LimeJS Custom Sprite Swallowing events
===

I made a custom Lime JS sprite class by doing:

    test.obj = function() {
      lime.Sprite.call(this);
      .
      .
      this.label = new lime.Label(). ...;
      this.appendChild(this.label);
    }
    goog.inherits(test.obj, lime.Sprite);

I'm unable to get the label click to bubble up to the root program; it always swallows the events.  Is there something special you have to do to get a click on the label to bubble up to my root event handler, which is:

    goog.events.listen(objinstance, ["click", "touchstart"], function() { .. });