Hi I want to know how i can draw 3D quadric surfaces defined by equations ...     I tried using 3d-plot and tikz but was unable to make it work :/
I wonder whether it is possible to draw the three following quadric surfaces (cone, hyperboloids)  x^2+y^2-z^2=0  x^2+y^2-z^2=1  x^2+y^2-z^2=-1  (and the axis)   using pgfplots 3d or TikZ as it is done in the following image
Complex zeros of the polynomials $\sum_{k=0}^{n} z^k/k!$, inside balls this is a question from a Temple prelim exam, and i'm trapped in it! We have $p_n(z)=\sum_{k=0}^n\frac{z^k}{k!}$ and we have to prove that $\forall r&gt;0 \quad \exists N\in\mathbb{N}$ s.t. $p_n(z)$ has no zeros in $B_r(0)$ for $n&gt;N$.  I tried to use Rouche's theorem observing that $1+\frac{z^n}{n!}$ has the nth roots of $n!$ as complex zeros, which are outside a fixed ball for n sufficiently large, but i'm having trouble proving that $|1+\frac{z^n}{n!}|&gt;|z+\cdots+\frac{z^{n-1}}{(n-1)!}|$ in $|z|=r$ (if this is true). If anyone could help.. Dr. StrangeNumbers or: How I Learned to Stop Worrying and Love Floating Point Arithmetic Was the singularity at Big Bang perfectly uniform and if so, why did the universe lose its uniformity? In superluminal phase velocities, what is it that is traveling faster than light? I understand that information cannot be transmitted at a velocity greater than speed of light. I think of this in terms of the radio broadcast: the station sends out carrier frequencies $\omega_c$ but the actual content is carried in the modulated wave, the sidebands $\omega_c\pm\omega_m$. The modulation envelop has its group velocity and this is the speed at which information is being transmitted. We also know, for example, that x-rays in glass have a phase velocity which is greater than the speed of light in vacuum.   My question is, what exactly is it that is travelling faster than the speed of light?    EDIT: I know it couldn't be anything physical as its superluminal. My problem is, what is it that has absolutely no information content yet we associate a velocity with it. How do I list the default installed packages? If $A^2 = I$, then $\operatorname{rank} (A+I) + \operatorname{rank} (A-I) =n$ If $A^2 = I$ where $A$ is an $n\times n$ matrix, then why is $\operatorname{rank} (A+I) + \operatorname{rank} (A-I) =n$.   I am not sure why this seems to be true. Setting custom UITableViewCells height Image uploads not working on Chrome When I try to upload an image, I'm presented with the following dialog box,    The dialog box does not allow uploading either from my computer or by posting a link.  This happens only on Chrome browser (running on Windows). Clearing cache and cookies, and restarting computer do not resolve.  Is this just my computer? Or is this a site-wide bug?  Additional info:  Clicking on 'click' to upload does nothing. Dragging an image onto dialog redirects me to the file location on my computer. Clicking 'Add picture' redirects me to http://[SE-domain].com/upload/image?https=true.  UPDATE: A Norton extension for Chrome was the source of the problem. E2099 Overflow in conversion or arithmetic operation "What kind of a person" vs. "what kind of person" I often hear people saying what kind of [singular noun] rather than what kind of a [singular noun].  Are we not supposed to use an article (a) before noun? What is a complete book for introductory quantum field theory? There's a fairly standard two or three-semester curriculum for introductory quantum field theory, which covers topics such as:   classical field theory background canonical quantization, path integrals the Dirac field quantum electrodynamics computing $S$-matrix elements in perturbation theory, decay rates, cross sections renormalization at one loop Yang-Mills theory spontaneous symmetry breaking the Standard Model   What is a good, complete and comprehensive book that covers topics such as these? How do I copy vertex groups from one object to another? So, I decided that a previous project contained exactly what I needed to expedite a new project, so I appended the appropriate objects form the previous project to the new one. This was great, because I didn't have to define new materials, &amp;c.   Regrettably, though, I found out that when it came to vertex groups, where it would have been as helpful to be able to copy vertex groups from one object to another as it was to copy materials, I couldn't figure out how to do so.   Am I looking for a feature which does not yet exist?  NOTE: I did not expect the vertex groups to have assignments in the target objects, but it would have been handy not to have had to retype 25 names. Number of onto functions I'm rotating an object on two axes, so why does it keep twisting around the third axis? I see questions come up quite often that have this underlying issue, but they're all caught up in the particulars of a given feature or tool. Here's an attempt to create a canonical answer we can refer users to when this comes up - with lots of animated examples! :)    Let's say we're making a first-person camera. The basic idea is it should yaw to look left &amp; right, and pitch to look up &amp; down. So we write a bit of code like this (using Unity as an example):  void Update() {     float speed = lookSpeed * Time.deltaTime;      // Yaw around the y axis using the player's horizontal input.             transform.Rotate(0f, Input.GetAxis("Horizontal") * speed, 0f);      // Pitch around the x axis using the player's vertical input.     