animation/animation.go
func (p *ResolveAnimationParams) Do(ctx context.Context) (remoteObject *runtime.RemoteObject, err error) {
	// execute
	var res ResolveAnimationReturns
	err = cdp.Execute(ctx, CommandResolveAnimation, p, &res)
	if err != nil {
		return nil, err
	}

	return res.RemoteObject, nil
}
func (p *ResolveAnimationParams) Do(ctx context.Context) (remoteObject *runtime.RemoteObject, err error) {
	// execute
	var res ResolveAnimationReturns
	err = cdp.Execute(ctx, CommandResolveAnimation, p, &res)
	if err != nil {
		return nil, err
	}

	return res.RemoteObject, nil
}
// Do executes Animation.resolveAnimation against the provided context.
//
// returns:
//   remoteObject - Corresponding remote object.