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data/retrieval_battle-2cea24b1-39e9-480a-ba22-c617ea05c1fe.jsonl
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{"tstamp": 1724312021.7467, "task_type": "retrieval", "type": "bothbadvote", "models": ["", ""], "ip": "", "0_conv_id": "c572ab7274eb46f896baa78774409c47", "0_model_name": "voyage-multilingual-2", "0_prompt": "who are you", "0_output": [["who are you", "Junto (club)\n\nWho do you know that are shortly going voyages or journies, if one should have occasion to send by them?\nDo you think of any thing at present, in which the Junto may be serviceable to mankind? to their country, to their friends, or to themselves?\nHath any deserving stranger arrived in town since last meeting, that you heard of? and what have you heard or observed of his character or merits? and whether think you, it lies in the power of the Junto to oblige him, or encourage him as he deserves?\nDo you know of any deserving young beginner lately set up, whom it lies in the power of the Junto any way to encourage?\nHave you lately observed any defect in the laws of your country, [of] which it would be proper to move the legislature for an amendment? Or do you know of any beneficial law that is wanting\nHave you lately observed any encroachment on the just liberties of the people?\nHath any body attacked your reputation lately? and what can the Junto do towards securing it?\nIs there any man whose friendship you want, and which the Junto or any of them, can procure for you?\nHave you lately heard any member’s character attacked, and how have you defended it?"]], "0_corpus": "wikipedia", "1_conv_id": "7210868098a947ba874026c7f0825727", "1_model_name": "BM25", "1_prompt": "who are you", "1_output": [["who are you", "Who Do You Think You Are (Spice Girls song)\n\nIn October 1997, the group performed it as the second song of their first live concert at the Abdi İpekçi Arena in Istanbul, Turkey. The performance was broadcast on Showtime in a pay-per-view event titled Spice Girls in Concert Wild!, and was later included in the VHS and DVD release Girl Power! Live in Istanbul. The Spice Girls have performed the song on their four tours, the Spiceworld Tour, the Christmas in Spiceworld Tour, the Return of the Spice Girls Tour and the Spice World – 2019 Tour. The performance at the Spiceworld Tour's final concert can be found on the video: Spice Girls Live at Wembley Stadium, filmed in London, on 20 September 1998. It remained in the group's live set after Halliwell's departure. The first verse had originally been sung by Halliwell with Bunton. After Halliwell's departure, her parts were taken by Chisholm on the Spiceworld Tour, and by Brown on the Christmas in Spiceworld Tour. In 2019 during Spice World – 2019 Tour Geri sang absent Victoria's original lines.\nFormats and track listings\nThese are the formats and track listings of major single releases of \"Who Do You Think You Are\":\nUK CD2/Australian CD2/Brazilian CD/European CD2/South African CD/Digital EP 2\n\"Who Do You Think You Are\" – 3:44\n\"Mama\" – 3:40\n\"Who Do You Think You Are\" – 9:30\n\"Who Do You Think You Are\" – 7:00\nFrench CD\n\"Who Do You Think You Are\" – 3:44\n\"Who Do You Think You Are\" – 3:44\nUK 12\" promo vinyl single\nA1: \"Who Do You Think You Are\" – 9:30\nB1: \"Who Do You Think You Are\" – 7:00\nB2: \"Who Do You Think You Are\" – 4:40\nItalian 12\" vinyl single\nA1: \"Who Do You Think You Are\" – 9:30\nA2: \"Who Do You Think You Are\" – 4:40\nB1: \"Mama\" – 5:03\nB2: \"Who Do You Think You Are\" – 7:00\nCredits and personnel\nSpice Girls – lead vocals, lyrics\nAbsolute – lyrics, production, all instruments\nDave Way – audio mixing\nJeremy Wheatley – recording engineer\nAdam Brown – assistant\nMary Pearce – additional background vocals\nPublished by Windswept Pacific Music Ltd/19 Music/BMG Music Publishing Ltd.\nCharts\nAll entries charted with \"Mama\" unless otherwise noted.\nWeekly charts\nYear-end charts\nCertifications"]], "1_corpus": "wikipedia"}
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{"tstamp": 1724312072.7971, "task_type": "retrieval", "type": "tievote", "models": ["", ""], "ip": "", "0_conv_id": "8307a368880249bea37808064b28e9be", "0_model_name": "intfloat/multilingual-e5-large-instruct", "0_prompt": "who is the ceo of crate and barrel", "0_output": [["who is the ceo of crate and barrel", "Crate & Barrel\n\nNeela Montgomery, former member of the executive board with the Otto Group, led the company as CEO until August 2020, ending six-years with the Otto Group.\nJanet Hayes became the CEO of Crate & Barrel Holdings on August 1, 2020.\nProducts\nCrate & Barrel offers a variety of \"upmarket\" housewares, furniture, and related merchandise. These are displayed in the \"vignette\" style, where items are grouped together as they might appear in the home. The company was an innovator of this style, which has since become more widely used.