title: Printing an array in a GUI label in visual studio with C#
body: <p>So I am trying to figure out how to print out a list of bowling names and scores in my program. It is way simple when using a console.   I am trying to figure out how to print the array into a label on a GUI?   Any suggestions?  I tried if/else if statements but obviously it didn't work.  </p>
  
  <p>Here is my form code:</p>
  
  <pre><code>using System;
  using System.Collections.Generic;
  using System.ComponentModel;
  using System.Data;
  using System.Drawing;
  using System.Linq;
  using System.Text;
  using System.Threading.Tasks;
  using System.Windows.Forms;
  
  namespace Project_9
  {
  public partial class Form1 : Form
  {
      //Declare a reference variable to the class
      private BowlingTeam myBowlingTeam;
  
      const int MAX = 20;
      const int TWO = 2;
      int size = 0;
      int count = 0;
  
      //Array to store the names and scores so they can be printed
      string[] nameAndScoreArray = new string[MAX];
  
      public Form1()
      {
          InitializeComponent();
          myBowlingTeam = new BowlingTeam();//Create a BowlingTeam object with the default constructor
      }
  
      //ExitToolStripMenuItem1_Click
      //Purpose: To close the application when clicked
      //Parameters: The sending object and the event arguments
      //Returns: nothing
      private void exitToolStripMenuItem_Click(object sender, EventArgs e)
      {
          this.Close();
      }
  
  
  
      //Enter Button Clicked
      //Purpose: To store the info in an array when the button is pressed
      //Parameters: The sending object and the event arguments
      //Returns: nothing
      private void button1_Click(object sender, EventArgs e)
      {
  
          //Get info from the text box and store it in a variable
          string aNameAndScore = nameTextBox.Text;
          //Set the name and score 
          myBowlingTeam.SetNameAndScore(aNameAndScore);
  
          //Get the information from the text box and store it in a variable
          string nameAndScore = myBowlingTeam.GetNameAndScore();
  
          if (nameAndScore != "")
          {
              string printName = "";
              string printScore = "";
  
              //Split the string into two separte pieces of data
              myBowlingTeam.SplitAndDisperseArray();
  
              //Print the name of the bowler in the score box
              string name = myBowlingTeam.GetAName();
  
              //Change the int into a string then
              //print the score of the bowler in the score box
              int score = myBowlingTeam.GetAScore();
              string strScore = String.Format("{0:d}", score);
  
  
              //Store the name and score in an array to use them to print out the 
              //names and scores later
              if (size &lt; MAX)
              {
                  nameAndScoreArray[size] = name;
                  nameAndScoreArray[size + 1] = strScore;
                  printName = nameAndScoreArray[size];
                  printScore = nameAndScoreArray[size + 1];
              }
  
              string strNameAndScore = printName + " " + printScore;
  
              if (scoreLabel.Text == "")
              {
                  scoreLabel.Text = strNameAndScore;
              }
              else if(scoreLabelTwo.Text == "")
              {
                  scoreLabelTwo.Text = strNameAndScore;
              }
              else if(scoreLabelThree.Text == "")
              {
                  scoreLabelThree.Text = strNameAndScore;
              }
              else if(scoreLabelFour.Text == "")
              {
                  scoreLabelFour.Text = strNameAndScore;
              }
              else if(scoreLabelFive.Text == "")
              {
                  scoreLabelFive.Text = strNameAndScore;
              }
              else if(scoreLabelSix.Text == "")
              {
                  scoreLabelSix.Text = strNameAndScore;
              }
              else if(scoreLabelSeven.Text == "")
              {
                  scoreLabelSeven.Text = strNameAndScore;
              }
              else if(scoreLabelEight.Text == "")
              {
                  scoreLabelEight.Text = strNameAndScore;
              }
              else if(scoreLabelNine.Text == "")
              {
                  scoreLabelNine.Text = strNameAndScore;
              }
              else if(scoreLabelTen.Text == "")
              {
                  scoreLabelTen.Text = strNameAndScore;
              }
  
              //Clear the text box
              nameTextBox.Clear();
          }
          else//If there is nothing in the text box
          {
              //Calculate the highest score and get the bowler's name
              int highestScore = myBowlingTeam.CalcHighestScore();
              string highestName = myBowlingTeam.GetHighestBowlerName();
  
