| /****************************************************************************** | |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. | |
| ****************************************************************************** | |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, | |
| to any person obtaining a copy of the sample definition code that uses our | |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute | |
| the MDL Materials, including without limitation the rights to use, copy, merge, | |
| publish, distribute, and sell modified and unmodified copies of the MDL | |
| Materials, and to permit persons to whom the MDL Materials is furnished to do | |
| so, in all cases solely for use with NVIDIA's Material Definition Language, | |
| subject to the following further conditions: | |
| 1. The above copyright notices, this list of conditions, and the disclaimer | |
| that follows shall be retained in all copies of one or more of the MDL | |
| Materials, including in any software with which the MDL Materials are bundled, | |
| redistributed, and/or sold, and included either as stand-alone text files, | |
| human-readable headers or in the appropriate machine-readable metadata fields | |
| within text or binary files as long as those fields can be easily viewed by the | |
| user, as applicable. | |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any | |
| Modified Version without specific prior written permission, except a) to comply | |
| with the notice requirements otherwise contained herein; or b) to acknowledge | |
| the contribution(s) of NVIDIA. | |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, | |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR | |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, | |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF | |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE | |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. | |
| */ | |
| mdl 1.7; | |
| import ::anno::*; | |
| import ::base::*; | |
| import ::df::*; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::nvidia::core_definitions::blend_colors; | |
| import ::nvidia::core_definitions::dimension; | |
| const string COPYRIGHT = | |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" | |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" | |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" | |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" | |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" | |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" | |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" | |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" | |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" | |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" | |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; | |
| struct vm_coordinates{ | |
| float2 uv; // UV coordinates stored as a simple float2 | |
| float rotation; // The rotation is stored in radiands (not degress), to convert use ((rotation* 3.1415926535897932384626433832f) / 180.f) | |
| int uv_space_index; // The UV space Index from which the UV data came from | |
| float4 carry; // may carry additional data, such as random IDs | |
| }; | |
| struct vm_3float{ | |
| float x; | |
| float y; | |
| float z; | |
| }; | |
| struct vm_4float{ | |
| float x; | |
| float y; | |
| float z; | |
| float w; | |
| }; | |
| struct vm_col_norm{ | |
| float3 value; | |
| float3 norm; | |
| }; | |
| enum vm_mono_select | |
| [[ | |
| ::anno::description("Modes for the creation of a gray-scale value from a color."), | |
| ::anno::hidden() | |
| ]] | |
| { | |
| mono_r = 0, | |
| mono_g = 1, | |
| mono_b = 2, | |
| mono_a = 3, | |
| mono_average = 4 | |
| }; | |
| vm_coordinates vm_coord | |
| ( | |
| float2 translation = float2(0.0f, 0.0) [[ | |
| ::anno::display_name("Translation"), | |
| ::anno::description("Translates the coordinates.") | |
| ]], | |
| float rotation = 0.0f [[ | |
| ::anno::display_name("Rotation"), | |
| ::anno::description("Rotates the coordinates in degrees.") | |
| ]], | |
| float2 scaling = float2(1.0f, 1.0f) [[ | |
