Four-class labels
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| Definition1
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2 | 1 |
hash function
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turn the key that is provided into the index in the array where we want to put the data
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a formula that provides a home position in the hash table for data
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1 | 0 |
hash function
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performs two separate functions 1) key generation 2) constrain the key to a positive value less than the size of the table
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(...) is a function that takes a group of characters (called a key) and maps it to a value of a certain length.
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2 | 1 |
hash function
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a function that takes in the key to compute a specific hash index.
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a formula that provides a home position in the hash table for data
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0 | 0 |
hard problem
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philosophical question as to why and how brain activity becomes conscious
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given this universe composed of matter and energy, why is there such a thing as consciousness.
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3 | 1 |
necessary condition
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something is required to get a certain outcome
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when one thing must happen or be the case for something else to happen or be.
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3 | 1 |
necessary condition
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when one thing must happen or be the case for something else to happen or be.
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a condition that must hold in order for something else to obtain
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2 | 1 |
necessary condition
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something is required to get a certain outcome
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a condition that must hold in order for something else to obtain
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2 | 1 |
necessary condition
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b is a necessary condition for a whenever a cannot occur without the occurrence of b
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when a cannot occur without the occurrence of b, b is this
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2 | 1 |
necessary condition
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a condition without which another event cannot occur. it is like a prerequisite or requirement.
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a condition that is required to be done, achieved, or present; needed; essential. the &"y&" within an if-then assertion.
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3 | 1 |
necessary condition
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-condition that must be present in order for an event to occur -the condition represented by the consequent in a conditional statement
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an event or circumstance whose occurrence is required in order for a sufficient condition to occur
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2 | 1 |
code reuse
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the benefit of using modules because you are writing code to a perform a task once and then reusing it each time you need to perform the task.
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write a module once and use it in other places if wanted
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2 | 1 |
code reuse
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a benefit of using modules that helps to reduce the duplication of code within a program
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code reuse involves writing code once, then using it over and over without having to make changes. functions are an important tool for code reuse.
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2 | 1 |
code reuse
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code that can be used for some future use, project, etc. typically better to write clean code that can be minimally modified/refactored in the future.
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reusing someone else's code, which saves development time and money and adds security. however, attacks can exploit reused code.
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2 | 1 |
code reuse
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a benefit of using modules that helps to reduce the duplication of code within a program
|
write a module once and use it in other places if wanted
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1 | 0 |
code reuse
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reusing someone else's code, which saves development time and money and adds security. however, attacks can exploit reused code.
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snippets of code that were previously used get put into new code to do same function speeds up process but may enter bring errors into new code
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1 | 0 |
code reuse
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code that can be used for some future use, project, etc. typically better to write clean code that can be minimally modified/refactored in the future.
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snippets of code that were previously used get put into new code to do same function speeds up process but may enter bring errors into new code
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3 | 1 |
code reuse
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code reuse involves writing code once, then using it over and over without having to make changes. functions are an important tool for code reuse.
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write a module once and use it in other places if wanted
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2 | 1 |
mobile systems
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are information systems that support users in motion. mobile system users can access the system from any place using any smart device.
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information systems that support users in motion, access from any place.
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0 | 0 |
mobile systems
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- no support for swapping - flash memory instead of large hard disk - avoid swapping due to space constraint, due to limited number of writes to flash memory
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system that typically does not support swapping
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0 | 0 |
multiprocessor systems
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systems which have two or more processors, each with a single-core cpu
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systems with 2 or more processors in close communication sharing the computer bus, clock, memory, and peripherals
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0 | 0 |
virtual organizations
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organizations in which the product, the process, and the delivery agent are all digital
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networks of independent companies, suppliers, customers, and manufacturers connected via information technologies so they can share skills and costs and have access to each other's markets
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0 | 0 |
virtual organizations
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internet-linked networks of value-adding subcontractors
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organizations in which the product, the process, and the delivery agent are all digital; also called pureplay organizations
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0 | 0 |
virtual organizations
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organizations in which the product, the process, and the delivery agent are all digital
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organizations that consist of diverse people, groups, and networks that are geographically dispersed and that rely on information and communication technologies for communication and coordination of activities.
