He praises the satisfaction of rummaging around, nudging doors, and catching grenades – and the last few levels, he says, are “immensely creative as both a culmination of the game’s mechanics and a wildly varied presentation of new stuff”.
In his Half-Life: Alyx review, Dustin describes how Alyx “deliver[s] on two sets of overwhelming expectations”, with a “vibe that sits somewhere between the intimate exploration of Gone Home and the frightening resource management of Resident Evil”. He praises the satisfaction of rummaging around, nudging doors, and catching grenades – and the last few levels, he says, are “immensely creative as both a culmination of the game’s mechanics and a wildly varied presentation of new stuff”.