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[–]ThatIrishBastard 1 point2 points  (1 child)


IMO, programming books aren't worth the money. I learned better by doing and consulting the free resources online via google. Course load wise, as a guy doing a dual BS in CS and game design, it was a split of game courses and cs courses, with the occasional irrelevant-but-still-required course in there (bio 101, etc)

You seem like you want to get into the industry so here's my advice: Just fucking do it. Seriously. Make some games on your own time, apart from classes and such. You want to learn an engine? Google that shit. I've had courses that were specifically geared towards game creation and such, but learned more through experimentation and random internet tutorials. Not to discredit my professors, but ultimately it was what you made it. As one of the few people who did stuff on the side, eventually going on to form an indie studio with some friends, as well as getting a job in the industry upon graduation, I like to think a lot of that was because of the will to do stuff outide of class. I'll answer other quetions you might have if you found that helpful.

[–]LoTaWh[S] 0 points1 point  (0 children)


haha a good kick in the ass is always good to get motivated. I appreciate it. I have read a few threads about how everyone would recommend getting a degree because of the "basic" knowledge no one wants to spend the time on learning. So I want to make sure I'm pretty well covered on all fronts.