I am working on flag which i am going to use in my game I am stuck on the animation part. I can't get the animation to be seamless I have seen many tutorials but i can't follow I need a detailed tutorial on it with pictures (if possible)  P.S: Please keep in mind, i am new to Blender
Helllo!  For a project that I am doing, I need to render the my model to a sprite sheet. This is all fine, except that the model has a cloak, which uses a cloth animation. I need to smoothly transition from the end of the cloth simulation to the start, so it doesn't just jerk back, but I can't find any way of doing this.  Thanks in advance.
showing that a group of order 45 is abelian AutoHotKey: Calling one script from another script What's the policy about having multiple user accounts? There is an experimental timeline view for questions now available on meta ONLY! (Now working on SO, SF, and SU as well)  This is partially motivated by comments about how difficult it is to follow very active questions which have a lot of activity, and also the feedback on the API which was heavily dominated by "we need to know what happened in this time range" type responses.  It can only be accessed through URL hackery at the moment. To get to it, enter question URLs like so:  https://meta.stackexchange.com/posts/{id}/timeline  This is a chronological timeline of everything that happened on a question, including   initial question ask answers  revisions comments closure, deletion, reopen, undelete, etc votes   all based on when they happened in chronological order.  We are thinking about making this a fourth tab on the question, like so:  Timeline | Oldest | Newest | Votes  Please try it out and provide feedback. It is still a little rough, so we are not looking for highly detailed bug reports, just more general feedback.  Timeline view for this question: Famously:     "Try not. Do or do not. There is no try."           -- Yoda   Thing is, this is from a movie. A writer wrote it and a voice actor spoke it. Is there a correct form of attribution for a case like this? If so, what? Why is it considered a bad practice to omit curly braces? Why does everyone tell me writing code like this is a bad practice?  if (foo)     Bar();  //or  for(int i = 0 i &lt; count; i++)     Bar(i);   My biggest argument for omitting the curly braces is that it can sometimes be twice as many lines with them. For example, here is some code to paint a glow effect for a label in C#.  using (Brush br = new SolidBrush(Color.FromArgb(15, GlowColor))) {     for (int x = 0; x &lt;= GlowAmount; x++)     {         for (int y = 0; y &lt;= GlowAmount; y++)         {             g.DrawString(Text, this.Font, br, new Point(IconOffset + x, y));         }      }  }  //versus using (Brush br = new SolidBrush(Color.FromArgb(15, GlowColor)))     for (int x = 0; x &lt;= GlowAmount; x++)         for (int y = 0; y &lt;= GlowAmount; y++)             g.DrawString(Text, this.Font, br, new Point(IconOffset + x, y));   You can also get the added benefit of chaining usings together without having to indent a million times.  using (Graphics g = Graphics.FromImage(bmp)) {     using (Brush brush = new SolidBrush(backgroundColor))     {         using (Pen pen = new Pen(Color.FromArgb(penColor)))         {             //do lots of work         }     }  } //versus using (Graphics g = Graphics.FromImage(bmp)) using (Brush brush = new SolidBrush(backgroundColor)) using (Pen pen = new Pen(Color.FromArgb(penColor))) {     //do lots of work }     The most common argument for curly braces revolves around maintance programming, and the problems that would ensue by inserting code between the original if statement and its intended result:  if (foo)     Bar();     Biz();     Questions:   Is it wrong to want to use the more compact syntax which the language offers? The people that design these languages are smart, I can't imagine they would put a feature which is always bad to use. Should we or Shouldn't we write code so the lowest common denominator can understand and have no problems working with it?  Is there another argument that I'm missing? A student of mine has been self-studying some elementary number theory. She came by my office today and asked if I had any hints on how to prove the statement      If $m$ is odd then $\gcd(2^m-1,2^n+1)=1$.    It's been a while since I took number theory and I'm not sure what to do. She said she is learning about congruences, primitive roots, and power residues.  