
Recenzje użytkowników: Bardzo pozytywne (3,268)
Data wydania: 4 Lip, 2012


Kup Endless Space - Emperor Edition

WYPRZEDAŻ ŚWIĄTECZNA! Koniec oferty: 2 stycznia


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Kup Endless Space Gold

Zestaw 2 produktów: Endless Space® - Disharmony, Endless Space® - Emperor Edition

WYPRZEDAŻ ŚWIĄTECZNA! Koniec oferty: 2 stycznia


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Zobacz pełną recenzję tutaj.

Najnowsze aktualizacje Wyświetl wszystkie (20)

15 grudnia

[1.1.51] Release Notes

Changes and Additions
  • Added a new hero: Eiyno Wraeil

Bug Fixes
  • Fixed an error that would appear in manual combats
  • Fixed some text issues

~Amplitude Studios

Komentarzy: 15 Więcej

27 listopada

[1.1.49] Patch

Patch [1.1.49]

Bug Fix
  • Fixed the Steam achievements that were not unlocking
  • Fixed an issue with the turn timer in the construction queue

~Amplitude Studios

Komentarzy: 19 Więcej

Endless Space Emperor Edition includes...

Te 4 dodatki zapewniają nową frakcję, bohaterów, budynki, technologie, wydarzenia, muzykę oraz wiele opcji wybranych przez społeczność, jak np. Exploration Rewards lub Wonders, które wzmacniają zanurzenie się i doświadczenie z gry!

Extra Content

O tej grze







Wymagania systemowe

Mac OS X
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core 2 Duo Processor or Equivalent
    • Memory:2 GB RAM
    • Graphics:256 MB DX9 Compliant
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core i5/i7 or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX9 Compliant with PS 3.0 support
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    • OS: MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Hard Drive: 2GB
    • OS:MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4GB
    • Hard Drive: 2GB
Pomocne recenzje klientów
196.2 godz. łącznie
Zamieszczono: 25 września
Gra jest po prostu boska! Jesli lubisz kosmiczne klimaty oraz elementy strategii ta gra jest dla ciebie! :D

Zalety :
- Bardzo rozbudowana
- Klimat
- Muzyka
- Realistyka (ta gra to prawdziwy symulator zarządzania imperium)
- Gre mozna przejsc na WIELE ale to WIELE sposobow
- Multiplayer

- Grafika czasem nie do konca jest perfekcyjna ale nie gryzie to az tak bardzo w oczy ;)

Ocena ogolna: 9/10
Czy ta recenzja była pomocna? Tak Nie
21.5 godz. łącznie
Zamieszczono: 24 grudnia
Bardzo przyzwoita gra. Miarę prosta, nie wymagająca silnego sprzętu. Dosyć spokojna turowa gra. Bitwy może nie aż tak emocjonujące jak w innych grach (no ale jak na turową gre to i tak jest na co popatrzeć podczas bitwy) Polecam dla fanów gier 4X.
Czy ta recenzja była pomocna? Tak Nie
16.1 godz. łącznie
Zamieszczono: 19 października
Godna polecenia fanom strategi turowej.
Czy ta recenzja była pomocna? Tak Nie
16.3 godz. łącznie
Zamieszczono: 8 grudnia
fajna gra
Czy ta recenzja była pomocna? Tak Nie
188 z 222 osób (85%) uważa, że ta recenzja jest pomocna
7.3 godz. łącznie
Zamieszczono: 11 listopada
Click for Gameplay Trailer - Review
+ nice detailed ship models
+ good space presentation
+ planetary change in the close-up view
- moderate effects

+ good sounds and effects
- no voice output

+ exciting and motivating expansion race in the galaxy
+ atmospheric racial backgrounds
- ...hardly come into the game

+ seven well-tuned levels of difficulty
+ many settings
+ demanding for advanced and pro players
- hard for beginners

Units & Upgrades:
+ many Improvements for planetary systems
+ several ship classes
+ heroes
+ Ship editor for individual equipment
- only 3 weapon types

Endless Game:
+ huge tech tree
+ different strategies possible
+ planet acceptance very important
- luck and random-based fighting system






Score: 83 / 100

Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
Czy ta recenzja była pomocna? Tak Nie
195 z 238 osób (82%) uważa, że ta recenzja jest pomocna
41.5 godz. łącznie
Zamieszczono: 13 lipca
When it shines, it's a beauty, but when it stinks, it kills everything good about it.

