Build cities, shape a world. Cities XL Platinum lets you design, build and link up cities of all shapes and sizes around the Cities XL planet! Build more impressive cities than ever before! Cities XL Platinum offers a huge variety of over 1,000 buildings and constructions (including 50 brand new structures), that you can freely place on...
User reviews: Mixed (805 reviews)
Release Date: Feb 6, 2013


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"As the name tells the game is a city builder that allows you to make big cities, unlike certain new game in same genre. Has problems on some computers!"

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December 11


The world's largest city builder is back!

The Cities XL franchise returns with Cities XXL: a bigger, better city builder pushing the city limits to the edge of your imagination, as seen in the stunning world reveal trailer. Running on a vastly improved game engine, Cities XXL offers classic and extended city-building content, including over 1000+ buildings, 70+ maps including new landscapes and environments, and ecological features making CitiesXXL the 'greenest' Cities XL game yet.

Discover in the first Cities XXL video the sprawling cityscapes and city-life in action, to get a sense of the scale and grandeur of the game:

As you'll see in the video, CitiesXXL lets you design and build a sprawling metropolis across many different landscapes and maps, with varying available resources - from oil to fertile farm land - to keep the denizens of your city content. Featuring four classes of citizens spanning four densities of housing, you'll watch as your cosmopolitan paradise grows from a quiet suburban town to huge economic powerhouse.

With varying road-sizes, including curved roads, bridges, and tunnels unlocked from the start, you'll be able to plan the entrance to your city and its layout before you start plotting its city-scape. As it grows, take advantage of a unique richly detailed street-level view, and meet the citizens as they drive to work, ski, play basketball, or even parachute of the top of towers in unprecedented detail for the genre.

Cities XXL features low-level city management mechanics, such as local air and noise pollution levels illustrated with the new stream-lined UI, and beauty hot-spots suitable for holiday locations to supplement cash-flow.
At citizen management level, you'll be able to track a person's route to work in order to best manage transport from sea, underground and over-ground rail, or air. Cut-down on traffic queues with the park and ride and busses, or even bike hire - reducing that carbon footprint!

Now with Steam Workshop support and streamlined modding, it has never been easier and quicker to share and download user-created content for a Cities XL game. With Cities XXL, you'll be able to use widely available free tools online to create your content and upload it to the Steam Workshop, for all players to download it right through Steam!

To find out why Cities XXL helps you to build a bigger, better world, see the feature break-down below:

  • Over 70 huge maps across multiple terrains and landscapes, from the tropics to the mountains and all in between.
  • Region specific roads to match your country: French, English, German, etc.
  • Over 1000 buildings, many with civilian activity animations to enjoy at street level
  • Greener options for the environment conscious, such as the park and ride, bike hire, and ability to upgrade industrial buildings to reduce emissions
  • Unprecedented detail for the city builder genre, with multiple sky-boxes to choose from and a dynamic time-of-day
  • Steam Workshop support to easily create, share and download new content

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About This Game

Build cities, shape a world.


Build more impressive cities than ever before! Cities XL Platinum offers a huge variety of over 1,000 buildings and constructions (including 50 brand new structures), that you can freely place on more than 60 gigantic maps, offering varied terrain and an incredible level of detail.

Take on the role of virtual mayor and find solutions to the problems faced by modern city planners like energy shortages and public transportation. Answer the growing needs of your citizens and find the perfect balance between various services such as housing, recreation, and employment. Specialize your cities and set up a trade network with neighboring towns to ensure large-scale financial success with an increasingly complex network of cities!

Key Features:

  • Over 1000 different buildings
  • 60 gigantic maps
  • Answer the needs of the citizens: employment, housing, recreation, and more
  • Manage a large-scale economy

System Requirements

    • Processor: AMD/INTEL 2.5 GHZ
    • Memory: 2 GB RAM
    • DirectX®: 9.0c
    • Hard Drive: 9 GB HD space
Helpful customer reviews
189 of 226 people (84%) found this review helpful
14.6 hrs on record
Posted: August 18
i increased my score a couple point to try to offset the trolls and griefers that wrongfully malign this otherwise great game. and while its not worth a 10 its definitively not a 0!. i would say about a 7 and with all the stuff on perhaps an 8!

please understand that this game has a bit of history. over 4 years ago a small company named monte cristo developed and released it as massively multiuser online game. unfortunately less than a year after they went broke due to low subscription rate and were unable to finish the game. soon after focus acquired the writes and reworked it as a single player offline game and released it. since then making minor fixes and about once a year they have been releasing new content dlcs.

