title: WPF, any easy way to work with different screen resolutions?
body: <p>Given a WPF Application running full screen, a fair amount of controls some of which will animate from off screen to center. I was wondering if there are any special ways to save on the amount of time required to optimize an application for different screen resolutions?</p>
  
  <p>For example, using Blend I've setup some text, which is originally off screen to scroll into view. Now in design mode the start positions are static. If resolution changes the start positions will obviously not be correct. </p>
  
  <p>So I guess to correct this, during app startup. I need to </p>
  
  <ol>
  <li>Check resolution</li>
  <li>Move the text box to the desired start location</li>
  <li>Adjust the storyboard as required, so the frames all have correct co-ordinates depending on the res of the screen. </li>
  </ol>
  
  <p>I don't mind doing all of this, but if there is an easier way please share!</p>
  
  <p>Thanks</p>