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Subscribe"Silent Is Not Actually Silent": An Investigation of Toxicity on Bug Report Discussion
Toxicity in bug report discussions poses significant challenges to the collaborative dynamics of open-source software development. Bug reports are crucial for identifying and resolving defects, yet their inherently problem-focused nature and emotionally charged context make them susceptible to toxic interactions. This study explores toxicity in GitHub bug reports through a qualitative analysis of 203 bug threads, including 81 toxic ones. Our findings reveal that toxicity frequently arises from misaligned perceptions of bug severity and priority, unresolved frustrations with tools, and lapses in professional communication. These toxic interactions not only derail productive discussions but also reduce the likelihood of actionable outcomes, such as linking issues with pull requests. Our preliminary findings offer actionable recommendations to improve bug resolution by mitigating toxicity.
WELL: Applying Bug Detectors to Bug Localization via Weakly Supervised Learning
Bug localization, which is used to help programmers identify the location of bugs in source code, is an essential task in software development. Researchers have already made efforts to harness the powerful deep learning (DL) techniques to automate it. However, training bug localization model is usually challenging because it requires a large quantity of data labeled with the bug's exact location, which is difficult and time-consuming to collect. By contrast, obtaining bug detection data with binary labels of whether there is a bug in the source code is much simpler. This paper proposes a WEakly supervised bug LocaLization (WELL) method, which only uses the bug detection data with binary labels to train a bug localization model. With CodeBERT finetuned on the buggy-or-not binary labeled data, WELL can address bug localization in a weakly supervised manner. The evaluations on three method-level synthetic datasets and one file-level real-world dataset show that WELL is significantly better than the existing SOTA model in typical bug localization tasks such as variable misuse and other programming bugs.
Can We Enhance Bug Report Quality Using LLMs?: An Empirical Study of LLM-Based Bug Report Generation
Bug reports contain the information developers need to triage and fix software bugs. However, unclear, incomplete, or ambiguous information may lead to delays and excessive manual effort spent on bug triage and resolution. In this paper, we explore whether Instruction fine-tuned Large Language Models (LLMs) can automatically transform casual, unstructured bug reports into high-quality, structured bug reports adhering to a standard template. We evaluate three open-source instruction-tuned LLMs (Qwen 2.5, Mistral, and Llama 3.2) against ChatGPT-4o, measuring performance on established metrics such as CTQRS, ROUGE, METEOR, and SBERT. Our experiments show that fine-tuned Qwen 2.5 achieves a CTQRS score of 77%, outperforming both fine-tuned Mistral (71%), Llama 3.2 (63%) and ChatGPT in 3-shot learning (75%). Further analysis reveals that Llama 3.2 shows higher accuracy of detecting missing fields particularly Expected Behavior and Actual Behavior, while Qwen 2.5 demonstrates superior performance in capturing Steps-to-Reproduce, with an F1 score of 76%. Additional testing of the models on other popular projects (e.g., Eclipse, GCC) demonstrates that our approach generalizes well, achieving up to 70% CTQRS in unseen projects' bug reports. These findings highlight the potential of instruction fine-tuning in automating structured bug report generation, reducing manual effort for developers and streamlining the software maintenance process.
GitBug-Java: A Reproducible Benchmark of Recent Java Bugs
Bug-fix benchmarks are essential for evaluating methodologies in automatic program repair (APR) and fault localization (FL). However, existing benchmarks, exemplified by Defects4J, need to evolve to incorporate recent bug-fixes aligned with contemporary development practices. Moreover, reproducibility, a key scientific principle, has been lacking in bug-fix benchmarks. To address these gaps, we present GitBug-Java, a reproducible benchmark of recent Java bugs. GitBug-Java features 199 bugs extracted from the 2023 commit history of 55 notable open-source repositories. The methodology for building GitBug-Java ensures the preservation of bug-fixes in fully-reproducible environments. We publish GitBug-Java at https://github.com/gitbugactions/gitbug-java.
A Comparative Study of Text Embedding Models for Semantic Text Similarity in Bug Reports
Bug reports are an essential aspect of software development, and it is crucial to identify and resolve them quickly to ensure the consistent functioning of software systems. Retrieving similar bug reports from an existing database can help reduce the time and effort required to resolve bugs. In this paper, we compared the effectiveness of semantic textual similarity methods for retrieving similar bug reports based on a similarity score. We explored several embedding models such as TF-IDF (Baseline), FastText, Gensim, BERT, and ADA. We used the Software Defects Data containing bug reports for various software projects to evaluate the performance of these models. Our experimental results showed that BERT generally outperformed the rest of the models regarding recall, followed by ADA, Gensim, FastText, and TFIDF. Our study provides insights into the effectiveness of different embedding methods for retrieving similar bug reports and highlights the impact of selecting the appropriate one for this task. Our code is available on GitHub.
Prompting Is All You Need: Automated Android Bug Replay with Large Language Models
Bug reports are vital for software maintenance that allow users to inform developers of the problems encountered while using the software. As such, researchers have committed considerable resources toward automating bug replay to expedite the process of software maintenance. Nonetheless, the success of current automated approaches is largely dictated by the characteristics and quality of bug reports, as they are constrained by the limitations of manually-crafted patterns and pre-defined vocabulary lists. Inspired by the success of Large Language Models (LLMs) in natural language understanding, we propose AdbGPT, a new lightweight approach to automatically reproduce the bugs from bug reports through prompt engineering, without any training and hard-coding effort. AdbGPT leverages few-shot learning and chain-of-thought reasoning to elicit human knowledge and logical reasoning from LLMs to accomplish the bug replay in a manner similar to a developer. Our evaluations demonstrate the effectiveness and efficiency of our AdbGPT to reproduce 81.3% of bug reports in 253.6 seconds, outperforming the state-of-the-art baselines and ablation studies. We also conduct a small-scale user study to confirm the usefulness of AdbGPT in enhancing developers' bug replay capabilities.
Agents in the Sandbox: End-to-End Crash Bug Reproduction for Minecraft
Reproducing game bugs, particularly crash bugs in continuously evolving games like Minecraft, is a notoriously manual, time-consuming, and challenging process to automate; insights from a key decision maker from Minecraft we interviewed confirm this, highlighting that a substantial portion of crash reports necessitate manual scenario reconstruction. Despite the success of LLM-driven bug reproduction in other software domains, games, with their complex interactive environments, remain largely unaddressed. This paper introduces BugCraft, a novel end-to-end framework designed to automate the reproduction of crash bugs in Minecraft directly from user-submitted bug reports, addressing the critical gap in automated game bug reproduction. BugCraft employs a two-stage approach: first, a Step Synthesizer leverages LLMs and Minecraft Wiki knowledge to transform bug reports into high-quality, structured steps to reproduce (S2R). Second, an Action Model, powered by a vision-based LLM agent and a custom macro API, executes these S2R steps within Minecraft to trigger the reported crash. To facilitate evaluation, we introduce BugCraft-Bench, a curated dataset of Minecraft crash bug reports. On BugCraft-Bench, our framework end-to-end reproduced 34.9% of crash bugs with GPT-4.1, outperforming baseline computer-use models by 37%. BugCraft demonstrates the feasibility of automated reproduction of crash bugs in complex game environments using LLMs, opening promising avenues for game testing and development. Finally, we make our code open at https://bugcraft2025.github.io
BugPilot: Complex Bug Generation for Efficient Learning of SWE Skills
High quality bugs are key to training the next generation of language model based software engineering (SWE) agents. We introduce a novel method for synthetic generation of difficult and diverse bugs. Our method instructs SWE Agents to introduce a feature into the codebase whereby they may unintentionally break tests, resulting in bugs. Prior approaches often induce an out-of-distribution effect by generating bugs intentionally (e.g. by introducing local perturbation to existing code), which does not reflect realistic development processes. We perform qualitative analysis to demonstrate that our approach for generating bugs more closely reflects the patterns found in human-authored edits. Through extensive experiments, we demonstrate that our bugs provide more efficient training data for supervised fine-tuning, outperforming other bug datasets by 2% with half the training data (1.2k vs. 3k bugs). We train on our newly generated bugs in addition to existing bug datasets to get FrogBoss a state-of-the-art 32B parameter model on SWE-bench Verified with a pass@1 of 54.6% and FrogMini a state-of-the-art 14B model on SWE-bench Verified with a pass@1 of 45.3% on SWE-bench Verified averaged over three seeds.