as you can imagine the people who originally purchased and subscribed to cities xl unlimited edition, the mmo version from the now bankrupt developer, are pissed off that they got stuck with a dead game after only being able to play with it for such a short time.

so they troll steam forums and even this site complaining about the long defunct developers and about long ago fixed bugs and basically spooking people away from buying the game.

many do not even own or play this game, they just own the other game and since the servers have all been shutdown for that game long ago can't no longer play it. yet they refuse to upgrade to this game, basically wanting the new developers to basically give them the new game.

here check out the facts for yourself

i own and play just about every city sims/builders that is out there

this is great game, loads of fun, runs great, have played it for hundreds of hours.

even better if you go to you will find hundreds of mods for it, everything imaginable and a very active community over 40,000 members!

i also want to say that there is no serious memory leak or programming issue like some people are posting. what issue that people are having is that the game allows you to build huge i mean huge cities, ive seen some with population over 90M and basically they do not set limits other than the hardware you have. so as you add more and more buildings and roads and the cities get larger and more complex sure its going to use more and more memory until you run out of memory and until your cpu/gpu cant handle the size of the cities and complexity and the framerate goes down. It's hard to put in words just how large and complex your cities can get, they can look so real that you can't distinguish screenshots from real world images of some of the worlds largest cities. in fact i cant think of a real world single city that has a population of over 90M. so what you have a people with low end hardware trying to build cities they can't support. and since its a 32-bit application, like most games, the cities can only get so large and complex before you hit the 2-3gb limit that windows imposes. the trick is to balance city size and complexity and not try to build cities that don't make sense and would not be practical even in real life.

so yes the game is a 32-bit game with the game logic running in a single thread, but most other games out there have the same limitations. the only difference between those games and this game is that this game does not impose limits on you like simcity or tropico or anno does. also this games lets u pack the density of the cities to real world levels and beyond. in this way its more a city builder than a sim i would say.

having said that the game, like all other games and software, does have bugs and issues, but luckily they are for minor and can easily be ignore of worked around.
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41 of 41 people (100%) found this review helpful
0.6 hrs on record
Posted: December 25
Click for Gameplay Trailer
+ colorful game world
+ many different house models
- barely animated versions (residents, vehicles)
- many buildings not animated (ferris wheel!)

+ from the distance lively cities (road!)
- in the close-up happened to little
- feedback only in text windows without speech

+ unobtrusive music
- who like to pause
- hardly sound effects (only when clicking on some buildings)
- total sound spartan

+ comprehensible connections
+ many Procedure documentation
- difficult to estimate how many buildings of a type you should build

Start Position:
+ different resources
+ different types of landscape
- otherwise no differences
- start-up phase always the same

+ populations respond to changes
+ realistic impact of your decisions
- no life of their own individual residents

+ residential building in different quality and density
- different production do not affect (agriculture!)
- too few special buildings

Endless Game:
+ huge cities possible
+ ideal for optimizer
- no variation due to special events
- no intermediate goals

Game Size:
+ solo playtime around 20 hours
+ very large cities possible
+ various export goods
- boring trade
- relatively few types of buildings

Multiplayer: no multiplayer

The original game of Monte Cristo was taken over by the publisher Focus Home Entertainment and expanded. The basic gameplay remains: We always start our metropolis with a simple road to the edge of the map, a town hall build it, and then follow all the steps that we already know from Sim City. Creating a residential area. Create business district. Creating industrial area. There are also a few special buildings such as amusement parks and police stations, schools and fire departments. We know all before Cities XL, and unfortunately, we meet the same quirks.

Our biggest challenge in the game is the balancing of all parties. People want security, a job, free roads. The industry seeks workers and customers. And we need money and many residents to unlock gradually new building possibilities. Since there is only one free game, we have to put our own goals. Focus has indeed built one of these new-fangled successes system, but that is incorrect: With about 30,000 inhabitants, we get, for example, the cheering message "You have built your first apartment building" Ever irritate us many of the earlier so helpful feedback messages!. "The roads are completely blocked," reports a text window excitedly. But when we show the road load, everything else is just a tiny portion of red, green.

