From the outset, the Assassin’s Creed games were defined by their awesome third-person locomotion that gave players unprecedented freedom to traverse the world as well vertically as horizontally.
From the outset, the Assassin’s Creed games were defined by their awesome third-person locomotion that gave players unprecedented freedom to traverse the world as well vertically as horizontally. That’s thanks in no small part to a carefully crafted system that determines which parts of the game’s geometry constitute valid handholds and how the character should animate from one position to the next.