As we get closer to the release of The Division 2’s Title 3 Update, Massive releases patch notes and details on Phase 2 in the PTS. Initially slated to go live on April 25, The Division 2’s Title Update 3 was pushed back to May along with the game’s first raid, Operation Dark Hours. The update is being fine-tuned on the PC’s public test server, announced earlier this month. The PTS is being split into phases, with the first focused on weeding out bugs. Title 3 has now entered Phase 2 on the PTS this weekend, and Massive has detailed changes that it would like the community to keep an eye on, as well as releasing extensive patch notes. As Title Update 3 is still being tweaked, not all of the changes in the patch notes will have necessarily been rolled out on the PTS, while other changes that have gone live may be missing from the notes altogether. “As our development team is quick to adjust to our own data and the feedback players are providing, the Patch Notes will be incomplete for this Phase 2, but we’re striving to have them as complete as they can be for the final release of the Title Update in May,” said the devs. The specific changes that players have been asked to provide feedback on in regards to difficulty and general issues include Recalibration, Reviver Hive, characters getting stuck, Control Points, and “NPC sponginess, lethality and spawning in missions,” as well as heroic difficulty. Watch on YouTube Full patch notes for Title Update 3 Phase 2 can be found below. There’s still no firm date for when the update will make its way into full game, although a surprise patch rolled out last week that re-balanced difficulty, and lowered the damage output of named bosses. While you’re waiting for Title Update 3, get raid ready with these top tier sets for every playstyle. New Feature: Operation Dark Hours Operation Dark Hours is our first 8-player raid coming to Tom Clancy’s The Division 2. It pits eight players together for the first time in the history of the franchise to experience the most challenging activity available in the game. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk. GAME CHANGES Crafting Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks. Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House. Added Specialized and Superior Skill Mod Blueprints to her stock. Added an extra weekly Blueprint to her stock. Moved crafting Blueprints from the Base of Operations vendor to her stock. Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points. Crafted Exotic weapons will now always upgrade to the maximum Gear Score of the World Tier they are crafted in, when the Upgrade Blueprint is used. Gear Gear will now include better defensive rolls. Gear set – Hard Wired Now grants Skill Damage instead of Shock Duration. Gear set – Ongoing Directive Now grants special ammunition into any weapon, including the weapon currently equipped. Now grants special ammunition on any kill, not just weapon kills. Gear set – True Patriot Decreased debuff cycle from 4 seconds to 2 seconds. Increased damage dealt to nearby targets when Full Flag is active to 50%. New mods: Auxiliary Skill Battery Auxiliary Skill Batteries fit in Skill mod slots and grant Skill Power. Icons The Confidential Gear Set intel item now has a project icon to better reflect its use. Loot Loot containers will now reset at a preset time of day. Control Point reward container will now also reset with this daily timer. Improved quality and quantity of Drone Helicopter loot. Slightly reduced the maximum available loot from Clan Caches. Cabinet loot containers now have a chance to contain Dark Zone keys. Increased ammunition drop chance from enemy NPCs to decrease situations where players would run out of ammunition during prolonged fights on higher difficulty activities. Missions Bank Headquarters Reduced difficulty for solo players. Roosevelt Island Reduced difficulty for solo players. NPC AI Updated RC Blade to fix various issues. Elite Medic’s Pulse Grenade has been changed. No longer applies disrupt. Impact radius reduced. The grenade impact radius should now be easier to see. Decreased damage of Veteran, Elite and Named NPCs. Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped. Drone Helicopter Increased health. Increased damage. Improved movement. Decreased Outcast Suicide vest explosion radius Lowered NPC damage and health above normal difficulty. Increased variety of NPCs at higher difficulty levels. Recalibration Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number, next to the gear score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format. Adjusted cost and ability to be recalibrated for Terminate Knee Cap Calculated Rewards XP from Bounties has been increased. All Settlement Weekly Projects now award blueprints. Added a new daily Crafting Project that awards blueprints. Increased the quality of Weekly Project equipment rewards. Skills Assault Drone PvE: The Drone will now more actively look for a new target once it loses its current target. Defender Drone Will now drain more quickly once a shot has been deflected. Reinforcer Chem Launcher Reinforcer gas clouds do not stack anymore. Reviver Hive Fixed further occurrences of players not being revived. Revive time slightly increased. Riot Foam Chem Launcher Increased base duration of Riot Foam when used against a NPC. Scanner Pulse Reduced cooldown from 120 seconds to 90 seconds. Gear Talents Berserk Increased required max armor depleted from 10% to 20%. Now requires 7 Offense Attributes. Blacksmith Increased Armor repair from 25% to 50%. Can now occur every 15 seconds. (was 10 seconds) Now requires 7 Defense Attributes. Bloodlust – PVE Increased granted Weapon Damage from 25% to 35%. Decreased duration from 10 seconds to 5 seconds. Bloodlust – PvP Decreased granted Weapon Damage from 25% to 20%. Decreased duration from 10 seconds to 5 seconds. Bloodlust now requires 9 Offense Attributes. Bloodsucker – PvE Depleting an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5) Bloodsucker – PvP Depleting an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5. Bloodsucker now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped. Critical Reduced Critical Hit Damage bonus from 8% to 5%. Clutch Increased Health gained per Critical Hit from 15% to 20%. Reduced Armor gained per Critical Hit from 2% to 1%. Entrench Increased Armor repair for Headshots from cover from 5% to 10%. Knee Cap Increased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%. Patience After being in cover for 5s, armor repairs by 5% every 1s. (was 3s). Now requires 6 Defense Attributes Safeguard Reduced Duration to 5 seconds. Can only occur once every 20 seconds (This was already the case but is now reflected in the tooltip. Now requires 4 or less Offense Attributes. Spotter Increased Weapon Damage to Pulsed enemies from 10% to 20%. Now requires 5 Utility Attributes. Surgical Reduced Critical Hit Chance bonus from 8% to 5%. Unbreakable – PvE Increased amount of Max Armor repaired when armor is depleted from 25% to 70%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. Unbreakable – PvP Increased Max Armor repaired when armor is depleted from 15% to 25%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. Unbreakable now requires 11 Defense Attributes and no other Talents affecting Armor Kits. Weapon Talents Frenzy – PvE For every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty. Frenzy – PvP For every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty. Killer Now grants 30% critical damage for 5s. Preservation – PvE Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%) Preservation – PvP Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%. Preservation now requires 7 Defense Attributes. Reformation Increased Headshot kill skill repair and healing to 50% from 25%. Duration decreased from 25 seconds to 20 seconds. Now requires 9 Utility Attributes. Spike Increased skill damage from 25% to 35%. Increased duration from 10 seconds to 20 seconds. Now requires 5 Utility Attributes. Strained Increased missing Armor requirement from 5% to 10%. Unhinged Reduced Damage Bonus from 25% to 20%. Reduced Handling negative from 35% to 25%. Unstoppable Force – PvE Killing an enemy now grants 2% Weapon Damage for every 25.000 Max armor. Unstoppable Force – PvP Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor. Vendors Vendors will now verify the players’ highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group. Weapons SOCOM MK20 SSR Now has a skin slot from Specialized quality and up. Chatterbox Damage increased. Sweet Dreams / Lullaby Damage increased. Merciless / Ruthless Damage increased. Pestilence Damage increased. Liberty Damage increased. TAC-50 Now has 2 zoom states. Conflict Armor boost Boost provided reduced by 50%. Armor value on nameplates Improved visuals to better reflect how much armor an enemy has. Balance All players are now scaled to Max World Tier Gear Score. Primary stats are set to high-end values. Normalized talent overrides are applied. Budget distribution of un-normalized