title: GLEW segfault with functions of gl 2.0 and +?
body: <p>I'm currently struggling with a segfault I get using GLEW. I've tried a few functions (glUseProgram, glBindVertexArray) and they cause a segfault. What's weird is if I fetch the function pointer myself with wglGetProcAddress(), it works. But I don't plan on doing that for every function.</p>
  
  <p>Anyone seen this problem before?</p>