title: SceneKit Animation run automatically
body: <p>Hey I make a jumping man animation in blender and I imported it in scene kit. </p>
  
  <p>It works fine but there is a problem as I want to make the man not jump until user touch but this character start jumping automatically when I run my code.</p>
  
  <p>How can I control animation not jump automatically? </p>
  
  <p>I have this code:</p>
  
  <pre><code>class GameViewController: UIViewController {
  
  var messiArmtr = SCNNode()
  var KickAnimation = CAAnimation()
  var BoxingAnimation = CAAnimation()
  
  override func viewDidLoad() {
      super.viewDidLoad()
  
      let scene = SCNScene(named: "art.scnassets/messi.dae")!
      let cameraNode = SCNNode()
      cameraNode.camera = SCNCamera()
      scene.rootNode.addChildNode(cameraNode)
   let messiamtr = scene.rootNode.childNodeWithName("amtr", recursively: true)!
      KickAnimation = CAAnimation.animationWithSceneNamed("art.scnassets/move.dae")!
      messiamtr.addAnimation(KickAnimation, forKey: "amtr")
  </code></pre>