title: Rocket like movement in cocos 2d V3 with chipmunk
body: <p>On tapping on screen I`m gonna apply impulse and angular rotation to sprite to move it to the sides.  But after some time OR parameters of physics body attached to sprite should go back to initial (impulse 0, angular speed = 0). What are the best ways to do that (use CCAction or on update detect parameters of physics body and change them to initial)? </p>