
Användarrecensioner: Blandat (86 recensioner)
Utgivningsdatum: 16 okt, 2013
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Köp Eleusis

HELGREA! Erbjudandet slutar 2 januari


Steam Greenlight

Om detta spel



Key Features:

  • High detailed realistic graphics.
  • Explore open environment with realistic physics in the Greek countryside.
  • Use stealth tactics and agility to survive.
  • Use physics-based objects to defend yourself.
  • Challenging item–based Puzzles with simple interface.
  • Dark atmosphere with eerie sounds.
  • Original storyline


    • OS: Windows XP, Vista, 7
    • Memory: 2 GB RAM
    • Graphics: NVidiaGeforce 9600GT, ATI Radeon 4670HD or equivalent
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows XP, Vista, 7
    • Memory: 4 GB RAM
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
Hjälpsamma kundrecensioner
26 av 32 personer (81%) fann denna recension hjälpsam
3.0 timmar totalt
Upplagd: 22 augusti
I hate walking.

No I don't mean that in the lazy, "I'd rather sit on my bum and play video games all day" sort of way, but the act of slowly moving your legs instead of opting to run when the situation demands it. So it would stand to reason that I sort of hate Eleusis, a game that consists of 80% mundanely walking at the speed of a crippled elderly person to various points on your map, with the rest being filled in with so many terrible design decisions that I struggled to remember them all.

Eleusis opens with your character being summoned by his mother to visit his hometown. On the way there his car is struck by a cascading boulder, and he has no choice but to leave his vehicle and explore the area around him, which soon leads him to a creepy abandoned village, where everything is miles apart and key objects scattered around in the most convoluted of places.

And this is where you come in, being the newly appointed hidden object finder, tasked with searching what remains of the village to find various tools and keys and use them to make your way past so many locked doors in order to find more doodads and unlock more doors. It's essentially an adventure game, but the puzzles are so obtuse and confusing that it feels like little more than one tedious fetch quest. Only minutes into the game I was already reaching for a guide, as absolutely nothing is done to direct the player, and progression often depends on clicking on the one item out of a dozen that is usable as opposed to needlessly moved around (which even then is restricted to certain items, making it an even more baffling inclusion that is never used for anything meaningful). And of course, all of this sends you walking back and forth across the map, often requiring repeat trips and trial and error as so little is labeled meaningfully, and getting lost is incredibly easy with how little you can see and how tangled the maze of trails becomes.

This might not be nearly as dull as it is though if Eleusis's world wasn't at least three times larger than it needs to be and filled so sparingly with anything consequential. The size of the map might also be connected to the horrendous performance I received on a PC that is more than capable of running the game, which graphically consists of little more than bland textures, pop-in prone foliage, and embarrassing particle effects. There are moments when the darkness almost makes everything look decent, but it's merely an illusion quickly discarded when a light is passed over whatever you may be viewing.

I don't feel the need to delve much into the narrative, as it's so sparse and comprised of so many disconnected strands that you'd almost forget it was there, if not for the requirement to read through long passages of text in find the clue not so subtlety hidden among the rambles. Your character's motivations are never explained, the plot is paper thin, and the ending notable only for the reprieve it gives you from such a horrendous experience.

If you are expecting a horror game, clever puzzles, a decent narrative, or even just some decent eye candy, you will find none of it here. Eleusis is a failure of a game that I can only recommend as an example for aspiring developers at how badly you can screw up a first person adventure game. For everyone else, be glad you have yet to take part in this experience, and for those who already have you have my sympathy.
Var denna recension hjälpsam? Ja Nej
7 av 12 personer (58%) fann denna recension hjälpsam
0.5 timmar totalt
Upplagd: 29 juni
I got this game for 5 bucks and I regret buying it. The story is predictable and the gameplay is not smooth at all and it is over all a pretty boring experience. It’s too easy to miss important items that you will need. The only thing that’s somewhat good is the atmosphere and graphics. I highly recommend you DON’T buy this game, but if you really want it, get it on a sale when it’s like 3 bucks. 5/10
Var denna recension hjälpsam? Ja Nej
156 av 182 personer (86%) fann denna recension hjälpsam
1.8 timmar totalt
Upplagd: 8 december, 2013
Do you remember that feeling you had as you cowered in the closet, hiding from the monstrosities in Amnesia? Or when you tiptoed along a dimly lit hallway, hoping the monster ahead wouldn't see you in Outlast? You won't be able to find anything of the sort here. Eleusis attempts to emulate the successful horror formula of its' predecessors, but falls flat on its' face. The game manages to take the most annoying tropes of the adventure and horror genres and mash them together to create this mess of a game.

