And as it turns out, the solution meant leaning into Ubisoft’s existing parkour tech that was never designed with VR in mind.
Assassin’s Creed Nexus VR had the daunting task of figuring out how to bring one of the franchise’s staple elements—parkour—into VR in a way that’s comfortable and compelling. And as it turns out, the solution meant leaning into Ubisoft’s existing parkour tech that was never designed with VR in mind.