How do you like the concept for Horizon?

I love it, there is only a little I would change! 28 42.42%
I like it, but it may need some touching up. 26 39.39%
I don't like it, it needs a lot of work. 7 10.61%
I hate it, it shouldn't even exist! 5 7.58%
Voters: 66. You may not vote on this poll

Horizon, the Gravitic Anomaly

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Senior Member


This is a very thorough champion; if you want to quickly read his concept without numbers and such getting in the way, please skip to the bolded "Too long; didn't read!" section placed at the bottom of the post. If you like what you see, don't be afraid to read over the rest of the champion and tell me what you think!

Also, if you see any errors or information left out don't hesitate to point it out, as this is my first created champion. Feel free to suggest useful items or strategies, they are greatly appreciated. Comments, compliments, and criticisms welcome!

Horizon, the Gravitic Anomaly

Lore: The city of Zaun has always been known for its lenient rules on magic use and experiments in its borders. Kiefe, a powerful and innovative mage for his time, found this the perfect environment for his controversial experiments. The concept of gravity greatly intrigued Kiefe, and has often taken interest in the magical manipulation of it. During one of his experiments on live subjects, Kiefe lost control of his magic, causing a destructive blast to shudder throughout his study. Glass broke, most of the furniture shattered, and Kiefe was thrown back against the wall.

As the smoke cleared, a strange quadruped shape stood where the blast had originated. The specific animal that Kiefe had been experimenting on before the incident was a mere frog, and the figure of the odd creature seemed to most resemble that animal. Its eyes darting around the room, the creature soon set its gaze on Kiefe. He saw what must have been a malicious looking smile before hearing a croak of a laugh. That laugh was the last thing that he had ever heard, and if there is any life after death, must still haunt him to this day. The creature opened its mouth wide, a seemingly infinite abyss when looking inside of it, and ripped Kiefe off of the wall by force alone and into his gaping maw. And thus Horizon came into existence.

No one knows what concoction of magic or science that led to the mutation of such an abomination, but that never bothered Horizon. A sentient and frighteningly intelligent being, Horizon learned quickly the skills needed to interact with others both on and off the field. He never speaks much, but is renowned for his silver tongue. Horizon coined his own name after approaching the League, but it is unknown why he came and joined. Some say it's because such a monstrosity couldn't belong anywhere else, but the most likely theory is that Horizon simply loves to freely destroy everything in his path.

"I do not look forward to the day that Horizon gets exceptionally hungry." Heimerdinger, upon inspection of Horizon's arrival to the League.

Physical Appearance: Horizon has sleek black skin, with the head and body similar to that of a tree frog. His eyes are shifty and spiteful, more intelligent looking than that of a mindless animal. His spine is visible, placed outside of his skin, with his ribcage reaching down to touch his purple undersides at the longest points. The spine extends down into a long tail made completely of bone, an oddity even on a creature such as Horizon. His posture is more reptilian than that of a frog, legs outstretched like that of a lizard. Both rear and front legs are the same length. The legs below the knee are thick compared to the top half, ending in thick claws. Horizon's throat is able to expand like that of a frog, and is often used for his croaking speech or charging up powerful shots of singularities. The inside of his mouth is pitch black, seeming to absorb the light near it when open, and has no visible tongue to speak of.

Official Art: Full credit to Vaylore, who did an amazing job on this piece. Check out her thread, she has many good works!

Fan Art: Apparently, Horizon has become popular enough to denote people wanting to just randomly draw him too. Awesome!

An awesome bi-pedal rendition of Horizon made by Takatura, who also has his own art thread!

A humorous interpretation in a modern minimalistic digital art medium by CanibalAnimal.
Role: Tanky support


Damage 51 (+3.2/level. 108.6 at 18)
Health 469 (+99/level. 2251 at 18)
Mana 320 (+30/level. 860 at 18)
Move Speed 300
Armor 15 (+3.2/level. 72.6 at 18)
Magic Resist 30 (+1/level. 48 at 18)
Health Regen 1.30 (+0.14/level. 3.82 at 18)
Mana Regen 1.20 (+1.5/level. 28.2 at 18)
Attack Range 125

