title: ImageIO: CGImageRead_mapData 'open' failed error = 24 (Too many open files)
body: <p>I am developing a small game app using <code>Uikit + Uiimages</code>. In the normal condition my app is running without any problem . but when i use rashly it will crash with the error</p>
  
  <pre><code>&lt;Notice&gt;: ImageIO: CGImageRead_mapData 'open' failed '/var/mobile/Applications/01E69C96-CF79-466F-93AB-3A6752AF1295/PictureBook.app/NextPage.png'
  
  &lt;Notice&gt;: error = 24 (Too many open files).
  </code></pre>
  
  <p>I am releasing all the image views and videos after usage is complete. I tested my app with leak tool. There is no leaks also. No warnings, no potential leaks etc...</p>
  
  <p>I searched for a good answer, but i didn't get the appropriate answer yet. Anyone knows the answer , please reply. I posted some of the codes below.</p>
  
  <pre><code>- (NSMutableArray *)flowerArray {
  
  if (!_flowerArray) {
  
  _flowerArray = [[NSMutableArray alloc]init];
  
  for (int i = 1; i &lt;= 5; i++) {
  
  UIImage *flowerIm = [[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"01_Flower_0%d.png",i] ofType:nil]];
  
  [_flowerArray addObject:flowerIm];
  
  [flowerIm release];
  
  }
  
  }
  
  return _flowerArray;
  }
  
  
  -(void)flowerImagesAnimate {
  
  self.flowerImage.animationImages = self.flowerArray;
  
  self.flowerArray = nil;
  
  self.flowerImage.animationDuration = 1.0;
  
  self.flowerImage.animationRepeatCount = 3;
  
  [self.flowerImage startAnimating];
  
  }
  
  
  
  -(void)playerPrepare
  {
  
  [self.view addSubview:[self.presentView playerPrepare]];
  
  }
  -(void)wakeUPPanjo
  {
  NSString *url = [[NSBundle mainBundle] pathForResource:@"01_Anim" 
  ofType:@"mp4"];
  
  NSURL *movieURL = [NSURL fileURLWithPath:url];
  
  
  
  self.presentView.player = [[MPMoviePlayerController alloc] 
  initWithContentURL:movieURL];
  
  
  
  
  [[NSNotificationCenter defaultCenter] 
  addObserver:self
  selector:@selector(movieFinishedCallback 
  name:MPMoviePlayerPlaybackDidFinishNotification
  object:self.presentView.player];
  
  [self.presentView.player prepareToPlay];
  
  [self performSelector:@selector(playerPrepare) withObject:nil afterDelay:0.5];
  
  wakeUpTimer = nil;
  
  
  }
  
  
  -(void)viewLoad
  {
  
  wakeUpTimer = [NSTimer scheduledTimerWithTimeInterval:videoDelay target:self selector:@selector(wakeUPPanjo) userInfo:nil repeats:NO];
  
  [self performSelector:@selector(flowerImagesAnimate) withObject:nil afterDelay:flowerPopupDelay];
  }
  
  - (void)viewDidLoad
  {
  [super viewDidLoad];
  // Do any additional setup after loading the view from its nib.
  
  [self performSelectorOnMainThread:@selector(viewLoad) 
  withObject:nil 
  waitUntilDone:false];
  }
  </code></pre>