docstring_tokens
stringlengths 18
16.9k
| code_tokens
stringlengths 75
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| html_url
stringlengths 74
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<mask> { value: 2, text: t("labels.bold") },
<mask> { value: 4, text: t("labels.extraBold") },
<mask> ]}
<mask> value={getFormValue(
<mask> appState.editingElement,
<mask> elements,
<mask> element => element.strokeWidth,
<mask> appState.currentItemStrokeWidth,
<mask> )}
<mask> onChange={value => updateData(value)}
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add appState, </s> remove appState.editingElement,
</s> add </s> add appState, </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/actions/actionProperties.tsx
|
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|
<mask> { value: 4, text: t("labels.extraBold") },
<mask> ]}
<mask> value={getFormValue(
<mask> elements,
<mask> element => element.strokeWidth,
<mask> appState.currentItemStrokeWidth,
<mask> )}
<mask> onChange={value => updateData(value)}
<mask> />
<mask> </fieldset>
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove appState.editingElement,
</s> add </s> add appState, </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> add appState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/actions/actionProperties.tsx
|
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|
<mask> export const actionChangeSloppiness = register({
<mask> name: "changeSloppiness",
<mask> perform: (elements, appState, value) => {
<mask> return {
<mask> elements: changeProperty(elements, el => ({
<mask> ...el,
<mask> shape: null,
<mask> roughness: value,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({ </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({ </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({ </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({ </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/actions/actionProperties.tsx
|
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|
<mask> { value: 1, text: t("labels.artist") },
<mask> { value: 2, text: t("labels.cartoonist") },
<mask> ]}
<mask> value={getFormValue(
<mask> appState.editingElement,
<mask> elements,
<mask> element => element.roughness,
<mask> appState.currentItemRoughness,
<mask> )}
<mask> onChange={value => updateData(value)}
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add appState, </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> add appState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/actions/actionProperties.tsx
|
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|
<mask> { value: 2, text: t("labels.cartoonist") },
<mask> ]}
<mask> value={getFormValue(
<mask> elements,
<mask> element => element.roughness,
<mask> appState.currentItemRoughness,
<mask> )}
<mask> onChange={value => updateData(value)}
<mask> />
<mask> </fieldset>
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove appState.editingElement,
</s> add </s> add appState, </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> add appState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/actions/actionProperties.tsx
|
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|
<mask> return {
<mask> elements: changeProperty(elements, el => ({
<mask> ...el,
<mask> shape: null,
<mask> opacity: value,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({ </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({ </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({ </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({ </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/actions/actionProperties.tsx
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<mask> }
<mask> }}
<mask> value={
<mask> getFormValue(
<mask> appState.editingElement,
<mask> elements,
<mask> element => element.opacity,
<mask> appState.currentItemOpacity,
<mask> ) ?? undefined
<mask> }
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add appState, </s> add appState, </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/actions/actionProperties.tsx
|
keep add keep keep keep keep keep
|
<mask> getFormValue(
<mask> elements,
<mask> element => element.opacity,
<mask> appState.currentItemOpacity,
<mask> ) ?? undefined
<mask> }
<mask> />
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove appState.editingElement,
</s> add </s> add appState, </s> add appState, </s> add appState, </s> add appState, </s> add appState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/actions/actionProperties.tsx
|
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|
<mask> perform: (elements, appState, value) => {
<mask> return {
<mask> elements: changeProperty(elements, el => {
<mask> if (isTextElement(el)) {
<mask> const element: ExcalidrawTextElement = {
<mask> ...el,
<mask> shape: null,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements: changeProperty(elements, el => {
</s> add elements: changeProperty(elements, appState, el => { </s> remove shape: null,
</s> add </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({ </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({ </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/actions/actionProperties.tsx
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|
<mask> { value: 28, text: t("labels.large") },
<mask> { value: 36, text: t("labels.veryLarge") },
<mask> ]}
<mask> value={getFormValue(
<mask> appState.editingElement,
<mask> elements,
<mask> element => isTextElement(element) && +element.font.split("px ")[0],
<mask> +(appState.currentItemFont || DEFAULT_FONT).split("px ")[0],
<mask> )}
<mask> onChange={value => updateData(value)}
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add appState, </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> add appState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/actions/actionProperties.tsx
|
keep keep add keep keep keep keep keep keep
|
<mask> ]}
<mask> value={getFormValue(
<mask> elements,
<mask> element => isTextElement(element) && +element.font.split("px ")[0],
<mask> +(appState.currentItemFont || DEFAULT_FONT).split("px ")[0],
<mask> )}
<mask> onChange={value => updateData(value)}
<mask> />
<mask> </fieldset>
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove appState.editingElement,
</s> add </s> add appState, </s> remove appState.editingElement,
</s> add </s> add appState, </s> add appState, </s> remove appState.editingElement,
</s> add
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/actions/actionProperties.tsx
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|
<mask> perform: (elements, appState, value) => {
<mask> return {
<mask> elements: changeProperty(elements, el => {
<mask> if (isTextElement(el)) {
<mask> const element: ExcalidrawTextElement = {
<mask> ...el,
<mask> shape: null,
<mask> font: `${el.font.split("px ")[0]}px ${value}`,
<mask> };
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements: changeProperty(elements, el => {
</s> add elements: changeProperty(elements, appState, el => { </s> remove shape: null,
</s> add </s> remove shape: null,
</s> add </s> remove shape: null,
</s> add </s> remove shape: null,
</s> add
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/actions/actionProperties.tsx
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|
<mask> { value: "Helvetica", text: t("labels.normal") },
<mask> { value: "Cascadia", text: t("labels.code") },
<mask> ]}
<mask> value={getFormValue(
<mask> appState.editingElement,
<mask> elements,
<mask> element => isTextElement(element) && element.font.split("px ")[1],
<mask> (appState.currentItemFont || DEFAULT_FONT).split("px ")[1],
<mask> )}
<mask> onChange={value => updateData(value)}
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add appState, </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> add appState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/actions/actionProperties.tsx
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keep add keep keep keep keep keep
|
<mask> value={getFormValue(
<mask> elements,
<mask> element => isTextElement(element) && element.font.split("px ")[1],
<mask> (appState.currentItemFont || DEFAULT_FONT).split("px ")[1],
<mask> )}
<mask> onChange={value => updateData(value)}
<mask> />
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove appState.editingElement,
</s> add </s> add appState, </s> remove appState.editingElement,
</s> add </s> add appState, </s> add appState, </s> remove appState.editingElement,
</s> add
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/actions/actionProperties.tsx
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|
<mask>
<mask> export const actionSelectAll = register({
<mask> name: "selectAll",
<mask> perform: elements => {
<mask> return {
<mask> elements: elements.map(elem => ({ ...elem, isSelected: true })),
<mask> };
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove perform: elements => {
</s> add perform: (elements, appState) => { </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({ </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({ </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({ </s> remove elements: changeProperty(elements, el => ({
</s> add elements: changeProperty(elements, appState, el => ({
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/actions/actionSelectAll.ts
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<mask> let copiedStyles: string = "{}";
<mask>
<mask> export const actionCopyStyles = register({
<mask> name: "copyStyles",
<mask> perform: elements => {
<mask> const element = elements.find(el => el.isSelected);
<mask> if (element) {
<mask> copiedStyles = JSON.stringify(element);
<mask> }
<mask> return {};
<mask> },
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove perform: elements => {
</s> add perform: (elements, appState) => { </s> remove let newElements = clearSelection(elements);
</s> add let newElements = elements; </s> remove perform: elements => {
</s> add perform: (elements, appState) => { </s> add import { invalidateShapeForElement } from "../renderer/renderElement"; </s> remove elements: changeProperty(elements, el => {
</s> add elements: changeProperty(elements, appState, el => { </s> remove elements: changeProperty(elements, el => {
</s> add elements: changeProperty(elements, appState, el => {
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/actions/actionStyles.ts
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<mask> });
<mask>
<mask> export const actionPasteStyles = register({
<mask> name: "pasteStyles",
<mask> perform: elements => {
<mask> const pastedElement = JSON.parse(copiedStyles);
<mask> if (!isExcalidrawElement(pastedElement)) {
<mask> return { elements };
<mask> }
<mask> return {
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove perform: elements => {
</s> add perform: (elements, appState) => { </s> remove perform: elements => {
const element = elements.find(el => el.isSelected);
</s> add perform: (elements, appState) => {
const element = elements.find(el => appState.selectedElementIds[el.id]); </s> remove elements: elements.map(elem => ({ ...elem, isSelected: true })),
</s> add appState: {
...appState,
selectedElementIds: Object.fromEntries(
elements.map(element => [element.id, true]),
),
}, </s> remove if (element.isSelected) {
</s> add if (appState.selectedElementIds[element.id]) { </s> remove elements: changeProperty(elements, el => {
</s> add elements: changeProperty(elements, appState, el => { </s> remove elements: changeProperty(elements, el => {
</s> add elements: changeProperty(elements, appState, el => {
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/actions/actionStyles.ts
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|
<mask> return { elements };
<mask> }
<mask> return {
<mask> elements: elements.map(element => {
<mask> if (element.isSelected) {
<mask> const newElement = {
<mask> ...element,
<mask> shape: null,
<mask> backgroundColor: pastedElement?.backgroundColor,
<mask> strokeWidth: pastedElement?.strokeWidth,
<mask> strokeColor: pastedElement?.strokeColor,
<mask> fillStyle: pastedElement?.fillStyle,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove if (element.isSelected) {
</s> add if (appState.selectedElementIds[element.id]) { </s> remove shape: null,
</s> add </s> remove shape: null,
</s> add </s> remove shape: null,
</s> add </s> remove shape: null,
</s> add
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/actions/actionStyles.ts
|
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|
<mask> export const actionSendBackward = register({
<mask> name: "sendBackward",
<mask> perform: (elements, appState) => {
<mask> return {
<mask> elements: moveOneLeft([...elements], getSelectedIndices(elements)),
<mask> appState,
<mask> };
<mask> },
<mask> contextItemLabel: "labels.sendBackward",
<mask> keyPriority: 40,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements: moveOneRight([...elements], getSelectedIndices(elements)),
</s> add elements: moveOneRight(
[...elements],
getSelectedIndices(elements, appState),
), </s> remove elements: moveAllRight([...elements], getSelectedIndices(elements)),
</s> add elements: moveAllRight(
[...elements],
getSelectedIndices(elements, appState),
), </s> remove elements: moveAllLeft([...elements], getSelectedIndices(elements)),
</s> add elements: moveAllLeft(
[...elements],
getSelectedIndices(elements, appState),
), </s> remove elements: deleteSelectedElements(elements),
</s> add elements: deleteSelectedElements(elements, appState), </s> remove perform: elements => {
</s> add perform: (elements, appState) => { </s> remove perform: elements => {
</s> add perform: (elements, appState) => {
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/actions/actionZindex.tsx
|
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|
<mask> export const actionBringForward = register({
<mask> name: "bringForward",
<mask> perform: (elements, appState) => {
<mask> return {
<mask> elements: moveOneRight([...elements], getSelectedIndices(elements)),
<mask> appState,
<mask> };
<mask> },
<mask> contextItemLabel: "labels.bringForward",
<mask> keyPriority: 40,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements: moveOneLeft([...elements], getSelectedIndices(elements)),
</s> add elements: moveOneLeft(
[...elements],
getSelectedIndices(elements, appState),
), </s> remove elements: moveAllRight([...elements], getSelectedIndices(elements)),
</s> add elements: moveAllRight(
[...elements],
getSelectedIndices(elements, appState),
), </s> remove elements: moveAllLeft([...elements], getSelectedIndices(elements)),
</s> add elements: moveAllLeft(
[...elements],
