iOS Performance while Profiling
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I am just wrapping up the first/beta version of an app that I've been developing and I've been profiling it a little bit (still new to this) and it seems that that app is **SLOW** but only while I'm running the profiler, which seems counter productive to me. Is this normal? Does my app just need to be optimized? I understand profiling for catching leaks and what not but what's the point of testing speed (core animation for example) if it's not really true to the end user experience? 