Bugs in Large Language Models Generated Code: An Empirical Study
Large Language Models (LLMs) for code have gained significant attention recently. They can generate code in different programming languages based on provided prompts, fulfilling a long-lasting dream in Software Engineering (SE), i.e., automatic code generation. Similar to human-written code, LLM-generated code is prone to bugs, and these bugs have not yet been thoroughly examined by the community. Given the increasing adoption of LLM-based code generation tools (e.g., GitHub Copilot) in SE activities, it is critical to understand the characteristics of bugs contained in code generated by LLMs. This paper examines a sample of 333 bugs collected from code generated using three leading LLMs (i.e., CodeGen, PanGu-Coder, and Codex) and identifies the following 10 distinctive bug patterns: Misinterpretations, Syntax Error, Silly Mistake, Prompt-biased code, Missing Corner Case, Wrong Input Type, Hallucinated Object, Wrong Attribute, Incomplete Generation, and Non-Prompted Consideration. The bug patterns are presented in the form of a taxonomy. The identified bug patterns are validated using an online survey with 34 LLM practitioners and researchers. The surveyed participants generally asserted the significance and prevalence of the bug patterns. Researchers and practitioners can leverage these findings to develop effective quality assurance techniques for LLM-generated code. This study sheds light on the distinctive characteristics of LLM-generated code.
BUGSPHP: A dataset for Automated Program Repair in PHP
Automated Program Repair (APR) improves developer productivity by saving debugging and bug-fixing time. While APR has been extensively explored for C/C++ and Java programs, there is little research on bugs in PHP programs due to the lack of a benchmark PHP bug dataset. This is surprising given that PHP has been one of the most widely used server-side languages for over two decades, being used in a variety of contexts such as e-commerce, social networking, and content management. This paper presents a benchmark dataset of PHP bugs on real-world applications called BUGSPHP, which can enable research on analysis, testing, and repair for PHP programs. The dataset consists of training and test datasets, separately curated from GitHub and processed locally. The training dataset includes more than 600,000 bug-fixing commits. The test dataset contains 513 manually validated bug-fixing commits equipped with developer-provided test cases to assess patch correctness.
Self-Supervised Bug Detection and Repair
Machine learning-based program analyses have recently shown the promise of integrating formal and probabilistic reasoning towards aiding software development. However, in the absence of large annotated corpora, training these analyses is challenging. Towards addressing this, we present BugLab, an approach for self-supervised learning of bug detection and repair. BugLab co-trains two models: (1) a detector model that learns to detect and repair bugs in code, (2) a selector model that learns to create buggy code for the detector to use as training data. A Python implementation of BugLab improves by up to 30% upon baseline methods on a test dataset of 2374 real-life bugs and finds 19 previously unknown bugs in open-source software.
Bugs in the Data: How ImageNet Misrepresents Biodiversity
ImageNet-1k is a dataset often used for benchmarking machine learning (ML) models and evaluating tasks such as image recognition and object detection. Wild animals make up 27% of ImageNet-1k but, unlike classes representing people and objects, these data have not been closely scrutinized. In the current paper, we analyze the 13,450 images from 269 classes that represent wild animals in the ImageNet-1k validation set, with the participation of expert ecologists. We find that many of the classes are ill-defined or overlapping, and that 12% of the images are incorrectly labeled, with some classes having >90% of images incorrect. We also find that both the wildlife-related labels and images included in ImageNet-1k present significant geographical and cultural biases, as well as ambiguities such as artificial animals, multiple species in the same image, or the presence of humans. Our findings highlight serious issues with the extensive use of this dataset for evaluating ML systems, the use of such algorithms in wildlife-related tasks, and more broadly the ways in which ML datasets are commonly created and curated.
PyResBugs: A Dataset of Residual Python Bugs for Natural Language-Driven Fault Injection
This paper presents PyResBugs, a curated dataset of residual bugs, i.e., defects that persist undetected during traditional testing but later surface in production, collected from major Python frameworks. Each bug in the dataset is paired with its corresponding fault-free (fixed) version and annotated with multi-level natural language (NL) descriptions. These NL descriptions enable natural language-driven fault injection, offering a novel approach to simulating real-world faults in software systems. By bridging the gap between software fault injection techniques and real-world representativeness, PyResBugs provides researchers with a high-quality resource for advancing AI-driven automated testing in Python systems.
HaPy-Bug -- Human Annotated Python Bug Resolution Dataset
We present HaPy-Bug, a curated dataset of 793 Python source code commits associated with bug fixes, with each line of code annotated by three domain experts. The annotations offer insights into the purpose of modified files, changes at the line level, and reviewers' confidence levels. We analyze HaPy-Bug to examine the distribution of file purposes, types of modifications, and tangled changes. Additionally, we explore its potential applications in bug tracking, the analysis of bug-fixing practices, and the development of repository analysis tools. HaPy-Bug serves as a valuable resource for advancing research in software maintenance and security.
PerfCurator: Curating a large-scale dataset of performance bug-related commits from public repositories
Performance bugs challenge software development, degrading performance and wasting computational resources. Software developers invest substantial effort in addressing these issues. Curating these performance bugs can offer valuable insights to the software engineering research community, aiding in developing new mitigation strategies. However, there is no large-scale open-source performance bugs dataset available. To bridge this gap, we propose PerfCurator, a repository miner that collects performance bug-related commits at scale. PerfCurator employs PcBERT-KD, a 125M parameter BERT model trained to classify performance bug-related commits. Our evaluation shows PcBERT-KD achieves accuracy comparable to 7 billion parameter LLMs but with significantly lower computational overhead, enabling cost-effective deployment on CPU clusters. Utilizing PcBERT-KD as the core component, we deployed PerfCurator on a 50-node CPU cluster to mine GitHub repositories. This extensive mining operation resulted in the construction of a large-scale dataset comprising 114K performance bug-fix commits in Python, 217.9K in C++, and 76.6K in Java. Our results demonstrate that this large-scale dataset significantly enhances the effectiveness of data-driven performance bug detection systems.
An Analysis of the Automatic Bug Fixing Performance of ChatGPT
To support software developers in finding and fixing software bugs, several automated program repair techniques have been introduced. Given a test suite, standard methods usually either synthesize a repair, or navigate a search space of software edits to find test-suite passing variants. Recent program repair methods are based on deep learning approaches. One of these novel methods, which is not primarily intended for automated program repair, but is still suitable for it, is ChatGPT. The bug fixing performance of ChatGPT, however, is so far unclear. Therefore, in this paper we evaluate ChatGPT on the standard bug fixing benchmark set, QuixBugs, and compare the performance with the results of several other approaches reported in the literature. We find that ChatGPT's bug fixing performance is competitive to the common deep learning approaches CoCoNut and Codex and notably better than the results reported for the standard program repair approaches. In contrast to previous approaches, ChatGPT offers a dialogue system through which further information, e.g., the expected output for a certain input or an observed error message, can be entered. By providing such hints to ChatGPT, its success rate can be further increased, fixing 31 out of 40 bugs, outperforming state-of-the-art.
Fantastic Bugs and Where to Find Them in AI Benchmarks
Benchmarks are pivotal in driving AI progress, and invalid benchmark questions frequently undermine their reliability. Manually identifying and correcting errors among thousands of benchmark questions is not only infeasible but also a critical bottleneck for reliable evaluation. In this work, we introduce a framework for systematic benchmark revision that leverages statistical analysis of response patterns to flag potentially invalid questions for further expert review. Our approach builds on a core assumption commonly used in AI evaluations that the mean score sufficiently summarizes model performance. This implies a unidimensional latent construct underlying the measurement experiment, yielding expected ranges for various statistics for each item. When empirically estimated values for these statistics fall outside the expected range for an item, the item is more likely to be problematic. Across nine widely used benchmarks, our method guides expert review to identify problematic questions with up to 84\% precision. In addition, we introduce an LLM-judge first pass to review questions, further reducing human effort. Together, these components provide an efficient and scalable framework for systematic benchmark revision.
Design choices made by LLM-based test generators prevent them from finding bugs
There is an increasing amount of research and commercial tools for automated test case generation using Large Language Models (LLMs). This paper critically examines whether recent LLM-based test generation tools, such as Codium CoverAgent and CoverUp, can effectively find bugs or unintentionally validate faulty code. Considering bugs are only exposed by failing test cases, we explore the question: can these tools truly achieve the intended objectives of software testing when their test oracles are designed to pass? Using real human-written buggy code as input, we evaluate these tools, showing how LLM-generated tests can fail to detect bugs and, more alarmingly, how their design can worsen the situation by validating bugs in the generated test suite and rejecting bug-revealing tests. These findings raise important questions about the validity of the design behind LLM-based test generation tools and their impact on software quality and test suite reliability.
