 It got into a vicious cycle where every delay caused more problems because people were working in the short term thinking, hey, we're going to release this game in two years. Oh, no, now we have another two years. Oh, all the decisions we made are now in really bad shape because they were made under the assumption we were actually going to release two years ago. So, yeah, it was just a mess of a situation and trend chasing in the absolute worst sense of the word.