title: OpenGL: How would I implement texture arrays?
body: <p>I am trying to make a cube and texture each of it's sides differently. After a bit of research I found out that texture arrays are the way to go, but I have no idea how to implement them. I've seen <a href="https://www.khronos.org/opengl/wiki/Array_Texture" rel="nofollow noreferrer">https://www.khronos.org/opengl/wiki/Array_Texture</a> , but that didn't help. Could someone explain texture arrays to me?</p>