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  1. .gitattributes +2 -0
  2. objects/camera_annotated/base.mtl +16 -0
  3. objects/camera_annotated/camera_diffuse.jpg +3 -0
  4. objects/camera_annotated/model_data.json +227 -0
  5. objects/camera_annotated/models.py +116 -0
  6. objects/camera_annotated/normalize_proportionally.py +49 -0
  7. objects/camera_annotated/textured.obj +0 -0
  8. objects/hammer_annotated/base.glb +3 -0
  9. objects/hammer_annotated/model_data.json +170 -0
  10. objects/meat_annotated/Textures/Raw meat.jpg +3 -0
  11. objects/meat_annotated/base.mtl +13 -0
  12. objects/meat_annotated/model_data.json +203 -0
  13. objects/meat_annotated/models.py +117 -0
  14. objects/meat_annotated/textured.obj +430 -0
  15. objects/pot_annotated/bounding_box.json +1 -0
  16. objects/pot_annotated/images/texture_0.jpg +3 -0
  17. objects/pot_annotated/images/texture_1.jpg +3 -0
  18. objects/pot_annotated/images/texture_10.jpg +3 -0
  19. objects/pot_annotated/images/texture_100.jpg +3 -0
  20. objects/pot_annotated/images/texture_1000.jpg +3 -0
  21. objects/pot_annotated/images/texture_1001.jpg +3 -0
  22. objects/pot_annotated/images/texture_1002.jpg +3 -0
  23. objects/pot_annotated/images/texture_1003.jpg +3 -0
  24. objects/pot_annotated/images/texture_1004.jpg +3 -0
  25. objects/pot_annotated/images/texture_1005.jpg +3 -0
  26. objects/pot_annotated/images/texture_1006.jpg +3 -0
  27. objects/pot_annotated/images/texture_1007.jpg +3 -0
  28. objects/pot_annotated/images/texture_1008.jpg +3 -0
  29. objects/pot_annotated/images/texture_1009.jpg +3 -0
  30. objects/pot_annotated/images/texture_101.jpg +3 -0
  31. objects/pot_annotated/images/texture_1010.jpg +3 -0
  32. objects/pot_annotated/images/texture_1011.jpg +3 -0
  33. objects/pot_annotated/images/texture_1012.jpg +3 -0
  34. objects/pot_annotated/images/texture_1013.jpg +3 -0
  35. objects/pot_annotated/images/texture_1014.jpg +3 -0
  36. objects/pot_annotated/images/texture_1015.jpg +3 -0
  37. objects/pot_annotated/images/texture_1016.jpg +3 -0
  38. objects/pot_annotated/images/texture_1017.jpg +3 -0
  39. objects/pot_annotated/images/texture_1018.jpg +3 -0
  40. objects/pot_annotated/images/texture_1019.jpg +3 -0
  41. objects/pot_annotated/images/texture_102.jpg +3 -0
  42. objects/pot_annotated/images/texture_1020.jpg +3 -0
  43. objects/pot_annotated/images/texture_1021.jpg +3 -0
  44. objects/pot_annotated/images/texture_1022.jpg +3 -0
  45. objects/pot_annotated/images/texture_1023.jpg +3 -0
  46. objects/pot_annotated/images/texture_1024.jpg +3 -0
  47. objects/pot_annotated/images/texture_1025.jpg +3 -0
  48. objects/pot_annotated/images/texture_1026.jpg +3 -0
  49. objects/pot_annotated/images/texture_1027.jpg +3 -0
  50. objects/pot_annotated/images/texture_1028.jpg +3 -0
.gitattributes CHANGED
@@ -58,3 +58,5 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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  *.mp4 filter=lfs diff=lfs merge=lfs -text
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  *.webm filter=lfs diff=lfs merge=lfs -text
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  scenes/table/table.glb filter=lfs diff=lfs merge=lfs -text
 
 
 
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  *.mp4 filter=lfs diff=lfs merge=lfs -text
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  *.webm filter=lfs diff=lfs merge=lfs -text
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  scenes/table/table.glb filter=lfs diff=lfs merge=lfs -text
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+ objects/hammer_annotated/base.glb filter=lfs diff=lfs merge=lfs -text
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+ objects/single_shoe_annotated/base.glb filter=lfs diff=lfs merge=lfs -text
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+ # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
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+ # File Created: 29.04.2011 09:52:53
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+
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+ newmtl 10124_SLR_Camera_V1
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+ Tf 1.0000 1.0000 1.0000
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+ illum 2
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+ Ks 0.0000 0.0000 0.0000
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+ map_Ka camera_diffuse.jpg
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+ map_Kd camera_diffuse.jpg
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  • Size of remote file: 418 kB
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+ ]
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+ ],
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+ "orientation_point": [
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+ [
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+ ],
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+ [
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+ ],
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+ "contact_points_group": [
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+ [
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+ ]
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+ ],
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+ "contact_points_mask": [
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+ true
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+ ],
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+ "contact_points_discription": [
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+ "Grasping the side of the camera.",
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+ "Grasping the side of the camera.",
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+ "Pointing the shutter."
