Points: 5
Cover Story: It Came From Outer Space!

Chris Ruiz


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Mobile, AL

What I'm Playing

Grandia II Draconus: Cult of the Wyrm Street Fighter Alpha 3 Marvel vs. Capcom 2
Forza Motorsport 3 Borderlands Dissidia 012 Final Fantasy Half-Minute Hero

My Friends

Keylimepies Flowen7 deep_search CaNNoN1990 Scott14 bobservo
Koalacherry Teanah littleman00 californiagurl44 V4Viewtiful gamergirltay

My Clubs

Final Fantasy Fanclub Final Fantasy Fanclub
3192 members

The first club for everything Final Fantasy!

The Official Dreamcast Club The Official Dreamcast Club
300 members


Soul Calibur Soul Calibur
686 members

The soul still burns.

The Dreadful Skies The Dreadful Skies
34 members

This club is for Skies of Aracadia lovers. Accepting all newbies...

Club Squall Club Squall
20 members

Squall lovers come and join.Here we talk about FF8,Kingdomhearts...


5 years of a gaming idea

Jul 18, 2011 2:54PM PST

Growing up, I had notebook after notebook filled with gaming ideas and stories. I had everything, RPGs, shooters, adventure, and even a few puzzle game ideas. All I knew is that I wanted to make videogames for a living when I grew up. So when it came time for college I opted for programming and design, right? Psychology and Economics. Quite the contrast. I figured out very early that I suck at programming and I should probably study something that is well suited for my mode of thinking. The best I can hope for, is that someone will latch on to one of my ideas and make me the head idea game at a game company. I can dream right?

This game I am about to present to you is my absolute favorite idea. I crafted it over a semester of financial accounting. Don't have a name, but I hope you guys enjoy what you read and please feel free to give any feedback you want on whether or not you think this would make a good game.

Main Characters

Angela Hudson- Angela is the daughter of a famous war hero, General Walter Hudson. General Hudson was killed when Angela was a little girl. Angela wanted nothing more than to follow in her father's footsteps, whom a statue had been erected of at the capitol building. The only problem with that, is that Angela was paralyzed in a car accident at the age of 10 and is now confined to a wheelchair. In order to keep her dream alive, Angela practiced shooting a sniper rifle from the age of 11. Determined to make it in the military as her father did, she became the best sniper in the world. She joined the military and is now the first person called upon when a target needs to be taken out. She is best friends with Bradley Eubanks.

Bradley Eubanks- Bradley hails from a small island in the tropics who still practice the ancient arts of magic. Bradley is the only one who can use magic in the military, mainly due to the fact of a peace treaty that make it strictly prohibited to use magic in war. Bradley is perhaps the most powerful being on the planet and does not know his own strength as a weapon. He is a secret agent for the military and should it ever be revealed he is an adept magic user, war would break out. A shy and low self esteem man, Bradley has relied on Angela since grade school to take up for him. He never felt like he was one of the other kids. Angela and him probably forged such a strong friendship due to both of them being different.

Scott Jackson- Scott is perhaps the smartest human on the planet. He graduated from a very esteemed university holding a degree in physics. Instead of pursuing further education, the military offered him a job and now train him in physics by their own means. Scott met Angela and Bradley when they were all in bootcamp together. The military noticed the three had a strong bond and have been working together ever since. Scott is a silent and thoughtful man. He prefers to let his intelligence do the talking, as opposed to the brash and cocky Angela. 

President Caplan- Rules by way of sheer force, yet is highly respected. Angela, Bradley, and Scott pretty much only follow his orders. He uses the three soldiers to do the hardest and most difficult tasks. Calm, collected, and always in charge.

Basic Story

The three soldiers are all super agents. They work on everything almost always as a team and have no rival in the military. All of the missions are highly classified and they carry out their missions asking little to no questions of why. 

One day, the team finds out too much on what seems like just another mission. They get word the President Caplan is not who he seems to be, and that they have been carrying out missions to take out the good guys the entire time. The team sees that they, in fact, are the bad guys. Wanting to stop Caplan from whatever he has up his sleeve, the team decides to slowly but surely investigate and take out the very people who trained and employed them.

President Caplan declares the team traitors and makes them a national enemy. The team must operate in the shadows and overcome all odds to find out what exactly is going on and put a stop to Caplan and his evil ways.


The game will have 4 aspects of gameplay. Angela's parts will include a lot of stealth and strategic positioning to get in line to snipe enemies and set up to assassinate the big guys. Brad's parts involve lots of hand to hand combat, pistol combat, and of course his magic. The more the story progresses, Brad realizes what he is and his magic will become even stronger (think Colonel Mustang from Full Metal Alchemist). Scott's part involves pistol play and puzzles to navigate with his knowledge of physics.

The basic theme is that before you start a "level" you will have to strategize who will take what path into the building or area. You set everything up from the outset to maximize whatever advantage you can for the particular player. Each individual part will play like a 3rd person shooter. When you reach the boss area, the game then switches the a combination of a strategy RPG and a pseudo Active Time Battle system.

Angela uses the sniper, which can be upgraded via scope, power, and bullets. She doesn't get stronger, only her gun can improve along with accuracy and distance.