\nSister stores\nCrate & Barrel has two sister brands. CB2 is a home furnishings division geared toward young adults created in 2000. The brand now has 25 stores across the U.S. and Canada. An additional store was planned to open in Denver in 2018.\nCrate & Barrel's kids brand, The Land of Nod, acquired in 2001, closed all stores by the end of Spring 2018. On March 7, 2018, Crate & Barrel launched Crate & Kids, a kids furnishings, home goods and gifts product offering launching online and in 38 stores.\nIn 2019, Crate & Barrel announced its acquisition of Hudson Grace, a boutique home décor, entertaining and gift brand based in San Francisco and in 10 stores."]], "0_corpus": "wikipedia", "1_conv_id": "400ab894c54c4713bea96f1d827b9227", "1_model_name": "intfloat/e5-mistral-7b-instruct", "1_prompt": "who is the ceo of crate and barrel", "1_output": [["who is the ceo of crate and barrel", "Crate & Barrel\n\nNeela Montgomery, former member of the executive board with the Otto Group, led the company as CEO until August 2020, ending six-years with the Otto Group.\nJanet Hayes became the CEO of Crate & Barrel Holdings on August 1, 2020.\nProducts\nCrate & Barrel offers a variety of \"upmarket\" housewares, furniture, and related merchandise. These are displayed in the \"vignette\" style, where items are grouped together as they might appear in the home. The company was an innovator of this style, which has since become more widely used.\nSister stores\nCrate & Barrel has two sister brands. CB2 is a home furnishings division geared toward young adults created in 2000. The brand now has 25 stores across the U.S. and Canada. An additional store was planned to open in Denver in 2018.\nCrate & Barrel's kids brand, The Land of Nod, acquired in 2001, closed all stores by the end of Spring 2018. On March 7, 2018, Crate & Barrel launched Crate & Kids, a kids furnishings, home goods and gifts product offering launching online and in 38 stores.\nIn 2019, Crate & Barrel announced its acquisition of Hudson Grace, a boutique home décor, entertaining and gift brand based in San Francisco and in 10 stores."]], "1_corpus": "wikipedia"}
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{"tstamp": 1724312668.1685, "task_type": "retrieval", "type": "tievote", "models": ["", ""], "ip": "", "0_conv_id": "b53478f6444a44d0867c1fd2de51c892", "0_model_name": "text-embedding-3-large", "0_prompt": "Which test was devised to determine whether robots can think?", "0_output": [["Which test was devised to determine whether robots can think?", "Turing test\n\nThe test was introduced by Turing in his 1950 paper \"Computing Machinery and Intelligence\" while working at the University of Manchester. It opens with the words: \"I propose to consider the question, 'Can machines think? Because \"thinking\" is difficult to define, Turing chooses to \"replace the question by another, which is closely related to it and is expressed in relatively unambiguous words.\" Turing describes the new form of the problem in terms of a three-person game called the \"imitation game\", in which an interrogator asks questions of a man and a woman in another room in order to determine the correct sex of the two players. Turing's new question is: \"Are there imaginable digital computers which would do well in the imitation game?\" This question, Turing believed, was one that could actually be answered. In the remainder of the paper, he argued against all the major objections to the proposition that \"machines can think\".\nSince Turing introduced his test, it has been both highly influential and widely criticized, and has become an important concept in the philosophy of artificial intelligence. Philosopher John Searle would comment on the Turing test in his Chinese room argument, a thought experiment that stipulates that a machine cannot have a \"mind\", \"understanding\", or \"consciousness\", regardless of how intelligently or human-like the program may make the computer behave. Searle criticizes Turing's test and claims it is insufficient to detect the presence of consciousness.\nHistory"]], "0_corpus": "wikipedia", "1_conv_id": "cfbfad73b55241d48b9051d5d8d8afc8", "1_model_name": "GritLM/GritLM-7B", "1_prompt": "Which test was devised to determine whether robots can think?", "1_output": [["Which test was devised to determine whether robots can think?", "Turing test\n\nThe test was introduced by Turing in his 1950 paper \"Computing Machinery and Intelligence\" while working at the University of Manchester. It opens with the words: \"I propose to consider the question, 'Can machines think? Because \"thinking\" is difficult to define, Turing chooses to \"replace the question by another, which is closely related to it and is expressed in relatively unambiguous words.