I came across a code snippet which used a statement int k=(a++,++a) in it. I don't understand which type of statement is this (a++,++a) and how it will be evaluated. Why is the bracket is used here? Is it a function call?  Here is the code.  #include &lt;stdio.h&gt; int main(void) {     int a=5;     int k=(a++,++a);     printf("%d\n",k);     return 0; }   The output I get is 7 — why is that?
Have you ever tried this before?  static void Main(string[] args) {     int x = 10;     x = x++;     Console.WriteLine(x); }   Output: 10.  but for   static void Main(string[] args) {     int x = 10;     x++;     Console.WriteLine(x); }   Output: 11.  Could anyone explain why this?
"Meet my boss" or "meet with my boss"? What is the difference between "meet" and "meet with"?  For example, which of these should I say?        I met my boss yesterday    I met with my boss yesterday   I'm meeting my friends tonight    I'm meeting with my friends tonight $E(|X-Y|)$ for $X$, $Y$ i.i.d and uniform on $[0,1]$ What is $E|X-Y|$ when $X$, $Y$ are i.i.d and uniform on $[0,1]$?   I want to do something like   $$ E(|X-Y|)=\iint_{x&gt;y}(x-y)\;dxdy+\iint_{y&gt;x}(y-x)\;dxdy=2\iint_{x&gt;y} (x-y)\;dxdy $$  But am not sure how to solve that last double integral or if this setup is right. I don't understand the fact that let's say hypothetically I was pushing a block on a frictionless surface, and I kept applying the same force on the object how it would keep accelerating! Wouldn't there have to be a certain velocity where it would stop getting faster? If not then what is actually acting on the object to cause it to accelerate infinitely? Modify obj after import using python I am trying to modify an object after importing it. This post is related to   import bpy full_path_to_file = "C:\\Users\\xyz\\Documents\\test.obj" bpy.ops.import_scene.obj(filepath=full_path_to_file) # create the material mat = bpy.data.materials.new('MaterialName') mat.diffuse_color = (1.0,0.0,1.0) mat.diffuse_shader = 'LAMBERT' mat.diffuse_intensity = 1.0  # get the object obj = bpy.data.objects['Cube']  # get the material mat = bpy.data.materials['MaterialName']  # assign material to object obj.data.materials.append(mat)   I wanted to add a material to the imported object but that is not happening. So I tried to scale it even that is not happening.  I realized that no operation is being performed on the imported objects. But the same operations are executing on the objects that are created (i.e. not imported).  Any help would be appreciated. A $60\times 60$ board is partitioned into rectangles of size $2\times 5$ (or $5\times 2$). Is it true that there always exist another partition into rectangles of size $1\times 3$ (or $3\times 1$) such that any $2\times 5$ (or $5\times 2$) rectangle contains a $1\times 3$ (or $3\times 1)$ rectangle?  For the "simple" partition into $2\times 5$ rectangles, this is certainly true: use the simple partition into $1\times 3$ rectangle.  Another way to partition is to first partition the $60\times 60$ board into $12\times 10$ boards, and then for each such board, put two $2\times 5$ at the top and ten $5\times 2$ below. It is not hard to tile each such $12\times 10$ board with $1\times 3$ (or $3\times 1)$ rectangles so that each $2\times 5$ (or $5\times 2$) contains a $1\times 3$ (or $3\times 1)$ rectangle.  (I'm assuming that an $m\times n$ rectangle has $m$ rows and $n$ columns.) Suppose I have an Atwood machine, that is, two different masses connected with an inextensible, massless rope over a pulley. Assuming no friction between the rope and the pulley, the heavier mass will accelerate towards the ground, the lighter mass will accelerate towards the pulley, and the rope will accelerate towards the heavier mass. These three accelerations will be equal in magnitude. But this makes no sense to me. Force causes acceleration. But there is no force acting on the rope. And even if there was, the acceleration of the rope would be infinite because its mass is 0. So why does the rope accelerate? And how can the magnitude of this acceleration be finite? How can I attack an enemy's weapon? I want to hit enemy's axe to break it. How this is properly played in D&amp;D 5e? And what about shield or armor? Can I attack these items to break it? I have an Excel file containing data collected over many years as latitude and longitude coordinates for archaeological sites. How can I import it into QGIS as a new layer? Something wrong with monthly user rep - some users show quarterly figures? PostgreSQL execute a default query when no row are returned I need to calculate the average score of a list of userId.  I have a table user_place_score:  (user_id, place_id, score)   Sometimes I do not have the score (no row for (user_id,place_id) in the table) so I need to fetch a "default" score from the table default_place_score:  (place_id, score)   Is is possible in PostgreSQL to do this in one query? For a given list of users and one place_id, select all their scores in the user_place_score and if no row is found then take the score found if the default_place_score table?  