Imagine having a front row seat at a sports game, or being able to explore an artist’s live performance as if you were right there with them.
The primary benefit of introducing VR/AR into broadcasting and streaming is its ability to give viewers an incredibly realistic, immersive experience. Imagine having a front row seat at a sports game, or being able to explore an artist’s live performance as if you were right there with them. It’s also possible to put viewers in the action, making them a part of the story or even allowing them to explore virtual worlds that are otherwise impossible to access. The possibilities for VR/AR are endless, and broadcasters and streamers are just beginning to scratch the surface.