title: How do you use compressed audio for SoundEffects on windows phone 7?
body: <p>I can play wav files just fine using a SoundEffectInstance but I can't find any way to play compressed audio with these libraries on the phone.</p>
  
  <p>The way I've found to do this with XNA is to use the XACT creation tool as outlined <a href="http://msdn.microsoft.com/en-us/library/bb203895%28XNAGameStudio.20%29.aspx" rel="nofollow">here</a> but the AudioEngine, WaveBank, and SoundBank classes aren't available on the phone as far as I can tell.  Through various resources I've found I've seen people using the content loader to load directly into a sound effect:</p>
  
  <pre><code>SoundEffect soundEffect = Content.Load&lt;SoundEffect&gt;(@"Content\Audio\LaserShot");
  soundEffect.Play();
  </code></pre>
  
  <p>but I can't seem to get that to work either.</p>
  
  <p>It seems to me there must be a way to do this because having all your sound effects be uncompressed wav's is a bit ridiculous.</p>