title: Whats the error in my logcat?
body: <p>I am almost finished with my game now, but today I encountered a real anoying problem. When I start the game and just wait for a few secounds, the program automaticly shuts down. And I ahve no explonation fot it.</p>
  
  <p>This is what my logcat shows:</p>
  
  <pre><code>01-22 16:20:31.232: DEBUG/szipinf(333): Initializing inflate state
  01-22 16:20:31.563: DEBUG/PhoneWindow(333): couldn't save which view has focus because the focused view com.JDLApps.Snake.FrameWork.AndroidFastRenderView@4050f950 has no id.
  01-22 16:20:36.362: WARN/ActivityManager(73): Activity pause timeout for HistoryRecord{406532f8 com.JDL.Apps.Snake/.SnakeGame}
  01-22 16:20:43.682: INFO/ActivityManager(73): Start proc com.android.launcher for activity com.android.launcher/com.android.launcher2.Launcher: pid=358 uid=10026 gids={}
  01-22 16:21:20.393: ERROR/InputDispatcher(73): channel '406762c0 com.JDL.Apps.Snake/com.JDL.Apps.Snake.SnakeGame (server)' ~ Consumer closed input channel or an error occurred.  events=0x8
  01-22 16:21:20.402: ERROR/InputDispatcher(73): channel '406762c0 com.JDL.Apps.Snake/com.JDL.Apps.Snake.SnakeGame (server)' ~ Channel is unrecoverably broken and will be disposed!
  01-22 16:21:21.092: INFO/WindowManager(73): WIN DEATH: Window{406762c0 com.JDL.Apps.Snake/com.JDL.Apps.Snake.SnakeGame paused=false}
  01-22 16:21:21.142: WARN/ActivityManager(73): Timeout of broadcast BroadcastRecord{40728640 android.intent.action.TIME_TICK} - receiver=android.app.LoadedApk$ReceiverDispatcher$InnerReceiver@406300f8, started 56630ms ago
  01-22 16:21:21.142: WARN/ActivityManager(73): Receiver during timeout: BroadcastFilter{4062f930 ReceiverList{4062f8b8 73 system/1000 local:406300f8}}
  01-22 16:21:21.172: INFO/ActivityManager(73): Process com.JDL.Apps.Snake (pid 333) has died.
  01-22 16:21:21.362: INFO/WindowManager(73): WIN DEATH: Window{4072b188 SurfaceView paused=false}
  01-22 16:21:21.443: INFO/ActivityManager(73): Low Memory: No more background processes.
  </code></pre>
  
  <p>I have unfortunately no code to share because I don't know were the program crashes.</p>
  
  <p>EDIT: Drawing code:</p>
  
  <pre><code>@Override
  public void screen(float deltaTime) {
      Graphics g = app.getGraphics();
  
      g.drawPixmap(Assets.background, 0, 0);
  
      g.drawPixmap(Assets.facebook, 750, 20);
  
      g.drawText("SNAKE", 10, 150, Color.BLACK, 150, AndroidGraphics.LEFT,
              null, 0);
      g.drawText("START", g.getWidth() / 2, g.getHeight() - 20, Color.BLACK,
              120, AndroidGraphics.CENTER, startRec, 0);
      g.drawText("HIGHSCORE", 20, 275, Color.BLACK, 50, AndroidGraphics.LEFT,
              highRec, 0);
      g.drawText("MORE APPS", g.getWidth() - 20, 275, Color.BLACK, 50,
              AndroidGraphics.RIGHT, moreRec, 0);
      if (Settings.soundEnabled)
          g.drawPixmap(Assets.buttons, new Rect(0, 0, 100, 100), new Rect(0,
                  380, 100, 480));
      else
          g.drawPixmap(Assets.buttons, new Rect(100, 0, 200, 100), new Rect(
                  0, 380, 100, 480));
  }
  </code></pre>
  
  <p>drawText method:</p>
  
  <pre><code>@Override
  public void drawText(String text, int x, int y, int color, int size,
          int position, Rect bounds, int rotation) {
      if (position == LEFT)
          paint.setTextAlign(Paint.Align.LEFT);
      else if (position == CENTER)
          paint.setTextAlign(Paint.Align.CENTER);
      else if (position == RIGHT)
          paint.setTextAlign(Paint.Align.RIGHT);
      else
          return;
      paint.setColor(color);
      Typeface typeface = Typeface.createFromAsset(assets, "typewrite.TTF");
      paint.setTypeface(typeface);
      paint.setTextSize(size);
      if (bounds != null) {
          Rect rec = new Rect();
          paint.getTextBounds(text, 0, text.length(), rec);
          bounds.bottom = y;
          bounds.top = y - rec.height();
          if (position == CENTER) {
              bounds.left = x - rec.width() / 2;
              bounds.right = x + rec.width() / 2;
          } else if (position == RIGHT) {
              bounds.left = x - rec.width();
              bounds.right = x;
          } else if (position == LEFT) {
              bounds.left = x;
              bounds.right = x + rec.width();
          } else
              return;
      }
      canvas.save();
      canvas.rotate(rotation, x, y);
      canvas.drawText(text, x, y, paint);
      canvas.restore();
  }
  </code></pre>