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/******************************************************************************
 *	 Copyright 2024 NVIDIA Corporation. All rights reserved.
 ******************************************************************************
 
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
to any person obtaining a copy of the sample definition code that uses our 
Material Definition Language (the "MDL Materials"), to reproduce and distribute
the MDL Materials, including without limitation the rights to use, copy, merge,
publish, distribute, and sell modified and unmodified copies of the MDL 
Materials, and to permit persons to whom the MDL Materials is furnished to do
so, in all cases solely for use with NVIDIA's Material Definition Language,
subject to the following further conditions:

1. The above copyright notices, this list of conditions, and the disclaimer
that follows shall be retained in all copies of one or more of the MDL
Materials, including in any software with which the MDL Materials are bundled,
redistributed, and/or sold, and included either as stand-alone text files,
human-readable headers or in the appropriate machine-readable metadata fields
within text or binary files as long as those fields can be easily viewed by the
user, as applicable.
2. The name of NVIDIA shall not be used to promote, endorse or advertise any 
Modified Version without specific prior written permission, except a) to comply
 with the notice requirements otherwise contained herein; or b) to acknowledge
the contribution(s) of NVIDIA.

THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR 
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, 
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF 
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
*/


mdl 1.5;

import ::anno::*;
import ::base::*;
import ::df::*;
import ::math::*;
import ::state::*;
import ::tex::*;
import ::nvidia::core_definitions::blend_colors;
import ::nvidia::core_definitions::dimension;

const string COPYRIGHT = 
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE  AGREEMENT,\n"
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE.  IN PARTICULAR,\n" 
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" 
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
" GENERAL, SPECIAL,  INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";

const string DESCRIPTION = "A sheet metal material with adjustable imperfections";
const string DESCRIPTION_PUNCH = "Punched chromium sheet metal material with adjustable imperfections and punchings.";


float4 tile_select(uniform int select = 0)
{
	switch (select)
	{
		case 0: return float4(0.000, 0.333, 0.666, 1.000);
		case 1: return float4(0.333, 0.666, 0.666, 1.000);
		case 2: return float4(0.666, 1.000, 0.666, 1.000);		
		
		case 3: return float4(0.000, 0.333, 0.333, 0.666);
		case 4: return float4(0.333, 0.666, 0.333, 0.666);
		case 5: return float4(0.666, 1.000, 0.333, 0.666);
		
		case 6: return float4(0.000, 0.333, 0.000, 0.333);
		case 7: return float4(0.333, 0.666, 0.000, 0.333);
		case 8: return float4(0.666, 1.000, 0.000, 0.333);
		
		default: return float4(0.000, 0.333, 0.000, 0.333);
	}
}

export struct vm_coordinates
[[
	::anno::hidden()
]]
{
	float2 uv;
	float rotation;
	int uv_space_index;
	float4 carry;
};

enum vm_mono_select 
[[
	anno::description("Modes for the creation of a gray-scale value from a color"),
	anno::hidden()
]]
{
	mono_r = 0,
	mono_g = 1,
	mono_b = 2,
	mono_a = 3,
	mono_average = 4
};

vm_coordinates vm_coord
(
	float2 translation	= float2(0.0f, 0.0) [[
		::anno::display_name("Translation"),
		::anno::description("Translates the coordinates.")
	]],
	float rotation 		= 0.0f [[
		::anno::display_name("Rotation"),
		::anno::description("Rotates the coordinates in degrees.")
	]],
	float2 scaling		= float2(1.0f, 1.0f) [[
		::anno::display_name("Scaling"),
		::anno::description("Scales the coordinates.")
	]],	
	uniform int uv_space = 0 [[
		::anno::display_name("UV Space"),
		::anno::description("Chose the UV space.")
	]]
)
[[
		::anno::display_name("vm Transform"),
		::anno::description("Generates coordinates to be used in vm_lookup functions.")
]]
{
	vm_coordinates uv;
	::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space);
	uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f;
	uv.uv = float2(info.position.x, info.position.y);
	float sine   = ::math::sin(uv.rotation);
	float cosine = ::math::cos(uv.rotation);
	float2x2 rot = float2x2(cosine, -sine, sine, cosine);
	uv.uv = rot * uv.uv;
	uv.uv /= scaling;
	uv.uv += translation;
	return uv;
}


vm_coordinates vm_coord_hex(	
				vm_coordinates uv, 
				float scale = 1.0f)
{
	vm_coordinates uv_return;
	float2 uv_ = float2(uv.uv.x, uv.uv.y);
	
	// same as from function get_hex above
	float2 s = float2(1.0f,  1.7320508f);
	float2 n = uv_ - float2(0.5f, 1.0f);
	float4 c = ::math::floor(float4(uv_.x, uv_.y, n.x, n.y)/float4(s.x, s.y, s.x, s.y)) + 0.5f;
	float2 h_1 = uv_ -  float2(c.x, c.y) * s;
	float2 h_2 = uv_ -  (float2(c.z, c.w) + float2(0.5f)) * s;
	float4 uv_id = ::math::dot(h_1, h_1) < ::math::dot(h_2, h_2) ? float4(h_1.x, h_1.y, c.x, c.y) : float4(h_2.x, h_2.y, c.z, c.w);
	
	uv_return.uv = float2(uv_id.x*scale+0.5, uv_id.y*scale+0.5);
	// unless we introduce random cell rotations where we need to compensate for this in the rotation 
	// we can just plain copy the rotation value
	uv_return.rotation = uv.rotation;
	return uv_return;
}

