title: Is MonoGame really cross-platform?
body: <p>When I download MonoGame (which I will use in place of XNA since I'm on a Mac) and unzip it, all the MonoDevelop solution files are named <code>MonoGame.Framework.[PLATFORM NAME].sln</code>, with <code>[PLATFORM NAME]</code> being, well, the name of the OS. And the code in <a href="https://github.com/mono/MonoGame/wiki/Tutorials" rel="nofollow">the tutorials</a> is different for each platform, so it appears that for a MonoGame app to run on a different machine, it must be ported. Is this correct? If so, what other versions of XNA are there for Mono, preferably that work on the Xbox 360? I've seen MonoXNA, but it doesn't seem mature enough to use as of this post.</p>