title: How to rotate/mirror a 3d animation?
body: <p>I currently have a FBX animation model of a biped moving slightly forward (positive Z axis), turning around 180 degrees, and starting to run in the opposite direction (negative Z axis).
  However, I would like to completely mirror such animation, in other words, start heading the negative Z axis, and the turning forward the positive Z axis. This, preferably through 3dsMax.</p>
  
  <p>I know what you must be thinking, "Why the hell doesn't he just rotate the transform component/object of his animation character??". Well, unfortunately the current code I am working on depends that the characters movement should be independent of the actual animation, among other limitations. </p>
  
  <p>Apparently, according to our 3d designer here, there is no trivial "Rotate Animation" option in 3dsMax (does that check?), so I am looking for possible scripts that could help me out. Anyone ever heard of such solution? Thanks in advance.</p>