| ::anno::display_name("Scaling"), | |
| ::anno::description("Scales the coordinates.") | |
| ]], | |
| uniform int uv_space = 0 [[ | |
| ::anno::display_name("UV Space"), | |
| ::anno::description("Chose the UV space.") | |
| ]] | |
| ) | |
| [[ | |
| ::anno::display_name("vm Transform"), | |
| ::anno::description("Generates coordinates to be used in vm_lookup functions.") | |
| ]] | |
| { | |
| vm_coordinates uv; | |
| ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space); | |
| uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f; | |
| uv.uv = float2(info.position.x, info.position.y); | |
| float sine = ::math::sin(uv.rotation); | |
| float cosine = ::math::cos(uv.rotation); | |
| float2x2 rot = float2x2(cosine, -sine, sine, cosine); | |
| uv.uv = rot * uv.uv; | |
| uv.uv /= scaling; | |
| uv.uv += translation; | |
| // Translation before or after rotation? | |
| return uv; | |
| } | |
| vm_coordinates vm_coord_post_scale( | |
| vm_coordinates uv = vm_coord(), | |
| float2 scale = float2(1.0f) | |
| ) | |
| { | |
| uv.uv /= scale; | |
| return uv; | |
| } | |
| ::base::texture_return vm_tex_lookup( | |
| uniform texture_2d tex, | |
| vm_coordinates uv = vm_coord(), | |
| uniform vm_mono_select mono_source = mono_a, | |
| float4 scale = float4(1.0f)) | |
| { | |
| float mono; | |
| float4 lookup = ::tex::lookup_float4(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale; | |
| switch( mono_source ) { | |
| case mono_r: mono = lookup.x; | |
| break; | |
| case mono_g: mono = lookup.y; | |
| break; | |
| case mono_b: mono = lookup.z; | |
| break; | |
| case mono_a: mono = lookup.w; | |
| break; | |
| case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z)); | |
| break; | |
| } | |
| return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono); | |
| } | |
| float3 vm_tex_normal_lookup( | |
| uniform texture_2d tex, | |
| vm_coordinates uv = vm_coord(), | |
| float strength = 1.0f | |
| ) | |
| { | |
| float rot = uv.rotation; | |
| // Lookup and convert normal texture to -1 ... 1 range | |
| float3 norm = (::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f; | |
| norm = ::math::normalize(norm * float3(strength, strength, 1.0)); | |
| // if any rotation happened prior to the lookup, compensate for it | |
| norm = float3(::math::cos(rot) * norm.x - ::math::sin(rot) * norm.y, | |
| ::math::sin(rot) * norm.x + ::math::cos(rot) * norm.y, | |
| norm.z); | |
| return norm.x * ::state::texture_tangent_u(uv.uv_space_index) + | |
| norm.y * ::state::texture_tangent_v(uv.uv_space_index) + | |
| norm.z * ::state::normal(); | |
| } | |
| float remap_xy_to_0_1(float input, float x, float y) | |
| { | |
| return (input - x)/(y - x); | |
| } | |
| float uint2float(int x) | |
| { | |
| return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); | |
| } | |
| int lowbias32(int x) | |
| { | |
| x ^= x >>> 16; | |
| x *= 0x7feb352d; | |
| x ^= x >>> 15; | |
| x *= 0x846ca68b; | |
| x ^= x >>> 16; | |
| return x; | |
| } | |
| float2 rnd22(int2 p) { | |
| float2 ret_val = float2( | |
| uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, | |
| uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f | |
| ); | |
| return ret_val; | |
| } | |
| float2x2 invert_2x2(float2x2 M) | |
| { | |
| float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; | |
| //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ | |
| return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); | |
| } | |
| float3 vm_tex_infinite( | |
| uniform texture_2d tex = texture_2d(), | |
| vm_coordinates uv = vm_coord(), | |
| float3 average_color = float3(0.5f, 0.5f, 1.0f), | |
| float patch_size = 1.0, | |
| bool gamma_correct = true, | |
| float gamma = 2.2f | |
| ) | |
| { | |
| float2 uv_in = uv.uv; | |
| float3 O = float3(0.f); | |
| float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); | |
| float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space | |
| float2 U = uv_in; | |
| float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates | |
| int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id | |
| // The mean color needs to be determined in Photoshop then to make the | |
