title: How to implement pause/resume in cocos2d game?
body: <p>My question is to look for design solution for pause/resume states (including all data info, which need save ) during cocos2d game.</p>
  
  <p>Including following cases, but not limited:</p>
  
  <p>1). User choose quit, then pop out one dialog for user to choose " quit directly", " pause " ;</p>
  
  <p>2). Someone call in , pop out dialog for user to choose "quit " or " pause " game.</p>
  
  <p>If choose "pause", everything which deserve saving, should be saved. Just like PC games do.</p>
  
  <p>I know Director provides "pause" , "resume " , is that okay for this task ?</p>
  
  <p>Thanks for anyone clues or comments.</p>
  
  <p>Welcome for further discussing via email : apple.dev.sh@gmail.com</p>