title: Is it possible to bundle the Mono runtime on OS X (without using Xamarin)?
body: <p>I want to bundle the Mono runtime with my OS X application, so that the users won't need to install an additional framework just to run my application.</p>
  
  <p>When attempting to use MonoDevelop's automatic packaging feature, and checking "Include the Mono runtime in the application bundle", I'm getting told that I need Xamarin.Mac for this. Now, Xamarin has a pretty high price for a tiny company like mine, and I hope I won't have to purchase the entire Xamarin package just to bundle the runtime.</p>
  
  <p>My guess is that there are other ways of doing it. I spesifically remember reading something about included frameworks and setting environment variables a while back, but I can't find it anymore. There are comments and hints on the internet, even here on SO, and the consensus seems to be that it is indeed possible, but I have yet to find a description of <em>how</em> to do it. Most answers seem to link to parts of the mono-project.com web page that are now gone, as it is moved into the Xamarin package, I suspect.</p>
  
  <p>So, is there any non-Xamarin way of including the Mono runtime in my app bundle, to let users run it without installing Mono?</p>