title: Is There A C++ Wrapper / Binding For SDL?
body: <p>I really have no  problem with SDL in C , but it's kind of tiring. Using structs doing stuff without classes, or worse, having to wrap the functions up in a class yourself etc. I was wondering whether there was a good , mature , well-designed (i.e NO Macros , using templates and the STL) wrapper (binding?) for SDL? </p>