title: Is any memory leak in iOS accepted at all?
body: <p>I am new to Objective-C (coming from Java) and I think I am getting a pretty good understanding of memory management.
  But when my app loads, I get a extremely small memory leak, that only occurs when the game is loading (we are talking about 32 to about 512 bytes). </p>
  
  <p>It's random when it leaks, and it doesn't seem like it's the user that triggers the leak.
  Normally it is detected after about 20sec to 1min.</p>
  
  <p>The information I get from the debugger is never the same. Sometime it's UIApplication thats "responsible frame", sometimes it's [UIWindow makeKeyAndVisible] and sometimes it's [UNibDecoder].</p>
  
  <p>Is this bellow a "accepted" limit, or should the app not leak at ALL?
  This is my first "big" app. I have done a minor flipsideview app, and there where no leaks what so ever.. </p>
  
  <p>On the other hand, what is the best way to identify leaks?</p>