title: How to use properties from SCNFloor with Swift and Scenekit?
body: <p>I can't figure out how to access properties from the Scenekit SCNFloor class using Swift, in objective-c they do it like this:</p>
  
  <pre><code>SCNNode*floor = [SCNNode node];
  floor.geometry = [SCNFloor floor];
  ((SCNFloor*)floor.geometry).reflectionFalloffEnd = 10;
  </code></pre>
  
  <p>This creates the floor, how do i acces "reflectionFalloffEnd"?</p>
  
  <pre><code>let levelFloor = SCNNode()
  levelFloor.geometry = SCNFloor()
  </code></pre>
  
  <p>Thanks</p>
  
  <p>EDIT  Thanks for the quick responses it works now :) </p>