(Passive) Gravitic Force: As Horizon gains bonus HP, his density and the effect that his mass has on other champions is intensified. Horizon slows enemy champions that are moving away from and speeds up allied champions moving towards him based on his current amount of bonus HP. After reaching 250 bonus HP, Horizon slows enemies and speeds up allies by 5%. For every 100 bonus HP thereafter, the effect increases by 1%, capping at 20% (1750 bonus HP)
Range: 1000
Q-Densify: Target champion's density is increased, giving heightened resistance to damage or impairing their abilities for a duration. This ability works differently on allies than on enemies. When used on allies, it increases Armor and magic resistance as well as giving them an aura that's the same effect as Horizon's passive (If an ally or enemy would be in range of both this ability and Horizon's own passive, the more powerful effect will be used). When used on enemies, it forces them to have a casting time on all their abilities equal to .2 seconds and are unable to use item actives or summoner spells for the duration.
Cost: 40/50/60/70/80
Cooldown: 15/14/13/12/11
Range: 800
Bonus MR/Armor: 20/35/50/65/80 (For allies)
Gravitic Pull Effect: 5/10/15/20/20% (For allies)
Ability duration: 4/4.5/5/5.5/6 seconds
W-Gravity Field: The target location's gravity is multiplied drastically, crushing and briefly stunning enemies caught in the area. The effects of the alteration linger, reducing attack speed of recovered champions for a time. This skill hits the center of the area at a point, then expands to the maximum diameter of the area over a period of one second. A dark, pulsating line will circumvent the area's edge to mark the maximum area of the skill.
Cost: 50/65/80/95/110
Cooldown: 16/14.5/13/11.5/10
Expansion time: 1 second
Range: 600/300 diameter
Stun time: .5 seconds
Attack Speed debuff: 15%/20%/25%/30%/35%
Attack Speed debuff duration: 2/2.5/3/3.5/4
Damage: 80/125/170/215/260 (+0.5 per AP) Magic damage
E-Void Wake: Horizon drastically decreases his mass for a second and dashes forward, the space of the area behind him collapsing and leaving an untraversable void that pushes enemy units out of the area and damages enemies that he runs into.
Cost: 70/80/90/100/110
Cooldown: 18/16.5/14/12.5/11
Range: 600
Void width: 75
Void duration: 2/2.25/2.50/2.75/3
Damage: 90/135/180/225/270 (+0.5 per AP) Magic damage
R-Singularity Shot: Horizon fires a singularity that explodes on impact with terrain or reaching maximum range, dealing magic damage to surrounding enemies. Additionally, the singularity will carry with it the first enemy champion it passes over: suppressing them for the duration and stunning them briefly if they are pushed into terrain.
Cost: 150/165/180
Cooldown: 120/100/80
Range: 1500
Enemy travel cap: 1.5 seconds (900 units)
Shot speed: 600
Stun duration: 2/2.5/3
Damage: 100/200/300 (+1.2 per AP) Magic damage
Strategy: Horizon naturally has a lot of health, making him adept at charging into the middle of a battle and altering the field in favor of his allies. He does this by his mere presence with his passive, as well as having several forms of CC and access to a wall with a long range to fill his role.

Recommended items:

Chalice of Harmony: This item gives some early and well-used MR and killer mana regen. This is a great early item, but when end game comes along or if the game is extended a little too long so that your slots are all full, don't be afraid to swap this out with a better item, as the mana regeneration is not as helpful when using some of the other recommended items (Or when building mana regen heavy)

Mercury Treads: These are the perfect boots for Horizon, as they let him absorb CC better for his team as well as add more MR to make him tankier.

Banshee's Veil: Every stat that this item gives is put to great use. Health gives Horizon more time to take damage as well as power up his passive, mana lets him use his support abilities more frequently, The Magic Resist is well well used and the passive is just awesome.

Frozen Heart: Providing a massive armor and mana bonus, as well as cooldown and a 24/7 debuff that has great synergy with your skills? This is one of the best items to get for Horizon that doesn't increase his health.

Sunfire Cape: This items gives a decent amount of armor and health, as well as that sweet PBAoEDoT (I love acronyms). This item just screams out for champions that want to be right up in the action, which fits Horizon's style.

