| /****************************************************************************** | |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. * | |
| ****************************************************************************** | |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, | |
| to any person obtaining a copy of the sample definition code that uses our | |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute | |
| the MDL Materials, including without limitation the rights to use, copy, merge, | |
| publish, distribute, and sell modified and unmodified copies of the MDL | |
| Materials, and to permit persons to whom the MDL Materials is furnished to do | |
| so, in all cases solely for use with NVIDIA's Material Definition Language, | |
| subject to the following further conditions: | |
| 1. The above copyright notices, this list of conditions, and the disclaimer | |
| that follows shall be retained in all copies of one or more of the MDL | |
| Materials, including in any software with which the MDL Materials are bundled, | |
| redistributed, and/or sold, and included either as stand-alone text files, | |
| human-readable headers or in the appropriate machine-readable metadata fields | |
| within text or binary files as long as those fields can be easily viewed by the | |
| user, as applicable. | |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any | |
| Modified Version without specific prior written permission, except a) to comply | |
| with the notice requirements otherwise contained herein; or b) to acknowledge | |
| the contribution(s) of NVIDIA. | |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, | |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR | |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, | |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF | |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE | |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. | |
| */ | |
| mdl 1.6; | |
| import ::anno::*; | |
| import ::nvidia::core_definitions::apply_clearcoat; | |
| import ::nvidia::core_definitions::apply_colorfalloff; | |
| import ::nvidia::core_definitions::blend; | |
| import ::nvidia::core_definitions::flex_material; | |
| import ::state::normal; | |
| const string COPYRIGHT = | |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" | |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" | |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" | |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" | |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" | |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" | |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" | |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" | |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" | |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" | |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; | |
| export material Pearl( | |
| uniform color diffuse = color ( 0.8509804f , 0.7960784f , 0.7215686f) | |
| [[ | |
| ::anno::display_name("Color"), | |
| ::anno::description("Base color of the pearl."), | |
| ::anno::in_group("Appearance") | |
| ]]) | |
| [[ | |
| ::anno::display_name("Pearl"), | |
| ::anno::description("Pearl gem material (Default values based on 2cm stone size.)"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::thumbnail("./.thumbs/Pearl.Pearl.png"), | |
| ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "pearl", "pink", "light")) | |
| ]]= | |
| ::nvidia::core_definitions::apply_clearcoat( | |
| base: ::nvidia::core_definitions::blend( | |
| base: ::nvidia::core_definitions::flex_material( | |
| base_color: diffuse, | |
| diffuse_roughness: 0.2f, | |
| is_metal: false, | |
| reflectivity: 0.7f, | |
| reflection_roughness: 0.07f, | |
| anisotropy: 0.f, | |
| anisotropy_rotation: 0.f, | |
| transparency: 0.f, | |
| transmission_color: color ( 1.f , 1.f , 1.f), | |
| volume_color: color ( 1.f , 1.f , 1.f), | |
| transmission_roughness: 0.f, | |
| base_thickness: 0.1f, | |
| ior: 1.5f, | |
| thin_walled: false, | |
| normal: ::state::normal ()), | |
| blend: ::nvidia::core_definitions::apply_colorfalloff( | |
| base: ::nvidia::core_definitions::flex_material( | |
| base_color: diffuse, | |
| diffuse_roughness: 0.2f, | |
| is_metal: false, | |
| reflectivity: 0.7f, | |
| reflection_roughness: 0.07f, | |
| anisotropy: 0.f, | |
| anisotropy_rotation: 0.f, | |
| transparency: 0.f, | |
| transmission_color: color ( 1.f , 1.f , 1.f), | |
| volume_color: color ( 1.f , 1.f , 1.f), | |
| transmission_roughness: 0.f, | |
| base_thickness: 0.1f, | |
| ior: 1.5f, | |
| thin_walled: false, | |
| normal: ::state::normal ()), | |
| color_0: color ( 0.4392157f , 0.3372549f , 0.1411765f), | |
| color_1: color ( 0.8039216f , 0.8509804f , 1.f), | |
| color_2: color ( 1.f , 0.7294118f , 0.9882353f), | |
| color_3: color ( 1.f , 0.5333334f , 0.9568627f), | |
| color_4: color ( 1.f , 0.7333333f , 0.1647059f)), | |
| weight: 0.6f), | |
| ior: 1.6f, | |
| roughness: 0.1f, | |
| visibility: 1.f, | |
| normal: ::state::normal (), | |
| coat_filter_color: color ( 1.f , 1.f , 1.f)); | |