title: How to make a basic youtube music bot work with searching titles instead of the URL
body: <p>Hello so i've followed this tutorial and added this code to my current bot to make it have a music bot function. Im wondering how to make the following code work with the youtube search function, for example right now I have to do <code>!play URL</code> but I would also like to be able to do <code>!play name of song</code> then the bot will search and play the most matched song.</p>
  
  <p>I am new to javascript but I know I shouldn't be looking for handouts, but some help would be appreciated. </p>
  
  <pre><code>const Discord = require("discord.js");
  const { prefix, token } = require("./config.json");
  const ytdl = require("ytdl-core");
  
  const client = new Discord.Client();
  
  const queue = new Map();
  
  client.once("ready", () =&gt; {
    console.log("Ready!");
  });
  
  client.once("reconnecting", () =&gt; {
    console.log("Reconnecting!");
  });
  
  client.once("disconnect", () =&gt; {
    console.log("Disconnect!");
  });
  
  client.on("message", async message =&gt; {
    if (message.author.bot) return;
    if (!message.content.startsWith(prefix)) return;
  
    const serverQueue = queue.get(message.guild.id);
  
    if (message.content.startsWith(`${prefix}play`)) {
      execute(message, serverQueue);
      return;
    } else if (message.content.startsWith(`${prefix}skip`)) {
      skip(message, serverQueue);
      return;
    } else if (message.content.startsWith(`${prefix}stop`)) {
      stop(message, serverQueue);
      return;
    } else {
      message.channel.send("You need to enter a valid command!");
    }
  });
  
  async function execute(message, serverQueue) {
    const args = message.content.split(" ");
  
    const voiceChannel = message.member.voice.channel;
    if (!voiceChannel)
      return message.channel.send(
        "You need to be in a voice channel to play music!"
      );
    const permissions = voiceChannel.permissionsFor(message.client.user);
    if (!permissions.has("CONNECT") || !permissions.has("SPEAK")) {
      return message.channel.send(
        "I need the permissions to join and speak in your voice channel!"
      );
    }
  
    const songInfo = await ytdl.getInfo(args[1]);
    const song = {
      title: songInfo.title,
      url: songInfo.video_url
    };
  
    if (!serverQueue) {
      const queueContruct = {
        textChannel: message.channel,
        voiceChannel: voiceChannel,
        connection: null,
        songs: [],
        volume: 5,
        playing: true
      };
  
      queue.set(message.guild.id, queueContruct);
  
      queueContruct.songs.push(song);
  
      try {
        var connection = await voiceChannel.join();
        queueContruct.connection = connection;
        play(message.guild, queueContruct.songs[0]);
      } catch (err) {
        console.log(err);
        queue.delete(message.guild.id);
        return message.channel.send(err);
      }
    } else {
      serverQueue.songs.push(song);
      return message.channel.send(`${song.title} has been added to the queue!`);
    }
  }
  
  function skip(message, serverQueue) {
    if (!message.member.voice.channel)
      return message.channel.send(
        "You have to be in a voice channel to stop the music!"
      );
    if (!serverQueue)
      return message.channel.send("There is no song that I could skip!");
    serverQueue.connection.dispatcher.end();
  }
  
  function stop(message, serverQueue) {
    if (!message.member.voice.channel)
      return message.channel.send(
        "You have to be in a voice channel to stop the music!"
      );
    serverQueue.songs = [];
    serverQueue.connection.dispatcher.end();
  }
  
  function play(guild, song) {
    const serverQueue = queue.get(guild.id);
    if (!song) {
      serverQueue.voiceChannel.leave();
      queue.delete(guild.id);
      return;
    }
  
    const dispatcher = serverQueue.connection
      .play(ytdl(song.url))
      .on("finish", () =&gt; {
        serverQueue.songs.shift();
        play(guild, serverQueue.songs[0]);
      })
      .on("error", error =&gt; console.error(error));
    dispatcher.setVolumeLogarithmic(serverQueue.volume / 5);
    serverQueue.textChannel.send(`Start playing: **${song.title}**`);
  }
  
  client.login(token);
  </code></pre>