I'm having some trouble converting a value from double to int. After my conversion of the number with value of 1 and 2 in the tenth position, the value being converted is actually deducted by one. Can someone help me fix this problem? #include &lt;iostream&gt; #include &lt;cstring&gt; #include &lt;cmath&gt;  typedef char* BookName;  using namespace std;  class DecimalBookInfo {     public:         DecimalBookInfo(char inName[], double number);      private:         BookName name;         double code;         bool verifyCode(double number);  };  int main() {     char name[] = &quot;TestBook&quot;;     DecimalBookInfo testBook(name, 230.1); }  DecimalBookInfo::DecimalBookInfo(char inName[], double number) {     // initiate new cstring     name = new char[strlen(inName)];     strcpy(name, inName);          if (verifyCode(number))         code = number;     else     {         cout &lt;&lt; &quot;Wrong code...\n&quot;;         exit(1);     } }  bool DecimalBookInfo::verifyCode(double number) {     double areaCode = floor(number);     cout &lt;&lt; areaCode &lt;&lt; endl;     double subCode = ((number - areaCode) * 100.0);      cout &lt;&lt; static_cast&lt;int&gt;(subCode) &lt;&lt; endl;      if (areaCode &gt; 999 || areaCode &lt; 100 ||      ((subCode - 10) != 0))     {         return false;     }      return true; }  The result is: 230 9 Wrong code... so I'm not sure why this is so. The number after 230 is supposed to be 10. Thank you
Consider the following code:   0.1 + 0.2 == 0.3  -&gt;  false   0.1 + 0.2         -&gt;  0.30000000000000004   Why do these inaccuracies happen?
Stopping to eat is tedious, is there any way to automate the process? While I've managed to optimize and automate almost everything, constantly having to stop and eat is annoying (I run around a lot, so I get hungry quickly). Is there any device or tool that will keep me well fed at all times without having to stop and feed? Should I use 'or' or 'nor' after a negative statement? This document does not cover the SDK interfaces nor any other reference material.   I think the above is correct, but my grammatical checker in Microsoft Word underlines nor and suggests or. Why? Can I print a custom paper on standsard size in word? Scanner is skipping nextLine() after using next() or nextFoo()? Assume that $f(x),g(x)$ are positive and are in $L^1$. Moreover, they are differentiable and their derivative is integrable. Let $h(x)=f(x)*g(x)$, the convolution of $f$ and $g$. Does the derivative of $h(x)$ exist? If yes, how can we prove that $$ \frac{d}{dx}(f(x)*g(x)) = \left(\frac{d}{dx}f(x)\right)*g(x)$$  Thanks array package: problem with >{declarations} in preamble: Extra alignment tab has been changed to \cr I have a document that uses both the longtable and the array package. At first I ascribed the problem to an interaction of both. After testing, it seems array is the only culprit.  Here's a minimal example.  \documentclass{article} \usepackage{array} \begin{document}  \begin{tabular}{p{0.4\textwidth}&gt;{\raggedright}p{0.4\textwidth}} 1 &amp; a \\ 2 &amp; b \\ 3 &amp; c \\ \end{tabular} \end{document}   It produces the error  ! Extra alignment tab has been changed to \cr. $(12)$ and $(123\dots n)$ are generators of $S_n$ Finding an Inverse Function and Composition of Functions? Is there a 'rule of thumb' that I can use to estimate depth of field while shooting? I can use a DoF calculator, or crunch the heavy math by hand if I really want to know exactly what my DoF is going to be... but most of the time knowing exactly is actually overkill, and taking the time to pull out a DoF calculator is impractical. I'm wondering if anyone knows of a 'rule of thumb' that is common for quickly figuring out a rough estimate of what my DoF will be when I'm in the field... As a new DM I'm still learning how to control the monsters in a battle. A situation came up last game and although it was fine and fun, I wonder if there are better strategies for a DM to avoid a bottleneck in a doorway.  Scenario: PCs were up against a door deciding whether they should go in. Hobgoblins on the other side of the door open it and an encounter ensues. However, the encounter is basically the PC at the door trading blows with the NPC at the door, while their respective allies in the back try to shoot over their friends' heads. Although you can move through an ally's space, you can't occupy an ally's square. This leads me to assume that you can't move in to an ally's square, attack from it, and move back out of the square (though please correct me if I'm wrong).  This scenario and understanding of the rules brings me to my question.  