It was solely created by developer Toby Fox, and reflects a singular (deeply offbeat) vision.
If you loved Earthbound on SNES back in the early 1990s, consider this quirky indie RPG its spiritual successor. You play as a human trapped in a monster-filled dungeon. On one level, it's a traditional dodging-based RPG, albeit it with a cutesy, throwback pixelated art style and joke-filled dialogue. But go deeper and you'll find it's also a meta-commentary on the medium of video games and the philosophical implications of the choices you make as you play. Not only will your game change based on the perceived morality of the choices you make (for example, you can choose to make a "pacifist run" and strive not to kill any of the monsters that attack you), but if you make a mistake and attempt to go back to correct it, the game will know you're attempting a do-over and comment on it. Instead of fighting monsters, you have the option to talk to them, and find out what they want out of life—even give them hugs. It was solely created by developer Toby Fox, and reflects a singular (deeply offbeat) vision.