title: How to setup a shopping based UI for different screen sizes in unity?
body: <p>I am trying to set up a shopping based UI for different screen sizes.In the canvas settings inside the Inspector I have given a reference resolution of 750 x 1334(Iphone 6)</p>
  
  <p>UI scale mode - Scale with screen size
   Match(Width-Height) - 0.5 (Which I change to one can see them in the images)</p>
  
  <p>Somehow I placed the Images and text according to given design.It looks ok in the Iphone resolution.But in Ipad the buttons and text gets mixed up.
  Now I change the Match(Width-Height) - 1 .The result is it looks okay but in the ipad view it looks small and there is plenty of space along the two sides.
  How to get a matching view/look for all the different screen sizes.</p>
  
  <p>Images are given below
  <a href="https://i.stack.imgur.com/ieiQM.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/ieiQM.png" alt="Match given as 0.5"></a></p>
  
  <p><a href="https://i.stack.imgur.com/s07f9.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/s07f9.png" alt="Match given as 1"></a></p>