| /****************************************************************************** | |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. * | |
| ****************************************************************************** | |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, | |
| to any person obtaining a copy of the sample definition code that uses our | |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute | |
| the MDL Materials, including without limitation the rights to use, copy, merge, | |
| publish, distribute, and sell modified and unmodified copies of the MDL | |
| Materials, and to permit persons to whom the MDL Materials is furnished to do | |
| so, in all cases solely for use with NVIDIA's Material Definition Language, | |
| subject to the following further conditions: | |
| 1. The above copyright notices, this list of conditions, and the disclaimer | |
| that follows shall be retained in all copies of one or more of the MDL | |
| Materials, including in any software with which the MDL Materials are bundled, | |
| redistributed, and/or sold, and included either as stand-alone text files, | |
| human-readable headers or in the appropriate machine-readable metadata fields | |
| within text or binary files as long as those fields can be easily viewed by the | |
| user, as applicable. | |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any | |
| Modified Version without specific prior written permission, except a) to comply | |
| with the notice requirements otherwise contained herein; or b) to acknowledge | |
| the contribution(s) of NVIDIA. | |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, | |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR | |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, | |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF | |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE | |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. | |
| */ | |
| mdl 1.7; | |
| import ::anno::*; | |
| import ::base::*; | |
| import ::df::*; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::nvidia::core_definitions::blend_colors; | |
| import ::nvidia::core_definitions::dimension; | |
| const string COPYRIGHT = | |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" | |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" | |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" | |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" | |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" | |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" | |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" | |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" | |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" | |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" | |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; | |
| const string DESCRIPTION = "A plastic material for printed circuit boards (PCB)."; | |
| struct volume_info | |
| [[ | |
| ::anno::hidden() | |
| ]] | |
| { | |
| color absorption_coefficient; | |
| color scattering_coefficient; | |
| }; | |
| volume_info volume_transmittance_albedo( | |
| float density_scale = 1.0, | |
| color transmittance = color(0.5f), // transmittance color after unit distance | |
| color albedo = color(1.0f) | |
| ) | |
| [[ | |
| anno::noinline() | |
| ]] | |
| { | |
| color sigma_t = -math::log(math::saturate(transmittance)) * density_scale; | |
| color sigma_s = sigma_t * ::math::saturate(albedo); | |
| return volume_info( | |
| scattering_coefficient: sigma_s, | |
| absorption_coefficient: sigma_t - sigma_s); | |
| } | |
| float remap(float input, float low, float high) | |
| { | |
| //return low + input * (high - low); | |
| return ::math::lerp(low, high, input); | |
| } | |
| float3 rgb2hsl(float3 c) | |
| [[ | |
| ::anno::description("Converts a color value to HSL. The function outputs the hue to \n" | |
| "lie in the range from 0.0-1.0."), | |
| ::anno::author("NVIDIA vMaterials") | |
| ]] | |
| { | |
| float3 hsl; | |
| float cMax = ::math::max(::math::max(c.x, c.y), c.z); | |
| float cMin = ::math::min(::math::min(c.x, c.y), c.z); | |
