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Mass Effect 3 SuperGuide
Conflict: Vietnam
for PS2. Also available on PC Xbox
Publisher: Global Star Software
Genre: Shooter
Release Date: Oct 1, 2004
ESRB Rating: Mature

1UP'S Conflict: Vietnam Game Page
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Type Title Contributor Rep Date Added Rating
Guide/Walkthrough by Lmuit MyCheatsBlog May 25, 2007 2:06:58 PM

Guide/Walkthrough by Lmuit

Type: General
Status: Complete

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	                     Conflict Vietnam

                  |        Conflict Vietnam PS2        |
                  |           Version: 1.6             |
                  |             By: Lmuit              |
                  |          (Shaun Finglas)           |
                  |    E-mail: ShaunoF@Gmail.com       |
                  |        Developer: Pivotal Games    |
                  |         Publisher: SCI             |
                  |Date FAQ started: 2nd September 2004|
                  |  Date Finished: 12th September 2004|
                  |   Last Updated Version: 17/12/04   |
                  |  Â© Copyright 2004 Shaun Finglas    |

Press control and F (Ctrl, F) then paste in the section you need to find.
(It saves scrolling through the guide.)

      1. Introduction
      2. Legal Information
      3. General tips
      4. Controls
      5. Story
      6. Team Members
      7. Walkthrough
         Mission 1: Ghost Town
         Mission 2: Rumble in the Jungle
         Mission 3: Tet Offensive
         Mission 4: Bad Moon
         Mission 5: Hill - 933
         Mission 6: Into the Fire
         Mission 7: Charlie's Point
         Mission 8: The Sacred Statue
         Mission 9: 1st AIR CAV
         Mission 10: Russian Roulette
         Mission 11: Tunnel Rats
         Mission 12: Bloody Hue
         Mission 13: Air Mobile
         Mission 14: The Citadel
      8. Character Stats
      9. Weapons      
     10. Cheats
     11. Version History
     12. Thanks to...
     13. Closing

1. Introduction

First of all thanks for taking time to look at my CV FAQ. This guide is here to
aid you through the game and ensure you survive the war. CV is the third game
in the series and as the name suggests is set in the Vietnam war. As well as
the walkthrough there will be some tips for you to follow and details on the
weapons and characters. Included as well, are the games bonus ojbectives.

E-mail me at ShaunoF@Gmail.com if you have any questions (Please have "Vietnam" 
in title or it will NOT be read.) not only will I answer them directly but I'll 
put them in my FAQ, likewise if you know something which would help tell me.
Noticed a mistake email me. You'll get full credit for anything which helps
this FAQ.
This FAQ should ONLY be found on :

                       Gamefaqs: www.gamefaqs.com

Please E-mail me if you've seen it on a unlisted site. Several sites have been
hosting my FAQ without my permission, some have even been hosting it under a 
different person's name and so that is why none site other than GameFAQs may 
host any of my guides. Gamespot and AOL games are both partners with GameFAQs
so if you find this guide linked by them, then that's fine.

Also some feedback of the guide would not go a miss either :)

2. Legal Information
This FAQ is Â© Copyright 2004 Shaun Finglas.
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

3. General tips
Being trapped behind enemy lines is tough, follow these tips to help you make
your way through the game:

Firing Modes
Most weapons have different firing modes which can be changed by pressing R1
when it is highlighted in the main inventory menu. Try and see which firing  
method you prefer and it is also useful when you need to conserve ammo.

Covering Fire
Setting up your team close together is not advised. Once shell can wipe you 
out in one hit so try to have some distance between your soldiers. Having your  
team set up effectively can mean the difference between coming out alive or  
failing the mission. By having your team set up to give maximum covering fire 
it means all directions are covered. Using the advance order is useful for  
these situations.

Aiming Methods
When running your accuracy is poor but when crouching down it rapidly improves. 
Lying prone is even better and guarantees high hit rates. You can judge what 
your hit rate will be as the aiming cursor will change. The closer it is 
together the higher the accuracy.

Smoke Grenades
I use these a lot and they are a priceless addition to your inventory. They 
provide excellent cover but remember they do not last forever. Using multiple 
smoke grenades are highly effective as it means more cover. They are also 
invaluable for blinding tanks.
If you ever find yourself low on ammo then simply look around it bunkers for 
more weapons and ammo. There is always useful equipment for you to use. Just 
make sure you share it between your team evenly. Remember in CV you can now 
pick up enemy ammo and weapons.

Your team will be constantly updating you of there status. For example 
"Charlie in the trees". Means an enemy is high up in the trees. So basically
listen out to what your team has to say, as they are your eyes and ears too.

Save every now and then, the worst thing is to do a hard level and get hit by
a stray rocket and having to start again. Depending on what difficulty your are
playing on you may be limited to the amount of times you can actually save your

Often you will hear the enemy before you see them, use this to your advantage.
Remember that when attempting a stealth kill on a enemy they too will hear you
if you make an noise or disturb them, crouch and press forwards on the left
analog stick gently to creep silently. Another good tip is that whenever you
here a whistle blown (By the VC) expect an attack to follow shortly.

Watch out for booby traps, these often will instantly kill your team members
so keep an eye out for them. Much of the time you will just go past them, but
some times your squad will shout out "Booby Trap". Immediately stop (If you 
can) and look for the trap, it should glisten or shine so that you can see it.
Edge over to it and disarm it, depending on your mans skills will decide how 
long this takes. Much of the time it's easier just to go around though.

Order or Die
Get used to using the squad orders system as the tactical use of your team can
mean the difference between life and death. If your having trouble let one of
your squad take care of it. Open the orders crosshair aim it at an enemy/turret
etc... and use the context sensitive commands, they will then destroy/attack
the thing you pointed at without you having to do any of the work.

Tooled up
As each soldier can only carry one type of weapon, use the experience points 
system to boost your soldiers skills with a secondary weapon type - this makes
for a more versatile squad who can resort to this secondary weapon when ammo 
becomes scarce!

How do you "cook" grenades?
To 'Cook Off' a grenade hold the R2 button and watch timer at the bottom
of the screen. Release R2 when you want to throw. A new addition to CV is the
ability to quickly chuck a grenade without having to go through the menu. Just
tap R2 and aim, that's all you have to do. Try it out.

Context sensitive commands
If your having trouble taking out a weapon inplacement/enemy/turret use context
sensitive commands. This new addition to CV is a great help, open up the orders
crosshair and aim at an object, if you can order a man to do something a box
will surround the object, press X to give the order.

Sort out your equiptment
Along your way through the game you will find weapon dumps, and generally be
picking up a lot of ammo and weapons. Find a quiet area (Hard to do, I know) 
and get your head down. By using the give/take menu swap equiptment. Make sure
everyone has an even amount of medical packs, the right ammo, and so forth.

A new addition to Conlfict Vietnam is the option to call a medic to your area,
this is really helpful. To do it, take control of the player who is MIA and 
press L1, then highlight a soldier who isn't MIA, press X to call him to your
position and he will heal you.

Remote Mines
In order to use the remote mines, set some down and then highlight the space in
your inventory where another mine is. Press R1 to change the mode, just like
you would do for changing a standard weapons firing mode. Now the detonator 
will appear, allowing you to detonate the mines.

Can you use Bayonet?
No, you can't attach it to a rifle and use it however you can use it as you
would use a combat knife. (For stealth kills etc..)

4. Controls
Move Selected Soldier Forward/Backward         Left Analog Stick    UP/DOWN
Move Selected Soldier Left/Right (Strafing)    Left Analog Stick    LEFT/RIGHT
Rotate Select Soldier Left/Right               Right Analog Stick   LEFT/RIGHT
Look Up/Down                                   Right Analog Stick   UP/DOWN
Lean Left/Right                                D-PAD                LEFT/RIGHT
Change Stance from Stand to Crouch             Press O
Change Stance from Stand to Prone              Hold O

Fire Selected Weapon                R1 Button
Jump to other target                L2 Button
Move Weapon Crosshair               Right Analog Stick
Ouick-Throw Grenade                 R2 Button
Lob Grenade                         Right Analog Stick UP/DOWN to adjust.

Hold the L1 button to issue the following orders:

Switch Control to Next Soldier                 D-PAD                  UP/DOWN
Team Change Stance (Get up/Take Cover)         R1 Button.
Team 'On Me'                                   Team 'Hold Position'   R2 
Highlighted Soldier 'On Me'                    X Button.
Highlighted Soldier 'Fire-At-Will/Hold Fire'   Square Button
Highlighted Soldier 'Hold Position'            Triangle Button
Orders Crosshair ON/OFF                        O Button.
Mover Orders Crosshair                         Right Analog Stick
Change of Directon of Orders Crosshair         Left Analog Stick

Switch between First Person/Third Person         Click R3 (Right Analog)
Zoom Aim (First person only)                     Click L3 (Left Analog)

Pause Game/Open Pause Menu            START Button
View Mission Objectives/MAP           SELECT Button

OPEN INVENTORY                        Triangle Button then;
Move through Equipment                D-PAD UP/DOWN
Jump to Top/Bottom                    L1/L2
Jump to Main Weapon                   R2
Jump to Frag Grenade                  O Button
Jump to Smoke Grenade                 Square Button
Give/Take Menu                        X Button + R1.

Accelerate                           Left Analog Stick UP
Brake/Reverse                        Left Analog Stick DOWN
Steer                                Left Analog Stick LEFT/RIGHT
Change Position in Vehicle           Hold Triangle then D-PAD UP/DOWN
Enter/Exit                           X Button. 

5. Story

You are Private Harold Kahler, a young med school student dumped in the middle 
of the South Vietnamese jungle with a rag-tag squad of U.S paratroopers on the
eve of the infamous 'Tet Offensive'. The fateful day that the communist forces
of North Vietnam launched a determined campaign across the whole of South 
Vietnam from the Delta to the DMZ.

