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Rocket Launcher

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Rocket Launcher (RPG)


Appearance(s): All games
Weapon type: Heavy Weapon
Damage: Maximum
Weight: Heavy
Ammunition capacity: 1 rocket
Available from: Phil's Army Surplus (III)
Phil's Place (VC)
Underground arms dealers (IV)
Price: $25,000 (III)
$8,000 (VC)
$15,000 (rockets $5,000) (IV)
— GTA Vice City Website.




GTA III — GTA Vice City Stories




In the HD Era , the rocket launcher again resembles the Russian RPG-7 portable anti-tank grenade launcher; however, it is not fitted with the PGO-7 optical sight usually seen on the launchers. Its front cross-hair is more like a standard gun sight. Unlike the GTA III Era, the player aims the rocket launcher from the over-the-shoulder perspective, allowing the player to move while aiming. Also, the rocket can be fired while in cover. Because of GTA IV's emphasis on realism, a rocket can be deflected if the tip of the rocket does not hit a solid object. This is the most powerful weapon in the game, able to take on cars, trucks, enemy players, motorcycles, and even the fearsome Annihilator gunship. Unlike other GTA games, the player does not explicitly need a direct hit on a helicopter to destroy it as the force of a self-detonating rocket can cause a helicopter pilot to crash. In GTA V, it is less accurate, but even more powerful. It's appearance mostly remains the same as the one in GTA IV, but it can be changed at the Ammu-Nation.


Customizations (GTA V)


  • Grip (more stability, slightly increases accuracy) - $320


  • Rockets (2 rounds) - $100


  • Black (default) - Equipped by default
  • Army Tint (Desert sand) - $100
  • LSPD Tint (Metallic Blue) - $600


In-game models

HUD icons



GTA Vice City


Rocket Launcher's locations map

GTA San Andreas

GTA Liberty City Stories

GTA Vice City Stories

GTA IV + Episodes from Liberty City



GTA Online

  • Unlocked at rank 100, then can be purchased for $36.500 at Ammu Nation.
  • Spawns at waves 4, 7 and 10 in survival mode.


  • The Grand Theft Auto IV era launcher can be found in the Paleto Bay Ammu-nation hung on the wall.
  • In Grand Theft Auto: San Andreas, when fired with the infinite ammo cheat turned on, the Rocket Launcher will fire much quicker than it normally does, with a speed comparable to the MP5. Same goes with the Heat Seeking variant.
  • When blind-fired from a standing cover while facing left Niko/Johnny/Luis will release their left hand and then fire the RPG using only their right hand. This should be impossible since the RPG's trigger is pressed using your left hand.
  • In GTA IV multiplayer, when firing the rocket towards the ground, it will go somewhat into the ground for a few milliseconds before exploding. As of on single player the missile would usually slide across the ground when firing towards it at a certain angle.
  • You can use the RPG to rob a store, but better use standard weapons, because the NPC on the store may pull a weapon, and if you fire a rocket, both the player and the NPC will die because there is small space and you might need to leave quickly if you are near-death.
  • Unlike every GTA, it's impossible to commit suicide by firing a rocket too close to the ground, unless the rocket ricochets back and hit the user. This is because even old rockets like the RPG and the LAW, have what is known as the timer fuse. This fuse will not engage the primary fuse until a certain amount of time has passed after firing for the specific reason so the rocket will not detonate too early and harm the shooter for any reasons, such as striking the ground or and other obstacles.
  • In GTA III, the RPG is the only weapon that cannot be acquired if the player uses the jumping in between the girder and steel beam off the Callahan Bridge trick to get to Staunton and Shoreside before they are opened normally. This is because one of the hidden package on Staunton is hung up in the air on the draw bridge that connects to Shoreside. Since this bridge is not operational until the mission Grand Theft Aero, there is no way to get to it until Shoreside opens normally.
  • However, one is located at the top of a garage in Cedar Grove, using the exploit can be an easy way to obtain it.
  • It's still possible to get RPG by collecting last hidden package in GTA III. You should get a Dodo from the airport and use the road as a runway to "jump" the bridge. You don't have to fly it, just drive to bridge, get top speed and take off airplane. Single impulse will be enough to land on draw bridge. Once Dodo is on draw bridge use it as platform to jump to package. It's hard but not so impossible.
  • There is a huge bug in GTA: VC with the rocket launcher. This bug is much more apparent if the player gains the "fast reload" ability. When ripple firing the rocket with the ability and swings around quickly, there is a off chance the launch tube will hit the rocket, causing it to explode and do major harm to the player. This is also true for the Hunter attack helicopter. Ripple firing its infinite rocket launcher while swinging around too quickly will also sometimes detonate the rocket too early due to the pods impacting on the rocket.
  • Another bug affecting the rocket launcher in GTA:VC and sometimes GTA III is sometimes the correct collision detection files may not load correctly (most apparent on the PC version), causing the rocket's collision detection to go off-kilter. This is especially true for close in target. Even though the target is around 20 meters away (close but should not harm the player), it may cause the rocket to explode instantly right in the player's face. This happens when police closes in or when police Mavericks are dropping SWAT rappelling off the helicopter (when aiming at the rappelling lines). This bug will only harm the player, but not the target.
  • In GTA V, Lester Crest calls his RPG "the noob tube." This is a reference to first person shooters such as Call of Duty and Battlefield where many players criticize the grenade launcher weapon attachment, calling it "the noob tube" because it is widely considered a misused and "cheap" attachment.

See also


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