user_prompt: ## Instruction:
  You enter a large hall (Zone 1). 
  
  Further up on the right side, Zone 2 contains a switch connected to the blue color machine above Zone 1. In Zone 1, there is a jumper that ejects objects in a vertical direction. Above the jumper, a white wall area with a target sign is intended for portals to assist jumping. Close to the jumper, there are two tilted white surfaces: one pointing slightly upwards toward Zone 2 and one pointing downwards toward the center of the hall, in the direction of Zone 3. 
  
  Zone 3 is located behind a shield wall, disconnected from the center hall, high above on the right side of Zone 2 (though not directly reachable from there). Zone 4 is the highest platform, positioned on the left of the entrance. It has a special wall across it that can be tilted upwards by pressing a button located near the entrance in Zone 1. 
  
  Zone 1 contains another button, located far from the entrance, which deactivates the shield wall to Zone 3. Zone 3 itself has a switch to drop a cube within Zone 3. The switch in Zone 4 deactivates the shield wall to Zone 5, the final area situated opposite and furthest away from the entrance. Zone 5 features an upwards tilted white area. 
  
  **Further hints:** The blue paint is a jump-enhancing liquid. A person jumping on it will gain extra height. Additionally, objects coated in blue paint (such as cubes) will continuously bounce around.
  
  Below is a candidate solution:
  Step 1: Shoot a blue portal on the jumper target. Shoot an orange portal on the floor and go through it. Once jumping up through the orange portal, place a new blue portal at the skewed white area on the right side that points up to zone 2.
  Step 2: Land on zone 2 and press the switch that activates the blue color machine.
  Step 3: Shoot a blue portal where the blue color lands and an orange portal on the downwards tilted white area at the wall close to the jumper target to let some blue color land in the center of the hall.
  Step 4: Shoot a blue portal in the jumper target area and an orange portal on the floor to use the jumper. Once high in the air, shoot a blue portal in the downwards tilted white area to get thrown on the blue area and jump to zone 3.
  Step 5: Press the switch of the cube machine in zone 3 and place the cube close to the shield wall.
  Step 6: Go down into the center hall, step on the red button (far from the entrance) to remove the shield wall to zone 3. Shoot a blue portal where the color machine drops color and an orange portal right behind the cube in zone 3 at the wall at the lowest height. This hits the cube and colors it blue, making it jump around and come down into the hall.
  Step 7: Fetch the blue cube and wash it with the transparent water.
  Step 8: Place the cube on the button close to the entrance to tilt the wall upwards across to zone 4.
  Step 9: Place an orange portal on the wall across the upwards tilted area close to zone 4 and a blue portal where the blue color lands to color the upwards tilted area.
  Step 10: Use the jumper with a blue portal in the jumper target area and an orange portal on the floor.
  Step 11: While up in the air, create a blue portal at the white wall across the colored upwards tilted area close to zone 4 in order to jump out of it when falling down through the orange portal on the floor.
  Step 12: In zone 4, activate the switch that deactivates the shield wall to zone 5.
  Step 13: Use the jumper with a blue portal on the jumper target and an orange portal on the floor. High up in the air, shoot a blue portal on the tilted area of zone 5 to get thrown through the room and jump on the blue area into the open exit door. Problem solved.
  
  Please choose from the following options. Your response should end with "The final answer is [answer]." where the [answer] is the choice of A or B.
  A. Correct
  B. InCorrect