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Gods & Heroes - Q&A @ The Game Musketeers

by Inauro, 2006-11-15 21:36:40

 The Game Musketeers chat with Stieg Hedlund, the Design Director on Gods and Heroes: Rome Rising, about the upcoming MMORPG.

You have a chosen a very unique time frame for your game setting. Why did you chose the mythology of Rome in shaping this game?

We knew we wanted to use an ancient world setting with an identifiable mythos. That led us to the choices of Greece and Rome, and the military elements of the game (i.e. squad combat) made us favor Rome. Once that had been settled, we wanted to deal with Rome before it became an empire-building juggernaut, when Rome itself was being invaded by her enemies and struggling to survive. That put us in the days of the Republic, right in the middle of wars against the Samnites, Gauls, Etruscans, Greeks and Carthaginians. You could still very clearly see a sophisticated society with a democratic representational government, culture, industry and all the stuff that we like about Rome because we can relate to it.



Information about

Gods & Heroes

SP/MP: Massive
Setting: Unknown
Platform: PC
Release: Canceled