I constantly reboot between Adobe and Ubuntu when I need to so dome graphic design and UI work. Or should I just switch to a Mac? Is it possible to have Adobe on Linux?
Can .exe and .msi files (Windows software) be installed in Ubuntu?
Can we calculate the standard error of prediction just based on simple linear regression output? The standard error of prediction in simple linear regression is $\hat\sigma\sqrt{1/n+(x_j-\bar{x})^2/\Sigma{(x_i-\bar{x})^2}}$.  My question is to calculate the standard error of prediction for $pop=1029$ just based on the following regression output. I can get all except $\bar{x}$. And I also know how to calculate the approximate standard error of prediction based on the standard errors of intercept and coefficient of $pop$, ignoring their correlation. Ralink MT7601U (148f:7601) Wi-Fi adapter installation Local translations in curved spacetime A global Poincare transformation on a scalar field induces  $$\delta(a, \lambda)\phi(x) = [a^{\mu}+\lambda^{\mu\nu}x_{\nu}]\partial_{\mu}\phi(x). \tag{11.46}$$  In curved spacetime we replace $a^{\mu} \rightarrow \xi^{\mu}(x)$, but I read that in fact this new spacetime dependent parameter $\xi^{\mu}$ eats up the effect of the "orbital part of global Lorentz", so that in fact $\xi^{\mu}(x)=a^{\mu}(x)+\lambda^{\mu\nu}(x)x_{\nu}$, and we effectively have to treat $\xi^{\mu}$ and $\lambda^{ab}$ (the spin part of Lorentz) as the basis for gauge transformations.  I don't understand why this should be, any comments that might help? Why does the new local translation parameter include the effect of what globally used to be rotations/boosts?  References:   D.Z. Freedman &amp; A. Van Proeyen, SUGRA, 2012; p. 225. Fuzzy graphics after upgrading to Ubuntu 20.04 I have recently upgraded Ubuntu 19.10 to latest LTS Ubuntu 20.04. After updating, I get serious artifacts on my screen. Every time I reboot (or log-in), my screen is fuzzy or scrambled (picture attached):     This is temporary. The fuzzy screen goes away when I change the background. But it reappears the moment I reboot or log back in.   I have Intel HD Graphics 520 (Skylake GT2).  The output of lspci -nn |grep -E 'VGA|Display' is:  00:02.0 VGA compatible controller [0300]: Intel Corporation Skylake GT2 [HD Graphics 520] [8086:1916] (rev 07)   Update:   On enabling Wayland in Ubuntu 20.04 and logging in to, these artifacts are however cured.   This is okay for now, but I am not sure about Wayland as I have not yet used it before.   Is there a way to correct the graphic issue with normal Ubuntu startup? How can I improve Ubuntu overall system performance? I want to create a 2D game but I'd like to have the character to wear tons of different equipments on different combinations, like a RPG or something.  So let's say the user changes his/her shoulders and pants, this must be shown to the player and all these different equipments must follow the different characters action (hitting, being hit, spelling magic, etc.).  I see a few problems that I'd like to know the best approach/algorithm/architecture to solve.  1 - Sprites or Animations  Should I create different sprites for each equipment in each action animation?  Is it better to just have the equipment sprite and animate it directly on code like rotating and translating (using something like tween on Flash)?  Is there any other better option? (I really don't like the ideas above)  2 - Positions  Let's say during one of the character's move he starts looking directly in front to the player's view but ends his movement showing his right side to the player (like if he swings his sword from one side to the other).  If we consider one part of the user, like his head for example, it starts in front and then turns left.  It means at least 3 different positions for each head equipment (helmet, cap, whatever).  This surely influence the answer of #1 question. How is the best way to achieve that?  3 - Layers  Let's consider a character move where he spins 360 degrees with his arms open. At the beginning of the animation, his right hand is close to the user's view and then, at the middle of the movement, this is probably behind the character's body on the animation.  Whatever is the option on #1 question, you surely needs to use some kind of layer model to make this sprite or animation to starts closer to the player's view and later change to far away from player's view.  Is there any good way to do that?  