| float delta = cMax - cMin; | |
| hsl.z = (cMax + cMin) / 2.0; | |
| hsl.x = ((cMax == cMin) ? 0 : | |
| (cMax == c.x) ? (c.y - c.z) / delta + ((c.z > c.y) ? 6.0f : 0.0f): | |
| (cMax == c.y) ? (c.z - c.x) / delta + 2.0 : (c.x - c.y) / delta + 4.0) / 6.0f; | |
| hsl.y = (hsl.z == 0.0 || hsl.z == 1.0) ? 0.0 : delta / (1.0 - ::math::abs(2.0 * hsl.z - 1.0)); | |
| return hsl; | |
| } | |
| float f_n(float n, float a, float h, float l) { | |
| float k = ::math::fmod(n + h * 12.f, 12.f); | |
| return l - a * ::math::max(-1.0f, ::math::min(::math::min(k-3.0f, 9.0f-k), 1.0f)); | |
| } | |
| color hsl2rgb(float3 hsl) | |
| [[ | |
| ::anno::description("Converts a HSL value back to a color. Note that the hue is expected to \n" | |
| "lie in the range from 0.0-1.0."), | |
| ::anno::author("NVIDIA vMaterials") | |
| ]] | |
| { | |
| float h = hsl.x, s = hsl.y, l = hsl.z; | |
| float a = s * ::math::min(l, 1.0f - l); | |
| return color(f_n(0.0, a, h, l), | |
| f_n(8.0, a, h, l), | |
| f_n(4.0, a, h, l)); | |
| } | |
| ::base::texture_coordinate_info transform_coordinate_2( | |
| float4x4 transform | |
| [[ anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], | |
| ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() | |
| [[ anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] | |
| ) [[ | |
| ::anno::description("Transform a texture coordinate by a matrix.") , | |
| ::anno::noinline() | |
| ]] | |
| { | |
| // Version 2 | |
| float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); | |
| //Hack: try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. | |
| //just pretend there is no other rotation happening | |
| //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. | |
| float4 u = transform[0]; | |
| float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); | |
| float cos = ru.x; | |
| float sin = -ru.y; | |
| return ::base::texture_coordinate_info( | |
| float3(r_position.x,r_position.y,r_position.z), | |
| math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), | |
| math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); | |
| } | |
| float histogram_range(float input, float range = 1.0f, float position = 0.5f) | |
| { | |
| float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); | |
| float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); | |
| return ::math::lerp(low, high, input); | |
| } | |
| ::base::texture_coordinate_info vmat_transform( | |
| float2 translation = float2(0.0, 0.0), | |
| float rotation = 0.0, // rotation in degrees | |
| float2 scaling = float2(1.0, 1.0), | |
| uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, | |
| uniform int uv_space = 0 | |
| ) | |
| { | |
| float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; | |
| float4x4 scale = | |
| float4x4(1.0 /scaling.x, 0. , 0. , 0., | |
| 0. , 1.0 /scaling.y , 0. , 0., | |
| 0. , 0. , 1.0, 0., | |
| translation.x , translation.y , 0.0, 1.); | |
| float s = ::math::sin(rotation_rad); | |
| float c = ::math::cos(rotation_rad); | |
| float4x4 rotate = | |
| float4x4( c , -s , 0.0 , 0.0, | |
| s , c , 0.0 , 0.0, | |
| 0.0, 0.0 , 1.0 , 0.0, | |
| 0. , 0.0 , 0.0 , 1.); | |
| return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); | |
| } | |
| export material PCB_Solder_Mask( | |
| color diffuse_color = color(0.002732f, 0.223228f, 0.003677f) [[ | |
| ::anno::description("Sets the color of the solder mask."), | |
| ::anno::display_name("Color"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::ui_order(0) | |
| ]], | |
| float reflection_roughness = .4f [[ | |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), | |
| ::anno::display_name("Roughness"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(1) | |
| ]], | |
| uniform float bump_strength = .0f [[ | |
| ::anno::description("Specifies the strength of the bump."), | |
| ::anno::display_name("Bump Strength"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::ui_order(2) | |
| ]], | |
| uniform bool subsurface_scattering = true [[ | |
| ::anno::description("Enable light that penetrates the surface of a translucent object. While set to True it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), | |
