title: camera position in UNITY
body: <p>I am making a game(2D) in which an object runs with a velocity and jumps onto the coming platforms and I have made the camera as the child of the game object(i.e the main player) in the hierarchy. The problem is that whenever my game object get rotated on striking the platform or obstacle the main camera also starts getting rotated. I am unable to sort out this problem, Can anyone help with this?</p>