| /****************************************************************************** | |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. * | |
| ****************************************************************************** | |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, | |
| to any person obtaining a copy of the sample definition code that uses our | |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute | |
| the MDL Materials, including without limitation the rights to use, copy, merge, | |
| publish, distribute, and sell modified and unmodified copies of the MDL | |
| Materials, and to permit persons to whom the MDL Materials is furnished to do | |
| so, in all cases solely for use with NVIDIA’s Material Definition Language, | |
| subject to the following further conditions: | |
| 1. The above copyright notices, this list of conditions, and the disclaimer | |
| that follows shall be retained in all copies of one or more of the MDL | |
| Materials, including in any software with which the MDL Materials are bundled, | |
| redistributed, and/or sold, and included either as stand-alone text files, | |
| human-readable headers or in the appropriate machine-readable metadata fields | |
| within text or binary files as long as those fields can be easily viewed by the | |
| user, as applicable. | |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any | |
| Modified Version without specific prior written permission, except a) to comply | |
| with the notice requirements otherwise contained herein; or b) to acknowledge | |
| the contribution(s) of NVIDIA. | |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, | |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR | |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, | |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF | |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE | |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. | |
| */ | |
| mdl 1.5; | |
| import ::anno::*; | |
| import ::base::*; | |
| import ::df::*; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::nvidia::core_definitions::blend_colors; | |
| import ::nvidia::core_definitions::dimension; | |
| const string COPYRIGHT = | |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" | |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" | |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" | |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" | |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" | |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" | |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" | |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" | |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" | |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" | |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; | |
| const string DESCRIPTION = "A ground stone material"; | |
| float histogram_range(float input, float range = 1.0f, float position = 0.5f) | |
| { | |
| float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); | |
| float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); | |
| return ::math::lerp(low, high, input); | |
| } | |
| float remap_xy_to_0_1(float input, float x, float y) | |
| { | |
| return (input - x)/(y - x); | |
| } | |
| float histogram_scan_big(float input, float width, float position) | |
| { | |
| return ::math::clamp( | |
| remap_xy_to_0_1(input, | |
| ::math::lerp(-width, 1.0, position), | |
| ::math::lerp(0.0, 1.0 + width, position)), | |
| 0.0, | |
| 1.0); | |
| } | |
| ::base::texture_coordinate_info transform_coordinate_2( | |
| float4x4 transform | |
| [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], | |
| ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() | |
| [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] | |
| ) [[ | |
| ::anno::description("Transform a texture coordinate by a matrix.") , | |
| ::anno::noinline() | |
| ]] | |
| { | |
| // Version 2 | |
| float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); | |
| //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. | |
| //just pretend there is no other rotation happening | |
| //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. | |
| float4 u = transform[0]; | |
| float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); | |
| float cos = ru.x; | |
| float sin = -ru.y; | |
| return ::base::texture_coordinate_info( | |
| float3(r_position.x,r_position.y,r_position.z), | |
| ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), | |
| ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); | |
| } | |
| float3 normalmap_normal( | |
| uniform texture_2d texture, | |
| float factor = 1.0, | |
| ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info() | |
| ) | |
| { | |
| float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0); | |
| return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor))); | |
| } | |
| ::base::texture_coordinate_info vmat_transform( | |
| float2 translation = float2(0.0, 0.0), | |
| float rotation = 0.0, // rotation in degrees | |
| float2 scaling = float2(1.0, 1.0), | |
| uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, | |
| uniform int uv_space = 0 | |
| ) | |
| { | |
| float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; | |
| float4x4 scale = | |
| float4x4(1.0 /scaling.x, 0. , 0. , 0., | |
| 0. , 1.0 /scaling.y , 0. , 0., | |
| 0. , 0. , 1.0, 0., | |
| translation.x , translation.y , 0.0, 1.); | |
| float s = ::math::sin(rotation_rad); | |
| float c = ::math::cos(rotation_rad); | |
| float4x4 rotate = | |
| float4x4( c , -s , 0.0 , 0.0, | |
