title: How do I set the texture sampler state in XNA for BasicEffect?
body: <p>According to microsoft the BasicEffect.Texture uses the TextureFilter state and if it's not set it uses TextureFilter.Linear.</p>
  
  <p>Where can I set the TextureFilter state for BasicEffect?</p>
  
  <p>Is it possible to set a clamp/wrap method for texture sampling?</p>