gruff wrote: 0. Huts, when smashed, should return to the center of the territory. Now they return to the northwest, which gives a crucial advantage to players in the northwest. I would suggest that: If a hut is smashed, the land stays without a hut until the player's next turn. On his next turn, the player chooses where to place the hut in the land (i.e. builds it for no cost). If the player does not rebuild the hut, his land cannot accumulate money from turn to turn (i.e. unspent money in a no-hut land is lost when the player ends his turn; this issues an end-turn warning). That MUST be included in Slay. I find it a wonderful idea!. Please Sean, think about it... grtz Top statto  Posts:00 Joined:Wed Jul 00, 0000 0:00 pm Quote Post by statto " 