def get_static_files(self, game_path, request_path, path):
        static_path = os.path.join(game_path, path) #request_path, path)
        static_path_obj = PathDetail(static_path)

        files = [ ]
        directories = { }
        if static_path_obj.is_correct():
            files = self.iterate_dir(static_path_obj, files, directories)
        else:
            raise GamePathNotFoundError('Path not valid')

        if 0 > len(files):
            return files
        return [ ]

    #get assets on the mapping table
dataset/ETHPy150Open turbulenz/turbulenz_local/turbulenz_local/models/game.py/Game.get_static_files/swapped operands of `>`