title: How to travel multiple navmeshes in Patrol.JS?
body: <p>I am using patrol.js. for navigation. On one navmesh I can navigate. Suppose I have to navMesh Can i navigate from one navMesh to other navmesh.
  <strong>code for one navmesh</strong></p>
  
  <pre><code>var objLoader = new THREE.OBJLoader();
  objLoader.load( 'https://objpatroljs-zzcpndkpct.now.sh/navmesh.obj', function( object ) {
  
  
                  object.traverse(function (node) {
                      if (node.type === 'Mesh') navmesh = node;
                  });
  
                  var geometry = new THREE.Geometry();
                  geometry.fromBufferGeometry(navmesh.geometry);
                  var zoneNodes = patrol.buildNodes(geometry);
  
                  patrol.setZoneData('level', zoneNodes);
  
                  Object.assign(navmesh.material, {
                      color: 0x009688,
                      opacity: 0.5,
                      transparent: true
                  });
  
                  scene.add(navmesh);
  
              // Set the player's navigation mesh group
                  playerNavMeshGroup = patrol.getGroup('level', player.position);
  
              }); 
  </code></pre>
  
  <p><a href="https://i.stack.imgur.com/oP4a9.jpg" rel="nofollow noreferrer">see image</a></p>
  
  <p>Thank You..!</p>