I know the question is quite long and difficult to understand. Let me know if you think it's better to have some drawings to try to explain which one and I'll try to do that. Include chapters in List of Figures with titletoc? Sometimes, others just inform us about things without us asking them, other times they do not do that even if we ask them. I want a verb for when others do not give us information — whether because they do not like to or they just don't give it, but we cannot directly ask them to — but we actively extract the information from them sometimes without them being aware of it.   So the word I am looking for shouldn't be only for cases where we coerce or force others to give us information, and it shouldn't be only for cases where others do not like to give us information.  Example:     I needed that information. But I couldn't ask her for it, or most   probably she would not give to me even if I asked her. So, I ....   the information I wanted.   It could be a phrasal verb and so not just a single word, but I couldn't devise a  blank suitable for all possibilities!   Two verbs I've already had but I think are not suitable:  to give someone the third degree   To prize something from/out of somebody Can I use a HDD on my PS3 if I have already used another on the same console? I'm thinking of changing the Hard Disk of my PS3 (Slim 120GB), but I am unsure of what will happen to the data on the one I previously had if I do this:   PS3 has some data in the HDD. I turn off PS3, change HDD, install OS on new HDD. I download some data on new HDD from PS Plus.   Let's imagine I forgot to back something up...   I turn PS3 off, change HDD back.   Can I still use the old hard drive without needing to format it again? How can I send single file to multiple remote sites at the same time? Can scp be used to send a single file to multiple remote servers at the same time? If so, how? If not, what's the alternative? Is there any way to add pasta to soup without the pasta doubling in size and getting mushy in the fridge later.I've even tried putting uncooked pasta in with the same result. What color codes can I use in my PS1 prompt? I used several colors in my PS1 prompt such as   \033]01;31\] # pink \033]00m\]   # white \033]01;36\] # bold green \033]02;36\] # green \033]01;34\] # blue \033]01;33\] # bold yellow   Where can I find a list of the color codes I can use?  I looked at  but it didn't answer my question about a list of the actual codes.  It would be nice if there was a more readable form also.  See also Intersection of kernels and linear dependence of functionals Right now  is fairly broken -- it's a simple descending sort by views. As Joel said , it is &quot;a self-fulfilling prophecy.&quot; But this is not intentional, it's only because we haven't had time to improve it yet! As I sit down to write a better algorithm, I thought you guys might have some insight into what would make a good formula to determine the &quot;hot&quot; questions -- over the last 24 hours, the last week, the last month, and all time. Here are the variables we have to work with:  Votes [aka Score] Views Answers Answer Votes [aka Score] Whether the question has an accepted answer or not Time question was originally asked Time of last activity on question Reputation of asker Reputation(s) of answerers  Joel cited the reddit formula as an example, but I think our site is a little different than just a basic link submission site. Plus, we have more variables and data to work with. I found a  describing a few formulas: Y Combinator Hacker News  (p - 1) / (t + 2)^1.5 p = votes (points) from users t = time since submission in hours  Reddit  t = (time of entry post) - (Dec 8, 2005) x = upvotes - downvotes y = {1 if x &gt; 0, 0 if x = 0, -1 if x &lt; 0) z = {1 if x &lt; 0, otherwise x} log(z) + (y * t)/45000  Thoughts? Ideas? I don't want to overthink this; I just want the &quot;hot&quot; questions to be relevant and useful to us. So the simpler the algorithm the better! Based on my analysis of the above and the comments so far, here's the second version of what I have implemented so far. This might suck. I don't know:  (log(Qviews)*4) + ((Qanswers * Qscore)/5) + sum(Ascores) -------------------------------------------------------- ((QageInHours+1) - ((QageInHours - Qupdated)/2)) ^ 1.5  Note that accepted answers weight not at all in hotness. This is intentional, as I feel accepted answers are a fine social contract, but not a good data point for question or answer quality. This algorithm will heavily favor