| ::anno::display_name("Subsurface Scattering"), | |
| ::anno::in_group("Advanced"), | |
| ::anno::ui_order(3) | |
| ]], | |
| float translucency_amount = 0.7f [[ | |
| ::anno::description("Adjusts how much light may pass through the material."), | |
| ::anno::display_name("Transluceny Amount"), | |
| ::anno::in_group("Advanced"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(4) | |
| ]], | |
| float density_scale = 1.f [[ | |
| ::anno::description("Adjusts the density of the material. High makes the material denser and thus light travel less far until it is exhausted."), | |
| ::anno::display_name("Density Scale"), | |
| ::anno::in_group("Advanced"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::ui_order(5) | |
| ]], | |
| uniform float2 texture_translate = float2(0.f) [[ | |
| ::anno::description("Controls the position of the texture."), | |
| ::anno::display_name("Texture Translate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::ui_order(6) | |
| ]], | |
| uniform float texture_rotate = 0.f [[ | |
| ::anno::description("Rotates angle of the texture in degrees."), | |
| ::anno::display_name("Texture Rotate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::soft_range(0.f, 360.f), | |
| ::anno::ui_order(7) | |
| ]], | |
| uniform float2 texture_scale = float2(1.f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Texture Scale"), | |
| ::nvidia::core_definitions::dimension(float2(.1f, .1f)), | |
| ::anno::in_group("Transform"), | |
| ::anno::ui_order(8) | |
| ]], | |
| uniform int uv_space_index = 0 [[ | |
| ::anno::description("Use selected UV space for material."), | |
| ::anno::display_name("UV Space Index"), | |
| ::anno::in_group("Transform"), | |
| ::anno::ui_order(9) | |
| ]], | |
| uniform bool enable_round_corners = false [[ | |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), | |
| ::anno::display_name("Round Corners"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::ui_order(10) | |
| ]], | |
| uniform float radius = 1.5f [[ | |
| ::anno::description("Radius of the rounded corners in millimeters (mm)."), | |
| ::anno::display_name("Radius mm"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::ui_order(11) | |
| ]], | |
| uniform bool across_materials = false [[ | |
| ::anno::description("Applies the round corner effect across different materials when enabled."), | |
| ::anno::display_name("Across Materials"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::ui_order(12) | |
| ]], | |
| uniform bool no_uv = false [[ | |
| ::anno::description("Set this to true if your model has no UV layout."), | |
| ::anno::display_name("No UV"), | |
| ::anno::in_group("Transform", "Projection"), | |
| ::anno::ui_order(13) | |
| ]], | |
| uniform base::texture_coordinate_system coordinate_system = base::texture_coordinate_object [[ | |
| ::anno::description("The projection can be done based on world or object space. Do not use uvw space. Since it is disabled while No UV is set to true."), | |
| ::anno::display_name("Coordinate System"), | |
| ::anno::in_group("Transform", "Projection"), | |
| ::anno::ui_order(14) | |
| ]], | |
| uniform base::projection_mode projection_type = base::projection_planar [[ | |
| ::anno::description("Projection method to be used to generate the coordinates."), | |
| ::anno::display_name("Projection Type"), | |
| ::anno::in_group("Transform", "Projection"), | |
| ::anno::ui_order(15) | |
| ]], | |
| uniform float scale = 1.f [[ | |
| ::anno::description("Scales the texture while No UV is true."), | |
| ::anno::display_name("Scale Projection"), | |
| ::anno::in_group("Transform", "Projection"), | |
| ::anno::ui_order(16) | |
| ]]) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("PCB Solder Mask - Green"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "pcb", "computer", "plastic", "translucency", "green", "technical", "electronic", "plate", "construction", "mask", "printed", "circuit", "boards", "hardware")), | |
| ::anno::thumbnail("./.thumbs/PCB_Solder_Mask.PCB_Solder_Mask.png"), | |
| ::anno::author("Nvidia vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = | |
| let { | |
| bool tmp0 = false; | |
