After using Boot Camp to install Windows on my Mac, is there any way to transfer files between the two partitions as each is only read only to the other.  This is mainly because I have run out of space on one partition and was wondering if I was able to download files to my main Mac partition which will be used on my windows side, or is the formatting incorrect for this process.
I am using Snow Leopard and Windows 7 with bootcamp. I would like to be able to save some files to my OSX partition from Windows. I would also like to have files (say, photos, source code, etc) that I can manage with both partitions. Is it possible to get the two partitions to "play nice"?
Is it possible to fail an ability check on purpose? Here are the general guidelines regarding ability checks:     The GM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. When the outcome is uncertain, the dice determine the results.   In some cases, you could want to fail an ability check. If you are climbing a wall an want to drop off, you fail simply because you stop attempting to climb, but in other cases, success and failure are both tied to the actual action and may both have desirable outcomes.  Example 1: Spell scrolls  An evil adversary wants you to cast a spell scroll for him, but you have him figured out and want to destroy his spell scroll instead, seemingly by accident. The rules on spell scrolls read:     If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.   A failure means that you successfully destroy the spell scroll.  Example 2: Amulet of the Planes  You are in possesion of the Amulet of the Planes. Your party is being overrun by terrible monsters, and the only way to save your party is to sacrifice yourself by sending yourself and the monsters to another plane of existence.     While wearing this Amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the Plane Shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence.   By walking up to the monsters and failing the check, you and the monsters would be sent to another plane of existence.  The question  The rules seem to assume that you always want to succeed when you perform an ability check. Sometimes, however, you could want to fail on purpose. A sensible DM would rule that if you are skilled enough to succeed the check, then you would undoubtly be able to fail it on purpose as well. What does the rules as written say -- if anything -- about this circumstance?  According to RAW, is it possible to attempt an ability check and intentionally fail? How can I edit this trigger to only fire once? The trigger creates a related record when a checkbox is updated. The problem is it is creating a new related record everytime the record is edited. I want to edit the trigger to only create the related record once. (When the criteria is first met). The code is below  Trigger copyEquipmentonsite on Unit_Placements_Sales__c(after insert, after update) {      List&lt;Services__c&gt; sub=new List&lt;Services__c&gt;();      for(Unit_Placements_Sales__c u : Trigger.new) {           if(u.Service_Month_is_Next_Month__c == TRUE) {                 Services__c s = new Services__c();                 s.Equipment_Onsite__c=u.ID;                 s.Equipment_Type__c=u.Equipment__c;                 s.Machine_Specific_Notes__c=u.Machine_Specific_Notes__c;                    s.Product__c=u.The_Product__c;                   s.Dell_Tag_Number__c=u.Dell_Tag_Number__c;                 s.Serial_Number__c=u.Serial_Number__c;                  s.XD_Number__c=u.XD_Number__c;                 sub.add(s);           }           if(sub.size()&gt;0)           insert sub;      } } I've tried multiple times to  import a SVG file from illustrator CS5.5 to Blender 2.71 and 2.73. However, I do not see a mesh, curve, or anything pop up in my "Outliner" window. So I know its not so small I can't see it. I even made sure under user preferences that the "import and export of SVG 1.1 format" is "checked." I've tried even just importing text from illustrator and I'm still getting no where. What can I do to resolve this problem? If this is common error with this version of Blender, then what can I do to transform an image into a 3D object in Blender? Errors and Residuals I am trying get an unused server up and running, it booted fine but i was greeted with the login window and none of the known passwords seem to work. The server I am trying to get to work is not a Domain Controller and has not been used in a long time.  OS: Windows 2003 Server R2 Enterprise Edition  I tried Ophcrack XP (there is no WinServer version of Ophcrack) - it couldn't locate the partitions with hashes. I tried mounting the partitions myself (#mount /dev/hda*x* /mnt/ntfs), but it gave me an error saying /dev/hda*x* didn't exist.  Next I tried booting into a Ubuntu 10.04.3 LiveCD so that I could install and use chntpw - no go, Ubuntu Live wouldn't boot.  Based on what I've read up the following tools may be of help:   Windows Password recovery Petter Nordahl-Hagen's Offline NT Password &amp; Registry Editor Openwall's John the Ripper EBCD – Emergency Boot CD - Bootable CD (R)ecovery (I)s (P)ossible Linux rescue system   I am hoping that someone here has prior experience with Win2k3 Administrator password resets so that I don't end up having to try all of the above to find out which one works. Not able to add 3 JPanels to a main panel I know you can export the asset as a PSD and open it in Photoshop. Is there a more seamless way?  Update:  I'm an idiot.  