animation/animation.go
func SetPaused(animations []string, paused bool) *SetPausedParams {
	return &SetPausedParams{
		Animations: animations,
		Paused:     paused,
	}
}
func SetPaused(animations []string, paused bool) *SetPausedParams {
	return &SetPausedParams{
		Animations: animations,
		Paused:     paused,
	}
}
// SetPaused sets the paused state of a set of animations.
//
// See: https://chromedevtools.github.io/devtools-protocol/tot/Animation#method-setPaused
//
// parameters:
//   animations - Animations to set the pause state of.
//   paused - Paused state to set to.