Solid Noise Generation in C++
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So I have been using my Google'ing skills to study Perlin and Simplex noise, and have come across a lot of articles that are a bit math heavy for myself. I've also come across a lot of code, but it seems to be either in C# or Java, neither of which I am familiar enough to be able to extrapolate how the noise is actually generated. 

My goal is to find some code that will generate solid noise, similar to the "Render Clouds" function in GIMP, as shown below: 

https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcT-9cGKn4FJ0K-tvxvQluqEvXuMMsZxqqMXAyoKemfDQCunRKS8

Now it doesn't have to be anything fancy, I just want to be able to generate noise as shown above within my program. 