 
  were arriving for her party, including the launch 
  with Marriner, the Doctor and Tegan. Wrack greeted 
  them politely, and then led Tegan away to meet some 
  of her other guests. The Doctor asked Marriner to 
  mentally track Turlough, but he could not read his 
  mind clearly at first. 
   
  Turlough slipped away into a back passage before 
  the Doctor could find him, and went back to the 
  mysterious door in the hold. He struggled with the 
  latch, and finally opened it with brute force. Inside he 
  found the ship’s ion drive, and mounted in the floor a 
  strange grid over a window out into space. Outside, 
  a passing pirate found the door open, and sealed 
  it shut, turning off the vacuum shield. This left a 
  small hole in the chamber open to space, and the 
  atmosphere began to escape. Turlough summoned 
  the Black Guardian again to save himself, but the 
  evil being refused to help, and turned his back on 
  Turlough.
  Marriner sensed Turlough’s mind, and realised 
  what danger he was in. The Doctor headed down to 
  the chamber to find him, and arrived just in time to 
  activate the vacuum shield. He asked Turlough what 
  he was doing down here, and Turlough explained 
  how Wrack had said this was the secret of her 
  power. The Doctor analyzed both the grid and an 
  eye-shaped device in the ceiling, and concluded 
  that she could use this to fire an enormous beam of 
  power, but she would still require a target to focus 
  the energy on. A small target, no bigger than a few 
  centimeters – and the Doctor suddenly realised why 
  Critias was wearing an out-of-period ring. Wrack 
  must have given it to him, making him a target for 
  her weapon. Turlough pointed out that she gave a 
  sword with crystals on the hilt to Davey, confirming 
  the Doctor’s suspicions. 
  The Doctor realised that giving whatever prize 
  “Enlightenment” was to such powerful and amoral 
  beings was likely a bad idea, and they needed to 
  find a way to stop any of them from winning. As they 
  emerged from the ion chamber, however, they were 
  set upon by Mansell and several more pirates, who 
  took them away at sword point.
  Wrack graciously introduced Tegan around to some 
  of her guests, and after a while offered to show her 
  another chamber. Marriner tried to follow her, but 
  was intercepted by Mansell. In her room, Wrack 
  used her powers to freeze Tegan in time, and then 
  placed a single red crystal in Tegan’s tiara and 
  laughed. After releasing her, the two returned to 
  the party, with Wrack telling Tegan the image of the 
  Doctor in her mind was “intriguing” and that she’d 
  very much like to meet him.
  When Tegan returned to the party, Marriner was 
  again there, expressing his concerns for her safety 
  and declaring that he was “empty” without her. 
  As he ignored her efforts to push him away, she 
  finally asked him if he was in love with her. The 
  question puzzled him; he knew nothing of love, it 
  was “existence” that he wanted from her. Without 
  her thoughts and feelings, he would only have the 
  numbing aeons of immortality. 
  Mansell brought Turlough and the Doctor to Wrack, 
  and immediately Turlough lied and declared the 
  Doctor was a spy, who he’d followed into the grid 
  room to apprehend. Wrack, amused, asked him 
  what should be done with the Doctor, Tegan and 
  Marriner, and he recommended returning them to 
  Striker. The three were placed in a launch and sent 
  back. When Tegan protested at leaving Turlough 
  behind, the Doctor told her that he was staying by 
  choice, to prevent Wrack from winning the race 
  and prove himself to the Doctor once and for all; at 
  least, he hoped that was what he was up to. 
  Turlough asked Wrack what she would do with the 
  prize of Enlightenment, and she responded that it 
  would free her from the need to probe the minds 
  of Ephemerals for amusement; when she was 
  enlightened, all of the universe’s secrets would be 
  open to her, and she would be able to create and 
  destroy at her will. She then showed him the latest 
  idea she had taken from the minds of her Ephemeral 
  pirate crew: a wooden plank, which she then forced 
  the rest of her guests to walk.
  She then turned on Turlough and threatened him 
  with the same fate. When he protested, she pointed 
  out that she could read his mind, and though it was 
  
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  divided and confused, one thing always stood out: 
  his greed. He didn’t want a share of the prize; he 
  wanted all of it. As he was about to be led outside, 
  he shouted to her that he had heard the voice 
  that controlled the power she wielded in the ion 
  chamber; it was that of the Black Guardian, and he 
  served it as he might yet serve her. 
  The Doctor and Marriner returned to the 
  wheelhouse while Tegan changed out of her dress. 
  As she did she idly noticed the strange new stone 
  in the centre of her tiara, but didn’t think anything 
  more of it. At the wheel, Striker pointed out the 
  finish line of their race, a massive castle of crystal 
  floating in space, and ordered Marriner to “give 
  her everything she’s got.”  The Buccaneer was still 
  gaining on them, deploying special sails called 
  moonrakers to close the gap. As it pulled level, 
  the Doctor wondered why they weren’t passing, 
  and then realised she must be moving in for a final 
  blow as she had with previous rivals.
  In the hold of the Buccaneer, Wrack allowed 
  Turlough to join her as she prepared the grid room 
  for one more attack. She stood in the centre of the 
  grid and was enveloped in a curtain of black light, 
  calling upon the powers of darkness. To Turlough’s 
  horror, she began to speak in the voice of the Black 
  Guardian himself as she channelled his energies. 
  The Doctor realised the focusing target must have 
  been brought on board by one of them, and asked 
  Marriner and Tegan if Wrack had given them 
  anything. Tegan remembered the strange stone in 
  her tiara, and they rushed back to her stateroom. 
  The Doctor saw the crystal glowing, and used a 
  safety axe to smash it into pieces. However, the 
  individual pieces continued to glow, and the Doctor, 
  realising his mistake, gathered the crushed pieces 
  in his handkerchief and carried them out onto the 
  deck, throwing them over the side just before they 
  exploded. Marriner pointed out that if the Doctor 
  had only imagined getting rid of the crystal, he could 
  have teleported it over the side without 
  so much exertion, but the Doctor replied 
  that Marriner himself couldn’t come up 
  with such a plan; only Ephemerals have 
  imagination. 
  Wrack realised that the SS Shadow had 
  not been destroyed, but she still had the 
  advantage of her sails. As they approached 
  the finish line, the solar winds suddenly 
  becalmed, slowing both ships to a crawl. 
  The Doctor told Striker that in order to 
  defeat Wrack he needed his TARDIS back, 
  and Marriner instructed him to imagine 
  it so he could summon it to them. When 
  it materialised on the bridge, Marriner 
  insisted that Tegan had to stay behind 
  with him, and the Doctor reluctantly left 
  her to stop Wrack but promised to return. 
  The TARDIS appeared in the Buccaneer’s 
  hold, and the Doctor stepped out to 
  confront Wrack in the ion chamber. 
  Turlough and Mansell appeared behind 
  the Doctor, and Wrack ordered them to 
  hurl him into the void. From Striker’s 
  wheelhouse, Tegan watched as two tiny 
  figures were hurled out of the Buccaneer 
  just before it crossed the finish line, 
  winning the race. Marriner read Tegan’s 
  mind and discovered the new emotion of 
  grief, as she mourned the death of her 
  friends. 
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  Striker, Marriner and Tegan crossed over to the 
  Buccaneer to pay homage to the victor of the race. 
  On board that ship, the crew faded away as the Black 
  and White Guardians appeared. As they awaited the 
  arrival of the victors, the Black Guardian crowed 
  that giving the gift of Enlightenment to creatures 
  like the Eternals would only create chaos and more 
  darkness, since they had no knowledge of good or 
  evil and were only interested in power. However, 
  when they called for the captain to receive her prize, 
  the Doctor and Turlough instead emerged, having 
  thrown Wrack and Mansell overboard. 
  The 
  White 
  Guardian 
  offered 
  the 
  prize 
  of 
  Enlightenment to the Doctor as the winner of the 
  race, but he declined it, claiming that he was not 
  ready and doubting that the Eternals were either. 
  The White Guardian agreed, and ordered Striker and 
  Marriner to leave this plane. Marriner insisted on 
  staying and reached out to Tegan, but she refused 
  and both Eternals returned to the void. 
  The White Guardian then pointed out that Turlough 
  had won the right to the prize of Enlightenment, 
  since he helped bring the Buccaneer to harbour, and 
  offered him an enormous glowing gem. As Turlough 
  marvelled at it, the Black Guardian interjected that 
  under the terms of their agreement, the prize was 
  in fact his, but that he was willing to allow Turlough 
  to take it in exchange for something else: the Doctor 
  himself, who owed Turlough his life. All he needed 
  to do was betray the Doctor and all he wanted would 
  be his: Enlightenment, wealth, the TARDIS. Turlough 
  stared at the gem for a moment, and then shouted, 
  “Take it!”, striking it off the table towards the Black 
  Guardian. The group then watched in horror as the 
  Black Guardian burst into flames, screaming, and 
  vanishing. 
  The White Guardian noted wryly that Turlough would 
  find his contract terminated. Turlough pulled the 
  cube from his pocket, now grey and lightless, and 
  tossed it on the floor. The White Guardian left the 
  Doctor with a warning: he had now twice thwarted 
  the Black Guardian, and would doubtless have to do 
  so again in the future. Turlough asked the Doctor to 
  take him back to his own planet, to which the Doctor 
  replied, “Why not?” 
  continuity
  •	
  The Doctor replaces his celery stalk with a 
  piece served at the party on Wrack’s ship. Since 
  it was created from the mind of Ephemerals by 
  an Eternal, it is presumably as unreal as the 
  original one (which came from Adric’s Block 
  Transfer Computation creation of Castrovalva.)
  B  running the adventure
  Enlightenment is a classic example of the science 
  fiction trope of the “space god,” the encounter 
  between humans and beings so far advanced that 
  we can no longer understand their basic motivations 
  and so powerful that we have no hope of directly 
  confronting them. While stories like this can do 
  an excellent job of creating that “sense of wonder” 
  about the marvels of the universe and the vastness 
  of life, they can also be tremendously frustrating 
  for players. Who wants to spend an entire evening 
  playing characters who are utterly overwhelmed by 
  their opposition  and subject to the whims of mad 
  NPCs? 
  Gamemasters should be particularly careful in 
  crafting adventures that include such powerful 
  beings not to leave their players with nothing to do. 
  Even if the space gods can’t be defeated by direct 
  confrontation, they can still create situations for the 
  players that can be overcome with clever roleplaying 
  and well-timed Story Point use. Perhaps the gods 
  are testing the characters, to learn about them and 
  see how they’ll react in a certain situation. They 
  might be the organisers of a conflict or competition 
  (like the Guardians are here), to some inscrutable 
  purpose or simply to measure one group against 
  another. A common trope in this sort of story is 
  that the humans (or whatever group the players 
  represent) are on the path to eventually become 
  as powerful as the space gods themselves, and 
  therefore they need to know if we’re responsible or 
  otherwise worthy of joining them someday.
  In Enlightenment, the problem of player frustration 
  is neatly handled in two different ways. First, there 
  are two different sets of space gods: the Eternals 
  and the Guardians. Though the Eternals are 
  unimaginably powerful, there are still things beyond 
  them, and they are competing so that an even 
  more powerful set of ‘gods’ will grant them a boon 
  (one they don’t even seem to clearly understand 
  themselves, in this case). Solving the puzzle of the 
  nature of the gift of Enlightenment is one way the 
  players can get the better of their opposition and 
  come away feeling like they have accomplished 
  something.
  The second solution, and one good Gamemasters 
  should keep in mind, is the nature of the competition 
  itself. The race has rules, and the Eternals 
  
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  intentionally limit their powers in order to make 
  the race interesting. By doing so, they not only 
  reveal one of their own weaknesses (their inability 
  to imagine and invent new things for themselves to 
  keep from being cosmically bored), but allow the 
  lesser beings the opportunity to get involved and 
  affect the outcome of the race itself. 
  Because the Eternals have all agreed to behave 
  as though the race were being staged under the 
  conditions of a yacht race, they must rely on outside 
  factors like the “weather” (in this case the solar 
  winds) and their own skill and dexterity as pilots. 
  Even when Wrack cheats, she cheats according to 
  the larger “meta-rules” by not using her own powers 
  as an Eternal to influence the outcome. Instead, she 
  uses the energy granted by the Black Guardian as a 
  weapon, with the attached limitation that she must 
  contrive by her own wits to get the gems she targets 
  on to her opponents’ ships. Because she has to 
  behave like a villain on the sort of scale the Doctor 
  and his companions are more used to dealing with, 
  they’re eventually able to defeat her. Always make 
  sure that even the most powerful opponents have 
  weaknesses or limitations that players can find and 
  make use of.
  the eternaLs
  The mysterious Eternals exist outside space and 
  time, in the larger domain of eternity. They have 
  intervened in our reality on occasion – they exiled the 
  Carrionites aeons ago, and knew of the Void between 
  universes, which they call the Howling. They possess 
  immense powers, and are able to create objects and 
  even people out of nothingness, or abduct them from 
  any point in space or time to do their bidding. For all 
  their power, though, the Eternals are clearly not at 
  the top of the cosmic heap – the Guardians possess 
  Enlightenment, which the Eternals covet. 
  More importantly, the Eternals lack imagination. 
  They lack drive, passion and emotion. Maybe they 
  had them once, but lost them in the endless tedium 
  of eternity. After all, when one has infinite time to 
  do absolutely anything, it all gets a bit… samey. By 
  necessity, the Eternals are parasites, using the 
  inspiration and desires of mortals to fill the hollow 
  aeons. 
  Of the Eternals encountered in the race for 
  Enlightenment, most have names that reflect 
  the role they’ve taken on – the pirate Wrack, the 
  naval officers Marriner and Striker and so on. 
  Interestingly, the Greek ship was captained by an 
  Eternal who took the name Critias, a famous Greek 
  writer and philosopher.
  All Eternals have the following traits:
  Immortal (Special): Eternals are outside time. They 
  can be destroyed, but only by certain weapons or 
  other powerful beings – mere injury is certainly not 
  enough to kill one. Even a destroyed Eternal can 
  return from its ‘displacement’. 
  Psychic: Eternals are sensitive to the thoughts of 
  others.
  Resourceful Pockets: Technically, they pluck what 
  they desire out of the churning vortex of space and 
  time, which means the items don’t need to fit into 
  their pockets. However, they’ve no creativity. For 
  example, Marriner made Tegan’s room on board the 
  ship by ransacking her memories of home.
  Time Freeze: By spending a Story Point, an 
  Eternal can freeze all Ephemerals (everyone else, 
  basically). This freeze cannot be resisted, although 
  a kind Gamemaster might allow someone with 
  Vortex to throw Story Points at the problem.
  ETErniTy 
  We will initiate the final sanction. The end of time will come at my hand. The rupture will continue 
  until it rips the Time Vortex apart. We will ascend to become creatures of consciousness alone. Free 
  of these bodies, free of time, and cause and effect, while creation itself ceases to be.
  So spoke Rassilon, Lord President of Gallifrey, on the last day of the Time War. His insane plan was 
  to destroy the universe from beginning to end, while preserving the Time Lords as immortal entities 
  that would exist… Eternally. Could the Eternals be the product of some other universe that got 
  destroyed in this fashion? Or are they the ultimate future of the Time Lords, or whatever civilisation 
  comes to replace Gallifrey in the heavens?
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  Vortex (Special): Eternals can move through time 
  and space at will.
  Uncreative (Major Bad): Eternals cannot dream 
  or imagine new things. Notably, this means that 
  they have a -4 penalty to any roll involving new 
  inventions, improvisation or creativity.
  Unfeeling (Special Bad): Eternals are emotionless. 
  They’ve got a -4 penalty to any Social Conflict that 
  hinges on their understanding of this thing you 
  humans call love (or fear, or doubt, or jealousy, or 
  happiness, or good, or evil, or anything else that 
  only makes sense to Ephemerals).
  further adventures
  •	
  Why the Guardians are offering a prize like 
  Enlightenment to such powerful beings remains 
  a bit of a mystery even at the end of the story. 
  Nevertheless, it seems clear that this is not the 
  only such competition the Eternals might engage 
  in in their endless quest for entertainment. 
  Pretty much any form of Ephemeral sport might 
  make the basis for an Eternal competition, and 
  players might find them behind any number of 
  improbable events. Perhaps the Eternals might 
  have learned something about cricket from the 
  mind of the Doctor, and invite him to participate 
  in a grand match staged on an alien world 
  between teams made up of various races.
  •	
  Since the Black Guardian failed in his efforts 
  to get Turlough to betray and murder the 
  Doctor, he will have to find some other means 
  of getting his revenge. Since he “cannot be 
  seen to act,” he’ll need to use proxies again 
  to carry out his will. Since he’s been willing 
  to participate in Eternal competitions before, 
  what would happen if he sponsored one where 
  the actual competition was to be the first to kill 
  the Doctor? Of course, to make it interesting 
  for the Eternals they can’t just wish him dead 
  and be done with it. Instead, they’ll have to take 
  on the roles of various sorts of assassins and 
  warriors taken from the minds and histories of 
  Ephemerals and behave exactly as they did. Can 
  the Doctor figure out who is behind the sudden 
  wave of attacks by ninjas, assassins and John 
  Wilkes Booth he’s experienced? 
  •	
  What happened to those ships after the race? 
  The Eternals returned to whatever higher 
  dimension they call home, and presumably 
  they returned their abducted crews to the 
  appropriate time periods. However, those 
  spaceships weren’t just sailing ships borrowed 
  from the past – they were the product of 
  Eternal-level technology that just looked like 
  sailing ships. They had solar sails and vacuum 
  shields and all sorts of other high-tech gizmos. 
  Are those ships still floating around, waiting for 
  someone to salvage them?
  captain Wrack
  aWareness
  4
  presence
  4
  coordination
  3
  resoLve
  8
  ingenuity
  2
  strength
  4
  Wrack was one of the Eternals competing for 
  Enlightenment, and was the captain of the pirate 
  ship Buccanneer. She allied herself with the Black 
  Guardian to sabotage the other competitors.
  skiLLs
  Convince 3, Fighting 4, Knowledge 6, 
  Subterfuge 4, Transport 4.
  traits
  Eternal (see opposite)
  Distinctive: She’s a pirate.
  Dark Secret (Major): Allied with the Black 
  Guardian.
  Gadget (Special): Hidden in the hold of the 
  Buccaneer was a weapon designed to focus the 
  power of the Black Guardian as a destructive 
  blast. The weapon needed a jewel as a target to 
  lock onto.
  tech LeveL: 12 
  story points: 12
  
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  ‘He is said to be the best swordsman in France!’
  ‘Fortunately, we are in England.’ 
  B  synopsis
  Fitzwilliam Castle, England, 1215
  King John visited Lord Ranulf Fitzwilliam’s castle 
  about three months before the signing of the Magna 
  Carta. The King was attempting to get more money 
  for the Crusades while the exasperated Lord Ranulf 
  claimed that he had already given all he could. This 
  prompted the King’s champion, Sir Gilles Estram, to 
  challenge Lord Ranulf to a duel. Realising that his 
  father was not in good enough shape to survive, Sir 
  Ranulf’s son Hugh accepted the challenge in spite of 
  his father’s protestations. King John set the time of 
  the duel for the morning.
  Everyone arrived on the tournament field the next 
  morning, where Sir Gilles and Hugh jousted. The 
  joust was interrupted by the arrival of the TARDIS. 
  Inside, the Doctor noted that they arrived on 4 
  March 1215 and Tegan wondered if this was a Black 
  Guardian trap. While the Doctor didn’t think so, he 
  felt that there was something wrong.
  The time travellers emerged to the King’s delight. 
  Sir Gilles protested their arrival, claiming them 
  ‘demons’ summoned to aid him in a joust he felt 
  confident in winning. King John offered the time 
  travellers a seat next to him to watch the rest of the 
  tournament. Sir Gilles easily bested Hugh and only 
  the Doctor’s protest prompted the King to stay his 
  champion’s hand. Hugh felt dishonoured, but his 
  parents were grateful.
  The Doctor and Tegan went to a guest room while 
  Turlough looked around. The Doctor realised that 
  King John should be in London today taking the 
  Crusader’s Oath. Meanwhile, Hugh, who still felt 
  the sting from being saved by ‘demons,’ surprised 
  Turlough and captured him.
  Lord Ranulf voiced his concerns to his wife Isabella 
  about King John; the King seemed to be acting 
  strangely and now consorted with demons. Sir 
  Gilles arrived to take Lady Isabella into custody. He 
  also demanded that Lord Ranulf not serve old cider 
  for the banquet. Lady Isabella wisely realised that 
  Sir Gilles was provoking her husband and tempered 
  him not to take the bait as she acquiesced to go with 
  him.
  the king’s deMons
  the king’s deMons
  