| s , c , 0.0 , 0.0, | |
| 0.0, 0.0 , 1.0 , 0.0, | |
| 0. , 0.0 , 0.0 , 1.); | |
| return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); | |
| } | |
| export material Small_Cobblestone( | |
| float brightness = .65f [[ | |
| ::anno::description("Adjusts the general brightness of the material."), | |
| ::anno::display_name("Brightness"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(0) | |
| ]], | |
| float bricks_roughness = .8f [[ | |
| ::anno::description("Adjusts the roughness of the paving blocks."), | |
| ::anno::display_name("Paving Blocks Roughness"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(1) | |
| ]], | |
| float water_height = 0.f [[ | |
| ::anno::description("Raise the level of water surrounding the bricks."), | |
| ::anno::display_name("Water Level"), | |
| ::anno::in_group("Appearance", "Water"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(2) | |
| ]], | |
| float water_transition_softness = 0.f [[ | |
| ::anno::description("Adjusts the softness of the transition from dry material to water. A softer transition will show areas, where the material gets moist first before being submerged in water."), | |
| ::anno::display_name("Water Transition Softness"), | |
| ::anno::in_group("Appearance", "Water"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(3) | |
| ]], | |
| float bump_strength = 1.f [[ | |
| ::anno::description("Specifies the strength of the bump, lowering this value males the surface appear flat."), | |
| ::anno::display_name("Bump Strength"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(4) | |
| ]], | |
| float2 texture_translate = float2(0.f) [[ | |
| ::anno::description("Controls the position of the texture."), | |
| ::anno::display_name("Translate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::ui_order(5) | |
| ]], | |
| float texture_rotate = 0.f [[ | |
| ::anno::description("Rotates angle of the texture in degrees."), | |
| ::anno::display_name("Rotate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::soft_range(0.f, 360.f), | |
| ::anno::ui_order(6) | |
| ]], | |
| float2 texture_scale = float2(1.f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Scale"), | |
| ::anno::in_group("Transform"), | |
| ::nvidia::core_definitions::dimension(float2(.3f, .3f)), | |
| ::anno::ui_order(7) | |
| ]], | |
| uniform int uv_space_index_1 = 0 [[ | |
| ::anno::description("Use selected UV space for material."), | |
| ::anno::display_name("UV Space Index"), | |
| ::anno::in_group("Advanced"), | |
| ::anno::ui_order(8) | |
| ]]) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Small Cobblestone"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "stone", "nature", "weathered", "water", "exterior", "rough", "urban", "city", "bright", "shiny", "paving", "level", "cobblestone", "small", "rock", "yellow", "brown", "grey")), | |
| ::anno::thumbnail("./.thumbs/Small_Cobblestone.Small_Cobblestone.png"), | |
| ::anno::author("Nvidia vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = | |
| let { | |
| bool tmp0 = false; | |
| material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, ::math::lerp(1.f, histogram_scan_big(::math::pow(float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 3.30900025f), 0.971000075f, 0.506000042f), ::math::smoothstep(::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f - (water_transition_softness * 0.859999955f + 0.00999999978f), ::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f + (water_transition_softness * 0.859999955f + 0.00999999978f), float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])), ::df::microfacet_ggx_vcavities_bsdf(::math::lerp(0.f, ::math::lerp(histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.855000019f), histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.408000022f, bricks_roughness * 0.519999981f + 0.479999989f), ::base::file_texture(texture_2d("./textures/cobblestone_tiny_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono), ::math::smoothstep(::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f - (water_transition_softness * 0.859999955f + 0.00999999978f), ::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f + (water_transition_softness * 0.859999955f + 0.00999999978f), float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])) * ::math::lerp(0.f, ::math::lerp(histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.855000019f), histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.408000022f, bricks_roughness * 0.519999981f + 0.479999989f), ::base::file_texture(texture_2d("./textures/cobblestone_tiny_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono), ::math::smoothstep(::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f - (water_transition_softness * 0.859999955f + 0.00999999978f), ::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f + (water_transition_softness * 0.859999955f + 0.00999999978f), float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])), ::math::lerp(0.f, ::math::lerp(histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.855000019f), histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.408000022f, bricks_roughness * 0.519999981f + 0.479999989f), ::base::file_texture(texture_2d("./textures/cobblestone_tiny_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono), ::math::smoothstep(::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f - (water_transition_softness * 0.859999955f + 0.00999999978f), ::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f + (water_transition_softness * 0.859999955f + 