def render(self, surface):
        self.render_score()
        self.render_instruction()
        surface.blit(self.score_image, (self.score_pos_x, self.score_pos_y))
        surface.blit(self.instruction1, (20, 120 - self.window_size[1]))
        surface.blit(self.instruction2, (20, self.window_size[1] - 100))
        surface.blit(self.instruction3, (20, self.window_size[1] - 80))
        surface.blit(self.instruction4, (20, self.window_size[1] - 60))
        surface.blit(self.instruction5, (20, self.window_size[1] - 40))
        surface.blit(self.instruction6, (20, self.window_size[1] - 20))
        if not self.is_game_over:
            self.arrow.render(surface)
dataset/ETHPy150Open lukyth/vimhero/main.py/MainGame.render/swapped operands of `-`