As broadband speeds increased and streaming services became ubiquitous, VR content became more accessible, enabling users to download or stream immersive experiences from the comfort of their homes.
As broadband speeds increased and streaming services became ubiquitous, VR content became more accessible, enabling users to download or stream immersive experiences from the comfort of their homes. Social VR platforms emerged, allowing users to interact with others in virtual spaces, attend concerts, or explore virtual worlds together, thus adding a communal dimension to the VR experience.