
User reviews: Mixed (164 reviews)
Release Date: Apr 18, 2014


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"Despite having some troubles with a touch support, it plays generally fine."

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July 8

QuestRun trading cards !

QuestRun fans!

Just when you thought our artwork couldn't get any come our trading cards..containing :
- 15 cards
- 5 backgrounds
- 5 emotes

To celebrate - we are running a 50% discount for the week. Happy trading!

3 comments Read more


“QuestRun appears surprisingly solid and feature-complete”

“A fast paced frantic tactics game which puts you on the edge of your seat for hours”

About This Game


System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 1 GHz
    • Memory: 2048 MB RAM
    • Graphics: 512 MB
    • Hard Drive: 120 MB available space
    • OS: OS X 10.5
    • Processor: 1 GHz
    • Memory: 2048 MB RAM
    • Graphics: 512 MB
    • Hard Drive: 120 MB available space
Helpful customer reviews
18 of 19 people (95%) found this review helpful
2.8 hrs on record
Posted: July 4
This is cute, but ultimately unsatisfying to play.

In short, there are not enough player choices, and they don't matter as much as the whims of the Random Number Generator.

Once a dungeon starts, your basic actions are limited to:
_ Choosing which hero goes in which lane: Combat system is an ATB variant where 1-to-1 fights happen in each lane, with a few exceptions (if the RNG blesses you with the rare ranged weapon drop, for one). So you can manipulate combat and EXP gains by pulling the ol' switcheroo.
_ Activate character specials: Very often you'll want to click that ASAP, so not much of a choice.
_ Use potions/equip new loot: Again, little actual freedom here. Pick the bigger number and heal when health is low.
_ Pick your Level Up bonus once in a while.

Compare/contrast with what the RNG determines:
_ The loot you get: Get nothing but 10 +1 swords in a row, fail dungeon. Retry with the same party and stats (and basically the same strategy, since there's little leeway for that), get proper weapons, shields and potions and breeze through the level.
_ The random events you get: You could get a real good weapon drop from the gnome! Or have to choose between losing 1/3 of your party or all your inventory. Five times in a row.
_ The stat increases you can pick, out of 3, at level-up time. Need more health, or a stronger special? Why not have more charisma instead, or maybe some magic attack for that knight guy!

So what you do, what you actually have influence on, matters way too little compared to sheer luck (not the stat, you, the player's luck -- well, maybe if you're into that Quantified Self thing you think of it as a stat) (which is pretty grating, FYI, you NERD).

UI's a bit clumsy too (for instance: only the highest charisma in the party matters, so you have to memorize who that is or pause when you have the option of a charisma increase), and it feels somewhat grind-heavy / free-to-play-ish (you can get pets/merchants to mitigate the RNG, but 1. it's not nearly enough and 2. they cost a looot, and heeey is that a second type of currency?).

Anyway, skip.
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9 of 10 people (90%) found this review helpful
3.7 hrs on record
Posted: July 4
It’s hard for me to give QuestRun a bad recommendation but it would be hard for me to give this a good recommendation as well. The mechanics are fun, but it’s a tiresome game if you have little to no patience. You have three heroes chosen at random and can switch their places. They take whacks at enemies and you chose when you activate their special powers. It sounds fun on paper, but this game is difficult. It takes a bit to get around the difficulty and strategy of this game. If you have patience and enjoy strategy games, then go for it, but if you lack patience then skip it. No dialogue, no storyline, just tosses you in to figure it out. Cute artwork, but as far as I can tell, no options to turn down the sound? Bummer. Have fun! 5/10
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9 of 10 people (90%) found this review helpful
3.6 hrs on record
Posted: September 9
There is no quest.
I didn't get to run.

Now, I know a game's title shouldn't necessarily be the best descriptor of a game, but if your name is this generic you expect it to be justified. It is not.

QuestRun is a good looking level-based turn based combat action game where you control up to 3 heroes as they fight through a series of waves of enemies. Combat is automatic except for unit positioning (there are 3 lanes, each lane can hold 1 hero and switching can be done at any time) and special abilities that charge up based on hits landed (1 per hero).
So far so good (or... So far so "I guess this is alright").

It starts falling apart when you realize that this is all there is.
There are 4 dungeons, which just boil down to a series of combat waves. No exploration of any kind in between.
Beyond that there are a number of optional quests that you use to unlock alternate forms of your heroes... which boil down to combat waves where your hero roster is predefined.

Successfully finishing a level awards you with gold, crowns and crystals (the last one only if it was a dungeon) which are used to buy things in the store, passively unlock dungeons and quests and buy special things in the store respectively.
If this sounds like a cash-store model that could support in-app purchases then you would be correct. Even though these features are (fortunately) not present in the Steam version the original Mobile app definitely had it.
Finishing a level also resets ALL character progress, which within a level takes the form of equipment and a simplistic experience system.

