title: Coyote time for 2D platformer
body: <p>I'm a novice game designer and a coder new to the term 'coyote time.'
  I've always felt its existence before or after practicing game design as a career ever so naturally playing other games, but now that I have to implement it to my own game I'm kind of confused how to actually attempt to do it.</p>
  
  <p>My game is set up with modified CharacterController in 3D world space as an orthographic 2D platformer. If anyone could give me where to look for head start trying to implement this feature for the first time or a very simple example I'd appreciate it very very much. Google didn't quite cut it this time for me :(.</p>