I'm studying networking at the moment, and it just occurred to me that one can easily forge DNS requests with fake IP addresses (since they use UDP). Since DNS relies on UDP for communication, couldn't a malicious user send millions of forged requests to a DNS server (perhaps even root servers?) and easily bring it down? I can't think of a good way to prevent this either (other than switching to another protocol).
This is a  about DoS and DDoS mitigation.   I found a massive traffic spike on a website that I host today; I am getting thousands of connections a second and I see I'm using all 100Mbps of my available bandwidth.  Nobody can access my site because all the requests time out, and I can't even log into the server because SSH times out too!  This has happened a couple times before, and each time it's lasted a couple hours and gone away on its own.  Occasionally, my website has another distinct but related problem: my server's load average (which is usually around .25) rockets up to 20 or more and nobody can access my site just the same as the other case.  It also goes away after a few hours.  Restarting my server doesn't help; what can I do to make my site accessible again, and what is happening?  Relatedly, I found once that for a day or two, every time I started my service, it got a connection from a particular IP address and then crashed.  As soon as I started it up again, this happened again and it crashed again.  How is that similar, and what can I do about it?
In some scenes in Avengers: Age of Ultron Iron man, War Machine, and Captain America try to lift Thor’s hammer but they end up failing. At some point Vision lifts it easily. How can Vision lift it? Why does my query run fast in Environment A, but slow in Environment B? I have a piece of SQL that seems to run really fast in Environment A, but the exact same query runs really slow in Environment B!  Environments are supposed to be the same, so what should I do and/or where should I look in order to see why the query doesn't perform the same? Reputation widget crash I have an issue with crashing reputation widget when it's added to the home screen. When I add it for the first time, it says "Please login before using this widget" (even though the app itself is logged in already). So I open the app, go back to the home screen, add the widget again and it crashes (and it's not added to the home screen). When I'll try to add it again, it says "Please login before using this widget" again. And then it just repeats - "Please login...", execute the app, crash, "Please login...", etc.  Restart of the device didn't make any change.  I have found .  My set up:  Stack Exchange app version: 1.0.89 Android version: 5.0.1 Device: Samsung Galaxy S4 In a raster layer's Style Properties, I can choose pseudocolor render type, and choose a color ramp and classify the raster.      However, when I click the 'Apply' button, or click 'OK', the visualization of the raster never changes.  I was able to output a 'colorized' version of the same raster using GRASS plugin.  I also reinstalled QGIS 2.8, and was able to adjust and see a raster stylings using the steps I outlined above.  So, can anyone confirm this as an issue, or confirm that there's a mistake somewhere in my process?  I should note that I'm on a Mac, 10.10.4, and I'm using the QGIS provided by , 2.10.1-1 .  Update 1: Here's a screenshot of the rest of my settings.      I have Grayscale set to off in the Style setting.  Also, I don't believe grayscale/color-blind Preview is available on the Mac version of QGIS.  They're does't appear to be the option where it , in the Menu Bar under View / Preview / Photocopy (grayscale) etc.  Either way-- I added a shapefile to show color.  Update 2: I've experimented with setting color interpolation to discrete, linear, and exact, but still am not able stylize using Singleband pseudocolor.  I've also confirmed that the 'Render' box on the the main map view is checked.  Also, I am able to adjust Color Rendering settings, like Hue, Blending Mode, etc., and see the results when clicking 'Apply' or 'OK'.  Update 3: As other Mac users are confirming this, I think it may be a bug. I've created a bug report at the official . Can more than one antibody bind the same antigen I'd like to clear something up about antibodies that I'm not sure I've understood in the articles I've read. Looking at concepts such as "affinity maturation", "monovalent antigens" and "polyvalent antigens" it seems as if there are multiple antibodies which can bind to the same antigen. (Although I think I'm right in saying that individual antibodies can only bind to one antigen?) However, when I read sentences like "It has been estimated that humans generate about 10 billion different antibodies, each capable of binding a distinct epitope of an antigen" on the Wikipedia page (for antibody) it does make it sound like it's one antibody per antigen? Is this the case? Or is it one antibody per epitope. Either way, to put this question in a nutshell:  Is it true to say that the same substance could bind with (and, therefore, be recognised by) more than one antibody, or not?  