questions with LOTS of answers, as the sum(Ascores) are now included -- one assumes if there are lots of answers, there will be a lot more voting on the answers, too. Update: Note that this formula is what is used on the  linked from the homepage of each site. It is not the formula used to determine the  list. See . The error: "mount: only root can do that" while mounting a partition I've installed Ubuntu 12.04 along with Windows 8.1. When I tried to open the C: drive in Ubuntu a window is popping out saying to run this command:  mount -t ntfs-3g -o remove_hiberfile /dev/sda2 /media/2A36EE3236EDFEA7   After running the command I'm getting the error mount: only root can do that.   What should I do? Blender Nodes in Editor doesn't show preview Image I have a small problem with my blender lately. I want to make some compositing with my compositing nodes but the problem is, blender won't show me the preview Image. I have a Screenshot for you guys.    The preview Image itself is enabled, but it just won't show.  Thanks for your help in advance!  -Marten If I put a DX lens on a Nikon D700, it will reduce megapixels to 5.1.  I understand that FX pixels are about 2.5 times larger than DX pixels. Would I be correct to assume that, therefore, my FX image using 5.1 megapixels will produce quality equivalent to at least a 10 megapixel image on a DX camera, all other things being equal? Similar to pissing contest - but not in an aggressive manner. Just each guy attempting to out talk one another to show they are the leader / in charge.   Sample sentence:     Well, that meeting was more of a X than being productive with Greg trying to show he was in control. Overview:  Lots of games with RPG-like statistics allow for character "buffs", ranging from simple "Deal 25% extra damage" to more complicated things like "Deal 15 damage back to attackers when hit."  The specifics of each type of buff aren't really relevant.  I'm looking for a (presumably object-oriented) way to handle arbitrary buffs.  Details:  In my particular case, I have multiple characters in a turn-based battle environment, so I envisioned buffs being tied to events like "OnTurnStart", "OnReceiveDamage", etc.  Perhaps each buff is a subclass of a main Buff abstract class, where only the relevant events are overloaded.  Then each character could have a vector of buffs currently applied.  Does this solution make sense?  I can certainly see dozens of event types being necessary, it feels like making a new subclass for each buff is overkill, and it doesn't seem to allow for any buff "interactions".  That is, if I wanted to implement a cap on damage boosts so that even if you had 10 different buffs which all give 25% extra damage, you only do 100% extra instead of 250% extra.  And there's more complicated situations that ideally I could control.  I'm sure everyone can come up with examples of how more sophisticated buffs can potentially interact with each other in a way that as a game developer I may not want.  As a relatively inexperienced C++ programmer (I generally have used C in embedded systems), I feel like my solution is simplistic and probably doesn't take full advantage of the object-oriented language.  Thoughts?  Has anyone here designed a fairly robust buff system before?  Edit: Regarding Answer(s):  I selected an answer primarily based on good detail and a solid answer to the question I asked, but reading the responses gave me some more insight.  Perhaps unsurprisingly, the different systems or tweaked systems seem to apply better to certain situations.  What system works best for my game will depend on the types, variance, and number of buffs I intend to be able to apply.  For a game like Diablo 3 (mentioned below), where nearly any bit of equipment can change a buff's strength, the buffs are just character stats system seems like a good idea whenever possible.  For the turn-based situation I'm in, the event-based approach may be more suitable.  In any case, I'm still hoping someone comes along with a fancy "OO" magic bullet which will allow for me to apply a +2 move distance per turn buff, a deal 50% of damage taken back to the attacker buff, and a automatically teleport to a nearby tile when attacked from 3 or more tiles away buff in a single system without turning a +5 strength buff into its own subclass.  I think the closest thing is the answer I marked, but the floor is still open.  Thanks to everyone for the input. How do I remove/delete a folder that is not empty?