title: Crop Texture2D Spritesheet
body: <p>I'm developing a game which will have spritesheets, like so:</p>
  
  <p><img src="https://i.stack.imgur.com/3VmN2.png" alt="E.G of spritesheet"></p>
  
  <p>I know when you do <code>spriteBatch.Draw(...)</code> you can draw a certain portion of the image, but for what I'm doing, I need to have a separate <code>Texture2D</code> object per frame.</p>
  
  <p>I've done google searches, but all I can find is outdated code :/</p>
  
  <p><strong>UPDATE</strong> The code posted by MJP <a href="http://www.gamedev.net/topic/517683-xna-rendering-stuff-to-a-texture2d-then-rendering-that-texture2d-to-the-screen/" rel="nofollow noreferrer">here</a> is very nearly what I need... however, there isn't a <code>RenderTarget2D.GetTexture()</code> function in XNA 4.0.</p>