title: How to Add iPhoneX Launch Image
body: <p>Using Xcode Version 9.0 (9A235), I am trying to add a Launch Image for iPhoneX at the requested 2436px × 1125px (landscape). Currently I am using a Storyboard and it looks like this:</p>
  
  <p><a href="https://i.stack.imgur.com/x82kb.jpg" rel="noreferrer"><img src="https://i.stack.imgur.com/x82kb.jpg" alt="enter image description here"></a></p>
  
  <p>'launchimage' is an Image View linked to an Image Set:</p>
  
  <p><a href="https://i.stack.imgur.com/hTrJ8.jpg" rel="noreferrer"><img src="https://i.stack.imgur.com/hTrJ8.jpg" alt="enter image description here"></a></p>
  
  <p>And the Image Set is as follows:</p>
  
  <p><a href="https://i.stack.imgur.com/tFQaf.jpg" rel="noreferrer"><img src="https://i.stack.imgur.com/tFQaf.jpg" alt="enter image description here"></a></p>
  
  <p>The only place I get an iPhoneX sized image is in a Launch Image set:</p>
  
  <p><a href="https://i.stack.imgur.com/P7kMs.jpg" rel="noreferrer"><img src="https://i.stack.imgur.com/P7kMs.jpg" alt="enter image description here"></a></p>
  
  <p>But when I try to select a Launch Image in the Image View on the storyboard it can't be selected:</p>
  
  <p><a href="https://i.stack.imgur.com/r6Hl4.jpg" rel="noreferrer"><img src="https://i.stack.imgur.com/r6Hl4.jpg" alt="enter image description here"></a></p>
  
  <p>Any help on how to add the correct sized launch image for iPhoneX or is it back to Launch Images? I would prefer the correct sized image, not a stretched one.</p>
  
  <p>UPDATE:</p>
  
  <p>I would like to explain why I want the image to be exactly the same pixel per pixel. Following the Guidelines in <a href="https://developer.apple.com/ios/human-interface-guidelines/icons-and-images/launch-screen/" rel="noreferrer">https://developer.apple.com/ios/human-interface-guidelines/icons-and-images/launch-screen/</a> my launch image is a static version of the first page of the App. If the Launch Image is stretched then there is a noticeable switch from Launch Image to First Page. Which sort of defeats the object of the guidelines. Apple recommend using a storyboard launch, but it seems you can't follow their guidelines if you do. Typical, really.</p>