I cant get this lever off to take the face plate off. I took off the screw behind the lever but still won’t come off.
My exterior door deadbolt has gotten stuck - it'll open with the lever but not the key. By spraying WD-40 inside the lock, I've been able to get it to work but it's very stiff. I'd like to remove the lock and inspect the inside, either to clean/lube it or replace it. But I can't figure out how to remove the lock; there's no obvious way to do this. (I'm used to seeing two screws on the inside of the deadbolt, usually under the lever arms when it's horizontal.)    How do I remove this? I can loosen the cover plate on the inside but it doesn't do anything other than rotate a few degrees.
I have a Git repo that I have deleted four files from using rm (not git rm), and my Git status looks like this:  #    deleted:    file1.txt #    deleted:    file2.txt #    deleted:    file3.txt #    deleted:    file4.txt   How do I remove these files from Git without having to manually go through and add each file like this:  git rm file1 file2 file3 file4   Ideally, I'm looking for something that works in the same way that git add . does, if that's possible. I'm looking for the name of a series of space opera novels I read some time ago, probably between 2003 and 2010.    It may have been published quite a few years before I read it, I don't think it was new at the time. I borrowed the novels from the local library, but I can't find them in its catalogue. I think the covers were fairly dark and plain, though there may have been some artwork on them. There was a totalitarian empire that controlled most planets, possibly ruled by a queen. There was no mention of Earth, the solar system or other real planets, the setting was completely fictional. There were people with psychic/psionic powers, referred to as something like "psi". These people were second-class citizens or slaves. Spaceships were used to travel between worlds. I'm not sure what kind of FTL technology they had, if any. Beyond the edge of the empire was some kind of "dark space", where there was no light. There were some horror themes: When travelling in dark space in one of the novels, a ships crew experienced strange thoughts and hallucinations. I remember finding this quite scary at the time.   Does anyone know which series this could be?  This isn't a duplicate of , since the two questions are about different parts of the same series (the first and second episodes). How to understand Cauchy's proof of AM-GM inequality(the last step) The AM-GM inequality: $$a_1a_2\cdots a_n\leq\left(\frac{a_1+\cdots + a_n}{n}\right)^n$$  the trivial case: $a_1a_2 \leq \left(\frac{a_1+a_2}{2}\right)^2 $ is self-evident.  then cauchy use this fact repeatedly. He get: $$a_1a_2\cdots a_{2^m} \leq \left(\frac{a_1+a_2+\cdots +a_{2^m}}{2^m}\right)^{2^m}.\tag{$\ast$}$$  This is easy to understand, and natural, but next step:  he let  $$b_1 = a_1,\ b_2=a_2,\ \ldots,\  b_n=a_n,\  b_{n+1}=\cdots=b_{2^m}=\frac{a_1+a_2+\cdots a_n}{n}$$  replace $a_1, a_2,\ldots ,a_{2^m}$ with $b_1, b_2, \ldots b_{2^m}$ in $(\ast)$ and simplified both left and right. He get the answer. I can repeat his proof, but I don't know why Cauchy can got this idea. How does he got it? As a result, I am able to be understanding and accommodating to the people that I work with, including clients, which I believe is an important asset for a professional to have.   I wanted to make sure it is absolutely known that I mean to acknowledge clients as a class of people I can work with. Is this the right way to include it with commas? I have just started learning Japanese Mahjong and I am a bit lost as to why this hand failed.  I did several pons and chis over the course of a hand, having a total of three open melds (one set and two sequences).  Apart from these I had an incomplete bamboo sequence of II and III as well as a pair of dragons, therefore I was on a single wait for I or IV bamboo stick tile. When the IV tile appeared in one of the discards of other players, I was given a choice to do another chi and declare another open meld, but I couldn't win with a ron. Why was that?  Am I wrong that winning by ron guarantees a single needed yaku to win a hand, just like Closed Tsumo does?  After declaring the chi I was offered with, my hand was left with a single pair of tiles, one of which I had to discard.  Eventually the round finished with a draw.  Why couldn't I win this hand with a ron on the IV bamboo tile, and why was I given only the choice of chi instead? Square roots of integers and cyclotomic fields For every $ N \in \mathbb Z$ there exists an integer $n$ such that $ \sqrt N \in \mathbb Q(\zeta_n)$.   