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At level 60, the Nephalem Valor buff kicks in. Killing champion packs increase the effect, which gives a boost to gold and magic find, and increases the number of drops from bosses.

How many stacks can you get? What causes you to lose stacks? How much gold find and magic find does each stack give? How many extra drops from bosses does it give? Is it any boss, or only Inferno bosses?

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Details are going to be scarce until people actually hit level 60, but here are a few facts: It works as soon as you're level 60, regardless of difficulty. Changing your skills will reset the buff. –  StrixVaria May 14 '12 at 23:50
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The entire Nephalem Valor concept has been removed since Patch 2.0.1 (live on Feb. 25, 2014). Along with this change, two new concepts have been added to the game (Official Patch Notes):

Pools of Reflection have been added to the game

  • Pools of Reflection provide a 25% bonus to experience
  • This experience bonus persists on logout

Nephalem Glory has been added to the game

  • This buff can stack up to three times
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great answer so far, but does the game difficulty or character level affect chances of getting the nephalem glory power globe? –  z - Feb 26 at 17:18
You are straight up quoting the patch notes. You should probably link it and make it a little more obvious that it's a word-for-word copy. –  StrixVaria Feb 26 at 19:30
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Paragon Levels Update : From Blizz blog here.

With the 1.0.4 patch, Bliz has announced that Nephalem Valor will be modified to provide a 15% experience bonus, in addition to the magic find and gold find bonuses that it alread provided. After the patch there is also a cap on MF/GF to 300%, however Nephalem Valor will be added after that cap, so with 5 stacks of NV, it is possible to hit 375%/375% MF/GF.



Edit with added detail: From this thread

Note that I've modified the bold values based on Rapida's suggestion. I found another thread which confirms that the actual values are15% per stack, up to 75% total.

Whenever you kill a pack of Blue monsters, or a Yellow, you receive 1 charge of Valor. This buff currently gives you [+15% Magic Find], per charge. You can have up to 5 charges and each one lasts 30 minutes. (So if you kill a pack of blues/yellow every 6 minutes, you will always have [+75%] MF)

The downside to this ability is, every time you modify any of your skills, all of your charges fall off.

I can add from other comments in the thread that you lose the bonus for logging out (after a small timeout for dropped links), but not for dying. Note also from the below that killing additional champion/elite/unique monsters restarts the 30 min timer for each kill. Note also that killing purple (Elite quest mobs), does not count.

The buff lasts 30mins , but after u kill more magic mobs u get an addition stack till u get to 5 , then u refresh it by killing more magic mobs, u can have it up all the time

Purple ones (quest elite monsters) do not add a stack.

Original Answer (with just a few edits where new details are known)

Blizzard themselves have only released a limited amount of details on this feature, and they have given the caveat that it is subject to change.

Diablofans has a good recap here. Pertinent details are:

  • The Nephalem Valor buff increases a player's Magic Find as well as increase the amount of loot drops from a boss.
  • The Nephalem Valor buff will be available only to characters of level 60.
  • After killing an Elite monster, the Nephalem Valor buff will be activated.
  • The Nephalem Valor buff can stack.
  • The buff will disappear if you change a skill, skill rune, passive skill or leave the game.
  • If a player joins a game, they will not receive the current buff other players may already have.
  • Dying will not cause the buff to disappear. If disconnected, there will be a small grace period before disappearing.

In additional clarifications from Blizzard, some more of your specific questions are answered.



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Can you search a little and update the post? I think by now there should be a lot of players playing inferno to give some sources :) –  martorf May 20 '12 at 13:40
Good suggestion, added new details from hardcore folks that have already made it to 60. Let me know what you think. I couldn't find any official blue updates yet. –  EBongo May 20 '12 at 20:40
@EBongo I can also confirm from experience that you don't need to kill a monster every 6 minutes. One boss kill refreshes all your stack timers, so it is only every 30 minutes. And it is also worth mentioning that it does indeed gold and magic find. –  Rapida May 22 '12 at 19:47
I've found that at 4 stacks, bosses are guaranteed to drop at least one rare. 5 stacks guarantees 2. Blizzard is changing this in 1.03, but currently, 5 stacks = two guaranteed rares. –  Frank Jun 7 '12 at 14:17
While this answer is accurate and up-to-date, it feels like it's about 10 times longer than it really should be. Especially since it's not possible for anyone to play any version of Diablo 3 except the latest. I feel like the historical versions of this answer should live under the "edited" link, and the current answer (with appropriate historical notes) would be better in simpler terms, in present (not future) tense. –  Theodore Murdock Nov 29 '12 at 3:54
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Nephalem Valor is a buff available at level 60 that increases your Gold and Magic Find by 15% per stack to a maximum of five stacks, as well as the amount of loot dropped by unique bosses. A stack is attained by killing a Champion (blue) or Elite (yellow) mob packs - unique bosses (purple) do not charge it. The buff lasts for 30 minutes, and gaining an additional stack recharges it to its full duration. It's only removable by leaving the game, timing out the buff, or changing skills.

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Please note, for Playstation and Xbox versions, this buff stacks to a maximum of 3 for the full nephalem valor effect. It then becomes 25% per stack, which amounts to the full 75% bonus to magic find, and gold find.

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