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  Sir Gilles took Isabella to the dungeon, where Hugh 
  was busy interrogating Turlough. Hugh wanted 
  Turlough to admit to working with the King, but 
  Turlough continually protested his innocence. Hugh 
  ordered Turlough to be put into one of the iron 
  maidens, but before the guards could do so they 
  were interrupted by Isabella and Sir Gilles’ arrival. 
  Sir Gilles ordered Hugh to be seized as well, easily 
  disarming him as he tried to defend himself and his 
  mother. He then had Hugh, Isabella and Turlough 
  put in chains.
  Back in the guest room, the Doctor explained 
  to Tegan that King John could have crushed the 
  rebellion but wanted to avoid further bloodshed. 
  Lord Ranulf interrupted his lecture with his sword 
  drawn and demanded to know what was going on, 
  as he had always been loyal to the King. The Doctor 
  claimed that he and his companions were from an 
  “outer province” and that he would help if he could. 
  Lord Ranulf was relieved at the offer and told him 
  that King John arrived yesterday with his champion, 
  a French knight. Ranulf noted that his cousin 
  Sir Geoffrey de Lacy was in London to take the 
  Crusader’s Oath with the King. The Doctor offered 
  that the King in the castle might be an imposter, but 
  Lord Ranulf claimed to know the King’s countenance 
  well and the one in the castle looked exactly the 
  same.
  Meanwhile, Sir Geoffrey arrived at Fitzwilliam 
  Castle and was greeted by Sir Gilles, who was 
  bringing the TARDIS into the castle. Sir Geoffrey 
  challenged Sir Gilles’ assertion that the King 
  was here, as Sir Geoffrey had just left the King in 
  London. This incensed Sir Gilles, who arrested Sir 
  Geoffrey and brought him to the banquet. Sir Gilles 
  offered Sir Geoffrey as entertainment by having him 
  put inside the iron maiden.
  A confused Sir Geoffrey asked the King how he could 
  be here, as the knight left him in London. Sir Gilles 
  saw this as an insult and accused Sir Geoffrey of 
  calling the King a liar. The Doctor turned the tables 
  on Sir Gilles by pointing out that, as Sir Gilles offered 
  entertainment after the King had just performed 
  a song on his lute, he was dismissing the King’s 
  ability. Angered, Sir Gilles challenged the Doctor to 
  a duel and the latter accepted. The Doctor won the 
  duel, at which point Sir Gilles revealed himself to be 
  the Master. 
  The Doctor was as surprised as everyone else 
  as the Master produced his Tissue Compression 
  Eliminator. Tegan threw a knife at the Master but he 
  caught it and offered both weapons to the Doctor, 
  demanding that he choose one to kill him with. The 
  Doctor chose the TCE but refused to kill him. The 
  King instead sentenced ‘Sir Gilles’ to a torturous 
  
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  death in an iron maiden. The Master protested, but 
  this was only a ruse. The iron maiden was actually 
  his TARDIS and the Master escaped. An amused 
  King John accepted the Doctor as his new champion. 
  Sir Geoffrey attempted to leave and warn the real 
  king, but the imposter stopped him, as it was actually 
  a robot, Kamelion, that the Master still controlled. 
  The Doctor realised the Master’s game; he wanted 
  to disrupt history and stop King John from signing 
  the Magna Carta. The Doctor, as King’s Champion, 
  asked to arrest Sir Geoffrey, which was granted. 
  This enabled the Doctor to bring Sir Geoffrey to the 
  dungeon where he could release Sir Geoffrey to 
  ride to London and warn the real king. Meanwhile, 
  the Master released Hugh and Isabella from the 
  dungeon, claiming that the Doctor wanted to foment 
  a rebellion. The two went with the Master in spite of 
  Turlough’s warnings. 
  Discovering the Master’s TARDIS in the dungeon, 
  the Doctor placed the Master’s Tissue Compression 
  Eliminator inside it while still active (sabotaging it 
  so that the Master would have little control over 
  where he went) as well as freeing Turlough from 
  confinement. Sir Geoffrey attempted to go to 
  London, but the Master killed him with a crossbow 
  bolt. The Master reunited Lord Ranulf with his 
  family and claimed that the King’s ‘demons’ 
  needed to be destroyed. Lord Ranulf was swayed 
  by the Master’s argument and put his men at the 
  Master’s disposal.
  The Doctor and his companions evaded Lord Ranulf 
  long enough to confront Kamelion. The Master 
  spoke through Kamelion and informed the Doctor 
  that it was a weapon left over from a conqueror 
  of Xeriphas. The Master had used it to escape 
  and now hoped to use it to disrupt the histories of 
  key civilisations of the universe, making it easier 
  for him to conquer. Disrupting the signing of the 
  Magna Carta was merely a test-run that the Doctor 
  managed to stumble into. The Doctor unravelled 
  his plan by showing Lord Fitzwilliam that Kamelion 
  was not King John after wresting control from the 
  Master. The time travellers then left in the TARDIS 
  with Kamelion. The Doctor welcomed it aboard and 
  set the coordinates for the Eye of Orion.
  continuity
  •	
  According to the Doctor, King John eagerly 
  signed the Magna Carta, rather than being 
  forced to as history records. Also, the Master 
  places more importance in the Magna Carta 
  than the Doctor or even history deemed it (to be 
  fair, this is a dry run for more ambitious plans).
  •	
  The Doctor’s swordsmanship skill has been 
  retained in this incarnation.
  •	
  The TARDIS’ gift is in force here, as 13th 
  century nobles spoke French. Sir Gilles still has 
  a French accent, indicating that he doesn’t have 
  the local accent.
  •	
  Turlough has been to the Eye of Orion. He also 
  seemed to think that the Doctor was taking him 
  home.
  •	
  Kamelion was used as a tool by the invaders 
  of Xeriphas. He joins the TARDIS crew at the 
  conclusion of this adventure.
  B  running the adventure
  This adventure harkens back to those of the First 
  Doctor; the characters get involved with (what they 
  believe) is a historical personage at a critical point 
  in history. The signing of the Magna Carta is an 
  early step towards democracy and casting doubt on 
  the barons’ plan to force King John to sign it could 
  instead plunge England into open rebellion. What 
  makes this adventure unique is that the ‘historical 
  personage’ is a mechanical imposter and the real 
  King John remains off-screen. Here, it is enough 
  for the characters to unmask the imposter and take 
  away the Master’s toys in order to simply let history 
  run its course.
  a questionaBLe infLuence on history?
  While the Doctor’s revelation that King John was 
  happy to sign the Magna Carta to avoid senseless 
  bloodshed (a shocking revelation, since both history 
  and popular culture tend to treat King John as a 
  the king’s deMons
  
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  moustache-twirling villain), perhaps the greater 
  shock is the importance that the Doctor, Tegan and 
  the Master place on the Magna Carta. While modern 
  history books tend to portray the Magna Carta as 
  a foundation for democracy, there is little evidence 
  that it had much of an influence.
  Rebellions against the English king were nothing 
  new and the barons were upset over the loss of 
  French territories in the war with France as well 
  as high taxes. Nor was a charter between the king 
  and the barons anything new. What made the Magna 
  Carta stand out was that it was the first time the 
  barons initiated the charter (previously the king 
  had been the instigator) and that, should the barons 
  have rebelled, there was no clear claimant to the 
  throne.
  John’s acceptance of the Charter was merely to buy 
  time to get support from the Pope and purchase 
  mercenaries. He not only ignored the eventual 
  document, but had the Pope disavow it, leading to 
  war with the barons the following year. The rebels 
  had the military support of France and Scotland 
  and John only managed a stalemate by the time he 
  caught an illness and died. A treaty was ratified the 
  following year (1217) with the regent of the young 
  Henry III, which kept England in English hands. A 
  revised version (of several subsequent versions) of 
  the Magna Carta was reissued.
  That said, the Master’s plan still bears out. 
  Without the Magna Carta and King John’s seeming 
  use of ‘black magic,’ the King would not only be 
  unprepared for the rebellion but he’d likely lose 
  much of the loyal English support he had, especially 
  once the Papacy learned of it. Thus, England could 
  easily have collapsed into a patchwork of warring 
  baronies with much of England under French and 
  Scottish control. 
  Why kaMeLion?
  The Master’s use of Kamelion makes little sense; 
  wouldn’t be easier to simply hypnotise the real King 
  John? There are two good reasons for the Master 
  preferring a shape-shifting robot instead. First, 
  the use of Kamelion minimises any complications; 
  a hypnotised victim could still make decisions on 
  his own that could inadvertently complicate the 
  Master’s plans and there’s always the potential for 
  the victim shaking off the hypnosis. Second, and 
  perhaps more importantly, the Master is using 
  this manipulation of history as a ‘shake-down’ 
  for his new robot. He likely plans to use Kamelion 
  on worlds where his hypnotic powers would be 
  ineffective. 
  While not the outcome he’d hoped for, the Master is 
  surely satisfied that his test proved that Kamelion 
  would be a liability if anyone with a strong mind 
  can take control of Kamelion and use him against 
  the Master. Furthermore, the Master was able to 
  use Kamelion again as he was conveniently in the 
  Doctor’s TARDIS when the Master needed to get to a 
  specific location in his own damaged TARDIS.
  further adventures
  •	
  The Time Lord known as the Monk has decided 
  to use a Kamelion robot to mimic Roman 
  Emperor Hadrian in 121, a year prior to when 
  the real one came to Britannia. Rather than 
  order the building of a wall, the fake Hadrian 
  is training his troops how to use 20th century 
  rifles and grenades. If the Monk isn’t stopped, 
  all of Britannia will fall to Rome as the start of a 
  renewed conquest of the world.
  •	
  American President John F Kennedy was 
  assassinated in 1963; or was he? Much of the 
  cover-up is due to the fact that the person killed 
  
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  was a robot. What happened to the real John F 
  Kennedy? And did the assassin just prevent 
  World War III by inadvertently uncovering an 
  alien plot or is this part of a larger, more sinister 
  plan?
  •	
  One of the reasons that the barons were so 
  eager to get an agreement from King John 
  was that there was no clear claimant to the 
  English throne for them to rally behind. This is 
  only true because King John’s nephew Arthur 
  disappeared under mysterious circumstances 
  while imprisoned in Rouen Castle at some point 
  after 1203. The characters arrive in England 
  just before the signing of the Magna Carta when 
  Arthur of Brittany appears, claiming to have 
  been liberated by the King of France and assert 
  his right to the throne. Is Arthur an imposter and, 
  if not, should the characters preserve history by 
  removing him from it in some way?
  Lord ranuLf fitZWiLLiaM
  aWareness
  3
  presence
  4
  coordination
  4
  resoLve
  2
  ingenuity
  2
  strength
  3
  skiLLs
  Athletics 2, Convince 2, Fighting 3, Knowledge 2, 
  Marksman 2, Survival 2.
  traits
  By the Book (Minor Bad): Lord Ranulf sticks to 
  protocol even when the King is acting strangely.
  Code of Conduct (Major Bad): Ranulf follows the 
  code of chivalry.
  equipMent:  Sword (2/5/7)
  story points: 6
  sir geoffrey de Lacy
  aWareness
  4
  presence
  3
  coordination
  4
  resoLve
  4
  ingenuity
  3
  strength
  4
  skiLLs
  Athletics 3, Fighting 4, Knowledge 2, 
  Marksman 3, Survival 3.
  traits
  Code of Conduct (Major): Sir Geoffrey follows 
  the code of chivalry.
  equipMent:  Sword (2/4/6)
  story points: 4
  the king’s deMons
  
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  ‘I’m definitely not the man I was, thank goodness.’
  B  synopsis
  The Death Zone, Gallifrey, Present Day
  The time travellers visited the Eye of Orion. The 
  Doctor spent the time upgrading the TARDIS console 
  and proudly showed it off to Tegan, who lamented 
  that it was still unreliable. They went outside to 
  meet Turlough, who was sketching the tranquil 
  scene. Meanwhile on Gallifrey, a black-clad Time 
  Lord used a time-space visualiser to locate the First 
  Doctor, whom he then picked up with a Time Scoop. 
  The black-clad Time Lord then put a miniature of 
  the First Doctor on a game board that had a model 
  of the Dark Tower at its centre. As this happened the 
  Fifth Doctor doubled over in pain, telling Tegan and 
  Turlough that he felt like a piece of him had been 
  ripped away.
  Back on Earth in the late 20th century, Brigadier 
  Lethbridge-Stewart was retiring from UNIT and 
  leaving it in the hands of Colonel Crichton. The 
  Second Doctor arrived to congratulate him, which 
  surprised the Brigadier as he normally met the 
  Doctor in sequence. The Second Doctor sheepishly 
  admitted that he bent the laws of time as the two 
  went for a stroll. The black-clad figure sent a Time 
  Scoop that picked up both of them. 
  A few years before the Second Doctor’s abduction, 
  the Third Doctor was picked up by the Time Scoop 
  while driving Bessie (which was scooped up along 
  with him). With this third disruption, the injured 
  Fifth Doctor asked Tegan and Turlough to get him 
  back into the TARDIS so that he could find his other 
  selves. He managed to set the co-ordinates just 
  before the Fourth Doctor and Romana were scooped 
  up while punting on the River Cam in the late 1970s. 
  Meanwhile, Sarah Jane Smith was scooped up from 
  near her home in the mid-1980s. The black-clad 
  figure was able to place models of everyone he 
  scooped up except the Fourth Doctor and Romana, 
  who were caught in a time eddy.
  With the use of the Time Scoop and the deposit of 
  its victims on Gallifrey the Gallifreyan High Council 
  was alerted to the fact that someone had reactivated 
  the Death Zone. After a failed investigation the High 
  Council summoned the Master and offered him 
  a new set of regenerations if he would help them. 
  the five doctors
  
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  The Master agreed and took a recall device so that 
  he can instantly transport back to the High Council.
  The First Doctor found himself in a metallic maze and 
  discovered that Susan Foreman had been brought 
  to Gallifrey with him. They also discovered a Dalek, 
  leading them to assume that they were on Skaro. 
  After tricking the Dalek into firing its exterminator 
  in a reflective corridor and destroying itself, the First 
  Doctor and Susan found a blasted hole that revealed 
  the Dark Tower. Realising they were actually on 
  Gallifrey, the two soon encounter the TARDIS and 
  meet the Fifth Doctor and his companions.
  The Second Doctor and the Brigadier found 
  themselves in the Death Zone along with a group 
  of Cybermen. The two managed to escape as the 
  Second Doctor recalled a nursery rhyme about 
  the Dark Tower. Deciding to use the underground 
  entrance, the Second Doctor and the Brigadier 
  entered a cave and almost get killed by a Yeti. The 
  Second Doctor scared it off with a large firecracker 
  and the two continue towards the Dark Tower.
  The Third Doctor found himself travelling along 
  a road in the Death Zone when Sarah Jane, also 
  newly arrived, slipped and fell down a slope. The 
  Third Doctor helped her back onto the road, where 
  Sarah was amazed to discover that the Third Doctor 
  did not look like the Fourth Doctor. They then met 
  the Master, who showed the Third Doctor the Seal 
  of Rassilon in order to convince the Doctor that 
  he was here to help. The Third Doctor refused his 
  assistance as thunderbolts fell from the sky. The 
  Third Doctor and Sarah drove away, leaving the 
  Master to fend for himself.
  The First and Fifth Doctors also recalled the 
  nursery rhyme and the Fifth Doctor decided to go 
  through the main entrance while the First Doctor 
  remained behind to steer the TARDIS inside once the 
  force field was lifted. The Fifth Doctor took Susan 
  and Tegan with him and discovered the Master in 
  the wilderness of the Death Zone itself. The Doctor 
  refused to believe the Master, especially when a 
  Cyberman patrol arrived. The Doctor warned Susan 
  and Tegan away as he and the Master fled in a 
  different direction. The Cybermen managed to stun 
  the Master but the Doctor used the Master’s homing 
  beacon to escape. Regaining his senses, the Master 
  offered his services to the Cybermen.
  The Doctor arrived in the Capitol, where the 
  Castellan was arrested. The Castellan proclaimed 
  his innocence and the Doctor, having seen the 
  surprise in the Castellan’s eyes, believed him. 
  Unfortunately, the Castellan was shot in the 
  hallway whilst “trying to escape”, which prevented 
  the five doctors
  
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  the Mind Probe from ascertaining his innocence. 
  What the Doctor didn’t know was that all of this 
  was engineered by President Borusa, who was 
  manipulating the Doctors into unlocking the Tomb 
  of Rassilon so that he could acquire the secret of 
  immortality. 
  The Third Doctor and Sarah Jane encountered a 
  Raston Warrior Robot as well as another Cyberman 
  patrol. The Third Doctor used the Cybermen as a 
  distraction so that he and Sarah could slip away 
  while taking some of the Raston Warrior Robot’s 
  extra ammunition. The Third Doctor would use 
  these to create a zip line for him and Sarah to reach 
  the top entrance of the Dark Tower.
  The remaining Doctors, including the First Doctor, 
  made their way through various entrances into 
  the tomb and overcame several obstacles to 
  meet inside Rassilon’s tomb. The Master used 
  the opportunity to destroy the Cybermen in an 
  obvious death trap that required an application of 
  pi to cross the checkered board. He then gave the 
  First Doctor the hint he needed to safely cross with 
  Tegan. The Second Doctor and the Brigadier as well 
  as the Third Doctor and Sarah met apparitions of 
  other companions warning them away, but the 
  Doctors saw through the deception and pressed 
  on. The Master arrived as well after destroying the 
  Cybermen; he was knocked out by the Brigadier. 
  The Fifth Doctor discovered Borusa’s plan but 
  was hypnotised by Borusa through the Coronet of 
  Rassilon. The first three Doctors deduced that the 
  tomb offered immortality just as the Fifth Doctor 
  and Borusa arrived. They used their combined 
  minds to free the Fifth Doctor just as an image of 
  Rassilon appeared and offered immortality. To the 
  other Doctors’ surprise the First Doctor sided with 
  Borusa and Rassilon granted the President’s wish. 
  Borusa was turned to stone; the First Doctor had 
  deduced that the prize was a curse.
  Everyone except for the time travellers returned 
  to their own time streams while Chancellor Flavia 
  arrived. The Doctor explained the situation and 
  Flavia informed him that the Council had appointed 
  him as President. The Doctor stated that regardless 
  of this he intended to continue to travel in his TARDIS. 
  In spite of Flavia’s protest, the Doctor spirited his 
  companions aboard the TARDIS and fled, telling 
  Tegan and Turlough that this was how everything 
  started.
  continuity
  •	
  The Black Scrolls of Rassilon contain forbidden 
  knowledge from ‘the Dark Time.’ Borusa used 
  them to implicate the Castellan and then 
  destroyed them. The Doctor quips that he 
  thought the Black Scrolls were “out of print”.
  