| // average color work out, take the float value and calculate the apropriate | |
| // mean value as (value^(1/2.2)) | |
| float3 m = average_color; | |
| float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; | |
| F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates | |
| if( F[2] > 0.f ) | |
| O = (W[0] = F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I))) - m) | |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0,1)))) - m) | |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1,0)))) - m); | |
| else | |
| O = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1)))) - m) | |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1, 0)))) - m) | |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0, 1)))) - m); | |
| O = m + O/::math::length(W); | |
| O = ::math::clamp( (O), 0.0f, 1.0f); | |
| return gamma_correct? ::math::pow(::math::max(O, float3(0.0f)), gamma) : float3(O); | |
| } | |
| vm_col_norm vm_tex_infinite_color_normal( | |
| uniform texture_2d tex_col = texture_2d(), | |
| uniform texture_2d tex_norm = texture_2d(), | |
| vm_coordinates uv = vm_coord(), | |
| float3 average_color = float3(0.5), | |
| float3 average_norm = float3(0.5f, 0.5f, 1.0f), | |
| float patch_size = 1.0, | |
| // Color output settings | |
| bool color_out_gamma_correct = true, | |
| float color_out_gamma = 2.2f, | |
| // Normal output setting | |
| float normal_strength = 1.0 | |
| ) | |
| { | |
| vm_col_norm ret; | |
| float2 uv_in = uv.uv; | |
| float3 O_a = float3(0.f); | |
| float3 O_b = float3(0.f); | |
| float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); | |
| float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space | |
| float2 U = uv_in; | |
| float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates | |
| int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id | |
| // The mean color needs to be determined in Photoshop then to make the | |
| // average color work out, take the float value and calculate the apropriate | |
| // mean value as (value^(1/2.2)) | |
| float3 m_a = average_color; | |
| float3 m_b = average_norm; | |
| float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; | |
| F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates | |
| if( F[2] > 0.f ) | |
| { | |
| O_a = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I))) - m_a) | |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0,1)))) - m_a) | |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1,0)))) - m_a); | |
| O_b = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I))) - m_b) | |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0,1)))) - m_b) | |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1,0)))) - m_b); | |
| } | |
| else | |
| { | |
| O_a = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1)))) - m_a) | |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1, 0)))) - m_a) | |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0, 1)))) - m_a); | |
| O_b = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1)))) - m_b) | |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1, 0)))) - m_b) | |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0, 1)))) - m_b); | |
| } | |
| O_a = m_a + O_a/::math::length(W); | |
| O_a = ::math::clamp( (O_a), 0.0, 1.0); | |
| ret.value = color_out_gamma_correct? ::math::pow(::math::max(O_a, float3(0.0f)), color_out_gamma) : float3(O_a); | |
| O_b = m_b + O_b/::math::length(W); | |
| O_b = ::math::clamp( (O_b), 0.0, 1.0); | |
| float3 norm = (O_b - float3(.5f)) * 2.0f; | |
| norm = ::math::normalize(norm * float3(normal_strength, normal_strength, 1.0)); | |
| // if any rotation happened prior to the lookup, compensate for it | |
| norm = float3(::math::cos(uv.rotation) * norm.x - ::math::sin(uv.rotation) * norm.y, | |
| ::math::sin(uv.rotation) * norm.x + ::math::cos(uv.rotation) * norm.y, | |
| norm.z); | |
| ret.norm = norm.x * ::state::texture_tangent_u(uv.uv_space_index) + | |
| norm.y * ::state::texture_tangent_v(uv.uv_space_index) + | |
| norm.z * ::state::normal(); | |
| return ret; | |
| } | |
| float histogram_range(float input, float range = 1.0f, float position = 0.5f) | |
| { | |
