A healing chem. When injected, the chem provides immediate healing of minor wounds.


Cost: $300
Weight: 1
Roll d8; success heals 1 Wound. Raises have no effect. Single use.

Each Stimpack is a single use medical tool with its own Die Type, and do not use the Wild Die or suffer Wound penalties. They are not infallible, but failure means they have simply have no effect; they cannot harm the user. They can be used in the thick of combat as an action.

Each use of a Stimpack reduces the effects of subsequent Stimpacks, which suffer a -1 penalty for each Stimpack used in the previous 24 hour period.


Quick and painless, a stimpack is a medical marvel, able to heal serious injuries in minutes. They are essentially single-use Weird Science devices that use the Healing power, but have a few restrictions.


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