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  •	
  The Death Games used to be held on Gallifrey, 
  using now-illegal Time Scoops. Aliens were 
  pitted against each other in ‘the Game.’ 
  Cybermen and Daleks weren’t permitted to 
  play as it was feared that ‘they play too well.’
  •	
  The First Doctor was found alone when the 
  Time Scoop picked him up. He’s incredulous at 
  Susan’s appearance, perhaps suggesting that 
  they’re meeting out of sequence (it’s possible 
  that the First Doctor was taken from Earth 
  during his and Susan’s time there prior to An 
  Unearthly Child so he’s surprised to see her 
  at such an advanced age). It is however just 
  as likely that it’s after the Doctor left her on 
  post-invasion Earth and simply ecstatic that he 
  met her again given his inability to control the 
  TARDIS.
  •	
  The Second Doctor seems to have been plucked 
  from a time after his trial but before his exile. 
  He also seems a bit confused, as future Jamie 
  and Zoe would remember their first adventure 
  with him.
  •	
  The Second Doctor refers to “the Terrible 
  Zodin.” According to the Doctor, he faced 
  the terrible Zodin in the future and possibly 
  equates her with a Monoid. “Covered in hair… 
  hop like kangaroos” isn’t an exact description 
  of a Monoid, nor is the appellation of a name 
  rather than a number, but as the Doctor’s 
  memory is shaky, possibly also from the effect 
  of the First Doctor’s abduction, it’s likely that 
  he’s misremembering details.
  •	
  The Third Doctor recognises Sarah Jane 
  although she believes him to have regenerated. 
  This likely places the Doctor’s kidnapping 
  between The Time Warrior and Planet of 
  the Spiders and also accounts for the lack of 
  Bessie’s appearance during that span (it was 
  being repaired). Sarah was taken from a time 
  after she acquired K-9 Mk III from the Third 
  Doctor.
  •	
  The Fourth Doctor was taken during his time 
  with Romana during her second incarnation but 
  before their journey into E-Space.
  •	
  The Master returns and is offered a complete 
  new regenerative cycle. Presuming this is just 
  after The King’s Demons, the Master’s travels 
  with a broken TARDIS are relatively short-lived. 
  It is, however, possible that the Master was 
  plucked from a different point in time, such as 
  a fortuitous rescue from Sarn (see Planet of 
  Fire).
  •	
  Other participants in the Death Zone that the 
  Doctor has met previously include several 
  Cybermen, a Dalek, and a Yeti Mk II.
  •	
  Now-President Borusa returns after another 
  regeneration. The Castellan from Arc of Infinity 
  also makes an appearance but he is ‘killed 
  while trying to escape’ in this adventure.
  •	
  Rassilon is alive but in suspended animation.
  B  running the adventure
  This adventure bears similarities to The Celestial 
  Toymaker and, to a lesser extent, The Evil of the 
  Daleks. The characters are forced to play games 
  for the ulterior purpose of the Gamesmaster, in 
  this case President Borusa. Sitting back is not an 
  option, as the TARDIS is held in place by an energy 
  field and so long as one incarnation of the Doctor is 
  in danger, all future incarnations are in danger. For 
  Gamemasters, this is a relatively simple adventure 
  to create, as the characters simply have to ‘run the 
  gauntlet’ to get to the tower. The Master’s recall 
  device enables at least one of them to return to 
  Gallifrey and discover the truth, but in the end all 
  the characters need to do is let the villain win; his 
  reward is also his punishment. 
  bEHind THE scEnEs: a rEunion advEnTurE
  Above everything else, this adventure was 
  created as an excuse to reunite Doctors 
  past and present along with old allies and 
  adversaries. It also provides a template for 
  Gamemasters to use as an excuse to get 
  different incarnations of a Time Lord together, 
  especially if different players around the 
  table have had a chance to play them.
  If not, then an adventure like this could be 
  used to showcase possible past and present 
  versions of a player character Time Lord, 
  along with potential companions. It isn’t 
  necessary to designate the incarnation order, 
  although it may be interesting for players to 
  play future versions of their non-Time Lord 
  characters (as ex-companions) or for the GM 
  to seed hints about future adventures.
  the five doctors
  
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  isn’t using severaL incarnations of the 
  saMe tiMe Lord risky?
  One obvious question is why Borusa would use 
  several incarnations of the Doctor to play the game. 
  This not only violates the Laws of Time but it also 
  doesn’t make logical sense; if an early incarnation 
  dies then the later incarnations can’t have been 
  called, leading to a temporal paradox (and perhaps 
  an appearance from the Reapers). 
  Borusa seems sensitive to this fact; with the 
  exception of the latest incarnation of the Doctor, 
  Borusa uses the Time Scoop to take companions 
  after they’ve left the Doctor, presumably to minimise 
  the chance of a paradox. But why isn’t he worried 
  about the Doctor?
  Both here and in The Two Doctors, it’s implied that 
  the Doctor could survive if something happened to 
  a previous incarnation, or at the very least it takes 
  time for the paradox to catch up. This could be 
  something to do with the build-up of Artron energy 
  or the nature of being a Time Lord. What Borusa 
  is hoping for is that at least one of the Doctor’s 
  incarnations is cunning enough to win the game 
  before any paradoxes resolve themselves. It’s also 
  possible that while inside the energy field the Doctor 
  is protected from paradox and any ‘killed’ previous 
  incarnations are simply removed from the game.
  There is some evidence that the Doctor undergoes 
  ‘temporal editing’ when pulled into the game. 
  The Second Doctor tells Jamie and Zoe that they 
  shouldn’t remember him because of his trial, which 
  ended with his regeneration. The Third Doctor also 
  is unfazed at seeing an older Sarah Jane, even 
  though she was with him when he regenerated. 
  This ‘temporal editing’ could also be the result of 
  paradox protection.
  the Master’s reWard, or Why does Borusa 
  need to pLay the gaMe?
  President Borusa is playing Rassilon’s Game in 
  order to become immortal and, presumably, remain 
  Lord President for eternity. Given that the Master 
  was offered a complete new regenerative cycle for 
  aiding the High Council, it begs the question as to 
  why Borusa is worried about immortality if he could 
  simply restart his regenerative cycle. It also begs 
  the question as to why the Master is stunned by this 
  revelation; with his previous access to the Matrix, 
  surely he’d researched this possibility and would 
  have availed himself of it after his old body had 
  deteriorated? The first possibility is that the High 
  Council is simply lying to him. While this may seem 
  out of character for Time Lords (who prefer to refrain 
  from giving information rather than lying about it), 
  Borusa is already engaging in lies. It’s possible that 
  he recently ‘discovered’ this process and convinced 
  the High Council that it was legitimate. 
  The second, and more likely, possibility is that 
  granting a regenerative cycle only works on beings 
  that have yet to become Time Lords. The Master 
  is using Councillor Tremas’ old body, which would 
  make him a candidate. The problem with this, 
  however, is that it doesn’t explain why President 
  Borusa could not have simply taken over another 
  humanoid’s body or cloned himself a new one. 
  Perhaps there is a law against this, or there are 
  complications with taking over non-Time Lord 
  bodies that the Master had yet to discover.
  further adventures
  •	
  The Death Zone used to be a place where Time 
  Lords would pit various species against one 
  another, similar to a gladiatorial arena. While 
  Gallifrey tends to be locked in its present (one 
  can’t normally visit Gallifrey’s past) it’s possible 
  that the characters may encounter a Time 
  Lord from the past whose job it is to evaluate 
  
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  new ‘players’ by setting up qualifiers outside 
  of Gallifrey with the winners getting Time 
  Scooped to Gallifrey. Unfortunately, some of 
  these qualifiers can cause great damage. The 
  time travellers must stop the Judge before a 
  new human colony gets wiped out in a battle 
  between two potential candidates for the Death 
  Games.
  •	
  The Cybermen and Daleks were banned from 
  the games for playing too well. This fact was 
  likely gleaned from experience. Was it simply 
  a case that the two species wiped the Death 
  Zone clean every time they played, or did they 
  actually threaten Gallifrey? Perhaps the Laws 
  of Time are bent so that the characters can 
  arrive in the Death Zone from Gallifrey’s past to 
  prevent the Daleks from becoming Masters of 
  Time or to save the Time Lords from becoming 
  Cybermen.
  •	
  Once a team wins it’s presumed that it’s 
  returned to its own time. A renegade like the 
  Master, the Monk or the War Chief may see 
  value in a team that overcame great odds and 
  steal it, promising the team freedom in return 
  for participating in a grand scheme or two. 
  Alternatively, it’s possible that the CIA may 
  make a team out of the best players, sending 
  them on missions to preserve the time stream.
  raston Warrior roBot
  Natural Weapons (Major Good): The Robot 
  has an assortment of ranged weapons (short 
  spears and throwing discs amongst them) that 
  effectively inflict (4/L/L) damage.
  Teleport (Special Good): The Robot is lightning 
  fast and appears to teleport from point to point, 
  even though it is simply moving faster than the 
  eye can see. 
  equipMent: The Raston Warrior robot keeps a 
  ready supply of its missile weapons nearby. 
  tech LeveL: 10 
  story points: 6
  aWareness
  8
  presence
  2
  coordination
  10
  resoLve
  6
  ingenuity
  2
  strength
  9
  skiLLs
  Athletics 6, Craft 3, Fighting 5, , Marksman 5, 
  Subterfuge 4, Survival 3, Technology 3. 
  traits
  Robot
  Alien Senses (Minor Good): +4 to Awareness when 
  using motion detection sensors.
  Armour (Major Good): Reduce damage by 10.
  Environmental (Major Good): Character suffers no ill 
  effects from any environment.
  Fast Healing (Major Good): Attribute Points lost due 
  to injury are regained at 1 point per hour.
  Five Rounds Rapid (Major Good): The robot doesn’t 
  need to wait for the Fighters Action Phase to attack. 
  Impaired Senses (Minor/Major Bad): The Robot 
  doesn’t see or hear. It relies on its motion detection 
  sensors.
  Natural Weapons (Minor Good): The Robot’s forearms 
  and hands are reinforced, inflicting (4/L/L) damage. 
  The Doctor knows the Raston Warrior Robot as “the most perfect killing machine ever devised.” The 
  robot looks like a silver-skinned humanoid with a blank face. It moves like lightning and relies on 
  motion detection rather than sight. Its armaments are surprisingly low-tech, but this may be due to the 
  old higher-tech armaments running out of power and the robot’s inability to re-arm them. The Raston 
  Warrior Robot looks exactly like a Cyberman android. It’s possible that the Raston Warrior Robot was 
  developed from the remains of Cyberman androids after the Cyber-Wars. This would explain how the 
  Raston Warrior Robot so easily defeated them; it was familiar with Cyber-technology.
  the five doctors
  
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  yeti, Mark ii 
  aWareness
  2
  presence
  2
  coordination
  4
  resoLve
  4
  ingenuity
  1
  strength
  6
  The Yeti in this adventure is likely not controlled 
  by the Great Intelligence (although if it is it raises 
  intriguing possibilities), but rather given an 
  alternative, independent source of power.
  skiLLs
  Athletics 4, Fighting 4, Marksman 3.
  traits
  Alien Appearance: Yeti are designed to look 
  like large shaggy humanoids with glowing eyes.
  Alien Senses: Yeti can see in the dark.
  Armour (Major): The Yeti is a robot with an 
  armoured body beneath its fur that can stop 
  bullets. It offers 8 points of protection and reduces 
  the Yeti’s Coordination by one. The reduction is 
  already reflected in the Attribute number.
  Fear Factor (3): Yetis are pretty scary and gain 
  a +6 to rolls to actively scare someone.
  Natural Weapon (Claws): A Yeti has sharp claws 
  that do 4/8/12 damage when attacking foes.
  Robot
  story points: 4
  Bessie
  arMour   4
  hit capacity   10
  speed   8
  This yellow Edwardian roadster was purchased 
  for the Doctor by UNIT as a condition of his 
  employment. It is a four seater and has a 
  collapsible roof, although in light rain a passenger 
  may simply open an umbrella rather than having 
  the driver go through the hassle of pulling the 
  roof up. Thanks to the Doctor’s tinkering, Bessie 
  is surprisingly durable; when using the Fast trait 
  the driver can brake to a complete stop without 
  throwing the occupants from the vehicle.
  traits
  Anti-Theft Force Field*
  Fast
  Restriction (Fast only works when the percolator 
  is poured into the gas tank, Transmit is for 
  remote control only)
  Transmit
  *The Anti-Theft Force Field activates whenever 
  an unauthorised user tries to use Bessie. The 
  initial Strength of the force field is 4; the victim 
  may resist with a Strength roll. If the victim fails, 
  he is held until the force field is shut off; this 
  could be a matter of minutes or hours depending 
  on how long the Doctor set it for. The victim may 
  make multiple attempts to escape, but each failed 
  attempt after the first costs a point of Resolve or 
  Strength from fatigue (this is stun damage, so at 
  0 the victim merely falls unconscious).
  story points: 3
  
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  ‘There should have been another way.’
  B  synopsis
  Sea Base 4, 2084
  Earth is locked in a cold war between two power 
  blocs aiming devastating proton missiles at each 
  other. Three revived Silurians approached Sea Base 
  4 in a small vessel in order to revive a contingent 
  of Sea Devil warriors and attack the base. Officer 
  Bulic urged an investigation of the possible enemy 
  craft and Vorshak acquiesced, agreeing to launch 
  an unmanned probe and keep the station on high 
  alert. The Silurians noted this and sent the Myrka, a 
  large sea creature, to destroy the probe.
  Meanwhile, the Commander’s order for high alert 
  meant that Maddox, a student who had been pressed 
  into service when the sync operator inexplicably 
  and fatally electrocuted himself, was now in 
  charge of launching the proton missiles in case of 
  an emergency (in fact, Nilson and Solow, agents 
  for ‘the Other Side,’ killed the previous operator 
  precisely to put the inexperienced Maddox in his 
  place). Maddox was on the verge of panic because 
  he didn’t know if he could push the button to fire the 
  missiles if it became necessary. Karina, another 
  officer, calmed him.
  In the TARDIS, the Doctor noted that Turlough no 
  longer seemed eager to go home. He wondered how 
  long it would be before Turlough changed his mind 
  again as he mentioned that he was taking them to 
  Earth in order to show Tegan a bit of her future. 
  Unfortunately, the Doctor went a little too far and 
  arrived in orbit in 2084. The TARDIS attracted the 
  attention of an advanced robot system, Sentinel Six, 
  which ordered the TARDIS to identify itself or be 
  destroyed. When the Doctor was unable to comply, 
  Sentinel Six fired at the TARDIS and forced it to land 
  in the water aboard Sea Base 4.
  Aboard 
  the 
  base, 
  Karina 
  noted 
  that 
  the 
  reconnaissance probe had been destroyed. Vorshak 
  ordered the destruction of whatever was out there 
  (he dismissed the idea of it being a marine creature) 
  while Karina noted that Sentinel Six also shot 
  something down from the sky. Bulic mentioned 
  the possibility of a computerised drill, but Vorshak 
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  Warriors of the deep
  
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  dismissed it. He also ordered Maddox to sync up 
  in spite of his reluctance to launch missiles. It was 
  Bulic’s turn to calm Maddox, telling him that it still 
  might not be necessary to fire the missiles.
  The time travellers exited the TARDIS to explore 
  the Sea Base as the computer informed the 
  Commander that the threat was a simulation, 
  much to Maddox, and the other staffers’, relief. 
  Vorshak wasn’t convinced that the danger was 
  over and kept the base on full alert. The Base 
  Doctor, Nilson, declared Maddox unfit for duty 
  but Vorshak overruled him, claiming that they 
  needed him. Nilson and Solow convinced Vorshak 
  to release a ‘duplicate programme disc’ so that 
  Nilson could hypnotise Maddox into being a better 
  soldier. Vorshak didn’t realise that he had handed 
  damaging information to the other side.
  Meanwhile, the Sea Base was alerted to the 
  presence of the time travellers and worked to 
  capture them. Vorshak and Bulic both believed that 
  they must be behind the destruction of the probe 
  and possible enemy agents. The Doctor set the 
  reactor to explode in order to buy time to escape, 
  which ‘confirmed’ that they were saboteurs. The 
  Doctor distracted the guards to help them escape, 
  but they were separated when the Doctor fell into a 
  water tank. The Doctor met up with Tegan later as 
  Turlough was captured and brought before Vorshak.
  The Doctor entered the bridge and pointed a gun 
  at Bulic before offering it to Vorshak as a symbol 
  of trust. The base staffers also discovered the 
  TARDIS. Meanwhile, the three Silurians were able 
  to awaken the Sea Devil warriors and load them 
  onto the Silurian ship. As the ship headed to the 
  base it was spotted by the base staffers. The Doctor 
  recognised it as a Silurian battle cruiser and noted 
  that the humans had no defence against it. Vorshak 
  ordered the base to fire anyway and the Silurian 
  vessel deflected it before knocking their weapon 
  offline. 
  The Doctor tried to convince Vorshak that the 
  Silurians didn’t care about the Cold War and that 
  the base staffers needed to reason with them. 
  The Silurians, meanwhile, released the Myrka 
  to open the base hatch. The Doctor ran down to 
  intervene and hopefully establish diplomatic talks. 
  Meanwhile, Vorshak prepared to call Sea Base 
  Command as he began to believe the Doctor about 
  the Silurians. Nilson and Solow decided to activate 
  Maddox’s hypnosis and get him to sabotage the 
  communications and missiles so that Sea Base 4 
  couldn’t use them.
  
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  The Silurians invaded the base, aided by the Myrka. 
  Vorshak sealed the bulkheads to slow the invaders 
  down, trapping the Doctor and Tegan with the 
  Myrka. Turlough tried to get a bulkhead open to 
  free his friends but to no avail. The Doctor threw his 
  weapon’s ammunition at the Myrka, which exploded 
  when the electricity surrounding the beast touched 
  it, blinding it. The Doctor and Tegan were able to 
  slip away. Meanwhile, Karina noticed Maddox’s 
  sabotage. Nilson used a hypnosis control box to 
  force Maddox to strangle Karina to death.
  The Doctor believed he could use a weakness of 
  the Myrka against it as the rampaging creature 
  electrocuted anyone that got in its way. The Sea 
  Devils attacked the Sea Base personnel as the 
  Silurians used a cutting device to get through the 
  bulkhead doors. The Doctor surmised that the 
  Myrka was heading for the bridge and rigged an 
  ultraviolet converter to stop it. 
  Nilson sent Solow to the escape pod while he had 
  Maddox finish the sabotage. Solow dodged the 
  guards but walked straight into the Myrka, which 
  electrocuted her to death. This revealed that Solow 
  was a spy, as she had the disc on her. Vorshak 
  discovered Maddox’s sabotage and Nilson, hiding, 
  shut Maddox down. The Doctor used his device 
  on the Myrka, which destroyed it. Maddox, now 
  free, attempted to kill Nilson but Nilson killed him 
  instead and took Tegan hostage. After telling Tegan 
  to “make a wish,” thereby closing her eyes, the 
  Doctor switched on the ultraviolet converter and 
  blinded Nilson. Nilson fled but was killed by the Sea 
  Devils.
  The Silurians and Sea Devils soon captured Sea Base 
  4, along with Vorshak and the Doctor. The Doctor 
  revealed himself to the Silurians as having aided 
  them in the past, particularly their leader, Ichtar. 
  Ichtar remembered an earlier regeneration of him. 
  The Doctor tried to convince the Silurians to stand 
  down and make peace, but they were determined, 
  noting that they’d offered friendship before and 
  the humans always betrayed them. Now, they’d let 
  humanity die in a war of their making, with a little 
  push in the right direction from the Silurians. 
  In desperation the Doctor slipped out of the control 
  bridge. He instructed Bulic how to introduce enough 
  hexachromite gas into the air vents to drive the 
  Silurians off the base. Instead, Bulic flooded the 
  system, choking the Silurians to death. With full-
  scale war averted, the time travellers left with the 
  Doctor grimly wishing there’d been another solution.
  continuity
  •	
  There is a cold war in 2084 between two unnamed 
  power blocs. Proton missiles are the standard 
  weapons of mass destruction. Computers run 
  emergency battle simulations, often without its 
  operators’ knowledge. Hunter-Killer vessels 
  are also used, indicating that a large part of the 
  potential battle lines are beneath the sea. This 
  also hints that some of human civilisation may 
  also be living under the sea, perhaps due to a 
  raise in global temperatures and a resulting 
  rise in water level (even if all the ice caps 
  melted there would still be a lot of dry land and 
  the Silurians are looking to destroy the surface, 
  so there’s obviously some human civilisation, 
  perhaps most of it, topside).
  •	
  Proton missiles are a refined neutron bomb 
  designed to kill life but keep everything else 
  intact. Presumably this would wipe out plant 
  and animal life out as well, but the Silurians 
  likely have samples of plants and animals that 
  they’d reintroduce to a barren, but radiation 
  free, world.
  •	
  Silurian technology is partially organic in 
  nature, as their undersea ship gave off organic 
  readings.
  •	
  Silurian groups tend to be run by a Triad of three 
  Silurians (this is implied in Doctor Who and the 
  Silurians but the three leading Silurians aren’t 
  named as such). Icthar is the last remaining 
  member.
  •	
  The Silurian Icthar remembers the Doctor from 
  a previous incarnation (since the Third Doctor 
  didn’t know of the Silurians before meeting 
  them, this event must have taken place during 
  Warriors of the deep
  
