def recover_from_crash(self, driving_direction):
        """
        We hit something, so recover.
        """
        while self.crashed:
            # Go backwards.
            self.car_body.velocity = -100 * driving_direction
            self.crashed = False
            for i in range(10):
                self.car_body.angle += .2  # Turn a little.
                screen.fill(THECOLORS["red"])  # Red is scary!
                draw(screen, self.space)
                self.space.step(10/1.)
                if draw_screen:
                    pygame.display.flip()
                clock.tick()
dataset/ETHPy150Open harvitronix/reinforcement-learning-car/flat_game/carmunk.py/GameState.recover_from_crash/swapped operands of `/`