Trimming down a switch statement
===

I've been trying to make the project I'm working a bit more readable since the UI class looks like a mess. The new problem I'm facing is with the StatusStrip, MenuStrip and ToolStrip controls.

Since every button needs to do a different thing this is being controlled with a switch statement at the moment, here's an example:

    switch (e.ClickedItem.Text.ToLower())
    {
        case "find":
            {
                Find find = new Find(customTextBox1);
                find.Show();
                break;
            }
        case "undo":
            {
                customTextBox1.Undo();
                break;
            }
        case "redo":
            {
                customTextBox1.Redo();
                break;
            }
        case "cut":
            {
                customTextBox1.Cut();
                break;
            }
        case "copy":
            {
                customTextBox1.Copy();
                break;
            }
        case "paste":
            {
                customTextBox1.Paste();
                break;
            }
        case "delete":
            {
                customTextBox1.SelectedText = "";
                break;
            }
        case "refresh":
            {
                RefreshData();
                break;
            }
        case "select all":
            {
                customTextBox1.SelectAll();
                break;
            }
    }

The above code is just for one item , so imagine having 20 of them with 5-10 subitems each.

I've already cleared up the case methods as you can see and now most of them are one-liners but still with that amount of subitems it just feels like it should be a better way doing this. So ideally I'm looking for a new/better way of handling this issue.

Thanks in advance.