Object doesn't name a type error
===

I am getting this error

when trying to make an object for the the class player.....

main.cpp|24|error: 'pic' does not name a type



here is the code
  
here is my player.h


    #ifndef PLAYER_H_INCLUDED
    #define PLAYER_H_INCLUDED


    #include <allegro.h>
    #include <iostream>



    class player
    {


    public:
    int upperraw;
    int middlerraw;
    int lowerraw;
    int firstcolumn;
    int seccolumn;
    int thirdcolumn;



    };
    


       #endif // PLAYER_H_INCLUDED


my main.cpp               

	#include "bitmap.h"
	#include "player.h"
	#include <allegro.h>
	#include <iostream>

	int onbitmap=1;
	bool turn=true;

	BITMAP *my_pic1;
	BITMAP *my_pic2;
	BITMAP *my_pic3;
	BITMAP *my_pic4;
	BITMAP *my_pic5;
	BITMAP *my_pic6;
	BITMAP *my_pic7;
	BITMAP *my_pic8;
	BITMAP *my_pic9;


	player *pic;


	pic->upperrow=0;







	player *one;
	player *two;


	static void nextturn()

	{
    if(turn==1)
    {

        turn=0;


    }
    else
    {
        turn=1;

    }

	}
	static void drawsquares()
	{


 	 my_pic1 = NULL;
	my_pic1 = load_bitmap("selected.bmp", NULL);
	my_pic2 = NULL;
	my_pic2 = load_bitmap("unselected.bmp", NULL);
	my_pic3 = NULL;
	my_pic3 = load_bitmap("unselected.bmp", NULL);
	my_pic4 = NULL;
	my_pic4 = load_bitmap("unselected.bmp", NULL);
	my_pic5 = NULL;
	my_pic5 = load_bitmap("unselected.bmp", NULL);
	my_pic6 = NULL;
	my_pic6 = load_bitmap("unselected.bmp", NULL);
	my_pic7 = NULL;
	my_pic7 = load_bitmap("unselected.bmp", NULL);
	my_pic8 = NULL;
	my_pic8 = load_bitmap("unselected.bmp", NULL);
		my_pic9 = NULL;
	my_pic9 = load_bitmap("unselected.bmp", NULL);

	draw_sprite(screen, my_pic1, 218,146+65*1);
	draw_sprite(screen, my_pic2, 218,146+65*2);
	draw_sprite(screen, my_pic3, 218,146+65*3);
	draw_sprite(screen, my_pic4, 218+65,146+65*1);
	draw_sprite(screen, my_pic5, 218+65,146+65*2);
	draw_sprite(screen, my_pic6, 218+65,146+65*3);
	draw_sprite(screen, my_pic4, 218+65,146+65*1);
	draw_sprite(screen, my_pic5, 218+65,146+65*2);
	draw_sprite(screen, my_pic6, 218+65,146+65*3);
	draw_sprite(screen, my_pic7, 218+(65*2),146+65*1);
	draw_sprite(screen, my_pic8, 218+(65*2),146+65*2);
	draw_sprite(screen, my_pic9, 218+(65*2),146+65*3);






	}

	static void replacebitmap(BITMAP *one,BITMAP *two)

	{



	}
	static void readakey()
	{


	int val=readkey();

	switch (val  >> 8)
	{

	case KEY_LEFT:
	{


  	  switch (onbitmap)
    {

        case 1:
        break;
        case 2:
        break;
        case 3:
        break;
        case 4:
        onbitmap=1;


             my_pic4 = load_bitmap("unselected.bmp", NULL);
        draw_sprite(screen, my_pic4, 218,146+65*1);


        my_pic1 = load_bitmap("selected.bmp", NULL);
        draw_sprite(screen, my_pic1, 218,146+65*1);
        clear_keybuf();
       readakey();
       case 5:
         onbitmap=5;

        my_pic5 = load_bitmap("unselected.bmp", NULL);
        draw_sprite(screen, my_pic1, 218,146+65*1);

        my_pic2 = load_bitmap("selected.bmp", NULL);
        draw_sprite(screen, my_pic1, 218,146+65*1);
        clear_keybuf();
       readakey();

       case 6:

             onbitmap=6;

        my_pic5 = load_bitmap("unselected.bmp", NULL);
        draw_sprite(screen, my_pic1, 218,146+65*1);

        my_pic2 = load_bitmap("selected.bmp", NULL);
        draw_sprite(screen, my_pic1, 218,146+65*1);
        clear_keybuf();
       readakey();

         case 7:

             onbitmap=7;

        my_pic7 = load_bitmap("unselected.bmp", NULL);
        draw_sprite(screen, my_pic7, 218,146+65*1);

        my_pic4 = load_bitmap("selected.bmp", NULL);
        draw_sprite(screen, my_pic4, 218,146+65*1);
        clear_keybuf();
       readakey();

                case 8:

             onbitmap=8;

        my_pic8 = load_bitmap("unselected.bmp", NULL);
        draw_sprite(screen, my_pic8, 218,146+65*1);

        my_pic5 = load_bitmap("selected.bmp", NULL);
        draw_sprite(screen, my_pic5, 218,146+65*1);
        clear_keybuf();
       readakey();














    }


	}


	}

	}


	int main(int argc, char *argv[])
	{



	allegro_init();
	install_keyboard();
	set_color_depth(32);
	set_gfx_mode(GFX_AUTODETECT, 640,480,0,0);
	BITMAP *my_pic = NULL;
	my_pic = load_bitmap("background.bmp", NULL);
	draw_sprite(screen, my_pic, 0,0);

	destroy_bitmap(my_pic);
	drawsquares();


	readakey();
	}
	END_OF_MAIN()

i hope you guys help me out ,thanks.....
