I have found the articles describing the python scripts to automatically convert, but the scripts seem to have been deleted, presumably because they have stopped working.  For example, looking for materials_cycles_converter.py in the diffusion browser produces the message "This path does not exist at rBAC89bfa619831c. It was deleted in 7d7b8c7d3efc and last existed at rBAC3f433bbe91fd." Is there an alternative script that I haven't found?  Or a tutorial?  -- edit: I originally mistakenly used 'textures' where I should have used 'materials' in the title.
I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal.  Now, I want to start the transition to Cycles, but I've hit a roadblock. How can I transition my materials without completely starting over? Or should I just forget it and start with fresh materials?
How can I separate multiple quote blocks? I have a series of quotes which I want to display in two separate quote blocks.  &gt; Are questions about Microsoft Word Online on-topic here? I don't &gt; really see any posted here, but perhaps I am not searching correctly. &gt; - mweiss &gt;  &gt; Yes, they are. We even have a specific tag: [tag:word-online]. -ale &gt;  &gt; Thanks! I'm sorry I missed that tag. -mweiss   When I try to add these to my post, they display as a single combined quote.     Are questions about Microsoft Word Online on-topic here? I don't   really see any posted here, but perhaps I am not searching correctly.   - mweiss      Yes, they are. We even have a specific tag: . -ale      Thanks! I'm sorry I missed that tag. -mweiss   How can I separate quotes so that they aren't combined into a single quote block? How to block specific websites without using Parental Controls? I'm trying to recall the title of a young adult-targeted book. It was probably published by Scholastic, or at least sold through their take-home pamphlets, which means it was probably published before I started high school in 1996. It's about a group of teenagers who receive invitations to play a game at an invitation-only arcade. When they go there, they are put in an immersive VR game in which they must learn to survive on an alien planet. I believe the game ends and they wake up back in the real world after they fall asleep on the alien one. They are invited back the the game a couple times, and then it turns out…      …they go to play the game again, but they are unable to exit it. Eventually they realize that they actually are on an alien planet now, and that the previous game-playing sessions were just training for the real thing. I believe the epilogue states that all of the players have coupled up and the females have become pregnant, and they are optimistic about populating the new planet.   I think it was told in the first-person perspective of a female player. I don't think there was a real protagonist or strong conflict; just the group of players learning how to survive in the game. One of the other players had a photographic memory and used it to map the planet's surface. I think the cover art featured of a girl wearing a VR headset over her eyes, with her hair being blown back and her mouth open in surprise. I was writing test classes for my apex Rest Service that I had built for an Ipad app.  I noted some very interesting things while experimenting. Before doing anything, I just did a google search and found an interesting blog post by Jeff.    @RestResource(urlMapping='/v.9/member/*/results/*')  global with sharing class MemberRestSvc {  @HttpGet  global static ReturnClass doGet() {  String[] uriKeys = RestContext.request.requestURI.split('/'); // get the member name from the uri String memberName = uriKeys.get(uriKeys.size()-3);  // do awesome programming stuff here &amp; catch any exceptions try {    List&lt;Contact&gt; contacts = [Select Id From Contact where member_name__c = :memberName];   return new ReturnClass('true', 'Query executed successfully.', contacts);  } catch (Exception e) {   return new ReturnClass('false', e.getMessage(), null); }   }   global class ReturnClass {  global String success; global String message; global List&lt;Contact&gt; records;    global ReturnClass(String success, String message, List&lt;Contact&gt; records) {   this.success = success;   this.message = message;   this.records = records;  }  }  }   And here is the test class  @isTest private class Test_MemberRestSvc {  static { // setup test data   }  static testMethod void testDoGet() {  RestRequest req = new RestRequest();  RestResponse res = new RestResponse();  req.requestURI = 'https://cs9.salesforce.com/services/apexrest/v.9/member/me/results/today';   req.httpMethod = 'GET'; RestContext.request = req; RestContext.response = res;  MemberRestSvc.ReturnClass results = MemberRestSvc.doGet();  System.assertEquals('true', results.success); System.assertEquals(10, results.records.size()); System.assertEquals('Query executed successfully.', results.message);  }  }   I just commented a few lines and ran and it. I still achieved enough test coverage so my question is why do I need to simply instantiate the Rest request and response objects since I am directly calling the class?    @isTest   private class Test_MemberRestSvc {    static {     // setup test data     }  static testMethod void testDoGet() {  /*RestRequest req = new RestRequest();  RestResponse res = new RestResponse();  req.requestURI =    'https://cs9.salesforce.com/services/apexrest/v.9/member/me/results/today';   req.httpMethod = 'GET'; RestContext.request = req; RestContext.response = res; */Commented the code meant for REST apex intialization and merely calling the method!!  