In Conflict Vietnam, you a thrown headlong into the eye of the storm, fighting
a hidden enemy, with the odds stacked against you. Managing your squad of 
soldiers effectively will tax your strategic combat skills. Trying to 
distinguish between innocent civilians and hardened guerrillas will test your
nerves and humanity to the limit. And like many soldiers before you, you'll 
soon start to realise the whole sorry mess 'don't mean a thing'. 

6. Team Members
Name: Frank Wier
Rank: Staff Sergeant
Squad Role: Squad Leader, Rifleman.
Height: 6'O"
Weight: 76kg
Build: Muscular, Slim
Ethnicity: White American
Age: 28
DOB: March 29th, 1940. 
Place of Birth: Chicago, Illinois
Nickname: Ragman

Frank Wier was born into a blue-collar family of autoworkers. It was assumed
that he too would follow in the footsteps of his father, and grandfather, but
Frank had other ideas. He quickly tired of that drudgery that came with an
assembly line-work and opted instead to jon the Airborne. When the war came, 
Frank was deployed in the early stages of the US mobilisation, and has seen the
conflict into the bloody mess it is today.

Frank is usually cool and calm under fire. However, when things go F.U.B.A.R,
as often is the case in combat, he's been known to recklessly and fearlessly
assault enemy held ground, pulling wounded men to safety and winning the battle
through sheer bloody-mindedness. This disregard for personal well being and
his heroism under fire has made him a widely respected and liked member of
Bravo company.

Already on his third tour of Vietnam, Frank is a brilliant combat leader and
expert with all types of Assault Rifle and Sub-Machine Gun. He is also a crack
shot with a pistol.

Preferred Weapons:
3A1 "Grease Gun" Sub-Machine Gun
CAR-15 Sub Machine Gun.

Name: Bruce Lesh
Rank: Corporal
Squad Role: Sniper, Grenadier
Height: 5'11"
Weight: 71kg
Build: Athletic, Slim
Ethnicity: Afro American
Age: 23
DOB: 17th December, 1945
Place of Birth: Queens, New York City
Nickname: Junior

The America that Bruce Lesh had always known was one of poverty and exclusion.
Like thousands of other disenfranchised black youth, Bruce only believed he
was destined for a life of petty crime or low paid work. Drafted into the war
in Vietnam, Bruce saw this dubious 'opportunity' as a route out of the ghetto.
However, the reality of combat and the loss of many close comrades have soured 
this view and 'Junior', as he is know to his fellow soldiers, now only hopes
to get out of this crazy mess in one piece. 

Bruce is 'short' on this tour of duty with only 30 days left before he is due
to be shipped back to the US. This made him prone to panic when under fire. He
dislikes Will Shafer intensely, thinking him a white-trash fascist redneck who
will likely get them all killed. 

Bruce is the teams expert shooter and grenadier. He also has some experience
with explosives.

Preferred Weapons:
M14 Rifle with Sniper Scope
M79 Grenade Launcher (Blooper Gun).

Name: William Shafer
Rank: Corporal
Squad Role: Machine Gunner
Height: 6'2"
Weight: 107kg
Build: Large, Muscular
Ethnicity: White American
Age: 24
DOB: May 3rd,  1944
Place of Birth: Clay Country, Alabama
Nickname: Hoss

Born into a poor white farming community, Will's world-view seemed destined
never to pass beyond the boarders of his home in Clay Country. Then war arrived
and he signed up with relish: the brutal guerrilla nature of the combat offers
introverted community has instilled in him.

Will Shafer is an aggressive and slightly unhinged individual. This one soldier
who has been 'in-country' too long and he's prone to going berserk in the heat
of combat. He is often at loggerheads with Bruce Lesh who thinks he is a smart
mouthed son' bitch who ought to learn his place. 'Junior's' animosity stems,
logically, from 'Hoss's narrow-minded worldview. 

If it's maximum firepower you are after then Will Shafer is the best man for
the job. He can lay down withering amounts of 'hot lead' to keep the enemy
suppressed, if he got his favourite weapon, the awesome M60 'PIG'.

Preferred Weapons:
M60 Light Machine Gun (PIG)
M72 Light Anti Tank Weapon (LAW)

Private Harold Kahler
Name: Harold Kahler
Rank: Private
Squad Role: Medical Corpsman
Height: 5'9"
Weight: 69kg
Build: Athletic, Slim
Ethnicity: White American
Age: 19
DOB: July 6th, 1949
Place of Birth: Kanasas City, Missouri
Nickname: Cherry

Harold Kahler is the all-American kid. From a proud, white-collar family who,
through hard work, reaped the rewards of 1950's prosperity. Having spent a year
at medical school, Harold has a degree of education that sets him apart from 
most of his fellow soldiers. The reality of the war in Vietnam is about to test
his training and test his faith in the American dream.

Kahler is an even-tempered and usually calm individual but has no real combat
experience. His first tour of Vietnam will be his trial by fire.

Kahler is an able field medic but has no real experience of treating wounded
when under fire.

Preferred Weapon:
M16A1 Assault Rifle

7. Walkthrough

Here is the walkthrough for Conflict Vietnam, it will cover all of the games
missions and will tell you how to complete all of the primary objectives. 
Included as well are all of the games bonus missions, these will help you 
complete all the games missions fully.

This guide will cover the main parts of the level, I won't be telling you when
to heal and neither will I be telling you which weapon to use/pick up. I'll be
leaving this part up to you. 

Want to add any contributions or alternate methods then feel free to send them

Now, onto the walkthrough.

Mission 1: Ghost Town
Jan 26th 1968

Mission Overview
Think of this as more of a training level. This area is called Ghost Town. Your
base. Begin by getting your kit, reporting to the firing range and practice 
giving orders to your squad. The VC are in the area so watch out for any 
attacks they may attempt. 

Primary Objectives    Bonus Objectives 
Aid Station           Liquor       
Firing Range          CommuniquÃ©
Squad Training        Defend
West Gate

When the level begins you are in control of Cherry, the rookie. In each part of
the base is a certain area for a certain thing. Each area is also sign posted,
so if you get lost just follow these. Start by running to the PX and picking up
your kit. (Follow your compass).

In the base you can talk to pretty much anyone, however not everyone will be as
keen as you to chat. Enter the PX and walk up to the guy behind the counter. 
Talk to him and you will get your kit. Your now told over the loud speaker to
get your butt to the aid station. 

Open up your objectives screen and highlight the objective, like last time 
follow your compass to the aid station. It's in this area if your having a 
tough time finding it. When inside, run over to the guy with the injured 
soldier on the table. 

Your told to pick up the medical pack and help heal the guy. Once you have you
can go into the next room and pick up some supplies. Time to get to the firing
range for some fun. It's in a different area so follow your compass and make
your way over to it. You will need to use the tunnels to get there.

Run up to the soldier standing there and you get to fire of a few rounds. Do
what he says and then crouch down. Use your pistol to shoot the several targets
and after a while you told to use your M16. Stay crouched down (Better 
accuracy) and shoot the targets that come up, don't hang around otherwise they
will fall down.

The next thing you need to do is report to squad training, follow the compass
and get to the squad training area. Once there run up to the soldier who is 
waving like a mad man. Order your team to come to you. (L1 + R2), once they 
have order them to hold position, which is done by the same command.

Now order a single man to run to the red flag. He will pretend to be injured 
so will require healing. Again, order a single man to pick up the medical pack
on the left next to the blue flag. (L1 + Aim at the medical pack), then aim the
orders crosshair at the injured squad mate and have the man with the medical
pack heal him.

Now the Vietcong will assault the base. Follow the instructor straight on and
enter the bunker, have a man on the machine gun and your other three men set
up at the 3 windows. The man on the machine gun can handle himself so take
control of the other 3, shoot the VC as they emerge out of the bushes. Sometime
later the attack will end.

Regroup and exit the bunker, turn left and follow the tunnel around. Walk up to
the soldier by the two APC's and talk to him to receive your first mission.

                              [Mission Complete]


Liquor - Talk to the soldier who issues your kit again and he will give you 
         some liquor. Equip it and go to the soldier who is in charge of the
         firing range, he will take it off you.    

CommuniquÃ© - Go to the communications bunker (In the first area) and enter it.
             Inside one of the radio operators will give you a communiquÃ© to
             give to Jefferson in the TOC. The TOC is again in the first area 
             and once inside find the Lieutenant sitting behind the desk.

Defend - When at the firing range go to the right of it and follow the tunnel
         around here. Here is a bunker, and once there it will get attacked by
         the VC, support the two soldiers here. 

Mission 2: Rumble in the Jungle
Jan 26th 1968

Mission Overview
Your first actual mission. The two APC's you on patrol with have been attacked,
one has been blown up. However you still have a mission to complete, make a
routine check-up on the nearby village and get to the LZ for extraction, ensure
the area is safe before attempting to leave.

Primary Objectives    Bonus Objectives 
Village               Hearts and Minds      
LZ                    VC Weapon Caches

Start by running past the APC and regrouping your squad. Kill the lone VC just
ahead and enter the tunnel. Follow it around and when you exit follow the small
river. There will be a patrol up ahead so have Junior snipe them. Take a left
and continue following the river. 

Just using Junior edge down the river, use the rocks for cover and equip your
silenced pistol. Shoot the enemy here and quickly call the rest of your squad
to your position. There is a small wooden hut here so take it out and the 
surrounding enemies. 

Continue following the river and when you get to a dead end, take a turn to the
left and enter the tunnel. There's no one in here so don't worry. When you come
out of it have your team set at man down. Using Junior snipe the enemy you lock
onto in the trees. Crawl out more and try and cap the other enemies, by now you
can bring the rest of your squad here and have them on fire at will.

