Dataset Viewer
Auto-converted to Parquet Duplicate
pid
stringclasses
126 values
question
stringclasses
21 values
answer
stringlengths
3
157
multiturn_path
stringlengths
6
107
problem_image_0
imagewidth (px)
276
532
reasoning_image_list
images listlengths
1
8
num_turns
int32
1
8
subtasks
stringclasses
42 values
task
stringclasses
9 values
meta_info
stringlengths
226
979
MiniBehavior_FindTreasure_4_4_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,P,U,T,D,R,D,D,T,U,R,T
["LLP", "UT", "DRDDT", "URT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["G", "1", "0", "1"], ["C", "1", "s", "0"], ["0", "D", "F", "B"], ["A", "E", "1", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 0]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 3]]}, "key": {"flags": ["C", "D"], "pos": [[1, 0], [2, 1]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[3, 1], [2, 2], [0, 0]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_FindTreasure_5_5_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,U,P,D,T,D,D,R,T,L,U,L,L,T
["UUUP", "DT", "DDRT", "LULLT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["1", "0", "C", "D", "0"], ["1", "1", "E", "1", "0"], ["G", "A", "1", "0", "1"], ["1", "0", "s", "F", "0"], ["1", "B", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[2, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[4, 1]]}, "key": {"flags": ["C", "D"], "pos": [[0, 2], [0, 3]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[1, 2], [3, 3], [2, 0]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_FindTreasure_6_6_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,P,L,L,T,R,R,R,D,D,D,R,T,D,T
["LP", "LLT", "RRRDDDRT", "DT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["0", "F", "1", "C", "s", "1"], ["0", "1", "0", "0", "1", "0"], ["1", "B", "0", "1", "1", "0"], ["1", "1", "0", "0", "1", "E"], ["0", "0", "0", "A", "1", "G"], ["1", "0", "0", "1", "D", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[4, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 1]]}, "key": {"flags": ["C", "D"], "pos": [[0, 3], [5, 4]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[3, 5], [0, 1], [4, 5]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_FindTreasure_7_7_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,L,D,P,U,T,D,L,L,D,L,L,D,T,D,T
["DDLDP", "UT", "DLLDLLDT", "DT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["1", "0", "0", "1", "0", "0", "s"], ["1", "0", "0", "0", "1", "1", "1"], ["1", "D", "1", "1", "0", "F", "1"], ["A", "1", "1", "1", "1", "C", "0"], ["0", "1", "1", "1", "0", "1", "0"], ["1", "G", "0", "0", "0", "B", "0"], ["1", "E", "1", "1", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 0]]}, "lifejacket": {"flags": ["B"], "pos": [[5, 5]]}, "key": {"flags": ["C", "D"], "pos": [[3, 5], [2, 1]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[6, 1], [2, 5], [5, 1]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_FindTreasure_8_8_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,L,L,L,U,P,U,T,D,D,D,D,L,D,T,U,R,R,R,R,R,R,T
["LLLLLUP", "UT", "DDDDLDT", "URRRRRRT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["1", "1", "G", "1", "0", "0", "1", "0"], ["0", "1", "C", "0", "1", "1", "B", "0"], ["1", "1", "1", "1", "1", "1", "1", "s"], ["0", "1", "D", "1", "0", "1", "0", "0"], ["1", "1", "1", "1", "1", "1", "1", "F"], ["0", "E", "0", "0", "0", "0", "1", "0"], ["0", "1", "1", "1", "1", "1", "0", "1"], ["0", "1", "1", "A", "0", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[7, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[1, 6]]}, "key": {"flags": ["C", "D"], "pos": [[1, 2], [3, 2]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[5, 1], [4, 7], [0, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_FindTreasure_5_6_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,U,U,U,P,U,L,T,R,D,D,D,D,R,R,T,L,L,U,L,L,U,U,L,T
["LUUUP", "ULT", "RDDDDRRT", "LLULLUULT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["1", "0", "G", "1", "1", "B"], ["F", "1", "0", "C", "0", "1"], ["0", "A", "0", "1", "1", "1"], ["0", "1", "D", "1", "0", "1"], ["0", "0", "1", "1", "s", "E"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[2, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 5]]}, "key": {"flags": ["C", "D"], "pos": [[1, 3], [3, 2]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[4, 5], [1, 0], [0, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_FindTreasure_6_8_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,R,R,R,U,R,P,L,T,D,L,D,T,U,R,R,D,R,R,T
["DRRRURP", "LT", "DLDT", "URRDRRT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["s", "1", "0", "E", "C", "1", "1", "1"], ["B", "1", "1", "1", "1", "0", "1", "0"], ["0", "0", "F", "0", "1", "1", "G", "1"], ["0", "A", "1", "1", "1", "1", "0", "0"], ["0", "1", "1", "1", "D", "1", "1", "1"], ["1", "1", "1", "0", "1", "1", "1", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[1, 0]]}, "key": {"flags": ["C", "D"], "pos": [[0, 4], [4, 4]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[0, 3], [2, 2], [2, 6]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_FindTreasure_6_7_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,U,P,U,T,R,R,T,L,L,D,D,D,D,D,R,T
["UUUP", "UT", "RRT", "LLDDDDDRT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["1", "1", "F", "1", "G", "1", "1"], ["0", "1", "C", "0", "1", "0", "0"], ["0", "1", "1", "0", "A", "0", "1"], ["1", "0", "1", "0", "0", "1", "1"], ["B", "D", "s", "0", "1", "0", "1"], ["1", "0", "1", "E", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[2, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[4, 0]]}, "key": {"flags": ["C", "D"], "pos": [[1, 2], [4, 1]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[5, 3], [0, 2], [0, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_FindTreasure_7_8_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,P,D,D,L,L,U,L,L,U,U,L,L,T,R,R,U,U,T,R,R,R,T
["UUP", "DDLLULLUULLT", "RRUUT", "RRRT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["1", "0", "0", "1", "1", "1", "0", "0"], ["1", "0", "G", "A", "1", "F", "0", "0"], ["1", "0", "1", "1", "1", "0", "1", "1"], ["E", "D", "1", "0", "0", "1", "1", "1"], ["0", "0", "1", "0", "1", "0", "C", "0"], ["0", "0", "1", "1", "1", "0", "1", "1"], ["1", "B", "1", "0", "1", "1", "s", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[1, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[6, 1]]}, "key": {"flags": ["C", "D"], "pos": [[4, 6], [3, 1]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[3, 0], [1, 5], [1, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_FindTreasure_9_9_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,R,R,R,D,R,D,D,D,R,R,P,L,L,T,U,U,U,U,L,L,L,L,T,R,R,R,U,R,R,R,U,U,L,T