Warmog's Armor: Probably one of the best items for Horizon when taking into consideration pure meatiness. That health bonus is great on any tank, and Horizon uses it and then some when taking his passive into consideration. This item lets Horizon quickly reach his passive's maximum effectiveness.
Uses for moves
-Horizon's Q, Densify, is a multi-use skill that is both used to stop an opponent in their tracks and for turning any allied champion into a tank. Densify gains effectiveness very quickly with levels, and so it is a great tool to level quickly when laning with a champion that is either under heavy harassment from the enemy or is naturally squishy, as well as having more presence on your passive's overall effect. Forcing an enemy to spend more time using abilities can shut down an escaping champion, especially ones that rely on Flash, letting an allied champion or turret snag the kill more easily. This also lets Horizon more easily place his other skills, further debilitating an enemy's effectiveness on the field.

-Gravity Field is Horizon's W, and is his main harassing skill. The wide area can easily debuff groups of enemies, as well as provide a solid amount of base damage. The cooldown is a crippling feature, so the skill needs to be quickly leveled if planned to be used constantly. Gravity field is as much a defensive tool as an offensive one, and is great at dealing with enemies that bolster a powerful auto-attack. The stun time is not much, but is reliable at momentarily pausing an enemy champion, which can mean the difference between securing a kill or saving an ally. The wide area is also great for teamfights, easily debuffing a majority of enemies in one hit.

-Void Wake, Horizon's E, is a long-ranged dash skill. The wall left behind is a useful tool for cutting off escaping or advancing enemies, especially when coming in from an angle. The nature of the skill itself leaves a hole where Horizon ends up, so it is impossible to create a sealed wall between two other walls (such as Anivia's wall of ice when used to cut off whole paths of a jungle). It is, however, great at funneling an enemy into a longer path and making them more susceptible to attacks from turrets and allies, as well for more easily placing Horizon's other skills to further this effect. The dash is also an excellent chasing tool, considering its range, although Horizon's lack of hard damage can make it hard to take an an enemy alone unless they are weakened. It is also equally effective at escaping, not only making a large distance between yourself and your pursuer, but also creating a wall that can make chasing even more difficult.

-Horizon's ultimate is Singularity Shot. This skill is used to shut down a single enemy, either stunning them for a long duration or completely removing them from the area if placed correctly. The stun can let yourself and an ally punish a flanked enemy when pushed into a wall early on, or even get pushed into turret fire if lucky. This skill can also be used defensively to take out a single pursuing enemy; which can possibly lead to a counterattack if the odds are in your favor. Late game, during teamfights, this can also be used to turn the tides around by taking an enemy away from the battle (hopefully for a long duration, as the effectiveness of the skill depends entirely on positioning). This ult takes a bit of skill to use the way you might intend, and Horizon's other abilities can be used to place himself at the right angle to land a strategic shot.

Being a heavy tank, Horizon relies on not taking damage, but by also having the mana to be sure and provide efficient debuffs against the enemy. With this in mind, a 0/23/7 build seems the best. All damage reducing masteries, along with ones that grant health, are used greatly on Horizon. The 7 points in utility are for Expanded Mind and Meditation, and an extra point. In the defensive tree, make sure to get Veteran's Scars, and max out all the bottom tier masteries as well as Indomitable, Evasion, and Honor Guard (of course pick up Juggernaut).

A 0/9/21 build is very viable as well, as you are still able to get Veteran's scars and 6/3 Armor/MR from the defensive tree. In the utility, you want to focus on mana regeneration and gold generation, with some points in experience boosting and cooldown.
Flat HP Quintessences, Flat HP Marks, Flat Armor Seals, and Flat Magic Resistance Glyph give Horizon added defenses and a boost to his passive. This gives him powerful early game tankiness, which makes up for the lack of items early on.
Quotes/Animation: Horizon speaks with a deep, dull croak in his voice. Besides this, his speech is almost eloquent in nature, although a bit slower than most.

Upon selection:
"There will be nothing left."

"I will crush them."
"With haste"
"Their screams, they sound pleasant"
Horizon lets out a deep laughter
Horizon croaks.

"I will pluck you right off the ground."
"Your mass won't even satiate me."

"I'm getting...hungry."
Horizon stands still save for the slow swaying of his body and tail. Periodically, he will stop moving and puff up his chin for a second.

Horizon moves much like that of a lizard, his legs low to the ground and his tail moving side to side as a counterbalance. He has his mouth slightly open, in what can only be described as a smile.

Keeping his legs still, Horizon lunge forward slightly to bite, his head moving slightly to the side each time. On a critical hit, the bite will exude a purplish aura that fades quickly.

Horizon opens his mouth wide and bobs his body up and down slightly to a rhythm, also swaying his body every other bob (most notably his tail).

