title: WebSockets, UDP, and benchmarks
body: <p>HTML5 websockets currently use a form of TCP communication. However, for real-time games, TCP just won't cut it (and is great reason to use some other platform, like native). As I probably need UDP to continue a project, I'd like to know if the specs for HTML6 or whatever will support UDP?</p>
  
  <p>Also, are there any reliable benchmarks for WebSockets that would compare the WS protocol to a  low-level, direct socket protocol?</p>