["DRRRDRDDDRRP", "LLT", "UUUULLLLT", "RRRURRRUULT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["1", "1", "1", "1", "0", "E", "B", "0", "0"], ["0", "1", "1", "0", "1", "0", "1", "0", "1"], ["s", "1", "0", "1", "1", "1", "1", "1", "0"], ["F", "A", "1", "1", "1", "0", "1", "0", "0"], ["0", "0", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "1", "0", "0", "0"], ["1", "1", "1", "1", "1", "0", "1", "0", "1"], ["0", "0", "0", "1", "G", "1", "C", "D", "1"], ["1", "0", "1", "1", "1", "1", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 6]]}, "key": {"flags": ["C", "D"], "pos": [[7, 6], [7, 7]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[0, 5], [3, 0], [7, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_FindTreasure_10_10_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,L,L,U,U,U,L,L,L,D,P,U,T,R,R,R,R,U,U,R,R,T,U,L,L,L,L,U,L,U,L,L,L,U,L,T
["DLLUUULLLDP", "UT", "RRRRUURRT", "ULLLLULULLLULT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["E", "1", "0", "1", "1", "0", "0", "0", "1", "1"], ["0", "1", "1", "1", "1", "0", "1", "1", "0", "0"], ["1", "1", "0", "1", "1", "B", "0", "0", "1", "1"], ["0", "1", "0", "1", "0", "1", "1", "1", "1", "1"], ["1", "0", "1", "1", "0", "1", "0", "D", "1", "G"], ["1", "1", "0", "0", "1", "1", "0", "1", "0", "0"], ["0", "1", "0", "F", "1", "1", "1", "1", "0", "0"], ["1", "1", "1", "C", "0", "0", "1", "1", "0", "1"], ["0", "1", "1", "1", "1", "0", "1", "0", "s", "1"], ["0", "1", "1", "1", "A", "0", "1", "1", "1", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[9, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 5]]}, "key": {"flags": ["C", "D"], "pos": [[7, 3], [4, 7]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[0, 0], [6, 3], [4, 9]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_FindTreasure_9_10_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,D,L,D,D,D,D,L,P,U,T,U,L,T,R,R,U,U,T
["LDLDDDDLP", "UT", "ULT", "RRUUT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["1", "0", "1", "A", "0", "1", "s", "1", "1", "1"], ["1", "0", "0", "1", "G", "1", "0", "0", "0", "1"], ["1", "0", "1", "0", "1", "0", "1", "0", "0", "1"], ["1", "0", "F", "1", "1", "1", "0", "1", "0", "1"], ["0", "0", "0", "E", "1", "0", "1", "1", "1", "0"], ["1", "0", "0", "C", "1", "0", "1", "1", "1", "1"], ["0", "1", "1", "1", "1", "0", "0", "1", "B", "0"], ["1", "0", "1", "0", "1", "1", "1", "1", "D", "1"], ["1", "0", "1", "0", "0", "1", "1", "0", "0", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[0, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[6, 8]]}, "key": {"flags": ["C", "D"], "pos": [[5, 3], [7, 8]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[4, 3], [3, 2], [1, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_FindTreasure_8_10_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,L,D,L,P,U,T,D,L,L,U,L,T,R,D,R,D,D,D,L,L,L,L,L,T
["DLDLP", "UT", "DLLULT", "RDRDDDLLLLLT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["1", "1", "0", "D", "1", "1", "A", "1", "0", "0"], ["0", "1", "0", "1", "0", "0", "1", "1", "0", "1"], ["1", "1", "1", "1", "0", "1", "1", "0", "1", "s"], ["1", "0", "1", "0", "E", "B", "0", "F", "1", "1"], ["1", "0", "0", "1", "0", "1", "1", "C", "1", "0"], ["0", "1", "1", "1", "0", "0", "1", "1", "0", "1"], ["1", "1", "0", "1", "1", "0", "1", "0", "1", "0"], ["1", "G", "1", "1", "1", "1", "1", "1", "1", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[0, 6]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 5]]}, "key": {"flags": ["C", "D"], "pos": [[4, 7], [0, 3]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[3, 4], [3, 7], [7, 1]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_FindTreasure_10_9_0
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,R,R,U,R,U,P,D,D,D,D,T,U,U,L,L,L,U,T,D,D,R,D,D,D,D,R,T
["URRURUP", "DDDDT", "UULLLUT", "DDRDDDDRT"]
4
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
MiniBehavior_FindTreasure
{"map": [["1", "1", "1", "1", "0", "0", "1", "1", "0"], ["1", "0", "1", "1", "1", "1", "0", "0", "0"], ["0", "0", "1", "0", "C", "1", "1", "0", "1"], ["1", "F", "0", "1", "1", "0", "1", "1", "1"], ["0", "1", "A", "1", "1", "0", "0", "1", "1"], ["0", "s", "1", "1", "1", "0", "B", "1", "1"], ["0", "0", "1", "0", "G", "1", "0", "0", "1"], ["1", "1", "1", "1", "0", "1", "0", "1", "0"], ["1", "1", "1", "D", "0", "0", "0", "0", "1"], ["0", "0", "1", "E", "0", "1", "0", "1", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[4, 2]]}, "lifejacket": {"flags": ["B"], "pos": [[5, 6]]}, "key": {"flags": ["C", "D"], "pos": [[2, 4], [8, 3]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[9, 3], [3, 1], [6, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
MiniBehavior_Navigation_4_4_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,L,P,L,D,P,U,R,R,D,D,D,L,P,L,P
["ULP", "LDP", "URRDDDLP", "LP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["1", "B", "1", "F"], ["E", "0", "s", "0"], ["0", "1", "1", "0"], ["D", "C", "A", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 2]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[0, 1], [3, 1], [3, 0], [1, 0]]}, "treasure": {"flags": ["F"], "pos": [[0, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
MiniBehavior_Navigation_5_5_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,P,U,U,U,P,R,R,P,D,L,P
["LLP", "UUUP", "RRP", "DLP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["0", "1", "C", "1", "B"], ["1", "0", "1", "D", "1"], ["1", "A", "1", "0", "F"], ["0", "0", "E", "1", "s"], ["0", "1", "0", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 1]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[0, 4], [0, 2], [1, 3], [3, 2]]}, "treasure": {"flags": ["F"], "pos": [[2, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
MiniBehavior_Navigation_6_6_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,P,U,R,P,U,R,P,L,L,L,L,U,P
