title: How do you do pixel perfect Collisions in GODOT ENGINE
body: <p>In Godot, from what I can see, you must hand draw polygon colliders or use a primitive shape like a capsule. I need to do pixel perfect collisions with hundreds of frames on a sprite sheet. Thus I need to be able to have the bit mask of the sprite given as the collider shape. Like you can do in pygame. How do you do that in GODOT?</p>