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All Posts by Wizardry

All Posts by Wizardry

276 Pages First « 204 205 206 207 208 209 210 » Last
5513 posts found

How did he get a hold of the Crysis engine to do this conversion?I have spent most of my years fooling around on the Unreal engine ,i would like to try this engine.

If i had of known Aion only had 2 races i never would have tried that game either.I am sorry but when you see a lack lustre effort like 2 races,you know the game is pushed out the door with very little effort.

I will not even give games like that a 2 second look,so they have zero chance with me.

Originally posted by wyrdaskolir

Just by looking at many of these posts that more people play this game than before. Back then, trolling was crazy and it took over this section. Is the communication helping AV out or am I just not reading the negative posts.

It is the PVP craze,been going on for last 5 years.Game quality content does not matter,these people just want to see two words .....PVP and LOOT.,oh and they want their large scale battles.Fighting each other and not game components imo totally removes the game,might as well put a bunch of players into a square box and let them at it.

Originally posted by Furor

Its getting close to octo 22nd and over 50% of the server is low and recommended, its bleeding of players......

Damn i was not suprised there.

Why they quitting? looking for better benefit packages ? more sick days?higher wages?better wor... i mean gaming conditions? :D

Originally posted by Toquio3

Im playing Aion atm, and I just had an experience literally 2 minutes ago I felt I had to share. I was soloing to my hearts desire when this gladiator came up to me and asked me to group up for a quest. I didnt have the quest, but he needed the mobs around dead, and I was there so I decided to help him out (there goes people's theories that soloers are phycopaths). Anyway, We killed 2 mobs, just 2, and he said 'sorry, need more XP' and left the group.

Now keep in mind that I was helping him out, and it was his request to begin with. I felt something very wrong had just happened. What do you guys think about it?

At first i thought the negative,another simplistic no brain peed leveler,but then it hit me lol.

Perhaps this player meant,he needed more xp to be able to fight the mobs needed for the quest.He may have been judging his chances based on the mobs you killed and decided he was not strong enough.Players often speak in broken phrases and don't really tell it as it is al lthe time,so this is just my thoughts rather than being totally cynical :D.

Originally posted by Terranah

I liked being thrown out into the world and feeling a little overwelmed by all the possibilities and things I didn't know.  That's what stimulates my brain and makes me think.


I agree full heartedly,but i noticed right away,harvesting was nodes shown easily on map,so no thinking or exploration excitement.

Npc's were easily found,all spread around the town,very static setup,so again no thinking needed or exploration.The only thing i needed to know was how to get crafting started,and it was not bad but a little misleading.They need to make it a lot more clear as to what you are buying from the npc's.

Anyhow after i figured out pretty much all you need to know in the whole game in the very first day,i was completely bored,as i found nothing involved thinking at all,it was just a search and seek out nodes/recipes and quests.That is the whole game in a nut shell,no thinking at all.

Crafting is no thinking and combat is no thinking,you can clearly see your best weapon damage,there was no in depth combat system.I guess utilizing realistic weapons is not going to be much thinking involved you point and click.I guess i am  used to Fantasy type combat utilizing combos and team work and having the basic tank/healer/dps setup,anything less now seems too simplistic ,i can't get into it.

Basically i found the entire game  had zero thinking,just remembering where the heck you were and where certain NPC's were.I was not overwhelmed with possibilities as imo there is almost nothing to do or explore[vast barren land is not exploring]and every town had the same generic look/feel so again no excitement from exploring..I was more overwhelmed with how much junk i collected in a very short time and yet i still could not complete anything to craft,i was always short one item.How can you have over a 100 items and can't make anything? lol.well i could make relish .:(

Originally posted by pepsibottle

I'm done with them, it's the last time I even try one, even if they're F2P.

Lineage 2 I tried, the servers were full of russians botting.

Aion I tried, the game is grindfest with Asians botting.

Silkroad Online, botting players everywhere you look.


These Korean companies obviously don't care about setting up good support, nor do their games make any sense from a gameplay perspective, on top of that, they are always full of cheaters and hackers.


They should rename SRO to SilkBOT online.

20-1 bot to player ratio,you will never in your life see more bots per player than in SRO.On server reboot is your only chance to get on a server and you better be fast,because they use auto login scripts and literally file into the game by the hundreds.You need 200 drops for a quest,usually means you need about 500-2500 kills,try that with a dozen bots killing everything around you before you visually see it spawn.Even using a ranged weapon it is near impossible to beat a bot to the kill.

