pid
stringclasses 126
values | question
stringclasses 21
values | answer
stringlengths 3
157
| multiturn_path
stringlengths 6
107
| problem_image_0
imagewidth (px) 276
532
| reasoning_image_list
images listlengths 1
8
| num_turns
int32 1
8
| subtasks
stringclasses 42
values | task
stringclasses 9
values | meta_info
stringlengths 226
979
|
|---|---|---|---|---|---|---|---|---|---|
MiniBehavior_FindTreasure_4_4_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,P,U,T,D,R,D,D,T,U,R,T
|
["LLP", "UT", "DRDDT", "URT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["G", "1", "0", "1"], ["C", "1", "s", "0"], ["0", "D", "F", "B"], ["A", "E", "1", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 0]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 3]]}, "key": {"flags": ["C", "D"], "pos": [[1, 0], [2, 1]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[3, 1], [2, 2], [0, 0]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_5_5_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,U,P,D,T,D,D,R,T,L,U,L,L,T
|
["UUUP", "DT", "DDRT", "LULLT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "0", "C", "D", "0"], ["1", "1", "E", "1", "0"], ["G", "A", "1", "0", "1"], ["1", "0", "s", "F", "0"], ["1", "B", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[2, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[4, 1]]}, "key": {"flags": ["C", "D"], "pos": [[0, 2], [0, 3]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[1, 2], [3, 3], [2, 0]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_6_6_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,P,L,L,T,R,R,R,D,D,D,R,T,D,T
|
["LP", "LLT", "RRRDDDRT", "DT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["0", "F", "1", "C", "s", "1"], ["0", "1", "0", "0", "1", "0"], ["1", "B", "0", "1", "1", "0"], ["1", "1", "0", "0", "1", "E"], ["0", "0", "0", "A", "1", "G"], ["1", "0", "0", "1", "D", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[4, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 1]]}, "key": {"flags": ["C", "D"], "pos": [[0, 3], [5, 4]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[3, 5], [0, 1], [4, 5]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_7_7_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,L,D,P,U,T,D,L,L,D,L,L,D,T,D,T
|
["DDLDP", "UT", "DLLDLLDT", "DT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "0", "0", "1", "0", "0", "s"], ["1", "0", "0", "0", "1", "1", "1"], ["1", "D", "1", "1", "0", "F", "1"], ["A", "1", "1", "1", "1", "C", "0"], ["0", "1", "1", "1", "0", "1", "0"], ["1", "G", "0", "0", "0", "B", "0"], ["1", "E", "1", "1", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 0]]}, "lifejacket": {"flags": ["B"], "pos": [[5, 5]]}, "key": {"flags": ["C", "D"], "pos": [[3, 5], [2, 1]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[6, 1], [2, 5], [5, 1]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_8_8_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,L,L,L,U,P,U,T,D,D,D,D,L,D,T,U,R,R,R,R,R,R,T
|
["LLLLLUP", "UT", "DDDDLDT", "URRRRRRT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "1", "G", "1", "0", "0", "1", "0"], ["0", "1", "C", "0", "1", "1", "B", "0"], ["1", "1", "1", "1", "1", "1", "1", "s"], ["0", "1", "D", "1", "0", "1", "0", "0"], ["1", "1", "1", "1", "1", "1", "1", "F"], ["0", "E", "0", "0", "0", "0", "1", "0"], ["0", "1", "1", "1", "1", "1", "0", "1"], ["0", "1", "1", "A", "0", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[7, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[1, 6]]}, "key": {"flags": ["C", "D"], "pos": [[1, 2], [3, 2]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[5, 1], [4, 7], [0, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_5_6_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,U,U,U,P,U,L,T,R,D,D,D,D,R,R,T,L,L,U,L,L,U,U,L,T
|
["LUUUP", "ULT", "RDDDDRRT", "LLULLUULT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "0", "G", "1", "1", "B"], ["F", "1", "0", "C", "0", "1"], ["0", "A", "0", "1", "1", "1"], ["0", "1", "D", "1", "0", "1"], ["0", "0", "1", "1", "s", "E"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[2, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 5]]}, "key": {"flags": ["C", "D"], "pos": [[1, 3], [3, 2]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[4, 5], [1, 0], [0, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_6_8_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,R,R,R,U,R,P,L,T,D,L,D,T,U,R,R,D,R,R,T
|
["DRRRURP", "LT", "DLDT", "URRDRRT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["s", "1", "0", "E", "C", "1", "1", "1"], ["B", "1", "1", "1", "1", "0", "1", "0"], ["0", "0", "F", "0", "1", "1", "G", "1"], ["0", "A", "1", "1", "1", "1", "0", "0"], ["0", "1", "1", "1", "D", "1", "1", "1"], ["1", "1", "1", "0", "1", "1", "1", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[1, 0]]}, "key": {"flags": ["C", "D"], "pos": [[0, 4], [4, 4]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[0, 3], [2, 2], [2, 6]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_6_7_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,U,P,U,T,R,R,T,L,L,D,D,D,D,D,R,T
|
["UUUP", "UT", "RRT", "LLDDDDDRT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "1", "F", "1", "G", "1", "1"], ["0", "1", "C", "0", "1", "0", "0"], ["0", "1", "1", "0", "A", "0", "1"], ["1", "0", "1", "0", "0", "1", "1"], ["B", "D", "s", "0", "1", "0", "1"], ["1", "0", "1", "E", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[2, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[4, 0]]}, "key": {"flags": ["C", "D"], "pos": [[1, 2], [4, 1]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[5, 3], [0, 2], [0, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_7_8_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,P,D,D,L,L,U,L,L,U,U,L,L,T,R,R,U,U,T,R,R,R,T
|
["UUP", "DDLLULLUULLT", "RRUUT", "RRRT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "0", "0", "1", "1", "1", "0", "0"], ["1", "0", "G", "A", "1", "F", "0", "0"], ["1", "0", "1", "1", "1", "0", "1", "1"], ["E", "D", "1", "0", "0", "1", "1", "1"], ["0", "0", "1", "0", "1", "0", "C", "0"], ["0", "0", "1", "1", "1", "0", "1", "1"], ["1", "B", "1", "0", "1", "1", "s", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[1, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[6, 1]]}, "key": {"flags": ["C", "D"], "pos": [[4, 6], [3, 1]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[3, 0], [1, 5], [1, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_9_9_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,R,R,R,D,R,D,D,D,R,R,P,L,L,T,U,U,U,U,L,L,L,L,T,R,R,R,U,R,R,R,U,U,L,T
|
["DRRRDRDDDRRP", "LLT", "UUUULLLLT", "RRRURRRUULT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "1", "1", "1", "0", "E", "B", "0", "0"], ["0", "1", "1", "0", "1", "0", "1", "0", "1"], ["s", "1", "0", "1", "1", "1", "1", "1", "0"], ["F", "A", "1", "1", "1", "0", "1", "0", "0"], ["0", "0", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "1", "0", "0", "0"], ["1", "1", "1", "1", "1", "0", "1", "0", "1"], ["0", "0", "0", "1", "G", "1", "C", "D", "1"], ["1", "0", "1", "1", "1", "1", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 6]]}, "key": {"flags": ["C", "D"], "pos": [[7, 6], [7, 7]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[0, 5], [3, 0], [7, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_10_10_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,L,L,U,U,U,L,L,L,D,P,U,T,R,R,R,R,U,U,R,R,T,U,L,L,L,L,U,L,U,L,L,L,U,L,T
