For example, how can VR be used in entertainment has been mirrored in education, as VR has enabled medical students to enhance their skills, showing improvements of more than twice the efficiency of conventional training approaches.
In the sphere of education, VR and augmented reality (AR) are breaking new ground. They act as conduits for experiential learning, taking students on virtual excursions to distant places and times. Research indicates that learning in a VR environment can lead to a 75% increase in retention rates compared to traditional methods. For example, how can VR be used in entertainment has been mirrored in education, as VR has enabled medical students to enhance their skills, showing improvements of more than twice the efficiency of conventional training approaches.