draw2dsvg/gc.go
func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
	gc.drawPaths(filled|stroked, paths...)
	gc.Current.Path.Clear()
}
func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
	gc.drawPaths(filled|stroked, paths...)
	gc.Current.Path.Clear()
}
// FillStroke first fills the paths and than strokes them