shared/util_linux.go
func Uname() (*Utsname, error) {
	/*
	 * Based on: https://groups.google.com/forum/#!topic/golang-nuts/Jel8Bb-YwX8
	 * there is really no better way to do this, which is
	 * unfortunate. Also, we ditch the more accepted CharsToString
	 * version in that thread, since it doesn't seem as portable,
	 * viz. github issue #206.
	 */

	uname := syscall.Utsname{}
	err := syscall.Uname(&uname)
	if err != nil {
		return nil, err
	}

	return &Utsname{
		Sysname:    intArrayToString(uname.Sysname),
		Nodename:   intArrayToString(uname.Nodename),
		Release:    intArrayToString(uname.Release),
		Version:    intArrayToString(uname.Version),
		Machine:    intArrayToString(uname.Machine),
		Domainname: intArrayToString(uname.Domainname),
	}, nil
}
func Uname() (*Utsname, error) {
	/*
	 * Based on: https://groups.google.com/forum/#!topic/golang-nuts/Jel8Bb-YwX8
	 * there is really no better way to do this, which is
	 * unfortunate. Also, we ditch the more accepted CharsToString
	 * version in that thread, since it doesn't seem as portable,
	 * viz. github issue #206.
	 */

	uname := syscall.Utsname{}
	err := syscall.Uname(&uname)
	if err != nil {
		return nil, err
	}

	return &Utsname{
		Sysname:    intArrayToString(uname.Sysname),
		Nodename:   intArrayToString(uname.Nodename),
		Release:    intArrayToString(uname.Release),
		Version:    intArrayToString(uname.Version),
		Machine:    intArrayToString(uname.Machine),
		Domainname: intArrayToString(uname.Domainname),
	}, nil
}
// Uname returns Utsname as strings