The release of Blizzard Entertainment's World of Warcraft in 2004 and its subsequent huge success across the globe has forced both MMORPGs and their secondary markets into mainstream consciousness, and many new market places have opened up during this time.
Uvolnění World of Warcraft firmou Blizzard Entertainment v roce 2004 a jeho následný nesmírný úspěch ve světe zvedl povědomí jak o MMORPG tak o jejich sekundárních trzích.