// Offsets a set of uv coordinates in either row (u) or column (v) direction
vm_coordinates vm_coord_rowcol_offset(
	vm_coordinates uv,
	float offset,
	bool horizontal_offset = true
)
{
	int index = horizontal_offset ? 0 : 1;
	uv.uv[index] += ::math::floor(uv.uv[index ^ 1]) * offset;
	return uv;
}

vm_coordinates vm_coord_grid(
				vm_coordinates uv,
				float scale = 1.0f
)
{
	float2x2 scal = float2x2(scale, 0., 0., scale);
	uv.uv = ::math::frac(uv.uv);
	uv.uv -= 0.5f;
	uv.uv = scal * uv.uv;
	uv.uv = uv.uv + 0.5f;
	return uv;
}

::base::texture_return vm_tex_lookup(
	uniform texture_2d tex,
	vm_coordinates uv = vm_coord(),
	uniform vm_mono_select mono_source = mono_a,
	float4 scale = float4(1.0f),
	
	uniform ::tex::wrap_mode wrap_u = ::tex::wrap_repeat,
	uniform ::tex::wrap_mode wrap_v = ::tex::wrap_repeat,
	uniform float2 crop_u = float2(0.0, 1.0),
	uniform float2 crop_v = float2(0.0, 1.0)
)
{
	float mono;
	float4 lookup = ::tex::lookup_float4(tex, uv.uv, wrap_u, wrap_v, crop_u, crop_v) * scale;
	switch( mono_source ) {
		case mono_r: mono = lookup.x;
			break;
		case mono_g: mono = lookup.y;
			break;
		case mono_b: mono = lookup.z;
			break;
		case mono_a: mono = lookup.w;
			break;
		case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z));
			break;
	}
	return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono);
}

//  	*** SET CUTOUT ENUM NAMES ***
export enum cutout_pattern
[[
	::anno::description("Cutout Pattern."),
	::anno::hidden()
]]
{
	pattern_circle = 0
		[[ ::anno::display_name("Circle")]],
	pattern_hexagon = 1
		[[ ::anno::display_name("Hexagon")]],
	pattern_line = 2
		[[ ::anno::display_name("Line") ]],
		
	pattern_square = 3
		[[ ::anno::display_name("Square")]],
	pattern_rectangle = 4
		[[ ::anno::display_name("Rectangle")]],	
	pattern_cross = 5
		[[ ::anno::display_name("Cross")]],
		
	pattern_rhombus = 6
		[[ ::anno::display_name("Rhombus")]],
	pattern_triangle = 7
		[[ ::anno::display_name("Triangle")]],	
	pattern_star = 8
		[[ ::anno::display_name("Star")]]		
};

float remap_xy_to_0_1(float input, float x, float y)
{
	return (input - x)/(y - x);
}

float histogram_scan_big(float input, float width, float position)
{
	return ::math::clamp(
				remap_xy_to_0_1(input,
					::math::lerp(-width, 1.0, position),
					::math::lerp(0.0, 1.0 + width, position)),
				0.0,
				1.0);
}


::base::texture_coordinate_info vmat_transform(
								uniform float2 translation = float2(0.0, 0.0),
								uniform float rotation	 = 0.0,
								uniform float2 scaling	 = float2(1.0, 1.0),
								uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
								uniform int uv_space	   = 0
)
{
	float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
	
	float4x4 scale =
	float4x4(1.0 /scaling.x, 0.			 ,  0. ,	 0.,
			 0.			, 1.0 /scaling.y ,  0. ,	 0.,
			 0.			, 0.			 ,  1.0,	 0.,
			 translation.x , translation.y  ,  0.0,	 1.);

	float s = ::math::sin(rotation_rad);
	float c = ::math::cos(rotation_rad);
	float4x4 rotate =
	float4x4(  c  ,  -s   , 0.0 , 0.0,
			   s  ,   c   , 0.0 , 0.0,
			   0.0,   0.0 , 1.0 , 0.0,
			   0. ,   0.0 , 0.0 , 1.);
	
	return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
}

float uint2float(int x)
{
	return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
}

int lowbias32(int x)
{
	x ^= x >>> 16;
	x *= 0x7feb352d;
	x ^= x >>> 15;
	x *= 0x846ca68b;
	x ^= x >>> 16;
	return x;
}

float2 rnd22(int2 p) {
	float2 ret_val = float2(
		uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
		uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
	);
	return ret_val;
}	

float3 srgb2rgb(float3 val)
{
	return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
}

float2x2 invert_2x2(float2x2 M)
{
	float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
	//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
	return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
}

float3 nonrepeat_lookup(
	uniform texture_2d texture = texture_2d(),
	::base::texture_coordinate_info uvw = ::base::coordinate_source(),
	float texture_scale = 1.0,
	float3 average_color = float3(0.5),
	float patch_size = 8.0
)
{
	
	float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
	float Z =  patch_size;	 // patch scale inside example texture
	float CON = 1.0f;
	
	float3 O = float3(0.f);
	float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
	float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
	
	float2 U = uv_in;
	float2 V = M * uv_in; //pre-tilted hexa coordinates
	int2 I = int2(::math::floor(V)); // hexa-tile id
	
