hiding movieclip, rendering performance
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I'm developing a rendering engine for a game i am currently building..

I have a main camera (rectangle) that determines what needs to be rendered (thing within it's boundaires)

I am using a bitmap rendering method for the background and that all works fine.

but for the character i am using a movieclip over the top.

when the character goes out of the camera's view is it 100% neccesary to set visible=false?

atm the game is running at 30 FPS (as intended) and everything is sweet, i just wanted to ask out of curiosity.

Is flash clever enough to not bother with movieclip outside of the scene boundaires?

Thanks in advance,
Rory