transform.Rotate(-Input.GetAxis("Vertical") * speed,  0f, 0f); }   or maybe  // Construct a quaternion or a matrix representing incremental camera rotation. Quaternion rotation = Quaternion.Euler(                         -Input.GetAxis("Vertical") * speed,                          Input.GetAxis("Horizontal") * speed,                          0);  // Fold this change into the camera's current rotation. transform.rotation *= rotation;   And it mostly works, but over time the view starts to get crooked. The camera seems to be turning on its roll axis (z) even though we only told it to rotate on the x and y!    This can also happen if we're trying to manipulate an object in front of the camera - say it's a globe we want to turn to look around:    The same problem - after a while the North pole starts to wander away to the left or right. We're giving input on two axes but we're getting this confusing rotation on a third. And it happens whether we apply all our rotations around the object's local axes or the world's global axes.  In many engines you'll also see this in the inspector - rotate the object in the world, and suddenly numbers change on an axis we didn't even touch!    So, is this an engine bug? How do we tell the program we don't want it adding extra rotation?  Does it have something to do with Euler angles? Should I use Quaternions or Rotation Matrices or Basis Vectors instead? How can I see the source of built-in JavaScript functions? Is there a way to set my current location manually on Windows 8? Is there a way to set my current location manually on Windows 8? I don't have a GPS module, but the device is always located at the same place. The automatic detection via network sets a place 200 kilometers from here.  I searched for a setting that allows me to set the location by hand, but I didn't find one. Question:  Is it possible to get multiple correct results when evaluating an indefinite integral?  If I use two different techniques to evaluate an integral, and I get two different answers, have I necessarily done something wrong?    Often, an indefinite integral can be evaluated using different techniques.  For example, an integrand might be simplified via partial fractions or other algebraic techniques before integration, or it might be amenable to a clever substitution.  These techniques give different results.  For example, looking over a few other questions on MSE:      From : evaluate $$ \int x(x^2+2)^4\,\mathrm{d}x. $$    Via the substitution $u = x^2+2$, this becomes $$ \int x(x^2+2)^4\,\mathrm{d}x       = \frac{1}{10}x^{10} + x^8 + 4x^6 + 8x^4 + 8x^2 + \frac{32}{5} + C.     $$ However, multiplying out the polynomial and integrating using the power rule gives $$ \int x(x^2+2)^4\,\mathrm{d}x       = \frac{1}{10}x^{10} + x^8 + 4x^6 + 8x^4 + 8x^2 + C    $$     From :  evaluate   $$ \int \frac{1-x}{(x+1)^2} \,\mathrm{d}x. $$    Simplifying the integrand using partial fractions then integrating gives $$ \int \frac{1-x}{(x+1)^2} \,\mathrm{d}x       = \frac{-2}{(x+1)} - \ln|x+1| + C.    $$ Via integration by parts, we get $$ \int \frac{1-x}{(x+1)^2} \,\mathrm{d}x       = \frac{x-1}{(x+1)} - \ln|x+1| + C.    $$     From : evaluate   $$ \int \frac {\tan(\pi x)\sec^2(\pi x)}2\,\mathrm{d}x. $$    Using the substitution $u = \sec(\pi x)$, this becomes $$ \int \frac {\tan(\pi x)\sec^2(\pi x)}2\,\mathrm{d}x       = \frac {\sec^2(\pi x)}{4\pi} + C.    $$ Using the substitution $u = \tan(\pi x)$, this becomes $$ \int \frac {\tan(\pi x)\sec^2(\pi x)}2\,\mathrm{d}x       = \frac {\tan^2(\pi x)}{4\pi} + C.    $$ Why didn't mastery of the Elder Wand move on from Harry? There's a lot of emphasis on Harry becoming the master of the Elder Wand after he defeats Draco. But what constitutes a “defeat”?  It seems that Harry wins a wrestling match with Draco, so now he’s the master of the Elder Wand.  But lots of other stuff happens to Harry: Nagini almost kills him, and he escapes just in time, but his wand breaks. The Snatchers chase him through the forest. He and his friends practically surrender (and Hermione even tries to disguise Harry). Voldemort almost kills Harry in the Forbidden Forest (or actually does, depending on how you look at it).  Why are none of these considered to be “defeats”? I have a bash script which must call another bash script which varies per-user in order to get some configuration information, like so:  somescript:  #!/bin/bash ${HOME}/.ssconfig echo "Hello, ${VARIABLE}!"   ~/.ssconfig  #!/bin/bash VARIABLE=world   Which, instead of giving me Hello, world! as expected, gives me Hello, ! How can I pass variables up from a script to the one that called it? Use a specific forwarded key from SSH-agent? Let's say I have a key for Github, along with other keys. I've added lots of keys to my ssh agent (ssh-add -L returns lots of lines) at my home computer A. In my .ssh/config I have set up which key to use with which host, so e.g.  ssh -T -vvv git@github.com 2&gt;&amp;1 | grep Offering   gives  debug1: Offering RSA public key: /Users/doxna/.ssh/id_rsa.github   Only one key is offered, as expected. But then ssh-ing to some host B with ForwardAgent yes and repeating the same command, I get  debug1: Offering RSA public key: /Users/doxna/.ssh/id_rsa.linode2 debug1: Offering RSA public key: /Users/doxna/.ssh/id_rsa.helium debug1: Offering RSA public key: /Users/doxna/.ssh/id_rsa.github   meaning it tries all my keys. This is problematic since only a limited number of keys can be tried before servers return Too many authentication failures. So I tried editing .ssh/config on host B to include  Host github.com   IdentityFile /Users/doxna/.ssh/id_rsa.github   IdentitiesOnly yes   but then I get no key offerings, but rather  debug2: key: /Users/doxna/.ssh/id_rsa.github ((nil))   which I guess means that the key was not found(?) And after all, the key is located at my home computer A, not host B, so the question is how to refer to it at host B? Hope I managed to explain the question.