When someone asks me &quot;How are you doing?&quot; Why do we answer &quot;good&quot; instead of &quot;well&quot; (adv. for doing) ?
What is a natural response to &quot;Good to see you. How you doing?&quot;? Will a natural response include &quot;doing&quot; as in &quot;I'm doing okay&quot; or will &quot;I'm okay&quot; be more natural?
How can I calculate the number of work days between two dates in SQL Server?   Monday to Friday and it must be T-SQL. When I use a multiclass move to choose Animal Companion, do I get Command for free? I'm not too sure how to describe the effect that I'm going for or what it is even called.  Thus, I'm having some trouble finding any help through Google.    I want to accomplish something like this "SLOPED" text below, but have the bottoms of the letters follow the slope as well instead of being horizontal.    I have tried using the free transform tool, skewing, and using perspective, but I don't like the effect they are resulting in.  All of the tools that I just mentioned result in the appearance of the word being angled away from the viewer (perspective).  I want more of this style effect, whereas the letters are not skewed horizontally, but scaled evenly along a path that I lay out.  What is the name of this text effect?  Can anyone point me in the right direction to a tutorial or know how to accomplish this themselves?  I know that I could go through and do this letter by letter, but I was really hoping to find an easier method.  EDIT I have removed many elements of my design and quickly threw some sample text in it, but this should give you an idea of what I am trying to accomplish.  I want a mixture of the above and below effects. Do not disturb mode - but allow certain apps How do I mention my own products in answers? Twice now I've seen questions on Stack Overflow where one of my company's products might provide an answer to the question.  One was a slightly vague connection about object-relational mapping, but the other was a specific question about workshop/event management where we have a product which is almost an exact match for the questioner's needs.  Of course the questioner should take a pinch of salt with anything I say about it, but it might be useful to have the product brought to his attention as one possible solution.  What are the rules and guidelines about answering with something I worked on? Accessing class members on a NULL pointer I was experimenting with C++ and found the below code as very strange.   class Foo{ public:     virtual void say_virtual_hi(){         std::cout &lt;&lt; "Virtual Hi";     }      void say_hi()     {         std::cout &lt;&lt; "Hi";     } };  int main(int argc, char** argv) {     Foo* foo = 0;     foo-&gt;say_hi(); // works well     foo-&gt;say_virtual_hi(); // will crash the app     return 0; }   I know that the virtual method call crashes because it requires a vtable lookup and can only work with valid objects.   I have the following questions    How does the non virtual method say_hi work on a NULL pointer? Where does the object foo get allocated?   Any thoughts? inverted breve accent in math mode What does the helpful flag mean? I don't see "Helpful" in the list of things I can do when I press the flag link.   In my profile page I saw "6 helpful flags."  How do I earn these flags?  May I make them on other peoples' posts or comments?   This is what I am talking about: Proving $f(x,y,z)=\big(\frac{x}{a+x+y+z}, \frac{y}{a+x+y+z}, \frac{z}{a+x+y+z} \big)$ is injective Let $a\in \mathbb{R}$, $a\neq 0$, and $E=\{(x,y,z)\in \mathbb{R}^3:a+x+y+z\neq 0\}$ and $f:E\rightarrow \mathbb{R}^3$ defined by $$ f(x,y,z)=\big(\frac{x}{a+x+y+z}, \frac{y}{a+x+y+z}, \frac{z}{a+x+y+z} \big) $$ Show that $f$ is injective.    I've been trying to prove it directly by showing that if $f(x_1,y_1,z_1)=f(x_2,y_2,z_2)\Rightarrow$ $x_1=x_2, y_1=y_2,z_1=z_2$. But I get a system of equations which I'm find difficult to deal with. Any help would be greatly appreciated. Object glitching/dissapearing in render due to parenting problems I have completed my animation but I realised when I render it that one of the propellers blades starts to glitch. On some frames it is in shot and some it is out of shot and this is really strange. These 'blades' are both parented to the same 'propeller' and the 'propeller' is parented to the middle ball. I have baked the animation through so this shouldn't be a problem. These propellers are passive rigid bodies. I have tried to figure out this problem and I just can't get to a solution. I've never had it where a rigid body object glitches out like that in the rendered animation, it's almost like it's jumping, which on the render these frames show the object as invisible. The video attached will show.   If anyone has experienced problems like this or knows an answer to my dilemma that would be greatly appreciated, thanks! Every time I call \section{**Section Name**}, a number appears to the left of the name of the section.  How do I hide this number? SQL query that concatenates values from duplicate rows in a single table Let's say I have a table of employees, like this:  Name     Sex     Role  Bob      M       Developer Joe      M       QA   Now, I have a problem with duplicated rows in this table. I will fix it sometime but it's not the issue. What I currently need is something that queries such a table:  Name     Sex     Role  Bob      M       Developer Bob      M       Janitor Joe      M       QA Joe      M       CEO   And will output the following rows:  Name     Role  Bob      Developer, Janitor Joe      QA, CEO   It doesn't matter to me if the "Role" will be split to separate columns or be a single column with multiple values.  