title: How to create sprites, programatically without using prefeb?
body: <p>Well . . I have looked for quite a bit long, but everywhere I get the same answer, which is what specifically don't wanna do.</p>
  
  <p><strong>Here is my problem case:</strong></p>
  
  <p>I have different-different type of images for different - different sprites. And I am not certain that how much different <code>sprites(images)</code> I will have to show. So, I gotta create the sprites and apply textures programmatically at run-time.</p>
  
  <p>Now, I defiantly can't use <em>prefebs</em> because it will restrict me with the number of different sprites I can use. And also, changing texture on one sprite prefeb instance in game, will change all the sprites prefeb, that's not acceptable in my case.</p>
  
  <p>Is there a way I can create sprites without having to create static prefeb ?</p>
  
  <p>Where ever I looked for the solution, every time I got the same answer "create a prefeb", which is what can not be done in my case.</p>
  
  <p>Please guide me in the right direction.</p>