C# Kinect Manipulate Skeleton Data
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I have a `Skeleton skeleton` which comes from the `SkeletonFrameReady` event. And I have a function to draw skeletons on the windows,

    void DrawSkeleton(Skeleton s),

which takes the Skeleton as the input and draws 2D image of skeleton to my window.

Now, I want to change, for example, x and y value of the right hand and draw it on the window using the same function, `void DrawSkeleton(Skeleton s)`.

However, when I try to do something like:

    skeleton.Joints[JointType.HandRight].Position.X = 3;

It doesn't allow me to do that:

    Cannot modify the return value of 'Microsoft.Kinect.Joint.Position' 
    because it is not a variable.	

which is probably because `Position` is not a variable, is a property.

Question:
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How can I duplicate a `Skeleton` object and change the `Position` values of `Joint`s on that object.