If the roads then you should be clogged times but to help the new semi-new buses and subway. Bus Stations build super simple: build terminus, click breakpoints in the streets, click the latest to the last stop - finished the round or commute. If you like, still sets the bus size, ranging from small gasoline-standard bus up to the double bus. If you have created the lines halfway sent your residents commute between home and work from then good. Especially the unskilled workers squeeze into the buses, while management and senior executives sniffed climb into her car and mosern about traffic jams.
Very expensive, but boring is the new subway. The simple fact you move underground, by connecting the endpoints. Done. If you want to see the expensive trains times, you have to click an endpoint - and will be disappointed, because the game staring them the tunnel, including web then just about the city graphic that looks strangely artificial.

The above aside, I really enjoyed my time with Cities XL Platinum. The tutorial is a competent overview of the game's features, and there is a lot of freedom here, a city exactly how you wanted to search. The variety of areas and building types is impressive, and the graphics engine can without batting zooming of an overhead satellite view in an on-the-road visibility hand.

Score: 62 / 100

Sorry for my bad english.
Your help is greatly appreciated :)

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92 of 123 people (75%) found this review helpful
23.7 hrs on record
Posted: October 25
I'd love to give this a thumbs up, here is why I won't:

The game is great! Its fun, realistic, and you can create economies. Its definitely the best city simulator I have played.
But. And this is a big butt (*s♥♥♥♥er*)

Its so bugged and glitched out that after a little while it becomes impossible to play. Too many aspects of the game have bugs that are game breaking. For instance (and this is the most frusturating) after a while, trading with the AI company is beyond worthless, its actually harmful to trade with them because the glitch makes it that you have to pay to get rid of your goods, as if they were plague infested. I don't mean pay as in like a tarriff, I mean as in you pay as much to sell your good as they should to buy it. If you can't trade you can't expand, and if you can't expand the game is done.

Fun, but broken. Please fix. Until then, don't buy this game.
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38 of 41 people (93%) found this review helpful
22.6 hrs on record
Posted: November 11
I will recommend this game, but be cautious. This game gets insanely difficult, and fast. Once you get access to basic utilities, like water, power, and oil, it can be so easy to bankrupt your city by trying to offer all of these to your city at once. This game runs on supply and demand. If you're producting a lot of oil, and your city can't pay for it (not that your city won't demand it; they just won't be able to pay for it), your city will lose money by extracting more oil than what it can pay for. This goes with about a dozen different resources the game takes into account. You can also have not enough resources. This makes things rather complicated, because you will always run into a scenario in which your city needs more resources than it can pay for, even if you trade with other cities.

Your city will always be plagued with problems once you get to a significant population. Traffic is always a problem. Always. There is no way to really mend the traffic problem. The tourism also really doesn't make much sense to me.

However, I recommend this game because it's kind of realistic. You can't make everyone happy. You can't "pre-plan" your city by making interstates in a town with 200 population. You have to build your city up and then create those, causing you to have to re-route traffic and demolish structures so you can work on your interstate system, which is a headache I bet most leaders in transportatioon have. You will have to have a ghetto and also a rich population. Your citizens will get bored. The game is also beautiful and zooming into ground level gives a lot of awesome views.
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33 of 46 people (72%) found this review helpful
12.5 hrs on record
Posted: July 14
I bought this game in desperation despite all the negative things I heard about it.

The game is not bad. It has tons of nice features, different buildings, good details, a decent engine. BUT, it lacks one very major feature: management. You don't need to manage your financials in this game as time isn't a constraint. Once you make a few houses and industries your flowchart turns green and you can skip forward to get tons of money. You don't lose anything by doing that. Just like the first Sim City from 1990.

Unlocking some buildings over time and making some old ones obsolete when time goes by would easily solve the issue. There can easily be diminishing tax returns from old houses or you might have to renew buildings over time. Unfortunately in its current state the game is not challenging at all.

I don't want to give a negative review because of only one issue and there are no other city sims playable but they definitely have to solve this problem.
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18 of 21 people (86%) found this review helpful
16.6 hrs on record
Posted: October 11
I have been a fan of build and manage games ever since Populous came out on the Amiga, after that came Sim City (they were both relased 1989) and then kinda got tired of them or should I say, i grew up, Sim City got more bells and whistles, Monster invasion and crap never appealed to me.

Cities XL Plat is a hardcore city building game, it's realistic to the point nothing in a city can ever be stagnant or it fades away, the better the city the faster the problems, trying to fix to many issues, gets you new ones.

