title: XNA Screen Management
body: <p>im using this example from the AppHub <a href="http://create.msdn.com/en-US/education/catalog/sample/game_state_management" rel="nofollow">http://create.msdn.com/en-US/education/catalog/sample/game_state_management</a><br>
  Im using this example to create a menu system for my game. The game is already created and working without any sort of Menu's etc hence why i wish to use the game state management.</p>
  
  <p>I have been looking at the example and it only really says to implement the game code into the GameplayScreen class. However I have problems with this as I cant then load certain game elements at this location for several reasons (One being that this class doesnt inherit the Microsoft.Xna.Framework.Game) So im a bit of a loss how i can load them somewhere else for example and get access to them still. My Game is made up of two pieces primarily, PongSystem Which controls most of the game and PongGame which holds most of the nitty gritty of the game. </p>
  
  <p>If someone could help by explaining how i can implement my game into this example the easiest way that would be appreciated. 
  My game can be found here - <a href="http://min.us/mYZYMgzdC" rel="nofollow">http://min.us/mYZYMgzdC</a></p>
  
  <p>Thanks for the help :)</p>