title: How do you apply Scrum to the design part of web development?
body: <p>I'm starting to learn about Scrum, and I'm interested in trying it out with our development team.  I have a lot of questions about it...but my biggest mental roadblock is in the actual graphical design.</p>
  
  <p>With our current development cycle [waterfall-esque], our graphical designer lays out the page with all the imagery and such based on a loose PRD.  If we were to utilize the methods of Scrum, how would this development take place?  I think we're used to seeing the big picture and driving towards it...as opposed to fitting the visual pieces together as we go, which is what I'd expect the Scrum policy for graphical design to be.</p>
  
  <p>Would it be unheard of to at least wireframe all the functionality in the backlog?  Or would it be wiser to--for the first sprint--design its functionality in such a way that we can add the new features of other sprints as we go?  (i.e. When it's time for a new feature, discuss "Where would this fit into the current design?")</p>