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  the Doctor’s third or fourth incarnations). He 
  was interested in peace with humanity at that 
  time. He mentions that the Silurians twice 
  offered the hand of friendship to humanity; the 
  implication is that he’s not counting the Sea 
  Devil attempt.
  B  running the adventure
  This adventure is a prime example of the ‘base under 
  siege.’ The base personnel and the characters have 
  no place to go, as the base is submerged, and the 
  enemy wants something inside so they can’t simply 
  destroy it. Worse, the enemy is so powerful that every 
  defensive measure is a temporary one – the Silurians 
  keep advancing until they finally take over the base. 
  Only through the use of an ‘ultimate weapon,’ in this 
  case hexachromite gas, can the Silurians be stopped 
  and, with the missiles armed, a character needs to 
  interface with the computer to stop it.
  One aspect that makes this adventure somewhat 
  unique is the characters’ ineffectiveness at 
  negotiation. While in the past reasoning with the 
  Silurians/Sea Devils offered at least the possibility 
  of a peaceful solution, here the Silurians are no 
  longer interested. To the Seabase personnel, the 
  Doctor’s insistence on the peaceful nature of the 
  Silurians seems that of a raving lunatic. In the end, 
  the Silurians are no different from the humans they 
  are trying to destroy. 
  Who’s fighting the coLd War?
  One of the interesting things about this adventure 
  is that, accents aside, the two sides are unrevealed. 
  This enables a Gamemaster wishing to run another 
  adventure in the same time frame to determine 
  what those two blocs are. Does the old East-West 
  paradigm remain, or are the two new power blocs 
  dominated by ‘rising stars’ of the 21st century such 
  as China or India? Or do entirely new and unexpected 
  countries take dominance, so that Brazil leads one 
  bloc and Indonesia the other? 
  If new blocs did form, then it’s interesting to 
  speculate what happened to the old influential 
  nations. What happened to the Middle East after 
  the oil wells dried up or the Travel-Mat or similar 
  alternative transit power render them obsolete? 
  Would a much-diminished America still pretend to 
  wield the influence it once had, refusing to believe 
  that it lost its position? Do Russia and Eastern 
  Europe build closer ties to the European Union, or 
  has that Union fallen apart? What is UNIT’s role in 
  the changed political landscape?
  nEW GadGET – silurian maniPulaTor
  This Silurian gadget enables one to bypass 
  security systems.
  Traits: Open/Close
  Cost: 1 Story Point
  nEW GadGET – sEa dEvil Gun
  When used as a weapon, this acts as a laser 
  pistol (4/L/L). It can also be used to burn 
  through walls and doors, even those made of 
  thick metal.
  Traits: Special (Cuts through material).
  Cost: 2 Story Points
  a LittLe Bit of cyBerpunk
  This adventure is definitely influenced by the 
  cyberpunk genre. The world is still in the midst of 
  a cold war with weapons ensuring that a wide-scale 
  war is not possible without destroying the planet. 
  Political lines are redrawn. Humans are reliant on 
  technology that can plug themselves into computers 
  and join with them. And while the humans (at least
  
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  those on the Sea Base) haven’t replaced body parts 
  with cyberware, the Silurians certainly have. 
  A Gamemaster wishing to strengthen these tropes 
  can certainly bring a bit more into it. The Seabase 
  could become a corporate installation run by 
  a Regional Director who uses the threat of job 
  termination as a motivator. Seabase personnel may 
  be ‘enhanced’ with cybernetics that enable them to 
  survive deep underwater – bringing in a bit of the 
  wireless tech of the modern era could mean that all 
  of the employees are networked together. Perhaps 
  simple network hacking is a way that the Silurians 
  can influence the base personnel without ever 
  stepping on board.
  further adventures
  •	
  Ichtar and the Doctor know each other from 
  a previous encounter. Given that the Silurians 
  in this adventure have a different appearance 
  from those encountered in Doctor Who and the 
  Silurians, it’s likely that the Doctor encountered 
  Ichtar in a separate adventure during his 
  third or fourth incarnation. What were the 
  circumstances of this adventure? Also, Ichtar 
  mentioned that “twice before we offered the 
  hand of friendship.” Presuming he was speaking 
  personally rather than the Silurians as a whole, 
  which leaves an unseen adventure for a different 
  group of characters to encounter him in.
  •	
  The world is on the brink of war. This is a perfect 
  time for scientists or technicians on either side 
  to develop a super-weapon that they hope will 
  give them an overwhelming advantage, which 
  also increases the chances that something will 
  go horribly wrong. With this adventure set in the 
  future, the stakes are raised; the characters 
  may fail to save a city while saving the world.
  •	
  The Myrka is a deep sea creature trained and 
  modified by the Sea Devils. What if one were 
  disturbed and accidentally awakened without 
  Warriors of the deep
  siLurian
  Weakness: -2 to rolls when operating in cold 
  conditions.
  Weakness (Major Bad): Breathing hexachromite 
  gas inflicts four levels of damage to the Silurian 
  per minute breathed.
  tech LeveL: 6 
  story points: 3-5
  aWareness
  4
  presence
  4
  coordination
  3
  resoLve
  4
  ingenuity
  3
  strength
  5
  skiLLs
  Athletics 2, Convince 2, Fighting 1, Knowledge 3, 
  Marksman 3, Medicine 3, Science 4, Subterfuge 2, 
  Survival 3, Technology 3.
  traits
  Alien
  Alien Appearance
  Armour (Alien Major Trait): The Silurians wear 
  armour that reduces injury by five levels.
  Code of Conduct (Minor Bad): Silurians only make 
  war when no other option is available; they find 
  it relatively easy to comply with this code while 
  attacking humanity due to their inability to see 
  humans as intellectual equals.
  Environmental: A Silurian suffers no ill effects from 
  extreme heat.
  While similar, the Silurians here appear to be of a different subspecies than those encountered at 
  Wenley Moor. They have pronounced spinal ridges and opposable thumbs on their hands. In addition, 
  they seem cybernetically altered, as their third eye now only flashes when they speak (lacking the 
  other powers of the Wenley Moor Silurians) and they have an electronic tone to their voices.
  
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  Myrka
  aWareness
  3
  presence
  3
  coordination
  4
  resoLve
  4
  ingenuity
  1
  strength
  12
  The Myrka is a deep sea creature modified by the 
  Sea Devils as a weapon of war. The Myrka obeys 
  their commands as would an obedient pet.
  skiLLs
  Athletics 3, Fighting 4, Survival 4.
  traits
  Armour: Due to the Myrka’s thick hide, reduce 
  damage by 5.
  Fear Factor (2): Grants a +4 bonus to inspire 
  fear.
  Special – Electrical Field: The Myrka generates 
  an electrical field that is lethal (4/L/L) to the 
  touch.
  Weakness (Major Bad): Strong bursts of 
  ultraviolet light are lethal to the Myrka, causing 
  (4/L/L) damage.
  story points: 5-7
  sea deviL
  aWareness
  3
  presence
  4
  coordination
  2 on land
  5 in water
  resoLve
  4
  ingenuity
  4
  strength
  4
  The Sea Devils are similar to those that the 
  Doctor faced in The Sea Devils although this 
  group is of a warrior caste. These Sea Devils lack 
  the pronounced head fins that they had in The 
  Sea Devils.
  skiLLs
  Fighting 4, Marksman 4, Science 2, Technology 2, 
  Survival 3.
  traits
  Alien
  Alien Appearance
  Armour (Alien Major Trait): Scales reduce 
  injury by five levels. In addition, these Sea 
  Devils wear armour that further reduces injury 
  by five levels, for a total of 10 levels.
  Environmental (Alien Major Trait): They can 
  live underwater.
  Fear Factor 2: They are lizards, crawling out 
  the sea towards you, and that’s frightening.
  Weakness (High frequency sound): High 
  frequencies make Sea Devils unable to take any 
  other actions than walking slowly.
  Weakness (Major Bad): Breathing 
  hexachromite gas inflicts four levels of damage 
  to the Sea Devil per turn breathed.
  tech LeveL: 6 
  story points: 4-6
  its masters? Would it follow its programming 
  and protect the Sea Devil hibernation colony at 
  all costs? What if that colony were accidentally 
  raised onto an island due to a tectonic shift? A 
  pirate band is searching for a great treasure 
  that is guarded by a sea monster – can the 
  characters aid them in time?
  
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  ‘Malus’s got to war, ain’t he? He makes fighting 
  worse. He makes them hate more.’
  B  synopsis
  England, Earth, 1984
  An English village was in the midst of an English 
  Civil War re-enactment whose organiser, squire Sir 
  George Hutchinson, seemed to be taking it a bit too 
  seriously. The actions of the reenactors was causing 
  property damage and disturbing the villagers, 
  including schoolteacher Jane Hampden, who urged 
  an end to the games. Sir George implored her to 
  stick around and enjoy the games, as there was only 
  one battle left to fight and then the games would be 
  over. Jane was sceptical, especially after Sir George 
  informed her that he had isolated the village from 
  the outside world until the games were over.
  The time travellers were coming to Earth so Tegan 
  could visit her grandfather Andrew Verney, who was 
  a resident of Hodcombe. Turlough was helping the 
  Doctor fix the TARDIS, which seemed to be caught in 
  a time distortion. The TARDIS hit an energy field but 
  managed to land in a church crypt. Tegan spotted a 
  villager in peril. The Doctor went out to assist, but 
  the man ran away. Given the way he was dressed, 
  Tegan thought they were in the wrong century, but 
  Turlough confirmed that the time monitor indicated 
  it was 1984.
  The time travellers entered the church, finding it 
  in an abandoned and damaged state. The Doctor 
  noted that the pulpit had a carving of a man being 
  chased by the Devil (in reality, the Malus). They 
  didn’t notice smoke pouring from the wall as they 
  exited the church and noted that, rather than being 
  in the village centre, the church was outside the 
  village. Sgt Willow, Sir George’s right hand man in 
  the games, arrived with several foot soldiers. He 
  informed the time travellers that they were on Sir 
  George’s land and escorted them to see Sir George.
  Willow took them to Ben Wolsey’s manor house. 
  Wolsey was a farmer but played a colonel in the war 
  games. Jane was his guest and the fact that Willow 
  arrested strangers simply for being in the village 
  only confirmed her belief that Sir George was going 
  too far. Tegan asked about her grandfather only to 
  discover that he’d disappeared a few days earlier. 
  Upset that nothing has been done about it, Tegan 
  ran off. The Doctor sent Turlough after her, but 
  Willow pointed a flintlock at the Doctor to keep him 
  from leaving.
  Sir George appeared and informed the Doctor that 
  he wasn’t under arrest. He explained that on 13th 
  July, 1643 a battle was fought in Little Hodcombe 
  during the English Civil War. The village was utterly 
  destroyed during the battle and the villagers were 
  re-enacting it. Jane expressed her displeasure as 
  Sir George invited the Doctor to participate. He also 
  warned the Doctor to keep away from the church, as 
  it was falling apart. 
  The Doctor escaped, but Sir George learned that 
  Tegan was Verney’s granddaughter and ordered 
  her captured as well to ensure that none of the 
  time travellers left the village. The Doctor found 
  Tegan and Turlough and told them that something 
  was linking the 1643 war with the current games. 
  They discovered Will Chandler in the church; he 
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  was hiding in a priest hole when he was transported 
  forward in time from 1643. He remembered the 
  Malus, a being he equated with the Devil, arriving 
  and making the fighting worse. The Doctor realised 
  that 1984 and 1643 were linked by psychical power 
  and that psychic projections were bringing people 
  forward in time.
  Sir George was upset at Wolsey’s progress finding 
  Tegan as Jane begged Wolsey not to listen to him. 
  Sir George wanted Tegan to be the May Queen for 
  the final battle, but Jane knew that the original 
  May Queen was burned alive at the stake. Wolsey 
  dismissed any thoughts of harming Tegan, but 
  Hutchinson insinuated that the tradition needed 
  to be upheld for something wondrous that was 
  coming. Jane determined to go to the police, but 
  Willow stopped her, telling her that if Tegan can’t be 
  found then Jane would become the new May Queen.
  The Doctor sent his companions back to the TARDIS 
  while he and Will investigated the church, finding a 
  hidden tunnel that led to Wolsey’s house. Jane, while 
  locked in a room at Wolsey’s manor, discovered 
  a secret passageway. Sir George discovered her 
  escape route and ordered his men to pursue. The 
  Doctor and Will spotted Jane and hid her from 
  the troops. She told the Doctor that Verney was 
  researching this tunnel when he disappeared. 
  The Doctor found alien metal and determined that 
  the Malus was an alien creature that was trapped 
  in the church. He went back to the church in order 
  to search for the spaceship that he realised must 
  be there. Through Jane, he discovered that Verney 
  must have been investigating the origin of the Malus 
  myth, which is well-known amongst the villagers as 
  a local superstition. Jane noticed a crack in the wall 
  that hadn’t been there before. The Doctor began 
  pulling away at the plaster, much to Will’s distress. 
  Jane began worrying about it too as the Doctor 
  pulled enough of the wall away to reveal the giant 
  face of the Malus!
  Meanwhile, Tegan was captured and forced to put 
  on the May Queen’s costume. Turlough was also 
  captured and locked in a barn where he discovered 
  that his ‘cell mate’ was Verney. The Doctor realised 
  that the Malus was feeding on the psychic energy 
  created by the games through Sir George. If the 
  games weren’t stopped, the Malus would destroy the 
  village again. He tried to reason with Sir George but 
  failed. Tegan was led out to be burned at the stake, 
  but the Doctor managed to convince another villager 
  to free Tegan and put a straw dummy in her place.
  The Malus returned to its dormant state and an 
  angry Sir George tried to find the time travellers. 
  The Doctor returned to the TARDIS and managed to 
  cut the Malus’ link to the village; the Malus sent Sir 
  George to stop him. The time travellers and their 
  allies faced off against Sir George and his allies in 
  the church, but during the confusion Will Chandler 
  managed to shove Sir George into the mouth of the 
  Malus. Frustrated, the Malus self-destructed after 
  everyone else escaped into the TARDIS. The Doctor 
  dematerialised the TARDIS just as the remains of 
  
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  the church collapsed. The Doctor mentioned that 
  the Malus was a spearhead for an invasion that 
  never came and promised to look into it. The 
  Doctor planned on dropping the villagers off and 
  then take Will back to his own time, but Tegan 
  wanted to remain and visit with her grandfather 
  as that was their original intention. They decided 
  to remain for tea, explaining to Will just what tea 
  was.
  continuity
  •	
  The Terileptils (see The Visitation) were 
  responsible for mining the tinclavic that Sir 
  George has.
  •	
  The Malus came to Earth in 1643 as the 
  spearhead of a Hakol invasion that never came.
  •	
  Turlough is able to help repair the TARDIS.
  •	
  Tegan’s grandfather Andrew Verney appears. 
  Given that no mention was made about Tegan’s 
  aunt’s death, it’s probable that Aunt Vanessa 
  was from the Jovanka side of the family. 
  B  running the adventure
  This particular adventure begins as a ‘re-enactment 
  misunderstanding,’ where the characters initially 
  believe that they are in an earlier time zone based 
  on initial observations. The truth is soon uncovered, 
  although the characters are then caught within 
  the web of a master plan to re-enact the battle so 
  faithfully as to give the Malus the energy it needs.
  In short, then, this is simply a ‘god’ working through 
  an agent to recreate a powerful ceremony. In 
  the MaLus
  also project a psychic version of itself. Some 
  projections are able to break free of the Malus’ 
  control and may remain in the present when the 
  Malus is destroyed.
  Selfish: The Malus puts its own needs first.
  Slow (Major): Trapped in the church, the Malus’s 
  Speed is effectively 0. 
  equipMent: The Harkol ship
  tech LeveL: 6 
  story points: 10
  aWareness
  4
  presence
  5
  coordination
  2
  resoLve
  5
  ingenuity
  4
  strength
  3
  skiLLs
  Convince 4, Knowledge 3, Subterfuge 3, Survival 5.
  traits
  Alien 
  Alien Appearance
  Armour (Major): Reduce damage by 10. 
  Clairvoyance: The Malus can see other locations, 
  range limited to its Resolve.
  Environmental: The Malus suffers no ill effects from 
  local physical conditions.
  Hypnosis: The Malus gets a +2 bonus to make its 
  victims more aggressive.
  Psychic Ghosts (Special): The Malus can create 
  psychic projections of people it’s observed during 
  a violent era. These projections are corporeal and 
  can interact with (and kill!) people in the present; in 
  effect, the Malus brings them forward in time. It can 
  The Malus, a name given to it by the residents of Little Hodcombe village during the English Civil War, 
  is a Hakol war machine that operates via psychic power. It worked by psychically attaching itself to 
  a medium and using his or her aggressiveness to ensnare others. The resulting violence from hate 
  and rage fuelled it. It is unclear whether the Malus used the psychic energy in 1984 simply to create 
  strife as per its programming or whether it intended to use the energy to refuel and leave Earth. In any 
  event, once its medium was destroyed the Malus chose to self-destruct rather than seek a new one.
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  this case the ‘ceremony’ is the re-enactment of 
  previous events. The characters can delay the plan 
  by thwarting minor spikes in the ceremony (such 
  as the burning of the May Queen), but in order to 
  completely destroy it the Malus has to be cut off 
  from its agent. As Sir George is a willing agent, he 
  has to be neutralised.
  What happened to the hakoL invasion?
  The Doctor admits that he doesn’t know why the 
  Hakol never invaded Earth. While this could be 
  the case of a mistaken motive (the Malus wasn’t a 
  spearhead after all), there could be poetic justice 
  in that the Malus caused the Hakol to fight amongst 
  and eventually destroy themselves prior to their 
  arrival on Earth.
  Of course, it’s equally possible that a future 
  incarnation of the Doctor or another Time Lord 
  or even Time Agents intercepted the Hakol and 
  thwarted their plans (hint, hint). As this would be a 
  historical adventure (“you can’t change history, not 
  even one line!”) the Gamemaster will have to create 
  a reason why Time Lords or Time Agents would 
  interfere with what would be the natural course of 
  history.
  visitation connection?
  In The Visitation, a group of Terileptils escaped 
  from prison and landed in the 17th century; the 
  Doctor encountered them in 1666. It’s possible that, 
  rather than spearheading an invasion, the Malus 
  was sent to track down the criminals, using its 
  powers to agitate the natives into killing them. The 
  Malus could have partially succeeded, as the head 
  Terileptil mentioned that they were four when they 
  arrived but were now down to three. 
  further adventures
  •	
  The Hakolians used psychic weaponry, which 
  to the untrained observer might not look 
  technological. Weapons from legend and myth 
  could really be Hakol weaponry. As psychic 
  energy tends to leave impressions of previous 
  users or victims in the weapon, an unwitting 
  user could be influenced by ghosts of the past. 
  Perhaps the Axe of Perun is found in the North 
  Sea and the user begins slaughtering ‘enemies’ 
  with psychic thunderbolts. Unfortunately, each 
  death absorbs more energy and if the wielder 
  isn’t stopped the axe could explode with the 
  power of a nuclear bomb. The characters 
  arrive in World War II and the Polish partisan 
  that found it isn’t interested in giving it up until 
  the Germans and Russians are driven from her 
  country.
  •	
  History remembers Cardinal Richelieu as a 
  capable minister who helped shape France. 
  Unfortunately, when the player characters 
  arrive in 1625 France they discover that 
  Richelieu is acting the part of moustache-
  twirling villain that Dumas and subsequent 
  andreW verney
  aWareness
  3
  presence
  3
  coordination
  3
  resoLve
  3
  ingenuity
  4
  strength
  2
  Andrew Verney is Tegan Jovanka’s grandfather 
  and a historian. He resides in Little Hodcombe. 
  He discovered the tunnels beneath the church 
  but was captured by Sir George before he could 
  disrupt the pageant and the Malus’ plan.
  skiLLs
  Athletics 2, Fighting 2, Knowledge 4, Science 1.
  traits
  Brave: +2 bonus to any Resolve roll when 
  Verney needs to show courage.
  Insatiable Curiosity: Verney will investigate 
  anything that sparks his curiosity unless he 
  passes a Resolve or Ingenuity roll at -2.
  tech LeveL: 5 
  story points: 5
  