Once it's secured, on the other side is the entrance to the village. Go over to
it and open the door. DON'T shoot the villager here, he may look like a VC but
he isn't. The same goes for any of the other villagers that are working etc...

Enter the village and after giving you a warm welcome the village leader will
get sniped. Quickly move into the centre of the village and fan out. Take out 
the snipers on the mountain and in the tower. Have two of your men go to the
rear of the village and protect the villagers here. A fair few VC will storm
in through here so as long as you have someone at the door, they aren't goiong

Once the village is safe, leave via the rear exit. Here is a bridge across the
gap but on the left side of the gorge is some VC. Take them out and cross the
bridge. Watch out for a few more hiding on the other side. Just on the right is
a tunnel, go through it.

About halfway through you may barely see a booby trap. It's hidden behind a 
small bush so go to the left of it and it shouldn't go off. Exit the tunnel and
continue going around, kill the VC here and you will come to the steps of a 

Toss a grenade to the top of them and kill the enemies here. Run up the steps
and follow the corridor around. As soon as you exit the LZ will be hot. Loads
of enemies. Quickly run out and take cover behind the rubble as there is an AA
gun on the other side. 

Kill any enemies that run to your position. Edge out and use the orders 
crosshair to aim at the AA gun. Order your squad to destroy it. Take control of
Ragman and charge the gun with them, shoot the enemies that pour over the wall
on the right. Once the AA gun has been destroyed, you will need to kill all the
enemies so that the helicopter can land.

Once you've killed the remaining enemies the helicopter will lower, run over to
the red smoke to complete the mission.

                              [Mission Complete]


Hearts & Minds - On entering the village that is attacked you will need to
                 protect all the villagers. If any of them die you will fail
                 this bonus mission. I advise that you save so that if you do
                 fail you can try again. Basically split your team up and cover
                 the exit, this way any VC that enter will be dealt with. Have
                 Junior in the centre so he can take out the snipers. 

VC Weapon Caches - Locate the VC weapons caches in the village. You have to 
                   look for blocks on the floor of the village and then open 
                   them. The blocks are usually hidden beneath some boxes and
                   baskets, shoot them to have the option to open the boards.
                   Just toss a grenade down them to destroy the weapons.

Mission 3: Tet Offensive
Jan 31st 1968

Mission Overview
Your back at Ghost Town, and while on watch the base comes under attack. The
'Tet Offensive'. Guard the main perimeter and fall back to the inner compound
when ordered. Watch out for mortars and heavy VC numbers. A tank has also been
deployed by the Vietcong.

Primary Objectives    Bonus Objectives
Outer Perimeter       Paratroopers     
Fall Back
Air Support
T-34 Tank

You begin this level in the bunker of the outer perimeter. Have Cherry on the
machine gun, Ragman prone facing out of the bunker (Out of the door), Hoss on
the right and Junior on the left. Many VC will attack so be prepared. 

After a while a tank will arrive, your told to report back to the inner 
compound and make your stand there. Regroup your team and run out of the bunker
and take the right turn. The helicopter here will explode and many VC will be
pouring over the walls. If your not quick enough to get out of the bunker, the
tank may appear outside near the helicopter, you will have a hard time taking
it out/avoiding it here so don't hang around.

On the right a soldier will run out and tell you to follow the burning barrels
back to the compound. Ignore him and the remaining VC and just run off. Make 
your way around and you will get to some paratroopers. 

Stick with them and have two of your men facing the front, and two covering the
rear. Any enemies that charge will be taken out by your squad. Keep this up for
a while until your ordered to fall back. Take the left turn, some mortars and
many VC will be raining down on you. Heal if needed.

Follow this around and you come to the firing range, I found that Ragman's 
shotgun is a great weapon to use on this level for the up close and personal
fighting. Go to the left as you come out the tunnel and kill the enemies
that are flooding towards you.

You should now see some paratroopers behind a sandbag wall, run over to them 
and help them take out the enemies attacking them. Some health and ammo is 
contained here too. Behind is a burning barrel, follow this tunnel. 

This path leads you to the inner compound. As soon as you get to the start of
it drop down and wait. Several enemies will come charging around the corner.
They do this every time a whistle is blown. Heal and run as fast as you can.
Speed down the path with the rest of your team in pursuit.

Shotgun down any enemies in your way and when you finally get to the end of 
this path you are safe. If you don't run and hang around on this path your are
guaranteed to get hit by a mortar which could kill your whole team. Follow 
this path to the inner compound, as soon as you enter it I recommend you save
your game.

This next bit is very tough, even on an easy mode. Run up to the soliders in
the inner compound, they need your help. Split your squad up, and basically
put one one on each slope/next to the sandbag bunkers. By splitting them up you
all won't die from a grenade/RPG etc...

Behind you is a load of weapons and ammo, most importantly yellow smoke 
grenades. These are important as wherever you chuck these an apache will arrive
and air strike the area. Start by getting these and splitting them up between
your squad. 

Before the helicopter will arrive you need to kill some of the many enemies.
Just spend some time concentrating on the tunnels which they will run out of.
After a while you'll hear over the radio that an air strike is available.

Chuck a yellow smoke grenade at one of the tunnels from the main mound you are
on. Lay down some fire and watch as the apache will blow the tunnel and 
remaining VC up. There are four in total that need to be air striked. On 
signalling your second tunnel for an air strike the T-34 tank will arrive.

It actually enters the compound by the main (Closed) doors in this area. Have
one of your men ready near these doors, ensure that they have some red smoke
grenades (For blinding the tank) and a yellow smoke grenade for calling in an
air strike.

As it comes over the wall, run over to it and try not to get run over. Toss a
red smoke grenade at it and it _should_ stop. When it does quickly crouch down
and chuck a yellow smoke grenade at it. As soon as you here that the air strike
is in bound. Leg it. Pray that you get out of the blast radius, if not, have
a squad mate heal you. 

Another method of taking this tank out would be to use the LAWs that are on the
mound and ordering your team to destroy the tank via the command crosshair, 
however I find that sometimes even after 3 LAWs it still functions. If you know
an alternate method of dealing with this tank, let me know.

If you die or the tank isn't destroyed, reload you game. If you have been
successful in destroying the tank, finish off the odd infantry here and there 
are air strike the final two tunnels. Once you have the mission will be 

                              [Mission Complete]


Paratroopers - Any easy one, as your making your way to the inner compound you
               come across two paratroopers who ask for your assistance, stick
               with them and cover them. Make sure two of your men are watching
               the rear as some enemies come from here. If they survive, you
               will have passed this bonus mission. (Don't leave until your 
               told by the radio otherwise you won't pass this).

Alternate Method
This is an alternate method to destroying the tank on the "Tet Offensive", if
you have already beat this level, skip this and go onto the next section. 
Thanks to "JB" for sending it. 

"I did pretty much as you state right up to entering the main central compound.
Where the trench opens out onto this area I spread my team around and took out
any enemies that came at us (DO NOT CROSS the vehicle tracks to your front). 
Eventually no more enemies come and everything calms down. After that I sent 
two guys on separate runs into the centre to collect all the ammo, grenades 
etc... As long as the whole team do not cross the vehicle tracks to  your front
the mayhem won't begin.  Once I passed around the goodies I move onto the 
tracks with the team following, as soon as the attack starts I move to the left
(clockwise around the centre from the direction you entered the compound from)
and moved down the steps into the enclosed but open-ended corridor/porch of the
nearest building (Comms Bldg?).

In here I set up the squad at the bottom of the steps with two facing out of
each end and let them take out the VC as they come into view.  Eventually (in 
a lull in the fighting) I moved a guy with yellow smoke to mark the nearest 
target and then get back into the porch for cover.  I did this to the nearest
(left then right) targets.  After the first target is taken out by the air 
cover the tank makes its entrance and runs in a clockwise direction around the
compound.  While in the porch it cannot see you, wait for it to pass and shoot
it in the rear with a rocket.  It took me two to take it out, be careful, if 
you are not quick getting your shot off the tank will stop and fire on you, if
you are close to the porch it will heavily damage you and the squad.

After the tank was killed I manoeuvred the squad to take out the other targets
with yellow smoke and air cover."


This method was sent in by Owen.

"At the final arena. Do as JB says: finish off the bad guys and grab the gear 
but don't cross the tank tracks with all 4 guys yet. Lay a couple of C4s in the
entrances that the VC's come from (the ones on the right as you enter the
arena). This buys you a bit of time when the carnage begins. Lay Junior down on
the mound by the tower in front of one of these and stick Hoss on the mound in
front of the one right next to the entrance where you came in. The VCs enter 
these two first. Arm the other two guys with the rocket launchers. Then, when 
you're ready, creep round the edge of the circle with the other two men until 
they reach the PX bunker. If your lucky the carnage won't begin until you make
it. The PX hut is close to two VC entrances but only has one side to cover. I 
find the corridor/porches harder to defend. Also, the tank saw me in there once
 - it wasn't pretty! Hide down the far end of the PX with your guys facing out.
When the carnage begins, select junior and chuck a yellow smoker. Then run to 
Hoss and chuck a yellow smoker at his entrance then leg it to the nearest porch
(with Hoss in tow). With just two in there the tank shouldn't see you. Use the
map to check when the tank has passed the PX then run out with RAGMAN armed 
with the rocket launcher and with Cherry in tow for cover. Whack the tank in 
the back (should only take one rocket) and get back in the PX. Then you can run
out twice and get the two entrances left and right of the PX hut with yellow 
smoke. Retreat to the PX each time to wait for the airstrikes, but make sure 
you keep far enough away from the VC entrances by standing at the opposite end
of the PX hut doorway. By now you should have taken out 4 entrances. Take out 
the fifth and final one and you're done. OPTIONAL EXTRA? I haven't tried this 
yet, but you should be able to sit in front of the final VC entrance and whack
VC's until the cows come home because, as far as I know they keep coming until
you smoke it. This will improve your scores! Hope that all makes sense. The 
important thing is to keep two groups of two so you have backup if it all goes
pair shaped."

