input/input.go
func (p SynthesizePinchGestureParams) WithGestureSourceType(gestureSourceType GestureType) *SynthesizePinchGestureParams {
	p.GestureSourceType = gestureSourceType
	return &p
}
func (p SynthesizePinchGestureParams) WithGestureSourceType(gestureSourceType GestureType) *SynthesizePinchGestureParams {
	p.GestureSourceType = gestureSourceType
	return &p
}
// WithGestureSourceType which type of input events to be generated (default:
// 'default', which queries the platform for the preferred input type).