For example, you could build a small three-floor tower with a quick exit by editing out a door on a lower level that you can drop down to if need be.
Like building in this game, editing is intuitive and simple, yet full of nuance. For example, you could build a small three-floor tower with a quick exit by editing out a door on a lower level that you can drop down to if need be. Many high-level players attack from the high ground when possible so being able to quickly edit your builds will ensure more maneuverability.