

/fg/ - Fangames

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So i've been having an issue.


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Made a fangame lads.


There are 12 effects to collect.


There are 3 minigames.

I hope you enjoy it.


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One Fucking day I'll figure out that 01101 puzzle


Here's a shitty short walkthrough I wrote for both endings.
Hopefully it will help you lads.


Very promising game, I was impressed. What a nice surprise, I'm eager to look into it more. You put a lot of thought into this and while it feels like a fangame there's enough it in to help it stand out. We need more like this.

My only real complaint is a nitpick, but I don't like the protagonists sprite much. Mostly the eyes. Again just a nitpick though.


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-Fixed door opening animation stuttering.




Hopefully this covers all the fuck ups I had in the game. Thank you all so much for playing lads. I'm really glad people are enjoying it.


Art by Another Mind


How the fuck is this not popular yet

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There's a dedicated thread for issues like yours.
Also, don't put your name and email, it's an optional step.
Try downloading .flow again:
http://www.mediafire.com/download/10ffd7s2rcdul6e/flow_ver0.192.zip (Japanese)
http://www.mediafire.com/file/t5za389klzn2d2t/flow_ver0.192eng.rar (English)


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You're going to need to change the game region to Japanese, because of the Japanese filenames.

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Ver 0.036 07/07/08 >>20
※Ver 0.035のエフェクトシステムの結合
Post too long. Click here to view the full text.


"syujinkou" is just a Japanese word for protagonist, so that lead won't take you anymore. No idea about the effect_kouka1 picture though.
You may want to check the old archived 2kki threads from 2ch.





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She also needs her headphones for whatever reason because of that.





Bumping this since there was an update:



Agh, need to check this out.




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 No.12992[Reply][Last 50 Posts]

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If I feel like it, I might look at those quickly. Also, your theory seems unlikely. Has astralshift done something like that before?


>Has astralshift done something like that before?
They have started some small-scale drama here and there, but nothing that would make you think they would do something like that in a small imageboard.


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>poorly disguised shilling done by astralshift
Except it's not, I'm an old ubuu user and game developer not related to Astralshift, you can ask a mod, sorry to break your bubble but people can say good things about things you don't like.

In addition, what of what I said is false? It is the biggest modern game from that small tumblr community, the game's numbers are huge, it got tons of fanart, love and even some cosplay, that's a lot more than most little RPGM people will ever achieve.

By the way from the looks of it, you guys sure spend a lot of time trying to slam Astralshift, I've only said their game is very relevant and look at the reactions, like the art theft accusation which, after googling I realized it was nothing but a misunderstanding.

Like you're all almighty saints, let me quote Pinkuboa, the owner of the jam, about it:

>it’s not uncommon for the PM team to smack talk others behind their backs.

Isn't that what lots of you do to each other in the confession blogs? Pinkuboa's unprovoked agression against ubuu here >>13387 is a good example.

As I said earlier ITT, PM isn't even my kind of game, I don't like it, it represents everything I am tired of in a "horror RPG", little girls in dresses, cute atmosphere, the sounds, the haunted house, it's all about overused tropes, we have been making fun of that for ages here, but you know what? I think that's precisely why the game was successful and that's all I have been saying.


home team vs away team, whose gonna hit the big slam?


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Bumping this thread in an effort to revive it for Dream Diary Jam 4, which just ended.

Tonight I submitted v0.02 of our game "Yellow Sails". I hope you guys will give it a try and enjoy it, it's very unfinished but there's about 20-30 mins of content in there right now. We went for an ocean theme, and you sail between islands instead of opening doors in a nexus. There isn't a ton of content yet but I'm proud of what we have, I think there is a pleasant and nostalgic atmosphere. Please let me know what you think on the comments page if you play it!

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I'm not good at mapmaking. I just made this base. It is missing some areas, and has no links.


Why are people ignoring this?


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Almost all fangames aren't iconic enough to spend all that time to make maps of. The original is a classic while everything else is derivative, like a bonus feature or something. Why put the effort when the point isn't to site-see, but to experience the same feeling of going into the unknown?


