In game play, for example, in Go -- everyone remembers in 1997 when IBM's Deep Blue beat  Garry Kasparov at chess -- fewer people are aware that in the past 10 years or so, the game of Go, arguably a much more challenging game because it has a much higher branching factor, has also started to succumb to computer game players for the same reason: the best techniques right now for computers playing Go are techniques that try to maximize future options during game play.
I spil, foreksempel i 'Go' .. alle kan huske i 1997, hvor IBM's 'Deep Blue' slog Garry Kasparov i skak -- færre folk er opmærksomme på at i de sidste 10 år eller der omkring, er spillet Go velsagtens et langt mere udfordrende spil, fordi det har et meget højere forgrenings faktor, også begyndt at bukke under for computerspillere af den samme grund: de bedste teknikker lige nu for computere, som spiller Go er teknikker som prøver på at maksimere fremtidige muligheder under spillet.