Four-class labels
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3
| Binary labels
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| Entity
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| Definition1
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| Definition2
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253
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0 | 0 |
hierarchical organization
|
categorized by a clearly defined home page with links to major site sections.
|
a document organization style that flows from top to bottom; information is arranged from general to specific; online help systems are an example.
|
3 | 1 |
hierarchical organization
|
larger, more general categories are divided into smaller, more specific categories, creating a number of levels of categories
|
organization of categories in which larger, more general categories are divided into smaller, more specific categories.
|
2 | 1 |
hierarchical organization
|
an organization where every entity is subordinate to one another, except one.
|
organizational structure where every entity in the organization, except one, is subordinate to a single other entity
|
2 | 1 |
hierarchical organization
|
clearly defined home page with links to major site sections/pages within sections are placed as needed.
|
categorized by a clearly defined home page with links to major site sections.
|
0 | 0 |
hierarchical organization
|
clearly defined home page with links to major site sections/pages within sections are placed as needed.
|
a document organization style that flows from top to bottom; information is arranged from general to specific; online help systems are an example.
|
0 | 0 |
hierarchical organization
|
most websites use this; characterized by a clearly defined home page with links to major site sections; web pages within sections are placed as needed
|
a document organization style that flows from top to bottom; information is arranged from general to specific; online help systems are an example.
|
0 | 0 |
hierarchical organization
|
kingdom, phylum, class, order, family, genus, species.
|
domain, kingdom, genus, species..
|
1 | 0 |
hierarchical organization
|
most websites use this; characterized by a clearly defined home page with links to major site sections; web pages within sections are placed as needed
|
categorized by a clearly defined home page with links to major site sections.
|
3 | 1 |
hierarchical organization
|
large, general categories can be further divided into smaller, more specific categories -subordinate (global) -basic -subordinate (specific)
|
organization of categories in which larger, more general categories are divided into smaller, more specific categories.
|
1 | 0 |
software architecture
|
this specifies the major components of a system along with their responsibilities, properties and interfaces, and the relationships and interactions among them.
|
the set of structures needed to reason about the system, which comprise software elements, relations among them, and properties of both.
|
1 | 0 |
software architecture
|
the high level structures of a software system and the discipline of creating such structures and systems
|
understanding how a software system should be organized and designing the overall structure of that system
|
0 | 0 |
software architecture
|
includes systems decomposition, global control flow, handling of boundary conditions, and intersubsystem communication protocols
|
- system decomposition - subsystem mapping to hardware - policy decisions - control flow - access control - data storage
|
1 | 0 |
software architecture
|
-enable communication among stakeholders -clarify design decisions with tradeoffs (due to complex and difficult nonfunctional requirements and architecture change in later processes)
|
a set of high-level decisions that determine the structure of the solution
|
1 | 0 |
software architecture
|
comprehensive framework that describes its form and structure, its components and how they fit together
|
- describes the most important structures of the software system - identifies software system's components and connectors - defines relationships between these elements
|
3 | 1 |
software architecture
|
the overall structure of the software
|
the structure of a software system - like blueprint
|
1 | 0 |
software architecture
|
-describes the important structures of the software system -your most high level design decisions about the system -identifies software system's components and connectors
|
understanding how a software system should be organized and designing the overall structure of that system
|
1 | 0 |
software architecture
|
the set of principle design decisions about the system- a subset of all design decisions are architecture decisions but a fine line separates
|
the set of principle design decisions made during the development of the system and its subsequent evolution
|
3 | 1 |
software architecture
|
the set of structures needed to reason about the system, which comprise software elements, relations among them, and properties of both.
|
is the structure or structures of a system, which comprise elements, their externally-visible properties, and the relationships among them
|
2 | 1 |
software architecture
|
most high-level decisions, set of principle design decisions about the system
|
decisions, principles, and visions that lead to the design
|
2 | 1 |
probability density function
|
an equation graph used to compute probabilities associated with continuous random variables
|
probability distribution of a continuous random variable (probability of an individual is 0)
|
2 | 1 |
probability density function
|
a function that provides the likelihood that a continuous random variable will assume a particular range of values
|
probability that a continuous random variable falls within a particular range of values
|
2 | 1 |
probability density function
|
are mathematical functions that allow us to calculate probabilities of different outcomes in the context of working with random variables
|
a mathematical function that allows us to calculate probabilities of different outcomes in the context of working with random variables. probability density functions determine theoretical frequency distributions.
