When the achievements button is clicked, the overlay view title bar is still clickable and propagates the click event through to the view underneath, e.g. the question type selector shown in the screenshot above.  App version: 1.0.47
If I click to open achievements from a question when I click the X to close the achievements view I end up on the answers tab of the question, I assume because the X is over the tab and it's tapping through.    It appears if I hit the X it's ok, but if I tap anywhere else in the top row (where the X is) then I can switch to the question or answer tab.
What causes the permittivity and permeability of vacuum? When light travels through a material, it gets "slowed down" (at least its net speed decreases).  The atoms in the material "disturb" the light in some way which causes it to make stops on its path.  This is expressed in the material's permittivity and permeability:  Its ability to transmit electromagnetic waves.  But then what causes the limited permittivity and permeability of vacuum?  There are no atoms there to disturb the light, so what is keeping it from travelling at infinite speed?  Is there a special property of space itself which determines the speed of light?  Or is it the virtual particles in vacuum which interact with the light? Can the off-regional pokémon hatch from eggs? Some people claim you can get the pokémon that are not in your region from eggs. Is this only a rumour or actually true? I've seen off-regional pokémon in gyms nearby but I can't rule out that the owner had been abroad or maybe even used location spoofing. I am a US citizen and have recently visted the UK  with simply a passport which allowed me to vist for 6months I have heard rumors that I am obligated to stay in the US for a Equal amount of time that I have visited the UK before I am able to return, but I am struggling tour no any proof of this obligation .. Am I missing somthing or is it simply not true Transparency/Masking : See through an Outer Sphere and see Inner Sphere in true colours Summary  I want to be able to look through an outer sphere - BlueSphere, and see another sphere inside - RedSphere  This is the target goal I'm trying to get to:    Issues  Here is what I have tried, and the problems I'm having:  1)  If I set the spheres transparency alpha values to 0.75    - then the inner RedSphere does not take on its "true" colour and shows as blue instead of red.    2)  If I set the spheres transparency alpha to lower values of 0.5   the spheres lose their crispness which I don't want and the inner RedSphere still does not take on its "true" colour   { can't paste a 3rd sample - need more reputation points }   Background  I am animating two spheres, one inside the other, superimposed about a common origin.   At the start:   the outer BlueSphere is at full radius the inner RedSphere is at zero radius  As time progresses:   the outer BlueSphere shrinks the inner RedSphere expands    So what happens is the expanding inner RedSphere "bursts through" the contracting outer BlueSphere.  So the effect I am looking for is to see the RedSphere appearing as Red as it expands inside the BlueSphere.  Thinking/Logic  So I figure that transparency is not the way to go.  The transparency settings are behaving correctly - as one would expect, in a "real world" situation - the inner sphere (Red) takes on the colour of the outer sphere (Blue) seeing as we are looking through a (transparent) Blue material.  Any ideas on what approach to take ?  It's almost as if I should be "removing" the part of the BlueSphere that the RedSphere "occupies" so that we see the RedSphere directly without any BlueSphere between us and the RedSphere.  Some sort of masking ??  Advice, comments, suggestions welcome. Thanks.  [requested edit]  Using internal render.  [ My End Solution - Thanks for the guidance ]  Right, so here is the way I got to my final result:  1) I created python drivers for each sphere   I used the frame_current scene property for input Passed that to a scripted expression which used sin() as the scaling factor Used some if / elif conditionals against frame_current to make the spheres visible only when I needed them   2) I created 3 layers   On Layer-1 - background   I put RedSphere AND BlueSphere with drivers driver_Outer_RedSphere() &amp; driver_Outer_BlueSphere() limiting the display of each sphere to show only where each radius > halfway  On Layer-2 - foreground-1   I put RedSphere ONLY with driver driver_Inner_RedSphere() limiting the display of RedSphere to show only where its radius &lt;= halfway  On Layer-3 - foreground-2   I put BlueSphere ONLY with driver driver_Inner_BlueSphere() limiting the display of BlueSphere to show only where its radius &lt;= halfway    3) I rendered each layer to .PNG sequence [RGBA] (alpha channel for transparency)   Render Layer-1 - background   background : [sky]  Render Layer-2 - foreground-1   background : [transparent]  Render Layer-3 - foreground-2   background : [transparent]    4) I brought all 3 sequences into the Video Sequence Editor   Strip-1 - background   blend [cross] opacity [1.00]  Strip-2 - foreground-1   blend [alpha-over] opacity [0.50]  Strip-3 - foreground-2   blend [alpha-over] opacity [0.50]    5) Rendered the 3 layer final sequence to H.264  So the "aha moment" struck me right at the end when I was in the Video Sequence Editor:   "Don't try to make the Outer Spheres transparent, and see through to the Inner Spheres" "Instead overlay the Inner Spheres over the Outer Spheres, and limit the opacity of the Inner Sphere overlay"     So now I see my Inner Spheres in their true colours, but the colours are muted due to the .75 opacity - and hence it gives the visual impression that the Inner Spheres are in fact inside the Outer Spheres.  Thanks all for the input - it got me going in the right direction. Find the area ratio between ABC and the hatched triangle. Could you help me?  Find the area ratio between ABC and the hatched triangle.    Thanks in advance. I'm starting on mono blue mill deck and I saw . I'm not sure about its ability.     {tap}: put a charge counter on Grindclock      {tap}: target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.   