| float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); | |
| float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); | |
| return ::math::lerp(low, high, input); | |
| } | |
| float histogram_scan_big(float input, float width, float position) | |
| { | |
| return ::math::clamp( | |
| remap_xy_to_0_1(input, | |
| ::math::lerp(-width, 1.0, position), | |
| position * (1.0 + width)), // special case of ::math::lerp(0.0, 1.0 + width, position)), | |
| 0.0, | |
| 1.0); | |
| } | |
| struct volume_info{ | |
| color absorption_coefficient; | |
| color scattering_coefficient; | |
| }; | |
| // simplified volume coefficients | |
| // This function takes a transmittance value and and albedo and translates it into meaningful | |
| // scattering and volume coefficients that are userfriendly | |
| // | |
| volume_info volume_transmittance_albedo( | |
| float density_scale = 1.0, | |
| color transmittance = color(0.5f), // transmittance color after unit distance | |
| color albedo = color(1.0f) | |
| ) | |
| [[ | |
| ::anno::noinline() | |
| ]] | |
| { | |
| color sigma_t = -::math::log(::math::saturate(transmittance)) * density_scale; | |
| color sigma_s = sigma_t * ::math::saturate(albedo); | |
| return volume_info( | |
| scattering_coefficient: sigma_s, | |
| absorption_coefficient: sigma_t - sigma_s); | |
| } | |
| vm_3float vm_util_balanced_weight( | |
| uniform float input_1 [[::anno::in_group("Inputs")]], | |
| uniform float input_2 [[::anno::in_group("Inputs")]], | |
| uniform float input_3 [[::anno::in_group("Inputs")]], | |
| float weight_1 [[::anno::in_group("Output Weights")]], | |
| float weight_2 [[::anno::in_group("Output Weights")]], | |
| float weight_3 [[::anno::in_group("Output Weights")]] | |
| ) | |
| [[ | |
| ::anno::description("Takes three inputs and scales them so that the largest weight is scaled to 1.0 " | |
| "E.g. inputs (0.2, 0.1, 0.05) will result in (1.0, 0.5, 0.25).") | |
| ]] | |
| { | |
| vm_3float result; | |
| float max = ::math::max(::math::max(input_1, input_2), input_3); | |
| if(max > 0.0f) | |
| { | |
| result.x = (input_1/max) * weight_1; | |
| result.y = (input_2/max) * weight_2; | |
| result.z = (input_3/max) * weight_3; | |
| } | |
| else | |
| { | |
| result.x = weight_1; | |
| result.y = weight_2; | |
| result.z = weight_3; | |
| } | |
| return result; | |
| } | |
| // This function takes three black and white maps inputs (floats) and composits | |
| // them over the input color. The input maps can be adjusted using the controls | |
| // 'width' and 'position' which corresponds to the controls of the 'histogram_scan_big' function | |
| color vm_comp_dirt_overlay_3x | |
| ( | |
| color input [[::anno::in_group("Inputs")]], | |
| float overlay_map_1 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 1.")]], | |
| float overlay_map_2 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 2.")]], | |
| float overlay_map_3 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 3.")]], | |
| float width_1 = 1.0f [[::anno::in_group("Adjustments", "Map 1"), ::anno::description("Controls the transition width of the first overlay map input. Small values cause a hard transition.")]], | |
| float position_1 = 0.5f [[::anno::in_group("Adjustments", "Map 1"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], | |
| float width_2 = 1.0f [[::anno::in_group("Adjustments", "Map 2"), ::anno::description("Controls the transition width of the second overlay map input. Small values cause a hard transition.")]], | |
| float position_2 = 0.5f [[::anno::in_group("Adjustments", "Map 2"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], | |
| float width_3 = 1.0f [[::anno::in_group("Adjustments", "Map 3"), ::anno::description("Controls the transition width of the third overlay map input. Small values cause a hard transition.")]], | |
| float position_3 = 0.5f [[::anno::in_group("Adjustments", "Map 3"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], | |
| float map_weight_1 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 1.")]], | |
| float map_weight_2 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 2.")]], | |
| float map_weight_3 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 3.")]], | |
