tag:blogger.com,1999:blog-9142294.post8844774919957599124..comments2015-10-06T13:15:13.061+01:00Comments on Alternative Chat :: A Warcraft Blog: BETA: Your GameAlternative Chathttps://plus.google.com/104354499758959842237noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-9142294.post-49783246160007004502014-07-30T12:10:27.059+01:002014-07-30T12:10:27.059+01:00These days I think most of the social connections ...These days I think most of the social connections in game are pre-existing rather than spontaneous with a random person. I like levelling toons with members of my family, and over time this has become more and more difficulty. The first time I levelled a toon with my hubby in vanilla, I was home more than him. I&#39;d go find quests, do them and then he&#39;d come home from work and I&#39;d help him do the quests. Fast forward to Wrath and Cata, and unless we were in the exact same part of a zone&#39;s questing, we couldn&#39;t help each other. Hell sometimes we couldn&#39;t see each other. <br />Blizzard says they want people out in the world exploring and interacting, and then create a garrison that locks you away from seeing anyone. They break passenger mounts, they creating phasing issues that block you from helping your friends and then they wonder why social interaction is on the decline.<br />It is the social aspects that keep me playing. The more they strip away my ability to have fun with my friends, the less I want to play.Drea Bhttp://www.blogger.com/profile/14908493805783972958noreply@blogger.comtag:blogger.com,1999:blog-9142294.post-48178320737995150182014-07-29T23:55:11.466+01:002014-07-29T23:55:11.466+01:00It&#39;s a good point about mixed messages. Obv ...It&#39;s a good point about mixed messages. <br /><br />Obv I&#39;m not in beta so I can&#39;t speak intelligently on what you&#39;re seeing there, but I *have* seen Timeless Isle and have a pretty good idea that the tag-less nature of that zone has done nothing to detract from the game (not to excuse Timeless Isle of its actual sins, but that&#39;s not one of &#39;em). In fact, it&#39;s been one of the least vexing (I used &#39;vex&#39; in two concurrent comments!) elements of that zone. When a Big Meanie appears, you can just jump in and clobber, no need to group, and I think that&#39;s been a great thing.<br /><br />My short tenure in WildStar gave me a taste of a world without tagging in any way, and I learned not to care about that. I didn&#39;t care if somebody was leeching, I didn&#39;t care if I only got one shot in on a mob. I got loot and life was good. I didn&#39;t care if the other guy got loot that he didn&#39;t somehow &#39;deserve&#39;. Pfah and ptooey to being in the Business of Judging Everyone Else.<br /><br />In the same way that it&#39;ll take an Act of Metzen to go back and revamp past content, so it will be to change the rules of tagging. So there will always be at least the perception of mixed messages in this regard. If they keep following the TI model, though, maybe it means that the sleek new hotness is following a new model.<br /><br />Grimmtoothhttp://www.blogger.com/profile/14384688484347073287noreply@blogger.comtag:blogger.com,1999:blog-9142294.post-33247291686668704342014-07-29T13:09:35.115+01:002014-07-29T13:09:35.115+01:00I have never enjoyed grouping with random people i...I have never enjoyed grouping with random people in order to kill things in the world. As a hunter, I&#39;ve very rarely had to, because I&#39;m generally quick enough to get my tags. I don&#39;t group with people for Warbringers, I don&#39;t group with people on Timeless Isle except for the Celestials (and even then, I don&#39;t really have to -- it&#39;s selfish because I want heals!) or Ordos.<br /><br />I laughed at Watcher&#39;s explanation that it makes things more social.<br /><br />I don&#39;t think it does. It doesn&#39;t for me. And I resent the push to make it social. So I aggressively tag mobs, like I always have. Old-school elemental plateau? I always had two or three elementals on the go -- one tapped and trapped, one being finished off and one being tanked by my pet. I don&#39;t see how that&#39;s a bad thing, even in low-spawn zones. I&#39;m using my class to the best of my ability. I don&#39;t need or want some random person to help, especially if that&#39;s going to result in lost loot that I am probably farming.<br /><br />As for levelling, I&#39;ve never really levelled with others. I&#39;m too independent in game. The last time I actively quested with someone was with my brother as I levelled my priest with his warrior a couple of months ago, but before that? Gosh, it was probably back in Burning Crusade in Hellfire Peninsula when a group of four or five of us went out and stomped a bunch of quests.<br /><br />My two cents!Kurnhttp://kurn.info/welcome.htmlnoreply@blogger.comtag:blogger.com,1999:blog-9142294.post-25947521036420654482014-07-29T11:36:45.718+01:002014-07-29T11:36:45.718+01:00I&#39;m fine with tagging as is. It is a legacy of...I&#39;m fine with tagging as is. It is a legacy of the game and something we&#39;ve always had with minor tweaks. For solo levelling play the current system is ok (though it would work better if you could get kill recognition and quest drops - but not exp or mob loot - from assisting a kill). <br />The main issue that I see at the moment is that the levelling game punishes groups. Even with everyone getting all quest drops and the increased killing rate of a team there are problems with phasing and quests. The friends/partner levelling team are punished by garrisons. They are pushed apart to do different quests in other zones and heaven forbid the group leader turns in the quest first and changes the phase before the other group members have done their hand-in (forcing then to abandon or drop group). WoW is a group game for many and it looks as though garrisons might seriously impact that part of the game.<br /><br />If a quest gets turned in should be for everyone in a group. If a quest is in progress for any group member then a warning pop should appear on attempted hand-in saying that completing the quest will remove that person from the group because it is still in progress for other group members.dobablohttp://dobablo.wordpress.com/noreply@blogger.com