\" Turing describes the new form of the problem in terms of a three-person game called the \"imitation game\", in which an interrogator asks questions of a man and a woman in another room in order to determine the correct sex of the two players. Turing's new question is: \"Are there imaginable digital computers which would do well in the imitation game?\" This question, Turing believed, was one that could actually be answered. In the remainder of the paper, he argued against all the major objections to the proposition that \"machines can think\".\nSince Turing introduced his test, it has been both highly influential and widely criticized, and has become an important concept in the philosophy of artificial intelligence. Philosopher John Searle would comment on the Turing test in his Chinese room argument, a thought experiment that stipulates that a machine cannot have a \"mind\", \"understanding\", or \"consciousness\", regardless of how intelligently or human-like the program may make the computer behave. Searle criticizes Turing's test and claims it is insufficient to detect the presence of consciousness.\nHistory"]], "1_corpus": "wikipedia"}
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{"tstamp": 1724312021.7467, "task_type": "retrieval", "type": "bothbadvote", "models": ["", ""], "ip": "", "0_conv_id": "c572ab7274eb46f896baa78774409c47", "0_model_name": "voyage-multilingual-2", "0_prompt": "who are you", "0_output": [["who are you", "Junto (club)\n\nWho do you know that are shortly going voyages or journies, if one should have occasion to send by them?\nDo you think of any thing at present, in which the Junto may be serviceable to mankind? to their country, to their friends, or to themselves?\nHath any deserving stranger arrived in town since last meeting, that you heard of? and what have you heard or observed of his character or merits? and whether think you, it lies in the power of the Junto to oblige him, or encourage him as he deserves?\nDo you know of any deserving young beginner lately set up, whom it lies in the power of the Junto any way to encourage?\nHave you lately observed any defect in the laws of your country, [of] which it would be proper to move the legislature for an amendment? Or do you know of any beneficial law that is wanting\nHave you lately observed any encroachment on the just liberties of the people?\nHath any body attacked your reputation lately? and what can the Junto do towards securing it?\nIs there any man whose friendship you want, and which the Junto or any of them, can procure for you?\nHave you lately heard any member’s character attacked, and how have you defended it?"]], "0_corpus": "wikipedia", "1_conv_id": "7210868098a947ba874026c7f0825727", "1_model_name": "BM25", "1_prompt": "who are you", "1_output": [["who are you", "Who Do You Think You Are (Spice Girls song)\n\nIn October 1997, the group performed it as the second song of their first live concert at the Abdi İpekçi Arena in Istanbul, Turkey. The performance was broadcast on Showtime in a pay-per-view event titled Spice Girls in Concert Wild!, and was later included in the VHS and DVD release Girl Power! Live in Istanbul. The Spice Girls have performed the song on their four tours, the Spiceworld Tour, the Christmas in Spiceworld Tour, the Return of the Spice Girls Tour and the Spice World – 2019 Tour. The performance at the Spiceworld Tour's final concert can be found on the video: Spice Girls Live at Wembley Stadium, filmed in London, on 20 September 1998. It remained in the group's live set after Halliwell's departure. The first verse had originally been sung by Halliwell with Bunton. After Halliwell's departure, her parts were taken by Chisholm on the Spiceworld Tour, and by Brown on the Christmas in Spiceworld Tour. In 2019 during Spice World – 2019 Tour Geri sang absent Victoria's original lines.\nFormats and track listings\nThese are the formats and track listings of major single releases of \"Who Do You Think You Are\":\nUK CD2/Australian CD2/Brazilian CD/European CD2/South African CD/Digital EP 2\n\"Who Do You Think You Are\" – 3:44\n\"Mama\" – 3:40\n\"Who Do You Think You Are\" – 9:30\n\"Who Do You Think You Are\" – 7:00\nFrench CD\n\"Who Do You Think You Are\" – 3:44\n\"Who Do You Think You Are\" – 3:44\nUK 12\" promo vinyl single\nA1: \"Who Do You Think You Are\" – 9:30\nB1: \"Who Do You Think You Are\" – 7:00\nB2: \"Who Do You Think You Are\" – 4:40\nItalian 12\" vinyl single\nA1: \"Who Do You Think You Are\" – 9:30\nA2: \"Who Do You Think You Are\" – 4:40\nB1: \"Mama\" – 5:03\nB2: \"Who Do You Think You Are\" – 7:00\nCredits and personnel\nSpice Girls – lead vocals, lyrics\nAbsolute – lyrics, production, all instruments\nDave Way – audio mixing\nJeremy Wheatley – recording engineer\nAdam Brown – assistant\nMary Pearce – additional background vocals\nPublished by Windswept Pacific Music Ltd/19 Music/BMG Music Publishing Ltd.\nCharts\nAll entries charted with \"Mama\" unless otherwise noted.\nWeekly charts\nYear-end charts\nCertifications"]], "1_corpus": "wikipedia"}
