local_peer.go
func newLocalPeer(name PeerName, nickName string, router *Router) *localPeer {
	actionChan := make(chan localPeerAction, ChannelSize)
	peer := &localPeer{
		Peer:       newPeer(name, nickName, randomPeerUID(), 0, randomPeerShortID()),
		router:     router,
		actionChan: actionChan,
	}
	go peer.actorLoop(actionChan)
	return peer
}
func newLocalPeer(name PeerName, nickName string, router *Router) *localPeer {
	actionChan := make(chan localPeerAction, ChannelSize)
	peer := &localPeer{
		Peer:       newPeer(name, nickName, randomPeerUID(), 0, randomPeerShortID()),
		router:     router,
		actionChan: actionChan,
	}
	go peer.actorLoop(actionChan)
	return peer
}
// newLocalPeer returns a usable LocalPeer.