	// The mean color needs to be determined in Photoshop then to make the
	// average color work out, take the float value and calculate the apropriate
	// mean value as (value^(1/2.2))

	float3 m = average_color;
	
	float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
	F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
	
	if( F[2] > 0.f )

		O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
		  + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
		  + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
	else
		O = (W[0] =	  -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1))))   - m*float(CON))
		  + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
		  + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
	O = m + O/::math::length(W);
	O = ::math::clamp( (O), 0.0, 1.0);
	
	return float3(O);
}

color endless_texture(
	uniform texture_2d texture = texture_2d(),
	::base::texture_coordinate_info uvw = ::base::coordinate_source(),
	float texture_scale = 10.0,
	float3 average_color = float3(0.5, 0.5, 1.0),
	float patch_size = 8.0,
	bool gamma_correct_lookup = true
)
{
	return gamma_correct_lookup ? color(srgb2rgb(
			nonrepeat_lookup (
				texture: texture,
				uvw: uvw,
				texture_scale: texture_scale,
				average_color: average_color,
				patch_size: patch_size
			))
		) : color(nonrepeat_lookup (
			texture: texture,
			uvw: uvw,
			texture_scale: texture_scale,
			average_color: average_color,
			patch_size: patch_size
		));
}


export material Chromium_Sheet(
	uniform bool infinite_tiling = false [[
		::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
		::anno::display_name("Infinite Tiling"),
		::anno::in_group("Appearance", "Main")
	]],
	float sheet_brightness = 0.5f [[
		::anno::display_name("Brightness"),
		::anno::description("Controls the brightness of the material."),
		::anno::in_group("Appearance", "Main"),
		::anno::hard_range(0.f, 1.f)
	]],
	float roughness = 0.2f [[
		::anno::display_name("Roughness"),
		::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
		::anno::in_group("Appearance", "Main"),
		::anno::hard_range(0.f, 1.f)
	]],
	float streaks = 0.0f [[
		::anno::display_name("Streaks Weight"),
		::anno::description("Adds directional streaks that occur as part of the sheet manufacturing process."),
		::anno::in_group("Appearance", "Main"),
		::anno::hard_range(0.f, 1.f)
	]],
	uniform float scratch_bump_factor = 0.0f [[
		::anno::description("Determines the degree of bumpiness."),
		::anno::display_name("Bump Factor Streaks"),
		::anno::in_group("Appearance", "Main"),
		::anno::hard_range(0.f, 1.f)
	]],
	float imperfections_amount = 0.6f [[
		::anno::description("Balances between a perfectly smooth metal and a surface that has various imperfections."),
		::anno::display_name("Imperfections Amount"),
		::anno::in_group("Appearance", "Imperfections"),
		::anno::hard_range(0.f, 1.f)
	]],
	uniform float impurities_weight_1 = 0.f [[
		::anno::display_name("Washed Imperfections Ratio"),
		::anno::in_group("Appearance", "Imperfections"),
		::anno::hard_range(0.f, 1.f)
	]],
	uniform float impurities_weight_2 = 0.939f [[
		::anno::display_name("Noisy Imperfections Ratio"),
		::anno::in_group("Appearance", "Imperfections"),
		::anno::hard_range(0.f, 1.f)
	]],
	uniform float impurities_weight_3 = 0.0 [[
		::anno::display_name("Splotchy Imperfection Ratio"),
		::anno::in_group("Appearance", "Imperfections"),
		::anno::hard_range(0.f, 1.f)
	]],
	uniform bool enable_round_corners = false [[
		::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
		::anno::display_name("Enable Round Corners"),
		::anno::in_group("Round Corners")
	]],
	uniform float roundcorner_radius = 0.01f [[
		::anno::description("Radius of the rounded corners."),
		::anno::display_name("Round Corner Radius"),
		::anno::in_group("Round Corners"),
		::anno::soft_range(0.f, 0.1f)
	]],
	uniform bool across_materials = false [[
		::anno::display_name("Across Materials"),
		::anno::in_group("Round Corners")
	]],
	uniform float2 texture_translate = float2(0.f) [[
		::anno::description("Controls the position of the texture."),
		::anno::display_name("Texture Translate"),
		::anno::in_group("Transform")
	]],
	uniform float texture_rotate = 0.f [[
		::anno::description("Rotates angle of the texture in degrees."),
		::anno::display_name("Texture Rotate"),
		::anno::in_group("Transform"),
		::anno::soft_range(0.f, 360.f)
	]],
	uniform float2 texture_scale = float2(1.0f) [[
		::anno::description("Larger numbers increase the size."),
		::anno::display_name("Texture Scale"),
		::nvidia::core_definitions::dimension(float2(0.75f, 0.75f)),
		::anno::in_group("Transform")
	]],
	uniform int uv_space_index = 0 [[
		::anno::display_name("UV Space Index"),
		::anno::description("Uses selected UV space for material."),
		::anno::in_group("Transform")
	]]
)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Metal Sheet Chromium - New Clean"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
]]
 = 
	let {
		color normal_reflectivity = color(0.549302f, 0.5560554f, 0.5542377f);
		color grazing_reflectivity = color(0.99942f, 1.f, 1.f);
		