| material_surface tmp1(df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, df::microfacet_ggx_smith_bsdf(histogram_range(float3(base::file_texture(texture_2d("./textures/pcb_solder_mask_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, reflection_roughness) * histogram_range(float3(base::file_texture(texture_2d("./textures/pcb_solder_mask_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, reflection_roughness), histogram_range(float3(base::file_texture(texture_2d("./textures/pcb_solder_mask_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, reflection_roughness) * histogram_range(float3(base::file_texture(texture_2d("./textures/pcb_solder_mask_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, reflection_roughness), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), state::texture_tangent_u(0), df::scatter_reflect), df::weighted_layer(translucency_amount * 0.5f, df::diffuse_transmission_bsdf(hsl2rgb(float3(rgb2hsl(float3(math::clamp(nvidia::core_definitions::blend_colors(base::file_texture(texture_2d("./textures/pcb_solder_mask_SSS.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, diffuse_color, base::color_layer_multiply, 1.f, true).tint, color(0.000303999986f, 0.000302f, 0.000302f), color(0.99110198f, 0.99110198f, 0.99110198f)))).x, math::lerp(0.f, 0.979999959f, rgb2hsl(float3(math::clamp(nvidia::core_definitions::blend_colors(base::file_texture(texture_2d("./textures/pcb_solder_mask_SSS.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, diffuse_color, base::color_layer_multiply, 1.f, true).tint, color(0.000303999986f, 0.000302f, 0.000302f), color(0.99110198f, 0.99110198f, 0.99110198f)))).y), math::lerp(0.629999995f, 1.f, rgb2hsl(float3(math::clamp(nvidia::core_definitions::blend_colors(base::file_texture(texture_2d("./textures/pcb_solder_mask_SSS.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, diffuse_color, base::color_layer_multiply, 1.f, true).tint, color(0.000303999986f, 0.000302f, 0.000302f), color(0.99110198f, 0.99110198f, 0.99110198f)))).z)))), df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(base::file_texture(texture_2d("./textures/pcb_solder_mask_grey_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, diffuse_color, base::color_layer_multiply, 1.f, true).tint, 0.f), base::tangent_space_normal_texture(texture_2d("./textures/pcb_solder_mask_norm.jpg", ::tex::gamma_linear), math::lerp(0.f, 2.f, bump_strength), false, false, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f)), base::tangent_space_normal_texture(texture_2d("./textures/pcb_solder_mask_norm.jpg", ::tex::gamma_linear), math::lerp(0.f, 2.f, bump_strength), false, false, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f)), material_emission(emission: edf(), intensity: color(0.214040995f, 0.00203699991f, 0.00203699991f), mode: intensity_radiant_exitance)); | |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| color tmp3 = color(2.38333201f, 2.38333201f, 2.38333201f); | |
| material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), volume_transmittance_albedo(remap(density_scale, 0.f, 80.f), color(0.00489600003f, 0.00489600003f, 0.00489600003f), math::clamp(hsl2rgb(float3(rgb2hsl(float3(math::clamp(nvidia::core_definitions::blend_colors(base::file_texture(texture_2d("./textures/pcb_solder_mask_SSS.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, diffuse_color, base::color_layer_multiply, 1.f, true).tint, color(0.000303999986f, 0.000302f, 0.000302f), color(0.99110198f, 0.99110198f, 0.99110198f)))).x, math::lerp(0.0399999991f, 0.969999969f, rgb2hsl(float3(math::clamp(nvidia::core_definitions::blend_colors(base::file_texture(texture_2d("./textures/pcb_solder_mask_SSS.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, diffuse_color, base::color_layer_multiply, 1.f, true).tint, color(0.000303999986f, 0.000302f, 0.000302f), color(0.99110198f, 0.99110198f, 0.99110198f)))).y), math::lerp(0.539999962f, 0.939999998f, rgb2hsl(float3(math::clamp(nvidia::core_definitions::blend_colors(base::file_texture(texture_2d("./textures/pcb_solder_mask_SSS.