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+ ],
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+ "target_point_discription": [
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+ "The center of the object."
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+ ],
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+ "functional_point_discription": [
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+ ""
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+ ],
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+ "orientation_point_discription": [
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+ ""
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+ ]
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+ }
objects/camera_annotated/models.py ADDED
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+ import trimesh
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+ import json
3
+ import numpy as np
4
+
5
+
6
+ PI = np.pi
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+
8
+ def create_model_data(id):
9
+ file_path = f"./textured{id}.obj"
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+ save_path = f"./model_data{id}.json"
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+
12
+ # with open(save_path, 'r') as json_file:
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+ # data = json.load(json_file)
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+
15
+ with open(file_path, 'rb') as file_obj:
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+ mesh = trimesh.load(file_obj, file_type='obj')
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+ # 创建一个场景
18
+ scene = trimesh.Scene(mesh)
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+
20
+ oriented_bounding_box = mesh.bounding_box_oriented
21
+ red_color = [1.0, 0.0, 0.0, 0.5] # 红色, A=1 表示不透明
22
+ green_color = [0.0, 1.0, 0.0, 0.5]
23
+ blue_color = [0.0, 0.0, 1.0, 0.5]
24
+ scale = [0.25] * 3
25
+ shape = oriented_bounding_box.extents.tolist()
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+
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+ print(shape)
28
+ target_sphere = trimesh.creation.icosphere(subdivisions=2, radius=0.1)
29
+ target_trans_matrix_sphere = trimesh.transformations.translation_matrix([0.1,-0.4,0.3])
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+
31
+ target_sphere.apply_transform(target_trans_matrix_sphere)
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+ target_sphere.visual.vertex_colors = np.array([red_color] * len(target_sphere.vertices))
33
+ target_points_list = [target_trans_matrix_sphere.tolist()]
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+
35
+ # # 可视化网格和坐标轴
36
+ scene.add_geometry(target_sphere)
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+
38
+ contact_points_list = []
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+ contact_point_discription_list = []
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+ orientation_point_list = []
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+ functional_matrix = []
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+
43
+ def add_contact_point(point_radius, pose:list, euler:list, discription: str):
44
+ contact_sphere = trimesh.creation.icosphere(subdivisions=2, radius=point_radius)
45
+ contact_trans_matrix_sphere = trimesh.transformations.translation_matrix(pose) @ trimesh.transformations.euler_matrix(euler[0], euler[1], euler[2])
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+ contact_sphere.apply_transform(contact_trans_matrix_sphere)
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+ contact_sphere.visual.vertex_colors = np.array([red_color] * len(contact_sphere.vertices))
48
+ contact_points_list.append(contact_trans_matrix_sphere.tolist())
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+
50
+ axis = trimesh.creation.axis(axis_length=2)
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+ axis.apply_transform(contact_trans_matrix_sphere)
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+ scene.add_geometry(axis)
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+ scene.add_geometry(contact_sphere)
54
+ contact_point_discription_list.append(discription)
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+
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+
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+ alpha = 0.95
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+ delta = 0.05
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+
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+ add_contact_point(0.1, [0.32, 0.17, 0.3], [-PI / 2, - 2 * PI / 3, 0], "Grasping the side of the camera.")
61
+ add_contact_point(0.1, [-0.32, 0.1, 0.3], [PI / 2, -PI / 3, 0], "Grasping the side of the camera.")
62
+ add_contact_point(0.05, [-0.4, -0.08, 0.52], [PI / 2, 0, - PI / 2], "Pointing the shutter.")
