libgdx not responding to input
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I have a full game set up using Libgdx. It runs all fine but at times, it stops responding to input. The world is getting updated, all rendering, motions, sounds are fine just the input events are not firing. They are queued and suddenly, all of them are processed and the input becomes active. I can't provide any more details because I don't have them. How do you suggest I debug this?