The quirky twist here is that all of the in-game signs and speech are printed in an incomprehensible non-language, which means you have to work extra hard to figure out how to navigate the land and clear the many roadblocks standing in your way.
This game was a lifesaver after I finished Death’s Door and was desperate for another, similar experience. Like that earlier game of the year contender, Tunic is a Zelda-esque adventure starring a small, adorable animal who sets off on a magical quest that’s pure vibes (when it isn’t maddeningly tough combat and complex puzzle-solving). The quirky twist here is that all of the in-game signs and speech are printed in an incomprehensible non-language, which means you have to work extra hard to figure out how to navigate the land and clear the many roadblocks standing in your way. It can be frustrating at first, but once you get the hang of it, the game cracks open and becomes a truly satisfying action-adventure experience—familiar, but wholly different.