Likewise, combat doesn’t fall into the trap of becoming soulslike, where you’re left waiting for an enemy to attack to create an opening to exploit.
Combat is weighty and intuitive from the moment you’re handed a weapon. No fight can simply be bypassed by swinging your arms wildly. Likewise, combat doesn’t fall into the trap of becoming soulslike, where you’re left waiting for an enemy to attack to create an opening to exploit. This, in my opinion, is what stops games like Assassin’s Creed Nexus from reaching that next level of appeal and becoming a hardware-selling release. A side note here is that Sanzaru added layers and layers to make you feel like a god in combat, which is thematically perfect.