OK, so the story is a bit of a head-scratcher (I’ve finished the game and barely understand it), but the gameplay is absolutely fantastic: A Mega Man-influenced Metroidvania in which you use your stun gun and wrench to blast and whack enemies and solve complex environmental puzzles.
The product of a single developer, Joakim Sandberg, Iconoclasts has all the platforming polish of a game produced with a big team, but the idiosyncratic quirks that suggest a singular vision at work. You play as a young engineer in a techno-dystopian world where mechanical know-how is outlawed and the ruling class controls access to energy-supplying “ivory” with literally religious fervor. OK, so the story is a bit of a head-scratcher (I’ve finished the game and barely understand it), but the gameplay is absolutely fantastic: A Mega Man-influenced Metroidvania in which you use your stun gun and wrench to blast and whack enemies and solve complex environmental puzzles. I loved every minute of it.