title: Drawables in Assets
body: <p>There are several drawable folders in android. the <strong>mdpi</strong>, <strong>hdpi</strong>, <strong>xhdpi</strong> etc. 
  So when I have a .png file for <strong>mdpi</strong>, <strong>hdpi</strong> etc. with the same filename but different resolutions, android will automatically pick the one that is best for my device, right? </p>
  
  <p>I need to do the same with assets. I have a <code>LoaderScreen</code> class in my game which loads all the resources in the beginning I need into a skeleton class, so I can access them easily later in the game. However, I don't know how to place 2 pictures with the same filename but different resolutions in the assets so I can load them like that :</p>
  
  <pre><code>//returns the picture, myasset.png is the filename in the assets
  loader.load( "myasset.png" )
  </code></pre>
  
  <p>Is there any way to do this?</p>