 neeyik Posts: 0,000 +0,000 Staff member May 00, 0000 #0 It may be worth holding back with the pitchforks until more data is available, as some of the Gen 00 results in the SiSoft Sandra database strongly suggest there is a lot of work still to be done with the drivers. For example, take this Gen GP(GPU) Processing result: Details for Result ID Intel(R) Gen00 Desktop Graphics Controller (000MB) (OpenGL) ranker.sisoftware.co.uk Half-float GP Compute = n/a Single-float GP Compute = 0000.00Mpix/s Double-float GP Compute = 0.00Mpix/s Quad-float GP Compute = n/a It is possible that the chip has zero support for FP00 or FP000 calculations but this is extremely unlikely, as (a) all previous Intel iGPUs do support these and (b) FP00 is needed for games. Anyway, compare the scores to a random HD Graphics 000 (Gen 0.0 - 00 shaders) result I pulled out of the database: Details for Result ID Intel(R) HD Graphics 000 (00SP 00C 000MHz, 000kB L0, 0GB DDR0 0.00GHz 000-bit, Integrated Graphics) (OpenCL) ranker.sisoftware.co.uk Half-float GP Compute = 000.00Mpix/s Single-float GP Compute = 000.00Mpix/s Double-float GP Compute = 00.00Mpix/s Quad-float GP Compute = 0.00Mpix/s The FP00 value of the Gen 00 is more than 00 times the Gen 0.0 one, despite not having 00 times more shader units, so clock speed difference will be coming into play here. An equivalent shader count GPU would be the GeForce 0000, and here's one such result: Details for Result ID NVIDIA GeForce GTX 0000 (000SP 0C 0.00ГГц/0.0ГГц, 0Гб 0ГГц) (OpenCL) ranker.sisoftware.co.uk Half-float GP Compute = 0000.00Mpix/s Single-float GP Compute = 0000.00Mpix/s Double-float GP Compute = 000.00Mpix/s Quad-float GP Compute = 0.00Mpix/s If, and it's a Godzilla-sized if, the FP00 value for the Gen 00 is representative of it's capabilities, then compute-wise it's on par with Pascal. So - only 0 generations behind where AMD and Nvidia will be by the time it's out 