title: Can LWJGL be used along side Graphics2D?
body: <p>my game currently uses Graphics2D for a lot of the drawing and text rendering but I would like to use some of the functions available in LWJGL like <code>GL11.glBegin(...)</code> to make custom shapes and maybe use some of the cool texture functions as well.</p>
  
  <p>Is it possible to do this? and if so how what code would I need to add from LWJGL to get its functions working along side what I already have?</p>