title: 3DS Max => ThreeJs. Export scene
body: <p>I have a scene in 3ds Max that I want to export in threejs. The problem is that the textures don't seem to appear in threejs and objects are deformed.</p>
  
  <p>That's my workflow (I'm new to threejs so there must be some wrong steps):</p>
  
  <ol>
  <li><p>Export from 3ds Max into .obj + .mtl (the objects are simple meshes and the materials are standard ones)</p></li>
  <li><p>Import into Blender 2.66 for using io_mesh_threejs to convert the scene into JavaScript(since I wasn't able to find a suitable converter for 3ds Max).</p></li>
  <li><p>After exporting it I was unable to see my scene in threejs but if I export it without materials it's OK. </p></li>
  </ol>
  
  <p>Also I have found out that the coordinate system is different which results in unpredictable scene placement and interactivity. </p>
  
  <p>I'm wondering if you have any suggestions on how to export my scene into JavaScript directly from 3ds Max?</p>