Why doesn't this want to draw more than once?
===

i'm learning opengl and I want to draw 50 texture(from one variable) this is what I do:
  in the update method:

    public void update(){
		while(!Display.isCloseRequested()){
			input();
			for(int x = 0; x< 100; x++){
				block = new GrassBlock(x*32,10);
				block.draw();
			}
			Display.update();	
			Display.sync(60);
		}
	}

this is how I init openGL:

    	private void initGL(){
		glEnable(GL_TEXTURE_2D);
		glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glViewport(0, 0,640 , 480);
		glMatrixMode(GL_MODELVIEW);
		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		glOrtho(0,640 , 480, 0, 1, -1);
		glMatrixMode(GL_MODELVIEW);
	}
	
this is the GrassBlock draw method:

    @Override
	public void draw() {
		grass.bind();
		glBegin(GL_QUADS);
		glTexCoord2f(0, 0);
		glVertex2f(100, 100);
		glTexCoord2f(1, 0);
		glVertex2f(100+grass.getTextureWidth(),100);
		glTexCoord2f(1,1);
		glVertex2f(100+grass.getTextureWidth(),100+grass.getTextureHeight());
		glTexCoord2f(0,1);
		glVertex2f(100,100+grass.getTextureHeight());
		glEnd();
	}

Also, I know that I cannot put the block creation in the update method because it loops, but how would I solve that I can draw multiple texture's from one variable?

Now I only get one and its always flickering.