| color overlay_color = color(0.212231f, 0.033105f, 0.012983f) [[::anno::in_group("Blending"), ::anno::description("Select a color to be used in the blending function.")]], | |
| uniform ::base::color_layer_mode mode = ::base::color_layer_multiply [[::anno::in_group("Blending"), ::anno::description("Select the blending mode that will be used to composit the overlay color over the input.")]] | |
| ) | |
| [[ | |
| ::anno::description("Takes a base color and composits an overlay color on top of it using three different overlay maps as masks. " | |
| "The contrast and transition of the masks can be adjusted using the 'width' and 'position' controls. " | |
| "The blending mode for the compositing operation can be chosen freely.") | |
| ]] | |
| { | |
| float w1 = histogram_scan_big(overlay_map_1, width_1, position_1) * map_weight_1; | |
| float w2 = histogram_scan_big(overlay_map_2, width_2, position_2) * map_weight_2; | |
| float w3 = histogram_scan_big(overlay_map_3, width_3, position_3) * map_weight_3; | |
| ::base::texture_return v1 = ::nvidia::core_definitions::blend_colors(input, overlay_color, mode, w1, true); | |
| ::base::texture_return v2 = ::nvidia::core_definitions::blend_colors(v1.tint, overlay_color, mode, w2, true); | |
| return ::nvidia::core_definitions::blend_colors(v2.tint, overlay_color, mode, w3, true).tint; | |
| } | |
| export material Basaltite( | |
| uniform bool infinite_tiling = true [[ | |
| ::anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), | |
| ::anno::display_name("Infinite Tiling"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::ui_order(0) | |
| ]], | |
| float diffuse_brightness = 0.55f [[ | |
| ::anno::description("Adjusts the lightness of the material."), | |
| ::anno::display_name("Brightness"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(1) | |
| ]], | |
| float reflection_roughness = 0.3f [[ | |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), | |
| ::anno::display_name("Roughness"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(2) | |
| ]], | |
| float bump_strength = 1.0f [[ | |
| ::anno::description("Specifies the strength of the bump."), | |
| ::anno::display_name("Bump Strength"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 3.f), | |
| ::anno::ui_order(3) | |
| ]], | |
| uniform float reflection_roughness_dust = 0.46f [[ | |
| ::anno::description("Applies a roughness layer of sprinkled dust."), | |
| ::anno::display_name("Dust"), | |
| ::anno::in_group("Appearance", "Imperfections"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(4) | |
| ]], | |
| uniform float reflection_roughness_scratches = 0.08f [[ | |
| ::anno::description("Applies a roughness layer of scratches."), | |
| ::anno::display_name("Scratches"), | |
| ::anno::in_group("Appearance", "Imperfections"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(5) | |
| ]], | |
| uniform float reflection_roughness_wear = 0.08f [[ | |
| ::anno::description("Applies a roughness layer of wear."), | |
| ::anno::display_name("Wear"), | |
| ::anno::in_group("Appearance", "Imperfections"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(6) | |
| ]], | |
| float imperfections_darkening = 0.f [[ | |
| ::anno::description("Applies a darkening effect to the imperfections. The result is a weighted balance of the \"Dust\", \"Scratches\" and \"Wear\" parameters."), | |
| ::anno::display_name("Imperfections Darkening"), | |
| ::anno::in_group("Appearance", "Imperfections"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(7) | |
| ]], | |
| color imperfections_color = color(0.04373f, 0.03624f, 0.03383f) [[ | |
| ::anno::description("The color of the imperfections when \'Imperfections Darkening\' is used."), | |
| ::anno::display_name("Imperfections Color"), | |
| ::anno::in_group("Appearance", "Imperfections"), | |
| ::anno::ui_order(8) | |
| ]], | |
| float imperfections_scale = 0.5f [[ | |
| ::anno::description("This slider scales the dust, scratches and smudges reflection layer."), | |
| ::anno::display_name("Imperfections Scale"), | |
| ::anno::in_group("Appearance", "Imperfections"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::ui_order(9) | |