When I say "adventure", I use the term very loosely. The puzzles themselves are few and far between, sandwiched between hours upon hours of endless backtracking between different points in the village. You find a key in a drawer? Better check every single door on the map, because you have no clue which building is what. Oh, you have to collect the ingredients to make a mysterious potion? They are located at points A, B, C and D, at different corners of the map. Have fun walking around at an excruciatingly slow pace. The next stage then makes you visit all of the areas all over again. Even with the additional, and completely unnecessary, padding, I only managed to squeeze about 4 hours of playtime out of the game (Steam says 2 hours, but I first played on Desura).

Of course, backtracking in itself does not destroy a game. I've certainly played other titles that were overly reliant on this concept (Dreamfall, anyone?), but most manage to make up the shortcomings with an excellent storyline or logical and engaging puzzles. Eleusis isn't able to cover either category well. The storyline is nothing special - some mysterious cult trying to raise an evil god - and the twists and turns can be seen from a mile away. The puzzles are drab and uninspiring. Most of them involve searching for keys and the doors they go to. Those scavenger hunts aren't entirely too bad, but there are far too many logical shortcoming throughout. Near the start of the game, the protagonist picks up a wood axe. You'd think the axe would be able to chop through all of the locked wooden doors, wouldn't you? Nope, it's only used for shimmying a hose off a faucet. Eventually, the main character creates a pair of lockpicks, using on the simple tools at hand. The problem? You guessed it. The lockpicks only work on a single door in the entire game. The game is also plagued with knee-high gates, but, being locked, somehow create a infinitely tall boundaries that magically prevents the protagonist from even thinking about walking over.

I have to admit that not everything about Eleusis is terrible. The overall lighting, with the exception of the overly reflective rocks in several areas (thanks to the UDK engine), is certainly reminiscent of other survival horror games. The spooky ambient noises are fitting and the great graphics in general work well to establish a creepy atmosphere. Unfortunately, those two points are essentially the only highlights to this dull and predictable adventure,

I agree with one of the other reviewers here. This game just feels like some kind of tech demo or portfolio project. It just doesn't feel like the developer made an honest effort to create a full fledged game. As such, I would advise to stay far, far away from this game.
Var denna recension hjälpsam? Ja Nej
90 av 104 personer (87%) fann denna recension hjälpsam
4.6 timmar totalt
Upplagd: 21 december, 2013
I was really excited to play this game, long time ago I read about the Eleusinian Mysteries, and seeing this is based on that, it peaked my interest.

Once I started the game, I thought 'wow, this actually looks good, compared to other games in this genre'. And it does, the graphics are really nice and detailed. Same goes for the sound and music, there's not too much distracting music playing, on the few occasions it does, it is very fitting. Other than that you hear your footsteps and the enviroment around you, i.e. water, etc., big plus on atmosphere.
However, once I advanced a bit in Chapter one, I started to get annoyed. The fov is horrible. Paths are barely visible, even with a flashlight.
After solving my first puzzle, I thought it can't get much worse. Wrong. Throughout the game there's no innovative new puzzles, it's always the same. The most annoying part is the running around back and forth (yes, through the whole map) you HAVE to do. It gets really, really frustrating after a while. Imagine finding a key and having to try pretty much every single door to find the lock it fits in.

When I started I checked the NPC thread option, the first time something pops up, sure it was a bit freaky, but that's it. After that the ecounters became predictable and annoying. Now comes one of the worst things about Eleusis: no manual saves, so enjoy running back and forth again if you go game over.