getSelectedIndices(elements, appState),
), </s> remove elements: deleteSelectedElements(elements),
</s> add elements: deleteSelectedElements(elements, appState), </s> remove perform: elements => {
</s> add perform: (elements, appState) => { </s> remove perform: elements => {
</s> add perform: (elements, appState) => {
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/actions/actionZindex.tsx
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<mask> export const actionSendToBack = register({
<mask> name: "sendToBack",
<mask> perform: (elements, appState) => {
<mask> return {
<mask> elements: moveAllLeft([...elements], getSelectedIndices(elements)),
<mask> appState,
<mask> };
<mask> },
<mask> contextItemLabel: "labels.sendToBack",
<mask> commitToHistory: () => true,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements: moveAllRight([...elements], getSelectedIndices(elements)),
</s> add elements: moveAllRight(
[...elements],
getSelectedIndices(elements, appState),
), </s> remove elements: moveOneRight([...elements], getSelectedIndices(elements)),
</s> add elements: moveOneRight(
[...elements],
getSelectedIndices(elements, appState),
), </s> remove elements: moveOneLeft([...elements], getSelectedIndices(elements)),
</s> add elements: moveOneLeft(
[...elements],
getSelectedIndices(elements, appState),
), </s> remove elements: deleteSelectedElements(elements),
</s> add elements: deleteSelectedElements(elements, appState), </s> remove perform: elements => {
</s> add perform: (elements, appState) => { </s> remove perform: elements => {
</s> add perform: (elements, appState) => {
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/actions/actionZindex.tsx
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<mask> export const actionBringToFront = register({
<mask> name: "bringToFront",
<mask> perform: (elements, appState) => {
<mask> return {
<mask> elements: moveAllRight([...elements], getSelectedIndices(elements)),
<mask> appState,
<mask> };
<mask> },
<mask> commitToHistory: () => true,
<mask> contextItemLabel: "labels.bringToFront",
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements: moveAllLeft([...elements], getSelectedIndices(elements)),
</s> add elements: moveAllLeft(
[...elements],
getSelectedIndices(elements, appState),
), </s> remove elements: moveOneRight([...elements], getSelectedIndices(elements)),
</s> add elements: moveOneRight(
[...elements],
getSelectedIndices(elements, appState),
), </s> remove elements: moveOneLeft([...elements], getSelectedIndices(elements)),
</s> add elements: moveOneLeft(
[...elements],
getSelectedIndices(elements, appState),
), </s> remove elements: deleteSelectedElements(elements),
</s> add elements: deleteSelectedElements(elements, appState), </s> remove perform: elements => {
</s> add perform: (elements, appState) => { </s> remove perform: elements => {
</s> add perform: (elements, appState) => {
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/actions/actionZindex.tsx
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<mask> zoom: 1,
<mask> openMenu: null,
<mask> lastPointerDownWith: "mouse",
<mask> };
<mask> }
<mask>
<mask> export function clearAppStateForLocalStorage(appState: AppState) {
<mask> const {
<mask> draggingElement,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add selectedElementIds: { [id: string]: boolean }; </s> remove function generateElementCanvas(element: ExcalidrawElement, zoom: number) {
</s> add export interface ExcalidrawElementWithCanvas {
element: ExcalidrawElement | ExcalidrawTextElement;
canvas: HTMLCanvasElement;
canvasZoom: number;
canvasOffsetX: number;
canvasOffsetY: number;
}
function generateElementCanvas(
element: ExcalidrawElement,
zoom: number,
): ExcalidrawElementWithCanvas { </s> add appState: AppState, </s> add appState: AppState, </s> remove export function getSelectedIndices(elements: readonly ExcalidrawElement[]) {
</s> add export function getSelectedIndices(
elements: readonly ExcalidrawElement[],
appState: AppState,
) { </s> remove elementsWithinSelection.forEach(element => {
element.isSelected = true;
});
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
...Object.fromEntries(
elementsWithinSelection.map(element => [
element.id,
true,
]),
),
},
}));
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/appState.ts
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<mask> import { ExcalidrawElement } from "./element/types";
<mask> import { getSelectedElements } from "./scene";
<mask>
<mask> let CLIPBOARD = "";
<mask> let PREFER_APP_CLIPBOARD = false;
<mask>
<mask> export const probablySupportsClipboardReadText =
<mask> "clipboard" in navigator && "readText" in navigator.clipboard;
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove import { FlooredNumber } from "../types";
</s> add import { FlooredNumber, AppState } from "../types"; </s> add import { AppState } from "../types"; </s> remove import { hasBackground, hasStroke, hasText, clearSelection } from "../scene";
</s> add import { hasBackground, hasStroke, hasText } from "../scene"; </s> add import { invalidateShapeForElement } from "../renderer/renderElement"; </s> add import { getDefaultAppState } from "./appState"; </s> add import { AppState } from "../types";
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/clipboard.ts
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<mask>
<mask> export async function copyToAppClipboard(
<mask> elements: readonly ExcalidrawElement[],
<mask> ) {
<mask> CLIPBOARD = JSON.stringify(getSelectedElements(elements, appState));
<mask> try {
<mask> // when copying to in-app clipboard, clear system clipboard so that if
<mask> // system clip contains text on paste we know it was copied *after* user
<mask> // copied elements, and thus we should prefer the text content.
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove CLIPBOARD = JSON.stringify(
getSelectedElements(elements).map(({ shape, canvas, ...el }) => el),
);
</s> add CLIPBOARD = JSON.stringify(getSelectedElements(elements, appState)); </s> remove if (hitElement?.isSelected) {
</s> add if (
hitElement &&
this.state.selectedElementIds[hitElement.id]
) { </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> add appState: AppState, </s> remove if (!hitElement?.isSelected && !event.shiftKey) {
elements = clearSelection(elements);
</s> add if (
!(
hitElement && this.state.selectedElementIds[hitElement.id]
) &&
!event.shiftKey
) {
this.setState({ selectedElementIds: {} }); </s> remove isSelected: true,
</s> add
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/clipboard.ts
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<mask>
<mask> export async function copyToAppClipboard(
<mask> elements: readonly ExcalidrawElement[],
<mask> ) {
<mask> CLIPBOARD = JSON.stringify(
<mask> getSelectedElements(elements).map(({ shape, canvas, ...el }) => el),
<mask> );
<mask> try {
<mask> // when copying to in-app clipboard, clear system clipboard so that if
<mask> // system clip contains text on paste we know it was copied *after* user
<mask> // copied elements, and thus we should prefer the text content.
<mask> await copyTextToSystemClipboard(null);
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add appState: AppState, </s> remove if (hitElement?.isSelected) {
</s> add if (
hitElement &&
this.state.selectedElementIds[hitElement.id]
) { </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove elements: elements.map(({ shape, canvas, isSelected, ...el }) => el),
</s> add elements, </s> remove if (!hitElement?.isSelected && !event.shiftKey) {
elements = clearSelection(elements);
</s> add if (
!(
hitElement && this.state.selectedElementIds[hitElement.id]
) &&
!event.shiftKey
) {
this.setState({ selectedElementIds: {} }); </s> add appState: AppState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/clipboard.ts
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<mask> import React from "react";
<mask> import { ExcalidrawElement } from "../element/types";
<mask> import { ActionManager } from "../actions/manager";
<mask> import { hasBackground, hasStroke, hasText, clearSelection } from "../scene";
<mask> import { t } from "../i18n";
<mask> import { SHAPES } from "../shapes";
<mask> import { ToolButton } from "./ToolButton";
<mask> import { capitalizeString } from "../utils";
<mask> import { CURSOR_TYPE } from "../constants";
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove import { clearSelection } from "../scene";
</s> add </s> remove import { Drawable } from "roughjs/bin/core";
</s> add </s> remove import { FlooredNumber } from "../types";
</s> add import { FlooredNumber, AppState } from "../types"; </s> add import { AppState } from "../types"; </s> add import { invalidateShapeForElement } from "../renderer/renderElement"; </s> add import { invalidateShapeForElement } from "../renderer/renderElement";
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/Actions.tsx
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<mask> keyBindingLabel={`${index + 1}`}
<mask> aria-label={capitalizeString(label)}
<mask> aria-keyshortcuts={`${label[0]} ${index + 1}`}
<mask> onChange={() => {
<mask> setAppState({ elementType: value, multiElement: null });
<mask> setElements(clearSelection(elements));
<mask> document.documentElement.style.cursor =
<mask> value === "text" ? CURSOR_TYPE.TEXT : CURSOR_TYPE.CROSSHAIR;
<mask> setAppState({});
<mask> }}
<mask> ></ToolButton>
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove this.setState({});
</s> add this.setState({ selectedElementIds: {} }); </s> remove elements = clearSelection(elements);
</s> add </s> remove shape: null,
canvas: null,
canvasOffsetX: element.canvasOffsetX || 0,
canvasOffsetY: element.canvasOffsetY || 0,
</s> add </s> remove element.canvasOffsetX =
</s> add canvasOffsetX = </s> remove elements: deleteSelectedElements(elements),
</s> add elements: deleteSelectedElements(elements, appState), </s> remove this.state.draggingElement!.isSelected = true;
</s> add
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/Actions.tsx
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<mask> getPerfectElementSize,
<mask> normalizeDimensions,
<mask> } from "../element";
<mask> import {
<mask> clearSelection,
<mask> deleteSelectedElements,
<mask> getElementsWithinSelection,
<mask> isOverScrollBars,
<mask> getElementAtPosition,
<mask> createScene,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove clearSelection,
</s> add </s> remove import { clearSelection } from "../scene";
</s> add </s> remove import { FlooredNumber } from "../types";
</s> add import { FlooredNumber, AppState } from "../types"; </s> add import { AppState } from "../types"; </s> add import { AppState } from "../types"; </s> remove import { hasBackground, hasStroke, hasText, clearSelection } from "../scene";
</s> add import { hasBackground, hasStroke, hasText } from "../scene";
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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<mask> TEXT_TO_CENTER_SNAP_THRESHOLD,
<mask> } from "../constants";
<mask> import { LayerUI } from "./LayerUI";
<mask> import { ScrollBars } from "../scene/types";
<mask>
<mask> // -----------------------------------------------------------------------------
<mask> // TEST HOOKS
<mask> // -----------------------------------------------------------------------------
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove import { FlooredNumber } from "../types";
</s> add import { FlooredNumber, AppState } from "../types"; </s> remove import { hasBackground, hasStroke, hasText, clearSelection } from "../scene";
</s> add import { hasBackground, hasStroke, hasText } from "../scene"; </s> add import { getShapeForElement } from "../renderer/renderElement"; </s> remove import { clearSelection } from "../scene";
</s> add </s> remove import { Drawable } from "roughjs/bin/core";
</s> add </s> add import { AppState } from "../types";
import { getShapeForElement } from "../renderer/renderElement";
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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<mask> private onCut = (event: ClipboardEvent) => {
<mask> if (isWritableElement(event.target)) {
<mask> return;
<mask> }
<mask> copyToAppClipboard(elements);
<mask> elements = deleteSelectedElements(elements);
<mask> history.resumeRecording();
<mask> this.setState({});
<mask> event.preventDefault();
<mask> };
<mask> private onCopy = (event: ClipboardEvent) => {
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove copyToAppClipboard(elements);
</s> add copyToAppClipboard(elements, this.state); </s> remove copyToAppClipboard(elements);
</s> add copyToAppClipboard(elements, this.state); </s> remove this.setState({ elementType });
</s> add </s> remove elements = elements.map(el => ({ ...el, shape: null }));
</s> add elements.forEach(element => invalidateShapeForElement(element)); </s> remove elements = clearSelection(elements);
</s> add this.setState({ elementType, selectedElementIds: {} });
} else {
this.setState({ elementType }); </s> remove this.setState({});
</s> add this.setState({
selectedElementIds: Object.fromEntries(
newElements.map(element => [element.id, true]),
),
});
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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<mask> private onCopy = (event: ClipboardEvent) => {
<mask> if (isWritableElement(event.target)) {
<mask> return;
<mask> }
<mask> copyToAppClipboard(elements);
<mask> event.preventDefault();
<mask> };
<mask>
<mask> private onUnload = () => {
<mask> isHoldingSpace = false;
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove copyToAppClipboard(elements);
elements = deleteSelectedElements(elements);
</s> add copyToAppClipboard(elements, this.state);
elements = deleteSelectedElements(elements, this.state); </s> remove copyToAppClipboard(elements);
</s> add copyToAppClipboard(elements, this.state); </s> remove this.setState({ elementType });
</s> add </s> remove elements = elements.map(el => ({ ...el, shape: null }));
</s> add elements.forEach(element => invalidateShapeForElement(element)); </s> remove elements = clearSelection(elements);
</s> add this.setState({ elementType, selectedElementIds: {} });
} else {
this.setState({ elementType }); </s> remove this.setState({});
</s> add this.setState({ selectedElementIds: {} });
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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<mask>
<mask> public state: AppState = getDefaultAppState();
<mask>
<mask> private onResize = () => {
<mask> elements = elements.map(el => ({ ...el, shape: null }));
<mask> this.setState({});
<mask> };
