title: Unity3D and AAR
body: <p>Has anyone found a good way to utilize Android .aar libraries within Unity3D, other than unzipping them?  </p>
  
  <p>Snippets from the <a href="http://unity3d.com/unity/whats-new/unity-4.2">Unity 4.2 Release Notes</a>:</p>
  
  <ul>
  <li>Android: Added support for Android Library Projects (no compilation
  support, so the libraries have to be pre-compiled). </li>
  <li>Android: Remove Eclipse project support in favor of Android project support. </li>
  <li>Android: Support for Android SDK rev22.</li>
  </ul>
  
  <p>The <a href="http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html">Unity documentation</a> clarifies </p>
  
  <blockquote>
    <p>Pre-compiled means all .java files must have been compiled into jar files located in either the bin/ or the libs/ folder of the project.</p>
  </blockquote>
  
  <p>I'm familiar with using the jar + res/ solution; but I am specifically trying to identify the best way of incorporating the precompiled aar.  Is there something better than unzipping it?</p>