title: Bitmap Shader with alpha channel. (Alpha is drawing black..?)
body: <p>I get my bitmap, use it as a shader tile mode.</p>
  
  <p>The PNG is mostly alpha except for the shape outline to draw.</p>
  
  <p>Except it draws the outline, but is surrounded by black, not seethrough (alpha).</p>
  
  <pre><code>    pnt.reset();
  
      if(backgroundColor == 1)
      {   
              pnt.setColor(myColor);
              pnt.setStyle(Paint.Style.FILL);
  
      }
  
       m_canvas.drawPath(path, pnt);
  
  //fillBMP = getBitmapFromAsset(m_context, "brush.png"); 
      fillBMP = BitmapFactory.decodeFile(mySDPath + "brush.png");
  fillBMPshader = new BitmapShader(fillBMP, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);  
  
  pnt.setShader(fillBMPshader);  
  
  m_canvas.drawPath(path, pnt);
  </code></pre>
  
  <p>Example below of the brush on left. But result it draws on right. </p>
  
  <p><img src="https://i.stack.imgur.com/oSrBs.png" alt="enter image description here"></p>