Taylor wanted to expand that concept into a streamlined, immersive, and action-heavy role-playing game that removed common elements of the genre that he found boring, frustrating, or slow.
Taylor propúxose expandir este concepto nun xogo de rol cargado de acción, inmersivo e simplificado, que eliminaba elementos comúns do xénero que el consideraba aburridos, frustrantes ou ralentizadores.