Taking a few steps back, Horizon then quickly scuttles to his original position and opens his mouth wide while craning the front part of his body upward. A dark, purplish aura exudes from his mouth and slightly around his body.

Horizon stands still and simply smiles, opening and closing his mouth to mimic what would be smacking his lips.

After starting what would be a croak, the note is then sustained while Horizon's body quivers, eventually and suddenly collapsing in on himself to leave a faint purple cloud that slowly fades.
Too long; didn't read!:

Concept: Horizon is a tanky support, who excels at stacking health and shutting down enemies with many forms of CC. He does his best in the midst of battle to dish out his powerful debuffs across an entire team.

Passive: As Horizon gains bonus HP, his density and the effect that his mass has on other champions is intensified. This increases the movement speed of allied champions moving towards him and slows enemy champions moving away from him based on his bonus HP. (Bonus health is health gained from sources such as items, runes, and masteries)

Q-Densify: Target champion's density is increased, giving heightened resistance to damage or reducing their ability to move for a duration. This works differently on allies than on enemies. Allies effected by this ability have their Armor/MR increased. Enemies effected by this ability cannot use items or summoner spells, and abilities have a very short casting time increase.



R-Singularity Shot: Horizon fires a singularity of immense gravity that drags the first enemy champion it hits with it along its shot path. The attack and any champion caught with it will continue to move forward until it hits an unmovable object (Such as a wall or a turret) or reaches 900 units traveled, dealing damage. The enemy cannot move or activate any abilities while they are under the effect of Singularity Shot. The champion hit by this ability is only stunned if they hit an unmovable object.

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Senior Member


November 2, 2011
-Changed passive ratio from 1%/25 bonus HP to 1%/75 bonus HP. This lets the passive still have a considerable effect on the battle field without being completely overpowering.

-Changed range on R from unlimited to 2500, and removed AD scaling. This lets the attack still have a significant impact when positioned correctly, but won't cause cross-map pulls. Increased base damage from 100/225/350 to 100/250/400.

-Added lore! Critique on this is welcome as well

-Gravity Field bonus damage reduced from (+0.8 per AP) to (+0.2 per AP) Attack speed debuff increased from a flat 20% to 15%/20%/25%/30%/35%. This will let Horizon to rely on debuffs rather than hard damage, and will provide a good defence for the team from any attack oriented enemies at higher levels.

-Void Wake now scales with AP instead of AD, and is reduced from (+0.5 per AP) to (+0.3 per AP). Cooldown reduced from 19/17.5/15/13.5/12 to 18/16.5/14/12.5/11; a 1 second reduction for all levels. This serves the same purpose as the change to Gravity Field, interchanging damage for functionality.

November 3, 2011
-Added a basic strategy section with recommended items; will most likely be expanded soon.

-Added extra effect to passive, giving AP as a percentage of bonus HP as well as its original effect. Changed name of passive to Gravitic Pull to Gravitic Force to better fit this new effect. Added range value.

-Densify changed from having a flat armor/MR buff and movement speed debuff to having varied effects depending on the target. Allied champions now have half of the debuff that cannot reduce movement speed below Horizon's passive percentage, and twice the armor/magic resist buff. Enemies now receive half the magic/armor resist buff and twice the movement speed debuff. Armor/magic resist values decreased from 20/30/40/50/60 to 10/20/30/40/50. Movement speed debuff values changed from 20/22.5/25/27.5/30% to 10/15/20/25/30%. This is a substantial buff to the ability, but compares well to other buffs and debuffs as it balances out with fairly minor beneficial/negative effects.

November 4, 2011
-Reworded passive slightly for better clarity.

November 8, 2011
-Edited passive to remove a buff to the enemy that sped them up when moving towards Horizon, and changed the ratio of the passive from 1%/75 bonus HP to 1%/100 bonus HP to help balance it out. Also removed the AP scaling from the passive, as it is unneeded.

-Replaced Rod of Ages with Banshee's Veil in the recommended items list. I feel that Banshee's Veil achieves the same goal as Rod of Ages, and replaces the ill-scaling AP with magic resistance and a wonderful passive.

-Changed the W, Gravity Field, to have a more unique area of effect. Instead of hitting the entire area of effect after a short delay, the skill now hits the center of the area instantly and expands outwards over a period of one second. This sets it apart from other skills with a circular AoE.

