title: How do I start with 3D tile based game
body: <p>I'd like to write a strategy game where it's map will be 3D tiled. I've read some articles on gamedev but most of them are trying to implement 3D in 2D space. I wonder how in nowadays it is implemented using 3D cards. I wonder if using Irrlich will be an overkill (it has a nice heightmap scene node).</p>
  
  <p>Thanks in advance,
  ternyk</p>