|
["DLLUUULLLDP", "UT", "RRRRUURRT", "ULLLLULULLLULT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["E", "1", "0", "1", "1", "0", "0", "0", "1", "1"], ["0", "1", "1", "1", "1", "0", "1", "1", "0", "0"], ["1", "1", "0", "1", "1", "B", "0", "0", "1", "1"], ["0", "1", "0", "1", "0", "1", "1", "1", "1", "1"], ["1", "0", "1", "1", "0", "1", "0", "D", "1", "G"], ["1", "1", "0", "0", "1", "1", "0", "1", "0", "0"], ["0", "1", "0", "F", "1", "1", "1", "1", "0", "0"], ["1", "1", "1", "C", "0", "0", "1", "1", "0", "1"], ["0", "1", "1", "1", "1", "0", "1", "0", "s", "1"], ["0", "1", "1", "1", "A", "0", "1", "1", "1", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[9, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 5]]}, "key": {"flags": ["C", "D"], "pos": [[7, 3], [4, 7]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[0, 0], [6, 3], [4, 9]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_9_10_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,D,L,D,D,D,D,L,P,U,T,U,L,T,R,R,U,U,T
|
["LDLDDDDLP", "UT", "ULT", "RRUUT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "0", "1", "A", "0", "1", "s", "1", "1", "1"], ["1", "0", "0", "1", "G", "1", "0", "0", "0", "1"], ["1", "0", "1", "0", "1", "0", "1", "0", "0", "1"], ["1", "0", "F", "1", "1", "1", "0", "1", "0", "1"], ["0", "0", "0", "E", "1", "0", "1", "1", "1", "0"], ["1", "0", "0", "C", "1", "0", "1", "1", "1", "1"], ["0", "1", "1", "1", "1", "0", "0", "1", "B", "0"], ["1", "0", "1", "0", "1", "1", "1", "1", "D", "1"], ["1", "0", "1", "0", "0", "1", "1", "0", "0", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[0, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[6, 8]]}, "key": {"flags": ["C", "D"], "pos": [[5, 3], [7, 8]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[4, 3], [3, 2], [1, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_8_10_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,L,D,L,P,U,T,D,L,L,U,L,T,R,D,R,D,D,D,L,L,L,L,L,T
|
["DLDLP", "UT", "DLLULT", "RDRDDDLLLLLT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "1", "0", "D", "1", "1", "A", "1", "0", "0"], ["0", "1", "0", "1", "0", "0", "1", "1", "0", "1"], ["1", "1", "1", "1", "0", "1", "1", "0", "1", "s"], ["1", "0", "1", "0", "E", "B", "0", "F", "1", "1"], ["1", "0", "0", "1", "0", "1", "1", "C", "1", "0"], ["0", "1", "1", "1", "0", "0", "1", "1", "0", "1"], ["1", "1", "0", "1", "1", "0", "1", "0", "1", "0"], ["1", "G", "1", "1", "1", "1", "1", "1", "1", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[0, 6]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 5]]}, "key": {"flags": ["C", "D"], "pos": [[4, 7], [0, 3]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[3, 4], [3, 7], [7, 1]]}}, "task_type": "FindTreasure", "goal_object": "None"}
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MiniBehavior_FindTreasure_10_9_0
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You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,R,R,U,R,U,P,D,D,D,D,T,U,U,L,L,L,U,T,D,D,R,D,D,D,D,R,T
|
["URRURUP", "DDDDT", "UULLLUT", "DDRDDDDRT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "1", "1", "1", "0", "0", "1", "1", "0"], ["1", "0", "1", "1", "1", "1", "0", "0", "0"], ["0", "0", "1", "0", "C", "1", "1", "0", "1"], ["1", "F", "0", "1", "1", "0", "1", "1", "1"], ["0", "1", "A", "1", "1", "0", "0", "1", "1"], ["0", "s", "1", "1", "1", "0", "B", "1", "1"], ["0", "0", "1", "0", "G", "1", "0", "0", "1"], ["1", "1", "1", "1", "0", "1", "0", "1", "0"], ["1", "1", "1", "D", "0", "0", "0", "0", "1"], ["0", "0", "1", "E", "0", "1", "0", "1", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[4, 2]]}, "lifejacket": {"flags": ["B"], "pos": [[5, 6]]}, "key": {"flags": ["C", "D"], "pos": [[2, 4], [8, 3]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[9, 3], [3, 1], [6, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
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MiniBehavior_Navigation_4_4_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,L,P,L,D,P,U,R,R,D,D,D,L,P,L,P
|
["ULP", "LDP", "URRDDDLP", "LP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
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{"map": [["1", "B", "1", "F"], ["E", "0", "s", "0"], ["0", "1", "1", "0"], ["D", "C", "A", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 2]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[0, 1], [3, 1], [3, 0], [1, 0]]}, "treasure": {"flags": ["F"], "pos": [[0, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_5_5_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,P,U,U,U,P,R,R,P,D,L,P
|
["LLP", "UUUP", "RRP", "DLP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
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{"map": [["0", "1", "C", "1", "B"], ["1", "0", "1", "D", "1"], ["1", "A", "1", "0", "F"], ["0", "0", "E", "1", "s"], ["0", "1", "0", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 1]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[0, 4], [0, 2], [1, 3], [3, 2]]}, "treasure": {"flags": ["F"], "pos": [[2, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_6_6_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,P,U,R,P,U,R,P,L,L,L,L,U,P
|
["RP", "URP", "URP", "LLLLUP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
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{"map": [["1", "0", "0", "1", "1", "0"], ["1", "0", "0", "0", "1", "0"], ["0", "B", "0", "1", "1", "1"], ["0", "A", "1", "1", "1", "C"], ["0", "1", "1", "1", "E", "1"], ["0", "1", "s", "D", "F", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 1]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[2, 1], [3, 5], [5, 3], [4, 4]]}, "treasure": {"flags": ["F"], "pos": [[5, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_7_7_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,P,L,L,L,P,L,P,R,R,U,U,L,L,P
|
["DDP", "LLLP", "LP", "RRUULLP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["1", "1", "0", "0", "1", "0", "0"], ["0", "1", "1", "0", "1", "1", "1"], ["0", "B", "1", "1", "1", "s", "0"], ["1", "0", "0", "1", "0", "1", "A"], ["0", "D", "C", "1", "1", "E", "1"], ["0", "1", "0", "1", "1", "0", "1"], ["1", "1", "F", "0", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 6]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[2, 1], [4, 2], [4, 1], [4, 5]]}, "treasure": {"flags": ["F"], "pos": [[6, 2]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_8_8_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,P,L,L,U,L,U,P,U,P,R,R,U,U,U,P
|
