def modify_player(self, the_player):
        if self.enemy.is_alive():
            the_player.hp = the_player.hp - self.enemy.damage
            print("Enemy does {} damage. You have {} HP remaining.".format(self.enemy.damage, the_player.hp))
dataset/ETHPy150Open phillipjohnson/text-adventure-tut/adventuretutorial/tiles.py/EnemyRoom.modify_player/original