The use of misdirection in the visuals was also praised, such as by using silhouettes to avoid revealing the true nature of the characters or shadows, or by showing human figures across a chasm who disappear once the player crossed the chasm.
Takođe je pohvaljena upotreba grešaka u vizuelizaciji, na primer korišćenjem silueta kako bi se izbeglo otkrivanje prave prirode likova ili senki, ili prikazivanjem ljudskih figura preko ponora koje nestaju kada bi igrač prešao ponor.