package com.pqbyte.coherence;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Button;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;

public class WinnerScreen extends ScreenAdapter {

  private Stage stage;
  private Coherence game;

  public WinnerScreen(Coherence game, Person winner) {
    this.game = game;
    Skin skin = new Skin(Gdx.files.internal("skin/uiskin.json"));
    Table table = new Table();
    table.setFillParent(true);
    stage = new Stage();
    stage.addActor(table);

    Label titleLabel = createTitleLabel(skin, winner);
    table.add(titleLabel).spaceBottom(20);
    table.row();

    int buttonWidth = 300;
    int buttonHeight = 60;
    Button restartButton = createRestartButton(skin);
    table.add(restartButton)
        .width(buttonWidth)
        .height(buttonHeight)
        .spaceBottom(20);

    table.row();

    Button menuButton = createMenuButton(skin);
    table.add(menuButton)
        .width(buttonWidth)
        .height(buttonHeight)
        .spaceBottom(20);
    table.row();

    Button exitButton = createExitButton(skin);
    table.add(exitButton)
        .width(buttonWidth)
        .height(buttonHeight)
        .spaceBottom(20);
    table.row();

    table.setDebug(Constants.isDebug());
    Gdx.input.setInputProcessor(stage);
  }

  @Override
  public void render(float delta) {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    stage.draw();
  }

  @Override
  public void dispose() {
    stage.dispose();
  }

  private Label createTitleLabel(Skin skin, Person winner) {
    String title;
    if (winner instanceof Player) {
      title = "You are the winner! :)";
    } else if (winner instanceof Enemy) {
      title = "You lost :(";
    } else {
      throw new IllegalArgumentException("Unknown winner type");
    }
    Label label = new Label(title, skin);

    // Double font size
    label.setSize(label.getWidth() * 2, label.getHeight());
    label.setFontScale(2);

    int width = Gdx.graphics.getWidth();
    int height = Gdx.graphics.getHeight();

    label.setPosition(
        (width - label.getWidth()) / 2,
        (height - label.getHeight()) / 2 + height / 4
    );

    return label;
  }

  private Button createRestartButton(Skin skin) {
    TextButton button = new TextButton("RESTART GAME", skin, "default");

    button.addListener(new ClickListener() {
      @Override
      public void clicked(InputEvent event, float xPos, float yPos) {
        game.setScreen(new GameScreen(game));
        dispose();
      }
    });

    return button;
  }

  private Button createExitButton(Skin skin) {
    TextButton button = new TextButton("EXIT THE GAME", skin, "default");

    button.addListener(new ClickListener() {
      @Override
      public void clicked(InputEvent event, float xPos, float yPos) {
        Gdx.app.exit();
        dispose();
      }
    });

    return button;
  }

  private Button createMenuButton(Skin skin) {
    TextButton button = new TextButton("RETURN TO MAIN MENU", skin, "default");

    button.addListener(new ClickListener() {
      @Override
      public void clicked(InputEvent event, float xPos, float yPos) {
        game.setScreen(new MenuScreen(game));
        dispose();
      }
    });

    return button;
  }
}

@@ -899,16 +899,168 @@
  game;%0A%0A
+  /**%0A   * The screen that is shown when a person wins or looses.%0A   *%0A   * @param game The game instance.%0A   * @param winner The winning person.%0A   */%0A
   public
@@ -1132,73 +1132,8 @@
 me;%0A
-    Skin skin = new Skin(Gdx.files.internal(%22skin/uiskin.json%22));
 %0A   
@@ -1240,24 +1240,90 @@
 or(table);%0A%0A
+    Skin skin = new Skin(Gdx.files.internal(%22skin/uiskin.json%22));%0A
     Label ti
@@ -3249,33 +3249,33 @@
 t event, float x
-P
+p
 os, float yPos) 
@@ -3261,33 +3261,33 @@
 at xpos, float y
-P
+p
 os) %7B%0A        ga
@@ -3608,33 +3608,33 @@
 t event, float x
-P
+p
 os, float yPos) 
@@ -3620,33 +3620,33 @@
 at xpos, float y
-P
+p
 os) %7B%0A        Gd
@@ -3959,17 +3959,17 @@
  float x
-P
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@@ -3971,17 +3971,17 @@
  float y
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Format WinnerScreen according to Google guidelines