title: In unity, use maya exported animation and other anim make animator transition will reset object position
body: <p><a href="https://drive.google.com/file/d/1As5zvqFDskCrMvxtZaHuun_auC-LVZ0J/view?usp=sharing" rel="nofollow noreferrer">here</a> is my unity project</p>
  
  <p><a href="https://drive.google.com/file/d/1s5NlNlN2FrT51kCcSWTpyu2YH2HNNe4b/view?usp=sharing" rel="nofollow noreferrer">here</a> is my maya project</p>
  
  <p><a href="https://stackoverflow.com/questions/53066922/in-unity-animator-transition-from-one-animation-to-another-will-reset-character">here</a> is my old question</p>
  
  <p>in my old question, I use paid unity asset animation occurs same problem, so I make similar animation with maya and reproduce it with free asset</p>
  
  <p>see my gif
  <a href="https://i.stack.imgur.com/oWqxO.gif" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/oWqxO.gif" alt="enter image description here"></a></p>
  
  <p>the bug is when ClimbReachTop finish and play Standing, the object position will be auto reset</p>
  
  <p>when i use similar ClimbReachTop in <a href="https://assetstore.unity.com/packages/3d/animations/rpg-character-mecanim-animation-pack-63772" rel="nofollow noreferrer">this asset</a>, the object position will not be reset</p>
  
  <p><a href="https://i.stack.imgur.com/86QKk.gif" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/86QKk.gif" alt="enter image description here"></a></p>
  
  <p><strong>so how to make animator transition not reset object position</strong></p>
  
  <p>I'm sure it's not because "apply root motion" since I drag fbx model to unity editor > animation preview, it has not option to select "apply root motion"</p>