title: How to trigger enemy's area entered function while disabling player's hurtbox collision
body: <p>I am making 2d platformer zombie game. When player entered enemy's hitbox area, enemy will enter Grab Attack State from Chase State. Once player entered enemy's hitbox area and enemy entered Grab Attack State, I would like to disable player's hurtbox collision. So I can avoid another enemy to be in Grab Attack State while player and enemy are in Grab Attack State. I tried to achieve this by simply disabling Player's hurtbox collision by <code>$CollisionShape2D.set_defferted(&quot;disabled&quot;, true)</code>. However, this will make enemy return to Idle state instantly, as Grab Attack State and Chase State will only happen when Player's hurtbox entered. I would appreciate if you could teach me how to keep enemy's Grab Attack State sequence while disabling player's hurtbox collision.</p>