title: How to create and use buffer of structs?
body: <p>Directx provides <a href="https://msdn.microsoft.com/en-us/library/windows/desktop/ff471514(v=vs.85).aspx" rel="nofollow noreferrer">Structured Buffer</a>. What's the analog of this in vulkan? How to create one in application? How to use it in glsl shaders?</p>