Jensen also wanted to make the puzzles feel like a natural part of the environment, and to avoid the feeling that the player was simply moving from puzzle to puzzle through the course of the game.
Džensen je takođe hteo da stvori osećaj da su zagonetke prirodan deo okoline i nije hteo da se igrač oseća samo kao da ide od zagonetke do zagonetke tokom cele igrice.