Error in rendering 3d text with Neclex (XNA)
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When I try to load vector font using Nuclex Framework by writing this line in the Load method

    this.vFont = this.Content.Load<VectorFont>("myFont");

where vFont is private vector font variable defined by

    private VectorFont vFont;

I get this error 
" Error loading "myFont". File contains Microsoft.Xna.Framework.Graphics.SpriteFont but trying to load as Nuclex.Fonts.VectorFont. "

I know "myFont" is a Spritefont, but How can I define a vector font to be loaded ?!

Thanks in Advance