["DP", "LLULUP", "UP", "RRUUUP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["0", "1", "0", "C", "0", "0", "1", "1"], ["1", "0", "0", "1", "0", "0", "1", "0"], ["0", "1", "0", "1", "1", "1", "0", "0"], ["1", "B", "1", "1", "0", "1", "A", "1"], ["0", "E", "0", "0", "F", "1", "0", "1"], ["1", "1", "1", "0", "s", "0", "0", "1"], ["1", "1", "1", "1", "D", "1", "0", "0"], ["1", "1", "1", "0", "1", "0", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 6]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 1], [0, 3], [6, 4], [4, 1]]}, "treasure": {"flags": ["F"], "pos": [[4, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_5_6_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,P,U,U,U,P,D,D,D,R,R,R,R,P,R,D,P
|
["LLP", "UUUP", "DDDRRRRP", "RDP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
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{"map": [["D", "0", "1", "0", "1", "0"], ["1", "1", "1", "1", "0", "1"], ["A", "0", "0", "0", "F", "0"], ["B", "1", "s", "1", "E", "1"], ["0", "1", "0", "1", "0", "C"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 0]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 0], [4, 5], [0, 0], [3, 4]]}, "treasure": {"flags": ["F"], "pos": [[2, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_6_8_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,P,D,D,D,P,L,L,L,L,D,D,P,R,P
|
["LP", "DDDP", "LLLLDDP", "RP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
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{"map": [["1", "1", "0", "0", "C", "s", "1", "1"], ["0", "1", "1", "1", "1", "1", "0", "0"], ["1", "0", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "1", "B", "1", "1", "F"], ["1", "0", "0", "A", "0", "1", "0", "1"], ["E", "D", "0", "1", "0", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 3]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 4], [0, 4], [5, 1], [5, 0]]}, "treasure": {"flags": ["F"], "pos": [[3, 7]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_6_7_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,U,P,L,P,L,L,P,U,L,P
|
["LUP", "LP", "LLP", "ULP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["0", "1", "0", "0", "0", "1", "1"], ["0", "1", "0", "0", "0", "0", "1"], ["1", "1", "1", "0", "1", "0", "1"], ["C", "1", "0", "F", "0", "0", "0"], ["0", "B", "1", "E", "D", "0", "1"], ["0", "0", "1", "0", "A", "s", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[5, 4]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[4, 1], [3, 0], [4, 4], [4, 3]]}, "treasure": {"flags": ["F"], "pos": [[3, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_7_8_0
|
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,L,L,L,U,P,L,P,R,D,D,P,U,U,L,U,U,U,R,R,R,D,D,L,P
|
["DLLLUP", "LP", "RDDP", "UULUUURRRDDLP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["0", "0", "0", "1", "1", "0", "1", "1"], ["1", "0", "1", "1", "1", "1", "0", "1"], ["0", "0", "1", "0", "0", "1", "0", "1"], ["0", "1", "1", "0", "B", "1", "0", "1"], ["1", "0", "E", "C", "0", "0", "s", "0"], ["1", "1", "0", "A", "1", "1", "1", "1"], ["1", "F", "1", "D", "1", "0", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[5, 3]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 4], [4, 3], [6, 3], [4, 2]]}, "treasure": {"flags": ["F"], "pos": [[6, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
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MiniBehavior_Navigation_9_9_0
|
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,U,P,D,D,R,R,R,R,P,R,D,P,U,R,P
|
["LLUP", "DDRRRRP", "RDP", "URP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["0", "C", "0", "0", "0", "0", "0", "1", "0"], ["1", "1", "1", "s", "0", "1", "1", "0", "0"], ["0", "1", "1", "1", "1", "E", "1", "D", "0"], ["1", "1", "0", "1", "1", "0", "B", "0", "1"], ["A", "0", "1", "0", "1", "1", "F", "0", "0"], ["0", "1", "0", "0", "0", "1", "1", "1", "1"], ["0", "0", "0", "1", "0", "1", "0", "1", "1"], ["0", "1", "0", "1", "0", "0", "0", "0", "1"], ["0", "1", "1", "0", "1", "0", "1", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 0]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 6], [0, 1], [2, 7], [2, 5]]}, "treasure": {"flags": ["F"], "pos": [[4, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
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MiniBehavior_Navigation_10_10_0
|
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,R,D,D,D,D,L,D,L,L,U,L,L,D,P,L,D,L,P,L,P,U,R,R,U,U,L,U,L,L,U,U,U,U,P
|
["RRDDDDLDLLULLDP", "LDLP", "LP", "URRUULULLUUUUP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["1", "1", "1", "0", "0", "1", "1", "0", "1", "1"], ["E", "0", "0", "0", "1", "0", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "0", "0", "1", "1", "1"], ["1", "0", "0", "0", "1", "1", "1", "s", "1", "1"], ["1", "0", "1", "1", "0", "1", "0", "0", "0", "1"], ["1", "1", "1", "0", "1", "0", "1", "0", "0", "1"], ["0", "0", "1", "1", "1", "1", "1", "0", "0", "1"], ["1", "1", "0", "1", "1", "1", "1", "0", "1", "1"], ["F", "1", "1", "1", "B", "0", "1", "1", "1", "0"], ["1", "D", "C", "1", "0", "1", "1", "A", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[9, 7]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[8, 4], [9, 2], [9, 1], [1, 0]]}, "treasure": {"flags": ["F"], "pos": [[8, 0]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
MiniBehavior_Navigation_9_10_0
|
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,L,D,P,D,D,P,U,R,R,U,R,R,P,D,R,D,P
|
["DLDP", "DDP", "URRURRP", "DRDP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["1", "0", "0", "1", "0", "1", "1", "1", "0", "0"], ["0", "0", "0", "1", "0", "s", "1", "0", "0", "1"], ["0", "1", "1", "1", "1", "1", "A", "1", "0", "1"], ["1", "0", "1", "0", "B", "0", "1", "1", "D", "0"], ["0", "0", "1", "1", "1", "1", "1", "0", "1", "1"], ["1", "1", "F", "1", "C", "1", "1", "0", "0", "E"], ["1", "0", "1", "1", "1", "0", "1", "0", "1", "1"], ["0", "1", "1", "0", "0", "0", "1", "0", "0", "0"], ["1", "1", "1", "1", "1", "1", "0", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 6]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 4], [5, 4], [3, 8], [5, 9]]}, "treasure": {"flags": ["F"], "pos": [[5, 2]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
MiniBehavior_Navigation_8_10_0
|
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,P,D,R,R,U,R,R,D,R,D,P,U,U,U,R,R,R,R,P,D,L,L,L,L,L,L,U,L,U,U,R,U,U,L,L,D,L,P
|
["UP", "DRRURRDRDP", "UUURRRRP", "DLLLLLLULUURUULLDLP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["1", "1", "1", "1", "0", "0", "1", "1", "1", "0"], ["D", "1", "0", "1", "1", "1", "0", "1", "1", "0"], ["0", "0", "1", "1", "1", "0", "A", "0", "1", "1"], ["0", "0", "1", "0", "0", "1", "F", "0", "1", "1"], ["0", "0", "1", "1", "0", "1", "1", "1", "1", "E"], ["C", "0", "1", "1", "1", "1", "1", "1", "1", "1"], ["s", "1", "1", "0", "1", "1", "0", "0", "0", "1"], ["1", "1", "1", "0", "0", "B", "1", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 6]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[7, 5], [5, 0], [1, 0], [4, 9]]}, "treasure": {"flags": ["F"], "pos": [[3, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
MiniBehavior_Navigation_10_9_0
|
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,P,L,U,U,L,L,P,D,P,U,R,R,D,D,R,R,U,U,U,U,U,R,R,P
|