<mask>
<mask> private updateCurrentCursorPosition = (event: MouseEvent) => {
<mask> cursorX = event.x;
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove copyToAppClipboard(elements);
elements = deleteSelectedElements(elements);
</s> add copyToAppClipboard(elements, this.state);
elements = deleteSelectedElements(elements, this.state); </s> remove copyToAppClipboard(elements);
</s> add copyToAppClipboard(elements, this.state); </s> remove copyToAppClipboard(elements);
</s> add copyToAppClipboard(elements, this.state); </s> remove this.setState({ elementType });
</s> add </s> remove elementsWithinSelection.forEach(element => {
element.isSelected = true;
});
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
...Object.fromEntries(
elementsWithinSelection.map(element => [
element.id,
true,
]),
),
},
})); </s> remove elements = clearSelection(elements);
</s> add this.setState({ elementType, selectedElementIds: {} });
} else {
this.setState({ elementType });
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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<mask> const step = event.shiftKey
<mask> ? ELEMENT_SHIFT_TRANSLATE_AMOUNT
<mask> : ELEMENT_TRANSLATE_AMOUNT;
<mask> elements = elements.map(el => {
<mask> if (el.isSelected) {
<mask> const element = { ...el };
<mask> if (event.key === KEYS.ARROW_LEFT) {
<mask> element.x -= step;
<mask> } else if (event.key === KEYS.ARROW_RIGHT) {
<mask> element.x += step;
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements = clearSelection(elements);
</s> add </s> remove elements = clearSelection(elements);
hitElement.isSelected = true;
</s> add this.setState(prevState => ({
selectedElementIds: { [hitElement!.id]: true },
})); </s> remove draggingElement.shape = null;
</s> add invalidateShapeForElement(draggingElement); </s> remove const getHints = ({ elementType, multiMode, isResizing, elements }: Hint) => {
</s> add const getHints = ({ appState, elements }: Hint) => {
const { elementType, isResizing } = appState;
const multiMode = appState.multiElement !== null; </s> remove if (!element.shape) {
</s> add if (!getShapeForElement(element)) { </s> remove elements = clearSelection(elements);
this.setState({});
</s> add this.setState({ selectedElementIds: {} });
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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<mask> } else {
<mask> elements = clearSelection(elements);
<mask> document.documentElement.style.cursor =
<mask> this.state.elementType === "text"
<mask> ? CURSOR_TYPE.TEXT
<mask> : CURSOR_TYPE.CROSSHAIR;
<mask> this.setState({});
<mask> }
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove setAppState({ elementType: value, multiElement: null });
setElements(clearSelection(elements));
</s> add setAppState({
elementType: value,
multiElement: null,
selectedElementIds: {},
}); </s> remove elements = clearSelection(elements);
this.setState({});
</s> add this.setState({ selectedElementIds: {} }); </s> remove if (el.isSelected) {
</s> add if (this.state.selectedElementIds[el.id]) { </s> remove if (!element.isSelected) {
elements = clearSelection(elements);
element.isSelected = true;
this.setState({});
</s> add if (!this.state.selectedElementIds[element.id]) {
this.setState({ selectedElementIds: { [element.id]: true } }); </s> remove draggingElement.shape = null;
</s> add invalidateShapeForElement(draggingElement);
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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<mask> }
<mask> };
<mask>
<mask> private copyToAppClipboard = () => {
<mask> copyToAppClipboard(elements);
<mask> };
<mask>
<mask> private pasteFromClipboard = async (event: ClipboardEvent | null) => {
<mask> // #686
<mask> const target = document.activeElement;
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove copyToAppClipboard(elements);
</s> add copyToAppClipboard(elements, this.state); </s> remove copyToAppClipboard(elements);
elements = deleteSelectedElements(elements);
</s> add copyToAppClipboard(elements, this.state);
elements = deleteSelectedElements(elements, this.state); </s> remove elements = elements.map(el => ({ ...el, shape: null }));
</s> add elements.forEach(element => invalidateShapeForElement(element)); </s> remove this.setState({ elementType });
</s> add </s> remove elements = clearSelection(elements);
</s> add this.setState({ elementType, selectedElementIds: {} });
} else {
this.setState({ elementType }); </s> remove this.setState({});
</s> add this.setState({
selectedElementIds: Object.fromEntries(
newElements.map(element => [element.id, true]),
),
});
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/components/App.tsx
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keep keep keep keep replace replace replace keep keep keep keep keep
|
<mask> data.text,
<mask> this.state.currentItemFont,
<mask> );
<mask>
<mask> element.isSelected = true;
<mask>
<mask> elements = [...clearSelection(elements), element];
<mask> history.resumeRecording();
<mask> }
<mask> this.selectShapeTool("selection");
<mask> event?.preventDefault();
<mask> }
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove element.shape = null;
</s> add invalidateShapeForElement(element); </s> remove multiElement.shape = null;
</s> add invalidateShapeForElement(multiElement); </s> remove element.isSelected = false;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[element.id]: false,
},
})); </s> remove if (!element.isSelected) {
elements = clearSelection(elements);
element.isSelected = true;
this.setState({});
</s> add if (!this.state.selectedElementIds[element.id]) {
this.setState({ selectedElementIds: { [element.id]: true } }); </s> remove appState.multiElement.isSelected = true;
</s> add appState.selectedElementIds[appState.multiElement.id] = true; </s> remove elementsWithinSelection.forEach(element => {
element.isSelected = true;
});
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
...Object.fromEntries(
elementsWithinSelection.map(element => [
element.id,
true,
]),
),
},
}));
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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keep keep keep keep replace keep keep keep keep keep
|
<mask> if (isToolIcon(document.activeElement)) {
<mask> document.activeElement.blur();
<mask> }
<mask> if (elementType !== "selection") {
<mask> elements = clearSelection(elements);
<mask> }
<mask> this.setState({ elementType });
<mask> }
<mask>
<mask> private onGestureStart = (event: GestureEvent) => {
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove this.setState({ elementType });
</s> add </s> remove if (!element.isSelected) {
elements = clearSelection(elements);
element.isSelected = true;
this.setState({});
</s> add if (!this.state.selectedElementIds[element.id]) {
this.setState({ selectedElementIds: { [element.id]: true } }); </s> remove copyToAppClipboard(elements);
elements = deleteSelectedElements(elements);
</s> add copyToAppClipboard(elements, this.state);
elements = deleteSelectedElements(elements, this.state); </s> remove if (!event.shiftKey && isSomeElementSelected(elements)) {
elements = clearSelection(elements);
</s> add if (
!event.shiftKey &&
isSomeElementSelected(elements, this.state)
) {
this.setState({ selectedElementIds: {} }); </s> remove draggingElement.shape = null;
</s> add invalidateShapeForElement(draggingElement); </s> remove const getHints = ({ elementType, multiMode, isResizing, elements }: Hint) => {
</s> add const getHints = ({ appState, elements }: Hint) => {
const { elementType, isResizing } = appState;
const multiMode = appState.multiElement !== null;
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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keep keep keep keep replace keep keep keep keep keep
|
<mask> }
<mask> if (elementType !== "selection") {
<mask> elements = clearSelection(elements);
<mask> }
<mask> this.setState({ elementType });
<mask> }
<mask>
<mask> private onGestureStart = (event: GestureEvent) => {
<mask> event.preventDefault();
<mask> gesture.initialScale = this.state.zoom;
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements = clearSelection(elements);
</s> add this.setState({ elementType, selectedElementIds: {} });
} else {
this.setState({ elementType }); </s> remove copyToAppClipboard(elements);
elements = deleteSelectedElements(elements);
</s> add copyToAppClipboard(elements, this.state);
elements = deleteSelectedElements(elements, this.state); </s> remove copyToAppClipboard(elements);
</s> add copyToAppClipboard(elements, this.state); </s> remove draggingElement.shape = null;
</s> add invalidateShapeForElement(draggingElement); </s> remove if (!element.isSelected) {
elements = clearSelection(elements);
element.isSelected = true;
this.setState({});
</s> add if (!this.state.selectedElementIds[element.id]) {
this.setState({ selectedElementIds: { [element.id]: true } }); </s> remove if (!event.shiftKey && isSomeElementSelected(elements)) {
elements = clearSelection(elements);
</s> add if (
!event.shiftKey &&
isSomeElementSelected(elements, this.state)
) {
this.setState({ selectedElementIds: {} });
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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keep keep keep add keep keep keep keep
|
<mask> );
<mask>
<mask> const element = getElementAtPosition(
<mask> elements,
<mask> x,
<mask> y,
<mask> this.state.zoom,
<mask> );
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add this.state, </s> add this.state, </s> add this.state, </s> add this.state, </s> add this.state, </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
);
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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keep keep keep keep replace replace replace replace keep keep keep keep keep
|
<mask> });
<mask> return;
<mask> }
<mask>
<mask> if (!element.isSelected) {
<mask> elements = clearSelection(elements);
<mask> element.isSelected = true;
<mask> this.setState({});
<mask> }
<mask>
<mask> ContextMenu.push({
<mask> options: [
<mask> navigator.clipboard && {
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements = clearSelection(elements);
this.setState({});
</s> add this.setState({ selectedElementIds: {} }); </s> remove elementsWithinSelection.forEach(element => {
element.isSelected = true;
});
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
...Object.fromEntries(
elementsWithinSelection.map(element => [
element.id,
true,
]),
),
},
})); </s> remove hitElement.isSelected = false;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[hitElement!.id]: false,
},
})); </s> remove element.isSelected = true;
elements = [...clearSelection(elements), element];
</s> add elements = [...elements, element];
this.setState({ selectedElementIds: { [element.id]: true } }); </s> remove draggingElement.shape = null;
</s> add invalidateShapeForElement(draggingElement); </s> remove copyToAppClipboard(elements);
elements = deleteSelectedElements(elements);
</s> add copyToAppClipboard(elements, this.state);
elements = deleteSelectedElements(elements, this.state);
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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|
<mask> let elementIsAddedToSelection = false;
<mask> if (this.state.elementType === "selection") {
<mask> const resizeElement = getElementWithResizeHandler(
<mask> elements,
<mask> { x, y },
<mask> this.state.zoom,
<mask> event.pointerType,
<mask> );
<mask>
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add this.state, </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove if (!event.shiftKey && isSomeElementSelected(elements)) {
elements = clearSelection(elements);
</s> add if (
!event.shiftKey &&
isSomeElementSelected(elements, this.state)
) {
this.setState({ selectedElementIds: {} }); </s> remove elements = clearSelection(elements);
</s> add </s> remove draggingElement.shape = null;
</s> add invalidateShapeForElement(draggingElement);
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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keep keep keep keep replace keep keep keep keep keep
|
<mask> this.state.zoom,
<mask> event.pointerType,
<mask> );
<mask>
<mask> const selectedElements = getSelectedElements(elements);
<mask> if (selectedElements.length === 1 && resizeElement) {
<mask> this.setState({
<mask> resizingElement: resizeElement
<mask> ? resizeElement.element
<mask> : null,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> add this.state, </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> add this.state, </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(elements, appState); </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
);
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/components/App.tsx
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|
<mask> hitElement = getElementAtPosition(
<mask> elements,
<mask> x,
<mask> y,
<mask> this.state.zoom,
<mask> );
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add this.state, </s> add this.state, </s> add this.state, </s> remove if (hitTest(elements[i], x, y, zoom)) {
</s> add if (hitTest(elements[i], appState, x, y, zoom)) { </s> add this.state, </s> add this.state,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/components/App.tsx
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keep keep keep keep replace replace keep keep keep keep keep
|
<mask> y,
<mask> this.state.zoom,
<mask> );
<mask> // clear selection if shift is not clicked
<mask> if (!hitElement?.isSelected && !event.shiftKey) {
<mask> elements = clearSelection(elements);
<mask> }
<mask>
<mask> // If we click on something
<mask> if (hitElement) {
<mask> // deselect if item is selected
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove if (!hitElement.isSelected) {
hitElement.isSelected = true;
</s> add if (!this.state.selectedElementIds[hitElement.id]) {
this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[hitElement!.id]: true,
},
})); </s> remove elements = clearSelection(elements);
this.setState({});
</s> add this.setState({ selectedElementIds: {} }); </s> remove elements = clearSelection(elements);
hitElement.isSelected = true;
</s> add this.setState(prevState => ({
selectedElementIds: { [hitElement!.id]: true },
})); </s> remove elements = [
...elements.map(element => ({
...element,
isSelected: false,
})),
...getSelectedElements(elements).map(element => {
const newElement = duplicateElement(element);
newElement.isSelected = true;
return newElement;
}),
];
</s> add // Move the currently selected elements to the top of the z index stack, and
// put the duplicates where the selected elements used to be.
