Does anyone have a good way of modelling a water vortex? I watched this video and I think its great: . If I could, I'd add an ocean displacement modifier to give a bigger scene to animate on. Problem is I'm not sure what values or maps he used in his modifiers. Any ideas?
I'm very new to Blender and I'm trying to make a water vortex like this.(may be not the easyest first project for a newbie)     I watched several tutorial on liquids particle etc but I'm not sure what is the best aproach. What I tried  until now:   I made a particle system with a vortex force field. It looks good, but I'm not able to add the right material.      I played around with the fluid physics, the water looks good but if I add a vortex force field it does nothing.   I would be very grateful if somebody could point me in the right direction because I'm definitely stocked.
Can you combine multiple lists with LINQ? Say I have two lists:  var list1 = new int[] {1, 2, 3}; var list2 = new string[] {"a", "b", "c"};   Is it possible to write a LINQ statement that will generate the following list:  var result = new []{      new {i = 1, s = "a"},     new {i = 1, s = "b"},     new {i = 1, s = "c"},     new {i = 2, s = "a"},     new {i = 2, s = "b"},     new {i = 2, s = "c"},     new {i = 3, s = "a"},     new {i = 3, s = "b"},     new {i = 3, s = "c"} };   ?  Edit: I forgot to mention I didn't want it in query syntax. Anyway, based on preetsangha's answer I've got the following:  var result = list1.SelectMany(i =&gt;  list2.Select(s =&gt; new {i = i, s = s})); How do I render nodes, now that node_view() has been deprecated? In Drupal 7 I frequently use node_view() for rendering nodes (using view modes) in blocks or pages as follows:  $nids = array(123,456,789); $nodes = node_load_multiple($nids); foreach ($nodes as $node) {   $node_view = node_view($node, 'teaser');   $output .= drupal_render($node_view); } $build['nodes']['#markup'] = $output; return $build;   node_view()/entity_view() has been deprecated and replaced by a view builder as explained in change record . The information is not detailed enough for me to be able to figure out how to achieve the same result.  How can you render nodes in Drupal 8 so that the output can be used in the render array of a block or page? Average distance between two random points in a square We know that $221 = 17*13$. So we can check if the system has roots to both of those equations separately, which it does:  $x^{5} \equiv 2$ mod $13$ has the solution $6 + 13n$ and $x^{5} \equiv 2$ mod $17$ has the solution $15 + 17n$.   I got these numbers from wolfram, I have no idea how to solve this problem WITHOUT a calculator. And even after finding these numbers. How would one obtain a solution modulo $221$? I was thinking the Chinese Remainder Theorem but I am under the assumption that CRT only applies to problems with powers of $x$ which are $1$.  Thanks. I was told that the Galilean relative velocity rule does not apply to the speed of light. No matter how fast two objects are moving, the speed of light will remain same for both of them.   How and why is this possible?   Also, why can't anything travel faster than light? How can I separate a single object file into multiple objects based on closed geometry? Let's say you have a single obj with a number of separate closed 3D geometries in it. For example's sake, imagine you have an obj called neighborhoodfirehydrants.obj that includes the model for all of the fire hydrants on a street, which themselves are closed, but as I said above, are all within the same obj file.  Now let's say you wanted to be able to process each of those fire hydrants one at a time, separately. To the user, it's very obvious to see visually that these faces can be subgrouped into separate "objects" but in the Blender world, it sees them all as one.  I'm looking for a way (script would be ideal) to iterate through a blender obj neighborhoodfirehydrants.obj and find each of the "objects" (fire hydrants) that make it up. I've been looking into using the looping tools, but that's not making sense in this context. Negative Mass and gravitation Since Newtonian gravity is analogous to electrostatics shouldn't there be something called negative mass? Also, a moving charge generates electric field, but why doesn't a moving mass generate some other field? It confuses/blows my mind that the Binomial has variance proportional to $p(1-p)$. Equivalently, the Fisher information is proportional to $\frac{1}{p(1-p)}$. What is the reason for this? Why is the Fisher Information minimized at $p=0.5$? That is, why is inference most difficult at $p=0.5$?  Context:  I'm working on a sample size calculator, and the formula for $N$, the sample size needed, is an increasing factor of $p(1-p)$, the result of a variance estimation in the derivation. MySQL Results as comma separated list I need to run a query like:  SELECT p.id, p.name,         (SELECT name            FROM sites s           WHERE s.id = p.site_id) AS site_list   FROM publications p   But I'd like the sub-select to return a comma separated list, instead of a column of data.  Is this even possible, and if so, how? I wrote a DLL in .NET and I want to access it in VBScript. I don't want to add it to the assembly directory.   Is there a way to point too the DLL and create an instance of it? Using bm with eulervm gives inconsistent ‘’ characters I prefer to use bm package to bold math. However, I noticed that when used with eulervm, this gives inconsistent results for ‘&lt;’ and ‘>’ characters.  I wonder what causes it and can the usage bm be fixed to get proper ‘&lt;’.  \documentclass{article}  \usepackage[utf8]{inputenc} \usepackage[T1]{fontenc}  %\usepackage{amsmath}  \usepackage[euler-digits,euler-hat-accent]{eulervm}  \usepackage{bm}  \begin{document}      \texttt{\hphantom{mathbold}\llap{bm}}: \quad $ 1 + 1 &lt; 3; \quad \bm{1 + 1 &lt; 3} $      \texttt{mathbold}: \quad $ 1 + 1 &lt; 3; \quad \mathbold{1 + 1 &lt; 3} $  \end{document} Cancelled UK visa on entry The definition of span Creation of a matrix Gauss circle problem : a simple asymptotic estimation. Determine the set of points $z$ that satisfy the condition $|2z|>|1+z^2|$ Determine the set of points $z$ that satisfy the condition $|2z|&gt;|1+z^2|$  I tried to redo this problem and got to this point  $|2z|&gt;|1+z^2|$ $\Rightarrow$ $2|z|&gt;1+|z^2|$ $\Rightarrow$ $2|z|&gt;1+z\overline z$  Let $z=x+iy$ then   $$2\sqrt{x^2+y^2}&gt;1+(x+iy)(x-iy)$$  $$2\sqrt{x^2+y^2}&gt;1+(x^2+y^2)$$  $$0&gt;1-2\sqrt{x^2+y^2}+(x^2+y^2)$$  $$0&gt;(1-\sqrt{x^2+y^2})^2$$  since $x,y$ are real number , so there is no solution for this inequality? Why won't any faces show up in the UV Image Editor? How do I reverse a list using recursion in Python? I want to have a function that will return the reverse of a list that it is given -- using recursion. How can I do that? How can I make a div not larger than its contents? I made a skin by using Skincraft and I exported it to minecraft.net. I chose my skin and uploaded it. At the top it says,      "Your skin has been changed! Please wait a few seconds for it to   update."   I went to Minecraft, clicked singleplayer and chose a random world at the top. I looked at my character, but it's still default. Multiplayer won't load for some reason. I don't know what I've done wrong!