On the other hand, the fact that there’s an actual ending you’re working towards is appreciated, since that’s not something present in all roguelikes.
What Wall World does best is, on the one hand, its progression: It’s nearly impossible to beat it without any upgrades, but the ones that remain after each run make the exploration of the Wall stay entertaining. On the other hand, the fact that there’s an actual ending you’re working towards is appreciated, since that’s not something present in all roguelikes.