If a player simply has a perception he is behind, he may alter his play.
Good answer. Multiplayer dynamics are a tough thing, and while ameritrash games ebrace the in-game politics and kingmaking, Euros usually try to fight it, but its not easy. For example, concealed information does not solve the problem. If a player simply has a perception he is behind, he may alter his play. Strong comeback and balancing mechanics make players try to lay low and only pounce at the win in the last turns, in order to enjoy the boost for being low and avoid leaderbashing. Player elimination is a problem with games that are 30+ minutes. Kingmaking is a difficult problem to solve!