So I am doing the donut tutorial and when I render my image is super grainy. I looked at all the other answers but the interface looks different from the one I have and I am not sure what to change. My GPU is GeForce GTX 1650.  I increased the Render and Viewport value but it didn't change much. Even at 5000 viewports, it's grainy. Here are the settings for the image above. Is this the best I can expect with my GPU?
I know that this question is a bit old or maybe overdone, but I'm running the latest edition of Blender and when I use the Cycles engine I get really fuzzy results and I can't find a simple, non-compromising solution to the quality.  I don't know exactly what I'm doing wrong here, but I'm sure others share my frustration.  Leaving everything in default settings, I started a new project and switched to the Cycles render.  I duplicated the cube and set colors for two Diffuse BSDF shaders, then went ahead and made walls and a floor all sharing the same diffuse shader.  I made two windows to emit blue light.  The screenshot has gaps between the walls because of the setup:  I'm aware that it's considered very incomplete and many have come to terms with some amount of noise, but is this normal?  Furthermore, with default settings or not, I can't change the amount of noise produced.  Supposedly, using "progressively refine" in the rendering tab should make it refine itself indefinitely, however Cycles only counts to 10 refines and then stops, creating a render which is a pixel-perfect match of the ordinary rendering method when it's completed.  I understand that there are tricks that can be used to reduce noise, but at the cost of extra processing time and usually small quality conflicts, like blurring.  My question essentially boils down to is this Cycles' current limit?
Combine two columns into a list of all possible combinations of entries I have two columns such as:  a   1  b   2  c    and I need to combine them like:  a   1 a   2 b   1 b   2 c   1 c   2   Is it possible with a formula? $ apt-get install -f -o 'Dpkg::Options::=--force-confmiss --force-all --force-confnew --overwrite-conffiles' --reinstall at-spi2-core Reading package lists... Done Building dependency tree        Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies:  kde-workspace-bin : Depends: qdbus but it is not going to be installed  libqt4-dbus : Depends: qdbus (= 4:4.8.5+git192-g085f851+dfsg-2ubuntu4) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution).   I don't quite understand "but it is not going to be installed". Why doesn't it install it then?  apt-get -f install does not help, it does nothing:  $ apt-get install -f Reading package lists... Done Building dependency tree        Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. Is there any practical difference between saving at 300ppi or 72ppi? I often see statements in discussions about web displayed image quality that go something like this: "I only upload pictures at 72 dpi and 1200 pixels on the long edge, so if someone copies and prints the image it won't look as good as if it were 300 dpi."  What? Have I missed something here?  Does an image edited and saved/exported with 1200x800 pixels at 300 ppi look any different online than the same image saved/exported with 1200x800 pixels at 72 ppi? Other than the metadata regarding ppi, is there any difference in the two images at all? If so, what is the difference? If I tell my printer to print the images at 4R (4X6 inches) will there be any difference at all in how the printer creates a print from the 1200x800 @ 300 dpi image versus the 1200x800 @ 72 dpi image? Positioning relative to page in TikZ Transcendental Extensions. $F(\alpha)$ isomorphic to $F(x)$ Let $E$ be an extension field of $F$ and $\alpha \in E$. Then $\alpha$ is transcendental over $F$ if and only if $F(\alpha)$ is isomorphic to $F(x)$, the field of fractions of $F[x]$.   This was a theorem in an abstract algebra textbook with a very brief proof. Can someone please explain why this theorem holds? I'm having difficulty grasping the concepts at hand.  Thanks! Assigning integer to finite CW complex such that following hold. Prove,by vector method,that the point of intersection of the diagonals of the trapezium lies on the line passing through the mid-points of the parallel sides.    My Attempt: Let the trapezium be $OABC$ and that the O is a origin and the position vectors of $A,B,C$ be $\vec{a},\vec{b},\vec{c}$.Then the equation of $OB$ diagonal is $\vec{r}=\vec{0}+\lambda \vec{b}................(1)$ And equation of $AC$ diagonal is $\vec{r}=\vec{a}+\mu(\vec{c}-\vec{a}).......(2)$ And the equation of the line joining the mid points of $OA$ i.e.$\frac{\vec{a}}{2}$ and $BC$ i.e. $\frac{\vec{b}+\vec{c}}{2}$ is $\vec{r}=\frac{\vec{a}}{2}+t(\frac{\vec{b}+\vec{c}}{2}-\frac{\vec{a}}{2}).........(3)$. Here $\lambda,\mu,t$ are scalars. I do not know how to solve $(1)$ and $(2)$ and put into $(3)$ to prove the desired result. Please help me.Thanks. Java Mail API - Encoding problems bash profile works for user but not sudo How to place text above the figure/table How to place text above the rotated Figure (LANDSCAPE) in the same page. I tried but text automatically moved to the following page.  