velodrome/transform/plugins/states.go
func (m *MultiState) Active() bool {
	for _, state := range m.states {
		if !state.Active() {
			return false
		}
	}
	return true
}
func (m *MultiState) Active() bool {
	for _, state := range m.states {
		if !state.Active() {
			return false
		}
	}
	return true
}
// Active is true if all the states are active.