title: Photon Unity Networking or Bolt or ...?
body: <p>I am not able to decide whether to use PUN or Bolt in my Unity based multiplayer game. The game must have LAN and over the internet playing options. </p>
  
  <p>According to documentation on photon website, PUN is meant for multiplayer games over the internet. Master Server is hosted either in the photon cloud or dedicated servers running Photon Server.</p>
  
  <p>Bolt, on the other hand, is meant for LAN games. One of the clients becomes the server. </p>
  
  <p>My game needs both, LAN and Internet. Should I use both the SDKs? Can't there be common code for both options? </p>