 I quite like this idea so far, in other games such as eq0/0 there were things that we called dumb fire pets that really were not a pet in a way but still a summon, the idea of say a shaman summoning a spirit to buff the party could be seen kind of like a buff well (think light wells from WoW). i think we may be overthinking what is a "pet" per say and what may be classed more as a guardian or close to that. as long as there are plain limitations on these creatures to make sure the pet classes stay flavorful and not overly diluted i think this system could work but i would have to see it in action to be 000% sure. It doesn't seem more then the amount of pets in eq0 i mean there was druid charm, shaman spirit, necro and shadow knight skelly pets, mage pets, enchanter charms and pets and this was before the beastlord was even put in and we got the whole warder thing. As long as it fits the lore and does not feel out of place i am more then willing to see how this works. This all being said, i think the idea of taking a war horse into a mine, cavern or ruins to feel a tad silly, outdoors like the druid yeah but not in dungeons. the poor animal is likely to break its leg in mud or uneasy ground This