|
1 | 0 |
probability density function
|
a function used to compute probabilities for a continuous random variable; the area under the graph of this function over an interval of equal length
|
for a continuous random variable, the distribution of its probability model, shown with a curve
|
0 | 0 |
probability density function
|
a mathematical function that allows us to calculate probabilities of different outcomes in the context of working with random variables. probability density functions determine theoretical frequency distributions.
|
a continuous probability distribution. the probability is interpreted as a &" area under the curve.&"
|
0 | 0 |
probability density function
|
denoted f(x), a function that can be used to generate the probability that outcomes of a continuous distribution lie within a particular range of outcomes. (15)
|
a mathematical function that allows us to calculate probabilities of different outcomes in the context of working with random variables. probability density functions determine theoretical frequency distributions.
|
1 | 0 |
probability density function
|
a function used to compute probabilities for a continuous random variable; the area under the graph of this function over an interval of equal length
|
an equation graph used to compute probabilities associated with continuous random variables
|
0 | 0 |
probability density function
|
are mathematical functions that allow us to calculate probabilities of different outcomes in the context of working with random variables
|
denoted f(x), a function that can be used to generate the probability that outcomes of a continuous distribution lie within a particular range of outcomes. (15)
|
2 | 1 |
probability density function
|
are mathematical functions that allow us to calculate probabilities of different outcomes in the context of working with random variables
|
a continuous probability distribution. the probability is interpreted as a &" area under the curve.&"
|
2 | 1 |
probability density function
|
a function used to compute probabilities for a continuous random variable; the area under the graph of this function over an interval of equal length
|
probability distribution of a continuous random variable (probability of an individual is 0)
|
1 | 0 |
probability density function
|
the probability that a random variable falls in a certain range can be regarded as the area under the curve under the pdf graph.
|
function that quantifies the probability of a random event, x, occurring; the type of probability distribution function that deals with continuous variables.
|
3 | 1 |
probability density function
|
denoted f(x), a function that can be used to generate the probability that outcomes of a continuous distribution lie within a particular range of outcomes. (15)
|
the mathematical function that describes a continuous probability distribution. it is represented by f(x).
|
2 | 1 |
probability density function
|
an equation graph used to compute probabilities associated with continuous random variables
|
for a continuous random variable, the distribution of its probability model, shown with a curve
|
0 | 0 |
probability density function
|
the mathematical function that describes a continuous probability distribution. it is represented by f(x).
|
a continuous probability distribution. the probability is interpreted as a &" area under the curve.&"
|
1 | 0 |
probability density function
|
used during naive bayes for numeric attributes so they can be used to find probability
|
necessary in the naive bayes algorithm because the probability of a real number exactly equaling another number is effectively zero.
|
0 | 0 |
probability density function
|
specifies the probability that a continuous random variable x takes on the value x known as pdf
|
a continuous random variable x takes on a value in the interval [a,b] = area under graph of probability density function
|
3 | 1 |
probability density function
|
a function that provides the likelihood that a continuous random variable will assume a particular range of values
|
the probability density function provides the probability that a continuous random variable falls within a particular range of values.
|
3 | 1 |
probability density function
|
a probability function for a continuous random variable
|
the function that describes the probability distribution of a continuous random variable.
|
1 | 0 |
probability density function
|
are mathematical functions that allow us to calculate probabilities of different outcomes in the context of working with random variables
|
the mathematical function that describes a continuous probability distribution. it is represented by f(x).