0.00999999978f), float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])) * ::math::lerp(0.f, ::math::lerp(histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.855000019f), histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.408000022f, bricks_roughness * 0.519999981f + 0.479999989f), ::base::file_texture(texture_2d("./textures/cobblestone_tiny_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono), ::math::smoothstep(::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f - (water_transition_softness * 0.859999955f + 0.00999999978f), ::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f + (water_transition_softness * 0.859999955f + 0.00999999978f), float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(::base::file_texture(texture_2d("./textures/cobblestone_tiny_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), ::math::lerp(color(0.507079005f, 0.507079005f, 0.507079005f), color(1.f, 1.f, 1.f), ::math::smoothstep(::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f - (water_transition_softness * 0.859999955f + 0.00999999978f), ::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f + (water_transition_softness * 0.859999955f + 0.00999999978f), float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.620000005f, -0.239999995f, brightness)).tint, color(0.284646988f, 0.245784f, 0.231759995f), ::base::color_layer_screen, ::math::smoothstep(::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f - (water_transition_softness * 0.859999955f + 0.00999999978f), ::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f + (water_transition_softness * 0.859999955f + 0.00999999978f), float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * (1.f - ::base::file_texture(texture_2d("./textures/cobblestone_tiny_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono) * 0.f).tint, 0.f), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| color tmp3 = color(1.f, 1.f, 1.f); | |
| material_geometry tmp5(float3(0.f), 1.f, normalmap_normal(texture_2d("./textures/cobblestone_tiny_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, bump_strength * 2.f, ::math::smoothstep(::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f - (water_transition_softness * 0.859999955f + 0.00999999978f), ::math::lerp(0.359999985f, 1.f, water_height) * 0.98999995f + (water_transition_softness * 0.859999955f + 0.00999999978f), float3(::base::file_texture(texture_2d("./textures/cobblestone_tiny_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1))); | |
| } in | |
| material( | |
| thin_walled: tmp0, | |
| surface: tmp1, | |
| backface: tmp2, | |
| ior: tmp3, | |
| geometry: tmp5); | |
| export material Small_Cobblestone_Bright(*) | |
| [[ | |
| ::anno::display_name("Small Cobblestone Bright"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "stone", "nature", "weathered", "water", "exterior", "rough", "urban", "city", "bright", "shiny", "paving", "level" , "cobblestone", "small", "rock", "yellow", "brown", "grey")), | |
| ::anno::thumbnail("./.thumbs/Small_Cobblestone.Small_Cobblestone_Bright.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = Small_Cobblestone | |
| ( | |
| brightness: 1.f, | |
| bricks_roughness: .2f, | |
| water_height: 0.f, | |
| water_transition_softness: 0.f, | |
| bump_strength: 1.f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index_1: 0 | |
| ); | |
| export material Small_Cobblestone_Wet_Grouts(*) | |
| [[ | |
| ::anno::display_name("Small Cobblestone Wet Grouts"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "stone", "nature", "weathered", "water", "exterior", "rough", "urban", "city", "bright", "shiny", "paving", "level", "wet", "grouts", "cobblestone", "small", "rock", "yellow", "brown", "grey")), | |
| ::anno::thumbnail("./.thumbs/Small_Cobblestone.Small_Cobblestone_Wet_Grouts.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = Small_Cobblestone | |
| ( | |
| brightness: 1.f, | |
| bricks_roughness: .2f, | |
| water_height: .35f, | |
| water_transition_softness: 0.f, | |
| bump_strength: 1.f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index_1: 0 | |
| ); | |
| export material Small_Cobblestone_Flooded_Grouts(*) | |
| [[ | |
| ::anno::display_name("Small Cobblestones Flooded Grouts"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "stone", "nature", "weathered", "water", "exterior", "rough", "urban", "city", "bright", "shiny", "paving", "level", "wet", "grouts", "cobblestone", "flooded", "small", "rock", "yellow", "brown", "grey")), | |
| ::anno::thumbnail("./.thumbs/Small_Cobblestone.Small_Cobblestone_Flooded_Grouts.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = Small_Cobblestone | |
| ( | |
| brightness: 1.f, | |
| bricks_roughness: .2f, | |
| water_height: .75f, | |
| water_transition_softness: 0.2f, | |
| bump_strength: 1.f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index_1: 0 | |
| ); | |
| export material Small_Cobblestone_Water_Flooded(*) | |
| [[ | |
| ::anno::display_name("Small Cobblestone Water Flooded"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("dielectric", "stone", "nature", "weathered", "water", "exterior", "rough", "urban", "city", "bright", "shiny", "paving", "level", "wet", "grouts", "cobblestone", "flooded", "water", "small", "rock", "yellow", "brown", "grey")), | |
| ::anno::thumbnail("./.thumbs/Small_Cobblestone.Small_Cobblestone_Water_Flooded.png"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab") | |
| ]] | |
| = Small_Cobblestone | |
| ( | |
| brightness: 1.f, | |
| bricks_roughness: 0.f, | |
| water_height: 1.f, | |
| water_transition_softness: 0.3f, | |
| bump_strength: 1.f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index_1: 0 | |
| ); | |