 The two games Guardian and Juicing the Crescent(JTC) needed character controllers that were able to interact with different types of gravity forces. Guardian had a stage where you flew around a planet while JTC was focused on traversing the inside of the moon. Between camera controlls, weapons aiming, and abilities things got complicated quickly. The two games Guardian and Juicing the Crescent(JTC) needed character controllers that were able to interact with different types of gravity forces. Guardian had a stage where you flew around a planet while JTC was focused on traversing the inside of the moon. Between camera controlls, weapons aiming, and abilities things got complicated quickly. The code needed for both projects was essentially the same. I first angled the camera's down to be facing the right direction then applied player controlled camera rotation to that. The weapons aiming just grabbed the camera rotation while the player movement used the camera's rotation to orient itself. It was a nightmare of math junk but in the end it made for some awesome gravity gameplay! The code needed for both projects was essentially the same. I first angled the camera's down to be facing the right direction then applied player controlled camera rotation to that. The weapons aiming just grabbed the camera rotation while the player movement used the camera's rotation to orient itself. It was a nightmare of math junk but in the end it made for some awesome gravity gameplay! 