Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
  • 0

Banned on Renegade Server


1 answer to this question

Recommended Posts

  • 0

We have nothing to do with the renegade servers, our website only shows a list of servers. The servers are hosted by players.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account


Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Banafrit
      I installed the patches and the launcher to join online servers for Renegade, but everytime I get onto the loading screen to join the server, about 50% of the way through, the game closes and I get this error. Help? 

    • By laserbeak
      Whenever I try going near a building, or entering it, the mouse moves up, not a hardware problem (Intel HD Graphics (2 GB ?). It's an old game, bound to be glitchy. If there's any fix or configuration tweak, let me know.. I've played it a long time back on Windows XP & don't think I've had this problem, I thought maybe it's the resolution or Config Tool settings, but no difference. I don't want to download Renegade-X as my Harddisk's almost full & I don't intend to play on multiplayer, I just play Multiplayer Practice...
    • By FRAYDO
      Alright, so jonwil of the Tiberian Technologies team wanted me to spread this around.

      Who are we?

      What games do we make?
      Now a lot of you guys already know this, but it's useful to reiterate!   We currently house and develop several projects that use Renegade's W3D Engine. These include Red Alert: A Path Beyond, Expansive Civilian Warfare, and Tiberian Sun: Reborn.
      Here's a trailer for Red Alert: A Path Beyond
      Why Renegade?
      C&C Renegade's W3D Engine is an enigma of sorts. Around the time when the Unreal and Quake engines were popular, Westwood Studios released C&C Renegade, a game with mixed reviews that didn't do too well financially. The singleplayer left a lot to be desired; the multiplayer however, was a completely different story. Two teams attempt to destroy each others bases with infantry and vehicles that are purchased using credits from an RTS-style resource system featuring harvesters and refineries. To this day there has not been a game that has come close to emulating the unique experiences found in C&C Renegade.
      For the time, Renegade's W3D engine was actually very advanced; featuring very robust vehicle physics, tessellation, flood-fill pathfinding, as well as a robust AI conversation/dialog and action system that allowed for fairly complex AI interactions (for the time).
      When the game was released, a modding SDK was released that allowed modders an incredible amount of creative freedom. Artists could model, rig and export their own assets into the game and programmers could script custom logic for gameplay objects. Over the years, knowledge of the engine has developed to a point where we have managed to reverse-engineer a significant portion of the code base. This means that the engine itself is more flexible than ever and has allowed us to really push the boundaries in terms of what features we can put into our various games.
      What are we looking for?
      Here's what we are looking for skills-wise:
      Essential Qualities - All of the following are preferred:
      Intermediate to High level of C++ programming knowledge. Working knowledge of Visual Studio 2017 for Windows Development. Working knowledge of Git repositories. Good communications skills, being as we are a satellite team. A passion for video games and programming. Desirable Qualities - Any of the following are preferred:
      An interest in Command & Conquer or Frank Herbert's Dune would be nice, but is not necessary. A friendly attitude and the ability to work well with others. Experience reading existing code (particularly code related to graphics engines) and understanding what it does and looking at what it does, as well as being able to write technical documentation about it. Knowledge of how to profile code to find out where slowdowns are (and identifying how to make code faster or better on memory use, especially math heavy code). Experience with reverse engineering with IDA (x86 assembler and HexRays output). Experience with Direct3D 11 (including HLSL and programmable shaders) as well as other graphics-related features such as anti-aliasing and screen filtering. Good 3D Math skills including boxes, lines, frustums, vectors, matrices, quaternions, collision detection math, curves and splines. Knowledge of physics types and how to create/edit them (e.g. Fixed Wing Aircraft, Walkers/Mecha etc.). Knowledge of the FMOD sound engine. Knowledge of font rendering. Why should you join us?
      If you're a fan of the Command & Conquer series who is looking for some fun projects to work on. if you're looking for a new programming challenge. If you want to have a hobby you can enjoy and put on your résumé/CV at the same time! If you're looking for the unique opportunity to work with Renegade's W3D engine and build upon it's code base. If you're looking for a reliable team that won't fall apart as well as projects where your work won't go to waste.  If you're looking for new friends (inside and outside of the games industry) who enjoy developing and playing games together. How to apply!
      Here are a few quick links:
      W3D Hub Official Website: http://www.w3dhub.com Facebook: https://www.facebook.com/w3dhub/ Twitter: https://twitter.com/w3dhub?lang=en YouTube: https://www.youtube.com/channel/UCPVori4l3Rq_AkWHEjTKdEQ Steam: https://steamcommunity.com/groups/w3dhub ModDB: https://www.moddb.com/company/w3d-hub If you have made it all the way down here, thank you for your time and thank you for reading!
    • By trunkskgb
      Call me crazy, but I am still making maps for Renegade! If you want to check them out, visit my YouTube channel https://www.youtube.com/channel/UCMh8_wvlruY-D3WFgoFP_6w/videos and go to playlists... my maps are Iron City, Backstab, and Halloween 2014. 
      You will find a ton of other videos there as well!
    • By Boso
      Recently started using the Level Editor, which is pretty basic to use. However, I am trying to modify the player's character in singleplayer missions, but have had no success. Is there a specific way to do this? Because modding the Commando character did not help. Modding the spawn for Commando did not work too.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...