TEXT:  
  Otherworldly Patrons 
  The beings that serve as patrons for warlocks are mighty 
  inhabitants of other planes of existence—not gods, but 
  almost godlike in their power. Various patrons give their 
  warlocks access to different powers and invocations, and 
  expect significant favors in return. Some patrons collect 
  warlocks, doling out mystic knowledge relatively freely or 
  boasting of their ability to bind mortals to their will. Other 
  patrons bestow their power only grudgingly, and might 
  make a pact with only one warlock. Warlocks who serve 
  the same patron might view each other as allies, siblings, or 
  rivals. 
  The Titan 
  The children of the gods and the manifest afterbirth of 
  divinity, titans are the nearest living things to gods 
  themselves. Titans are nearly immortal, but can by slain by 
  beings with heroic strength, and so their numbers have 
  dwindled in the millennia since creation. 
       A titan has taken you as its servitor, and sends you about 
  on quests for glory in its name. In exchange, the titan offers 
  you a shade of its own power and rewards you with 
  immaculate titles and divine trinkets when you make good 
  on a quest. 
  Titan Bonus Spells  
  Spell Level 
  Spells 
  1st 
  absorb elements, heroism 
  2nd 
  alter self, knock 
  3rd 
  sending, slow 
  4th 
  fabricate, stoneskin 
  5th 
  hold monster, passwall 
  Bonus Proficiencies  
  Starting from when you choose this patron at 1st level, you 
  gain proficiency with medium armor and martial weapons. 
  Titan’s Likeness 
  At 1st level, you can assume the likeness of a titan as a 
  bonus action. For one minute your size doubles in all 
  dimensions, your weight is multiplied by eight, and you 
  gain temporary hit points equal to twice your warlock level. 
  This growth increases your size by one category—from 
  Medium to Large, for example. This size increase does not 
  stack with similar size increases, such as from the 
  enlarge/reduce spell. If there isn’t enough room for you to 
  double your size, you attain the maximum possible size in 
  the space available. Your weapons also grow to match your 
  new size, attacks made with them deal an extra 1d4 
  damage. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
       After using this ability, you cannot use it again until you 
  finish a short or long rest. 
  Titan’s Recompense 
  At 6th level, when you take damage from a spell you can 
  see you can use your reaction to reflect the damage at 
  caster, who must make a Dexterity saving throw against 
  your Spell DC. On a failed save the creature takes the same 
  amount of damage that you did, or half as much on a 
  successful save. 
       After using this ability, you cannot use it again until you 
  finish a short or long rest. 
  Shape Control  
  By 10th level, you are more completely in control of your 
  form. As a bonus action you can end the effect of a 
  transmutation spell or magical effect affecting you that 
  would alter your physical form. You can use this bonus 
  action even when you would otherwise be unable to. 
  Titan Strike 
  At 14th level, you can use your action channel bolts of 
  lightning at your foes. Make up to three melee weapon 
  attacks against creatures in your reach. On a hit, the attack 
  deals 10d6 additional lightning damage, and the target is 
  pushed 20 feet away from you and is knocked prone. 
       After using this ability, you cannot use it again until you 
  finish a long rest. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/The Titan.pdf