["LP", "LUULLP", "DP", "URRDDRRUUUUURRP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["1", "0", "0", "1", "0", "0", "0", "0", "0"], ["0", "0", "0", "1", "1", "1", "D", "0", "0"], ["1", "0", "1", "1", "1", "0", "0", "0", "1"], ["1", "0", "0", "0", "1", "1", "0", "1", "0"], ["C", "1", "1", "0", "1", "0", "0", "0", "0"], ["B", "0", "1", "0", "F", "1", "1", "0", "0"], ["1", "0", "A", "E", "s", "0", "0", "0", "1"], ["0", "0", "0", "0", "0", "1", "0", "0", "1"], ["1", "1", "0", "0", "1", "0", "0", "1", "0"], ["0", "0", "1", "1", "1", "0", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[6, 2]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[5, 0], [4, 0], [1, 6], [6, 3]]}, "treasure": {"flags": ["F"], "pos": [[5, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_4_4_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,P,R,P,R,U,P
|
["DP", "RP", "RUP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["F", "B", "1", "1"], ["0", "0", "1", "0"], ["s", "0", "D", "0"], ["E", "C", "1", "A"]], "icon_info": {"key": {"flags": ["A"], "pos": [[3, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 1]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[3, 1], [2, 2], [3, 0]]}, "treasure": {"flags": ["F"], "pos": [[0, 0]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_5_5_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,L,P,D,L,L,P,D,P
|
["UULP", "DLLP", "DP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["0", "1", "0", "1", "1"], ["1", "0", "0", "D", "A"], ["1", "E", "1", "B", "1"], ["1", "C", "0", "1", "s"], ["F", "0", "0", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 3]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[3, 1], [1, 3], [2, 1]]}, "treasure": {"flags": ["F"], "pos": [[4, 0]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_6_6_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,P,L,P,R,U,U,L,L,D,P
|
["UP", "LP", "RUULLDP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["1", "0", "1", "1", "1", "0"], ["1", "F", "C", "0", "1", "A"], ["0", "1", "0", "D", "E", "1"], ["1", "0", "0", "B", "s", "0"], ["0", "0", "0", "0", "1", "0"], ["0", "1", "0", "1", "0", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 5]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 3]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[1, 2], [2, 3], [2, 4]]}, "treasure": {"flags": ["F"], "pos": [[1, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_7_7_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,L,D,L,L,L,P,R,U,U,P,D,D,R,R,U,R,R,D,D,D,L,P
|
["DDLDLLLP", "RUUP", "DDRRURRDDDLP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["1", "1", "1", "0", "0", "1", "1"], ["0", "1", "0", "0", "1", "s", "0"], ["0", "0", "C", "0", "0", "1", "0"], ["1", "0", "1", "0", "1", "1", "1"], ["1", "D", "1", "B", "1", "0", "1"], ["1", "1", "1", "F", "1", "0", "1"], ["A", "0", "0", "1", "0", "E", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[6, 0]]}, "lifejacket": {"flags": ["B"], "pos": [[4, 3]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[2, 2], [4, 1], [6, 5]]}, "treasure": {"flags": ["F"], "pos": [[5, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_8_8_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,U,L,P,U,U,P,D,D,D,R,R,R,R,D,P
|
["UUULP", "UUP", "DDDRRRRDP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["1", "1", "1", "1", "1", "1", "0", "1"], ["1", "1", "C", "1", "1", "0", "1", "0"], ["1", "1", "1", "0", "1", "1", "0", "0"], ["1", "0", "D", "B", "1", "1", "1", "0"], ["0", "A", "1", "1", "1", "1", "1", "1"], ["0", "0", "1", "1", "0", "0", "E", "1"], ["0", "1", "0", "s", "0", "0", "F", "0"], ["1", "1", "0", "0", "1", "1", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[4, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 3]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[1, 2], [3, 2], [5, 6]]}, "treasure": {"flags": ["F"], "pos": [[6, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_5_6_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,P,R,P,R,R,R,P
|
["UUP", "RP", "RRRP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["E", "D", "B", "1", "C", "1"], ["1", "1", "1", "1", "1", "1"], ["s", "0", "1", "1", "0", "1"], ["0", "0", "1", "1", "0", "0"], ["0", "0", "0", "F", "A", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[4, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 2]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[0, 4], [0, 1], [0, 0]]}, "treasure": {"flags": ["F"], "pos": [[4, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_6_8_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,D,L,L,P,U,U,L,L,P,D,D,R,R,D,D,R,R,R,U,P
|
["LLDLLP", "UULLP", "DDRRDDRRRUP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["A", "0", "1", "1", "1", "1", "1", "1"], ["D", "1", "1", "1", "1", "F", "1", "0"], ["1", "0", "1", "0", "1", "1", "s", "0"], ["1", "B", "C", "1", "1", "0", "0", "0"], ["1", "0", "1", "0", "0", "E", "0", "0"], ["0", "0", "1", "1", "1", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[0, 0]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 1]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[3, 2], [1, 0], [4, 5]]}, "treasure": {"flags": ["F"], "pos": [[1, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_6_7_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,U,L,P,U,P,D,D,D,L,L,U,L,P
|
["UUULP", "UP", "DDDLLULP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["0", "1", "1", "1", "0", "C", "1"], ["1", "0", "1", "0", "0", "D", "1"], ["1", "A", "E", "1", "0", "1", "1"], ["0", "B", "1", "1", "1", "1", "1"], ["1", "0", "0", "1", "1", "F", "s"], ["0", "1", "0", "0", "1", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[2, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 1]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[0, 5], [1, 5], [2, 2]]}, "treasure": {"flags": ["F"], "pos": [[4, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_7_8_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,L,P,R,D,R,R,U,U,R,U,R,P,U,U,L,L,L,L,P
|
["ULP", "RDRRUURURP", "UULLLLP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["1", "0", "E", "1", "1", "1", "1", "1"], ["1", "1", "1", "A", "1", "1", "F", "0"], ["1", "0", "0", "1", "0", "1", "D", "1"], ["0", "0", "0", "0", "1", "1", "1", "0"], ["1", "C", "1", "0", "1", "0", "0", "1"], ["1", "0", "s", "1", "1", "1", "1", "1"], ["1", "0", "1", "0", "0", "0", "B", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[6, 6]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[4, 1], [2, 6], [0, 2]]}, "treasure": {"flags": ["F"], "pos": [[1, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_9_9_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,U,L,L,U,U,L,U,L,L,D,D,P,U,U,L,L,P,R,D,R,D,D,D,L,D,L,P
|
["UUULLUULULLDDP", "UULLP", "RDRDDDLDLP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["1", "0", "1", "0", "0", "0", "1", "1", "0"], ["1", "1", "0", "0", "1", "F", "1", "1", "1"], ["1", "E", "1", "A", "1", "1", "0", "0", "1"], ["0", "0", "1", "1", "0", "1", "1", "0", "1"], ["0", "0", "0", "D", "0", "0", "1", "0", "0"], ["1", "0", "0", "1", "1", "0", "1", "1", "1"], ["0", "1", "1", "1", "0", "1", "1", "0", "1"], ["0", "C", "1", "0", "1", "0", "1", "1", "1"], ["1", "1", "0", "1", "0", "1", "1", "B", "s"]], "icon_info": {"key": {"flags": ["A"], "pos": [[2, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[8, 7]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[7, 1], [4, 3], [2, 1]]}, "treasure": {"flags": ["F"], "pos": [[1, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_10_10_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,P,D,L,L,P,R,D,P
