title: Creating a Point or Vertex in FBX SDK
body: <p>I'm trying to create a single vertex point at a given coordinate of a parent node.</p>
  
  <pre><code># create a manager, scene and node
  manager = fbx.FbxManager.Create()
  scene = fbx.FbxScene.Create(manager, "")
  node = fbx.FbxNode.Create(manager, "")
  
  # create a mesh
  mesh = fbx.FbxMesh.Create(scene, "")
  
  # How to add a single vertex to the mesh?
  
  # add the mesh attribute to the node
  node.AddNodeAttribute(mesh)
  
  # add node to the node tree
  root_node = scene.GetRootNode()
  root_node.AddChild(node)
  
  # Translate the node to (0, 0, 10)
  node.LclTranslation.Set(fbx.FbxDouble3(0, 0, 10))
  </code></pre>
  
  <p>This doesn't have to be a specific python answer. I appreciate your help.</p>