title: How can I record the application output audio as input using Unity Microphone
body: <p>Hi I'm making a game about recording in-game audio, but all I can do is recording with internal microphone, the default input audio device. I try to see the list of devices in Unity with <code>Microphone.devices</code>, but depend of my Windows configurated devices, I need a solution to work in any computer. Maybe something related to FMOD custom DSP, faking a audio card or some solution in Unity API, I need a north. How I'm using the code:</p>
  
  <pre><code>myAudioClip = Microphone.Start ( null, false, 10, 44100 );
  </code></pre>
  
  <p>To save a audio file I'm using that script: <a href="https://gist.github.com/darktable/2317063" rel="nofollow">https://gist.github.com/darktable/2317063</a></p>
  
  <p>And that line:</p>
  
  <p><code>SavWav.Save("myfile", myAudioClip);</code></p>
  
  <p>My question is: How to record my application output audio as a input data too in Unity.</p>