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, diffuse_color, base::color_layer_multiply, 1.f, true).tint, color(0.000303999986f, 0.000302f, 0.000302f), color(0.99110198f, 0.99110198f, 0.99110198f)))).z))), color(0.f, 0.f, 0.f), color(0.955973983f, 0.955973983f, 0.955973983f))).absorption_coefficient, volume_transmittance_albedo(remap(density_scale, 0.f, 80.f), color(0.00489600003f, 0.00489600003f, 0.00489600003f), math::clamp(hsl2rgb(float3(rgb2hsl(float3(math::clamp(nvidia::core_definitions::blend_colors(base::file_texture(texture_2d("./textures/pcb_solder_mask_SSS.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, diffuse_color, base::color_layer_multiply, 1.f, true).tint, color(0.000303999986f, 0.000302f, 0.000302f), color(0.99110198f, 0.99110198f, 0.99110198f)))).x, math::lerp(0.0399999991f, 0.969999969f, rgb2hsl(float3(math::clamp(nvidia::core_definitions::blend_colors(base::file_texture(texture_2d("./textures/pcb_solder_mask_SSS.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, diffuse_color, base::color_layer_multiply, 1.f, true).tint, color(0.000303999986f, 0.000302f, 0.000302f), color(0.99110198f, 0.99110198f, 0.99110198f)))).y), math::lerp(0.539999962f, 0.939999998f, rgb2hsl(float3(math::clamp(nvidia::core_definitions::blend_colors(base::file_texture(texture_2d("./textures/pcb_solder_mask_SSS.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, no_uv ? base::coordinate_projection(coordinate_system, uv_space_index, projection_type, float4x4(scale)) : vmat_transform(texture_translate, texture_rotate, texture_scale * 0.0500000007f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, diffuse_color, base::color_layer_multiply, 1.f, true).tint, color(0.000303999986f, 0.000302f, 0.000302f), color(0.99110198f, 0.99110198f, 0.99110198f)))).z))), color(0.f, 0.f, 0.f), color(0.955973983f, 0.955973983f, 0.955973983f))).scattering_coefficient, color(0.f, 0.f, 0.f)) : material_volume(vdf(), volume_transmittance_albedo(remap(density_scale, 0.f, 80.f), color(0.99110198f, 0.99110198f, 0.99110198f), color(0.f, 0.f, 0.f)).absorption_coefficient, volume_transmittance_albedo(remap(density_scale, 0.f, 80.f), color(0.99110198f, 0.99110198f, 0.99110198f), color(0.f, 0.f, 0.f)).scattering_coefficient, color(0.f, 0.f, 0.f)); | |
| material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : state::normal()); | |
| } in | |
| material( | |
| thin_walled: tmp0, | |
| surface: tmp1, | |
| backface: tmp2, | |
| ior: tmp3, | |
| volume: tmp4, | |
| geometry: tmp5); | |
| export material PCB_Solder_Mask_Green_Fast(*) | |
| [[ | |
| ::anno::display_name("PCB Solder Mask - Green Fast"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "pcb", "computer", "plastic", "translucency", "green", "fast", "technical", "electronic", "plate", "construction", "mask", "printed", "circuit", "boards", "hardware")), | |
| ::anno::thumbnail("./.thumbs/PCB_Solder_Mask.PCB_Solder_Mask_Green_Fast.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = PCB_Solder_Mask | |
| ( | |
| diffuse_color: color(0.012983f, 0.304987f, 0.012983f), | |
| reflection_roughness: .4f, | |
| bump_strength: .4f, | |
| subsurface_scattering: false, | |
| translucency_amount: .3f, | |
| density_scale: .5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false, | |
| no_uv: false, | |
| coordinate_system: base::texture_coordinate_object, | |
| projection_type: base::projection_planar, | |
| scale: 1.f | |
| ); | |
| export material PCB_Solder_Mask_Black(*) | |
| [[ | |
| ::anno::display_name("PCB Solder Mask - Black"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "pcb", "computer", "plastic", "translucency", "black", "technical", "electronic", "plate", "construction", "mask", "printed", "circuit", "boards", "hardware")), | |
| ::anno::thumbnail("./.thumbs/PCB_Solder_Mask.PCB_Solder_Mask_Black.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = PCB_Solder_Mask | |
| ( | |
| diffuse_color: color(0.012983f, 0.304987f, 0.012983f), | |
| reflection_roughness: .3f, | |
| bump_strength: .3f, | |
| subsurface_scattering: true, | |
| translucency_amount: .5f, | |
| density_scale: 1.f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false, | |
| no_uv: false, | |
| coordinate_system: base::texture_coordinate_object, | |
