How to package a txt file with my xna game for distribution
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So I have a XNA that that uses data stored on a txt. When I want to access it I tell the program exactly where the file is stored, in this case it is "C:\Users\OliverBarnum\Desktop\" + 'Leaderboard.txt'" 

I am using visual studio to package my game for publication. Of course the new user will not be named Oliver Barnum and he will probably not know the put the txt on their desktop. 

How can I tell my program where the txt is installed on the computer or how could I associate the txt with the xna package?