title: Need to use Tiled Map editor with Unity 4.3.4
body: <p>I shifted to unity few weeks ago. I am developing a 2D platformer. For creating the maps I am using Tiled map editor from www.mapeditor.org . I have created a basic map. Included the tileSheet png and the .tmx file (saved as XML) in the Assets  of the project. I am able to read the XML , that is all the gid's. But I don't know how to access a particular portion(tile) from the tileSheet corresponding to a gid. </p>
  
  <p>I think for this I need to load sprite in the memory and select a tile (by specifying Height and width and coords) from texture memory to display it on screen. As given here :<a href="http://gamedevelopment.tutsplus.com/tutorials/parsing-and-rendering-tiled-tmx-format-maps-in-your-own-game-engine--gamedev-3104" rel="nofollow">http://gamedevelopment.tutsplus.com/tutorials/parsing-and-rendering-tiled-tmx-format-maps-in-your-own-game-engine--gamedev-3104</a>
  but its for flash , how I can achieve same thing in Unity using C#. Notice the copyPixel stuff in the flash code. I thought I could use ReadPixels but it is used for reading from screen only not the texture memory.</p>
  
  <p>Thanks.</p>