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0 | 0 |
virtual organizations
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internet-linked networks of value-adding subcontractors
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networks of independent companies, suppliers, customers, and manufacturers connected via information technologies so they can share skills and costs and have access to each other's markets
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1 | 0 |
feature selection
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within any supervised learning algorithm. make a decision to ignore all or some features.
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an extraction method that selects bands that best assist in discriminating classes that reduces redundant spectral info
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0 | 0 |
feature selection
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select minimal set of features where probability distribution of the predicted class is close to the one obtained by all the features
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attentionally selecting things based on physical property (color, shape, size) & feature selected for pops out in visual field
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2 | 1 |
feature selection
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selecting the most useful features to train on among existing features
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feature selection is selecting the best features from given features by eliminating redundant features.
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2 | 1 |
feature selection
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selecting the best feature by eliminating irrelevant/ redundant features.
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selecting the most useful features to train on among existing features
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3 | 1 |
feature selection
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selecting the best feature by eliminating irrelevant/ redundant features.
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feature selection is selecting the best features from given features by eliminating redundant features.
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0 | 0 |
feature selection
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-one of the initial stages of data mining - the selection of attribute in your data that are most relevant to the predictive modeling program
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1. make sure variables are reasonable/relevant 2. get familiar with the data through graphs and summaries 3. correlation analysis
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1 | 0 |
feature selection
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within any supervised learning algorithm. make a decision to ignore all or some features.
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how we pick out good, useful features from the very large, perhaps infinite, collection of possible features.
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1 | 0 |
digital images
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-these kinds of images are a large collection of individual pixels organized in a matrix of rows and column
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made of pixels more pixels gives higher resolution and better quality high resolution requires a larger memory storage image files are bitmaps or vectors
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1 | 0 |
base station
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-acts like a hub; other stations send network traffic to it, which it broadcasts out for all stations to receive -wap (wireless access point)
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- responsible for sending and receiving data to/from host - each host associated with one (within coverage of it, relays data to larger network through it)
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1 | 0 |
base station
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typically connected to wired network ex. cell towers, 802.11 access points
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a network's centrally located wireless access point that interprets incoming radio frequencies and routes communications to the appropriate devices.
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1 | 0 |
base station
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a fixed transceiver and antenna used to create one cell within a cellular network.
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serves each cell in allocating a band of frequencies consisting of transmitter, receiver, and control unit.
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0 | 0 |
base station
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fixed two way radio
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any radio hardware containing a transmitter and receiver that is located in a fixed place.
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1 | 0 |
base station
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a network's centrally located wireless access point that interprets incoming radio frequencies and routes communications to the appropriate devices.
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- responsible for sending and receiving data to/from host - each host associated with one (within coverage of it, relays data to larger network through it)
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1 | 0 |
base station
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any radio hardware containing a transmitter and receiver that is located in a fixed place.
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fixed two way radio located in base defense operation centers (bdoc)
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0 | 0 |
base station
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typically connected to wired network ex. cell towers, 802.11 access points
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-acts like a hub; other stations send network traffic to it, which it broadcasts out for all stations to receive -wap (wireless access point)
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2 | 1 |
integrity constraints
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model domain environment model based constraints - domain - null - key - referential integrity semantic constraints -managed by the application
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domain constraint key constraint
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0 | 0 |
integrity constraints
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rules limiting acceptable values and actions whose purpose is to facilitate maintaining the accuracy and integrity of the database
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rules limiting acceptable values of data and actions that can be performed on a database
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3 | 1 |
integrity constraints
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-primary key values must be unique -primary key values cannot be null -foreign key values must exist in the primary key of the referenced relations.
