title: libgdx crash on iphone after splash screen caused by unfound images
body: <p>I am using libGDX v 1.2.0 and have roboVM plugin 0.0.14 installed in eclipse. I have created an app that works as expected on the desktop and iOS Simulator (iOS 7.1), however when i set it to run on my iPhone 4s running iOS 7.1, it installs and shows the libGDX splash screen and then crashes and the console shows this error</p>
  
  <pre><code>com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: noodle.png
  at com.badlogic.gdx.graphics.Pixmap.&lt;init&gt;(Pixmap.java)
  at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java)
  at com.badlogic.gdx.graphics.Texture.load(Texture.java)
  at com.badlogic.gdx.graphics.Texture.&lt;init&gt;(Texture.java)
  at com.badlogic.gdx.graphics.Texture.&lt;init&gt;(Texture.java)
  at com.badlogic.gdx.graphics.Texture.&lt;init&gt;(Texture.java)
  at com.badlogic.gdx.graphics.Texture.&lt;init&gt;(Texture.java)
  at com.chiefpeanut.noodle.Assets.load(Assets.java)
  at com.chiefpeanut.noodle.MyGame.create(MyGame.java)
  at com.badlogic.gdx.backends.iosrobovm.IOSGraphics.draw(IOSGraphics.java)
  at com.badlogic.gdx.backends.iosrobovm.IOSGraphics$1.draw(IOSGraphics.java)
  at org.robovm.apple.uikit.UIView.$cb$drawRect$(UIView.java)
  at org.robovm.apple.uikit.UIApplication.main(Native Method)
  at org.robovm.apple.uikit.UIApplication.main(UIApplication.java)
  at com.chiefpeanut.noodle.IOSLauncher.main(IOSLauncher.java)
  
  Caused by: java.io.IOException: couldn't load pixmap bad zlib header
  at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.&lt;init&gt;(Gdx2DPixmap.java)
  ... 15 more
  </code></pre>
  
  <p>What on earth is causing this error and why does it only occur on my phone, not the simulator.</p>
  
  <p>Thanks in advanced for any help!!!</p>