title: Blender model is silver / metallic grey in Tabletop Simulator and doesn't take texture
body: <p>I'm attempting to create a very basic hexagonal cylinder for the board of a board game.  I've finally figured out how to make the model, export it as an .obj and import that into Tabletop Simulator via my website.</p>
  
  <p>When the model is imported, it seems to be the correct shape, but is a metallic grey / silver and won't accept the texture I'm trying to use.</p>
  
  <p>How do I get it to accept textures?</p>
  
  <p>And / or, how do I get the template from the model to align the texture for the model correctly?</p>
  
  <p>Object is as follows: (I did remove the .mtl file reference and .blend reference in an attempt to get it to work)</p>
  
  <pre><code># Blender v2.77 (sub 0) OBJ File: ''
  # www.blender.org
  o Cylinder
  v 0.000000 -0.051057 -6.905935
  v 0.000000 0.020701 -6.905935
  v 5.980715 -0.051057 -3.452967
  v 5.980715 0.020701 -3.452967
  v 5.980715 -0.051057 3.452968
  v 5.980715 0.020701 3.452968
  v -0.000000 -0.051057 6.905935
  v -0.000000 0.020701 6.905935
  v -5.980715 -0.051057 3.452966
  v -5.980715 0.020701 3.452966
  v -5.980715 -0.051057 -3.452967
  v -5.980715 0.020701 -3.452967
  vn 0.5000 0.0000 -0.8660
  vn 1.0000 0.0000 0.0000
  vn 0.5000 0.0000 0.8660
  vn -0.5000 0.0000 0.8660
  vn 0.0000 1.0000 0.0000
  vn -1.0000 0.0000 0.0000
  vn -0.5000 0.0000 -0.8660
  vn 0.0000 -1.0000 0.0000
  usemtl Material
  s off
  f 2//1 3//1 1//1
  f 4//2 5//2 3//2
  f 6//3 7//3 5//3
  f 8//4 9//4 7//4
  f 2//5 10//5 6//5
  f 10//6 11//6 9//6
  f 12//7 1//7 11//7
  f 3//8 7//8 11//8
  f 2//1 4//1 3//1
  f 4//2 6//2 5//2
  f 6//3 8//3 7//3
  f 8//4 10//4 9//4
  f 6//5 4//5 2//5
  f 2//5 12//5 10//5
  f 10//5 8//5 6//5
  f 10//6 12//6 11//6
  f 12//7 2//7 1//7
  f 11//8 1//8 3//8
  f 3//8 5//8 7//8
  f 7//8 9//8 11//8
  </code></pre>