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You can try F3+F, which toggles fog distance. I doubt it will work, though, if you're already at maximum. –  Dave McClelland Sep 15 '11 at 1:36
Are you sure the fog setting hasn't simply returned to a lower default draw distance? –  Raven Dreamer Sep 15 '11 at 2:02
@raven Render Distance is "Far", a tunnel in one of my bases is all foggy now when this base was never foggy. –  Resorath Sep 15 '11 at 4:41
i wish that theyd make the fog optional for big builders such as myself... –  user13221 Oct 16 '11 at 16:22
Haven't tried this myself, but there's a mod that can be used to remove void fog. This may or may not be helpful. –  ElfSlice Oct 16 '11 at 18:04

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up vote 5 down vote accepted

As of 1.8, the fog distance dynamically changes based on elevation. When you're deep underground, the fog distance decreases, so even if it's set to "Far", you're still likely to see fog when exploring caves or walking through a long tunnel underground.

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+1 I've noticed that along with the particle effect from the bedrock blocks, the near (and black) fog makes the very lowest layers much creepier now. –  Kurley Sep 15 '11 at 13:41
That answers that, although I really hate that change for my deep ocean base. –  Resorath Sep 16 '11 at 1:32
As a side note, if you have skylights that reach down to the lower levels, it'll keep the fog away. –  thedaian Sep 16 '11 at 10:30

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