 But I think it's asking a lot of its players, especially in the demo, it's asking a lot of its players to go through that. I liked it. There was this neat little wood carving thing that happened towards the end that I really kind of enjoyed. Something to break the monotony there. It was, yes. It was. But you had to get through. That was towards the end of the demo. You had to get through all that stuff. Get through the mundane to get to something that gives you life again. And I think that's what this, from what you're describing, sounds like that's the message that the game is trying to give you.