["RP", "URP", "URP", "LLLLUP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["1", "0", "0", "1", "1", "0"], ["1", "0", "0", "0", "1", "0"], ["0", "B", "0", "1", "1", "1"], ["0", "A", "1", "1", "1", "C"], ["0", "1", "1", "1", "E", "1"], ["0", "1", "s", "D", "F", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 1]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[2, 1], [3, 5], [5, 3], [4, 4]]}, "treasure": {"flags": ["F"], "pos": [[5, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
MiniBehavior_Navigation_7_7_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,P,L,L,L,P,L,P,R,R,U,U,L,L,P
["DDP", "LLLP", "LP", "RRUULLP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["1", "1", "0", "0", "1", "0", "0"], ["0", "1", "1", "0", "1", "1", "1"], ["0", "B", "1", "1", "1", "s", "0"], ["1", "0", "0", "1", "0", "1", "A"], ["0", "D", "C", "1", "1", "E", "1"], ["0", "1", "0", "1", "1", "0", "1"], ["1", "1", "F", "0", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 6]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[2, 1], [4, 2], [4, 1], [4, 5]]}, "treasure": {"flags": ["F"], "pos": [[6, 2]]}}, "task_type": "Navigation", "goal_object": "flag"}
MiniBehavior_Navigation_8_8_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,P,L,L,U,L,U,P,U,P,R,R,U,U,U,P
["DP", "LLULUP", "UP", "RRUUUP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["0", "1", "0", "C", "0", "0", "1", "1"], ["1", "0", "0", "1", "0", "0", "1", "0"], ["0", "1", "0", "1", "1", "1", "0", "0"], ["1", "B", "1", "1", "0", "1", "A", "1"], ["0", "E", "0", "0", "F", "1", "0", "1"], ["1", "1", "1", "0", "s", "0", "0", "1"], ["1", "1", "1", "1", "D", "1", "0", "0"], ["1", "1", "1", "0", "1", "0", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 6]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 1], [0, 3], [6, 4], [4, 1]]}, "treasure": {"flags": ["F"], "pos": [[4, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
MiniBehavior_Navigation_5_6_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,P,U,U,U,P,D,D,D,R,R,R,R,P,R,D,P
["LLP", "UUUP", "DDDRRRRP", "RDP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["D", "0", "1", "0", "1", "0"], ["1", "1", "1", "1", "0", "1"], ["A", "0", "0", "0", "F", "0"], ["B", "1", "s", "1", "E", "1"], ["0", "1", "0", "1", "0", "C"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 0]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 0], [4, 5], [0, 0], [3, 4]]}, "treasure": {"flags": ["F"], "pos": [[2, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
MiniBehavior_Navigation_6_8_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,P,D,D,D,P,L,L,L,L,D,D,P,R,P
["LP", "DDDP", "LLLLDDP", "RP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["1", "1", "0", "0", "C", "s", "1", "1"], ["0", "1", "1", "1", "1", "1", "0", "0"], ["1", "0", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "1", "B", "1", "1", "F"], ["1", "0", "0", "A", "0", "1", "0", "1"], ["E", "D", "0", "1", "0", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 3]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 4], [0, 4], [5, 1], [5, 0]]}, "treasure": {"flags": ["F"], "pos": [[3, 7]]}}, "task_type": "Navigation", "goal_object": "flag"}
MiniBehavior_Navigation_6_7_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,U,P,L,P,L,L,P,U,L,P
["LUP", "LP", "LLP", "ULP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["0", "1", "0", "0", "0", "1", "1"], ["0", "1", "0", "0", "0", "0", "1"], ["1", "1", "1", "0", "1", "0", "1"], ["C", "1", "0", "F", "0", "0", "0"], ["0", "B", "1", "E", "D", "0", "1"], ["0", "0", "1", "0", "A", "s", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[5, 4]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[4, 1], [3, 0], [4, 4], [4, 3]]}, "treasure": {"flags": ["F"], "pos": [[3, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
MiniBehavior_Navigation_7_8_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,L,L,L,U,P,L,P,R,D,D,P,U,U,L,U,U,U,R,R,R,D,D,L,P
["DLLLUP", "LP", "RDDP", "UULUUURRRDDLP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["0", "0", "0", "1", "1", "0", "1", "1"], ["1", "0", "1", "1", "1", "1", "0", "1"], ["0", "0", "1", "0", "0", "1", "0", "1"], ["0", "1", "1", "0", "B", "1", "0", "1"], ["1", "0", "E", "C", "0", "0", "s", "0"], ["1", "1", "0", "A", "1", "1", "1", "1"], ["1", "F", "1", "D", "1", "0", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[5, 3]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 4], [4, 3], [6, 3], [4, 2]]}, "treasure": {"flags": ["F"], "pos": [[6, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
MiniBehavior_Navigation_9_9_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,U,P,D,D,R,R,R,R,P,R,D,P,U,R,P
["LLUP", "DDRRRRP", "RDP", "URP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["0", "C", "0", "0", "0", "0", "0", "1", "0"], ["1", "1", "1", "s", "0", "1", "1", "0", "0"], ["0", "1", "1", "1", "1", "E", "1", "D", "0"], ["1", "1", "0", "1", "1", "0", "B", "0", "1"], ["A", "0", "1", "0", "1", "1", "F", "0", "0"], ["0", "1", "0", "0", "0", "1", "1", "1", "1"], ["0", "0", "0", "1", "0", "1", "0", "1", "1"], ["0", "1", "0", "1", "0", "0", "0", "0", "1"], ["0", "1", "1", "0", "1", "0", "1", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 0]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 6], [0, 1], [2, 7], [2, 5]]}, "treasure": {"flags": ["F"], "pos": [[4, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
MiniBehavior_Navigation_10_10_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,R,D,D,D,D,L,D,L,L,U,L,L,D,P,L,D,L,P,L,P,U,R,R,U,U,L,U,L,L,U,U,U,U,P
["RRDDDDLDLLULLDP", "LDLP", "LP", "URRUULULLUUUUP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["1", "1", "1", "0", "0", "1", "1", "0", "1", "1"], ["E", "0", "0", "0", "1", "0", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "0", "0", "1", "1", "1"], ["1", "0", "0", "0", "1", "1", "1", "s", "1", "1"], ["1", "0", "1", "1", "0", "1", "0", "0", "0", "1"], ["1", "1", "1", "0", "1", "0", "1", "0", "0", "1"], ["0", "0", "1", "1", "1", "1", "1", "0", "0", "1"], ["1", "1", "0", "1", "1", "1", "1", "0", "1", "1"], ["F", "1", "1", "1", "B", "0", "1", "1", "1", "0"], ["1", "D", "C", "1", "0", "1", "1", "A", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[9, 7]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[8, 4], [9, 2], [9, 1], [1, 0]]}, "treasure": {"flags": ["F"], "pos": [[8, 0]]}}, "task_type": "Navigation", "goal_object": "flag"}
