User Score

Generally unfavorable reviews- based on 148 Ratings

User score distribution:
  1. Positive: 57 out of 148
  2. Negative: 69 out of 148

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  1. Sep 6, 2012
  2. Nov 30, 2012
  3. Jan 20, 2013


  4. Sep 12, 2012

  5. Nov 14, 2012
  6. Dec 28, 2012
  7. Dec 27, 2012
  8. Oct 6, 2012
  9. Dec 25, 2012
  10. Jan 6, 2013
  11. Dec 28, 2012

  12. Dec 27, 2012
  13. Nov 6, 2012
    There's just no excuse... Using an engine
    Avoid, avoid, avoid.
  14. Jan 16, 2013
  15. Jan 12, 2013
  16. Jan 20, 2013
  17. Jan 21, 2013
  18. Sep 25, 2012
    Ok, the game is... hmmm... truly "special", here's what I want to say to its creators: 1) What the f**k was that?
    2) Do you consider this art or what?
    3) Oh, you even charge money for that?
    4) Shame on you, "game" creators!
  19. Feb 21, 2013
    This experimental title tells a short story in a unique way, similar to that of Dear Esther and The Path. Unlike the other games I mentioned, Thirty Flights of Loving is annoying to play, triggers no emotion and features no attempt to immerse the player. It is true that this game is as long as it should be, but only in the fact of telling a story. The game has plenty of pointless "gameplay" elements, annoying sound effects and confusing mechanics. The title goes for 10 minutes, for a 5 dollar "game" it is a pretty damn big rip off. 10 minutes of confusion, 0 gameplay, linear progression, pointless features and no player impact of the story begs the question of why the player was given the controls in the first place. The new scene of art inside gaming is an interesting and for the most part a good thing, but Thirty Flights of Loving takes this scene to beyond ridiculous. The whole title is basically a waste, the story told in the "game" can be told a hundred times better on paper, or in a cartoon. The whole experience of this game can be summed up in confusion, and when the end credits smack you in the face after 10 minutes, you can't help feel like you have been hypnotized, then mugged for your lunch money without realizing. Expand
  20. Apr 6, 2013
    There is such little game-play besides moving and occasionally pressing E. I've played point and clicks games at least most try to put in puzzles. This is a game that was better served being a animation on YouTube. Torrent, watch a YouTube video, or play it if a friend has it don't waste money on this.
  21. Jan 24, 2013
    Eh....Ok. You basically walk through an artsy story that doesn't make much sense and which leaves a lot up to interpretation. The story was not interesting or compelling to me. It also takes less than 20 minutes to complete this "game." I feel compelled to be especially harsh here, because critics have given so much praise to Thirty Flights of Loving, when I couldn't really recommend that anyone should buy this. So, you have been warned. Expand
  22. Mar 16, 2013
    This is not a game. If you're looking for anything approaching gameplay, go somewhere else. Anywhere else. Go watch someone play it on YouTube. It'll be the same experience, but you'll still have your money.
  23. Mar 10, 2013
    This should be a free download. DON'T buy it. Those are 5$ totally thrown away.
    Critics should actually help gamers to choose which game to buy and this shouldn't have gone far than a "20" average vote.
  24. Mar 22, 2013
    Normally you should beware reviews of 0 and 10, because the reviewer has an agenda or is simply being childish in his extremity. This is the first game in 25 years of gaming that I truly thought deserved a 0, and it's because it isn't a game.

    What you will find in most of the high reviews is a lot of vague, flowery language used to champion the storytelling and quality of plot. I
    thought it was like 21 grams: a boring, predictable story that would have been so obvious and boring if told sequentially that they had no choice but to try and faux-art it up. So I would caution you as a reader to always look for the actual points made and examine them for content, rather than form.

    Here's an example. "It's a portal to one's own imagination, the only lock on which is the limit he would impose on his own dreams--let go of all expectations to find it so much more than it first seemed." I just described a door hot glued to a solid brick wall. Not only will if take effort to remove the door, but when you do, you're still faced with a brick wall, whose function is antithetical to that of a door.

    When describing a game, your first concern should be gameplay. If it isn't, you're not a gamer. You can care about other things, like plot/character, quality of voice-acting, graphics, price, etc, but gameplay is the fundamental reason why an idea becomes a game and not a movie.

    A blogger put it best (and I paraphrase) that it seemed like an attempt by someone who is confused by art and assumes that others are likewise confused, to reproduce that which confuses him. It's just a heist story with characters that don't even achieve one-dimensionality. The mountebanks that tell you otherwise are responding to their ill-informed gut instincts that the game is art, and as people are given to do, they oversell it as brilliant and groundbreaking in an attempt to somehow internalize those misperceived traits. These same mental gymnastics allow some to continue support of "Indoctrination Theory" in 2013.