|
["UP", "DLLP", "RDP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["0", "1", "1", "1", "1", "1", "1", "1", "0", "1"], ["0", "1", "1", "0", "0", "1", "0", "1", "0", "0"], ["0", "1", "1", "0", "0", "0", "1", "C", "1", "0"], ["1", "0", "1", "1", "1", "D", "1", "s", "0", "1"], ["1", "1", "0", "1", "0", "0", "E", "1", "0", "0"], ["0", "1", "0", "1", "B", "1", "1", "1", "1", "0"], ["1", "0", "1", "F", "0", "0", "1", "1", "1", "1"], ["1", "1", "0", "1", "A", "0", "0", "0", "0", "0"], ["1", "1", "0", "0", "0", "0", "1", "1", "0", "1"], ["0", "1", "1", "1", "1", "0", "1", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[7, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[5, 4]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[2, 7], [3, 5], [4, 6]]}, "treasure": {"flags": ["F"], "pos": [[6, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_9_10_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,P,U,U,R,U,R,R,R,P,D,D,D,P
|
["UUP", "UURURRRP", "DDDP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["0", "1", "1", "0", "0", "1", "0", "1", "0", "1"], ["1", "0", "1", "1", "1", "0", "0", "0", "0", "0"], ["0", "1", "1", "1", "0", "1", "1", "1", "E", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "C", "0", "0", "1", "D", "1"], ["0", "1", "1", "1", "1", "1", "0", "1", "B", "1"], ["1", "0", "1", "1", "s", "1", "1", "1", "0", "0"], ["1", "1", "1", "0", "1", "1", "0", "1", "A", "F"]], "icon_info": {"key": {"flags": ["A"], "pos": [[8, 8]]}, "lifejacket": {"flags": ["B"], "pos": [[6, 8]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[5, 4], [5, 8], [2, 8]]}, "treasure": {"flags": ["F"], "pos": [[8, 9]]}}, "task_type": "Navigation", "goal_object": "flag"}
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||
FrozenLake_Navigation_8_10_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,L,U,L,L,L,P,U,L,L,P,R,R,D,R,R,R,D,D,D,D,L,L,L,D,P
|
["LLLULLLP", "ULLP", "RRDRRRDDDDLLLDP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["0", "D", "1", "1", "0", "0", "1", "0", "0", "1"], ["0", "1", "0", "C", "1", "1", "1", "0", "0", "0"], ["0", "1", "0", "1", "0", "0", "B", "1", "1", "s"], ["1", "0", "1", "0", "1", "0", "A", "0", "1", "F"], ["0", "0", "1", "0", "1", "0", "1", "1", "0", "0"], ["0", "0", "1", "1", "1", "1", "1", "0", "0", "0"], ["1", "0", "0", "E", "0", "0", "0", "0", "0", "0"], ["1", "1", "0", "1", "1", "0", "0", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[3, 6]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 6]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[1, 3], [0, 1], [6, 3]]}, "treasure": {"flags": ["F"], "pos": [[3, 9]]}}, "task_type": "Navigation", "goal_object": "flag"}
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FrozenLake_Navigation_10_9_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,U,P,R,P,U,U,L,L,U,L,L,L,L,D,D,P
|
["RUP", "RP", "UULLULLLLDDP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["0", "1", "0", "1", "1", "1", "0", "0", "1"], ["0", "0", "1", "0", "1", "0", "0", "0", "0"], ["1", "1", "0", "0", "B", "1", "0", "0", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "0", "0"], ["0", "1", "1", "0", "A", "0", "1", "1", "1"], ["0", "1", "C", "0", "1", "1", "1", "1", "1"], ["0", "1", "1", "0", "1", "F", "0", "D", "E"], ["0", "1", "0", "0", "1", "0", "s", "1", "1"], ["1", "1", "0", "1", "0", "1", "0", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[5, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 4]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[6, 2], [7, 7], [7, 8]]}, "treasure": {"flags": ["F"], "pos": [[7, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_4_4_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,P,D,D,P,U,R,P,L,U,L,U,P
|
["RP", "DDP", "URP", "LULUP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["E", "C", "0", "0"], ["1", "s", "A", "F"], ["1", "G", "1", "D"], ["0", "1", "B", "1"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 2], [3, 2], [0, 1], [2, 3]]}, "bomb": {"flags": ["E", "F"], "pos": [[0, 0], [1, 3]]}, "treasure": {"flags": ["G"], "pos": [[2, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
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ValleyFarm_Navigation_5_5_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,D,D,P,U,U,L,L,L,L,P,U,P,D,R,D,P
|
["RDDP", "UULLLLP", "UP", "DRDP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["0", "0", "1", "1", "1"], ["D", "0", "G", "F", "1"], ["B", "1", "1", "s", "1"], ["0", "C", "1", "0", "1"], ["E", "1", "0", "1", "A"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[4, 4], [2, 0], [3, 1], [1, 0]]}, "bomb": {"flags": ["E", "F"], "pos": [[4, 0], [1, 3]]}, "treasure": {"flags": ["G"], "pos": [[1, 2]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_6_6_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,U,U,R,P,L,L,L,U,U,P,R,R,R,R,P,R,P
|
["LLUURP", "LLLUUP", "RRRRP", "RP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["A", "1", "1", "1", "C", "D"], ["1", "0", "0", "0", "0", "1"], ["1", "1", "1", "B", "1", "0"], ["0", "0", "1", "0", "E", "1"], ["1", "0", "1", "G", "s", "F"], ["0", "0", "0", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[0, 0], [2, 3], [0, 4], [0, 5]]}, "bomb": {"flags": ["E", "F"], "pos": [[3, 4], [4, 5]]}, "treasure": {"flags": ["G"], "pos": [[4, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_7_7_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,D,P,U,U,U,U,L,P,D,R,R,R,P,D,P
|
["RDP", "UUUULP", "DRRRP", "DP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "0", "0", "E", "1", "0", "1"], ["1", "A", "1", "0", "1", "1", "1"], ["0", "1", "1", "1", "C", "1", "0"], ["0", "1", "1", "0", "D", "1", "0"], ["0", "s", "1", "1", "0", "1", "1"], ["0", "0", "B", "1", "1", "0", "0"], ["1", "G", "0", "0", "1", "0", "F"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 1], [5, 2], [2, 4], [3, 4]]}, "bomb": {"flags": ["E", "F"], "pos": [[0, 3], [6, 6]]}, "treasure": {"flags": ["G"], "pos": [[6, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_8_8_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,R,P,L,U,U,U,U,U,L,P,D,L,L,U,U,L,L,P,D,R,R,D,R,D,D,D,L,L,P
|
["DDRP", "LUUUUULP", "DLLUULLP", "DRRDRDDDLLP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "A", "1", "1", "1", "0", "0", "1"], ["0", "1", "1", "1", "0", "B", "1", "1"], ["0", "1", "E", "1", "1", "1", "1", "1"], ["1", "0", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "0", "1", "0", "s", "0"], ["0", "1", "C", "1", "1", "0", "1", "F"], ["1", "0", "1", "0", "1", "0", "1", "D"], ["0", "G", "1", "0", "1", "1", "1", "1"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[0, 1], [1, 5], [5, 2], [6, 7]]}, "bomb": {"flags": ["E", "F"], "pos": [[2, 2], [5, 7]]}, "treasure": {"flags": ["G"], "pos": [[7, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_5_6_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,P,U,P,U,R,P,L,D,D,D,R,R,U,U,R,P
