title: Cocos2D 2.0 - Zillions of OpenGL errors
body: <p>I am transposing a Cocos2D project to 2.0.</p>
  
  <p>I have created a blank project using Cocos2D 2.0 template (the simple template without physics) and transferred all files from the old project to the blank project.</p>
  
  <p>I have also converted that to ARC.</p>
  
  <p>I compile and I see no errors. I run the app and it appears to be running correctly, but I have these errors on console...</p>
  
  <pre><code>MyApp[1266:707] cocos2d: animation stopped
  MyApp[1266:707] cocos2d: animation started with frame interval: 60.00
  MyApp[1266:707] cocos2d: surface size: 640x960
  MyApp[1266:707] cocos2d: surface size: 640x960
  MyApp[1266:707] cocos2d: animation stopped
  MyApp[1266:707] cocos2d: animation started with frame interval: 60.00
  MyApp[1266:707] failed to call context
  MyApp[1266:707] cocos2d: surface size: 640x960
  MyApp[1266:707] Failed to make complete framebuffer object 0x8CDD
  OpenGL error 0x0506 in -[CCSprite draw] 532
  OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
  MyApp[1266:707] failed to call context
  MyApp[1266:707] cocos2d: surface size: 640x960
  MyApp[1266:707] Failed to make complete framebuffer object 0x8CDD
  OpenGL error 0x0506 in -[CCSprite draw] 532
  OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
  OpenGL error 0x0506 in -[CCSprite draw] 532
  OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
  OpenGL error 0x0506 in -[CCSprite draw] 532
  OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
  OpenGL error 0x0506 in -[CCSprite draw] 532
  OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
  OpenGL error 0x0506 in -[CCSprite draw] 532
  OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
  </code></pre>
  
  <p>As I said, this was created from a blank template.</p>
  
  <p>how do I fix that?</p>