Thanks for your input guys :)

Mission 4: Bad Moon
Feb 1st 1968

Mission Overview
They Heuy your took a light from is shot down, but you and your squad are okay.
You first need to escape the crash site and continue on with your search and
destroy mission in this area. As well as going to reinforce Jefferson who is
pinned down by enemy fire in an ambush, you need to find the other members of
Bravo Platoon.

Primary Objectives    Bonus Objectives
Escape                Huey
Search & Destroy      Dog Tags

This is a hard level to describe, but I'll do my best. Actually your best mate
for this level is the map. Start by crawling with your squad towards their 
downed chopper. By crawling the VC will be forced to run to you and by hiding
in the bushes you can shoot them as they run past.

Once at the Huey get up and get over towards the path. There will be a fair few
enemies here. Just as you start going down it there will be a booby trap. 
Disarm it before running past. Follow the way around and eventually you will 
hear a member of Bravo Company calling out to you.

Head towards him and you'll find him injured. When he dies, pick up his dog tag
and grab his ammo and kit. Continue following the path around that we just took
a detour from. When you get to a path with lots of booby traps you know your
on the right track. Disarm them or sneak past, just be careful.

The other downed Huey is located in the large circle area (On the map), there
are two ways of getting to it. By the temple or jungle, either way, use your 
map to aid your task of getting there.

Once there, kill the enemies protecting it. Inside the temple is another allied
soldier, he too will die. Grab his dog tag and pick up all the ammo in this
corridor. Quickly exit the temple on the other side and kill the guards here.
(If you never came in via this way). There's another soldier here, take his
ammo and dog tag.

Again, using your map, find the best route to the top half of this area. (Upper
part of the map). You should get to a bend, here is some goats, ignore them at
sneak past. Disarm the booby traps and follow the bend around. Set your team on
man down and stealth kill the guard at the end. Of course, if you entered this
area and alerted the guards etc... just shoot the VC here. 

As you come out of this area you are next to a bridge, on the mountain on this
side is a slope which you can climb up. Have two of your men on the bridge, and
take the other two up the slope. From the top of the mountain you can kill the
snipers that are causing you trouble.

Have your two men go down the slope on the mountain (On your left) and cross
the water by the stepping stones. Your other two men on the wooden bridge 
should follow the path around. Continue disarming the traps and killing the VC.

When you get to an area with a rock in the middle your near the other two squad
members by the river. Kill the sniper on the rock and the few enemies hanging
around. Take the right turn away from the rock and regroup the squad. 

Run back to the rock and take the path we haven't been down yet. When you see
a cave, shoot the barrels to kill the guard. Get inside it and grab some 
medical packs and smoke grenades. There are a few RPG if you want them. (Not
needed though). Get back outside on the path and continue heading north.

You will come to an area with some trucks, be careful though as there's a VC
manning a machine gun on the right. Kill him and talk to the injured solider of
Bravo Platoon, when he dies take his dog tag. 

Continue heading north and you arrive at the area where Lieutenant Jefferson is
under fire. He is hiding down to the right, order a man to shield him and have
the rest of your team split out. Have Junior take out the snipers on the 
mountain and the rest of your team provide covering fire. 

In front of where we entered this area is the end of this level, dispose of all
the enemies and have your team run to the exit between the mountain.

                              [Mission Complete]


Huey - The Huey is easy to locate, it's found in the most circle part of the
       map and is near the temple building. It's guarded by several VC so be
       ready for them.

Dog tags - There are members of Bravo Platoon that are injured, find them and
           take their dog tags. Follow the above guide for their locations.
           Another member of Bravo Platoon is being held in the area with the 
           goats, he is tied up behind some small trees to a pole. (Thanks to 
           Tobias for that). 

Mission 5: Hill - 933
Feb 2nd 1968

Mission Overview
After loosing the radio to the gorge, you and your men need to escape and catch
the helicopter before it leaves. On route, you must make your way through a
heavily guarded area called the "Meat Grinder" and secure the nearby VC base

Primary Objectives    Bonus Objectives
Escape                AA Guns
Meat Grinder          VC Intel
Base Camp             Scavenge
Crash Site

When this level begins your on the other side of the bridge, when you hear the
whistle that the VC are attacking, turn around and follow this stream. If you
do this you will avoid having to fight the enemies on the other side of the
gorge as to be honest, what's the point if they can't get to you?

When you get to a curve of the stream, stick behind some cover. Have Junior 
edge out and snipe the VC patrol up ahead, do it quick enough and they won't 
see you. A few others may follow them. Once they're dealt with head over and
pick up their weapons. On this level you'll find that ammo is getting short,
so picking up enemy weapons is essential.

Follow the stream to the end, and go out onto the path on the right. Continue
around back onto the stream. When you get to the clearing you will have 
completed the first objective. I recommend you save here if it's your first 
time as this area is quite tough. 

There are two machine gun bunkers up here, and a fair few traps. Edge out on
set at man down. Order Junior to destroy the first bunker and Hoss can take the
one on the right. (Just order him to advance in the general direction). With
Cherry following you charge up the hill. If your lucky you will dodge the 
booby traps.

When they are alerted set your team on fire at will. Grenade the bunkers and
have a man stand in front of each one. This means if another enemy attempts to
man them, he will be dealt with. Cherry and Ragman should be moving to the far
left and right, taking out any infantry. 

When this area is secure, head up the slope on the left. Once at the top, take
out the enemies attempting to flee the bunkers. Drop down into the trenches, 
and head towards the bunker in the middle. When inside it, have two men guard
either entrance, while the other two get the ammo and health in here. 

These trenches are like a maze, but each door of this bunker we are in will 
eventually lead you to machine gun nests we destroyed earlier. Inside will be
some well needed ammo and health. When you have been in both, back to the main
bunker and follow the trench around. You need to go north (Top of the map), 
when there you should see a entrance to a cave, kill the guards and go in.

When you get to a junction, it's up to you what way you go. Either right or 
left. Both will get to you to the camp. If you go left, you enter via the
mountain, if you go to the right path, you enter by the river. Remember either
way that you enter the camp, dispose of the perimeter guards quickly.

If you enter via the river, just around the first corner will be an AA gun,
order one of your men to destroy it. If you enter via the mountain, you will
need to work you way past a few guards and buildings before you see the AA gun.
Before you can destroy it, the gunner will shoot down the helicopter, so you
need to find the crash site.

In the camp is 3 main buildings. Enter the second one (In the middle) to find 
the base's armoury. Grab all the kit here. Exit this building into a courtyard,
kill the enemies here and watch the door of the final building. Lots of enemies
will flood out of here, use grenades to you advantage here. Enter the building
and kill any VC that are hiding. 

There is a door in the next room, that as soon as you open you will come under
fire by a enemy on a AA gun. Kill him and if you have a grenade, destroy the 
AA gun. Go out the door here, back into the jungle. Follow the path and you 
will be near the crash site. 

There will be a fair few guards protecting it though so be ready, some have
RPG's so make sure your squad is split up well. Ensure you watch the rear too,
as a few may try and sneak up behind you. When you see the helicopter run over
to it, and the level will be complete.

                              [Mission Complete]


AA Guns - Destroy the two AA guns in the base, so that the VC can't shoot down
          any more helicopters. The first one is in the centre of the camp,
          the second on route to the crash site. To destroy it, order a soldier
          who has a grenade to destroy via the orders crosshair.

VC Intel - Find the several VC documents in the buildings of the camp.

Scavenge - Find the armoury. (In the building in the middle of the 3 main 

Mission 6: Into the Fire
Feb 2nd 1968

Mission Overview
After finally making it to the helicopter, you over hear on the radio that the
area your in is going to be under a napalm attack. In order to escape, you will
need to flee through the jungle and try and get to the river. A US boat is in
the area, but you need to get to shallow water in order to catch a ride.

Primary Objectives    Bonus Objectives 
Napalm Strike         Mines
Escape                VC Intel

Start by quickly running back towards the base camp, when you get to the corner
some VC will come running around, chuck a grenade at them. Now wait, in a 
second or two, the base camp will be under a napalm strike. Once the fire dies
down, run into the camp. Shoot the two VC on the left that managed to survive.

Run toward the centre of the camp and there will be a lot more enemies, you can
ignore most of them as shortly the camp will be attacked again. Run and shoot
anyone you happen to lock onto. Run towards the exit and as you do, another 
napalm attack will happen.

To the right is a path leading off into the jungle, follow it. You will come 
across a fair few enemies, some in the trees and on the mountain. Keep close
and heal if needed, follow the path along and when it turns you will be facing
a machine gun bunker, quickly dispose of the two guards. Run over to it and you
will be next to a bridge.

Get onto the start of the bridge, and go prone. A load of VC will attempt to 
cross, but keep up the fire and they won't. I found that using the M-79 grenade
launcher here is highly effective, as it takes out the groups of enemies very

On the bridge is some mines, walk over and when you get the option, disarm them
so it's safe for the rest of your squad to cross. When on the other side, go 
into the two machine gun bunkers and pick up the health and weapons. The cave
in the middle also has some ammo for you to use.

Exit, and follow the path past the second machine gun nest. Ensure you leave
two of your men just back here out of the action. I left Ragman and Junior, 
the reason is as you go around the corner, some of the enemies have RPG's, so
one well aimed shot could wipe out your whole squad.

