title: How to enable/disable HUD, based on which camera is rendering
body: <p>In my scene I have a MainCamera and a MiniMapCamera. I also have a HUD that is currently being drawn by both cameras. I would like to remove it from the MiniMapCamera but when I use <code>Camera.current.name</code> to check which camera is rendering, It does not work. I am doing this in an <code>Update()</code> function. Should I be trying somewhere else?</p>