|
["UP", "UP", "URP", "LDDDRRUURP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["E", "1", "1", "B", "0", "0"], ["0", "1", "C", "F", "1", "A"], ["0", "1", "D", "0", "1", "1"], ["0", "0", "s", "1", "1", "0"], ["1", "1", "1", "1", "G", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 5], [0, 3], [1, 2], [2, 2]]}, "bomb": {"flags": ["E", "F"], "pos": [[0, 0], [1, 3]]}, "treasure": {"flags": ["G"], "pos": [[4, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_6_8_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,P,R,R,R,P,U,L,L,L,U,L,U,L,L,P,U,R,R,R,U,R,P
|
["LP", "RRRP", "ULLLULULLP", "URRRURP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "0", "0", "F", "1", "B", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "0"], ["1", "D", "1", "1", "0", "0", "0", "1"], ["1", "1", "1", "1", "1", "0", "0", "1"], ["1", "0", "1", "1", "1", "1", "1", "1"], ["E", "G", "0", "1", "A", "s", "1", "C"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[5, 4], [0, 5], [5, 7], [2, 1]]}, "bomb": {"flags": ["E", "F"], "pos": [[5, 0], [0, 3]]}, "treasure": {"flags": ["G"], "pos": [[5, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_6_7_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,D,D,P,U,R,R,D,P,U,U,U,R,P,D,R,R,P
|
["DDDDP", "URRDP", "UUURP", "DRRP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "1", "1", "0", "0", "0", "1"], ["1", "s", "0", "1", "1", "0", "0"], ["1", "1", "F", "1", "D", "0", "1"], ["1", "1", "1", "1", "1", "G", "B"], ["1", "1", "1", "1", "1", "1", "1"], ["1", "A", "E", "C", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[5, 1], [3, 6], [5, 3], [2, 4]]}, "bomb": {"flags": ["E", "F"], "pos": [[5, 2], [2, 2]]}, "treasure": {"flags": ["G"], "pos": [[3, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_7_8_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,D,P,U,R,R,R,D,P,U,U,U,U,U,L,L,P,D,P
|
["DDDP", "URRRDP", "UUUUULLP", "DP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["F", "1", "0", "1", "D", "1", "1", "0"], ["1", "0", "E", "0", "C", "0", "1", "0"], ["0", "0", "1", "s", "0", "0", "1", "0"], ["0", "1", "1", "1", "1", "0", "1", "1"], ["0", "0", "1", "1", "1", "1", "1", "1"], ["1", "1", "0", "B", "1", "0", "A", "1"], ["1", "0", "0", "G", "1", "0", "1", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[5, 6], [5, 3], [1, 4], [0, 4]]}, "bomb": {"flags": ["E", "F"], "pos": [[1, 2], [0, 0]]}, "treasure": {"flags": ["G"], "pos": [[6, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_9_9_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,R,P,D,P,U,L,L,D,D,D,L,L,U,L,L,U,L,U,U,L,P,R,R,P
|
["DRP", "DP", "ULLDDDLLULLULUULP", "RRP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "0", "0", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "1", "1", "1", "1", "0", "1"], ["F", "0", "0", "0", "1", "1", "0", "1", "1"], ["1", "0", "1", "1", "0", "1", "0", "1", "1"], ["A", "1", "C", "0", "1", "1", "1", "s", "1"], ["1", "1", "E", "0", "0", "1", "1", "G", "D"], ["0", "1", "1", "0", "0", "1", "1", "0", "B"], ["0", "1", "1", "1", "1", "0", "1", "0", "0"], ["1", "1", "0", "1", "1", "1", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[4, 0], [6, 8], [4, 2], [5, 8]]}, "bomb": {"flags": ["E", "F"], "pos": [[5, 2], [2, 0]]}, "treasure": {"flags": ["G"], "pos": [[5, 7]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_10_10_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,R,P,L,L,L,L,L,D,D,D,P,D,P,D,R,D,D,R,R,P
|
["URP", "LLLLLDDDP", "DP", "DRDDRRP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["F", "1", "1", "1", "1", "1", "0", "0", "0", "0"], ["1", "1", "1", "1", "1", "1", "A", "G", "1", "1"], ["1", "1", "0", "1", "1", "s", "0", "1", "0", "0"], ["1", "1", "0", "1", "0", "1", "1", "1", "0", "1"], ["1", "D", "0", "1", "1", "1", "1", "0", "0", "1"], ["1", "C", "0", "0", "1", "1", "0", "1", "1", "1"], ["1", "1", "1", "1", "0", "1", "1", "1", "0", "0"], ["1", "0", "1", "0", "0", "0", "0", "1", "1", "1"], ["0", "0", "1", "1", "B", "0", "1", "1", "E", "1"], ["1", "1", "1", "0", "1", "1", "0", "1", "1", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 6], [8, 4], [5, 1], [4, 1]]}, "bomb": {"flags": ["E", "F"], "pos": [[8, 8], [0, 0]]}, "treasure": {"flags": ["G"], "pos": [[1, 7]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_9_10_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,D,P,R,P,R,D,D,R,P,L,D,L,D,D,P
|
["DDDP", "RP", "RDDRP", "LDLDDP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "0", "1", "0", "s", "0", "0", "1", "0", "1"], ["1", "F", "1", "0", "1", "0", "1", "1", "1", "0"], ["1", "1", "0", "0", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "1", "D", "C", "1", "1", "E", "0"], ["1", "1", "1", "0", "0", "0", "G", "0", "1", "0"], ["0", "1", "0", "1", "1", "1", "1", "B", "1", "0"], ["1", "0", "0", "0", "0", "1", "1", "0", "0", "1"], ["0", "1", "1", "1", "0", "1", "0", "0", "0", "0"], ["1", "0", "1", "1", "1", "A", "1", "0", "0", "1"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[8, 5], [5, 7], [3, 5], [3, 4]]}, "bomb": {"flags": ["E", "F"], "pos": [[3, 8], [1, 1]]}, "treasure": {"flags": ["G"], "pos": [[4, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_8_10_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,D,L,P,U,L,L,U,L,U,L,P,U,L,U,L,P,D,D,D,R,R,R,R,D,R,R,R,U,U,U,R,U,U,P
|
["LDLP", "ULLULULP", "ULULP", "DDDRRRRDRRRUUURUUP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "0", "0", "0", "F", "0", "1", "0", "D", "1"], ["C", "1", "0", "0", "0", "0", "1", "0", "1", "1"], ["1", "1", "G", "0", "E", "1", "1", "1", "1", "1"], ["1", "1", "B", "1", "0", "0", "1", "1", "0", "1"], ["1", "1", "1", "1", "1", "0", "0", "1", "0", "1"], ["1", "1", "0", "0", "1", "1", "1", "1", "s", "0"], ["1", "0", "0", "1", "1", "0", "A", "1", "0", "0"], ["1", "1", "1", "1", "0", "1", "0", "0", "0", "1"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[6, 6], [3, 2], [1, 0], [0, 8]]}, "bomb": {"flags": ["E", "F"], "pos": [[2, 4], [0, 4]]}, "treasure": {"flags": ["G"], "pos": [[2, 2]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_10_9_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,U,U,U,U,U,L,P,L,P,L,L,L,D,L,L,P,D,D,D,D,R,R,P
|
["LUUUUULP", "LP", "LLLDLLP", "DDDDRRP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "0", "0", "1", "1", "0", "1", "0", "1"], ["1", "0", "1", "1", "1", "A", "B", "G", "0"], ["D", "1", "1", "F", "1", "0", "1", "1", "1"], ["1", "E", "1", "1", "0", "1", "1", "1", "0"], ["1", "1", "0", "0", "1", "1", "1", "1", "1"], ["1", "0", "0", "0", "1", "0", "1", "1", "0"], ["1", "1", "C", "0", "1", "1", "0", "1", "s"], ["1", "1", "0", "1", "1", "0", "0", "1", "0"], ["1", "1", "0", "1", "0", "1", "0", "1", "1"], ["0", "1", "0", "0", "0", "0", "0", "1", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 5], [1, 6], [6, 2], [2, 0]]}, "bomb": {"flags": ["E", "F"], "pos": [[3, 1], [2, 3]]}, "treasure": {"flags": ["G"], "pos": [[1, 7]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_ClearMine_4_4_0
|
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- Without wearing the lifejacket, stepping on a bomb position will cause failure.
