title: If statement only runs fully onresume()
body: <p>I'm trying to setup a combat system that allows the user to pick between a melee attack and ranged attack (pick one of two radio buttons). Based on variables what actions the buttons can say, "out of range", "attack melee", "attack range", "reload range". onresume radioButtons have the correct text. After firing ranged weapon for the first time (combat starts with ranged weapon already reloaded) The text for rangeRadio changes to "reload range" but wont change back from "reload range" to "attack range" even when the weapon is 'reloaded' and will fire dealing damage when I end the turn (and preform set actions). If the weapon takes 2 turns to reload. I spend 2 turns reloading, click home button then return to activity it will setText correctly and say "range attack", other wise it will stay "reload range".</p>
  
  <p>finds radioButtons, if statements to first check if there is a ranged weapon equip(rangeId == 50 means no weapon) then check to see if weapon is loaded (int rangeReload = 100), then finally check to see if in range to attack/fire.</p>
  
  <pre><code>    private void setActions(){
           RadioButton meleeRadio = (RadioButton) findViewById(R.id.meleeRadio);
           RadioButton rangeRadio = (RadioButton) findViewById(R.id.rangeRadio);
              if (meleeRange &gt;= distance){meleeRadio.setText(meleeString);}else{meleeRadio.setText(oorString);}
              if (rangeId == 50){rangeRadio.setText(norangeString);}else{if(rangeReload&lt;=99){rangeRadio.setText(reloadString);}else{
              if (rangeRange &gt;= distance){rangeRadio.setText(rangeString); Log.e(rangeString, "Range Attack called");}else{rangeRadio.setText(oorString);}}}
      }
  </code></pre>
  
  <p>I call setActions(); in two places. in onresume via preCombat() -> layoutcombat()</p>
  
  <pre><code>@Override
  protected void onResume() {     
      new pullCombatActions().execute();
      new prepCombat().execute();
      super.onResume();}
  
  
      private class prepCombat extends AsyncTask&lt;String, Void, String&gt;{
  
          @Override
          protected String doInBackground(String... params) {
              playerBattlePrep();
              findNPC();
              return null;}
          @Override
          protected void onPostExecute(String result) {
              new layoutCombat().execute();
          }
       }
  
      private class layoutCombat extends AsyncTask&lt;String, Void, String&gt;{
  
          @Override
          protected String doInBackground(String... params) {
              startCombat();
              pullCombatText();
              return null;}
          @Override
          protected void onPostExecute(String result) {
              setActions();
              popStats();
              refreshStats();
              combatStartText();}
       }
  </code></pre>
  
  <p>the 2nd place I call setActions(); is in my AsyncTask that I run at the end of a combat turn to refresh the screen and show the user what happened via rolls. </p>
  
  <pre><code>private class replaceScreen extends AsyncTask&lt;String, Void, String&gt;{
  
      @Override
      protected String doInBackground(String... params) {
          pullCombatStory();
          return null;
      }
      @Override
      protected void onPostExecute(String result) {
          refreshStats();
          refreshCombatStory();
          highLightPlayerActions();
          highLightNpcActions();
          setActions();
          }
      }
  </code></pre>
  
  <p>I don't understand why it seems to stop half way through my if statement when setting the rangeRadio but onResume lets it complete all the way and display the proper text for rangeRadio.</p>