title: How to stop a thread(progressbar) in android
body: <p>i have made a countdown timer using progressbar and a thread,Now i want to stop the progress at the same time when user clicks on a button.I have tried thread.stop(),but it says there is .no such method,I have tried interruot method too with no luck,So can any buddy please help me by viewing my code.My code is as below:
  <strong>code</strong></p>
  
  <pre><code>    package com.amar.lyricalgenius;
  
  import com.amar.lyricalgenius.LoadingActivity.MyCountDownTimer;
  
  import android.app.Activity;
  import android.content.Intent;
  import android.os.Bundle;
  import android.os.CountDownTimer;
  import android.os.Handler;
  import android.view.View;
  import android.view.View.OnClickListener;
  import android.view.Window;
  import android.widget.Button;
  import android.widget.ImageButton;
  import android.widget.ImageView;
  import android.widget.ProgressBar;
  import android.widget.TextView;
  import android.widget.Toast;
  
  public class SinglePlayerOption extends Activity implements OnClickListener {
  
      // visible gone
      private int progressStatus = 0;
      private Handler handler = new Handler();
      Intent i;
      TextView text_player_second;
      ImageView vs_word;
      ImageView player_second_pic, player_second_box;
      ImageButton red_point1;
      TextView text_number_pt1;
      TextView text_number1;
      ProgressBar pg_loading;
      private CountDownTimer countDownTimer;
      TextView timer_text;
      private final long startTime = 8 * 1000;
      private final long interval = 1 * 1000;
      Button opt_1, opt_2, opt_3, opt_4;
      Thread splashThread;
  
      @Override
      protected void onCreate(Bundle savedInstanceState) {
          // TODO Auto-generated method stub
          super.onCreate(savedInstanceState);
          requestWindowFeature(Window.FEATURE_NO_TITLE);
          setContentView(R.layout.single_player_option);
  
          init();
  
      }
  
      private void init() {
          // TODO Auto-generated method stub
          text_player_second = (TextView) findViewById(R.id.text_player_second);
          vs_word = (ImageView) findViewById(R.id.vs_word);
          player_second_pic = (ImageView) findViewById(R.id.player_second_pic);
          player_second_box = (ImageView) findViewById(R.id.player_second_box);
  
          red_point1 = (ImageButton) findViewById(R.id.red_point1);
          text_number_pt1 = (TextView) findViewById(R.id.text_number_pt1);
          text_number1 = (TextView) findViewById(R.id.text_number1);
  
          opt_1 = (Button) findViewById(R.id.option_1);
          opt_2 = (Button) findViewById(R.id.option_2);
          opt_3 = (Button) findViewById(R.id.option_3);
          opt_4 = (Button) findViewById(R.id.option_4);
  
          opt_1.setOnClickListener(this);
          opt_2.setOnClickListener(this);
          opt_3.setOnClickListener(this);
          opt_4.setOnClickListener(this);
          text_player_second.setVisibility(View.GONE);
          vs_word.setVisibility(View.GONE);
          player_second_pic.setVisibility(View.GONE);
          player_second_box.setVisibility(View.GONE);
          red_point1.setVisibility(View.GONE);
          text_number_pt1.setVisibility(View.GONE);
          text_number1.setVisibility(View.GONE);
          countDownTimer = new MyCountDownTimer(startTime, interval);
          timer_text.setText(timer_text.getText()
                  + String.valueOf(startTime / 1000));
  
          countDownTimer.start();
  
          new Thread(new Runnable() {
              public void run() {
                  while (progressStatus &lt; 100) {
                      progressStatus += 1;
                      // Update the progress bar and display the
  
                      // current value in the text view
                      handler.post(new Runnable() {
                          public void run() {
                              pg_loading.setProgress(progressStatus);
                          }
                      });
                      try {
                          // Sleep for 200 milliseconds.
  
                          // Just to display the progress slowly
                          Thread.sleep(62);
                      } catch (InterruptedException e) {
                          e.printStackTrace();
                      }
                  }
              }
          }).start();
  
          splashThread = new Thread() {
              public void run() {
                  try {
                      sleep(6000);
                      // Utils.systemUpgrade(SplashActivity.this);
                  } catch (InterruptedException e) {
                      e.printStackTrace();
                  }
  
                  Intent intent = null;
                  intent = new Intent(SinglePlayerOption.this,
                          NoResponseActivity.class);
                  intent.addFlags(Intent.FLAG_ACTIVITY_REORDER_TO_FRONT);
                  startActivity(intent);
  
                  finish();
  
              }
          };
          splashThread.start();
  
      }
  
      @SuppressWarnings("deprecation")
      @Override
      public void onClick(View v) {
          // TODO Auto-generated method stub
          Intent i;
          switch (v.getId()) {
          case R.id.option_1:
              splashThread.stop();
              countDownTimer.onFinish();
              Toast.makeText(SinglePlayerOption.this,
                      timer_text.getText().toString(), 1).show();
              i = new Intent(SinglePlayerOption.this,
                      DialogLeaderboardActivity.class);
              startActivity(i);
              break;
          }
      }
  
      public class MyCountDownTimer extends CountDownTimer {
          public MyCountDownTimer(long startTime, long interval) {
              super(startTime, interval);
          }
  
          @Override
          public void onFinish() {
              timer_text.setText("Time's up!");
          }
  
          @Override
          public void onTick(long millisUntilFinished) {
              timer_text.setText("" + millisUntilFinished / 1000);
          }
      }
  }
  </code></pre>