I can't seem to get Swedish hyphenation to work within the document when using the apa6 document class, though I am using the Swedish babel package.  The problem is not citation related, but concerns the actual paper content. I have not yet inserted any citations and I am having trouble already in the document preamble (see example below).  I have tried to use UTF-8 encoding, but that gives me error.   So far I have not seen anyone mentioning the same problem.  My question is simply: How can I get Swedish hyphenation to work within the document?  This is my best try of a minimal working example (edit: updated to contain a figure, that seems to be what is causing error):  \documentclass[man]{apa6}  \usepackage[swedish]{babel} \usepackage[T1]{fontenc} \usepackage[utf8]{inputenc}  \title{Små söta röda rävar är överblivna från året} \shorttitle{Små söta rävar}  \author{Malin Bergqvist} \affiliation{Linköpings universitet}  \begin{document} \maketitle  \begin{figure}[H] \centering \includegraphics[width=0.5\textwidth]{Old-Woman-Young-Woman.jpg} \caption{En välkänd optisk illusion.} \end{figure}  \end{document}   Update: The error I am getting:  ./main.fff:6: Package inputenc Error: Unicode char \u8:�lk not set up for use with LaTeX. See the inputenc package documentation for explanation. Type  H &lt;return&gt;  for immediate help.  ...                                                l.6 \caption{En v�lk�nd optisk illusion.}  Your command was ignored. Type  I &lt;command&gt; &lt;return&gt;  to replace it with another command, or  &lt;return&gt;  to continue without it.   The attached image shows the results of the MWE.  All help is much appreciated, I am rather new to using LaTeX. Thank you!
I have a problem with the endfloat package and unicode characters.  When I compile the following, everything works as expected:  \documentclass{article} \usepackage[utf8]{inputenc} \usepackage[T1]{fontenc} \usepackage{graphicx}  \begin{document}  \begin{figure} \caption{Ö} \end{figure}  \end{document}   However, when I also load the endfloat package (\usepackage{endfloat}), I get the following error message:  ! Package inputenc Error: Unicode char \u8:ÖÖ not set up for use with LaTeX.   This could be a bug, but my suspicion is that I'm making a mistake somewhere.  I'm hardly the first person to use special characters with the endfloat package.  However, the above example is so simple, I don't see where I could have made a mistake.  Any advice is appreciated.  Edit: The file is of course encoded using utf-8.
Zariski Tangent Space and $k[\varepsilon]/\varepsilon^2$ Let $X$ be a scheme over a field $k$, and let $x\in X$ be a rational point, that is, we have $k(x):=\mathcal{O}_x/\mathfrak{m}_x\cong k$.  Let $\alpha:\mathfrak{m}_x/\mathfrak{m}_x^2\rightarrow k$ be an element of $T_x=(\mathfrak{m}_x/\mathfrak{m}_x^2)^*$, the Zariski tangent space to $X$ at $x$.  Using $x$ and $\alpha$, I'd like to define a $k$-morphism of schemes Spec $k[\varepsilon]/\varepsilon^2\rightarrow X$.  In the course of the construction, I need to define a local map of local rings $\mathcal{O}_x\rightarrow k[\varepsilon]/\varepsilon^2$.  Using $\alpha$, what is a natural way to define such a map?  It might be helpful to note that I have an injection $k\hookrightarrow\mathcal{O}_x$ arising from the $k$-scheme structure on $X$.  I think this leads to a decomposition $\mathcal{O}_x/\mathfrak{m}_x^2=k\oplus(\mathfrak{m}_x/\mathfrak{m}_x^2)$ as $k$ vector spaces, from which the desired map would follow, but I can't seem to explicitly see what this decomposition is inside of $\mathcal{O}_x/\mathfrak{m}_x^2$.  This is part of exercise II.2.8 in Hartshorne. So, according to Einstein's theory of general relativity, gravity is not a force instead it is a consequence of objects with mass deforming spacetime, right? And so, according to him, there is no difference between standing on a platform accelerating upwards at 9.81 m/s^2 and standing on Earth, right? But, there is a difference. At least, I think it's a valid difference. If you drop two apples from a high altitude on Earth, not only will they accelerate downwards at 9.81m/s^2 but they will also slightly move towards each other because the Earth is a sphere and gravity acts radially inwards pulling the two apples closer to each other. But if you drop the apples from the same height above the accelerating platform, the apples will only appear to accelerate downwards at 9.81 m/s^2 but will not move towards each other like they would on Earth. Why is this true? Is this even a valid difference? If it isn't, why isn't it? I'm trying to update an existing Subscriber in the All Subscriber Table through the API; i've set up the AppId in the App Center and have connected and created Subscribers, but i'm still having issues updating.  What call do I need to be making to do this? These are the ones i've been trying. it can not access popup.js file after creating a chrome extension Could not make temporary scratch layer permanent I want to make a temporary scratch layer permanent but it shows  Could not make temporary scratch layer permanent. Error: Creation of field addr:street_1 failed (OGR error: Can't create field addr_str_4 in Shape DBF file, reason unknown.) How can I fix this error?  This is my attribute table. How to get this blur texture effect in photoshop? Number of possible permutations of n1 1's, n2 2's, n3 3's, n4 4's such that no two adjacent elements are same? Given $n_1 $ number of  $1 $'s,  $n_2 $ number of  $2 $'s,  $n_3 $ number of  $3 $'s,  $n_4 $ number of  $4 $'s.  form a sequence using all these numbers such that two adjacent numbers should not be same.  I have tries lot of things but nothing worked.  