Someone else created the logo, and the shadow was it's own layer on multiply and not a normal drop shadow effect. Can't learn the third Word of Power from Wulfgar How do I remove/delete a folder that is not empty? I have a Python module installed on my system and I'd like to be able to see what functions/classes/methods are available in it. I want to call the help function on each one. In Ruby I can do something like ClassName.methods to get a list of all the methods available on that class. Is there something similar in Python? eg. something like: from somemodule import foo print(foo.methods)  # or whatever is the correct method to call I'm using Ubuntu 17.10 with GNOME 3. How can I show all open windows of a certain application using the sidebar (aka Ubuntu Dock)? Right now I have to right-click and select "all windows" to see my other open windows.   Is there a quicker way to do this? Posting and answering questions you have already found the answer to Sometimes you spend a day or more solving a technical problem, and when you finally solve it, you may want to post it on your blog (if you have one) to share with the community.  However, most developers don't have a lot of time to update their blogs, and that is why personal blogs are not ranked very highly on Google/Bing.  So even if you describe a brilliant idea, chances are that, except a few of your friends, nobody will ever find it. This is a common reason why some developers start their blogs and soon give up; it is not interesting to write for the community if you have no feedback on your posts.  Unlike personal blogs, Stack Exchange sites are highly ranked in Google (I was amazed when I saw that a question asked on SO just an hour ago appeared 3rd in my Google search!), so if your question and answer are valuable for others, they will be rated highly and will be visible for other developers.  With this in mind, is it good practice to post a question and answer it yourself immediately when you want to share an idea with the community? How slow are .NET exceptions? I don't want a discussion about when to and not to throw exceptions. I wish to resolve a simple issue. 99% of the time the argument for not throwing exceptions revolves around them being slow while the other side claims (with benchmark test) that the speed is not the issue. I've read numerous blogs, articles, and posts pertaining one side or the other. So which is it?  Some links from the answers: , , . Pass shell variable as a /pattern/ to awk Shutdown and User button missing in panel So, my update to 13.04 didn't go very well. Due to the lack of a decent driver (Yes, i'm unlucky to have a legacy driver which doesn't play nice with the new Xorg.), I had to mess around with stuff to first troubleshoot and afterwards "fix" my system.  I've finally got unity back, but now CtrlAltarrow and CtrlAltShiftarrow don't work anymore. They are bound in "keyboard" > "shortcuts", but nothing happens when I try it. A strange thing is that other keyboard shortcuts, like ctrlaltt to show terminal are still working.  I noticed that CtrlAltarrow doesn't show in the list with "unity shortcuts" (the list that shows when you hold the super key).  Does anyone know how to re-enable this way of workspace switching?  I enabled workspaces in the appearance menu. It doesn't have any effect though. Switching via the workspace-switcher in the unity dash works fine though.  CCSM is installed, but I can't seem to find a way to add keyboard bindings there.     System: ubuntu 13.04 64bit How to animate morphing a rectangular plane into a sphere I'm working through Exercise 40 from section 1.2.3 of Knuth's The Art of Computer Programming volume 1, but am finding myself unable to produce a rigorous proof, and the one  is suspect and not quite clear enough (for me, at least) in some of the steps; in particular, how to "[identify] the $k$th order coefficient in [the] two polynomials."  The problem is this: given a Vandermonde matrix $[x_j^i]_n$, show that the inverse is given by  $$ [b_{ij}]_n = \left[ \frac{    \sum_{\substack{1 \leq k_1 &lt; \dotsc &lt; k_{n-j} \leq n\\k_1,\dotsc,k_{n-j} \neq i}} (-1)^{j-1} x_{k_1} \dotsc x_{k_{n-j}} }{    x_i \prod_{\substack{1 \leq k \leq n\\k \neq i}} (x_k - x_i) } \right]_n\text{.} $$  The author gives a hint by stating that the sum in the above numerator is just the coefficient of $x^{j-1}$ in the polynomial $(x_1-x)\dotsc(x_n-x)/(x_i-x)$; and he gives an intermediate result showing the explicit multiplication of the matrix and its inverse as  $$    \sum_{1 \leq t \leq n}b_{it}x_j^t    =    \frac{       x_j \prod_{\substack{1 \leq k \leq n\\k \neq i}} (x_k - x_j)    }{       x_i \prod_{\substack{1 \leq k \leq n\\k \neq i}} (x_k - x_i)    }    =    \delta_{ij}\text{.} $$  The only other hint as to the type of solution he was expecting is a reference to A. de Moivre's The Doctrine of Chances, 2nd edition, pp. 197-199, which deals with polynomial recurrence relations and difference products (available ).  At the least, I was just hoping someone could either verify the proof is correct at proofwiki and possibly fill in exactly how one identifies the $k$th order coefficient in the proof; or perhaps explain a proof strategy as to what steps to take where the intermediate result is obtained at some point before the final result.  Thanks so much for any help. Orphaned tag wiki edits have broken activity entries Show Kripke's model proving that the following formula isn't tautology in intuitionistic logic. $ \neg ( p \wedge q ) \implies (\neg p \vee \neg q) $  Please help/hint me ;)