MiniBehavior_Navigation_9_10_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,L,D,P,D,D,P,U,R,R,U,R,R,P,D,R,D,P
["DLDP", "DDP", "URRURRP", "DRDP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["1", "0", "0", "1", "0", "1", "1", "1", "0", "0"], ["0", "0", "0", "1", "0", "s", "1", "0", "0", "1"], ["0", "1", "1", "1", "1", "1", "A", "1", "0", "1"], ["1", "0", "1", "0", "B", "0", "1", "1", "D", "0"], ["0", "0", "1", "1", "1", "1", "1", "0", "1", "1"], ["1", "1", "F", "1", "C", "1", "1", "0", "0", "E"], ["1", "0", "1", "1", "1", "0", "1", "0", "1", "1"], ["0", "1", "1", "0", "0", "0", "1", "0", "0", "0"], ["1", "1", "1", "1", "1", "1", "0", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 6]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 4], [5, 4], [3, 8], [5, 9]]}, "treasure": {"flags": ["F"], "pos": [[5, 2]]}}, "task_type": "Navigation", "goal_object": "flag"}
MiniBehavior_Navigation_8_10_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,P,D,R,R,U,R,R,D,R,D,P,U,U,U,R,R,R,R,P,D,L,L,L,L,L,L,U,L,U,U,R,U,U,L,L,D,L,P
["UP", "DRRURRDRDP", "UUURRRRP", "DLLLLLLULUURUULLDLP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["1", "1", "1", "1", "0", "0", "1", "1", "1", "0"], ["D", "1", "0", "1", "1", "1", "0", "1", "1", "0"], ["0", "0", "1", "1", "1", "0", "A", "0", "1", "1"], ["0", "0", "1", "0", "0", "1", "F", "0", "1", "1"], ["0", "0", "1", "1", "0", "1", "1", "1", "1", "E"], ["C", "0", "1", "1", "1", "1", "1", "1", "1", "1"], ["s", "1", "1", "0", "1", "1", "0", "0", "0", "1"], ["1", "1", "1", "0", "0", "B", "1", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 6]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[7, 5], [5, 0], [1, 0], [4, 9]]}, "treasure": {"flags": ["F"], "pos": [[3, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
MiniBehavior_Navigation_10_9_0
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Black Cube. Brown Cube block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,P,L,U,U,L,L,P,D,P,U,R,R,D,D,R,R,U,U,U,U,U,R,R,P
["LP", "LUULLP", "DP", "URRDDRRUUUUURRP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
MiniBehavior_Navigation
{"map": [["1", "0", "0", "1", "0", "0", "0", "0", "0"], ["0", "0", "0", "1", "1", "1", "D", "0", "0"], ["1", "0", "1", "1", "1", "0", "0", "0", "1"], ["1", "0", "0", "0", "1", "1", "0", "1", "0"], ["C", "1", "1", "0", "1", "0", "0", "0", "0"], ["B", "0", "1", "0", "F", "1", "1", "0", "0"], ["1", "0", "A", "E", "s", "0", "0", "0", "1"], ["0", "0", "0", "0", "0", "1", "0", "0", "1"], ["1", "1", "0", "0", "1", "0", "0", "1", "0"], ["0", "0", "1", "1", "1", "0", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[6, 2]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[5, 0], [4, 0], [1, 6], [6, 3]]}, "treasure": {"flags": ["F"], "pos": [[5, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_4_4_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,P,R,P,R,U,P
["DP", "RP", "RUP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["F", "B", "1", "1"], ["0", "0", "1", "0"], ["s", "0", "D", "0"], ["E", "C", "1", "A"]], "icon_info": {"key": {"flags": ["A"], "pos": [[3, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 1]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[3, 1], [2, 2], [3, 0]]}, "treasure": {"flags": ["F"], "pos": [[0, 0]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_5_5_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,L,P,D,L,L,P,D,P
["UULP", "DLLP", "DP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["0", "1", "0", "1", "1"], ["1", "0", "0", "D", "A"], ["1", "E", "1", "B", "1"], ["1", "C", "0", "1", "s"], ["F", "0", "0", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 3]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[3, 1], [1, 3], [2, 1]]}, "treasure": {"flags": ["F"], "pos": [[4, 0]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_6_6_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,P,L,P,R,U,U,L,L,D,P
["UP", "LP", "RUULLDP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["1", "0", "1", "1", "1", "0"], ["1", "F", "C", "0", "1", "A"], ["0", "1", "0", "D", "E", "1"], ["1", "0", "0", "B", "s", "0"], ["0", "0", "0", "0", "1", "0"], ["0", "1", "0", "1", "0", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 5]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 3]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[1, 2], [2, 3], [2, 4]]}, "treasure": {"flags": ["F"], "pos": [[1, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_7_7_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,L,D,L,L,L,P,R,U,U,P,D,D,R,R,U,R,R,D,D,D,L,P
["DDLDLLLP", "RUUP", "DDRRURRDDDLP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["1", "1", "1", "0", "0", "1", "1"], ["0", "1", "0", "0", "1", "s", "0"], ["0", "0", "C", "0", "0", "1", "0"], ["1", "0", "1", "0", "1", "1", "1"], ["1", "D", "1", "B", "1", "0", "1"], ["1", "1", "1", "F", "1", "0", "1"], ["A", "0", "0", "1", "0", "E", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[6, 0]]}, "lifejacket": {"flags": ["B"], "pos": [[4, 3]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[2, 2], [4, 1], [6, 5]]}, "treasure": {"flags": ["F"], "pos": [[5, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_8_8_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,U,L,P,U,U,P,D,D,D,R,R,R,R,D,P
["UUULP", "UUP", "DDDRRRRDP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["1", "1", "1", "1", "1", "1", "0", "1"], ["1", "1", "C", "1", "1", "0", "1", "0"], ["1", "1", "1", "0", "1", "1", "0", "0"], ["1", "0", "D", "B", "1", "1", "1", "0"], ["0", "A", "1", "1", "1", "1", "1", "1"], ["0", "0", "1", "1", "0", "0", "E", "1"], ["0", "1", "0", "s", "0", "0", "F", "0"], ["1", "1", "0", "0", "1", "1", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[4, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 3]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[1, 2], [3, 2], [5, 6]]}, "treasure": {"flags": ["F"], "pos": [[6, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_5_6_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,P,R,P,R,R,R,P
["UUP", "RP", "RRRP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["E", "D", "B", "1", "C", "1"], ["1", "1", "1", "1", "1", "1"], ["s", "0", "1", "1", "0", "1"], ["0", "0", "1", "1", "0", "0"], ["0", "0", "0", "F", "A", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[4, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 2]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[0, 4], [0, 1], [0, 0]]}, "treasure": {"flags": ["F"], "pos": [[4, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_6_8_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,D,L,L,P,U,U,L,L,P,D,D,R,R,D,D,R,R,R,U,P