As you go around the corner, fire a M-79 round at the large group of enemies
if you have one. Call the rest of your team to your position and head down, 
take out the odd enemy your run into and go around the corner towards the 

Once there, you will see a US boat, but on the other side of the river, some
VC will attack. Take them out and he will tell you to meet him downriver. Enter
the temple behind, and set your team on man down. There's a few enemies in here
that allow you to get stealth kills with your knife, so use this to your 

After a while your bound to be seen, so set your team on fire at will and let
ripe. Using your map is the important thing for this level. There is some VC
Intel in this temple for you to find too. When you leave the temple grounds
follow the path down towards the jungle, watch out for lots of booby traps.#

You'll come to an open area, with lots of VC, stick close and heal when needed.
Remember to watch out for Punji pits. Once this area has been secured, head up
the slope at the back, follow the way around. 

Keep heading South (Check your map) and you will come to another area, similar
to the last one, but with two machine gun bunkers. Spread out and order your
squad to destroy the bunkers. Again, watch out for booby traps. 

Behind one of the bunkers is another path, follow it down and kill the enemies
that charge up it. Run to the water with your whole squad to complete this
mission. The boat will arrive shortly. 

                              [Mission Complete]


Mines - On the bridge is some mines, disarm them so it's safer to cross.

VC Intel - In the temple is some VC documents, acquire them to complete this
           bonus objective. 

Mission 7: Charlie's Point
Feb 3rd 1968

Mission Overview
Now that your on the boat with the "Chief" you need to navigate you way through
Charlie's Point. A heavily controlled VC area, move down river and using the
mounted machine guns take out any VC resistance you come up against. A US
helicopter is in the area to give you extra support.

Primary Objectives    Bonus Objectives 
Engine Trouble        Arms Cache
Canal Gate            Civilians
Survive               Convoy

There's not much to say about this level, your on the boat now and each man
has a machine gun. Ragman on the front, Junior and Hoss on the sides and Doc
(Cherry has changed his name from this point on) on the back. When shooting the
machine guns you will notice that there is a bar, if this reaches the top the
gun will over heat and you won't be able to fire until it cools down.

Start by just shooting any enemies you see. After a while you will get to a 
small village by the river. As you do the boat will have engine trouble, and
you won't be able to move. Provide covering fire while Chief fixes it, remember
not to shoot civilians.

When you start moving again there will be some mines. Switch to Ragman and go
into aim mode, shoot them. Repeat this until the river is clear. Also remember
that while on the guns you can heal your men, press triangle to open the 
inventory and use a medical pack.

When you see a VC convoy on a bridge up top, shoot it. You'll now just continue
following the river, keep switching men and watching all sides of the boat. 
Make sure that when Chief warns of mines, you have Ragman shoot them. After a 
while you'll get to a blockage in the river.

When the boat stops shoot all the enemies that appear, a tank will come but 
don't worry. A helicopter will arrive and air strike it. It will also destroy
the gate. The boat will now speed through. Just repeat what we did earlier, the
boat will follow the river and you kill the enemies.

Keep watching the rear as some VC boats will follow. When you get near the end
3 boats will blocking your path. Using Ragman shoot all the enemies on the and
blow the boats up. Have the rest of your men take out the VC on the buildings
and such. 

There's not much to say about this level, just watch your health and you'll do
fine as you have superior fire power. 

                              [Mission Complete]


Arms Cache - When you get to the blockage in the river there will be 3 arms 
             caches. (Green boxes). When you see them, shoot and destroy all
             of them to complete this goal.

Civilians - Ensure that when you have engine trouble you don't shoot the 
            civilians in the area. As soon as the fighting starts they run 
            away so you won't have to worry about hitting them.

Convoy - This one is quite tricky. Twice during the journey you will see some
         VC trucks on a bridge, shoot them with Ragman and if you hit them 
         enough they will explode. The hard ones to hit, are the last trucks
         you come across.

Mission 8: The Sacred Statue
Feb 4th 1968

Mission Overview
After the Chief was killed, you dock up at a friendly village. Here you find 
out that the VC have stolen it's sacred statue, and they are asking you to get
it back, as a reward they will give you a radio. Get to the temple via the
jungle, and find the statue, ensure the headman's daughter is protected.

Primary Objectives    Bonus Objectives 
Jungle                Ammo Dumps
Statue                Rescue

Note, for this mission you have been re-supplied. Start by going out the door
on the right and talking to the ladder next to the cart. She will give you a 
crossbow, I advise you have Junior take it in replacement of his pistol as it
will allow you to perform stealth kills.

In the village at the beginning, if you search behind the buildings you will
find more crossbow ammo, handy for stealth kills. Thanks to Kevin for this 
contributing this info.

Just on the right is the headman's daughter, talk to her and she will lead you
off into the Jungle towards the temple. I recommend that you order Doc to 
shield her, this will mean he will stick close to her at all times. After a 
while of following here she will stop.

Have one man move up and disarm the booby trap, continue following her. When
she stops she will inform you that VC are in the area. You might want to save
her if you don't want to repeat what we've just done again, either way take
control of Junior.

Edge out from where you are and using the crossbow, shoot the guard in the 
head and he should go down. You will have earned a stealth kill, go to the
right and you'll find another guard, quickly shoot him too. Go over to his body
and in the distance should be the final guard in this area, you must be fast
in taking him out otherwise he will alert the nearby VC.

If you have killed all these enemies in silence, then the headman's daughter 
will move to a new position just near the stream, follow and order Doc to 
shield here. Your other 3 men should follow the stream down and kill anyone
they come across. No need to worry about stealth, just using your map, go to
every available space you can and kill the enemies.

There isn't too many, but after a while the area should be safe, Doc is 
following here, so the rest of your team need to catch up. She will lead you to
the main gates of the temple. Talk to her again and she will open them, before
running away. 

Make sure the whole squad is together before going back in, edge in and kill 
the two guards in the courtyard, there is also a sniper on the roof. The door
to enter the temple is just ahead of you, go over and wait at the end. A lot
of enemies will come rushing out, shoot them before they even have chance to
see you. 

When it goes quiet, enter and turn left, go straight on and take a left turn
again. You'll be outside now, kill any enemies that run past. Opposite is some
steps, go up them and enter the room here. I will refer to this room as the
"Main Hall". Find an exit on the left hand side, down some steps and it will
lead you outside.

When out, kill the enemies at the end and go towards them, on the left here is
an entrance to the "Statue Room". As you enter the room, have your men crouch/
prone at the top of the steps and kill the large amount of enemies that will
pour into the room via the windows. 

After a long battle they should stop coming, order a man to pick the statue up.
In the top right hand corner of this room (From where you are) is a door, go
through it. Follow it around and you will be outside. There will be a lot of
enemies though, so stay low and keep moving. 

All that's left to do is keep heading on and you will get to the end of the
temple. There is a prisoner tied up here, so release him and he will lead you
back to the village. On route you will come across some VC so take them out,
after dropping down off a ledge you will be at a ambush, there is a large 
rock in the middle and some VC hiding behind it.

Also someone will chuck a grenade, so pull back so that you don't get hit by
the blast. Once you've thought you way through, open up your map and head 
towards the village, it shouldn't be too hard but you will come up some light
resistance on the way. 

Once back at the village, run inside the main building and talk to the headsman
to complete the mission. 

                              [Mission Complete]


Ammo Dumps  - There are four ammo dumps that need destroying. One is in the
              "Statue Room", one on route to the statue room. (In the outside
              path). One on the entrance to the main hall. (In the courtyard)
              and the final one in the courtyard just before you leave the 
              temple and rejoin the jungle.

Rescue - There are 5 villagers being held prisoner, the first two are in the
         left side of the "Main Hall". Two more are on found on your way out
         of the temple. (Just before the final courtyard) and the final 
         villager is the guy who you release just before returning back to the

Mission 9: 1st AIR CAV
Feb 5th 1968

Mission Overview
After using the radio from the previous mission, your squad is taken to LZ 
Mike. However, things are even worse, defend the bases perimeters from the NVA
attack and ensure that Major Wallace survives the battle.

Primary Objectives    Bonus Objectives 
Major Wallace         Letter Home
Southern Perimeter    NVA Officers
Northern Perimeter

This is a simple level, as your contained in LZ Mike, but it's a tough one. 
Start by running to the left and entering the weapons area, here is a stack of
weapons and ammo, share it out between your men accordingly. When you've done
that report to the soldier next to the communications bunker.

Talk to him and he will tell you that you need to go and help Major Wallace at
the Southern Perimeter, simply follow the path behind him. Work you way around
and when you come across the medical area stop, pick up the medical packs here
and save. This is because the next part of this level is very hard. 

Follow the path around and you come to the south perimeter. The Major is to
the left, but first run towards him, but don't talk to him yet. See the bunker
opposite him? (The one with the stairs). Have you men wait just at the bottom
of the stairs. Quickly send one man over to talk to the Major, he will ask for
your help as the base is getting attacked. 

As soon as he's finished, dart back to the rest of the men. Make sure you hide
under the roof of the bunker, as shortly a mortar attack will happen. Many of
the men that are here are now dead, so it's just you and the Major. Wait for
the mortar attack to finish (As you under the roof your safe) and when you hear
a whistle blown run to the top of the bunker.

Have Ragman, Junior and Hoss up here with the Major, but leave Doc at the 
bottom of the stairs. What will happen now is, many enemies will charge at you,
so using your 3 men in the bunker shoot them. Switch back to Doc and pop out 
around the corner, and shoot the enemies that have made it up.

I don't recommend having four of your men in separate bunkers because it's
dangerous, yes it stops VC getting up, but if one goes down you can't heal them
without leaving your post. By being together you are a lot safer, just ensure
that Doc is okay with the task of protecting the whole group.

After a while, air support will finally arrive, it will being air striking the
area. You will hear over the radio that the Northern Perimeter is about to 
fall, so you and Wallace need to get back. Order Doc to shield Major Wallace 
and follow him back to the Northern Perimeter. Like last time, just as you pass
the medical tent, save.