		bool tmp0 = false;
		material_surface tmp1(
			::df::color_custom_curve_layer(normal_reflectivity, grazing_reflectivity, 5.f, color(::math::lerp(0.400000006f, 1.f, sheet_brightness) * ::math::lerp(1.f, ::math::pow(float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 2.20000005f), ::math::lerp(0.f, 0.300000012f, streaks))), ::df::weighted_layer(0.0700000003f, ::df::microfacet_ggx_smith_bsdf(0.150000006f, 0.150000006f, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::microfacet_ggx_smith_bsdf((::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)) * (::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)), (::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)) * (::math::lerp(roughness * 0.5f, (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_1 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_2 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1] + (impurities_weight_1 + impurities_weight_2 + impurities_weight_3 > 0.f ? impurities_weight_3 / (impurities_weight_1 + impurities_weight_2 + impurities_weight_3) : 0.333299994f) * roughness * float3(infinite_tiling ? endless_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.633000016f, 0.495000005f, 0.542999983f), 2.f, false) : ::base::file_texture(texture_2d("./textures/sheet_metal_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], imperfections_amount) + (float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] - 0.5f) * (streaks * 0.5f * 0.5f)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::math::normalize(::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./textures/sheet_metal_norm.jpg", ::tex::gamma_linear), scratch_bump_factor, false, false, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.242000014f, 0.850000024f)))), bsdf(), ::math::normalize(::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./textures/sheet_metal_norm.jpg", ::tex::gamma_linear), scratch_bump_factor, false, false, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/sheet_metal_R_rough_G_ao_B_streaks.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.242000014f, 0.850000024f)))),
			material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
		material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
		color tmp3 = color(1.f, 1.f, 1.f);
		material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
		material_geometry tmp5(
			float3(0.f),
			1.f,
			enable_round_corners ? ::state::rounded_corner_normal(roundcorner_radius, across_materials, 1.f) : ::state::normal());
	} in
		material(
			thin_walled: tmp0,
			surface: tmp1,
			backface: tmp2,
			ior: tmp3,
			volume: tmp4,
			geometry: tmp5);



export material Chromium_Sheet_Punched(
	// Cutout parameters

	uniform cutout_pattern shape_select = pattern_circle //select atlas tile here
	[[
		::anno::description("Select a cutout shape."),
		::anno::display_name("Cutout Shape"),
		::anno::in_group("Appearance", "Cutout"),
		::anno::ui_order(0)
	]],
	float2 punching_grid_size = float2(.5f, .5f)
	[[
		::anno::description("Scales the size of the punching grid."),
		::anno::display_name("Punching Grid Size"),
		::anno::in_group("Appearance", "Cutout"),
		::anno::ui_order(1)
	]],
	float cutout_size = .92f
	[[
		::anno::description("Scales the size of the cutout pattern independently from the base material."),
		::anno::display_name("Cutout Size"),
		::anno::hard_range(0.f, 1.2f),
		::anno::soft_range(0.f, 1.0f),
		::anno::in_group("Appearance", "Cutout"),
		::anno::ui_order(2)
	]],
	float cutout_roundness = .4f
	[[
		::anno::description("At low values it makes the cutouts sharper. Higher values give the shapes a more rounded look."),
		::anno::display_name("Cutout Roundness"),
		::anno::hard_range(0.f, 1.f),
		::anno::in_group("Appearance", "Cutout"),
		::anno::ui_order(3)
	]],
	float cutout_bevel_width = 0.5f
	[[
		::anno::description("Adjusts the width of the bevel transition."),
		::anno::display_name("Cutout Bevel Width"),
		::anno::hard_range(0.f, 1.f),
		::anno::in_group("Appearance", "Cutout"),
		::anno::ui_order(4)
	]],
	float cutout_bump_strength = .8f
	[[
		::anno::description("Sets the strength of the bevelled normal around the cutout."),
		::anno::display_name("Cutout Bevel Strength"),
		::anno::soft_range(0.0f, 1.0f),
		::anno::hard_range(0.0f, 2.0f),
		::anno::in_group("Appearance", "Cutout"),
		::anno::ui_order(5)
	]],
// Grid Layout parameters
	bool hexagonal_grid = true
	[[
		::anno::description("When enabled, the punching will occur on a hexagonal grid, otherwise a square grid."),
		::anno::display_name("Enable Hexagonal Grid"),
		::anno::in_group("Appearance", "Cutout Layout"),
		::anno::ui_order(6)
	]],
	float square_grid_offset = 0.0f
	[[
		::anno::description("Offsets each row of the grid by a certain amount."),
		::anno::display_name("Square Grid Offset"),
		::anno::in_group("Appearance", "Cutout Layout"),
		::anno::enable_if("hexagonal_grid==false"),
		::anno::ui_order(7)
	]],
	bool horizontal_offset = true
	[[
		::anno::description("Choose whether to offset either in row or column direction."),
		::anno::display_name("Horizontal Offset"),
		::anno::in_group("Appearance", "Cutout Layout"),
		::anno::enable_if("hexagonal_grid==false"),
		::anno::ui_order(8)
	]],