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primary key values must be unique and cannot be null, foreign key values must exist in primary key of referenced relations (referential integrity) and may be null
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2 | 1 |
integrity constraints
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rules to ensure quality of info
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rules that help ensure the quality of the information in a relational database
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3 | 1 |
integrity constraints
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-rules limiting acceptable values of data and actions that can be performed on a database -purpose is to maintain the accuracy and integrity of data in a database
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rules limiting acceptable values and actions whose purpose is to facilitate maintaining the accuracy and integrity of the database
|
2 | 1 |
integrity constraints
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business rules that we allow our information system to enforce for us
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business rules that we allow our information system to enforce. lets us maintain the integrity of our data
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2 | 1 |
integrity constraints
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constraints that provide a way of ensuring that changes made to the database by authorized users do not result in a loss of data consistency
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rules limiting acceptable values and actions whose purpose is to facilitate maintaining the accuracy and integrity of the database
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2 | 1 |
integrity constraints
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constraints that provide a way of ensuring that changes made to the database by authorized users do not result in a loss of data consistency
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rules limiting acceptable values of data and actions that can be performed on a database
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3 | 1 |
integrity constraints
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conditions that must hold on all valid relation instances
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conditions that the records in a relation must satisfy
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1 | 0 |
conceptual models
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sets of concept that address phenomena
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represent a less formal attempt to explain phenomena than theories, deal with abstractions, assembled in a coherent scheme
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1 | 0 |
conceptual models
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sets of concept that address phenomena
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represent a less formal attempt to explain phenomena than theories deal with abstractions, assembled in a coherent scheme ex: pender's health promotion model
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0 | 0 |
conceptual models
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a high level description of how a system works and is organised.
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mental models of rhings formed through experience, training, instruction
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1 | 0 |
conceptual models
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provide a schematic representation of some relationships among phenomena
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use symbols or diagrams to represent an idea
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1 | 0 |
conceptual models
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-consist of interrelated concepts -represent a less formal attempt to explain phenomena than theories -can generate hypotheses based on middle-range theories
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represent a less formal attempt to explain phenomena than theories deal with abstractions, assembled in a coherent scheme examples include pender's health promotion model and theory of planned behavior
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2 | 1 |
conceptual models
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use symbols or diagrams to represent an idea
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is a set of interrelated concepts that symbolically represents mental image or phenomena
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1 | 0 |
conceptual models
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provide a schematic representation of some relationships among phenomena
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is a set of interrelated concepts that symbolically represents mental image or phenomena
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0 | 0 |
conceptual models
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a verbal or graphical explanation of how a system works or is organized design model --> system image -- user's model
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designer's model may not match user's model users get model from experience & usage, only work with system image
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1 | 0 |
conceptual models
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-set of abstract general concepts assembled to address a phenomena -represent a less formal attempt than theories to explain phenomena -do not have formal propositions about relationships among phenomena
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-consist of interrelated concepts -represent a less formal attempt to explain phenomena than theories -can generate hypotheses based on middle-range theories
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3 | 1 |
conceptual models
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represent a less formal attempt to explain phenomena than theories, deal with abstractions, assembled in a coherent scheme
|
-consist of interrelated concepts -represent a less formal attempt to explain phenomena than theories -can generate hypotheses based on middle-range theories
|
1 | 0 |
conceptual models
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sets of concept that address phenomena
|
-consist of interrelated concepts -represent a less formal attempt to explain phenomena than theories -can generate hypotheses based on middle-range theories
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0 | 0 |
conceptual models
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- integrates all external views, comprehensive, global; logical design, sw and hw independent - even more comprehensive than external - type of logical model
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focus on logical nature of data (er models)
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1 | 0 |
social context
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relationship of speaker and listener or the audience and the expectations involved in that relation; relation to physical context
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relationship between participants
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1 | 0 |
social context
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relationship between participants
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relationship of speaker and listener or the audience and the expectations involved in that relationship
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3 | 1 |
social context
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relationship of speaker and listener or the audience and the expectations involved in that relation; relation to physical context
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relationship of speaker and listener or the audience and the expectations involved in that relationship
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0 | 0 |
social context
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facilitates or hinders learning
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may facilitate cognitive functioning by structuring and mediating the learning environment
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2 | 1 |
product line
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the sum of related individual product items
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a group of closely related product items viewed as a unit because of marketing, technical, or end-use considerations
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0 | 0 |
product line
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a group of closely-related product items ( beware of cannibalization )
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a group of closely related product items viewed as a unit because of marketing, technical, or end-use considerations
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2 | 1 |
product line
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a group of closely-related product items ( beware of cannibalization )
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the sum of related individual product items
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0 | 0 |
product line
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a group of product that are closely related because they function in a similar manner and are sold to the same customer group (line of vans shoes).