|
0 | 0 |
empirical analysis
|
analyzing data from experiments or observation
|
gathering data, usually to test some theory. we do not only use deductive logic when looking at research questions. applied settings will lead to inductive
|
2 | 1 |
empirical analysis
|
analyzing data from experiments or observation
|
analysis that uses analysis and observations to create testable theories
|
0 | 0 |
empirical analysis
|
gathering data, usually to test some theory. we do not only use deductive logic when looking at research questions. applied settings will lead to inductive
|
analysis that uses analysis and observations to create testable theories
|
1 | 0 |
empirical analysis
|
empirical analysis of an algorithm is done by implementing the algorithm and running it on different inputs
|
analysis that uses analysis and observations to create testable theories
|
0 | 0 |
empirical analysis
|
empirical analysis of an algorithm is done by implementing the algorithm and running it on different inputs
|
gathering data, usually to test some theory. we do not only use deductive logic when looking at research questions. applied settings will lead to inductive
|
0 | 0 |
empirical analysis
|
empirical analysis of an algorithm is done by implementing the algorithm and running it on different inputs
|
analyzing data from experiments or observation
|
2 | 1 |
graphical user interface
|
a visual user interface using items such as windows, icons, and menus
|
uses graphical elements such as icons and windows
|
0 | 0 |
graphical user interface
|
an interface that uses a visual way of interacting with a computer using items such as windows, icons, and menus.
|
using a mouse to click on icons, buttons, and menus
|
2 | 1 |
graphical user interface
|
an interface that uses a visual way of interacting with a computer using items such as windows, icons, and menus.
|
a visual way of interacting with a computer using items such as windows, icons, and menus, used by most modern operating systems.
|
2 | 1 |
graphical user interface
|
a visual way of interacting with a computer using items such as windows, icons, and menus, used by most modern operating systems.
|
interacts with the software using text, graphics, and visual images such as icons
|
1 | 0 |
graphical user interface
|
visual; icons, menus, windows, pointers; easy, intuitive; high processing/capacity, slower
|
allows the user to interact with the computer using icons or pictures.
|
2 | 1 |
graphical user interface
|
software that lets the user interact with a program or operating system through images and point-and-click mechanisms such as buttons and text fields
|
unlike the command- and menu-driven interfaces used in earlier software, guis display graphics and use the point-and-click technology of the mouse and cursor, making them much more user friendly.
|
0 | 0 |
graphical user interface
|
visual; icons, menus, windows, pointers; easy, intuitive; high processing/capacity, slower
|
interacts with the software using text, graphics, and visual images such as icons
|
1 | 0 |
graphical user interface
|
an interface that uses graphics as compared with a command-driven interface
|
computer interface that shows graphical representations of file structures, files and applications in the form of folders, icons, and windows
|
2 | 1 |
graphical user interface
|
allows the user to interact with a computer using pictures and icons
|
are sometimes also referred to as wimp because they use windows, icons, menus and pointers
|
1 | 0 |
graphical user interface
|
provided by windows and macintosh operating system. considered to be easiest to learn. the information and actions available to a user through graphical icons and visual indicators
|
operating system that provides visual cues such as icon symbols to help the user
|
2 | 1 |
graphical user interface
|
a method of controlling software using onscreen icons, menus, dialog boxes, and objects that can be moved or resized, usually with a pointing device such as a mouse.
|
computer interface that shows graphical representations of file structures, files and applications in the form of folders, icons, and windows
|
2 | 1 |
graphical user interface
|
typically displays a schema to the user in a diagram form. user can then specify a query by using a mouse
|
operating system that provides visual cues such as icon symbols to help the user
|
1 | 0 |
graphical user interface
|
computer interface that shows graphical representations of file structures, files and applications in the form of folders, icons, and windows
|
the point and click interface used on computers today
|
2 | 1 |
graphical user interface
|
display graphical elements called icons to represent familiar objects and a mouse
|
use of icons, graphical objects, and pointing devices
|
1 | 0 |
graphical user interface
|
a method of controlling software using onscreen icons, menus, dialog boxes, and objects that can be moved or resized, usually with a pointing device such as a mouse.
|
unlike the command- and menu-driven interfaces used in earlier software, guis display graphics and use the point-and-click technology of the mouse and cursor, making them much more user friendly.
|
3 | 1 |
graphical user interface
|
interactive, user-friendly interface in which by using icons and similar objects, the user can control communication with computer.
