The development team worked on The Legend of Zelda and Super Mario Bros. concurrently, and tried to separate their ideas: Super Mario Bros. was to be linear, where the action occurred in a strict sequence, whereas The Legend of Zelda would be the opposite.
O equipo de Miyamoto traballou en The Legend of Zelda e Super Mario Bros. ao mesmo tempo, tentando separar as ideas: Super Mario Bros. sería un xogo lineal, onde a acción tiña lugar nunha estrita secuencia, mentres que The Legend of Zelda sería todo o contrario.