This means that, assuming you win, your hard work (levels can take well up to half an hour and allows no mid-level saving) will reward you with a measly bag of gold which will net you very little in the game shop.
To give an example, dungeon gold gain is 200-300 per victory and a new hero class can easily cost 5000 gold.
The currency rate appears to still be on "cash shop" mode, meaning what progress there is is very slow.

Other than the combat there is NOTHING there.
No semblance of a plot. No exploration. No backstory for the heroes, the world, the dungeon, the enemies, the quest.
I was sorely disappointed by this game and do not recommend it.
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3 of 3 people (100%) found this review helpful
15.7 hrs on record
Posted: September 3
I'd lie if I said this commend is for everyone.
The game is great to waste 10-20 mins in a break at work and you really have to be INTO this kind of games to enjoy it. I'm kind of the farmer type in these games so I enjoy my time farming the first dungeon to buy stuff in the shop.
Mechanichs are kind of meh. The game basically plays in it's own and you just have to press 1-2 buttons and switch the heroes positions.

More info in the other comments in which people complain :D
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4 of 5 people (80%) found this review helpful
1.6 hrs on record
Posted: October 8

QuestRun: a lite-RPG game with turn-based elements.

Featuring bright, colorful visuals with appropriate music, QuestRun boasts to be a "Challenging and fast-paced" game that "is unlike anything you have played before." Does it really deliver on that promise? Let's find out.

Gameplay is simple, offering only a small handful of attack types (Melee, Ranged, Magic). Both the Melee and Magic weapons attack the enemy directly in front of the user, with Ranged weapons allowing the character to assist an ally when no enemy is in front of them. A simple, but interesting mechanic.

Characters also get a Special ability which can directly affect combat via team Heals, charming enemies, cast fire spells, or other abilities. Most also get access to a combat Stance, which can toggled on and off to grant a variety of bonus stats (usually at the cost of others).

Little strategy is really needed due to the game's simple mechanics, with character placement generally being the most important choice you can make. Fortunately, slow combat allows plenty of time to make adjustments during a fight (with an option of 3x game speed for the bored).

There are a variety of stats that can be utilized to improve your combat experiance; primaries such as Health, Defense, Magic Defense, Attack - and others such as Luck, Speed, Special, and Charisma.

After bashing faces in, you can use that hard earned gold in the Meta Shop for stuff such as new characters, pets, and other features.

Done Well

  • Great Visuals - Clean, colorful graphics make this game visually appealing.
  • Gameplay - Simple, but fun and enjoyable.
  • Achievements - Uninspired kill X or do Y, but something realistic to work towards and easy to understand. Good for completionists.
  • Music - Nothing amazing, but it fits the game's atmosphere and repetative listening from playing the game won't get irritating. Always a plus for a game.
  • Cards - Despite the store page not being updated, QuestRun does support Steam Trading Cards. A nice addition for those that enjoy them.

Where it Went Wrong

Here is where the otherwise pleasent experience breaks down and ultimately sways the recommendation into a negative rating.

  • No Cloud Saves - QuestRun makes use of Steam Achievements and Trading Cards, but failed to include an important feature such as Cloud Saves, which becomes important when trying to play on multiple devices or preventing data loss.
  • Optionless - Complete lack of game options such as sound volume, game resolution, or even fullscreen/window modes (no fullscreen support). Missing such basic functionality makes QuestRun feel like it was ported from a mobile platform, which is surprisingly inaccurate since the game is NOT available on android or iOS.
  • Poor Performance - The game suffers from performance issues, often causing severe studdering, slowdowns, frequent freezes, and even memory leaks (that result in crashes)
  • MORE Bugs - A handful of other prevelent bugs exist: waves not progressing, characters not attacking, stats not saving, progress being lost, game not installing, game not launching, among others.


QuestRun is a simple, yet interesting game that suffers from a lot of game disruptive bugs which detract from an otherwise enjoyable experience.

Unless the plethora of problems get addressed, I recommend users avoid QuestRun.
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5 of 7 people (71%) found this review helpful
4.4 hrs on record
Posted: November 13
Good casual Flash game, nothing more. I don't recommend this game as a purchase, but if you can get it for free, it's definitely a challenge to play and has a decent presentation. The game offers very little permanent progression, but that adds to the challenge of seeing how far you can get into a quest with the default items or slightly upgraded items from the unlockable shop. You can also unlock a few extra character choices and a few bonus 'pets' which further enhance the gameplay with many strategy elements. I personally like the rogue character because he can get tons of items from the enemies. Keep the rogue at a low damage rating and get a shield character to protect him and you can rack up near endless items for leveling up your characters.

