sensible collision response in an AABB-only space
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Collision detection is easy enough, just checking for intersection, but I'm struggling to find useful information on collision response even for plain old rigid body physics let alone this specific method I'd like to use. (AABBs only - no rotation or non-rectangular shapes) I was able to get something basic working on my own, but it was extremely far from realistic, and there was a lot of jittering.