title: Softbody in WebGL/Three.js?
body: <p>Is there any way to integrate softbody physics with WebGL or threejs? Could I integrate for example PhysX engine somehow? </p>
  
  <p>I need to move a 3d rigid body within a 3d soft body and have the soft body deform in response. The soft body would ideally have similar plastic properties as clay.</p>
  
  <p>Is what I'm trying to achieve even possible?  </p>
  
  <p>Any advice or direction would be greatly appreciated.</p>