Fixing 7,400 Bugs for 1$: Cheap Crash-Site Program Repair
The rapid advancement of bug-finding techniques has led to the discovery of more vulnerabilities than developers can reasonably fix, creating an urgent need for effective Automated Program Repair (APR) methods. However, the complexity of modern bugs often makes precise root cause analysis difficult and unreliable. To address this challenge, we propose crash-site repair to simplify the repair task while still mitigating the risk of exploitation. In addition, we introduce a template-guided patch generation approach that significantly reduces the token cost of Large Language Models (LLMs) while maintaining both efficiency and effectiveness. We implement our prototype system, WILLIAMT, and evaluate it against state-of-the-art APR tools. Our results show that, when combined with the top-performing agent CodeRover-S, WILLIAMT reduces token cost by 45.9% and increases the bug-fixing rate to 73.5% (+29.6%) on ARVO, a ground-truth open source software vulnerabilities benchmark. Furthermore, we demonstrate that WILLIAMT can function effectively even without access to frontier LLMs: even a local model running on a Mac M4 Mini achieves a reasonable repair rate. These findings highlight the broad applicability and scalability of WILLIAMT.
AEGIS: An Agent-based Framework for General Bug Reproduction from Issue Descriptions
In software maintenance, bug reproduction is essential for effective fault localization and repair. Manually writing reproduction scripts is a time-consuming task with high requirements for developers. Hence, automation of bug reproduction has increasingly attracted attention from researchers and practitioners. However, the existing studies on bug reproduction are generally limited to specific bug types such as program crashes, and hard to be applied to general bug reproduction. In this paper, considering the superior performance of agent-based methods in code intelligence tasks, we focus on designing an agent-based framework for the task. Directly employing agents would lead to limited bug reproduction performance, due to entangled subtasks, lengthy retrieved context, and unregulated actions. To mitigate the challenges, we propose an Automated gEneral buG reproductIon Scripts generation framework, named AEGIS, which is the first agent-based framework for the task. AEGIS mainly contains two modules: (1) A concise context construction module, which aims to guide the code agent in extracting structured information from issue descriptions, identifying issue-related code with detailed explanations, and integrating these elements to construct the concise context; (2) A FSM-based multi-feedback optimization module to further regulate the behavior of the code agent within the finite state machine (FSM), ensuring a controlled and efficient script generation process based on multi-dimensional feedback. Extensive experiments on the public benchmark dataset show that AEGIS outperforms the state-of-the-art baseline by 23.0% in F->P metric. In addition, the bug reproduction scripts generated by AEGIS can improve the relative resolved rate of Agentless by 12.5%.
The GitHub Recent Bugs Dataset for Evaluating LLM-based Debugging Applications
Large Language Models (LLMs) have demonstrated strong natural language processing and code synthesis capabilities, which has led to their rapid adoption in software engineering applications. However, details about LLM training data are often not made public, which has caused concern as to whether existing bug benchmarks are included. In lieu of the training data for the popular GPT models, we examine the training data of the open-source LLM StarCoder, and find it likely that data from the widely used Defects4J benchmark was included, raising the possibility of its inclusion in GPT training data as well. This makes it difficult to tell how well LLM-based results on Defects4J would generalize, as for any results it would be unclear whether a technique's performance is due to LLM generalization or memorization. To remedy this issue and facilitate continued research on LLM-based SE, we present the GitHub Recent Bugs (GHRB) dataset, which includes 76 real-world Java bugs that were gathered after the OpenAI data cut-off point.
Method-Level Bug Severity Prediction using Source Code Metrics and LLMs
In the past couple of decades, significant research efforts are devoted to the prediction of software bugs. However, most existing work in this domain treats all bugs the same, which is not the case in practice. It is important for a defect prediction method to estimate the severity of the identified bugs so that the higher-severity ones get immediate attention. In this study, we investigate source code metrics, source code representation using large language models (LLMs), and their combination in predicting bug severity labels of two prominent datasets. We leverage several source metrics at method-level granularity to train eight different machine-learning models. Our results suggest that Decision Tree and Random Forest models outperform other models regarding our several evaluation metrics. We then use the pre-trained CodeBERT LLM to study the source code representations' effectiveness in predicting bug severity. CodeBERT finetuning improves the bug severity prediction results significantly in the range of 29%-140% for several evaluation metrics, compared to the best classic prediction model on source code metric. Finally, we integrate source code metrics into CodeBERT as an additional input, using our two proposed architectures, which both enhance the CodeBERT model effectiveness.
Too Few Bug Reports? Exploring Data Augmentation for Improved Changeset-based Bug Localization
Modern Deep Learning (DL) architectures based on transformers (e.g., BERT, RoBERTa) are exhibiting performance improvements across a number of natural language tasks. While such DL models have shown tremendous potential for use in software engineering applications, they are often hampered by insufficient training data. Particularly constrained are applications that require project-specific data, such as bug localization, which aims at recommending code to fix a newly submitted bug report. Deep learning models for bug localization require a substantial training set of fixed bug reports, which are at a limited quantity even in popular and actively developed software projects. In this paper, we examine the effect of using synthetic training data on transformer-based DL models that perform a more complex variant of bug localization, which has the goal of retrieving bug-inducing changesets for each bug report. To generate high-quality synthetic data, we propose novel data augmentation operators that act on different constituent components of bug reports. We also describe a data balancing strategy that aims to create a corpus of augmented bug reports that better reflects the entire source code base, because existing bug reports used as training data usually reference a small part of the code base.
RLocator: Reinforcement Learning for Bug Localization
Software developers spend a significant portion of time fixing bugs in their projects. To streamline this process, bug localization approaches have been proposed to identify the source code files that are likely responsible for a particular bug. Prior work proposed several similarity-based machine-learning techniques for bug localization. Despite significant advances in these techniques, they do not directly optimize the evaluation measures. We argue that directly optimizing evaluation measures can positively contribute to the performance of bug localization approaches. Therefore, In this paper, we utilize Reinforcement Learning (RL) techniques to directly optimize the ranking metrics. We propose RLocator, a Reinforcement Learning-based bug localization approach. We formulate RLocator using a Markov Decision Process (MDP) to optimize the evaluation measures directly. We present the technique and experimentally evaluate it based on a benchmark dataset of 8,316 bug reports from six highly popular Apache projects. The results of our evaluation reveal that RLocator achieves a Mean Reciprocal Rank (MRR) of 0.62, a Mean Average Precision (MAP) of 0.59, and a Top 1 score of 0.46. We compare RLocator with two state-of-the-art bug localization tools, FLIM and BugLocator. Our evaluation reveals that RLocator outperforms both approaches by a substantial margin, with improvements of 38.3% in MAP, 36.73% in MRR, and 23.68% in the Top K metric. These findings highlight that directly optimizing evaluation measures considerably contributes to performance improvement of the bug localization problem.
The EarlyBIRD Catches the Bug: On Exploiting Early Layers of Encoder Models for More Efficient Code Classification
The use of modern Natural Language Processing (NLP) techniques has shown to be beneficial for software engineering tasks, such as vulnerability detection and type inference. However, training deep NLP models requires significant computational resources. This paper explores techniques that aim at achieving the best usage of resources and available information in these models. We propose a generic approach, EarlyBIRD, to build composite representations of code from the early layers of a pre-trained transformer model. We empirically investigate the viability of this approach on the CodeBERT model by comparing the performance of 12 strategies for creating composite representations with the standard practice of only using the last encoder layer. Our evaluation on four datasets shows that several early layer combinations yield better performance on defect detection, and some combinations improve multi-class classification. More specifically, we obtain a +2 average improvement of detection accuracy on Devign with only 3 out of 12 layers of CodeBERT and a 3.3x speed-up of fine-tuning. These findings show that early layers can be used to obtain better results using the same resources, as well as to reduce resource usage during fine-tuning and inference.
BigIssue: A Realistic Bug Localization Benchmark
As machine learning tools progress, the inevitable question arises: How can machine learning help us write better code? With significant progress being achieved in natural language processing with models like GPT-3 and Bert, the applications of natural language processing techniques to code are starting to be explored. Most of the research has been focused on automatic program repair (APR), and while the results on synthetic or highly filtered datasets are promising, such models are hard to apply in real-world scenarios because of inadequate bug localization. We propose BigIssue: a benchmark for realistic bug localization. The goal of the benchmark is two-fold. We provide (1) a general benchmark with a diversity of real and synthetic Java bugs and (2) a motivation to improve bug localization capabilities of models through attention to the full repository context. With the introduction of BigIssue, we hope to advance the state of the art in bug localization, in turn improving APR performance and increasing its applicability to the modern development cycle.
