src/main/java/com/googlecode/objectify/impl/Round.java
public void execute() {
		if (needsExecution()) {
			log.trace("Executing round: {}", pending);

			Result<Map<com.google.cloud.datastore.Key, Entity>> fetched = fetchPending();
			translated = loadEngine.translate(fetched);

			// If we're in a transaction (and beyond the first round), force all subsequent rounds to complete.
			// This effectively means that only the first round can be asynchronous; all other rounds are
			// materialized immediately. The reason for this is that there are some nasty edge cases with @Load
			// annotations in transactions getting called after the transaction closes. This is possibly not the
			// best solution to the problem, but it solves the problem now.
			if (loadEngine.ofy.getTransaction() != null && depth > 0)
				translated.now();
		}
	}
public void execute() {
		if (needsExecution()) {
			log.trace("Executing round: {}", pending);

			Result<Map<com.google.cloud.datastore.Key, Entity>> fetched = fetchPending();
			translated = loadEngine.translate(fetched);

			// If we're in a transaction (and beyond the first round), force all subsequent rounds to complete.
			// This effectively means that only the first round can be asynchronous; all other rounds are
			// materialized immediately. The reason for this is that there are some nasty edge cases with @Load
			// annotations in transactions getting called after the transaction closes. This is possibly not the
			// best solution to the problem, but it solves the problem now.
			if (loadEngine.ofy.getTransaction() != null && depth > 0)
				translated.now();
		}
	}
Turn this into a result set