title: Three.js WebGL Draw a circle custom fill and border color from shader
body: <p>I'm using Three.js with the WebGLRenderer. I'm trying to figure out or see an example for how to draw circles using CircleGeometry and be able to control their fill and border color from a vertex or fragment shader. Is this even possible without using an image for the texture? Sorry if this is really simple, I'm still trying to wrap my head around Three.js and WebGL so any help is appreciated.</p>