As many of these games its about keeping a balance and anticipating where once you grow your new problems will arise.

I read some negative reviews cant say I agree with any of them, as a city building game its really fun and probably has 50-100 hours of gameplay before you feels it has nothing more to give you, Sim City has more bells and whistles, but this game has hardcore realism, it reminds me of Banished.

Stability i am not sure about, no problems at all so far, intel/nvidia, nothing special.

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14 of 16 people (88%) found this review helpful
106.6 hrs on record
Posted: October 24
TLDR: A great city building game that could've been the best for years to come. There are too many issues though.
I still rate it 3rd for me after Simcity 3000 and 2000.

Beware of the compatability issues, performance issues, bugs and illogical things (the save menu WTF).

The city building is solid and all the info you need is available. Sometimes the city's management information is a bit hard to find, but it's there. You don't have to lay down power lines or water pipes, which I didn't like at first, but got used to. The roads can be curved in any way you want which is really cool.

The game is easy at first and the tutorials are good (not voiced though), but there is a big difficulty jump when your basic utility facilities aren't enough for your city anymore. The city will start to demand more electricity, fuel, water and waste disposal very suddenly. Also when you start building high density stuff the demands go up quite a lot.

The game also seems laid back and fun instead of taking itself super seriously. Just like Simcity 3000 did (And Simcity 4 didn't). It doesn't mean it makes the game any worse as a simulator, but more fun to play.

Graphics look really nice and are freely rotatable and zoomable 3D. You can tilt the view upwards/downwards with only 2 presets though.
I can't really get why some people complain about the graphics.
You can zoom in to see the details, which I didn't really care at first, but I found it's really cool to see your cities from the street level in the "postcard" camera mode.

Sounds are what you'd expect in a city builder and music suits the game nicely. The intro song does play a bit too much though.

I have not run in to any compatability issues with Win 7 64bit, but there are many people reporting them on the forums.

And the to the negatives:
The game runs fine when building a small city, but when the city size reaches 500k people or so it brings any computer down to below 10FPS in some situations (like making bus lines or zooming way out).
It runs only in single threaded mode, but also must be optimized poorly. Some tweaks to the game files help, but not enough to make building big cities fun.

There are some bugs like sometimes the trading does give or take more money than it should, some special building names or descriptions not showing up properly and one or two sounds not playing properly (police station is one).

And then there are these logical issues. When you click a diskette image in the menu that is labeled "Save" and in the following interface click a save thumbnail, it LOADS the save instead of saving (there is a confirmation dialog, but it's too easy to just click ok). Also it overwrites the autosave instantly at that moment.
There are more of these issues, but they're just annoyances, not wasting hours of city building!
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12 of 15 people (80%) found this review helpful
1.5 hrs on record
Posted: August 8
Hey, it lets you play single player without an internet connection or server log-in. 10/10

But seriously, I wish I had found this game before I sunk tons of hours into Sim City: DRM Edition. Cities XL is robust, beautiful, has crazy amounts of freedom, and city plots that are absurdly gigantic. Anyone who is a fan of city building sims owes it to themselves to buy this game. I hope some day down the line I recover from my SimCity burnout and can come back and really dive into this awesome game.
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10 of 13 people (77%) found this review helpful
11.4 hrs on record
Posted: October 9
After the big disappointments the last 2 Sim Cities were this game is just what you need to scratch that city planning/building inch. Once you get the hang of it, and understand how the supply/demand and resources work in this game you are set to do pretty much anything you want. The mode where you can handpick any buildings is the best part IMHO, something I always wished vanilla Sim City 4 had.
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22 of 37 people (59%) found this review helpful
7.4 hrs on record
Posted: October 10
Its a great game, however with the huge memory leaks, the longer you play (or load a long playted map) the worse the lag gets, eventually it will just chain crash.

Started using 2 gigs, ended when it maxed out my 16 =\
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5 of 5 people (100%) found this review helpful
26.9 hrs on record
Posted: November 9
Good game, what Simcity 2013 lacks can all be found here, though the visuals won't be as good.
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7 of 9 people (78%) found this review helpful
7.4 hrs on record
Posted: December 21
Nice graphic, not bad gameplay, awful optimization, so just when your city grows(and it happens over 5-6 hours), playing becomes impossible. Despite the hardware you have. It just will lag. And nothing can be done with it, nobody plans to patch it. Every year this game is sold with great discount, and naive customers throw out their money. So I highly warn you against purchasing this game.
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19 of 32 people (59%) found this review helpful
20.7 hrs on record
Posted: July 29
Long time player of SC 4 here, heavily modded (keep it mind when reading, I ll be biased in that sense). Also, if anyone is color blind read 2 straight (there is the game breaker).

