I'm creating a Death Race map and I want to make sure only "OP's" can stay in Game Mode 1 and all the rest of the players stay in Game Mode 2 (in Minecraft 1.12)  I tried to leave a Command Block causing specific people to stay in Game Mode 1, but it is a map with a lot of players and I want to make it possible in the future to easily change who is in Game Mode 1 and Game Mode 2.
When a player joins the server, this command block (containing gamemode 2 @a) puts them into gamemode 2/adventure mode. How can I change this so that only non-admin/not "opped" players' gamemode gets changed?
How to rename multiple files sequentially from command line? How to rename file as below  AS1100801000002.RAW7AGS  AS1100801001008.RAW7AH4 AS1100801002001.RAW7AH9 AS1100801003002.RAW7AHE AS1100801004009.RAW7AHT AS1100801005002.RAW7AHY AS1100801010002.RAW7AJ3   to new name  AS1.txt AS2.txt AS3.txt AS4.txt AS5.txt AS6.txt AS7.txt Are comments safely hidden once the document is compiled? Interpreting plot.lm() Setting up a bicycle for someone with restricted knee articulation My father, now in his 70's, had a left knee replacement several years ago. He has limited movement in that knee - probably about 85 degrees on a good day. His knee can extend fully, but cannot bend as much as it should. As a result, he cannot pedal a bike he cannot get his left leg over the top of the pedal stroke.   He is desperate to get back onto a bike, he knows he won't be ripping up the road and winning races like the old days, but wants the freedom to go for a slow easy rides.    Does anyone have suggestions as to a solution to the problem. We don't mind spending money if we know the solution will work, but he can't afford to throw big money at wild ideas that may or may not work. If we find a solution, a new bike is likely.   We have access several mountain bikes in a range of sizes to trail ideas, and we have all the tools and skills to build bikes up from parts and rearrange things as needed.    EDIT: Thanks everyone - all great suggestions. What am am going to do is got tto the LBS and get hold of a cheap set of short cranks for around $30- probably from a kids bike, in the 120-150 size range, and see if he can ride that. Depending how he goes, I'll try a standard right crank and a short left crank. If all else fails, we will go for the Power Cranks   UPDATE: In case anyone else has similar problems. Got some 152mm cranks for $30. Set an old  mountain bike up with the seat as far back as possible. The old man is able to ride reasonably comfortably, now has a smile from ear to ear - any suggestions how to remove it - doesn't fit with the grumpy old man image :)   Has got me wondering how many people with minor knee problems would benefit from short(er) cranks....... If A is invertible, prove that $\lambda \neq 0$, and $\vec{v}$ is also an eigenvector for $A^{-1}$, what is the corresponding eigenvalue? If A is invertible, prove that $\lambda \neq 0$, and $\vec{v}$ is also an eigenvector for $A^{-1}$, what is the corresponding eigenvalue?  I don't really know where to start with this one. I know that $p(0)=det(0*I_{n}-A)=det(-A)=(-1)^{n}*det(A)$, thus if both $p(0)$ and $det(0) = 0$ then $0$ is an eigenvalue of A and A is not invertible. If neither are $0$, then $0$ is not an eigenvalue of A and thus A is invertible. I'm unsure of how to use this information to prove $\vec{v}$ is also an eigenvector for $A^{-1}$ and how to find a corresponding eigenvalue. How to determine exact contrast ratio Because of the recent Web accessibility Law in my region, I need to ensure I'm designing with an appropriate contrast ratio.  WCAG says the value of this ratio is 4.5:1    How do I figure this out in in Photoshop and Illustrator? Page layout assignments with XML metadata API How do I define page layout assignments for different record types via metadata XML files? I have the following recurrence that I've been pounding on:  $$ a(0)=1\\ a(1)=1\\ a(2)=2\\ a(2n)=a(n)+a(n+1)+n\ \ \ (\forall n&gt;1)\\ a(2n+1)=a(n)+a(n-1)+1\ \ \ (\forall n\ge 1) $$  I don't have much background in solving these things, so I've been googling around looking for different techniques. Unfortunately, I haven't been able to correctly apply them yet. So far I've tried:   Characteristic equations Generating functions Plugging it into Wolfram Alpha Telescoping Observation   I'm sure that one or more of these is the way to go, but my biggest problem right now is figuring out how to deal with the idea that there are different equations for odd and even values of $n$. I'm not necessarily looking for a solution (though it would be gratefully accepted), but any nudges in the right direction would be much appreciated.    To follow up, it turned out that the speed problem described in my comment, below was related to the Decimal implementation in Python 2.7. Switching to Python 3.3 (and Java) made everything many orders of magnitude better. Determine the Galois group of $\mathbb{Q}(\sqrt{a+b\sqrt{d}})$ Suppose $L=\mathbb{Q}(\sqrt{a+b\sqrt{d}})$,($d$ and $a+b\sqrt{d}$ are square free algebraic integers) when is $L/\mathbb{Q}$ a normal extension? When does $Aut(L/\mathbb{Q})=\mathbb{Z}/4\mathbb{Z}$ or $Aut(L/\mathbb{Q})=\mathbb{Z}/2\mathbb{Z}\times \mathbb{Z}/2\mathbb{Z}$? What is a plain English explanation of "Big O" notation? I'd prefer as little formal definition as possible and simple mathematics. Trying to wrap my head around the ways to properly handle collision in a game designed around components.  I see many examples have some sort of PhysicsComponent that gets added to the entity's list of components but the actual implementation is confusing me.  