| projection_type: base::projection_planar, | |
| scale: 1.f | |
| ); | |
| export material PCB_Solder_Mask_Black_Fast(*) | |
| [[ | |
| ::anno::display_name("PCB Solder Mask - Black Fast"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "pcb", "computer", "plastic", "translucency", "black", "technical", "electronic", "plate", "construction", "fast", "mask", "printed", "circuit", "boards", "hardware")), | |
| ::anno::thumbnail("./.thumbs/PCB_Solder_Mask.PCB_Solder_Mask_Black_Fast.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = PCB_Solder_Mask | |
| ( | |
| diffuse_color: color(0.012983f, 0.012983f, 0.012983f), | |
| reflection_roughness: .3f, | |
| bump_strength: .3f, | |
| subsurface_scattering: false, | |
| translucency_amount: .3f, | |
| density_scale: 1.f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false, | |
| no_uv: false, | |
| coordinate_system: base::texture_coordinate_object, | |
| projection_type: base::projection_planar, | |
| scale: 1.f | |
| ); | |
| export material PCB_Solder_Mask_Yellow(*) | |
| [[ | |
| ::anno::display_name("PCB Solder Mask - Yellow"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "pcb", "computer", "plastic", "translucency", "yellow", "technical", "electronic", "plate", "construction", "mask", "printed", "circuit", "boards", "hardware")), | |
| ::anno::thumbnail("./.thumbs/PCB_Solder_Mask.PCB_Solder_Mask_Yellow.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = PCB_Solder_Mask | |
| ( | |
| diffuse_color: color(0.871367f, 0.871367f, 0.012983f), | |
| reflection_roughness: .3f, | |
| bump_strength: .3f, | |
| subsurface_scattering: true, | |
| translucency_amount: .75f, | |
| density_scale: 1.f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false, | |
| no_uv: false, | |
| coordinate_system: base::texture_coordinate_object, | |
| projection_type: base::projection_planar, | |
| scale: 1.f | |
| ); | |
| export material PCB_Solder_Mask_Yellow_Fast(*) | |
| [[ | |
| ::anno::display_name("PCB Solder Mask - Yellow Fast"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "pcb", "computer", "plastic", "translucency", "yellow", "technical", "electronic", "plate", "fast", "construction", "mask", "printed", "circuit", "boards", "hardware")), | |
| ::anno::thumbnail("./.thumbs/PCB_Solder_Mask.PCB_Solder_Mask_Yellow_Fast.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = PCB_Solder_Mask | |
| ( | |
| diffuse_color: color(0.871367f, 0.871367f, 0.012983f), | |
| reflection_roughness: .3f, | |
| bump_strength: .3f, | |
| subsurface_scattering: false, | |
| translucency_amount: .3f, | |
| density_scale: 1.f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false, | |
| no_uv: false, | |
| coordinate_system: base::texture_coordinate_object, | |
| projection_type: base::projection_planar, | |
| scale: 1.f | |
| ); | |
| export material PCB_Solder_Mask_Red_Fast(*) | |
| [[ | |
| ::anno::display_name("PCB Solder Mask - Red Fast"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "pcb", "computer", "plastic", "translucency", "red", "technical", "electronic", "plate", "fast", "construction", "mask", "printed", "circuit", "boards", "hardware")), | |
| ::anno::thumbnail("./.thumbs/PCB_Solder_Mask.PCB_Solder_Mask_Red_Fast.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = PCB_Solder_Mask | |
| ( | |
| diffuse_color: color(0.871367f, 0.012983f, 0.012983f), | |
| reflection_roughness: .3f, | |
| bump_strength: .3f, | |
| subsurface_scattering: false, | |
| translucency_amount: .3f, | |
| density_scale: 1.f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false, | |
| no_uv: false, | |
| coordinate_system: base::texture_coordinate_object, | |
| projection_type: base::projection_planar, | |
| scale: 1.f | |
| ); | |
| export material PCB_Solder_Mask_Red(*) | |
| [[ | |
| ::anno::display_name("PCB Solder Mask - Red"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "pcb", "computer", "plastic", "translucency", "red", "technical", "electronic", "plate", "construction", "mask", "printed", "circuit", "boards", "hardware")), | |
| ::anno::thumbnail("./.thumbs/PCB_Solder_Mask.PCB_Solder_Mask_Red.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = PCB_Solder_Mask | |
