title: unity multiplayer - sync transform vs sync setdestination - navmesh agent
body: <p>I'm new to scripting and I've been writing a dedicated UDP server for a 1V1 game Mova style game, using Navmesh agent.
  Should I constantly update player transforms or sync only when a player clicks to move, and <code>setDestination</code> to that position on the other clients?
  Also, with regards to hacking, do I have to get everything double checked with the server? Thanks.</p>