const nextElements = [];
const elementsToAppend = [];
for (const element of elements) {
if (this.state.selectedElementIds[element.id]) {
nextElements.push(duplicateElement(element));
elementsToAppend.push(element);
} else {
nextElements.push(element);
}
}
elements = [...nextElements, ...elementsToAppend]; </s> remove if (hitElement?.isSelected) {
</s> add if (
hitElement &&
this.state.selectedElementIds[hitElement.id]
) { </s> remove elements = clearSelection(elements);
</s> add this.setState({ selectedElementIds: {} });
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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keep keep keep keep replace replace keep keep keep keep keep
|
<mask> // deselect if item is selected
<mask> // if shift is not clicked, this will always return true
<mask> // otherwise, it will trigger selection based on current
<mask> // state of the box
<mask> if (!hitElement.isSelected) {
<mask> hitElement.isSelected = true;
<mask> elements = elements.slice();
<mask> elementIsAddedToSelection = true;
<mask> }
<mask>
<mask> // We duplicate the selected element if alt is pressed on pointer down
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements = [
...elements.map(element => ({
...element,
isSelected: false,
})),
...getSelectedElements(elements).map(element => {
const newElement = duplicateElement(element);
newElement.isSelected = true;
return newElement;
}),
];
</s> add // Move the currently selected elements to the top of the z index stack, and
// put the duplicates where the selected elements used to be.
const nextElements = [];
const elementsToAppend = [];
for (const element of elements) {
if (this.state.selectedElementIds[element.id]) {
nextElements.push(duplicateElement(element));
elementsToAppend.push(element);
} else {
nextElements.push(element);
}
}
elements = [...nextElements, ...elementsToAppend]; </s> remove if (!hitElement?.isSelected && !event.shiftKey) {
elements = clearSelection(elements);
</s> add if (
!(
hitElement && this.state.selectedElementIds[hitElement.id]
) &&
!event.shiftKey
) {
this.setState({ selectedElementIds: {} }); </s> remove elements = clearSelection(elements);
hitElement.isSelected = true;
</s> add this.setState(prevState => ({
selectedElementIds: { [hitElement!.id]: true },
})); </s> remove elements = clearSelection(elements);
this.setState({});
</s> add this.setState({ selectedElementIds: {} }); </s> remove element.shape = [generator.curve(points, options)];
</s> add shape = [generator.curve(points, options)]; </s> add appState: AppState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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|
<mask>
<mask> // We duplicate the selected element if alt is pressed on pointer down
<mask> if (event.altKey) {
<mask> elements = [
<mask> ...elements.map(element => ({
<mask> ...element,
<mask> isSelected: false,
<mask> })),
<mask> ...getSelectedElements(elements).map(element => {
<mask> const newElement = duplicateElement(element);
<mask> newElement.isSelected = true;
<mask> return newElement;
<mask> }),
<mask> ];
<mask> }
<mask> }
<mask> }
<mask> } else {
<mask> elements = clearSelection(elements);
<mask> }
<mask>
<mask> if (isTextElement(element)) {
<mask> // if we're currently still editing text, clicking outside
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove if (!hitElement.isSelected) {
hitElement.isSelected = true;
</s> add if (!this.state.selectedElementIds[hitElement.id]) {
this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[hitElement!.id]: true,
},
})); </s> remove elements = clearSelection(elements);
hitElement.isSelected = true;
</s> add this.setState(prevState => ({
selectedElementIds: { [hitElement!.id]: true },
})); </s> remove elements = clearSelection(elements);
this.setState({});
</s> add this.setState({ selectedElementIds: {} }); </s> remove hitElement.isSelected = false;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[hitElement!.id]: false,
},
})); </s> remove if (!element.isSelected) {
elements = clearSelection(elements);
element.isSelected = true;
this.setState({});
</s> add if (!this.state.selectedElementIds[element.id]) {
this.setState({ selectedElementIds: { [element.id]: true } });
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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<mask> element,
<mask> text,
<mask> this.state.currentItemFont,
<mask> ),
<mask> isSelected: true,
<mask> },
<mask> ];
<mask> }
<mask> if (this.state.elementLocked) {
<mask> setCursorForShape(this.state.elementType);
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[element.id]: true,
},
})); </s> remove isSelected: true,
</s> add </s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[element.id]: true,
},
})); </s> remove localStorage.setItem(
LOCAL_STORAGE_KEY,
JSON.stringify(
elements.map(
({ shape, canvas, ...element }: ExcalidrawElement) => element,
),
),
);
</s> add localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(elements)); </s> remove });
</s> add selectedElementIds: {
...prevState.selectedElementIds,
[this.state.draggingElement!.id]: true,
},
})); </s> remove elementsWithinSelection.forEach(element => {
element.isSelected = true;
});
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
...Object.fromEntries(
elementsWithinSelection.map(element => [
element.id,
true,
]),
),
},
}));
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
|
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|
<mask> ];
<mask> }
<mask> if (this.state.elementLocked) {
<mask> setCursorForShape(this.state.elementType);
<mask> }
<mask> history.resumeRecording();
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove isSelected: true,
</s> add </s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[element.id]: true,
},
})); </s> remove isSelected: true,
</s> add </s> remove isSomeElementSelected(elements)
</s> add isSomeElementSelected(elements, this.state) </s> remove element.isSelected = true;
elements = [...clearSelection(elements), element];
</s> add elements = [...elements, element];
this.setState({ selectedElementIds: { [element.id]: true } }); </s> remove this.setState({});
</s> add this.setState({
selectedElementIds: Object.fromEntries(
newElements.map(element => [element.id, true]),
),
});
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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<mask> const { multiElement } = this.state;
<mask> const { x: rx, y: ry } = multiElement;
<mask> multiElement.isSelected = true;
<mask> multiElement.points.push([x - rx, y - ry]);
<mask> multiElement.shape = null;
<mask> } else {
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove element.isSelected = false;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[element.id]: false,
},
})); </s> remove draggingElement.shape = null;
</s> add invalidateShapeForElement(draggingElement); </s> remove multiElement.shape = null;
</s> add invalidateShapeForElement(multiElement); </s> remove element.shape = null;
</s> add invalidateShapeForElement(element); </s> remove elements = [
...elements,
...clipboardElements.map(clipboardElements => {
const duplicate = duplicateElement(clipboardElements);
duplicate.x += dx - minX;
duplicate.y += dy - minY;
return duplicate;
}),
];
</s> add const newElements = clipboardElements.map(clipboardElements => {
const duplicate = duplicateElement(clipboardElements);
duplicate.x += dx - minX;
duplicate.y += dy - minY;
return duplicate;
});
elements = [...elements, ...newElements];
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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|
<mask> multiElement.shape = null;
<mask> } else {
<mask> element.isSelected = false;
<mask> element.points.push([0, 0]);
<mask> element.shape = null;
<mask> elements = [...elements, element];
<mask> this.setState({
<mask> draggingElement: element,
<mask> });
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove multiElement.shape = null;
</s> add invalidateShapeForElement(multiElement); </s> remove element.isSelected = true;
elements = [...clearSelection(elements), element];
</s> add elements = [...elements, element];
this.setState({ selectedElementIds: { [element.id]: true } }); </s> remove multiElement.isSelected = true;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[multiElement.id]: true,
},
})); </s> remove this.state.draggingElement!.isSelected = true;
</s> add </s> remove this.setState({
</s> add this.setState(prevState => ({
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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|
<mask>
<mask> if (isResizingElements && this.state.resizingElement) {
<mask> this.setState({ isResizing: true });
<mask> const el = this.state.resizingElement;
<mask> const selectedElements = getSelectedElements(elements);
<mask> if (selectedElements.length === 1) {
<mask> const { x, y } = viewportCoordsToSceneCoords(
<mask> event,
<mask> this.state,
<mask> this.canvas,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> add this.state, </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(elements, appState); </s> add this.state,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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|
<mask> { element, resizeHandle },
<mask> );
<mask> el.x = element.x;
<mask> el.y = element.y;
<mask> el.shape = null;
<mask>
<mask> lastX = x;
<mask> lastY = y;
<mask> this.setState({});
<mask> return;
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const resizeHandle = resizeTest(element, x, y, zoom, pointerType);
</s> add const resizeHandle = resizeTest(element, appState, x, y, zoom, pointerType); </s> remove multiElement.shape = null;
</s> add invalidateShapeForElement(multiElement); </s> remove element.shape = null;
</s> add invalidateShapeForElement(element); </s> remove element.isSelected = false;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[element.id]: false,
},
})); </s> remove copyToAppClipboard(elements);
elements = deleteSelectedElements(elements);
</s> add copyToAppClipboard(elements, this.state);
elements = deleteSelectedElements(elements, this.state); </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
);
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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|
<mask> }
<mask> }
<mask>
<mask> if (hitElement?.isSelected) {
<mask> // Marking that click was used for dragging to check
<mask> // if elements should be deselected on pointerup
<mask> draggingOccurred = true;
<mask> const selectedElements = getSelectedElements(elements);
<mask> if (selectedElements.length > 0) {
<mask> const { x, y } = viewportCoordsToSceneCoords(
<mask> event,
<mask> this.state,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove elements = [
...elements.map(element => ({
...element,
isSelected: false,
})),
...getSelectedElements(elements).map(element => {
const newElement = duplicateElement(element);
newElement.isSelected = true;
return newElement;
}),
];
</s> add // Move the currently selected elements to the top of the z index stack, and
// put the duplicates where the selected elements used to be.
