title: Libgdx requires OpenGL ES 2.0
body: <p>I'm trying to test my Android game in a emulator Nexus_5_API_23.  It generates an error right away.  'Unfortunately My_App has stopped...'</p>
  
  <p>I'm not sure where the problem is because it's fine when I choose to run the app as a desktop application.  THis only occures when I try to run as Android</p>
  
  <p>Here's the logcat:</p>
  
  <pre><code>03-05 09:55:34.215    1209-1209/com.packtpub.libgdx.outtacluck.android E/AndroidRuntime﹕ FATAL EXCEPTION: main
  Process: com.packtpub.libgdx.outtacluck.android, PID: 1209
  java.lang.RuntimeException: Unable to start activity ComponentInfo{com.packtpub.libgdx.outtacluck.android/com.packtpub.libgdx.outtacluck.android.AndroidLauncher}: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
          at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2416)
          at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476)
  </code></pre>