title: Unity ARkit- make AR camera collide with world objects causes crash?
body: <p>Building an AR game with Unity ARKit here and I need to create collisions/allow the user, the camera object, to push objects I spawn. I tried to do what I would in a normal game - added a capsule collider/object with rigid body as child of my Ar camera here:</p>
  
  <p><a href="https://i.stack.imgur.com/V9TkK.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/V9TkK.png" alt="enter image description here"></a></p>
  
  <p>and had rigidbodies/nontrigger box colliders on my AR game objects. I want my AR camera as the person moves around to be able to push (with their "body") the game objects out of the way.</p>
  
  <p>My approach leads to some infinite loop/something where Unity loads indefinitely. What is wrong here? is this possible?</p>