The Foundation Cracks: A Comprehensive Study on Bugs and Testing Practices in LLM Libraries
Large Language Model (LLM) libraries have emerged as the foundational infrastructure powering today's AI revolution, serving as the backbone for LLM deployment, inference optimization, fine-tuning, and production serving across diverse applications. Despite their critical role in the LLM ecosystem, these libraries face frequent quality issues and bugs that threaten the reliability of AI systems built upon them. To address this knowledge gap, we present the first comprehensive empirical investigation into bug characteristics and testing practices in modern LLM libraries. We examine 313 bug-fixing commits extracted across two widely-adopted LLM libraries: HuggingFace Transformers and vLLM.Through rigorous manual analysis, we establish comprehensive taxonomies categorizing bug symptoms into 5 types and root causes into 14 distinct categories.Our primary discovery shows that API misuse has emerged as the predominant root cause (32.17%-48.19%), representing a notable transition from algorithm-focused defects in conventional deep learning frameworks toward interface-oriented problems. Additionally, we examine 7,748 test functions to identify 7 distinct test oracle categories employed in current testing approaches, with predefined expected outputs (such as specific tensors and text strings) being the most common strategy. Our assessment of existing testing effectiveness demonstrates that the majority of bugs escape detection due to inadequate test cases (41.73%), lack of test drivers (32.37%), and weak test oracles (25.90%). Drawing from these findings, we offer some recommendations for enhancing LLM library quality assurance.
Towards Understanding Bugs in Distributed Training and Inference Frameworks for Large Language Models
With the rapid development of large language models (LLMs), distributed training and inference frameworks like DeepSpeed have become essential for scaling model training and inference across multiple GPUs or nodes. However, the increasing complexity of these frameworks brings non-trivial software bugs, which may degrade training performance, cause unexpected failures, and result in significant resource waste. Understanding framework bugs' characteristics is fundamental for quality assurance, allowing the design of more effective debugging and repair methods. Thus, our paper conducts the first large-scale empirical analysis of 308 fixed bugs across three popular distributed training/inference frameworks: DeepSpeed, Megatron-LM, and Colossal-AI. We examine bug symptoms, root causes, bug identification and fixing efforts, and common low-effort fixing strategies. Additionally, the distributed nature of these frameworks introduces unique bug root causes, such as allocation strategy error and distributed communication error. Diagnosing and fixing complex bugs remains challenging due to factors like the disconnect between symptoms and root causes, high bug reproduction costs, and low-level or cross-component interactions. Interestingly, we observe that 48% of bug fixes require minimal code changes (<=10 LOC) and follow simple strategies such as conditional logic optimization, parameter handling enhancement, or version compatibility handling, indicating potential for automation. Based on these insights, we offer several implications for improving the reliability of both distributed training and inference frameworks and their dependent LLM projects, while also identifying opportunities to leverage LLM-based tools for automated debugging and repair.
SWE-Synth: Synthesizing Verifiable Bug-Fix Data to Enable Large Language Models in Resolving Real-World Bugs
Large language models (LLMs) are transforming automated program repair (APR) through agent-based approaches that localize bugs, generate patches, and verify fixes. However, the lack of high-quality, scalable training datasets, especially those with verifiable outputs and intermediate reasoning traces-limits progress, particularly for open-source models. In this work, we present SWE-Synth, a framework for synthesizing realistic, verifiable, and process-aware bug-fix datasets at the repository level. SWE-Synth leverages LLM agents to simulate debugging workflows, producing not only bug-fix pairs but also test cases and structured repair trajectories. Compared to manually curated datasets, our method scales with minimal human effort while preserving contextual richness and correctness. Experiments show that models trained on SWE-Synth outperform those trained on real-world datasets by 2.3% on SWE-Bench Lite. Our results highlight the potential of synthetic, agent-generated data to advance the state of the art in APR and software engineering automation.
Less is More: Adaptive Program Repair with Bug Localization and Preference Learning
Automated Program Repair (APR) is a task to automatically generate patches for the buggy code. However, most research focuses on generating correct patches while ignoring the consistency between the fixed code and the original buggy code. How to conduct adaptive bug fixing and generate patches with minimal modifications have seldom been investigated. To bridge this gap, we first introduce a novel task, namely AdaPR (Adaptive Program Repair). We then propose a two-stage approach AdaPatcher (Adaptive Patch Generator) to enhance program repair while maintaining the consistency. In the first stage, we utilize a Bug Locator with self-debug learning to accurately pinpoint bug locations. In the second stage, we train a Program Modifier to ensure consistency between the post-modified fixed code and the pre-modified buggy code. The Program Modifier is enhanced with a location-aware repair learning strategy to generate patches based on identified buggy lines, a hybrid training strategy for selective reference and an adaptive preference learning to prioritize fewer changes. The experimental results show that our approach outperforms a set of baselines by a large margin, validating the effectiveness of our two-stage framework for the newly proposed AdaPR task.
Feedback-Driven Automated Whole Bug Report Reproduction for Android Apps
In software development, bug report reproduction is a challenging task. This paper introduces ReBL, a novel feedback-driven approach that leverages GPT-4, a large-scale language model, to automatically reproduce Android bug reports. Unlike traditional methods, ReBL bypasses the use of Step to Reproduce (S2R) entities. Instead, it leverages the entire textual bug report and employs innovative prompts to enhance GPT's contextual reasoning. This approach is more flexible and context-aware than the traditional step-by-step entity matching approach, resulting in improved accuracy and effectiveness. In addition to handling crash reports, ReBL has the capability of handling non-crash bug reports. Our evaluation of 96 Android bug reports (73 crash and 23 non-crash) demonstrates that ReBL successfully reproduced 90.63% of these reports, averaging only 74.98 seconds per bug report. Additionally, ReBL outperformed three existing tools in both success rate and speed.
A Deep Dive into Large Language Models for Automated Bug Localization and Repair
Large language models (LLMs) have shown impressive effectiveness in various software engineering tasks, including automated program repair (APR). In this study, we take a deep dive into automated bug fixing utilizing LLMs. In contrast to many deep learning-based APR methods that assume known bug locations, rely on line-level localization tools, or address bug prediction and fixing in one step, our approach uniquely employs LLMs to predict bug location at the token level and subsequently utilizes them for bug fixing. This methodological separation of bug localization and fixing using different LLMs enables effective integration of diverse contextual information and improved incorporation of inductive biases. We introduce Toggle: Token-Granulated Bug Localization and Repair, a comprehensive program repair framework that integrates a bug localization model, an adjustment unit, and a bug-fixing model. Toggle takes a buggy function as input and generates a complete corrected function. We investigate various styles of prompting to the bug fixing model to identify the most effective prompts that better utilize the inductive bias and significantly outperform others. Toggle achieves the new state-of-the-art (SOTA) performance on the CodeXGLUE code refinement benchmark, and exhibits better and comparable performance on several other widely-used APR datasets, including Defects4J.
Window Attention is Bugged: How not to Interpolate Position Embeddings
Window attention, position embeddings, and high resolution finetuning are core concepts in the modern transformer era of computer vision. However, we find that naively combining these near ubiquitous components can have a detrimental effect on performance. The issue is simple: interpolating position embeddings while using window attention is wrong. We study two state-of-the-art methods that have these three components, namely Hiera and ViTDet, and find that both do indeed suffer from this bug. To fix it, we introduce a simple absolute window position embedding strategy, which solves the bug outright in Hiera and allows us to increase both speed and performance of the model in ViTDet. We finally combine the two to obtain HieraDet, which achieves 61.7 box mAP on COCO, making it state-of-the-art for models that only use ImageNet-1k pretraining. This all stems from what is essentially a 3 line bug fix, which we name "absolute win".
Auto-labelling of Bug Report using Natural Language Processing
The exercise of detecting similar bug reports in bug tracking systems is known as duplicate bug report detection. Having prior knowledge of a bug report's existence reduces efforts put into debugging problems and identifying the root cause. Rule and Query-based solutions recommend a long list of potential similar bug reports with no clear ranking. In addition, triage engineers are less motivated to spend time going through an extensive list. Consequently, this deters the use of duplicate bug report retrieval solutions. In this paper, we have proposed a solution using a combination of NLP techniques. Our approach considers unstructured and structured attributes of a bug report like summary, description and severity, impacted products, platforms, categories, etc. It uses a custom data transformer, a deep neural network, and a non-generalizing machine learning method to retrieve existing identical bug reports. We have performed numerous experiments with significant data sources containing thousands of bug reports and showcased that the proposed solution achieves a high retrieval accuracy of 70% for recall@5.
Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectors
Video game testing requires game-specific knowledge as well as common sense reasoning about the events in the game. While AI-driven agents can satisfy the first requirement, it is not yet possible to meet the second requirement automatically. Therefore, video game testing often still relies on manual testing, and human testers are required to play the game thoroughly to detect bugs. As a result, it is challenging to fully automate game testing. In this study, we explore the possibility of leveraging the zero-shot capabilities of large language models for video game bug detection. By formulating the bug detection problem as a question-answering task, we show that large language models can identify which event is buggy in a sequence of textual descriptions of events from a game. To this end, we introduce the GameBugDescriptions benchmark dataset, which consists of 167 buggy gameplay videos and a total of 334 question-answer pairs across 8 games. We extensively evaluate the performance of six models across the OPT and InstructGPT large language model families on our benchmark dataset. Our results show promising results for employing language models to detect video game bugs. With the proper prompting technique, we could achieve an accuracy of 70.66%, and on some video games, up to 78.94%. Our code, evaluation data and the benchmark can be found on https://asgaardlab.github.io/LLMxBugs
Is this bug severe? A text-cum-graph based model for bug severity prediction
Repositories of large software systems have become commonplace. This massive expansion has resulted in the emergence of various problems in these software platforms including identification of (i) bug-prone packages, (ii) critical bugs, and (iii) severity of bugs. One of the important goals would be to mine these bugs and recommend them to the developers to resolve them. The first step to this is that one has to accurately detect the extent of severity of the bugs. In this paper, we take up this task of predicting the severity of bugs in the near future. Contextualized neural models built on the text description of a bug and the user comments about the bug help to achieve reasonably good performance. Further information on how the bugs are related to each other in terms of the ways they affect packages can be summarised in the form of a graph and used along with the text to get additional benefits.
On Distribution Shift in Learning-based Bug Detectors
Deep learning has recently achieved initial success in program analysis tasks such as bug detection. Lacking real bugs, most existing works construct training and test data by injecting synthetic bugs into correct programs. Despite achieving high test accuracy (e.g., 90%), the resulting bug detectors are found to be surprisingly unusable in practice, i.e., <10% precision when used to scan real software repositories. In this work, we argue that this massive performance difference is caused by a distribution shift, i.e., a fundamental mismatch between the real bug distribution and the synthetic bug distribution used to train and evaluate the detectors. To address this key challenge, we propose to train a bug detector in two phases, first on a synthetic bug distribution to adapt the model to the bug detection domain, and then on a real bug distribution to drive the model towards the real distribution. During these two phases, we leverage a multi-task hierarchy, focal loss, and contrastive learning to further boost performance. We evaluate our approach extensively on three widely studied bug types, for which we construct new datasets carefully designed to capture the real bug distribution. The results demonstrate that our approach is practically effective and successfully mitigates the distribution shift: our learned detectors are highly performant on both our test set and the latest version of open source repositories. Our code, datasets, and models are publicly available at https://github.com/eth-sri/learning-real-bug-detector.
CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learning
Gameplay videos contain rich information about how players interact with the game and how the game responds. Sharing gameplay videos on social media platforms, such as Reddit, has become a common practice for many players. Often, players will share gameplay videos that showcase video game bugs. Such gameplay videos are software artifacts that can be utilized for game testing, as they provide insight for bug analysis. Although large repositories of gameplay videos exist, parsing and mining them in an effective and structured fashion has still remained a big challenge. In this paper, we propose a search method that accepts any English text query as input to retrieve relevant videos from large repositories of gameplay videos. Our approach does not rely on any external information (such as video metadata); it works solely based on the content of the video. By leveraging the zero-shot transfer capabilities of the Contrastive Language-Image Pre-Training (CLIP) model, our approach does not require any data labeling or training. To evaluate our approach, we present the GamePhysics dataset consisting of 26,954 videos from 1,873 games, that were collected from the GamePhysics section on the Reddit website. Our approach shows promising results in our extensive analysis of simple queries, compound queries, and bug queries, indicating that our approach is useful for object and event detection in gameplay videos. An example application of our approach is as a gameplay video search engine to aid in reproducing video game bugs. Please visit the following link for the code and the data: https://asgaardlab.github.io/CLIPxGamePhysics/
Why are Some Bugs Non-Reproducible? An Empirical Investigation using Data Fusion
Software developers attempt to reproduce software bugs to understand their erroneous behaviours and to fix them. Unfortunately, they often fail to reproduce (or fix) them, which leads to faulty, unreliable software systems. However, to date, only a little research has been done to better understand what makes the software bugs non-reproducible. In this paper, we conduct a multimodal study to better understand the non-reproducibility of software bugs. First, we perform an empirical study using 576 non-reproducible bug reports from two popular software systems (Firefox, Eclipse) and identify 11 key factors that might lead a reported bug to non-reproducibility. Second, we conduct a user study involving 13 professional developers where we investigate how the developers cope with non-reproducible bugs. We found that they either close these bugs or solicit for further information, which involves long deliberations and counter-productive manual searches. Third, we offer several actionable insights on how to avoid non-reproducibility (e.g., false-positive bug report detector) and improve reproducibility of the reported bugs (e.g., sandbox for bug reproduction) by combining our analyses from multiple studies (e.g., empirical study, developer study).
LLM Critics Help Catch Bugs in Mathematics: Towards a Better Mathematical Verifier with Natural Language Feedback
Mathematical verfier achieves success in mathematical reasoning tasks by validating the correctness of solutions. However, existing verifiers are trained with binary classification labels, which are not informative enough for the model to accurately assess the solutions. To mitigate the aforementioned insufficiency of binary labels, we introduce step-wise natural language feedbacks as rationale labels (i.e., the correctness of the current step and the explanations). In this paper, we propose Math-Minos, a natural language feedback enhanced verifier by constructing automatically-generated training data and a two-stage training paradigm for effective training and efficient inference. Our experiments reveal that a small set (30k) of natural language feedbacks can significantly boost the performance of the verifier by the accuracy of 1.6\% (86.6\% rightarrow 88.2\%) on GSM8K and 0.8\% (37.8\% rightarrow 38.6\%) on MATH. We have released our code and data for further exploration.
Counting the Bugs in ChatGPT's Wugs: A Multilingual Investigation into the Morphological Capabilities of a Large Language Model
Large language models (LLMs) have recently reached an impressive level of linguistic capability, prompting comparisons with human language skills. However, there have been relatively few systematic inquiries into the linguistic capabilities of the latest generation of LLMs, and those studies that do exist (i) ignore the remarkable ability of humans to generalize, (ii) focus only on English, and (iii) investigate syntax or semantics and overlook other capabilities that lie at the heart of human language, like morphology. Here, we close these gaps by conducting the first rigorous analysis of the morphological capabilities of ChatGPT in four typologically varied languages (specifically, English, German, Tamil, and Turkish). We apply a version of Berko's (1958) wug test to ChatGPT, using novel, uncontaminated datasets for the four examined languages. We find that ChatGPT massively underperforms purpose-built systems, particularly in English. Overall, our results -- through the lens of morphology -- cast a new light on the linguistic capabilities of ChatGPT, suggesting that claims of human-like language skills are premature and misleading.
Are Sparse Autoencoders Useful for Java Function Bug Detection?
Software vulnerabilities such as buffer overflows and SQL injections are a major source of security breaches. Traditional methods for vulnerability detection remain essential but are limited by high false positive rates, scalability issues, and reliance on manual effort. These constraints have driven interest in AI-based approaches to automated vulnerability detection and secure code generation. While Large Language Models (LLMs) have opened new avenues for classification tasks, their complexity and opacity pose challenges for interpretability and deployment. Sparse Autoencoder offer a promising solution to this problem. We explore whether SAEs can serve as a lightweight, interpretable alternative for bug detection in Java functions. We evaluate the effectiveness of SAEs when applied to representations from GPT-2 Small and Gemma 2B, examining their capacity to highlight buggy behaviour without fine-tuning the underlying LLMs. We found that SAE-derived features enable bug detection with an F1 score of up to 89%, consistently outperforming fine-tuned transformer encoder baselines. Our work provides the first empirical evidence that SAEs can be used to detect software bugs directly from the internal representations of pretrained LLMs, without any fine-tuning or task-specific supervision.
LLM Critics Help Catch LLM Bugs
Reinforcement learning from human feedback (RLHF) is fundamentally limited by the capacity of humans to correctly evaluate model output. To improve human evaluation ability and overcome that limitation this work trains "critic" models that help humans to more accurately evaluate model-written code. These critics are themselves LLMs trained with RLHF to write natural language feedback highlighting problems in code from real-world assistant tasks. On code containing naturally occurring LLM errors model-written critiques are preferred over human critiques in 63% of cases, and human evaluation finds that models catch more bugs than human contractors paid for code review. We further confirm that our fine-tuned LLM critics can successfully identify hundreds of errors in ChatGPT training data rated as "flawless", even though the majority of those tasks are non-code tasks and thus out-of-distribution for the critic model. Critics can have limitations of their own, including hallucinated bugs that could mislead humans into making mistakes they might have otherwise avoided, but human-machine teams of critics and contractors catch similar numbers of bugs to LLM critics while hallucinating less than LLMs alone.
