title: SwiftUI VoiceOver making some views not be rendered
body: <p>I am building an SwiftUI-App that should work with VoiceOver, but when VoiceOver is active parts of my UI is not rendered on screen. It works when I open the view and then activate VoiceOver. It just does not load correctly in combination with VoiceOver. I tried making a simplified example of what I do, but with it evereything seems to be working fine, so I do not know what to do.</p>
  <p>I have a tree of Elements that I want to draw a Form for each on the screen. therefore I use Rectangle/Circle/Path and others (but mostly Path). Each element has a function that creates the view associated to it, what automatically also creates the views of the children. There are Tap and DragGestures associated with the drawn Elements, so these are important, if they are not rendered on screen, the hole thing does not work anymore.
  The actual system is far more complex and uses Subclasses for the TreeElements. I was not able to make a simple example reproducing the problem.</p>
  <p>So what I wanted to ask, is if someone would know of anything that could pose problems with my kind of appoach or knows something that would in general not work, when VoiceOver is active?</p>
  <p>Here is the simplified example that shown the general Idea of my code:</p>
  <pre><code>struct TestView: View {
      let tree: TreeElement = createTree()
      let gesture: DragGesture = DragGesture()
      
      var body: some View {
          tree.createView(with: gesture)
      }
  }
  
  // This function is only there to create a Tree for testing
  func createTree() -&gt; TreeElement {
      let tree = TreeElement()
      var counter: Int = 1
      for _ in stride(from: 0, to: 2, by: 1) {
          counter += 1
          let childTree = TreeElement()
          for _ in stride(from: 0, to: 2, by: 1) {
              counter += 1
              childTree.children.append(TreeElement())
          }
          tree.children.append(childTree)
      }
      print(&quot;There are \(counter) Tree Elements.&quot;)
      return tree
  }
  
  class TreeElement: ObservableObject, Identifiable {
      @Published public var children: [TreeElement] = []
      public var id: UUID = UUID()
      
      func createView(with gesture: DragGesture) -&gt; AnyView {
          return AnyView(TreeView(tree: self, gesture: gesture))
      }
  }
  
  struct TreeView: View {
      @ObservedObject var tree: TreeElement
      var gesture: DragGesture
      
      var body: some View {
          ZStack {
              Rectangle()
                  .onTapGesture(count: 2) { print(&quot;A Treeview was tapped&quot;) }
                  .onAppear { print(&quot;A Treeview was created&quot;) }
              
              ForEach(tree.children) { child in
                  child.createView(with: gesture)
              }
          }
      }
  }
  </code></pre>