I have some javascript code that makes a box fall straight down. Instead, I want it to fly out like it's exploding out of its current position. How do I do that? Here's what I'm talking about:

<body>
    <canvas id="flying_canvas" width="800" height="800"></canvas>
    <script>
        class FlyingCanvas {
            constructor(canvas_id, side_length) {
                this.canvas = document.getElementById(canvas_id);
                this.canvas.addEventListener('click', this.dropBox, false);

                this.acceleration = 10;
                this.side_length = side_length;
                this.box_y = this.canvas.height * 0;
                this.box_x = (this.canvas.width - this.side_length) / 2;

                this.draw();
            }

            draw = () => {
                this.ctx.fillStyle = "LightSkyBlue";
                this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);

                this.ctx.fillStyle = 'purple';
                this.ctx.fillRect(this.box_x, this.box_y, this.side_length, this.side_length);
            }

            dropBox = (timestamp) => {
                if (this.box_y + this.side_length > this.canvas.height) { return; }

                isNaN(timestamp) ? timestamp = 0 : timestamp = timestamp - 1;
                this.box_y = .5 * this.acceleration * (timestamp / 1000)**2 * this.pixels_per_meter;

                this.draw();

                window.requestAnimationFrame(this.dropBox);
            }
        }

        fc = new FlyingCanvas('flying_canvas', 50);
    </script>
</body>
system
Eu tenho algum código JavaScript que faz uma caixa cair diretamente.Em vez disso, quero que ele voe como se estivesse explodindo de sua posição atual.Como faço isso?Aqui está o que estou falando:

<Body>
    <Canvas id = "Flying_Canvas" width = "800" Height = "800"> </lvas>
    <Cript>
        classe FlyingCanvas {
            construtor (canvas_id, side_length) {
                this.Canvas = document.getElementById (Canvas_id);
                this.Canvas.adDeventListener ('clique', this.dropbox, false);

                this.accelation = 10;
                this.side_length = side_length;
                this.box_y = this.canvas.Height * 0;
                this.box_x = (this.canvas.width - this.side_length) / 2;

                this.Draw ();
            }

            draw = () => {
                this.ctx.fillstyle = "lightskyblue";
                this.ctx.fillrect (0, 0, this.Canvas.Width, this.Canvas.Height);

                this.ctx.fillstyle = 'roxo';
                this.ctx.fillrect (this.box_x, this.box_y, this.side_length, this.side_length);
            }

            Dropbox = (Timestamp) => {
                if (this.box_y + this.side_length> this.canvas.Height) {return;}

                isnan (registro de data e hora)?Timestamp = 0: Timestamp = Timestamp - 1;
                this.box_y = .5 * this.accelation * (Timestamp / 1000) ** 2 * this.pixels_per_meter;

                this.Draw ();

                window.requestanimationframe (this.dropbox);
            }
        }

        fc = novo FlyingCanvas ('Flying_Canvas', 50);
    </script>
</body>
user
Para fazer a caixa explodir em um arco, você só precisa atualizar a posição horizontal, bem como a posição vertical.Aqui está uma versão do código que permite especificar a aceleração horizontal e verticalmente:

`` `JavaScript
        classe FlyingCanvas {
            construtor (canvas_id, side_length) {
                this.Canvas = document.getElementById (Canvas_id);
                this.Canvas.adDeventListener ('clique', this.dropbox, false);
                this.ctx = this.canvas.getContext ("2d");

                this.last_time_stamp = 0;
                this.x_speed = 400;
                this.x_accelation = -200;
                this.y_accelation = 600;

                this.side_length = side_length;
                this.box_y = this.start_y = this.canvas.Height * 0;
                this.box_x = this.start_x = (this.canvas.width - this.side_length) / 2;

                this.Draw ();
            }

            draw = () => {
                this.ctx.fillstyle = "lightskyblue";
                this.ctx.fillrect (0, 0, this.Canvas.Width, this.Canvas.Height);

                this.ctx.fillstyle = 'roxo';
                this.ctx.fillrect (this.box_x, this.box_y, this.side_length, this.side_length);
            }

            Dropbox = (Timestamp) => {
                if (this.box_y + this.side_length> this.canvas.Height) {return;}