The game lenght is decent, it takes about four hours to finish it. Without the useless backtracking you could easily complete it in less than half of that time. So keep that in mind. There's nothing exciting about 'exploring', in Eleusis it feels like your wife or mother telling you to take out the trash a hundred times a day.

So, in the end the story didn't intrigue me in the way I was expecting. Eleusis was predictable, boring and very, very annoying. I am glad I didn't buy this full price, and neither should you.
Var denna recension hjälpsam? Ja Nej
48 av 61 personer (79%) fann denna recension hjälpsam
2.0 timmar totalt
Upplagd: 16 maj
The most boring game ever.

Everything is slow and there is no excitement to anything. Make sure to turn "NPC Threats" off, because the only enemies are wolves that spawn when you pick up key items, and walking away from these wolves is pretty much the game forcing you to backtrack in order to despawn them which makes them just a waste of time. The setting is really dull too and moving around in it is clunky due to the bad controls. The worst part about the game is the gameplay itself, which is nothing but walking around in a large but empty world at a very slow pace. This makes finding items for puzzles and then bringing them to where you think they would work a major pain.

About the puzzles: They are garbage. The game's progression is tied to you picking up one specific item after another, you pick an item up just to use it on the next item which will then let you do something to get another item. Missed an item? Better search everywhere while moving like a snail. Most of your time will be spent walking around an empty area clicking on everything to find that one item you need. Also, good luck finding the matches. Putting them inside a 80% opacity glass case on top of a grave was not the best idea.

By the way, the game is not scary.

EDIT: I read the Steam Store page for this game and got angry, so I'm gonna pick apart each point.

--High detailed realistic graphics.
Not really. The village itself is very boring and weird-looking (many of the houses are one room for some reason), and the forest area is plagued by bad pop-in problems with shadows. The same 3 moveable rocks are repeated throughout the whole game. The lighting is alright.

--Explore open environment with realistic physics in the Greek countryside.
"Realistic physics"? You mean like how you can put a chair through a solid wall if you move quick enough? How about whenever something moves along the floor or touches the floor, it makes the same sound at the same volume like 20 times in a row really fast and sounds like ♥♥♥♥? The rocks are easier to throw than a glass jar in this game. Also, can you really call it an "open environment" when 90% of all the houses and buildings are locked?

--Use stealth tactics and agility to survive.
"Stealth tactics" is wrong, it is a blatant lie. There is no stealth in this game, enemies show up out of nowhere and you'll never see them before they see you and start chasing you. And there is no running in this game, you walk and enemies walk at about the same speed. They chase you at a walking pace until the game decides to give up and despawn the enemy.

--Use physics-based objects to defend yourself.
This statement is solely meant to cover for the lies of the previous statement since running away and stealth are not an option to anyone who doesn't want to backtrack even more than they have to.

--Challenging item–based Puzzles with simple interface.
I already discussed the puzzles and why they suck, but the interface is also bad. You get like 12 item slots but you'll never come close to filling that since you use items after getting them. It looks and feels ugly and rushed.

--Dark atmosphere with eerie sounds.
What "eerie sounds"? That doesn't even make sense because there are no eerie sounds at all, or anything close to that description. Also the dark atmosphere is not something to be proud of since it makes no sense either. The moonlight is so strong that it creates lightrays around every object, but everything on the ground is still pitch-black???

--Original storyline
Sonic fanfictions are also "original storylines", this is yet another meaningless statement.

Don't buy it, not even on sale.
Var denna recension hjälpsam? Ja Nej
53 av 74 personer (72%) fann denna recension hjälpsam
3.7 timmar totalt
Upplagd: 30 november, 2013
So, seeing that the game had been Greenlit and fairly well acclaimed, I thought I'd give it a try. The story was pretty promising, as someone who's into Mythology, and it game would revolve around it.
So, le'ts get on with it! I
t's advertised as "a story-driven game with emphasis on exploration, information gathering and also includes horror-survival elements". Let's just get the "horror-survival elements" out of the way. It is in no way, a survival horror game, that must have been what they've stuck to it since every youtuber and their dog screamed whenever they stepped on a stick. They give you a flashlight. With batteries. Hmmm, surely, I must scavenge for more batteries after these are over. Well... not really. They feel like it's a good idea to give you an unlimited lantern, that lights waaaay more than the said "essential" flashlight. Seriously, if you're going to give us a better lighting tool, don't give us the flashlight at all, it makes no freaking sense! Oh, and I've only found one pack of flashlight batteries anyway, which, of course, I didn't use... it's pointless, really.