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  adaptations made him out to be. Did history get 
  Richelieu wrong or is there another Malus at 
  play?
  •	
  One of the first English colonies in America was 
  established on Roanoke Island. Unfortunately, 
  it settled atop a crashed Hakol looking for a way 
  home. The ship reaches out to nearby Native 
  American tribes to recreate a battle that was 
  once fought on the island in order to gain the 
  psychic energy it needs, leaving the hapless 
  colonists stuck in the middle. As history 
  remembers Roanoke as ‘the Lost Colony’, do 
  the time travellers risk meddling with the time 
  stream by saving the colonists?
  WiLL chandLer
  aWareness
  3
  presence
  3
  coordination
  3
  resoLve
  2
  ingenuity
  2
  strength
  3
  Will Chandler is from 1643. He hid in a church 
  when the fighting broke out and saw the 
  Malus. He was preserved by the Malus’ psychic 
  energy and transported into the present. He is 
  still obviously frightened but thankfully Little 
  Hodcombe’s pageant keeps things familiar 
  enough for him to adjust.
  skiLLs
  Athletics 3, Craft 2, Fighting 2, Subterfuge 2, 
  Survival 2.
  traits
  Cowardly: -2 penalty to any fear roll.
  Distinctive: Will is obviously from a different 
  time. He gets a -2 penalty to rolls to blend 
  in. Others have a +2 bonus to remember or 
  recognise him.
  tech LeveL: 3 
  story points: 3
  sir george hutchinson
  aWareness
  3
  presence
  4
  coordination
  3
  resoLve
  2
  ingenuity
  3
  strength
  3
  Sir George Hutchinson is one of the pre-eminent 
  residents of Little Hodcombe; he is the magistrate 
  and the squire. He discovered the Malus and his 
  mind was taken over. As a result he has a slavish 
  devotion to the pageant and wishes to re-enact 
  it to the closest detail, including killing villagers 
  to mimic the original slaughter. He is killed by a 
  frightened Will Chandler, a survivor of the original 
  battle, thereby putting an end to the re-enactment.
  skiLLs
  Athletics 2, Convince 4, Fighting 3, Knowledge 4, 
  Marksman 3, Subterfuge 3, Survival 2.
  traits
  Charming: +2 bonus to attempts to use charm.
  Enslaved (by the Malus)
  Voice of Authority: +2 bonus to Presence and 
  Convince rolls.
  equipMent: Sword (2/5/7), Antique Pistol (2/5/7).
  story points: 6
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  ‘I asked him why we couldn’t go underground any 
  more. And he said. It was a child’s answer, it seemed 
  quite sensible at the time.’ 
  ‘What did he say?’
  ‘He said the earth was hungry.’ 
  B  synopsis
  Frontios, the Veruna System, the Edge of Gallifreyan 
  Knowledge, the far future.
  In the far future, Captain Revere, head of the 
  Frontios colony, was digging ore in a mine along 
  with Chief Orderly Brazen. Revere didn’t notice that 
  the ground near him was sinking. Suddenly, the roof 
  collapsed and Revere was buried beneath it. Before 
  Brazen could help, Revere was pulled through 
  the floor. Brazen and his men escaped and swore 
  themselves to secrecy.
  Aboard the TARDIS, the Doctor was tidying up, 
  starting with the hat stand. Turlough noticed that 
  the controls were giving a boundary error as the 
  time parameters had been exceeded. The Doctor 
  mentioned that they were at the furthest reaches 
  into the future for time travel, which was forbidden 
  for TARDISes to travel. Tegan noted that they were 
  in the Veruna system where the Doctor believed one 
  of the last surviving groups of humankind resided 
  after a great catastrophe had destroyed the Earth. 
  Tegan wanted to meet them but the Doctor said the 
  Laws of Time prevented it. 
  At Frontios colony, Brazen argued with Chief Science 
  Officer Range over an enquiry, or lack thereof, into 
  Captain Revere’s death. Range argued that the 
  colony had lost a lot of their knowledge when their 
  starship crashed 40 years ago and were only starting 
  to relearn what they’d lost. Brazen noted that 
  Plantagenet, the son of Captain Revere, was now in 
  command. Range was concerned about continuing 
  research on the meteorite bombardment, which 
  was occurring daily. Brazen, however, seemed more 
  worried about maintaining order and stemming the 
  rate of desertion.
  The meteor bombardment that threatened the 
  colony also affected the TARDIS, which surprised 
  the Doctor as the TARDIS should have been immune. 
  He noted that what was in fact happening was that 
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  the TARDIS was caught in a gravitational pull and 
  being dragged to the surface. The Doctor exited and 
  immediately helped a woman injured by the meteor 
  bombardment. This brought him in contact with 
  Range and the Doctor was stunned by the lack of 
  technology. He offered to get more supplies from 
  the TARDIS, but when Tegan and Turlough went to 
  retrieve them they found the TARDIS door jammed 
  shut, preventing them from entering. 
  The Doctor needed more power to make the lights 
  brighter, so Norna, Range’s daughter, offered to 
  take Tegan and Turlough to the medical supplies 
  room in the crashed ship to get an acid battery. The 
  Doctor learned from Range that the colony ship 
  was pulled to Frontios 40 years ago. They’d lost 
  most of their technology and were forced to adopt a 
  pastoral existence. Meteors began bombarding the 
  colony 30 years ago and the leaders, now Brazen 
  and Plantagenet, believed that this was a prelude 
  to invasion. Unfortunately, no one had any idea who 
  was behind it. During the next meteor shower the 
  TARDIS disappeared, seemingly destroyed. 
  Meanwhile, Brazen received reports of three 
  strangers and thought they might be the vanguard 
  of the expected invasion force. He and Plantagenet 
  met Norna, who convinced the new leader to let her 
  retrieve medical supplies. She, Tegan and Turlough 
  managed to steal the acid battery, but evading some 
  Orderlies caused them to accidentally knock out 
  the warnsman. Brazen and Plantagenet confronted 
  the Doctor, but without the warnsman the meteors 
  come when no one is prepared. The time travellers 
  took the opportunity to flee Frontios, only to discover 
  that the TARDIS had seemingly been destroyed, 
  leaving only the hat stand.
  Brazen and Plantagenet again confronted the 
  time travellers, accusing them of being invaders. 
  Plantagenet ordered the Doctor’s death, 
  but Turlough grabbed the hat stand. 
  Residual energy from the TARDIS caused 
  a small explosion, making the locals 
  believe that the hat stand was a powerful 
  weapon. Turlough used the hat stand 
  to ‘encourage’ Plantagenet to open the 
  scientific centre to find answers. While the 
  Doctor and Norna examined meteor rocks, 
  Plantagenet tried to attack Turlough but 
  fell from a previous injury; he’d been hurt 
  by an earlier bombardment. The Doctor 
  dispensed with the hat stand and took 
  Plantagenet to the medical centre, where 
  Tegan discovered that Frontios had many 
  unaccountable deaths. Turlough asked why 
  the colonists didn’t have an underground 
  shelter. All questions pointed to a single 
  answer: Captain Revere kept making laws 
  forbidding it. He had once told Norna that 
  “the earth was hungry.”
  Meanwhile, anarchy gripped the colony, 
  as desperate ‘retrogrades,’ or deserters, 
  began looting the starship for supplies. 
  Brazen had trouble keeping the Orderlies 
  in line when Plantagenet, like his father, 
  was pulled into the ground. Turlough 
  and Norna opened a covered hole in the 
  science centre and explored it, leading 
  to Norna’s capture by the mollusc-like 
  creatures. The Doctor and Tegan went 
  into the tunnels to find her. Tegan dropped 
  a phosphor lamp, which distracted the 
  Tractators long enough to free Norna, 
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  but the Doctor and Tegan were captured by the 
  creatures. The Doctor used his own lamp to free 
  them and he and Tegan fled deeper into the tunnels.
  The Doctor and Tegan were soon confronted by a 
  digging machine that had Revere’s corpse wired to 
  it. They were soon captured by the Tractators and 
  interrogated by their leader, the Gravis. The Doctor 
  revealed that he was a Time Lord and pretended 
  that Tegan was an android to keep both of them 
  from being fed to the machine. The Gravis revealed 
  that he intended for Plantagenet to take his father’s 
  place in the machine. 
  The Doctor soon learned that the Tractators used 
  gravity beams to bring the colony ship to the planet 
  as well as the meteors; they were harnessing 
  the psychic energy of humans that they pulled 
  beneath the ground to mine the planet and turn it 
  into a spaceship that they could steer to inhabited 
  worlds. Brazen and the Orderlies, accompanied by 
  Turlough, managed to free the Doctor, Plantagenet 
  and Tegan, although Brazen sacrificed himself to 
  the machine in order for them to escape. Turlough 
  recalled that the Tractators once attacked his 
  world, but his people learned their secret; the 
  Tractator leader, the Gravis, controlled the actions 
  of the others. Without the Gravis, the rest of the 
  Tractators became harmless. 
  The Doctor tricked the Gravis into fixing the TARDIS, 
  which had been pulled apart by the gravitational 
  forces, with the possibility of travelling through 
  space and time. Once the Gravis had rebuilt it, 
  however, the TARDIS sealed and the Gravis was 
  trapped inside, cut off from the rest of his race. 
  This reduced both the Tractators and the Gravis to 
  a harmless state. The Doctor quickly deposited the 
  Gravis on an uninhabited world. The time travellers 
  left Frontios, but not before asking the colonists to 
  forget they were ever there. As they departed, the 
  TARDIS was caught in a time corridor…
  continuity
  •	
  The Frontios colony is the extent of Gallifreyan 
  knowledge. In spite of usually thumbing his nose 
  at the Time Lords’ policy of non-intervention, 
  the Doctor takes non-intervention beyond this 
  extent seriously. He even asks the colonists to 
  forget he was there. 
  •	
  The colonists’ ancestors were fleeing the 
  destruction of Earth by the growing sun. Their 
  ship may have launched at the same time as the 
  Ark (see The Ark in Space in The Fourth Doctor 
  Sourcebook)
  •	
  Like the Daleks in The Dalek Invasion of 
  Earth (see The First Doctor Sourcebook) 
  the Tractators want to turn the planet into a 
  spaceship.
  •	
  The Gravis is dumped off on the planet 
  Kolkokron.
  B  running the adventure
  In spite of the futuristic trappings, this adventure 
  resembles an Earth historical, with the natives 
  seeing things through the eyes of superstition rather 
  than the rational truth. The Earth colonists believe 
  that they are under attack from alien invaders, while 
  the true enemy is underground. Without the means 
  to fight the Tractators, Captain Revere  minimised the 
  risks as best he could while keeping the true nature 
  of the threat hidden to maintain order. Unfortunately, 
  his actions only left the colonists further in the dark 
  without their technology to aid them.
  
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  What happened to the tiMe Lords?
  Frontios lies on the outer edge of Gallifreyan 
  knowledge, which insinuates one of two things. 
  First, it could mean that the Gallifreyan present is 
  the furthest extent a Time Lord is allowed to travel 
  and that Frontios exists in this timeframe. Secondly, 
  and more ominously, it could mean that the Time 
  Lord civilisation has an end point and Time Lords 
  won’t travel into the future beyond it. 
  Either theory holds a wealth of adventure potential. 
  In both cases the Time Lords lack knowledge of 
  what’s happening now and in the future; a character 
  can’t rely on research to tell her what should take 
  place. In the latter case, if Time Lord civilisation is 
  gone then what destroyed it? Is this residue from the 
  Time War (which occurs after this Doctor’s timeline) 
  or is there another reason for its destruction? And, if 
  the Time Lords are gone, has another race stepped 
  up to take their place?
  frontios, unit-styLe
  During this adventure the Doctor finds himself in 
  an intriguing position. Here he is in what may be 
  the last human colony struggling to survive and 
  his TARDIS has been destroyed. While the Doctor 
  manages to trick the Gravis into rebuilding it, what 
  if he had not? The Doctor might then have resorted 
  to trying to get the Time Lords’ attention (hopefully 
  to rescue him) while doing what he can to aid the 
  colonists.
  A Gamemaster can use this premise to create a 
  campaign centred on the trials and tribulations of 
  humankind’s last colony in an uncertain future, not 
  unlike the UNIT era. Plantagenet and others could 
  become recurring NPCs (similar to the UNIT family) 
  and the characters become colony advisors, helping 
  the colony thrive while protecting them from the 
  occasional alien invader. The campaign ends when 
  the characters’ activities finally warrant notice 
  from the Time Lords or another temporal agency, 
  who rescue them.
  THE TracTaTors
  Tractators are a space-faring species of mollusc that have the ability to manipulate gravity. They 
  are a colony creature, only the colony leader, or Gravis, is truly intelligent and he gives orders to the 
  others. The Gravis is distinguished by a more humanoid-looking face and is capable of speech. 
  Tractators aren’t really advanced engineers; they rely on 
  the spaceships of various races to get around (similar to a 
  hermit crab moving into a new shell). They do know how to 
  build machinery and the colony on Frontios learned to use 
  human beings to power their machines. Unfortunately, 
  this involves putting the human in a zombie-like state and 
  having him literally drive until death. Such victims tend to 
  burn out quickly. The Tractators have also learned to use 
  machines and properly sculpted tunnels to amplify their 
  gravitational powers, to the point where they can drag 
  spaceships and meteors out of the sky. They also believe 
  that they can wrench Frontios free from orbit and fly it 
  around the universe.
  If the Gravis is removed from its colony then the psychic backlash puts the Gravis in a coma-like 
  state and the rest of the Tractators return to being harmless burrowers. 
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  further adventures
  •	
  An Earth mining expedition has come to the 
  rocky world of New Manchester to mine a 
  lucrative ore. Unfortunately, it is also home 
  to a group of Tractators. The Tractators stage 
  mining accidents to collect corpses to be used in 
  their robots until they have enough to storm the 
  mining vessel and use it to travel to uninhabited 
  worlds. Can the characters stop them before 
  they wipe out the crew of an entire ship?
  •	
  Originally, the Tractators were docile burrowing 
  molluscs. An enterprising business executive 
  saw the potential in genetically engineering 
  them to quickly create new colonies or dig 
  quickly for new minerals. Unfortunately, the 
  modified molluscs turn on a colony that they’ve 
  been building. Did the corporation inadvertently 
  create the Gravis?
  •	
  A small meteor lands in the village of Dorham 
  in 1348 and seems to herald the coming Plague. 
  The local lord has ordered all corpses to be 
  burned, but anyone that attempts to do so is 
  scared away by a big metal dragon (really a 
  Tractator machine). The bodies are left where 
  they fell and often disappear, as the meteor was 
  carrying Tractators and they need the bodies to 
  power their machines in order to escape.
  nEW GadGET – ExcavaTinG macHinE
  This horrific device is an excavator that 
  has a zombified human attached to it. Once 
  attached, the human follows the Tractator’s 
  commands.
  Traits: Delete
  Cost: 2 Story Points
  the gravis
  aWareness
  4
  presence
  5
  coordination
  2
  resoLve
  6
  ingenuity
  4
  strength
  3
  skiLLs
  Convince 3, Craft 4, Fighting 2, Knowledge 3, 
  Science 4, Subterfuge 3, Survival 4, Technology 3, 
  Transport 3.
  traits
  Alien
  Alien Appearance
  Armour (Major): Reduce damage by 10 (-1 
  Coordination).
  Burrowing: The Gravis can travel at half speed 
  underground.
  Fear Factor 2: Grants a +4 bonus to inspire 
  fear.
  Networked (Major): The Gravis has complete 
  telepathic contact with nearby members of its 
  kind. It also controls them.
  Slow: The Gravis moves at half its Speed rate.
  Slow Reflexes: The Gravis always acts last no 
  matter what it is doing.
  Telekinesis: By manipulating gravity, The 
  Gravis may move objects using Resolve instead 
  of Strength. This trait is rather crude and many 
  people pulled through the earth end up gravely 
  injured. The Gravis is, however, able to pull the 
  TARDIS back together, likely with aid from the 
  TARDIS herself.
  tech LeveL: 5  
  story points: 9
  
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  tractator
  aWareness
  3
  presence
  1
  coordination
  2
  resoLve
  4
  ingenuity
  1
  strength
  3
  skiLLs
  Craft 2, Fighting 2, Subterfuge 2, Survival 4, 
  Technology 2, Transport 2.
  traits
  Alien
  Alien Appearance
  Armour (Major): Reduce damage by 10 (-1 
  Coordination).
  Burrowing: A Tractator can travel at half speed 
  underground.
  Fear Factor 2: Grants a +4 bonus to inspire 
  fear.
  Networked (Major): A Tractator has complete 
  telepathic contact with nearby members of its 
  kind, but only when the Gravis is in contact with 
  it.
  Slow: A Tractator moves at half its Speed rate.
  Slow Reflexes: A Tractator always acts last no 
  matter what it is doing.
  Telekinesis: By manipulating gravity, a 
  Tractator may move objects using Resolve 
  instead of Strength. This trait is rather crude 
  and many people pulled through the earth end 
  up gravely injured.
  tech LeveL: 5  
  story points: 4
  chief orderLy BraZen
  aWareness
  3
  presence
  4
  coordination
  3
  resoLve
  4
  ingenuity
  2
  strength
  3
  Brazen is the chief orderly of the Frontios colony. 
  He is completely devoted to the system and the 
  chain of command, believing that only it can bring 
  some order to the chaos. He doesn’t despise the 
  ‘retrogrades’ (former colonists that have chosen 
  to leave the colony) so much as pity them, for he 
  knows that they won’t survive for long without the 
  dwindling resources of the crashed spaceship. 
  skiLLs
  Athletics 3, Convince 4, Fighting 3, Knowledge 2, 
  Marksman 3, Survival 4, Technology 2.
  traits
  By the Book: Brazen must be convinced to act 
  against procedure or his captain’s (past and 
  present) orders.
  Unadventurous (Minor): Character avoids 
  adventure and excitement.
  Voice of Authority: +2 bonus to Presence and 
  Convince rolls.
  equipMent: Baton (1/3/4).
  tech LeveL: 5  
  story points: 5
  frontios
  
