And a sanity mechanic that harms your character the more you look at what's chasing you brilliantly forces you to willfully cower in order to protect yourself.
You creep through shadow-filled stone hallways, controlling a character with only vague recollections of who he is, all the while being hunted by an otherworldly monster. And a sanity mechanic that harms your character the more you look at what's chasing you brilliantly forces you to willfully cower in order to protect yourself.