She has not taken any group theory. How to accumulate values of each two rows across a line in linux? Loading D3.js data from a simple JSON string Are there philosophers who examined the reasons for believing in the existence of other people? While I am familiar with Descartes and the oft-quoted idea, I think therefore I am, I am not familiar with any philosophy that actively sought to rationalize that anybody else exists.  Are there philosophers who analyzed this question? Or is it taken for granted that it is (im)possible for anybody to validate their own existence to somebody else? PHP function overloading Best way to save data on the iPhone I am writing an iPhone application, and need to save the state of my application (5K or so).  My main worry is data persisting across upgrades. Some of the applications I use clearly got this wrong, and I would prefer not to! Replacements for switch statement in Python? I want to write a function in Python that returns different fixed values based on the value of an input index.    In other languages I would use a switch or case statement, but Python does not appear to have a switch statement.  What are the recommended Python solutions in this scenario? Horn and spindle tori Prove that $$\cos(\pi/11)+\cos(3\pi/11)+\cos(5\pi/11)+\cos(7\pi/11)+\cos(9\pi/11)=1/2$$ using Euler's formula.  Everything I tried has failed so far.  Here is one thing I tried, but obviously didn't work. $$\Re e \{e^{\frac{\pi}{11}i}(1+e^{\frac{2\pi}{11}i}+e^{\frac{4\pi}{11}i}+e^{\frac{6\pi}{11}i}+e^{\frac{8\pi}{11}i}) \}=\frac{1}{2}$$ $$\Re e \{e^{\frac{\pi}{11}i}(1+\sqrt[11]{e^{2\pi i}}+\sqrt[11]{e^{4\pi i}}+\sqrt[11]{e^{6\pi i}}+\sqrt[11]{e^{8\pi i}}) \}=\frac{1}{2}$$ $$\Re e \{e^{\frac{\pi}{11}i}(1+\sqrt[11]{1}+\sqrt[11]{1}+\sqrt[11]{1}+\sqrt[11]{1}) \}=\frac{1}{2}$$ $$\Re e \{5e^{\frac{\pi}{11}i} \}=\frac{1}{2}$$ $$5\cos(\frac{\pi}{11})=\frac{1}{2}$$ Which isn't true :D  Thanks in advance I think the title says it all. Let's say you're mastering a game without the benefit of miniatures, maps, or any kind of physical representation of the environment. How would you keep track of details like line-of-sight, ranged attack viability, and all the other small nuances which go with creating a "believable-enough" environment in which your PCs live and thrive?  (I admit that @LoganMacRae, who is my own DM, is an inspiration for this question. He does this with panache, and in my one-off, I feel like I have some mighty big shoes to fill!) Can the “while attuned” powers of Solarian stellar revelations be used while attuned to either mode, or only the matching one? VMware won't work after Ubuntu Upgrade I upgraded to Ubuntu 15.10 and now if I want to open VMware Player it doesn't do anything. I also uninstalled and installed it again, still nothing.  What can I do? I was supposed to find all possible Jordan canonical forms of a $5\times 5$ complex matrix with minimal polynomial $(x-2)^2(x-1)$ on a qualifying exam last semester.  I took the polynomial to mean that there were at least two 2's and one 1 on the main diagonal, and that the largest Jordan block with eigenvalue 2 is $2\times 2$ while the largest Jordan block with eigenvalue 1 is $1\times 1$.  Did I miss any matrices or interrupt the minimal polynomial incorrectly?  \begin{pmatrix}   2 &amp;1  &amp;0  &amp;0  &amp;0\\   0 &amp;2  &amp;0  &amp;0  &amp;0\\   0 &amp;0  &amp;2  &amp;1  &amp;0\\   0 &amp;0  &amp;0  &amp;2  &amp;0\\   0 &amp;0  &amp;0  &amp;0  &amp;1 \end{pmatrix}  \begin{pmatrix}   2 &amp;1  &amp;0  &amp;0  &amp;0\\   0 &amp;2  &amp;0  &amp;0  &amp;0\\   0 &amp;0  &amp;2  &amp;0  &amp;0\\   0 &amp;0  &amp;0  &amp;2  &amp;0\\   0 &amp;0  &amp;0  &amp;0  &amp;1 \end{pmatrix}  \begin{pmatrix}   2 &amp;1  &amp;0  &amp;0  &amp;0\\   0 &amp;2  &amp;0  &amp;0  &amp;0\\   0 &amp;0  &amp;2  &amp;0  &amp;0\\   0 &amp;0  &amp;0  &amp;1  &amp;0\\   0 &amp;0  &amp;0  &amp;0  &amp;1 \end{pmatrix}  \begin{pmatrix}   2 &amp;1  &amp;0  &amp;0  &amp;0\\   0 &amp;2  &amp;0  &amp;0  &amp;0\\   0 &amp;0  &amp;1  &amp;0  &amp;0\\   0 &amp;0  &amp;0  &amp;1  &amp;0\\   0 &amp;0  &amp;0  &amp;0  &amp;1 \end{pmatrix}  \begin{pmatrix}   2 &amp;0  &amp;0  &amp;0  &amp;0\\   0 &amp;2  &amp;0  &amp;0  &amp;0\\   0 &amp;0  &amp;1  &amp;0  &amp;0\\   0 &amp;0  &amp;0  &amp;1  &amp;0\\   0 &amp;0  &amp;0  &amp;0  &amp;1 \end{pmatrix} 3/4 circle with plus in it?