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{"tstamp": 1723013838.2562, "task_type": "retrieval", "type": "chat", "model": "text-embedding-3-large", "gen_params": {}, "start": 1723013836.0101, "finish": 1723013838.2562, "ip": "", "conv_id": "9dc8cdcae3f048c9aaa6eebdd9694e1c", "model_name": "text-embedding-3-large", "prompt": "How do I solve a 3x3x3 Rubik's cube?", "output": [["How do I solve a 3x3x3 Rubik's cube?", "Rubik's Cube\n\nA now well-known method was developed by Lars Petrus. In this method, a 2×2×2 section is solved first, followed by a 2×2×3, and then the incorrect edges are solved using a three-move algorithm, which eliminates the need for a possible 32-move algorithm later. The principle behind this is that in layer-by-layer, one must constantly break and fix the completed layer(s); the 2×2×2 and 2×2×3 sections allow three or two layers (respectively) to be turned without ruining progress. One of the advantages of this method is that it tends to give solutions in fewer moves. For this reason, the method is also popular for fewest move competitions.\nThe Roux Method, developed by Gilles Roux, is similar to the Petrus method in that it relies on block building rather than layers, but derives from corners-first methods. In Roux, a 3×2×1 block is solved, followed by another 3×2×1 on the opposite side. Next, the corners of the top layer are solved. The cube can then be solved using only moves of the U layer and M slice.\nBeginners' methods\nMost beginner solution methods involve solving the cube one layer at a time (\"layer-by-layer\" method or \"beginner's method\"), using algorithms that preserve what has already been solved. The easiest layer by layer methods require only 3–8 algorithms."]], "corpus": "wikipedia"}
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{"tstamp": 1723013916.4093, "task_type": "retrieval", "type": "chat", "model": "voyage-multilingual-2", "gen_params": {}, "start": 1723013913.9828, "finish": 1723013916.4093, "ip": "", "conv_id": "09af207047f040d3a6f5eecc97de3538", "model_name": "voyage-multilingual-2", "prompt": "How do I solve a 3x3x3 Rubik's cube?", "output": [["How do I solve a 3x3x3 Rubik's cube?", "Math Stackexchange\n\nQ: Can you compute the state of a 3x3x3 Rubik's cube if you only see three adjacent faces? I've learned from How many colors of a Rubik's Cube must be known to locate all? that you need to know a minimum of 17 stickers (spread across all its faces) for a 3x3x3 cube in order to compute its state, but if we just see three full adjacent faces and all the 27 stickers on those faces, can we always compute the cube state considering that the cube is always solvable?\n\nA: No. To expand on @aschepler's excellent answer, consider\n$$\nF'L'(R^2URUR'U'R'U'R'UR')LF\n$$\n(the sequence in the parenthesis is just a standard edge switch).\nWhat you should have at the end of this algorithm is a cube that you can view from one angle that looks completely solved, but it isn't.\n"]], "corpus": "stackexchange"}
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{"tstamp": 1723013916.4093, "task_type": "retrieval", "type": "chat", "model": "nomic-ai/nomic-embed-text-v1.5", "gen_params": {}, "start": 1723013913.9828, "finish": 1723013916.4093, "ip": "", "conv_id": "a397380963724fc587797870c0fbe369", "model_name": "nomic-ai/nomic-embed-text-v1.5", "prompt": "How do I solve a 3x3x3 Rubik's cube?", "output": [["How do I solve a 3x3x3 Rubik's cube?", "Math Stackexchange\n\nQ: Can you compute the state of a 3x3x3 Rubik's cube if you only see three adjacent faces? I've learned from How many colors of a Rubik's Cube must be known to locate all? that you need to know a minimum of 17 stickers (spread across all its faces) for a 3x3x3 cube in order to compute its state, but if we just see three full adjacent faces and all the 27 stickers on those faces, can we always compute the cube state considering that the cube is always solvable?\n\nA: No. To expand on @aschepler's excellent answer, consider\n$$\nF'L'(R^2URUR'U'R'U'R'UR')LF\n$$\n(the sequence in the parenthesis is just a standard edge switch).\nWhat you should have at the end of this algorithm is a cube that you can view from one angle that looks completely solved, but it isn't.\n"]], "corpus": "stackexchange"}
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{"tstamp": 1723013838.2562, "task_type": "retrieval", "type": "chat", "model": "text-embedding-3-large", "gen_params": {}, "start": 1723013836.0101, "finish": 1723013838.2562, "ip": "", "conv_id": "9dc8cdcae3f048c9aaa6eebdd9694e1c", "model_name": "text-embedding-3-large", "prompt": "How do I solve a 3x3x3 Rubik's cube?", "output": [["How do I solve a 3x3x3 Rubik's cube?", "Rubik's Cube\n\nA now well-known method was developed by Lars Petrus. In this method, a 2×2×2 section is solved first, followed by a 2×2×3, and then the incorrect edges are solved using a three-move algorithm, which eliminates the need for a possible 32-move algorithm later. The principle behind this is that in layer-by-layer, one must constantly break and fix the completed layer(s); the 2×2×2 and 2×2×3 sections allow three or two layers (respectively) to be turned without ruining progress. One of the advantages of this method is that it tends to give solutions in fewer moves. For this reason, the method is also popular for fewest move competitions.\nThe Roux Method, developed by Gilles Roux, is similar to the Petrus method in that it relies on block building rather than layers, but derives from corners-first methods. In Roux, a 3×2×1 block is solved, followed by another 3×2×1 on the opposite side. Next, the corners of the top layer are solved. The cube can then be solved using only moves of the U layer and M slice.\nBeginners' methods\nMost beginner solution methods involve solving the cube one layer at a time (\"layer-by-layer\" method or \"beginner's method\"), using algorithms that preserve what has already been solved. The easiest layer by layer methods require only 3–8 algorithms."]], "corpus": "wikipedia"}
