For example, in the game to catch the bandit you will need to catch the cat, who steal different things in the city, for this you need to create geometric shapes of transport on which you will pursue the thief.
Näiteks mäng püüda bandiit pead saagi, et kass, kes varastavad erinevaid asju linn, seda tuleb sul luua geomeetrilisi kujundeid transpordi mida jätkab varas.