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{"tstamp": 1724312072.7971, "task_type": "retrieval", "type": "tievote", "models": ["", ""], "ip": "", "0_conv_id": "8307a368880249bea37808064b28e9be", "0_model_name": "intfloat/multilingual-e5-large-instruct", "0_prompt": "who is the ceo of crate and barrel", "0_output": [["who is the ceo of crate and barrel", "Crate & Barrel\n\nNeela Montgomery, former member of the executive board with the Otto Group, led the company as CEO until August 2020, ending six-years with the Otto Group.\nJanet Hayes became the CEO of Crate & Barrel Holdings on August 1, 2020.\nProducts\nCrate & Barrel offers a variety of \"upmarket\" housewares, furniture, and related merchandise. These are displayed in the \"vignette\" style, where items are grouped together as they might appear in the home. The company was an innovator of this style, which has since become more widely used.\nSister stores\nCrate & Barrel has two sister brands. CB2 is a home furnishings division geared toward young adults created in 2000. The brand now has 25 stores across the U.S. and Canada. An additional store was planned to open in Denver in 2018.\nCrate & Barrel's kids brand, The Land of Nod, acquired in 2001, closed all stores by the end of Spring 2018. On March 7, 2018, Crate & Barrel launched Crate & Kids, a kids furnishings, home goods and gifts product offering launching online and in 38 stores.\nIn 2019, Crate & Barrel announced its acquisition of Hudson Grace, a boutique home décor, entertaining and gift brand based in San Francisco and in 10 stores."]], "0_corpus": "wikipedia", "1_conv_id": "400ab894c54c4713bea96f1d827b9227", "1_model_name": "intfloat/e5-mistral-7b-instruct", "1_prompt": "who is the ceo of crate and barrel", "1_output": [["who is the ceo of crate and barrel", "Crate & Barrel\n\nNeela Montgomery, former member of the executive board with the Otto Group, led the company as CEO until August 2020, ending six-years with the Otto Group.\nJanet Hayes became the CEO of Crate & Barrel Holdings on August 1, 2020.\nProducts\nCrate & Barrel offers a variety of \"upmarket\" housewares, furniture, and related merchandise. These are displayed in the \"vignette\" style, where items are grouped together as they might appear in the home. The company was an innovator of this style, which has since become more widely used.\nSister stores\nCrate & Barrel has two sister brands. CB2 is a home furnishings division geared toward young adults created in 2000. The brand now has 25 stores across the U.S. and Canada. An additional store was planned to open in Denver in 2018.\nCrate & Barrel's kids brand, The Land of Nod, acquired in 2001, closed all stores by the end of Spring 2018. On March 7, 2018, Crate & Barrel launched Crate & Kids, a kids furnishings, home goods and gifts product offering launching online and in 38 stores.\nIn 2019, Crate & Barrel announced its acquisition of Hudson Grace, a boutique home décor, entertaining and gift brand based in San Francisco and in 10 stores."]], "1_corpus": "wikipedia"}
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{"tstamp": 1724312668.1685, "task_type": "retrieval", "type": "tievote", "models": ["", ""], "ip": "", "0_conv_id": "b53478f6444a44d0867c1fd2de51c892", "0_model_name": "text-embedding-3-large", "0_prompt": "Which test was devised to determine whether robots can think?", "0_output": [["Which test was devised to determine whether robots can think?", "Turing test\n\nThe test was introduced by Turing in his 1950 paper \"Computing Machinery and Intelligence\" while working at the University of Manchester. It opens with the words: \"I propose to consider the question, 'Can machines think? Because \"thinking\" is difficult to define, Turing chooses to \"replace the question by another, which is closely related to it and is expressed in relatively unambiguous words.\" Turing describes the new form of the problem in terms of a three-person game called the \"imitation game\", in which an interrogator asks questions of a man and a woman in another room in order to determine the correct sex of the two players. Turing's new question is: \"Are there imaginable digital computers which would do well in the imitation game?\" This question, Turing believed, was one that could actually be answered. In the remainder of the paper, he argued against all the major objections to the proposition that \"machines can think\".\nSince Turing introduced his test, it has been both highly influential and widely criticized, and has become an important concept in the philosophy of artificial intelligence. Philosopher John Searle would comment on the Turing test in his Chinese room argument, a thought experiment that stipulates that a machine cannot have a \"mind\", \"understanding\", or \"consciousness\", regardless of how intelligently or human-like the program may make the computer behave. Searle criticizes Turing's test and claims it is insufficient to detect the presence of consciousness.