title: Real-time Gaming with Node.js + WebSocket in Google Cloud Platform tutorial?
body: <p>I'm a front-end developer that want to use websocket+node.js for a game in the browser.
  What I'm asking for is a great tutorial on how to get that working in the Google Cloud or any other help for that matter. </p>
  
  <p>What I found is this:
  <a href="https://cloud.google.com/solutions/real-time-gaming-with-node-js-websocket" rel="nofollow">https://cloud.google.com/solutions/real-time-gaming-with-node-js-websocket</a>
  But I'm not that familiar with the server end and is all new to the Google platform so it doesn't help me a lot. </p>
  
  <p>I have a simple socket example working as long as it's in my local environment but when I deploy it I get lot's of strange errors in the console.</p>
  
  <p>You can find it here
  <a href="http://socket-1281.appspot.com/" rel="nofollow">http://socket-1281.appspot.com/</a></p>
  
  <p>There error in the console log says:</p>
  
  <pre><code>WebSocket connection to 'ws://socket-1281.appspot.com/socket.io/?EIO=3&amp;transport=websocket&amp;sid=BXTZAZbQVQYA1TBLAAAA' failed: Error during WebSocket handshake: Unexpected response code: 400
  Failed to load resource: the server responded with a status of 400 (Bad Request)
  </code></pre>
  
  <p>So does anyone know how to solve this or where to find help?</p>
  
  <p>Here's the source
  <a href="https://app.box.com/s/a3ma8ivel1qj378m9nh7s9q1e3xreo7n" rel="nofollow">https://app.box.com/s/a3ma8ivel1qj378m9nh7s9q1e3xreo7n</a></p>