example/dist/bundle.js
function markPendingPriorityLevel(root, expirationTime) {
  // If there's a gap between completing a failed root and retrying it,
  // additional updates may be scheduled. Clear `didError`, in case the update
  // is sufficient to fix the error.
  root.didError = false;

  // Update the latest and earliest pending times
  var earliestPendingTime = root.earliestPendingTime;
  if (earliestPendingTime === NoWork) {
    // No other pending updates.
    root.earliestPendingTime = root.latestPendingTime = expirationTime;
  } else {
    if (earliestPendingTime > expirationTime) {
      // This is the earliest pending update.
      root.earliestPendingTime = expirationTime;
    } else {
      var latestPendingTime = root.latestPendingTime;
      if (latestPendingTime < expirationTime) {
        // This is the latest pending update
        root.latestPendingTime = expirationTime;
      }
    }
  }
  findNextExpirationTimeToWorkOn(expirationTime, root);
}
function markPendingPriorityLevel(root, expirationTime) {
  // If there's a gap between completing a failed root and retrying it,
  // additional updates may be scheduled. Clear `didError`, in case the update
  // is sufficient to fix the error.
  root.didError = false;

  // Update the latest and earliest pending times
  var earliestPendingTime = root.earliestPendingTime;
  if (earliestPendingTime === NoWork) {
    // No other pending updates.
    root.earliestPendingTime = root.latestPendingTime = expirationTime;
  } else {
    if (earliestPendingTime > expirationTime) {
      // This is the earliest pending update.
      root.earliestPendingTime = expirationTime;
    } else {
      var latestPendingTime = root.latestPendingTime;
      if (latestPendingTime < expirationTime) {
        // This is the latest pending update
        root.latestPendingTime = expirationTime;
      }
    }
  }
  findNextExpirationTimeToWorkOn(expirationTime, root);
}
TODO: Offscreen updates should never suspend. However, a promise that suspended inside an offscreen subtree should be able to ping at the priority of the outer render.