I want to like this game. It has that "one more turn" factor. Visually it's well done, and the UI is pretty clever with most complex orders only a few mouse clicks away. But then you find reordering production queues to be unusually clumsy. Most of the game is like that. A few solid hits then a terrible miss. [Queues have been improved in a recent update]

The races are good, well designed and presented, each with their own strengths and each requiring a slightly different set of priorities to succed. But then the difficulty modifiers kick in and the whole race balance goes out the window. Enemy AIs get bonuses to production NOT intelligence and you fight races that can outperform what you could do with them.

Then the AI itself shows irreconcilable stupidity. If i could tolerate 6-7 dumb things the AI does per turn, it would do 10. All too often the AI fleets that could potentially beat you choose to flee (but waste your time, attack, or leave ships behind that blockade you), while i have had one completely unarmed and undefended fleet of invasion ships try to fight back (with tactics, not weapons ofc) and even somehow managed to flee with a few survivors. [AI stupidity has also been adressed with updates]

The AI can sometimes use tactics wisely and from what i saw has no knowledge of your own tactical choices, but the battles are a lottery decided far far ahead, back when you designed the ships. Some survive, some have no chance, and if your ships are very good, then AI will either allways retreat, or allways die, depending on whose territory you're fighting in. Sometimes the very outcome of a war or even game can hinge on the AI doing something remarkably stupid or you failing to understand some of the BASIC fundamental rules of the game. That... is beyond bad, that is awful.

The diplomacy model is one of the better i have seen. Most of it is really good, except of course the one part that kills it completely. It's all meaningless because ultimately your empire exists and therefore it would be better for a rival to take it all away from you. You're the weakest empire? Then die. Wait, you're strongest? Then die. You're in the middle, and a long term trading partner as well as supplier of strategic resources, benefits that far outweigh the problems caused by close borders (and you can see the exact numbers too)? Guess what? Today is the day none of that means anything. Prepare to set the relationship score to -200. And die.

Colonisation and expansion is arguably the strongest part of the game. Exploring the galaxy, triggering some halfhearted random events, scouting good spots for colonies. First contants. All good. But. The game actively penalises you for each and every system you own. Wheter you colonise it or capture it, just having a system increases the penalty higher and higher. Eventually it becomes high enough that it starts to hurt morale and that in turn drops production, research and cash flow. Yes, by colonising a system at a wrong moment, you can drop overall empire wide production by some 10-20%. Does that make any sense?
Yes, there are technologies that reduce the penalty, and yes, it's there to counterbalanc expansion but i am here to play a game, be emperor of space, not to oversee active game modifiers. They should be invisible and subtle, not hit me in the head. When i deliberatly skip average systems that are still well positioned, all just to avoid getting the expansion penalty down the road, i think i am playing a flawed game.

Combat is neither good nor bad except when it's completely illogical. Designing the ships properly takes some experience and knowledge and if you do a good job your fleet will usually serve you well and survive for a long time or you will produce enough replacements for losses to not matter much. The main problem with all the tactical options, counters, different ranges, weapon optimisations, support ships, repair capacity, fighter/bomber cover, is that you very often feel like you just can't take your ships and tell them to "$#%^&* go and kill the enemy!", the MOST BASIC OF PURPOSES for your fleet, but somehow it gets lost in the myriad different things you have to tweak before you can fight. Long story short, i know what i want, the game wont let me, or i have to obey some rule/design feature/balance mechanic.

So while it starts pretty well, and has enough to be fun for a while, it eventually becomes a chore to try to complete a game. The AI has too many choices to make and inevitably it makes poor decisions (compare to SOTS' very basic but lethal AI) and all the strengths of the game are drowned out by the weaknesses.