| ]], | |
| uniform bool subsurface_scattering = true [[ | |
| ::anno::description("Enable light that penetrates the surface of a translucent object. While set to \'true\' it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), | |
| ::anno::display_name("Subsurface Scattering"), | |
| ::anno::in_group("Advanced"), | |
| ::anno::ui_order(10) | |
| ]], | |
| uniform float translucency_amount = 0.5f [[ | |
| ::anno::description("Describes how far light passes through the material."), | |
| ::anno::display_name("Translucency Amount"), | |
| ::anno::in_group("Advanced"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(11) | |
| ]], | |
| float2 texture_translate = float2(0.f) [[ | |
| ::anno::description("Controls the position of the texture."), | |
| ::anno::display_name("Texture Translate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::ui_order(12) | |
| ]], | |
| float texture_rotate = 0.f [[ | |
| ::anno::description("Rotates angle of the texture in degrees."), | |
| ::anno::display_name("Texture Rotate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::soft_range(0.f, 360.f), | |
| ::anno::ui_order(13) | |
| ]], | |
| float2 texture_scale = float2(1.f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Texture Scale"), | |
| ::anno::in_group("Transform"), | |
| ::anno::ui_order(14) | |
| ]], | |
| uniform int uv_space_index = 0 [[ | |
| ::anno::description("Uses selected UV space for material."), | |
| ::anno::display_name("UV Space Index"), | |
| ::anno::in_group("Transform"), | |
| ::anno::ui_order(15) | |
| ]], | |
| uniform bool enable_round_corners = false [[ | |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), | |
| ::anno::display_name("Round Corners"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::ui_order(16) | |
| ]], | |
| uniform float radius = 1.5f [[ | |
| ::anno::description("Radius of the rounded corners in millimeters (mm)."), | |
| ::anno::display_name("Radius mm"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::ui_order(17) | |
| ]], | |
| uniform bool across_materials = false [[ | |
| ::anno::description("Applies the round corner effect across different materials when enabled."), | |
| ::anno::display_name("Across Materials"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::ui_order(18) | |
| ]]) | |
| [[ | |
| ::anno::display_name("Basaltite - Rough"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::description("Basaltite stone material with adjustable roughness and imperfections."), | |
| ::anno::key_words(string[]("stone", "basalt", "basaltite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "rough", "bumped", "matte", "new", "gray", "neutral")), | |
| ::anno::thumbnail("./.thumbs/Basaltite.Basaltite.png"), | |
| ::anno::copyright_notice(COPYRIGHT) | |
| ]] | |
| = | |
| let { | |
| bool tmp0 = false; | |
| texture_2d rough_tex = texture_2d("./textures/basaltite_rough.jpg", ::tex::gamma_linear); | |
| texture_2d multi_tex = texture_2d("./textures/multi_R_dust_G_scratches_B_smudges_2.jpg", ::tex::gamma_linear); | |
| texture_2d SSS_lin_tex = texture_2d("./textures/basaltite_SSS.jpg", ::tex::gamma_linear); | |
| texture_2d SSS_srgb_tex = texture_2d("./textures/basaltite_SSS.jpg", ::tex::gamma_srgb); | |
| texture_2d diff_lin_tex = texture_2d("./textures/basaltite_diff.jpg", ::tex::gamma_linear); | |
| texture_2d diff_srgb_tex = texture_2d("./textures/basaltite_diff.jpg", ::tex::gamma_srgb); | |
| texture_2d norm_tex = texture_2d("./textures/basaltite_norm.jpg", ::tex::gamma_linear); | |
