title: OpenGL large VBO and VAO
body: <p>I have issue with drawing big VBO with VAO, because the VBO has more than 65536 vertices and my VAO is just uint, that has maximum 65536. </p>
  
  <p>So my question is, when you have VBO with more than 65536 vertices, how do you draw it? Do you split it into smaller VBO's and then create more VAO's?</p>
  
  <p>Lets say you have terrain of 257x257 vertices, right now I am able draw 256x256 vertices, but I will miss 513 vertices. </p>
  
  <p>Can somebody point me somewhere, where I can learn about this issue? </p>
  
  <p>Than you all.</p>