The best turn based space 4X games have already been made. Master of Orion 2 and Sword of the Stars 1. Maybe even Birth of the Federation, though i am biased about that one. Other games of the genre try to do things differently which is unfortunate because sometimes imitation is the wisest form of flattery. Case in point: Xenonauts. For ages developers tried to recreate the perfect succesor to XCOM - UFO Defense. UFO: Aftershock is 99% as good, and UFO: Alien Invasion is an extremly good remake (but still unfinished). A slew of other games missed the mark completely or admittedly used the old game as a springboard for a new experience. Then Xenonauts imitated the original and surprise, surprise, it hit the bullseye.

Ultimatly Endless Space isn't solid enough to satisfy demanding 4x players, and it isn't "mainstream" enough to captivate the casual audience. So it ends up in between. Better than most, but not good enough.

EDIT - 20 Dec. 2014

Some of the complaints i've ♥♥♥♥♥ed about have been adressed by several patches released since this review. Production queues and enemy retreat logic have been adressed. Better late than never? Or thumbs up for devs supporting their game well after release? Both pretty much, and the game can't be hurt by extra polish & fixes.

I will not change my verdict, but i will say it's still a game i would like to like. Probably more so than before with the recent updates.

If you're sitting on the fence know that you will probably enjoy exploring the game if you choose to buy it. Exploration and expansion are strong suits of Endless Space. It's just that ultimately i felt dissapointed with what i found, but have to admit it was fun exploring.
Czy ta recenzja była pomocna? Tak Nie
66 z 71 osób (93%) uważa, że ta recenzja jest pomocna
318.6 godz. łącznie
Zamieszczono: 1 listopada













Czy ta recenzja była pomocna? Tak Nie
40 z 48 osób (83%) uważa, że ta recenzja jest pomocna
284.7 godz. łącznie
Zamieszczono: 15 października
Overall, it's worth picking up.
Czy ta recenzja była pomocna? Tak Nie
80 z 121 osób (66%) uważa, że ta recenzja jest pomocna
11.7 godz. łącznie
Zamieszczono: 19 października







Czy ta recenzja była pomocna? Tak Nie
33 z 45 osób (73%) uważa, że ta recenzja jest pomocna
11.4 godz. łącznie
Zamieszczono: 6 lipca
Czy ta recenzja była pomocna? Tak Nie
99.5 godz. łącznie
Zamieszczono: 21 lipca
I feel it best to write a more up-to-date review focusing on the game that is Endless Space.

Endless Space is a 4X, Turn Based Strategy that involves you building your empire through Colonies, Fleets, Improvements and Diplomacy to attain victory.

The easiest way to fully describe the game, would be if Civilization V were set in Space. But that in itself isn't a fully accurate description. Let's get to the meat, shall we?

When I first started the game on my Netbook, I noticed how nice the graphics were and how it ran relatively smoothly on the Medium settings (It ran on High settings relatively well on my Mac) only slowing down in the late game when hundreds of fleet movements had to be rendered and checked. The game has only crashed once or twice, and that was mostly because I messed with a few game files while running the game.

Performance- 8.5/10

As mentioned previously mentioned, the graphics were very impressive. From the Character designs, Ship designs, Menu designs, Planet designs, the game has a very clean and polished look and has Lore related artwork that really makes the game a much better experience. I found myself taking screenshots of planets and systems as they were simply amazing. Wonders, Cities and Anomalies are rendered on the planets themselves, thus giving direct visual feedback to the user.
One critique relating to the graphics was the lack of variation in city aesthetics and a lack of visual feedback given when a Planet's exploitation changed.

Graphics- 9.25/10

The soundtrack is what is to be expected from a Space themed game and has shining moments, especially the more ambient tracks, but nothing as spectacular as the theme from Star Wars for example. Still has it's good moments, but if you're sitting there for long periods of time, the soundtrack may get repetitive.

Sound- 8/10

The AI is interesting to say the least, at lower difficulties, it is hilariously icompetent, rarely making me run for the hills, but at higher tiers (especially Endless) the very nature of the spontaneously insane AI can get the best of you. It is important to note that some bugs exist (or maybe they were intentional, I can't tell) in the AIs interactions. Especially related to Wars and Cease Fires, as the AI may simply beg for mercy after losing a System before continuing on their blood thirsty rampage through your worlds. Overall, the AI is quite solid, albeit if you want a challenge, aim for the higher difficulties.