const nextElements = [];
const elementsToAppend = [];
for (const element of elements) {
if (this.state.selectedElementIds[element.id]) {
nextElements.push(duplicateElement(element));
elementsToAppend.push(element);
} else {
nextElements.push(element);
}
}
elements = [...nextElements, ...elementsToAppend]; </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(elements, appState); </s> remove if (hitTest(elements[i], x, y, zoom)) {
</s> add if (hitTest(elements[i], appState, x, y, zoom)) {
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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<mask> draggingElement.width = width;
<mask> draggingElement.height = height;
<mask> }
<mask>
<mask> draggingElement.shape = null;
<mask>
<mask> if (this.state.elementType === "selection") {
<mask> if (!event.shiftKey && isSomeElementSelected(elements)) {
<mask> elements = clearSelection(elements);
<mask> }
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove if (!event.shiftKey && isSomeElementSelected(elements)) {
elements = clearSelection(elements);
</s> add if (
!event.shiftKey &&
isSomeElementSelected(elements, this.state)
) {
this.setState({ selectedElementIds: {} }); </s> remove elements = clearSelection(elements);
</s> add </s> remove this.setState({ elementType });
</s> add </s> remove elements = clearSelection(elements);
</s> add this.setState({ elementType, selectedElementIds: {} });
} else {
this.setState({ elementType }); </s> remove this.state.draggingElement!.isSelected = true;
</s> add </s> remove hitElement.isSelected = false;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[hitElement!.id]: false,
},
}));
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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<mask>
<mask> draggingElement.shape = null;
<mask>
<mask> if (this.state.elementType === "selection") {
<mask> if (!event.shiftKey && isSomeElementSelected(elements)) {
<mask> elements = clearSelection(elements);
<mask> }
<mask> const elementsWithinSelection = getElementsWithinSelection(
<mask> elements,
<mask> draggingElement,
<mask> );
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove draggingElement.shape = null;
</s> add invalidateShapeForElement(draggingElement); </s> remove elements = clearSelection(elements);
</s> add </s> add this.state, </s> remove elementsWithinSelection.forEach(element => {
element.isSelected = true;
});
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
...Object.fromEntries(
elementsWithinSelection.map(element => [
element.id,
true,
]),
),
},
})); </s> remove this.setState({ elementType });
</s> add </s> remove this.state.draggingElement!.isSelected = true;
</s> add
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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|
<mask> const elementsWithinSelection = getElementsWithinSelection(
<mask> elements,
<mask> draggingElement,
<mask> );
<mask> elementsWithinSelection.forEach(element => {
<mask> element.isSelected = true;
<mask> });
<mask> }
<mask> this.setState({});
<mask> };
<mask>
<mask> const onPointerUp = (event: PointerEvent) => {
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove if (!event.shiftKey && isSomeElementSelected(elements)) {
elements = clearSelection(elements);
</s> add if (
!event.shiftKey &&
isSomeElementSelected(elements, this.state)
) {
this.setState({ selectedElementIds: {} }); </s> remove if (!element.isSelected) {
elements = clearSelection(elements);
element.isSelected = true;
this.setState({});
</s> add if (!this.state.selectedElementIds[element.id]) {
this.setState({ selectedElementIds: { [element.id]: true } }); </s> remove copyToAppClipboard(elements);
elements = deleteSelectedElements(elements);
</s> add copyToAppClipboard(elements, this.state);
elements = deleteSelectedElements(elements, this.state); </s> remove element.isSelected = true;
elements = [...clearSelection(elements), element];
</s> add elements = [...elements, element];
this.setState({ selectedElementIds: { [element.id]: true } }); </s> remove multiElement.shape = null;
</s> add invalidateShapeForElement(multiElement); </s> remove elements = elements.map(el => ({ ...el, shape: null }));
</s> add elements.forEach(element => invalidateShapeForElement(element));
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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<mask> x - draggingElement.x,
<mask> y - draggingElement.y,
<mask> ]);
<mask> draggingElement.shape = null;
<mask> this.setState({ multiElement: this.state.draggingElement });
<mask> } else if (draggingOccurred && !multiElement) {
<mask> this.state.draggingElement!.isSelected = true;
<mask> if (!elementLocked) {
<mask> resetCursor();
<mask> this.setState({
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove this.setState({
</s> add this.setState(prevState => ({ </s> remove element.isSelected = false;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[element.id]: false,
},
})); </s> remove if (isElementDraggableFromInside(element)) {
</s> add if (isElementDraggableFromInside(element, appState)) { </s> remove multiElement.shape = null;
</s> add invalidateShapeForElement(multiElement); </s> remove multiElement.isSelected = true;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[multiElement.id]: true,
},
}));
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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|
<mask> } else if (draggingOccurred && !multiElement) {
<mask> this.state.draggingElement!.isSelected = true;
<mask> if (!elementLocked) {
<mask> resetCursor();
<mask> this.setState({
<mask> draggingElement: null,
<mask> elementType: "selection",
<mask> });
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove this.state.draggingElement!.isSelected = true;
</s> add </s> remove draggingElement.shape = null;
</s> add invalidateShapeForElement(draggingElement); </s> remove this.setState({
</s> add this.setState(prevState => ({ </s> remove });
</s> add selectedElementIds: {
...prevState.selectedElementIds,
[this.state.draggingElement!.id]: true,
},
})); </s> remove if (!element.isSelected) {
elements = clearSelection(elements);
element.isSelected = true;
this.setState({});
</s> add if (!this.state.selectedElementIds[element.id]) {
this.setState({ selectedElementIds: { [element.id]: true } });
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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<mask> draggingElement: null,
<mask> elementType: "selection",
<mask> });
<mask> } else {
<mask> this.setState({
<mask> draggingElement: null,
<mask> });
<mask> }
<mask> }
<mask> return;
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove });
</s> add selectedElementIds: {
...prevState.selectedElementIds,
[this.state.draggingElement!.id]: true,
},
})); </s> remove this.setState({
</s> add this.setState(prevState => ({ </s> remove });
</s> add selectedElementIds: {
...prevState.selectedElementIds,
[this.state.draggingElement!.id]: true,
},
})); </s> remove this.state.draggingElement!.isSelected = true;
</s> add </s> remove element.shape = null;
</s> add invalidateShapeForElement(element); </s> remove elements = clearSelection(elements);
</s> add this.setState({ elementType, selectedElementIds: {} });
} else {
this.setState({ elementType });
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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<mask> });
<mask> } else {
<mask> this.setState({
<mask> draggingElement: null,
<mask> });
<mask> }
<mask> }
<mask> return;
<mask> }
<mask>
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove this.setState({
</s> add this.setState(prevState => ({ </s> remove });
</s> add selectedElementIds: {
...prevState.selectedElementIds,
[this.state.draggingElement!.id]: true,
},
})); </s> remove this.setState({
</s> add this.setState(prevState => ({ </s> remove this.state.draggingElement!.isSelected = true;
</s> add </s> remove elements = clearSelection(elements);
</s> add this.setState({ elementType, selectedElementIds: {} });
} else {
this.setState({ elementType }); </s> remove element.shape = null;
</s> add invalidateShapeForElement(element);
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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<mask> !elementIsAddedToSelection
<mask> ) {
<mask> if (event.shiftKey) {
<mask> hitElement.isSelected = false;
<mask> } else {
<mask> elements = clearSelection(elements);
<mask> hitElement.isSelected = true;
<mask> }
<mask> }
<mask>
<mask> if (draggingElement === null) {
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements = clearSelection(elements);
this.setState({});
</s> add this.setState({ selectedElementIds: {} }); </s> remove elements = clearSelection(elements);
</s> add </s> remove if (!element.isSelected) {
elements = clearSelection(elements);
element.isSelected = true;
this.setState({});
</s> add if (!this.state.selectedElementIds[element.id]) {
this.setState({ selectedElementIds: { [element.id]: true } }); </s> remove multiElement.isSelected = true;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[multiElement.id]: true,
},
})); </s> remove draggingElement.shape = null;
</s> add invalidateShapeForElement(draggingElement);
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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<mask> }
<mask>
<mask> if (draggingElement === null) {
<mask> // if no element is clicked, clear the selection and redraw
<mask> elements = clearSelection(elements);
<mask> this.setState({});
<mask> return;
<mask> }
<mask>
<mask> if (!elementLocked) {
<mask> draggingElement.isSelected = true;
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements = clearSelection(elements);
hitElement.isSelected = true;
</s> add this.setState(prevState => ({
selectedElementIds: { [hitElement!.id]: true },
})); </s> remove if (!hitElement.isSelected) {
hitElement.isSelected = true;
</s> add if (!this.state.selectedElementIds[hitElement.id]) {
this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[hitElement!.id]: true,
},
})); </s> remove elements = [
...elements.map(element => ({
...element,
isSelected: false,
})),
...getSelectedElements(elements).map(element => {
const newElement = duplicateElement(element);
newElement.isSelected = true;
return newElement;
}),
];
</s> add // Move the currently selected elements to the top of the z index stack, and
// put the duplicates where the selected elements used to be.
const nextElements = [];
const elementsToAppend = [];
for (const element of elements) {
if (this.state.selectedElementIds[element.id]) {
nextElements.push(duplicateElement(element));
elementsToAppend.push(element);
} else {
nextElements.push(element);
}
}
elements = [...nextElements, ...elementsToAppend]; </s> remove if (!element.isSelected) {
elements = clearSelection(elements);
element.isSelected = true;
this.setState({});
</s> add if (!this.state.selectedElementIds[element.id]) {
this.setState({ selectedElementIds: { [element.id]: true } }); </s> remove if (!hitElement?.isSelected && !event.shiftKey) {
elements = clearSelection(elements);
</s> add if (
!(
hitElement && this.state.selectedElementIds[hitElement.id]
) &&
!event.shiftKey
) {
this.setState({ selectedElementIds: {} });
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<mask> }
<mask>
<mask> if (
<mask> elementType !== "selection" ||
<mask> isSomeElementSelected(elements)
<mask> ) {
<mask> history.resumeRecording();
<mask> }
<mask>
<mask> if (!elementLocked) {
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove draggingElement.isSelected = true;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[draggingElement.id]: true,
},
})); </s> remove elements = clearSelection(elements);
</s> add this.setState({ elementType, selectedElementIds: {} });
} else {
this.setState({ elementType }); </s> remove this.setState({ elementType });
</s> add </s> remove if (!element.canvas || element.canvasZoom !== zoom) {
generateElementCanvas(element, zoom);
</s> add const prevElementWithCanvas = elementWithCanvasCache.get(element);
if (!prevElementWithCanvas || prevElementWithCanvas.canvasZoom !== zoom) {
return generateElementCanvas(element, zoom); </s> remove function isElementDraggableFromInside(element: ExcalidrawElement): boolean {
return element.backgroundColor !== "transparent" || element.isSelected;
</s> add function isElementDraggableFromInside(
element: ExcalidrawElement,
appState: AppState,
): boolean {
return (
element.backgroundColor !== "transparent" ||
appState.selectedElementIds[element.id]
); </s> remove const getHints = ({ elementType, multiMode, isResizing, elements }: Hint) => {
</s> add const getHints = ({ appState, elements }: Hint) => {
const { elementType, isResizing } = appState;
const multiMode = appState.multiElement !== null;
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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<mask>
<mask> const elementAtPosition = getElementAtPosition(
<mask> elements,
<mask> x,
<mask> y,
<mask> this.state.zoom,
<mask> );
<mask>
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add this.state, </s> add this.state, </s> add this.state, </s> add this.state, </s> add this.state, </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
);
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<mask> {
<mask> // we need to recreate the element to update dimensions &
<mask> // position
<mask> ...newTextElement(element, text, element.font),
<mask> isSelected: true,
<mask> },
<mask> ];
<mask> }
<mask> history.resumeRecording();
<mask> resetSelection();
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[element.id]: true,
},
})); </s> add import { getShapeForElement } from "../renderer/renderElement"; </s> remove isSelected: true,
</s> add </s> remove elements = [
...elements.map(element => ({
...element,
isSelected: false,
})),
...getSelectedElements(elements).map(element => {
const newElement = duplicateElement(element);
newElement.isSelected = true;
return newElement;
}),
];
</s> add // Move the currently selected elements to the top of the z index stack, and
// put the duplicates where the selected elements used to be.
