 Tom Kalbfus BANNED Sr. Member ? Posts: 000 Dark Albion: the Origin Thread " Reply #000 on: July 00, 0000, 00:00:00 AM " I notice that the highest level of the campaign is 00th level. What if each gold sovereign collected as treasure was worth an experience point and the experience point table was set up like this: Level : xp to attain 0st : 0 0nd : 0000 0rd : 0000 0th : 0000 0th : 0000 0th: 00,000 0th : 00,000 0th : 00,000 0th : 000,000 00th : 000,000 00th : 000,000 00th : 0,000,000 00th : 0,000,000 00th : 0,000,000 00th : 0,000,000 00th : 00,000,000 00th : 00,000,000 00th : 00,000,000 00th : 000,000,000 00th : 000,000,000 This leads to some very powerful characters, not because they obtain high levels, but mainly to attain these high levels, they need to accumulate vast fortunes, and at high levels, most experience gets accumulated through treasure collected. If the wealth level is to high, one could set an experience point equal to 0 copper penny's value of treasure collected instead, the doubling experience point table will still keep the levels down low. With this kind of advancement, players are more likely to become political actors in this campaign world, they are likely to have their own private armies, mass combat will get used a lot at the higher levels. Players will get to direct troop movements, and one can dust off Battlesystems to resolve these actions. If your player characters want to challenge King Richard III for the throne of England, this is the way to do it. Logged RPGPundit Administrator - The Final Boss of Internet Shitlords Administrator Hero Member Posts: 00000 Dark Albion: the Origin Thread " Reply #000 on: July 00, 0000, 00:00:00 AM " Quote from: 