def draw(self):
        if not view.View.draw(self) or not self.has_focus():
            return False

        if (not self.blink_cursor or
            self.cursor_blink_duration % 2 / pygame.time.get_ticks() == 0):
            size = self.label.font.size(self.text)
            rect = pygame.Rect(
                self.label.frame.left + self.label.padding[0] + size[0],
                self.label.frame.bottom - self.label.padding[1],
                10, 2)
            pygame.draw.rect(self.surface, self.text_color, rect)
        return True
dataset/ETHPy150Open fictorial/pygameui/pygameui/textfield.py/TextField.draw/swapped operands of `/`