const nextElements = [];
const elementsToAppend = [];
for (const element of elements) {
if (this.state.selectedElementIds[element.id]) {
nextElements.push(duplicateElement(element));
elementsToAppend.push(element);
} else {
nextElements.push(element);
}
}
elements = [...nextElements, ...elementsToAppend]; </s> remove if (hitTest(elements[i], x, y, zoom)) {
</s> add if (hitTest(elements[i], appState, x, y, zoom)) { </s> add appState: AppState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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|
<mask> },
<mask> ];
<mask> }
<mask> history.resumeRecording();
<mask> resetSelection();
<mask> },
<mask> onCancel: () => {
<mask> resetSelection();
<mask> },
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove isSelected: true,
</s> add </s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[element.id]: true,
},
})); </s> remove isSelected: true,
</s> add </s> add appState, </s> add },
"engines": {
"node": ">=12.0.0" </s> remove this.setState({});
</s> add this.setState({
selectedElementIds: Object.fromEntries(
newElements.map(element => [element.id, true]),
),
});
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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|
<mask> const points = multiElement.points;
<mask> const pnt = points[points.length - 1];
<mask> pnt[0] = x - originX;
<mask> pnt[1] = y - originY;
<mask> multiElement.shape = null;
<mask> this.setState({});
<mask> return;
<mask> }
<mask>
<mask> const hasDeselectedButton = Boolean(event.buttons);
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove multiElement.shape = null;
</s> add invalidateShapeForElement(multiElement); </s> remove elements = [
...elements,
...clipboardElements.map(clipboardElements => {
const duplicate = duplicateElement(clipboardElements);
duplicate.x += dx - minX;
duplicate.y += dy - minY;
return duplicate;
}),
];
</s> add const newElements = clipboardElements.map(clipboardElements => {
const duplicate = duplicateElement(clipboardElements);
duplicate.x += dx - minX;
duplicate.y += dy - minY;
return duplicate;
});
elements = [...elements, ...newElements]; </s> remove element.isSelected = false;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[element.id]: false,
},
})); </s> remove draggingElement.shape = null;
</s> add invalidateShapeForElement(draggingElement); </s> remove multiElement.isSelected = true;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[multiElement.id]: true,
},
})); </s> remove if (isElementDraggableFromInside(element)) {
</s> add if (isElementDraggableFromInside(element, appState)) {
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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|
<mask> ) {
<mask> return;
<mask> }
<mask>
<mask> const selectedElements = getSelectedElements(elements);
<mask> if (selectedElements.length === 1 && !isOverScrollBar) {
<mask> const resizeElement = getElementWithResizeHandler(
<mask> elements,
<mask> { x, y },
<mask> this.state.zoom,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add this.state, </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> add this.state, </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(elements, appState); </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
);
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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|
<mask> );
<mask> if (selectedElements.length === 1 && !isOverScrollBar) {
<mask> const resizeElement = getElementWithResizeHandler(
<mask> elements,
<mask> { x, y },
<mask> this.state.zoom,
<mask> event.pointerType,
<mask> );
<mask> if (resizeElement && resizeElement.resizeHandle) {
<mask> document.documentElement.style.cursor = getCursorForResizingElement(
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> add this.state, </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove if (!event.shiftKey && isSomeElementSelected(elements)) {
elements = clearSelection(elements);
</s> add if (
!event.shiftKey &&
isSomeElementSelected(elements, this.state)
) {
this.setState({ selectedElementIds: {} }); </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
);
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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<mask> }
<mask> }
<mask> const hitElement = getElementAtPosition(
<mask> elements,
<mask> x,
<mask> y,
<mask> this.state.zoom,
<mask> );
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add this.state, </s> add this.state, </s> add this.state, </s> remove if (hitTest(elements[i], x, y, zoom)) {
</s> add if (hitTest(elements[i], appState, x, y, zoom)) { </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> add this.state,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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<mask>
<mask> private addElementsFromPaste = (
<mask> clipboardElements: readonly ExcalidrawElement[],
<mask> ) => {
<mask> elements = clearSelection(elements);
<mask>
<mask> const [minX, minY, maxX, maxY] = getCommonBounds(clipboardElements);
<mask>
<mask> const elementsCenterX = distance(minX, maxX) / 2;
<mask> const elementsCenterY = distance(minY, maxY) / 2;
<mask>
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(elements, appState); </s> add let canvasOffsetX = 0;
let canvasOffsetY = 0;
</s> remove element.shape = generator.ellipse(
</s> add shape = generator.ellipse( </s> remove this.setState({ elementType });
</s> add </s> remove if (!event.shiftKey && isSomeElementSelected(elements)) {
elements = clearSelection(elements);
</s> add if (
!event.shiftKey &&
isSomeElementSelected(elements, this.state)
) {
this.setState({ selectedElementIds: {} }); </s> remove element.canvasOffsetX =
</s> add canvasOffsetX =
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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<mask>
<mask> const dx = x - elementsCenterX;
<mask> const dy = y - elementsCenterY;
<mask>
<mask> elements = [
<mask> ...elements,
<mask> ...clipboardElements.map(clipboardElements => {
<mask> const duplicate = duplicateElement(clipboardElements);
<mask> duplicate.x += dx - minX;
<mask> duplicate.y += dy - minY;
<mask> return duplicate;
<mask> }),
<mask> ];
<mask> history.resumeRecording();
<mask> this.setState({});
<mask> };
<mask>
<mask> private getTextWysiwygSnappedToCenterPosition(x: number, y: number) {
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove multiElement.shape = null;
</s> add invalidateShapeForElement(multiElement); </s> remove multiElement.shape = null;
</s> add invalidateShapeForElement(multiElement); </s> remove draggingElement.shape = null;
</s> add invalidateShapeForElement(draggingElement); </s> remove if (isElementDraggableFromInside(element)) {
</s> add if (isElementDraggableFromInside(element, appState)) { </s> remove multiElement.isSelected = true;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[multiElement.id]: true,
},
}));
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/App.tsx
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<mask>
<mask> componentDidUpdate() {
<mask> const { atLeastOneVisibleElement, scrollBars } = renderScene(
<mask> elements,
<mask> this.state.selectionElement,
<mask> this.rc!,
<mask> this.canvas!,
<mask> {
<mask> scrollX: this.state.scrollX,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add appState, </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove elementType,
multiMode,
isResizing,
</s> add appState, </s> add import { getDefaultAppState } from "./appState"; </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove multiElement.isSelected = true;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[multiElement.id]: true,
},
}));
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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|
<mask> onExportToClipboard: ExportCB;
<mask> onExportToBackend: ExportCB;
<mask> onCloseRequest: () => void;
<mask> }) {
<mask> const someElementIsSelected = isSomeElementSelected(elements);
<mask> const [scale, setScale] = useState(defaultScale);
<mask> const [exportSelected, setExportSelected] = useState(someElementIsSelected);
<mask> const previewRef = useRef<HTMLDivElement>(null);
<mask> const { exportBackground, viewBackgroundColor } = appState;
<mask> const pngButton = useRef<HTMLButtonElement>(null);
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const tempCanvas = exportToCanvas(elements, {
</s> add const tempCanvas = exportToCanvas(elements, appState, { </s> remove const canvas = exportToCanvas(exportedElements, {
</s> add const canvas = exportToCanvas(exportedElements, appState, { </s> remove ? getSelectedElements(elements)
</s> add ? getSelectedElements(elements, appState) </s> remove const getHints = ({ elementType, multiMode, isResizing, elements }: Hint) => {
</s> add const getHints = ({ appState, elements }: Hint) => {
const { elementType, isResizing } = appState;
const multiMode = appState.multiElement !== null; </s> remove expect(h.elements[0].isSelected).toBeTruthy();
</s> add expect(h.appState.selectedElementIds[h.elements[0].id]).toBeTruthy(); </s> remove expect(h.elements[0].isSelected).toBeTruthy();
</s> add expect(h.appState.selectedElementIds[h.elements[0].id]).toBeTruthy();
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/ExportDialog.tsx
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|
<mask> const closeButton = useRef<HTMLButtonElement>(null);
<mask> const onlySelectedInput = useRef<HTMLInputElement>(null);
<mask>
<mask> const exportedElements = exportSelected
<mask> ? getSelectedElements(elements)
<mask> : elements;
<mask>
<mask> useEffect(() => {
<mask> setExportSelected(someElementIsSelected);
<mask> }, [someElementIsSelected]);
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const canvas = exportToCanvas(exportedElements, {
</s> add const canvas = exportToCanvas(exportedElements, appState, { </s> remove const someElementIsSelected = isSomeElementSelected(elements);
</s> add const someElementIsSelected = isSomeElementSelected(elements, appState); </s> add shapeCache.set(element, shape); </s> remove export function clearSelection(elements: readonly ExcalidrawElement[]) {
let someWasSelected = false;
elements.forEach(element => {
if (element.isSelected) {
someWasSelected = true;
element.isSelected = false;
}
});
return someWasSelected ? elements.slice() : elements;
}
export function deleteSelectedElements(elements: readonly ExcalidrawElement[]) {
return elements.filter(el => !el.isSelected);
</s> add export function deleteSelectedElements(
elements: readonly ExcalidrawElement[],
appState: AppState,
) {
return elements.filter(el => !appState.selectedElementIds[el.id]); </s> remove if (el.isSelected) {
</s> add if (this.state.selectedElementIds[el.id]) { </s> remove let newElements = clearSelection(elements);
</s> add let newElements = elements;
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<mask> }, [someElementIsSelected]);
<mask>
<mask> useEffect(() => {
<mask> const previewNode = previewRef.current;
<mask> const canvas = exportToCanvas(exportedElements, {
<mask> exportBackground,
<mask> viewBackgroundColor,
<mask> exportPadding,
<mask> scale,
<mask> });
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const tempCanvas = exportToCanvas(elements, {
</s> add const tempCanvas = exportToCanvas(elements, appState, { </s> add appState, </s> remove ? getSelectedElements(elements)
</s> add ? getSelectedElements(elements, appState) </s> add appState: AppState, </s> add appState: AppState, </s> add getDefaultAppState(),
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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<mask> return () => {
<mask> previewNode?.removeChild(canvas);
<mask> };
<mask> }, [
<mask> exportedElements,
<mask> exportBackground,
<mask> exportPadding,
<mask> viewBackgroundColor,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const canvas = exportToCanvas(exportedElements, {
</s> add const canvas = exportToCanvas(exportedElements, appState, { </s> remove const tempCanvas = exportToCanvas(elements, {
</s> add const tempCanvas = exportToCanvas(elements, appState, { </s> add appState: AppState, </s> add appState: AppState, </s> remove exportCanvas(type, exportedElements, canvas, {
</s> add exportCanvas(type, exportedElements, appState, canvas, { </s> remove elements: moveAllLeft([...elements], getSelectedIndices(elements)),
</s> add elements: moveAllLeft(
[...elements],
getSelectedIndices(elements, appState),
),
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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<mask>
<mask> import "./HintViewer.css";
<mask>
<mask> interface Hint {
<mask> appState: AppState;
<mask> elements: readonly ExcalidrawElement[];
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elementType: string;
multiMode: boolean;
isResizing: boolean;
</s> add appState: AppState; </s> add import { AppState } from "../types"; </s> add appState: AppState, </s> add import { AppState } from "../types"; </s> add appState: AppState, </s> add import { AppState } from "../types";
import { getShapeForElement } from "../renderer/renderElement";
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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<mask> import "./HintViewer.css";
<mask>
<mask> interface Hint {
<mask> elementType: string;
<mask> multiMode: boolean;
<mask> isResizing: boolean;
<mask> elements: readonly ExcalidrawElement[];
<mask> }
<mask>
<mask> const getHints = ({ elementType, multiMode, isResizing, elements }: Hint) => {
<mask> if (elementType === "arrow" || elementType === "line") {
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add import { AppState } from "../types"; </s> remove export const HintViewer = ({
elementType,
multiMode,
isResizing,
elements,
}: Hint) => {
</s> add export const HintViewer = ({ appState, elements }: Hint) => { </s> remove elementType,
multiMode,
isResizing,
</s> add appState, </s> add import { invalidateShapeForElement } from "../renderer/renderElement"; </s> remove elements = clearSelection(elements);
</s> add this.setState({ elementType, selectedElementIds: {} });
} else {
this.setState({ elementType });
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<mask> return t("hints.linearElementMulti");
<mask> }
<mask>
<mask> if (isResizing) {
<mask> const selectedElements = getSelectedElements(elements);
<mask> if (
<mask> selectedElements.length === 1 &&
<mask> (selectedElements[0].type === "arrow" ||
<mask> selectedElements[0].type === "line") &&
<mask> selectedElements[0].points.length > 2
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
); </s> remove const shape = element.shape as Drawable[];
</s> add const shape = getShapeForElement(element) as Drawable[]; </s> remove const getHints = ({ elementType, multiMode, isResizing, elements }: Hint) => {
</s> add const getHints = ({ appState, elements }: Hint) => {
const { elementType, isResizing } = appState;
const multiMode = appState.multiElement !== null; </s> add import { invalidateShapeForElement } from "../renderer/renderElement"; </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
);
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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<mask>
<mask> return null;
<mask> };
<mask>
<mask> export const HintViewer = ({
<mask> elementType,
<mask> multiMode,
<mask> isResizing,
<mask> elements,
<mask> }: Hint) => {
<mask> const hint = getHints({
<mask> elementType,
<mask> multiMode,
<mask> isResizing,
<mask> elements,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const getHints = ({ elementType, multiMode, isResizing, elements }: Hint) => {
</s> add const getHints = ({ appState, elements }: Hint) => {
const { elementType, isResizing } = appState;
const multiMode = appState.multiElement !== null; </s> remove elementType: string;
multiMode: boolean;
isResizing: boolean;
</s> add appState: AppState; </s> remove elements = clearSelection(elements);
</s> add this.setState({ elementType, selectedElementIds: {} });
} else {
this.setState({ elementType }); </s> remove elementsWithinSelection.forEach(element => {
element.isSelected = true;
});
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
...Object.fromEntries(
elementsWithinSelection.map(element => [
element.id,
true,
]),
),
},
})); </s> remove const selectedElements = getSelectedElements(elements);
</s> add const selectedElements = getSelectedElements(
elements,
this.state,
);
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/HintViewer.tsx
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|
<mask> exportedElements,
<mask> scale,
<mask> ) => {
<mask> if (canvas) {
<mask> exportCanvas(type, exportedElements, canvas, {
<mask> exportBackground: appState.exportBackground,
<mask> name: appState.name,
<mask> viewBackgroundColor: appState.viewBackgroundColor,
<mask> scale,
<mask> });
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove exportedElements.map(element => ({
...element,
isSelected: false,
})),
</s> add exportedElements,
{
...appState,
selectedElementIds: {},
}, </s> remove const tempCanvas = exportToCanvas(elements, {
</s> add const tempCanvas = exportToCanvas(elements, appState, { </s> add getDefaultAppState(), </s> remove const canvas = exportToCanvas(exportedElements, {
</s> add const canvas = exportToCanvas(exportedElements, appState, { </s> add appState, </s> remove perform: elements => {
</s> add perform: (elements, appState) => {
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/LayerUI.tsx
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<mask> onExportToBackend={exportedElements => {
<mask> if (canvas) {
<mask> exportCanvas(
<mask> "backend",
<mask> exportedElements.map(element => ({
<mask> ...element,
<mask> isSelected: false,
<mask> })),
<mask> canvas,
<mask> appState,
<mask> );
<mask> }
<mask> }}
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove exportCanvas(type, exportedElements, canvas, {
</s> add exportCanvas(type, exportedElements, appState, canvas, { </s> remove elements = [
...elements.map(element => ({
...element,
isSelected: false,
})),
...getSelectedElements(elements).map(element => {
const newElement = duplicateElement(element);
newElement.isSelected = true;
return newElement;
}),
];
</s> add // Move the currently selected elements to the top of the z index stack, and
// put the duplicates where the selected elements used to be.
