package com.csclub;

/**
 * This is the player controlled by THIS CLIENT.
 */
public class ClientPlayerEntity
{
    
}

@@ -111,11 +111,595 @@
 tity
-%0D%0A%7B
+ implements Entity%0D%0A%7B%0D%0A    private double x;%0D%0A    private double y;%0D%0A%0D%0A    public ClientPlayerEntity()%0D%0A    %7B%0D%0A        this.x = 0;%0D%0A        this.y = 0;%0D%0A    %7D%0D%0A%0D%0A    public ClientPlayerEntity(double x, double y)%0D%0A    %7B%0D%0A        this.x = x;%0D%0A        this.y = y;%0D%0A    %7D%0D%0A%0D%0A    @Override%0D%0A    public void setX(double x)%0D%0A    %7B%0D%0A        this.x = x;%0D%0A    %7D%0D%0A%0D%0A    @Override%0D%0A    public double getX()%0D%0A    %7B%0D%0A        return x;%0D%0A    %7D%0D%0A%0D%0A    @Override%0D%0A    public void setY(double y)%0D%0A    %7B%0D%0A        this.y = y;%0D%0A    %7D%0D%0A%0D%0A    @Override%0D%0A    public double getY()%0D%0A    %7B%0D%0A        return y;%0D%0A    %7D
 %0D%0A  

Implement Entity in ClientPlayerEntity