title: How to import complex .dae model to SceneKit?
body: <p>I know how to export a single model (like a car) from Blender as a <code>.dae</code> file, and then import it and show it using SceneKit. And also with an animation for that model.</p>
  
  <p>But I'm wondering what the best way to import more complex model's. Like a small part of a city. Like a scene with multiple cars and, buildings and people, with different animations.</p>
  
  <p>Is there a way to do this without exporting everything as one model with one animation, and then through code in SceneKit comebine and place everything? So that as much as possible is defined in Blender/other 3D tool.</p>