When at the North Perimeter, things are even worse. Start by chucking a grenade
at the enemies that have congregated around the centre. You can leave Wallace 
now, he will look after himself. What you are now going to do is the opposite 
of the first part of this mission. Split you squad up.

As you may know, if you looked around here earlier, there are several bunkers
that you can go to. The far left and right have machine guns. However how you 
do it is up to you. I had Hoss on the left machine gun, Junior and Ragman near
the middle, and Doc running to each bunker and healing when my men needed it.

If you don't let any enemies past the perimeter you will have the advantage. 
This seems the best tactic, because if you fall back near to the armoury and 
com. bunker you will find that you come under mortar attack.

Keep this up for a while, and once the attack ceases, and your all alive, the
mission will be over.

                              [Mission Complete]


Letter Home  - Right at the start of this mission, go to the Northern Perimeter
               and talk to all the soldiers. One soldier (Called Foley) will
               ask that if he dies, you get his letter and send it home. Later
               in the level when the fighting starts, find his body and 
               retrieve the letter.

NVA Officers - You will achieve this as you play the level, just shoot the VC
               officers and this will cause chaos among their infantry. You can
               complete this objective with out even attempting to do it.

Mission 10: Russian Roulette
Feb 19th 1968

Mission Overview
Despite winning the battle, you and Major Wallace are captured and taken to a
NVA stronghold. During a game of Russian Roulette Wallace is killed, but Ragman
and Doc make a break for it. Escape the prison and flee into the jungle. But
first you will need to find some kit.

Primary Objectives    Bonus Objectives 
Rescue                Villager
Flee                  Trucks

As soon as this level begins you need to be fast, go prone with both Ragman and
Doc. If you did this right the VC won't have seen or heard you. Crawl to the
crossbow on the table and crawl out of the hut, snipe the guard on the right 
and take his gun. Using the crossbow silently take out the guards you come 
across, take  their weapons and share them out between you and Doc.

Before you leave this hut, crawl in and go to the right side of the boxes, pick
up the well needed medical packs here. Now the next bit is up to you, continue
silently taking out the enemies or, using the weapons you've picked up off the
bodies, go for a full frontal assualt. Either way, eliminate the enemies in 
the area. If you've done this, skip the next two alternate methods.


Enter the storage room. Hide behind the right hand side of the boxes and pick
up the medical packs. As fast as you can, heal yourself and Doc. Give Doc the
crossbow, and pretty much as soon as you have, the guards will storm in. Have
Doc on fire at will, and using your AK, kill one enemy. Doc will deal with the 
other few.

With any luck, one of the enemies will have dropped a PP-Sh-41 SMG. Grab this
as this is key to your escape, it has a lot of ammo and is very powerful. Make
your way out of the room and pick up some ammo for you gun. In the main room,
kill any enemies that remain. 

Then continue the level as told below. *

ALTERNATE METHOD: Thanks to Kevin, here is an alternate method to the start.

As soon as the level starts go into crouch mode. Order Doc to follow you and go
and collect the crossbow ammo and crossbow. Also pick up knife etc... Heal 
yourself and Doc. You won't be interrupted by any VC, they won't have seen you
because you are in stealth mode. Next, still crouching, turn right out of the 
hut and sneak up on the VC guard, he will have his back to you. Kill him with 
the knife and turn back the way you came. turn left at the end of the hut and 
sneak up behind the VC who is stood in front of you and kill him with the 
knife. Now change to the crossbow and go down the steps. Creep around the edge
of the building which holds Hoss and the captured Vietnamese dude and pick off
the VC standing by Hoss's cell. Now there are 2 more VC nearby, one in the 
guard tower (who lobs grenades) and one standing on the ground below him. You
should be able to kill these 2 with the crossbow. It helps if you now go to 
the equipment stash near the front gate as there are more crossbow darts here.
You can now continue to collect the keys etc.. making sure you silently pick 
off the few remaining vc with the crossbow. Release Hoss, Junior etc.. and 
head for the jeep. At this point there should have been no enemy shots fired at
you! Easy!

Exit the building, and go to the left. See the cages in the water? Hoss is 
being held here. Go up to the cage, and you will come under fire by the guard
in the tower nearby. Waste him before he can chuck a grenade at you. I won't
go into too much detail here, but in the buildings that you can enter in the
camp are your weapons and keys to the cells.

Go into the few buildings and kit up, don't forget the cell keys. Go and 
release Hoss. Junior is being held near the entrance to the camp. Use your map
to find the area that is nearest the jungle, and head over there. When you 
find him, open his cage and get him some kit, the same applies for Hoss.

Note, there is some ammo and health hidden near the bushes on route to Junior's
cell. When your squad is all tooled up and healed, go to the exit. As soon as
you leave you will notice the jeep in front of you. Hop in, and take it for
a spin.

I had Ragman driving, Junior on machine gun, Doc riding shotgun at the front, 
and Hoss riding shotgun in the back. Drive on and go around the corner. Now 
for the next few minutes all you need to do is follow the road, shoot/run over
the enemies and when one of your men shout "Mines!", stop, reverse and using
the machine gun shoot them and drive onwards.

The jeep's health is on top of your squad stats, so if it gets low, ditch the
ride. However, really you should be able to get as far as the game will let
you before having to leave it. After some time you will get to a small building
with some trucks. I'd leave the jeep here, you can only take it around the
corner anyway and besides, it's a RPG magnet in the next section.

So dump the jeep at the building here, get out and leave Ragman and Doc here.
Have them face the hut as some infantry will attack from here. Using Junior and
Hoss, go around the corner and in between the cliffs, save your game. (If you 

Leave Hoss halfway down this path, facing Junior. With Junior, roll out so that
you can see the jungle area ahead, quickly snipe the gunner and roll back in.
You need to roll back in for cover to avoid the VC with RPG's. As you roll back
in, some enemies are likely to come running around, don't bother going into
aim mode, just fire. 

Repeat this method, after a while, the area should be safer. Quickly run to the
rocks and call Hoss, shoot anyone you happen to lock onto. Within any luck,
no RPG's should have hit you, if so, try again. Call your team to your position
and run ahead, go up the hill and find the path on the left.

Run around but don't shoot the person you see. This guy is a member of the 
Australian SAS. Talk to him and he will lead you to his squad mate, follow him
down the hill and cross the river. You now need to stop the VC crossing the
river. Face the way we came and unleash hell. After a while, the mission will
be complete. 

                              [Mission Complete]


Villager  - Next to Hoss's cell is a villager, find the key to this cell. (In
            one of the few buildings you can enter and release him.)

Trucks - When you get to the building where I tell you to dump the jeep, there
         is two VC supply trucks on the left, shoot them so they blow up. (Use
         the jeeps machine gun to save ammo.) The final jeep is just around the
         corner parked next to the building, toss a grenade at it to destroy

Mission 11: Tunnel Rats
Feb 20th 1968

Mission Overview
In order to leave this area, you are going to have to help the Australian SAS
out. Make your way to a hill where the VC are hiding out in, find it's armoury
and plant C4 charges at key locations.

Primary Objectives    Bonus Objectives
Tunnel Rats           VC Intel
Armoury               Stores

Getting to the tunnels is hard, but once inside things will be easier. Start by
moving Ragman forward slightly so that you can see the two VC in front talking,
but don't shoot yet. Edge Junior forward so you can see the sniper in the tree
up front. As soon as you fire, set your team on fire at will so that Ragman
will take out the two VC.

Move on with your squad down the river. Don't go out past the end of it though
as there is a machine gun bunker on the left. Edge out and snipe it with 
Junior. Run over and get onto the river bank. Get your men into position and
have them aiming at the area in the corner.

Toss a grenade over there and it _should_ kill some enemies hiding here, have
one man run around and kill any survivors. Regroup the squad and run to the
edge of the water, watch out for the booby trap on the right. When at the water
kill the VC in front and to the left.

Enter the water and follow it to the left, make your way along the wall here
and kill the guard the rushes out of the cave. Quickly go in and grab the ammo
and health here. Ensure you leave one man at the entrance so no enemies can
ambush you. Once the ammo and equipment has been dealt out, move on.

Go straight on and stop when the trees end. Using only Junior, edge out and
snipe the machine gunner, quickly pull back in and reload. Again, edge out and
snipe the VC in the guard tower. Have the team follow you and move out towards
the tower, kill anyone else that remains.

Go to the right past the tower and up onto the river bank, halt your men here.
Like last time, edge out and have Junior snipe the machine gunner and other
enemies he spots. Regroup and run down into the river. Face the left and kill
the several enemies that will attack, watch out for those with RPG's.

Tell the team to hold position here, and take control of Junior, edge down the
river and look for a guard tower in the distance, quickly shoot the guard in 
there as he has an RPG. Fall back to the rest of the squad and lead them around
the river, go past the tower.

When you turn the corner, take out the guy on the machine gun. Continue moving
on and when you see a bridge, stop. Spread out your men and wait, after a while
several enemies will show themselves. Take them out, by being spread out it
will mean that any RPG's/Grenades that are sent you way, won't wipe out your
whole team.

Just past here is another tower and guard, eliminate him with Junior as usual,
and finally collect the ammo on the left. Share it out and if you want (If you
can) save your game here. Follow the river on and go around the corner, hug
the river bank opposite and stop. Peek around the corner to see a tank. 

It's important that from the weapons dump just behind us, you got the RPG's
there, as that's how we are going to take the tank out. Have only the man with
the RPG's move out (Leave the rest of your squad behind), run to the far left
past the rocks and get behind the cliff, the tank won't be able to see you

Shoot the machine gunner opposite, if you haven't already and hug the cliff as
you move around towards the tank. Quickly dart out and fire a RPG at the tank,
pop back in to avoid getting hit by the tank or gunner. Repeat this maybe once
or twice. If your man with the RPG's go down, have a member heal him, but make
sure you chuck a smoke grenade at the area before you move in.

