My players have saved Thundertree for last      Rumors of there being a Dragon in the area enough to provide them caution.   They have cleared the Mine, driven away the bad guys, and found every existing magic item except one.      Of note, one has the Dragonguard armor that grants advantage against breath weapons.   They have been level 4 since entering the Mine, not quite level 5 however, obtaining level 5 only at the END of this adventure, this encounter/area included within that variable exp amount. They all took average HP each level up and are competent though not yet always tactical combatants. They know thier strengths, not how to compensate for weaknesses.  The party includes:     A Goliath Totem Barbarian A human Vengeance Paladin A Gnome Assassin Rogue A Gnome who is a Divination Wizard, and  A Human Life Cleric in heavy armor.   The party is not meant to kill Venomfang, only wound it enough to send it fleeing and survive long enough to do such. My concern is their survival given the CR, damage potential, and breath weapon of Venomfang. I could normally fudge rolls...or not even roll at all...to ensure proper tension while still allowing survival in this encounter that will link them directly to Tyranny of Dragons; but we use a Virtual Tabletop and have asked that I don't hide my rolls. Letting the dice fall where they will with no "divine intervention".   A Flameskull nearly took them out while inside the Mine....with my fudge option taken from me, what chance do they have at bringing Venomfang to 1/2 HP?      Venomfang is a Young Green Dragon with 160 HP and an 18 AC with a Breath Attack that would be devastating in the tight tower that serves as it's lair:  The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.  42 (provided I take the average) is enough to kill all except the Barbarian.  Hence my conflict.   To add clarity to what I'm asking, as it has seemingly been found unclear:  Can this level 4 party survive long enough to drive off or slay Venomfang?
My group of 8 level 3 players are about to run through the Thundertree Ruins and will probably have a hand at fighting the dragon. My question stems from the fact that a single poison breath attack from the dragon will outright kill all but 1 player assuming they fail their saving throws.  I understand this encounter is supposed to be ridiculously deadly, but I don't want to be punishing my players for testing the lengths at which they can fight stuff. A fight should be challenging and they should be able to try and run away, but instant obliteration seems a bit much.  All PCs are level 3 (HP in parenthesis):   Wood elf moon druid  (27) dwarven frenzy barbarian (44) fire genasi archer ranger (37) (pseudodragon companion (12)) wood elf assassin rogue (27) human wild magic sorcerer (22) dragonborn fighter (29) human monk (24) human fighter (32)
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Note 1: I'm using language vividly not literally when I say a photon experiences space and time. Not that I'm against idealist or panpyschist interpretations of matter or energy come to that.  Note 2: Since it's been pointed out that an inertial frame can't be boosted into the frame of a photon and moreover there is no limiting behaviour here - no matter what frame you are boosted into, light will always appear to travel at c. Nevertheless, when an external observer watches a train chasing a photon by gradually increasing its speed, he will note that the train speed is approaching the speed of the photon (but will never match it) and when he looks at the clock inside the train he will not too that it is gradually slowing down (but never actually stops). Using this picture, we can attempt the thought experiment - if not one that can be carried out - of what a world looks like to a photon. Note: Suppose $f(z)$ is a polynomial or a proper/strictly proper rational function.   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