title: Detect if other player left unintentionally (e.g. internet disconnection) and reconnect - Google play real time multiplayer
body: <p>I am implementing google play game service real time multiplayer.</p>
  
  <p>Currently if I turn off the WIFI on one client the other client doesn't detect that the connection is lost. No PeerDisconnect events are called.</p>
  
  <p>1 - Does the API provide anything to check if the peer is still connected?</p>
  
  <p>2 - Is there any way to let the player reconnect to the room?</p>