["LLDLLP", "UULLP", "DDRRDDRRRUP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["A", "0", "1", "1", "1", "1", "1", "1"], ["D", "1", "1", "1", "1", "F", "1", "0"], ["1", "0", "1", "0", "1", "1", "s", "0"], ["1", "B", "C", "1", "1", "0", "0", "0"], ["1", "0", "1", "0", "0", "E", "0", "0"], ["0", "0", "1", "1", "1", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[0, 0]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 1]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[3, 2], [1, 0], [4, 5]]}, "treasure": {"flags": ["F"], "pos": [[1, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_6_7_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,U,L,P,U,P,D,D,D,L,L,U,L,P
["UUULP", "UP", "DDDLLULP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["0", "1", "1", "1", "0", "C", "1"], ["1", "0", "1", "0", "0", "D", "1"], ["1", "A", "E", "1", "0", "1", "1"], ["0", "B", "1", "1", "1", "1", "1"], ["1", "0", "0", "1", "1", "F", "s"], ["0", "1", "0", "0", "1", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[2, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 1]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[0, 5], [1, 5], [2, 2]]}, "treasure": {"flags": ["F"], "pos": [[4, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_7_8_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,L,P,R,D,R,R,U,U,R,U,R,P,U,U,L,L,L,L,P
["ULP", "RDRRUURURP", "UULLLLP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["1", "0", "E", "1", "1", "1", "1", "1"], ["1", "1", "1", "A", "1", "1", "F", "0"], ["1", "0", "0", "1", "0", "1", "D", "1"], ["0", "0", "0", "0", "1", "1", "1", "0"], ["1", "C", "1", "0", "1", "0", "0", "1"], ["1", "0", "s", "1", "1", "1", "1", "1"], ["1", "0", "1", "0", "0", "0", "B", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[6, 6]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[4, 1], [2, 6], [0, 2]]}, "treasure": {"flags": ["F"], "pos": [[1, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_9_9_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,U,L,L,U,U,L,U,L,L,D,D,P,U,U,L,L,P,R,D,R,D,D,D,L,D,L,P
["UUULLUULULLDDP", "UULLP", "RDRDDDLDLP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["1", "0", "1", "0", "0", "0", "1", "1", "0"], ["1", "1", "0", "0", "1", "F", "1", "1", "1"], ["1", "E", "1", "A", "1", "1", "0", "0", "1"], ["0", "0", "1", "1", "0", "1", "1", "0", "1"], ["0", "0", "0", "D", "0", "0", "1", "0", "0"], ["1", "0", "0", "1", "1", "0", "1", "1", "1"], ["0", "1", "1", "1", "0", "1", "1", "0", "1"], ["0", "C", "1", "0", "1", "0", "1", "1", "1"], ["1", "1", "0", "1", "0", "1", "1", "B", "s"]], "icon_info": {"key": {"flags": ["A"], "pos": [[2, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[8, 7]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[7, 1], [4, 3], [2, 1]]}, "treasure": {"flags": ["F"], "pos": [[1, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_10_10_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,P,D,L,L,P,R,D,P
["UP", "DLLP", "RDP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["0", "1", "1", "1", "1", "1", "1", "1", "0", "1"], ["0", "1", "1", "0", "0", "1", "0", "1", "0", "0"], ["0", "1", "1", "0", "0", "0", "1", "C", "1", "0"], ["1", "0", "1", "1", "1", "D", "1", "s", "0", "1"], ["1", "1", "0", "1", "0", "0", "E", "1", "0", "0"], ["0", "1", "0", "1", "B", "1", "1", "1", "1", "0"], ["1", "0", "1", "F", "0", "0", "1", "1", "1", "1"], ["1", "1", "0", "1", "A", "0", "0", "0", "0", "0"], ["1", "1", "0", "0", "0", "0", "1", "1", "0", "1"], ["0", "1", "1", "1", "1", "0", "1", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[7, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[5, 4]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[2, 7], [3, 5], [4, 6]]}, "treasure": {"flags": ["F"], "pos": [[6, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_9_10_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,P,U,U,R,U,R,R,R,P,D,D,D,P
["UUP", "UURURRRP", "DDDP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["0", "1", "1", "0", "0", "1", "0", "1", "0", "1"], ["1", "0", "1", "1", "1", "0", "0", "0", "0", "0"], ["0", "1", "1", "1", "0", "1", "1", "1", "E", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "C", "0", "0", "1", "D", "1"], ["0", "1", "1", "1", "1", "1", "0", "1", "B", "1"], ["1", "0", "1", "1", "s", "1", "1", "1", "0", "0"], ["1", "1", "1", "0", "1", "1", "0", "1", "A", "F"]], "icon_info": {"key": {"flags": ["A"], "pos": [[8, 8]]}, "lifejacket": {"flags": ["B"], "pos": [[6, 8]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[5, 4], [5, 8], [2, 8]]}, "treasure": {"flags": ["F"], "pos": [[8, 9]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_8_10_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,L,U,L,L,L,P,U,L,L,P,R,R,D,R,R,R,D,D,D,D,L,L,L,D,P
["LLLULLLP", "ULLP", "RRDRRRDDDDLLLDP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["0", "D", "1", "1", "0", "0", "1", "0", "0", "1"], ["0", "1", "0", "C", "1", "1", "1", "0", "0", "0"], ["0", "1", "0", "1", "0", "0", "B", "1", "1", "s"], ["1", "0", "1", "0", "1", "0", "A", "0", "1", "F"], ["0", "0", "1", "0", "1", "0", "1", "1", "0", "0"], ["0", "0", "1", "1", "1", "1", "1", "0", "0", "0"], ["1", "0", "0", "E", "0", "0", "0", "0", "0", "0"], ["1", "1", "0", "1", "1", "0", "0", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[3, 6]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 6]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[1, 3], [0, 1], [6, 3]]}, "treasure": {"flags": ["F"], "pos": [[3, 9]]}}, "task_type": "Navigation", "goal_object": "flag"}
FrozenLake_Navigation_10_9_0
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Frozen Surface. Hole block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,U,P,R,P,U,U,L,L,U,L,L,L,L,D,D,P
["RUP", "RP", "UULLULLLLDDP"]
3
["collect flag 1", "collect flag 2", "collect flag 3"]
FrozenLake_Navigation