// Chromium Sheet parameters
	uniform bool infinite_tiling = false [[
		::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
		::anno::display_name("Infinite Tiling"),
		::anno::in_group("Appearance", "Main")
	]],
	float sheet_brightness = 0.9f [[
		::anno::display_name("Brightness"),
		::anno::description("Controls the brightness of the material."),
		::anno::in_group("Appearance", "Main"),
		::anno::hard_range(0.f, 1.f)
	]],
	float roughness = 0.2f [[
		::anno::display_name("Roughness"),
		::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
		::anno::in_group("Appearance", "Main"),
		::anno::hard_range(0.f, 1.f)
	]],
	float streaks = 0.1f [[
		::anno::display_name("Streaks Weight"),
		::anno::description("Adds directional streaks that occur as part of the sheet manufacturing process."),
		::anno::in_group("Appearance", "Main"),
		::anno::hard_range(0.f, 1.f)
	]],
	uniform float scratch_bump_factor = 0.0f [[
		::anno::description("Determines the degree of bumpiness."),
		::anno::display_name("Bump Factor Streaks"),
		::anno::in_group("Appearance", "Main"),
		::anno::hard_range(0.f, 1.f)
	]],
	float imperfections_amount = 0.6f [[
		::anno::description("Balances between a perfectly smooth metal and a surface that has various imperfections."),
		::anno::display_name("Imperfections Amount"),
		::anno::in_group("Appearance", "Imperfections"),
		::anno::hard_range(0.f, 1.f)
	]],
	uniform float impurities_weight_1 = 0.3f [[
		::anno::display_name("Washed Imperfections Ratio"),
		::anno::in_group("Appearance", "Imperfections"),
		::anno::hard_range(0.f, 1.f)
	]],
	uniform float impurities_weight_2 = 1.0f [[
		::anno::display_name("Noisy Imperfections Ratio"),
		::anno::in_group("Appearance", "Imperfections"),
		::anno::hard_range(0.f, 1.f)
	]],
	uniform float impurities_weight_3 = 0.5f [[
		::anno::display_name("Splotchy Imperfection Ratio"),
		::anno::in_group("Appearance", "Imperfections"),
		::anno::hard_range(0.f, 1.f)
	]],
	uniform float2 texture_translate = float2(0.f) [[
		::anno::description("Controls the position of the texture."),
		::anno::display_name("Texture Translate"),
		::anno::in_group("Transform")
	]],
	uniform float texture_rotate = 0.f [[
		::anno::description("Rotates angle of the texture in degrees."),
		::anno::display_name("Texture Rotate"),
		::anno::in_group("Transform"),
		::anno::soft_range(0.f, 360.f)
	]],
	uniform float2 texture_scale = float2(1.0f) [[
		::anno::description("Larger numbers increase the size."),
		::anno::display_name("Texture Scale"),
		::nvidia::core_definitions::dimension(float2(0.75f, 0.75f)),
		::anno::in_group("Transform")
	]],
	uniform int uv_space_index = 0 [[
		::anno::display_name("UV Space Index"),
		::anno::description("Uses selected UV space for material."),
		::anno::in_group("Transform")
	]],
	uniform bool enable_round_corners = false [[
		::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
		::anno::display_name("Enable Round Corners"),
		::anno::in_group("Round Corners")
	]],
	uniform float roundcorner_radius = 0.01f [[
		::anno::description("Radius of the rounded corners."),
		::anno::display_name("Round Corner Radius"),
		::anno::in_group("Round Corners"),
		::anno::soft_range(0.f, 0.1f)
	]],
	uniform bool across_materials = false [[
		::anno::display_name("Across Materials"),
		::anno::in_group("Round Corners")
	]]
)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::contributor("Rüdiger Raab"),
	::anno::contributor("Maik Rohland"),
	::anno::display_name("Chromium Sheet - Circular Punch"),
	::anno::description(DESCRIPTION_PUNCH),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "neutral"))
]] = let
{
	material base_mat = Chromium_Sheet(
		infinite_tiling:        infinite_tiling,
		sheet_brightness:       sheet_brightness,
		roughness:              roughness,
		streaks:                streaks,
		scratch_bump_factor:    scratch_bump_factor,
		imperfections_amount:   imperfections_amount,
		impurities_weight_1:    impurities_weight_1,
		impurities_weight_2:    impurities_weight_2,
		impurities_weight_3:    impurities_weight_3,
		texture_translate:      texture_translate,
		texture_rotate:         texture_rotate,
		texture_scale:          texture_scale,
		uv_space_index:         uv_space_index,
		enable_round_corners:   enable_round_corners,
		roundcorner_radius:     roundcorner_radius,
		across_materials:       across_materials
	);
	texture_2d punching_cutout = texture_2d("./textures/atlas_02_norm_dist.png", ::tex::gamma_linear);

	// remap range of slider to avoid artifacts in the bevelling
	float2 punching_scale = texture_scale * 0.01f * punching_grid_size;
	float cutout_roundness_ = cutout_roundness*0.6f+0.4f;
	float cutout_size_lin = (1.0f/cutout_size);
	float cutout_bevel_width_ = 0.1 + cutout_bevel_width * 0.9f;

	vm_coordinates uv = vm_coord(
		translation:	texture_translate,
		rotation:		texture_rotate,
		scaling:		punching_scale,
		uv_space:		uv_space_index
	);

	vm_coordinates punching_uv = hexagonal_grid ? vm_coord_hex(
		uv:		uv,
		scale:	cutout_roundness_ * cutout_size_lin
	) : vm_coord_grid(
		uv:		vm_coord_rowcol_offset(
					uv: uv,
					offset: square_grid_offset,
					horizontal_offset: horizontal_offset
				),
		scale:	cutout_roundness_ * cutout_size_lin
	);
	// select the correct subtile from the atlas
	float4 crop = tile_select(shape_select);