63
+
64
+ # 旋转矩阵的参数顺序是 (X, Y, Z) to endpose axis
65
+ transform_matrix = trimesh.transformations.euler_matrix(0,0,0)
66
+ transform_matrix = transform_matrix.tolist()
67
+
68
+ # 方向点
69
+ orientation_point = trimesh.creation.icosphere(subdivisions=2, radius=0.1)
70
+ orientation_point_sphere = trimesh.transformations.translation_matrix([0,oriented_bounding_box.extents[1]/2,0])
71
+ orientation_point.apply_transform(orientation_point_sphere)
72
+ orientation_point.visual.vertex_colors = np.array([green_color] * len(orientation_point.vertices))
73
+ orientation_point_list = orientation_point_sphere.tolist()
74
+ scene.add_geometry(orientation_point)
75
+
76
+ # axis1
77
+ axis1 = trimesh.creation.axis(axis_length=1.5)
78
+ axis1.apply_transform(transform_matrix)
79
+
80
+ functional_sphere = trimesh.creation.icosphere(subdivisions=2, radius=0.15)
81
+ functional_trans_matrix_sphere = trimesh.transformations.translation_matrix([0.1,-0.4,0.3]) @ trimesh.transformations.euler_matrix(PI / 2,0,0)
82
+ functional_sphere.apply_transform(functional_trans_matrix_sphere)
83
+ functional_sphere.visual.vertex_colors = np.array([blue_color] * len(functional_sphere.vertices))
84
+ functional_matrix = functional_trans_matrix_sphere.tolist()
85
+ axis = trimesh.creation.axis(axis_length=1.5)
86
+ axis.apply_transform(functional_trans_matrix_sphere)
87
+ scene.add_geometry(axis)
88
+ scene.add_geometry(functional_sphere)
89
+
90
+ data = {
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+ 'center': oriented_bounding_box.centroid.tolist(), # 中心点
92
+ 'extents': oriented_bounding_box.extents.tolist(), # 尺寸
93
+ 'scale': scale,
94
+ 'target_pose': target_points_list, # 目标点矩阵
95
+ 'contact_points_pose' : contact_points_list, # 抓取点矩阵(多个)
96
+ 'transform_matrix': transform_matrix, # 模型到标轴的旋转矩阵
97
+ "functional_matrix": [functional_matrix], # 功能点矩阵
98
+ 'orientation_point': orientation_point_list,
99
+ 'contact_points_group': [[0]],
100
+ 'contact_points_mask': [True],
101
+ 'contact_points_discription': contact_point_discription_list, # 抓取点描述
102
+ 'target_point_discription': ["The center of the object."], # 目标点描述
103
+ 'functional_point_discription': [""],
104
+ 'orientation_point_discription': [""]
105
+ }
106
+ with open(save_path, 'w') as json_file:
107
+ json.dump(data, json_file, indent=4, separators=(',', ': '))
108
+
109
+ # 将坐标轴添加到场景
110
+ axis = trimesh.creation.axis(axis_length=1.5,origin_size= 0.05)
111
+ # scene.add_geometry(axis1)
112
+ scene.show()
113
+
114
+ if __name__ == "__main__":
115
+ id = ""
116
+ create_model_data(id)
objects/camera_annotated/normalize_proportionally.py ADDED
@@ -0,0 +1,49 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import numpy as np
2
+
3
+ def normalize_obj(input_file, output_file):
4
+ vertices = []
5
+ all_lines = []
6
+
7
+ # Read the OBJ file
8
+ with open(input_file, 'r') as file:
9
+ for line in file:
10
+ if line.startswith('v '): # Vertex line
11
+ parts = line.split()
12
+ vertices.append([float(parts[1]), float(parts[2]), float(parts[3])])
13
+ all_lines.append(line)
14
+
15
+ # Convert vertices to a numpy array for processing
16
+ vertices = np.array(vertices)
17
+
18
+ # Compute min and max for each axis
19
+ min_vals = np.min(vertices, axis=0)
20
+ max_vals = np.max(vertices, axis=0)
21
+ ranges = max_vals - min_vals
22
+
23
+ # Find the largest range between x and y
24
+ largest_range_xy = max(ranges[0], ranges[1])
25
+
26
+ # Normalize x and y to [-0.5, 0.5] and scale by the largest range
27
+ vertices[:, 0] = (vertices[:, 0] - (min_vals[0] + max_vals[0]) / 2) / largest_range_xy
28
+ vertices[:, 1] = (vertices[:, 1] - (min_vals[1] + max_vals[1]) / 2) / largest_range_xy
29
+
30
+ # Scale z proportionally to the largest xy range and shift it to start from 0
31
+ vertices[:, 2] = (vertices[:, 2] - min_vals[2]) / largest_range_xy
32
+
33
+ # Write the modified OBJ file
34
+ with open(output_file, 'w') as file:
35
+ count = 0
36
+ for line in all_lines:
37
+ if line.startswith('v '): # Replace vertex lines
38
+ vertex = vertices[count]
39
+ file.write(f"v {vertex[0]} {vertex[1]} {vertex[2]}\n")
40
+ count += 1
41
+ else:
42
+ file.write(line)
43
+
44
+ # Specify input and output files
45
+ input_file = 'old.obj'
46
+ output_file = 'new.obj'
47
+
48
+ # Normalize the OBJ file
49
+ normalize_obj(input_file, output_file)
objects/camera_annotated/textured.obj ADDED
The diff for this file is too large to render. See raw diff
 
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+ "functional_matrix": [
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+ "orientation_point": [
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+ "contact_points_group": [
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+ [
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+ ]
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+ ],
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+ "contact_points_mask": [
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+ true
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+ ],
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+ "contact_points_discription": [
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+ "Grab the hammer's handle with the head facing outward."
