src/main/java/org/teachingextensions/logo/Turtle.java
public void move(Number amount)
  {
    double max = MAX_MOVE_AMOUNT;
    Saver<Double> s = penDown ? new Mover(new Point(getX(), getY())) : new EmptyMover();
    animate(amount.doubleValue(), max, s);
  }
public void move(Number amount)
  {
    double max = MAX_MOVE_AMOUNT;
    Saver<Double> s = penDown ? new Mover(new Point(getX(), getY())) : new EmptyMover();
    animate(amount.doubleValue(), max, s);
  }
Sets the distance that a turtle instance moves in pixels
<p><b>Example:</b> {@code myTurtle.move(100)}</p>

@param amount
The distance that your turtle moves in pixels. Negative numbers will move your turtle backwards