Once it's blown, regroup and run towards it, kill the enemies here that run out
of the tunnels. Time to get in the tunnels, there's not much I can say here,
apart from keep moving, watch your back and use the map. First you need to find
the armoury, head in the general direction and find the path that takes you
close to it.

I won't go in too much detail as it would be far too confusing but to get to
it you need to cross some bridges, so if you cross a bridge, you know your on
the right path. Once there, grab all the ammo and weapons, make sure you share
it out. Make sure you pick up the C4 and detonator too.

In the next room is a generator, plant the first C4 charge here. Note, you can
only plant C4 when the screens says so. You now need to find the HQ and the
VC Medical Room. If you haven't found them yet, just open your map and 
highlight the objectives screen, you will be able to see on the map the areas
that need destroying. Basically, explore the tunnels and you will find them.

Once you've planted the last one, open the map and head to the exit. Cross the
bridge and meet up with the SAS, talk to them and the C4 will be detonated.

                              [Mission Complete]


Stores - There are two VC supply rooms in the tunnels, find them. (Use your 
         map and plant some C4 in there). 

VC Intel - Find the various VC documents in the tunnels.

Mission 12: Bloody Hue
Feb 25th 1968

Mission Overview
After leaving the jungle, you are transported to the city of Hue in a bid to
find your platoon. There is a heavy enemy presence in the area, as well as some
T-34 tanks. 

Primary Objectives    Bonus Objectives
USMC                  Breakthrough
Huey                  Tank Killer
Survive               VC Intel

As soon as this level starts you come under fire, kill the sniper on the right
and the few enemies ahead. Move your men forwards slightly but don't, and I
repeat, don't go past the end of the building onto the main street, because 
there is a tank at the end of the street, hang back here and crouch down.

Now wait here for a while, watch out for enemies coming out on the left, and
in front of you. After the action quietens down, have one of your men that has
some RPG's edge out, look down the street. You should be able to see the tank
in the distance. Fire between the rubble for a direct hit. Quickly pull back in
before firing a second shot.

Repeat this until it blows up. Run along the street towards the tank and pick
up some ammo. In the buildings on the left there is some ammo and guns if your
running low. Once ready, go to the right of the tank. Follow this way and turn
right, run past the burning bin and enter the door at the end.

As soon as you come out you are under fire, but watch out. There are friendly
troops in the area, the Marines are on the right. Run to the end of the street
and meet up with them. Get your men to go prone and face the end of the street,
lots of VC will attack now. Stay low, and keep up the fire. 

If you get low on ammo, one at a time have your squad go around the corner 
(Past where the Marines are) and you will find some weapons and ammo. Pick them
up and return back to the main street. Have Ragman run down the street with
Doc in pursuit and work you way through the back streets here, kill all the 
enemies which appear.

This will go on for ages, after you and Doc have secured the area down here, 
keep it up until the attack ends. When it has, report back to the marines. Talk
to him and he will tell you that your platoon is held up in a different place.
In order to get there you will need to catch a Huey.

He also says that the nearby by tank is yours. Run over to it and get in. I 
had Ragman driving, Hoss on the rocket launcher, Doc riding passenger and 
Junior on the machine gun. In this tank, your pretty much invincible. Start
moving and go around the corner in front.

As you do, there will be a lot of infantry here. Just run them over or fire a
rocket at them. When they're dead, go around the bend, and turn left at the
end of the street. Go straight on and then left again, take a right here and
go straight on.

Around the next corner (On the right) is a tank. Set the tank up so that the
turret is facing to the right side. This means as you drive forwards, the
turret will already be facing the enemy tank, and you will take it out before
it has chance to fire at you. Use this tactic for any corner you are going
to around. 

This is an example of what I mean. 
           |  _
           | | |--
           | |-|    ____
           |       |
           |       |

Once the tank here is destroyed, take the road on the left, again, on the
right is another tank. Use the above method to destroy it. Drive over to this
tank and take a left, then left again, drive straight on to the end.

If you have a man get out now, you will find a building on the left you can
enter here. Inside will be some VC Intel and two enemies, kill them and stock
up if you need. To get to this room, you will need to kill the enemies in the
surrounding area outside, some have RPG's so be ready.

Back in the tank, quickly drive straight on, don't stop until you are behind
the shelter of the buildings in front of you. You'll find you come under attack
here but don't worry, your in a tank. Run over/shoot/blow up the enemies and
those using the turrets to the right. 

Go to the end of this road and you will see the tank on the left, shoot it and
as it's the rear, it will blow up in one shot.

Here is a map of the final area.

  _______|     |_______     KEY
 |                     | 
 |  .   .   .   .   .  |    .   Path to take
 |   #############     |    T   Tank
 |   #############  .  |    E   End of level
 | T                   |    VC  VC Intel here
 |________________  .  | 
                  |    |
               VC | .  |

Once the final tank is destroyed, turn around and go down towards the area 
where the turrets where. (E on the map), as you turn the corner you will come
under fire, but by the marines as they are fighting the remaining VC. As your
behind the VC, just crouch down and put a few rounds in them. Run over to the
Marine and talk to him to complete the mission. 

                              [Mission Complete]


Breakthrough - Easy, destroy the tank at the start of the mission rather than
               sneaking past it.

Tank Killer - Destroy the other 3 tanks in this level.

VC Intel - Collect the VC Intel in this level. (VC on map).

Mission 13: Air Mobile
Feb 25th 1968

Mission Overview
Having made your way to the Huey, you are going to get a trip out of the area.
The VC have been using SAM sites to take down allied aircraft so you will need
to destroy them and any enemies in the area.  

Primary Objectives    Bonus Objectives
SAM Sites             SAM Radar
Survive               Convoy

This level is very simple, not too hard either. Your in a Huey (A helicopter)
and being taken deep into the jungle on search and destroy missions for any
SAM sites you find. There's really not much to be said about this level, just
concentrate on the SAMs and leave the actual infantry to your own men.

Each one of your men has a machine gun, their aim is a little restricted so if
you can't target something, switch to another man. In the first area you come
to, shoot the 3 SAM sites before they are launched at you.

You actually circle the area before they are fired, but still, act quick. They
aren't too tough so they'll blow after a while. You don't need to worry about
the infantry really, your men will deal with them. If you have the time, shoot
the radar dishes that control the SAMs, these are doted around the area. 
(On the mountain).

In the next area, you need to destroy a convoy and some enemies. Just fire at 
the first truck so that when it explodes, it stops the whole convoy and like 
the SAMs, keep up the fire until it explodes.

You'll fly off now, and go to another area. Here there are 3 SAMs and some AA
guns. Ignore everything except the SAMs and you'll do fine. When you begin to
leave this area, you can kill any enemies that you spot.

The small village you come to next too has some SAMs, four this time. Try and
do your best to destroy them on your first circle of the mountain. Once this
area is safe, you'll move on.

As you fly under the bridge ahead, it will get napalmed, don't worry, you'll be
fine. Like before, in this new area there are 3 SAMs, these launch on your 
second pass so try and destroy them on your first go.

After this the Huey will go down a valley and get hit by a RPG. 

                              [Mission Complete]


SAM Rader - Destroy the various SAM Radar dishes you spot. This is quite tricky
            first time, so switch men to get the best angle for the task.

Convoy - In the second area, destroy the NVA convoy.

Mission 14: The Citadel
Feb 25th 1968

Mission Overview
After your Huey got shot down, your men are stranded near a NVA HQ. Take out 
the tanks out and ultimately destroy the NVA control centre in a effort to try
and end the war. 

Primary Objectives    Bonus Objectives
Breach                NVA Armour
NVA Command           NVA Intel
Survive               Communications

As you saw in the cutscene, as soon as this level begins, you are metres away
from a tank. Quickly order your team to follow you and run towards the tank,
crouch down around it. It will fire a few rounds at the civilians but your
men should be fine.

Toss a smoke grenade at the tank and have Ragman quickly lead Hoss and Junior
around the corner out of site, using Doc, run over to the building behind you.
Enter and pick up the medical pack and RPG. Head back to where the rest of the
men are and fire the rocket into the back of the tank while it's still blinded.

Now go back past the tank and enter the vehicle on the left. Before you get in
make sure one of your men pick up the spanner so that if the vehicle takes
damage you can repair it. Get in and drive around past the tank. As you follow
this road you will come to some infantry, shoot/use the missiles on them. 

The vehicle that I refer to is called an Ontos. 

A tip about this vehicle is that when you fire the missiles, all of the
launchers are fired, rather than just one. There's no need to worry about ammo
as shortly your forced to trash this vehicle. 

When you get up to the Citadel, there will be a lot of enemies. Kill most of 
them before you get out of the vehicle. Have Ragman and Junior get out and
go prone looking down the street, Hoss and Doc should enter the Citadel by
the door on the far left. 

When inside, you should leave Hoss looking down the corridor and leave Junior
and Ragman to their own devices. Using Doc, enter the first room on your left.
Once here, quickly run out of the room and dive prone at the small wall in
front of you. You need to do this quickly otherwise to you the tank may spot

Still with Doc, crawl down the wall, use the cover. Providing you stay prone
you won't get seen or hit. When at the end of the small wall, stop. Go back to
Junior and get to the entrance of the Citadel, peek around the corner, and as
long as the tank isn't looking your way, edge out and snipe the gunner.

Ensure you pull him back to Ragman's position, when there, get in the vehicle.
Make sure Ragman is driving, and Junior is on the missiles. Back with Doc have
him run up to the tank and crouch down beneath it, get out your M16 and take
out any enemies or snipers that happen to spot you.

While there, chuck a smoke grenade at the tank, and run away when it's blinded,
now Doc is out the way you can destroy it. Using Ragman drive the vehicle 
around the corner and stop, have Junior fire some rockets at it, after a few
it will explode. Regroup the team and advance with the vehicle over to the
now destroyed tank.

