title: Enum VS Static Class (Normal and With String Values)
body: <p>I have been developing for windows mobile and android for sometime. And I'm confused about these two concepts.</p>
  
  <p>Let's say I want to make decision based on some the user's device Screen Size. So I'll expect so predefined values. I could use a switch statement for handling my logic.
  But I'm not sure whether I should use Enum of a Static Class for this purpose. Which one is a better approach. 
  I can do my logic in these two different ways. Which one is the correct approach? I'm confused. <strong>And is it possible for me to use String values also?</strong> Because currently I'm sticking with classes, I need to update to use all enums. So How about changing my Class to String Enum? Any way. Thanks.</p>
  
  <p><strong>Using Enum</strong></p>
  
  <pre><code>//My predefined values
  public enum ScreenSizeEnum
  {
      Small, Medium, Large, XLarge,
  }
  //Handling Logic
  private void SetScreenSize(ScreenSizeEnum Screen)
  {
      switch (Screen)
      {
          case ScreenSizeEnum.Large:
              //Do Logic
              break;
          case ScreenSizeEnum.Small:
              //Do Logic
              break;
      }
  }
  </code></pre>
  
  <p><strong>Using Class</strong></p>
  
  <pre><code>//My predefined values
  public class ScreenSizeClass
  {
      public const int Small = 0;
      public const int Medium = 1;
      public const int Large = 2;
      public const int XLarge = 3;
  }
  //Handling Logic
  private void SetScreenSize(int Screen)
  {
      switch (Screen)
      {
          case ScreenSizeClass.Large:
              //Do Logic
              break;
          case ScreenSizeClass.Small:
              //Do Logic
              break;
      }
  }
  </code></pre>