    It's a half-story told though asynchronous set pieces separated by jump cuts. It has a kind of Diabolik era look to it, but each set piece is simply walked (or run) through with the occasional static activation of an object. In the opening scene you can grab bottles of liquor, a gun and some ammo, but you will never use them.

    As I approached what ultimately was the end, I thought it was a fun way to introduce elements of the back story before launching the actual gameplay. And then it was over, 10 minutes of absolutely nothing.

    I considered calling Steam and requesting them to remove it from my account, but its presence serves as an albatross around my neck and reminds me to always do my research.

    Dust off your copy of Out of This World if you're old like I am, or buy it from GOG if you still have your youth.
  25. Jan 5, 2014
  26. Jul 16, 2013
    The 88 metascore is very misleading. I would not consider this even a game. It is a small interactive story that has nearly 0 things to interact with. The game takes around 10 minutes to finish.

    If you want to PLAY a game then avoid this demo. If you want to feel artistic and look at the blocky characters while wondering what is the meaning of live and how Reservoir Dogs is the best
    movie ever then this is the right kind of entertainment for you. Expand
  27. Feb 26, 2013
    Thirty Flights of Loving is a first-person interactive story. The story's incredibly short, and can be experienced in about 15 minutes. The story itself is told in short, disconnected segments requiring you to fill in the blanks yourself.

    30 Flights is definitely an arthouse game. It has an interesting approach to interactive storytelling that may be worth seeing, but unfortunately, the
    story it tells is unremarkable. From what I could tell, there just isn't much substance there. What's much more interesting is playing with the developer's commentary on, so you can see some of the thought that went behind the experience.

    The game's prequel is also included, and while it's a longer game with more gameplay elements, it's designed clumsily, and you might be left with no idea where to go.

    This game has a very niche audience, and to them, this game will be worth far more than the asking price. It wasn't for me, though, and I get the feeling that it's not for most people, especially because the price doesn't pay for much content. It's worth experiencing if you have a few extra minutes, but I wouldn't pay over a dollar for this. If this looks interesting to you, I'd recommend checking out The Stanley Parable instead.
  28. Nov 16, 2013
  29. AWG
    Jun 4, 2013
    This is not a game and whatever this is supposed to be I must admit I didn't find it very artsy neither.
    The story is confusing (what's with the wedding scene?) and the graphics are not so interesting.
    I don't regret the money I spent for this (less than 2€ on Steam) but I surely regret those 20 minutes I spent running it.
  30. Nov 27, 2013
    I don't get this game. It is so weird and random (Not in a good way). The gameplay is none. The only thing you do is move. THAT'S IT! The game is really bad, stupid and it just doesn't make any sense.
  31. Dec 24, 2013
    I can't believe I brought this game, story isn't interesting at all. And to reviews saying it put a lot of love and details in the game clearly hasn't been playing it. More of a school project...

    Play The Stanley Parable that is a good game with interesting narrative. Not this...
  32. Jan 28, 2014
    If this so called game had been honest about what it was I wouldn't have to give it such a terribly low score. But the simple fact is that it promised me a unique game, yet after I had handed over my money it turned out to be a short, uninteresting, completely linear story about some heist or something. I honestly can't even remember, that's how great it was. It is more like an interactive short story than a game, but not in a good way. Interactive only means you make you character walk somewhere with your keyboard sometimes, and sometimes you click something with your mouse. You don't do these things because you want to, or because you have the option to, you do them because you must.

    There is no depth to the characters, no incentive to continue other than wanting to get this the hell over with, there's no voice-acting, no text, nothing. The developers made the characters moan from time to time, that's it. All of this no doubt in an attempt to come of as "artsy".

    For me, that pretty much sums up this game: arty-farty for the sake of being arty-farty. At the end of the game you get to walk around in a museum of sorts, where the devs display all the assets and explain about the creation of the game. Like you would do with something that actually deserves that extra attention. This piece of software doesn't. It feels more like a high-school project for Game Design 101 than anything else. Only thing good about it is that it is over quick.

    You know what all these "professional" critics with their high scores remind me of? They remind me of people who know nothing about art, but who, when they are confronted with some questionable modern work of art which they know nothing about, frown, stroke their chin, swirl their wine, and say something like: "I really like the depth and the balance of colors", or some vague stuff like that, just to make it seem like they know what the hell is going on. They don't because there is, quite simply, nothing going on at all. Same with these critics who don't know what this game is supposed to be. "I clearly don't understand this **** but I'll give it an 8 anyway because it seems "arty" and I want to seem cultured, and I don't want to admit that I have no clue what's going on."

    There's a difference between art and arty-farty, my friends. Art MOVES you. The only movement this game creates is me walking away from my pc.

    1 point for simply existing, that's an achievement...I guess.

  33. Sep 6, 2012

Generally favorable reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 10 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 0 out of 10
  1. 80
  2. Jan 7, 2013
  3. Nov 12, 2012