title: I need a vector to be in a specific place
body: <p>In this unity game, I'm writing a mod for there are humans and I'm making a human explode once it is killed but the explosion defaults to the same place on the map,</p>
  <pre><code>ModAPI.OnDeath += (sender, life) =&gt; {
      ExplosionCreator.Explode(new ExplosionCreator.ExplosionParameters
          {
              Position = new Vector3(5, 5, 5),
              CreateParticlesAndSound = true,
              LargeExplosionParticles = false,
              DismemberChance = 0.1f,
              FragmentForce = 8,
              FragmentationRayCount = 32,
              Range = 10
          });   
  </code></pre>
  <p>How would I make it so that the position of the explosion is always wherever the human died?</p>