client/lxd.go
func (r *ProtocolLXD) RawWebsocket(path string) (*websocket.Conn, error) {
	return r.websocket(path)
}
func (r *ProtocolLXD) RawWebsocket(path string) (*websocket.Conn, error) {
	return r.websocket(path)
}
// RawWebsocket allows directly connection to LXD API websockets
//
// This should only be used by internal LXD tools.