Written by metalgearsonic Version 1.0


A: Legal Disclaimer
B: The Bosses - Bluto/ Shark Submarine
              - Buzz
              - SleepyHead
              - Spike
              - Twin Dragons
              - Scorch
              - Sorceress
              - Sorceress Part 2
C: Sparx Level Bosses - Crawdad King
                      - Spider King
                      - Manta Ray
                      - Metapedes
D: Closing

A: Legal Disclaimer

This FAQ/ Strategy Guide was written solely by me, metalgearsonic, and all 
chracters mentioned or used are owned by SCEE and/or Insomniac Games. 
This guide is to be used on Gamefaqs.com only and used with their kind 
permission. All tips and advice used in this guide were found through gameplay
expirience, no otherhelp was given from any outside agency or distributor.

B: The Bosses

I won't keep you here reading pointless stuff so lets get on with it.....


Name: Bluto/ Shark Submarine (Seashell Shores)

Difficulty: 6/10

Number of hits to kill: 10-12

For a first in-game boss and first timers, this guy can be mean. Make sure you
grab the box of 5 missiles at the start, then a few more once you enter the 
arena. First off, he'll surface so fire 2 missiles, then ride away from the 
metal teeth because it will hurt. If he pauses, aim and fire once again. If
he moves towards another ammo box, fire at will to inflict as much damage as
you can. He should be at around 1/3 health by now. Wait until he resurfaces
fire ONE missile only then retreat. At this point, Bluto might stop to fix
some of the damage. PUMMEL HIM! If he's not dead now, then it should only be
one more hit to finish him off and grab the egg.


Name: Buzz

Difficulty: 6/10

Number of hits to kill: 6

Ah, the first proper Boss of the game. As soon as you can move, charge at
him. He will do the same but you will not move him. He'll then jump sideways
so charge at him again. He'll jump again, so charge him into the lava (he
should be at the arena's edge by now). Sheila will stomp on him, 1 hit gone.
When he jumps out, he will turn into a spinning saw, so run like hell away 
from him. Wait til he stops then carry on the charging process. 2 hits down.
Avoid the saw, then wait because he'll bring up a sheild of fire around him.
Charge, wait for sheild to go, charge, wait for sheild, charge. 3 hits gone.
Do this process agin to make 4. Avoid the saw, charge, but now jump over the
fire-floor he spits out. If your close enough, you can charge him again before
he finishes this attack. Do so, avoid the attack again, charge and send the
giant booger to ...erm, Spyro-land hell. Yes, I covered that up pretty well...
Collect the rewarded egg too.


Name: SleepyHead (Spooky Swamp)

Difficulty: 2/10

Number of hits to kill: 4

This guy's easy. Wait until he throws a bomb at you and until the countdown 
starts. When it does, charge the bomb back at him for 1/4 health loss. He'll
summon up 3 croc baddies that will attack you, but simply flaming them takes
care of them. Wait for another bomb, charge, BOOM!, 1/2 health. Do this
process twice more and you've got yourself another easy egg.


Name: Spike

Difficulty: 7/10

Number of hits to kill: 8-10

Well, at least he looks more challenging. At the start, his only attack will 
be to shoot 2 blasts at you, then pause. Shoot 2 blasts, then pause. Like 
SleepyHead, charge those rocks into him 2 or 3 times. Now he'll start shooting
3 shots at you, so remember. Collect the red stars Sgt. Byrd drops, the get
up close to Spike and flame him. 2 things to be careful of: 1, Spike trying
to splat you when you flame him. 2, He can pick up those fire things as well
then shoot a wider and faster version of the fire-floor attack. Now Sgt Byrd
will drop blue stars for the rest of the battle. Pick it up, aim at Spike and
fire it at him. Keep this up until he dies. Like before, Spike can pick these
up and fire a weird tentacle thing from his gun. To avoid this, just charge
around the arena's edge until the gun packs up for a while. Collect the egg
and move on.


Name: Twin Dragons (Fireworks Factory)

Difficulty: 8/10

Number of hits to kill: ???

It's not difficult to attack them, you see, its just its difficult for the
attack to actually hit them. The Power-up lasts forever so don't worry about
re-charging it. I usually go for the purple dragon first, but its all a matter
of choice. Fly after your target and super flame him (?). The target itself
is very small and thin which is why i gave this fight an 8. One piece of
advice is to never stray from your target otherwise they have time to heal
themselves. As each dragon gets pummelled more, their bodies get smaller, so
it gets even harder to hit them. Just keep your cool, have a good aim and
reflexes, and you'll eventually destroy the dragon duo. Get the egg and get 
the hell outta there.


