title: 'Nearest Neighbor' zoom
body: <p>When I draw a stretched <code>Texture2D</code>, the pixels receive a Blur-like effect. </p>
  
  <p>I want to use 'pixelated' graphics in my game and would like to know how to disable this in favor of the simplest nearest neighbor zoom. </p>
  
  <p>I've created this picture for illustration: (x4 zoom)<br/>
  <img src="https://i.stack.imgur.com/qfaTc.png" alt="enter image description here"></p>
  
  <p>In what way can I accomplish this?</p>