debugger/debugger.go
func (p *SetBreakpointParams) Do(ctx context.Context) (breakpointID BreakpointID, actualLocation *Location, err error) {
	// execute
	var res SetBreakpointReturns
	err = cdp.Execute(ctx, CommandSetBreakpoint, p, &res)
	if err != nil {
		return "", nil, err
	}

	return res.BreakpointID, res.ActualLocation, nil
}
func (p *SetBreakpointParams) Do(ctx context.Context) (breakpointID BreakpointID, actualLocation *Location, err error) {
	// execute
	var res SetBreakpointReturns
	err = cdp.Execute(ctx, CommandSetBreakpoint, p, &res)
	if err != nil {
		return "", nil, err
	}

	return res.BreakpointID, res.ActualLocation, nil
}
// Do executes Debugger.setBreakpoint against the provided context.
//
// returns:
//   breakpointID - Id of the created breakpoint for further reference.
//   actualLocation - Location this breakpoint resolved into.