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  ‘Once before I held back from destroying the Daleks. 
  It was a mistake I do not intend to repeat. Davros 
  must die.’
  B  synopsis
  London, 1984, and unnamed space prison, the Future
  In the London Docklands, Commander Lytton 
  ordered two of his police officers to stop some 
  strangely dressed people from escaping. Two of 
  these people, Galloway and Stein, managed to 
  escape while the rest were gunned down. Lytton 
  was upset by the waste of life that could have been 
  prevented with stun lasers; one of the officers 
  mentioned that orders were to use era-appropriate 
  weaponry.
  In the meantime, the Doctor realised that the 
  TARDIS had been caught in a time corridor. On 
  Earth, Galloway and Stein were heading to the end 
  of the time corridor so they could warn their people. 
  They entered a warehouse and were surprised by a 
  fully armoured trooper, who killed Galloway. Hiding, 
  Stein noticed unit of soldiers enter the warehouse.
  In the future, Medical Officer Styles briefed new 
  Security Officer Mercer on the operation of a space 
  prison. Mercer wasn’t very impressed, finding the 
  station falling apart and staff morale very low. 
  Styles told him that the only way she handled it was 
  to stay focused on her responsibilities caring for the 
  crew and its single prisoner so that she could get a 
  good review to get off this prison. Mercer then met 
  Communications Officer Osborn, who informed him 
  that a ship had appeared in the vicinity. Rather than 
  inform the Captain, Osborn decided to send fighters. 
  The Doctor managed to stabilise the TARDIS and ride 
  the time corridor to its end on Butler’s Wharf, London. 
  The Doctor wanted to find out who was operating the 
  time corridor. They reached the warehouse only to 
  find an exhausted Stein, who warned them about 
  soldiers before collapsing. The Doctor noticed that 
  his clothes weren’t from 1984. Stein recovered 
  enough to warn the time travellers about the military 
  personnel as he led them to the time corridor.
  Back in the future, the fighters determined that the 
  incoming ship was a battle cruiser. Mercer ordered 
  the prison to red alert but it was too late. The battle 
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  cruiser fired on the station and killed the captain 
  and half the crew. Mercer ordered everyone down to 
  the airlock to fight against the invading forces. The 
  enemy was soon revealed to be Daleks and human 
  ‘Dalek Troopers,’ led by Commander Lytton. In spite 
  of their superior weaponry the Daleks were halted 
  by the prison staffers; two Daleks were destroyed 
  by mines. The Daleks used a chemical weapon that 
  caused humans to melt. 
  In 1984, the time travellers investigated the 
  warehouse and Turlough accidentally stepped 
  through the time corridor. As the Doctor and Tegan 
  looked for him they encountered the military bomb 
  disposal unit. They were investigating the presence 
  of strange cylinders that had been stored in the 
  warehouse. Lytton learned of the Doctor’s presence 
  and the Dalek Supreme dispatched a Dalek to 
  capture the Doctor, but the Doctor and the army unit 
  managed to destroy it. Unfortunately, Tegan was 
  injured and needed medical attention.
  In the future, Osborn and another officer attempted 
  to kill the prisoner before the Daleks could get to 
  him. The other officer succumbed to the poison gas 
  and in a panic Osborn killed him. She was killed 
  by a Dalek Trooper before she could hit 
  the destruct button. Commander Lytton 
  arrived and freed the prisoner, who was 
  revealed to be Davros. Lytton explained 
  to Davros that the Daleks lost the Dalek-
  Movellan War because the Movellans 
  created a virus that attacked the Kaled 
  mutant directly. The remnants of the 
  Dalek forces were now hoping that Davros 
  could help them conquer the virus and 
  become an invincible fighting force again.
  Meanwhile, Turlough evaded the Daleks 
  and the Dalek Troopers long enough to 
  meet a few station survivors, including 
  Mercer and Styles. At first believing him 
  to be a Dalek agent, Mercer interrogated 
  him, but Styles bought Turlough’s story 
  that he’d travelled to the station via time 
  corridor. She recruited him to help them 
  blow up the station while Davros was still 
  aboard, even though it would mean all of 
  their deaths.
  Back on Earth, the army unit brought the 
  pieces of the Dalek shell back inside the 
  warehouse only for the Kaled mutant to 
  attack them. They killed the mutant and 
  the Doctor took Stein with him to the 
  TARDIS to follow the time corridor to the other 
  side. Unfortunately, Laird, the medic taking care 
  of Tegan, soon discovered that the rest of the army 
  unit had been replaced by Dalek Duplicates that 
  refused to send Tegan to the hospital.
  At the station, Davros demanded he remain at the 
  station under the pretext of needing to be refrozen, 
  but actually he was plotting against the Dalek 
  Supreme by making new Daleks loyal to him. The 
  Doctor, Turlough, and Stein arrived on the station 
  where Stein revealed he was a Dalek agent; the 
  Doctor was captured while Turlough fled. The 
  Doctor learned that the Daleks had been cloning 
  agents and wanted to clone the time travellers so 
  that their clones could assassinate the Time Lord 
  High Council.
  Styles led her group to the self-destruct room, but 
  Turlough managed to convince her that they might 
  be able to give them time to flee to Earth. Mercer 
  went with Turlough to see if it was possible, but 
  while they were away Lytton discovered Styles’ 
  group and killed them before they could destroy the 
  station. With no other hope, Mercer and Turlough 
  headed for the time corridor.
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  Laird helped Tegan escape, but Tegan discovered 
  that the TARDIS was gone and that she was still 
  being followed. Lytton’s ‘police officers’ captured 
  her and returned her to the warehouse. Laird 
  tried to flee but was killed by the Duplicate army 
  commander. The police officers forced Tegan into 
  the time corridor, where she was reunited with 
  Turlough and Mercer.
  The Doctor managed to escape by convincing Stein 
  to remember his original’s past, while Davros sent 
  his reprogrammed Daleks to Earth. He met up with 
  Tegan, Turlough and Mercer, but the Doctor decided 
  he needed to destroy Davros. He confronted Davros 
  with the intent to kill him, but Davros stalled long 
  enough for Lytton’s forces to save him. The time 
  travellers escaped as Mercer and Stein held off 
  the troopers, but this resulted in Mercer’s death 
  and grievous injury to Stein. The time travellers 
  returned to Earth as Davros used the virus to wipe 
  out the old Daleks, not realising that he wasn’t 
  immune. Stein hit the self-destruct button and 
  destroyed the station.
  Back in the London warehouse, the Doctor 
  discovered a battle between the two factions of 
  Daleks. He used the Movellan virus to wipe them 
  out as Lytton escaped. The Doctor then received 
  a message from the Dalek Supreme that Dalek 
  Duplicates were all over Earth and would eventually 
  collapse society, but the Doctor believed that the 
  Duplicates were too unstable. The Doctor was 
  confronted by Tegan. She decided to remain behind, 
  appalled by the violence. The Doctor left with 
  Turlough.
  continuity
  •	
  This adventure occurs 90 years after the events 
  of Destiny of the Daleks (see The Fourth Doctor 
  Sourcebook)
  •	
  The Movellans currently have the upper hand 
  in the Dalek-Movellan War, but the Doctor 
  hints that the Daleks will discover an antidote 
  to the virus, thereby negating the Movellans’ 
  advantage.
  •	
  This is the first use of human Duplicates since 
  The Chase (see The First Doctor Sourcebook). 
  Unlike the robot Duplicate in the previous 
  adventure, these Duplicates are biological.
  
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  •	
  This marks the beginning of the Dalek factional 
  war that runs through Revelation of the 
  Daleks (see The Sixth Doctor Sourcebook) and 
  Remembrance of the Daleks (see The Seventh 
  Doctor Sourcebook).
  •	
  In spite of the Doctor’s protestations, the Dalek 
  Duplicates may be responsible for enabling the 
  Daleks to conquer Earth in The Dalek Invasion 
  of Earth (see The First Doctor Sourcebook).
  B  running the adventure
  Resurrection of the Daleks is a complicated 
  adventure with no less than four major plot threads. 
  The Daleks want to free Davros so he can give them 
  the upper hand in the Dalek-Movellan War; the 
  Daleks are storing the Movellan virus on 1984 Earth 
  and plan to use a Duplicated military unit to protect 
  them; the Daleks have seeded Earth’s governments 
  with Duplicates; and the Daleks want to take control 
  of Gallifrey. 
  What makes this adventure hold together is the 
  interrelatedness of the various plots. The Daleks 
  have already seeded Earth with Duplicates, making 
  it an easy matter to ensure that the proper orders 
  are given to protect the Movellan virus, which is 
  needed for Davros’ experiments. The Doctor’s 
  Duplicate processing isn’t so much a master plan 
  in action than the Supreme Dalek taking advantage 
  of an opportunity. In the end, all of these various 
  plots dovetail together nicely for an explosive 
  climax.
  coMMander Lytton
  equipMent: Helmet with Sensor Array, Hand 
  Blaster (4/L/L)
  tech LeveL: 6 
  story points: 7
  aWareness
  4
  presence
  4
  coordination
  5
  resoLve
  5
  ingenuity
  3
  strength
  3
  skiLLs
  Athletics 4, Convince 4, Craft 2, Fighting 3, Knowledge 
  3, Marksman 5, Medicine 2, Subterfuge 4, Survival 3, 
  Technology 3, Transport 3.
  traits
  Armour (Minor): Reduce damage by 5.
  Friends: Lytton has the support of the Daleks as well 
  as his Dalek Troopers.
  Indomitable: +4 bonus to any rolls to resist psychic 
  control.
  Selfish: Lytton is a mercenary and puts his own needs 
  first.
  Tough: Reduce total damage by 2.
  Voice of Authority: +2 bonus to Presence and 
  Convince rolls.
  Commander Lytton is a cold-hearted mercenary from the satellite Riften 5 orbiting the planet Vita 
  15. Riften 5 is noted for its warriors, indicating that the satellite may be a training planet for use 
  as soldiers and mercenaries. At some point, Lytton and his mercenary team were contacted by the 
  Daleks and recruited in their scheme to spring Davros from his cryogenic prison. 
  While it’s unclear whether Dalek Trooper Commander Lytton is the original or a Duplicate, he has 
  shaken off his Dalek conditioning. He takes the Supreme Dalek to task when things don’t go as 
  planned and uses the opportunity afforded in the final battle between the two Dalek factions to make 
  his escape.
  resurrection of the daLeks
  
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  daLek
  survive very long. If the mutant is exposed at any 
  time, damage inflicted to the Dalek may bypass 
  the armour.
  aWareness
  3
  presence
  5
  coordination
  2
  resoLve
  4
  ingenuity
  4
  strength
  7*
  skiLLs
  Convince 4, Fighting 4, Marksman 3, Medicine 3, 
  Science 8, Subterfuge 3, Survival 4, Technology 8.
  traits
  Armour (Major Trait): The Dalekanium casing 
  reduces damage by 10. This does reduce the Dalek’s 
  Coordination to 2 (already accommodated in the 
  Attributes).
  Cyborg
  Environmental: Daleks are able to survive in the 
  vacuum of space or underwater.
  Fear Factor (3): Daleks initially look silly, but once 
  you realise how deadly they are, they are terrifying, 
  getting a +6 to rolls when actively scaring someone.
  Natural Weapon – Exterminator: The legendary 
  Dalek weapon usually kills with a single shot – 
  4/L/L.
  Technically Adept: Daleks are brilliant at using and 
  adapting technology.
  tech LeveL: 8 
  story points: 5-8
  *The Dalek mutant inside has different attributes 
  when removed from the Dalekanium casing. 
  Of course, movement outside of the armour is 
  incredibly limited (Speed 1) and they do not usually 
  aWareness
  3
  presence
  3
  coordination
  3
  resoLve
  4
  ingenuity
  4
  strength
  5
  The Daleks presented here are advanced models but still lack the ability to fly or hover. They rely on 
  Dalek Troopers to go where they can’t.
  supreMe daLek 
  Statistics as Dalek, except for:
  Ingenuity: 5
  Skills: Convince 5
  Story Points: 10 
  is coMMander Lytton a daLek dupLicate?
  While Attack of the Cybermen suggests otherwise, 
  the Duplicate Stein confirms to the Doctor that all 
  of the human mercenaries, presumably including 
  Lytton, are Dalek Duplicates. The Supreme Dalek 
  also implies this when he mentions that Lytton 
  is resisting his control (similarly, Lytton would 
  resist Cyber-conversion later). And, while the 
  Doctor is slated for execution after his Duplicate 
  is created, the Dalek’s prediction that the Doctor 
  will die in agony begging for mercy could be read 
  as a separate event, rather than the result of 
  duplication; the Daleks could simply kill originals 
  because it’s tidy.
  Lytton, however, is an officer and one that the Daleks 
  may want to keep alive to coordinate plans with his 
  men. A death could prove inconvenient. Thus, the 
  original Lytton, or even a second Duplicate, could 
  still be alive and well. Certainly Lytton’s strong will 
  could manage a successful escape. The new Lytton 
  may not even have memories of this adventure. 
  What happened to the ogrons?
  One obvious question during this adventure is what 
  happened to the Ogrons, the previous humanoid 
  shock troopers of the Daleks? There are three 
  possibilities. The first, of course, is that this 
  
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  adventure takes place prior to the Daleks using 
  Ogron mercenaries, but given that this adventure 
  almost certainly takes place after the 22nd century 
  this is highly unlikely.
  The second possibility is that this adventure takes 
  place after the Daleks stopped using the Ogrons. 
  This could provide the foundation for another 
  adventure, where the Movellans use a virus to wipe 
  them out and then use what they learned against 
  the Daleks as well. Of course, it’s just as likely that 
  the Movellans simply killed all of the Ogrons in the 
  opening stages of the war.
  Finally, it’s possible that the Ogrons and the Dalek 
  Troopers are being used concurrently. Scarcity 
  of resources means that the Ogrons are used 
  elsewhere as human agents are more familiar with 
  the technology of the space prison and the thinking 
  habits of the staffers.
  further adventures
  •	
  Dalek Duplicates remain on Earth after this 
  adventure. Do they re-assimilate into Earth 
  society as the Doctor anticipates, or do they 
  continue to follow some sort of Dalek Master 
  Plan? The characters arrive on Earth as 
  politicians in power seem to be pushing the 
  world to war for no apparent reason.
  •	
  By the time of Revelation of the Daleks, 
  Davros has survived the effects of the Movellan 
  virus. It is, however, a mystery as to how he 
  accomplished this, especially since he did not 
  have Dalek support. Perhaps a sick, dying 
  Davros enslaves the salvage crew that picked 
  up his escape pod and plans to use them to 
  infiltrate an orbital medical facility. With his 
  condition cured, he begins to build his new race 
  of Daleks here first unless the characters stop 
  him.
  •	
  While the Doctor implied that the Daleks 
  needed to find an antidote to regain their lost 
  ground in the war, it’s not strictly necessary. 
  Recalling the events of Death to the Daleks 
  (see The Third Doctor Sourcebook) the Daleks 
  create an EMP device that fries and shuts down 
  all electrical components, including Movellan 
  brains. Having achieved victory, the Daleks 
  use their new device against other beings. Can 
  the characters discover a weakness in the new 
  device, or will the Daleks conquer the universe 
  more quickly?
  daLek trooper
  aWareness
  3
  presence
  2
  coordination
  4
  resoLve
  2
  ingenuity
  2
  strength
  3
  Dalek Troopers are Lytton’s soldiers. They wear 
  helmets and armour with a Dalek aesthetic, as 
  well as blasters with a grip that fits over the 
  hand and forearm. Some, possibly all, Dalek 
  Troopers are Duplicates. Notable Duplicates 
  include Lytton’s police officers, which dress like 
  1984 Metropolitan Police Officers, and Stein, a 
  Duplicate who pretends to be an escapee. 
  skiLLs
  Athletics 3, Fighting 3, Marksman 3, Subterfuge 
  4, Survival 3, Technology 2, Transport 2.
  traits
  Armour (Minor): Reduce damage by 5.
  Enslaved: Must obey Dalek conditioning and 
  suffer -2 to attempts to voice opinion.
  equipMent: Helmet with Sensor Array (Scan), 
  Hand Blaster (4/L/L).
  tech LeveL: 6 
  story points: 1
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  davros
  Immortal (Major): Davros’ life support chair can 
  keep him alive almost indefinitely.
  Obsession (Major): Davros is obsessed with the 
  survival of the Kaled race – as Daleks.
  Technically Adept: The creator of the Daleks is a 
  master technician.
  tech LeveL: 6 
  story points: 12
  aWareness
  2
  presence
  2
  coordination
  2
  resoLve
  6
  ingenuity
  7
  strength
  2
  skiLLs
  Convince 1, Craft 6, Knowledge 6, Medicine 6, Science 
  6, Subterfuge 4, Survival 2, Technology 6, Transport 2.
  traits
  Boffin: First and foremost, Davros is a scientist.
  Cyborg: Most of Darvos’ body has been replaced with 
  machine parts and augmentations.
  Dependency (Major): Davros needs to remain 
  connected to his chair’s life support system to survive. 
  He is almost completely immobile without it and it 
  keeps his damaged body alive. Without the chair, he 
  will have to make regular Resolve and Strength rolls, 
  with increasing Difficulties (starting at 12) to survive.
  Fear Factor (1): Davros’ reputation makes him an 
  intimidating presence, +2 on rolls to actively terrorise.
  Gadget: The life support chair also houses the Scan 
  and Transmit Traits.
  Gadget (Hypnosis): Davros has a hypnosis gadget 
  hidden in his chair that, upon contact with a victim, 
  provides a +2 bonus to control his actions and 
  feelings.
  Indomitable: Davros’ will is extremely strong.
  The greatest of the Kaled scientists, Davros was gravely injured during the Kaled-Thal War and 
  survived only by creating his own mobile support unit, the design of which inspired the Daleks. In many 
  ways he mirrored the Dalek shell after himself; he has only one cybernetic eye set in his forehead, 
  one movable arm (the hand of which has atrophied), and he needs to glide along in a travel chair. In 
  addition his voice gains a metallic grating when he speaks, indicating that some of his internal organs 
  may be cybernetic as well.
  Davros’ ‘corpse’ was left on Skaro when the Daleks left to subjugate the universe. This could possibly 
  be after the destruction of Skaro by the Seventh Doctor, as the Skaro visited by the Fourth Doctor in 
  Destiny of the Daleks seemed devoid of native life, or simply the result of a world that succumbed to 
  the fallout from the Kaled-Thal War. In any case Davros was not dead but in suspended animation. The 
  Daleks attempted to retrieve him to help them break the stalemate in the Dalek-Movellan War, but 
  thanks to the actions of the Doctor, Davros was captured by humans, tried, and sentenced to prison in 
  suspended animation (see The Fourth Doctor Sourcebook). Davros’ life support mechanisms ensured 
  that he was awake and aware for the 90 years he spent in cold storage.
  Now, Davros plans to create a new race of Daleks that is completely subservient to him, undoing his 
  mistake in Genesis of the Daleks (again, see The Fourth Doctor Sourcebook). Like the Daleks, Davros 
  undergoes enhancements in the future. Here, he is in the infancy of his reign as guider of the Daleks; 
  he lacks some of the knowledge and extra traits that he will have in the future.
  
