i like to test the "continues road" effect from 80's racing games . i call it like this i have no idea how it really called  the effect that a car is in front of you , and the road is Approaching to you , some thing that can seen in games like :     where i can find example of implementing such alurithem ? c++ is prefered but dosn't have to be c++ . ​Thanks !
What would be a good approach to develop the render system for an oldschool type racing game that uses a pseudo 3D scenery, like for example Outrun or Lotus Esprit Turbo Challenge? There's an endless scrolling road and scenery graphics are placed like billboard items, etc. I think you get the idea.    Are these developed in a similar way like  or is there a different technique behind it? Does the technique has a specific name I could search for on the web? I need to develop something like that in Flash.
Why does light of high frequency appear violet? When you send a group text message in iOS, it appears as if you automatically opt in to receive any and all replies to that message. Is there a way to avoid being included in group replies? Is there a way to remove oneself from a group chat? Ubuntu does not offers me "install alongside Windows" How to verify $H\otimes K \cong \bigoplus\limits_{i\in I}H$ Let $H,~K$ be the Hilbert space. if $\{v_{j}\}_{j\in J}\subset H$ and $\{w_{i}\}_{i\in I}\subset K$ are the orthonormal bases, then how to construct the isomorphic mapping: $H\otimes K \rightarrow \bigoplus\limits_{i\in I}H$. Here, the $H \otimes K$ is the tensor product of two Hilbert space. Valid references on origins of Machine Learning, Statistical Learning and Data Mining What's the maximum length of the meta keywords tag? Could you please tell me that what is the maximum length for meta keywords? Fix half-installed package I am getting error while using sudo apt-get upgrade stating:  dpkg: error processing libgfortran3:amd64 (--configure):   package libgfortran3:amd64 is not ready for configuration   cannot configure (current status `half-installed') Errors were encountered while processing:   libgfortran3:amd64 E: Sub-process /usr/bin/dpkg returned an error code (1)   It does not seem to block the installation/upgrade other applications. I believe this problem arose due to direct shutting down of my PC while the application was being upgraded.  How can I fix this? How to prevent a background process from being stopped after closing SSH client in Linux I'm working on a Linux machine through SSH (Putty). I need to leave a process running during the night, so I thought I could do that by starting the process in background (with an ampersand at the end of the command) and redirecting stdout to a file.  To my surprise, that doesn't work. As soon as I close the Putty window, the process is stopped.  How can I prevent that from happening?? A uncharged capacitor $C$ is connected to a battery with potential $V$. It becomes fully charged and has a charge $Q=CV$ stored on it.   Now the polarity of the battery is reversed. The capacitor will have the charge $Q$ still but with polarity reversed too.  My question is: What is the work done by the the battery?  According to me, during 1st charging it will do a work of $QV$. The energy of the capacitor is also not changing, then what is the work done to change its polarity? Why is . not in the path by default? On UNIX-like systems over the years (most relevantly to me, Linux), I've noticed that . (current dir) is never in the $PATH by default.  Why is this?  I recall reading years ago that it was a security problem, but the article I read didn't explain what exactly the problem was.  Is it because someone could leave a malicious version of ls or cp in a directory, and I'd end up running it without realizing it was there? I have a speed-reading program I purchased with uses dotnet2. However, dotnet2 doesn't run on 64 bit wine. How would I install dotnet2? int t=-1'd1; //trying to assign -1 to t; bit vb[7:0]; // simple declaration  bit matrix[0:1][0:7]='{'{0,1,0,0,0,0,0,0},'{0,0,1,0,0,0,0,0},'{1,0,0,1,0,0,0,0},'{0,0,0,0,1,0,0,0},'{0,0,0,0,0,1,0,1},'{0,0,0,0,0,0,1,0},'{0,0,0,0,1,0,0,1},'{0,0,0,0,0,0,0,0}};// initialising multi-dimensional array.  I am using QuestaSim to compile and simulate. this is the report: # -- Compiling module test # ** Error: (vlog-13032) test.v(8): near &quot;=&quot;: Syntax error. # ** Error: (vlog-13032) test.v(9): near &quot;;&quot;: Syntax error.  I am somewhat New to the Verilog. Please help me in fixing these errors. Editing capabilities document in GeoServer I've got several layers in GeoServer, one of which I'm trying to use as a WMS in desktop programs (Manifold 8). I've set it up correctly, but whenever I bring it into Manifold, it projects the layer into EPSG:4326, which unfortunately can't work with my map - I need it in EPSG:3857. The layer in question is wrapped inside a more overarching layer definition, which contains all the layers - and coordinate systems that allow them all to be used flexibly. However, I want to put this layer on its own in the capabilities document, and only allow it to use EPSG:3857. How, in GeoServer, would I edit, or override, a capabilities document? Novel about a dragon lord who has to wear gloves at all times What's the easiest way to run GUI apps on Windows Subsystem for Linux as of 2018? I searched around, and currently there are two methods suggested; installing an enhancement for Windows Subsystem for Linux and installing an XServer.  I want to know which method is the most hassle-free (easy to install AND to use), and which one is less memory-heavy.  I just want Synaptic and CMake. Why couldn't that be a builtin feature? How do I get object names to appear in the render? In my scene I have multiple objects (30+). In the viewport I have the handy control of selecting (in the Properties Editor) Object> Display> Name and copying to selected.  This is beautiful for diagrams etc. as wherever my view is at whatever distance these labels have been placed instantly, always face me and are always the same size.  How can you get these to display in a rendered view?  Is the ONLY option to manually create a label for each object, get them to track to your camera (Probably have to track to an empty miles behind your camera rotation otherwise they offset if your camera isn't facing exactly front on to an object) and add some sort of scaling property to change depending on how far away you are? So I've been trying to create a mathematical model for an electric motorcycle and began to wonder about the maximum possible torque that could be supplied to the rear driven wheel without having the bike begin to lift up on one wheel.  I found ways to calculate this value online; however, the basic concept as to how the bike actually lifts escapes me.    My problem started when I began to think about what axis the bike will rotate about when it is doing the wheelie.  My first intuition was that the frame and front wheel, together, rotate about the rear axle.  But when I drew a free body diagram of the frame/front wheel system just at liftoff (see below) I made note that the only forces acting about the rear axle, point O, is the force of weight.  This means that an increase in applied torque and subsequently, the applied force Fa, should not effect the rotation about the rear axle.  I know that the applied force on the back wheel is indeed correlated with the propensity for a bike to wheelie, so I considered that the axis of rotation I was choosing was wrong.  If we take the free body diagram above and sum the moments about the center of mass, we would find that an increased applied force would in fact cause the solid body to rotate.  The problem with this understanding is that during rotation, the center of mass of the drawn system should actually rises relative to the surface the bike is moving across.  If the bike were to be truly rotating about its center of mass, then the back wheel would begin to dip below the surface of the road like you might see in a glitchy video game.    So I suspect that the bike is in fact rotating about the back axle, but I don't understand why, please help!  edit: I added the external torque from the back wheel to the frame, which would allow the bike to rotate about the back axle  edit 2:  I suppose that the torque acting on the frame via the engine should not effect the rotation as the movement of a motorcycle can be perfectly replicated by applying a force at the back axle.  A third possible axis of rotation might be the lowest point of the back wheel. How do I stop Windows 10 from updating my graphics driver? Using expect to pass a password to ssh Encouraging software publishers to use StackExchange as support mechanism