And its disqualifying role for the meditating subject in no way prevents meditation from bearing upon it, for it is not for the content of such eccentricities that madness is removed from the game: it is removed for the subject who would at once 'play the madman' and meditate, when it is a question of knowing whether the subject can assume madness for himself, imitate it, feign it, and risk no longer really knowing if he is reasonable or not.