title: Console.WriteLine vs Print
body: <p>I know this might sound like a really dumb question, but I am rather confused and can only find answers to the question 'WriteLine vs debug.log' instead of this one. I originally started using Visual Studio where I learned to use Console.WriteLine ("example text");  to show a sentence on the screen, however I have started to use Unity and there I am shown to use simply print ("example text");</p>
  
  <p>Is it just down to preference which one I should use? Do they both do the same thing, in the same way that the difference between 'int' and 'decimal' is sometimes not always noticeable? Or do I use them like this depending on what program I am using? If the latter is the case, does this not defeat the purpose of it being a language if I have to change the way I use it depending which program I am using.</p>
  
  <p>Apologies if this seems like such an irrelevant question but I'd rather be sure rather than continue having dismissed it and doing things wrong further down because of it. </p>