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a group of products linked through usage, customer profile, price points, and distribution channels or needs satisfaction
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1 | 0 |
java virtual machine
|
a program that interprets java bytecode and converts it to native machine code for the processor
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jvm - program needed to run java byte code - comes with mac - acts like a computer
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1 | 0 |
java virtual machine
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the term in which it has an acronym of javavm
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it interprets bytecode for program execution
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2 | 1 |
virtual world
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a world that exists in cyberspace where people can establish avatars, purchase land, and interact with others.
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is an online world where you can meet and interact with other people or computer players.
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2 | 1 |
virtual world
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a virtual world is a computer-based online community environment that is designed and shared by individuals so that they can interact in a custom-built, simulated world
|
a computer generated environment
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1 | 0 |
virtual world
|
&"computer based simulated environment&" and it is widely used by nowadays. it's a technique in which virtual 3d environment is generated which looks very much real to the users.
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a simulated environment designed for users to interact via avatars p. 313
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0 | 0 |
virtual world
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a world that exists in cyberspace where people can establish avatars, purchase land, and interact with others.
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this is an unreal world which does not exist in the real world.
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1 | 0 |
virtual world
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&"computer based simulated environment&" and it is widely used by nowadays. it's a technique in which virtual 3d environment is generated which looks very much real to the users.
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a computer generated environment
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1 | 0 |
virtual world
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a simulated environment designed for users to interact via avatars p. 313
|
a computer generated environment
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2 | 1 |
virtual world
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this is an unreal world which does not exist in the real world.
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is an online world where you can meet and interact with other people or computer players.
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0 | 0 |
design principles
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perception, memory, decision, design standards (like safety diagram standards)
|
broad ideas about the practice of design, as well as rules and hints about how to best use specific user interface and interaction design idioms.
|
0 | 0 |
design principles
|
quality designs have: - abstraction - modularity: couping and cohesion - information hiding - simplicity - hierarchy
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abstraction, encapsulation, modularity, hierarchy
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0 | 0 |
design principles
|
understanding the design elements of form, texture and color and the way they influence hairstyles allows designers to explore different arrangement patterns that can be created with them.
|
the rules that describe how designers might put together various design elements to create an aesthetic finished product. balance/symmetry, rhythm/pattern, movement, harmony, contrast, emphasis, proportion/scale, and unity.
|
1 | 0 |
design principles
|
the way of using design elements together
|
broad ideas about the practice of design, as well as rules and hints about how to best use specific user interface and interaction design idioms.
|
2 | 1 |
design principles
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scale, proportion, ballance, movement, rhythm, emphasis, unity with variety
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are balance/symmetry, rhythm/pattern, movement, harmony, contrast, emphasis, proportion/scale, and unity.
|
1 | 0 |
design principles
|
-program to an interface and not to implementation -encapsulate variation; open to extension, close to modification -favor object composition over inheritance -delegate responsibilities
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1. program to an interface, not an implementation 2. identify the aspects of the application that vary
|
0 | 0 |
design principles
|
the way of using design elements together
|
evaluate the existing design, collect data, and guide the design process
|
2 | 1 |
design principles
|
balance, proportion, dominance, rhythm, contrast, harmony, variety, unity
|
are balance/symmetry, rhythm/pattern, movement, harmony, contrast, emphasis, proportion/scale, and unity.