              //Calaculate the lowest score and get the bowler's name
              int lowestScore = myBowlingTeam.CalcLowestScore();
              string lowestName = myBowlingTeam.GetLowestBowlerName();
  
              //Calculate the avg acore
              double avgScore = myBowlingTeam.CalcAvgScore();
  
              //Convert the numbers into strings
              string strHighScore = String.Format("{0:d}", highestScore);
              string strLowScore = String.Format("{0:d}", lowestScore);
              string strAvgScore = String.Format("{0:f2}", avgScore);
  
              //Display the information in the appropriate labels
              highScoreNameLabel.Text = highestName;
              highScoreLabel.Text = strHighScore;
  
              lowScoreNameLabel.Text = lowestName;
              lowScoreLabel.Text = strLowScore;
  
              avgScoreLabel.Text = strAvgScore;
  
          }
      }
  
      //Print Scores Method
      //Purpose: To print the names and scores
      //Parameters: An Array
      //Returns: Nothing
      public void PrintNamesAndScores(ref string[] anArray)
      {
          for(int i = 0; i &lt; size; i++)
          {
              Console.WriteLine("{0} {1:d}", anArray[i], anArray[i + 1]);
              i++;
          }
      }
  
      //Nothing
      private void nameTextBox_TextChanged(object sender, EventArgs e)
      {
  
      }
  
      // nothing
      private void nameTextBox_KeyDown(object sender, KeyEventArgs e)
      {
  
      }
  
  
      //Nothing
      private void scoreTextBox_KeyDown(object sender, KeyEventArgs e)
      {
  
      }
      //Nothing
      private void label10_Click(object sender, EventArgs e)
      {
  
      }
      //nothing
      private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
      {
  
      }
  
  
  }
  </code></pre>
  
  <p>}</p>
  
  <p>Here is my class code:</p>
  
  <pre><code> using System;
   using System.Collections.Generic;
   using System.Linq;
   using System.Text;
   using System.Threading.Tasks;
  
   namespace Project_9
  {
  
  class BowlingTeam
  {
       const int MAX = 10;
  
      //local variables
       int sizeOfName = 0;
       int sizeOfScore = 0;
  
      //Declare Private Data Members
      private string nameAndScore = "";
      private string name = "";
      private int score = 0;
      private string[] nameArray = new string[MAX];
      private int[] scoreArray = new int[MAX];
      private string[] nameAndScoreArray = new string[MAX];
  
      //Default Constructor
      //Purpose: To set the initial values of an object
      //Parameters: None
      //Returns: Nothing
      public BowlingTeam()
      {
          nameAndScore = "";
          name = "";
          score = 0;
          for(int i = 0; i &lt; MAX; i++)
          {
              nameArray[i] = "";
          }
          for(int i = 0; i &lt; MAX; i++)
          {
              scoreArray[i] = 0;
          }
          for (int i = 0; i &lt; MAX; i++)
          {
              nameAndScoreArray[i] = "";
          }
      }
  
      //Parameterized Constructor
      //Purpose: To set the values of an object
      //Parameters: None
      //Returns: Nothing
      public BowlingTeam(string aString)
      {
          nameAndScore = aString;
          name = "";
          score = 0;
          for (int i = 0; i &lt; MAX; i++)
          {
              nameArray[i] = "";
          }
          for (int i = 0; i &lt; MAX; i++)
          {
              scoreArray[i] = 0;
          }
          for (int i = 0; i &lt; MAX; i++)
          {
              nameAndScoreArray[i] = "";
          }
      }
  
      //Split the Input Method
      //Purpose: To Split up the data in the array
      //Parameters: An array of strings
      //Returns: Nothing
      public void SplitAndDisperseArray()
      {
              nameAndScoreArray = nameAndScore.Split();
              name = nameAndScoreArray[0];
              score = int.Parse(nameAndScoreArray[1]); 
  
          //Place the name and the score in their one arrays
              PlaceInNameArray(name);
              PlaceInScoreArray(score);
      }
  
