Ghost Recon Breakpoint official announce trailer & gameplay revealed During their world premiere livestream, Ubisoft revealed Ghost Recon Breakpoint as the new title in the Tom Clancy game franchise. The video game will push players to survive any way they can in a diverse and dangerous world when the title launches on October 4 on PS4, Xbox One, and PC. Check out the official announce trailer and gameplay walkthrough below! The Ghost Recon Breakpoint name comes from a military term for the moment when a unit has lost its combat effectiveness. A breakpoint signals a posture change from attack to defense, from defense to withdraw, or withdraw to survive. Deep in the Pacific Ocean lies the fictional archipelago of Auroa, home to billionaire tech entrepreneur Jace Skell’s massive research complex. When the US army begins to detect strange activity coming out of Auroa, they send their absolute best to investigate. Enter Nomad, the fully customizable player character and elite Ghost from Ghost Recon Wildlands. Nomad’s reconnaissance mission quickly turns into a fight for survival when hostile drones shoot down the Ghosts’ helicopter. As the sole survivor, Nomad quickly learns that even the world’s most highly trained hunters can become the hunted. Nomad’s warm welcome is courtesy of Cole D. Walker (played by Jon Bernthal), a former Ghost and brother-in-arms whom players first met in Ghost Recon Wildlands’ Operation Oracle. In Breakpoint, Walker has betrayed the Ghosts and now leads the Wolves, a hostile faction of elite ex-military soldiers who have captured Skell’s facility on Auroa. As former Ghosts, the Wolves are far deadlier than any threat Nomad has faced before, and thanks to their weaponized Skell drones, they’re also packing a technologically advanced force that outshines anything the Ghosts have access to. Outmanned, outgunned, and stranded on a chain of islands miles away from help, Nomad (and his fellow Ghosts, if you decide to partake in the four-player co-op) needs to survive long enough to take down the Wolves and protect the world from Walker’s growing army. RELATED: Watch Ubisoft’s New Ghost Recon World Premiere Livestream! The survival fantasy comes to life on Auroa, a huge, environmentally diverse archipelago with biomes that range from snow-capped mountains and muddy marshlands to tropical jungles and brooding volcanoes. Each environment offers up its own tactical advantages, but more importantly, poses its own dangers. The Wolves and their drones aren’t the only things that can harm you on Auroa, and you’ll need to read the terrain and adapt your tactics if you want to survive. “When we started consulting with experts, they saw that we had tactical options available to players – but there were big things missing when it came to the consideration of the terrain and the world itself, and all the issues and advantages terrain can provide,” said Creative Director Eric Couzian. Exhaustion and injury will be real threats, so you won’t be sprinting up every mountainside or down every slope you encounter. If you want the tactical advantage of higher ground, you’ll have to weigh the cost. Trudging uphill exhausts your stamina and slows your movement, and you won’t recover until you take time to slow down, rest, or drink water. Likewise, sprinting down a hill (especially a muddy one) can cause you to fall, resulting in possible injuries or detection by enemies. The game will also feature new stealth and cover options, new classes introducing a variety of gameplay, the ability to prep for missions, customize, and craft supplies at the temporary Bivouac camp, and the option to play as a Nomad and survive solo or in co-op mode (with three human or AI players). Ghost Recon Breakpoint will feature competitive PvP gameplay at launch, and all character progression will be shared between single-player, co-op, and multiplayer gameplay. Players will be able to customize their Nomad and take that character freely between PvE and PvP gameplay. Character experience, class rank, equipment level, and gear will be shared across both modes. There will also be post-launch content, including the franchise’s first-ever raid.<doc-sep>I had zero expectations for the first Wildlands... and it’s probably the most fun I’ve had in a co-op shooter since the original Halo campaigns . I can’t remember the last time I actually peed myself laughing while playing a video game... this happened multiple times with Wildlands. Some of the best Open-World Shenanigans™ of any game I’ve ever played. They could have set this game on the Moon and I would have been instantly on board. I can’t wait.<doc-sep>Ubisoft has big news planned for the Ghost Recon branch of its 20-year-old Tom Clancy’s franchise of video games. The big announcement might have been undercut by a retail leak (from Ubisoft’s own store) yesterday, but there’s still plenty to talk about for the next chapter. The live stream is at 2:30 p.m. EDT, and you can watch all of it live, right here. Yesterday’s leak said the name of the game is Ghost Recon Breakpoint and that the game will launch Oct. 4 on PlayStation 4, Windows PC and Xbox One. Its antagonist apparently is the character, played by The Punisher’s Jon Bernthal, who was introduced in last week’s free Operation Oracle update to Tom Clancy’s Ghost Recon Wildlands. Leaks suggest he will lead an army of weaponized drones. Wildlands, which launched in 2017, was the last entry in the tactical shooter sub-series, which set its style of action in the open-world staple of Ubisoft for the first time. Wildlands followed the last entry in the Ghost Recon line (2012’s Future Soldier) by almost five years. In that stretch, Tom Clancy fans got one Splinter Cell, two Divisions, and multiplayer hit Rainbow Six Siege.<doc-sep>
As what can only be called tradition at this point, one of Ubisoft's next games has leaked. Called Ghost Recon: Breakpoint, the game is a direct sequel to Ghost Recon: Wildlands and is scheduled to release on October 4 for Xbox One, PS4, and PC. [Update: The May 9 reveal event has brought confirmation of Ghost Recon: Breakpoint, which does indeed launch later this year.] According to post on Reset Era, the leak came from a retail listing which was shared in a since-removed post in the Ghost Recon subreddit. Breakpoint will feature Major Cole D. Walker, a character both voiced and stylized after actor Jonathan Bernthal, as the game's villain. Cole is the focus of the new story content that went live in Wildlands as part of Operation Oracle. Breakpoint will be a "story-driven four-player experience," which is a very similar description to 2017's Wildlands. Cole has gone rogue, seemingly killing Holt, Midas, and (possibly) Weaver, and he's got an army of weaponized drones at his disposal. The retail listing is specifically for the Wolves Collector's Edition of the upcoming Ghost Recon game. The edition comes with the game, a map, artwork, a Year 1 Pass, the Ultimate Pack (which contains extra missions, vehicles, and cosmetics), three day early access, and a statue of Cole--now disguised with a hooded cloak and mask. Ubisoft has already announced a world premiere event in concern for a new Ghost Recon game. Scheduled for May 9 at 11:30 AM PT / 2:30 PM ET (you can watch it here), the event is most likely going to be the official reveal of Breakpoint, as well as confirmation for the information revealed in the leak. The leak implies the event will showcase alpha footage of Breakpoint's gameplay, including traversing a jungle, mud mechanics, and clearing an outpost. In our Ghost Recon: Wildlands review, Miguel Concepcion wrote, "As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn't take long to lose the motivation after reaching El Sueno's doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world."