\nHistory"]], "0_corpus": "wikipedia", "1_conv_id": "cfbfad73b55241d48b9051d5d8d8afc8", "1_model_name": "GritLM/GritLM-7B", "1_prompt": "Which test was devised to determine whether robots can think?", "1_output": [["Which test was devised to determine whether robots can think?", "Turing test\n\nThe test was introduced by Turing in his 1950 paper \"Computing Machinery and Intelligence\" while working at the University of Manchester. It opens with the words: \"I propose to consider the question, 'Can machines think? Because \"thinking\" is difficult to define, Turing chooses to \"replace the question by another, which is closely related to it and is expressed in relatively unambiguous words.\" Turing describes the new form of the problem in terms of a three-person game called the \"imitation game\", in which an interrogator asks questions of a man and a woman in another room in order to determine the correct sex of the two players. Turing's new question is: \"Are there imaginable digital computers which would do well in the imitation game?\" This question, Turing believed, was one that could actually be answered. In the remainder of the paper, he argued against all the major objections to the proposition that \"machines can think\".\nSince Turing introduced his test, it has been both highly influential and widely criticized, and has become an important concept in the philosophy of artificial intelligence. Philosopher John Searle would comment on the Turing test in his Chinese room argument, a thought experiment that stipulates that a machine cannot have a \"mind\", \"understanding\", or \"consciousness\", regardless of how intelligently or human-like the program may make the computer behave. Searle criticizes Turing's test and claims it is insufficient to detect the presence of consciousness.\nHistory"]], "1_corpus": "wikipedia"}
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{"tstamp": 1724335842.6825, "task_type": "retrieval", "type": "leftvote", "models": ["", ""], "ip": "", "0_conv_id": "8e32187c800d42bd833b105f1412dbc0", "0_model_name": "embed-english-v3.0", "0_prompt": "Non-constructable number", "0_output": [["Non-constructable number", "Constructible number\n\nIn geometry and algebra, a real number is constructible if and only if, given a line segment of unit length, a line segment of length can be constructed with compass and straightedge in a finite number of steps. Equivalently, is constructible if and only if there is a closed-form expression for using only integers and the operations for addition, subtraction, multiplication, division, and square roots.\nThe geometric definition of constructible numbers motivates a corresponding definition of constructible points, which can again be described either geometrically or algebraically. A point is constructible if it can be produced as one of the points of a compass and straight edge construction (an endpoint of a line segment or crossing point of two lines or circles), starting from a given unit length segment. Alternatively and equivalently, taking the two endpoints of the given segment to be the points (0, 0) and (1, 0) of a Cartesian coordinate system, a point is constructible if and only if its Cartesian coordinates are both constructible numbers. Constructible numbers and points have also been called ruler and compass numbers and ruler and compass points, to distinguish them from numbers and points that may be constructed using other processes."]], "0_corpus": "wikipedia", "1_conv_id": "a7a824efbe254f6e99c86307175d4159", "1_model_name": "mixedbread-ai/mxbai-embed-large-v1", "1_prompt": "Non-constructable number", "1_output": [["Non-constructable number", "Constructible number\n\nTrigonometric numbers Trigonometric numbers are the cosines or sines of angles that are rational multiples of . These numbers are always algebraic, but they may not be constructible. The cosine or sine of the angle is constructible only for certain special numbers :\nThe powers of two\nThe Fermat primes, prime numbers that are one plus a power of two\nThe products of powers of two and any number of distinct Fermat primes.\nThus, for example, is constructible because 15 is the product of the Fermat primes 3 and 5; but is not constructible (not being the product of Fermat primes) and neither is (being a non-Fermat prime).\nImpossible constructions\nThe ancient Greeks thought that certain problems of straightedge and compass construction they could not solve were simply obstinate, not unsolvable. However, the non-constructibility of certain numbers proves that these constructions are logically impossible to perform. (The problems themselves, however, are solvable using methods that go beyond the constraint of working only with straightedge and compass, and the Greeks knew how to solve them in this way. One such example is Archimedes' Neusis construction solution of the problem of Angle trisection.)\nIn particular, the algebraic formulation of constructible numbers leads to a proof of the impossibility of the following construction problems:"]], "1_corpus": "wikipedia"}