Weak Supervision for Label Efficient Visual Bug Detection
As video games evolve into expansive, detailed worlds, visual quality becomes essential, yet increasingly challenging. Traditional testing methods, limited by resources, face difficulties in addressing the plethora of potential bugs. Machine learning offers scalable solutions; however, heavy reliance on large labeled datasets remains a constraint. Addressing this challenge, we propose a novel method, utilizing unlabeled gameplay and domain-specific augmentations to generate datasets & self-supervised objectives used during pre-training or multi-task settings for downstream visual bug detection. Our methodology uses weak-supervision to scale datasets for the crafted objectives and facilitates both autonomous and interactive weak-supervision, incorporating unsupervised clustering and/or an interactive approach based on text and geometric prompts. We demonstrate on first-person player clipping/collision bugs (FPPC) within the expansive Giantmap game world, that our approach is very effective, improving over a strong supervised baseline in a practical, very low-prevalence, low data regime (0.336 rightarrow 0.550 F1 score). With just 5 labeled "good" exemplars (i.e., 0 bugs), our self-supervised objective alone captures enough signal to outperform the low-labeled supervised settings. Building on large-pretrained vision models, our approach is adaptable across various visual bugs. Our results suggest applicability in curating datasets for broader image and video tasks within video games beyond visual bugs.
Lost in Translation: A Study of Bugs Introduced by Large Language Models while Translating Code
Code translation aims to convert source code from one programming language (PL) to another. Given the promising abilities of large language models (LLMs) in code synthesis, researchers are exploring their potential to automate code translation. The prerequisite for advancing the state of LLM-based code translation is to understand their promises and limitations over existing techniques. To that end, we present a large-scale empirical study to investigate the ability of general LLMs and code LLMs for code translation across pairs of different languages, including C, C++, Go, Java, and Python. Our study, which involves the translation of 1,700 code samples from three benchmarks and two real-world projects, reveals that LLMs are yet to be reliably used to automate code translation -- with correct translations ranging from 2.1% to 47.3% for the studied LLMs. Further manual investigation of unsuccessful translations identifies 15 categories of translation bugs. We also compare LLM-based code translation with traditional non-LLM-based approaches. Our analysis shows that these two classes of techniques have their own strengths and weaknesses. Finally, insights from our study suggest that providing more context to LLMs during translation can help them produce better results. To that end, we propose a prompt-crafting approach based on the symptoms of erroneous translations; this improves the performance of LLM-based code translation by 5.5% on average. Our study is the first of its kind, in terms of scale and breadth, that provides insights into the current limitations of LLMs in code translation and opportunities for improving them. Our dataset -- consisting of 1,700 code samples in five PLs with 10K+ tests, 43K+ translated code, 1,725 manually labeled bugs, and 1,365 bug-fix pairs -- can help drive research in this area.
An Empirical Study on Learning Bug-Fixing Patches in the Wild via Neural Machine Translation
Millions of open-source projects with numerous bug fixes are available in code repositories. This proliferation of software development histories can be leveraged to learn how to fix common programming bugs. To explore such a potential, we perform an empirical study to assess the feasibility of using Neural Machine Translation techniques for learning bug-fixing patches for real defects. First, we mine millions of bug-fixes from the change histories of projects hosted on GitHub, in order to extract meaningful examples of such bug-fixes. Next, we abstract the buggy and corresponding fixed code, and use them to train an Encoder-Decoder model able to translate buggy code into its fixed version. In our empirical investigation we found that such a model is able to fix thousands of unique buggy methods in the wild. Overall, this model is capable of predicting fixed patches generated by developers in 9-50% of the cases, depending on the number of candidate patches we allow it to generate. Also, the model is able to emulate a variety of different Abstract Syntax Tree operations and generate candidate patches in a split second.
Coffee: Boost Your Code LLMs by Fixing Bugs with Feedback
Code editing is an essential step towards reliable program synthesis to automatically correct critical errors generated from code LLMs. Recent studies have demonstrated that closed-source LLMs (i.e., ChatGPT and GPT-4) are capable of generating corrective feedback to edit erroneous inputs. However, it remains challenging for open-source code LLMs to generate feedback for code editing, since these models tend to adhere to the superficial formats of feedback and provide feedback with misleading information. Hence, the focus of our work is to leverage open-source code LLMs to generate helpful feedback with correct guidance for code editing. To this end, we present Coffee, a collected dataset specifically designed for code fixing with feedback. Using this dataset, we construct CoffeePots, a framework for COde Fixing with FEEdback via Preference-Optimized Tuning and Selection. The proposed framework aims to automatically generate helpful feedback for code editing while minimizing the potential risk of superficial feedback. The combination of Coffee and CoffeePots marks a significant advancement, achieving state-of-the-art performance on HumanEvalFix benchmark. Codes and model checkpoints are publicly available at https://github.com/Lune-Blue/COFFEE.
Can GPT-O1 Kill All Bugs? An Evaluation of GPT-Family LLMs on QuixBugs
LLMs have long demonstrated remarkable effectiveness in automatic program repair (APR), with OpenAI's ChatGPT being one of the most widely used models in this domain. Through continuous iterations and upgrades of GPT-family models, their performance in fixing bugs has already reached state-of-the-art levels. However, there are few works comparing the effectiveness and variations of different versions of GPT-family models on APR. In this work, inspired by the recent public release of the GPT-o1 models, we conduct the first study to compare the effectiveness of different versions of the GPT-family models in APR. We evaluate the performance of the latest version of the GPT-family models (i.e., O1-preview and O1-mini), GPT-4o, and the historical version of ChatGPT on APR. We conduct an empirical study of the four GPT-family models against other LLMs and APR techniques on the QuixBugs benchmark from multiple evaluation perspectives, including repair success rate, repair cost, response length, and behavior patterns. The results demonstrate that O1's repair capability exceeds that of prior GPT-family models, successfully fixing all 40 bugs in the benchmark. Our work can serve as a foundation for further in-depth exploration of the applications of GPT-family models in APR.
Large Language Models of Code Fail at Completing Code with Potential Bugs
Large language models of code (Code-LLMs) have recently brought tremendous advances to code completion, a fundamental feature of programming assistance and code intelligence. However, most existing works ignore the possible presence of bugs in the code context for generation, which are inevitable in software development. Therefore, we introduce and study the buggy-code completion problem, inspired by the realistic scenario of real-time code suggestion where the code context contains potential bugs -- anti-patterns that can become bugs in the completed program. To systematically study the task, we introduce two datasets: one with synthetic bugs derived from semantics-altering operator changes (buggy-HumanEval) and one with realistic bugs derived from user submissions to coding problems (buggy-FixEval). We find that the presence of potential bugs significantly degrades the generation performance of the high-performing Code-LLMs. For instance, the passing rates of CodeGen-2B-mono on test cases of buggy-HumanEval drop more than 50% given a single potential bug in the context. Finally, we investigate several post-hoc methods for mitigating the adverse effect of potential bugs and find that there remains a large gap in post-mitigation performance.
Gradient-Based Program Repair: Fixing Bugs in Continuous Program Spaces
Automatic program repair seeks to generate correct code from buggy programs, with most approaches searching the correct program in a discrete, symbolic space of source code tokens. This symbolic search is fundamentally limited by its inability to directly reason about program behavior. We introduce Gradient-Based Program Repair (GBPR), a new paradigm that reframes program repair as continuous optimization in a differentiable numerical program space. Our core insight is to compile symbolic programs into differentiable numerical representations, enabling search in the numerical program space directly guided by program behavior. To evaluate GBPR, we present RaspBugs, a new benchmark of 1,466 buggy symbolic RASP programs and their respective numerical representations. Our experiments demonstrate that GBPR can effectively repair buggy symbolic programs by gradient-based optimization in the numerical program space, with convincing repair trajectories. To our knowledge, we are the first to state program repair as continuous optimization in a numerical program space. Our work establishes a new direction for program repair research, bridging two rich worlds: continuous optimization and program behavior.
An Empirical Study on LLM-based Agents for Automated Bug Fixing
Large language models (LLMs) and LLM-based Agents have been applied to fix bugs automatically, demonstrating the capability in addressing software defects by engaging in development environment interaction, iterative validation and code modification. However, systematic analysis of these agent and non-agent systems remain limited, particularly regarding performance variations among top-performing ones. In this paper, we examine seven proprietary and open-source systems on the SWE-bench Lite benchmark for automated bug fixing. We first assess each system's overall performance, noting instances solvable by all or none of these sytems, and explore why some instances are uniquely solved by specific system types. We also compare fault localization accuracy at file and line levels and evaluate bug reproduction capabilities, identifying instances solvable only through dynamic reproduction. Through analysis, we concluded that further optimization is needed in both the LLM itself and the design of Agentic flow to improve the effectiveness of the Agent in bug fixing.