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{"tstamp": 1723013916.4093, "task_type": "retrieval", "type": "chat", "model": "voyage-multilingual-2", "gen_params": {}, "start": 1723013913.9828, "finish": 1723013916.4093, "ip": "", "conv_id": "09af207047f040d3a6f5eecc97de3538", "model_name": "voyage-multilingual-2", "prompt": "How do I solve a 3x3x3 Rubik's cube?", "output": [["How do I solve a 3x3x3 Rubik's cube?", "Math Stackexchange\n\nQ: Can you compute the state of a 3x3x3 Rubik's cube if you only see three adjacent faces? I've learned from How many colors of a Rubik's Cube must be known to locate all? that you need to know a minimum of 17 stickers (spread across all its faces) for a 3x3x3 cube in order to compute its state, but if we just see three full adjacent faces and all the 27 stickers on those faces, can we always compute the cube state considering that the cube is always solvable?\n\nA: No. To expand on @aschepler's excellent answer, consider\n$$\nF'L'(R^2URUR'U'R'U'R'UR')LF\n$$\n(the sequence in the parenthesis is just a standard edge switch).\nWhat you should have at the end of this algorithm is a cube that you can view from one angle that looks completely solved, but it isn't.\n"]], "corpus": "stackexchange"}
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{"tstamp": 1723013916.4093, "task_type": "retrieval", "type": "chat", "model": "nomic-ai/nomic-embed-text-v1.5", "gen_params": {}, "start": 1723013913.9828, "finish": 1723013916.4093, "ip": "", "conv_id": "a397380963724fc587797870c0fbe369", "model_name": "nomic-ai/nomic-embed-text-v1.5", "prompt": "How do I solve a 3x3x3 Rubik's cube?", "output": [["How do I solve a 3x3x3 Rubik's cube?", "Math Stackexchange\n\nQ: Can you compute the state of a 3x3x3 Rubik's cube if you only see three adjacent faces? I've learned from How many colors of a Rubik's Cube must be known to locate all? that you need to know a minimum of 17 stickers (spread across all its faces) for a 3x3x3 cube in order to compute its state, but if we just see three full adjacent faces and all the 27 stickers on those faces, can we always compute the cube state considering that the cube is always solvable?\n\nA: No. To expand on @aschepler's excellent answer, consider\n$$\nF'L'(R^2URUR'U'R'U'R'UR')LF\n$$\n(the sequence in the parenthesis is just a standard edge switch).\nWhat you should have at the end of this algorithm is a cube that you can view from one angle that looks completely solved, but it isn't.\n"]], "corpus": "stackexchange"}
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{"tstamp": 1723014983.5091, "task_type": "retrieval", "type": "chat", "model": "intfloat/multilingual-e5-large-instruct", "gen_params": {}, "start": 1723014981.384, "finish": 1723014983.5091, "ip": "", "conv_id": "0016f632f408472d8e569dd143bb3f80", "model_name": "intfloat/multilingual-e5-large-instruct", "prompt": "Please review this as a test", "output": [["Please review this as a test", "Title: Do the Test Smells Assertion Roulette and Eager Test Impact Students' Troubleshooting and Debugging Capabilities?\n\nAbstract: To ensure the quality of a software system, developers perform an activity known as unit testing, where they write code (known as test cases) that verifies the individual software units that make up the system. Like production code, test cases are subject to bad programming practices, known as test smells, that hurt maintenance activities. An essential part of most maintenance activities is program comprehension which involves developers reading the code to understand its behavior to fix issues or update features. In this study, we conduct a controlled experiment with 96 undergraduate computer science students to investigate the impact of two common types of test smells, namely Assertion Roulette and Eager Test, on a student's ability to debug and troubleshoot test case failures. Our findings show that students take longer to correct errors in production code when smells are present in their associated test cases, especially Assertion Roulette. We envision our findings supporting academia in better equipping students with the knowledge and resources in writing and maintaining high-quality test cases. Our experimental materials are available online: https://wajdialjedaani.github.io/testsmellstd/"]], "corpus": "arxiv"}
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{"tstamp": 1723014983.5091, "task_type": "retrieval", "type": "chat", "model": "BAAI/bge-large-en-v1.5", "gen_params": {}, "start": 1723014981.384, "finish": 1723014983.5091, "ip": "", "conv_id": "ab57ba3036a04a6b9e8c6196f436f849", "model_name": "BAAI/bge-large-en-v1.5", "prompt": "Please review this as a test", "output": [["Please review this as a test", "Title: Searching publications on software testing\n\nAbstract: This note concerns a search for publications in which the pragmatic concept of a test as conducted in the practice of software testing is formalized, a theory about software testing based on such a formalization is presented or it is demonstrated on the basis of such a theory that there are solid grounds to test software in cases where in principle other forms of analysis could be used. This note reports on the way in which the search has been carried out and the main outcomes of the search. The message of the note is that the fundamentals of software testing are not yet complete in some respects."]], "corpus": "arxiv"}
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