title: Is there a way to speed up audio .wav file using some SDL_Mixer's function?
body: <p>I am making a simple game whose audio speed should increase as the player is approaching the end of the level it is playing. So now I was wondering if there was a way to do this using SDL_Mixer. If SDL_Mixer is not the way to go could you please tell me how could I make this change in the audio file itself to make it faster. I am working with a 8-bit .wav file with 2 channels at the samplerate of 22050.</p>