-Added to the Strategy section to include uses for Horizon's skills; check 'em out!

-Also added a rune/mastery section. Input and other strategies also appreciated.

November 10, 2011
-Passive changed from increasing a flat 1% per 100 bonus HP, to increasing 2% that reduces by .1% for every accumulative 100 bonus HP, ending at 21% with 2000 bonus HP. This gives the passive a bigger impact on earlier game play while adding a concrete limit to how powerful it can become.

-Densify changed from giving Armor/Magic Resistance and a speed debuff to both allies and enemies, to only buffing allies and debuffing enemies. Lowered values from a max of 100 Armor/MR (what would have been 25 for enemies) to max of 80 at level 5. Changed the effect when used on enemies by severely reducing the movement speed debuff (that stacks with Horizon's passive, providing a maximum of 36% when under the effect of the passive, and 15% when not) as well as adding a new effect; enemies are forced to channel for .2/.4/.6/.8/1 second to use champion and item abilities. This makes the ability more unique, so that it is a CC unlike other champions.

-Increased diameter of Gravity Field from 250 to 300.

-Changed Void Wake to deal Magic damage instead of physical. Reworded description slightly for flavor.

-Changed Horizon's ult in the following way: Range decreased from 2500 to 1800, Damage reduced from 100/250/400 to 100/200/300, Channel time removed, Stun now only activated when the enemy hits a solid object. Reworded description to include shot behavior and added a shot speed of 400 to better clarify the effect. This, hopefully, better clarifies the effect and makes it a little less powerful.

-Created a "Too long; didn't read" section at the bottom of the post so that people are not forced to read a wall of text to know the concept of the champion

November 14, 2011
-Increased the damage of Gravity Field and Void Wake both by 40. From 70/110/150/190/230 to 80/125/175/220/270 and 80/120/160/200/240 to 90/135/285/230/280. This makes up for the pathetic AP ratio that Horizon has, so that he has a bit more 1v1 power.

November 15, 2011
-Updated the mastery section for season 2! Big changes; the new masteries greatly benefit Horizon this time around.

-Updated format with quote tags; hopefully it'll be a bit easier to read, although I kept the "tl;dr" section

-Added a superfluous Quotes/Animation section, hopefully adding a bit of depth to his character. Also added a provocative quote at the end of the lore.

November 18, 2011
-Reduced forces channel on Densify from .2/.4/.6/.8/1 seconds to a flat .5 seconds. Increased movement speed debuff from 15% to 20%. This gives a little more leeway to enemies while still providing a considerable debuff and accomplishing its goal of disrupting burst casters.

-Reduced range on Singularity Shot from 1800 to 1500, increased bullet speed from 400 to 1000, decreased stun time from 1/2/3 seconds to 1/1.5/2 seconds. This severely reduces the amount of time that an enemy is removed from battle, making it a bit more fair.

December 18, 2011
-Added artwork, awesome stuff!

-Changed ratio on Gravitic Pull to something simpler. Instead of increasing by 2%, then 1.9%, etc, it now increases a flat amount at 250 bonus HP and more for every 100 bonus HP afterwards. This raised the cap from 21% slow to 25%. The range was reduced from 1200 to 1000 to compensate.

-Densify: Removed slowing effect on enemies, as Horizon already slows with his passive. Replaced with an effect that prevents effected champions from casting summoner spells or using item effects. Changed the forced channel to a flat .2 seconds, as 1 second punishes burst casters way too much. Changed from forced channel to casting time, to clarify that the abilities cannot be interrupted. Changed ability duration from a flat 5 seconds to a scaling 4/4.5/5/5.5/6. This is a buff, and scaling makes things more balanced. Added an effect for allies that are effected; a scaling ability identical to Horizon's passive. This is a small buff, but makes it unique compared to other similar abilities.

-Gravity Field: Raised AP ratio from .2 to .5. This will give Horizon builds other than pure AP, and along with the cooldown and mana cost brings it closer to damage that is similar to other tanky AP users. Reduced base damage from 80/125/175/220/270 to 80/125/170/215/260 to compensate a bit and make the numbers nicer.

-Void Wake: Raised AP ratio from .3 to .5, for the same reasons as Gravity Field, as well as decreasing the base damage from 90/135/185/230/280 to 90/135/180/225/270

-Singularity Shot: Updated description to be more understandable, as well as increasing the AP ration from 1 to 1.2. With the updated AP ratios, Horizon can function both as a hard tank/support and an AP damage/support, although his AP ratios are much smaller than other mages.

