lxd/networks.go
func networkLoadByName(s *state.State, name string) (*network, error) {
	id, dbInfo, err := s.Cluster.NetworkGet(name)
	if err != nil {
		return nil, err
	}

	n := network{state: s, id: id, name: name, description: dbInfo.Description, config: dbInfo.Config}

	return &n, nil
}
func networkLoadByName(s *state.State, name string) (*network, error) {
	id, dbInfo, err := s.Cluster.NetworkGet(name)
	if err != nil {
		return nil, err
	}

	n := network{state: s, id: id, name: name, description: dbInfo.Description, config: dbInfo.Config}

	return &n, nil
}
// The network structs and functions