Lineage and Aion you are looking at Gamania GM's the same Gm service that has been roaming Asian games for years.RMT is huge money,you can bet these Gm's are paid off or probably running bots in these games to make money.

Funny how these Asian games continue to use Nguard and Gamania since it has NEVER been a success in any game.That alone has to make you wonder about legitimacy of these games.You can bet your bank account that even if Aion had Nguard up,it would not change a thing ,it never has.

The OP needs to realize it is more than "just a game",the game you choose decides how much crafting should be involved.MMORPG's SHOULD involve crafting,and it should be done on the same scale as the rest of the game.

If you just want an Action mmo or a RTS mmo or a FPS mmo that is different.If you decide an RPG is the genre you like,then crafting should be in the mix,otherwise you do not really like a RPG you are suited for a different genre.

I mean it would be like saying i love sports in general,but the type of sport you like, determines  the make up of that sport/game.You can't say you like hockey but hate body checking or hate ice.

You can't say you like baseball but hate running and hate grass.

You can't say you like Football but hate dirt and hate body contact and hate running.

In other words,to hate something that is in the very core make up of a genre is redefining it,that is not right.You cannot redefine what is already established,anything different is just that,it is a totally different genre.

Originally posted by daylight01

 Well just to be fair,

As much as I love FE some of the graphic drawing is quite bad,what these screen shots do not show is the drawing of shrubs and sometimes even buildings right before your eye's...even my wife(who admits she knows nothing about game's and care's even less)said it was funny how the game keeps "drawing in front of you.

Like I said I totally love this game and can not get enough but just to be fair I thought this should be mentioned to a graphic thread.


Yes i pointed this out,even at max draw distance ,it is still very short.This is what console games were known for very linear halls and short draw distances.The sad part is that even on powerful PC's we are not able to go much further than crappy consoles,it shows coding effort in all games needs to be better.There is actually tricks to drawing things and how they are drawn,i wish i had saved the videos to  show how it is done.Basically one trick is to have things that would normally be hidden to the players view ,not get drawn,that way it never looks like things are rendered too closely,because you are limiting how much gets drawn but you won't know it because you wouldn't see those objects anyhow.

I think we are all getting a little too picky though,i have already mentioned before the graphics are quite acceptable and performance is pretty darn good,so i have no problems with that aspect of the game.

MY problem and it is really only 2 big ones.

Crafting is done too much like EVE,point click and let time go by,no interaction,no chance to fail,very unrewarding and not satisfying.Being that this is maybe the biggest part of the game,to design it so half ass does not please me very well.

Exploration gets boring real fast,when the only things you interact with is nodes clearly shown on the mini map.It makes it unrealistic,how do you have these nodes on your map?infrared technology? lol.I do not mind having a   map just like in our real world ,you need it,but no map i ever used had any nodes or mobs marked on it lol.I know most games mark mobs why i do not know,but nodes,i don't like.Ever play Ultima online years ago?i could come across some farm shed ,find a rake pick it up and use it,you will not get that type of interaction in FE.You see a car in FE it is just a static dead mesh with a pasted texture on it.I have seen these types of graphics in console games for years and i tire of it.The same reason i can't stand WOW,graphics mean a ton to me,it gives the game life and immersion.

I am not talking quality of the textures/shaders/lighting/effects/particles/shadows ,i am talking detail of the graphics and how objects are implemented.I could have even accepted a very low keyed approach to objects in the world,but it was done all the way cheap.You can say i expect far too much from this game,more so than what most games deliver,but this is what i expect if i am going to be playing a post Apoc game.I have certain expectations from Fantasy games from Space games,it all depends on the theme.

Originally posted by nate1980
Originally posted by Filterheadz


I purchased this game (trial) about 6 days ago and subscribed  5 days ago (only the first 20 levels of the game was worth the purchase) and tbh i am only getting like 4-5h of sleep per day ( i am currently unemployed ) and the rest goes out to aoc (i am lvl 63 hox already so if anyone says this game has ANYKIND of grind then by my all means stop playing mmos :) ).

This game is amazing and i am truly sad that i have not tried it before due to bad reviews from players here on mmorpg.

But oh well we live and learn.

And yes if u have an ancient rig then this game is not for u (i am guessing this is where all the "bad" reviews came from) but if u got a decent rig then i suggest u try it out , u will love it.