Now, there are some bad points to this game. The first you'll notice is the lack of an exit button. Of course, that's no big deal, because you can click the window's close button. That made me think about full-screen, but it turns out that the game does not allow full-screen mode. Beyond the technical flaws already mentioned, the gameplay elements aren't as explained as they should be. Some of the unlockables required a currency that I was not gaining from anything I did in the game, and I had to look up guides to figure out what was required to get that currency. I quit the game after several hours of repetitively killing the same monsters trying to get characters through the first dungeon and admittedly failing close to the end. I found it a little frustrating that there was no continue option to start with the same characters at the moment before the level they died on. It took a lot of experimentation to figure out a strategy to get through the bulk of the first level and I still could not keep my characters alive, so I decided to quit and play something that has more entertainment value rather than keep playing only to grind through the same level over and over again. That said, I found the game fun for maybe 2 hours, and I would play it again if I didn't have so many other games I want to play which could be a lot more fun.

If you can get this game for less than $2, it may be worth that price, but otherwise, I suggest you find something more worthwhile.
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3 of 4 people (75%) found this review helpful
10.2 hrs on record
Posted: August 31
Ok so I have a really high threshold for bad games. My friends will say a game is terrible and i'll defend it, because I have bad taste.

With that said, this is a terrible game. I hate to be one of those "omg a mobile app game!!!" because I don't care. That's a dumb complaint and those are dumb threads, so stop posting them, but this is a game where if you made that thread, i'd agree with you.

It doesn't translate well on a computer at all because gameplay consists of switching spots occassionally with your three characters and waiting for them to ever so slowly kill the thing in their way (It's so bad that even the 3x Speed battles take minutes), only to do the same thing again.

And again.

And again.

If you got this game in a bundle, just idle for the cards and delete this game from your harddrive and never look back.

I play these types of games when I am trying to fall asleep since I have sleep issues, but this game is boring it's bad boring.. or maybe badoring. I may call Merriam-Webster to see if I can get that word into the next dictionary.

Anyway. Please don't buy this game. Donate the money to charity instead. Donate it to a Multiple Sclerosis charity... any charity. Just don't buy this game. Even if the Steam sale is 90% off. That money is better going to charity.
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3 of 4 people (75%) found this review helpful
0.6 hrs on record
Posted: November 15
A game with all the negatives of a f2p mobile app, except priced as a $9 purchase.

Gameplay is very basic. You can buy upgrades, but the prices are insanely high compared to the money that you make per stage. Random chance may be a strong factor; I honestly didn't play long enough to find out

The game just isn't interesting or engaging.
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1 of 1 people (100%) found this review helpful
11.1 hrs on record
Posted: July 17
If you have a couple bucks burning a hole in your pocket, this game isn't a bad buy. You DEFINITELY get what you paid for.
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1 of 1 people (100%) found this review helpful
8.1 hrs on record
Posted: August 31
I'd reccomend it, but only if you get it for a really decent price. I'd say it would be a tentative buy at 2.50 or so.

There's not a lot of content here. The game has a pretty sharp learning curve and there's a point where it just turns into a brick wall that I can't even get past.

Basically you get dropped into a rush mode of enemy combatants, for every 3 combatants you kill you get a level up, which lets you upgrade one of 3 randomized stats including defense, magic defense, attack, magic attack, luck, etc.

Really the only interaction you have with the game is microing your team's positions and using their spells. There's a x3 speed multiplier at the bottom of the screen, you'll spend a lot of time in this mode.

I find that about 9/10 times, you die before you reach the boss of the dungeon. You get some gold and stuff to spend on items that make it marginally easier (but not much) the next time around.

It's a fun time waster for a couple of hours. If this doesn't sound like your type of game, then it's not. don't buy it. if it's on sale and you're intrigued, pick it up and waste a couple hours.
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: August 31
Game you spend five minutes or five hours playing, cute graphics. You have to get your characters organised in order to play correctly.
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1 of 1 people (100%) found this review helpful
3.2 hrs on record
Posted: November 16
Luckily I bought this game on sale for very little money. The upgrades to your characters are temporary, giving you very little option to customise your characters to make them stronger. Basically your ability to win relies on RNG, which is just time consuming and makes for very boring, repetitive gameplay until you actually find yourself winning.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: December 14
Another game i buyed on HB when its on discount
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1 of 1 people (100%) found this review helpful
33.7 hrs on record
Posted: December 7
Very casual and very entertaining. Get it on a sale and you will be having plenty of good time. Very simple mechanics and this pleasant chill that you get not knowning how each 'quest run' will go cause every one can be slightly different each playthrough.
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2 of 3 people (67%) found this review helpful
1.9 hrs on record
Posted: September 2
You know those bad browser games you used to play instead of doing your homework? That's what this is, except for $9. Go back to Armorgames, guys
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2 of 3 people (67%) found this review helpful
27.9 hrs on record
Posted: July 11
I first tried it out in Desura when I got it from a bundle... It was a terrible game. There was only 1 level where I could choose what my team looked like, and it was pseudo-random (random but you can reroll ~10 times before it start having a real impact on your wealth). Then I was bored one day and chose "meh, let's try it again". What first looked like a pretty stupidly simple game was actually an hidden gem imo.

