package quadTree;

public class Rectangle {
	public float x1, x2, y1, y2;
	
	public Rectangle() {
		this(Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY, Float.NEGATIVE_INFINITY, Float.NEGATIVE_INFINITY);
	};
	
	public Rectangle(float _x1, float _y1, float _x2, float _y2) {
		this.x1 = _x1;
		this.y1 = _y1;
		this.x2 = _x2;
		this.y2 = _y2;
	}
}

@@ -67,18 +67,17 @@
 y1, y2;%0A
-%09
 %0A
+
 %09public 
@@ -99,28 +99,53 @@
 %09this(Float.
-POSI
+NEGATIVE_INFINITY, Float.NEGA
 TIVE_INFINIT
@@ -182,37 +182,12 @@
 oat.
-NEGATIVE_INFINITY, Float.NEGA
+POSI
 TIVE
@@ -202,17 +202,16 @@
 Y);%0A%09%7D;%0A
-%09
 %0A%09public

Update rectangle to make it obvious the expected dimensions.