I really, really tried to like Cities XL. I tried it more than 4 different times. I really love city building games but I always felt CXL was unpolished and unfinished. My game breaker were always the same 2.

1- Roads and road layout. I am used to a grid like set up from SC 4, I can admit that. But I was never able to get used to not being able to make at least some consistent griding (it was always off and wouldn't stay stright and parrallel, so in the end I had less building space on one end than in the other). That wasn't that terrible. The REAL ISSUE was that I had to manually demolish each and every building to build a road expansion. And given there was no grid for reference placing was always odd. An avenue would not sit on one side as any 2 gridded element might but in the middle, taking up some space from adjacent building. And given that I had to expand a lot this was a nuisance that meant demolishing huge parts of my town just to fit a small avenue, casuse I had no idea what space it would take. If you are used to superposition building (that is to say, build on top of something else and the game make necessary demolishing) be advised, it won't work. (There is a mod that helps partially with this: you dont need to demolish a road if you want to replace it with another one of the same size, the rest of the issues remain).

2- Lack of colorblind-friendly interface. Road traffic is codified in red, green and yellow strips over the roads (changing zoom distance makes it a little bit more clear, not that much). I am color blind, I can tell up to a point the difference between these three colors, but it is really hard for me when the colored area is as small as in some cases is. And there is no easy way to have the camera move to the problematic zone. You have to use the map to navigate using the color scheme I mentioned above. Also, when you click a road stretch you get the info on that specific stretch, including a colored ball with the usage. The ball is completly impossible for me to use but if you hover over it you get (at last) a readable tooltip saying usage in percentage. This a too repetitive task to be so hassle ridden, so each and every time I uninstalled the game and went back to play SC 4 that gets this fixed in some simple steps such as using blue-green-yellow-red for traffic congestion (not perfect but it helps a lot).

3- Transportation options are really lacking for any SC player. Check the list, many sensible choices you may want may be missing.

Very specific reasons but some may agree they are important. On the up side, farm building is quite fun.
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4 of 4 people (100%) found this review helpful
4.5 hrs on record
Posted: September 14
Good sub for simcity lovers. I think I bought it at $20, it was worth it for spending a few hours here and there.
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6 of 8 people (75%) found this review helpful
28.2 hrs on record
Posted: September 5

A summary is located at the end of this review, if you don't want to read everything.


- The game features rather powerful design tools for placing roads and buildings, but they can be picky to work with, so it will take some time to get used to. This applies to all designing and building tools!

- There are customization options for roads, bridges and housing. For roads and bridges, you get the option to convert them to one way roads. For each type of housing (industrial, residential, offices, shops and so forth), you can choose different levels of density (from small houses to skyscrapers). You are in control of what type of buildings you want, so you can have skyscrapers in the center of your city and small houses in suburban areas.

- You have the option of doing regular square housing areas, do "free-zoning" and place the houses (almost) the way you desire, do a straight line with houses on each side of a small road or place single units.

- You must manage an economy and various demands for the city.

Economy: you need to keep your city from going bankrupt. You can export things you have enough of to either Omnicorp (AI controlled) or other cities that you've built and you can use taxes, build more factories, offices etc. to raise the city's income.

Supply & demand: You have a list of various things that the city needs and you simply have to produce more or import the item in question if the demand is higher than the supply.

- Basic things that are needed, like in other city building games, are industries, shops, water, electricty and various city services such as police and education. In Cities XL Platinum, you also have to either produce or import food, there is a demand for offices, manufacturing factories, high tech industry, hotels and so on. In other words, you have a lot to manage in Cities XL Platinum.

- The trade system is a bit buggy since you can "steal" money from Omnicorp, which pretty much neglects the economy management aspect of the game for a while. When your city grows, you won't be able to rely on stealing money from Omnicorp. Your city will require more money and resources to function so the economy asapect of the game "makes a return" later on.

- You can unlock all buildings right off the bat by changing settings in the game menu.

- You get 60 gigantic maps. They are so big that you can create different districs in your city so you can place your filthy factories in a secluded area and your pretty financial and housing areas in a pollution free zones.