{"map": [["0", "1", "0", "1", "1", "1", "0", "0", "1"], ["0", "0", "1", "0", "1", "0", "0", "0", "0"], ["1", "1", "0", "0", "B", "1", "0", "0", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "0", "0"], ["0", "1", "1", "0", "A", "0", "1", "1", "1"], ["0", "1", "C", "0", "1", "1", "1", "1", "1"], ["0", "1", "1", "0", "1", "F", "0", "D", "E"], ["0", "1", "0", "0", "1", "0", "s", "1", "1"], ["1", "1", "0", "1", "0", "1", "0", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[5, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 4]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[6, 2], [7, 7], [7, 8]]}, "treasure": {"flags": ["F"], "pos": [[7, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_4_4_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,P,D,D,P,U,R,P,L,U,L,U,P
["RP", "DDP", "URP", "LULUP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["E", "C", "0", "0"], ["1", "s", "A", "F"], ["1", "G", "1", "D"], ["0", "1", "B", "1"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 2], [3, 2], [0, 1], [2, 3]]}, "bomb": {"flags": ["E", "F"], "pos": [[0, 0], [1, 3]]}, "treasure": {"flags": ["G"], "pos": [[2, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_5_5_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,D,D,P,U,U,L,L,L,L,P,U,P,D,R,D,P
["RDDP", "UULLLLP", "UP", "DRDP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["0", "0", "1", "1", "1"], ["D", "0", "G", "F", "1"], ["B", "1", "1", "s", "1"], ["0", "C", "1", "0", "1"], ["E", "1", "0", "1", "A"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[4, 4], [2, 0], [3, 1], [1, 0]]}, "bomb": {"flags": ["E", "F"], "pos": [[4, 0], [1, 3]]}, "treasure": {"flags": ["G"], "pos": [[1, 2]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_6_6_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,U,U,R,P,L,L,L,U,U,P,R,R,R,R,P,R,P
["LLUURP", "LLLUUP", "RRRRP", "RP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["A", "1", "1", "1", "C", "D"], ["1", "0", "0", "0", "0", "1"], ["1", "1", "1", "B", "1", "0"], ["0", "0", "1", "0", "E", "1"], ["1", "0", "1", "G", "s", "F"], ["0", "0", "0", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[0, 0], [2, 3], [0, 4], [0, 5]]}, "bomb": {"flags": ["E", "F"], "pos": [[3, 4], [4, 5]]}, "treasure": {"flags": ["G"], "pos": [[4, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_7_7_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,D,P,U,U,U,U,L,P,D,R,R,R,P,D,P
["RDP", "UUUULP", "DRRRP", "DP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["1", "0", "0", "E", "1", "0", "1"], ["1", "A", "1", "0", "1", "1", "1"], ["0", "1", "1", "1", "C", "1", "0"], ["0", "1", "1", "0", "D", "1", "0"], ["0", "s", "1", "1", "0", "1", "1"], ["0", "0", "B", "1", "1", "0", "0"], ["1", "G", "0", "0", "1", "0", "F"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 1], [5, 2], [2, 4], [3, 4]]}, "bomb": {"flags": ["E", "F"], "pos": [[0, 3], [6, 6]]}, "treasure": {"flags": ["G"], "pos": [[6, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_8_8_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,R,P,L,U,U,U,U,U,L,P,D,L,L,U,U,L,L,P,D,R,R,D,R,D,D,D,L,L,P
["DDRP", "LUUUUULP", "DLLUULLP", "DRRDRDDDLLP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["1", "A", "1", "1", "1", "0", "0", "1"], ["0", "1", "1", "1", "0", "B", "1", "1"], ["0", "1", "E", "1", "1", "1", "1", "1"], ["1", "0", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "0", "1", "0", "s", "0"], ["0", "1", "C", "1", "1", "0", "1", "F"], ["1", "0", "1", "0", "1", "0", "1", "D"], ["0", "G", "1", "0", "1", "1", "1", "1"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[0, 1], [1, 5], [5, 2], [6, 7]]}, "bomb": {"flags": ["E", "F"], "pos": [[2, 2], [5, 7]]}, "treasure": {"flags": ["G"], "pos": [[7, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_5_6_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,P,U,P,U,R,P,L,D,D,D,R,R,U,U,R,P
["UP", "UP", "URP", "LDDDRRUURP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["E", "1", "1", "B", "0", "0"], ["0", "1", "C", "F", "1", "A"], ["0", "1", "D", "0", "1", "1"], ["0", "0", "s", "1", "1", "0"], ["1", "1", "1", "1", "G", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 5], [0, 3], [1, 2], [2, 2]]}, "bomb": {"flags": ["E", "F"], "pos": [[0, 0], [1, 3]]}, "treasure": {"flags": ["G"], "pos": [[4, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_6_8_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,P,R,R,R,P,U,L,L,L,U,L,U,L,L,P,U,R,R,R,U,R,P
["LP", "RRRP", "ULLLULULLP", "URRRURP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["1", "0", "0", "F", "1", "B", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "0"], ["1", "D", "1", "1", "0", "0", "0", "1"], ["1", "1", "1", "1", "1", "0", "0", "1"], ["1", "0", "1", "1", "1", "1", "1", "1"], ["E", "G", "0", "1", "A", "s", "1", "C"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[5, 4], [0, 5], [5, 7], [2, 1]]}, "bomb": {"flags": ["E", "F"], "pos": [[5, 0], [0, 3]]}, "treasure": {"flags": ["G"], "pos": [[5, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_6_7_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,D,D,P,U,R,R,D,P,U,U,U,R,P,D,R,R,P
["DDDDP", "URRDP", "UUURP", "DRRP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["1", "1", "1", "0", "0", "0", "1"], ["1", "s", "0", "1", "1", "0", "0"], ["1", "1", "F", "1", "D", "0", "1"], ["1", "1", "1", "1", "1", "G", "B"], ["1", "1", "1", "1", "1", "1", "1"], ["1", "A", "E", "C", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[5, 1], [3, 6], [5, 3], [2, 4]]}, "bomb": {"flags": ["E", "F"], "pos": [[5, 2], [2, 2]]}, "treasure": {"flags": ["G"], "pos": [[3, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_7_8_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,D,P,U,R,R,R,D,P,U,U,U,U,U,L,L,P,D,P
["DDDP", "URRRDP", "UUUUULLP", "DP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["F", "1", "0", "1", "D", "1", "1", "0"], ["1", "0", "E", "0", "C", "0", "1", "0"], ["0", "0", "1", "s", "0", "0", "1", "0"], ["0", "1", "1", "1", "1", "0", "1", "1"], ["0", "0", "1", "1", "1", "1", "1", "1"], ["1", "1", "0", "B", "1", "0", "A", "1"], ["1", "0", "0", "G", "1", "0", "1", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[5, 6], [5, 3], [1, 4], [0, 4]]}, "bomb": {"flags": ["E", "F"], "pos": [[1, 2], [0, 0]]}, "treasure": {"flags": ["G"], "pos": [[6, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_9_9_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,R,P,D,P,U,L,L,D,D,D,L,L,U,L,L,U,L,U,U,L,P,R,R,P
