title: Why did Blender change my dimensions?
body: <p>I was working with a simple cube in Blender which I wanted to use in Unity. I was using Metric units, with a scale of X=1, Y=1, Z=1 and Dimensions of X=1, Y=1, Z=1. I pulled it into Unity and it was working fine! </p>
  
  <p>I know I definitely saved the Blender file, because this has happened twice now.</p>
  
  <p>When I came back to it later, the scale was the same, but the dimensions changed to X=1.058, Y=1.058, and Z=1.058. Why did this happen? Thankfully it's already working in Unity so I don't have to reimport, but it's a little weird that the dimensions changed.</p>