A few snipers will show up now, so using the machine gun and rocket launchers,
kill them. Heal if needed and now enter the Citadel via the door on the left.
As you come out of the tunnel, shoot the two gunners ahead. As you exit the
tunnel, run backwards, so your looking back at the way we came, as you do,
chuck a "Willie Pete" grenade up at the two enemies above.

Enter the room on the left of the machine gun. Inside, kill the two guards and
grab the Intel. Exit the room, and go into the doorway opposite. As you come
into the next area, kill the enemy on the machine gun and surrounding snipers 

Have Ragman and Doc go to the left and work around through the building here
and follow the way around. Watch out for heavy resistance here. Hoss and Junior
should secure the building in front and go to the area on the right, don't let
the enter the courtyard though as there is a tank here. 

Back with Ragman and Doc you will come to a different courtyard, you can enter
this one though. Kill the two machine gunners and work you way around, opposite
the gunners nest is the path. Follow it to the end. When you go through a 
doorway stop, don't go around the corner until you are ready. If you can, save.

We are actual on the upper walkway of the area with the tank, quickly run 
around the corner and dive down. Have Ragman follow. All you have to do now
is crawl down this walkway. 

When near the tank, smoke it and use a RPG on it. If you angle yourslef you 
will be able to get a rear shot on it. So make sure, before this part of the
level you have Doc pick up a RPG or two. When it blows, regroup the whole team
to your position.

Run down the rest of the walkway and when you get to a new area stop in the 
doorway, go prone as shortly a large amount of enemies will emerge. Basically,
shoot anyone that runs towards you. Have Ragman and Hoss move around the corner
if they can, so that you will have a greater vantage point. 

Junior and Doc can join them when the action quietens down a bit. See the 
large temple in the centre of this area? Run to the right of it, when at the 
end take a right turn and you will be near a building. Kill the two infantry 
patrolling here and enter the building.

Inside here is a lot of enemies, don't bother shooting them, just toss grenades
into the several rooms. Once the ground floor is secure, go up the stairs.
Don't forget there is some NVA Intel in here. When at the top of the stairs,
chuck some grenades around the corner into the room, with any luck you will 
take out all the enemies.

Enter and ensure it's safe. Once you have the Intel, killed all the enemies in
the HQ a cutscene will play and you will have complete the mission. Thanks for
using my guide and I hope I've helped you out. Until next time...

                              [Mission Complete]


NVA Armour - Destroy the two tanks in the level, for the first one you can use
             the vehicles rockets.

NVA Intel - Pick up the various NVA documents dotted around the level. (Inside
            buildings, on desks, and chairs etc...)

Communications - Find and destroy the NVA communications area on this level.

8. Character Stats

At the end of each level you are awarded skill points, these can be then used 
to upgrade you squads skills. Completing bonus objectives is a good way to rack
up the amount of points you get. However, if you go MIA, each time you do there
will be a points deduction.

Here's what the screen looks like when you can spend your hard earned points.

Pistol        **********
Assault Rifle ********** (Hoss)
Machine Gun   ********** (Ragman)
Grenade       **********
Sniper R.     ********** (Junior)
Shotgun       **********
Medic         ********** (Cherry)
Rocket L.     **********
Booby Traps   ********** (Anyone)

It's up to you what you choose to level up (Via L1/R1) but I recommend that
you at least concentrate on your squads skills as shown above, the rest can be
up to you for to decide.

This means you will have a diverse squad which are able to perform their key
skills well. 

9. Weapons

New to Conflict Vietnam is the ability to pick up enemy weapons and ammo. Note,
that if a character tries to pick up another weapon of the same class he will
be forced to swap it.

WEAPON                                TYPE            CLIPS/ROUNDS    
K-Bar Fighting Knife                  Knife           -              
M6 Bayonet Knife                      Knife           -               

WEAPON                                TYPE                CLIPS/ROUNDS
M1911-A1 .45                          Pistol              10/7
M1911-A1 .45 SD                       Pistol              10/7
S & W Cal .38                         Pistol              10/6
Tokarev 7.62mm                        Pistol              10/8
Makarov 9.5mm                         Pistol              10/8
Montagnard Crossbow                   Pistol              10/1

WEAPON                                TYPE                CLIPS/ROUNDS
M16A1 5.56mm                          Assault Rifle       10/20 or 30 
CAR-15 5.56mm                         Sub Machine Gun     10/20 or 30
CAR-15 5.56mm  (SD)                   SD Sub Machine      10/20 or 30
M3A1 9mm 'Grease Gun'                 Sub Machine Gun     10/30
AK-47 7.62mm                          Assault Rifle       10/30
Chicom Type-56 7.62mm                 Assault Rifle       10/30 
Simonov 7.62mm Rifle (SKS)            Assault Rifle       10/10
MAT49 7.62mm  S                       Sub Machine Gun     10/32
PPSh41 7.62mm                         Sub Machine Gun     10/35
Stirling L3 4A1 Silenced SMG          Sub Machine Gun     10/34
SVD Dragunov                          Sniper Rifle        10/10
US M40A1                              Sniper Rifle        10/5
M-14 7.62mm Rifle                     Sniper Rifle        10/20
Mosin-Nagant Rifle                    Assault Rifle       10/5

WEAPON                                TYPE                CLIPS/ROUNDS
M60 7.62mm                            Machine Gun         5/100
M72 66mm                              Anti Tank           1 Shot
M-79 40mm                             Grenade Launcher    30/1
RPD 7.62mm                            Machine Gun         5/100
RPG-2                                 Anti Tank           1 Shot
RPG-7                                 Anti Tank           1 Shot
Remington 870                         Shotgun             50/1
SA7 Grail                             Anti Aircraft       1 Shot

10. Cheats
PS2 Version
To Unlock all cheats for the PS2 version of Conflict Vietnam. go to the "Main 
Menu" and press the following buttons:
This will unlock the cheats menu in the "Options" screen

In the cheat menu you will find this screen.

    Infintite Saves - Save as much as you want.
    Infinitie Ammo - Never run out of ammo.
    Mission List - Unlocks all the levels.
    Show Movies - Shows all the games movies.

XBOX Version
To Unlock all cheats for the XBOX version of Conflict Vietnam. go to the "Main
Menu" and press the following buttons:
This will unlock the cheats menu in the "Options" screen.

PC Version
To Unlock all cheats for the PC version of Conflict Vietnam. go to the "Main 
Menu" and press the following buttons:

Notes: I can confirm the PS2 cheats work and the others are said to be valid
       too. When in the game, if you have used the unlimited ammo option, the 
       rounds will go down but dont worry as it will never go down passed one.
       You can also save the cheat menu to your game.

A big thanks to Mike B for sharing this information. Cheers.

11. Version History
 VERSION 0.1 (2/9/04)
  - Began the FAQ. Set up all the basic headers and sections and added the 
    ASCII art. 

 VERSION 0.15 (3/9/04)
  - Got the game today. Added the content to the story, character and controls
    sections.  Added some tips to the general tips section.

 VERSION 0.2 (4/9/04)
  - Added the weapons info and character stats. Wrote up the first two missions
    and spell-checked the guide. Sent the first version into GameFAQs.

 VERSION 0.25 (5/9/04)
  - Missions 3 & 4 added.

 VERSION 0.55 (6/9/04)
  - Reformatted the controls so it looks better, added some new tips and 
    included missions 5 to 8. Sent version 0.55 into GameFAQs. Also included
    the second bonus objective to Rumble in the Jungle.

 VERSION 0.75 (7/9/04)
  - Added mission 9, 10 and 11. Included JB's alternate method and Tobias's 
    info on another soldier location in Bad Moon. Thanks to Kevin I added his
    method on the first part of Russian Roulette.

 VERSION 0.95 (9/9/04)
  - Completed missions 12 and 13, added them to the guide and spell checked
    them. Sent in version 0.95. One last update until version 1.0 comes out.

 VERSION 1.0 (12/9/04)
  - Added the final mission and finished up the rest of the guide. 

 VERSION 1.1 (13/9/04)
  - Included Owen's info and edited a few details. 

 VERSION 1.2 (24/9/04)
  - Finally had time do fit in an update. Corrected the VC/NVA errors and found
    out what "that" vehicle is on mission 14.

 VERSION 1.3 - 1.4 (27/9/04)
  - Changed my email policy on cheats and corrected a typo.

 VERSION 1.5 (27/9/04)
  - Finally added the PS2, PC and XBOX cheats.

 VERSION 1.6 (17/12/04)
  - Corrected an error and added some contributor information. Thanks for all
    the emails.

12. Thanks to...

CJayC             Running GameFAQs and hosting my FAQs.

Pivotal           For making the Conflict series. 

SCI               For publishing the game.

TigerNinestein    Finding the second bonus objective for Rumble in the Jungle.

JB                Alternate Method to destroying the tank in the Tet Offensive.

Emails            All the encouraging emails I'm getting off people, thanks 
                  for your support. 

Tobias            Location of a soldier in Bad Moon.

Kevin             His alternate method to the start of Russian Roulette and 
                  the location of some crossbow bolts in mission 8.

Owen              Alternate method to The Tet Offensive.

Michael           For telling me what the vehicle in mission 14 is called.

Mike B            Letting me know what the cheats are. Nice one.

Paul              Info on the waiting for the tank on level 3.

13. Closing

This FAQ is currently complete, all the missions and bonus objectives have been
added. However, there may be minor updates in the future. 

Again if you need to contact me my email address is ShaunoF@Gmail.com if 
"Vietnam" is not in the title it WILL NOT be read. 

Why don't you check out my site at : www.asth45.dsl.pipex.com

                         Â© Copyright 2004 Shaun Finglas


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