- Each map has special properties, so one map might be better suited for food production while other maps are better for tourism.

- Over 1000 different buildings are included. This adds a great amount of variety to your cities and all of this is comes with the base game.

- There are no tooltips on how to use the zoning tools, how to build roads, how to manage x, how to do y. The game has tutorial missions/cities but everyone doesn't like playing tutorial missions. Some people like to jump into the game and learn how to play with the help of tooltips. I also had to google several things, such as keyboard shortcuts.


Since this is a city building game, visuals aren't top priority since you'll be spending most of your time zoomed out and expanding your city.

But anyways...

- The game has good visuals overall but they aren't anything special.

- The textures are decent and look good from distance but if you zoom in all the way, you'll notice that they aren't of high resolution.

- Lightning is also pretty decent and has some basic shadows.

- The game engine is badly optimized as it will start lagging once your city becomes larger. With a population of around 220 000 people, the game lags a little on my GTX 780Ti, 12GB of RAM and i7.




+ Powerful design tools.
+ Loads of different building models, bridges, etc.
+ Customization options for roads and housing areas.
+ Mods.
+ Slightly more in-depth supply & demand management than Sim City.

+/- One bug allows your city to get large amounts of money by "stealing" from Omnicorp.
+/- Tutorial missions are available so you can learn how to play the game.
+/- You may unlock all buildings from the start by changing settings in the game menu.

- The game has quite a bit of bugs.
- Very poor optimization; can even lag on high end computers.
- No tooltips, so learning how to play can take a bit of time.

WORTH BUYING AT FULL PRICE? If you're really into city builders/management games and have a powerful computer, yes. If not, then no.
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7 of 10 people (70%) found this review helpful
4.2 hrs on record
Posted: October 11
A good game, and fun from the very start of gameplay. The tutorials are very good at explaining how to use MOST of the features, however some require some experimentation to be able to master. Overall, a good game, however the optimisation is not the best, and the game can get very slow with framerates when you start to get larger cities. I would say that this game is better than a possible alternative Sim City 2013, of which I have played for a considerable time more than 100 hours. This game has got one way streets, a vast range of landmarks, and a good menu structure, and I would recommend it to all people who like city planning or building simulators. I would give the game a 6.5/10 due to the lack of optimisation overall.
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8 of 12 people (67%) found this review helpful
4.9 hrs on record
Posted: October 16
It's what the New SimCity should have been

Is good looking, can be played offline, has huge maps and alot more challange.
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11 of 18 people (61%) found this review helpful
14.2 hrs on record
Posted: December 1
For its quality, the game should be called Cities XL M - Early Access (alpha).

This game was fun but very disappointing. The save feature doesn't work and the game is too slow with even a small city of <25,000 people. I saved my game multiple times with different names while I was playing. The game eventually slowed down so much that it was frustrating to play. I saved again, quit the game and restarted it. When I restarted it only a single autosave from hours ago remained. This game does not meet the barest standards of quality.
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7 of 11 people (64%) found this review helpful
8.5 hrs on record
Posted: August 16
I'm a big fan of city builders - I spent countless hous enjoying Simcity 300, and then 4. Seeing the negativity around the latest Simcity, I was hopeful when trying Cities XL, but it just frustrates me in a lot of little ways. For one, it plays like it's in beta: text on the UI gets cut-off awkwardly, there are weird texturing issues with roads fairly regularly, it feels like it needs more polish. And this is a game that was first released in 2009, and has had 3 re-releases including this one! I've no idea what they've been doing all this time.

For all the efforts at making you vary-up your cities, with different resources available in different areas, specialising is difficult - I needed fuel, so decided to start a second city just for that, and found that oil-extraction isn't unlocked until you have a fairly large city built.

There was nothing pushing me to expand, and no real consequence to failure. My man city has nowhere near enough power, with -5 electricity tokens, and yet it doesn't really matter, and things carry-on as normal. It's trivial to make a city profitable.

I'm also not a fan of the art style - the lighting makes everything quite grey, and it's hard to tell different wealth levels apart. It all just ends-up a bit bland.

I'm sure if you're after a game that lets you be creative with building, you'll enjoy it - you can individually decide exactly which building goes where, and the curved roads are nice. But as a game, it's a bit lacking.
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7 of 11 people (64%) found this review helpful
1.6 hrs on record
Posted: August 1
Entirely too buggy to use. Too bad. Good game otherwise.
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