Cocos2D 2.0 - Zillions of OpenGL errors
===

I am transposing a Cocos2D project to 2.0.

I have created a blank project using Cocos2D 2.0 template (the simple template without physics) and transferred all files from the old project to the blank project.

I have also converted that to ARC.

I compile and I see no errors. I run the app and it appears to be running correctly, but I have these errors on console...

    MyApp[1266:707] cocos2d: animation stopped
    MyApp[1266:707] cocos2d: animation started with frame interval: 60.00
    MyApp[1266:707] cocos2d: surface size: 640x960
    MyApp[1266:707] cocos2d: surface size: 640x960
    MyApp[1266:707] cocos2d: animation stopped
    MyApp[1266:707] cocos2d: animation started with frame interval: 60.00
    MyApp[1266:707] failed to call context
    MyApp[1266:707] cocos2d: surface size: 640x960
    MyApp[1266:707] Failed to make complete framebuffer object 0x8CDD
    OpenGL error 0x0506 in -[CCSprite draw] 532
    OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
    MyApp[1266:707] failed to call context
    MyApp[1266:707] cocos2d: surface size: 640x960
    MyApp[1266:707] Failed to make complete framebuffer object 0x8CDD
    OpenGL error 0x0506 in -[CCSprite draw] 532
    OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
    OpenGL error 0x0506 in -[CCSprite draw] 532
    OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
    OpenGL error 0x0506 in -[CCSprite draw] 532
    OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
    OpenGL error 0x0506 in -[CCSprite draw] 532
    OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
    OpenGL error 0x0506 in -[CCSprite draw] 532
    OpenGL error 0x0502 in -[CCGLView swapBuffers] 280

As I said, this was created from a blank template.

how do I fix that?
