package me.shzylo.mansionazazelvisual.level.tile;

import me.shzylo.mansionazazelvisual.gfx.Screen;
import me.shzylo.mansionazazelvisual.gfx.Sprite;
import me.shzylo.mansionazazelvisual.level.tile.Tile;

public class VoidTile extends Tile {
  
	public VoidTile(Sprite sprite) {
		super(sprite);
	}
	
	public void render(int x, int y, Screen screen) {
		screen.renderTile(x << 4, y << 4, this);
	}
}

@@ -16,38 +16,32 @@
 lo.mansionazazel
-visual
 .level.tile;%0A%0Aim
@@ -68,26 +68,25 @@
 onazazel
-visual.gfx
+.graphics
 .Screen;
@@ -120,81 +120,111 @@
 azel
-visual.gfx.Sprite;%0Aimport me.shzylo.mansionazazelvisual.level.tile.Tile;%0A
+.graphics.Sprite;%0A%0A/**%0A * A Tile of absolutely nothing, just in case the player gets out of the map%0A */
 %0Apub
@@ -261,10 +261,8 @@
 e %7B%0A
-  
 %0A%09pu
@@ -312,17 +312,16 @@
 te);%0A%09%7D%0A
-%09
 %0A%09public
@@ -410,10 +410,58 @@
 is);%0A%09%7D%0A
+%09%0A%09public boolean isSolid() %7B%0A%09%09return true;%0A%09%7D%0A
 %7D%0A

Update VoidTile.java