I've been trying to create this wine glass object for my game and 3D modelling is completely new to me and I followed all the steps of a tutorial to the best of my knowledge.  But when I convert it to fbx and export the object doesn't have the " Glass BDF " material to it; So, I added one of the materials from the material folder that was created when the fbx file was exported but the end result isn't transparent.   I recalculated the normals but I'm still not getting it.I also checked the UV swap option.
I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed.  I don't know the correct words to use, but in blender I have the material created using the nodes editor, and I have placed two textures inside of there (one for the rock texture and one for moss, my object is a rock). When I export this model and import to Unity (the game engine I am using), I find a materials folder but the material inside of it does not have the textures assigned, it's just a plain white material?  How can I export my material from blender in a way that it will allow me to import it WITH TEXTURES into Unity?
hard self collision: make particles occupy space How to create a new figure in MATLAB? Exclude from * in command line Expected value of subset of variables in Bayesian setting Assume we have $N$ random variables $X_1, \ldots, X_N$ with known (posterior) distributions that are easy to sample from. For simplicity, assume that I am interested in the expected value of the ten largest of these random variables. There will be some uncertainty surrounding this expected value as there is uncertainty with respect to the rank of a given $X_i$ in case the distributions of $X_1, \ldots, X_N$ overlap. I want to use simulation based methods. My approach is to simulate $M$ samples from the distributions of $X_1, \ldots, X_N$, where in each iteration, I construct a binary indicator of length $N$ indicating whether random variable $i$ is within the set of the ten largest samples or not. Averaging over these $M$ draws gives me the probability that random variable $i$ is member of the top ten group. Denote this probability as $\pi_i$. Define a binary random variable that indicates membership in the top ten group as $S_i$. $S_i$ follows a Bernoulli distribution s.t. $S_i \sim Ber(\pi_i)$. In a second step, I draw $L$ samples from the distribution of $S_i$ and from the distributions of $X_1, \ldots, X_N$. Given a draw of $S_i$, I can select the top ten out of the samples of $X_1, \ldots, X_N$ in each iteration and average the respective samples within the top ten group. I save this average, so the result after $L$ iterations will be the distribution of the average outcome within the top ten group, taking into account all relevant sources of uncertainty. My questions are: Is this simulation approach valid in general? From a Bayesian perspective, is this simulation valid or do I need to treat additional quantities (e.g. $S_i$ or $\pi_i$) as random variables that need a prior? give space above and below a DIV Will I be able to use wubi to install Ubuntu releases newer than 12.10? I want to install 13.04 (or higher) using wubi, is that possible? Value of $\frac{x^n -a^n}{ x-a}$? CSV for Excel, Including Both Leading Zeros and Commas Python - Convert string representation of date to ISO 8601 Jump/Scroll to selected object in the outliner? If $p$ is a prime such that $p≡1\pmod 7$ then $p ≡1\pmod{14}$ Prove or disprove the following:  1)  if $p$ is odd prime such that $p≡1\pmod 7$ then $p ≡1\pmod{14}$  2)  if $p$ is odd prime such that $p≡4 \pmod 7$ then $p ≡4\pmod{14}$  I think that both statement are true and have a similar proof  1) $p≡1\pmod 7$ so $p≡8\pmod 7$ then $7|p-8$ so $p-8= 7 k$ where $k$ is an integer so $p=8+7k$, so $p ≡1\pmod {14}$  It is that a correct proof? Thank you. Finding how multiplication and addition behave on $\mathbb{F}_4$ without any result I'm currently tutor in an undergraduate course and the students are asked to find how addition and multiplication behave on the field with 4 elements: $\{0,1,x,y\}$. In the solution the teacher gave me, he uses the fact that $(\mathbb{F}_4^*, \cdot )$ is cyclic with order 3 to find that $x$ and $y$ are both generators and that $(\mathbb{F}_4,+)$ is a group of order 4 to deduce that $0=1+1+1+1=(1+1)(1+1)$ and hence, $(1+1)=0$ since a field is integral.   However, I'm not satisfied with this reasoning because this question is asked to student in first year and they juste have been introduced to fields (and this was part of an analysis course so they won't see any result soon). So I tried to find how it behaves by myself, using as few results as possible.  Multiplication is the easy part, $0\cdot a$ and $1 \cdot a$ is trivial for all $a\in \mathbb{F}_4$. Then, $x\cdot y\not = 0$ because it is invertible, and it can't be equal to $x$ or $y$ because that would imply the other element to be equal to $1$. Hence, $x\cdot y=1$. We are left to find what is $x^2$ (and similarly, $y^2$). $x^2$ cannot be $0$, nor $x$. If $x^2=1$, then $y=(x^2)y=x(xy)=x\cdot 1=x$. Contradiction. Hence $x^2=y$ and by the same reasoning, we have $y^2=x$.  It was easy with the multiplication, but I can't figure out any non-trivial result concerning addition. My intuition tells me that distributivity should be used here but I'm feeling like it's just converting a problem into another one because we don't know anything about addition.  Does anyone here have an idea of how addition can be "found" without using any advanced result (or as few results as possible)?  Thanks in advance. Where are the corrosive weapons at? I'm a Siren and I'm getting almost nothing but Fire elemental guns; about 90% of guns have been fire, most of the rest Explosive and a scare few Shock.  Are the elemental varieties more common at different levels? I've seen zero corrosive/shock guns so far. I'm level 12 at the moment. Surjective, Injective, Bijective Functions from $\mathbb Z$ to itself Clicking on the rep league lines that read like &quot;top 2% this quarter&quot; returns a 404 page. Example in point:  This report is split off as per request of Adam Lear from How can I remove duplicate values from an array in PHP? My keyboard has no "media" keys; can I control media without them? Field level permissions in Drupal 7 What is the best way to create a piece of content with multiple fields... allowing users to edit the content as a whole yet blocking the ability to edit.  The setup I have is a piece of content that has 3 fields: Body, PDF, SWF... and a "Selector" (List Text) that's tied via dependancy. So the user chooses BODY, PDF or SWF and that's what available to edit and shown on the page when live.  What I want to do is add a PHP field... that's either:     greyed out (unable to edit) if your not admin...   doesn't show up in the Drop Down list... Can't select it if you can't see it Shows up on the drop down, but the field doesn't show up in the editor without permissions.   I hope I'm making sense... I can provide an example if needed. 2 different passports with different surnames Reading over the Monk I saw that for Martial Arts:     When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.   This implies that non-monk weapons do not count towards being able to make this single unarmed strike. However, when looking over Flurry of Blows:     Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.   The requirement doesn't seem to be there anymore, and I didn't see where this discrepancy was covered in . This  says that you can use flurry of blows as a bonus action on any form of attack.   So does the limitation really only exist on a single unarmed strike, but you can use whatever attack action you want to trigger Flurry of Blows?