I joined SE network sites. As I am new, I have low reputation. As a part of contribution, I cast votes.  But when I cast votes, I see the following message.    Today, I gained 15 reputation on money.stackexchange. Then I cast votes and those reflected immediately; the earlier message disappeared. That means my votes are being reflected now immediately.  Looking at the message above, I was assuming that my votes are being recorded. It's just that those are not visible publicly.  When I go to my Activity section of my profile, I see following:    That section shows I only cast two votes. I have cast those two votes after I got 15 reputation. I do not see the vote count for those I cast before that.
Users below 15 reputation can't effectively vote. It says:     Votes cast by those with less than 15 reputation are recorded, but do not change the publicly displayed post score   Does it mean that they will take effect after I reach 15 reputation or because they were cast before, they're recorded but ignored?
Prove that even + odd is odd. Prove that a even number + odd number = odd number  Let $x$ be the even number, let $y$ be the odd number.   From the definition of odd numbers, $y + 1$ is even.   Let:  $$x + y = z$$  Suppose $z$ is even.   $$x + y = z$$  It follows that:  $$x = x + y - y = z - y$$  But I cant think of any other contradiction here. The issue is with the assumption I suppose. Any help is appreciated! Most RPGs teach you that casual violence is the best solution to all your in-game problems. This is so well established a part of the vast majority of RPGs that there are entire satire RPGs like Greg Costikyan's  and John Tynes'  dedicated to showcasing the issue. Even now that the '80's anti-RPG hysteria is past, you see more sober critiques of endemic violence in RPGs in places like . In most RPGs, PCs become inured to murder and other antisocial activities very quickly, and enter the depths of depravity that wouldn't be appropriate in the worst parts of the world. Armed robbery, mass murder, and genocide become routine parts of an adventurer's day, something only stick-in-the-mud characters with the most extremely stated ethics object to. , even though it is not properly applied to just any conflict, is a PC's friend and they generally escalate any conflict in that direction. The sophistication of the gamer mindset towards introspection on this issue can be demonstrated in that the most meaningful question usually debated about in-game violence is some variant on &quot;but should we kill the noncombatant children&quot; or &quot;can we just murder people out of hand as long as they're from a typically evil race?&quot; In the real world, we generally a priori regard anyone having to have this discussion as a monster already. (P.S. The &quot;wipe out a given evil race&quot; thing isn't the point of this question; it is only mentioned to indicate that it's only &quot;that far&quot; that usually causes ethical handwringing from players, when that is a really quite extreme case and we should be uncomfortable with casual violence a lot sooner. ) What I'd like to have is a more realistic in-game treatment of conflict.  People getting wounded and giving up, taking and ransoming of prisoners, not always escalating a fistfight to weapons, not always escalating weapon combat to killing, etc.  Heck, as I write this, I'm watching an episode of Adventure Time with my daughter and the protagonists snuck in and rescued a princess kidnapped by the Ice King and then exit right next to his sleeping form. 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