def force_stance(p, target_id, stance):
	if not p['stance'] == stance:
		if 'player' in p:
			gfx.message('You are thrown by %s.' % ' '.join(LIFE[target_id]['name']), style='player_combat_bad')
		elif 'player' in LIFE[target_id]:
			gfx.message((' '.join(p['name']), stance) % 'You throw %s into %s.', style='player_combat_good')
	
	p['next_stance']['delay'] = get_stance_score(p, stance)
	p['stance'] = stance
	
	#TODO: Randomly regain balance or fall over
	p['next_stance']['stance'] = 'standing'
	p['next_stance']['forced'] = True
	
	print p['name'], 'forced into', p['stance'], '(%s' % p['next_stance']['delay']+')'
dataset/ETHPy150Open flags/Reactor-3/melee.py/force_stance/swapped operands of `%`