["DRP", "DP", "ULLDDDLLULLULUULP", "RRP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["1", "0", "0", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "1", "1", "1", "1", "0", "1"], ["F", "0", "0", "0", "1", "1", "0", "1", "1"], ["1", "0", "1", "1", "0", "1", "0", "1", "1"], ["A", "1", "C", "0", "1", "1", "1", "s", "1"], ["1", "1", "E", "0", "0", "1", "1", "G", "D"], ["0", "1", "1", "0", "0", "1", "1", "0", "B"], ["0", "1", "1", "1", "1", "0", "1", "0", "0"], ["1", "1", "0", "1", "1", "1", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[4, 0], [6, 8], [4, 2], [5, 8]]}, "bomb": {"flags": ["E", "F"], "pos": [[5, 2], [2, 0]]}, "treasure": {"flags": ["G"], "pos": [[5, 7]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_10_10_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,R,P,L,L,L,L,L,D,D,D,P,D,P,D,R,D,D,R,R,P
["URP", "LLLLLDDDP", "DP", "DRDDRRP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["F", "1", "1", "1", "1", "1", "0", "0", "0", "0"], ["1", "1", "1", "1", "1", "1", "A", "G", "1", "1"], ["1", "1", "0", "1", "1", "s", "0", "1", "0", "0"], ["1", "1", "0", "1", "0", "1", "1", "1", "0", "1"], ["1", "D", "0", "1", "1", "1", "1", "0", "0", "1"], ["1", "C", "0", "0", "1", "1", "0", "1", "1", "1"], ["1", "1", "1", "1", "0", "1", "1", "1", "0", "0"], ["1", "0", "1", "0", "0", "0", "0", "1", "1", "1"], ["0", "0", "1", "1", "B", "0", "1", "1", "E", "1"], ["1", "1", "1", "0", "1", "1", "0", "1", "1", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 6], [8, 4], [5, 1], [4, 1]]}, "bomb": {"flags": ["E", "F"], "pos": [[8, 8], [0, 0]]}, "treasure": {"flags": ["G"], "pos": [[1, 7]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_9_10_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,D,P,R,P,R,D,D,R,P,L,D,L,D,D,P
["DDDP", "RP", "RDDRP", "LDLDDP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["1", "0", "1", "0", "s", "0", "0", "1", "0", "1"], ["1", "F", "1", "0", "1", "0", "1", "1", "1", "0"], ["1", "1", "0", "0", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "1", "D", "C", "1", "1", "E", "0"], ["1", "1", "1", "0", "0", "0", "G", "0", "1", "0"], ["0", "1", "0", "1", "1", "1", "1", "B", "1", "0"], ["1", "0", "0", "0", "0", "1", "1", "0", "0", "1"], ["0", "1", "1", "1", "0", "1", "0", "0", "0", "0"], ["1", "0", "1", "1", "1", "A", "1", "0", "0", "1"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[8, 5], [5, 7], [3, 5], [3, 4]]}, "bomb": {"flags": ["E", "F"], "pos": [[3, 8], [1, 1]]}, "treasure": {"flags": ["G"], "pos": [[4, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_8_10_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,D,L,P,U,L,L,U,L,U,L,P,U,L,U,L,P,D,D,D,R,R,R,R,D,R,R,R,U,U,U,R,U,U,P
["LDLP", "ULLULULP", "ULULP", "DDDRRRRDRRRUUURUUP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["1", "0", "0", "0", "F", "0", "1", "0", "D", "1"], ["C", "1", "0", "0", "0", "0", "1", "0", "1", "1"], ["1", "1", "G", "0", "E", "1", "1", "1", "1", "1"], ["1", "1", "B", "1", "0", "0", "1", "1", "0", "1"], ["1", "1", "1", "1", "1", "0", "0", "1", "0", "1"], ["1", "1", "0", "0", "1", "1", "1", "1", "s", "0"], ["1", "0", "0", "1", "1", "0", "A", "1", "0", "0"], ["1", "1", "1", "1", "0", "1", "0", "0", "0", "1"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[6, 6], [3, 2], [1, 0], [0, 8]]}, "bomb": {"flags": ["E", "F"], "pos": [[2, 4], [0, 4]]}, "treasure": {"flags": ["G"], "pos": [[2, 2]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_Navigation_10_9_0
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must collect all the flags. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,U,U,U,U,U,L,P,L,P,L,L,L,D,L,L,P,D,D,D,D,R,R,P
["LUUUUULP", "LP", "LLLDLLP", "DDDDRRP"]
4
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
ValleyFarm_Navigation
{"map": [["1", "0", "0", "1", "1", "0", "1", "0", "1"], ["1", "0", "1", "1", "1", "A", "B", "G", "0"], ["D", "1", "1", "F", "1", "0", "1", "1", "1"], ["1", "E", "1", "1", "0", "1", "1", "1", "0"], ["1", "1", "0", "0", "1", "1", "1", "1", "1"], ["1", "0", "0", "0", "1", "0", "1", "1", "0"], ["1", "1", "C", "0", "1", "1", "0", "1", "s"], ["1", "1", "0", "1", "1", "0", "0", "1", "0"], ["1", "1", "0", "1", "0", "1", "0", "1", "1"], ["0", "1", "0", "0", "0", "0", "0", "1", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 5], [1, 6], [6, 2], [2, 0]]}, "bomb": {"flags": ["E", "F"], "pos": [[3, 1], [2, 3]]}, "treasure": {"flags": ["G"], "pos": [[1, 7]]}}, "task_type": "Navigation", "goal_object": "flag"}
ValleyFarm_ClearMine_4_4_0
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,R,D,R,P,R,P,U,T,U,T,L,L,T,D,R,T,U,U,T,D,D,D,L,L,T
["DDRDRP", "RP", "UT", "UT", "LLT", "DRT", "UUT", "DDDLLT"]
8
["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
ValleyFarm_ClearMine
{"map": [["s", "H", "E", "1"], ["1", "C", "1", "A"], ["1", "J", "D", "F"], ["B", "1", "I", "G"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[1, 3], [3, 0], [1, 1], [2, 2], [0, 2], [2, 3]]}, "shovel": {"flags": ["G", "H"], "pos": [[3, 3], [0, 1]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[3, 2], [2, 1]]}}, "task_type": "ClearMine", "goal_object": "None"}
ValleyFarm_ClearMine_5_5_0
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,U,P,D,R,R,U,P,D,D,D,L,T,L,L,T,L,T,U,T,U,T,D,D,D,T
["LUP", "DRRUP", "DDDLT", "LLT", "LT", "UT", "UT", "DDDT"]
8
["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
ValleyFarm_ClearMine
{"map": [["0", "1", "I", "0", "G"], ["C", "1", "1", "s", "1"], ["A", "0", "J", "1", "1"], ["B", "F", "1", "E", "1"], ["D", "0", "H", "1", "0"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[2, 0], [3, 0], [1, 0], [4, 0], [3, 3], [3, 1]]}, "shovel": {"flags": ["G", "H"], "pos": [[0, 4], [4, 2]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[0, 2], [2, 2]]}}, "task_type": "ClearMine", "goal_object": "None"}
ValleyFarm_ClearMine_6_6_0
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,R,P,U,U,P,D,R,T,D,T,D,L,L,T,L,T,U,U,T,R,U,U,U,L,T
["DRP", "UUP", "DRT", "DT", "DLLT", "LT", "UUT", "RUUULT"]
8
["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
ValleyFarm_ClearMine
{"map": [["E", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "0"], ["0", "1", "G", "0", "J", "0"], ["A", "s", "H", "F", "1", "0"], ["1", "1", "I", "C", "1", "1"], ["D", "B", "1", "1", "1", "1"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[3, 0], [5, 1], [4, 3], [5, 0], [0, 0], [3, 3]]}, "shovel": {"flags": ["G", "H"], "pos": [[2, 2], [3, 2]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[4, 2], [2, 4]]}}, "task_type": "ClearMine", "goal_object": "None"}