TEXT TEXT....   \begin{landscape} \begin{table}[] \centering \includegraphics[width=160mm]{figures2/comparation3.png} \caption{A comparison of Aloha protocols} \label{tab:ComparationAloha} \end{table} \end{landscape}     I added this code, but one part of table disappeared. I must have type TABLE since I need it for list of tables later.  \lipsum[11] \begin{table}[h!] \rotatebox{90}{\parbox{100mm}{ \includegraphics[width=160mm, rotate=90]{figures2/comparation3.png} \caption{A comparison of Aloha protocols} \label{tab:ComparationAloha}}} \end{table} \lipsum[12] What is the direction of stack growth in most modern systems? I am preparing some training materials in C and I want my examples to fit the typical stack model.  What direction does a C stack grow in Linux, Windows, Mac OSX (PPC and x86), Solaris, and most recent Unixes? What can I do about uncounterable spells? I cast , sacrificing my only creature to kill my opponent.  My opponent responds with , which will win the game the other way.  Last Word says "This spell can't be countered."  What else can I do about it besides countering it to prevent my plans from being foiled?  (I'd really like to have the last word here.)    Historic Note: before of the April 2018 rules change, uncounterable spells with targets used to actually have different wording (still visible on the printed cards) implying that they still could be countered.  For example, Last Word said:     Last Word can't be countered by spells or abilities.   Meanwhile Akroma, Angel of Fury said:     Akroma, Angel of Fury can't be countered. What are the differences between vector graphics and raster graphics? Is there a continuous function such that $\int_0^{\infty} f(x)dx$ converges, yet $\lim_{x\rightarrow \infty}f(x) \ne 0$? Is there a continuous function such that $\int_0^{\infty} f(x)dx$ converges, yet $\lim_{x\rightarrow \infty}f(x) \ne 0$?  I know there are such functions, but I just can't think of any example. Who was flying the Y-Wing when the Death Star exploded? Near the end of Star Wars IV: A New Hope, we see four spacecraft flying from the Death Star just moments before it explodes.     As you can see, there is the Millennium Falcon crewed by Han and Chewbacca, a pair of X-Wings which has to be Luke and Wedge, and then in the bottom corner, we see a Y-Wing. Who is this pilot and did he have any screen time to justify him actually existing in this moment? For as far as I can tell during the first trench runs, they were conducted by the Y-Wings and all of them seemed to have been destroyed during their run. So as I asked, who is flying this ship and how did survive to this moment? Approximation algorithms for min vector subset-sum over GF(2) In  vzn asked about the following problem, which I'll call Vector-Subset-Sum.     Given a set of vectors $v_i$ over GF(2) and a target vector $y$, is there a subset of the $v_i$ summing to $y$?   In the answers, comments, and referenced papers I noted   The decision problem is in P. The natural minimization problem (finding the smallest subset) is NP-hard. It's related to the problem of finding sparse codewords in a linear code.   My question is: are there any known polynomial-time approximation algorithms for the minimization problem in (2)? I know very little about coding theory, so there may be some obvious or well-known approximation-preserving reductions to (3) that I have not seen. Can I leave the UK and come back in, on a Tourist visa? Improving "demonstrate a minimal understanding" close reason I have a question about the following passage on pg. 89 of Zee's QFT in a nutshell:     At first sight, what Dirac wanted does not make sense. The equation is supposed to have the form "some linear combination of $\partial_\mu$ acting on some field $\psi$ is equal to some constant times the field." Denote the linear combination by $c^\mu\partial_\mu$. If the $c^\mu$'s are four ordinary numbers, then the four-vector $c^\mu$ defines some direction and the equation cannot be Lorentz invariant.   The simplest equation I can construct that he is referring to is  $$(c^{\mu}\partial_{\mu}-m)\phi(x)=0, $$  for $m&gt;0$. Taking $\phi(x)\rightarrow\phi(\Lambda^{-1}x)$, and $c^{\mu}\rightarrow\Lambda^{\mu}_{\ \ \nu}c^{\nu}$. Then, the left term transforms like   \begin{align*} \Lambda^{\mu}_{\ \ \nu}c^{\nu}(\Lambda^{-1})^{\sigma}_{\ \ \mu}\partial_{\sigma}\phi(\Lambda^{-1}x) &amp;= \delta^{\sigma}_{\ \ \nu}c^{\nu}\partial_{\sigma}\phi(\Lambda^{-1}x)\\ &amp;=c^{\sigma}\partial_{\sigma}\phi(\Lambda^{-1}x). \end{align*}  Then, we have that   $$ (c^{\sigma}\partial_{\sigma}-m)\phi(\Lambda^{-1}x)=0.$$  But doesn't this show that the equation is Lorentz-invariant? How to make blocks in spawn unbreakable in survival? So on my multiplayer server on Minecraft Education Edition I can't seem to figure out how to make the blocks in spawn unbreakable. I know adventure mode fixes that but it's a survival world. I don't want them in adventure, so how do I make the blocks in spawn unbreakable?