By this time, the company accounted for 80% of the video gaming market; and was responsible for over half of its parent company's revenues, earning some 65–70% of their operating profits.
Naquel momento a compañía tiña unha cota de mercado dos videoxogos do 80%, e era a responsable da metade dos beneficios da súa empresa nai, abarcando entre o 65 e o 70% dos seus beneficios operativos.