items is preserved. No additional bonus is applied Unlocked mods and talents from un-normalized builds are active. Items above Gear Score 500 will be scaled to 500. No bonus stats will be applied to these items. Recalibration bonuses are not applied. PvP specific overrides Weapon and Skill global damage modifiers. Targeted weapon and skill damage modifiers. Assault Rifles now have a 1.25 PvP damage scaler applied. Skill behavior overrides. Damage boost Boost provided reduced by 50%. The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations. Respawn Respawning players are now much more likely to respawn with their teammates. Skills Skill cooldowns no longer reset when a player is killed. PvP Damage modifier reduced to increase time to kill. Skill modifier increased to let Skills have more impact in PvP. Dark Zone Contaminated loot Bosses now guarantee a contaminated loot drop. Higher challenge landmarks can drop multiple contaminated items. Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot. Dark Zone bag size Default bag size increased to 6. Tier 1 perk Bag Space now increases bag size to 8. Tier 4 perk Bounceback now reduces Dark Zone XP lost on death. Tier 10 perk increases bag size to 10. Dark Zone brackets Reduced bracketing to: Level 1 – 30. Players in World Tiers. NPC AI Reduced damage output. Increased Time to Kill. Landmarks Added a short cooldown to landmarks. Rogue Removed cooldown. There is still a 5 second toggle cooldown. Thieves Den Now allows players to switch weapons. Occupied Dark Zone Damage modifiers Added a separate PvP damage modifier. XP Reduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed. GENERAL Text Chat improvements Players can toggle displaying personal and group loot drops. Text chat will now lose focus after sending a message. Group tab will be populated with all raid members when queueing for a raid.<doc-sep>The Division 2’s long-awaited Title Update 3 finally rolls out today, but missing at launch is the highly anticipated 8-player raid, Operation Dark Hours. Editor’s Note: The Division 2’s Title Update 3 has arrived. Check out the full patch notes here. As Ubisoft had promised, The Division 2‘s Title Update 3, which was delayed from last month, is slated to arrive today (Tuesday, May 14). According to the developer, the servers will shut down for “scheduled maintenance” at 3:30 a.m. EDT (12:30 a.m. PDT / 9:30 a.m. CEST). The downtime is expected to last for three hours during which Title Update 3 will roll out. Once maintenance is complete, you can download the update, which checks in at approximately 6.5GB in size. Agents, maintenance incoming tomorrow, May 14th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT, approximately 3 hours. We are deploying Title Update 3.0! Details: >> https://t.co/OKWp8zbFJj pic.twitter.com/WXt2fYmLLA — The Division 2 (@TheDivisionGame) May 13, 2019 Title Update 3 one of The Division 2‘s largest post-launch updates today, marking a major milestone for the game. The highlight of the update is, of course, the inclusion of the game’s first ever 8-player raid – Operation Dark Hours. Unfortunately, we’ll have to wait a bit longer to experience it. While the raid will be included in today’s update, it won’t actually open and become available to play until “shortly after” the update has been out. According to Ubisoft, the delay is to give players a chance to “gear up” and “sort out your build” with all of the changes the update introduces. Title Update 3 doesn’t actually increase The Division 2‘s max Gear Score. But it is a major “re-alignment and balance pass that affects the NPCs, the talents, the weapons, the gear and some big adjustments to the PvP content,” according to Ubisoft. Title Update 3 was originally going to push The Division 2‘s max Gear Score up to 515; however, player feedback encouraged Ubisoft to keep it at 500 for players who have spent hours min/maxing and farming builds. Rather than forcing players to continuously chase items with a higher Gear Score, Ubisoft agreed that The Division 2 should be more about “finding a playstyle and build that you enjoy” and farming for those specific items to min/max it. Keeping Gear Score at 500 doesn’t mean you’re totally in the clear, though. With all of the changes to the talents and weapons, you’re almost certainly going to have to experiment with new talents, weapons and gear to find the best new builds. It’s because of all of these changes to the items that Ubisoft is not releasing the raid right away. It’s unclear how long Operation Dark Hours will remain gated off, but it could be anywhere from a day or two to a week. In addition to giving players a chance to rework their builds, I imagine Ubisoft also wants to allow time to fix any bugs that may pop up once the update is released to the masses. A lengthy overview of what Title Update 3 will change with The Division 2 can be found here, but full patch notes will have to wait until the update actually releases.<doc-sep>