Basically I want to avoid doing this kind of stuff:  for (Integer userId : userIds) {   score = (query to fetch the score for this userId)   if (score == null)     defaultScore = (query to fetch the default score for this PlaceId)    total = total + defaultScore }  //return the average return total/numberOfUser Gel circular polarising filter I am contemplating buying a lens that only takes rear gel filters. Is it possible to buy a circular polarising filter in gel format? If so, who can supply them (preferably UK based)? "happen to be" and "happen to have" - expressions of probability? Based on Logman dictionary:       happen to do something: if you happen to do something, you do it by chance.   for example take a look at these examples:     They happen to be unemployed at the time. I happen to have a degree in computer science.    So based on the definition of the happen to do something, first one means they are probably unemployed at the time. and the second one means I probably have a degree in computer science.     Am I right? How to generate a chirped signal A local IP address (RFC 1918) on my network that is not … local I've noticed an IP address today on my network (192.168.15.1) which when visited actually goes to a page that has a router webconfig page (Not my router)  The puzzling thing is that i tried traceroute 192.168.15.1 which said that the distance between me and that host is 9 hops, whereas the distance between me and any other computer on my home network is 2 hops away (My computer --> Router --> Host)   Can someone please explain what's going on here ?  tracert output:  Tracing route to 192.168.15.1 over a maximum of 30 hops    1    &lt;1 ms    &lt;1 ms    &lt;1 ms  192.168.1.1   2    47 ms    51 ms    49 ms  [163.121.171.123]   3     *        *        *     Request timed out.   4   128 ms     *        *     163.121.211.134.dnet.net [163.121.211.134 ]   5     *      134 ms   126 ms  10.37.242.18   6    94 ms    90 ms    95 ms  10.35.2.157   7   178 ms   254 ms   206 ms  10.32.8.107   8    85 ms    57 ms   318 ms  10.35.0.186   9   215 ms   241 ms   230 ms  192.168.15.1  Trace complete. How is listed DPS calculated when dual-wielding weapons? I was trying out the dual-wielding in Diablo 3, when I noticed really strange. When I equipped my off-hand, which has 0.5 less damage than my main-hand. My overall damage actually went down. So my question is, how does the dual-wielding mechanic work for calculating damage? It seems rather odd that my overall damage should be more with one weapon than with two. Is $\{0\}$ a field? Consider the set $F$ consisting of the single element $I$.  Define addition and multiplication such that $I+I=I$ and $I \times I=I$ .  This ring satisfies the field axioms:   Closure under addition.  If $x, y \in F$, then $x = y = I$, so $x + y = I + I = I \in F$. Closure under multiplication.  $x \times y = I \times I = I \in F$ Existence of additive identity.  $\forall x \in F$ (i.e., for $x=I$), $x + I = x$, so $I$ is the additive identity. Existence of mulitiplicative identity. $\forall x \in F, x \times I = x$, so $I$ is the multiplicative identity. Additive inverse. $\forall x \in F, \exists y = I \in F: x + y = I$ Multiplicative inverse. $\forall x \in F, \exists y = I \in F: x \times y = I$.  However, because the additive identity need not have a multiplicative inverse, this is a vacuous truth. Commutativity of addition.  $\forall x, y \in F, x + y = I = y + x$ Commutativity of multiplication.  $\forall x, y \in F, x \times y = I = y \times x$ Associativity of addition.  $\forall x, y, z \in F$, $(x + y) + z = I + I = I$ and $x + (y + z) = I + I = I$, so $(x + y) + z = x + (y + z)$ Associativity of multiplication.  $\forall x, y, z \in F$, $(x \times y) \times z = I \times I = I$ and $x \times (y \times z) = I \times I = I$, so $(x \times y) \times z = x \times (y \times z)$ Distributivity of multiplication over addition. $I \times (I + I) = I$ and $I \times I + I \times I = I$, so $\forall x,y,z \in F, x(y+z) = xy+xz$   Based on the above, $\{I\}$ seems to qualify as a field.  If $I$ is assumed to be a real number, then the unique solution of $I + I = I$ and $I \times I = I$ is, of course, $I = 0$.  So, is {0} a field, or is there generally considered to be an additional field axiom which would exclude it?  Specifically, is it required for the multiplicative identity to be distinct from the additive identity? What are complex numbers, actually? How to determine which app is causing vibration? I have a Moto G6 Play that vibrates like it is getting notifications but it's not. The vibration is inconsistent and seems random so I would like to know if there is a logcat or something I can run to log which app is calling the vibration so that I can shut it off? The same thing happens on my wife's phone, same model, and it does my head in. The device is running Android 9. What is $\int_0^1 \frac{\log \left(1-x^2\right) \sin ^{-1}(x)^2}{x^2} \, dx$? Is there a way to disable certain Windows 7 keyboard shortcuts?  Specifically, in this case, I want to disable Alt+Space and WinKey+Space.