Think about what you just wrote there and ask yourself if that makes any kind of sense. Are you trying to tell everyone here that in all of these bad reviews, that their only complaint was game performance and lag? I recommend rereading those bad reviews, and think about the point of views those reviewers had and the state of the game at the time of those reviews. Then maybe you can respond with something that doesn't sound so...well...stupid?

I can tell you that i did not stay long in AOC,but the game itself is pretty good.All you need to ask yourself is what do 99.9% of players do in games anyhow?Speed level for no reason at all.All i heard for complaints were END game content,or they were crying for more ways to speed level none of witch i consider legit complaints.

IMO if all you do is ignore content for the sole reason to speed level,then you have no business demanding content of any kind,be it end game or anywhere.

AOC when i played it had zero problems ,i encountered zero bugs and the game looked good.My issues were with linearity.The game on a whole still offers fun combat as good as anything else apart from my fave combat witch is FFXI.The quests albeit in many cases are the same old,are quite different than most every game.There is actually a story to each,it has interaction and asks for more than just go kill 10 bears and return.The night time quest line was kind of cool also,not your everyday thing you see in games.Everything was connected fairly well,i did not find myself totally confused or lost.

If there was a decent player base,i may have continued playing but ,my guild had only about 5-6 people on at a time and there was around 100 people in the guild.

I think the problem with gaming right now,is players are game hopping,hoping to be the first to max level and be the king of the server for PVP.It is all about egos and selfishness,nobody seems to want to enjoy playing with other players and slowly enjoy a game,they think it is a race to show off or something.

For myself,once you finish the end level,then i go back and play the game under a different perspective as a diff class.From the little i witnessed of AOC it seems to at least have quite a bit of diversity from class to class.I know when i changed class playing FFXI,the contrast was so incredible it was like playing a whole new game again.I do not need or want to sit around on my max level character to show off,end game should be end of that player,go make a new one,or go play a different game.

Is Grinding Hard?
General Discussion « Aion
10/26/09 6:05:24 PM
Originally posted by Fraugnutz

 I think its silly that all the 'defenders of the grind' act like it requires talent. "You dont like the grind? You suck , your a carebear"

or "You just want to have things handed to you" lol. What? First off, it takes 0 skill to do the same thing over and over and over and over and over and over again. Secondly, is this supposed to be a job or a game? Now, I understand the whole 'to each his own' concept, but all im doing is calling a spade a spade. Or, asking a spade to admit that it is a spade. So what is it?

HAha maybe in cheap games you have played.Ever play FFXI?you can kill the same mobs a hundred times and still die.There is so many ways to ide in normal xp parties in FFXI it is not funny.Some mobs just like players have spiked damage or TP moves,witch are again the spike damage.Heck i can't tell you how many times i died playing a Ranger as a Tarutaru. and that is in a game that is all grouped,i'd have no chance solo.Instead of asking if grind is hard,ask if fetch me quest from NPC's are hard?IMO there is no comparison,the fetch me quests are almost always super easy and many times,you don't do anything other than go from one npc to another.

So you need to decide witch is more fun ,actual killing things ,combat,or just running back and forth to npc's?I think for me it is a no brainer.Npc interaction is not only boring but offers me ZERO challenge,so basically there is no gaming there,i choose gaming ,witch is killing things,unless your playing Myst or a game like that.

I think the OP here needs to read everything he asks and apply to the alternative and it ends up being worse,so he answers his own question.I did not even mention the ridiculous idea of doing Dailies.

Originally posted by pencilrick

Everquest Next is the "next big one" and is rumored to be coming out in 2010.  There are people already giving away gear and deleting their characters in other games; that's how sure they are of "EQ Next."

You know SOE has a development studio that SHOULD be making their next MMORPG...Naughty Dog Studios.They just released Uncharted 2,as far as i am concerned,everything they have done over the years is pretty darn good.As of now they have the studio locked up to developing PS3 software,but man they are holding them back.They have 100 employees that would be a perfect sized staff for a great MMORPG.

No question SOE has gained a lot of distrust lately,so they should open up to some new blood,i mean ND studios has done great things for them with Jax and Bandicoot and Uncharted,why limit their abilities to console only.989 studios is another good one under the realm of SOE,but they are also locked into console making.

I think SOE has a ton of potential locked under their roof,but i don't think that former UO guy is one of them,he has done ok with all the EQ2 xpacs,but i'd like to see one of those two studios i mentioned do the next game.

On a side note,there next MMORPG is not an Everquest game,it is a game based from Virgin comics.Supposedly some East Indian type of game...who knows Sinbad anyone? lol.Virgin comics has a movie due in a couple years by the same guy who did 300,so maybe they are making a mmorpg base on something centered around that movie[Ramayan].

