/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.tests.bullet;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.VertexAttribute;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.math.collision.Ray;

/** @author xoppa */
public class ShootTest extends BaseBulletTest {
	final int BOXCOUNT_X = 5;
	final int BOXCOUNT_Y = 5;
	final int BOXCOUNT_Z = 1;

	final float BOXOFFSET_X = -2.5f;
	final float BOXOFFSET_Y = 0.5f;
	final float BOXOFFSET_Z = 0f;
	
	protected BulletEntity ground;
	
	@Override
	public void create () {
		super.create();

		// Create the entities
		(ground = world.add("ground", 0f, 0f, 0f))
			.color.set(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 1f);

		for (int x = 0; x < BOXCOUNT_X; x++) {
			for (int y = 0; y < BOXCOUNT_Y; y++) {
				for (int z = 0; z < BOXCOUNT_Z; z++) {
					world.add("box", BOXOFFSET_X + x, BOXOFFSET_Y + y, BOXOFFSET_Z + z)
						.color.set(0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(), 1f);
				}
			}
		}
	}
	
	@Override
	public boolean tap (float x, float y, int count, int button) {
		shoot(x, y);
		return true;
	}
	
	@Override
	public void dispose () {
		super.dispose();
		ground = null;
	}
}

@@ -980,52 +980,8 @@
 age;
-%0Aimport com.badlogic.gdx.math.collision.Ray;
 %0A%0A/*

Remove unneeded import