| material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.35800001f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).y, 1.f, bump_strength * 0.329999983f), ::df::microfacet_ggx_smith_bsdf((::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y, 1.44999993f) * (reflection_roughness_scratches * 2.5f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z, 1.30999994f) * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.35800001f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).x, 0.669999957f, ::math::lerp(bump_strength * 0.5f, 0.850000024f, reflection_roughness))) * (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y, 1.44999993f) * (reflection_roughness_scratches * 2.5f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z, 1.30999994f) * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.35800001f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).x, 0.669999957f, ::math::lerp(bump_strength * 0.5f, 0.850000024f, reflection_roughness))), (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y, 1.44999993f) * (reflection_roughness_scratches * 2.5f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z, 1.30999994f) * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.35800001f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).x, 0.669999957f, ::math::lerp(bump_strength * 0.5f, 0.850000024f, reflection_roughness))) * (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y, 1.44999993f) * (reflection_roughness_scratches * 2.5f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z, 1.30999994f) * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.35800001f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).x, 0.669999957f, ::math::lerp(bump_strength * 0.5f, 0.850000024f, reflection_roughness))), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(translucency_amount * 0.349999994f, ::df::diffuse_transmission_bsdf(::math::pow(infinite_tiling ? color(vm_tex_infinite(SSS_lin_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.796000004f, 0.792999983f, 0.796000004f), 1.f, true, 2.20000005f)) : vm_tex_lookup(SSS_srgb_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint, color(0.550000012f, 0.550000012f, 0.550000012f))), ::df::diffuse_reflection_bsdf(vm_comp_dirt_overlay_3x(::math::pow(infinite_tiling ? color(vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.512000024f, 0.504000008f, 0.512000024f), float3(0.493999988f, 0.497000009f, 0.996999979f), 1.f, true, 2.20000005f, bump_strength * 2.f).value) : vm_tex_lookup(diff_srgb_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint, color(diffuse_brightness * -1.f + 1.70000005f)), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x, float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y, float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z, 0.170000002f, 0.170000002f, 0.25f, 0.319999993f, 0.299999982f, 0.359999985f, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f).x, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f).y, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f).z, imperfections_color, ::base::color_layer_multiply), 0.5f), infinite_tiling ? vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.512000024f, 0.504000008f, 0.512000024f), float3(0.493999988f, 0.497000009f, 0.996999979f), 1.f, true, 2.20000005f, bump_strength * 2.f).norm : vm_tex_normal_lookup(norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), bump_strength * 2.f)), infinite_tiling ? vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.512000024f, 0.504000008f, 0.512000024f), float3(0.493999988f, 0.497000009f, 0.996999979f), 1.f, true, 2.20000005f, bump_strength * 2.f).norm : vm_tex_normal_lookup(norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), bump_strength * 2.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| color tmp3 = color(1.f, 1.f, 1.f); | |
| material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), volume_transmittance_albedo(32.f, color(0.346704006f, 0.212784007f, 0.125146002f), color(0.747798979f, 0.830770016f, 0.761274993f)).absorption_coefficient, volume_transmittance_albedo(32.f, color(0.346704006f, 0.212784007f, 0.125146002f), color(0.747798979f, 0.830770016f, 0.761274993f)).scattering_coefficient, color(0.f, 0.f, 0.f)) : material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f), emission_intensity: color(0.f, 0.f, 0.f)); | |
| material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal()); | |
| } in | |
| material( | |
| thin_walled: tmp0, | |
| surface: tmp1, | |
| backface: tmp2, | |
| ior: tmp3, | |
| volume: tmp4, | |
| geometry: tmp5); | |
| // 2 | |
| export material Basaltite_Polished(*) | |
| [[ | |
| ::anno::display_name("Basaltite - Polished"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::description("Basaltite stone material with adjustable roughness and imperfections."), | |