Also, if the answer is no, does that mean that antibodies with different binding affinities are classed as the same antibody or not? Is WUBI freely available? I checked the link to download WUBI and the only way to proceed is by giving some amount as donation. I will surely do it, but I don't have a Paypal account and I am in urgent need to install Ubuntu. Can someone help me? It is commonly stated that there are four fundamental forces, or interactions, in nature. It is natural to consider which of those is responsible for the normal force we meet in elementary physics. What is the nature of the force exerted on a body by the floor on which it rests?  Of the four forces, the only one that seems relevant is the electromagnetic force, and I always assumed the repelling force in question is ultimately the EM one. The Wikipedia article on  seems to agree:     Molecular and quantum physics show that the electromagnetic force is the fundamental interaction responsible for contact forces.    An alternative explanation is that the force results from Pauli's Exclusion Principle; however, reasonable as it may seem, it doesn't seem to answer the question of what force is actually at play here. The exclusion principle isn't a force, or at least it's not normally described as such.  I've recently come across a rather forcefully presented argument that states that the normal force is a macroscopic force that is not directly reducible to the EM force, or to any of the other forces; rather, it does indeed result from Pauli's Exclusion Principle by way of interaction of electron wave functions. The argument further claims that attempts to correct the Wikipedia article have met with the usual "source needed" objections, and that this topic is either misunderstood by or poorly covered in the standard texts.  (The argument can be found ).   Which way is it? Converting a list of tuples into a dict I have a list of tuples like this:  [ ('a', 1), ('a', 2), ('a', 3), ('b', 1), ('b', 2), ('c', 1), ]   I want to iterate through this keying by the first item, so, for example, I could print something like this:  a 1 2 3 b 1 2 c 1   How would I go about doing this without keeping an item to track whether the first item is the same as I loop around the tuples? This feels rather messy (plus I have to sort the list to start with)... Possible Duplicate:          I installed the IE10 beta on Windows 7. It has an annoying autocorrect feature like the one in MS Word that messes up everything I write. How do I disable it? Index entries duplicated for captions Recently I have been working on a mini-game that gives a few players custom spawn eggs. I want the mob to simply have a name and be on a team. I'm attempting to use this command:   /give @p[x=-102,y=48,z=81,distance=..1] shulker_spawn_egg{Team:PurpleTeam,CustomName:"\"Purple Turret\""}   It does give the player a spawn egg, but the resulting shulker spawn does not have a team or a name. Any ideas why this isn't working? Selection of logical connectives {¬,∨,∧,⇒,⇔} in set theory? Disabled submit button on form vs allow submit then show errors? When I gain control of a creature, do I also gain control of any auras or equipment attached to it? What would happen if I 'd a creature that had been enchanted by a bestow creature and cast a spell to give it protection from the enchantment's color on it to remove the bestowed creature?  For instance:  They have just bestowed a  on a  and passes the turn. I use Portent of Betrayal to take control of the Asphodel Wanderer, attack and in the second main I cast Gods Willing to give the Asphodel Wanderer protection from black. Nighthowler detaches and where does it go, my control, opponents control or graveyard?  As an additional question, in the same vein:  What if I destroyed the creature while it was on my side? So change the gods willing to a hero's downfall in the example.  Relevent (under state-based actions):     704.5n If an Aura is attached to an illegal object or player, or is not attached to an object or player, that Aura is put into its owner's graveyard. Wrapping a mesh around point cloud with cavities Re-Structuring a JSON I have start point and end point of a polyline. How can I get a point on that polyline from end points specified by the given distance.    How can I get this by using arcpy provided that this script should work on ArcView without importing any modules (). I'm trying not to hard code values.  Related Question: Column validation for US phone number format When I try to sculpt with dyntopo on a sword it creates really weird results while it works just fine on other meshes. Any idea what causes this? I was just wondering whether the following statement is correct.  Let R be a ring and M a noetherian R module. Then M is finitely generated.