ValleyFarm_ClearMine_7_7_0
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,L,L,P,D,D,R,R,D,D,D,P,R,T,U,T,D,R,T,U,U,U,U,T,U,L,T,D,L,D,D,D,L,T
["DLLP", "DDRRDDDP", "RT", "UT", "DRT", "UUUUT", "ULT", "DLDDDLT"]
8
["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
ValleyFarm_ClearMine
{"map": [["1", "0", "1", "1", "s", "1", "1"], ["1", "J", "G", "1", "1", "B", "H"], ["1", "1", "1", "1", "1", "1", "E"], ["1", "0", "1", "1", "1", "0", "1"], ["1", "0", "1", "0", "1", "1", "1"], ["0", "0", "0", "F", "1", "C", "1"], ["1", "1", "0", "0", "I", "A", "D"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[6, 5], [1, 5], [5, 5], [6, 6], [2, 6], [5, 3]]}, "shovel": {"flags": ["G", "H"], "pos": [[1, 2], [1, 6]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[6, 4], [1, 1]]}}, "task_type": "ClearMine", "goal_object": "None"}
ValleyFarm_ClearMine_8_8_0
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,D,P,L,L,L,D,D,D,R,R,R,R,U,R,R,U,U,R,P,D,L,L,T,L,L,T,U,U,U,U,T,D,L,T,L,L,U,T,D,D,D,D,D,D,D,R,R,T
["LDP", "LLLDDDRRRRURRUURP", "DLLT", "LLT", "UUUUT", "DLT", "LLUT", "DDDDDDDRRT"]
8
["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
ValleyFarm_ClearMine
{"map": [["E", "0", "0", "A", "1", "1", "1", "0"], ["1", "1", "D", "1", "1", "1", "0", "1"], ["1", "1", "0", "J", "s", "0", "0", "1"], ["1", "1", "H", "I", "0", "1", "1", "G"], ["1", "0", "1", "F", "1", "C", "1", "1"], ["1", "1", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "1"], ["1", "1", "B", "0", "0", "1", "1", "1"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[0, 3], [7, 2], [4, 5], [1, 2], [0, 0], [4, 3]]}, "shovel": {"flags": ["G", "H"], "pos": [[3, 7], [3, 2]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[3, 3], [2, 3]]}}, "task_type": "ClearMine", "goal_object": "None"}
ValleyFarm_ClearMine_5_6_0
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,P,R,D,R,R,R,P,D,L,L,T,D,L,T,L,T,U,T,L,U,T,D,D,D,T
["LLP", "RDRRRP", "DLLT", "DLT", "LT", "UT", "LUT", "DDDT"]
8
["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
ValleyFarm_ClearMine
{"map": [["1", "G", "1", "s", "0", "1"], ["C", "0", "1", "1", "1", "I"], ["1", "D", "1", "E", "1", "H"], ["1", "A", "B", "1", "1", "0"], ["F", "0", "1", "J", "1", "1"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[3, 1], [3, 2], [1, 0], [2, 1], [2, 3], [4, 0]]}, "shovel": {"flags": ["G", "H"], "pos": [[0, 1], [2, 5]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[1, 5], [4, 3]]}}, "task_type": "ClearMine", "goal_object": "None"}
ValleyFarm_ClearMine_6_8_0
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,P,U,R,R,P,U,L,T,D,D,D,L,T,U,U,L,L,U,L,L,T,U,T,R,T,D,D,D,D,L,T
["DP", "URRP", "ULT", "DDDLT", "UULLULLT", "UT", "RT", "DDDDLT"]
8
["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
ValleyFarm_ClearMine
{"map": [["1", "1", "0", "1", "1", "1", "0", "1"], ["A", "C", "1", "1", "1", "1", "1", "0"], ["B", "1", "J", "0", "1", "F", "1", "1"], ["H", "1", "1", "1", "s", "1", "G", "1"], ["0", "1", "0", "0", "I", "1", "1", "1"], ["E", "1", "1", "0", "D", "1", "1", "1"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[1, 0], [2, 0], [1, 1], [5, 4], [5, 0], [2, 5]]}, "shovel": {"flags": ["G", "H"], "pos": [[3, 6], [3, 0]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[4, 4], [2, 2]]}}, "task_type": "ClearMine", "goal_object": "None"}
ValleyFarm_ClearMine_6_7_0
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,R,P,R,R,R,D,D,P,D,D,L,T,L,U,L,T,U,U,T,R,T,D,L,L,L,T,U,R,U,U,L,T
["DRP", "RRRDDP", "DDLT", "LULT", "UUT", "RT", "DLLLT", "URUULT"]
8
["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
ValleyFarm_ClearMine
{"map": [["E", "s", "1", "1", "1", "1", "1"], ["0", "1", "G", "1", "J", "1", "0"], ["H", "1", "C", "F", "0", "1", "1"], ["B", "1", "1", "1", "0", "I", "1"], ["1", "0", "A", "1", "0", "1", "1"], ["1", "0", "1", "1", "D", "1", "0"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[4, 2], [3, 0], [2, 2], [5, 4], [0, 0], [2, 3]]}, "shovel": {"flags": ["G", "H"], "pos": [[1, 2], [2, 0]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[3, 5], [1, 4]]}}, "task_type": "ClearMine", "goal_object": "None"}
ValleyFarm_ClearMine_7_8_0
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,D,D,R,P,L,L,D,P,U,U,U,T,R,R,R,T,U,R,U,T,D,R,D,R,T,U,L,L,L,L,U,L,L,L,T,D,D,D,D,R,R,R,D,R,R,T
["DDDDRP", "LLDP", "UUUT", "RRRT", "URUT", "DRDRT", "ULLLLULLLT", "DDDDRRRDRRT"]
8
["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
ValleyFarm_ClearMine
{"map": [["D", "1", "s", "1", "0", "A", "0", "0"], ["1", "1", "1", "1", "1", "1", "1", "1"], ["1", "B", "1", "1", "C", "0", "1", "E"], ["1", "1", "1", "0", "1", "0", "H", "1"], ["1", "1", "1", "G", "1", "1", "0", "1"], ["1", "I", "0", "1", "1", "F", "J", "0"], ["0", "1", "0", "1", "0", "1", "0", "0"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[0, 5], [2, 1], [2, 4], [0, 0], [2, 7], [5, 5]]}, "shovel": {"flags": ["G", "H"], "pos": [[4, 3], [3, 6]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[5, 1], [5, 6]]}}, "task_type": "ClearMine", "goal_object": "None"}
ValleyFarm_ClearMine_9_9_0
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Grassland. Stone block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,L,L,P,U,R,R,R,U,R,P,D,D,D,D,D,L,T,U,L,U,U,U,L,U,L,T,L,T,R,D,D,D,D,D,D,L,T,U,U,L,U,U,U,T,D,L,L,T
["ULLP", "URRRURP", "DDDDDLT", "ULUUULULT", "LT", "RDDDDDDLT", "UULUUUT", "DLLT"]
8
["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
ValleyFarm_ClearMine
{"map": [["1", "0", "0", "A", "C", "1", "0", "1", "I"], ["1", "0", "F", "0", "1", "1", "1", "1", "1"], ["D", "1", "1", "0", "G", "1", "1", "1", "1"], ["0", "0", "1", "0", "1", "1", "s", "0", "1"], ["1", "0", "1", "1", "1", "0", "1", "1", "1"], ["1", "1", "0", "1", "1", "J", "0", "B", "1"], ["1", "0", "0", "E", "1", "0", "0", "0", "1"], ["1", "1", "1", "0", "1", "1", "0", "1", "0"], ["H", "1", "0", "1", "1", "1", "1", "0", "1"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[0, 3], [5, 7], [0, 4], [2, 0], [6, 3], [1, 2]]}, "shovel": {"flags": ["G", "H"], "pos": [[2, 4], [8, 0]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[0, 8], [5, 5]]}}, "task_type": "ClearMine", "goal_object": "None"}
End of preview. Expand in Data Studio
README.md exists but content is empty.
Downloads last month
48