Datasets:

ArXiv:
License:
Fisher-Wang's picture
[release] materials
ae81f33
/*****************************************************************************
* Copyright 2024 NVIDIA Corporation. All rights reserved.
******************************************************************************
MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,
WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
THE MDL MATERIALS.
*/
mdl 1.4;
import ::anno::*;
import ::nvidia::core_definitions::flex_material_v2;
import ::nvidia::core_definitions::perlin_noise_bump_texture;
import ::state::normal;
import ::nvidia::core_definitions::dimension;
const string COPYRIGHT =
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
/* AEC Flat Paint */
export material Paint_Eggshell(
color base_color = color (0.590619, 0.715694, 0.644480)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0f, 1.0f),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0f, 4.0f),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Aqua"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "pastel", "eggshell", "interior", "aqua", "blue", "light", "cool")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Teal(
color base_color = color (0.270498, 0.644480, 0.623960)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Teal"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "pastel", "teal", "blue", "light")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Teal.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Lime(
color base_color = color (0.723055, 0.791298, 0.412543)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Lime"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "pastel", "lime", "green", "light")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Lime.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Leaf(
color base_color = color (0.351533, 0.428690, 0.287441)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Leaf"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "pastel", "eggshell", "interior", "leaf", "green", "light")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Leaf.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Light_Denim(
color base_color = color (0.124772, 0.238398, 0.323143)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Light Denim"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "denim", "blue", "light")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Light_Denim.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Denim(
color base_color = color (0.061246, 0.109462, 0.168269)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Denim"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "denim", "blue")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Denim.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Peach(
color base_color = color (0.973445, 0.822786, 0.715694)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Peach"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "pastel", "peach", "light")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Peach.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Pale_Rose(
color base_color = color (0.806952, 0.577580, 0.545724)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Pale Rose"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "pastel", "rose", "pale", "light", "warm")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Pale_Rose.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Burnt_Red(
color base_color = color (0.577580, 0.102242, 0.070360)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Burnt Red"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "red", "burnt", "warm")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Burnt_Red.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Copper(
color base_color = color (0.462077, 0.124772, 0.052861)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Copper"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "copper", "brown", "warm")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Copper.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Sunny(
color base_color = color (0.715694, 0.376262, 0.012983)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Sunny"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "sunny", "warm", "yellow")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Sunny.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Nude(
color base_color = color (0.791298, 0.456411, 0.230740)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Nude"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "pastel", "eggshell", "interior", "nude", "light")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Nude.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Camel(
color base_color = color (0.456411, 0.351533, 0.223228)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Camel"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "camel", "sand", "brown")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Camel.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Vanilla(
color base_color = color (0.814847, 0.783538, 0.603827)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Vanilla"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "pastel", "vanilla", "yellow", "light")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Vanilla.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Taupe(
color base_color = color (0.246201, 0.194618, 0.158961)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Taupe"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "taupe", "brown", "gray")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Taupe.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Cashmere(
color base_color = color (0.644480, 0.603827, 0.564712)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Cashmere"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "pastel", "eggshell", "interior", "cashmere", "light", "white", "gray")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Cashmere.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Ash(
color base_color = color (0.127438, 0.132868, 0.124772)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Ash"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "ash", "dark", "gray")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Ash.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_Earth(
color base_color = color (0.149960, 0.066626, 0.016807)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - Earth"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "earth", "brown", "dark")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Earth.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));
export material Paint_Eggshell_White(
color base_color = color (0.9658157, 0.907549, 0.8277255)
[[
::anno::display_name("Color"),
::anno::description("Choose the color of the paint."),
::anno::in_group("Appearance")
]],
uniform float bump_strength = 1.f
[[
::anno::display_name("Bump Strength"),
::anno::description("Specifies the strength of the bump."),
::anno::in_group("Appearance")
]],
float reflection_roughness = 0.6f
[[
::anno::display_name("Finish Roughness"),
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
::anno::hard_range(0.0,1.0),
::anno::in_group("Appearance")
]],
uniform float texture_scale = 1.f
[[
::anno::display_name("Scale"),
::anno::description("Larger numbers increase the texture size."),
::nvidia::core_definitions::dimension(1.0f),
::anno::in_group("Transform")
]],
uniform float ior = 1.4f
[[
::anno::display_name("IOR"),
::anno::description("Index of refraction."),
::anno::soft_range(1.0,4.0),
::anno::in_group("Advanced")
]])
[[
::anno::display_name("Eggshell Paint - White"),
::anno::description("An eggshell paint for walls and other surfaces."),
::anno::author("NVIDIA vMaterials"),
::anno::key_words(string[]("aec", "paint", "pastel", "eggshell", "interior", "white", "light")),
::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_White.png"),
::anno::copyright_notice(COPYRIGHT)
]]=
::nvidia::core_definitions::flex_material_v2(
base_color: base_color,
diffuse_roughness: 0.f,
is_metal: false,
reflectivity: 0.8f,
reflection_roughness: reflection_roughness,
anisotropy: 0.f,
anisotropy_rotation: 0.f,
transparency: 0.f,
transmission_color: color ( 1.f , 1.f , 1.f),
volume_color: color ( 1.f , 1.f , 1.f),
transmission_roughness: 0.f,
base_thickness: 0.1f,
ior: ior,
thin_walled: false,
normal: ::nvidia::core_definitions::perlin_noise_bump_texture(
factor: bump_strength* 0.75f,
scaling: (1.f/texture_scale) * float3 ( 3000.f , 3000.f , 3000.f),
noise_levels: 1,
object_space: true,
absolute_noise: false,
noise_threshold_high: 1.f,
noise_threshold_low: 0.f,
translation: float3 ( 0.f),
rotation: float3 ( 0.f),
texture_space: 0));