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data/retrieval_individual-2cea24b1-39e9-480a-ba22-c617ea05c1fe.jsonl
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{"tstamp": 1724327797.3529, "task_type": "retrieval", "type": "chat", "model": "mixedbread-ai/mxbai-embed-large-v1", "gen_params": {}, "start": 1724327795.1832, "finish": 1724327797.3529, "ip": "", "conv_id": "d0f63f9bf3ce4ab890686d2be0d480e6", "model_name": "mixedbread-ai/mxbai-embed-large-v1", "prompt": "tell me about golden axe", "output": [["tell me about golden axe", "Golden Axe (video game)\n\nPlot The game takes place in the fictional land of Yuria, a Conan the Barbarian-style high fantasy medieval world. An evil entity known as Death Adder has captured the King and his daughter, and holds them captive in their castle. He also finds the Golden Axe, the magical emblem of Yuria, and threatens to destroy both the axe and the royal family unless the people of Yuria accept him as their ruler. Three warriors set out on a quest to rescue Yuria and avenge their losses at the hands of Death Adder. The first is a battle axe-wielding dwarf, Gilius Thunderhead, from the mines of Wolud, whose twin brother was killed by the soldiers of Death Adder. Another is a male barbarian, Ax Battler, wielding a two-handed broadsword, looking for revenge for the murder of his mother. The last is a longsword-wielding Amazon, Tyris Flare, whose parents were both killed by Death Adder.\nThe warriors rescue the inhabitants of the ransacked Turtle Village, which turns out to be situated on the shell of a giant turtle. The turtle takes the characters across the sea, and they then fly to the castle itself on the back of a giant eagle. Once at the castle they defeat Death Adder, who is wielding the Golden Axe, and save the land. In the Mega Drive/Genesis and PC versions, and also in other ports, the characters also battle Death Adder's mentor, Death Bringer, as the true final boss. After the final battle, the warriors receive a magical golden axe that imbues the player with immortality.\nThe arcade release of the game concludes with a fourth wall-breaking end sequence with some children playing Golden Axe at an arcade. The arcade game breaks, and the characters from within the game flood into the \"real world\", with the children being chased by the enemies, with the warriors in hot pursuit."]], "corpus": "wikipedia"}
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{"tstamp": 1724327832.4522, "task_type": "retrieval", "type": "chat", "model": "GritLM/GritLM-7B", "gen_params": {}, "start": 1724327830.1489, "finish": 1724327832.4522, "ip": "", "conv_id": "62f90a21c9d8442db4c8415de0684006", "model_name": "GritLM/GritLM-7B", "prompt": "tell me about golden axe", "output": [["tell me about golden axe", "Golden Axe\n\nis a series of side-scrolling beat 'em up arcade video games developed by Sega. The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series.\nMain series\nGolden Axe\nGolden Axe is a side-scrolling arcade beat 'em up game released in 1989 by Sega. Makoto Uchida was the primary developer of the game and also was responsible for the creation of Altered Beast. The game places the player in control of one of three warriors each bent on revenge against the vile dictator Death Adder. Death Adder has taken over the once peaceful land of Yuria and murdered their friend and partner, Alex. Several ports of the game were created, most notably for the Mega Drive/Genesis and Master System. Several sequels followed.\nThe game focuses on three heroes. One of them is a battle-axe-wielding dwarf, Gilius Thunderhead, from the mines of Wolud, whose twin brother was killed by the soldiers of Death Adder. Another is a male barbarian, Ax Battler, wielding a two-handed broadsword, looking for revenge for the murder of his mother. The last is a longsword-wielding amazon, Tyris Flare, whose parents were killed by Death Adder."]], "corpus": "wikipedia"}
