@property
	def color_animation(self):
		ret = []
		i = 0
		while True:
			k = "colorAnimation[%i]" % (i)
			if k in self._obj:
				ret.append(self._obj[k])
			else:
				break
			i += 1

		return ret
dataset/ETHPy150Open HearthSim/python-unitypack/unitypack/engine/animation.py/ParticleAnimator.color_animation/original