title: Static background w/ objects in openGL. Best way to "bake"?
body: <p>I'm making a 2D game in openGL and I have a list of static objects. Thus far I'm looping through them and drawing them into the room, however in some large rooms there are up to 2000 of them and speed is critical so I'd like to find a way to "bake" them all together and never update them in the draw loop after that.</p>
  
  <p>How can I do this and what's the best way in terms of performance, memory usage, gpu ram usage etc?</p>
  
  <p>I'd prefer to use oGL 2, but I'm considering oGL 3+.</p>