package me.deftware.client.framework.Event.Events.Packet.Packets;

import me.deftware.client.framework.Event.Events.Packet.IPacket;
import net.minecraft.network.Packet;

public class ICPacketRotation extends IPacket {

	public ICPacketRotation(Packet<?> packet) {
		super(packet);
	}

}

@@ -161,16 +161,72 @@
 .Packet;
+%0Aimport net.minecraft.network.play.client.CPacketPlayer;
 %0A%0Apublic
@@ -334,10 +334,142 @@
 t);%0A%09%7D%0A%0A
+%09public ICPacketRotation(float yaw, float pitch, boolean onGround) %7B%0A%09%09super(new CPacketPlayer.Rotation(yaw, pitch, onGround));%0A%09%7D%0A%0A
 %7D%0A

Add new ICPacketRotation constructor