title: I cant delete an instantiated object in unity c# using Delete()
body: <p>So im coding a grappler from my game (code is from a tutorial with minor tweaks), and im trying to get an prefab instantiated on the top of the grapple that shows the top. its currently just an empty object with a sprite renderer. The grappling is working i just need to figure out how to delete the object when im not pressing the grapple button.</p>
  <p>Code:</p>
  <pre><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class grapple : MonoBehaviour
  {
      public Camera mainCamera;
      public LineRenderer _lineRenderer;
      public DistanceJoint2D _distanceJoint;
      public Transform target;
  
  
      // Start is called before the first frame update
      void Start()
      {
          _distanceJoint.enabled = false;
      }
  
      // Update is called once per frame
      void Update()
      {
          if (Input.GetMouseButtonDown(1))
          {
              Vector2 mousePos = (Vector2)mainCamera.ScreenToWorldPoint(Input.mousePosition);
              _lineRenderer.SetPosition(0, mousePos);
              _lineRenderer.SetPosition(1, transform.position);
              _distanceJoint.connectedAnchor = mousePos;
              _distanceJoint.enabled = true;
              _lineRenderer.enabled = true;
              Instantiate(target, mousePos, Quaternion.identity);
              //if (Input.GetKey(&quot;Space&quot;))
              //{
  
              //transform.position = Vector2.MoveTowards(transform.position, target.position, 4 * Time.deltaTime);
              //}
  
          }
          else if (Input.GetMouseButtonUp(1))
          {
              _distanceJoint.enabled = false;
              _lineRenderer.enabled = false;
              Destroy(target);
          }
          if (_distanceJoint.enabled)
          {
              _lineRenderer.SetPosition(1, transform.position);
          }
      }
  }
  
  </code></pre>