If I just cast  and use its first ability, will the second ability take effect, or do I just put a charge counter on it? If there's already one charge counter on it and I use the first ability again, it will have two charge counters on it? Then the second ability will take effect with two cards being sent to graveyard?  If I use spells or ability to untap it after being used can I use its ability again on the same turn? I'm just going to throw this out there, but Google indexes Stack Overflow really quickly For example, I  after using Google to try to find an answer. I then turned back to Google and did a search for  and it was already the first result! Similar searches also put my question on the first page, usually in the top 5!  This is insanity. Did I get lucky and post just before an indexing? Is the popularity of SO leading to Google indexing extremely frequently? Or is Jeff using some kind of crazy SEO? For which $n≥2$ does there exist $\sigma\in A_n$ with $|\sigma| &gt; n$? I have a proof that I'd like to be verified. My proof that there exists $\sigma\in A_n$ with $|\sigma| &gt; n$ if and only if $n\geq 8$: For $n&lt;8$, one can manually verify for each $n$ that there is no $\sigma\in A_n$ with order greater than $n$. Suppose $n\geq 8$. Case 1: $n$ is even and $3\not\mid n$. Then the permutation $(1,2,3)(4,\dots,n)$ is even and has order $\operatorname{lcm}(3,n-3)=3n-9\geq n+16-9\geq n + 7$. Case 2: $n$ is even and $3\mid n$. Then $n\geq 12$, so $n-2\geq 8$ is even and is not divisible by 3. Applying Case 1, we see that $(1,2,3)(4,\dots,n-2)\in A_n$ has order at least $n+5$. Case 3: $n$ is odd. Then apply one of the previous two cases with $n-1$ to get an even permutation with order at least $n+4$. $\blacksquare$ Is my proof correct? It doesn't seem very elegant. Is there some slicker proof? How to validate phone numbers using regex I'm trying to put together a comprehensive regex to validate phone numbers. Ideally it would handle international formats, but it must handle US formats, including the following:   1-234-567-8901 1-234-567-8901 x1234 1-234-567-8901 ext1234 1 (234) 567-8901 1.234.567.8901 1/234/567/8901 12345678901   I'll answer with my current attempt, but I'm hoping somebody has something better and/or more elegant. Why use getters and setters/accessors? Normal blocks I can mine fine, but when it comes to diamond and gold ores, the block just gets "destroyed" (as in you can't pick it up). I'm playing on multiplayer with no spawning monsters. ggmap: create circle symbol where radius represents distance (miles or km) Why was Severus Snape placed in Slytherin? $$A=\begin{array}{ccc} 0 &amp; 1/2 &amp; 0 &amp; \cdots &amp; 0 \\ 1/2 &amp; 0 &amp; 1/2 &amp;\cdots&amp; 0\\ 0 &amp; 1/2 &amp; 0 &amp; \cdots &amp; 0\\ \vdots &amp; \vdots &amp; \vdots &amp;\ddots &amp; 1/2\\ 0 &amp; 0 &amp; 0 &amp; 1/2 &amp; 0 \end{array}$$  I need to know the spectral radius of $A$ in function of the dimension of the matrix $n$. I know only one way to know the spectral radius, using the definition I find all eigenvalues and then find the maximum. but it very hard if $n$ is changing. Some help please!  I did some iteration by   $$det(\lambda I-A)$$  $$n=2 \quad r=\frac{\sqrt{1}}{2}$$ $$n=3 \quad r=\frac{\sqrt{2}}{2}$$  for $n=2$ and $n=3$ are correct.  and if we take this rule, for   $$n=5\quad \quad r=\frac{\sqrt{4}}{2}$$  but this isn´t true since I know radius for this matrix should be $&lt; 1$ and if we take this rule  for $n=5$ we have  $$\frac{\sqrt4}{2}=1$$   Some hint? Can I publish a feed of my Meetups to appear on my Google Calendar? I'm a bit of a Meetup junkie so I'd like to automate the appearance of any Meetup I RSVP to automagically appear on my Google Calendar. How do I limit the running time of a BASH script I have a long running BASH script that I am running under CYGWIN on Windows.  I would like to limit the script to run for 30 seconds, and automatically terminate if it exceeds this limit. Ideally, I'd like to be able to do this to any command.  For example:  sh-3.2$ limittime -t 30 'myscript.sh'   or   sh-3.2$ limittime -t 30 'grep func *.c'   Under cygwin the ulimit command doesn't seem to work.   I am open to any ideas. In newer Google Maps I can make area available offline.  Do other applications that rely on Google Maps (utilize Google Maps Android API) use offline maps? Unable to mount Windows (NTFS) filesystem due to hibernation Whenever I boot Ubuntu, I get a message that it cannot mount my windows partition, and I can choose to either wait, skip or manually mount.  When I try to enter my Windows partition through Nautilus I get a message saying that this partition is hibernated and that I need to enter the file system and properly close it, something I have done with no problem so I don't know why this happens.    Here's my partition table, if any more data is needed please let me know.     Device Boot      Start         End      Blocks   Id  System /dev/sda1            2048    20000767     9999360   83  Linux /dev/sda2        20002814   478001151   228999169    5  Extended /dev/sda3   *   478001152   622532607    72265728    7  HPFS/NTFS/exFAT /dev/sda4       622532608   625141759     1304576   82  Linux swap / Solaris /dev/sda5        20002816   478001151   228999168   83  Linux How are these AES MixColumn multiplication tables calculated? I'm using the mul2, mul3, mul9, mul11, mul13 and mul14 tables for the MixColumn and InvMixColumn steps in AES-128. However, I got these off some Github repository, and now I'm looking for an actual source explaining how these were calculated and so on.  I cannot find anything proper on Google, can anyone help me out? My interest in Blender comes from wanting to use it to model physical structures and produce architectural drawings; what I have so far is really impressive, but there doesn't seem to be too much information about my particular interest.   Are there any (Blender-) resources that would be particularly useful for architects? E.g. packages of standard 'elements' like windows, doors, roofs or whatever, or perhaps a discussion group specifically for architects?