title: How to convert a JPG or PNG file to RGB_565 format and load to opengles 2.0 in android?
body: <p>I am working on a application for android with Opengl es 2.0. Currently I am loading a huge file of size 2048x2048 for texture. I basically have a lot of 256x256 images merged into this one big file to save time loading into the app. I got to know that by converting this jpg file to a RGB_565 i can save some meory and there by loading faster. </p>
  
  <p>I tried to google this but did not find any direct way to convert a jpg to a format that is of RGB_565 to load into opengl. When i try to load the normal jpg to opengl using the extension as RGB_565 i do only get a black screen. Please let me know how to convert a simple jpg file to a format that can be loaded faster for example the RGB_565 format. </p>
  
  <p>Also please let me know your ideas in handling textures with android to make a android application load things faster and give good performance results. </p>