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For the same reason you aren't doing much either. It's not worth the time nor the effort.


Yume Nisshi, Dream Graffiti and .flow have maps like this, as far as I'm aware. 2kki might too but with the immense size and constant updates it'd be a headache to keep up.

I'd like to see maps for yuque, it's not a particularly big game.

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That is in the Back Alleyway. If you keep going back and forth on this screen and the screen before it, eventually the cones will be gone.

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Oh, important to note that I do have Locale Emulator installed and I have run the game using the admin option.


a) Doesn't seem like that locale emulator is working at all, just change your locale manually to japanese if you really want to play
b) Yes we're active, and
c) Less than five minutes are necessary to notice this thread >>229


There's a thread specifically for help on getting fangames to run. You might want to see it in case somebody had the same issue.
Personally, the text from that window tells nothing. There's no japanese message though and that might mean your locale is messed up. I would recommend not using LocaleEmu and just changing your System Locale under the Language options. Nothing really prejudicial happens and your system won't turn ching chong but it will be able to display Japanese text correctly.
Source: Did a Windows 10 clean install recently, changed locale was enough to get .flow running. 2kki needs the RTP though, but .flow works simply with changing your System Locale.

And yes, this place is still fairly active, even though we're mostly the same 10-15 people posting.



Sorry about that, I should have taken a look around. I really appreciate all the help, and it's cool to see at least a small regularly active community still. Thanks!

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old threads (recommended reading first):


I noticed something about the song lainbow2 (that plays, although slowed down, during the flight event).

The beeping noise that starts at 00:08 and remains till the end of the song appears to be Morse code, which spells "A5ASH" ( .- ….. .- … …. ).

Do you think it's supposed to mean anything?


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Probably not. Coincidentally though 'AA-5 Ash' was the NATO reporting name for a type of Russian air to air missile known as the R4. Used by the Tupolev Tu-28 (NATO: Fiddler) interceptor aircraft in the 1960s.

I highly doubt that it means anything though. It's probably just a catchy chiptune ditty beat lol came up with that sounded like a heart monitor. Still a neat observation.

I guess it could give credence to the theory that Sabi is a slav/Russophile and/or lived during wartime or the cold war.

Alternatively, the missile is a penis. Everything is a penis.



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I was inspired to write a film script adaption for .flow (for fun), and I find myself in a rut trying to make sense of every single detail in this huge game. I must have missed a good third of the content in my first playthrough alone. Keep in mind I am by no means some kind of expert, in fact I've only discovered Yume Nikki and the assorted fangames late last year, but I'm wondering if this interpretation of the larger story holds any water.

Sabitsuki is an orphan who's mother and father are out of the picture for some possible reason, perhaps her mother died in childbirth and her father left her for adoption shortly thereafter. Whatever context, she has lived on her own almost her entire life. She has no friends or family to rely on and is largely ostracized at school, but she eventually develops a desperate, one-sided relationship with a boy in her class; Smile.

Constantly fighting to stay afloat on her own, Sabitsuki turns to prostitution to make ends meet, and it is possible it is from a client she contracts the rust disease.

Some time passes and the rust disease has reached pandemic levels across Japan (or wherever you want to assume this game takes place), death tolls in younger children is incredibly high and word gets out that Sabitsuki has been working the streets. Smile, willing to do anything to protect his sister, threatens to kill Sabi if he comes close to either of them.

Now even more secluded, Sabitsuki drops out of school and shuts herself in her room where she uses the internet to vicariously live through fragmented representations of her memories as her symptoms begin to develop. Her mental state quickly deteriorates into insanity, ultimately leading to Rust.

I see Rust as, metaphorically, Sabitsuki's repressed fears of her inner darkness and violent tenancies. She'd love nothing more than to watch her classmates all die to the disease and to cave in Smile's head with a pipe. Secluded in her room, Sabitsuki spirals into depression and isn't able to control her obsession.

Truth be told, that was my initial interpretation the first time I played the game, so it's mostly what I have to work on. There's so much stuff that's left out so take it with a grain of salt, but if I got anything wrong then feel free to correct me.