|
0 | 0 |
design principles
|
1) unity and variety 2) balance 3) emphasis and subordination 4) directional forces 5) contrast 6) repetition and rhythm 7) scale and proportion
|
are balance/symmetry, rhythm/pattern, movement, harmony, contrast, emphasis, proportion/scale, and unity.
|
1 | 0 |
design principles
|
evaluate the existing design, collect data, and guide the design process
|
broad ideas about the practice of design, as well as rules and hints about how to best use specific user interface and interaction design idioms.
|
1 | 0 |
design principles
|
understanding the design elements of form, texture and color and the way they influence hairstyles allows designers to explore different arrangement patterns that can be created with them.
|
the rules that describe how designers might put together various design elements to create an aesthetic finished product.
|
0 | 0 |
design principles
|
balance, proportion, dominance, rhythm, contrast, harmony, variety, unity
|
1) unity and variety 2) balance 3) emphasis and subordination 4) directional forces 5) contrast 6) repetition and rhythm 7) scale and proportion
|
1 | 0 |
design principles
|
evaluate the existing design, collect data, and guide the design process
|
perception, memory, decision, design standards (like safety diagram standards)
|
3 | 1 |
design principles
|
generalizable abstractions intended to orient designers toward thinking about different aspects of design
|
generalizable abstractions for thinking about different aspects of design
|
1 | 0 |
design principles
|
1) unity and variety 2) balance 3) emphasis and subordination 4) directional forces 5) contrast 6) repetition and rhythm 7) scale and proportion
|
scale, proportion, ballance, movement, rhythm, emphasis, unity with variety
|
1 | 0 |
design principles
|
balance: formal balance, informal balance movement proportion white space (isolation) contrast clarity and simplicity unity continuity
|
consistency center of interest balance harmony/ unity contrast rhythm directional movement perspective variety
|
1 | 0 |
design principles
|
the way of using design elements together
|
-design to fit all ----design for adjustability ----provide different sizes -design for extremes ----inclusion ----exclusion -cost effective accommodation ----design for range 5th-95th ----increasingly common is 1st to 99th
|
1 | 0 |
design principles
|
-design to fit all ----design for adjustability ----provide different sizes -design for extremes ----inclusion ----exclusion -cost effective accommodation ----design for range 5th-95th ----increasingly common is 1st to 99th
|
broad ideas about the practice of design, as well as rules and hints about how to best use specific user interface and interaction design idioms.
|
1 | 0 |
design principles
|
-design to fit all ----design for adjustability ----provide different sizes -design for extremes ----inclusion ----exclusion -cost effective accommodation ----design for range 5th-95th ----increasingly common is 1st to 99th
|
evaluate the existing design, collect data, and guide the design process
|
1 | 0 |
design principles
|
balance: formal balance, informal balance movement proportion white space (isolation) contrast clarity and simplicity unity continuity
|
balance proportion rhythm emphasis unity
|
0 | 0 |
design principles
|
- proper structure of individual tables to manage data redundancy - consistency of information between tables to manager referential integrity.
|
-must become a business expert -poor relational database design -> system failure -proper design accurately reflects the organization's business rules. -relational database design is both an art and science.
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1 | 0 |
design principles
|
-design to fit all ----design for adjustability ----provide different sizes -design for extremes ----inclusion ----exclusion -cost effective accommodation ----design for range 5th-95th ----increasingly common is 1st to 99th
|
perception, memory, decision, design standards (like safety diagram standards)
|
0 | 0 |
design principles
|
balance: formal balance, informal balance movement proportion white space (isolation) contrast clarity and simplicity unity continuity
|
are balance/symmetry, rhythm/pattern, movement, harmony, contrast, emphasis, proportion/scale, and unity.
|
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