title: UE4 Test if pawn is controlled pawn
body: <p>I made up a C++ ThirdPersonExample project. I added several ThirdPersonCharacter BP. (TPC BP) I added a variable to the TPC BP.</p>
  
  <p>I play as one of the TPC BP's. The other ones are controlled by AI.</p>
  
  <p>In Event Graph of TPC BP, on Event BeginPlay, I want to set a variable if this current instantiated TPC BP is the controlled pawn - ie it's me playing!</p>
  
  <p>I see that you can set variables.</p>
  
  <p><a href="https://i.stack.imgur.com/BRqx1.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/BRqx1.png" alt="sample of setting variable"></a></p>
  
  <p>However:</p>
  
  <ol>
  <li>I only want to set a variable if I'm not the Controlled Pawn</li>
  <li>I want to also set another variable if I am the Controlled Pawn.</li>
  </ol>
  
  <p>I may be thinking of this the wrong way...any help appreciated.</p>