Now, the only thing that changed between the Desura version and the Steam one is me, and how I played the game, so it has nothign to do with patches and stuff like that. As for the current review, I'll be using Twilight Sparkle's points because the really reflected my initial point of view of this game (until I sank 4-5 hours in it to truly grasp its depth).

In term of combat, it's dead simple. The combat system is wave-based, and you get 1 loot at the end of each wave. You have 4 inventory slots, and each character has 1 weapon and 1 armor slot (+1 rune slot per equipment). The interactions you can do is : move items between inventory slots and/or characters (or pet), move characters, use special skills, activate/deactivate stances, and level up your characters. Each of those are either 1 click/hotkey, or 1 click and drag. Still, I'm finding myself to want more hotkeys to be able to macro faster since unless I drop the x3 speed mode, I'm lacking time to do all the inputs I would require. It's simple but it's deep (good examples would be activating the priest' stance as you're about to get hit, and remove it afterward, so that you receive less damage without losing half of your speed and damage).

Skill system : Each class has 1 skill which charges up as you get hit up to 5 times (some exception have 2 with the 2nd taking like 20-30 hits). Those skills are highly situational (ranges from healing the party to resetting an enemy's action bar to preventing the enemy from attacking magically or even just reducing the enemy's damage and looting an item).

Party : Side quest system has you going in with a predetermined lineup (items, classes, pets... everything) to try and beat that scenario. They reward you with "crowns", which are used to unlock other quests, and new classes (on top of the usual cash reward). Main quests presents you with a number of option based on what you bought from the shop (at first you have 3 heroes that you can reroll and a choice 4 totems, but you can end up with a shop selling items, 2 profiles per classes, and random pets. The fact that you have a set of 3 heroes that you reroll, from my point of view, allows you to not always take the 1 simplest strategy you found and try out new things (I would always go with priest-inquisitor-tank otherwise, and would be missing on thiefs and vampires). All in all, the replayability is huge in main quests - which you will have to grind a bit to buy everything you can from the "meta-shop" (aka not the one in main quests) - and side quests present interesting puzzle-y challenges.

Items : Dead simple (fortunately, since this is real-time and you won't have time to ponder about which item is better for long). Basically if you wield a staff, you attack magically (Magic vs M. Def), and if you wield a sword you attack physically (Attack vs Def). Each character has a certain amount of Attack and Magic, so a +1 staff will be as good as a +5 sword if you have 5 magic and 1 attack (which is an extreme case, but will sometimes happen, especially as you level up).

Overall, the 1 gripe I have with this game is its lack of randomness. I would've loved it if there was 2-5 "profiles" per class (a combination of different stats, skill, stance, or items), but we're limited to 2, 1 of which is unlockable (and even then it's more like an entirely different class since it's so different). At $9 it may be slightly expensive, but at 50% or under, it's way worth imo.
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2 of 3 people (67%) found this review helpful
2.6 hrs on record
Posted: October 18
It's a glorified mobile app game on PC for $9. That equals to a waste of money.
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2 of 3 people (67%) found this review helpful
0.6 hrs on record
Posted: September 10
I tried to get into this game but it just didn't have much to offer. I just didn't have much fun and I didn't think it was polished enough to tough it out to see if it got better down the line.
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2 of 3 people (67%) found this review helpful
5.1 hrs on record
Posted: September 25
Skating the edge of unfairly hard and well balanced. Making it through the main missions and side quests is a balance of getting lucky with level up effects, and making the most of hero powers. With some help from the guides, and a combo of assassin and blacksmith, I was able to make a little progress. After that it felt like there was a 'right' way to progress, which kind of made me lose interest. Bad, lazy reviewer.

Positives: interesting and simple mechanics - swap characters to balance damage, activate powers, and level up. Complete missions for bonus powers, and to buy characters and other advantages. The side quests are tightly balanced, so you won't succeed on the first try or ten, but by the skin of your teeth when you do.

Negatives: feels padded and a bit grindy, for those simple mechanisms. Not all characters and abilities are useful. Significant random element in leveling, and party make-up.
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2 of 3 people (67%) found this review helpful
2.6 hrs on record
Posted: October 5
Auto-pilot combat feels boring and non-interactive. Along with the lack of meaningful progression and ability to choose your party (party is randomized for some reason) leads to a mediocre RPG. Overall, it's just not fun to play.
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