I want to match all strings between custom string, so here we go:  var string = `      &lt;!--@hello-dear:John--&gt;     &lt;h1&gt;John&lt;/h1&gt;     &lt;!--@bye-dear:John--&gt;  `;  var startString = "&lt;!--@hello-dear:John--&gt;"; var endString   = "&lt;!--@bye-dear:John--&gt;";  var regString = startString + "(.*?)" + endString; var regex     = new RegExp(regString, "i");  console.log(string.match(regex));   Returns null  Expected that matched object with the string  "&lt;!--@hello-dear:John--&gt; &lt;h1&gt;John&lt;/h1&gt; &lt;!--@bye-dear:John--&gt;"
For example, this regex  (.*)&lt;FooBar&gt;   will match:  abcde&lt;FooBar&gt;   But how do I get it to match across multiple lines?  abcde fghij&lt;FooBar&gt;
How to create a generic array in Java? Due to the implementation of Java generics, you can't have code like this:   public class GenSet&lt;E&gt; {     private E a[];      public GenSet() {         a = new E[INITIAL_ARRAY_LENGTH]; // error: generic array creation     } }   How can I implement this while maintaining type safety?  I saw a solution on the Java forums that goes like this:  import java.lang.reflect.Array;  class Stack&lt;T&gt; {     public Stack(Class&lt;T&gt; clazz, int capacity) {         array = (T[])Array.newInstance(clazz, capacity);     }      private final T[] array; }   But I really don't get what's going on. A Regex that will never be matched by anything What is the proper way to handle data between scenes? I am developing my first 2D game in Unity and I have come across what seems an important question.  How do I handle data between scenes?  There seems to be different answers to this:   Someone mention using , while other people told me this should be used to store other things like screen brightness and so on. Someone told me that the best way was to make sure to write everything into a savegame everytime that I changed scenes, and to make sure that when the new scene loads, get the info from the savegame again. This seemed to me wasteful in performance. Was I wrong? The other solution, which is the one I have implemented so far is to have a global game object that isn't destroyed between scenes, handling all the data between scenes. So when the game starts, I load a Start Scene where this object is loaded. After this ends, it loads the first real game scene, usually a main menu.   This is my implementation:  using UnityEngine; using UnityEngine.UI; using System.Collections;  public class GameController : MonoBehaviour {      // Make global     public static GameController Instance {         get;         set;     }      void Awake () {         DontDestroyOnLoad (transform.gameObject);         Instance = this;     }      void Start() {         //Load first game scene (probably main menu)         Application.LoadLevel(2);     }      // Data persisted between scenes     public int exp = 0;     public int armor = 0;     public int weapon = 0;     //... }   This object can be handled on my other classes like this:  private GameController gameController = GameController.Instance;   While this has worked so far, it presents me with one big problem: If I want to load directly a scene, let's say for instance the final level of the game, I can't load it directly, since that scene does not contain this global game object.  Am I handling this problem the wrong way? Are there better practices for this kind of challenge? I would love to hear your opinions, thoughts and suggestions on this issue.  Thanks What is the best way to copy a folder and all subfolders and files using c# Testing convergence of series $\sum_{n=3}^\infty\frac{1}{n (\ln(n))^p(\ln\ln(n))^q}$ How to prove the following expression does not depend on x? I'm not sure how to approach this question, but I know it has something to do with taking the derivative of this. Can anyone please help me out?  Let x > 0. Prove that the value of the following expression does not depend on x: $$\int_{0}^{x}\frac{1}{1+t^4} dt + \frac{1}{3}\int_{0}^\frac{1}{x^3} \frac{1}{1+t^\frac{4}{3}} dt$$ Best lens for taking pictures of surfers Optimum Bone To Water Ratio For Pork and Beef Stocks I am tinkering with my stock recipes.   