|
computer program control functions that are displayed using pictures, icons and other easy-to-use graphical elements
|
1 | 0 |
graphical user interface
|
a method of controlling software using onscreen icons, menus, dialog boxes, and objects that can be moved or resized, usually with a pointing device such as a mouse.
|
an interface that uses graphics as compared with a command-driven interface
|
2 | 1 |
graphical user interface
|
interactive, user-friendly interface in which by using icons and similar objects, the user can control communication with computer.
|
software that lets the user interact with a program or operating system through images and point-and-click mechanisms such as buttons and text fields
|
3 | 1 |
graphical user interface
|
an interface that uses a visual way of interacting with a computer using items such as windows, icons, and menus.
|
interacts with the software using text, graphics, and visual images such as icons
|
1 | 0 |
graphical user interface
|
a visual way of interacting with a computer using items such as windows, icons, and menus, used by most modern operating systems.
|
using a mouse to click on icons, buttons, and menus
|
0 | 0 |
graphical user interface
|
computer program control functions that are displayed using pictures, icons and other easy-to-use graphical elements
|
unlike the command- and menu-driven interfaces used in earlier software, guis display graphics and use the point-and-click technology of the mouse and cursor, making them much more user friendly.
|
1 | 0 |
graphical user interface
|
are sometimes also referred to as wimp because they use windows, icons, menus and pointers
|
system the user controls using a mouse to click on icons, buttons, and windows.
|
2 | 1 |
graphical user interface
|
uses graphical elements such as icons and windows
|
gui; user interface that uses icons representing tasks and files instead of a command line interface
|
2 | 1 |
graphical user interface
|
a method of controlling software using onscreen icons, menus, dialog boxes, and objects that can be moved or resized, usually with a pointing device such as a mouse.
|
the point and click interface used on computers today
|
1 | 0 |
graphical user interface
|
uses pictures displayed on the screen to send commands to the computer system
|
the point and click interface used on computers today
|
0 | 0 |
graphical user interface
|
visual; icons, menus, windows, pointers; easy, intuitive; high processing/capacity, slower
|
using a mouse to click on icons, buttons, and menus
|
3 | 1 |
graphical user interface
|
interacts with the software using text, graphics, and visual images such as icons
|
allows the user to interact with the computer using icons or pictures.
|
2 | 1 |
graphical user interface
|
uses pictures displayed on the screen to send commands to the computer system
|
an interface that uses graphics as compared with a command-driven interface
|
1 | 0 |
graphical user interface
|
an interface that uses graphics as compared with a command-driven interface
|
unlike the command- and menu-driven interfaces used in earlier software, guis display graphics and use the point-and-click technology of the mouse and cursor, making them much more user friendly.
|
2 | 1 |
graphical user interface
|
a visual user interface using items such as windows, icons, and menus
|
gui; user interface that uses icons representing tasks and files instead of a command line interface
|
2 | 1 |
graphical user interface
|
provided by windows and macintosh operating system. considered to be easiest to learn. the information and actions available to a user through graphical icons and visual indicators
|
typically displays a schema to the user in a diagram form. user can then specify a query by using a mouse
|
0 | 0 |
graphical user interface
|
software that lets the user interact with a program or operating system through images and point-and-click mechanisms such as buttons and text fields
|
an interface that uses graphics as compared with a command-driven interface
|
1 | 0 |
graphical user interface
|
allows users to employ a pointing device and visual images to issue commands
|
the user is in control; the user can use both the mouse and the keyboard and can manipulate many parts of the user interface in any desired order
|
0 | 0 |
graphical user interface
|
an interface that uses graphics as compared with a command-driven interface
|
the point and click interface used on computers today
|
0 | 0 |
graphical user interface
|
uses pictures displayed on the screen to send commands to the computer system
|
computer interface that shows graphical representations of file structures, files and applications in the form of folders, icons, and windows
|
0 | 0 |
graphical user interface
|
allows users to interact with electronic devices using images rather than text commands -- requires more hardware -- easier for new people -- easier to transfer
|
the user is in control; the user can use both the mouse and the keyboard and can manipulate many parts of the user interface in any desired order
|
3 | 1 |
graphical user interface
|
are sometimes also referred to as wimp because they use windows, icons, menus and pointers
|
uses windows icons menus and pointers to represent the interface between computer and user
|
2 | 1 |
graphical user interface
|
operating system that provides visual cues such as icon symbols to help the user
|
a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators
|
2 | 1 |
graphical user interface
|
using a mouse to click on icons, buttons, and menus
|
allows the user to interact with the computer using icons or pictures.
