Assassin’s Creed Nexus VR had the daunting task of figuring out how to bring one of the franchise’s staple elements—parkour—into VR in a way that’s comfortable and compelling.
Assassin’s Creed Nexus VR had the daunting task of figuring out how to bring one of the franchise’s staple elements—parkour—into VR in a way that’s comfortable and compelling. And as it turns out, the solution meant leaning into Ubisoft’s existing parkour tech that was never designed with VR in mind.