title: Ursina EditorCamera() toggle
body: <p>this is the code I have used to toggle between having an EditorCamera in Ursina and turning it off:</p>
  <pre><code>from ursina import *
  app = Ursina()
  def input(key):
      if key == 'd':
          editor_camera.enabled = False
      if key == 'e':
          editor_camera.enabled = True
  
  editor_camera = EditorCamera(enabled = False)
  
  cube = Entity(model = &quot;cube&quot;, texture = &quot;brick&quot;) # just to see if it works
  
  
  app.run()
  </code></pre>
  <p>When applied on its own like this, it works fine but when I apply the same logic to a much larger project, when enabling the camera (press e) everything just disappears and when I disable the camera (press d), it all reappears. Is there something I'm missing? Any help is appreciated.</p>