title: Unreal Engine 5 Groom Hair Explodes
body: <p>Hello I am trying to get a Hairparticlesystem I made as a test in Blender to work in Unreal Engine 5 as a groom asset.</p>
  <p>So far I am very confused and I think it might have something to do with the different scalings in Unreal engine compared to blender but I don't know what seems to be the real issue here</p>
  <p>Whenever I import the alembic for the groom asset according to the tutorials setting with the scale of the export in blender to <strong>100</strong> it resizes the hair to be gigantic so I set it to a normal <strong>1</strong>.</p>
  <p><strong>It seems to look right visually but as soon as I move the character and the physics kick in the whole system spazzes out.</strong></p>
  <p><a href="https://youtu.be/0DnXkQcWpGg" rel="nofollow noreferrer">Video of Hair going crazy</a></p>
  <p>Can something with the physics asset of the mesh mess with it?</p>
  <p>What am I doing wrong? did I misunderstand something fundamental here?</p>
  <p>Thank you</p>