I am struggling where to start this question, please suggest me few hints. example of discontinuous function having direction derivative Is there a function (non piece-wise unlike below) which is discontinuous but has directional derivative at particular point? I have a manual that says the function has directional derivative at $(0,0)$ but is not continuous at $(0,0)$. $$f(x,y) = \begin{cases} \frac{xy^2}{x^2+y^4} &amp; \text{ if } x \neq 0\\  0 &amp; \text{ if } x= 0 \end{cases}$$  Can anyone give me few examples which is not defined piece wise as above? Syntax error while defining an array as a property of a class I did setup an easy scene with an area light behind a window. In the glass (simple plane) which is in front the area light is visible - how can I turn this off so that the background is shining throgh? "Parsing filters unsupported" error during extraction of RAR file I have received an .rar which I wish to unpack as it contains something rather important to me that I need to really have now. However even though I can view the contents of the .rar archive in the Archive Manager, I am unable to extract it due to this error:    The archive should contain two folders within it, each though contain at least 10 audio files as well as a PDF file each (I don't know what the contents exactly should be except for there should be audio files in there, and the content I have described is what I can see from the Archive Manager's view). So the only thing I am left with except the error is one of the folders and one of the audio files, but it says it has 0 bytes in it.  So how exactly do I fix this problem? I am running Ubuntu GNOME 16.04.1 with GNOME 3.20.  Information Update:  In reply to a comment requesting the output from the dpkg -l unrar unrar-free command:  Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Inst/Conf-files/Unpacked/halF-conf/Half-inst/trig-aWait/Trig-pend |/ Err?=(none)/Reinst-required (Status,Err: uppercase=bad) ||/ Name           Version      Architecture Description +++-==============-============-============-================================= un  unrar          &lt;none&gt;       &lt;none&gt;       (no description available) dpkg-query: no packages found matching unrar-free Cycles not rendering image or movie clip used as background in the viewport First time I've used cycles rendering engine.  I'm using a movie clip as the background in short animation. Selected RBGA under Property Tab, and Transparent under Film Tab.  It looks good and individual frames in OpenGL active viewport render, and looks fine.  When I try to get it to spit out PNG files of the finished animation the objects render out fine, except no movie clip background as Blender Render engine did when using Paper Sky setting.  Operator error, or am I trying to do something Cycles won't do?  Haven't found an answer in my searches so far.  Can anyone point me in the right direction please.   Addition:  I think I found my problem after a couple more hours of research.  Post should read "operator ignorance" instead of operator error.  Too tired to try the solution tonight, everything looks better in the morning. Thanks anyway.  Sorry, I just saw your posts.  Really tired.  Much appreciation. I have been using the Copy Attributes add-on to copy some properties from active object to selected objects. This add-on is not enabled by default and must be explicitly enabled. But its a very useful workflow enhancing tool.    There is a limitation though. Not all properties can be copied and even those that can be copied are copied in groups (Its hard-coded in to the add-on).  My question is if there is a built-in feature or any another other way to copy any property from the active object to the selected objects? I remember watching this one show when I was a kid in the 80's/early 90's in Canada. It was a live-action show about these two kids and had some puppet/muppet-like characters, but it kind of had a dark/mysterious element to it. I can't remember too much about it except portions of some episodes, but the main characters were kids, and they had some mysterious artifact (kind of like a compass?) that took them to this other world where there were giants and other mysterious beings that we rarely saw. The two kids weren't the only one's going to this place either, they find out kids from all around the world that also had this same artifact (and they all fit together like a round puzzle?). I seem to recall that the giants in this other world were the ones who made the artifacts, and were dying/or in desperate need of the help of the kids.  