title: Is WPF 3D good alternate of DirectX and OpenGL for complex applications?
body: <p>I have used WPF's 3D capabilities for learning, and for a few implementations, and I have found it to be very capable, and I am also learning DirectX 11, and it is very tricky compared to using 3D classes in WPF. I have only used WPF 3D for very basic stuff, my question is:</p>
  
  <p>Is WPF 3D equally good for advanced applications such as 3D modelling tools, game engines and 3D simulations etc to be an alternative to DirectX and OpenGL?</p>
  
  <p>If there is anything else in the same league, please mention it too.</p>