const nextElements = [];
const elementsToAppend = [];
for (const element of elements) {
if (this.state.selectedElementIds[element.id]) {
nextElements.push(duplicateElement(element));
elementsToAppend.push(element);
} else {
nextElements.push(element);
}
}
elements = [...nextElements, ...elementsToAppend]; </s> remove perform: elements => {
</s> add perform: (elements, appState) => { </s> remove hitElement.isSelected = false;
</s> add this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[hitElement!.id]: false,
},
})); </s> remove elements: elements.map(({ shape, canvas, ...element }) => ({
</s> add elements: elements.map(element => ({ </s> remove shape: null,
canvas: null,
</s> add
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/LayerUI.tsx
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<mask> />
<mask> ) : (
<mask> <>
<mask> <FixedSideContainer side="top">
<mask> <HintViewer
<mask> elementType={appState.elementType}
<mask> multiMode={appState.multiElement !== null}
<mask> isResizing={appState.isResizing}
<mask> elements={elements}
<mask> />
<mask> <div className="App-menu App-menu_top">
<mask> <Stack.Col gap={4} align="end">
<mask> <Section className="App-right-menu" heading="canvasActions">
<mask> <Island padding={4}>
<mask> <Stack.Col gap={4}>
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove <HintViewer
elementType={appState.elementType}
multiMode={appState.multiElement !== null}
isResizing={appState.isResizing}
elements={elements}
/>
</s> add <HintViewer appState={appState} elements={elements} /> </s> remove targetElements={getTargetElement(
appState.editingElement,
elements,
)}
</s> add targetElements={getTargetElement(elements, appState)} </s> remove targetElements={getTargetElement(
appState.editingElement,
elements,
)}
</s> add targetElements={getTargetElement(elements, appState)} </s> add appState, </s> remove isSomeElementSelected(elements)
</s> add isSomeElementSelected(elements, this.state) </s> add appState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/LayerUI.tsx
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<mask> heading="selectedShapeActions"
<mask> >
<mask> <Island padding={4}>
<mask> <SelectedShapeActions
<mask> targetElements={getTargetElement(
<mask> appState.editingElement,
<mask> elements,
<mask> )}
<mask> renderAction={actionManager.renderAction}
<mask> elementType={appState.elementType}
<mask> />
<mask> </Island>
<mask> </Section>
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove targetElements={getTargetElement(
appState.editingElement,
elements,
)}
</s> add targetElements={getTargetElement(elements, appState)} </s> remove <HintViewer
elementType={appState.elementType}
multiMode={appState.multiElement !== null}
isResizing={appState.isResizing}
elements={elements}
/>
</s> add <HintViewer appState={appState} elements={elements} /> </s> remove <HintViewer
elementType={appState.elementType}
multiMode={appState.multiElement !== null}
isResizing={appState.isResizing}
elements={elements}
/>
</s> add <HintViewer appState={appState} elements={elements} /> </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> add appState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/LayerUI.tsx
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<mask> showSelectedShapeActions(appState, elements) ? (
<mask> <Section className="App-mobile-menu" heading="selectedShapeActions">
<mask> <div className="App-mobile-menu-scroller">
<mask> <SelectedShapeActions
<mask> targetElements={getTargetElement(
<mask> appState.editingElement,
<mask> elements,
<mask> )}
<mask> renderAction={actionManager.renderAction}
<mask> elementType={appState.elementType}
<mask> />
<mask> </div>
<mask> </Section>
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove targetElements={getTargetElement(
appState.editingElement,
elements,
)}
</s> add targetElements={getTargetElement(elements, appState)} </s> remove <HintViewer
elementType={appState.elementType}
multiMode={appState.multiElement !== null}
isResizing={appState.isResizing}
elements={elements}
/>
</s> add <HintViewer appState={appState} elements={elements} /> </s> remove <HintViewer
elementType={appState.elementType}
multiMode={appState.multiElement !== null}
isResizing={appState.isResizing}
elements={elements}
/>
</s> add <HintViewer appState={appState} elements={elements} /> </s> remove appState.editingElement,
</s> add </s> remove appState.editingElement,
</s> add </s> add appState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/MobileMenu.tsx
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<mask> </Stack.Row>
<mask> </Stack.Col>
<mask> )}
<mask> </Section>
<mask> <HintViewer
<mask> elementType={appState.elementType}
<mask> multiMode={appState.multiElement !== null}
<mask> isResizing={appState.isResizing}
<mask> elements={elements}
<mask> />
<mask> </FixedSideContainer>
<mask> <footer className="App-toolbar">
<mask> <div className="App-toolbar-content">
<mask> {actionManager.renderAction("toggleCanvasMenu")}
<mask> {actionManager.renderAction("toggleEditMenu")}
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove <HintViewer
elementType={appState.elementType}
multiMode={appState.multiElement !== null}
isResizing={appState.isResizing}
elements={elements}
/>
</s> add <HintViewer appState={appState} elements={elements} /> </s> remove targetElements={getTargetElement(
appState.editingElement,
elements,
)}
</s> add targetElements={getTargetElement(elements, appState)} </s> remove targetElements={getTargetElement(
appState.editingElement,
elements,
)}
</s> add targetElements={getTargetElement(elements, appState)} </s> add appState, </s> add appState, </s> add appState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/components/MobileMenu.tsx
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<mask>
<mask> export async function exportCanvas(
<mask> type: ExportType,
<mask> elements: readonly ExcalidrawElement[],
<mask> canvas: HTMLCanvasElement,
<mask> {
<mask> exportBackground,
<mask> exportPadding = 10,
<mask> viewBackgroundColor,
<mask> name,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add appState: AppState, </s> add appState: AppState, </s> remove return elements.filter(element => element.isSelected);
</s> add return elements.filter(element => appState.selectedElementIds[element.id]); </s> remove export function getSelectedIndices(elements: readonly ExcalidrawElement[]) {
</s> add export function getSelectedIndices(
elements: readonly ExcalidrawElement[],
appState: AppState,
) { </s> add appState: AppState, </s> remove const tempCanvas = exportToCanvas(elements, {
</s> add const tempCanvas = exportToCanvas(elements, appState, {
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/data/index.ts
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<mask> });
<mask> return;
<mask> }
<mask>
<mask> const tempCanvas = exportToCanvas(elements, {
<mask> exportBackground,
<mask> viewBackgroundColor,
<mask> exportPadding,
<mask> scale,
<mask> });
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const canvas = exportToCanvas(exportedElements, {
</s> add const canvas = exportToCanvas(exportedElements, appState, { </s> add appState, </s> add appState: AppState, </s> remove if (!element.isSelected) {
elements = clearSelection(elements);
element.isSelected = true;
this.setState({});
</s> add if (!this.state.selectedElementIds[element.id]) {
this.setState({ selectedElementIds: { [element.id]: true } }); </s> remove });
</s> add selectedElementIds: {
...prevState.selectedElementIds,
[this.state.draggingElement!.id]: true,
},
})); </s> remove this.setState({
</s> add this.setState(prevState => ({
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/data/index.ts
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<mask> {
<mask> type: "excalidraw",
<mask> version: 1,
<mask> source: window.location.origin,
<mask> elements: elements.map(({ shape, canvas, isSelected, ...el }) => el),
<mask> appState: cleanAppStateForExport(appState),
<mask> },
<mask> null,
<mask> 2,
<mask> );
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements: elements.map(({ shape, canvas, ...element }) => ({
</s> add elements: elements.map(element => ({ </s> remove shape: null,
canvas: null,
</s> add </s> remove CLIPBOARD = JSON.stringify(
getSelectedElements(elements).map(({ shape, canvas, ...el }) => el),
);
</s> add CLIPBOARD = JSON.stringify(getSelectedElements(elements, appState)); </s> remove localStorage.setItem(
LOCAL_STORAGE_KEY,
JSON.stringify(
elements.map(
({ shape, canvas, ...element }: ExcalidrawElement) => element,
),
),
);
</s> add localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(elements)); </s> remove isSelected: false,
</s> add </s> remove isSelected: false,
</s> add
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/data/json.ts
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<mask> export function saveToLocalStorage(
<mask> elements: readonly ExcalidrawElement[],
<mask> appState: AppState,
<mask> ) {
<mask> localStorage.setItem(
<mask> LOCAL_STORAGE_KEY,
<mask> JSON.stringify(
<mask> elements.map(
<mask> ({ shape, canvas, ...element }: ExcalidrawElement) => element,
<mask> ),
<mask> ),
<mask> );
<mask> localStorage.setItem(
<mask> LOCAL_STORAGE_KEY_STATE,
<mask> JSON.stringify(clearAppStateForLocalStorage(appState)),
<mask> );
<mask> }
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements = JSON.parse(savedElements).map(
({ shape, ...element }: ExcalidrawElement) => element,
);
</s> add elements = JSON.parse(savedElements); </s> remove elements: elements.map(({ shape, canvas, ...element }) => ({
</s> add elements: elements.map(element => ({ </s> add appState: AppState, </s> add appState: AppState, </s> add appState: AppState, </s> add appState: AppState,
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/data/localStorage.ts
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<mask>
<mask> let elements = [];
<mask> if (savedElements) {
<mask> try {
<mask> elements = JSON.parse(savedElements).map(
<mask> ({ shape, ...element }: ExcalidrawElement) => element,
<mask> );
<mask> } catch {
<mask> // Do nothing because elements array is already empty
<mask> }
<mask> }
<mask>
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove elements = [
...elements.map(element => ({
...element,
isSelected: false,
})),
...getSelectedElements(elements).map(element => {
const newElement = duplicateElement(element);
newElement.isSelected = true;
return newElement;
}),
];
</s> add // Move the currently selected elements to the top of the z index stack, and
// put the duplicates where the selected elements used to be.
