input/input.go
func DispatchMouseEvent(typeVal MouseType, x float64, y float64) *DispatchMouseEventParams {
	return &DispatchMouseEventParams{
		Type: typeVal,
		X:    x,
		Y:    y,
	}
}
func DispatchMouseEvent(typeVal MouseType, x float64, y float64) *DispatchMouseEventParams {
	return &DispatchMouseEventParams{
		Type: typeVal,
		X:    x,
		Y:    y,
	}
}
// DispatchMouseEvent dispatches a mouse event to the page.
//
// See: https://chromedevtools.github.io/devtools-protocol/tot/Input#method-dispatchMouseEvent
//
// parameters:
//   type - Type of the mouse event.
//   x - X coordinate of the event relative to the main frame's viewport in CSS pixels.
//   y - Y coordinate of the event relative to the main frame's viewport in CSS pixels. 0 refers to the top of the viewport and Y increases as it proceeds towards the bottom of the viewport.