Mega Man 11 Review

Without wasting any time, if you are a Mega Man fan, you probably already have the game. If you haven’t played Mega Man before, or aren’t certain if you will enjoy it, the selectable difficulty modes really open up the game to first-timers so you can continuously retry without running out of chances, so don’t fret.


The stages are heavily based on the NES styled titles, with large rooms and unique gimmicks. There are 8 Main Stages, 2 Wily Stages, a simple Boss Capsule Refight Stage, and a short ride to the Final Battle. There is no intro stage in this game, which is a minor disappointment. The total amount of content is brisk, so if you know what you are doing, expect to complete the game in a few hours, tops.

The extra modes pad out the content a little, but the entire point of this game is to challenge yourself. You can get a lot of replay value out of trying to play the game without using special weapons or the gear system, essentially replaying the same content with restrictions to unlock achievements or self-improvement.


There are only two areas I can recall where you get trapped into taking a hit, one in Blastman’s stage, and one in Impact Man’s. Unless you have foresight, you will likely take a hit there. Thankfully, there is no such forced hit involving instant death. All falling blocks and spikes are clearly telegraphed, and any player skillful enough can feasibly avoid such obstacles without unfair deaths.

E-Tank Spam trivializes a lot of the difficulty on all modes, but especially the easier ones, due to the sheer amount of bolts that drop. E-Tanks only cost 100 bolts a pop, and you can walk out of a stage with 1000+ if you pick up every drop. You simply never run out of these things, which means most of the game can be beaten by standing on top of bosses and tanking the damage while you burn the bosses down, chugging E-Tanks every so often. This is only a problem if you choose to use this form of recovery, though.

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Everything felt great playing Buster Only, so if you are interested in a playthrough without powers or special weapons, look forward to an excellent challenge.


The special weapons in this game are easily among the most powerful in a long line of games. They have very generous hitboxes and have enormous utility, making almost all of them a pure upgrade over your default buster. Power Gear toggling just to wipe the screen with overwhelming special weapons feels extremely nice.

In addition, there is a new option to change your special weapons with the right control stick. It has never been easier to utilize these things.


Although music is a very subjective thing, I have to say that I found the vast majority of the soundtrack to be utterly forgettable. This is very much a soundtrack made for a newer age, and felt much more modernized than ever before. You won’t find the same level of catchy melodies as any of the past Mega Man titles. None of the music is outright bad, but it pains you much moreso when the series is known for such well made music and you end the experience without any of the tunes stuck in your head.

Final Notes

The game is short and sweet. There are really just 10 meaty stages with a few extra short walks to the final bosses. You will get your money’s worth if you decide to try the higher difficulties or want to play the side modes, but they are more of the same. If you enjoy challenging yourself, grab this for sure. If you are more of a “variety” gamer and will only play this once, you might only get 3-5 hours out of it, so do keep that in mind.

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If you want to see this series prosper, you really owe it to yourself to support the Blue Bomber so that his games may continue. The sales are essentially votes, so vote with your wallet!