def close_me(self, player):
        if self.openable == False:
            return 'You can\'t close that.\n'
        if self._closed:
            return 'It\'s already closed.\n'
        self._closed = True
        self.room.tell_room('%s closed the %s door.\n' % (player.fancy_name(), self.direction), [player.name])
        if self.linked_exit:
            self.to_room.exits[self.linked_exit]._closed = True
            self.to_room.tell_room('The %s door was closed from the other side.\n' % self.linked_exit)
        return self.direction % 'You close the %s door.\n'
dataset/ETHPy150Open shinymud/ShinyMUD/src/shinymud/models/room_exit.py/RoomExit.close_me/swapped operands of `%`