A couple episodes I remember:   There was one where the leaves were falling, and the world was doomed to end as soon as the last leaf touched the ground, so they're trying to figure out how to prevent all the leaves from falling, but after a long and suspenseful episode (for a kid) the last leaf dramatically falls, but out of no where the main girl catches the leaf and saves the world (it was very exciting for my young self, and I remember being very impressed with the pretty girl for thinking to catch the leaf).     There was another episode where the kids meet these two old guys with long white hair (muppets) sullenly working in a mine/tunnel, they're in tattered old clothes working away with their pick axes or hammers and they are connected to each other at the beard. This long old white beard grows out of one of their faces right into the other's. The kids save the day by cutting the old guy's beard in the middle, freeing them from each other. They celebrate being free from their bonds and excitedly thank the kids, but after the kids leave they continue to work away, this time in much brighter spirits. Seemingly unbeknownst to them though, as they work, their beards slowly and subtly grow back together.   Anyone else remember this show? PostGIS Geometry Query returns "Error: Operation on mixed SRID geometries" only for certain values Circular Dependencies? What are the limitations on the Shape Water cantrip? I have been having a discussion regarding the Shape Water cantrip from the Elemental Evil Player's Companion. A friend and I are trying to come to an accurate view of how this spell actually functions.   Some example questions:   Must the targeted water be within a 5 foot cube area, or does it need to be of a volume not exceeding 125 cubic feet? If you shape water that is within a 5 foot cube, can the final shape you animate it to extend outside the cube? Can you cause the shaping to affect ice and snow, or only liquid water? Would you be able to carry a globe of water alongside you over distances?   Really, there are two parts:    What can be targeted by the spell? What are the limitations on the 'shape and animate' portion of the spell?   The answer I am looking for, if possible, would use the language of the spell, possibly with precedent from other game text, to clearly define the limitations of this cantrip. Remap Keys in Linux I'd like to switch my Ctrl and Alt keys under Linux (to make it more Mac-like).  How do I do this?  If it helps, I'm running Ubuntu 9.04. Matrix in a matrix I would like to draw a matrix with top left, top right, bottom left and bottom right blocks. The top left should be a 3x3 matrix with numerical entries, the top right is 0, the bottom left is 0 and the bottom right is just a "single" entry uJ. Here is my attempt.    $ \left[ \begin{array}{c|c} [\begin{array{c|c|c} 0 &amp; 0 &amp; 2\mathrm tr(MM^{*}) \\ 0 &amp; 0 &amp; -ua \\ u &amp; -ua &amp; 0 \end{array}]     &amp;  0\\ \hline 0 &amp; uJ  \end{array}\right]. $    I would like to emphasize that the non-top-left entries are not just single entries, but blocks, so I do not want to just make a 4 by 4 matrix with vlines and hlines and additional 0's. I need to calculate the following determinant in order to prove the following equality:  $$\det\begin{pmatrix} a &amp; b &amp; c &amp; d \\ -b &amp; a &amp; -d &amp; c \\ -c &amp; d &amp; a &amp; -b \\ -d &amp; -c &amp; b &amp; a \end{pmatrix} = (a^2+b^2+c^2+d^2)^2.$$  I tried using Gauss-algorithm to get an easier matrix, but I'm not sure if I did it correctly.  Calling the $4$ lines $I$, $II$, $III$ and $IV$, I did:  (1) $II \cdot a$  (2) $III \cdot a$  (3) $IV \cdot a$  After this I did:  (4) $II' + I \cdot b$  (5) $III' + I \cdot c$  (6) $IV' + I \cdot d$  So finally I got the following matrix:  $$\begin{pmatrix} a &amp; b &amp; c &amp; d \\ 0 &amp; a^2+b^2 &amp; bc-ad &amp; ac+bd \\ 0 &amp; ad+bc &amp; a^2+c^2 &amp; cd-ab \\ 0 &amp; bd-ac &amp; ab-cd &amp; a^2+d^2 \end{pmatrix}.$$  I thought this would make the determinant a bit easier, unfortunately I must have done something wrong. Is multiplication with single lines allowed as I have done it?  Thank you very much. Intersection of three vector subspaces We say that two vector subspaces $U,W\subset V$ intersect transversally (written $U\pitchfork W$) if $U+W=V$.  Let $V_1,V_2,V_3$ be vector subspaces of $V$ where $\dim V=n$. We say they intersect normally if $V_i\pitchfork(V_k\cap V_l)$  for $i\ne k,l$. Prove that $V_1,V_2,V_3$ intersect normally if  the following condition holds:  $\operatorname{codim}(V_1\cap V_2\cap V_3)=\operatorname{codim} V_1+\operatorname{codim} V_2+\operatorname{codim} V_3,$   where $\operatorname{codim} V_i=n-\dim V_i$.  How to approach this problem? I tried to order dimensions of $V_i$ but I got that the LHS is $\ge n-\min (\dim V_i,i=1,2,3)$ and the RHS is $\le 3( n-\min (\dim V_i,i=1,2,3))$ which does not lead anywhere. What is the right way to do this?