163
+ ],
164
+ "target_point_discription": [
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+ "The center of the object."
166
+ ],
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+ "functional_point_discription": [
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+ "Point 0: The head of the hammer is facing outward."
169
+ ]
170
+ }
objects/meat_annotated/Textures/Raw meat.jpg ADDED

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  • Pointer size: 132 Bytes
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objects/meat_annotated/base.mtl ADDED
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+ # Blender 4.0.2 MTL File: 'Raw meat.blend'
2
+ # www.blender.org
3
+
4
+ newmtl Meat
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+ Ns 250.000000
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+ Ka 1.000000 1.000000 1.000000
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+ Kd 0.800000 0.800000 0.800000
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+ Ks 0.500000 0.500000 0.500000
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+ Ke 0.000000 0.000000 0.000000
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+ Ni 1.000000
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+ d 1.000000
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+ illum 2
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+ map_Kd texture.jpg
objects/meat_annotated/model_data.json ADDED
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1
+ {
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+ "center": [
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+ -0.00423562262852953,
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+ -6.1082878781129495e-18,
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+ 0.337840786621551
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+ ],
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+ "extents": [
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+ 1.0521263315853444,
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+ 0.09391805929786964,
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+ 0.8636689236370982
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+ ],
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+ "scale": [
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+ 0.08,
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+ "target_pose": [
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+ ],
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+ "contact_points_group": [
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+ [
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+ 0,
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+ 2,
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+ 3
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+ ]
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+ ],
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+ "contact_points_mask": [
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+ true
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+ ],
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+ "contact_points_discription": [
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+ "Grasping the side of the meat.",
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+ "Grasping the side of the meat."
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+ ],
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+ "target_point_discription": [
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+ "The center of the object."
196
+ ],
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+ "functional_point_discription": [
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+ ""
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+ ],
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+ "orientation_point_discription": [
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+ ""
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+ ]
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+ }
objects/meat_annotated/models.py ADDED
@@ -0,0 +1,117 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import trimesh
2
+ import json
3
+ import numpy as np
4
+
5
+
6
+ PI = np.pi
7
+
8
+ def create_model_data(id):
9
+ file_path = f"./textured{id}.obj"
10
+ save_path = f"./model_data{id}.json"
11
+
12
+ # with open(save_path, 'r') as json_file:
13
+ # data = json.load(json_file)
14
+
15
+ with open(file_path, 'rb') as file_obj:
16
+ mesh = trimesh.load(file_obj, file_type='obj')
17
+ # 创建一个场景
18
+ scene = trimesh.Scene(mesh)
19
+
20
+ oriented_bounding_box = mesh.bounding_box_oriented
21
+ red_color = [1.0, 0.0, 0.0, 0.5] # 红色, A=1 表示不透明
22
+ green_color = [0.0, 1.0, 0.0, 0.5]
23
+ blue_color = [0.0, 0.0, 1.0, 0.5]
24
+ scale = [0.08,0.4,0.08]
25
+
26
+ shape = oriented_bounding_box.extents.tolist()
27
+
28
+ print(shape)
29
+ target_sphere = trimesh.creation.icosphere(subdivisions=2, radius=0.2)
30
+ target_trans_matrix_sphere = trimesh.transformations.translation_matrix([0,0,0])
31
+
32
+ target_sphere.apply_transform(target_trans_matrix_sphere)
33
+ target_sphere.visual.vertex_colors = np.array([red_color] * len(target_sphere.vertices))
34
+ target_points_list = [target_trans_matrix_sphere.tolist()]
35
+
36
+ # # 可视化网格和坐标轴
37
+ scene.add_geometry(target_sphere)
38
+
39
+ contact_points_list = []
40
+ contact_point_discription_list = []
41
+ orientation_point_list = []
42
+ functional_matrix = []
43
+
44
+ def add_contact_point(point_radius, pose:list, euler:list, discription: str):
45
+ contact_sphere = trimesh.creation.icosphere(subdivisions=2, radius=point_radius)
46
+ contact_trans_matrix_sphere = trimesh.transformations.translation_matrix(pose) @ trimesh.transformations.euler_matrix(euler[0], euler[1], euler[2])
47
+ contact_sphere.apply_transform(contact_trans_matrix_sphere)
48
+ contact_sphere.visual.vertex_colors = np.array([red_color] * len(contact_sphere.vertices))
49
+ contact_points_list.append(contact_trans_matrix_sphere.tolist())
50
+
51
+ axis = trimesh.creation.axis(axis_length=2)
52
+ axis.apply_transform(contact_trans_matrix_sphere)
53
+ scene.add_geometry(axis)
54
+ scene.add_geometry(contact_sphere)
55
+ contact_point_discription_list.append(discription)
56
+
57
+
58
+ alpha = 0.95
59
+ delta = 0.05
60
+
61
+ add_contact_point(0.1, [0, 0, 0.35], [PI / 2, 0, 0], "Grasping the side of the meat.")