Empirical Research on Utilizing LLM-based Agents for Automated Bug Fixing via LangGraph
This paper presents a novel framework for automated code generation and debugging, designed to improve accuracy, efficiency, and scalability in software development. The proposed system integrates three core components LangGraph, GLM4 Flash, and ChromaDB within a four step iterative workflow to deliver robust performance and seamless functionality. LangGraph serves as a graph-based library for orchestrating tasks, providing precise control and execution while maintaining a unified state object for dynamic updates and consistency. It supports multi-agent, hierarchical, and sequential processes, making it highly adaptable to complex software engineering workflows. GLM4 Flash, a large language model, leverages its advanced capabilities in natural language understanding, contextual reasoning, and multilingual support to generate accurate code snippets based on user prompts. ChromaDB acts as a vector database for semantic search and contextual memory storage, enabling the identification of patterns and the generation of context-aware bug fixes based on historical data. The system operates through a structured four-step process: (1) Code Generation, which translates natural language descriptions into executable code; (2) Code Execution, which validates the code by identifying runtime errors and inconsistencies; (3) Code Repair, which iteratively refines buggy code using ChromaDB's memory capabilities and LangGraph's state tracking; and (4) Code Update, which ensures the code meets functional and performance requirements through iterative modifications.
Making Markets for Information Security: The Role of Online Platforms in Bug Bounty Programs
Security is an essential cornerstone of functioning digital marketplaces and communities. If users doubt that data shared online will remain secure, they will withdraw from platforms. Even when firms take these risks seriously, security expertise is expensive and vulnerabilities are diverse in nature. Increasingly, firms and governments are turning to bug bounty programs (BBPs) to crowdsource their cybersecurity, in which they pay individuals for reporting vulnerabilities in their systems. And while the use of BBPs has grown significantly in recent years, research on the actors in this market and their incentives remains limited. Using the lens of transaction cost economics, this paper examines the incentives of firms and researchers (sometimes called hackers) participating in BBPs. We study the crucial role that centralized platforms that organize BBPs play in this emerging market. We carry out an analysis of the HackerOne BBP platform, using a novel dataset on over 14,000 researchers reporting over 125,000 public vulnerabilities to over 500 firms from 2014 to the end of 2021. We outline how platforms like HackerOne make a market for information security vulnerabilities by reducing information asymmetries and their associated transaction costs.
Why Stop at One Error? Benchmarking LLMs as Data Science Code Debuggers for Multi-Hop and Multi-Bug Errors
LLMs are transforming software development, yet current code generation and code repair benchmarks mainly assess syntactic and functional correctness in simple, single-error cases. LLMs' capabilities to autonomously find and fix runtime logical errors in complex data science code remain largely unexplored. To address this gap, we introduce DSDBench: the Data Science Debugging Benchmark, the first benchmark for systematic evaluation of LLMs on multi-hop error tracing and multi-bug detection in data science code debugging. DSDBench adapts datasets from existing data science task benchmarks, such as DABench and MatPlotBench, featuring realistic data science debugging tasks with automatically synthesized multi-hop, multi-bug code snippets. DSDBench includes 1,117 annotated samples with 741 cause-effect error pairs and runtime error messages. Evaluations of state-of-the-art LLMs on DSDBench show significant performance gaps, highlighting challenges in debugging logical runtime errors in data science code. DSDBench offers a crucial resource to evaluate and improve LLMs' debugging and reasoning capabilities, enabling more reliable AI-assisted data science in the future. DSDBench is publicly available at github.com/KevinCL16/DSDBench.
StoryBench: A Multifaceted Benchmark for Continuous Story Visualization
Generating video stories from text prompts is a complex task. In addition to having high visual quality, videos need to realistically adhere to a sequence of text prompts whilst being consistent throughout the frames. Creating a benchmark for video generation requires data annotated over time, which contrasts with the single caption used often in video datasets. To fill this gap, we collect comprehensive human annotations on three existing datasets, and introduce StoryBench: a new, challenging multi-task benchmark to reliably evaluate forthcoming text-to-video models. Our benchmark includes three video generation tasks of increasing difficulty: action execution, where the next action must be generated starting from a conditioning video; story continuation, where a sequence of actions must be executed starting from a conditioning video; and story generation, where a video must be generated from only text prompts. We evaluate small yet strong text-to-video baselines, and show the benefits of training on story-like data algorithmically generated from existing video captions. Finally, we establish guidelines for human evaluation of video stories, and reaffirm the need of better automatic metrics for video generation. StoryBench aims at encouraging future research efforts in this exciting new area.
Measuring Progress in Fine-grained Vision-and-Language Understanding
While pretraining on large-scale image-text data from the Web has facilitated rapid progress on many vision-and-language (V&L) tasks, recent work has demonstrated that pretrained models lack "fine-grained" understanding, such as the ability to recognise relationships, verbs, and numbers in images. This has resulted in an increased interest in the community to either develop new benchmarks or models for such capabilities. To better understand and quantify progress in this direction, we investigate four competitive V&L models on four fine-grained benchmarks. Through our analysis, we find that X-VLM (Zeng et al., 2022) consistently outperforms other baselines, and that modelling innovations can impact performance more than scaling Web data, which even degrades performance sometimes. Through a deeper investigation of X-VLM, we highlight the importance of both novel losses and rich data sources for learning fine-grained skills. Finally, we inspect training dynamics, and discover that for some tasks, performance peaks early in training or significantly fluctuates, never converging.
Remarks on uniform recurrence properties for beta-transformation
We complement the recent paper of Zheng and Wu [Uniform recurrence properties for beta-transformation, Nonlinearity 33 (2020), 4590--4612], where the authors study, from the metrical point of view, the uniform recurrence properties of the orbit of a point under the β-transformation to the point itself.
What Are You Doing? A Closer Look at Controllable Human Video Generation
High-quality benchmarks are crucial for driving progress in machine learning research. However, despite the growing interest in video generation, there is no comprehensive dataset to evaluate human generation. Humans can perform a wide variety of actions and interactions, but existing datasets, like TikTok and TED-Talks, lack the diversity and complexity to fully capture the capabilities of video generation models. We close this gap by introducing `What Are You Doing?' (WYD): a new benchmark for fine-grained evaluation of controllable image-to-video generation of humans. WYD consists of 1{,}544 captioned videos that have been meticulously collected and annotated with 56 fine-grained categories. These allow us to systematically measure performance across 9 aspects of human generation, including actions, interactions and motion. We also propose and validate automatic metrics that leverage our annotations and better capture human evaluations. Equipped with our dataset and metrics, we perform in-depth analyses of seven state-of-the-art models in controllable image-to-video generation, showing how WYD provides novel insights about the capabilities of these models. We release our data and code to drive forward progress in human video generation modeling at https://github.com/google-deepmind/wyd-benchmark.
Empirical Study of Market Impact Conditional on Order-Flow Imbalance
In this research, we have empirically investigated the key drivers affecting liquidity in equity markets. We illustrated how theoretical models, such as Kyle's model, of agents' interplay in the financial markets, are aligned with the phenomena observed in publicly available trades and quotes data. Specifically, we confirmed that for small signed order-flows, the price impact grows linearly with increase in the order-flow imbalance. We have, further, implemented a machine learning algorithm to forecast market impact given a signed order-flow. Our findings suggest that machine learning models can be used in estimation of financial variables; and predictive accuracy of such learning algorithms can surpass the performance of traditional statistical approaches. Understanding the determinants of price impact is crucial for several reasons. From a theoretical stance, modelling the impact provides a statistical measure of liquidity. Practitioners adopt impact models as a pre-trade tool to estimate expected transaction costs and optimize the execution of their strategies. This further serves as a post-trade valuation benchmark as suboptimal execution can significantly deteriorate a portfolio performance. More broadly, the price impact reflects the balance of liquidity across markets. This is of central importance to regulators as it provides an all-encompassing explanation of the correlation between market design and systemic risk, enabling regulators to design more stable and efficient markets.
FoundPose: Unseen Object Pose Estimation with Foundation Features
We propose FoundPose, a model-based method for 6D pose estimation of unseen objects from a single RGB image. The method can quickly onboard new objects using their 3D models without requiring any object- or task-specific training. In contrast, existing methods typically pre-train on large-scale, task-specific datasets in order to generalize to new objects and to bridge the image-to-model domain gap. We demonstrate that such generalization capabilities can be observed in a recent vision foundation model trained in a self-supervised manner. Specifically, our method estimates the object pose from image-to-model 2D-3D correspondences, which are established by matching patch descriptors from the recent DINOv2 model between the image and pre-rendered object templates. We find that reliable correspondences can be established by kNN matching of patch descriptors from an intermediate DINOv2 layer. Such descriptors carry stronger positional information than descriptors from the last layer, and we show their importance when semantic information is ambiguous due to object symmetries or a lack of texture. To avoid establishing correspondences against all object templates, we develop an efficient template retrieval approach that integrates the patch descriptors into the bag-of-words representation and can promptly propose a handful of similarly looking templates. Additionally, we apply featuremetric alignment to compensate for discrepancies in the 2D-3D correspondences caused by coarse patch sampling. The resulting method noticeably outperforms existing RGB methods for refinement-free pose estimation on the standard BOP benchmark with seven diverse datasets and can be seamlessly combined with an existing render-and-compare refinement method to achieve RGB-only state-of-the-art results. Project page: evinpinar.github.io/foundpose.