      //Find Highest Score Method
      //Purpose: To find the highest score
      //Parameters: An array of int
      //Returns: An int
      public int CalcHighestScore()
      {
          int highestScore = scoreArray[0];
  
          for (int i = 1; i &lt; sizeOfScore; i++ )
          {
              if (highestScore &gt; scoreArray[i])
              {
                  highestScore = highestScore;
              }
              else
              {
                  highestScore = scoreArray[i];
              }
          }
          return highestScore;
      }
  
      //Find Lowest Score Method
      //Purpose: To find the lowest score
      //Parameters: An array of int
      //Returns: An int
      public int CalcLowestScore()
      {
          int lowestScore = scoreArray[0];
  
          for (int i = 1; i &lt; sizeOfScore; i++)
          {
              if (lowestScore &lt; scoreArray[i])
              {
                  lowestScore = lowestScore;
              }
              else
              {
                  lowestScore = scoreArray[i];
              }
          }
          return lowestScore;
      }
  
      //Calulate Avg. Score Method
      //Purpose: To calculate the avg score
      //Parameters: An array of int
      //Returns: An double
      public double CalcAvgScore()
      {
          int sum = 0;
          double avg = sizeOfScore;
          //Add up all of the elements in the array
          for (int i = 0; i &lt; sizeOfScore; i++)
          {
              sum += scoreArray[i];
          }
          //Divide the sum by the size of the array
          return avg = sum / avg;
      }
  
      //Set Score Array Method
      //Purpose: To put scores in the score array
      //Parameters: An int
      //Returns: Nothing
      public void PlaceInScoreArray(int aScore)
      {
          scoreArray[sizeOfScore] = score;
          sizeOfScore++;
      }
  
  
      //Set Name Array Method
      //Purpose: To put names in the names array
      //Parameters: A string
      //Returns: Nothing
      public void PlaceInNameArray(string aName)
      {
          nameArray[sizeOfName] = name;
          sizeOfName++;
      }
  
      //Get Name and Score Method
      //Purpose: To get the name and score 
      //Parameters: None
      //Returns: A string
      public string GetNameAndScore()
      {
          return nameAndScore;
      }
  
      //Set Name and Score Method
      //Purpose: To set the name and score 
      //Parameters: A String
      //Returns: None
      public void SetNameAndScore(string aNameAndScore)
      {
          nameAndScore = aNameAndScore;
      }
  
      //Get Bowler Name Of Highest Score Method
      //Purpose: To get the name of the bowler with the highest score
      //Parameters: None
      //Returns: A String
      public string GetHighestBowlerName()
      {
           int highestScore = scoreArray[0];
           string bowlersName = nameArray[0];
  
           for (int i = 1; i &lt; sizeOfScore; i++)
           {
               if (highestScore &gt; scoreArray[i])
               {
                   highestScore = highestScore;
                   bowlersName = bowlersName;
               }
               else
               {
                   highestScore = scoreArray[i];
                   bowlersName = nameArray[i];
               }
           }
           return bowlersName;
      }
  
      //Get Bowler Name Of Lowest Score Method
      //Purpose: To get the name of the bowler with the lowest score
      //Parameters: None
      //Returns: A String
      public string GetLowestBowlerName()
      {
          int lowestScore = scoreArray[0];
          string bowlersName = nameArray[0];
  
          for (int i = 1; i &lt; sizeOfScore; i++)
          {
              if (lowestScore &lt; scoreArray[i])
              {
                  lowestScore = lowestScore;
                  bowlersName = bowlersName;
              }
              else
              {
                  lowestScore = scoreArray[i];
                  bowlersName = nameArray[i];
              }
          }
          return bowlersName;
      }
  
      //Print Bowler's Names
      //Purpose: To print the names the bowlers
      //Parameters: None
      //Returns: A String
      public string GetAName()
      {
          string name = "";
          for (int i = 0; i &lt; sizeOfName; i++)
          {
              name = nameArray[i];
          }
              return name;
      }
  
      //Print Bowler's Scores
      //Purpose: To print the names the bowlers
      //Parameters: None
      //Returns: A String
      public int GetAScore()
      {
          int score = 0;
          for (int i = 0; i &lt; sizeOfScore; i++)
          {
              score = scoreArray[i];
          }
              return score;
      }
  }
  </code></pre>
  
  <p>}</p>