Using SQL Server 2008 if it matters. Can I use the Unity launcher icon to minimize applications/windows? According to , POST is used to create a resource:  The POST method is used to request that the origin server accept the entity enclosed in the request as a new subordinate of the resource identified by the Request-URI in the Request-Line.  According to , PUT is used to create or replace a resource:  The PUT method requests that the enclosed entity be stored under the supplied Request-URI. If the Request-URI refers to an already existing resource, the enclosed entity SHOULD be considered as a modified version of the one residing on the origin server. If the Request-URI does not point to an existing resource, and that URI is capable of being defined as a new resource by the requesting user agent, the origin server can create the resource with that URI.  So which HTTP method should be used to create a resource? Or should both be supported? Can a homomorphic encryption scheme be made CCA2 Secure? Is it possible to modify a homomorphic encryption scheme so that it can be CCA2 secure?  From the definition of a homomorphic scheme, it seems that it is malleable, which would result in lack of CCA2 security. So, if we use the regular method to convert a CPA secure scheme to CCA2 secure scheme (using a hash of the message and a random value), will it still preserve its homomorphic property? Please correct me if my understanding is wrong. Explain how (or if) a box full of photons would weigh more due to massless photons I understand that mass-energy equivalence is often misinterpreted as saying that mass can be converted into energy and vice versa.  The reality is that energy is always manifested as mass in some form, but I struggle with some cases:  Understood Nuclear Decay Example  In the case of a simple nuclear reaction, for instance, the total system mass remains the same since the mass deficit (in rest masses) is accounted for in the greater relativistic masses of the products per $E=\Delta m c^2$.  When a neutron decays and you are left with a fast proton and a relativistic electron.  If you could weigh those two without slowing them down, you would find it weighed as much as the original neutron.  Light in a Box  This becomes more difficult for me when moving to massless particles like photons.  Photons can transmit energy from one heavy particle to another.  When a photon is absorbed the relativistic mass (not the rest mass) of the (previously stationary) particle that absorbs it increases.  But if my understanding is correct, the energy must still be manifested as mass somehow while the photon is in-flight, in spite of the fact that the photon does not have mass.  So let's consider a box with the interior entirely lined with perfect mirrors.  I have the tare weight of the box with no photons in it.  When photons are present the box has an additional quantifiable amount of energy (quantified below) due to the in-flight photons.  Say there are $N$ photons... obviously assume $N$ is large.  $$\Delta m = \frac{ E }{ c^2 } = \frac{ N h }{ \lambda c}$$  Interactions are limited to reflections with the wall, which manifest as a constant pressure on the walls.  If I hold this box in a constant gravitational field (like the surface of Earth) then there will be a gradient in the pressure that pushes down slightly.  Is this correct?  Wouldn't there still technically be mass as the photons are in-flight, which would cause its own gravitational field just as all matter does?  How is this all consistent with the assertion that photons are massless?  Is it really correct to say that photons don't have mass?  It seems to be a big stretch.  Please offer a more complete and physically accurate account of this mirror-box. Where is the "Manipulate Centers Only" button in Blender 2.8? I have looked just about everywhere on the Internet and I can't find the answer to this question. Where the hell is the "Manipulate Centers Only" button in Blender 2.8???? It's the the double arrow icon here:    I seem to have enabled it somehow and I can't scale or rotate my object. Where is "Regular Solids" option? Following an online tutorial that uses an object named "icosahedron" from Add > Mesh > Regular Solids > Archimedean > Icosahedron. This object is not available in my version of Blender (2.74). Presenter asks me to include an add-on named "Add Mesh: Regular Solids", which again is not listed in my User Preferences dialog. What can I do about it? How to remove the WordPress version from some .css/.js files I know that I can use the following function to remove the version from all .css and .js files:  add_filter( 'style_loader_src', 'sdt_remove_ver_css_js', 9999 ); add_filter( 'script_loader_src', 'sdt_remove_ver_css_js', 9999 ); function sdt_remove_ver_css_js( $src ) {     if ( strpos( $src, 'ver=' ) )         $src = remove_query_arg( 'ver', $src );     return $src; }   But I have some files, for instance style.css, in the case of which I want to add a version in the following way:  function css_versioning() {     wp_enqueue_style( 'style',         get_stylesheet_directory_uri() . '/style.css' ,         false,         filemtime( get_stylesheet_directory() . '/style.css' ),         'all' ); }   But the previous function removes also this version. So the question is how to make the two work together? I am just looking for some clarification on this exercise:  Let $A = \{a,b,c,d\}$. Give an example of a relation $R$ on $A^2$ which is reflexive, symmetric, and not transitive.  I understand that if I was only dealing with $A$ and and not $A^2$ I could give an answer similar to:  $R = \{(a,a),(a,b),(a,d),(b,a),(b,b),(c,c),(d,a),(d,d)\}$  Here $R$ is reflexive, symmetric, and not transitive.  What is confusing me is the fact that we have $A^2$. I am not sure what I am missing here. I am looking through my book to see if I can figure this out, but if someone could help shed some light on this it would be appreciated.  Thanks,  Tony