title: Android SDK - Preloading a small images gets my application to exceed memory
body: <p>I am trying to write a simple app for android. I am trying to preload 7 jpg images each of size ~75KB and resoluton 768x480. When run on HTC Flyer it runs fine. When run on HTC Evo 3D it crashes. Apparently I am allocating too much memeory:</p>
  
  <pre><code>1658880-byte external allocation too large for this process.
  Out of memory: Heap Size=6663KB, Allocated=4297KB, Bitmap Size=25278KB, Limit=32768KB
  Trim info: Footprint=6663KB, Allowed Footprint=6663KB, Trimmed=452KB
  VM won't let us allocate 1658880 bytes
  Clamp target GC heap from 33.136MB to 32.000MB
  </code></pre>
  
  <p>which seems quite weird. Am I supposed to create smaller images? I seems unlikely given today's high resolution screens. Am I suppose extend heap size? Well that's only supported from Android 3.0. What is the proper solution?
  Btw. code I used for preloading images is:</p>
  
  <pre><code>    stringsImages = new Drawable[]{
              getResources().getDrawable(R.drawable.strings0),
              getResources().getDrawable(R.drawable.strings1),
              getResources().getDrawable(R.drawable.strings2),
              getResources().getDrawable(R.drawable.strings3),
              getResources().getDrawable(R.drawable.strings4),
              getResources().getDrawable(R.drawable.strings5),
              getResources().getDrawable(R.drawable.strings6)
      };
  </code></pre>
  
  <p>To be sure to avoid possible confusion in calculations I am also using ~5MB additionally for calculations on audio data.</p>