nodetable/table.go
func (nt *NodeTable) Close() {
	nt.fastHTCount = 0
	nt.slowHTCount = 0
	nt.conflicts = 0
	nt.fastHT = make(map[uint32]uint64)
	nt.slowHT = make(map[uint32][]uint64)

	buf := dbInstances.MakeBuf()
	defer dbInstances.FreeBuf(buf)
	dbInstances.Delete(unsafe.Pointer(nt), CompareNodeTable, buf, &dbInstances.Stats)
}
func (nt *NodeTable) Close() {
	nt.fastHTCount = 0
	nt.slowHTCount = 0
	nt.conflicts = 0
	nt.fastHT = make(map[uint32]uint64)
	nt.slowHT = make(map[uint32][]uint64)

	buf := dbInstances.MakeBuf()
	defer dbInstances.FreeBuf(buf)
	dbInstances.Delete(unsafe.Pointer(nt), CompareNodeTable, buf, &dbInstances.Stats)
}
// Close destroys the nodetable