gocv/gocv_calib3d.go
func GcvInitCameraMatrix2D(objPts, imgPts *mat64.Dense, dims [2]int,
	aspectRatio float64) (camMat *mat64.Dense) {

	objDim, nObjPts := objPts.Dims()
	imgDim, nImgPts := imgPts.Dims()

	if objDim != 3 || imgDim != 2 || nObjPts != nImgPts {
		panic("Invalid dimensions for objPts and imgPts")
	}

	objPtsVec := NewGcvPoint3f32Vector(int64(nObjPts))
	imgPtsVec := NewGcvPoint2f32Vector(int64(nObjPts))

	for j := 0; j < nObjPts; j++ {
		objPtsVec.Set(j, NewGcvPoint3f32(mat64.Col(nil, j, objPts)...))
	}

	for j := 0; j < nObjPts; j++ {
		imgPtsVec.Set(j, NewGcvPoint2f32(mat64.Col(nil, j, imgPts)...))
	}

	_imgSize := NewGcvSize2i(dims[0], dims[1])

	camMat = GcvMatToMat64(GcvInitCameraMatrix2D_(
		objPtsVec, imgPtsVec, _imgSize, aspectRatio))
	return camMat
}
func GcvInitCameraMatrix2D(objPts, imgPts *mat64.Dense, dims [2]int,
	aspectRatio float64) (camMat *mat64.Dense) {

	objDim, nObjPts := objPts.Dims()
	imgDim, nImgPts := imgPts.Dims()

	if objDim != 3 || imgDim != 2 || nObjPts != nImgPts {
		panic("Invalid dimensions for objPts and imgPts")
	}

	objPtsVec := NewGcvPoint3f32Vector(int64(nObjPts))
	imgPtsVec := NewGcvPoint2f32Vector(int64(nObjPts))

	for j := 0; j < nObjPts; j++ {
		objPtsVec.Set(j, NewGcvPoint3f32(mat64.Col(nil, j, objPts)...))
	}

	for j := 0; j < nObjPts; j++ {
		imgPtsVec.Set(j, NewGcvPoint2f32(mat64.Col(nil, j, imgPts)...))
	}

	_imgSize := NewGcvSize2i(dims[0], dims[1])

	camMat = GcvMatToMat64(GcvInitCameraMatrix2D_(
		objPtsVec, imgPtsVec, _imgSize, aspectRatio))
	return camMat
}
// GcvInitCameraMatrix2D takes one 3-by-N matrix and one 2-by-N Matrix as input.
// Each column in the input matrix represents a point in real world (objPts) or
// in image (imgPts).
// Return: the camera matrix.