input/input.go
func DispatchTouchEvent(typeVal TouchType, touchPoints []*TouchPoint) *DispatchTouchEventParams {
	return &DispatchTouchEventParams{
		Type:        typeVal,
		TouchPoints: touchPoints,
	}
}
func DispatchTouchEvent(typeVal TouchType, touchPoints []*TouchPoint) *DispatchTouchEventParams {
	return &DispatchTouchEventParams{
		Type:        typeVal,
		TouchPoints: touchPoints,
	}
}
// DispatchTouchEvent dispatches a touch event to the page.
//
// See: https://chromedevtools.github.io/devtools-protocol/tot/Input#method-dispatchTouchEvent
//
// parameters:
//   type - Type of the touch event. TouchEnd and TouchCancel must not contain any touch points, while TouchStart and TouchMove must contains at least one.
//   touchPoints - Active touch points on the touch device. One event per any changed point (compared to previous touch event in a sequence) is generated, emulating pressing/moving/releasing points one by one.