title: Building WebRTC Audio Processing code ONLY for iOS
body: <p>The goal is to integrate just the WebRTC audio processing module code into iOS to use in my App. I'm running into a whole bunch of issues like</p>
  
  <ol>
  <li>The ASM code files need to be removed and not compiled.</li>
  <li>Objective-C++ does not deal well with the virtual AudioProcessing class (So I'm having an issue even trying to test it: <a href="https://stackoverflow.com/questions/33150058/using-webrtc-c-classes-in-objective-c-gives-exc-bad-access">https://stackoverflow.com/questions/33150058/using-webrtc-c-classes-in-objective-c-gives-exc-bad-access</a>)</li>
  <li>There seem to be several references thread functionality which make me nervous that my application will crash if I try to use them.</li>
  </ol>
  
  <p>I already have a slight amount of experience in getting it to work on C++ for x86_64 processors. What are the steps in getting this module to work properly for iOS devices and compiling in Xcode?</p>