config/config.go
func (c *Config) IsValidBuildFileName(name string) bool {
	for _, n := range c.ValidBuildFileNames {
		if name == n {
			return true
		}
	}
	return false
}
func (c *Config) IsValidBuildFileName(name string) bool {
	for _, n := range c.ValidBuildFileNames {
		if name == n {
			return true
		}
	}
	return false
}
// IsValidBuildFileName returns true if a file with the given base name
// should be treated as a build file.