title: Centering a texture LibGDX
body: <p>I am trying to center a 256px X 256px image in LibGDX. When i run the code I'm using it renders the image in the upper right hand corner of the window. For the camera's height and width I use <code>Gdx.graphics.getHeight();</code> and <code>Gdx.graphcis.getWidth();</code> . I set the cameras position to the camera's width divided by the two and its height divided by two... this should put it in the middle of the screen right? when I draw the texture, I set it's position to the camera's width and height divided by two -- so it's centered..or so I think. Why doesn't the image draw in the center of the screen, is there something I'm not understanding?</p>
  
  <p>Thanks!</p>