Although concerts with the use of AR/VR are still at an experimental phase, like the ones used by such bands as Maroon5, Eminem, Coldplay, U2, Imagine Dragons, and many others, it is inevitable that this technology will become an integral part of most live shows.
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# Revolutionizing Entertainment: The Impact of AR and VR Technologies

Published: March 17, 2020

Updated: October 4, 2023

The growth of augmented reality (AR) and virtual reality (VR) is obvious nowadays.

They are becoming increasingly popular and are now essential in various industries like travel, sports, education, healthcare, retail, logistics, media, and entertainment.

In this blog post, we’ll find out how AR and VR are changing the entertainment sector. To start, let’s refresh our understanding of the difference between AR and VR.

 difference between augmented reality and virtual reality

## What Is the Difference between Augmented Reality and Virtual Reality?

Augmented reality (AR) and virtual reality (VR) are both immersive technologies, but they significantly differ in how they blend or replace our perception of the real world.

### Augmented Reality (AR)

Augmented reality experience improves our reception of the real world by adding digital elements to it.

When you use AR, you might, for instance, point your smartphone at a historic landmark, and AR will provide you with historical facts and information about it.

This is achieved through AR apps or dedicated AR glasses, such as the once-experimental Google Glass.

One of the major benefits of AR is that it allows users to stay fully aware of their physical surroundings while engaging with digital content. This makes it ideal for applications like navigation, gaming, and enriching educational experiences.

### Virtual Reality (VR)

Virtual reality, on the other hand, plunges users into entirely digital environments. When you put on a VR headset like Oculus Rift or HTC Vive, you are transported to a simulated world that feels incredibly real.

It completely disconnects you from your immediate physical surroundings and offers a 360-degree, immersive experience.

VR is the perfect medium for creating entirely new worlds, whether for gaming, simulations, or training exercises. It’s like plunging into a new dimension, where your senses are fully engaged in the virtual environment.

Now that we have a clear understanding of AR and VR technology, let’s delve into the ways they are transforming the entertainment industry.

## How Augmented and Virtual Realities Are Used in the Entertainment Industry

The VR and AR industry has greatly transformed the entertainment industry by offering innovative ways to engage and entertain audiences.

Here’s a detailed overview of how these technologies are employed in the entertainment sector:

### Gaming

VR gaming offers players an immersive experience by transporting them into entirely digital worlds. Players wear VR headsets and can engage with the virtual surroundings as if they were physically present. Games like “Beat Saber” and “Half-Life: Alyx” showcase the potential of VR in gaming.

AR gaming improves the real world with digital elements. Games like “Pokemon Go” and “Minecraft Earth” encourage players to explore their physical surroundings while interacting with virtual objects and characters.

AR gaming is social and encourages physical activity, making it suitable for both indoor and outdoor entertainment.

### Theater

According to recent surveys, over 66% of people are more likely to visit an immersive or interactive theater performance rather than a traditional one.

Immersive performance allows the audience to participate in the action, which makes the process more entertaining and engaging.

Let’s recall a New York show, ‘Sleep No More,’ which was a great success. So, AR/VR is a very promising trend in creating theater performances.

### Museums and Art Galleries

The use of VR and AR in cultural establishments is not a new trend but rather the one increasing in number.

Museums and exhibitions use AR to bring artifacts and artworks to life. Visitors can use AR-equipped devices to access historical information, animations, and 3D reconstructions, enriching their understanding of exhibits.

When pointing their device at an ancient artifact, they might see a 3D model of how it looked in its original context.

These examples are just a few from all existing in the world and show how virtual and augmented realities can make exhibitions interactive, entertaining, and helpful.

### Music Shows and Concerts

Although concerts with the use of AR/VR are still at an experimental phase, like the ones used by such bands as Maroon5, Eminem, Coldplay, U2, Imagine Dragons, and many others, it is inevitable that this technology will become an integral part of most live shows.

Thanks to augmented reality and virtual reality in entertainment, such concerts can become incredible and never to be forgotten. Many music fans are ready to pay extra to watch VR performances and concert shows.

### Amusement and Theme Parks

Virtual reality for amusement and theme parks is on the go, helping create exceptional and extraordinary experiences.

Amusement and Theme Parks

Many are either incorporating a VR component into existing rides and roller coasters or adding new VR rides to their parks (Coastality, Demonen in Tivoli Gardens, Galactica at Alton Towers in Alton, UK, Final Fantasy XR in Universal Studios, Japan, and many more).

But there are many more examples, from a swinging pirate ship turning into a fantasy dragon ride to a drop ride becoming a virtual interactive battle to save a futuristic city from mutant spiders.

So, to stay competitive and attract as many people as possible, theme parks should definitely adopt AR/VR technology.

### Sports

In order to improve fans’ experience and engage a large audience, the sporting industry should think of implementing AR and VR technology.

VR technologies allow the broadcast of live sports events in a 360-degree format, providing immersive experiences to sports fans all over the world.

AR technology allows sports experts and fans to get significant real-time information at the stadium, tennis court, golf course, etc.

Such information might include the speed and trajectory of the ball, weather parameters, player background, track record, or other important information.

Definitely, AR/VR technology can’t replace real spectators’ emotions during the game, but it might be a good alternative for many people.

### Film and Television

VR is used in the film and television industry to create immersive storytelling experiences.

Viewers can use VR headsets to step into the world of a movie or TV show, allowing them to explore scenes from different angles and become part of the narrative. This blurs the line between traditional media and interactive experiences.

Augmented reality in entertainment can improve traditional film and television by providing additional information and interactivity.

For example, viewers can use AR apps while watching a show to access supplementary content, such as character backgrounds, trivia, or behind-the-scenes footage.

## Bottom Line

AR and VR technologies seem to bring enormous benefits to different fields of media and entertainment, from theaters and museums to football matches and music concerts.

And as these technologies continue to advance, we can expect even more groundbreaking innovations that will continue to shape the future of entertainment.

The possibilities are limitless, and the entertainment industry is only beginning to scratch the surface of what AR and VR can offer.

In pursuit of gaining new audiences and improving their engagement experience, entertainment business owners should think of integrating AR/VR technology. That is where the SCAND team can be of help. Hire our remote developers and unlock endless possibilities of AR & VR!

Author Bio



Wit has spent more than a decade in mobile development and evolved into becoming the Head of Mobile Solutions where he utilizes his programming knowledge to help guide company decisions regarding the implementation of new technologies. Wit has always been an advocate of the responsible use and development of technologies.

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