                Segundo segundos = (Timestamp) / 1000 - 1;
                if (isnan (segundos)) {segundos = 0};
                Segundo Seconds_Passed = segundos - this.last_time_stamp;
                this.last_time_stamp = segundos;

                this.Draw ();

                this.box_y = this.start_y + .5 * this.y_accelation * segundos ** 2;
                this.x_speed = math.max (0, this.x_speed + this.x_acceleration * segundos_passed);
                this.box_x += this.x_speed * segundos_passed;

                window.requestanimationframe (this.dropbox);
            }
        }

        fc = novo FlyingCanvas ('Flying_Canvas', 50);
`` `
assistant
<|system|>
</s>
<|user|>
Eu tenho algum código JavaScript que faz uma caixa cair diretamente.Em vez disso, quero que ele voe como se estivesse explodindo de sua posição atual.Como faço isso?Aqui está o que estou falando:

<Body>
    <Canvas id = "Flying_Canvas" width = "800" Height = "800"> </lvas>
    <Cript>
        classe FlyingCanvas {
            construtor (canvas_id, side_length) {
                this.Canvas = document.getElementById (Canvas_id);
                this.Canvas.adDeventListener ('clique', this.dropbox, false);

                this.accelation = 10;
                this.side_length = side_length;
                this.box_y = this.canvas.Height * 0;
                this.box_x = (this.canvas.width - this.side_length) / 2;

                this.Draw ();
            }

            draw = () => {
                this.ctx.fillstyle = "lightskyblue";
                this.ctx.fillrect (0, 0, this.Canvas.Width, this.Canvas.Height);

                this.ctx.fillstyle = 'roxo';
                this.ctx.fillrect (this.box_x, this.box_y, this.side_length, this.side_length);
            }

            Dropbox = (Timestamp) => {
                if (this.box_y + this.side_length> this.canvas.Height) {return;}

                isnan (registro de data e hora)?Timestamp = 0: Timestamp = Timestamp - 1;
                this.box_y = .5 * this.accelation * (Timestamp / 1000) ** 2 * this.pixels_per_meter;

                this.Draw ();

                window.requestanimationframe (this.dropbox);
            }
        }

        fc = novo FlyingCanvas ('Flying_Canvas', 50);
    </script>
</body></s>
<|assistant|>
Para fazer a caixa explodir em um arco, você só precisa atualizar a posição horizontal, bem como a posição vertical.Aqui está uma versão do código que permite especificar a aceleração horizontal e verticalmente:

`` `JavaScript
        classe FlyingCanvas {
            construtor (canvas_id, side_length) {
                this.Canvas = document.getElementById (Canvas_id);
                this.Canvas.adDeventListener ('clique', this.dropbox, false);
                this.ctx = this.canvas.getContext ("2d");

                this.last_time_stamp = 0;
                this.x_speed = 400;
                this.x_accelation = -200;
                this.y_accelation = 600;

                this.side_length = side_length;
                this.box_y = this.start_y = this.canvas.Height * 0;
                this.box_x = this.start_x = (this.canvas.width - this.side_length) / 2;

                this.Draw ();
            }

            draw = () => {
                this.ctx.fillstyle = "lightskyblue";
                this.ctx.fillrect (0, 0, this.Canvas.Width, this.Canvas.Height);

                this.ctx.fillstyle = 'roxo';
                this.ctx.fillrect (this.box_x, this.box_y, this.side_length, this.side_length);
            }

            Dropbox = (Timestamp) => {
                if (this.box_y + this.side_length> this.canvas.Height) {return;}

                Segundo segundos = (Timestamp) / 1000 - 1;
                if (isnan (segundos)) {segundos = 0};
                Segundo Seconds_Passed = segundos - this.last_time_stamp;
                this.last_time_stamp = segundos;

                this.Draw ();

                this.box_y = this.start_y + .5 * this.y_accelation * segundos ** 2;
                this.x_speed = math.max (0, this.x_speed + this.x_acceleration * segundos_passed);
                this.box_x += this.x_speed * segundos_passed;

                window.requestanimationframe (this.dropbox);
            }
        }

        fc = novo FlyingCanvas ('Flying_Canvas', 50);
`` `</s>
