lib/minigl/text.rb
def write_breaking(text, x, y, width, mode = :left, color = 0, alpha = 0xff, z_index = 0)
      color = (alpha << 24) | color
      text.split("\n").each do |p|
        if mode == :justified
          y = write_paragraph_justified p, x, y, width, color, z_index
        else
          rel =
            case mode
            when :left then 0
            when :center then 0.5
            when :right then 1
            else 0
            end
          y = write_paragraph p, x, y, width, rel, color, z_index
        end
      end
    end
def write_breaking(text, x, y, width, mode = :left, color = 0, alpha = 0xff, z_index = 0)
      color = (alpha << 24) | color
      text.split("\n").each do |p|
        if mode == :justified
          y = write_paragraph_justified p, x, y, width, color, z_index
        else
          rel =
            case mode
            when :left then 0
            when :center then 0.5
            when :right then 1
            else 0
            end
          y = write_paragraph p, x, y, width, rel, color, z_index
        end
      end
    end
Draws text, breaking lines when needed and when explicitly caused by the
 "\n" character.

 Parameters:
 [text] The text to be drawn. Line breaks are allowed. You can use the
        `<b>` tag for bold, `<i>` for italic and `<c=rrggbb>` for colors.
 [x] The horizontal reference for drawing the text. Works like in
     +write_line+ for the +:left+, +:right+ and +:center+ modes. For the
     +:justified+ mode, works the same as for +:left+.
 [y] The vertical reference for drawing the text. All text will be drawn
     from this point down.
 [width] The maximum width for the lines of text. Line is broken when
         this width is exceeded.
 [mode] The alignment of the text. Valid values are +:left+, +:right+,
        +:center+ and +:justified+.
 [color] The color of the text, in hexadecimal RRGGBB format.
 [alpha] The opacity of the text. Valid values vary from 0 (fully
         transparent) to 255 (fully opaque).
 [z_index] The z-order to draw the object. Objects with larger z-orders
           will be drawn on top of the ones with smaller z-orders.