title: OpenGL GL_QUAD_STRIP is fading with glColor3f()
body: <p>I'm drawing 2 squares next to each other with glColor3f() and GL_QUAD_STRIP, but it seems that they are fading the colors between the 2 squares, is there any way to prevent this? Or is GL_QUAD_STRIP simply not meant for this kind of thing? More appropriate would be GL_QUADS, but that makes it too easy.</p>
  
  <pre><code>glBegin(GL_QUAD_STRIP);
  
  glColor3f(1.0f, 1.0f, 1.0f);
  glVertex3f(0.0f, 0.0f, 0.0f);
  glVertex3f(0.0f, 1.0f, 0.0f);
  glVertex3f(1.0f, 0.0f, 0.0f);
  glVertex3f(1.0f, 1.0f, 0.0f);
  glColor3f(0.0f, 0.0f, 0.0f);
  glVertex3f(2.0f, 0.0f, 0.0f);
  glVertex3f(2.0f, 1.0f, 0.0f);
  glColor3f(1.0f, 1.0f, 1.0f);
  
  glEnd();
  </code></pre>