title: Debug.DrawRay doesn't show on editor
body: <pre><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class collsionCheck : MonoBehaviour
  {
      void Start()
      {
  
      }
  
      void Update()
      {
          Vector3 mouse = Input.mousePosition;
          if (Input.GetMouseButtonDown(0))
          {
              RaycastHit2D hit = Physics2D.Raycast(mouse, Vector3.zero);
              Debug.DrawRay(mouse, Vector3.zero, Color.green);
              if (hit)
              {
                  Debug.Log(&quot;hello&quot;);
              }
          }
      }
  }
  
  </code></pre>
  <p>Why isn't it working?, It doesn't show me an error. Gizmos is enabled but I still can't see it. I'm new to Unity so it can be something stupid.</p>