Alice has a string consisting of characters 'A', 'B' and 'C'. Bob can use the following transitions on any substring of our string in any order any number of times: 

  * A <image> BC
  * B <image> AC
  * C <image> AB
  * AAA <image> empty string 



Note that a substring is one or more consecutive characters. For given queries, determine whether it is possible to obtain the target string from source.

Input

The first line contains a string S (1 ≤ |S| ≤ 105). The second line contains a string T (1 ≤ |T| ≤ 105), each of these strings consists only of uppercase English letters 'A', 'B' and 'C'.

The third line contains the number of queries Q (1 ≤ Q ≤ 105).

The following Q lines describe queries. The i-th of these lines contains four space separated integers ai, bi, ci, di. These represent the i-th query: is it possible to create T[ci..di] from S[ai..bi] by applying the above transitions finite amount of times?

Here, U[x..y] is a substring of U that begins at index x (indexed from 1) and ends at index y. In particular, U[1..|U|] is the whole string U.

It is guaranteed that 1 ≤ a ≤ b ≤ |S| and 1 ≤ c ≤ d ≤ |T|.

Output

Print a string of Q characters, where the i-th character is '1' if the answer to the i-th query is positive, and '0' otherwise.

Example

Input

AABCCBAAB
ABCB
5
1 3 1 2
2 2 2 4
7 9 1 1
3 4 2 3
4 5 1 3


Output

10011

Note

In the first query we can achieve the result, for instance, by using transitions <image>.

