That time really gave the devs space to carve out the game's systems and gameplay loops, using feedback from players to polish everything to a fine sheen.
Hades sat in early access for a decent amount of time before it came out, a decision that proved to be the right one. That time really gave the devs space to carve out the game's systems and gameplay loops, using feedback from players to polish everything to a fine sheen. The final product is a genre-defining experience, with a distinctive art-style that continues to inspire new games.