Unity 3D Android: Start Location Service
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I'm trying to get the location coordinates from an Android Device using Unity 3.5.
As far as I'm concerned, I truly believe I'm doing things properly, as explained in Unity Documentation:

In the first place, I initialize the service with
Input.location.Start()
After that, I wait for the Input.location.status to become into "Running" value. But it keeps on "Initializing", no matter how long I wait.

Is there anything else I need to know?

Thanks in advance