Duke Nukem Forever PS3 Interview with Gearbox Software








Right now there's a team based in Vancouver called Piranha and they're working on some amazing optimisations for PlayStation 3. It was almost inconceivable, when we first received the code, that we could bring it to PS3 but we refused to accept that and have put in a huge amount of work to ensure that the software comes to that audience.

The nature of the project and the level of goodwill that surrounds it in the industry mean that we've had plenty of people willing to jump in and help.

Have you removed or adding anything?


In terms of the story, the design and the experience, it's a 3D Realms game through and through.


I don't know yet. With Borderlands, the challenge was getting everyone's attention. With Duke, we have the opposite problem.


Not justice at all - I was with Duke for a few years and there are so many people involved for longer than me. One thing I am pleased about is that Allen [Blum] is still involved. Allen created Duke; I feel honoured and privileged to be carrying the Duke Nukem torch but only because I'm carrying it with Allen and he is involved every day.

Are you including multiplayer?



Sure, games have evolved in some ways but there are some areas where they've stagnated. For example, Duke Nukem 3D was really innovative, at the time, with its mix of combat and environmental puzzle solving. It was rich with interactive environments and plenty of secrets to discover if you veered off the natural path.


When's the sequel coming out?

I have spent zero mind share on anything beyond Duke Nukem Forever!


It's looking great! We've been radio silent but we're very excited. It's funny you should mention it because if you go back and look at Duke Nukem 3D, we included facehuggers and there's Aliens stuff up on the walls. I've been stealing from Aliens my entire career so it feels great to finally be involved in the canon.

Truthfully, the game was announced too early - the ink wasn't dry on the contract and we hadn't even written the first line of code, but we're really committed and so is SEGA, and I'm sure that pretty soon we'll be in a position to start talking again.


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Karas's Avatar
#1 - Karas - 178w ago
I wonder why this game took 10+ years to be developed. I never played the game since i was playing games during the ps2 era, but at least it is good to hear that it is finally coming out.