The Division 2 on PS4, Xbox One UPDATE: The Division 2 is back online following a period of server maintenance. Fans can now jump back in and check out everything Title Update 3 has to offer. Unfortunately, however, the 8-person raid won't be available until May 16. "Operation Dark Hours is coming. Recruit your 8-player squad to take on the raid starting May 16. #TheDivision2" ORIGINAL: The Division 2 has been taken offline for server maintenance, as Ubisoft releases another big update. The Division 2 is down for approximately 3-hours, which means it should come back online at around 11.30am BST. It's worth pointing out, however, that previous maintenance sessions have ended early, so the game could come back online sooner than expected. "Reminder: Maintenance begins in 30 minutes. Expected downtime is 3 hours! Title Update 3 will be available afterwards!" reads an Ubisoft tweet. The big news is that downtime will coincide with the release of Title update 3, which is tipped to make gameplay changes. Ubisoft will post the full list of patch notes for Title update 3 later this morning, although we already have a pretty good idea about what to expect. The headline new feature is the addition of the game's first 8-person Raid, which will be playable at a later date. Season pass holders will also be able to play the game's first Classified Assignment. Check out the full list of early patch notes below. Reminder: Maintenance begins in 30 minutes. Expected downtime is 3 hours! Title Update 3 will be available afterwards! https://t.co/l0sh6CCcFu — The Division 2 (@TheDivisionGame) May 14, 2019 Content • Update 3 will add the first 8 player raid to The Division 2 plus the first Classified Assignment that is exclusive to Year 1 Pass owners. PVP & Normalization Changes • These changes are ONLY for PVP content and it will apply to Conflict, Normalized Dark Zone and Occupied Dark Zone. Normalizing mechanics • The Equipment and weapons will be normalized to GS 500 (even if your GS is higher) • They are respecting the rolls on your gear and that means when you had an item with a very high crit chance roll, it will be like that in normalized content. • Skill Power will also be respected and when the mods are active in PVE, they will also be active in normalized content. Global PVP Modifiers • The PVP damage modifier will be tuned down and that will bring the Time to Kill more in line to what you experience in PVE. In essence, you have more time to react. • The Skill Damage modifier will be increased so that they do more damage in PVP. • Overall the encounters should last longer and the skills should be more useful. Occupied Dark Zone PVP Modifiers • They have also added a specific ODZ PVP damage modifier. • This way, they have the ability to specifically fine-tune the ODZ modifier depending on how things develop. • That should also help to lower the Time To Kill in the ODZ PVP Modifiers for Weapon Archetypes • They will add specific PVP modifiers for specific weapon types. • For example, they can specifically buff the Assault Rifle in PVP, as of now it sits at 1.25 • That also enables for specific PVP balancing, because the damage of the weapon is overwritten by the PVP Modifiers when you enter PVP content. Hip fire Changes • In PVP content you will not be able to crit when you hip-fire • PVE is not affected by this change. Dark Zone • Loot Changes • NDZ and ODZ will drop less clean loot and more contaminated loot, they want players to engage in the Loot Extraction – loop. • Named bosses guarantee contaminated loot and higher leveled landmark bosses have the ability to drop multiple items. Landmark Cooldown • Landmarks got a cooldown once they are cleared before they become activate again (about a minute) • That should also encourage more player movement and not just farming the same Landmark. Dark Zone NPC Balancing • The NPCs in the Dark Zone will be less lethal, but they will also have more armor. Rogue Loop Changes • They removed the Rogue Cooldown when you die • The Rogue-Toggle cooldown will stay, so you will not be able to spam that.