|
2 | 1 |
graphical user interface
|
a visual way of interacting with a computer using items such as windows, icons, and menus, used by most modern operating systems.
|
allows the user to interact with the computer using icons or pictures.
|
2 | 1 |
graphical user interface
|
gui -provides a visual way for a user to interact with the computer
|
gui, the way most people interact with computers.
|
1 | 0 |
graphical user interface
|
visual; icons, menus, windows, pointers; easy, intuitive; high processing/capacity, slower
|
a visual way of interacting with a computer using items such as windows, icons, and menus, used by most modern operating systems.
|
2 | 1 |
graphical user interface
|
computer interface that shows graphical representations of file structures, files and applications in the form of folders, icons, and windows
|
computer program control functions that are displayed using pictures, icons and other easy-to-use graphical elements
|
2 | 1 |
graphical user interface
|
software that lets the user interact with a program or operating system through images and point-and-click mechanisms such as buttons and text fields
|
uses pictures displayed on the screen to send commands to the computer system
|
1 | 0 |
graphical user interface
|
computer interface that shows graphical representations of file structures, files and applications in the form of folders, icons, and windows
|
unlike the command- and menu-driven interfaces used in earlier software, guis display graphics and use the point-and-click technology of the mouse and cursor, making them much more user friendly.
|
0 | 0 |
graphical user interface
|
interactive, user-friendly interface in which by using icons and similar objects, the user can control communication with computer.
|
unlike the command- and menu-driven interfaces used in earlier software, guis display graphics and use the point-and-click technology of the mouse and cursor, making them much more user friendly.
|
2 | 1 |
graphical user interface
|
software that lets the user interact with a program or operating system through images and point-and-click mechanisms such as buttons and text fields
|
computer program control functions that are displayed using pictures, icons and other easy-to-use graphical elements
|
1 | 0 |
graphical user interface
|
visual; icons, menus, windows, pointers; easy, intuitive; high processing/capacity, slower
|
an interface that uses a visual way of interacting with a computer using items such as windows, icons, and menus.
|
2 | 1 |
graphical user interface
|
computer program control functions that are displayed using pictures, icons and other easy-to-use graphical elements
|
the point and click interface used on computers today
|
1 | 0 |
graphical user interface
|
typically displays a schema to the user in a diagram form. user can then specify a query by using a mouse
|
a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators
|
1 | 0 |
graphical user interface
|
allows the user to interact with a computer using pictures and icons
|
system the user controls using a mouse to click on icons, buttons, and windows.
|
1 | 0 |
graphical user interface
|
allows users to interact with electronic devices using images rather than text commands -- requires more hardware -- easier for new people -- easier to transfer
|
controlling a computer by using a pointing device to access onscreen menus and images.
|
1 | 0 |
graphical user interface
|
takes advantage of a computer's graphic capabilities to make it easier to use. also known as gui
|
designed for everyday users as they're visual. they are often wimp based. it's easier to use/simpler, but uses much more systems resources and power and time.
|
1 | 0 |
graphical user interface
|
interactive, user-friendly interface in which by using icons and similar objects, the user can control communication with computer.
|
uses pictures displayed on the screen to send commands to the computer system
|
2 | 1 |
graphical user interface
|
the user is in control; the user can use both the mouse and the keyboard and can manipulate many parts of the user interface in any desired order
|
controlling a computer by using a pointing device to access onscreen menus and images.
|
3 | 1 |
graphical user interface
|
uses pictures displayed on the screen to send commands to the computer system
|
computer program control functions that are displayed using pictures, icons and other easy-to-use graphical elements
|
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