Onwards to the "exploration, information gathering": Well, since the whole game is set at night, you can't really see much, which makes for a monotous walk through the forest, and that's your exploration. I'll admit I liked the artstyle, and the village, but there's virtually nothing to explore in the game. You have a semi open-world, but it's essentially a forest, and there's no point to explore on your own, since you'll go everywhere along with the story. I'd have loved to do some exploration, but there was no point, there was nothing to explore.

"story-driven"... this one hurts, I'm sorry to say, but it really does. There's almost no story presented through gameplay... which, well, find it on youtube. As you go from place to place looking for items (I'll get there in a minute), there's no story to be told. Until you reach an house, that is, in which you'll get the feel for the story through some notes, and that alone. Almost every bit of story in this games, is given to you through text. It just feels out of place, and that text is always next to the item you need to progress the game, so there goes exploration, right? Look at Bioshock! The world itself tells the overall story, and those audiologs, just give us the background and some interesting details to complete the world.
Now... the gameplay. This is essentially a First Person Point n' Click game! The puzzles are just "Go there a get this, then come back and use that with this..." and so on and so forth. And they feel like they're designed to extend the game's longevity, since you're constantly walking back and forth from one place to the one on the other edge of the map. And it's not fun. It's simply NOT fun... and neither is it scary, there's nothing scary about the game, unless you're afraid of the dark.
I could say a lot about how senseless some "puzzles" were, but I feel like I'm going too hard at the game.
The supposedly scary/stealthy part would be when you have to run from wolves (which appear out of ♥♥♥♥ing nowhere whenever you pick a piece of the final puzzle) or from a patroling cultist. Aaaand it's awkward. Painfully so.

Now, the only praise I can give to this game, is its looks, and the story potential (maybe?). To the developpers: if you're making a game and you CAN'T do something right, don't do it at all. Do something else. Because, what we get here, is a game that could be so much better than what it is, but it falls flat on its face because of badly implemented features!

Maybe in future titles Nocturnal Nights will shine, and I'll give them another chance. It's just that this game in particular was really bad in my opinion. Full of bad design choices, seemingly to jump on the "survival horror" bandwagon that's been going on lately.

Var denna recension hjälpsam? Ja Nej
42 av 60 personer (70%) fann denna recension hjälpsam
2.1 timmar totalt
Upplagd: 9 december, 2013
If you can get this game for really cheap I would recommend it to you, but if it is still 10-15 dollar range I would say pass on it till it drops. It has some good ideas but in the end can be a little short and cheesy, which is fine if you are into that kind of thing....aparently i am...
Var denna recension hjälpsam? Ja Nej
59 av 91 personer (65%) fann denna recension hjälpsam
13.4 timmar totalt
Upplagd: 23 november, 2013
Firstly, I tried to remember where I got this game from. At first I thought I might have grabbed it during the Halloween Sale, but no... no I hadn't. Instead, I purchased this game in the Be Mine 8 Indy Bundle several months ago.

Seemingly they added Steam keys to that bundle, and I had redeemed it blidnly and totally forgot about the game until Steam Roulette picked it for the next game in the Backlog Blitz. So, that's the backstory into why I have this in my Steam Library. It also helps set the scene for the review.

This game is pretty awful.

I don't want to be harsh, but there's no real positive to this game. The story is disjointed and paper thin - and you'll see whatever surprise it suggets it might have coming a mile away.
The controls are OK, but they're basic WSAD controls and mouse look. I guess it uses the Unreal Development Kit nicely, as at times the game does look nice. However, that's probably it.

