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[–]Kilora Amariyo on GoblinKilora 3 points4 points ago

There has never been an MMO released (non-sandbox) that released content faster than players consumed it.

It isn't possible -- especially when you have players who play 40+ hours every week.

I personally have no problem with people who do that. My problem is when they whine like little children because the horrible creators of the game can't make content faster than they can play it. People need to learn to play multiple games, or take a damn break and not binge on things. If you did that with food, you'd have an eating disorder; with alcohol you'd be an alcoholic; but with video games, it's absolutely normal and a non-issue to binge?

[–]Orianas Ezian on Midgardsormrorianas 0 points1 point ago

The issue here is not so much that you can't add content faster than its consumed so much as that post WoW content is too easily and quickly consumed. Vanilla WoW was released on the 23rd of November in 2004 and Lucifron was killed on the 20th of January. So 2 months after to kill the FIRST boss of MC. Obviously there wasn't just one boss in MC so there were plenty of achievements to feed on (10 total in MC) leading up to Ragnaros which was finally killed on April 25th Almost 5 full months after the content was released was it cleared! We are what 2 months in and the entire dungeon is cleared with no harder content to look forward to for 5 months?

Which brings us to another issue that WoW addressed as well. The first battleground was released on June 15th and was a massive additional time sink. AV battles lasted DAYs and while there was issues getting in to them at times they was never a lack of interesting things going on in there. And just over a month later (July 15th) BWL the second raid instance (well 3rd if you count Onyxia which was released with MC) was released that again wasn't cleared until the 26th of September which is 2 and a half months after release. And 3 months later AQ was released.

Now while you may say that XIV can meet schedules like these you are also missing the point that we aren't seeing new content for the top tier for 5 months. And the content we are getting in 2 months is content that is a step back that honestly should been released about a month after release of the game. And have 2.2 fall in December and I doubt you would hear a percentage of the complaining you hear today about lack of content. If coil had been longer and more difficult overall I think we could be bothered to actually stick around but at this point I think most people will be jumping ship.

Edit: Also a point I forgot to mention the vast majority of players on a server hadn't killed the first few bosses of MC when BWL had released. I would consider myself hardcore and I was still running Magmadar (2nd boss) when Razorgore was first killed. Whereas now we have most organized FCs killing turn 4 (4/5ths of coil) in under 2 months.

[–]Kilora Amariyo on GoblinKilora -1 points0 points ago

So, in other words; aside from vanilla wow, I'm correct.

Good to hear.

[–]Orianas Ezian on Midgardsormrorianas 0 points1 point ago

Nice well thought out rebuttal to a point using one thing as an example. I could talk about BC that had 5 raids on release which weren't fully cleared until after BT was released (Kael was killed 3 days after BT patch).

If you want to get outside the realm of WoW its hard to find data but AV wasn't cleared legit until years after released in XI. And pandemonium warden was like a year.

Other longterm successful games? EQ perhaps? Not really familiar with the game so can't say honestly. But what I remember about the game is that it was super hardcore and hard and unforgiving.

There hasn't been other longterm successful MMO's that follow the WoW paradigm that have sufficient data available.

[–][First] [Last] on [Server]ilexuki 0 points1 point ago

ffxi had plenty of content at NA release, and because it was much slower paced, by the time you even got to where you could start new content,there would be more added. there was always something to do in ffxi, they had nms you could hunt for rare gear, hnms that spawned every couple of days, there was a full story for each city state, there were advanced jobs and zilart missions, dynamis.

by the time i even got my first 75 CoP was out, new missions,new areas, new adventures. i didn't catch up on all the content till they stopped making expansions years later.

not once while playing XI, did i stop and wait for the next update in order to have something to do