title: OpenGL ES, OpenFrameworks, Cinder and IOS creative development
body: <p>I'm in the middle of a difficult choice. 
  I'd like to learn a language that can help me create application with a strong artistic/creative/graphic component and use it for commercial projects for my customers. </p>
  
  <p>My first choice was OpenGL ES, i think of it as the "Standard" way to go through. 
  But, in the meanwhile, i discovered this site : <a href="http://www.creativeapplications.net/">http://www.creativeapplications.net/</a> where i found many cool apps for ios, for most built using <a href="http://www.openframeworks.cc/">OpenFramewors</a> and <a href="http://libcinder.org/docs/v0.8.2/">Cinder</a>. </p>
  
  <p>My question is: why choose this 2 "wrapper" instead of OpenGL? I need to understand benefits and disadvantages. </p>
  
  <p>I'm not sure that using these frameworks i can mix in a easy (and standard) way (As for OpenGL) UIKit/Cocoa and Graphics. At the moment i still prefer OpenGL because i know that this's the way suggested by apple (i mean... proposed by Apple) and i'm sure that i can take advantage of it for my customer too. While i' not sure that using OF and Cinder i can fully manage UIKit and Cocoa without tricks.</p>