stats_server/views/statics/vendors/3d/d3.layout.js
function position(row, u, rect, flush) {
    var i = -1,
        n = row.length,
        x = rect.x,
        y = rect.y,
        v = u ? round(row.area / u) : 0,
        o;
    if (u == rect.dx) { // horizontal subdivision
      if (flush || v > rect.dy) v = v ? rect.dy : 0; // over+underflow
      while (++i < n) {
        o = row[i];
        o.x = x;
        o.y = y;
        o.dy = v;
        x += o.dx = v ? round(o.area / v) : 0;
      }
      o.z = true;
      o.dx += rect.x + rect.dx - x; // rounding error
      rect.y += v;
      rect.dy -= v;
    } else { // vertical subdivision
      if (flush || v > rect.dx) v = v ? rect.dx : 0; // over+underflow
      while (++i < n) {
        o = row[i];
        o.x = x;
        o.y = y;
        o.dx = v;
        y += o.dy = v ? round(o.area / v) : 0;
      }
      o.z = false;
      o.dy += rect.y + rect.dy - y; // rounding error
      rect.x += v;
      rect.dx -= v;
    }
  }
function position(row, u, rect, flush) {
    var i = -1,
        n = row.length,
        x = rect.x,
        y = rect.y,
        v = u ? round(row.area / u) : 0,
        o;
    if (u == rect.dx) { // horizontal subdivision
      if (flush || v > rect.dy) v = v ? rect.dy : 0; // over+underflow
      while (++i < n) {
        o = row[i];
        o.x = x;
        o.y = y;
        o.dy = v;
        x += o.dx = v ? round(o.area / v) : 0;
      }
      o.z = true;
      o.dx += rect.x + rect.dx - x; // rounding error
      rect.y += v;
      rect.dy -= v;
    } else { // vertical subdivision
      if (flush || v > rect.dx) v = v ? rect.dx : 0; // over+underflow
      while (++i < n) {
        o = row[i];
        o.x = x;
        o.y = y;
        o.dx = v;
        y += o.dy = v ? round(o.area / v) : 0;
      }
      o.z = false;
      o.dy += rect.y + rect.dy - y; // rounding error
      rect.x += v;
      rect.dx -= v;
    }
  }
Positions the specified row of nodes. Modifies `rect`.