ReFACT: A Benchmark for Scientific Confabulation Detection with Positional Error Annotations
Large Language Models (LLMs) frequently confabulate scientific facts, severely undermining their trustworthiness. Addressing this challenge requires benchmarks that go beyond binary factuality and enable fine-grained evaluation. We introduce ReFACT (Reddit False And Correct Texts), a benchmark of 1,001 expert-annotated question-answer pairs spanning diverse scientific domains for the detection of scientific confabulation. Each instance includes both a scientifically correct answer and a non-factual counterpart annotated with precise error spans and error types. ReFACT enables multi-stage evaluation: (1) confabulation detection, (2) fine-grained error localization, and (3) correction. We benchmark 9 state-of-the-art LLMs, revealing limited performance (about 50 percent accuracy). Even top models such as GPT-4o fail to distinguish factual from confabulated scientific answers, raising concerns about the reliability of LLM-as-judge evaluation paradigms. Our findings highlight the need for fine-grained, human-validated benchmarks to detect and correct scientific confabulation in domain-specific contexts. The dataset is available at: https://github.com/ddz5431/ReFACT
HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Models
We introduce HOIGPT, a token-based generative method that unifies 3D hand-object interactions (HOI) perception and generation, offering the first comprehensive solution for captioning and generating high-quality 3D HOI sequences from a diverse range of conditional signals (\eg text, objects, partial sequences). At its core, HOIGPT utilizes a large language model to predict the bidrectional transformation between HOI sequences and natural language descriptions. Given text inputs, HOIGPT generates a sequence of hand and object meshes; given (partial) HOI sequences, HOIGPT generates text descriptions and completes the sequences. To facilitate HOI understanding with a large language model, this paper introduces two key innovations: (1) a novel physically grounded HOI tokenizer, the hand-object decomposed VQ-VAE, for discretizing HOI sequences, and (2) a motion-aware language model trained to process and generate both text and HOI tokens. Extensive experiments demonstrate that HOIGPT sets new state-of-the-art performance on both text generation (+2.01% R Precision) and HOI generation (-2.56 FID) across multiple tasks and benchmarks.
Revisiting Text-to-Image Evaluation with Gecko: On Metrics, Prompts, and Human Ratings
While text-to-image (T2I) generative models have become ubiquitous, they do not necessarily generate images that align with a given prompt. While previous work has evaluated T2I alignment by proposing metrics, benchmarks, and templates for collecting human judgements, the quality of these components is not systematically measured. Human-rated prompt sets are generally small and the reliability of the ratings -- and thereby the prompt set used to compare models -- is not evaluated. We address this gap by performing an extensive study evaluating auto-eval metrics and human templates. We provide three main contributions: (1) We introduce a comprehensive skills-based benchmark that can discriminate models across different human templates. This skills-based benchmark categorises prompts into sub-skills, allowing a practitioner to pinpoint not only which skills are challenging, but at what level of complexity a skill becomes challenging. (2) We gather human ratings across four templates and four T2I models for a total of >100K annotations. This allows us to understand where differences arise due to inherent ambiguity in the prompt and where they arise due to differences in metric and model quality. (3) Finally, we introduce a new QA-based auto-eval metric that is better correlated with human ratings than existing metrics for our new dataset, across different human templates, and on TIFA160.
Language Modelling with Pixels
Language models are defined over a finite set of inputs, which creates a vocabulary bottleneck when we attempt to scale the number of supported languages. Tackling this bottleneck results in a trade-off between what can be represented in the embedding matrix and computational issues in the output layer. This paper introduces PIXEL, the Pixel-based Encoder of Language, which suffers from neither of these issues. PIXEL is a pretrained language model that renders text as images, making it possible to transfer representations across languages based on orthographic similarity or the co-activation of pixels. PIXEL is trained to reconstruct the pixels of masked patches, instead of predicting a distribution over tokens. We pretrain the 86M parameter PIXEL model on the same English data as BERT and evaluate on syntactic and semantic tasks in typologically diverse languages, including various non-Latin scripts. We find that PIXEL substantially outperforms BERT on syntactic and semantic processing tasks on scripts that are not found in the pretraining data, but PIXEL is slightly weaker than BERT when working with Latin scripts. Furthermore, we find that PIXEL is more robust to noisy text inputs than BERT, further confirming the benefits of modelling language with pixels.
Dynamic Classifier-Free Diffusion Guidance via Online Feedback
Classifier-free guidance (CFG) is a cornerstone of text-to-image diffusion models, yet its effectiveness is limited by the use of static guidance scales. This "one-size-fits-all" approach fails to adapt to the diverse requirements of different prompts; moreover, prior solutions like gradient-based correction or fixed heuristic schedules introduce additional complexities and fail to generalize. In this work, we challeng this static paradigm by introducing a framework for dynamic CFG scheduling. Our method leverages online feedback from a suite of general-purpose and specialized small-scale latent-space evaluations, such as CLIP for alignment, a discriminator for fidelity and a human preference reward model, to assess generation quality at each step of the reverse diffusion process. Based on this feedback, we perform a greedy search to select the optimal CFG scale for each timestep, creating a unique guidance schedule tailored to every prompt and sample. We demonstrate the effectiveness of our approach on both small-scale models and the state-of-the-art Imagen 3, showing significant improvements in text alignment, visual quality, text rendering and numerical reasoning. Notably, when compared against the default Imagen 3 baseline, our method achieves up to 53.8% human preference win-rate for overall preference, a figure that increases up to to 55.5% on prompts targeting specific capabilities like text rendering. Our work establishes that the optimal guidance schedule is inherently dynamic and prompt-dependent, and provides an efficient and generalizable framework to achieve it.
GoTrack: Generic 6DoF Object Pose Refinement and Tracking
We introduce GoTrack, an efficient and accurate CAD-based method for 6DoF object pose refinement and tracking, which can handle diverse objects without any object-specific training. Unlike existing tracking methods that rely solely on an analysis-by-synthesis approach for model-to-frame registration, GoTrack additionally integrates frame-to-frame registration, which saves compute and stabilizes tracking. Both types of registration are realized by optical flow estimation. The model-to-frame registration is noticeably simpler than in existing methods, relying only on standard neural network blocks (a transformer is trained on top of DINOv2) and producing reliable pose confidence scores without a scoring network. For the frame-to-frame registration, which is an easier problem as consecutive video frames are typically nearly identical, we employ a light off-the-shelf optical flow model. We demonstrate that GoTrack can be seamlessly combined with existing coarse pose estimation methods to create a minimal pipeline that reaches state-of-the-art RGB-only results on standard benchmarks for 6DoF object pose estimation and tracking. Our source code and trained models are publicly available at https://github.com/facebookresearch/gotrack
Memory-efficient Streaming VideoLLMs for Real-time Procedural Video Understanding
We introduce ProVideLLM, an end-to-end framework for real-time procedural video understanding. ProVideLLM integrates a multimodal cache configured to store two types of tokens - verbalized text tokens, which provide compressed textual summaries of long-term observations, and visual tokens, encoded with DETR-QFormer to capture fine-grained details from short-term observations. This design reduces token count by 22x over existing methods in representing one hour of long-term observations while effectively encoding fine-granularity of the present. By interleaving these tokens in our multimodal cache, ProVideLLM ensures sub-linear scaling of memory and compute with video length, enabling per-frame streaming inference at 10 FPS and streaming dialogue at 25 FPS, with a minimal 2GB GPU memory footprint. ProVideLLM also sets new state-of-the-art results on six procedural tasks across four datasets.
Revisiting Weakly Supervised Pre-Training of Visual Perception Models
Model pre-training is a cornerstone of modern visual recognition systems. Although fully supervised pre-training on datasets like ImageNet is still the de-facto standard, recent studies suggest that large-scale weakly supervised pre-training can outperform fully supervised approaches. This paper revisits weakly-supervised pre-training of models using hashtag supervision with modern versions of residual networks and the largest-ever dataset of images and corresponding hashtags. We study the performance of the resulting models in various transfer-learning settings including zero-shot transfer. We also compare our models with those obtained via large-scale self-supervised learning. We find our weakly-supervised models to be very competitive across all settings, and find they substantially outperform their self-supervised counterparts. We also include an investigation into whether our models learned potentially troubling associations or stereotypes. Overall, our results provide a compelling argument for the use of weakly supervised learning in the development of visual recognition systems. Our models, Supervised Weakly through hashtAGs (SWAG), are available publicly.