MemberRestSvc.ReturnClass results = MemberRestSvc.doGet();  System.assertEquals('true', results.success); System.assertEquals(10, results.records.size()); System.assertEquals('Query executed successfully.', results.message);  }  }   Can someone explain this behavior? Also what are the best practices for writing Test classes for apex Rest services? HTML text input allow only numeric input shell: keep trailing newlines ('\n') in command substitution I want to be able to capture the exact output of a command substitution, including the trailing new line characters.  I realise that they are stripped by default, so some manipulation may be required to keep them, and I want to keep the original exit code.  For example, given a command with a variable number of trailing newlines and exit code:  f(){ for i in $(seq "$((RANDOM % 3))"); do echo; done; return $((RANDOM % 256));} export -f f   I want to run something like:  exact_output f   And have the output be:  Output: $'\n\n' Exit: 5   I'm interested in both bash and POSIX sh. Honey changing into unusable, hardened clump Why does my pilot light keep going out? My furnace pilot light keeps going out so I changed the thermocouple. Now the furnace will come on and heat up to the degree set on my thermostat, then the pilot light will go out and the furnace will not come back on.    Could the thermostat be bad and cause the pilot light to go out? Suppose I have some large datafile, which overflow the screen in both vertical and horizontal direction. How can I browse this file, while the header-lines stay on the screen?  For the moment, I am using less -S, so that I can nicely scroll my file horizontally and vertically. However, when scrolling down, the header lines obviously disappear. Is there a way to keep these using less?  An alternative is using vim in split-screen mode with :set nowrap. However, now if I scroll horizontally, the top window doesn't scroll in the same way (:windo set scrollbind only works for vertical scrolling as far as I know). I'm trying to remember the name of a series of books about a boy who works with dragons.  Dragon's blood (or maybe it was slobber?) is acidic, and the children who wrangle these dragons often end up with deep pock marks.  On this world, days are like ours but nights get very cold, requiring anyone stuck outside to find a shelter until dawn (not the false dawn)  The other thing I remember is that in one of the books by slicing open a dragon and spending the night, the character emerged with special dragon powers. How to make Ethernet work on Android over OTG? Why am I getting 50V at a light when the switch is off? I am trying to put in a switch and a light it controls in a storage building and  is how I wired it.   Click for larger view  When I checked the wiring it registered 120V when the switch was on, and right around 50V when the switch was off.  Why would power still be getting to the light (I'm guessing there is a problem with the switch) and why would it only be 50V?  Oh, and where everything branches off at the beginning I have a junction box there where all of the wires are joined there. Is there any reason to use this-> I am programming in C++ for many years, still I have doubt about one thing. In many places in other people code I see something like:  void Classx::memberfunction() {     this-&gt;doSomething(); }   If I need to import/use that code, I simply remove the this-> part, and I have never seen anything broken or having some side-effects.  void Classx::memberfunction() {     doSomething(); }   So, do you know of any reason to use such construct?  EDIT: Please note that I'm talking about member functions here, not variables. I understand it can be used when you want to make a distinction between a member variable and function parameter.  EDIT: apparent duplicate: This problem is from Romanian G.M. and although it is very short, it is also (I think) very hard. Let $x, y, z$ real non-negative numbers such that $x+y+z=3$. Prove that   $$27 \leq (x^2+2)(y^2+2)(z^2+2) \leq 44 $$  I didn't succeed in any of the inequalities, I only managed to find the equality cases ($x=y=z=1$ for the first one and one of them $3$ and the others $0$). Any hint/idea/solution is welcome. Big floor symbols When I write  \lfloor\dfrac{1}{2}\rfloor   the floors come out too short to cover the fraction. How can I lengthen the floor symbols? Can one attack for damage after having grappled an opponent? The grappling rules sure are... light. Supposing one has an Extra Attack:   Assuming one has successfully grappled an opponent with one's first attack, can one then perform a normal attack action with one's Extra Attack? Against the grappled opponent or any opponent within reach? Limitations on weapons (e.g. one-handed only)? Assuming one has successfully grappled an opponent with one's first attack, can one's grappled opponent (now with move 0) perform a normal attack action? Against you or against any one in reach? Do advantage and disadvantage (along the lines of restraint) come into play? Are there grappling-specific attacks for damage (e.g. choke-hold)? Rendering an animation the way 3D view looks Is there some way to render exactly whats in the camera view in the 3D view? By that I mean just like a screenshot really, all paths, lamps, and cameras, just like things look in the camera view. The reason I can't just take a screenshot is that I need an animation and it would be too cumbersome to take 1000+ screenshots! Difference between get "off of" and "off" Regexp that matches valid regexps Variance of sample variance? What is the variance of the sample variance? In other words I am looking for $\mathrm{Var}(S^2)$.  I have started by expanding out $\mathrm{Var}(S^2)$ into $E(S^4) - [E(S^2)]^2$  I know that $[E(S^2)]^2$ is $\sigma$ to the power of 4. And that is as far as I got.