For pork stock I have been using 8 cups of water over a roasted trotter, a roasted backbone section with about 4 inches of rib attached, and a 1/4 inch slab of roasted pork belly.   For the beef stock I have been using 8 cups of water over an equivalent amount of roasted beef bones (knuckles and backbone/rib).   This gives a very flavorful stock and, for cost reasons, I want to determine how much I can reduce the concentration (by adding more water) without reaching too watery a taste.   Does anybody have any guidance on this topic? Characteristic polynomial of companion matrix Texmaker GUI is messy with high resolution screen Prove that $ n^3 + 5n$ is divisible by 6 for all $n\in \textbf{N}$ Prove that $ n^3 + 5n  $ is divisible by 6 for all $ n \in \textbf{N} $.  I provide my proof below. How is the value of $\pi$ ( Pi ) actually calculated? When I was a child I was taught $\pi$ (Circumference/Diameter) is an irrational number  and can be approximated to $22/7$ but $= 3.(142857)(\ldots)$.      But where does this value comes from?  In short How do I derive $\pi$? Let $x\in\mathbb{Q}$ with $x&gt;0$.  Prove that we can find $n\in\mathbb{N}^*$ and distinct $a_1,...,a_n \in \mathbb{N}^*$ such that $$x=\sum_{k=1}^n{\frac{1}{a_k}}$$ Obligatory: This is not a duplicate of , which is concerning the much older duplicate closure process.  Have a gander at . Notice anything weird?  The Community♦ user was invoked by the question asker to self-close as a duplicate (presumably of the comment below, which links to ), but the list of duplicates is entirely empty. So it would seem the question asker was able to close their own question as a duplicate of... nothing?  Screenshot, in case the post is altered later:    Any idea what happened here? Non-existence of a bijective analytic function between annulus and punctured disk example of not surjective isometry on a bounded not closed set. Is there an example of a bounded not closed set $A\subset \mathbb R^n$ for some $n\in \mathbb N$ and an isometry $f:A\rightarrow A$ ($\forall x,y\in A\space;\space d(x,y)=d(f(x),f(y))$ where $d$ is the euclidean metric) such that $f$ isn't surjective? Why are Harry's GoF dreams in the third-person? In the series finale, Admiral Janeway travels back to 2378 to take Voyager back to Earth. Out-of-universe, of course, this point in time was chosen to fit in with the continuity of the rest of the series. In-universe, however, it seems that Janeway could have chosen any point in time, since she had the ability to travel to and from the Delta Quadrant at will. Is there a reason given, in-universe, for why she chose that particular incident to travel back to? Question  Let $X_n\geq 0$ be independent for $n\geq 1$. The following are equivalent.  $\sum_{n=1}^\infty X_n&lt;\infty$ a.s. $\sum_{n=1}^\infty[P(X_n&gt;1)+E(X_nI(X_n\leq 1)]&lt;\infty$ $\sum_{n=1}^\infty E(X_n/(1+X_n))&lt;\infty$   My attempt I was able to prove $(1)$ implies $(2)$ and $(2)$ implies $(3)$ but not $(3)$ implies $(1)$. For $(1)$ implies $(2)$, observe that by Borel-Cantelli $\sum_{n=1}^\infty P(X_n&gt;1)&lt;\infty$, else $X_n&gt;1$ infinitely often w.p.1 so that $(1)$ is violated. To see that $\sum_{n=1}^\infty E(X_nI(X_n\leq 1)]&lt;\infty$, apply Kolmogorov three-series theorem (I think). For $(2)$ implies $(3)$ we can write that $$ \begin{align} \frac{X_n}{1+X_n}&amp; =\frac{X_n}{1+X_n}I(X_n\leq 1)+\frac{X_n}{1+X_n}I(X_n&gt;1)\\ &amp;\leq X_nI(X_n\leq 1)+ I(X_n&gt;1). \end{align} $$ Now take the expectation of both sides and sum on $n$ using $(2)$ to conclude $(3)$. For the last implication $(3)$ implies $(1)$, I tried to use Kolmogorov three series theorem. To this end put $Y_n=X_nI(X_n\leq 1)$. First note that $\sum_{n=1}^\infty P(X_n&gt;1)&lt;\infty$ since $$ P(X_n&gt;1)\leq P\left(\frac{X_n}{1+X_n}&gt;\frac{1}{2}\right)\leq 2E\frac{X_n}{1+X_n} $$ by Markov's inequality. But I am unable to show that $\sum EY_n&lt;\infty$ and $\sum\text{Var}(Y_n)&lt;\infty$. Any help is appreciated. Today, we had a math class, where we had to show, that $a_{100} &gt; 14$ for  $$a_0 = 1;\qquad a_{n+1} = a_n + a_n^{-1}$$  Apart from this task, I asked myself: Is there a closed form for this sequence? Since I didn't find an answer by myself, can somebody tell me, whether such a closed form exists, and if yes what it is?