In other words, can ArcGIS Pro load an ArcMap AddIn?
How can I create an AddIn to ArcGIS Pro and where can I find it from ArcGIS Pro application?
How to reduce title bar height? Given a subset $A$ of $\mathbb{R}^{n}$, a point $x \in \mathbb{R}^{n}$ is said to be in the boundary of A if and only if for every open rectangle $B\subseteq\mathbb{R}^{n}$ with $x\in B$, $B$ contains both a point of $A$ and a point of $\mathbb{R}^{n}\setminus A$.  My question is from Spivak's Calculus on Manifolds: Construct a set $A \subseteq [0,1]\times [0,1]$ such that $A$ contains at most one point on each horizontal and vertical line but has boundary equal to $[0,1]\times[0,1]$. These days, the standard way to present differential calculus is by introducing the Cauchy-Weierstrass definition of the limit. One then defines the derivative as a limit, proves results like the Leibniz and chain rules, and uses this machinery to differentiate some simple functions such as polynomials. The purpose of my question is to see what creative alternatives people can describe to this approach. The nature of the question is that there is not going to be a single best answer. I have several methods that I've collected which I'll put in as answers to my own question.  It's not reasonable to expect answers to include an entire introductory textbook treatment of differentiation, nor would anyone want to read answers that were that lengthy. A sketch is fine. Lack of rigor is fine. Well known notation and terminology can be assumed. It would be nice to develop things to the point where one can differentiate a polynomial, since that would help to illustrate how your method works and demonstrate that it's usable. For this purpose, it suffices to prove that if $n&gt;0$ is an integer, the derivative of $x^n$ equals $0$ at $0$ and equals $n$ at $1$; the result at other nonzero values of $x$ follows by scaling. Doing this for $n=2$ is fine if the generalization to $n&gt;2$ is obvious. Install python packages for specific python version I understand that in Ubuntu 14.04, you have access to both python 2.7.6 and python 3.4.0. When getting python packages through the command line, how do I make sure that I am installing packages meant for python 2.7.6 and not for python 3.4.0? pygame.event.get() not returning any events when inside a thread stop Ipod from asking for old Apple ID password Recently, I've changed my Apple ID because my old E-mail has been hacked. Now that I set the new one as my apple ID, the old Apple account still appears when I open almost all my apps on my Ipod Touch (4th Gen.), asking for the password to my old Apple ID. When I put in the old password to my old Apple ID, it'll keep asking for it no matter how many times I type it in. How do I fix this while keeping my account secure? Any suggestions would help! Calculate Azimuth from polygon in GeoPandas Is there a simple way / ready-to-go function to calculate the azimuth of 2D-polygons in a GeoPandas DataFrame? My goal is to eventually compute azimuth angles of building footprints. Most of the functions I have found explicitly calculate the azimuth for a line, which is not what I am looking for. I have been thinking along the following lines to calculate the azimuth of a polygon using its normal vector (2 dimensions). Is my approach going into the right directions? I am a bit unsure how to adjust for the quadrants, also my results seem a bit odd. azimuth = 90 - math.degrees(math.atan2(normal[1], normal[0])) if azimuth &gt;= 360.0:     azimuth -= 360.0 elif azimuth &lt; 0.0:     azimuth += 360.0 Load a table with NO geometry_column using PyQGIS Resources for Blender Since asking for tutorials, videos, resources, links to other content or downloads is considered off topic here, this is a specifically created Community Wiki which gathers resources for Blender and it has been approved by the .  Just write in the appropriate answer/section. If you have concerns, questions, post a  question, so we don't clutter the comments, but you can link your meta question from the comments.  Questions regarding such resources are not allowed anymore, except for very specific and on topic requests (ask on  if you're unsure about your question). Follow the instructions made in the question about how to post, what can be posted, etc.  Learning             Assets    (also see: )   Reference Images/Blueprints (also see: )    Tools    (also see: )      Other   Special Interest ()     Also see the . minimal polynomial of powers of a matrix I am wondering, given the minimal polynomial of $A$, what can we say about the minimal polynomial of $A^n$?  I know that if we were looking at the roots of the characteristic polynomial ie eigenvalues then the roots of the characteristic polynomial of $A^n$ would be $nth$ powers of the eigenvalues so again these are roots of the minimal polynomial also. I want to display from cache for a long time and I want a slightly different behavior on page render vs loading the page from cache.  Is there an easy way I can determine this with JavaScript? What is the proper way not to scare civilians? Disable or prevent multitouch in Activity In Visual Studio, How do I show all classes inherited from a base class?    For example, in ASP.NET MVC there are several '' types -- and they all inherit from / implement the base class ActionResult.    It looks like unless you just 'know' that View and Json are valid ActionResult types, there is no way you can easily find this information out.    Please prove me wrong.  Is there something in the object browser that makes this easy to find out?  I'm even up for suggestions of tools outside of Visual Studio to discover this information about various classes.  For example: is there something in Resharper that will help me out? Can I view the Markdown-source of an unedited question/answer? Once a post has been edited, you can go into the revision list, and click "View Source".  If a post has not been edited (and I don't have the edit privilege) is there any way to see the raw Markdown?  The reason I ask I because of  - it's impossible to see the source markdown, and how it's different from the rendered Markdown.  Not exactly a huge issue, just curious! Prove the map sending a matrix to it's inverse is continuous. Let $GL(n,\mathbb{R})$ be the space of invertible $n \times n$ matrices over $\mathbb{R}$. I have already proved that $GL(n,\mathbb{R})$ is open in $\mathbb{R}^{n^2}$ and that it is not connected with the relative topology from $\mathbb{R}^{n^2}$. How do I prove that the map $f:GL(n,\mathbb{R})\rightarrow GL(n,\mathbb{R})$ given by $f(x):=x^{-1}$ is continuous?  Any help would be greatly apprecaited.   Additionally how do I prove that $g:GL(n,\mathbb{R})\times GL(n,\mathbb{R}) \rightarrow GL(n,\mathbb{R})$ given by $g(x,y):=xy$ (matrix multiplication) is continuous, where we take the relative topology from $\mathbb{R}^{n^2} \times \mathbb{R}^{n^2} \cong \mathbb{R}^{2n^2}$? What is the definition of how to count degrees of freedom? resulted, rather as by-product, the discussion on how to count degrees of freedom (DOF). I extend that question here:   Are necessary1 derivatives such as velocities counted as individual DOFs or together with the respective coordinate2? Should complex valued DOFs be counted twice as in "two real-valued DOFs" or once as in "one complex-valued DOF"? (I mean, when one does not want to specify this explicitly)   Please answer with some reference, unless it turns out this is actually a matter of taste rather than a strictly defined thing.    1) I mean those a value of which is required as an initial condition 2) I count fields in QFT as coordinates as well, while space-time-coordinates are parameters to me, if that matters. I know a field actually has $\infty$ (or rather, $2^\aleph$) DOFs itself, but let's say e.g. "one $\mathbb R^3$ continous DOF" in that case Unity remove logo in splash screen Where to start learning Linear Algebra? I'm starting a very long quest to learn about math, so that I can program games. I'm mostly a corporate developer, and it's somewhat boring and non exciting. When I began my career, I chose it because I wanted to create games.  I'm told that Linear Algebra is the best place to start. Where should I go? How can I make an object follow a path exactly I want to make this sphere follow a path, but everything I try creates a giant distance from the actual path. I guess what I'm asking is how do I get the blue line extending from the path to the sphere to be basically 0 at all times?