- You must pick up the lifejacket before encountering any bombs.
- You must pick up the shovel before you can clear bombs.
- All bombs must be cleared.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,R,D,R,P,R,P,U,T,U,T,L,L,T,D,R,T,U,U,T,D,D,D,L,L,T
|
["DDRDRP", "RP", "UT", "UT", "LLT", "DRT", "UUT", "DDDLLT"]
| 8
|
["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
|
ValleyFarm_ClearMine
|
{"map": [["s", "H", "E", "1"], ["1", "C", "1", "A"], ["1", "J", "D", "F"], ["B", "1", "I", "G"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[1, 3], [3, 0], [1, 1], [2, 2], [0, 2], [2, 3]]}, "shovel": {"flags": ["G", "H"], "pos": [[3, 3], [0, 1]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[3, 2], [2, 1]]}}, "task_type": "ClearMine", "goal_object": "None"}
|
||
ValleyFarm_ClearMine_5_5_0
|
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- Without wearing the lifejacket, stepping on a bomb position will cause failure.
- You must pick up the lifejacket before encountering any bombs.
- You must pick up the shovel before you can clear bombs.
- All bombs must be cleared.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,U,P,D,R,R,U,P,D,D,D,L,T,L,L,T,L,T,U,T,U,T,D,D,D,T
|
["LUP", "DRRUP", "DDDLT", "LLT", "LT", "UT", "UT", "DDDT"]
| 8
|
["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
|
ValleyFarm_ClearMine
|
{"map": [["0", "1", "I", "0", "G"], ["C", "1", "1", "s", "1"], ["A", "0", "J", "1", "1"], ["B", "F", "1", "E", "1"], ["D", "0", "H", "1", "0"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[2, 0], [3, 0], [1, 0], [4, 0], [3, 3], [3, 1]]}, "shovel": {"flags": ["G", "H"], "pos": [[0, 4], [4, 2]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[0, 2], [2, 2]]}}, "task_type": "ClearMine", "goal_object": "None"}
|
||
ValleyFarm_ClearMine_6_6_0
|
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- Without wearing the lifejacket, stepping on a bomb position will cause failure.
- You must pick up the lifejacket before encountering any bombs.
- You must pick up the shovel before you can clear bombs.
- All bombs must be cleared.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,R,P,U,U,P,D,R,T,D,T,D,L,L,T,L,T,U,U,T,R,U,U,U,L,T
|
["DRP", "UUP", "DRT", "DT", "DLLT", "LT", "UUT", "RUUULT"]
| 8
|
["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
|
ValleyFarm_ClearMine
|
{"map": [["E", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "0"], ["0", "1", "G", "0", "J", "0"], ["A", "s", "H", "F", "1", "0"], ["1", "1", "I", "C", "1", "1"], ["D", "B", "1", "1", "1", "1"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[3, 0], [5, 1], [4, 3], [5, 0], [0, 0], [3, 3]]}, "shovel": {"flags": ["G", "H"], "pos": [[2, 2], [3, 2]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[4, 2], [2, 4]]}}, "task_type": "ClearMine", "goal_object": "None"}
|
||
ValleyFarm_ClearMine_7_7_0
|
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- Without wearing the lifejacket, stepping on a bomb position will cause failure.
- You must pick up the lifejacket before encountering any bombs.
- You must pick up the shovel before you can clear bombs.
- All bombs must be cleared.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,L,L,P,D,D,R,R,D,D,D,P,R,T,U,T,D,R,T,U,U,U,U,T,U,L,T,D,L,D,D,D,L,T
|
["DLLP", "DDRRDDDP", "RT", "UT", "DRT", "UUUUT", "ULT", "DLDDDLT"]
| 8
|
["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
|
ValleyFarm_ClearMine
|
{"map": [["1", "0", "1", "1", "s", "1", "1"], ["1", "J", "G", "1", "1", "B", "H"], ["1", "1", "1", "1", "1", "1", "E"], ["1", "0", "1", "1", "1", "0", "1"], ["1", "0", "1", "0", "1", "1", "1"], ["0", "0", "0", "F", "1", "C", "1"], ["1", "1", "0", "0", "I", "A", "D"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[6, 5], [1, 5], [5, 5], [6, 6], [2, 6], [5, 3]]}, "shovel": {"flags": ["G", "H"], "pos": [[1, 2], [1, 6]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[6, 4], [1, 1]]}}, "task_type": "ClearMine", "goal_object": "None"}
|
||
ValleyFarm_ClearMine_8_8_0
|
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- Without wearing the lifejacket, stepping on a bomb position will cause failure.
- You must pick up the lifejacket before encountering any bombs.
- You must pick up the shovel before you can clear bombs.
- All bombs must be cleared.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,D,P,L,L,L,D,D,D,R,R,R,R,U,R,R,U,U,R,P,D,L,L,T,L,L,T,U,U,U,U,T,D,L,T,L,L,U,T,D,D,D,D,D,D,D,R,R,T
|
["LDP", "LLLDDDRRRRURRUURP", "DLLT", "LLT", "UUUUT", "DLT", "LLUT", "DDDDDDDRRT"]
| 8
|
["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
|
ValleyFarm_ClearMine
|
{"map": [["E", "0", "0", "A", "1", "1", "1", "0"], ["1", "1", "D", "1", "1", "1", "0", "1"], ["1", "1", "0", "J", "s", "0", "0", "1"], ["1", "1", "H", "I", "0", "1", "1", "G"], ["1", "0", "1", "F", "1", "C", "1", "1"], ["1", "1", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "1"], ["1", "1", "B", "0", "0", "1", "1", "1"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[0, 3], [7, 2], [4, 5], [1, 2], [0, 0], [4, 3]]}, "shovel": {"flags": ["G", "H"], "pos": [[3, 7], [3, 2]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[3, 3], [2, 3]]}}, "task_type": "ClearMine", "goal_object": "None"}
|
||
ValleyFarm_ClearMine_5_6_0
|
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- Without wearing the lifejacket, stepping on a bomb position will cause failure.
