Unity3D localposition relation to parent
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I'm trying to position some gameObjects relative to it's parent. I'm using localposition, but the gameObjects are not placed well. If I use local position the parent's width is considered to be 1, right? So if I have a plane unity3d considers it to be a 1X1 square.<br/>
I tried to put some models in the local position (1, 1) but they are not placed in the top right corner of the plane...<br/>
Do you guys have some thoughts of what might be the problem?