Mono - DownloadProgressChanged - bug?
===

I have a problem with WebClient's DownladProgressChaned event in Mono.
The BytesReceived property does not seem to work. It is always returning a number which seems random to me and has no relation to the actual count of received bytes.

This code works perfectly fine in .NET, but in Mono (2.8.10, Windows), BytesReceived is "random" whenever DownloadProgressChanged gets fired...

    using (WebClient wc = new WebClient())
    {
                AutoResetEvent r = new AutoResetEvent(false);
                wc.DownloadProgressChanged += (sender, e) =>
                {
                    Console.WriteLine(string.Format("Received: {0} from {1}", e.BytesReceived, e.TotalBytesToReceive));
                };
                wc.DownloadDataCompleted += (sender, e) =>
                {
                    if (e.Error != null)
                    {
                        Console.WriteLine(string.Format("Error: {0}", e.Error.Message));
                    }
                    else
                    {
                        Console.WriteLine("OK");
                    }
                    r.Set();
                };
                string url = @"http://someurl/somefile.pdf";
                wc.DownloadDataAsync(new Uri(url));
                r.WaitOne();
    }

Any suggestions?