title: makehuman skeletal animation export to three.js
body: <p>I try in Three.js to load skeletal animation (bhv) from blender (make human).</p>
  
  <p>It is revision 77 last , make human last version 1.1.0 .</p>
  
  <p>I try  older version of three.js (js format) exporter for blender</p>
  
  <p>Nice work with file from three.js repo : marine_anims.js
  not gui for me but clip goes play ...</p>
  
  <p>About error : trackName at all</p>
  
  <p>three.min.js:316 Uncaught Error: cannot parse trackName at all: .bones[spine-1].position</p>
  
  <p>.bones[spine-1].position
  Fixed :
   .bones[spine_1].position</p>
  
  <p>(do it for all strings with - )</p>
  
  <p><strong>Last version of my code is based on blendCharacter.js from three.js .</strong></p>
  
  <p>Maybe blender export ( blender 2.77a ) is wrong!
  - skinIndices and skinWeights are all zero [0,0,0,0,0,0,0,0,0...0]</p>
  
  <ul>
  <li><p>Also (json last ver exporter)
  in one of variant i gets success with skinIndices and skinWeights  but :</p>
  
  <p>{
          "rotq": [0,0,0,1],
          "parent": 7,
          "pos": [-2.0792,1.92099,7.0397],
          "name": "DEF_lolid.R"
      },</p>
  
  <p>{
          "rotq": [0,0,0,1],
          "parent": null,
          "pos": [0,0,-0],
          "name": "DEF_f_index.03.L"
      },{</p></li>
  </ul>
  
  <p>parent : null ( 95% , 5% is correct )</p>
  
  <p>I cant fix with hands it too complicated ...</p>
  
  <p>(js format exporter)
  three.min.js:306   can not bind to bones as node does not have a skeleton T…E.PropertyBinding {path: ".bones[hips].position", parsedPath: Object, node: 11, rootNode: 11} </p>
  
  <p>Online demo : 
  <a href="http://maximumroulette.com/stack_demos/blendAnimationThreeJs/" rel="nofollow noreferrer">http://maximumroulette.com/stack_demos/blendAnimationThreeJs/</a></p>
  
  <p>(forget files missing) Put this in console !</p>
  
  <p>FONTANA____.blendMesh.mixer._actions[0].play()</p>
  
  <p><strong>19 dec 2016 update</strong> : I found easy way for importing animation with bhv .
  Its collada format . I succes to implement one animation sequence. I will post about this after implementation more than one animation (in one export).</p>