title: Box2d Bodies that are really close together, are getting "stuck"
body: <p>Im using a tiled tmx map, and I created a class that adds bodies to each tile within a certain layer. This has been working great so far except for when a character or an enemy moves around on the screen, its body gets stuck on an edge between two tiles. </p>
  
  <p>This seems to happen "sometimes" and in certain spots. Jumping makes u unstuck but its annoying when it happens, and i tried increasing the position iterations, but the problem keeps reoccurring. </p>
  
  <p>Heres what my game looks like: <a href="http://i.stack.imgur.com/f5Igm.png" rel="nofollow">http://i.stack.imgur.com/f5Igm.png</a>
  I didnt render the tiles so that its easier to see what the tile's body looks like</p>