title: Unity3D large maps advice - How big is too big?
body: <p>Using the Unity3D engine. I'm making a multiplayer game for fun, using Unity's standard networking. If servers hold 25-50 players, what map size is recommended? How big can I make a very detailed map before it is too big for effective gameplay? How do I optimize a large map? Any ideas and advice would be great, I just want to learn and could not find anything about this on google :D</p>
  
  <p>*My map is sliced into different parts.</p>