title: Correct OpenGL matrix format?
body: <p>My question simply is: what is the correct format for the Projection and ModelView matrix?</p>
  
  <p>I've been told that the following example matrices are transposed and are not built like OpenGL matrices should be.</p>
  
  <pre><code>ModelView Matrix
  {(1, 0, 0, 0)
  (0, 0.7071068, 0.7071068, 0)
  (0, -0.7071068, 0.7071068, 0)
  (0, -141.4214, -141.4214, 1)}
  
  Projection Matrix
  {(1.931371, 0, 0, 0)
  (0, 2.414213, 0, 0)
  (0, 0, -1.0002, -1)
  (0, 0, -2.0002, 0)}
  </code></pre>