I am not sure what you hope for or are asking for but i can tell you there is no magical formula.WOW gets away with what they do because it is pretty much the lowest tech game left of all the mmorpg's.To be able to have a seamless world[there is actually no such thing]you have to have objects rendered as you move along,so distant objects will be of lowest quality.Personally i prefer  zones,it's loaded and over with,albeit most games zones are so large they still need to render at short distances,but you can do a bit more using zones.

I would say personally there is no way it uses a seamless world.The disturbing thing about STO is how the game came about.

It was started 6 years ago,so expect lower end tech.All Cryptic studios did was inherent the the game content,so artwork models and such.What they did is just implement it all into their own cryptic game engine.I think this site should ask some interview questions related to how much original content and how much new content is being implemented into this game.

This game has been implemented in a VERY short time by Cryptic Studios,about 15 months,that is crazy for a giant type game like STO.This tells me it will be using all the original content developed by Perpetual ENT.How good a job they did on the game ,we will have to wait and see however,in light of how they operated their business,VERY sketchy,almost like SGW fiascal,it leads one to think the game is sketchy at best.

If you are a trek fan as i sort of was back in the day,you have to hope and pray that Cryptic devoted a lot of hours in that short time to make this a grand game.

Originally posted by spyboy2000

When you hit rock bottom, there's nowhere to go except up.

BAH !,i thought perhaps there was something i have missed,because i cannot think of one thing WOW introduced to MMOPRG's.Heck i cannot even think of anything they have done as positive,i am still thinking hard...nope can't see anything.Well SIZE,i guess the game is big and we all love a large world to play around in,so i give them that,it's not new though,there is a few games that have large worlds.Too bad so much of that world is instances,anyone that knows me,knows what i think of instances,they are like 1/10 on a skilled implementation process for delivering content to a game.Any low budget developer can create instances,i can  do it myself without a team.

I am not just picking on STO ,the problem exists in all betas.They need to be done 4-6 months from launch,this way changes can actually be implemented and feedback is more useful.I know they asked them the question about the changes at this stage of the game,and honestly ,i do not believe there can be anything big changed at this point.

I might add,that it is a great idea for the game to have space and planet interaction,something EVE has taken forever to implement[still hasn't],so good job.I have way too much on the go,but i might eventually try this game out,if i find out both the space and land interaction is done well.


The reason it doesn't seem like there can be a next big one is because there is not a sudden influx of mmo gamers hitting the market.That type of sudden MMORPG player insurgence will never happen again.No one game will ever be lucky to have 10 million new gamers hit the market upon their Christmas release,it is almost impossible,but i have a way lol.

This means it is very unlikely to ever have another game with 50% of the player base,but it is still possible.I believe i know what it would take and it is not out of the realm of possibility.What you would need is first of all of course is a giant game and a good one at that.OK before i go any further,this vision was actually touched on by Bill Gates many years ago,so it is not all my own theory lol.

You would need a free to play platform,this allows the most possible users,a busy game is a popular game,no question about it.This would be done in a couple of ways ,first of all a major giant in the PC industry or tech industry to sponsor/fund the game and the product,who bigger than Microsoft?The other aspect that again grabs more possible gamers is the platform.This would be an internet game ,where by all files all hardware is stored online[your choice].This would allow those without PC's or those who can't afford a pc or those on consoles to still play the game.All they would need is some form of internet access and a keyboard/mouse or box of some kind,the tech is already out there now.

So once you have this ease to grab many players in place now you need a way to entice the masses.What better way than offer real life rewards,the same way did in the old days.Rewards can be PC's/graphic cards/money/vouchers it is endless.The way this game can be paid for is by using in game advertising,heck you can have rare weapon/item/gear giveaways/drops/ rare craft recipes with the sponsor logos on them.

This allows the game to be free and have the most possible gamers.It also allows the game to be massive with a ongoing update as the cash flow never ends from sponsors.The other idea is to have it all broadcast on our televisions with competitions,so it involves your PVP stage for players that want/need that.You can have various PVP and guild ladders all individually sponsored,example the ATI guild ladder or the Nvidia 1 vs 1 PVP ladder,it is endless what they can do with it.