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  ‘Help me! I’ll give you anything in creation. Please! 
  Won’t you show mercy to your own…’
  B  synopsis
  Lanzarote, Earth and Sarn, 1984
  The local inhabitants of the desert world of Sarn 
  were losing faith in their god Logar, as he promised 
  to protect them but their world was dying. Even 
  their final refuge, inside the mountain where Logar 
  was reputed to sit atop, threatened to explode into 
  a volcano. Even their leader, Malkon, expressed 
  doubts and was plagued by strange dreams of 
  a different life. Only the Chief Elder, Timanov, 
  remained certain that Logar was going to protect 
  them. He claimed that Malkon was a Chosen One, 
  left on the slopes of the mountain and bearing the 
  double triangle sign of Logar. Two unbelievers 
  climbed the mountain, in defiance of the priests, 
  and discovered that Logar was not there.
  Inside the TARDIS, the Doctor mused to Turlough 
  about the Daleks and Tegan, obviously still affected 
  by their previous adventure. Their discussion was 
  cut short by Kamelion, who screamed out in pain 
  when plugged into the TARDIS. The Doctor asked 
  Turlough to program a soothing algorithm while 
  he attended Kamelion. Kamelion mentioned that 
  “contact has been made” but soon dismissed his 
  ramblings to the Doctor as confusion. While at 
  the console, Turlough noticed that the TARDIS 
  was picking up a Trion homing beacon from Earth. 
  The TARDIS was following those coordinates to 
  Lanzarote; the Doctor and Turlough speculated that 
  Kamelion had programmed them.
  On Earth, Perpugilliam ‘Peri’ Brown was on an 
  archaeological dig in Lanzarote with her stepfather 
  Howard Foster. Howard’s team was excavating 
  artefacts from the sea bed, including a statue 
  of Eros. The team also excavated a small alien 
  object that bore a double triangle. This object was 
  broadcasting a distress call. Peri mentioned to 
  her stepfather that she was bored and planned to 
  take a trip to Morocco with some boys she’d just 
  met. Howard hoped to stop her by keeping her on 
  the boat, but Peri decided to swim for it, taking the 
  small object with her. 
  pLanet of fire
  pLanet of fire
  
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  Unfortunately, the distance was too far and Peri 
  started to drown. Turlough spotted her and rescued 
  her, bringing her into the TARDIS and, presumably, 
  Tegan’s bed. He noticed the object she brought 
  with her and recognised the double triangle as a 
  Trion symbol; the same symbol that was branded 
  on his arm. Turlough decided to destroy the object 
  while Peri’s anguished dreams about upsetting her 
  stepfather were picked up by Kamelion, who used 
  them to mimic Howard’s form.
  The Doctor arrived before Turlough could destroy 
  the object and inquired about it as the TARDIS took 
  off. The Master was in control of Kamelion, who 
  pretended to be Howard Foster. Peri came out and 
  asked if she could go back to her hotel, but Kamelion, 
  as Howard, informed her that it was impossible. The 
  TARDIS landed on Sarn and the Doctor and Turlough 
  went out to investigate. Kamelion tried to warn Peri 
  by telling her he was being controlled by the Master 
  and changing forms but he only served to confuse 
  her. He gave her the TARDIS comparator, which was 
  necessary to pilot the TARDIS, and then the Master 
  reasserted control and took her to his TARDIS. 
  When a sudden quake buried the Master’s TARDIS 
  beneath some rubble and temporarily incapacitated 
  Kamelion, Peri took the opportunity to flee into the 
  wasteland. The Master had no choice but to send 
  Kamelion after her, as he needed the comparator.
  The Doctor soon discovered advanced technological 
  equipment in the mountain tunnels and Turlough 
  realised it was once a Trion colony when he 
  identified the Misos Triangle symbol. Turlough 
  revealed a similar tattoo on his arm to the Sarns and 
  they believed him to be a Chosen One like Malkon. 
  Turlough deduced that Malkon might be his brother. 
  The Doctor realised that the volcano was ready to 
  explode.
  Turlough was being really cagey about his 
  discomfort with Trion artefacts or the fact that 
  there may be Trions on their way. The Doctor asked 
  about this, but Turlough kept the truth to himself. 
  The Doctor accepted his discretion, but warned him 
  that if he was holding back anything that aided the 
  Master, their friendship would be at an end.
  Kamelion met with the Sarn elders and pretended 
  to be the Outsider, an emissary of Logar that offered 
  gifts. Kamelion had no gifts to give but pretended to 
  have them buried nearby. When the Doctor arrived 
  to challenge him, Kamelion ordered Timanov to 
  burn him along with the Unbelievers. Malkon and 
  Peri stopped Timanov’s guards, but not before 
  Malkon was shot. The Doctor gained enough control 
  over Kamelion to force him to drop the Master’s 
  appearance and turn into the silver-hued Howard, 
  but this only reinforced Timinov’s opinion, as it only 
  proved that the Outsider was a ‘shining one.’ 
  Kamelion ordered the Doctor and the Unbelievers 
  to be locked up when the fire returned; but Turlough 
  rerouted the flow. Peri appeared and Kamelion 
  captured her, taking her with the believing Sarn 
  elders to his TARDIS, which was buried in rubble. 
  Turlough freed the Doctor and the Unbelievers 
  after visiting the wreckage of the Trion ship and 
  confirming his belief that his father’s ship had 
  crashed here.
  The Doctor and Turlough arrived at the Master’s 
  TARDIS just as Kamelion shoved Peri inside and 
  the TARDIS dematerialised. Turlough took control 
  by revealing that he was a new Chosen One and 
  demanded aid from the elders. Timanov accepted 
  him, even as he refused to accept the truth behind the 
  myth of Logar. The Doctor and Turlough returned to 
  the Doctor’s TARDIS and discovered that, thanks to 
  Kamelion, it was linked to the Master’s TARDIS. He 
  also discovered that the Master wasn’t fleeing the 
  planet, but going into another part of the mountain.
  
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  The Doctor realised that the mountain contained 
  Numismaton 
  gas, 
  which 
  had 
  great 
  healing 
  properties. He correctly deduced that the Master 
  might use it to repair his damage and possibly gain 
  new regenerations. Kamelion forced Peri to retrieve 
  a box from the Master’s TARDIS. It actually contained 
  a tiny Master, the victim of his own tinkering with 
  the Tissue Compression Eliminator. He needed the 
  Numismaton gas to return him to his full height.The 
  Master’s manipulation of the seismic machines 
  to give him the energy needed would destroy the 
  planet. The Doctor confronted the Master in the 
  gas control room, damaging Kamelion with jiggery-
  pokery. The Doctor attempted to dilute the gas but 
  the Master was still able to use it to return to his 
  normal size. The gas turned to flame trapping the 
  Master as the Doctor watched him die. The Doctor 
  then destroyed Kamelion, at the robot’s request. 
  The Doctor and Peri returned to Turlough and 
  the Sarns. The Trion ship arrived to evacuate the 
  planet; only Timanov and a few devoutly faithful 
  Sarns decided to remain in spite of the planet 
  disintegrating The Trion Captain informed Turlough 
  that there had been changes on Trion and that 
  political prisoners were no longer persecuted; 
  Turlough was free to return. Turlough took this 
  opportunity to return home with his brother. The 
  Doctor and Peri left Sarn. The Doctor intended to 
  take her home, but a disappointed Peri said that she 
  wanted to travel and had three months of vacation 
  left. The Doctor accepted her as a companion as the 
  TARDIS shook, sarcastically welcoming her aboard.
  continuity
  •	
  This is the only adventure Kamelion participated 
  in after joining the time travellers. He’d apparently 
  been plugged into the TARDIS since The King’s 
  Demons soaking in knowledge.
  •	
  Turlough confirms his first name to be ‘Vislor.’ 
  He and his brother Malkon were political 
  refugees from Trion but after a regime change 
  the two were free to return.
  •	
  Turlough continues to display a certain level of 
  TARDIS mastery.
  •	
  The Master implies a close relationship with the 
  Doctor, but the Doctor subsequently rejected a 
  familial relationship in The Sound of Drums 
  (see The Tenth Doctor Sourcebook).
  •	
  The Master needs the Doctor’s TARDIS to guide 
  him to Sarn. This may be because his own TARDIS 
  is still sabotaged from the Doctor’s actions in 
  The King’s Demons. That sabotage may also be 
  the reason why the Master was creating a new 
  version of his Tissue Compression Eliminator in 
  the first place.
  •	
  The Master appears to die in this adventure, 
  but he returns in The Mark of the Rani (see The 
  Sixth Doctor Sourcebook) with no explanation. 
  It’s possible that the Time Lords rescued him 
  from here to use him in The Five Doctors.
  •	
  The Doctor has three changes of companion: 
  Kamelion is destroyed, Turlough leaves and 
  Peri joins.
  •	
  Turlough’s exit is remarkably like the Doctor’s 
  at the conclusion of The War Games (see The 
  Second Doctor Sourcebook). Like the Doctor, 
  Turlough is an exile from his own people and 
  aTlanTEan arTEfacTs?
  Lanzarote is one of the Canary Islands off the coast of Morocco in the Atlantic. While there is 
  evidence that ancient Mediterranean civilisations such as the Carthaginians, Greeks, Phoenicians, 
  and Romans visited the islands, the indigenous population had a Stone Age culture until the Spanish 
  arrival. The ancient sailors claimed to see the ruins of great buildings, suggesting an advanced 
  culture occupied the Canary Islands at some point in the past. Given the Canary Islands’ positions, 
  they could be the remnants of Atlantis.
  This offers the possibility that Howard Foster’s group could find artefacts from the Atlantis destroyed 
  in The Underwater Menace (the original civilisation being sunk by Azal the Daemon – see The Second 
  Doctor Sourcebook). They may even come upon the remains of a Fish Person, or perhaps a group of 
  Fish People want something that was taken from the sea bed and feel the need to use guile to get it 
  back.
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  he fully expects to be imprisoned or worse 
  if caught. The prospect of a large number 
  of people needing help is enough to get him 
  to contact his own people and suffer the 
  consequences. Unlike the Doctor, though, 
  Turlough is welcomed back with open arms.
  B  running the adventure
  This adventure is one of those rare occasions that 
  a third party forces the TARDIS to go to a particular 
  location. The characters must solve the mystery 
  of why they were transported here and stop the 
  person(s) responsible if their ultimate goal is 
  harmful. Here, the Master takes over Kamelion and 
  has him take the TARDIS to Sarn, where he can meet 
  the Master and help him get to the Numismaton gas. 
  The objective is to convince the people of Sarn as to 
  the reality of their situation while the Master uses 
  their superstitions as cover and obstacles for the 
  characters. The characters not only have to stop the 
  Master before he destroys the world but also find a 
  safe haven for the remaining residents of Sarn.
  MythoLogy as history
  This adventure is similar to The Daemons, The 
  Time Monster, The Pyramids of Mars and Image of 
  the Fendahl where paranormal and supernatural 
  beings and powers are simply misunderstood 
  aliens and science. What differentiates this 
  adventure from those is that Sarn is an alien 
  world, and as such the mythology is unfamiliar to 
  the players (for similar examples see The Brain of 
  Morbius and The Face of Evil in The Fourth Doctor 
  Sourcebook).
  Using a fictional setting enables the Gamemaster 
  to model the mythology around the historical or 
  science fiction elements, rather than shoehorning 
  Earth myths and folklore to fit the alien side. 
  tiManov
  equipMent: Staff (2/4/6), also has a laser 
  embedded in the tip (4/L/L).
  tech LeveL: 1 
  story points: 6
  aWareness
  3
  presence
  4
  coordination
  3
  resoLve
  4
  ingenuity
  3
  strength
  2
  skiLLs
  Athletics 2, Fighting 2, Knowledge 2, Marksman 2, 
  Survival 3.
  traits
  Argumentative: Timanov will argue his point of view 
  even if it puts his life in danger. 
  Brave: +2 bonus to any Resolve roll when the 
  character needs to show courage.
  Charming: +2 bonus to attempts to use charm.
  Obligation (Major): Timanov follows what he believes 
  to be the will of Logar.
  Voice of Authority: +2 bonus to Presence and 
  Convince rolls.
  Timanov is a devout high priest of Logar, the fire god of his people. Unbeknownst to the people of 
  Sarn, their world was secretly colonised by the Trions. This plan was only partially successful, as the 
  Trions left clues, including marks on their exiles, that the people of Sarn reinterpreted to conform 
  to their religious beliefs. Timanov believed that Malkon was the Chosen One and believed the only 
  way to placate Logar was to burn unbelievers. He also believed that Kamelion was the Outsider, who 
  would bring gifts from Logar. When the truth about Logar was revealed Timanov refused to believe it, 
  preferring to die on Sarn than accept a Trion rescue ship’s offer to move off-world.
  
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  sarn and karn
  The planets Sarn and Karn (from The Brain of 
  Morbius in The Fourth Doctor Sourcebook) display 
  some surprising similarities. Both are relatively 
  hostile worlds that are home to a special gas that 
  has the powers of rejuvenation. Their names are 
  also similar (in fact, given that ‘s’ and ‘k’ are both 
  sounds that ‘c’ makes so this is an easy linguistic 
  change – ask an American for the name of Boston’s 
  basketball team!). 
  If this is the case then it’s possible that Timanov’s 
  people survived the apparent destruction of Sarn, 
  possibly with the aid of the Numismaton gas, and 
  over time developed into the culture that became 
  the Sisterhood of Karn. What happened to the 
  males of the Sisterhood could form the basis of an 
  adventure.
  further adventures
  •	
  Sometime before the destruction of Sarn, a 
  group of Daleks arrive and brave the exploding 
  volcanoes while searching for Numismaton 
  gas. The Daleks believe that it will make 
  them a stronger race, possibly granting them 
  the regenerative abilities of Time Lords. The 
  characters arrive just as the first Daleks expose 
  themselves to the gas – but does it grant them 
  what they want or change them into something 
  else?
  •	
  The galaxy is on the verge of war; a grand and 
  tricky negotiation process has started. The 
  primary brain behind the plan is Prime Minister 
  Quola, who is suffering from a fatal disease; 
  her death could derail the negotiations. As 
  a possible solution Quola takes a secret trip 
  to Sarn in the hopes that the gas can cure 
  her. When she returns, she looks completely 
  different and attributes it to her ‘regeneration.’ 
  She is also adopting a more hostile stance in the 
  negotiations. Is the new Quola truly the same 
  person, or is someone playing bait-and-switch?
  •	
  The accident with the TCE opens the possibility 
  of someone else developing a shrinking gun 
  that doesn’t kill but leaves the victim otherwise 
  healthy. The characters arrive in plague-ridden 
  London to stop the Rani from making it worse, 
  but she shrinks them. Can the characters stop 
  her and retrieve the weapon to reverse the 
  process, while dodging the (now giant) rats 
  running rampant through the city?
  MaLkon turLough
  aWareness
  3
  presence
  4
  coordination
  3
  resoLve
  4
  ingenuity
  3
  strength
  3
  Malkon is a Trion and Turlough’s younger brother. 
  He was sentenced into exile with his father as a 
  baby and Malkon’s prisoner mark, the Misos 
  Triangles, was interpreted as the mark of the 
  Chosen One by the Sarn priesthood. Malkon 
  eventually rises up to help his people turn from 
  blind faith in Logar. He is mortally wounded 
  in the process, although the Doctor uses the 
  Numismaton gas to heal him. Malkon later 
  accepts the Trion offer of assistance and returns 
  to his home planet with his brother Vislor.
  skiLLs
  Athletics 3, Convince 3, Fighting 2, Marksman 2, 
  Survival 3.
  traits
  Brave: +2 bonus to any Resolve roll when the 
  character needs to show courage.
  Charming: +2 bonus to attempts to use charm.
  Voice of Authority: +2 bonus to Presence and 
  Convince rolls.
  tech LeveL: 6 
  story points: 6
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  ‘I owe it to my friend to try because I got her into this. 
  So, you see, I’m not going to let you stop me now!’
  B  synopsis
  Androzani Minor and Major, The Far Future
  The Doctor took Peri to Androzani Minor, a dry world 
  that hasn’t had a sea in over a billion years. Peri was 
  excited by finding what appeared to be glass, but 
  the Doctor noted it was simply fused sand formed 
  from the rockets of a space ship. He wondered why 
  anyone would want to come here and noted that a 
  monoskid had been going back and forth between a 
  ship and a cave and the depth of the marks indicated 
  that the monoskid left the ship empty and came back 
  loaded. The Doctor also noted that Androzani Minor 
  was covered in blowholes that could eject super-
  heated mud; this was why the planet remained 
  uncolonised while its neighbour, Androzani Major, 
  had a thriving civilisation.
  The Doctor and Peri climbed down a blowhole 
  while, elsewhere, a group of miners were attacked 
  by a Magma Beast. Peri slipped on the glass-like 
  surface and fell into a hole, where she stepped in 
  what turned out to be unrefined spectrox. The Doctor 
  helped her out and they continued moving deeper 
  into the caves. They discovered a cache of weapons, 
  including gas carbines and poison volatisers, which 
  could equip a small army. Unfortunately, they were 
  discovered and captured by nearby soldiers.
  The soldiers were led by General Chellak, who was 
  informed by a subordinate that they’d captured two 
  gunrunners with a cache of weapons. What the 
  General didn’t know was that the real gunrunners 
  had fled and they had captured the time travellers 
  instead. When they protested their innocence, 
  the General interpreted that as them being 
  uncooperative. He sent a message to the Chairman 
  of the Sirius Conglomerate, Morgus, with news 
  of the capture. After being informed of this by his 
  assistant Timmin, Morgus called the General.
  Once contact was established, Morgus made it clear 
  that he was dissatisfied with Chellak’s progress 
  thus far. Chellak introduced Morgus to the Doctor, 
  but Morgus wasn’t interested in learning anything 
  from him. Instead, the Chairman simply ordered 
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  the Doctor and Peri’s executions. After the call, 
  Chellak seemed certain that the time travellers 
  were innocent, but noted that his hands were tied; 
  Morgus controlled the government. Fortunately, 
  the mysterious Sharaz Jek was listening into the 
  conversation. 
  The Doctor and Peri tried to keep their spirits up but 
  noticed that rashes on Peri’s legs were developing 
  into blisters; obviously the spectrox she stepped in 
  was highly toxic. The Doctor noted that Morgus said 
  spectrox was the most valuable substance in the 
  universe. 
  Back on Androzani Major, the President visited 
  Morgus and confirmed that spectrox has life-
  enhancing properties. It could only be found on 
  Androzani Minor, secreted by bat-like creatures 
  in the caves beneath the surface. The supply was 
  threatened by the mysterious Sharaz Jek’s android 
  army, so the main ‘miner’ of the drug, Trau Morgus, 
  funded a military operation to eliminate Jek. The 
  President warned Morgus that the politicians were 
  getting annoyed at the distribution disruption and 
  were starting to come around to the idea of dealing 
  with Jek rather than destroying him.
  While Morgus certainly could have crushed Jek’s 
  forces, he’d been allowing the war to linger because 
  he secretly supplied Jek as well, profiting from 
  his enemy’s resistance. He’d also manipulated 
  unemployment on Androzani Major, closing plants 
  on one side of the world and creating labour camps 
  for plants on the other side. He suggested to the 
  President that the unemployed be shipped there, 
  giving the Sirius Corporation a slave labour force of 
  former employees. 
  Fulfilling his orders, Chellak ordered the Doctor 
  and Peri’s execution. When they were gunned 
  down, however, Chellak discovered that they 
  were androids. Jek had substituted them for the 
  originals, whom he had spirited away to his base. 
  Unfortunately, the Doctor and Peri were no freer 
  than they were under Chellak and, worse, Jek 
  planned on making Peri his wife. The Doctor also 
  learned the importance of spectrox and the fact that 
  Jek wasn’t fighting to win; he was merely holding off 
  Chellak’s forces long enough for the Praesidium to 
  sue for peace. Such a peace would include the death 
  of Morgus. 
  At Jek’s hidden base, the time travellers discovered 
  that they had received spectrox poisoning from 
  touching a gooey substance when they first arrived. 
  One of Jek’s prisoners informed them that the only 
  cure was the milk from a bat. Unfortunately, the bats 
  were in a lower level that lacked oxygen. The time 
  travellers also learned that Jek relied on an android 
  army because raw spectrox was too dangerous to 
  be harvested by humans. Jek was also reliant on 
  arms smugglers to keep his androids supplied. Jek 
  mentioned that he was once Morgus’ partner, but 
  Morgus betrayed him by allowing a mud burst to kill 
  him. Horribly burned, Jek survived, and now wanted 
  his revenge.
  The time travellers escaped as the androids didn’t 
  recognise the Doctor due to his alien physiology 
  and he was able to shut the guard down so that Peri 
  could escape. Peri was captured by Jek’s prisoner, 
  who also used the Doctor’s opening to escape; the 
  prisoner turned out to be one of Chellak’s soldiers. 
  He took her to Chellak and informed him that he’d 
  been replaced with an android for months, which is 
  how Jek was always one step ahead of him. Rather 
  than destroy the android, Chellak decided to continue 
  the ruse, feeding Jek false information.
  The Doctor was captured by Stotz, a gunrunner 
  for Morgus. Stotz took the Doctor to Androzani 
  Major. When Morgus saw the Doctor via hologram 
  he panicked and killed the Androzani President 
  before heading to Androzani Minor himself. The 
  Doctor overpowered Stotz and returned his ship to 
  Androzani Minor.
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  Government forces made an all-out assault against 
  Jek. Most were killed but Jek managed to spirit 
  Peri away from danger. The Doctor arrived and 
  Jek told him where to find the spectrox; the Doctor 
  took the breathing apparatus he needed to retrieve 
  it. Morgus arrived and led another assault against 
  Jek. Everyone but Peri was killed. The Doctor took 
  Peri back to the TARDIS and gave her all of the cure, 
  but he didn’t have enough for himself and collapsed, 
  regenerating. This regeneration was a difficult one 
  and the Doctor didn’t know if it would succeed. 
  Fortunately, he made it through, surprising Peri 
  with a new face.
  continuity
  •	
  Spectrox is the most valuable substance in 
  the universe. Spectrox can double a lifespan 
  but spectrox toxaemia is lethal and can only 
  be cured by drinking the milk of a spectrox-
  making bat. Jek seems to think he could make 
  its restorative properties last forever, at least 
  for Peri.
  •	
  The Doctor explains why he wears a celery 
  stick on his lapel. It’s a powerful restorative to 
  Gallifreyans. It also warns him of the presence 
  of certain gases of the Praxis range, to which he 
  is allergic, by turning purple.
  •	
  The Doctor has a difficult regeneration that 
  leaves him unstable.
  B  running the adventure
  What makes this adventure fascinating is that 
  there are no good or bad characters; everyone has 
  an agenda and the adventure is ultimately one of 
  revenge. The characters aren’t so much proactive 
  as they are victims caught up in the plot; simply 
  curing themselves and escaping are their primary 
  concerns. When there are no obvious good or evil 
  Morgus
  equipMent: Assault Rifle (3/7/10)
  tech LeveL: 6 
  story points: 5
  aWareness
  3
  presence
  4
  coordination
  3
  resoLve
  4
  ingenuity
  4
  strength
  3
  skiLLs
  Athletics 2, Convince 4, Fighting 3, Knowledge 3, 
  Marksman 3, Subterfuge 5.
  traits
  Dark Secret: Morgus has many secrets, from 
  maiming Jek to dirty deals, to running guns for Jek.
  Friends: Thanks to his resources and shady deals, 
  Morgus has many friends in high places.
  Owed Favour: Morgus has been involved in so many 
  deals that he can call on a lot of favours. 
  Selfish (Minor Bad): Morgus always puts his own 
  needs first.
  Voice of Authority (Minor Good Trait): +2 bonus to 
  Presence and Convince rolls.
  Morgus was Sharaz Jek’s former business partner. As Chairman of the Sirius Conglomerate, Morgus 
  was involved in many shady and outright illegal activities, including supplying weapons to his old 
  partner so that Morgus could profit from both sides of the conflict (Jek was unaware of the ultimate 
  source for his weapons). Morgus relied heavily on his assistant, Timmin, and was betrayed by her 
  when he assassinated the suspicious President and headed to Androzani Minor to secure the spectrox 
  once and for all. As Timmin became the new Chairman, Morgus was killed by Sharaz Jek.
  