That's funny, according to your logic Rust is essentially a psycholgical disorder or an allegory for how disgusted and upset Sabi is with her life, but you still say that she "contracted the rust disease".

Goddamnit, why do people have to be so literal-minded all the time?

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 No.2068[Reply][Last 50 Posts]

Divinity Fatum thread.

Divinity Fatum - http://www.mediafire.com/?q14ccqzq1or4yi3
DF Birth - http://www.mediafire.com/?d7za12023rfe2zh
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Daaamn, after about… 3 years later, I found some time and will to tackle the game once more.

Hope I'll finish it before my daughter turn 18.


This is the best thing I've woken up to today. I love DF and have been eagerly awaiting the last pieces of the game, so it's great to hear you're working on it again!


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Glad to hear that. I hope this won't turn out like latest Duke Nukem. It was - and still is - my ambition to finish making that game.

There is still a lot to do (especially graphics), but when it comes down to the main plot, It's getting pretty close to the end now.


Dude, nice. I remember the first demo you shared on /rpgmg/. That was a while ago now lol.


You should update your DF blogs with this info. Let non-Uboachan followers know that the game isn't dead.

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This is amazing OP. Already lost myself for some minutes there, it is something unique, and it curiously gives off a Yume Nikki similar feeling. Thank you for sharing it.


It's just a more jarring, less polished version of this.
The page number is a lot smaller too and it doesn't give any impression that there might be something more to it.


This is interesting.
Surely the creator of Terminal 00 must of heard of this project before then? It does seem to follow a similar formula. It's obviously unpolished, but there is some direction to it.
If the direction of this project is really trying to imitate another, then i'll be really disappointed. Although, looking at them side by side there are simply too many similarities for it to be called original.


you guys aren't very good at investigation
he has a link to Kikiyama's site on his own site, on the "Connect" page, and has cited Yume Nikki before as an inspiration for his own work
i've talked with the guy before, he loves Yume Nikki
the site is undergoing some radical changes at the moment, keep checking back for new stuff


faux does it way better. I was confused for a bit because I thought the same dude did both and was wondering why the angusnicneven one was lower in quality. He links faux as an interest in his interest page, but the whole alien/fantasy schtick for the website makes it kind of unclear. Interesting though, I'll give the guy credit for his effort.

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For me, it would be:

Yume Nikki: The whole concept in general.


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I was pretty sleepy so i just realized my examples were bad.

What i meant by my post was something like this:
YN: Uboa sighting
Yume 2kki: Bed animation
.flow. That broom flying event

I meant the moments that trapped you in, not the "why you like it" approach.


Unrelated topic: Where did you find the picture?


For me it was a lot of the music. The two songs that play in the sky garden and underground on mars really sucked me in and kept me just watching the screen for a long time.


I had found it on Pixiv.

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What do you guys think about this?
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Fleshchild was always shitty so I don't care, but I'm glad TLG won't keep getting worse and worse. Her new style of game making isn't appealing at all.


I don't see how TLG could get any 'worse' when it has outright Homestuck references from the start.


I've never read homestuck so I wouldn't know. As a game, it wasn't bad, as a YN fangame, it was fine. The remake? It was hideous.


She recently did an interview(?) about the cancellation of her fangames.


I feel it's kinda cheap to not even tell fans how you were going to finish them and then saying that you aren't allowing anyone to finish them for you. I get that she's perfectly allowed to but it comes off as kinda scummy.

Then again, could TLG and Fleshchild ever be saved? Obviously Bleet's writing went nowhere and was never going to in the first place. TLG had some potential, despite the "quirky" HS references, but when she said that there was gonna be a dumb school VN shit thing and added a shitty Smile rip off I figured it wasn't gonna last.
Fleshchild was bad from the start. It was barely even a fangame.

It makes sense that she'd abandoned them, though I'm surprised they lasted so long.


I think Fleshchild had potential, I liked how it combined the dreamlike exploration with a bizarre narrative. However the designs for the two main characters were kind of shitty Smile ripoffs.

It really does feel scummy that she's not at least releasing some concept art. It's fine if she's abandoning the game but it sucks that the fans can't even get some closure.

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