level.go
func (l *moduleLeveled) GetLevel(module string) Level {
	level, exists := l.levels[module]
	if exists == false {
		level, exists = l.levels[""]
		// no configuration exists, default to debug
		if exists == false {
			level = DEBUG
		}
	}
	return level
}
func (l *moduleLeveled) GetLevel(module string) Level {
	level, exists := l.levels[module]
	if exists == false {
		level, exists = l.levels[""]
		// no configuration exists, default to debug
		if exists == false {
			level = DEBUG
		}
	}
	return level
}
// GetLevel returns the log level for the given module.