Developer: BlueSky Software
Yeah, this game was kinda easy and the bosses were sort of uninspired, but that's only because BlueSky used every ounce of skill and brainpower they had to give this game a 3D feel in a 2D world. It was the smoothest platformer we'd ever played at that time, and Vector came with all sorts of cool tricks like turning into bombs, drills, and whatever else he needed to pulverize badguys. And it was beautiful. Nothing was safe, whether it be TVs or evil "orbots" ruled by the supreme orbot, Warhead. The game used pre-rendered graphics, giving it a computer game feel, and featured levels where you only faced a certain incarnation of the final boss. In fact, it's still fun to play to this day.