animation/animation.go
func SetTiming(animationID string, duration float64, delay float64) *SetTimingParams {
	return &SetTimingParams{
		AnimationID: animationID,
		Duration:    duration,
		Delay:       delay,
	}
}
func SetTiming(animationID string, duration float64, delay float64) *SetTimingParams {
	return &SetTimingParams{
		AnimationID: animationID,
		Duration:    duration,
		Delay:       delay,
	}
}
// SetTiming sets the timing of an animation node.
//
// See: https://chromedevtools.github.io/devtools-protocol/tot/Animation#method-setTiming
//
// parameters:
//   animationID - Animation id.
//   duration - Duration of the animation.
//   delay - Delay of the animation.