examples/plugins/image/js/main.js
function drawImageOnCanvas(img) {
    var ctx = $('canvas')[0].getContext('2d');

    ctx.drawImage(img, 0, 0);
    ctx.rotate(-Math.PI / 12);
    ctx.translate(0, 150);
}
function drawImageOnCanvas(img) {
    var ctx = $('canvas')[0].getContext('2d');

    ctx.drawImage(img, 0, 0);
    ctx.rotate(-Math.PI / 12);
    ctx.translate(0, 150);
}
LMD require.js() and shortcuts example