Unity: Publics don't show up in default references/inspector..?
===

I've been trying for hours now, but I have no idea what is wrong.

Normally, when you define a public object/var in Unity C#, it shows up in the inspector or default references where you can drag something to it.

Here's my test code:

    using UnityEngine;
    using System;
    using System.Collections;
    
    [Serializable]
    public class modGlobals : MonoBehaviour {
    
    	public static GUIStyle defaultMask;
    	public GUIStyle trollo;
    	
    }


Aaaaaand...

![Object doesn't show up][1]


  [1]: http://i.stack.imgur.com/dCWzJ.png


I tried several options, wrote the thing in MonoDev as also in Visual Studio, put all my files in an namespace, w and w/o Serializable attribe but.. What could be wrong?

Thanks for help!