	::base::texture_return lookup = vm_tex_lookup(
		tex:			punching_cutout,
		uv:				punching_uv,
		mono_source:	mono_a,
		scale:			float4(1.0f),
		crop_u:			float2(crop.x, crop.y),
		crop_v:			float2(crop.z, crop.w),
		wrap_u:			::tex::wrap_clamp,
		wrap_v:			::tex::wrap_clamp
	);

	float low = (1.0 - cutout_roundness_);
	float high = (cutout_size_lin * (cutout_bevel_width_ * 0.2f) *  cutout_roundness_) + (1.0 - cutout_roundness_);
	// remap x...y to (clamped) 0...1
	float x = ::math::clamp((lookup.mono - low)/(high - low), 0.0, 1.0);
	// spherical falloff
	float falloff=::math::sqrt(1.0-x*x);
	// masking falloff as the center of the cutout is flat
	float masked_falloff=falloff<=0.0?1.0:falloff;

	// where base material is still there, use the value of the base material
	float cutout= ::math::min(falloff<=0.0?0.0:1.0, base_mat.geometry.cutout_opacity);

	// bring in -.5 ... +.5 range and lerp between lookup and flat normal
	float3 remap_norm = 	::math::lerp(float3(lookup.tint), float3(0.5, 0.5, 1.0), masked_falloff) - float3(0.5);
	float3 t_norm = ::math::normalize(remap_norm * float3(cutout_bump_strength, cutout_bump_strength, 1.0));
	
	float3 rotfix_norm = float3(::math::cos(punching_uv.rotation) * t_norm.x - ::math::sin(punching_uv.rotation) * t_norm.y,
					::math::sin(punching_uv.rotation) * t_norm.x + ::math::cos(punching_uv.rotation) * t_norm.y,
					t_norm.z);
	
	float3 normal = ::state::texture_tangent_u(punching_uv.uv_space_index) * rotfix_norm.x + 
					::state::texture_tangent_v(punching_uv.uv_space_index) * rotfix_norm.y + 
					::state::normal() * rotfix_norm.z;

	float3 final_normal = ::base::blend_normals(
		base_normal:		normal,
		base_normal_weight:	1.0f,
		detail_normal:		base_mat.geometry.normal,
		detail_normal_weight: 1.0f
	);

} in material(
	surface: material_surface(
		scattering: base_mat.surface.scattering
	),
	volume: base_mat.volume,
	ior: base_mat.ior,
	thin_walled: true,
	geometry: material_geometry(
		displacement: base_mat.geometry.displacement,
		normal: final_normal,
		cutout_opacity: cutout
	)
);




// ------------------------ Chromium Sheet Presets ------------------------
export material Chromium_Sheet_Soft_Splotches(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Metal Sheet Chromium - Soft Splotches"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Soft_Splotches.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral", "gray"))
]]
= Chromium_Sheet(
	infinite_tiling:		false,
	sheet_brightness:		0.5f,
	roughness:				0.3f,
	streaks:				0.0f,
	scratch_bump_factor:	0.0f,
	imperfections_amount:	0.75f,
	impurities_weight_1:	0.75f,
	impurities_weight_2:	0.01f,
	impurities_weight_3:	0.98f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);




export material Chromium_Sheet_Matte_Imperfections(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Metal Sheet Chromium - Matte Imperfections"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Matte_Imperfections.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "matte", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
]]= Chromium_Sheet(
	infinite_tiling:		false,
	sheet_brightness:		0.85f,
	roughness:				0.75f,
	streaks:				0.0f,
	scratch_bump_factor:	0.0f,
	imperfections_amount:	0.265f,
	impurities_weight_1:	0.75f,
	impurities_weight_2:	0.43f,
	impurities_weight_3:	0.0f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);




export material Chromium_Sheet_Glossy_Imperfections(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Metal Sheet Chromium - Glossy Imperfections"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Glossy_Imperfections.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "glossy", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
]]
= Chromium_Sheet(
	infinite_tiling:		false,
	sheet_brightness:		0.85f,
	roughness:				0.3f,
	streaks:				0.1f,
	scratch_bump_factor:	0.15f,
	imperfections_amount:	0.1f,
	impurities_weight_1:	0.75f,
	impurities_weight_2:	0.89f,
	impurities_weight_3:	0.86f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);




export material Chromium_Sheet_Splotchy_Streaks(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Metal Sheet Chromium - Splotchy Streaks"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Splotchy_Streaks.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "glossy", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
]]= Chromium_Sheet(
	infinite_tiling:		false,
	sheet_brightness:		0.85f,
	roughness:				0.6f,
	streaks:				0.1f,
	scratch_bump_factor:	0.2f,
	imperfections_amount:	0.26f,
	impurities_weight_1:	1.0f,
	impurities_weight_2:	0.76f,
	impurities_weight_3:	0.13f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);

export material Chromium_Sheet_Glossy_Streaks(*)
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::display_name("Metal Sheet Chromium - Glossy Streaks"),
	::anno::description(DESCRIPTION),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Glossy_Streaks.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "glossy", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "neutral"))
]]
= Chromium_Sheet(
	infinite_tiling:		false,
	sheet_brightness:		0.65f,
	roughness:				0.25f,
	streaks:				0.8f,
	scratch_bump_factor:	0.88f,
	imperfections_amount:	0.86f,
	impurities_weight_1:	1.0f,
	impurities_weight_2:	0.75f,
	impurities_weight_3:	0.125f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);