AI- 6.5/10

Combat is something that is often criticized in reviews of Endless Space, but I found it somewhat unique and I appreciated that the devs put it in. Even though it is essentially a game of Rock-Paper-Scissors, it's still a slightly more complex Rock-Paper-Scissors. The combat system involves 2 fleets fighting each other and playing different "Battle Cards" (you can unlock more via the Tech Tree or through Heroes that you equip to your fleet) and in the Disharmony DLC, also includes specific targetting (such as the Nosebreaker tactic which involves you focusing on the emey's main ship)
While Battle Cards will cancel each other out and play a pivotal role in the combat, you will have to equip your Fleets with weapons as well.

Ships can be equipped with 3 Attack "Modules" and 3 Defense "Modules". The 3 Attack Modules are-

Missiles (Long Range combat)
Lasers (Medium Range combat)
Kinetic (Short/Melee Range combat)

and the 3 Defense Modules are-

Flak (Counters Missiles)
Shields (Counters Lasers)
Deflectors (Counters Kinetic)

Every time a Module is added, it adds an extra Missile/Laser/Kinetic attack or defense capability. A battle will involve either an Automatically decided outcome, or a Manual Cutscene (in which you can still adjust your plans in Real Time). A battle has 5 phases (Intro, Long, Medium, Melee, Conclusion) of which 3 are the times when the ships fire at each other (Long, Medium and Melee of course). Ships will fire all the weapons during each phase, but some weapons will be more effective during their respective phases.

During a battle, (if you own the Disharmony DLC) you will also have the option of adding Fighters and Bombers which add to the way combat plays out by giving/taking away an advantage. In the end, I enjoyed the combat and as with me taking Planetary screenshots, I did the same for the Battle sequences.

Combat- 7.75/10

Multiplayer is quite enjoyable as you can play with up to 8 people in a private or public lobby and have the option of using Custom Races or the Pre-made ones. In-game chat is available, but not Private Player-to-Player chat (I'd recommend Steam Chat). While it's not uncommon to find a Public game, ES is best played with friends. There are several sync and disconnection issues that occur once in awhile, but they are rare adn usually require a quick reload of the save.

Multiplayer- 7.5/10

Victory can be obtained through both peaceful and non-peacful routes and give every race a fighting chance at victory.

Routes to Victory- 10/10

Modding is almost non-existant in this game, so don't buy it if you expect mods (though it would be great if you knew how to program xD). I haven't divided into modding myself, but it's quite sad that the mod scene is minimal at best

Modding- 1/10

I will keep updating this review on Diplomacy, etc. at a later date :)
Czy ta recenzja była pomocna? Tak Nie
23 z 30 osób (77%) uważa, że ta recenzja jest pomocna
77.2 godz. łącznie
Zamieszczono: 1 listopada









Highly Recommended, 10/10!

Be sure to check out Nerd House Gaming for more reviews!
Czy ta recenzja była pomocna? Tak Nie
54.3 godz. łącznie
Zamieszczono: 25 października



Czy ta recenzja była pomocna? Tak Nie
1,144.5 godz. łącznie
Zamieszczono: 26 sierpnia









Czy ta recenzja była pomocna? Tak Nie
25 z 38 osób (66%) uważa, że ta recenzja jest pomocna
9.3 godz. łącznie
Zamieszczono: 2 października

Czy ta recenzja była pomocna? Tak Nie
45.2 godz. łącznie
Zamieszczono: 15 lipca
Has the ingredients of a Great game. Tech web, customizable ships, cool-looking space battles... etc.

BUT in this case the sum is weaker than teh sum of teh parts.
Ship customization ends up in a rock-paper-scissor game, the game- balance is nonexistent , the tech advancement feels odd multiple times.
The game has some bugs/feateures in it just a few example:
-enemy ships moving in your turn
-ships can not turn back or stop, unless they belong to teh enemy
- diplomacy is useless , even your allies wont trade a low grade tech for your your 3 high level techs
- indequate tutorial , after 20hour play I only knew how to win the game after I read the wiki. Some things still unclear
- insane AI eg.:
I) you control half the galaxy with highly developed colonies with the gold(dust) specialized race. your income: 150 gpt another faction's with half your territory: 1500gpt.
II) you are usually happy with a 10K power fleet. Other factions even the pacifist ones often has 40K+ fleets.