| ( | |
| diffuse_color: color(0.871367f, 0.012983f, 0.012983f), | |
| reflection_roughness: .3f, | |
| bump_strength: .3f, | |
| subsurface_scattering: true, | |
| translucency_amount: .5f, | |
| density_scale: .75f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false, | |
| no_uv: false, | |
| coordinate_system: base::texture_coordinate_object, | |
| projection_type: base::projection_planar, | |
| scale: 1.f | |
| ); | |
| export material PCB_Solder_Mask_Blue(*) | |
| [[ | |
| ::anno::display_name("PCB Solder Mask - Blue"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "pcb", "computer", "plastic", "translucency", "blue", "technical", "electronic", "plate", "construction", "mask", "printed", "circuit", "boards", "hardware")), | |
| ::anno::thumbnail("./.thumbs/PCB_Solder_Mask.PCB_Solder_Mask_Blue.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = PCB_Solder_Mask | |
| ( | |
| diffuse_color: color(0.012983f, 0.013702f, 0.577580f), | |
| reflection_roughness: .3f, | |
| bump_strength: .3f, | |
| subsurface_scattering: true, | |
| translucency_amount: .5f, | |
| density_scale: 1.f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false, | |
| no_uv: false, | |
| coordinate_system: base::texture_coordinate_object, | |
| projection_type: base::projection_planar, | |
| scale: 1.f | |
| ); | |
| export material PCB_Solder_Mask_Blue_Fast(*) | |
| [[ | |
| ::anno::display_name("PCB Solder Mask - Blue Fast"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "pcb", "computer", "plastic", "translucency", "blue", "fast", "technical", "electronic", "plate", "construction", "mask", "printed", "circuit", "boards", "hardware")), | |
| ::anno::thumbnail("./.thumbs/PCB_Solder_Mask.PCB_Solder_Mask_Blue_Fast.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = PCB_Solder_Mask | |
| ( | |
| diffuse_color: color(0.012983f, 0.013702f, 0.577580f), | |
| reflection_roughness: .3f, | |
| bump_strength: .3f, | |
| subsurface_scattering: true, | |
| translucency_amount: .3f, | |
| density_scale: 1.f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false, | |
| no_uv: false, | |
| coordinate_system: base::texture_coordinate_object, | |
| projection_type: base::projection_planar, | |
| scale: 1.f | |
| ); | |
| export material PCB_Solder_Mask_White(*) | |
| [[ | |
| ::anno::display_name("PCB Solder Mask - White"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "pcb", "computer", "plastic", "translucency", "white", "technical", "electronic", "plate", "construction", "mask", "printed", "circuit", "boards", "hardware")), | |
| ::anno::thumbnail("./.thumbs/PCB_Solder_Mask.PCB_Solder_Mask_White.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = PCB_Solder_Mask | |
| ( | |
| diffuse_color: color(0.955973f, 0.955973f, 0.955973f), | |
| reflection_roughness: .3f, | |
| bump_strength: .3f, | |
| subsurface_scattering: true, | |
| translucency_amount: .8f, | |
| density_scale: 1.f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false, | |
| no_uv: false, | |
| coordinate_system: base::texture_coordinate_object, | |
| projection_type: base::projection_planar, | |
| scale: 1.f | |
| ); | |
| export material PCB_Solder_Mask_White_Fast(*) | |
| [[ | |
| ::anno::display_name("PCB Solder Mask - White Fast"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "pcb", "computer", "plastic", "translucency", "white", "fast", "technical", "electronic", "plate", "construction", "mask", "printed", "circuit", "boards", "hardware")), | |
| ::anno::thumbnail("./.thumbs/PCB_Solder_Mask.PCB_Solder_Mask_White_Fast.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = PCB_Solder_Mask | |
| ( | |
| diffuse_color: color(0.955973f, 0.955973f, 0.955973f), | |
| reflection_roughness: .3f, | |
| bump_strength: .3f, | |
| subsurface_scattering: false, | |
| translucency_amount: .3f, | |
| density_scale: 1.f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| enable_round_corners: false, | |
| radius: 1.5f, | |
| across_materials: false, | |
| no_uv: false, | |
| coordinate_system: base::texture_coordinate_object, | |
| projection_type: base::projection_planar, | |
| scale: 1.f | |
| ); |