title: Sprite Kit Animations and Texture Atlases in Swift 4
body: <p>Currently working on an application that requires a little bit of animations through an array of images. I've done tons of research online on how to resolve my issue but couldn't run into anything for Swift 4. Below is my code, it shows the first picture in the loop when I run the app but no animation at all. Everything looks fine, I don't see a problem with my code but maybe you guys can help. Appreciate it in advanced!</p>
  
  <pre><code>let atlas = SKTextureAtlas(named: “mypic”)
  var TextureArray = [SKTexture]()
  var person = SKSpriteNode()
  
      override func didMove(to view: SKView) {
          person = SKSpriteNode(imageNamed: "red_1.png")
          person.size = CGSize(width: 150, height: 129)
          person.position = CGPoint(x: 0, y: 0)
          person = SKSpriteNode(imageNamed: atlas.textureNames[0])
  
          for i in 1...atlas.textureNames.count {
              let Name = "red_\(i).png"
              TextureArray.append(SKTexture(imageNamed: Name))
          }
  
          self.addChild(person)
      }
  
      override func update(_ currentTime: TimeInterval) {
          let myAnimation = SKAction.animate(with: TextureArray, timePerFrame: 0.1)
          person.run(SKAction.repeatForever(myAnimation))
      }
  </code></pre>