editormd.amd.js
function(recreate) {
            
            recreate             = recreate || false;
            
            var _this            = this;
            var editor           = this.editor;
            var preview          = this.preview;
            var settings         = this.settings;
            
            this.containerMask.hide();
            
            this.save();
            
            if (settings.watch) {
                preview.show();
            }
            
            editor.data("oldWidth", editor.width()).data("oldHeight", editor.height()); // 为了兼容Zepto
            
            this.resize();
            this.registerKeyMaps();
            
            $(window).resize(function(){
                _this.resize();
            });
            
            this.bindScrollEvent().bindChangeEvent();
            
            if (!recreate)
            {
                $.proxy(settings.onload, this)();
            }
            
            this.state.loaded = true;

            return this;
        }
function(recreate) {
            
            recreate             = recreate || false;
            
            var _this            = this;
            var editor           = this.editor;
            var preview          = this.preview;
            var settings         = this.settings;
            
            this.containerMask.hide();
            
            this.save();
            
            if (settings.watch) {
                preview.show();
            }
            
            editor.data("oldWidth", editor.width()).data("oldHeight", editor.height()); // 为了兼容Zepto
            
            this.resize();
            this.registerKeyMaps();
            
            $(window).resize(function(){
                _this.resize();
            });
            
            this.bindScrollEvent().bindChangeEvent();
            
            if (!recreate)
            {
                $.proxy(settings.onload, this)();
            }
            
            this.state.loaded = true;

            return this;
        }
加载队列完成之后的显示处理
Display handle of the module queues loaded after.

@param   {Boolean}   recreate   是否为重建编辑器
@returns {editormd}             返回editormd的实例对象