title: How Do I Set Up Visual Studio 2015 with SDL2 For Android, iOS, and Windows Development?
body: <p>Visual Studio 2015 has integrated Android Emulator support.  They even have a pre-made template to set up Windows Phone, Android, and iOS targets.  It seems like there should be some way of setting up SDL 2.0 in the same solution to easily toggle between Android and Windows.  I am really hoping for an existing template which includes SDL 2.0, or a tutorial on the subject.</p>
  
  <p>Where am I at right now?  I have a working code base which I've been maintaining in visual studio 2015 based on SDL 2.0, Quite some time back I ported it to Xcode on my mac manually and I was able to run in the emulator.  I have not run on Android yet.  The port in xcode has likely gone stale though as I've updated multiple libraries and it was three years ago.</p>
  
  <p>My ideal answer to this question would result in a working Visual Studio 2015 project with SDL 2.0 configured for iOS, Android, and Windows.  What I am looking for is a series of steps to create a template project that can be used as a starting point to get an OpenGL context initialized via SDL on Windows or the Android emulator.</p>
  
  <p>This might be asking a lot, but I'm hoping someone has already done the work and can simply share it with the world here.</p>