Art of the Orc: Mordor Strategy

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Name: Art of the Orc: Mordor Strategy
Author: Demonbird/Lollercopter
Date Submitted: 2006-03-07 21:08:35
Game Version: 1.02
For Factions: Mordor
Against Factions: ALL
The Art of the Orc 

The following is a guide to Mordor, who many consider to be "weak" or underpowered. The thing many people don't understand about Mordor is that their entire army should be based around Orcs, and abilities that can be used to buff them or debuff the enemy to make them weaker vs Orcs.Mordor should play a war of attrition; hit the enemy with wave after wave, swiftly, and they have no time to recover. Expect your orcs to die, but how fast or slow they die is what is arguable. The rapidity at which Orcs can be made and sent to the base is what makes them so good. Strength in numbers. Remember that. If your game lasts more than 20 minutes, you are doing something wrong or the enemy is a god. 
Follow this Building Strategy. 
Learn Eye of Sauron 
1builder-Orc Pit 
2builder 97%+ Slaughterhouse 
2builder 97%+ Slaughterhouse 
OrcPit1 Queue 2 Orc battalions 
1builder Orc Pit 
OrcPit2 Queue 1 orc battalion asap 
You will now have 2 orc battalions. Send them at the enemy. 
OrcPit1 and OrcPit2 should be hotkeyed and constantly making orcs. 
Fortress-Queue Doom Pyres ASAP. 
You should have 2 orc battalions at the enemy base (avoid creeps) and 1 on the way. If there is a beacon on the map, now is the time to capture it. If it is more than halfway th e map away, do not waste time capturing it Use the 2 orc battalions to kill outlying resource buildings. If the enemy is competent, he will have 1-2 regiments of units. 

Use the eye on your orcs, and constantly bring in more orcs up to a limit of 5 battalions. Destroy resource buildings/"barracks'" first. If your orcs survive still, continue to wipe all buildings/workers out. Queue a Nazgul (horse). You should have full pop limit by now, so have another builder construct a slaughterhouse. I have never built over three slaughterhouses, 2 orc pits, and 1 doom pyre in any of my games. Be sure to keep pumping out orcs. 

Your orcs at the enemies base should be dead now, and now your Nazgul should be out. Send in the 4-5 orc battalions you have back to the enemy when the eye is back. When you reach 5 PP, learn War Cry or Battle shout, w/e its called. Use Eye of Sauron + War shout on all orcs when they're grouped together. Target any enemy units in your way, and plow through them (no early game units can beat these uber buffed orcs). If they have heroes, ignore them, and go to the buildings if there are any. At this level, heroes are very weak vs. mass amounts of orcs, not in the matter that orcs can kill them, its just that the heroes cannot kill the orcs. 

Remember to keep queueing Orcs on your Orc Pits, and when you have a surplus of money, order either the Mouth of Sauron or save for a Felbeast. Once you reach 5 PP, reached tainted ground, or w/e. Use this on your next wave of orcs. The three first tier powers + 5 orc battalions + level 2 nazgul = obscene early game power. 

By the time you've slammed the enemy with 3-4 such waves of orcs, there is no way they can continue living on. This strategy works particularly well on Men/Elves, and decently against Mordor/Isengard/Dwarves. No idea how it works on goblins. 

One of the more important things with this strategy is what I like to call the Art of the STANCE DANCE. What stance dancing is is switching to stances when they can be used to their fullest extent. Here are some examples: 

1. Orcs on your flank are being hit by infantry. Switch to defensive stance with these orcs, as chances are he won't notice the change and will continue to attack these orcs instead of the others. 
2. Calvary are hitting your orcs. Switch all orcs to defensive, as they won't be hitting anything as they are trampled. As soon as the calvary are "bogged down", switch back to battle/offensive stance. 
3. You are molesting the enemy's base unhithered. In other words, you're blowing shit up and the enemy can't/isn't doing anything about it. Switch all orcs to offensive stance. You will notice a difference. If there is ANYTHING save the bulding in questions defenses attacking you, do not use this. When attacking fortresses, this shouldn't be used unless the fortress is virtually defenseless. 

And theres a part of my strategy for you. I formed it through a course of about 12 games, and if you have anythnig to add or if you think theres some kind of weakness in it, i'd be glad to hear from you.

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