62
+ add_contact_point(0.1, [0, 0, 0.35], [-PI / 2, 0, 0 ], "Grasping the side of the meat.")
63
+
64
+
65
+ # 旋转矩阵的参数顺序是 (X, Y, Z) to endpose axis
66
+ transform_matrix = trimesh.transformations.euler_matrix(0,0,0)
67
+ transform_matrix = transform_matrix.tolist()
68
+
69
+ # 方向点
70
+ orientation_point = trimesh.creation.icosphere(subdivisions=2, radius=0.1)
71
+ orientation_point_sphere = trimesh.transformations.translation_matrix([0,oriented_bounding_box.extents[1]/2,0])
72
+ orientation_point.apply_transform(orientation_point_sphere)
73
+ orientation_point.visual.vertex_colors = np.array([green_color] * len(orientation_point.vertices))
74
+ orientation_point_list = orientation_point_sphere.tolist()
75
+ scene.add_geometry(orientation_point)
76
+
77
+ # axis1
78
+ axis1 = trimesh.creation.axis(axis_length=1.5)
79
+ axis1.apply_transform(transform_matrix)
80
+
81
+ functional_sphere = trimesh.creation.icosphere(subdivisions=2, radius=0.15)
82
+ functional_trans_matrix_sphere = trimesh.transformations.translation_matrix([0,0,0]) @ trimesh.transformations.euler_matrix(- PI / 2,0,0)
83
+ functional_sphere.apply_transform(functional_trans_matrix_sphere)
84
+ functional_sphere.visual.vertex_colors = np.array([blue_color] * len(functional_sphere.vertices))
85
+ functional_matrix = functional_trans_matrix_sphere.tolist()
86
+ axis = trimesh.creation.axis(axis_length=1.5)
87
+ axis.apply_transform(functional_trans_matrix_sphere)
88
+ scene.add_geometry(axis)
89
+ scene.add_geometry(functional_sphere)
90
+
91
+ data = {
92
+ 'center': oriented_bounding_box.centroid.tolist(), # 中心点
93
+ 'extents': oriented_bounding_box.extents.tolist(), # 尺寸
94
+ 'scale': scale, # 缩放
95
+ 'target_pose': target_points_list, # 目标点矩阵
96
+ 'contact_points_pose' : contact_points_list, # 抓取点矩阵(多个)
97
+ 'transform_matrix': transform_matrix, # 模型到标轴的旋转矩阵
98
+ "functional_matrix": [functional_matrix], # 功能点矩阵
99
+ 'orientation_point': orientation_point_list,
100
+ 'contact_points_group': [[0, 1, 2, 3]],
101
+ 'contact_points_mask': [True],
102
+ 'contact_points_discription': contact_point_discription_list, # 抓取点描述
103
+ 'target_point_discription': ["The center of the object."], # 目标点描述
104
+ 'functional_point_discription': [""],
105
+ 'orientation_point_discription': [""]
106
+ }
107
+ with open(save_path, 'w') as json_file:
108
+ json.dump(data, json_file, indent=4, separators=(',', ': '))
109
+
110
+ # 将坐标轴添加到场景
111
+ axis = trimesh.creation.axis(axis_length=1.5,origin_size= 0.05)
112
+ # scene.add_geometry(axis1)
113
+ scene.show()
114
+
115
+ if __name__ == "__main__":
116
+ id = ""
117
+ create_model_data(id)
objects/meat_annotated/textured.obj ADDED
@@ -0,0 +1,430 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ # Blender 4.0.2
2
+ # www.blender.org
3
+ mtllib base.mtl
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+ o Raw_meat
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