Everything about this game screams 'portfolio project' - a game that was made in an attempt to showcase talent in an attempt to get a job with a studio in the future. If I had made this game, I'd be somewhat happy with it... but I'd never try to sell it to people as a game. It's just not engaging enough.

You'd probably be able to finish this game in 2 hours, if it wasn't for the horrible back and forth backtracking the game MAKES you do, and the frustratingly placed enemies that suddenly appear out of nowhere and hunt you down.

Overall just avoid this game, don't even buy it as a temptation to see how terrible it is. Just avoid.
Var denna recension hjälpsam? Ja Nej
14 av 18 personer (78%) fann denna recension hjälpsam
3.8 timmar totalt
Upplagd: 22 december, 2013
I blew through this in less then 4 hours, so not a lot of play time designed into it. The graphics were stunning, the story was inventive if far too short, if you can find this on sale, I'd say the 4 hours of game play is worth the 10 dollars, but not much more. The game was a bit too linear for an adventure and the clues left in game, made it almost too easy to progress through. It could have been better with more content in it, some of which could have made the main story line a bit less easy to follow to quickly through. There were a ton of unexplored houses left by the end, so over all why I liked it for a short diversionary game, it felt a bit more like a 3d based short story book, and less like a puzzeling adventure game.
Var denna recension hjälpsam? Ja Nej
12 av 16 personer (75%) fann denna recension hjälpsam
2.8 timmar totalt
Upplagd: 14 maj
This is worst game I have encountered during the last two years. Both the grahpics and atomsphere are to some extent attractive, but there is literally no Gameplay at all... The plot is cliche, empty and rather approching to stuipidty. 80%+ of the whole game is jogging around the landscape, with a dog and a robed figure randomly jumping out and surprising you. I love AVG and played more than 30+ AVG. I can say with confidence that this game is one of the lousiest I have ever played. I don't recommend it at all. It is totally a waste of your precious time.
Var denna recension hjälpsam? Ja Nej
10 av 14 personer (71%) fann denna recension hjälpsam
2.7 timmar totalt
Upplagd: 15 maj
First off, you are better off trying a good mod for Amnesia.

If you do play the game, turn NPC Threat off; wolves are OP and annoying.

Eleusis does a few things right, but a lot of things wrong. The story is decent and original, and the game is pretty being built with the Unreal Development Kit. Everything else is horrible though. The controls are tank controls. The movement speed of the main character needs to be fixed; running actually feels like walking, and walking actually feels like crawling. NPCs in this game are just there to annoy you and really don't feel like a threat. If you don't have a rock on you at all times, expect to die alot, so just turn NPC combat off. Puzzles are either clear and easy or unclear and just difficult. It would have been nice if they would have put more thought into them.