| ::anno::key_words(string[]("stone", "basalt", "basaltite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "smooth", "shiny", "new", "gray", "neutral")), | |
| ::anno::thumbnail("./.thumbs/Basaltite.Basaltite_Polished.png"), | |
| ::anno::copyright_notice(COPYRIGHT) | |
| ]] = Basaltite( | |
| infinite_tiling: true, | |
| diffuse_brightness: 0.55f, | |
| reflection_roughness: 0.08f, | |
| bump_strength: 0.0f, | |
| imperfections_scale: 0.5f, | |
| reflection_roughness_dust: 0.0f, | |
| reflection_roughness_scratches:0.0f, | |
| reflection_roughness_wear: 0.03f, | |
| imperfections_darkening: 0.0f, | |
| imperfections_color: color(0.004777f, 0.014444f, 0.043735f), | |
| subsurface_scattering: true, | |
| translucency_amount: 0.5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false | |
| ); | |
| // 3 | |
| export material Basaltite_Imperfections(*) | |
| [[ | |
| ::anno::display_name("Basaltite - Imperfections"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::description("Basaltite stone material with adjustable roughness and imperfections."), | |
| ::anno::key_words(string[]("stone", "basalt", "basaltite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "matte", "smooth", "imperfections", "smudged", "smudges", "used", "gray", "neutral")), | |
| ::anno::thumbnail("./.thumbs/Basaltite.Basaltite_Imperfections.png"), | |
| ::anno::copyright_notice(COPYRIGHT) | |
| ]] = Basaltite( | |
| infinite_tiling: true, | |
| diffuse_brightness: 0.55f, | |
| reflection_roughness: 0.08f, | |
| bump_strength: 0.03f, | |
| imperfections_scale: 0.5f, | |
| reflection_roughness_dust: 0.0f, | |
| reflection_roughness_scratches:0.34f, | |
| reflection_roughness_wear: 0.63f, | |
| imperfections_darkening: 0.09f, | |
| imperfections_color: color(0.004777f, 0.014444f, 0.043735f), | |
| subsurface_scattering: true, | |
| translucency_amount: 0.5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false | |
| ); | |
| // 4 | |
| export material Basaltite_Worn(*) | |
| [[ | |
| ::anno::display_name("Basaltite - Worn"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::description("Basaltite stone material with adjustable roughness and imperfections."), | |
| ::anno::key_words(string[]("stone", "basalt", "basaltite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "matte", "rough", "imperfections", "old", "worn", "dirty", "dirt", "gray", "neutral")), | |
| ::anno::thumbnail("./.thumbs/Basaltite.Basaltite_Worn.png"), | |
| ::anno::copyright_notice(COPYRIGHT) | |
| ]] = Basaltite( | |
| infinite_tiling: true, | |
| diffuse_brightness: 0.55f, | |
| reflection_roughness: 0.05f, | |
| bump_strength: 1.0f, | |
| imperfections_scale: 0.5f, | |
| reflection_roughness_dust: 0.21f, | |
| reflection_roughness_scratches:0.51f, | |
| reflection_roughness_wear: 0.55f, | |
| imperfections_darkening: 0.77f, | |
| imperfections_color: color(0.004777f, 0.014444f, 0.043735f), | |
| subsurface_scattering: true, | |
| translucency_amount: 0.5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false | |
| ); | |
| // 5 | |
| export material Basaltite_Polished_Dark(*) | |
| [[ | |
| ::anno::display_name("Basaltite - Polished Dark"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::description("Basaltite stone material with adjustable roughness and imperfections."), | |
| ::anno::key_words(string[]("stone", "basalt", "basaltite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "smooth", "shiny", "new", "gray", "dark", "neutral")), | |
| ::anno::thumbnail("./.thumbs/Basaltite.Basaltite_Polished_Dark.png"), | |
| ::anno::copyright_notice(COPYRIGHT) | |
| ]] = Basaltite( | |
| infinite_tiling: true, | |
| diffuse_brightness: 0.08f, | |
| reflection_roughness: 0.08f, | |
| bump_strength: 0.0f, | |
| imperfections_scale: 0.5f, | |
| reflection_roughness_dust: 0.39f, | |
| reflection_roughness_scratches:0.0f, | |
| reflection_roughness_wear: 0.0f, | |
| imperfections_darkening: 0.0f, | |
| imperfections_color: color(0.004777f, 0.014444f, 0.043735f), | |
| subsurface_scattering: true, | |
| translucency_amount: 0.5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false | |
| ); |