title: Scaling Graphics (Beginning Java Programmer)
body: <p>I am Chris.
  I am fairly new to coding, I don't know many terms, this is my third and most successful attempt at learning Java. Yeah, It didn't work out so much was I was younger.
  Anyhow, I am trying to create a game but I'm having a slight problem.</p>
  
  <p>I made a 16 x 16 image as my character, however - as expected- it shows up as fairly small.
  <img src="https://i.stack.imgur.com/lEWEt.png" alt="This is what it looks like"></p>
  
  <p>I have absolutely no clue how to make it larger.</p>
  
  <p>Here is the code:</p>
  
  <pre><code>package code;
  
  import java.awt.Graphics;
  
  
  public class Skeleton extends Loop{ //Should extend Applet?
  
  private static final long serialVersionUID = 1L;
  
  public void init(){
  Thread th= new Thread(this);
  th.start();
  offscreen = createImage(120,160); // 120, 160
  d = offscreen.getGraphics();
  addKeyListener(this); //15:43
  }
  public static final int HEIGHT = 120; //Original Height/Width= "120 x 160"
  public static final int WIDTH = 160;
  public static final String TITLE= "Test Game BETA";
  public static final int SCALE = 3;
  
  public void paint(Graphics g) {
  d.clearRect(0, 0, 160, 120); //Error Here, Scale perhaps? -Disregard //0, 0, 160, 120
  d.drawImage(him, x, y, this);     //12:17 http://www.youtube.com/watch?v=XmRD0PlAXEY
  g.drawImage(offscreen, 0, 0, this);
  }
  public void update(Graphics g){
      paint(g); 
  
  } //Finished at 15:33 ERROR w/ the circle -Fixed
  } 
  //2D Tile Engine Must be Created
  </code></pre>