title: Loading game bitmaps: best practice
body: <p>Suppose we have a game with multiple scenes like menu, level menu etc. What is a better practice to implement when loading the game's bitmaps in memory?</p>
  
  <ol>
  <li>Load only the current scene's bitmaps, and then unload them dynamically when changing to another scene (can cause glitches when changing since the unload/load process takes time).</li>
  <li>Load all bitmaps at the start of the game and unload them all when the game is closed (can cause out of memory errors, since there can be many bitmaps).</li>
  </ol>
  
  <p>What is considered best? Thanks for your answers.</p>