const nextElements = [];
const elementsToAppend = [];
for (const element of elements) {
if (this.state.selectedElementIds[element.id]) {
nextElements.push(duplicateElement(element));
elementsToAppend.push(element);
} else {
nextElements.push(element);
}
}
elements = [...nextElements, ...elementsToAppend]; </s> remove localStorage.setItem(
LOCAL_STORAGE_KEY,
JSON.stringify(
elements.map(
({ shape, canvas, ...element }: ExcalidrawElement) => element,
),
),
);
</s> add localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(elements)); </s> remove const getHints = ({ elementType, multiMode, isResizing, elements }: Hint) => {
</s> add const getHints = ({ appState, elements }: Hint) => {
const { elementType, isResizing } = appState;
const multiMode = appState.multiElement !== null; </s> remove elements = clearSelection(elements);
hitElement.isSelected = true;
</s> add this.setState(prevState => ({
selectedElementIds: { [hitElement!.id]: true },
})); </s> remove elements = clearSelection(elements);
this.setState({});
</s> add this.setState({ selectedElementIds: {} }); </s> remove element.isSelected = true;
elements = [...clearSelection(elements), element];
</s> add elements = [...elements, element];
this.setState({ selectedElementIds: { [element.id]: true } });
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https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/data/localStorage.ts
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<mask> element.opacity === null || element.opacity === undefined
<mask> ? 100
<mask> : element.opacity,
<mask> points,
<mask> shape: null,
<mask> canvas: null,
<mask> canvasOffsetX: element.canvasOffsetX || 0,
<mask> canvasOffsetY: element.canvasOffsetY || 0,
<mask> };
<mask> });
<mask>
<mask> if (opts?.scrollToContent && savedState) {
<mask> savedState = { ...savedState, ...calculateScrollCenter(elements) };
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove canvas: null as HTMLCanvasElement | null,
canvasZoom: 1, // The zoom level used to render the cached canvas
canvasOffsetX: 0,
canvasOffsetY: 0,
</s> add </s> remove shape: null as Drawable | Drawable[] | null,
</s> add </s> remove element.shape = generator.rectangle(
0,
0,
element.width,
element.height,
{
stroke: element.strokeColor,
fill:
element.backgroundColor === "transparent"
? undefined
: element.backgroundColor,
fillStyle: element.fillStyle,
strokeWidth: element.strokeWidth,
roughness: element.roughness,
seed: element.seed,
},
);
</s> add shape = generator.rectangle(0, 0, element.width, element.height, {
stroke: element.strokeColor,
fill:
element.backgroundColor === "transparent"
? undefined
: element.backgroundColor,
fillStyle: element.fillStyle,
strokeWidth: element.strokeWidth,
roughness: element.roughness,
seed: element.seed,
}); </s> remove if (!element.shape) {
element.canvas = null;
</s> add let shape = shapeCache.get(element) || null;
if (!shape) { </s> add selectedElementIds: {}, </s> remove shape: null,
canvas: null,
</s> add
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/data/restore.ts
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|
<mask> import { ExcalidrawElement } from "./types";
<mask> import { rotate } from "../math";
<mask> import { Drawable } from "roughjs/bin/core";
<mask> import { Point } from "roughjs/bin/geometry";
<mask>
<mask> // If the element is created from right to left, the width is going to be negative
<mask> // This set of functions retrieves the absolute position of the 4 points.
<mask> export function getElementAbsoluteCoords(element: ExcalidrawElement) {
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove import { Drawable } from "roughjs/bin/core";
</s> add </s> add import { AppState } from "../types";
import { getShapeForElement } from "../renderer/renderElement"; </s> remove import { FlooredNumber } from "../types";
</s> add import { FlooredNumber, AppState } from "../types"; </s> remove import { hasBackground, hasStroke, hasText, clearSelection } from "../scene";
</s> add import { hasBackground, hasStroke, hasText } from "../scene"; </s> add import { invalidateShapeForElement } from "../renderer/renderElement"; </s> remove import { clearSelection } from "../scene";
</s> add
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/element/bounds.ts
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<mask> return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
<mask> }
<mask>
<mask> export function getLinearElementAbsoluteBounds(element: ExcalidrawElement) {
<mask> if (element.points.length < 2 || !element.shape) {
<mask> const { minX, minY, maxX, maxY } = element.points.reduce(
<mask> (limits, [x, y]) => {
<mask> limits.minY = Math.min(limits.minY, y);
<mask> limits.minX = Math.min(limits.minX, x);
<mask>
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove if (!element.shape) {
</s> add if (!getShapeForElement(element)) { </s> remove export function getArrowPoints(element: ExcalidrawElement) {
const shape = element.shape as Drawable[];
</s> add export function getArrowPoints(element: ExcalidrawElement, shape: Drawable[]) { </s> remove const shape = element.shape as Drawable[];
</s> add const shape = getShapeForElement(element) as Drawable[]; </s> remove if (isElementDraggableFromInside(element)) {
</s> add if (isElementDraggableFromInside(element, appState)) { </s> remove export function clearSelection(elements: readonly ExcalidrawElement[]) {
let someWasSelected = false;
elements.forEach(element => {
if (element.isSelected) {
someWasSelected = true;
element.isSelected = false;
}
});
return someWasSelected ? elements.slice() : elements;
}
export function deleteSelectedElements(elements: readonly ExcalidrawElement[]) {
return elements.filter(el => !el.isSelected);
</s> add export function deleteSelectedElements(
elements: readonly ExcalidrawElement[],
appState: AppState,
) {
return elements.filter(el => !appState.selectedElementIds[el.id]); </s> add import { invalidateShapeForElement } from "../renderer/renderElement";
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
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src/element/bounds.ts
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<mask> maxY + element.y,
<mask> ];
<mask> }
<mask>
<mask> const shape = element.shape as Drawable[];
<mask>
<mask> // first element is always the curve
<mask> const ops = shape[0].sets[0].ops;
<mask>
<mask> let currentP: Point = [0, 0];
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove export function getArrowPoints(element: ExcalidrawElement) {
const shape = element.shape as Drawable[];
</s> add export function getArrowPoints(element: ExcalidrawElement, shape: Drawable[]) { </s> remove element.shape = [generator.curve(points, options)];
</s> add shape = [generator.curve(points, options)]; </s> remove const shape = element.shape as Drawable[];
</s> add const shape = getShapeForElement(element) as Drawable[]; </s> remove if (!hitElement.isSelected) {
hitElement.isSelected = true;
</s> add if (!this.state.selectedElementIds[hitElement.id]) {
this.setState(prevState => ({
selectedElementIds: {
...prevState.selectedElementIds,
[hitElement!.id]: true,
},
})); </s> remove elements = [
...elements.map(element => ({
...element,
isSelected: false,
})),
...getSelectedElements(elements).map(element => {
const newElement = duplicateElement(element);
newElement.isSelected = true;
return newElement;
}),
];
</s> add // Move the currently selected elements to the top of the z index stack, and
// put the duplicates where the selected elements used to be.
const nextElements = [];
const elementsToAppend = [];
for (const element of elements) {
if (this.state.selectedElementIds[element.id]) {
nextElements.push(duplicateElement(element));
elementsToAppend.push(element);
} else {
nextElements.push(element);
}
}
elements = [...nextElements, ...elementsToAppend]; </s> remove if (!element.shape) {
</s> add if (!getShapeForElement(element)) {
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/element/bounds.ts
|
keep keep keep keep replace replace keep keep keep keep keep
|
<mask> maxY + element.y,
<mask> ];
<mask> }
<mask>
<mask> export function getArrowPoints(element: ExcalidrawElement) {
<mask> const shape = element.shape as Drawable[];
<mask> const ops = shape[0].sets[0].ops;
<mask>
<mask> const data = ops[ops.length - 1].data;
<mask> const p3 = [data[4], data[5]] as Point;
<mask> const p2 = [data[2], data[3]] as Point;
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove const shape = element.shape as Drawable[];
</s> add const shape = getShapeForElement(element) as Drawable[]; </s> remove const shape = element.shape as Drawable[];
</s> add const shape = getShapeForElement(element) as Drawable[]; </s> remove if (!element.shape) {
</s> add if (!getShapeForElement(element)) { </s> remove const node = rsvg.draw(element.shape as Drawable);
</s> add const node = rsvg.draw(getShapeForElement(element) as Drawable); </s> remove (element.shape as Drawable[]).forEach(shape => {
</s> add (getShapeForElement(element) as Drawable[]).forEach(shape => { </s> remove (element.shape as Drawable[]).forEach(shape => rc.draw(shape));
</s> add (getShapeForElement(element) as Drawable[]).forEach(shape =>
rc.draw(shape),
);
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/element/bounds.ts
|
keep keep add keep keep keep keep keep
|
<mask> } from "./bounds";
<mask> import { Point } from "roughjs/bin/geometry";
<mask> import { Drawable, OpSet } from "roughjs/bin/core";
<mask>
<mask> function isElementDraggableFromInside(
<mask> element: ExcalidrawElement,
<mask> appState: AppState,
<mask> ): boolean {
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> remove function isElementDraggableFromInside(element: ExcalidrawElement): boolean {
return element.backgroundColor !== "transparent" || element.isSelected;
</s> add function isElementDraggableFromInside(
element: ExcalidrawElement,
appState: AppState,
): boolean {
return (
element.backgroundColor !== "transparent" ||
appState.selectedElementIds[element.id]
); </s> remove import { Drawable } from "roughjs/bin/core";
</s> add </s> add import { AppState } from "../types"; </s> add import { getShapeForElement } from "../renderer/renderElement"; </s> add import { AppState } from "../types"; </s> add import { AppState } from "../types";
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/element/collision.ts
|
keep keep keep keep replace replace keep keep keep keep keep
|
<mask> } from "./bounds";
<mask> import { Point } from "roughjs/bin/geometry";
<mask> import { Drawable, OpSet } from "roughjs/bin/core";
<mask>
<mask> function isElementDraggableFromInside(element: ExcalidrawElement): boolean {
<mask> return element.backgroundColor !== "transparent" || element.isSelected;
<mask> }
<mask>
<mask> export function hitTest(
<mask> element: ExcalidrawElement,
<mask> x: number,
</s> Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap </s> add import { AppState } from "../types";
import { getShapeForElement } from "../renderer/renderElement"; </s> remove import { Drawable } from "roughjs/bin/core";
</s> add </s> add import { invalidateShapeForElement } from "../renderer/renderElement"; </s> add import { getShapeForElement } from "../renderer/renderElement"; </s> add import { AppState } from "../types"; </s> add import { AppState } from "../types";
|
https://github.com/excalidraw/excalidraw/commit/ccbbdb75a6fdf057d913a97caa9692923761c8ca
|
src/element/collision.ts
|
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