title: Need clarification on singletons + game objects
body: <p>I'm still a bit lost on this. Basically I want to have a persistent gameobject throughout multiple scenes. This gameobject will represent the players avatar. It is displayed using a prefab.</p>
  
  <p>I tried adding the singleton script to my login scene controller. I have a <code>public GameObject</code> class parameter but it isn't showing up in the inspector so I can drop the prefab in. Maybe I'm getting this wrong.</p>
  
  <p>Also, let's say I'm testing a scene. Since the singleton is initialized in the login scene, How would I get this global gameobject prefab into that new scene I'm testing considering I won't even be loading the login scene during testing?</p>
  
  <p>I think I'm just super confused. All I want is to be able to use 1 script which represents the players "avatar", including the prefab used to display it, and have it persist throughout the entire game. Is this possible? Also, how do I get it when I'm testing scenes and haven't called the scene containing the singleton?</p>
  
  <p>Thanks for anyone who can help me.</p>