title: How to dispose VBOs stored in a VAO
body: <p>I am new to OpenGL, and am learning about VBOs and VAOs. I'm trying to understand how to dispose/free/detach VBOs in a VAO, when I don't have the single VBO ids anymore, only the VAO.</p>
  
  <p>Must I get all VBOs individually and then call <code>glDeleteBuffers</code> for each VBO? Or is there a method that takes a VAO and automatically disposes of all VBOs?</p>
  
  <p>And can someone show how to get the VBOs from a VAO?</p>