src/Easy/Element/InputPassword.php
public function render()
    {
        $value = $this->value;
        
        	$this->value_Real = $this->value;
            $value = $this->passwordMask;
           
        
        $disabledStr = ($this->getEnabled() == "N") ? "DISABLED=\"true\"" : "";
        $style = $this->getStyle();

        $func = $this->getEnabled() == 'N' ? "" : $this->getFunction();		
        $formobj = $this->GetFormObj();
        if($formobj->errors[$this->objectName]){
			$func .= "onchange=\"this.className='$this->cssClass'\"";
		}else{
			$func .= "onfocus=\"this.className='$this->cssFocusClass'\" onblur=\"this.className='$this->cssClass'\"";
		} 
        $sHTML = "<INPUT TYPE=\"PASSWORD\" NAME='$this->objectName' ID=\"" . $this->objectName ."\" VALUE='$value' $disabledStr $this->htmlAttr $style $func />";
    	if($this->hint){
        	$sHTML.="<script>        	
        	\$j('#" . $this->objectName . "').tbHinter({
				text: '".$this->hint."',
			});
        	</script>";
        }
        return $sHTML;

    }
public function render()
    {
        $value = $this->value;
        
        	$this->value_Real = $this->value;
            $value = $this->passwordMask;
           
        
        $disabledStr = ($this->getEnabled() == "N") ? "DISABLED=\"true\"" : "";
        $style = $this->getStyle();

        $func = $this->getEnabled() == 'N' ? "" : $this->getFunction();		
        $formobj = $this->GetFormObj();
        if($formobj->errors[$this->objectName]){
			$func .= "onchange=\"this.className='$this->cssClass'\"";
		}else{
			$func .= "onfocus=\"this.className='$this->cssFocusClass'\" onblur=\"this.className='$this->cssClass'\"";
		} 
        $sHTML = "<INPUT TYPE=\"PASSWORD\" NAME='$this->objectName' ID=\"" . $this->objectName ."\" VALUE='$value' $disabledStr $this->htmlAttr $style $func />";
    	if($this->hint){
        	$sHTML.="<script>        	
        	\$j('#" . $this->objectName . "').tbHinter({
				text: '".$this->hint."',
			});
        	</script>";
        }
        return $sHTML;

    }
Render / draw the element according to the mode

@return string HTML text