Self-irony is very popular in my home country, Denmark, and I find it defined on the Internet as "the ability to laugh at oneself, to take oneself lightly".  I also find it in some dictionaries but apparently not in the most widely used. Does the word (combo) exist or don't native English speakers know how to laugh at themselves?
I don't mean people with low self esteem.  But there are people who feel happy at being able to make other people laugh at their own expense. I remember someone telling me there is a word for them, I can't find it.  Let me explain:  I sometimes, while sitting with a group of people, might just tell them a personal embarrassing story, which might be completely fabricated, to make other people laugh. And when they laugh, I feel happiness.  I'm also self deprecating, but not in a way that I hate myself, rather,  just my work (I'm a screenwriter) and knowing I can do better. I do not self deprecate myself in public (I don't praise myself either).   Edit: Now that its mentioned, I think the word I'm talking about was used to describe a person's sense of humor. Or it could be a word used to describe a psychological trait/disorder.  Edit: I just looked up humor styles on Wikipedia. And after reading it, I guess the word that closely matches what I'm looking for is 'Affiliated Humor' but in a 'Self Defeating' style.
Should players get a surprise attack by interrupting a villain's speech? Just before confrontations with the "boss" of a dungeon or adventure, I often like to ham it up a bit and let the BBEG-of-the-week gloat a bit about how brilliant their plan is, or what a thorn in the side the PCs have been, or about how the PCs will never win, etc. Usually this is pretty brief, but it sets the tone of the encounter, and generally allows the players a window to say anything they wanted to say before we start the final combat. It also gives the players a chance to ask questions in case they missed something about the plot and they'd like it cleared up in-game.  Usually this goes just fine, and the players seem to generally like it, but sometimes a player who doesn't quite fit the narrative-focused mindset of the rest of the party gets a little restless and throws the first punch. Again, usually this doesn't happen, but occasionally it does.  If a player decides to do this in a given speech, how should I respond? I've defaulted to making everyone roll initiative when a player says they attack in a situation like this. After all, I don't really want to reward the players for attacking in the middle of dialogue, since I (and most of the players) find the dialogue to be really fun, and it mostly exists for the players' benefit, anyway. Besides, when the villain finally attacks, they don't get a surprise round -- their attack just means everyone has to roll initiative.  On the other hand, I feel like the player who threw the first punch might feel a little cheated in not getting a free shot off. They might be trying to have a cool moment of emulating Han Solo, blasting the enemy when they're caught off-guard gloating. Since I make them roll initiative, though, I rob them of this moment and Greedo might get the first shot off, anyway.  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As I understand the game was recently released in 26 countries, so I guess they have problems and had the servers go offline in order to fix the issues. Awaken monit daemon every few hours for all monitored processes I listened to this on audiobook and it was great.  The premise was a human ends up travelling to an alien planet. The aliens have a perimeter to their 'base' that is under constant attack from the planet's animals. It is revealed towards the end that there is some sort of signal being transmitted that is making all the animals and plant life attack a certain point on the planet (where the aliens are).   Other major plot points I remember: The human traveller falls in love with an alien. The aliens have a sort of virtual training environment that simulates life outside the perimeter, where plants attack you etc. There is a secondary alien group that the human ends up with, and although they are rivals to other group, they have a trade set up.   Any help much appreciated! 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Calculating conditional entropy given two random variables I have been reading a bit about conditional entropy, joint entropy, etc but I found this: $H(X|Y,Z)$ which seems to imply the entropy associated to $X$ given $Y$ and $Z$ (although I'm not sure how to describe it). Is it the amount of uncertainty of $X$  given that I know $Y$ and $Z$? Anyway, I'd like to know how to calculate it. I thought this expression means the following:  $$H(X|Y,Z) = -\sum p(x,y,z)log_{2}p(x|y,z)$$  and assuming that $p(x|y,z)$ means $\displaystyle \frac{p(x,y,z)}{p(y)p(z)}$, then  \begin{align} p(x|y,z)&amp;=\displaystyle \frac{p(x,y,z)}{p(x,y)p(z)}\frac{p(x,y)}{p(y)}\\&amp;=\displaystyle \frac{p(x,y,z)}{p(x,y)p(z)}p(x|y) \\&amp;=\displaystyle \frac{p(x,y,z)}{p(x,y)p(x,z)}\frac{p(x,z)}{p(z)}p(x|y)\\&amp;=\displaystyle \frac{p(x,y,z)}{p(x,y)p(x,z)}p(x|z)p(x|y) \end{align} but that doesn't really help.  Basically I wanted to get a nice identity such as $H(X|Y)=H(X,Y)-H(Y)$ for the case of two random variables.  Any help?  Thanks I have forgotten my Facebook account password and also I have no access to the number which I use to log-in to Facebook account.   On this page (see the image below) they are asking for a government photo-ID to verify my account. The problem is that I don't have a driving license, voter ID card, passport etc. All I have is a school ID card but that hasn't worked for me. Is there any other way to recover my password? I'm using an Android smartphone that I purchased Minecraft PE on; now I want to transfer my world to a iPhone. I have also purchased Minecraft PE on my iPhone. Should I assign dwellers to the storage room? What can I do if a package is not available on the newest version of Ubuntu (18.04) but is available on older versions? 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