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{"tstamp": 1724327832.4522, "task_type": "retrieval", "type": "chat", "model": "Salesforce/SFR-Embedding-2_R", "gen_params": {}, "start": 1724327830.1489, "finish": 1724327832.4522, "ip": "", "conv_id": "c70f9793dd30473ca1b6275fde3d1b0e", "model_name": "Salesforce/SFR-Embedding-2_R", "prompt": "tell me about golden axe", "output": [["tell me about golden axe", "Golden Axe\n\nis a series of side-scrolling beat 'em up arcade video games developed by Sega. The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series.\nMain series\nGolden Axe\nGolden Axe is a side-scrolling arcade beat 'em up game released in 1989 by Sega. Makoto Uchida was the primary developer of the game and also was responsible for the creation of Altered Beast. The game places the player in control of one of three warriors each bent on revenge against the vile dictator Death Adder. Death Adder has taken over the once peaceful land of Yuria and murdered their friend and partner, Alex. Several ports of the game were created, most notably for the Mega Drive/Genesis and Master System. Several sequels followed.\nThe game focuses on three heroes. One of them is a battle-axe-wielding dwarf, Gilius Thunderhead, from the mines of Wolud, whose twin brother was killed by the soldiers of Death Adder. Another is a male barbarian, Ax Battler, wielding a two-handed broadsword, looking for revenge for the murder of his mother. The last is a longsword-wielding amazon, Tyris Flare, whose parents were killed by Death Adder."]], "corpus": "wikipedia"}
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{"tstamp": 1724327797.3529, "task_type": "retrieval", "type": "chat", "model": "mixedbread-ai/mxbai-embed-large-v1", "gen_params": {}, "start": 1724327795.1832, "finish": 1724327797.3529, "ip": "", "conv_id": "d0f63f9bf3ce4ab890686d2be0d480e6", "model_name": "mixedbread-ai/mxbai-embed-large-v1", "prompt": "tell me about golden axe", "output": [["tell me about golden axe", "Golden Axe (video game)\n\nPlot The game takes place in the fictional land of Yuria, a Conan the Barbarian-style high fantasy medieval world. An evil entity known as Death Adder has captured the King and his daughter, and holds them captive in their castle. He also finds the Golden Axe, the magical emblem of Yuria, and threatens to destroy both the axe and the royal family unless the people of Yuria accept him as their ruler. Three warriors set out on a quest to rescue Yuria and avenge their losses at the hands of Death Adder. The first is a battle axe-wielding dwarf, Gilius Thunderhead, from the mines of Wolud, whose twin brother was killed by the soldiers of Death Adder. Another is a male barbarian, Ax Battler, wielding a two-handed broadsword, looking for revenge for the murder of his mother. The last is a longsword-wielding Amazon, Tyris Flare, whose parents were both killed by Death Adder.\nThe warriors rescue the inhabitants of the ransacked Turtle Village, which turns out to be situated on the shell of a giant turtle. The turtle takes the characters across the sea, and they then fly to the castle itself on the back of a giant eagle. Once at the castle they defeat Death Adder, who is wielding the Golden Axe, and save the land. In the Mega Drive/Genesis and PC versions, and also in other ports, the characters also battle Death Adder's mentor, Death Bringer, as the true final boss. After the final battle, the warriors receive a magical golden axe that imbues the player with immortality.\nThe arcade release of the game concludes with a fourth wall-breaking end sequence with some children playing Golden Axe at an arcade. The arcade game breaks, and the characters from within the game flood into the \"real world\", with the children being chased by the enemies, with the warriors in hot pursuit."]], "corpus": "wikipedia"}
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{"tstamp": 1724327832.4522, "task_type": "retrieval", "type": "chat", "model": "GritLM/GritLM-7B", "gen_params": {}, "start": 1724327830.1489, "finish": 1724327832.4522, "ip": "", "conv_id": "62f90a21c9d8442db4c8415de0684006", "model_name": "GritLM/GritLM-7B", "prompt": "tell me about golden axe", "output": [["tell me about golden axe", "Golden Axe\n\nis a series of side-scrolling beat 'em up arcade video games developed by Sega. The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series.\nMain series\nGolden Axe\nGolden Axe is a side-scrolling arcade beat 'em up game released in 1989 by Sega. Makoto Uchida was the primary developer of the game and also was responsible for the creation of Altered Beast. The game places the player in control of one of three warriors each bent on revenge against the vile dictator Death Adder. Death Adder has taken over the once peaceful land of Yuria and murdered their friend and partner, Alex. Several ports of the game were created, most notably for the Mega Drive/Genesis and Master System. Several sequels followed.\nThe game focuses on three heroes. One of them is a battle-axe-wielding dwarf, Gilius Thunderhead, from the mines of Wolud, whose twin brother was killed by the soldiers of Death Adder. Another is a male barbarian, Ax Battler, wielding a two-handed broadsword, looking for revenge for the murder of his mother. The last is a longsword-wielding amazon, Tyris Flare, whose parents were killed by Death Adder."]], "corpus": "wikipedia"}
