As a player, this means you have the ability to, with a tap of the shoulder button, rotate the world on its axis; when viewed from a different angle, platforms that once seemed out of reach are an easy jump away, and hidden doors are revealed around the back side of a tree trunk.
Fez is one of the most mind-expanding games I have ever played, a hybrid of platformer and puzzler in which you play a little dude living in a two-dimensional world who suddenly gains the ability to see in three dimensions. As a player, this means you have the ability to, with a tap of the shoulder button, rotate the world on its axis; when viewed from a different angle, platforms that once seemed out of reach are an easy jump away, and hidden doors are revealed around the back side of a tree trunk. You set off on a quest to explore your new, wider world—and to save it—and you’ll need to use your new abilities to their fullest if you want to figure out how to do it. There are no enemies to defeat, only interlocking levels to navigate and traverse between, and a handful of nigh-impossible puzzles to solve. There’s even an alien language you can learn to decode (or, if you value your sanity, you can just look up hints online). Also, the music totally slaps.