For this to work, the PhysicsComponent would need access to the world around it. This doesn't make intuitive sense to me. Shouldn't a component be unaware of not only its container (the entity), but its container's container (the world)?  To me, it sounds like the level or scene should maintain a list of these entities and every game update, loop through the entities to determine which collide.  My question is firstly, whether or not this is good design, and secondly, how to determine which entities can collide. I suppose solid entities could implement an empty IRigidBody interface so the level could determine which entities in the list support collision. But is this breaking the component design?  Instead, should they contain an empty RigidBody component? This may actually be better because it may not always be empty and this approach is more future-proof. The only problem with this is the complexity. The scene would have to loop through not only every entity, but also every entity's components to determine if it had this RigidBody component.  Thirdly, when they do collide both entities should be informed somehow and I am unsure on how to accomplish this either.  Let's say that both entities contained a HealthComponent and when they collided both their healths would be decreased by some arbitrary value, 5. I suppose it would be the scene's responsibility to handle this when it detects a collision between two entities?  But then is the scene responsible for too much? I could see this possibly getting out of hand and becoming unwieldy when the scene is responsible for many things entities should not (?) have access to.  Edit: Question updated with more details. I tried Office 2013, but now wish to uninstall it. I tried to uninstall it but it always hangs at step  2 out of 4. It uses no CPU and no disk activity. So basically it's just idle.   Does anyone have a solution to this problem? How to Deserialize XML document Where can I find the source code for the Ubuntu Kernel? I'd like to build my own copy of the Ubuntu kernel. Where can I get the source code? Solve differential equation:  $x'=x^2- \frac{2}{t^2}$  Maybe is it sth connected with homogeneous equation? I have no idea how to solve it. I have used the code shown below to draw a static CMOS inverter. I have tried to use the TikZ library calc to calculate the point at which drains of the PMOS and the NMOS devices meet; and the mid-point of the line which connects the gates of the two devices. Apparently calc gets the y coordinates of the points right. However, calc seems to get the x coordinates of the points wrong. What could I be doing wrong?  Here is the TikZ code:  \documentclass{standalone} \usepackage[americaninductors]{circuitikz} \usetikzlibrary{calc} \begin{document} \begin{circuitikz} \draw % Draw MOSFETs: (0,0) node [pigfete,yscale=-1,anchor=S] (M1) {} (M1.D) node[nigfete,anchor=D] (M2) {} (M1.G)--(M2.G) % The line connecting the gates of the MOSFETs. ; % Draw the power rails: \draw ($(M1.S)-(2.0,0)$) -- (M1.S) -- ($(M1.S)+(1.2,0)$); \draw ($(M2.S)-(2.0,0)$) -- (M2.S) -- ($(M2.S)+(1.2,0)$); % Input and output nodes: \node (I) at ($0.5*(M2.G)+0.5*(M1.G)$) {}; % The mid-point between the gates. \node (O) at (M1.D) {}; % The point at which the drains of the MOSFETs are conneted. % The Input and output lines. \draw ($(I)-(.8,0)$) -- (I); \draw (O) -- ($(O)+(0.8,0)$); \end{circuitikz} \end{document}   Here is the figure that I get: Note that that input and the output lines are not connected to the rest of the circuit. Can we attribute the problem of the lines not being connected, to the rest of the circuit, to the way I am using calc? "A friend of my father" vs. "a friend of my father's" — which one is right? Why? I have seen them both in my reference book, which is written by a native speaker. I wonder why there are two different phrases to describe the same meaning and am looking forward to some reasonable details to explain why this is so. divisor of a product of integers is a product of divisors I read this recently on the web and can't manage to understand it. Not homework -- I haven't done math homework for years.  If $d\mid ab$ then $d=d_1 d_2$, that $d_1|a$, that $d_2|b$ and, further, if $(a,b)=1$ then $(d_1,d_2)=1$.  I know it's the same question... if $a = a_1 a_2 ... a_n$, why can't $d$ divide some $a_i$ and only $a_i$? I have a site that is in French and English. I am able to successfully setup so that users can switch back and forth between the two domains to view either language, however I cannot seem to keep users logged in. When they are logged into the english domain and then switch to the french domain they are required to login again. However if they switch back to the english domain they are still logged in.  As an example we'll use www.english-domain.com as the base (default) domain and www.french-domain.com as the secondary domain  In settings.php I have modified the following, however it doesn't seem to be keeping them logged in. Am I missing something?  /**  * Drupal automatically generates a unique session cookie name for each site  * based on its full domain name. If you have multiple domains pointing at the  * same Drupal site, you can either redirect them all to a single domain (see  * comment in .htaccess), or uncomment the line below and specify their shared  * base domain. Doing so assures that users remain logged in as they cross  * between your various domains.  */ $cookie_domain = 'english-domain.com';   Note: That I have also flushed both site and browser cache as well as deleted any cookies left on my machine.  Update:  Here are my language settings: What's the difference between "cd ../" vs. "cd /.."?