Name: Scorch

Difficulty: 7/10

Number of hits to kill: 9-10

This dude flies! Anyway, Bentley will provide you with weapons, both of which
just need to be aiming at Scorch when you fire, so that's easy to do. However,
Scorch has a few more attacks than his predecessors. He will spit eggs at you
and can contain either:

Crabs- Flame them to kill

TNT wolves- Flame to kill and explode

Sunman- Run away until he explodes or fire something at it

Buzz- Yes, he can summon up Buzz. Like the fight before just charge him into
the blue lava goo to get rid of him. This time though, Buzz will only charge
instead of any special attacks.

Look out also for the fire-bomb move. Scorch will launch several fire-bombs
all over the arena, and when they land have a medium blast radius which does
hurt. Look out for shadows and stay in empty spaces when he does this. Keep at
him and he will join the Buzzes he made in the blue lava goo. Grab the egg
and head for the final (?) home world.


Name: The Sorceress

Difficulty: 9/10

Number of hits to kill: 13-15

Time to kick some Sorceress butt! Despite being the final boss, she only has 3
attacks, which can be seen by her staff and its colour:

Green: She'll whack you with her big pointy stick (only if your close to her)

Blue: Several blue energy balls will fly randomly onto the arena floor (kinda
like Scorch's attack)

Yellow (most deadly): She will throw a fast moving projectile at you that can
turn corners if it has to. When she uses this, it more often than not hits you.

During the first part of the fight, Agent 9 shoots down immovable cannons for
you to shoot her with. This is kinda hard coz the aiming of it is poor and
she can run around A LOT for her size. She'll also use that yellow attack
a fair bit, here. Keep up the attack, and Agent 9 will start shooting down
some tanks for you, which can move (yippee). Shoot her for all its worth, as
she seems to spend more time running than fighting at this point. At about 1/2
health, we get the UFO's (SERIOUS FUN-NESS!) Now you can fly! WHEEEE!....
where were we? Oh yeah, that bi....i mean Sorceress. Fly around and just fire
at will seeeing as the UFO has limitless ammo! (Actually dont fire at will,
fire at the Sorceress, will has been shot several times recently and he is
very annoyed....) Knock her into the lava to grab the last egg and fly home...
oh look, a mysterious hand grabbing the edge of the arena.....


Name: The Sorceress Part 2

Difficulty: 5/10

Number of hits to kill: 13-15

Hey, she's got a UFO too....From the start, just do as you did before and
shoot her to ***t. Her ONLY attack is when she gats far enough in front of you
then fires a single shot. Kinda weak, except 85% of the time, that shot will
connect, so keep up with her and kill her as quickly as possible. Note she will
fly quicker as her health bar goes down, so getting that final, game completing
shot will be difficult.

Congrats! You've beat the game 100% and saved everyone! (And become a lot
richer too.....)

C: Sparx level Bosses

*These bosses take loads more hits than Spyro's bosses so just use their health
bar as guide to how much damage you've done.....*


Name: Crawdad King

Difficulty: 5/10

Keep using the L1/R1 strafing move, it helps a lot here. Shoot him while
avoiding the energy shots he fires. When the pincers are destroyed, he will 
shoot missiles similar to the ones you can get. Shoot them down first then
go for the big lobster dude. When only his body is left, he will use an
attack similar to the fire-floor move, so get back when he does this. Shoot
him, move back, avoid, move forward, shoot. Keep it up to grab the first Sparx
world egg.


Name: Spider King

Difficulty: 6/10

This guy can, and will, go anywhere, so keep a look-out for his location. When
he's spinning, you cant do any damage, not even with special weapons, so wait
until he stays still before anything. When he does attack him for a bit, but
focus on the little spiders he shoots from his mouth, as they will kill you
more often than the Spider King. Just be patient and he'll go down easily.


Name: Manta Ray

Difficulty: 7/10

First of, watch his pattern of movement. It never changes so look to see where
he's going, then shoot him when its the best time. Dont' go directly in front
of him or he'll shoot depth charges at you. At 1/2 health he splits into 2
min-rays, which themselves shoot mini-mini-rays. Don't get rapped in a corner,
keep moving and shoot them both when you can. After a lot of ray killing, you
get your egg reward.


Name: Metapede (Dunno the real name of it)

Difficulty: 7/10

Almost exactly like the Manta Ray, this is. One giant robot millipede, shoots
a laser if you go in front of it. Avoid and blast away at him. At 1/2 health, 
it *gasp* becomes 2 mini-millipedes. Again avoid the front as their attack is
still only the frontal laser. Shoot the bodies though, head-shots don't do 
any damage at all (never thought I'd say that). Keep it up until their bodies 
get shorter, and then explode.

Well Done! Sparx Worlds Complete!

D: Closing

I would like to thank:

Me: I wrote this thing

Gamefaqs: For hosting on their great website.

Gamefaqs users: for reading this

Scee/Insomniac games: for making a well-improved Spyro game

Copyright (C) metalgearsonic