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{"tstamp": 1724327832.4522, "task_type": "retrieval", "type": "chat", "model": "Salesforce/SFR-Embedding-2_R", "gen_params": {}, "start": 1724327830.1489, "finish": 1724327832.4522, "ip": "", "conv_id": "c70f9793dd30473ca1b6275fde3d1b0e", "model_name": "Salesforce/SFR-Embedding-2_R", "prompt": "tell me about golden axe", "output": [["tell me about golden axe", "Golden Axe\n\nis a series of side-scrolling beat 'em up arcade video games developed by Sega. The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series.\nMain series\nGolden Axe\nGolden Axe is a side-scrolling arcade beat 'em up game released in 1989 by Sega. Makoto Uchida was the primary developer of the game and also was responsible for the creation of Altered Beast. The game places the player in control of one of three warriors each bent on revenge against the vile dictator Death Adder. Death Adder has taken over the once peaceful land of Yuria and murdered their friend and partner, Alex. Several ports of the game were created, most notably for the Mega Drive/Genesis and Master System. Several sequels followed.\nThe game focuses on three heroes. One of them is a battle-axe-wielding dwarf, Gilius Thunderhead, from the mines of Wolud, whose twin brother was killed by the soldiers of Death Adder. Another is a male barbarian, Ax Battler, wielding a two-handed broadsword, looking for revenge for the murder of his mother. The last is a longsword-wielding amazon, Tyris Flare, whose parents were killed by Death Adder."]], "corpus": "wikipedia"}
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{"tstamp": 1724335826.6025, "task_type": "retrieval", "type": "chat", "model": "embed-english-v3.0", "gen_params": {}, "start": 1724335824.2533, "finish": 1724335826.6025, "ip": "", "conv_id": "8e32187c800d42bd833b105f1412dbc0", "model_name": "embed-english-v3.0", "prompt": "Non-constructable number", "output": [["Non-constructable number", "Constructible number\n\nIn geometry and algebra, a real number is constructible if and only if, given a line segment of unit length, a line segment of length can be constructed with compass and straightedge in a finite number of steps. Equivalently, is constructible if and only if there is a closed-form expression for using only integers and the operations for addition, subtraction, multiplication, division, and square roots.\nThe geometric definition of constructible numbers motivates a corresponding definition of constructible points, which can again be described either geometrically or algebraically. A point is constructible if it can be produced as one of the points of a compass and straight edge construction (an endpoint of a line segment or crossing point of two lines or circles), starting from a given unit length segment. Alternatively and equivalently, taking the two endpoints of the given segment to be the points (0, 0) and (1, 0) of a Cartesian coordinate system, a point is constructible if and only if its Cartesian coordinates are both constructible numbers. Constructible numbers and points have also been called ruler and compass numbers and ruler and compass points, to distinguish them from numbers and points that may be constructed using other processes."]], "corpus": "wikipedia"}
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{"tstamp": 1724335826.6025, "task_type": "retrieval", "type": "chat", "model": "mixedbread-ai/mxbai-embed-large-v1", "gen_params": {}, "start": 1724335824.2533, "finish": 1724335826.6025, "ip": "", "conv_id": "a7a824efbe254f6e99c86307175d4159", "model_name": "mixedbread-ai/mxbai-embed-large-v1", "prompt": "Non-constructable number", "output": [["Non-constructable number", "Constructible number\n\nTrigonometric numbers Trigonometric numbers are the cosines or sines of angles that are rational multiples of . These numbers are always algebraic, but they may not be constructible. The cosine or sine of the angle is constructible only for certain special numbers :\nThe powers of two\nThe Fermat primes, prime numbers that are one plus a power of two\nThe products of powers of two and any number of distinct Fermat primes.\nThus, for example, is constructible because 15 is the product of the Fermat primes 3 and 5; but is not constructible (not being the product of Fermat primes) and neither is (being a non-Fermat prime).\nImpossible constructions\nThe ancient Greeks thought that certain problems of straightedge and compass construction they could not solve were simply obstinate, not unsolvable. However, the non-constructibility of certain numbers proves that these constructions are logically impossible to perform. (The problems themselves, however, are solvable using methods that go beyond the constraint of working only with straightedge and compass, and the Greeks knew how to solve them in this way. One such example is Archimedes' Neusis construction solution of the problem of Angle trisection.)\nIn particular, the algebraic formulation of constructible numbers leads to a proof of the impossibility of the following construction problems:"]], "corpus": "wikipedia"}
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