Brad will get stronger with his magic and also his pistols may be upgraded.

Scott can upgrade his knowledge tree. The more expansive it becomes, the more he will be able to invent for Angela and Brad, ultimately making better weapons and armor for them.

Story part that makes you love the good guys

Angela is caught during one mission. The bad guys decide to use her as a lure to bring in Brad and Scott. Brad tells Scott to wait at the hideout, he is going this one alone. Brad finally finds what he has been missing the entire game, confidence. With his new found confidence, he becomes a one man wrecking crew as his magic powers reach incredible heights. Brad storms the enemy barracks by himself and saves his best friend. For the rest of the game, Brad is a walking bad ass who can instantly use his magic at dizzying power.

Story part that makes you hate the bad guys

Angela and Scott tell President Caplan's wife, who is a famous doctor who is best known for her work with children, exactly who he is and what he has been planning. Before she plans to leave him, she confronts the President. The president slits her throat to make sure nothing gets out. Caplan then comes on national television to say the Angela, Bradley, and Scott broke in and killed his wife in cold blood.

Holy shit this is bad ass moment!

Trying to make a dashing escape out of an air force base, the team steals a helicopter. The chopper gets hit with an explosion and Angela falls. Luckily, her wheelchair hooks on a strap and she hangs upside down. You then take control of Angela and snipe hapless bad guys as you hang suspended from the helicopter as explosions go off all around you.


So, this is a small sampling of ideas I have for this game. Don't have a name for it, but I put a lot of time into it and feel like it is something I would love to play. Hope you guys enjoyed! 


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Comments (6)

  • shafk9052
  • Sounds intriguing....

    Posted: Jul 18, 2011 12:00AM PST by  shafk9052

    but I'll be honest needs more work. I'm not trying to be a dick because I couldn't make something that good...but I do think that some of the parts come off as cheesy, or underdeveloped. I do like the story and the gameplay mechanics, found them real interesting, but just could use a bit more fleshing out. Keep it up.

    • ChampsDude
    • Yeah

      Posted: Jul 18, 2011 12:00AM PST by  ChampsDude

      If it were my job i would work on it more, or have a team of people much more skilled than i am. Besides, i didnt want to sit here and write a 10,000 word feature on it. There are a lot more elements, i just tried to hit the high points so people wouldnt get bored. Thanks for the feedback, though!

  • BrokenH
  • Great start Chris!

    Posted: Jul 19, 2011 12:00AM PST by  BrokenH

    You're a step ahead in the regard your heroes are "flawed". Often people just try to make characters beautiful, smart, skilled,and tough without weaving in a few more flawed elements.

    However, there are a few things I wonder about. For example if Angela is confined to a wheel chair how is she going to get around? "Snipers" constantly hide in shadows, take cover, tip toe around, and scurry to better vantage points. I like how she is crippled though. You could maybe remedy this by giving her a "power suit" that gives her temporary mobility (An aspect I worked into my personal oc Luminus) or a "special hover chair" that has cloaking technology built into it.

    Beyond that the combination of military covert ops and super heroes is a potent combination! I know I'd be interested in a game of this calibur!

    • ChampsDude
    • Tough

      Posted: Jul 19, 2011 12:00AM PST by  ChampsDude

      There are actually a few fixes we have for her wheelchair. We have blueprints to about 15 levels, with multiple entry points. For instance, she can stay wheelchair bound and take the sewers then crawl into the building. Or she can crawl in through the ventilation system. Or, one of the other 2 can go in the front door and clear her out a path to get in position to take out people. Part of her wheelchair flaw will be the level design, and that's how i want it. I want it to be a hinderance.

      Also, she will be able to use crutches to swing herself around when she needs to get out of the wheelchair. The crutches will be very Bond-esque with multiple uses. They too may be upgraded. Think crutches with sniper rifle function and grappling hooks. Basically, i want the player to use strategy to overcome the fact she is in a wheelchair. I think it would make more sense in the context of the story, she is extremely determined to be treated equally and prove she is a total bad ass, so she wont let anything stand in her way of doing so. It's all gonna come down to level design and making sure she has the options to be in a wheelchair or use her crutches effectively.

  • V4Viewtiful
  • i did this sought of thing at college

    Posted: Jul 21, 2011 12:00AM PST by  V4Viewtiful

    for my Games Development course we had to do a game pitch and narrative and my idea was inspired by Chrono Trigger, Final Fantasy 6, Golden Sun and Outlaw Star, my Script for the whole game was about 50 pages (probably less but it was more than my colleges).

    at the end of my story the main character falls to an army below to help his friends escape and then. A sequel! Wink

    Nice to see someone as enfusiastic as meLaughing

  • LouChou
  • Firstly, you made the right choice

    Posted: Jul 24, 2011 12:00AM PST by  LouChou

    I studied a creative discipline at college, and it has not surved me in any way since I left. There are plenty of jobs in the creative industries, but there's so much competition for them that you have to work you way up out of the shit even just to get paid, let alone for a decent paid job. Psychology and economics were very wise choices, mister.

    For some reason the characters in your game reminded me of the antagonists from Kill Bill, the ones that Beatrix Kiddo has to eliminate: nuanced super soldiers. Only they're good. And there's 3 of them, not 4.

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