- You must pick up the lifejacket before encountering any bombs.
- You must pick up the shovel before you can clear bombs.
- All bombs must be cleared.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,P,R,D,R,R,R,P,D,L,L,T,D,L,T,L,T,U,T,L,U,T,D,D,D,T
|
["LLP", "RDRRRP", "DLLT", "DLT", "LT", "UT", "LUT", "DDDT"]
| 8
|
["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
|
ValleyFarm_ClearMine
|
{"map": [["1", "G", "1", "s", "0", "1"], ["C", "0", "1", "1", "1", "I"], ["1", "D", "1", "E", "1", "H"], ["1", "A", "B", "1", "1", "0"], ["F", "0", "1", "J", "1", "1"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[3, 1], [3, 2], [1, 0], [2, 1], [2, 3], [4, 0]]}, "shovel": {"flags": ["G", "H"], "pos": [[0, 1], [2, 5]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[1, 5], [4, 3]]}}, "task_type": "ClearMine", "goal_object": "None"}
|
||
ValleyFarm_ClearMine_6_8_0
|
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- Without wearing the lifejacket, stepping on a bomb position will cause failure.
- You must pick up the lifejacket before encountering any bombs.
- You must pick up the shovel before you can clear bombs.
- All bombs must be cleared.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,P,U,R,R,P,U,L,T,D,D,D,L,T,U,U,L,L,U,L,L,T,U,T,R,T,D,D,D,D,L,T
|
["DP", "URRP", "ULT", "DDDLT", "UULLULLT", "UT", "RT", "DDDDLT"]
| 8
|
["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
|
ValleyFarm_ClearMine
|
{"map": [["1", "1", "0", "1", "1", "1", "0", "1"], ["A", "C", "1", "1", "1", "1", "1", "0"], ["B", "1", "J", "0", "1", "F", "1", "1"], ["H", "1", "1", "1", "s", "1", "G", "1"], ["0", "1", "0", "0", "I", "1", "1", "1"], ["E", "1", "1", "0", "D", "1", "1", "1"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[1, 0], [2, 0], [1, 1], [5, 4], [5, 0], [2, 5]]}, "shovel": {"flags": ["G", "H"], "pos": [[3, 6], [3, 0]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[4, 4], [2, 2]]}}, "task_type": "ClearMine", "goal_object": "None"}
|
||
ValleyFarm_ClearMine_6_7_0
|
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- Without wearing the lifejacket, stepping on a bomb position will cause failure.
- You must pick up the lifejacket before encountering any bombs.
- You must pick up the shovel before you can clear bombs.
- All bombs must be cleared.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,R,P,R,R,R,D,D,P,D,D,L,T,L,U,L,T,U,U,T,R,T,D,L,L,L,T,U,R,U,U,L,T
|
["DRP", "RRRDDP", "DDLT", "LULT", "UUT", "RT", "DLLLT", "URUULT"]
| 8
|
["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
|
ValleyFarm_ClearMine
|
{"map": [["E", "s", "1", "1", "1", "1", "1"], ["0", "1", "G", "1", "J", "1", "0"], ["H", "1", "C", "F", "0", "1", "1"], ["B", "1", "1", "1", "0", "I", "1"], ["1", "0", "A", "1", "0", "1", "1"], ["1", "0", "1", "1", "D", "1", "0"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[4, 2], [3, 0], [2, 2], [5, 4], [0, 0], [2, 3]]}, "shovel": {"flags": ["G", "H"], "pos": [[1, 2], [2, 0]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[3, 5], [1, 4]]}}, "task_type": "ClearMine", "goal_object": "None"}
|
||
ValleyFarm_ClearMine_7_8_0
|
You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- Without wearing the lifejacket, stepping on a bomb position will cause failure.
- You must pick up the lifejacket before encountering any bombs.
- You must pick up the shovel before you can clear bombs.
- All bombs must be cleared.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,D,D,R,P,L,L,D,P,U,U,U,T,R,R,R,T,U,R,U,T,D,R,D,R,T,U,L,L,L,L,U,L,L,L,T,D,D,D,D,R,R,R,D,R,R,T
|
["DDDDRP", "LLDP", "UUUT", "RRRT", "URUT", "DRDRT", "ULLLLULLLT", "DDDDRRRDRRT"]
| 8
|
["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
|
ValleyFarm_ClearMine
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{"map": [["D", "1", "s", "1", "0", "A", "0", "0"], ["1", "1", "1", "1", "1", "1", "1", "1"], ["1", "B", "1", "1", "C", "0", "1", "E"], ["1", "1", "1", "0", "1", "0", "H", "1"], ["1", "1", "1", "G", "1", "1", "0", "1"], ["1", "I", "0", "1", "1", "F", "J", "0"], ["0", "1", "0", "1", "0", "1", "0", "0"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[0, 5], [2, 1], [2, 4], [0, 0], [2, 7], [5, 5]]}, "shovel": {"flags": ["G", "H"], "pos": [[4, 3], [3, 6]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[5, 1], [5, 6]]}}, "task_type": "ClearMine", "goal_object": "None"}
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ValleyFarm_ClearMine_9_9_0
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You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- Without wearing the lifejacket, stepping on a bomb position will cause failure.
- You must pick up the lifejacket before encountering any bombs.
- You must pick up the shovel before you can clear bombs.
- All bombs must be cleared.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
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U,L,L,P,U,R,R,R,U,R,P,D,D,D,D,D,L,T,U,L,U,U,U,L,U,L,T,L,T,R,D,D,D,D,D,D,L,T,U,U,L,U,U,U,T,D,L,L,T
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["ULLP", "URRRURP", "DDDDDLT", "ULUUULULT", "LT", "RDDDDDDLT", "UULUUUT", "DLLT"]
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["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"]
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ValleyFarm_ClearMine
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{"map": [["1", "0", "0", "A", "C", "1", "0", "1", "I"], ["1", "0", "F", "0", "1", "1", "1", "1", "1"], ["D", "1", "1", "0", "G", "1", "1", "1", "1"], ["0", "0", "1", "0", "1", "1", "s", "0", "1"], ["1", "0", "1", "1", "1", "0", "1", "1", "1"], ["1", "1", "0", "1", "1", "J", "0", "B", "1"], ["1", "0", "0", "E", "1", "0", "0", "0", "1"], ["1", "1", "1", "0", "1", "1", "0", "1", "0"], ["H", "1", "0", "1", "1", "1", "1", "0", "1"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[0, 3], [5, 7], [0, 4], [2, 0], [6, 3], [1, 2]]}, "shovel": {"flags": ["G", "H"], "pos": [[2, 4], [8, 0]]}, "lifejacket": {"flags": ["I", "J"], "pos": [[0, 8], [5, 5]]}}, "task_type": "ClearMine", "goal_object": "None"}
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