Posts Tagged With: Walking The Planes

Planescape: Torment opened a door for me: the door to Sigil, the grimy, sharp, beating heart of the Planescape setting. It is also a door to new possibilities: the realisation that a fantasy setting could be so much more than what has become 'the standard' over the last few decades. When you set foot in the game, everything is different.

Walking The Planes 3: Pluralities

Walking the Planes is a series of articles in which I explore the philosophy of the planes of existence in Dungeons & Dragons from a personal (retro-)perspective. Most of it will focus on the Planescape campaign setting, which was published between 1994 and 1998 and which is to date still the most detailed exploration of the planes in the game. I’ve always had a thing for the planes, dif­fer­ent places and worlds beyond and above our own, hid­den behind por­tals. The metaphor­i­cal speech is strong here. A plane is a level sur­face; some­thing that hap­pens on anoth­er plane is sit­u­at­ed on a dif­fer­ent ‘level’ of exis­tence from ours, usu­al­ly […]

Walking The Planes 1: Introduction