What tactics can a DM use in a combat scenario like the one above to make sure that the NPCs are all contributing to the battle? Especially if they have no ranged weapons, is there a way that they can all try to attack? Display lost/negative reputation in topbar achievements When you get reputation, you get a +X green spot on your reputation feed telling you that you gained reputation and if you drop down the menu, you get more detail.  How about we make it that when you lose more than you got since the last time you checked, you see it red with a little -X.  For example, let's say you've just looked at the reputation bar so any old rep notification is gone and you ask a new question. 3 users downvote your question and 1 upvotes it. You will see it green because you gained 5 rep but you should see it red because you are at -1 rep.   This would help people improve their questions / answer by seeing, as soon as they get on the site, that they got negative feedback and that something needs to be checked / changed.    It shows here so it could very well be applied to the notification count: delete vs delete[] operators in C++ Implement MicroController Power Switch and re-use the button for other features This is similar to other questions, but I feel it is different because of the reuse of the "power" button.   I want a "latching" Momentary Power button.  Behavior:   User Pushes momentary button, holds down as long as necessary and the device powers up. Between Power On and Off the same button will be re-used for other functions  When it is held down for 5 +/- seconds the MicroController will turn itself off.    Design Constraints:   Battery provides between 3.7V to 2.9V during it's usable life The Voltage regulator requires Vin +/- 0.3V on the Enable Pin, 3.1V output. MicroController operates at 3.1V MicroController Output Pin High state is 2.7V Max   Debouncing: In this case I'm not concerned about debouncing the switch, if the user doesn't hold it down long enough for the MicroController to set it's Digital Output pin  High the device doesn't power on.  I've worked up the following schematic, which kind of works.    It assumes 3.7V from the battery. Uses an Analog Input for the Power button, which then uses the variation in voltage to determine if the button has been pressed. In the current design the difference is 0.12 V (from 3.4 to 3.52), but the MicroController has a 12 bit ADC so that shouldn't be a problem, in addition I can adjust the sensitivity range of the ADC.   Questions:  What is the difference between reality and the simulator?  Is there a better way?  How can I get a greater voltage difference on the button input? I've tried many different combinations but they increase the voltage range above the 3.6V Input High Maximum specified in the datasheet.  I'm not excited about the "Leakage current" when the uC Controlled Power Pin is Low, any suggestions?   Thank you for any ideas/suggestions/answers. Finding the limit of $x_1=0 , x_{n+1}=\frac{1}{1+x_n}$ Is it possible for a familiar to attune to and then wear or wield a magic item? Is there any actual written dialog for the astromech droids? When R2-D2 and BB-8 converse in The Force Awakens for example, is there any written record of what the two characters were saying to each other?  I mean actual dialog, if it exists, and not something like ”BB-8 beeps excitedly”. Recently upgraded to a Samsung S10e and Android 10, but all Q&amp;A in the Stack Exchange app v1.0.95 are blank.  The title and comments are visible, but question/answer posts are just white space. Accessing the About page in the app is also blank.  I tried clearing data, cache and re-installing the app, but I still get the same behaviour. How do I install PlayOnLinux on Ubuntu? MyClass[] array; List&lt;MyClass&gt; list;   What are the scenarios when one is preferable over the other? And why? java.lang.IllegalArgumentException: Invalid  in servlet mapping &lt;servlet&gt;     &lt;servlet-name&gt;myservlet&lt;/servlet-name&gt;     &lt;servlet-class&gt;workflow.WDispatcher&lt;/servlet-class&gt;     &lt;load-on-startup&gt;2&lt;/load-on-startup&gt; &lt;/servlet&gt;  &lt;servlet-mapping&gt;     &lt;servlet-name&gt;myservlet&lt;/servlet-name&gt;     &lt;url-pattern&gt;*NEXTEVENT*&lt;/url-pattern&gt; &lt;/servlet-mapping&gt;   Above is the snippet from Tomcat's web.xml. The URL pattern *NEXTEVENT* on start up throws     java.lang.IllegalArgumentException: Invalid &lt;url-pattern> in servlet mapping   It will be greatly appreciated if someone can hint at the error. ­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­