title: Unity Animation Glitches in Build
body: <p>I have a character in my game that carries an umbrella and briefcase. The umbrella and briefcase are both part of the character's rig and he animates and looks great inside the editor and standalone PC builds (see example below). The character also has an animation where he opens up the umbrella. I am using mecanim.</p>
  
  <p><img src="https://dl.dropboxusercontent.com/u/3615425/working.png" alt="Working Umbrella"></p>
  
  <p>However when I publish a Web, Android or iOS build, the umbrella gets stuck in a weird half open state like the below:</p>
  
  <p><img src="https://dl.dropboxusercontent.com/u/3615425/broken.png" alt="Broken Umbrella"></p>
  
  <p>And it opens fully in animation loops where it shouldn't.</p>
  
  <p>There's no compression turned on that I can see, and I've exhausted all my ideas on why it would do this. But put simply, it works in the editor and in standalone PC builds, so why not in a Web, Android or iOS build?</p>
  
  <p><strong>Edit - I'm using Unity Pro, version 4.3.4f1</strong></p>
  
  <p><strong>Edit 2 - Tested in the PC Standalone build and it works fine</strong></p>
  
  <p><strong>Edit 3 - Wasted a bounty on this issue and I'm still no closer to fixing it, I'm now thinking of submitting a bug report to Unity.</strong></p>
  
  <p>Any hints would be greatly appreciated!!</p>
  
  <p>Thanks</p>