// ------------------------ Punched Chromium Sheet Presets ------------------------

export material Chromium_Sheet_Punched_Circular_Small(*) 
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::contributor("Rüdiger Raab"),
	::anno::contributor("Maik Rohland"),
	::anno::display_name("Chromium Sheet - Small Circular Punch"),
	::anno::description(DESCRIPTION_PUNCH),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Circular_Small.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "circular", "neutral"))
]] = Chromium_Sheet_Punched (
	// Punching parameters
	shape_select:           pattern_circle,
	punching_grid_size:     float2(.6f),
	cutout_size:            0.5f,
	cutout_roundness:       0.4f,
	cutout_bevel_width:     0.5f,
	cutout_bump_strength:   0.8f,
	hexagonal_grid:         true,
	square_grid_offset:     0.0f,
	horizontal_offset:      true,
	
	// Material Parameters
	infinite_tiling:		false,
	sheet_brightness:		0.65f,
	roughness:				0.25f,
	streaks:				0.8f,
	scratch_bump_factor:	0.88f,
	imperfections_amount:	0.86f,
	impurities_weight_1:	1.0f,
	impurities_weight_2:	0.75f,
	impurities_weight_3:	0.125f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);


export material Chromium_Sheet_Punched_Hexagonal(*) 
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::contributor("Rüdiger Raab"),
	::anno::contributor("Maik Rohland"),
	::anno::display_name("Chromium Sheet - Hexagonal Punch"),
	::anno::description(DESCRIPTION_PUNCH),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Hexagonal.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "hexagonal", "neutral"))
]] = Chromium_Sheet_Punched (
	// Punching parameters
	shape_select:           pattern_hexagon,
	punching_grid_size:     float2(1.5f),
	cutout_size:            .95f,
	cutout_roundness:       0.4f,
	cutout_bevel_width:     0.5f,
	cutout_bump_strength:   1.5f,
	hexagonal_grid:         true,
	square_grid_offset:     0.0f,
	horizontal_offset:      true,
	
	// Material Parameters
	infinite_tiling:		false,
	sheet_brightness:		0.65f,
	roughness:				0.25f,
	streaks:				0.8f,
	scratch_bump_factor:	0.88f,
	imperfections_amount:	0.86f,
	impurities_weight_1:	1.0f,
	impurities_weight_2:	0.75f,
	impurities_weight_3:	0.125f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);


export material Chromium_Sheet_Punched_Hexagonal_Small(*) 
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::contributor("Rüdiger Raab"),
	::anno::contributor("Maik Rohland"),
	::anno::display_name("Chromium Sheet - Small Hexagonal Punch"),
	::anno::description(DESCRIPTION_PUNCH),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Hexagonal_Small.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "hexagonal", "neutral"))
]] = Chromium_Sheet_Punched (
	// Punching parameters
	shape_select:           pattern_hexagon,
	punching_grid_size:     float2(.75f),
	cutout_size:            .58f,
	cutout_roundness:       0.4f,
	cutout_bevel_width:     0.3f,
	cutout_bump_strength:   1.5f,
	hexagonal_grid:         true,
	square_grid_offset:     0.0f,
	horizontal_offset:      true,
	
	// Material Parameters
	infinite_tiling:		false,
	sheet_brightness:		0.65f,
	roughness:				0.25f,
	streaks:				0.8f,
	scratch_bump_factor:	0.88f,
	imperfections_amount:	0.86f,
	impurities_weight_1:	1.0f,
	impurities_weight_2:	0.75f,
	impurities_weight_3:	0.125f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);


export material Chromium_Sheet_Punched_Square(*) 
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::contributor("Rüdiger Raab"),
	::anno::contributor("Maik Rohland"),
	::anno::display_name("Chromium Sheet - Square Punch"),
	::anno::description(DESCRIPTION_PUNCH),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Square.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "square", "neutral"))
]] = Chromium_Sheet_Punched (
	// Punching parameters
	shape_select:           pattern_square,
	punching_grid_size:     float2(1.2f),
	cutout_size:            0.56f,
	cutout_roundness:       0.1f,
	cutout_bevel_width:     0.5f,
	cutout_bump_strength:   1.5f,
	hexagonal_grid:         false,
	square_grid_offset:     0.5f,
	horizontal_offset:      true,
	
	// Material Parameters
	infinite_tiling:		false,
	sheet_brightness:		0.65f,
	roughness:				0.25f,
	streaks:				0.8f,
	scratch_bump_factor:	0.88f,
	imperfections_amount:	0.86f,
	impurities_weight_1:	1.0f,
	impurities_weight_2:	0.75f,
	impurities_weight_3:	0.125f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);


export material Chromium_Sheet_Punched_Line(*) 
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::contributor("Rüdiger Raab"),
	::anno::contributor("Maik Rohland"),
	::anno::display_name("Chromium Sheet - Line Punch"),
	::anno::description(DESCRIPTION_PUNCH),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Line.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "line", "neutral"))
]] = Chromium_Sheet_Punched (
	// Punching parameters
	shape_select:           pattern_line,
	punching_grid_size:     float2(1.3f),
	cutout_size:            0.59f,
	cutout_roundness:       0.4f,
	cutout_bevel_width:     0.3f,
	cutout_bump_strength:   1.5f,
	hexagonal_grid:         false,
	square_grid_offset:     0.3333f,
	horizontal_offset:      true,
	