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  people, it’s difficult to choose sides. The problem 
  with this type of adventure is that so much of the 
  plot happens away from the characters; it can be 
  difficult for them to maintain interest, especially if 
  the plot has to be advanced via info-dump. In larger 
  groups, this is less of a problem, as you can split 
  them up amongst the various factions and offer 
  them pieces of the puzzle. In a plot like this, it’s easy 
  for the NPCs to play victim or portray themselves 
  in the best possible light, perhaps encouraging 
  different characters to side with different factions. 
  Ultimately, the characters determine that no one is 
  ‘in the right’ and it’s in their best interest to leave.
  Why are We here?
  One of the things that make this adventure interesting 
  from a narrative standpoint is that the Doctor isn’t 
  the hero to anyone beyond his companion. In a 
  sense, it echoes The Tenth Planet (see The First 
  Doctor Sourcebook), where the invading Cybermen 
  were always doomed from the start, the Doctor and 
  his companions simply had to minimise bloodshed 
  and keep panicking humans from destroying the 
  world. Here, the Doctor and Peri get caught in a 
  web of intrigue after being poisoned; they simply 
  have to find the cure and escape. Who lives or dies 
  is irrelevant to them.
  further adventures
  •	
  Given the value of spectrox, it isn’t long before 
  someone tries to develop an artificial version. 
  Unfortunately, the Resort Owners on New 
  Eden, a beautiful planet frequented by the rich 
  and powerful, has administered neo-spectrox 
  to its staff in order to keep them young and 
  healthy. The characters arrive just as the 
  sharaZ Jek
  Unattractive (Major Bad): -4 penalty to any rolls 
  that involve the character’s looks. May provide +4 
  to intimidate rolls at Gamemaster’s discretion.
  equipMent: Assault Rifle (3/7/10)
  tech LeveL: 6 
  story points: 8
  aWareness
  3
  presence
  4
  coordination
  3
  resoLve
  5
  ingenuity
  7
  strength
  3
  skiLLs
  Athletics 3, Convince 4, Craft 5, Fighting 3, 
  Knowledge 3, Marksman 4, Medicine 2, Science 3, 
  Subterfuge 4, Survival 4, Technology 5.
  traits
  Boffin (Major Good): Allows Jek to create Gadgets. 
  Distinctive (Minor Bad): -2 penalty to rolls to blend in. 
  Others have a +2 bonus to remember or recognise Jek 
  (either due to his distinctive mask or his disfigured 
  face).
  Obsession (Major Bad): Jek is obsessed with revenge.
  Outcast (Minor Bad): Jek is a criminal and gets a -2 to 
  social rolls when recognised.
  Technically Adept (Minor Good): +2 to any Technology 
  roll to fix a broken or faulty device.
  Sharaz Jek is a brilliant engineer who became a spectrox miner with his partner, Morgus. Because 
  of spectrox’s toxicity Jek created androids to harvest it. Morgus ended the partnership and sabotaged 
  Jek’s equipment, leaving him to die in a mud burst. Jek managed to survive, albeit horribly scarred. 
  Rather than take Morgus to court (as Morgus has the law in his pocket) Jek turned renegade and used 
  his android army to secure the spectrox and sell it on the black market. Alone for several years, Jek 
  is lonely for human companionship. He’ll fawn over any attractive character in the vain hope that he 
  could convince her to remain with him.
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  androZani Minor Bat
  aWareness
  4
  presence
  3
  coordination
  4
  resoLve
  3
  ingenuity
  1
  strength
  3
  The large bats of Androzani Minor are the only 
  source of spectrox. They have three-year life 
  cycles before hibernating deep in the caves 
  where the oxygen is almost non-existent. Milk 
  from the queen bat can counteract the effects of 
  spectrox toxaemia.
  skiLLs
  Athletics 4, Fighting 3, Subterfuge 2, Survival 4.
  traits
  Alien Senses (Minor Good): +4 to Awareness 
  rolls that use echolocation.
  Environmental (Minor Good): The bats of 
  Androzani Minor suffers no ill effects from 
  oxygen-less atmospheres.
  Flight (Major Good): Bats can fly as high as 
  they like at a speed of 3x Coordination.
  Natural Weapons (Minor Good): Close combat 
  weapons (claws, teeth) that do (2/5/7) damage.
  MagMa Beast
  aWareness
  3
  presence
  4
  coordination
  2
  resoLve
  3
  ingenuity
  1
  strength
  8
  The magma beast is a large creature resembling 
  an 
  armoured 
  bipedal 
  dinosaur. 
  It 
  hunts 
  indiscriminately and has a taste for human flesh.
  skiLLs
  Athletics 5, Fighting 4, Survival 3.
  traits
  Armour (Major Good): Reduce damage by 10 
  (-1 Coordination).
  Environmental (Minor Good): A magma beast 
  suffers no ill effects from extreme heat.
  Fear Factor 2 (Special Good): Grants a +4 
  bonus to inspire fear.
  Natural Weapons (Minor Good): Close combat 
  weapons (claws, teeth) that do (4/8/12) 
  damage.
  primal and aggressive side-effect of the drug 
  manifest. Now the characters are stuck in a 
  resort with a bunch of holidaymakers, and an 
  army of spectrox-breathing creatures between 
  them and the safety of the TARDIS.
  •	
  Given his use of androids, it’s entirely possible 
  that the Sharaz Jek that was shot and killed was 
  an android double. Having survived, the real 
  Sharaz Jek flees with the spectrox he saved 
  and now sells it on the black market while he 
  searches for a procedure to restore his face. He 
  retains his unhealthy appreciation for beauty 
  and kidnaps women and puts them in stasis until 
  he wants their company in a futuristic sort of 
  harem. With an army of androids, Jek would be a 
  formidable foe for any characters that cross his 
  path on his quest for restoration. 
  •	
  When Androzani Major erupts into civil war, 
  spectrox toxaemia is used as a chemical weapon. 
  Noted xeno-zoologist Penjac Fapo theorises 
  that the queen bat’s milk creates a connection 
  between her and her brood. Those inoculated 
  against the disease start to act in unison and 
  quickly round up un-inoculated people and take 
  control of Androzani Minor . With the milk, the 
  queen can create loyal agents throughout the 
  galaxy. Who is the queen and can the characters 
  stop her before she subjugates the galaxy?
  
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  android
  aWareness
  3
  presence
  1
  coordination
  3
  resoLve
  3
  ingenuity
  1
  strength
  5
  Sharaz Jek is constantly improving his androids. 
  This is the standard ‘grunt’ model, a faceless 
  humanoid android. More advanced androids may 
  have higher attributes and skills. They may have 
  additional traits as well.
  skiLLs
  Athletics 3, Fighting 3.
  traits
  Robot 
  Alien Appearance: Some of the androids look 
  like robots, while others resemble human 
  beings. All are humanoid.
  Alien Senses (Heat Vision)
  Armour (Minor Good): Reduce damage by 5.
  Environmental (Minor)
  Networked (Major Good): All of the androids 
  are networked together and with Sharaz Jek.
  Scan
  Sense of Direction (Minor Good): +2 bonus to 
  any navigation roll.
  equipMent: Assault Rifle (3/7/10)
  story points: 2-4
  stotZ
  aWareness
  3
  presence
  4
  coordination
  4
  resoLve
  4
  ingenuity
  3
  strength
  4
  Stotz is a mercenary who Morgus hired to supply 
  Jek with weapons in return for spectrox. Stotz 
  is ruthlessly amoral and runs his team with an 
  iron fist, routinely threatening them. When Stotz 
  learned of the possibility of killing Jek and making 
  off with the spectrox, he killed two mercenaries 
  that refused to join him. Stotz managed to fatally 
  shoot Jek, but was himself killed by one of Jek’s 
  androids.
  skiLLs
  Athletics 3, Convince 4, Fighting 4, Knowledge 3, 
  Marksman 4, Subterfuge 3, Survival 3, 
  Technology 2, Transport 2.
  traits
  Argumentative (Minor Bad): Stotz will argue 
  his point of view even if it puts his life in danger. 
  Selfish (Minor Bad): Stotz puts his own needs 
  first.
  Sense of Direction (Minor Good): +2 bonus to 
  any navigation roll.
  Voice of Authority (Minor Good Trait): +2 bonus 
  to Presence and Convince rolls.
  equipMent: Assault Rifle (3/7/10)
  tech LeveL: 6 
  story points: 5
  the caves of androZani
  
  157
  THE fifTH docTor sourcEbook
  A
  Adric 
  9, 11
  Android 
  156
  Arc of Infinity 
  69
   
  Attack of the Mysterious Hooded Stranger 74
   
  Continuity 
  73
   
  Further Adventures 
  75
   
  Running the Adventure 
  73
   
  (The) Strange in the Familiar 
  74
   
  Synopsis 
  69
  Aris  
  38
  (The) Awakening 
  128
   
  Continuity 
  130
   
  Further Adventures 
  131
   
  Running the Adventure 
  130
   
  Synopsis 
  128
   
  Visitation Connection? 
  131
   
  What Happened to the Hakol Invasion? 131
  B
  (Androzani Minor) Bat 
  155
  Bessie 
  121
  (The) Black and White Guardians 
  16
  Black Guardian Points 
  16
  Black Orchid 
  49
   
  Continuity 
  51
   
  Duplicates & Mistaken Identities 
  52
   
  Further Adventures 
  53
   
  Running the Adventure 
  52
   
  Synopsis 
  49
  (Using) Block Transfer Computations 
  24
  (Chief Orderly) Brazen 
  138
  (Captain) Briggs 
  61
  (Perpugilliam ‘Peri’) Brown 
  13
  C
  Castrovalva 
  18
   
  Adversaries, Not Villains 
  22
   
  Continuity 
  21
   
  Doctor-Lite 
  22
   
  Further Adventures 
  24
   
  Running the Adventure 
  21
   
  Synopsis 
  18
   
  (The) TARDIS Index Files 
  23
   
  Wilderness Travel 
  22
   
  Zero Rooms 
  23
  The Caves of Androzani 
  150
   
  Continuity 
  153
   
  Further Adventures 
  155
   
  Running the Adventure 
  153
   
  Synopsis 
  150
   
  Why Are We Here? 
  154
  (Will) Chandler 
  132
  Chapter One: Playing in the Fifth Doctor’s Era 5
  Chapter Two: The Fifth Doctor’s Adventures 17
  (The Fifth Doctor’s) Companions 
  8
  (George) Cranleigh 
  53
  Cyber Leader 
  61
  D
  Dalek 
  143
  Dalek Trooper 
  144
  Davros 
  145
  Doctor Who and the 1980s 
  15
   
  Full TARDIS 
  15
   
  (An) Innocent Abroad 
  15
  E
  Earthshock 
  54
   
  Continuity 
  59
   
  Further Adventures 
  60
   
  Running the Adventure 
  59
   
  Synopsis 
  54
  Eirak 
  99
  Enlightenment 
  100
   
  Continuity 
  107
   
  (The) Eternals 
  108
   
  Eternity 
  108
   
  Further Adventures 
  109
   
  Running the Adventure 
  107
   
  Synopsis 
  100
  (The) Ergon 
  76
  F
  (The) Fifth Doctor 
  7
  (Lord Ranulf) Fitzwilliam 
  115
  (The) Five Doctors 
  115
   
  Behind the Scenes: A Reunion 
   
  Adventure 
  118
   
  Continuity 
  117
   
  Further Adventures 
  119
   
  Isn’t Using Several Incarnations of the
   
  Same Time Lord Risky? 
  119
   
  (The) Master’s Reward, or why does 
   
  Borusa need to play the game? 
  119
   
  Running the Adventure 
  118
   
  Synopsis 
  115
  Four To Doomsday 
  25
   
  Further Adventures 
  31
   
  Player vs. Player 
  29
   
  Running the Adventure 
  28
   
  Synopsis 
  25
   
  Uploaded Characters 
  31
   
  Urbankan Shrinking Poison 
  30
  Frontios 
  133
   
  Continuity 
  135
   
  Frontios, UNIT -style 
  136
   
  Further Adventures 
  137
   
  Running the Adventure 
  135
   
  Synopsis 
  133
   
  What Happened to the Time Lords? 
  136
  G
  (New) Gadgets
   
  Delta Wave Augmentor 
  40
   
  Directional Cobalt Flux Beam 
  31
   
  Excavating Machine 
  137
   
  Hadron Projection Web 
  23
   
  Mind Control Bracelets 
  47
   
  Sea Devil Gun 
  125
   
  Silurian Manipulator 
  125
   
  Spacepack 
  31
  (The) Garm 
  97
  (The) Gravis 
  137
  H
  Hindle 
  38
  How To Use This Book 
  4
  (Sir George) Hutchinson 
  132
  I
  Introduction 
  4
  J
  (Sharaz) Jek 
  154
  (Tegan) Jovanka 
  9, 12
  K
  Kamelion 
  13
  Kari 
  98
  Kinda 
  32
   
  (The) Box 
  37
   
  Continuity 
  36
   
  Further Adventures 
  40
   
  (And) I Stay In the TARDIS! 
  37
   
  Illusions 
  37
   
  Not Seen the Last of Them 
  40
   
  Running the Adventure 
  36
   
  Synopsis 
  32
  (The) King’s Demons 
  110
   
  Continuity 
  112
   
  Further Adventures 
  113
   
  (A) Questionable Influence on History? 112
   
  Running the Adventure 
  112
   
  Synopsis 
  110
   
  Why Kamelion? 
  113
  L
  (Sir Geoffrey de) Lacey 
  114
  Lon  
  82
  (Commander) Lytton 
  142
  M
  (Richard) Mace 
  47
  (The) Malus 
  130
  Magma Beast 
  155
  (The) Mara 
  81
  Mawdryn 
  90
  index
  
  158
  THE fifTH docTor sourcEbook
  Mawdryn Undead 
  83
   
  (The) Blinovitch Limitation Effect 
  89
   
  Further Adventures 
  90
   
  It Was The Doctor All Along! 
  90
   
  Running the Adventure 
  88
   
  Synopsis 
  83
   
  Transmats 
  89
  Maxil 
  76
  Metamorphic Symbiosis Regenerator 
  89
  Monarch 
  29
  Morgus 
  153
  Myrka 
  127
  N
  Nyssa of Traken 
  8, 11
  O
  Olvir 
  98
  Omega (In The Doctor’s Form) 
  75
  P
  Persuasion and Enlightenment 
  30
  Planet of Fire 
  146
   
  Atlantean Artefacts? 
  148
   
  Continuity 
  148
   
  Further Adventures 
  150
   
  Mythology as History 
  149
   
  Running the Adventure 
  149
   
  Sarn and Karn 
  150
   
  Synopsis 
  146
  Plasmatons 
  68
  R
  Raston Warrior Robot 
  120
  Resurrection of the Daleks 
  139
   
  Is Commander Lytton a Dalek Duplicate? 143
   
  Continuity 
  141
   
  Further Adventures 
  144
   
  Running the Adventure 
  142
   
  Synopsis 
  139
   
  What Happened to the Ogrons? 
  143
  S
  Sanders 
  39
  (Lieutenant) Scott 
  60
  Sea Devil 
  127
  Shardovan 
  23
  Silurian 
  126
  Snakedance 
  77
   
  Further Adventures 
  82
   
  Running the Adventure 
  82
   
  Synopsis 
  77
  Stotz 
  156
  T
  (The Fifth Doctor’s) TARDIS 
  14
  Terileptil Android 
  48
  Terileptil Leader 
  48
  Terminus 
  91
   
  Echoes of the Past 
  96
   
  Further Adventures 
  98
   
  Lazar’s Disease 
  96
   
  (The) Origins of Terminus 
  97
   
  Running the Adventure 
  96
   
  Sterilisation Robot 
  97
   
  Synopsis 
  91
  Thermal Lance 
  60
  Timanov 
  149
  Time-flight 
  62
   
  Continuity 
  67
   
  Further Adventures 
  68
   
  Running the Adventure 
  67
   
  Synopsis 
  62
  Todd 
  39
  Total Survival Suit 
  40
  (The) Tractators 
  136, 138
  (Malkon) Turlough 
  150
  (Vislor) Turlough 
  10, 12
  V
  Valgard 
  99
  (Andrew) Verney 
  131
  (The) Visitation 
  41
   
  Continuity 
  46
   
  Further Adventures 
  47
   
  Goodbye, Old Friend 
  46
   
  Running the Adventure 
  46
   
  Synopsis 
  41
   
  (The) Terileptils 
  46
  W
  Warriors of the Deep 
  122
   
  Continuity 
  124
   
  Further Adventures 
  126
   
  (A) Little Bit of Cyberpunk 
  125
   
  Running the Adventure 
  125
   
  Synopsis 
  122
   
  Who’s Fighting the Cold War? 
  125
  (Captain) Wrack 
  109
  Y
  Yeti, Mark II 
  121
  index
  
  defending the earth: the unit sourceBook
  Front and centre, soldier! You’re part of UNIT now, the Unified Intelligence Taskforce. 
  We are the Earth’s best defence against the myriad alien forces who would try to 
  subjugate and conquer our planet. It’s not an easy job, and even those recruited for 
  their scientific knowledge can find themselves on the front lines of combat against 
  almost unstoppable foes. We will protect humanity from extraterrestrial terrors or die 
  trying.
  Defending the Earth is a 160 page full colour sourcebook for the Doctor Who: 
  Adventures in Time and Space roleplaying game. Within, you’ll will find:
  •	
  The history of UNIT
  •	
  Rules for creating UNIT characters, including new Traits and Areas of Expertise
  •	
  Expanded firearms and combat rules, including mass combat and skirmish rules
  •	
  Details on major UNIT personnel, including the legendary Brigadier Lethbridge-
  Stewart
  •	
  Two new adventures
  and more…
  the tiMe traveLLer’s coMpanion
  Time flies when you’re having fun, but flying through time can present a whole host of 
  problems. Whether accidentally creating paradoxes, upsetting the course of history 
  or trying to Put Things Right, you’re going to need to know your way around the 
  Vortex. You need a guide…a companion.
  This 240 page hard cover supplement for Doctor Who: Adventures in Time and Space 
  gives more information on Time Lords, temporal mechanics and time machines, 
  including:
  •	
  Gallifreyan culture, history and law
  •	
  New options for creating and playing Time Lord characters
  •	
  More on the physics of Time, temporal phenomena and Time Travel
  •	
  Detailed information on the TARDIS, and rules for creating your own
  •	
  Secrets of the Time Lords...
  CB71103    $39.99
  CB71104    $34.99
  www.cubicle7.co.uk
  
  LIMITED EDITION RULEBOOK
  
SOURCE: textdata/thevault/Doctor Who/Cubicle 7/Doctor Who (New) - The Fifth Doctor Sourcebook.pdf