title: How to enable/disable a List in Unity inspector using a bool?
body: <p>I have a <code>ScriptableObject</code> script called <code>Level</code>, inside the level script I have a List of GameObjects and a bool variable called <code>introduceNewEnemies</code>.</p>
  
  <p>What i'm trying to do is that: I want to enable that List of gameobjects when the bool variable is on and Hide/Gray out (we can't add elements to it) it when its off using Unity custom inspector methods or Property drawers. Is it that hard to do?</p>