 In theory you can do it by yourself with the source code Yes, and it would be pretty simple. After cloning the GitHub repo to your PC, you could edit ta_script_eng.txt however you see fit. [Unknown] has made modifying the game remarkably easy. " Last Edit: August 00, 0000, 00:00:00 pm by CrazyMLC " Logged aqualung Sr. Member Posts: 000 Re: Tomato Adventure (GBA) translation/tools " Reply #00 on: August 00, 0000, 00:00:00 pm " Quote from: CrazyMLC on August 00, 0000, 00:00:00 pm At the end of the day, we are releasing for the audience of 0000, not the audience of 0000. The only sad part is that we didn't do our job properly the first time... even after this change, there will be people who decide not to play the game because of the original dialogue. And it'll be because we made a mistake. There is no way that a second patch is being released for a single line of throwaway dialogue by a random NPC. If it's something you want, however... Yes, and it would be pretty simple. After cloning the GitHub repo to your PC, you could edit ta_script_eng.txt however you see fit. [Unknown] has made modifying the game remarkably easy. 