UIScrollView touching and listening for events
===

I have an image inside of a UIScrollView and I have code which draws text as the user drags their finger around. I'd like to be able to control, when the user is touching the screen, if

a) the user should be using their finger to draw OR

b) the user should be moving the scroll view around with their finger

I have a boolean which keeps track of what the user is doing. And I have touches methods:

    -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
    {
        
        UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
        if(draw == false) {
            printf("calling super");
            [scrollView touchesBegan:touches withEvent:event];
        }
        else
            [myPath moveToPoint:[mytouch locationInView:self]];
        
    }
    -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
    {
        
        UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
        if(draw == false)
            [scrollView touchesMoved:touches withEvent:event];
        else {
            [myPath addLineToPoint:[mytouch locationInView:self]];
            [self setNeedsDisplay];
        }

  
Why doesn't this work? Basically, if I'm not drawing, I call the touchesBegan and touchesMoved of the scroll view. If I am drawing, I draw using myPath.

However, the scroll view is not moved around or zoomed in, etc, as it should be, when draw is false.