-Small updates to descriptions, masteries, runes, etc from patches and such.

May 16th, 2012

-Changed Singularity's shot range from 1800 to 1500. Increased shot speed from 400 to 600 (or a 2.5 second travel time). Also created a travel cap for when the shot contacts a champion to 1.5 seconds. This gives a maximum travel distance of 900 units despite how far the shot initially traveled before hitting the champion. This gives a more consistent effect and won't lock down enemies for an insane amount of time if caught in melee range.

-Reduced the maximum slow from Horizon's passive from 25% to 20%. The formula remains the same, making the maximum amount of bonus health effecting the passive to be at 1750, down from 2250. This makes Horizon's late game presence slightly less powerful. Horizon's Q has been changed to reflect this.

-Reduced Horizon's E dash distance from 700 to 600 units.

-The art links actually work now! Go ahead, click 'em!

June 2nd, 2012

-Changed the damage on the Singularity Shot from 100/200/300 (+1.2 per AP) Magic damage to 150/250/350 (+.8 per AP) Magic damage.

-Reduced cooldown on Gravity Field from 16/14.5/13/11.5/10 to 14/12.5/11/9.5/8. This is Horizon's main source of damage, and should be taken advantage a bit more frequently.

-Slight change to recommended items section.

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Senior Member


Actually looks pretty nice, but 2 things seem a tad strong to me

1) The passive-If it's bonus HP, it really needs to be like 1%/75 or something... getting a free 6% slow from a ruby crystal is kind of ridiculous, considering that it will add up very quickly

2) Unlimited range on the ult. I think it should have a limit something slightly shorter than tf/panth's tele range, because then if you get ganked in a top/bot lane you could shoot someone all the way across to the other side of the map

This is, however, a very well made champion. The synergy is very nice and it's a cool theme to work with ^^

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Thank you, SeventhStorm! There aren't enough support champions nowadays, and I wanted to help that here.

1) The reasoning behind the powerful passive is that I wanted Horizon's presence to be an extreme alteration of the field around him, both positively and negatively. In giving a negative effect I thought I could get away with increasing the overall effect of the passive. I'll see what other people think about it, but I forsee that the passive will be reduced in the future.

2) I think that's a fair change. It'll prevent crazy cross-map moves yet still get the point across of taking an enemy almost completely out of a teamfight when positioned correctly. 2500 range seems reasonable, yes?

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Senior Member


agree with SeventhStorm
passive: from just runes I got around 300hp = 7.5% slow
I don't want count WARMOG ARMOR! -> could turn him in BLACK HOLE :-)
mb increase ratio?

don't know about R distance, mb if unlimited range then in should at least highlight impact spot (as Kog R)
In R: Damage: 100/225/350 (+1 per AP)(+1 per bonus AD) Magic damage
Remove AD ratio?

but concept pretty interesting! Why not!

could you help with mine, read V3.0 (first version from top)


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Senior Member


You've got a good point there. Warmogs would make the ability considerably broken in its currant state, especially when stacked on itself. The ult works like Ashe's ult; a skillshot that continues forward. Though the unlimited range is just a little too much, without providing much added functionality.

Thank you for the input! I'll look at your champ tomorrow, as I've got to get some sleep for the night.

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Senior Member


Bump for added lore, will be adding physical description soon! Don't be afraid to give your comments, criticisms, and suggestions. I love 'em.

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Senior Member


One more note

~Might want to reduce the AP Ratio on his W/R, and then give E AP scaling too. It gives him a lot more item synergy (ROA, Rylais) because there aren't really any good hybrid tank items. However, with the high AP bonus on W/R you might see him built as a nuke support caster, which i don't think was your intention

edit: :O

he's a frog


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Senior Member


Good point. I'll be updating his attacks to reduce scaling, focus on AP, and add a slight buff to non-damaging effects to center around the fact that he isn't meant for damage.


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Senior Member


After snooping in Leaguecraft abit

Lowering his mana pool by 20-30 at level one and then increasing the growth by 2 or 3/level and increasing mana regen to 2.3-2.5 might be nice

But it's probably fine as it is, just chucking an idea out there

He is a pretty solid champion. Really like him. =)

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