cave automatic virtual environment cave student sits projection room wearing goggles gloves equipped sensors ''haptic'' technology activates sense touch allowing trainee interface simulated patient well receive visual auditory feedbacks making simulated learning experience realistic according research best instructional simulators medical otherwise contain elements provide feedback involve repetitive practice integrate curricula possess range difficulty levels involve multiple learning strategies capture clinical variations occur control environment utilize individualized learning define expected outcomes
Applied science Education Educational Technology Instructional design Instructional simulation