 I would suggest that: If a hut is smashed, the land stays without a hut until the player's next turn. On his next turn, the player chooses where to place the hut in the land (i.e. builds it for no cost). If the player does not rebuild the hut, his land cannot accumulate money from turn to turn (i.e. unspent money in a no-hut land is lost when the player ends his turn; this issues an end-turn warning). That MUST be included in Slay. I find it a wonderful idea!. Please Sean, think about it... grtz This is a bad idea for the following reason: If I go without a hut until my next turn, then I lose the defense benefits of having a hut during other players' turns. Say I'm player six, and player one smashes my hut. My territory loses the defensive value (spearman level) of the hut through the turns of players two through five inclusive, therefore I am more likely to lose more hexes than I would have if my hut had rebuilt instantly. In a word: no. Top gruff  Posts:000 Joined:Mon Jan 00, 0000 00:00 am Location:New York State Contact: Contact gruff Yahoo Messenger Quote Post by gruff " 