title: libgdx - sprite does not rotate
body: <p>This is the create() Method:</p>
  
  <pre><code>batch = new SpriteBatch();
  texture = new Texture(Gdx.files.internal("spaceships/tfighter0.png"));
  sprite = new Sprite(texture);
  sprite.setOrigin(sprite.getWidth()/2, sprite.getHeight()/2);
  sprite.rotate(180f);
  </code></pre>
  
  <p>And the render() Method:</p>
  
  <pre><code>Gdx.gl.glClearColor(0, 0, 0, 0);
  Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
  batch.begin();
  batch.draw(sprite ,200,200);
  batch.end();
  </code></pre>
  
  <p>Shouldn't the sprite be rotated now? It just looks the same as the png no matter what degree I put into the rotate method.</p>