Good evening:  I was looking over some of the classes in the Player's Handbook and found something I must not have noticed when I had first started playing: redundant skill selection for some classes, most notably for those with either arcane or divine power sources. For example, the cleric seems to innately get Religion as a skill, but may also choose Religion from the other skills.  Thus, is that secondary skill (religion) even necessary to be noted as one of the skills able to be selected by a cleric? If I were to take that skill from the class skills, would be it supplemental to the innate bonus? To emphasize this in an example form, would it then be possible to make a cleric that is /not/ trained in religion (every cleric that I have encountered by other players and made by myself has been trained in religion, though).  I do not have my books with me as I type this now, but it is something that came up to me to mull over these past few months.  Thank you in advanced for any help you may provide--please, tell me if and where it is clearly stated in the rules and errata wherein this seeming redundancy is noted.
Consider this example from the Rogue class traits:     Trained Skills: Stealth and Thievery. From the class skills list below, choose four more trained skills at 1st level.   &nbsp;&nbsp;&nbsp;&nbsp;Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)   The Rogue is trained in Stealth and Thievery. However, they're also included in the Class Skills section, and it invites you to: 'choose four more trained skills' from that list. This seems to be similar for all the classes.  So can you train Stealth and Thievery as a choice as well have it initially trained or the equivalent for other classes?
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