This is how it would have to be done,through mass cash influx,reaching out to the most possible gamers,and keeping the cost  free to play.All this paid for by sponsors.Imagine you got 10 million  console gamers on board,that alone is a huge influx of new gamers.Who wouldn't want to see themselves on national television competing in a MMORPG?Heck it would create a slew of new gaming channels on tv,more sponsors again.Yes it would meet criticism from many parents and would cause a sort of epidemic,the old school parents would probably condemn it,but it is all possible.

Originally posted by attentivevow

I'm curious if anyone knows how good the RP is on this game? I am looking at it, but I require a stable RP community to really play a game.



EQ2 has the best game possible to RP in,but saying that you may not find the group of people you want.When i played years ago,i found most if not all the purple/RP players were alone solo.I not once in 2 years of play ever saw at least 2 RP players together.I think it's not really a surprise since not many people actually RP.However like i said you are not going to get a better game than EQ2 for it,it has the mechanics 99% of the games out there do not even have the ability to RP in them.

Originally posted by Conavar

I read a lot about peoples views on pvp in MMOs and have began to wonder what it is that people actually prefer about the player vs player experience offered by an MMo instead of those offered by your average FPS or "deathmatch" style of game?

After all, isnt the main goal the same? capture the flag, territories, highest killcount.

Is your specced for magic bolt anymore satisfying than a well placed headshot?

I used to feel that the group play in an MMO seemed more "real" , for example defending a zone in Arathi Basin more than taking out the enemy in a Call of Duty game, although CoD was in fact the more true to life game? Is it just player attitudes, or is there more to it than that?

Yes you need to realize with the massive amount of cheat sites ,players do not want fair or a challenge,they want to win no matter what.

In a game like COD there is also hacks but the actual game itself lends to a fair fight.In an MMORPG players can get better gear or just time=reward and have an instant better player to easily beat the other guy.In a MMORPG you are pretty much looking at nothing being equal one guy will always have better stats or better gear or a higher level,FPS games it is more about latency and bandwidth of connections and player skills.

So to simply it MMORPG=time/reward and gear,and macros .

FPS=skill/thinking and latency and .ini tweaks.

The OP described both types very well.I might add one point however,that is F2P models are not just about advancement,they also grab your money just to get some of the fun parts out of a game.

A perfect example is ROM.The game is VERY linear,pretty much a WOW copy,quest for xp and do dailies.For myself the fun part is messing with your gear.Well you have to pay them an incredible amount of money to be able to mess with your gear in an ongoing fashion.You want a mount? you pay,again this is not advancement,this is just the basics you expect from a game that should be free.I agree with things like coloring your mounts or gear,that should be an extra,again this has nothing to do with advancement.You want useful furniture you pay,you want useless furniture it's game currency.

Other things like XP boosts and TP boosts are bought with money,that is the advancement part.I would say in the end the P2P makes more money,but maybe not more profit.F2P games tend to be VERY cheaply developed,smaller staff,less over head,very cheap game engines,low poly bandwidth so low server cost.I find games that make money are pretty much based on luck,example WOW.I have seen massive ,great efforts not make anything ,example Vg so it really is about luck,finding what sells more so than what is the best quality.


Originally posted by Shadewalker
Originally posted by Wootson

It's a pretty cool game overall, but in terms of performance it really is not release worthy. When Vanguard released everyone was bragging about the horrible performance, but for Fallen Earth today nobody is, and it's just a tad bit better.



No, it's a whole lot better than Vanguard which is why so few people are complaining about the performance.

I've played FE since just before the end of beta, initially on my then main machine being a P4 with 2gb RAM (XP 32) and the game was certainly a bit sluggish then on low settings  compared to my playing since retail on my new quad core with 8gb RAM (VIsta 64) and incredibly smooth performance on totally max settings. Both times I was running with a 20mbs internet connection from the UK, the game being based in the US.

At no point with either machine have I ever suffered any real lag or had a single CTD.

Last night I was at the first 40 minutes or so of the  Massively live event with (I'm guessing) around 100 other players huddled together in a single location (to catch all the local chat), and the server didn't falter once, nor did my character. Many of the players were dancing or riding around on mounts and no-one appeared to be struggling performance-wise. No-one was complaining. You couldn't have done that in VG or a good many other MMOs within a month of launch.

The game runs very well if you have a decent rig, but not surprisingly it doesn't run too well if you have less than the minimum required rig, as the reviewer found out. I don't see how anyone can blame Icarus for that!

Well ya it's performance is a ton better than VG i agree.However for very good reason,VG has about 10x the detail and depth in the world,FE is extremely barren and of lower quality.It is just math nothing amazing done by Icarus here,more polys =less performance,less=better performance.