The third query asks for changing AAB to A — but in this case we are not able to get rid of the character 'B'.
#include <bits/stdc++.h>
long long dx[4] = {0, -1, 0, 1};
long long dy[4] = {1, 0, -1, 0};
using namespace std;
class pa3 {
 public:
  long long x, y, z;
  pa3(long long x = 0, long long y = 0, long long z = 0) : x(x), y(y), z(z) {}
  bool operator<(const pa3 &p) const {
    if (x != p.x) return x < p.x;
    if (y != p.y) return y < p.y;
    return z < p.z;
  }
  bool operator>(const pa3 &p) const {
    if (x != p.x) return x > p.x;
    if (y != p.y) return y > p.y;
    return z > p.z;
  }
  bool operator==(const pa3 &p) const {
    return x == p.x && y == p.y && z == p.z;
  }
  bool operator!=(const pa3 &p) const {
    return !(x == p.x && y == p.y && z == p.z);
  }
};
class pa4 {
 public:
  double x;
  long long y, z, w;
  pa4(double x = 0, long long y = 0, long long z = 0, long long w = 0)
      : x(x), y(y), z(z), w(w) {}
  bool operator<(const pa4 &p) const {
    if (x != p.x) return x < p.x;
    if (y != p.y) return y < p.y;
    if (z != p.z) return z < p.z;
    return w < p.w;
  }
  bool operator>(const pa4 &p) const {
    if (x != p.x) return x > p.x;
    if (y != p.y) return y > p.y;
    if (z != p.z) return z > p.z;
    return w > p.w;
  }
  bool operator==(const pa4 &p) const {
    return x == p.x && y == p.y && z == p.z && w == p.w;
  }
};
class pa2 {
 public:
  long long x, y;
  pa2(long long x = 0, long long y = 0) : x(x), y(y) {}
  pa2 operator+(pa2 p) { return pa2(x + p.x, y + p.y); }
  pa2 operator-(pa2 p) { return pa2(x - p.x, y - p.y); }
  bool operator<(const pa2 &p) const { return x != p.x ? x < p.x : y < p.y; }
  bool operator>(const pa2 &p) const { return x != p.x ? x > p.x : y > p.y; }
  bool operator==(const pa2 &p) const {
    return abs(x - p.x) == 0 && abs(y - p.y) == 0;
  }
  bool operator!=(const pa2 &p) const {
    return !(abs(x - p.x) == 0 && abs(y - p.y) == 0);
  }
};
class Point {
 public:
  double x, y;
  Point(double x = 0, double y = 0) : x(x), y(y) {}
  Point operator+(Point p) { return Point(x + p.x, y + p.y); }
  Point operator-(Point p) { return Point(x - p.x, y - p.y); }
  Point operator*(double a) { return Point(x * a, y * a); }
  Point operator/(double a) { return Point(x / a, y / a); }
  double absv() { return sqrt(norm()); }
  double norm() { return x * x + y * y; }
  bool operator<(const Point &p) const { return x != p.x ? x < p.x : y < p.y; }
  bool operator==(const Point &p) const {
    return fabs(x - p.x) < (1e-10) && fabs(y - p.y) < (1e-10);
  }
};
struct Segment {
  Point p1, p2;
};
double dot(Point a, Point b) { return a.x * b.x + a.y * b.y; }
double cross(Point a, Point b) { return a.x * b.y - a.y * b.x; }
bool parareru(Point a, Point b, Point c, Point d) {
  return abs(cross(a - b, d - c)) < (1e-10);
}
double distance_ls_p(Point a, Point b, Point c) {
  if (dot(b - a, c - a) < (1e-10)) return (c - a).absv();
  if (dot(a - b, c - b) < (1e-10)) return (c - b).absv();
  return abs(cross(b - a, c - a)) / (b - a).absv();
}
bool is_intersected_ls(Segment a, Segment b) {
  if (a.p1 == b.p1 || a.p2 == b.p1 || a.p1 == b.p2 || a.p2 == b.p2)
    return false;
  if (parareru((a.p2), (a.p1), (a.p1), (b.p2)) &&
      parareru((a.p2), (a.p1), (a.p1), (b.p1))) {
    if (dot(a.p1 - b.p1, a.p1 - b.p2) < (1e-10)) return true;
    if (dot(a.p2 - b.p1, a.p2 - b.p2) < (1e-10)) return true;
    if (dot(a.p1 - b.p1, a.p2 - b.p1) < (1e-10)) return true;
    if (dot(a.p1 - b.p2, a.p2 - b.p2) < (1e-10)) return true;
    return false;
  } else
    return (cross(a.p2 - a.p1, b.p1 - a.p1) * cross(a.p2 - a.p1, b.p2 - a.p1) <
            (1e-10)) &&
           (cross(b.p2 - b.p1, a.p1 - b.p1) * cross(b.p2 - b.p1, a.p2 - b.p1) <
            (1e-10));
}
double segment_dis(Segment a, Segment b) {
  if (is_intersected_ls(a, b)) return 0;
  double r = distance_ls_p(a.p1, a.p2, b.p1);
  r = min(r, distance_ls_p(a.p1, a.p2, b.p2));
  r = min(r, distance_ls_p(b.p1, b.p2, a.p2));
  r = min(r, distance_ls_p(b.p1, b.p2, a.p1));
  return r;
}
Point intersection_ls(Segment a, Segment b) {
  Point ba = b.p2 - b.p1;
  double d1 = abs(cross(ba, a.p1 - b.p1));
  double d2 = abs(cross(ba, a.p2 - b.p1));
  double t = d1 / (d1 + d2);
  return a.p1 + (a.p2 - a.p1) * t;
}
string itos(long long i) {
  ostringstream s;
  s << i;
  return s.str();
}
long long gcd(long long v, long long b) {
  if (v > b) return gcd(b, v);
  if (v == b) return b;
  if (b % v == 0) return v;
  return gcd(v, b % v);
}
double distans(double x1, double y1, double x2, double y2) {
  double rr = (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2);
  return sqrt(rr);
}
long long beki(long long wa, long long rr, long long warukazu) {
  if (rr == 0) return 1 % warukazu;
  if (rr == 1) return wa % warukazu;
  if (rr % 2 == 1) return (beki(wa, rr - 1, warukazu) * wa) % warukazu;
  long long zx = beki(wa, rr / 2, warukazu);
  return (zx * zx) % warukazu;
}
double bekid(double w, long long r) {
  if (r == 0) return 1.0;
  if (r == 1) return w;
  if (r % 2) return bekid(w, r - 1) * w;
  double f = bekid(w, r / 2);
  return f * f;
}
long long sr[100020], tr[100020];
long long ss[100020], tt[100020];
signed main() {
  string s, t;
  cin >> s >> t;
  sr[0] = 0;
  tr[0] = 0;
  ss[0] = 0;
  tt[0] = 0;
  for (long long i = 0; i < s.length(); i++) {
    if (s[i] == 'A')
      sr[i + 1] = sr[i] + 1;
    else
      sr[i + 1] = sr[i];
  }
  for (long long i = 0; i < t.length(); i++) {
    if (t[i] == 'A')
      tr[i + 1] = tr[i] + 1;
    else
      tr[i + 1] = tr[i];
  }
  for (long long i = 1; i <= s.length(); i++) {
    if (s[i - 1] != 'A')
      ss[i] = 0;
    else
      ss[i] = ss[i - 1] + 1;
  }
  for (long long i = 1; i <= t.length(); i++) {
    if (t[i - 1] != 'A')
      tt[i] = 0;
    else
      tt[i] = tt[i - 1] + 1;
  }
  long long q;
  cin >> q;
  string ans = "";
  for (long long gh = 0; gh < q; gh++) {
    long long a7, b7, c7, d7;
    cin >> a7 >> b7 >> c7 >> d7;
    long long a1 = sr[b7] - sr[a7 - 1];
    long long a2 = tr[d7] - tr[c7 - 1];
    long long b1 = (b7 - a7 + 1) - a1;
    long long b2 = (d7 - c7 + 1) - a2;
    a1 = ss[b7];
    a2 = tt[d7];
    if (a1 >= b7 - a7 + 1) a1 = b7 - a7 + 1;
    if (a2 >= d7 - c7 + 1) a2 = d7 - c7 + 1;
    if (b1 > b2) {
      ans += "0";
      continue;
    }
    if (abs(b1 - b2) % 2 == 1) {
      ans += "0";
      continue;
    }
    if (b1 == b2) {
      if (a1 < a2) {
        ans += "0";
      } else if (a1 == a2) {
        ans += "1";
      } else {
        if (a1 % 3 == a2 % 3) {
          ans += "1";
        } else
          ans += "0";
      }
      continue;
    }
    if (b1 == 0 && b2 > 0) {
      if (a1 < a2) {
        ans += "0";
      } else if (a1 == a2) {
        ans += "0";
      } else {
        ans += "1";
      }
      continue;
    }
    if (a1 < a2) {
      ans += "0";
      continue;
    }
    ans += "1";
  }
  cout << ans << endl;
  return 0;
}