Overall, avoid buying this game. Save your money, go download a decent Amenesia mod and have fun with that.
Var denna recension hjälpsam? Ja Nej
10 av 14 personer (71%) fann denna recension hjälpsam
4.4 timmar totalt
Upplagd: 6 februari
It has its faults, but overall I really enjoyed the game. The puzzles were fun to work through and kept me engaged. I was supprised by the story. It was actually quite interesting to unfold the mystery. I give Eleusis a 6/10... that is if you enjoy puzzles and catch it on sale then it is worth your time and money.
Var denna recension hjälpsam? Ja Nej
9 av 13 personer (69%) fann denna recension hjälpsam
3.2 timmar totalt
Upplagd: 5 februari
so far a very entertaining game. tense atmosphere, great looks and quite good sound assets.
it's a mixture of old fashioned adventures and a bit of slenderman-esque feeling to it. up to this point the puzzles are too particular difficult but since i'm not finished yet...
obviously rather tough when it comes to system-requirements so could use some optimisations, but ok.
i'd recommend it to anyone who is into slow, stealthy and athmospheric adventure games.
Var denna recension hjälpsam? Ja Nej
9 av 15 personer (60%) fann denna recension hjälpsam
2.7 timmar totalt
Upplagd: 6 februari
Dont really know what all those hardcore horror players and action fan kiddies got with this game..... but this game is good, its not the best, but its good. The atmosphere is great, the story is very interesting, the controls work and the graphics are somehow very good. But i have to say that 12 euros for just 2-3 hours of gameplay are a bit too much, so buy it now for only 3 bucks or wait for another steam-offer. Im pretty sure that if more people would have worked on this game and if they would have more money for the game, it would be just great.
Var denna recension hjälpsam? Ja Nej
1 av 1 personer (100%) fann denna recension hjälpsam
5.6 timmar totalt
Upplagd: 22 april
Maxmetpt could not have put it better with his review. What a rubbish game. And eluding the partorler who can spot you through wall's, apprantly, is a pest, and those flaming wolves!. It was so anti-climactic with the ending. Ok the sounds and looks were perfect but the rest sucked. So sorry but this game is an epic fail, might as well hop the train to nobloodythanks ville.
Var denna recension hjälpsam? Ja Nej
2 av 3 personer (67%) fann denna recension hjälpsam
3.8 timmar totalt
Upplagd: 24 mars
In the beginning it is great experience. A bit of horror, bit of exploration, item searching and story. In the end it's frustrating because of some designer's decisions and weak storytelling. Overall it is a-little-better-than-average game.
Var denna recension hjälpsam? Ja Nej
7 av 13 personer (54%) fann denna recension hjälpsam
2.8 timmar totalt
Upplagd: 27 juni
The fact that this game was made by just 3 people is amazing. It stands up to par with Outlast and Amnesia. It matches the level of Amnesia's atmosphere and has a much better script than Outlast. It spits right in the face of Daylight. If you want to live a mystery in a secluded, mountainous, greek village, definetely check it out. If you are experienced in this genre, you will oversee its flaws more easily and its looks are gonna help you do that. It didn't look very promising at first, but delivered quite much.

It certainly has its flaws, but it stands above mediocrity with a well thought story and excellent atmosphere. The action isn't good and the AI is terrible, but you can switch it off. It has excellent audio and quite nice level design. Kudos to the team behind it. Give us a sequel.
Var denna recension hjälpsam? Ja Nej
8 av 16 personer (50%) fann denna recension hjälpsam
0.6 timmar totalt
Upplagd: 4 februari
Another 3D exploration game, which tries to follow the Gone Homes and Esthers out there. Unfortunately not worth your money. Bad graphics, bad controls, bad gameplay. Can't recoomend this one.
Var denna recension hjälpsam? Ja Nej
1 av 2 personer (50%) fann denna recension hjälpsam
20.0 timmar totalt
Upplagd: 13 maj
Extremely good for only 3 euro, world is non open and fairly linear but it does not feel like its on rails, graphic are very pretty and performance is good, if this was a big studio game i would have demanded higher poly count and a more open world, but as it is not im fine with this, unreal engine does a good job, and the game does not better or worse than the competition graphicly, i fairly certian the game will be a bit short, but i wont expect so much for this price,
i recommend you give it a try if you like mystery adventure games.
Var denna recension hjälpsam? Ja Nej
1 av 2 personer (50%) fann denna recension hjälpsam
3.4 timmar totalt
Upplagd: 19 mars
Nice adventure game. Looks great. It is a straight up adventure game, with some "scares" during cutscenes. It kind of seemed like it would be more of a survival horror thing, but it really isn't-- you're alone on the map.

It's mostly environment exploration, the puzzles are very basic, but the hard part is actually finding or identifying the items you need most of the time, or where what door and what house the keys go to. It's a little bad at this, and especially all the backtracking, or walking back and forth between the locations to find and use items, as mostly all the items in the game are at like opposite ends of the game world than where you need to use it. You get a map towards the very end of the game, just when you really don't need it anymore because you've just about figured out where all the paths take you and explored all the locations. So that's a bit dumb.

There is a final five piece "fetch puzzle" towards the very end where you got five locations on the map, and that's really the usage of the map, to point to those five places in all the very ends of the map. It's not for navigating or familiarizing yourself with the game world. That part was really annoying and kind of soured me on the game right as the ending was coming up.

But overall I really enjoyed this. Nice dumb, but fun story.
Var denna recension hjälpsam? Ja Nej