can somebody tell me how to solve this problem? Why would spacetime curvature cause gravity? Gaussian integral evaluation Asked a question to evaluate the Gaussian Integral,  $$\dfrac{1}{\sqrt{2\pi}} \int_{-\infty}^\infty x^2 \exp(-x^2/2) dx  $$  using the the following approximation,  $J=\Bbb E[X^2] \sim J_N = 1/N \sum_1^NX_n^2 $  where $x_n \sim N(0, 1)$  Examin $J_N$ for different values of $N$ and plot an error graph (difference between exact and numerical values)  I can simulate and generate the approximations but I am stuck at getting the exact value to compare to. As far as I am aware there are no analytical solutions for gaussian integrals. The other way I can generate comparable numbers is to go use numerical integration techniques but those are approximate values too.  Any help will be greatly appreciated! I have a many-to many relationship between three objects. LGFProducts, PartsinProducts, and Parts. PartsinProducts is the junction object. I want to be able to get data like the names of the parts that are related to the selected LGFProduct.   I understand that parent-child relationship can only traverse one level down while grandchild-grandpa can travel 5 levels at most. What is the parent-child or child-parent in a many-to-many relationship?  I assumed that I should be traversing upwards from Parts to the junction object partsinproduct and then LGFProducts? But my friend who is not a Salesforce expert but has knowledge in CS said that I should do a parent-child query (of LGFProducts to partsinproduct) to child-parent relationship query (PartsinProduct to Parts). Or perhaps both of these options are wrong and another is appropriate.   Also, I am having a little trouble traversing for custom objects. I understand that I need to append the letter r instead of c but get confused. For example, this is my attempt at a three level upward traversal that fails.   SELECT Id, Name, Parts__r.PartsinProducts__r,LGFProducts__r.Name FROM Parts__c   Also if three levels of upward traversal are needed, could one provide an example with custom relationships? As seen above, I am having difficulty successfully querying a three level upward traversal statement for custom objects.  This is my attempt at the parent-child relationship query of LGFProduct to PartsinProducts:  SELECT Name,   (     SELECT Name     FROM PartsinProduct__r   ) FROM LGFProduct__c    I am then given this error: Add anchors to the how-to-ask and how-to-answer pages How do people understand astromech droids? Reputation does not update after community wiki is removed from a post, and does not match the value displayed in the reputation audit I'm using C++ to understand how exactly pointers work. I have this piece of code using arrays, which I'm using just to understand how the equivalent works with pointers.  int main() {         int arr[10] = {1,2,3};         char arr2[10] = {'c','i','a','o','\0'};     cout &lt;&lt; arr &lt;&lt; endl;     cout &lt;&lt; arr2 &lt;&lt; endl; }   However when I run this, arr outputs the address of the first element of the array of ints (as expected) but arr2 doesn't output the address of the first element of the array of chars; it actually prints "ciao".  What is it that I'm missing or that I haven't learned yet about this? I just flagged a comment as "obsolete" in . To my surprise, it was deleted immediately, just after pressing "Flag Comment".  Now I see it in my flag summary as helpful:        Does this mean that obsolete flags are somehow handled automatically? I went through  but could not find any description on this. Suggested edit review should show custom rejection reasons Somewhat similar to , but rather more limited: when Rejecting an edit, not only the count of custom rejection reasons but the actual text of the reasons should be shown, IMO. Just now I  on SO that tidied some code in a trivially correct and substantially superior way because it looked perfectly legitimate and I couldn't understand why anyone would bother with a custom rejection reason. As it turned out, it was code in a question, of course.  In this case, the rejection reason correctly identified the problem, and had I seen it, I would have been reminded of that aspect I had neglected to check. selectively make contact groups silent Why is there not a simpler way to calculate the standard deviation? Steps of getting standard deviation. :        Work out the average (mean value) of your set of numbers   Work out the difference between each number and the mean   Square the differences   Add up the square of all the differences   Divide this by one less than the number of numbers in your set -   this is called the variance   Take the square root of the variance and you've got the standard   deviation      Am I missing out something, or why do we need to square the differences in step 3?  Why not simply do a Abs (multiply all negative numbers by -1) in step 3?  Also, my second question is why do we need to divide by one less than the number of numbers in the set in step 5? why not simply divide by the number of numbers? I'm used to creating Java Edition Minecraft maps, where NBT can be used to set many different block, item, and entity properties, like an item's CanPlaceOn/CanDestroy list, a chest's items, and more! To open my maps up to more players, I've started creating maps on Minecraft Bedrock Edition as well. But NBT is inaccessible from commands in BE, which I knew before, but didn't know how much of a problem I would have creating these complicated command chains. One of the things that I've always been doing is giving players items with custom item names, lores, enchantments, and other properties. But there is a problem. All this would have been done in NBT in Java Edition. In Bedrock, NBT is inaccessible from commands, meaning the commands I used in JE don't work. Are my dreams crushed? How to bottle your own homemade salad dressing