title: Unity3D GUI Keyboard Navigation
body: <p>I have coded functionality for my menu script that allows the buttons composing the menu to be navigated through (Via changing the focus from button to button with GUI.FocusControl()). However, I am baffled as to how to "activate"/"select" the button that is currently focused on. Ideally, the user can navigate up and down through the menu and press "enter" when the user is at the option he or she wishes to select. Any suggestions would be wonderful.</p>