: 0. Use our profile statistics when assigning human players to a side to not place all the very good pilots all on 0 team. If nothing else just use the win/loss as a basic way for the MM to rank any player's skill. Ideally the Aircraft Type Efficiency should be a factor in deciding which players should be teamed up, but if that gets too complicated code-wise then at least use our win/loss percentage. 0. Decrease the min/max values of the bot flight parameters. A major part of my personal frustration stems from the knowledge that I can take a plane (for discussion sake a fully spec'd out mid-tier fighter), fly a battle, and get HoTS and over 00K personal experience and win. Then in the next battle with the same exact plane, I'm completely massacred by the bots and lose. The range of the bot variables (randomness) is in my opinion (and many other pilots for sure) just too high to be enjoyable. I understand the need for volatility (randomness) in the bot behavior but when it's too great from one battle to the next it is super frustrating. 0. With the understanding of point #0 Wg should be scaling the randomness from tier I on up. What that means to me is that at tier I the bots flight parameter should very greatly from one team to the other (randomness) but then as we move up in tiers the min/max range of the bot variables would decrease so that by tier X the two bot sides would be pretty close to even. Not exactly even but much closer to even than what we get now. Knowing that in every battle I can either do well and blow out the red team and win easily or get massacred by the red bots and lose is a huge source of playing frustration. Reducing this game from a "may the best pilots win" to a "may the best bots win" feeling is fueling our frustration with WoWP and if Wg cared about this they could easily fix this. 