title: SFML not moving sprites correctly
body: <p>SFML is not moving the sprites more than 1 pixel (even if held). It also moves the sprite back to its set position upon release of the arrow key that is being held down.</p>
  
  <p><i></p>
  
  <pre><code>void Engine::mainLoop() {
       //Loop until window is closed
       while (window-&gt;isOpen()) {
            processInput();
            update();
            sf::Sprite test;
            sf::Texture texTest;
            texTest.loadFromFile("img.png");
            test.setTexture(texTest);
            test.setPosition(50, 50);
            if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up))
                 test.move(0, -1);
            if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down))
                 test.move(0, 1);
            if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left))
                 test.move(-1, 0);
            if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right))
                 test.move(1, 0);
            window-&gt;clear(sf::Color::Black);
            window-&gt;draw(test);
            renderFrame();
            window-&gt;display();
       }
  }
  </code></pre>
  
  <p></i></p>