	// Material Parameters
	infinite_tiling:		false,
	sheet_brightness:		0.65f,
	roughness:				0.25f,
	streaks:				0.8f,
	scratch_bump_factor:	0.88f,
	imperfections_amount:	0.86f,
	impurities_weight_1:	1.0f,
	impurities_weight_2:	0.75f,
	impurities_weight_3:	0.125f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);



export material Chromium_Sheet_Punched_Cross(*) 
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::contributor("Rüdiger Raab"),
	::anno::contributor("Maik Rohland"),
	::anno::display_name("Chromium Sheet - Cross Punch"),
	::anno::description(DESCRIPTION_PUNCH),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Cross.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "cross", "neutral"))
]] = Chromium_Sheet_Punched (
	// Punching parameters
	shape_select:           pattern_cross,
	punching_grid_size:     float2(2.0f),
	cutout_size:            0.59f,
	cutout_roundness:       0.1f,
	cutout_bevel_width:     0.44f,
	cutout_bump_strength:   1.5f,
	hexagonal_grid:         true,
	square_grid_offset:     0.0f,
	horizontal_offset:      true,
	
	// Material Parameters
	infinite_tiling:		false,
	sheet_brightness:		0.65f,
	roughness:				0.25f,
	streaks:				0.8f,
	scratch_bump_factor:	0.88f,
	imperfections_amount:	0.86f,
	impurities_weight_1:	1.0f,
	impurities_weight_2:	0.75f,
	impurities_weight_3:	0.125f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);


export material Chromium_Sheet_Punched_Rhombus(*) 
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::contributor("Rüdiger Raab"),
	::anno::contributor("Maik Rohland"),
	::anno::display_name("Chromium Sheet - Rhombus Punch"),
	::anno::description(DESCRIPTION_PUNCH),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Rhombus.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "rhombus", "neutral"))
]] = Chromium_Sheet_Punched (
	// Punching parameters
	shape_select:           pattern_rhombus,
	punching_grid_size:     float2(1.4f),
	cutout_size:            1.0f,
	cutout_roundness:       0.8f,
	cutout_bevel_width:     0.5f,
	cutout_bump_strength:   1.5f,
	hexagonal_grid:         true,
	square_grid_offset:     0.0f,
	horizontal_offset:      true,
	
	// Material Parameters
	infinite_tiling:		false,
	sheet_brightness:		0.65f,
	roughness:				0.25f,
	streaks:				0.8f,
	scratch_bump_factor:	0.88f,
	imperfections_amount:	0.86f,
	impurities_weight_1:	1.0f,
	impurities_weight_2:	0.75f,
	impurities_weight_3:	0.125f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);


export material Chromium_Sheet_Punched_Triangle(*) 
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::contributor("Rüdiger Raab"),
	::anno::contributor("Maik Rohland"),
	::anno::display_name("Chromium Sheet - Triangle Punch"),
	::anno::description(DESCRIPTION_PUNCH),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Triangle.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "triangle", "neutral"))
]] = Chromium_Sheet_Punched (
	// Punching parameters
	shape_select:           pattern_triangle,
	punching_grid_size:     float2(1.3f),
	cutout_size:            1.08f,
	cutout_roundness:       1.0f,
	cutout_bevel_width:     1.0f,
	cutout_bump_strength:   1.5f,
	hexagonal_grid:         true,
	square_grid_offset:     0.0f,
	horizontal_offset:      true,
	
	// Material Parameters
	infinite_tiling:		false,
	sheet_brightness:		0.65f,
	roughness:				0.25f,
	streaks:				0.8f,
	scratch_bump_factor:	0.88f,
	imperfections_amount:	0.86f,
	impurities_weight_1:	1.0f,
	impurities_weight_2:	0.75f,
	impurities_weight_3:	0.125f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);


export material Chromium_Sheet_Punched_Star(*) 
[[
	::anno::author("NVIDIA vMaterials"),
	::anno::contributor("Rüdiger Raab"),
	::anno::contributor("Maik Rohland"),
	::anno::display_name("Chromium Sheet - Star Punch"),
	::anno::description(DESCRIPTION_PUNCH),
	::anno::copyright_notice(COPYRIGHT),
	::anno::thumbnail("./.thumbs/Chromium_Sheet.Chromium_Sheet_Punched_Star.png"),
	::anno::key_words(string[]("metal", "sheet", "chromium", "interior", "exterior", "imperfections", "new", "unfinished", "reflective", "oxidized", "construction", "design", "infinite tiling", "decorative", "punched", "punching", "star", "neutral"))
]] = Chromium_Sheet_Punched (
	// Punching parameters
	shape_select:           pattern_star,
	punching_grid_size:     float2(1.5f),
	cutout_size:            0.68f,
	cutout_roundness:       0.5f,
	cutout_bevel_width:     0.44f,
	cutout_bump_strength:   1.5f,
	hexagonal_grid:         true,
	square_grid_offset:     0.0f,
	horizontal_offset:      true,
	
	// Material Parameters
	infinite_tiling:		false,
	sheet_brightness:		0.65f,
	roughness:				0.25f,
	streaks:				0.8f,
	scratch_bump_factor:	0.88f,
	imperfections_amount:	0.86f,
	impurities_weight_1:	1.0f,
	impurities_weight_2:	0.75f,
	impurities_weight_3:	0.125f,
	enable_round_corners:	false,
	roundcorner_radius:		0.01f,
	across_materials:		false,
	texture_translate:		float2(0.0f),
	texture_rotate:			0.0f,
	texture_scale:			float2(1.0f),
	uv_space_index:			0
);