title: "Thread 1:EXC_BAD_ACCESS(code=1, address=0xe000000c) error", Where's the issue?
body: <p>I am making a Cocos2d game and I am getting this error: "Thread 1:EXC_BAD_ACCESS(code=1, address=0xe000000c) error" when I run my app. Here is the code that I think is causing the problem, but I cannot figure out the problem. </p>
  
  <p>Here is the code.</p>
  
  <pre><code>#import "BlueEnemy.h"
  
  
  @implementation BlueEnemy
  +(id)createBlueEnemy{
      return [[[self alloc]init]autorelease];
  }
  
  -(id)init{
      if ((self = [super init])) {
          CGSize size = [[CCDirector sharedDirector]winSize];
          screenWidth = size.width;
          screenHeight = size.height;
  
          screenBounds = [[UIScreen mainScreen] bounds];
  
          blueEnemyFlameCounter = 1;
  
          xPointBlueEnemy = screenWidth - 50;
          yPointBlueEnemy = screenHeight - 100;
  
          [self schedule:@selector(blueEnemyFlight:)interval:28.0f/1.0f];
      }
      return self;
  }
  
  -(void)blueEnemyFlight:(ccTime)delta{
      blueEnemy = [CCSprite spriteWithFile:@"blueenemy.png"];
      blueEnemy.position = ccp(xPointBlueEnemy, yPointBlueEnemy);
      [self addChild:blueEnemy z:-1];
  
      CCMoveTo* blueEnemyMoveDown  = [CCMoveTo actionWithDuration:3.0        position:ccp(xPointBlueEnemy, 70)];
      CCMoveTo* blueEnemyMoveUp = [CCMoveTo actionWithDuration:3.0 position:ccp(xPointBlueEnemy, yPointBlueEnemy - 60)];
      CCSequence* blueEnemyFloatingSequence = [CCSequence actions:blueEnemyMoveDown, blueEnemyMoveUp, nil];
      CCRepeat* blueEnemyFloatingRepeat = [CCRepeat actionWithAction:blueEnemyFloatingSequence times:3];
      [blueEnemy runAction:blueEnemyFloatingRepeat];
  
      [self schedule:@selector(shootTheWaterBullets:)interval:1.0f/2.0f];
  
      [self schedule: @selector(blueEnemyFlame:)interval:1.0f/5.0f];
  
      [self schedule: @selector(removeTheBlueEnemy:)interval:20.0f/1.0f];
  }
  
  -(void)blueEnemyFlame:(ccTime)delta{
      blueEnemyFlameCounter ++;
  
      if (blueEnemyFlameCounter % 2){
          [blueEnemy setTexture:[[CCSprite spriteWithFile:@"blueenemy2.png"]texture]];
      }else{
          [blueEnemy setTexture:[[CCSprite spriteWithFile:@"blueenemy.png"]texture]];
      }
  }
  
  -(void)removeTheBlueEnemy:(ccTime)delta{
      CCMoveBy* moveUpBlueEnemy = [CCMoveBy actionWithDuration:0.5 position:ccp(70, 100)];
      [blueEnemy runAction:moveUpBlueEnemy];
      [blueEnemy removeChild:blueEnemy cleanup:YES];
      [self unschedule:@selector(removeTheBlueEnemy:)];
  }
  @end
  </code></pre>
  
  <p>i am very new to cocos2d and objective c so i do not know if this is what you are looking for but anyways:</p>
  
  <pre>
  libobjc.A.dylib`objc_msgSend_stret:
  0x2267328:  movl   12(%esp), %ecx
  0x226732c:  movl   8(%esp), %eax
  0x2267330:  testl  %eax, %eax
  0x2267332:  je     0x2267398                 ; objc_msgSend_stret + 112
  0x2267334:  movl   (%eax), %edx
  0x2267336:  movzwl 12(%edx), %eax
  0x226733a:  andl   %ecx, %eax
  0x226733c:  shll   $3, %eax
  0x226733f:  addl   8(%edx), %eax
  0x2267342:  cmpl   (%eax), %ecx
  0x2267344:  jne    0x226734b                 ; objc_msgSend_stret + 35
  0x2267346:  testl  %eax, %eax
  0x2267348:  jmpl   *4(%eax)
  0x226734b:  cmpl   $0, (%eax)
  0x226734e:  je     0x2267399                 ; objc_msgSend_stret + 113
  0x2267350:  cmpl   8(%edx), %eax
  0x2267353:  je     0x2267361                 ; objc_msgSend_stret + 57
  0x2267355:  subl   $8, %eax
  0x2267358:  cmpl   (%eax), %ecx
  0x226735a:  jne    0x226734b                 ; objc_msgSend_stret + 35
  0x226735c:  testl  %eax, %eax
  0x226735e:  jmpl   *4(%eax)
  0x2267361:  movzwl 12(%edx), %eax
  0x2267365:  shll   $3, %eax
  0x2267368:  addl   8(%edx), %eax
  0x226736b:  jmp    0x226737a                 ; objc_msgSend_stret + 82
  0x226736d:  cmpl   $0, (%eax)
  0x2267370:  je     0x2267399                 ; objc_msgSend_stret + 113
  0x2267372:  cmpl   8(%edx), %eax
  0x2267375:  je     0x2267383                 ; objc_msgSend_stret + 91
  0x2267377:  subl   $8, %eax
  0x226737a:  cmpl   (%eax), %ecx
  0x226737c:  jne    0x226736d                 ; objc_msgSend_stret + 69
  0x226737e:  testl  %eax, %eax
  0x2267380:  jmpl   *4(%eax)
  0x2267383:  pushl  %ebp
  0x2267384:  movl   %esp, %ebp
  0x2267386:  pushl  $0
  0x2267388:  pushl  $0
  0x226738a:  pushl  $0
  0x226738c:  pushl  %edx
  0x226738d:  pushl  %ecx
  0x226738e:  movl   12(%ebp), %ecx
  0x2267391:  pushl  %ecx
  0x2267392:  calll  0x2255720                 ; objc_msgSend_corrupt_cache_error
  0x2267397:  nop    
  0x2267398:  ret    
  0x2267399:  movl   12(%esp), %ecx
  0x226739d:  movl   8(%esp), %eax
  0x22673a1:  pushl  %ebp
  0x22673a2:  movl   %esp, %ebp
  0x22673a4:  subl   $12, %esp
  0x22673a7:  pushl  %edx
  0x22673a8:  pushl  %ecx
  0x22673a9:  pushl  %eax
  0x22673aa:  calll  0x225f017                 ; _class_lookupMethodAndLoadCache3
  0x22673af:  leave  
  0x22673b0:  testl  %eax, %eax
  0x22673b2:  jmpl   *%eax
  </pre>
  
  <p>hope this helps @bbum</p>