To sum up: This game had the potential to be great but there is just too much problems with it to be truly enjoyable.
Czy ta recenzja była pomocna? Tak Nie
39.5 godz. łącznie
Zamieszczono: 23 września
There's better negative reviews here, but I'll just say this:

+Plenty of that 4X micromanaging
+Good game concept

-AI cheats
-Diplomacy victory impossible
-Stock species are NOT balanced against each other, at all
Czy ta recenzja była pomocna? Tak Nie
70.7 godz. łącznie
Zamieszczono: 14 grudnia











Czy ta recenzja była pomocna? Tak Nie
8.9 godz. łącznie
Zamieszczono: 26 września
I wanted to like this game. It's just the little things.

The default factions are not very well balanced.
The Tech Tree takes too long to learn to utilze properly.
Even those used to TBS games should be playing their first games on easy difficulty instead of Normal.
Designing your own ships is hard to figure out the best mixes.
Heroes become polarised very early in their development and you don't get even close to as many as you would like.
Space battles are also tough to figure out how best to utilize the different strategies.

I am sure there are plenty of fantastic guides out on the internet for all of these, but it's just too many things to need to go to an external source for just to enjoy the game.

I recommend Galactic Civilizations II as a far superior product, and Galactic Civilizations III (Beta out now) should be even better still.
Czy ta recenzja była pomocna? Tak Nie
16.2 godz. łącznie
Zamieszczono: 2 sierpnia
Should be called Endless Cr*p or as a friend calls it Endless Boredom. All you do is wait for research and colonize.

Tutorial pretty much sux, you just have to learn it as you play.

It seems that the AI has unlimited resources and is only interested in fighting you. You have to actually research diplomancy, like cease fire. Only 1 game did I not get my ♥♥♥ kicked on easy level. How you supposed to learn a game when the AI just walks all over you constantly.

One senario I had 20 systems (every planet colonized), AI had 4 (with 1 or 2 planets colonized) and yet managed to keep up with me in research and it had way more ships then me. Which meant it only builds ships and nothing else. I had the AI blocked in, attacked a planet with my 25 ship fleet (cruisers and battleships) and then all of a sudden it was pumping out 25 ships (corvets initially, then cruisers and battleships) per turn. Just walked all over me, since I couldn't keep up in ship production, since my ships take anywhere from 4-20 turns to build, depending on improvements. I did manage to capture 1 system, and yet it had no improvments at all.

I also don't like how you capture systems, evey ship can be used to capture a system. You don't have troops, bombs or anything like that. Just move a ship into a enemy system and it can capture it. Ofcourse the bigger the fleet, that faster it can capture a system. I had ships defending a neutral system, meaning any enemy ship entering that system was supposed to be attack immediately. Yet that didn't happen, AI just shot right past them. Didn't even notice it until it was too late.

I should mention that everyone has exactly the same research options. There's no unique research for different races.

Even though systems have multiple planets, you only build as a system. Six planets and you can still only build as a system, why even have multiple planets in a system if you can't build individualy on each?

THere is an approval rating, but I can never keep it in the green, no matter how much you try. Frankly I just ignore it, doesn't seem to have any affect on thing. Went 60 turns with a zero approval rating in many of my systems, it didn't slow anything down.

Lots of thingss I still don't understand about the game and never will, it just gets boring and it frustrates the sh*t out of you.

The most annoying bug in the game is that all of a sudden in every system everything takes 999 turns to build, meaning you will never build anything again. Happens randomly, earilest was on turn 20, latest was on turn 70. I clicked forward a couple of turn to see if it clears up, it didn't and I quit that game. Haven't been able to complete a game yet.

I quit playing this months ago, thought I'd try it and it's still a pile of sh*t.
Czy ta recenzja była pomocna? Tak Nie